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@ -335,9 +335,7 @@ export class MoveEffectPhase extends PokemonPhase {
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// If the move will bounce, then queue the bounce and move on to the next target
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// If the move will bounce, then queue the bounce and move on to the next target
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if (!target.switchOutStatus && willBounce) {
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if (!target.switchOutStatus && willBounce) {
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const newTargets = move.isMultiTarget()
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const newTargets = move.isMultiTarget() ? getMoveTargets(target, move.id).targets : [user.getBattlerIndex()];
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? getMoveTargets(target, move.id).targets
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: [user.getBattlerIndex()];
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if (!isReflecting) {
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if (!isReflecting) {
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// TODO: Ability displays should be handled by the ability
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// TODO: Ability displays should be handled by the ability
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queuedPhases.push(
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queuedPhases.push(
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