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10 changed files with 687 additions and 365 deletions

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@ -0,0 +1,17 @@
/**
* Interface restricting the events emitted by an {@linkcode EventTarget} to a certain kind of {@linkcode Event}.
* @typeParam T - The type to restrict the interface's access; must extend from {@linkcode Event}
*/
export interface TypedEventTarget<T extends Event = never> extends EventTarget {
dispatchEvent(event: T): boolean;
addEventListener(
event: T["type"],
callback: EventListenerOrEventListenerObject | null,
options?: AddEventListenerOptions | boolean,
): void;
removeEventListener(
type: T["type"],
callback: EventListenerOrEventListenerObject | null,
options?: EventListenerOptions | boolean,
): void;
}

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@ -19,6 +19,7 @@ import { MoveTarget } from "#enums/move-target";
import { PokemonType } from "#enums/pokemon-type";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { ArenaTagAddedEvent } from "#events/arena";
import type { Arena } from "#field/arena";
import type { Pokemon } from "#field/pokemon";
import type {
@ -729,7 +730,9 @@ export class IonDelugeTag extends ArenaTag {
*/
export abstract class ArenaTrapTag extends SerializableArenaTag {
abstract readonly tagType: ArenaTrapTagType;
/** The tag's current number of layers. */
public layers: number;
/** The maximum number of layers this tag can have. */
public maxLayers: number;
/**
@ -749,11 +752,13 @@ export abstract class ArenaTrapTag extends SerializableArenaTag {
}
onOverlap(arena: Arena, _source: Pokemon | null): void {
if (this.layers < this.maxLayers) {
this.layers++;
this.onAdd(arena);
if (this.layers === this.maxLayers) {
return;
}
// Add an extra layer of the current hazard, then
this.layers++;
this.onAdd(arena);
arena.eventTarget.dispatchEvent(new ArenaTagAddedEvent(this.tagType, this.side, 0, [this.layers, this.maxLayers]));
}
/**
@ -771,9 +776,13 @@ export abstract class ArenaTrapTag extends SerializableArenaTag {
return this.activateTrap(pokemon, simulated);
}
activateTrap(_pokemon: Pokemon, _simulated: boolean): boolean {
return false;
}
/**
* Trigger this trap's effects on any Pokemon switching into battle.
* @param _pokemon - The {@linkcode Pokemon} entering the field
* @param _simulated - Whether the switch is simulated
* @returns `true` if the effect succeeded
*/
abstract activateTrap(_pokemon: Pokemon, _simulated: boolean): boolean;
getMatchupScoreMultiplier(pokemon: Pokemon): number {
return pokemon.isGrounded()

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@ -1,5 +1,7 @@
import { globalScene } from "#app/global-scene";
import { DelayedAttackTag, type PositionalTag, WishTag } from "#data/positional-tags/positional-tag";
import { PositionalTagType } from "#enums/positional-tag-type";
import { PositionalTagAddedEvent } from "#events/arena";
import type { ObjectValues } from "#types/type-helpers";
import type { Constructor } from "#utils/common";
@ -23,17 +25,15 @@ export function loadPositionalTag<T extends PositionalTagType>({
* This function does not perform any checking if the added tag is valid.
*/
export function loadPositionalTag(tag: SerializedPositionalTag): PositionalTag;
export function loadPositionalTag<T extends PositionalTagType>({
tagType,
...rest
}: serializedPosTagMap[T]): posTagInstanceMap[T] {
// Note: We need 2 type assertions here:
// 1 because TS doesn't narrow the type of TagClass correctly based on `T`.
// It converts it into `new (DelayedAttackTag | WishTag) => DelayedAttackTag & WishTag`
const tagClass = posTagConstructorMap[tagType] as new (args: posTagParamMap[T]) => posTagInstanceMap[T];
// 2 because TS doesn't narrow the type of `rest` correctly
// (from `Omit<serializedPosTagParamMap[T], "tagType"> into `posTagParamMap[T]`)
return new tagClass(rest as unknown as posTagParamMap[T]);
export function loadPositionalTag(tag: SerializedPositionalTag): PositionalTag {
// Update the global arena flyout
globalScene.arena.eventTarget.dispatchEvent(new PositionalTagAddedEvent(tag));
// Create the new tag
// TODO: review how many type assertions we need here
const { tagType, ...rest } = tag;
const tagClass = posTagConstructorMap[tagType];
return new tagClass(rest);
}
/** Const object mapping tag types to their constructors. */

