From 5d23026b09bf7875aeb74bc60de98dcd9abd0b75 Mon Sep 17 00:00:00 2001 From: Wlowscha <54003515+Wlowscha@users.noreply.github.com> Date: Sun, 17 Aug 2025 11:08:50 +0200 Subject: [PATCH] Moves update correctly when switched around --- src/ui/starter-select-ui-handler.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ui/starter-select-ui-handler.ts b/src/ui/starter-select-ui-handler.ts index 82e9b8f4ce4..bc3c6b6c863 100644 --- a/src/ui/starter-select-ui-handler.ts +++ b/src/ui/starter-select-ui-handler.ts @@ -2751,7 +2751,7 @@ export class StarterSelectUiHandler extends MessageUiHandler { } const updatedMoveset = starterMoveset.slice() as StarterMoveset; const formIndex = globalScene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.dexAttrCursor).formIndex; - const { starterDataEntry } = this.getSpeciesData(this.lastSpecies.speciesId); + const starterDataEntry = globalScene.gameData.starterData[speciesId]; // species has different forms if (pokemonFormLevelMoves.hasOwnProperty(speciesId)) { // Species has forms with different movesets