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@ -297,16 +297,16 @@ export class MoveEffectPhase extends PokemonPhase {
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);
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);
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}
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}
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/** Is the target protected by Protect, etc. or a relevant conditional protection effect? */
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/** Is the target protected by Protect, etc. or a relevant conditional protection effect? */
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const isProtected =
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const isProtected =
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![MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES].includes(this.move.getMove().moveTarget) &&
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![MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES].includes(this.move.getMove().moveTarget) &&
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(bypassIgnoreProtect.value ||
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(bypassIgnoreProtect.value ||
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!this.move.getMove().doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target })) &&
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!this.move.getMove().doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target })) &&
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(hasConditionalProtectApplied.value ||
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(hasConditionalProtectApplied.value ||
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(!target.findTags(t => t instanceof DamageProtectedTag).length &&
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(!target.findTags(t => t instanceof DamageProtectedTag).length &&
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target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType))) ||
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target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType))) ||
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(this.move.getMove().category !== MoveCategory.STATUS &&
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(this.move.getMove().category !== MoveCategory.STATUS &&
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target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))));
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target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))));
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/** Is the target hidden by the effects of its Commander ability? */
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/** Is the target hidden by the effects of its Commander ability? */
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const isCommanding =
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const isCommanding =
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@ -316,11 +316,11 @@ export class MoveEffectPhase extends PokemonPhase {
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/** Is the target reflecting status moves from the magic coat move? */
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/** Is the target reflecting status moves from the magic coat move? */
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const isReflecting = !!target.getTag(BattlerTagType.MAGIC_COAT);
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const isReflecting = !!target.getTag(BattlerTagType.MAGIC_COAT);
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/** Is the target's magic bounce ability not ignored and able to reflect this move? */
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/** Is the target's magic bounce ability not ignored and able to reflect this move? */
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const canMagicBounce =
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const canMagicBounce =
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!isReflecting &&
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!isReflecting &&
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!move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user, target }) &&
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!move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user, target }) &&
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target.hasAbilityWithAttr(ReflectStatusMoveAbAttr);
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target.hasAbilityWithAttr(ReflectStatusMoveAbAttr);
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const semiInvulnerableTag = target.getTag(SemiInvulnerableTag);
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const semiInvulnerableTag = target.getTag(SemiInvulnerableTag);
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@ -333,21 +333,19 @@ export class MoveEffectPhase extends PokemonPhase {
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(isReflecting || canMagicBounce) &&
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(isReflecting || canMagicBounce) &&
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!semiInvulnerableTag;
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!semiInvulnerableTag;
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// If the move will bounce, then queue the bounce and move on to the next target
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// If the move will bounce, then queue the bounce and move on to the next target
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if (!target.switchOutStatus && willBounce) {
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if (!target.switchOutStatus && willBounce) {
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const newTargets = move.isMultiTarget()
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const newTargets = move.isMultiTarget() ? getMoveTargets(target, move.id).targets : [user.getBattlerIndex()];
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? getMoveTargets(target, move.id).targets
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if (!isReflecting) {
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: [user.getBattlerIndex()];
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// TODO: Ability displays should be handled by the ability
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if (!isReflecting) {
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queuedPhases.push(
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// TODO: Ability displays should be handled by the ability
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new ShowAbilityPhase(
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queuedPhases.push(
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target.getBattlerIndex(),
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new ShowAbilityPhase(
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target.getPassiveAbility().hasAttr(ReflectStatusMoveAbAttr),
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target.getBattlerIndex(),
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),
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target.getPassiveAbility().hasAttr(ReflectStatusMoveAbAttr),
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);
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),
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queuedPhases.push(new HideAbilityPhase());
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);
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}
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queuedPhases.push(new HideAbilityPhase());
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}
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queuedPhases.push(new MovePhase(target, newTargets, new PokemonMove(move.id, 0, 0, true), true, true, true));
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queuedPhases.push(new MovePhase(target, newTargets, new PokemonMove(move.id, 0, 0, true), true, true, true));
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continue;
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continue;
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