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@ -1,7 +1,9 @@
import { globalScene } from "#app/global-scene";
import { loadPositionalTag } from "#data/positional-tags/load-positional-tag";
import type { PositionalTag } from "#data/positional-tags/positional-tag";
import type { BattlerIndex } from "#enums/battler-index";
import type { PositionalTagType } from "#enums/positional-tag-type";
import { PositionalTagRemovedEvent } from "#events/arena";
/** A manager for the {@linkcode PositionalTag}s in the arena. */
export class PositionalTagManager {
@ -49,7 +51,16 @@ export class PositionalTagManager {
if (tag.shouldTrigger()) {
tag.trigger();
}
this.emitRemove(tag);
}
this.tags = leftoverTags;
}
/**
* Emit a {@linkcode PositionalTagRemovedEvent} whenever a tag is removed from the field.
* @param tag - The {@linkcode PositionalTag} being removed
*/
private emitRemove(tag: PositionalTag): void {
globalScene.arena.eventTarget.dispatchEvent(new PositionalTagRemovedEvent(tag.tagType, tag.targetIndex));
}
}

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@ -1,5 +1,18 @@
import type { ArenaTag } from "#data/arena-tag";
import type { ArenaFlyout } from "#ui/arena-flyout";
/**
* Enum used to represent a given side of the field for the purposes of {@linkcode ArenaTag}s and
* the current {@linkcode ArenaFlyout}.
*/
export enum ArenaTagSide {
/**
* The effect applies to both sides of the field (player & enemy).
* Also used for the purposes of displaying weather and other "field-based" effects in the flyout.
*/
BOTH,
/** The effect applies exclusively to the player's side of the field. */
PLAYER,
/** The effect applies exclusively to the opposing side of the field. */
ENEMY
}

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@ -1,5 +1,34 @@
import { globalScene } from "#app/global-scene";
import { BattlerIndex } from "#enums/battler-index";
export enum FieldPosition {
CENTER,
LEFT,
RIGHT
}
/**
* Convert a {@linkcode BattlerIndex} into a field position.
* @param index - The {@linkcode BattlerIndex} to convert
* @returns The resultant field position.
*/
export function battlerIndexToFieldPosition(index: BattlerIndex): FieldPosition {
let pos: FieldPosition;
switch (index) {
case BattlerIndex.ATTACKER:
throw new Error("Cannot convert BattlerIndex.ATTACKER to a field position!")
case BattlerIndex.PLAYER:
case BattlerIndex.ENEMY:
pos = FieldPosition.LEFT;
break;
case BattlerIndex.PLAYER_2:
case BattlerIndex.ENEMY_2:
pos = FieldPosition.RIGHT;
break;
}
// In single battles, left positions become center
if (!globalScene.currentBattle.double && pos === FieldPosition.LEFT) {
pos = FieldPosition.CENTER
}
return pos;
}

