Renamed various ModifierRewardPhase classes

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Wlowscha 2025-07-12 17:20:27 +02:00
parent 2344bdf32a
commit 5b14a5899c
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14 changed files with 48 additions and 58 deletions

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@ -1,8 +0,0 @@
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
export default interface HeldModifierConfig {
modifier: PokemonHeldItemModifierType | PokemonHeldItemModifier;
stackCount?: number;
isTransferable?: boolean;
}

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@ -137,7 +137,7 @@ export const AnOfferYouCantRefuseEncounter: MysteryEncounter = MysteryEncounterB
}) })
.withOptionPhase(async () => { .withOptionPhase(async () => {
// Give the player a Shiny Charm // Give the player a Shiny Charm
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.SHINY_CHARM); globalScene.phaseManager.unshiftNew("RewardPhase", modifierTypes.SHINY_CHARM);
leaveEncounterWithoutBattle(true); leaveEncounterWithoutBattle(true);
}) })
.build(), .build(),

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@ -163,7 +163,7 @@ export const DarkDealEncounter: MysteryEncounter = MysteryEncounterBuilder.withE
.withOptionPhase(async () => { .withOptionPhase(async () => {
// Give the player 5 Rogue Balls // Give the player 5 Rogue Balls
const encounter = globalScene.currentBattle.mysteryEncounter!; const encounter = globalScene.currentBattle.mysteryEncounter!;
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.ROGUE_BALL); globalScene.phaseManager.unshiftNew("RewardPhase", modifierTypes.ROGUE_BALL);
// Start encounter with random legendary (7-10 starter strength) that has level additive // Start encounter with random legendary (7-10 starter strength) that has level additive
// If this is a mono-type challenge, always ensure the required type is filtered for // If this is a mono-type challenge, always ensure the required type is filtered for

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@ -63,10 +63,10 @@ const doEventReward = () => {
return !fullStack; return !fullStack;
}); });
if (candidates.length > 0) { if (candidates.length > 0) {
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes[randSeedItem(candidates)]); globalScene.phaseManager.unshiftNew("RewardPhase", modifierTypes[randSeedItem(candidates)]);
} else { } else {
// At max stacks, give a Voucher instead // At max stacks, give a Voucher instead
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.VOUCHER); globalScene.phaseManager.unshiftNew("RewardPhase", modifierTypes.VOUCHER);
} }
} }
}; };
@ -170,7 +170,7 @@ export const DelibirdyEncounter: MysteryEncounter = MysteryEncounterBuilder.with
// At max stacks, give the first party pokemon a Shell Bell instead // At max stacks, give the first party pokemon a Shell Bell instead
backupOption(); backupOption();
} else { } else {
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.AMULET_COIN); globalScene.phaseManager.unshiftNew("RewardPhase", modifierTypes.AMULET_COIN);
doEventReward(); doEventReward();
} }
@ -240,7 +240,7 @@ export const DelibirdyEncounter: MysteryEncounter = MysteryEncounterBuilder.with
// At max stacks, give the first party pokemon a Shell Bell instead // At max stacks, give the first party pokemon a Shell Bell instead
backupOption(); backupOption();
} else { } else {
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.CANDY_JAR); globalScene.phaseManager.unshiftNew("RewardPhase", modifierTypes.CANDY_JAR);
doEventReward(); doEventReward();
} }
} else { } else {
@ -251,7 +251,7 @@ export const DelibirdyEncounter: MysteryEncounter = MysteryEncounterBuilder.with
// At max stacks, give the first party pokemon a Shell Bell instead // At max stacks, give the first party pokemon a Shell Bell instead
backupOption(); backupOption();
} else { } else {
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.BERRY_POUCH); globalScene.phaseManager.unshiftNew("RewardPhase", modifierTypes.BERRY_POUCH);
doEventReward(); doEventReward();
} }
} }
@ -323,7 +323,7 @@ export const DelibirdyEncounter: MysteryEncounter = MysteryEncounterBuilder.with
// At max stacks, give the first party pokemon a Shell Bell instead // At max stacks, give the first party pokemon a Shell Bell instead
backupOption(); backupOption();
} else { } else {
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.HEALING_CHARM); globalScene.phaseManager.unshiftNew("RewardPhase", modifierTypes.HEALING_CHARM);
doEventReward(); doEventReward();
} }

