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Overhaul X Items
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eeca684f9f
commit
5ab5e529a3
@ -1551,7 +1551,7 @@ export class AllyMoveCategoryPowerBoostAbAttr extends FieldMovePowerBoostAbAttr
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}
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}
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export class StatStageMultiplierAbAttr extends AbAttr {
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export class StatMultiplierAbAttr extends AbAttr {
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private stat: BattleStat;
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private multiplier: number;
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private condition: PokemonAttackCondition | null;
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@ -1822,36 +1822,20 @@ export class CopyFaintedAllyAbilityAbAttr extends PostKnockOutAbAttr {
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}
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export class IgnoreOpponentStatStagesAbAttr extends AbAttr {
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constructor() {
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private stats: readonly BattleStat[];
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constructor(stats?: BattleStat[]) {
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super(false);
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this.stats = stats ?? BATTLE_STATS;
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}
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]) {
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(args[0] as Utils.IntegerHolder).value = 0;
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return true;
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}
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}
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/**
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* Ignores opponent's evasion stat changes when determining if a move hits or not
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* @extends AbAttr
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* @see {@linkcode apply}
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*/
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export class IgnoreOpponentEvasionAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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/**
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* Checks if enemy Pokemon is trapped by an Arena Trap-esque ability
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* @param pokemon N/A
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* @param passive N/A
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* @param cancelled N/A
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* @param args [0] {@linkcode Utils.IntegerHolder} of Stat.EVA
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* @returns if evasion level was successfully considered as 0
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*/
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]) {
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(args[0] as Utils.IntegerHolder).value = 0;
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return true;
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apply(_pokemon: Pokemon, _passive: boolean, _cancelled: Utils.BooleanHolder, args: any[]) {
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if (this.stats.includes(args[0])) {
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(args[1] as Utils.BooleanHolder).value = true;
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return true;
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}
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return false;
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}
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}
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@ -4225,9 +4209,9 @@ export function applyPostMoveUsedAbAttrs(attrType: Constructor<PostMoveUsedAbAtt
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return applyAbAttrsInternal<PostMoveUsedAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostMoveUsed(pokemon, move, source, targets, args), args);
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}
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export function applyStatStageMultiplierAbAttrs(attrType: Constructor<StatStageMultiplierAbAttr>,
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export function applyStatMultiplierAbAttrs(attrType: Constructor<StatMultiplierAbAttr>,
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pokemon: Pokemon, stat: BattleStat, statValue: Utils.NumberHolder, ...args: any[]): Promise<void> {
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return applyAbAttrsInternal<StatStageMultiplierAbAttr>(attrType, pokemon, (attr, passive) => attr.applyStatStage(pokemon, passive, stat, statValue, args), args);
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return applyAbAttrsInternal<StatMultiplierAbAttr>(attrType, pokemon, (attr, passive) => attr.applyStatStage(pokemon, passive, stat, statValue, args), args);
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}
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/**
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@ -4377,7 +4361,7 @@ export function initAbilities() {
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.attr(StatusEffectImmunityAbAttr, StatusEffect.PARALYSIS)
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.ignorable(),
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new Ability(Abilities.SAND_VEIL, 3)
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.attr(StatStageMultiplierAbAttr, Stat.EVA, 1.2)
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.attr(StatMultiplierAbAttr, Stat.EVA, 1.2)
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.attr(BlockWeatherDamageAttr, WeatherType.SANDSTORM)
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.condition(getWeatherCondition(WeatherType.SANDSTORM))
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.ignorable(),
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@ -4400,7 +4384,7 @@ export function initAbilities() {
