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Update slumbering-snorlax-encounter.ts
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@ -28,7 +28,9 @@ import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode
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import { PartyHealPhase } from "#app/phases/party-heal-phase";
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import { PartyHealPhase } from "#app/phases/party-heal-phase";
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import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
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import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
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import { BerryType } from "#enums/berry-type";
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import { BerryType } from "#enums/berry-type";
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import { Stat } from "#enums/stat";
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import { CustomPokemonData } from "#app/data/custom-pokemon-data";
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import { CustomPokemonData } from "#app/data/custom-pokemon-data";
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import { randSeedInt } from "#app/utils/common";
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/** i18n namespace for the encounter */
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/** i18n namespace for the encounter */
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const namespace = "mysteryEncounters/slumberingSnorlax";
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const namespace = "mysteryEncounters/slumberingSnorlax";
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@ -42,7 +44,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuil
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MysteryEncounterType.SLUMBERING_SNORLAX,
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MysteryEncounterType.SLUMBERING_SNORLAX,
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)
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)
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.withEncounterTier(MysteryEncounterTier.GREAT)
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.withEncounterTier(MysteryEncounterTier.GREAT)
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.withSceneWaveRangeRequirement(15, 150)
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.withSceneWaveRangeRequirement(15, CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES[1])
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.withCatchAllowed(true)
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.withCatchAllowed(true)
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.withHideWildIntroMessage(true)
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.withHideWildIntroMessage(true)
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.withFleeAllowed(false)
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.withFleeAllowed(false)
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