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@ -26,7 +26,7 @@ import { EvolutionPhase } from "#app/phases/evolution-phase";
import { ExpPhase } from "#app/phases/exp-phase"; import { ExpPhase } from "#app/phases/exp-phase";
import { FaintPhase } from "#app/phases/faint-phase"; import { FaintPhase } from "#app/phases/faint-phase";
import { FormChangePhase } from "#app/phases/form-change-phase"; import { FormChangePhase } from "#app/phases/form-change-phase";
import { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase"; import { GameOverRewardPhase } from "#app/phases/game-over-reward-phase";
import { GameOverPhase } from "#app/phases/game-over-phase"; import { GameOverPhase } from "#app/phases/game-over-phase";
import { HideAbilityPhase } from "#app/phases/hide-ability-phase"; import { HideAbilityPhase } from "#app/phases/hide-ability-phase";
import { HidePartyExpBarPhase } from "#app/phases/hide-party-exp-bar-phase"; import { HidePartyExpBarPhase } from "#app/phases/hide-party-exp-bar-phase";
@ -36,7 +36,7 @@ import { LevelUpPhase } from "#app/phases/level-up-phase";
import { LoadMoveAnimPhase } from "#app/phases/load-move-anim-phase"; import { LoadMoveAnimPhase } from "#app/phases/load-move-anim-phase";
import { LoginPhase } from "#app/phases/login-phase"; import { LoginPhase } from "#app/phases/login-phase";
import { MessagePhase } from "#app/phases/message-phase"; import { MessagePhase } from "#app/phases/message-phase";
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase"; import { RewardPhase } from "#app/phases/reward-phase";
import { MoneyRewardPhase } from "#app/phases/money-reward-phase"; import { MoneyRewardPhase } from "#app/phases/money-reward-phase";
import { MoveAnimPhase } from "#app/phases/move-anim-phase"; import { MoveAnimPhase } from "#app/phases/move-anim-phase";
import { MoveChargePhase } from "#app/phases/move-charge-phase"; import { MoveChargePhase } from "#app/phases/move-charge-phase";
@ -70,7 +70,7 @@ import { ReloadSessionPhase } from "#app/phases/reload-session-phase";
import { ResetStatusPhase } from "#app/phases/reset-status-phase"; import { ResetStatusPhase } from "#app/phases/reset-status-phase";
import { ReturnPhase } from "#app/phases/return-phase"; import { ReturnPhase } from "#app/phases/return-phase";
import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase"; import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
import { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase"; import { RibbonRewardPhase } from "#app/phases/ribbon-reward-phase";
import { ScanIvsPhase } from "#app/phases/scan-ivs-phase"; import { ScanIvsPhase } from "#app/phases/scan-ivs-phase";
import { SelectBiomePhase } from "#app/phases/select-biome-phase"; import { SelectBiomePhase } from "#app/phases/select-biome-phase";
import { SelectChallengePhase } from "#app/phases/select-challenge-phase"; import { SelectChallengePhase } from "#app/phases/select-challenge-phase";
@ -138,7 +138,7 @@ const PHASES = Object.freeze({
FaintPhase, FaintPhase,
FormChangePhase, FormChangePhase,
GameOverPhase, GameOverPhase,
GameOverModifierRewardPhase, GameOverRewardPhase,
HideAbilityPhase, HideAbilityPhase,
HidePartyExpBarPhase, HidePartyExpBarPhase,
LearnMovePhase, LearnMovePhase,
@ -147,7 +147,7 @@ const PHASES = Object.freeze({
LoadMoveAnimPhase, LoadMoveAnimPhase,
LoginPhase, LoginPhase,
MessagePhase, MessagePhase,
ModifierRewardPhase, RewardPhase,
MoneyRewardPhase, MoneyRewardPhase,
MoveAnimPhase, MoveAnimPhase,
MoveChargePhase, MoveChargePhase,
@ -178,7 +178,7 @@ const PHASES = Object.freeze({
ResetStatusPhase, ResetStatusPhase,
ReturnPhase, ReturnPhase,
RevivalBlessingPhase, RevivalBlessingPhase,
RibbonModifierRewardPhase, RibbonRewardPhase,
ScanIvsPhase, ScanIvsPhase,
SelectBiomePhase, SelectBiomePhase,
SelectChallengePhase, SelectChallengePhase,