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.attr(SuppressWeatherEffectAbAttr, true)
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.attr(PostSummonUnnamedMessageAbAttr, "The effects of the weather disappeared."),
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new Ability(Abilities.COMPOUND_EYES, 3)
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.attr(StatStageMultiplierAbAttr, Stat.ACC, 1.3),
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.attr(StatMultiplierAbAttr, Stat.ACC, 1.3),
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new Ability(Abilities.INSOMNIA, 3)
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.attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP)
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.attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
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@ -4462,10 +4446,10 @@ export function initAbilities() {
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.attr(MoveEffectChanceMultiplierAbAttr, 2)
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.partial(),
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new Ability(Abilities.SWIFT_SWIM, 3)
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.attr(StatStageMultiplierAbAttr, Stat.SPD, 2)
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.attr(StatMultiplierAbAttr, Stat.SPD, 2)
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.condition(getWeatherCondition(WeatherType.RAIN, WeatherType.HEAVY_RAIN)),
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new Ability(Abilities.CHLOROPHYLL, 3)
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.attr(StatStageMultiplierAbAttr, Stat.SPD, 2)
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.attr(StatMultiplierAbAttr, Stat.SPD, 2)
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.condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)),
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new Ability(Abilities.ILLUMINATE, 3)
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.attr(ProtectStatAbAttr, Stat.ACC)
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@ -4475,7 +4459,7 @@ export function initAbilities() {
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.attr(PostSummonCopyAbilityAbAttr)
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.attr(UncopiableAbilityAbAttr),
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new Ability(Abilities.HUGE_POWER, 3)
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.attr(StatStageMultiplierAbAttr, Stat.ATK, 2),
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.attr(StatMultiplierAbAttr, Stat.ATK, 2),
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new Ability(Abilities.POISON_POINT, 3)
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.attr(PostDefendContactApplyStatusEffectAbAttr, 30, StatusEffect.POISON)
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.bypassFaint(),
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@ -4530,15 +4514,15 @@ export function initAbilities() {
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new Ability(Abilities.TRUANT, 3)
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.attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.TRUANT, 1, false),
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new Ability(Abilities.HUSTLE, 3)
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.attr(StatStageMultiplierAbAttr, Stat.ATK, 1.5)
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.attr(StatStageMultiplierAbAttr, Stat.ACC, 0.8, (_user, _target, move) => move.category === MoveCategory.PHYSICAL),
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.attr(StatMultiplierAbAttr, Stat.ATK, 1.5)
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.attr(StatMultiplierAbAttr, Stat.ACC, 0.8, (_user, _target, move) => move.category === MoveCategory.PHYSICAL),
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new Ability(Abilities.CUTE_CHARM, 3)
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.attr(PostDefendContactApplyTagChanceAbAttr, 30, BattlerTagType.INFATUATED),
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new Ability(Abilities.PLUS, 3)
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.conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), StatStageMultiplierAbAttr, Stat.SPATK, 1.5)
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.conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), StatMultiplierAbAttr, Stat.SPATK, 1.5)
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.ignorable(),
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new Ability(Abilities.MINUS, 3)
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.conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), StatStageMultiplierAbAttr, Stat.SPATK, 1.5)
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.conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), StatMultiplierAbAttr, Stat.SPATK, 1.5)
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.ignorable(),
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new Ability(Abilities.FORECAST, 3)
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.attr(UncopiableAbilityAbAttr)
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@ -4552,9 +4536,9 @@ export function initAbilities() {
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.conditionalAttr(pokemon => !Utils.randSeedInt(3), PostTurnResetStatusAbAttr),
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new Ability(Abilities.GUTS, 3)
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.attr(BypassBurnDamageReductionAbAttr)
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.conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatStageMultiplierAbAttr, Stat.ATK, 1.5),
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.conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatMultiplierAbAttr, Stat.ATK, 1.5),
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new Ability(Abilities.MARVEL_SCALE, 3)
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.conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatStageMultiplierAbAttr, Stat.DEF, 1.5)
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.conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatMultiplierAbAttr, Stat.DEF, 1.5)
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.ignorable(),
