Add comments and fixed damage condition to applyPreDefend

This commit is contained in:
innerthunder 2024-08-30 11:41:18 -07:00
parent 82c8b09373
commit 5f20240a6e
2 changed files with 35 additions and 1 deletions

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@ -8,7 +8,7 @@ import { Weather, WeatherType } from "./weather";
import { BattlerTag, GroundedTag, GulpMissileTag, SemiInvulnerableTag } from "./battler-tags"; import { BattlerTag, GroundedTag, GulpMissileTag, SemiInvulnerableTag } from "./battler-tags";
import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect"; import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
import { Gender } from "./gender"; import { Gender } from "./gender";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, ChargeAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr } from "./move"; import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, ChargeAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag"; import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
import { Stat, getStatName } from "./pokemon-stat"; import { Stat, getStatName } from "./pokemon-stat";
import { BerryModifier, PokemonHeldItemModifier } from "../modifier/modifier"; import { BerryModifier, PokemonHeldItemModifier } from "../modifier/modifier";
@ -481,12 +481,27 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
* @extends PreDefendAbAttr * @extends PreDefendAbAttr
*/ */
export class FullHpResistTypeAbAttr extends PreDefendAbAttr { export class FullHpResistTypeAbAttr extends PreDefendAbAttr {
/**
* Reduces a type multiplier to 0.5 if the source is at full HP.
* @param pokemon {@linkcode Pokemon} the Pokemon with this ability
* @param passive n/a
* @param simulated n/a (this doesn't change game state)
* @param attacker n/a
* @param move {@linkcode Move} the move being used on the source
* @param cancelled n/a
* @param args `[0]` a container for the move's current type effectiveness multiplier
* @returns `true` if the move's effectiveness is reduced; `false` otherwise
*/
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move | null, cancelled: Utils.BooleanHolder | null, args: any[]): boolean | Promise<boolean> { applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move | null, cancelled: Utils.BooleanHolder | null, args: any[]): boolean | Promise<boolean> {
const typeMultiplier = args[0]; const typeMultiplier = args[0];
if (!(typeMultiplier && typeMultiplier instanceof Utils.NumberHolder)) { if (!(typeMultiplier && typeMultiplier instanceof Utils.NumberHolder)) {
return false; return false;
} }
if (move && move.hasAttr(FixedDamageAttr)) {
return false;
}
if (pokemon.isFullHp() && typeMultiplier.value > 0.5) { if (pokemon.isFullHp() && typeMultiplier.value > 0.5) {
typeMultiplier.value = 0.5; typeMultiplier.value = 0.5;
return true; return true;

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@ -1,6 +1,7 @@
import { Abilities } from "#app/enums/abilities"; import { Abilities } from "#app/enums/abilities";
import { Moves } from "#app/enums/moves"; import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species"; import { Species } from "#app/enums/species";
import { HitResult } from "#app/field/pokemon.js";
import GameManager from "#test/utils/gameManager"; import GameManager from "#test/utils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@ -89,4 +90,22 @@ describe("Abilities - Tera Shell", () => {
expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.25); expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.25);
}, TIMEOUT }, TIMEOUT
); );
it(
"should not affect the effectiveness of fixed-damage moves",
async () => {
game.override.enemyMoveset(Array(4).fill(Moves.DRAGON_RAGE));
await game.startBattle([Species.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(playerPokemon, "apply");
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(playerPokemon.apply).toHaveLastReturnedWith(HitResult.EFFECTIVE);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp() - 40);
}, TIMEOUT
);
}); });