Rework and test initBattleSpec + getLevelForWave

This commit is contained in:
Laeticia PIERRE 2024-05-09 10:52:28 +02:00
parent df5c5a376c
commit 609893d44e
2 changed files with 169 additions and 17 deletions

157
src/battle.test.ts Normal file
View File

@ -0,0 +1,157 @@
import { expect, describe, it, beforeAll, vi, afterAll } from "vitest";
import Battle, { BattleType } from "./battle";
import { GameMode } from "./game-mode";
import Trainer from "./field/trainer";
import { BattleSpec } from "./enums/battle-spec";
import BattleScene from "./battle-scene";
import { TrainerType } from "./data/enums/trainer-type";
const NUM_TEST_RUNS = 10;
describe("battle", () => {
beforeAll(() => {
// Prevent errors
vi.mock('./data/biomes', () => ({}));
vi.mock('./form-change-phase', () => ({}));
vi.mock('./data/move', () => ({
initMoves: () => {},
}));
vi.mock("./field/trainer", () => ({
default: vi.fn().mockImplementation(() => ({
getPartyLevels: (_waveIndex: integer) => [1]
})),
}));
vi.mock("./data/pokemon-forms", () => ({}));
vi.mock("./data/pokemon-evolutions", () => ({}));
});
afterAll(() => {
vi.clearAllMocks();
});
// private method but calls in constructor and updates battleSpec
describe("initBattleSpec", () => {
const trainer = new Trainer(new BattleScene(), TrainerType.ARTIST, 0); // 0 = TrainerVariant.DEFAULT
it("has final boss as battleSpec when wave 200 and classic mode", () => {
const battle = new Battle(new GameMode(1, { isClassic: true }), 200, BattleType.TRAINER, trainer, false);
expect(battle.battleSpec).toBe(BattleSpec.FINAL_BOSS);
});
it("has default as battleSpec when not wave 200 and classic mode", () => {
const battle = new Battle(new GameMode(1, { isClassic: true }), 190, BattleType.TRAINER, trainer, false);
expect(battle.battleSpec).toBe(BattleSpec.DEFAULT);
});
it("has default as battleSpec when not classic mode", () => {
const battle = new Battle(new GameMode(1, { isClassic: false }), 190, BattleType.TRAINER, trainer, false);
const battle2 = new Battle(new GameMode(1, { isClassic: false }), 200, BattleType.TRAINER, trainer, false);
expect(battle.battleSpec).toBe(BattleSpec.DEFAULT);
expect(battle2.battleSpec).toBe(BattleSpec.DEFAULT);
});
});
// private method but calls in constructor and updates enemyLevels for battleType !== BattleType.TRAINER
describe("getLevelForWave", () => {
const trainer = new Trainer(new BattleScene(), TrainerType.ARTIST, 0); // 0 = TrainerVariant.DEFAULT
it("has 2 or 3 as enemyLevels when first wave and single battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 1, BattleType.WILD, trainer, false);
expect(battle.enemyLevels.length).toBe(1);
expect([2, 3]).toContain(battle.enemyLevels[0]);
}
});
it("has 2 or 3 x2 as enemyLevels when first wave and double battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 1, BattleType.WILD, trainer, true);
expect(battle.enemyLevels.length).toBe(2);
expect(battle.enemyLevels.every(level => [2, 3].includes(level))).toBeTruthy();
}
});
it("has 164<=x<=184 as enemyLevels when 199th wave and single battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 199, BattleType.WILD, trainer, false);
expect(battle.enemyLevels.length).toBe(1);
expect(battle.enemyLevels[0] >= 164 && battle.enemyLevels[0] <= 184).toBeTruthy();
}
});
it("has 164<=x<=184 x2 as enemyLevels when 199th wave and double battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 199, BattleType.WILD, trainer, true);
expect(battle.enemyLevels.length).toBe(2);
expect(battle.enemyLevels.every(level => level >= 164 && level <= 184)).toBeTruthy();
}
});
it("has 6<=x<=8 as enemyLevels when 10th wave and single battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 10, BattleType.WILD, trainer, false);
expect(battle.enemyLevels.length).toBe(1);
expect(battle.enemyLevels[0] >= 6 && battle.enemyLevels[0] <= 8).toBeTruthy();
}
});
it("has 6<=x<=8 x2 as enemyLevels when 10th wave and double battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 10, BattleType.WILD, trainer, true);
expect(battle.enemyLevels.length).toBe(2);
expect(battle.enemyLevels.every(level => level >= 6 && level <= 8)).toBeTruthy();
}
});
it("has 165<=x<=203 as enemyLevels when 190th wave and single battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 190, BattleType.WILD, trainer, false);
expect(battle.enemyLevels.length).toBe(1);
expect(battle.enemyLevels[0] >= 165 && battle.enemyLevels[0] <= 203).toBeTruthy();
}
});
it("has 165<=x<=203 x2 as enemyLevels when 190th wave and double battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 190, BattleType.WILD, trainer, true);
expect(battle.enemyLevels.length).toBe(2);
expect(battle.enemyLevels.every(level => level >= 165 && level <= 203)).toBeTruthy();
}
});
it("has 200 as enemyLevels when 200th wave, final boss", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 200, BattleType.WILD, trainer, false);
expect(battle.enemyLevels).toStrictEqual([200]);
}
});
it("has 275 as enemyLevels when 250th wave", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 250, BattleType.WILD, trainer, false);
expect(battle.enemyLevels).toStrictEqual([275]);
}
});
it("has 800 as enemyLevels when 500th wave", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 500, BattleType.WILD, trainer, false);
expect(battle.enemyLevels).toStrictEqual([800]);
}
});
});
});

