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fix color not going back to white when new opponent is sent
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76954a29e1
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@ -1430,7 +1430,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return 'lightblue';
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}
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return undefined;
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return 'white';
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}
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toggleStats(visible: boolean): void {
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@ -241,7 +241,7 @@ export default class FightUiHandler extends UiHandler {
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return ` ${moveEffectiveness}x`;
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}
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private getMoveColor(moveEffectiveness?: TypeDamageMultiplier): string | undefined {
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private getMoveColor(moveEffectiveness?: TypeDamageMultiplier): string {
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switch (moveEffectiveness) {
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case 0:
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return 'black';
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@ -251,6 +251,8 @@ export default class FightUiHandler extends UiHandler {
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return 'red';
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case 0.5:
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return 'crimson';
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case 1:
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return 'white';
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case 2:
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return 'lightgreen';
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case 4:
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@ -258,8 +260,6 @@ export default class FightUiHandler extends UiHandler {
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case 8:
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return 'darkgreen';
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}
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return undefined;
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}
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clear() {
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