diff --git a/test/test-utils/game-manager.ts b/test/test-utils/game-manager.ts index 47b41f173fb..d28cd5082fb 100644 --- a/test/test-utils/game-manager.ts +++ b/test/test-utils/game-manager.ts @@ -28,8 +28,7 @@ import type { SelectTargetPhase } from "#phases/select-target-phase"; import { TurnEndPhase } from "#phases/turn-end-phase"; import { TurnInitPhase } from "#phases/turn-init-phase"; import { TurnStartPhase } from "#phases/turn-start-phase"; -import { ErrorInterceptor } from "#test/test-utils/error-interceptor"; -import { generateStarter, waitUntil } from "#test/test-utils/game-manager-utils"; +import { generateStarter } from "#test/test-utils/game-manager-utils"; import { GameWrapper } from "#test/test-utils/game-wrapper"; import { ChallengeModeHelper } from "#test/test-utils/helpers/challenge-mode-helper"; import { ClassicModeHelper } from "#test/test-utils/helpers/classic-mode-helper"; @@ -82,7 +81,6 @@ export class GameManager { */ constructor(phaserGame: Phaser.Game, bypassLogin = true) { localStorage.clear(); - ErrorInterceptor.getInstance().clear(); BattleScene.prototype.randBattleSeedInt = (range, min = 0) => min + range - 1; // This simulates a max roll this.gameWrapper = new GameWrapper(phaserGame, bypassLogin);