View File

@ -88,33 +88,28 @@ export default class Battle {
}
private initBattleSpec(): void {
let spec = BattleSpec.DEFAULT;
if (this.gameMode.isClassic) {
if (this.waveIndex === 200)
spec = BattleSpec.FINAL_BOSS;
}
this.battleSpec = spec;
this.battleSpec = this.gameMode.isClassic && this.waveIndex === 200
? BattleSpec.FINAL_BOSS
: BattleSpec.DEFAULT;
}
private getLevelForWave(): integer {
let levelWaveIndex = this.gameMode.getWaveForDifficulty(this.waveIndex);
let baseLevel = 1 + levelWaveIndex / 2 + Math.pow(levelWaveIndex / 25, 2);
const levelWaveIndex = this.gameMode.getWaveForDifficulty(this.waveIndex);
const baseLevel = 1 + levelWaveIndex / 2 + Math.pow(levelWaveIndex / 25, 2);
const bossMultiplier = 1.2;
if (!(this.waveIndex % 10)) {
const ret = Math.floor(baseLevel * bossMultiplier);
const levelForWave = Math.floor(baseLevel * bossMultiplier);
if (this.battleSpec === BattleSpec.FINAL_BOSS || !(this.waveIndex % 250))
return Math.ceil(ret / 25) * 25;
let levelOffset = 0;
if (!this.gameMode.isWaveFinal(this.waveIndex))
levelOffset = Math.round(Phaser.Math.RND.realInRange(-1, 1) * Math.floor(levelWaveIndex / 10));
return ret + levelOffset;
return Math.ceil(levelForWave / 25) * 25;
const levelOffset = !this.gameMode.isWaveFinal(this.waveIndex)
? Math.round(Phaser.Math.RND.realInRange(-1, 1) * Math.floor(levelWaveIndex / 10))
: 0;
return levelForWave + levelOffset;
}
let levelOffset = 0;
const deviation = 10 / levelWaveIndex;
levelOffset = Math.abs(this.randSeedGaussForLevel(deviation));
const levelOffset = Math.abs(this.randSeedGaussForLevel(deviation));
return Math.max(Math.round(baseLevel + levelOffset), 1);
}