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@ -151,10 +151,10 @@ export class GameOverPhase extends BattlePhase {
this.handleUnlocks(); this.handleUnlocks();
for (const species of this.firstRibbons) { for (const species of this.firstRibbons) {
globalScene.phaseManager.unshiftNew("RibbonModifierRewardPhase", modifierTypes.VOUCHER_PLUS, species); globalScene.phaseManager.unshiftNew("RibbonRewardPhase", modifierTypes.VOUCHER_PLUS, species);
} }
if (!firstClear) { if (!firstClear) {
globalScene.phaseManager.unshiftNew("GameOverModifierRewardPhase", modifierTypes.VOUCHER_PREMIUM); globalScene.phaseManager.unshiftNew("GameOverRewardPhase", modifierTypes.VOUCHER_PREMIUM);
} }
} }
this.getRunHistoryEntry().then(runHistoryEntry => { this.getRunHistoryEntry().then(runHistoryEntry => {

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@ -1,10 +1,10 @@
import { globalScene } from "#app/global-scene"; import { globalScene } from "#app/global-scene";
import { UiMode } from "#enums/ui-mode"; import { UiMode } from "#enums/ui-mode";
import i18next from "i18next"; import i18next from "i18next";
import { ModifierRewardPhase } from "./modifier-reward-phase"; import { RewardPhase } from "./reward-phase";
export class GameOverModifierRewardPhase extends ModifierRewardPhase { export class GameOverRewardPhase extends RewardPhase {
public readonly phaseName = "GameOverModifierRewardPhase"; public readonly phaseName = "GameOverRewardPhase";
doReward(): Promise<void> { doReward(): Promise<void> {
return new Promise<void>(resolve => { return new Promise<void>(resolve => {
const newModifier = this.modifierType.newModifier(); const newModifier = this.modifierType.newModifier();

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@ -5,11 +5,10 @@ import { getModifierType } from "#app/utils/modifier-utils";
import i18next from "i18next"; import i18next from "i18next";
import { BattlePhase } from "./battle-phase"; import { BattlePhase } from "./battle-phase";
export class ModifierRewardPhase extends BattlePhase { export class RewardPhase extends BattlePhase {
// RibbonModifierRewardPhase extends ModifierRewardPhase and to make typescript happy // RibbonRewardPhase extends RewardPhase and to make typescript happy
// we need to use a union type here // we need to use a union type here
public readonly phaseName: "ModifierRewardPhase" | "RibbonModifierRewardPhase" | "GameOverModifierRewardPhase" = public readonly phaseName: "RewardPhase" | "RibbonRewardPhase" | "GameOverRewardPhase" = "RewardPhase";
"ModifierRewardPhase";
protected modifierType: ModifierType; protected modifierType: ModifierType;
constructor(modifierTypeFunc: ModifierTypeFunc) { constructor(modifierTypeFunc: ModifierTypeFunc) {

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@ -3,10 +3,10 @@ import type PokemonSpecies from "#app/data/pokemon-species";
import type { ModifierTypeFunc } from "#app/@types/modifier-types"; import type { ModifierTypeFunc } from "#app/@types/modifier-types";
import { UiMode } from "#enums/ui-mode"; import { UiMode } from "#enums/ui-mode";
import i18next from "i18next"; import i18next from "i18next";
import { ModifierRewardPhase } from "./modifier-reward-phase"; import { RewardPhase } from "./reward-phase";
export class RibbonModifierRewardPhase extends ModifierRewardPhase { export class RibbonRewardPhase extends RewardPhase {
public readonly phaseName = "RibbonModifierRewardPhase"; public readonly phaseName = "RibbonRewardPhase";
private species: PokemonSpecies; private species: PokemonSpecies;
constructor(modifierTypeFunc: ModifierTypeFunc, species: PokemonSpecies) { constructor(modifierTypeFunc: ModifierTypeFunc, species: PokemonSpecies) {

