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https://github.com/pagefaultgames/pokerogue.git
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Fix Early Bird, add tests
This commit is contained in:
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0996789ee6
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@ -4192,18 +4192,31 @@ export class RedirectTypeMoveAbAttr extends RedirectMoveAbAttr {
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export class BlockRedirectAbAttr extends AbAttr { }
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/**
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* Used by Early Bird
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* @param statusEffect - The {@linkcode StatusEffect} to check for
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* @see {@linkcode apply}
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*/
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export class ReduceStatusEffectDurationAbAttr extends AbAttr {
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private statusEffect: StatusEffect;
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constructor(statusEffect: StatusEffect) {
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constructor(
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private statusEffect: StatusEffect
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) {
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super(true);
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this.statusEffect = statusEffect;
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}
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apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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/**
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* Applies the duration reduction of the `AbAttr`
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* @param args - The args passed to the `AbAttr`:
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* - `[0]` - The {@linkcode StatusEffect} of the Pokemon
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* - `[1]` - The number of turns remaining until the status is healed
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* @returns `true` if the ability was applied
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*/
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apply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (!(args[1] instanceof Utils.NumberHolder)) {
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return false;
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}
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if (args[0] === this.statusEffect) {
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(args[1] as Utils.IntegerHolder).value = Utils.toDmgValue((args[1] as Utils.IntegerHolder).value / 2);
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args[1].value -= 1;
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return true;
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}
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@ -2037,16 +2037,13 @@ export class WaterShurikenMultiHitTypeAttr extends ChangeMultiHitTypeAttr {
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}
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export class StatusEffectAttr extends MoveEffectAttr {
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public effect: StatusEffect;
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public cureTurn: integer | null;
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public overrideStatus: boolean;
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constructor(effect: StatusEffect, selfTarget?: boolean, cureTurn?: integer, overrideStatus?: boolean) {
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constructor(
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public effect: StatusEffect,
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selfTarget?: boolean,
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public turnsRemaining?: number,
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public overrideStatus: boolean = false
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) {
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super(selfTarget, MoveEffectTrigger.HIT);
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this.effect = effect;
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this.cureTurn = cureTurn!; // TODO: is this bang correct?
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this.overrideStatus = !!overrideStatus;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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@ -2073,7 +2070,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
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return false;
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}
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if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0))
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&& pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) {
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&& pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining)) {
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applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
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return true;
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}
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@ -2090,8 +2087,8 @@ export class StatusEffectAttr extends MoveEffectAttr {
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export class MultiStatusEffectAttr extends StatusEffectAttr {
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public effects: StatusEffect[];
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constructor(effects: StatusEffect[], selfTarget?: boolean, cureTurn?: integer, overrideStatus?: boolean) {
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super(effects[0], selfTarget, cureTurn, overrideStatus);
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constructor(effects: StatusEffect[], selfTarget?: boolean, turnsRemaining?: number, overrideStatus?: boolean) {
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super(effects[0], selfTarget, turnsRemaining, overrideStatus);
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this.effects = effects;
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}
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@ -1,22 +1,23 @@
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import * as Utils from "../utils";
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import { randIntRange } from "#app/utils";
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import { StatusEffect } from "#enums/status-effect";
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import i18next, { ParseKeys } from "i18next";
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export { StatusEffect };
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export class Status {
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public effect: StatusEffect;
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public turnCount: integer;
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public cureTurn: integer | null;
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constructor(effect: StatusEffect, turnCount: integer = 0, cureTurn?: integer) {
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this.effect = effect;
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this.turnCount = turnCount === undefined ? 0 : turnCount;
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this.cureTurn = cureTurn!; // TODO: is this bang correct?
