diff --git a/src/test/reload.test.ts b/src/test/reload.test.ts index 4c6fd935062..7c4523dd9ef 100644 --- a/src/test/reload.test.ts +++ b/src/test/reload.test.ts @@ -71,7 +71,7 @@ describe("Reload", () => { .enemyLevel(1000) // Avoid opponent dying before game.doKillOpponents() .disableTrainerWaves() .moveset([Moves.KOWTOW_CLEAVE]) - .enemyMoveset(SPLASH_ONLY); + .enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle(); // Apparently daily mode would override the biome // Transition from Wave 10 to Wave 11 in order to trigger biome switch