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new Ability(Abilities.LIQUID_OOZE, 3)
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.attr(ReverseDrainAbAttr),
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@ -4587,7 +4571,7 @@ export function initAbilities() {
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.attr(ProtectStatAbAttr)
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.ignorable(),
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new Ability(Abilities.PURE_POWER, 3)
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.attr(StatStageMultiplierAbAttr, Stat.ATK, 2),
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.attr(StatMultiplierAbAttr, Stat.ATK, 2),
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new Ability(Abilities.SHELL_ARMOR, 3)
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.attr(BlockCritAbAttr)
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.ignorable(),
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@ -4595,7 +4579,7 @@ export function initAbilities() {
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.attr(SuppressWeatherEffectAbAttr, true)
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.attr(PostSummonUnnamedMessageAbAttr, "The effects of the weather disappeared."),
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new Ability(Abilities.TANGLED_FEET, 4)
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.conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), StatStageMultiplierAbAttr, Stat.EVA, 2)
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.conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), StatMultiplierAbAttr, Stat.EVA, 2)
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.ignorable(),
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new Ability(Abilities.MOTOR_DRIVE, 4)
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.attr(TypeImmunityStatStageChangeAbAttr, Type.ELECTRIC, Stat.SPD, 1)
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@ -4606,7 +4590,7 @@ export function initAbilities() {
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new Ability(Abilities.STEADFAST, 4)
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.attr(FlinchStatStageChangeAbAttr, [ Stat.SPD ], 1),
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new Ability(Abilities.SNOW_CLOAK, 4)
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.attr(StatStageMultiplierAbAttr, Stat.EVA, 1.2)
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.attr(StatMultiplierAbAttr, Stat.EVA, 1.2)
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.attr(BlockWeatherDamageAttr, WeatherType.HAIL)
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.condition(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW))
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.ignorable(),
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@ -4645,11 +4629,11 @@ export function initAbilities() {
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.condition(getWeatherCondition(WeatherType.RAIN, WeatherType.HEAVY_RAIN)),
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new Ability(Abilities.SOLAR_POWER, 4)
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.attr(PostWeatherLapseDamageAbAttr, 2, WeatherType.SUNNY, WeatherType.HARSH_SUN)
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.attr(StatStageMultiplierAbAttr, Stat.SPATK, 1.5)
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.attr(StatMultiplierAbAttr, Stat.SPATK, 1.5)
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.condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)),
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new Ability(Abilities.QUICK_FEET, 4)
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.conditionalAttr(pokemon => pokemon.status ? pokemon.status.effect === StatusEffect.PARALYSIS : false, StatStageMultiplierAbAttr, Stat.SPD, 2)
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.conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatStageMultiplierAbAttr, Stat.SPD, 1.5),
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.conditionalAttr(pokemon => pokemon.status ? pokemon.status.effect === StatusEffect.PARALYSIS : false, StatMultiplierAbAttr, Stat.SPD, 2)
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.conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatMultiplierAbAttr, Stat.SPD, 1.5),
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new Ability(Abilities.NORMALIZE, 4)
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.attr(MoveTypeChangeAttr, Type.NORMAL, 1.2, (user, target, move) => {
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return ![Moves.HIDDEN_POWER, Moves.WEATHER_BALL, Moves.NATURAL_GIFT, Moves.JUDGMENT, Moves.TECHNO_BLAST].includes(move.id);
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@ -4728,8 +4712,8 @@ export function initAbilities() {
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.attr(UnsuppressableAbilityAbAttr)
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.attr(NoFusionAbilityAbAttr),
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new Ability(Abilities.FLOWER_GIFT, 4)
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.conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), StatStageMultiplierAbAttr, Stat.ATK, 1.5)
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.conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), StatStageMultiplierAbAttr, Stat.SPDEF, 1.5)
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.conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.ATK, 1.5)
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.conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.SPDEF, 1.5)
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.attr(UncopiableAbilityAbAttr)
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.attr(NoFusionAbilityAbAttr)
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.ignorable()
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@ -4751,8 +4735,8 @@ export function initAbilities() {
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new Ability(Abilities.DEFIANT, 5)
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.attr(PostStatStageChangeStatStageChangeAbAttr, (target, statsChanged, stages) => stages < 0, [Stat.ATK], 2),
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new Ability(Abilities.DEFEATIST, 5)