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}
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constructor(
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public effect: StatusEffect,
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/** Only used by the Toxic status effect */
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public turnCount: number = 0,
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/** Only used by the Sleep status effect */
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public turnsRemaining?: number
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) {}
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incrementTurn(): void {
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this.turnCount++;
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if (this.turnsRemaining) {
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this.turnsRemaining--;
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}
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}
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isPostTurn(): boolean {
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@ -107,7 +108,7 @@ export function getStatusEffectCatchRateMultiplier(statusEffect: StatusEffect):
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* Returns a random non-volatile StatusEffect
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*/
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export function generateRandomStatusEffect(): StatusEffect {
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return Utils.randIntRange(1, 6);
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return randIntRange(1, 6);
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}
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/**
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@ -123,7 +124,7 @@ export function getRandomStatusEffect(statusEffectA: StatusEffect, statusEffectB
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return statusEffectA;
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}
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return Utils.randIntRange(0, 2) ? statusEffectA : statusEffectB;
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return randIntRange(0, 2) ? statusEffectA : statusEffectB;
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}
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/**
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@ -140,7 +141,7 @@ export function getRandomStatus(statusA: Status | null, statusB: Status | null):
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}
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return Utils.randIntRange(0, 2) ? statusA : statusB;
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return randIntRange(0, 2) ? statusA : statusB;
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}
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/**
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@ -22,7 +22,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
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import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag } from "../data/battler-tags";
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import { WeatherType } from "#app/data/weather";
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import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
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import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs } from "#app/data/ability";
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import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs } from "#app/data/ability";
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import PokemonData from "#app/system/pokemon-data";
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import { BattlerIndex } from "#app/battle";
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import { Mode } from "#app/ui/ui";
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@ -3401,7 +3401,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return true;
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}
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trySetStatus(effect: StatusEffect | undefined, asPhase: boolean = false, sourcePokemon: Pokemon | null = null, cureTurn: integer | null = 0, sourceText: string | null = null): boolean {
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trySetStatus(effect?: StatusEffect, asPhase: boolean = false, sourcePokemon: Pokemon | null = null, turnsRemaining: number = 0, sourceText: string | null = null): boolean {
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if (!this.canSetStatus(effect, asPhase, false, sourcePokemon)) {
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return false;
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}
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@ -3415,15 +3415,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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if (asPhase) {
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this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, sourcePokemon));
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this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, turnsRemaining, sourceText, sourcePokemon));
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return true;
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}
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let statusCureTurn: Utils.IntegerHolder;
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let sleepTurnsRemaining: Utils.NumberHolder;
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if (effect === StatusEffect.SLEEP) {
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statusCureTurn = new Utils.IntegerHolder(this.randSeedIntRange(2, 4));
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applyAbAttrs(ReduceStatusEffectDurationAbAttr, this, null, false, effect, statusCureTurn);
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sleepTurnsRemaining = new Utils.NumberHolder(this.randSeedIntRange(2, 4));
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this.setFrameRate(4);
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@ -3443,9 +3442,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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statusCureTurn = statusCureTurn!; // tell TS compiler it's defined
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sleepTurnsRemaining = sleepTurnsRemaining!; // tell TS compiler it's defined
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effect = effect!; // If `effect` is undefined then `trySetStatus()` will have already returned early via the `canSetStatus()` call
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this.status = new Status(effect, 0, statusCureTurn?.value);
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this.status = new Status(effect, 0, sleepTurnsRemaining?.value);
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if (effect !== StatusEffect.FAINT) {
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangeStatusEffectTrigger, true);
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@ -1,6 +1,6 @@
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import { BattlerIndex } from "#app/battle";
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import BattleScene from "#app/battle-scene";
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import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr } from "#app/data/ability";
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import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr, ReduceStatusEffectDurationAbAttr } from "#app/data/ability";
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import { CommonAnim } from "#app/data/battle-anims";
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import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
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import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, ChargeAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move";
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@ -172,7 +172,10 @@ export class MovePhase extends BattlePhase {
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break;
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case StatusEffect.SLEEP:
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applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove());
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healed = this.pokemon.status.turnCount === this.pokemon.status.cureTurn;
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const turnsRemaining = new NumberHolder(this.pokemon.status.turnsRemaining ?? 0);
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applyAbAttrs(ReduceStatusEffectDurationAbAttr, this.pokemon, null, false, this.pokemon.status.effect, turnsRemaining);
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this.pokemon.status.turnsRemaining = turnsRemaining.value;
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healed = this.pokemon.status.turnsRemaining <= 0;
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activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP);
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this.cancelled = activated;
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break;
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@ -9,26 +9,24 @@ import { PokemonPhase } from "./pokemon-phase";
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import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase";
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export class ObtainStatusEffectPhase extends PokemonPhase {
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private statusEffect?: StatusEffect | undefined;
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private cureTurn?: integer | null;
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private sourceText?: string | null;
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private sourcePokemon?: Pokemon | null;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect?: StatusEffect, cureTurn?: integer | null, sourceText?: string | null, sourcePokemon?: Pokemon | null) {
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constructor(
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scene: BattleScene,
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battlerIndex: BattlerIndex,
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private statusEffect?: StatusEffect,
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private turnsRemaining?: number,
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private sourceText?: string | null,
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private sourcePokemon?: Pokemon | null
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) {
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super(scene, battlerIndex);
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this.statusEffect = statusEffect;
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this.cureTurn = cureTurn;
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this.sourceText = sourceText;
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this.sourcePokemon = sourcePokemon; // For tracking which Pokemon caused the status effect
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}
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start() {
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const pokemon = this.getPokemon();
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if (pokemon && !pokemon.status) {
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if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
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if (this.cureTurn) {
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pokemon.status!.cureTurn = this.cureTurn; // TODO: is this bang correct?
