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Using globalScene.scaledCanvas.width
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6c5277854b
commit
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@ -86,10 +86,10 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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y: options?.y || 0,
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y: options?.y || 0,
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};
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};
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if (maskPointOrigin.x < 0) {
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if (maskPointOrigin.x < 0) {
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maskPointOrigin.x += globalScene.game.canvas.width / GLOBAL_SCALE;
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maskPointOrigin.x += globalScene.scaledCanvas.width;
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}
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}
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if (maskPointOrigin.y < 0) {
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if (maskPointOrigin.y < 0) {
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maskPointOrigin.y += globalScene.game.canvas.height / GLOBAL_SCALE;
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maskPointOrigin.y += globalScene.scaledCanvas.height;
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}
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}
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const moveDescriptionTextMaskRect = globalScene.make.graphics();
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const moveDescriptionTextMaskRect = globalScene.make.graphics();
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@ -232,7 +232,7 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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// width of this element
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// width of this element
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static getWidth(): number {
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static getWidth(): number {
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return globalScene.game.canvas.width / GLOBAL_SCALE / 2;
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return globalScene.scaledCanvas.width / 2;
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}
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}
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// height of this element
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// height of this element
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