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@ -5,11 +5,10 @@ import { getModifierType } from "#app/utils/modifier-utils";
import i18next from "i18next"; import i18next from "i18next";
import { BattlePhase } from "./battle-phase"; import { BattlePhase } from "./battle-phase";
export class ModifierRewardPhase extends BattlePhase { export class RewardPhase extends BattlePhase {
// RibbonModifierRewardPhase extends ModifierRewardPhase and to make typescript happy // RibbonRewardPhase extends RewardPhase and to make typescript happy
// we need to use a union type here // we need to use a union type here
public readonly phaseName: "ModifierRewardPhase" | "RibbonModifierRewardPhase" | "GameOverModifierRewardPhase" = public readonly phaseName: "RewardPhase" | "RibbonRewardPhase" | "GameOverRewardPhase" = "RewardPhase";
"ModifierRewardPhase";
protected modifierType: ModifierType; protected modifierType: ModifierType;
constructor(modifierTypeFunc: ModifierTypeFunc) { constructor(modifierTypeFunc: ModifierTypeFunc) {

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@ -22,7 +22,7 @@ export class TrainerVictoryPhase extends BattlePhase {
const modifierRewardFuncs = globalScene.currentBattle.trainer?.config.modifierRewardFuncs!; // TODO: is this bang correct? const modifierRewardFuncs = globalScene.currentBattle.trainer?.config.modifierRewardFuncs!; // TODO: is this bang correct?
for (const modifierRewardFunc of modifierRewardFuncs) { for (const modifierRewardFunc of modifierRewardFuncs) {
globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierRewardFunc); globalScene.phaseManager.unshiftNew("RewardPhase", modifierRewardFunc);
} }
const trainerType = globalScene.currentBattle.trainer?.config.trainerType!; // TODO: is this bang correct? const trainerType = globalScene.currentBattle.trainer?.config.trainerType!; // TODO: is this bang correct?
@ -34,7 +34,7 @@ export class TrainerVictoryPhase extends BattlePhase {
) { ) {
if (timedEventManager.getUpgradeUnlockedVouchers()) { if (timedEventManager.getUpgradeUnlockedVouchers()) {
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew(
"ModifierRewardPhase", "RewardPhase",
[ [
modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PLUS,
modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PLUS,
@ -44,7 +44,7 @@ export class TrainerVictoryPhase extends BattlePhase {
); );
} else { } else {
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew(
"ModifierRewardPhase", "RewardPhase",
[modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM][ [modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM][
vouchers[TrainerType[trainerType]].voucherType vouchers[TrainerType[trainerType]].voucherType
], ],