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.attr(StatStageMultiplierAbAttr, Stat.ATK, 0.5)
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.attr(StatStageMultiplierAbAttr, Stat.SPATK, 0.5)
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.attr(StatMultiplierAbAttr, Stat.ATK, 0.5)
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.attr(StatMultiplierAbAttr, Stat.SPATK, 0.5)
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.condition((pokemon) => pokemon.getHpRatio() <= 0.5),
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new Ability(Abilities.CURSED_BODY, 5)
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.attr(PostDefendMoveDisableAbAttr, 30)
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@ -4803,7 +4787,7 @@ export function initAbilities() {
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.attr(ProtectStatAbAttr, Stat.DEF)
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.ignorable(),
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new Ability(Abilities.SAND_RUSH, 5)
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.attr(StatStageMultiplierAbAttr, Stat.SPD, 2)
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.attr(StatMultiplierAbAttr, Stat.SPD, 2)
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.attr(BlockWeatherDamageAttr, WeatherType.SANDSTORM)
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.condition(getWeatherCondition(WeatherType.SANDSTORM)),
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new Ability(Abilities.WONDER_SKIN, 5)
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@ -4859,7 +4843,7 @@ export function initAbilities() {
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.attr(NoFusionAbilityAbAttr)
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.bypassFaint(),
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new Ability(Abilities.VICTORY_STAR, 5)
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.attr(StatStageMultiplierAbAttr, Stat.ACC, 1.1)
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.attr(StatMultiplierAbAttr, Stat.ACC, 1.1)
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.partial(),
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new Ability(Abilities.TURBOBLAZE, 5)
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.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonTurboblaze", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
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@ -4908,7 +4892,7 @@ export function initAbilities() {
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new Ability(Abilities.MEGA_LAUNCHER, 6)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5),
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new Ability(Abilities.GRASS_PELT, 6)
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.conditionalAttr(getTerrainCondition(TerrainType.GRASSY), StatStageMultiplierAbAttr, Stat.DEF, 1.5)
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.conditionalAttr(getTerrainCondition(TerrainType.GRASSY), StatMultiplierAbAttr, Stat.DEF, 1.5)
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.ignorable(),
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new Ability(Abilities.SYMBIOSIS, 6)
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.unimplemented(),
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@ -4986,7 +4970,7 @@ export function initAbilities() {
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.attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [Stat.SPATK], 1)
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.condition(getSheerForceHitDisableAbCondition()),
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new Ability(Abilities.SLUSH_RUSH, 7)
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.attr(StatStageMultiplierAbAttr, Stat.SPD, 2)
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.attr(StatMultiplierAbAttr, Stat.SPD, 2)
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.condition(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW)),
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new Ability(Abilities.LONG_REACH, 7)
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.attr(IgnoreContactAbAttr),
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@ -4997,7 +4981,7 @@ export function initAbilities() {
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new Ability(Abilities.GALVANIZE, 7)
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.attr(MoveTypeChangeAttr, Type.ELECTRIC, 1.2, (user, target, move) => move.type === Type.NORMAL),
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new Ability(Abilities.SURGE_SURFER, 7)
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.conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), StatStageMultiplierAbAttr, Stat.SPD, 2),
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.conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), StatMultiplierAbAttr, Stat.SPD, 2),
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new Ability(Abilities.SCHOOLING, 7)
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.attr(PostBattleInitFormChangeAbAttr, () => 0)
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.attr(PostSummonFormChangeAbAttr, p => p.level < 20 || p.getHpRatio() <= 0.25 ? 0 : 1)
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@ -5320,11 +5304,11 @@ export function initAbilities() {
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new Ability(Abilities.ORICHALCUM_PULSE, 9)
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.attr(PostSummonWeatherChangeAbAttr, WeatherType.SUNNY)
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.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.SUNNY)
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.conditionalAttr(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN), StatStageMultiplierAbAttr, Stat.ATK, 4 / 3),
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.conditionalAttr(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.ATK, 4 / 3),
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new Ability(Abilities.HADRON_ENGINE, 9)
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.attr(PostSummonTerrainChangeAbAttr, TerrainType.ELECTRIC)
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.attr(PostBiomeChangeTerrainChangeAbAttr, TerrainType.ELECTRIC)
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.conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), StatStageMultiplierAbAttr, Stat.SPATK, 4 / 3),
