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Move sorting to BattleScene
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@ -2879,6 +2879,25 @@ export default class BattleScene extends SceneBase {
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return false;
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}
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/**
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* Sorts the first consecutive set of occurences of {@linkcode targetPhase} in {@linkcode phaseQueue}
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* @param targetPhase The type of phase to search for and sort
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* @param by A function to compare the phases with
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* @see {@linkcode Array.sort} for the comparison function
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*/
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sortPhaseType(targetPhase: Constructor<Phase>, by: (a: Phase, b: Phase) => number): void {
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const startIndex = this.phaseQueue.findIndex(phase => phase instanceof targetPhase);
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if (startIndex === -1) {
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return;
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}
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const endIndex = this.phaseQueue.findIndex((phase, index) => index > startIndex && !(phase instanceof targetPhase));
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const sortedSubset = this.phaseQueue
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.slice(startIndex, endIndex !== -1 ? endIndex + 1 : this.phaseQueue.length)
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.sort(by);
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this.phaseQueue.splice(startIndex, sortedSubset.length, ...sortedSubset);
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}
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/**
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* Adds a MessagePhase, either to PhaseQueuePrepend or nextCommandPhaseQueue
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* @param message string for MessagePhase
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@ -64,7 +64,8 @@ export class PostSummonPhase extends PokemonPhase {
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}
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private orderPostSummonPhases() {
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globalScene.phaseQueue.sort(
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globalScene.sortPhaseType(
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PostSummonPhase,
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(phaseA: PostSummonPhase, phaseB: PostSummonPhase) =>
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phaseB.getPokemon().getEffectiveStat(Stat.SPD) - phaseA.getPokemon().getEffectiveStat(Stat.SPD),
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);
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