diff --git a/src/locales/de/tutorial.ts b/src/locales/de/tutorial.ts new file mode 100644 index 00000000000..c088e0c0b43 --- /dev/null +++ b/src/locales/de/tutorial.ts @@ -0,0 +1,11 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const tutorial: SimpleTranslationEntries = { + "welcomeMessage": "Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.", + "menuMessage": "To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.", + "settingsMessage": "From this menu you can access the settings.$From the settings you can change game speed, window style, and other options.$There are also various other features here, so be sure to check them all!", + "starterChoiceMessage": "From this screen, you can select your starters.\nThese are your initial party members.$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!", + "purpleStarterMessage": "A daily random 3 selectable starters have a purple border.$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!", + "randomItemsMessage": "After every battle, you are given a choice of 3 random items.\nYou may only pick one.$These range from consumables, to Pokémon held items, to passive permanent items.$Most non-consumable item effects will stack in various ways.$Some items will only show up if they can be used, such as evolution items.$You can also transfer held items between Pokémon using the transfer option.$The transfer option will appear in the bottom right once you have obtained a held item.$You may purchase consumable items with money, and a larger variety will be available the further you get.$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.", + "vouchersRedeemMessage": "From this screen, you can redeem your vouchers for\nPokémon eggs.$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.$Some Pokémon can only even be obtained from eggs.$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!", +} as const; \ No newline at end of file diff --git a/src/locales/es/tutorial.ts b/src/locales/es/tutorial.ts new file mode 100644 index 00000000000..c088e0c0b43 --- /dev/null +++ b/src/locales/es/tutorial.ts @@ -0,0 +1,11 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const tutorial: SimpleTranslationEntries = { + "welcomeMessage": "Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.", + "menuMessage": "To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.", + "settingsMessage": "From this menu you can access the settings.$From the settings you can change game speed, window style, and other options.$There are also various other features here, so be sure to check them all!", + "starterChoiceMessage": "From this screen, you can select your starters.\nThese are your initial party members.$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!", + "purpleStarterMessage": "A daily random 3 selectable starters have a purple border.$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!", + "randomItemsMessage": "After every battle, you are given a choice of 3 random items.\nYou may only pick one.$These range from consumables, to Pokémon held items, to passive permanent items.$Most non-consumable item effects will stack in various ways.$Some items will only show up if they can be used, such as evolution items.$You can also transfer held items between Pokémon using the transfer option.$The transfer option will appear in the bottom right once you have obtained a held item.$You may purchase consumable items with money, and a larger variety will be available the further you get.$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.", + "vouchersRedeemMessage": "From this screen, you can redeem your vouchers for\nPokémon eggs.$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.$Some Pokémon can only even be obtained from eggs.$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!", +} as const; \ No newline at end of file diff --git a/src/locales/fr/tutorial.ts b/src/locales/fr/tutorial.ts new file mode 100644 index 00000000000..c088e0c0b43 --- /dev/null +++ b/src/locales/fr/tutorial.ts @@ -0,0 +1,11 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const tutorial: SimpleTranslationEntries = { + "welcomeMessage": "Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.", + "menuMessage": "To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.", + "settingsMessage": "From this menu you can access the settings.$From the settings you can change game speed, window style, and other options.$There are also various other features here, so be sure to check them all!", + "starterChoiceMessage": "From this screen, you can select your starters.\nThese are your initial party members.$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!", + "purpleStarterMessage": "A daily random 3 selectable starters have a purple border.$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!", + "randomItemsMessage": "After every battle, you are given a choice of 3 random items.