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.conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), StatMultiplierAbAttr, Stat.SPATK, 4 / 3),
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new Ability(Abilities.OPPORTUNIST, 9)
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.attr(StatStageChangeCopyAbAttr),
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new Ability(Abilities.CUD_CHEW, 9)
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@ -5352,7 +5336,7 @@ export function initAbilities() {
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new Ability(Abilities.MINDS_EYE, 9)
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.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING])
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.attr(ProtectStatAbAttr, Stat.ACC)
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.attr(IgnoreOpponentEvasionAbAttr)
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.attr(IgnoreOpponentStatStagesAbAttr, [ Stat.EVA ])
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.ignorable(),
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new Ability(Abilities.SUPERSWEET_SYRUP, 9)
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.attr(PostSummonStatStageChangeAbAttr, [ Stat.EVA ], -1)
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@ -1068,7 +1068,7 @@ export class StatusMoveTypeImmunityAttr extends MoveAttr {
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export class IgnoreOpponentStatStagesAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value = 0;
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(args[0] as Utils.BooleanHolder).value = true;
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return true;
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}
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@ -21,7 +21,7 @@ import { DamagePhase, FaintPhase, LearnMovePhase, MoveEffectPhase, ObtainStatusE
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import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, ExposedTag } from "../data/battler-tags";
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import { WeatherType } from "../data/weather";
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import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "../data/arena-tag";
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import { Ability, AbAttr, StatStageMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatStageMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, IgnoreOpponentEvasionAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr } from "../data/ability";
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import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr } from "../data/ability";
|
||||
import PokemonData from "../system/pokemon-data";
|
||||
import { BattlerIndex } from "../battle";
|
||||
import { Mode } from "../ui/ui";
|
||||
@ -739,28 +739,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
}
|
||||
|
||||
getEffectiveStat(stat: EffectiveStat, opponent?: Pokemon, move?: Move, isCritical: boolean = false): integer {
|
||||
const statLevel = new Utils.IntegerHolder(this.getStatStage(stat));
|
||||
if (opponent) {
|
||||
if (isCritical) {
|
||||
switch (stat) {
|
||||
case Stat.ATK:
|
||||
case Stat.SPATK:
|
||||
statLevel.value = Math.max(statLevel.value, 0);
|
||||
break;
|
||||
case Stat.DEF:
|
||||
case Stat.SPDEF:
|
||||
statLevel.value = Math.min(statLevel.value, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, opponent, null, statLevel);
|
||||
if (move) {
|
||||
applyMoveAttrs(IgnoreOpponentStatStagesAttr, this, opponent, move, statLevel);
|
||||
}
|
||||
}
|
||||
if (this.isPlayer()) {
|
||||
this.scene.applyModifiers(TempStatStageBoosterModifier, this.isPlayer(), stat, statLevel);
|
||||
}
|
||||
const statValue = new Utils.NumberHolder(this.getStat(stat, false));
|
||||
this.scene.applyModifiers(StatBoosterModifier, this.isPlayer(), this, stat, statValue);
|
||||
|
||||
@ -771,8 +749,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
break;
|
||||
}
|
||||
}
|
||||
applyStatStageMultiplierAbAttrs(StatStageMultiplierAbAttr, this, stat, statValue);
|
||||
let ret = statValue.value * (Math.max(2, 2 + statLevel.value) / Math.max(2, 2 - statLevel.value));
|
||||
applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, stat, statValue);
|
||||
let ret = statValue.value * this.getStatStageMultiplier(stat, opponent, move, isCritical);
|
||||
|
||||
switch (stat) {
|
||||
case Stat.ATK:
|
||||
if (this.getTag(BattlerTagType.SLOW_START)) {
|
||||
@ -1934,6 +1913,45 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
return this instanceof PlayerPokemon ? this.scene.getPlayerField() : this.scene.getEnemyField();
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the stat stage multiplier of the user against an opponent.
|
||||
*
|
||||
* Note that this does not apply to evasion or accuracy
|
||||
* @see {@linkcode getAccuracyMultiplier}
|
||||
* @param
|
||||
* @return the stat stage multiplier to be used for effective stat calculation
|
||||
*/
|
||||
getStatStageMultiplier(stat: EffectiveStat, opponent?: Pokemon, move?: Move, isCritical: boolean = false): number {
|
||||
const statStage = new Utils.IntegerHolder(this.getStatStage(stat));
|
||||
const ignoreStatStage = new Utils.BooleanHolder(false);
|
||||
|
||||
if (opponent) {
|
||||
if (isCritical) {
|
||||
switch (stat) {
|
||||
case Stat.ATK:
|
||||
case Stat.SPATK:
|
||||
statStage.value = Math.max(statStage.value, 0);
|
||||
break;
|
||||
case Stat.DEF:
|
||||
case Stat.SPDEF:
|
||||
statStage.value = Math.min(statStage.value, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, opponent, null, stat, ignoreStatStage);
|
||||
if (move) {
|
||||
applyMoveAttrs(IgnoreOpponentStatStagesAttr, this, opponent, move, ignoreStatStage);
|
||||
}
|
||||
}
|
||||
|
||||
if (!ignoreStatStage.value) {
|
||||
const statStageMultiplier = new Utils.NumberHolder(Math.max(2, 2 + statStage.value) / Math.max(2, 2 - statStage.value));
|
||||
this.scene.applyModifiers(TempStatStageBoosterModifier, this.isPlayer(), stat, statStageMultiplier);
|
||||
return Math.min(statStageMultiplier.value, 4);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the accuracy multiplier of the user against a target.
