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Merge branch 'beta' into feature/random-starter-selection
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commit
5e87056dfa
@ -9220,7 +9220,8 @@ export function initMoves() {
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.attr(ClearWeatherAttr, WeatherType.FOG)
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.attr(ClearTerrainAttr)
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.attr(RemoveScreensAttr, false)
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.attr(RemoveArenaTrapAttr, true),
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.attr(RemoveArenaTrapAttr, true)
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.attr(RemoveArenaTagsAttr, [ ArenaTagType.MIST, ArenaTagType.SAFEGUARD ], false),
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new StatusMove(Moves.TRICK_ROOM, Type.PSYCHIC, -1, 5, -1, -7, 4)
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.attr(AddArenaTagAttr, ArenaTagType.TRICK_ROOM, 5)
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.ignoresProtect()
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@ -1040,7 +1040,8 @@ class SpeciesStatBoosterModifierTypeGenerator extends ModifierTypeGenerator {
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for (const p of party) {
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const speciesId = p.getSpeciesForm(true).speciesId;
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const fusionSpeciesId = p.isFusion() ? p.getFusionSpeciesForm(true).speciesId : null;
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const hasFling = p.getMoveset(true).some(m => m?.moveId === Moves.FLING);
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// TODO: Use commented boolean when Fling is implemented
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const hasFling = false; /* p.getMoveset(true).some(m => m?.moveId === Moves.FLING) */
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for (const i in values) {
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const checkedSpecies = values[i].species;
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@ -1755,56 +1756,69 @@ const modifierPool: ModifierPool = {
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}, 12),
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new WeightedModifierType(modifierTypes.TOXIC_ORB, (party: Pokemon[]) => {
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return party.some(p => {
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const moveset = p.getMoveset(true).filter(m => !isNullOrUndefined(m)).map(m => m.moveId);
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const canSetStatus = p.canSetStatus(StatusEffect.TOXIC, true, true, null, true);
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const isHoldingOrb = p.getHeldItems().some(i => i.type.id === "FLAME_ORB" || i.type.id === "TOXIC_ORB");
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// Moves that take advantage of obtaining the actual status effect
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const hasStatusMoves = [ Moves.FACADE, Moves.PSYCHO_SHIFT ]
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.some(m => moveset.includes(m));
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// Moves that take advantage of being able to give the target a status orb
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// TODO: Take moves from comment they are implemented
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const hasItemMoves = [ /* Moves.TRICK, Moves.FLING, Moves.SWITCHEROO */ ]
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.some(m => moveset.includes(m));
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// Abilities that take advantage of obtaining the actual status effect
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const hasRelevantAbilities = [ Abilities.QUICK_FEET, Abilities.GUTS, Abilities.MARVEL_SCALE, Abilities.TOXIC_BOOST, Abilities.POISON_HEAL, Abilities.MAGIC_GUARD ]
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.some(a => p.hasAbility(a, false, true));
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if (!isHoldingOrb) {
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const moveset = p.getMoveset(true).filter(m => !isNullOrUndefined(m)).map(m => m.moveId);
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const canSetStatus = p.canSetStatus(StatusEffect.TOXIC, true, true, null, true);
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// Moves that take advantage of obtaining the actual status effect
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const hasStatusMoves = [ Moves.FACADE, Moves.PSYCHO_SHIFT ]
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.some(m => moveset.includes(m));
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// Moves that take advantage of being able to give the target a status orb
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// TODO: Take moves (Trick, Fling, Switcheroo) from comment when they are implemented
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const hasItemMoves = [ /* Moves.TRICK, Moves.FLING, Moves.SWITCHEROO */ ]
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.some(m => moveset.includes(m));
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if (canSetStatus) {
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return hasRelevantAbilities || hasStatusMoves;
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// Abilities that take advantage of obtaining the actual status effect, separated based on specificity to the orb
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const hasGeneralAbility = [ Abilities.QUICK_FEET, Abilities.GUTS, Abilities.MARVEL_SCALE, Abilities.MAGIC_GUARD ]
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.some(a => p.hasAbility(a, false, true));
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const hasSpecificAbility = [ Abilities.TOXIC_BOOST, Abilities.POISON_HEAL ]
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.some(a => p.hasAbility(a, false, true));
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const hasOppositeAbility = [ Abilities.FLARE_BOOST ]
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.some(a => p.hasAbility(a, false, true));
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return hasSpecificAbility || (hasGeneralAbility && !hasOppositeAbility) || hasStatusMoves;
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} else {
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return hasItemMoves;
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}
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}
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return false;
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}) ? 10 : 0;
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}, 10),