\nYou may only pick one.$These range from consumables, to Pokémon held items, to passive permanent items.$Most non-consumable item effects will stack in various ways.$Some items will only show up if they can be used, such as evolution items.$You can also transfer held items between Pokémon using the transfer option.$The transfer option will appear in the bottom right once you have obtained a held item.$You may purchase consumable items with money, and a larger variety will be available the further you get.$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.", + "vouchersRedeemMessage": "From this screen, you can redeem your vouchers for\nPokémon eggs.$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.$Some Pokémon can only even be obtained from eggs.$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!", +} as const; \ No newline at end of file diff --git a/src/locales/it/tutorial.ts b/src/locales/it/tutorial.ts new file mode 100644 index 00000000000..c088e0c0b43 --- /dev/null +++ b/src/locales/it/tutorial.ts @@ -0,0 +1,11 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const tutorial: SimpleTranslationEntries = { + "welcomeMessage": "Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.", + "menuMessage": "To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.", + "settingsMessage": "From this menu you can access the settings.$From the settings you can change game speed, window style, and other options.$There are also various other features here, so be sure to check them all!", + "starterChoiceMessage": "From this screen, you can select your starters.\nThese are your initial party members.$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!", + "purpleStarterMessage": "A daily random 3 selectable starters have a purple border.$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!", + "randomItemsMessage": "After every battle, you are given a choice of 3 random items.\nYou may only pick one.$These range from consumables, to Pokémon held items, to passive permanent items.$Most non-consumable item effects will stack in various ways.$Some items will only show up if they can be used, such as evolution items.$You can also transfer held items between Pokémon using the transfer option.$The transfer option will appear in the bottom right once you have obtained a held item.$You may purchase consumable items with money, and a larger variety will be available the further you get.$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.", + "vouchersRedeemMessage": "From this screen, you can redeem your vouchers for\nPokémon eggs.$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.$Some Pokémon can only even be obtained from eggs.$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!", +} as const; \ No newline at end of file diff --git a/src/plugins/i18n.ts b/src/plugins/i18n.ts index adc1f3d5295..cb91cb54248 100644 --- a/src/plugins/i18n.ts +++ b/src/plugins/i18n.ts @@ -45,6 +45,12 @@ import { commandUiHandler as deCommandUiHandler } from '../locales/de/command-ui import { fightUiHandler as enFightUiHandler } from '../locales/en/fight-ui-handler'; import { fightUiHandler as frFightUiHandler } from '../locales/fr/fight-ui-handler'; +import { tutorial as enTutorial } from '../locales/en/tutorial.js'; +import { tutorial as esTutorial } from '../locales/es/tutorial.js'; +import { tutorial as frTutorial } from '../locales/fr/tutorial.js'; +import { tutorial as itTutorial} from '../locales/it/tutorial.js'; +import { tutorial as deTutorial } from '../locales/de/tutorial.js'; + export interface SimpleTranslationEntries { [key: string]: string } @@ -113,6 +119,7 @@ export function initI18n(): void { pokemonStat: enPokemonStat, commandUiHandler: enCommandUiHandler, fightUiHandler: enFightUiHandler, + tutorial: enTutorial, }, es: { menu: esMenu, @@ -123,6 +130,7 @@ export function initI18n(): void { pokemon: esPokemon, pokemonStat: esPokemonStat, commandUiHandler: esCommandUiHandler, + tutorial: esTutorial, }, fr: { menu: frMenu, @@ -134,11 +142,13 @@ export function initI18n(): void { pokemonStat: frPokemonStat, commandUiHandler: frCommandUiHandler, fightUiHandler: frFightUiHandler, + tutorial: frTutorial, }, it: { menu: itMenu, menuUiHandler: itMenuUiHandler, pokemonStat: itPokemonStat, + tutorial: itTutorial, }, de: { menu: deMenu, @@ -149,6 +159,7 @@ export function initI18n(): void { pokemon: dePokemon, pokemonStat: dePokemonStat, commandUiHandler: deCommandUiHandler, + tutorial: deTutorial, } }, }); @@ -167,6 +178,7 @@ declare module 'i18next' { pokemonStat: typeof enPokemonStat; commandUiHandler: typeof enCommandUiHandler; fightUiHandler: typeof enFightUiHandler; + tutorial: typeof enTutorial; }; } } diff --git a/src/tutorial.ts b/src/tutorial.ts index a924243ac33..125b458df02 100644 --- a/src/tutorial.ts +++ b/src/tutorial.ts @@ -1,6 +1,7 @@ import BattleScene from "./battle-scene"; import AwaitableUiHandler from "./ui/awaitable-ui-handler"; import { Mode } from "./ui/ui"; +import i18next from './plugins/i18n'; export enum Tutorial { Intro = "INTRO", @@ -15,63 +16,42 @@ export enum Tutorial { const tutorialHandlers = { [Tutorial.Intro]: (scene: BattleScene) => { return new Promise(resolve => { - scene.ui.showText(`Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements. - $This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used. - $The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community. - $If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.