Add and update tests

This commit is contained in:
Dean 2025-03-11 23:03:20 -07:00
parent 20c1e05c41
commit 5fd41344a5

View File

@ -1,6 +1,7 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
@ -32,10 +33,37 @@ describe("Ability Activation Order", () => {
.enemyMoveset(Moves.SPLASH);
});
it.todo("should activate the ability of the faster Pokemon first", async () => {
it("should activate the ability of the faster Pokemon first", async () => {
game.override.enemyLevel(100).ability(Abilities.DRIZZLE).enemyAbility(Abilities.DROUGHT);
await game.classicMode.startBattle([Species.SLOWPOKE]);
// Enemy's ability should activate first, so sun ends up replaced with rain
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.RAIN);
});
it("should consider base stat boosting items in determining order", async () => {
game.override
.startingLevel(25)
.enemyLevel(50)
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.DROUGHT)
.ability(Abilities.DRIZZLE)
.startingHeldItems([{ name: "BASE_STAT_BOOSTER", type: Stat.SPD, count: 100 }]);
await game.classicMode.startBattle([Species.MAGIKARP]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SUNNY);
});
it("should consider stat boosting items in determining order", async () => {
game.override
.startingLevel(35)
.enemyLevel(50)
.enemySpecies(Species.DITTO)
.enemyAbility(Abilities.DROUGHT)
.ability(Abilities.DRIZZLE)
.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]);
await game.classicMode.startBattle([Species.DITTO]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SUNNY);
});
});