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new WeightedModifierType(modifierTypes.FLAME_ORB, (party: Pokemon[]) => {
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return party.some(p => {
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const moveset = p.getMoveset(true).filter(m => !isNullOrUndefined(m)).map(m => m.moveId);
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const canSetStatus = p.canSetStatus(StatusEffect.BURN, true, true, null, true);
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const isHoldingOrb = p.getHeldItems().some(i => i.type.id === "FLAME_ORB" || i.type.id === "TOXIC_ORB");
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// Moves that take advantage of obtaining the actual status effect
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const hasStatusMoves = [ Moves.FACADE, Moves.PSYCHO_SHIFT ]
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.some(m => moveset.includes(m));
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// Moves that take advantage of being able to give the target a status orb
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// TODO: Take moves from comment they are implemented
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const hasItemMoves = [ /* Moves.TRICK, Moves.FLING, Moves.SWITCHEROO */ ]
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.some(m => moveset.includes(m));
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// Abilities that take advantage of obtaining the actual status effect
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const hasRelevantAbilities = [ Abilities.QUICK_FEET, Abilities.GUTS, Abilities.MARVEL_SCALE, Abilities.FLARE_BOOST, Abilities.MAGIC_GUARD ]
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.some(a => p.hasAbility(a, false, true));
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if (!isHoldingOrb) {
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const moveset = p.getMoveset(true).filter(m => !isNullOrUndefined(m)).map(m => m.moveId);
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const canSetStatus = p.canSetStatus(StatusEffect.TOXIC, true, true, null, true);
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// Moves that take advantage of obtaining the actual status effect
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const hasStatusMoves = [ Moves.FACADE, Moves.PSYCHO_SHIFT ]
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.some(m => moveset.includes(m));
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// Moves that take advantage of being able to give the target a status orb
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// TODO: Take moves (Trick, Fling, Switcheroo) from comment when they are implemented
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const hasItemMoves = [ /* Moves.TRICK, Moves.FLING, Moves.SWITCHEROO */ ]
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.some(m => moveset.includes(m));
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if (canSetStatus) {
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return hasRelevantAbilities || hasStatusMoves;
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// Abilities that take advantage of obtaining the actual status effect, separated based on specificity to the orb
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const hasGeneralAbility = [ Abilities.QUICK_FEET, Abilities.GUTS, Abilities.MARVEL_SCALE, Abilities.MAGIC_GUARD ]
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.some(a => p.hasAbility(a, false, true));
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const hasSpecificAbility = [ Abilities.FLARE_BOOST ]
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.some(a => p.hasAbility(a, false, true));
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const hasOppositeAbility = [ Abilities.TOXIC_BOOST, Abilities.POISON_HEAL ]
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.some(a => p.hasAbility(a, false, true));
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return hasSpecificAbility || (hasGeneralAbility && !hasOppositeAbility) || hasStatusMoves;
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} else {
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return hasItemMoves;
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}
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}
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return false;
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}) ? 10 : 0;
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}, 10),
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71
src/test/moves/defog.test.ts
Normal file
71
src/test/moves/defog.test.ts
Normal file
@ -0,0 +1,71 @@
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import { Stat } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Defog", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.MIST, Moves.SAFEGUARD, Moves.SPLASH ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.SHUCKLE)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset([ Moves.DEFOG, Moves.GROWL ]);
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});
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it("should not allow Safeguard to be active", async () => {
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await game.classicMode.startBattle([ Species.REGIELEKI ]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(Moves.SAFEGUARD);
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await game.forceEnemyMove(Moves.DEFOG);
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await game.phaseInterceptor.to("BerryPhase");
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expect(playerPokemon[0].isSafeguarded(enemyPokemon[0])).toBe(false);
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expect(true).toBe(true);
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});
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it("should not allow Mist to be active", async () => {
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await game.classicMode.startBattle([ Species.REGIELEKI ]);
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const playerPokemon = game.scene.getPlayerField();
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game.move.select(Moves.MIST);
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await game.forceEnemyMove(Moves.DEFOG);
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.GROWL);
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await game.phaseInterceptor.to("BerryPhase");
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expect(playerPokemon[0].getStatStage(Stat.ATK)).toBe(-1);
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expect(true).toBe(true);
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});
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});
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