`, null, () => resolve(), null, true); + scene.ui.showText(i18next.t("tutorial:welcomeMessage"), null, () => resolve(), null, true); }); }, [Tutorial.Access_Menu]: (scene: BattleScene) => { return new Promise(resolve => { if (scene.enableTouchControls) return resolve(); - scene.showFieldOverlay(1000).then(() => scene.ui.showText(`To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`, null, () => scene.hideFieldOverlay(1000).then(() => resolve()), null, true)); + scene.showFieldOverlay(1000).then(() => scene.ui.showText(i18next.t("tutorial:menuMessage"), null, () => scene.hideFieldOverlay(1000).then(() => resolve()), null, true)); }); }, [Tutorial.Menu]: (scene: BattleScene) => { return new Promise(resolve => { scene.gameData.saveTutorialFlag(Tutorial.Access_Menu, true); - scene.ui.showText(`From this menu you can access the settings. - $From the settings you can change game speed, window style, and other options. - $There are also various other features here, so be sure to check them all!`, null, () => scene.ui.showText('', null, () => resolve()), null, true); + scene.ui.showText(i18next.t("tutorial:settingsMessage"), null, () => scene.ui.showText('', null, () => resolve()), null, true); }); }, [Tutorial.Starter_Select]: (scene: BattleScene) => { return new Promise(resolve => { - scene.ui.showText(`From this screen, you can select your starters.\nThese are your initial party members. - $Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10. - $You can also select gender, ability, and form depending on\nthe variants you've caught or hatched. - $The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!`, null, () => scene.ui.showText('', null, () => resolve()), null, true); + scene.ui.showText(i18next.t("tutorial:starterChoiceMessage"), null, () => scene.ui.showText('', null, () => resolve()), null, true); }); }, [Tutorial.Pokerus]: (scene: BattleScene) => { return new Promise(resolve => { - scene.ui.showText(`A daily random 3 selectable starters have a purple border. - $If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`, null, () => scene.ui.showText('', null, () => resolve()), null, true); + scene.ui.showText(i18next.t("tutorial:purpleStarterMessage"), null, () => scene.ui.showText('', null, () => resolve()), null, true); }); }, [Tutorial.Select_Item]: (scene: BattleScene) => { return new Promise(resolve => { scene.ui.setModeWithoutClear(Mode.MESSAGE).then(() => { - scene.ui.showText(`After every battle, you are given a choice of 3 random items.\nYou may only pick one. - $These range from consumables, to Pokémon held items, to passive permanent items. - $Most non-consumable item effects will stack in various ways. - $Some items will only show up if they can be used, such as evolution items. - $You can also transfer held items between Pokémon using the transfer option. - $The transfer option will appear in the bottom right once you have obtained a held item. - $You may purchase consumable items with money, and a larger variety will be available the further you get. - $Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.`, null, () => scene.ui.showText('', null, () => scene.ui.setModeWithoutClear(Mode.MODIFIER_SELECT).then(() => resolve())), null, true); + scene.ui.showText(i18next.t("tutorial:randomItemsMessage"), null, () => scene.ui.showText('', null, () => scene.ui.setModeWithoutClear(Mode.MODIFIER_SELECT).then(() => resolve())), null, true); }); }); }, [Tutorial.Egg_Gacha]: (scene: BattleScene) => { return new Promise(resolve => { - scene.ui.showText(`From this screen, you can redeem your vouchers for\nPokémon eggs. - $Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch. - $Hatched Pokémon also won't be added to your party, they will\nbe added to your starters. - $Pokémon hatched from eggs generally have better IVs than\nwild Pokémon. - $Some Pokémon can only even be obtained from eggs. - $There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!`, null, () => scene.ui.showText('', null, () => resolve()), null, true); + scene.ui.showText(i18next.t("tutorial:vouchersRedeemMessage"), null, () => scene.ui.showText('', null, () => resolve()), null, true); }); }, };