Moved getSecondaryChanceMultiplier to FlinchChanceModifier and revised Serene Grace tests

This commit is contained in:
frutescens 2024-11-19 09:56:35 -08:00
parent 3cc4425aa2
commit 5c2922c22b
3 changed files with 48 additions and 74 deletions

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@ -726,22 +726,6 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
return 1; return 1;
} }
//Applies to items with chance of activating secondary effects ie Kings Rock
getSecondaryChanceMultiplier(pokemon: Pokemon): number {
// Temporary quickfix to stop game from freezing when the opponet uses u-turn while holding on to king's rock
if (!pokemon.getLastXMoves()[0]) {
return 1;
}
const sheerForceAffected = allMoves[pokemon.getLastXMoves()[0].move].chance >= 0 && pokemon.hasAbility(Abilities.SHEER_FORCE);
if (sheerForceAffected) {
return 0;
} else if (pokemon.hasAbility(Abilities.SERENE_GRACE)) {
return 2;
}
return 1;
}
getMaxStackCount(scene: BattleScene, forThreshold?: boolean): number { getMaxStackCount(scene: BattleScene, forThreshold?: boolean): number {
const pokemon = this.getPokemon(scene); const pokemon = this.getPokemon(scene);
if (!pokemon) { if (!pokemon) {
@ -1615,8 +1599,11 @@ export class BypassSpeedChanceModifier extends PokemonHeldItemModifier {
} }
export class FlinchChanceModifier extends PokemonHeldItemModifier { export class FlinchChanceModifier extends PokemonHeldItemModifier {
private chance: number;
constructor(type: ModifierType, pokemonId: number, stackCount?: number) { constructor(type: ModifierType, pokemonId: number, stackCount?: number) {
super(type, pokemonId, stackCount); super(type, pokemonId, stackCount);
this.chance = 10;
} }
matchType(modifier: Modifier) { matchType(modifier: Modifier) {
@ -1637,6 +1624,18 @@ export class FlinchChanceModifier extends PokemonHeldItemModifier {
return super.shouldApply(pokemon, flinched) && !!flinched; return super.shouldApply(pokemon, flinched) && !!flinched;
} }
/**
* Checks for any chance modifying abilities
* @param pokemon
* @returns `2` if the pokemon involved has a Serene Grace-like ability | `1` if it does not
*/
getSecondaryChanceMultiplier(pokemon: Pokemon): number {
if (pokemon.hasAbility(Abilities.SERENE_GRACE)) {
return 2;
}
return 1;
}
/** /**
* Applies {@linkcode FlinchChanceModifier} * Applies {@linkcode FlinchChanceModifier}
* @param pokemon the {@linkcode Pokemon} that holds the item * @param pokemon the {@linkcode Pokemon} that holds the item
@ -1644,7 +1643,9 @@ export class FlinchChanceModifier extends PokemonHeldItemModifier {
* @returns `true` if {@linkcode FlinchChanceModifier} has been applied * @returns `true` if {@linkcode FlinchChanceModifier} has been applied
*/ */
override apply(pokemon: Pokemon, flinched: BooleanHolder): boolean { override apply(pokemon: Pokemon, flinched: BooleanHolder): boolean {
if (!flinched.value && pokemon.randSeedInt(10) < (this.getStackCount() * this.getSecondaryChanceMultiplier(pokemon))) { // The check for pokemon.battleSummonData is to ensure that a crash doesn't occur when a Pokemon with King's Rock procs a flinch
const secondaryChanceMultiplier = pokemon.battleSummonData ? this.getSecondaryChanceMultiplier(pokemon) : 1;
if (!flinched.value && pokemon.randSeedInt(100) < (this.getStackCount() * secondaryChanceMultiplier * this.chance)) {
flinched.value = true; flinched.value = true;
return true; return true;
} }

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@ -1,14 +1,13 @@
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { applyAbAttrs, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
import { Stat } from "#enums/stat";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import * as Utils from "#app/utils";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager"; import GameManager from "#test/utils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { allMoves } from "#app/data/move";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { FlinchAttr } from "#app/data/move";
import { FlinchChanceModifier } from "#app/modifier/modifier";
describe("Abilities - Serene Grace", () => { describe("Abilities - Serene Grace", () => {
@ -27,66 +26,42 @@ describe("Abilities - Serene Grace", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
const movesToUse = [ Moves.AIR_SLASH, Moves.TACKLE ]; game.override
game.override.battleType("single"); .ability(Abilities.SERENE_GRACE)
game.override.enemySpecies(Species.ONIX); .moveset([ Moves.AIR_SLASH, Moves.TACKLE ])
game.override.startingLevel(100); .enemyLevel(10)
game.override.moveset(movesToUse); .enemyMoveset([ Moves.SPLASH ]);
game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
}); });
it("Move chance without Serene Grace", async () => { it("Serene Grace should double the secondary effect chance of a move", async () => {
const moveToUse = Moves.AIR_SLASH; await game.classicMode.startBattle([ Species.SHUCKLE ]);
await game.startBattle([
Species.PIDGEOT
]);
const airSlashMove = allMoves[Moves.AIR_SLASH];
const airSlashFlinchAttr = airSlashMove.getAttrs(FlinchAttr)[0];
vi.spyOn(airSlashFlinchAttr, "getMoveChance");
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000; game.move.select(Moves.AIR_SLASH);
expect(game.scene.getPlayerParty()[0].formIndex).toBe(0);
game.move.select(moveToUse);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase");
// Check chance of Air Slash without Serene Grace expect(airSlashFlinchAttr.getMoveChance).toHaveLastReturnedWith(60);
const phase = game.scene.getCurrentPhase() as MoveEffectPhase; });
const move = phase.move.getMove();
expect(move.id).toBe(Moves.AIR_SLASH); it("Serene Grace should double the chance of King Rock's activating", async () => {
game.override
const chance = new Utils.IntegerHolder(move.chance); .startingHeldItems([{ name: "KINGS_ROCK", count: 1 }]);
console.log(move.chance + " Their ability is " + phase.getUserPokemon()!.getAbility().name);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false); await game.classicMode.startBattle([ Species.SHUCKLE ]);
expect(chance.value).toBe(30);
const kingsRockInstance = game.scene.findModifier(m => m instanceof FlinchChanceModifier) as FlinchChanceModifier;
}, 20000); vi.spyOn(kingsRockInstance, "getSecondaryChanceMultiplier");
it("Move chance with Serene Grace", async () => { game.move.select(Moves.TACKLE);
const moveToUse = Moves.AIR_SLASH; await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
game.override.ability(Abilities.SERENE_GRACE); await game.move.forceHit();
await game.startBattle([ await game.phaseInterceptor.to("BerryPhase");
Species.TOGEKISS
]); expect(kingsRockInstance.getSecondaryChanceMultiplier).toHaveLastReturnedWith(2);
});
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
expect(game.scene.getPlayerParty()[0].formIndex).toBe(0);
game.move.select(moveToUse);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Check chance of Air Slash with Serene Grace
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
const move = phase.move.getMove();
expect(move.id).toBe(Moves.AIR_SLASH);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
expect(chance.value).toBe(60);
}, 20000);
//TODO King's Rock Interaction Unit Test
}); });

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@ -152,6 +152,4 @@ describe("Abilities - Sheer Force", () => {
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(formKeyStart).toBe(playerPokemon?.getFormKey()); expect(formKeyStart).toBe(playerPokemon?.getFormKey());
}); });
//TODO King's Rock Interaction Unit Test
}); });