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Fix merge issue
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@ -474,7 +474,7 @@ export class SingleGenerationChallenge extends Challenge {
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applyPokemonInBattle(pokemon: Pokemon, valid: Utils.BooleanHolder): boolean {
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const baseGeneration = getPokemonSpecies(pokemon.species.speciesId).generation;
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const fusionGeneration = pokemon.isFusion() ? getPokemonSpecies(pokemon.fusionSpecies?.speciesId).generation : 0;
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const fusionGeneration = pokemon.isFusion() ? getPokemonSpecies(pokemon.fusionSpecies!.speciesId).generation : 0;
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if (
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pokemon.isPlayer() &&
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(baseGeneration !== this.value || (pokemon.isFusion() && fusionGeneration !== this.value))
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@ -34,7 +34,7 @@ export default class PokemonData {
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public stats: number[];
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public ivs: number[];
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public nature: Nature;
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public moveset: (PokemonMove)[];
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public moveset: PokemonMove[];
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public status: Status | null;
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public friendship: number;
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public metLevel: number;
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@ -24,7 +24,7 @@ describe("Abilities - Lightningrod", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH, Moves.SHOCK_WAVE ])
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.moveset([Moves.SPLASH, Moves.SHOCK_WAVE])
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.ability(Abilities.BALL_FETCH)
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.battleType("double")
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.disableCrits()
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@ -34,7 +34,7 @@ describe("Abilities - Lightningrod", () => {
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});
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it("should redirect electric type moves", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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@ -49,8 +49,8 @@ describe("Abilities - Lightningrod", () => {
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});
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it("should not redirect non-electric type moves", async () => {
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game.override.moveset([ Moves.SPLASH, Moves.AERIAL_ACE ]);
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
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game.override.moveset([Moves.SPLASH, Moves.AERIAL_ACE]);
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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@ -65,7 +65,7 @@ describe("Abilities - Lightningrod", () => {
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});
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it("should boost the user's spatk without damaging", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy2 = game.scene.getEnemyField()[1];
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@ -81,7 +81,7 @@ describe("Abilities - Lightningrod", () => {
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it("should not redirect moves changed from electric type via ability", async () => {
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game.override.ability(Abilities.NORMALIZE);
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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@ -96,9 +96,8 @@ describe("Abilities - Lightningrod", () => {
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});
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it("should redirect moves changed to electric type via ability", async () => {
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game.override.ability(Abilities.GALVANIZE)
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.moveset(Moves.TACKLE);
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
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game.override.ability(Abilities.GALVANIZE).moveset(Moves.TACKLE);
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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@ -158,11 +158,8 @@ describe("Abilities - Neutralizing Gas", () => {
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});
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it("should not activate abilities of pokemon no longer on the field", async () => {
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game.override
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.battleType("single")
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.ability(Abilities.NEUTRALIZING_GAS)
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.enemyAbility(Abilities.DELTA_STREAM);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.override.battleType("single").ability(Abilities.NEUTRALIZING_GAS).enemyAbility(Abilities.DELTA_STREAM);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const enemy = game.scene.getEnemyPokemon()!;
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const weatherChangeAttr = enemy.getAbilityAttrs(PostSummonWeatherChangeAbAttr, false)[0];
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@ -24,7 +24,7 @@ describe("Abilities - Storm Drain", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH, Moves.WATER_GUN ])
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.moveset([Moves.SPLASH, Moves.WATER_GUN])
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.ability(Abilities.BALL_FETCH)
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.battleType("double")
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.disableCrits()
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@ -34,7 +34,7 @@ describe("Abilities - Storm Drain", () => {
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});
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it("should redirect water type moves", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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@ -49,8 +49,8 @@ describe("Abilities - Storm Drain", () => {
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});
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it("should not redirect non-water type moves", async () => {
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game.override.moveset([ Moves.SPLASH, Moves.AERIAL_ACE ]);
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
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game.override.moveset([Moves.SPLASH, Moves.AERIAL_ACE]);
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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@ -65,7 +65,7 @@ describe("Abilities - Storm Drain", () => {
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});
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it("should boost the user's spatk without damaging", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy2 = game.scene.getEnemyField()[1];
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@ -81,7 +81,7 @@ describe("Abilities - Storm Drain", () => {
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it("should not redirect moves changed from water type via ability", async () => {
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game.override.ability(Abilities.NORMALIZE);
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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@ -96,9 +96,8 @@ describe("Abilities - Storm Drain", () => {
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});
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it("should redirect moves changed to water type via ability", async () => {
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game.override.ability(Abilities.LIQUID_VOICE)
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.moveset(Moves.PSYCHIC_NOISE);
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
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game.override.ability(Abilities.LIQUID_VOICE).moveset(Moves.PSYCHIC_NOISE);
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await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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