Convert MoveUseMode enum to const object

This commit is contained in:
NightKev 2025-06-09 20:50:48 -07:00
parent 93767f1550
commit 5c5da889d7
2 changed files with 11 additions and 11 deletions

View File

@ -11,12 +11,12 @@ import type { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
* instead using the available helper functions
* ({@linkcode isVirtual}, {@linkcode isIgnoreStatus}, {@linkcode isIgnorePP} and {@linkcode isReflected}).
*/
export enum MoveUseMode {
export const MoveUseMode = {
/**
* This move was used normally (i.e. clicking on the button) or called via Instruct.
* It deducts PP from the user's moveset (failing if out of PP), and interacts normally with other moves and abilities.
*/
NORMAL = 1,
NORMAL: 1,
/**
* This move was called by an effect that ignores PP, such as a consecutively executed move (e.g. Outrage).
@ -27,7 +27,7 @@ export enum MoveUseMode {
*
* PP can still be reduced by other effects (such as Spite or Eerie Spell).
*/
IGNORE_PP = 2,
IGNORE_PP: 2,
/**
* This move was called indirectly by an out-of-turn effect other than Instruct or the user's previous move.
@ -39,7 +39,7 @@ export enum MoveUseMode {
*
* They still respect the user's volatile status conditions and confusion (though will uniquely _cure freeze and sleep before use_).
*/
INDIRECT = 3,
INDIRECT: 3,
/**
* This move was called as part of another move's effect (such as for most {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_call_other_moves | Move-calling moves}).
@ -50,7 +50,7 @@ export enum MoveUseMode {
* They are _not ignored_ by other move-calling moves and abilities (unlike {@linkcode MoveUseMode.FOLLOW_UP} and {@linkcode MoveUseMode.REFLECTED}),
* but still inherit the former's disregard for moveset-related effects.
*/
FOLLOW_UP = 4,
FOLLOW_UP: 4,
/**
* This move was reflected by Magic Coat or Magic Bounce.
@ -59,9 +59,11 @@ export enum MoveUseMode {
* and retain the same copy prevention as {@linkcode MoveUseMode.FOLLOW_UP}, but additionally
* **cannot be reflected by other reflecting effects**.
*/
REFLECTED = 5
REFLECTED: 5
// TODO: Add use type TRANSPARENT for Future Sight and Doom Desire to prevent move history pushing
}
} as const;
export type MoveUseMode = (typeof MoveUseMode)[keyof typeof MoveUseMode];
// # HELPER FUNCTIONS
// Please update the markdown tables if any new `MoveUseMode`s get added.

View File

@ -449,10 +449,8 @@ export class MovePhase extends BattlePhase {
// Handle Dancer, which triggers immediately after a move is used (rather than waiting on `this.end()`).
// Note the MoveUseMode check here prevents an infinite Dancer loop.
if (
this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) &&
![MoveUseMode.INDIRECT, MoveUseMode.REFLECTED].includes(this.useMode)
) {
const dancerModes: MoveUseMode[] = [MoveUseMode.INDIRECT, MoveUseMode.REFLECTED] as const;
if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !dancerModes.includes(this.useMode)) {
// TODO: Fix in dancer PR to move to MEP for hit checks
globalScene.getField(true).forEach(pokemon => {
applyPostMoveUsedAbAttrs(PostMoveUsedAbAttr, pokemon, this.move, this.pokemon, this.targets);