|
||||
*
|
||||
@ -1953,12 +1971,18 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
const userAccStage = new Utils.IntegerHolder(this.getStatStage(Stat.ACC));
|
||||
const targetEvaStage = new Utils.IntegerHolder(target.getStatStage(Stat.EVA));
|
||||
|
||||
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, target, null, userAccStage);
|
||||
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, this, null, targetEvaStage);
|
||||
applyAbAttrs(IgnoreOpponentEvasionAbAttr, this, null, targetEvaStage);
|
||||
applyMoveAttrs(IgnoreOpponentStatStagesAttr, this, target, sourceMove, targetEvaStage);
|
||||
const ignoreAccStatStage = new Utils.BooleanHolder(false);
|
||||
const ignoreEvaStatStage = new Utils.BooleanHolder(false);
|
||||
|
||||
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, target, null, Stat.ACC, ignoreAccStatStage);
|
||||
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, this, null, Stat.EVA, ignoreEvaStatStage);
|
||||
applyMoveAttrs(IgnoreOpponentStatStagesAttr, this, target, sourceMove, ignoreEvaStatStage);
|
||||
|
||||
this.scene.applyModifiers(TempStatStageBoosterModifier, this.isPlayer(), Stat.ACC, userAccStage);
|
||||
|
||||
userAccStage.value = ignoreAccStatStage.value ? 0 : userAccStage.value;
|
||||
targetEvaStage.value = ignoreEvaStatStage.value ? 0 : targetEvaStage.value;
|
||||
|
||||
if (target.findTag(t => t instanceof ExposedTag)) {
|
||||
targetEvaStage.value = Math.min(0, targetEvaStage.value);
|
||||
}
|
||||
@ -1970,14 +1994,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
: 3 / (3 + Math.min(targetEvaStage.value - userAccStage.value, 6));
|
||||
}
|
||||
|
||||
applyStatStageMultiplierAbAttrs(StatStageMultiplierAbAttr, this, Stat.ACC, accuracyMultiplier, sourceMove);
|
||||
applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, Stat.ACC, accuracyMultiplier, sourceMove);
|
||||
|
||||
const evasionMultiplier = new Utils.NumberHolder(1);
|
||||
applyStatStageMultiplierAbAttrs(StatStageMultiplierAbAttr, target, Stat.EVA, evasionMultiplier);
|
||||
applyStatMultiplierAbAttrs(StatMultiplierAbAttr, target, Stat.EVA, evasionMultiplier);
|
||||
|
||||
accuracyMultiplier.value /= evasionMultiplier.value;
|
||||
|
||||
return accuracyMultiplier.value;
|
||||
return accuracyMultiplier.value / evasionMultiplier.value;
|
||||
}
|
||||
|
||||
apply(source: Pokemon, move: Move): HitResult {
|
||||
|
@ -1207,7 +1207,7 @@ export type GeneratorModifierOverride = {
|
||||
type?: SpeciesStatBoosterItem;
|
||||
}
|
||||
| {
|
||||
name: keyof Pick<typeof modifierTypes, "TEMP_STAT_BOOSTER">;
|
||||
name: keyof Pick<typeof modifierTypes, "TEMP_STAT_STAGE_BOOSTER">;
|
||||
type?: TempBattleStat;
|
||||
}
|
||||
| {
|
||||
@ -1300,7 +1300,7 @@ export const modifierTypes = {
|
||||
|
||||
SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(),
|
||||
|
||||
TEMP_STAT_BOOSTER: () => new TempStatStageBoosterModifierTypeGenerator(),
|
||||
TEMP_STAT_STAGE_BOOSTER: () => new TempStatStageBoosterModifierTypeGenerator(),
|
||||
|
||||
DIRE_HIT: () => new class extends ModifierType {
|
||||
getDescription(_scene: BattleScene): string {
|
||||
@ -1478,7 +1478,7 @@ const modifierPool: ModifierPool = {
|
||||
return thresholdPartyMemberCount;
|
||||
}, 3),
|
||||
new WeightedModifierType(modifierTypes.LURE, 2),
|
||||
new WeightedModifierType(modifierTypes.TEMP_STAT_BOOSTER, 4),
|
||||
new WeightedModifierType(modifierTypes.TEMP_STAT_STAGE_BOOSTER, 4),
|
||||
new WeightedModifierType(modifierTypes.BERRY, 2),
|
||||
new WeightedModifierType(modifierTypes.TM_COMMON, 2),
|
||||
].map(m => {
|
||||
|
@ -362,23 +362,28 @@ export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier
|
||||
|
||||
/**
|
||||
* Modifier used for party-wide items, specifically the X items, that
|
||||
* temporarily increments the stat stage of the corresponding {@linkcode TempBattleStat}.