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@ -55,11 +55,11 @@ export class VictoryPhase extends PokemonPhase {
// Get event modifiers for this wave // Get event modifiers for this wave
timedEventManager timedEventManager
.getFixedBattleEventRewards(globalScene.currentBattle.waveIndex) .getFixedBattleEventRewards(globalScene.currentBattle.waveIndex)
.map(r => globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes[r])); .map(r => globalScene.phaseManager.pushNew("RewardPhase", modifierTypes[r]));
break; break;
case ClassicFixedBossWaves.EVIL_BOSS_2: case ClassicFixedBossWaves.EVIL_BOSS_2:
// Should get Lock Capsule on 165 before shop phase so it can be used in the rewards shop // Should get Lock Capsule on 165 before shop phase so it can be used in the rewards shop
globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.LOCK_CAPSULE); globalScene.phaseManager.pushNew("RewardPhase", modifierTypes.LOCK_CAPSULE);
break; break;
} }
} }
@ -71,35 +71,35 @@ export class VictoryPhase extends PokemonPhase {
this.getFixedBattleCustomModifiers(), this.getFixedBattleCustomModifiers(),
); );
} else if (globalScene.gameMode.isDaily) { } else if (globalScene.gameMode.isDaily) {
globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.EXP_CHARM); globalScene.phaseManager.pushNew("RewardPhase", modifierTypes.EXP_CHARM);
if ( if (
globalScene.currentBattle.waveIndex > 10 && globalScene.currentBattle.waveIndex > 10 &&
!globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex) !globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)
) { ) {
globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.GOLDEN_POKEBALL); globalScene.phaseManager.pushNew("RewardPhase", modifierTypes.GOLDEN_POKEBALL);
} }
} else { } else {
const superExpWave = !globalScene.gameMode.isEndless ? (globalScene.offsetGym ? 0 : 20) : 10; const superExpWave = !globalScene.gameMode.isEndless ? (globalScene.offsetGym ? 0 : 20) : 10;
if (globalScene.gameMode.isEndless && globalScene.currentBattle.waveIndex === 10) { if (globalScene.gameMode.isEndless && globalScene.currentBattle.waveIndex === 10) {
globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.EXP_SHARE); globalScene.phaseManager.pushNew("RewardPhase", modifierTypes.EXP_SHARE);
} }
if ( if (
globalScene.currentBattle.waveIndex <= 750 && globalScene.currentBattle.waveIndex <= 750 &&
(globalScene.currentBattle.waveIndex <= 500 || globalScene.currentBattle.waveIndex % 30 === superExpWave) (globalScene.currentBattle.waveIndex <= 500 || globalScene.currentBattle.waveIndex % 30 === superExpWave)
) { ) {
globalScene.phaseManager.pushNew( globalScene.phaseManager.pushNew(
"ModifierRewardPhase", "RewardPhase",
globalScene.currentBattle.waveIndex % 30 !== superExpWave || globalScene.currentBattle.waveIndex > 250 globalScene.currentBattle.waveIndex % 30 !== superExpWave || globalScene.currentBattle.waveIndex > 250
? modifierTypes.EXP_CHARM ? modifierTypes.EXP_CHARM
: modifierTypes.SUPER_EXP_CHARM, : modifierTypes.SUPER_EXP_CHARM,
); );
} }
if (globalScene.currentBattle.waveIndex <= 150 && !(globalScene.currentBattle.waveIndex % 50)) { if (globalScene.currentBattle.waveIndex <= 150 && !(globalScene.currentBattle.waveIndex % 50)) {
globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.GOLDEN_POKEBALL); globalScene.phaseManager.pushNew("RewardPhase", modifierTypes.GOLDEN_POKEBALL);
} }
if (globalScene.gameMode.isEndless && !(globalScene.currentBattle.waveIndex % 50)) { if (globalScene.gameMode.isEndless && !(globalScene.currentBattle.waveIndex % 50)) {
globalScene.phaseManager.pushNew( globalScene.phaseManager.pushNew(
"ModifierRewardPhase", "RewardPhase",
!(globalScene.currentBattle.waveIndex % 250) ? modifierTypes.VOUCHER_PREMIUM : modifierTypes.VOUCHER_PLUS, !(globalScene.currentBattle.waveIndex % 250) ? modifierTypes.VOUCHER_PREMIUM : modifierTypes.VOUCHER_PLUS,
); );
globalScene.phaseManager.pushNew("AddEnemyBuffModifierPhase"); globalScene.phaseManager.pushNew("AddEnemyBuffModifierPhase");

