From 5b13d7d9babd752362f779ae5fd457c38c9a9ef5 Mon Sep 17 00:00:00 2001 From: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Date: Sun, 8 Jun 2025 19:14:56 -0500 Subject: [PATCH] Fix missing string call in switch summon phase --- src/phases/switch-summon-phase.ts | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/phases/switch-summon-phase.ts b/src/phases/switch-summon-phase.ts index fcc6a6bcbe0..f6395397920 100644 --- a/src/phases/switch-summon-phase.ts +++ b/src/phases/switch-summon-phase.ts @@ -6,7 +6,6 @@ import { PreSummonAbAttr, PreSwitchOutAbAttr, } from "#app/data/abilities/ability"; -import { ForceSwitchOutAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; import { getPokeballTintColor } from "#app/data/pokeball"; import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms/form-change-triggers"; @@ -226,7 +225,7 @@ export class SwitchSummonPhase extends SummonPhase { const currentCommand = globalScene.currentBattle.turnCommands[this.fieldIndex]?.command; const lastPokemonIsForceSwitchedAndNotFainted = - lastUsedMove?.hasAttr(ForceSwitchOutAttr) && !this.lastPokemon.isFainted(); + lastUsedMove?.hasAttr("ForceSwitchOutAttr") && !this.lastPokemon.isFainted(); const lastPokemonHasForceSwitchAbAttr = this.lastPokemon.hasAbilityWithAttr(PostDamageForceSwitchAbAttr) && !this.lastPokemon.isFainted();