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added map
statement
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@ -64,7 +64,10 @@ export class MoveHelper extends GameManagerHelper {
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const movePosition = this.getMovePosition(pkmIndex, move);
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if (movePosition === -1) {
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expect.fail(
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`MoveHelper.select called with move ${toReadableString(MoveId[move])} not in moveset;\nBattler Index: ${BattlerIndex[pkmIndex]};\nMoveset: ${this.game.scene.getField()[pkmIndex].getMoveset()}`,
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`MoveHelper.select called with move ${toReadableString(MoveId[move])} not in moveset;\nBattler Index: ${BattlerIndex[pkmIndex]};\nMoveset: ${this.game.scene
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.getField()
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[pkmIndex].getMoveset()
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.map(pm => pm.moveId)}`,
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);
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}
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@ -102,7 +105,10 @@ export class MoveHelper extends GameManagerHelper {
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const movePosition = this.getMovePosition(pkmIndex, move);
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if (movePosition === -1) {
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expect.fail(
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`MoveHelper.selectWithTera called with move ${toReadableString(MoveId[move])} not in moveset;\nBattler Index: ${BattlerIndex[pkmIndex]};\nMoveset: ${this.game.scene.getField()[pkmIndex].getMoveset()}`,
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`MoveHelper.selectWithTera called with move ${toReadableString(MoveId[move])} not in moveset;\nBattler Index: ${BattlerIndex[pkmIndex]};\nMoveset: ${this.game.scene
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.getField()
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[pkmIndex].getMoveset()
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.map(pm => pm.moveId)}`,
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);
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}
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