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if (this.turnsRemaining) {
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pokemon.status!.turnsRemaining = this.turnsRemaining;
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}
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pokemon.updateInfo(true);
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new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(this.scene, false, () => {
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@ -128,7 +128,7 @@ export default class PokemonData {
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this.moveset = (source.moveset || [ new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.GROWL) ]).filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
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if (!forHistory) {
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this.status = source.status
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? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn)
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? new Status(source.status.effect, source.status.turnCount, source.status.turnsRemaining)
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: null;
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}
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93
src/test/abilities/early_bird.test.ts
Normal file
93
src/test/abilities/early_bird.test.ts
Normal file
@ -0,0 +1,93 @@
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import { Status } from "#app/data/status-effect";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Early Bird", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.REST, Moves.BELLY_DRUM, Moves.SPLASH ])
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.ability(Abilities.EARLY_BIRD)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("reduces Rest's sleep time to 1 turn", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const player = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.BELLY_DRUM);
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await game.toNextTurn();
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game.move.select(Moves.REST);
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await game.toNextTurn();
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expect(player.status?.effect).toBe(StatusEffect.SLEEP);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(player.status?.effect).toBe(StatusEffect.SLEEP);
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expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(player.status?.effect).toBeUndefined();
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expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
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});
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it("reduces 3-turn sleep to 1 turn", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const player = game.scene.getPlayerPokemon()!;
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player.status = new Status(StatusEffect.SLEEP, 0, 4);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(player.status?.effect).toBe(StatusEffect.SLEEP);
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expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(player.status?.effect).toBeUndefined();
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expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
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});
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it("reduces 1-turn sleep to 0 turns", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const player = game.scene.getPlayerPokemon()!;
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player.status = new Status(StatusEffect.SLEEP, 0, 2);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(player.status?.effect).toBeUndefined();
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expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
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});
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});
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@ -1,4 +1,5 @@
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import {
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Status,
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StatusEffect,
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getStatusEffectActivationText,
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getStatusEffectDescriptor,
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@ -6,14 +7,19 @@ import {
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getStatusEffectObtainText,
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getStatusEffectOverlapText,
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} from "#app/data/status-effect";
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import { MoveResult } from "#app/field/pokemon";
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import GameManager from "#app/test/utils/gameManager";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { mockI18next } from "#test/utils/testUtils";
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import i18next from "i18next";
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import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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const pokemonName = "PKM";
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const sourceText = "SOURCE";
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describe("status-effect", () => {
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describe("Status Effect Messages", () => {
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||||
beforeAll(() => {
|
||||
i18next.init();
|
||||
});
|
||||
@ -299,3 +305,59 @@ describe("status-effect", () => {
|
||||
vi.resetAllMocks();
|
||||
});
|
||||
});
|
||||
|
||||
describe("Status Effects - Sleep", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should last the appropriate number of turns", async () => {
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
player.status = new Status(StatusEffect.SLEEP, 0, 4);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(player.status.effect).toBe(StatusEffect.SLEEP);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(player.status.effect).toBe(StatusEffect.SLEEP);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(player.status.effect).toBe(StatusEffect.SLEEP);
|
||||
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(player.status?.effect).toBeUndefined();
|
||||
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
});
|
||||
|
53
src/test/moves/will_o_wisp.test.ts
Normal file
53
src/test/moves/will_o_wisp.test.ts
Normal file
@ -0,0 +1,53 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Will-O-Wisp", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.WILL_O_WISP, Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should burn the opponent", async () => {
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.WILL_O_WISP);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.move.forceHit();
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue
Block a user