Add test for simple beam

This commit is contained in:
Dean 2025-01-18 11:47:28 -08:00
parent a43cf9292e
commit 5ded51adb1

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import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Simple Beam", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH, Moves.SIMPLE_BEAM ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("sets the target's ability to simple", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
game.move.select(Moves.SIMPLE_BEAM);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()?.getAbility().id).toBe(Abilities.SIMPLE);
});
});