|
||||
* temporarily increases the stat stage multiplier of the corresponding
|
||||
* {@linkcode TempBattleStat}.
|
||||
* @extends LapsingPersistentModifier
|
||||
* @see {@linkcode apply}
|
||||
*/
|
||||
export class TempStatStageBoosterModifier extends LapsingPersistentModifier {
|
||||
private stat: TempBattleStat;
|
||||
private multiplierBoost: number;
|
||||
|
||||
constructor(type: ModifierType, stat: TempBattleStat, battlesLeft?: integer, stackCount?: number) {
|
||||
super(type, battlesLeft || 5, stackCount);
|
||||
constructor(type: ModifierType, stat: TempBattleStat, battlesLeft?: number, stackCount?: number) {
|
||||
super(type, battlesLeft ?? 5, stackCount);
|
||||
|
||||
this.stat = stat;
|
||||
// Note that, because we want X Accuracy to maintain its original behavior,
|
||||
// it will increment as it did previously, directly to the stat stage.
|
||||
this.multiplierBoost = stat !== Stat.ACC ? 0.3 : 1;
|
||||
}
|
||||
|
||||
match(modifier: Modifier): boolean {
|
||||
if (modifier instanceof TempStatStageBoosterModifier) {
|
||||
const modifierInstance = modifier as TempStatStageBoosterModifier;
|
||||
return (modifierInstance.stat === this.stat) && (modifierInstance.battlesLeft === this.battlesLeft);
|
||||
return (modifierInstance.stat === this.stat);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@ -395,21 +400,52 @@ export class TempStatStageBoosterModifier extends LapsingPersistentModifier {
|
||||
* Checks if {@linkcode args} contains the necessary elements and if the
|
||||
* incoming stat is matches {@linkcode stat}.
|
||||
* @param args [0] {@linkcode TempBattleStat} being checked at the time
|
||||
* [1] {@linkcode Utils.IntegerHolder} N/A
|
||||
* [1] {@linkcode Utils.NumberHolder} N/A
|
||||
* @returns true if the modifier can be applied, false otherwise
|
||||
*/
|
||||
shouldApply(args: any[]): boolean {
|
||||
return args && (args.length === 2) && TEMP_BATTLE_STATS.includes(args[0]) && (args[0] === this.stat) && (args[1] instanceof Utils.IntegerHolder);
|
||||
return args && (args.length === 2) && TEMP_BATTLE_STATS.includes(args[0]) && (args[0] === this.stat) && (args[1] instanceof Utils.NumberHolder);
|
||||
}
|
||||
|
||||
/**
|
||||
* Increments the incoming stat stage matching {@linkcode stat}.
|
||||
* Increases the incoming stat stage matching {@linkcode stat} by {@linkcode multiplierBoost}.
|
||||
* @param args [0] {@linkcode TempBattleStat} N/A
|
||||
* [1] {@linkcode Utils.IntegerHolder} that holds the resulting value of the stat stage
|
||||
* [1] {@linkcode Utils.NumberHolder} that holds the resulting value of the stat stage multiplier
|
||||
*/
|
||||
apply(args: any[]): boolean {
|
||||
(args[1] as Utils.IntegerHolder).value++;
|
||||
(args[1] as Utils.NumberHolder).value += this.multiplierBoost;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Goes through existing modifiers for any that match the selected modifier,
|
||||
* which will then either add it to the existing modifiers if none were found
|
||||
* or, if one was found, it will refresh {@linkcode battlesLeft}.
