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Added a new BattlerTagType and support for Laser Focus
BattlerTagType.ALWAYS_CRIT
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@ -2300,6 +2300,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
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case BattlerTagType.PROTECTED:
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case BattlerTagType.PROTECTED:
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case BattlerTagType.FLYING:
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case BattlerTagType.FLYING:
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case BattlerTagType.CRIT_BOOST:
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case BattlerTagType.CRIT_BOOST:
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case BattlerTagType.ALWAYS_CRIT:
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return 5;
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return 5;
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}
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}
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}
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}
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@ -2421,6 +2422,21 @@ export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
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}
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}
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}
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}
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export class AlwaysCritsAttr extends AddBattlerTagAttr {
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constructor() {
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super(BattlerTagType.ALWAYS_CRIT, true, false, 2);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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return false;
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user.scene.queueMessage(getPokemonMessage(user, ` took aim\nat ${target.name}!`));
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return true;
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}
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}
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export class FaintCountdownAttr extends AddBattlerTagAttr {
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export class FaintCountdownAttr extends AddBattlerTagAttr {
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constructor() {
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constructor() {
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super(BattlerTagType.PERISH_SONG, false, true, 4);
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super(BattlerTagType.PERISH_SONG, false, true, 4);
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@ -4678,7 +4694,8 @@ export function initMoves() {
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new StatusMove(Moves.TOXIC_THREAD, "Toxic Thread", Type.POISON, 100, 20, "The user shoots poisonous threads to poison the target and lower the target's Speed stat.", 100, 0, 7)
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new StatusMove(Moves.TOXIC_THREAD, "Toxic Thread", Type.POISON, 100, 20, "The user shoots poisonous threads to poison the target and lower the target's Speed stat.", 100, 0, 7)
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.attr(StatChangeAttr, BattleStat.SPD, -1),
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.attr(StatChangeAttr, BattleStat.SPD, -1),
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new SelfStatusMove(Moves.LASER_FOCUS, "Laser Focus (N)", Type.NORMAL, -1, 30, "The user concentrates intensely. The attack on the next turn always results in a critical hit.", -1, 0, 7),
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new SelfStatusMove(Moves.LASER_FOCUS, "Laser Focus", Type.NORMAL, -1, 30, "The user concentrates intensely. The attack on the next turn always results in a critical hit.", -1, 0, 7)
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.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
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new StatusMove(Moves.GEAR_UP, "Gear Up", Type.STEEL, -1, 20, "The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.", -1, 0, 7)
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new StatusMove(Moves.GEAR_UP, "Gear Up", Type.STEEL, -1, 20, "The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.", -1, 0, 7)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 1, false, (user, target, move) => [ Abilities.PLUS, Abilities.MINUS ].includes(target.getAbility().id) || (target.canApplyPassive() && [ Abilities.PLUS, Abilities.MINUS ].includes(target.getPassiveAbility().id)))
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 1, false, (user, target, move) => [ Abilities.PLUS, Abilities.MINUS ].includes(target.getAbility().id) || (target.canApplyPassive() && [ Abilities.PLUS, Abilities.MINUS ].includes(target.getPassiveAbility().id)))
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.target(MoveTarget.USER_AND_ALLIES)
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.target(MoveTarget.USER_AND_ALLIES)
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