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@ -53,7 +53,7 @@ describe("Game Over Phase", () => {
// so the best we can do is to check that their reward phases occurred. // so the best we can do is to check that their reward phases occurred.
expect(game.phaseInterceptor.log.includes("GameOverPhase")).toBe(true); expect(game.phaseInterceptor.log.includes("GameOverPhase")).toBe(true);
expect(game.phaseInterceptor.log.includes("UnlockPhase")).toBe(true); expect(game.phaseInterceptor.log.includes("UnlockPhase")).toBe(true);
expect(game.phaseInterceptor.log.includes("RibbonModifierRewardPhase")).toBe(true); expect(game.phaseInterceptor.log.includes("RibbonRewardPhase")).toBe(true);
expect(game.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]).toBe(true); expect(game.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]).toBe(true);
expect(game.scene.validateAchv).toHaveBeenCalledWith(achvs.CLASSIC_VICTORY); expect(game.scene.validateAchv).toHaveBeenCalledWith(achvs.CLASSIC_VICTORY);
expect(game.scene.gameData.achvUnlocks[achvs.CLASSIC_VICTORY.id]).toBeTruthy(); expect(game.scene.gameData.achvUnlocks[achvs.CLASSIC_VICTORY.id]).toBeTruthy();
@ -68,8 +68,8 @@ describe("Game Over Phase", () => {
expect(game.phaseInterceptor.log.includes("GameOverPhase")).toBe(true); expect(game.phaseInterceptor.log.includes("GameOverPhase")).toBe(true);
expect(game.phaseInterceptor.log.includes("UnlockPhase")).toBe(false); expect(game.phaseInterceptor.log.includes("UnlockPhase")).toBe(false);
expect(game.phaseInterceptor.log.includes("RibbonModifierRewardPhase")).toBe(false); expect(game.phaseInterceptor.log.includes("RibbonRewardPhase")).toBe(false);
expect(game.phaseInterceptor.log.includes("GameOverModifierRewardPhase")).toBe(false); expect(game.phaseInterceptor.log.includes("GameOverRewardPhase")).toBe(false);
expect(game.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]).toBe(false); expect(game.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]).toBe(false);
expect(game.scene.validateAchv).not.toHaveBeenCalledWith(achvs.CLASSIC_VICTORY); expect(game.scene.validateAchv).not.toHaveBeenCalledWith(achvs.CLASSIC_VICTORY);
expect(game.scene.gameData.achvUnlocks[achvs.CLASSIC_VICTORY.id]).toBeFalsy(); expect(game.scene.gameData.achvUnlocks[achvs.CLASSIC_VICTORY.id]).toBeFalsy();

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@ -53,12 +53,12 @@ import {
MysteryEncounterRewardsPhase, MysteryEncounterRewardsPhase,
PostMysteryEncounterPhase, PostMysteryEncounterPhase,
} from "#app/phases/mystery-encounter-phases"; } from "#app/phases/mystery-encounter-phases";
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase"; import { RewardPhase } from "#app/phases/reward-phase";
import { PartyExpPhase } from "#app/phases/party-exp-phase"; import { PartyExpPhase } from "#app/phases/party-exp-phase";
import { ExpPhase } from "#app/phases/exp-phase"; import { ExpPhase } from "#app/phases/exp-phase";
import { GameOverPhase } from "#app/phases/game-over-phase"; import { GameOverPhase } from "#app/phases/game-over-phase";
import { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase"; import { RibbonRewardPhase } from "#app/phases/ribbon-reward-phase";
import { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase"; import { GameOverRewardPhase } from "#app/phases/game-over-reward-phase";
import { UnlockPhase } from "#app/phases/unlock-phase"; import { UnlockPhase } from "#app/phases/unlock-phase";
import { PostGameOverPhase } from "#app/phases/post-game-over-phase"; import { PostGameOverPhase } from "#app/phases/post-game-over-phase";
import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase"; import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
@ -147,9 +147,9 @@ export default class PhaseInterceptor {
[MysteryEncounterBattlePhase, this.startPhase], [MysteryEncounterBattlePhase, this.startPhase],
[MysteryEncounterRewardsPhase, this.startPhase], [MysteryEncounterRewardsPhase, this.startPhase],
[PostMysteryEncounterPhase, this.startPhase], [PostMysteryEncounterPhase, this.startPhase],
[RibbonModifierRewardPhase, this.startPhase], [RibbonRewardPhase, this.startPhase],
[GameOverModifierRewardPhase, this.startPhase], [GameOverRewardPhase, this.startPhase],
[ModifierRewardPhase, this.startPhase], [RewardPhase, this.startPhase],
[PartyExpPhase, this.startPhase], [PartyExpPhase, this.startPhase],
[ExpPhase, this.startPhase], [ExpPhase, this.startPhase],
[EncounterPhase, this.startPhase], [EncounterPhase, this.startPhase],