|
||||
* @param modifiers {@linkcode PersistentModifier} array of the player's modifiers
|
||||
* @param _virtual N/A
|
||||
* @param _scene N/A
|
||||
* @returns true if the modifier was successfully added or applied, false otherwise
|
||||
*/
|
||||
add(modifiers: PersistentModifier[], _virtual: boolean, _scene: BattleScene): boolean {
|
||||
for (const modifier of modifiers) {
|
||||
if (this.match(modifier)) {
|
||||
const modifierInstance = modifier as TempStatStageBoosterModifier;
|
||||
if (modifierInstance.getBattlesLeft() < 5) {
|
||||
modifierInstance.battlesLeft = 5;
|
||||
return true;
|
||||
}
|
||||
// should never get here
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
modifiers.push(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
getMaxStackCount(_scene: BattleScene, _forThreshold?: boolean): number {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -427,10 +463,15 @@ export class TempCritBoosterModifier extends LapsingPersistentModifier {
|
||||
return new TempCritBoosterModifier(this.type, this.stackCount);
|
||||
}
|
||||
|
||||
matchType(modifier: Modifier): boolean {
|
||||
match(modifier: Modifier): boolean {
|
||||
return (modifier instanceof TempCritBoosterModifier);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if {@linkcode args} contains the necessary elements.
|
||||
* @param args [1] {@linkcode Utils.NumberHolder} N/A
|
||||
* @returns true if the critical-hit stage boost applies successfully
|
||||
*/
|
||||
shouldApply(args: any[]): boolean {
|
||||
return args && (args.length === 1) && (args[0] instanceof Utils.NumberHolder);
|
||||
}
|
||||
@ -444,6 +485,36 @@ export class TempCritBoosterModifier extends LapsingPersistentModifier {
|
||||
(args[0] as Utils.NumberHolder).value++;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Goes through existing modifiers for any that match the selected modifier,
|
||||
* which will then either add it to the existing modifiers if none were found
|
||||
* or, if one was found, it will refresh {@linkcode battlesLeft}.
|
||||
* @param modifiers {@linkcode PersistentModifier} array of the player's modifiers
|
||||
* @param _virtual N/A
|
||||
* @param _scene N/A
|
||||
* @returns true if the modifier was successfully added or applied, false otherwise
|
||||
*/
|
||||
add(modifiers: PersistentModifier[], _virtual: boolean, _scene: BattleScene): boolean {
|
||||
for (const modifier of modifiers) {
|
||||
if (this.match(modifier)) {
|
||||
const modifierInstance = modifier as TempCritBoosterModifier;
|
||||
if (modifierInstance.getBattlesLeft() < 5) {
|
||||
modifierInstance.battlesLeft = 5;
|
||||
return true;
|
||||
}
|
||||
// should never get here
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
modifiers.push(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
getMaxStackCount(_scene: BattleScene, _forThreshold?: boolean): number {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
export class MapModifier extends PersistentModifier {
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { StatStageMultiplierAbAttr, allAbilities } from "#app/data/ability.js";
|
||||
import { StatMultiplierAbAttr, allAbilities } from "#app/data/ability.js";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { WeatherType } from "#app/data/weather.js";
|
||||
import { CommandPhase, MoveEffectPhase, MoveEndPhase } from "#app/phases.js";
|
||||
@ -48,7 +48,7 @@ describe("Abilities - Sand Veil", () => {
|
||||
|
||||
vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[Abilities.SAND_VEIL]);
|
||||
|
||||
const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(StatStageMultiplierAbAttr)[0];
|
||||
const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(StatMultiplierAbAttr)[0];
|
||||
vi.spyOn(sandVeilAttr, "applyStatStage").mockImplementation(
|
||||
(_pokemon, _passive, stat, statValue, _args) => {
|
||||
if (stat === Stat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
|
||||
|
@ -339,7 +339,7 @@ describe("Test Battle Phase", () => {
|
||||
.startingLevel(100)
|
||||
.moveset([moveToUse])
|
||||
.enemyMoveset(SPLASH_ONLY)
|
||||
.startingHeldItems([{ name: "TEMP_STAT_BOOSTER", type: Stat.ACC }]);
|
||||
.startingHeldItems([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }]);
|
||||
|
||||
await game.startBattle();
|
||||
game.scene.getPlayerPokemon()!.hp = 1;
|
||||
|
@ -98,7 +98,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
|
||||
let levelUpStatsLabelText = "";
|
||||
|
||||
for (const s of PERMANENT_STATS) {
|
||||
levelUpStatsLabelText += `${getStatKey(s)}\n`;
|
||||
levelUpStatsLabelText += `${i18next.t(getStatKey(s))}\n`;
|
||||
}
|
||||
levelUpStatsLabelsContent.text = levelUpStatsLabelText;
|
||||
levelUpStatsLabelsContent.x -= levelUpStatsLabelsContent.displayWidth;
|
||||
|
Loading…
Reference in New Issue
Block a user