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@ -1,109 +1,187 @@
import type { SerializedPositionalTag } from "#data/positional-tags/load-positional-tag";
// biome-ignore lint/correctness/noUnusedImports: TSDoc
import type { PositionalTag } from "#data/positional-tags/positional-tag";
import type { TerrainType } from "#data/terrain";
import type { ArenaTagSide } from "#enums/arena-tag-side";
import type { ArenaTagType } from "#enums/arena-tag-type";
import type { BattlerIndex } from "#enums/battler-index";
import type { PositionalTagType } from "#enums/positional-tag-type";
import type { WeatherType } from "#enums/weather-type";
/** Alias for all {@linkcode ArenaEvent} type strings */
/** Enum representing the types of all {@linkcode ArenaEvent}s that can be emitted. */
export enum ArenaEventType {
/** Triggers when a {@linkcode WeatherType} is added, overlapped, or removed */
/** Emitted when a {@linkcode WeatherType} is added, overlapped, or removed */
WEATHER_CHANGED = "onWeatherChanged",
/** Triggers when a {@linkcode TerrainType} is added, overlapped, or removed */
/** Emitted when a {@linkcode TerrainType} is added, overlapped, or removed */
TERRAIN_CHANGED = "onTerrainChanged",
/** Triggers when a {@linkcode ArenaTagType} is added */
TAG_ADDED = "onTagAdded",
/** Triggers when a {@linkcode ArenaTagType} is removed */
TAG_REMOVED = "onTagRemoved",
/** Emitted when a new {@linkcode ArenaTag} is added */
ARENA_TAG_ADDED = "onArenaTagAdded",
/** Emitted when an existing {@linkcode ArenaTag} is removed */
ARENA_TAG_REMOVED = "onArenaTagRemoved",
/** Emitted when a new {@linkcode PositionalTag} is added */
POSITIONAL_TAG_ADDED = "onPositionalTagAdded",
/** Emitted when an existing {@linkcode PositionalTag} is removed */
POSITIONAL_TAG_REMOVED = "onPositionalTagRemoved",
}
/**
* Base container class for all {@linkcode ArenaEventType} events
* @extends Event
* Abstract container class for all {@linkcode ArenaEventType} events.
*/
export class ArenaEvent extends Event {
/** The total duration of the {@linkcode ArenaEventType} */
public duration: number;
constructor(eventType: ArenaEventType, duration: number) {
super(eventType);
abstract class ArenaEvent extends Event {
/** The {@linkcode ArenaEventType} being emitted. */
public declare abstract readonly type: ArenaEventType; // that's a mouthful!
// biome-ignore lint/complexity/noUselessConstructor: changes the type of the type field
constructor(type: ArenaEventType) {
super(type);
}
}
export type { ArenaEvent };
/**
* Container class for {@linkcode ArenaEventType.WEATHER_CHANGED} events. \
* Emitted whenever a weather effect starts, ends or is replaced.
*/
export class WeatherChangedEvent extends ArenaEvent {
declare type: ArenaEventType.WEATHER_CHANGED;
/** The new {@linkcode WeatherType} being set. */
public weatherType: WeatherType;
/**
* The new weather's initial duration.
* Unused if {@linkcode weatherType} is set to {@linkcode WeatherType.NONE}.
*/
public duration: number;
constructor(weatherType: WeatherType, duration: number) {
super(ArenaEventType.WEATHER_CHANGED);
this.weatherType = weatherType;
this.duration = duration;
}
}
/**
* Container class for {@linkcode ArenaEventType.WEATHER_CHANGED} events
* @extends ArenaEvent
*/
export class WeatherChangedEvent extends ArenaEvent {
/** The {@linkcode WeatherType} being overridden */
public oldWeatherType: WeatherType;
/** The {@linkcode WeatherType} being set */
public newWeatherType: WeatherType;
constructor(oldWeatherType: WeatherType, newWeatherType: WeatherType, duration: number) {
super(ArenaEventType.WEATHER_CHANGED, duration);
this.oldWeatherType = oldWeatherType;
this.newWeatherType = newWeatherType;
}
}
/**
* Container class for {@linkcode ArenaEventType.TERRAIN_CHANGED} events
* @extends ArenaEvent
* Container class for {@linkcode ArenaEventType.TERRAIN_CHANGED} events. \
* Emitted whenever a terrain effect starts, ends or is replaced.
*/
export class TerrainChangedEvent extends ArenaEvent {
/** The {@linkcode TerrainType} being overridden */
public oldTerrainType: TerrainType;
/** The {@linkcode TerrainType} being set */
public newTerrainType: TerrainType;
constructor(oldTerrainType: TerrainType, newTerrainType: TerrainType, duration: number) {
super(ArenaEventType.TERRAIN_CHANGED, duration);
declare type: ArenaEventType.TERRAIN_CHANGED;
this.oldTerrainType = oldTerrainType;
this.newTerrainType = newTerrainType;
/** The new {@linkcode TerrainType} being set. */
public terrainType: TerrainType;
/**
* The new terrain's initial duration.
* Unused if {@linkcode terrainType} is set to {@linkcode TerrainType.NONE}.
*/
public duration: number;
constructor(terrainType: TerrainType, duration: number) {
super(ArenaEventType.TERRAIN_CHANGED);
this.terrainType = terrainType;
this.duration = duration;
}
}
/**
* Container class for {@linkcode ArenaEventType.TAG_ADDED} events
* @extends ArenaEvent
* Container class for {@linkcode ArenaEventType.ARENA_TAG_ADDED} events. \
* Emitted whenever a new {@linkcode ArenaTag} is added to the arena, or whenever an existing
* {@linkcode ArenaTrapTag} overlaps and adds new layers.
*/
export class TagAddedEvent extends ArenaEvent {
/** The {@linkcode ArenaTagType} being added */
public arenaTagType: ArenaTagType;
/** The {@linkcode ArenaTagSide} the tag is being placed on */
public arenaTagSide: ArenaTagSide;
/** The current number of layers of the arena trap. */
public arenaTagLayers: number;
/** The maximum amount of layers of the arena trap. */
public arenaTagMaxLayers: number;
export class ArenaTagAddedEvent extends ArenaEvent {
declare type: ArenaEventType.ARENA_TAG_ADDED;
/** The {@linkcode ArenaTagType} of the tag being added */
public tagType: ArenaTagType;
/** The {@linkcode ArenaTagSide} the tag is being added too */
public side: ArenaTagSide;
/** The tag's initial duration. */
public duration: number;
/**
* A tuple containing the current and maximum number of layers of the current {@linkcode ArenaTrapTag},
* or `undefined` if the tag was not a trap.
*/
public trapLayers: [current: number, max: number] | undefined;
constructor(
arenaTagType: ArenaTagType,
side: ArenaTagType,
arenaTagSide: ArenaTagSide,
duration: number,
arenaTagLayers?: number,
arenaTagMaxLayers?: number,
trapLayers?: [current: number, max: number],
) {
super(ArenaEventType.TAG_ADDED, duration);
super(ArenaEventType.ARENA_TAG_ADDED);
this.arenaTagType = arenaTagType;
this.arenaTagSide = arenaTagSide;
this.arenaTagLayers = arenaTagLayers!; // TODO: is this bang correct?
this.arenaTagMaxLayers = arenaTagMaxLayers!; // TODO: is this bang correct?
this.tagType = side;
this.side = arenaTagSide;
this.duration = duration;
this.trapLayers = trapLayers;
}
}
/**
* Container class for {@linkcode ArenaEventType.TAG_REMOVED} events
* @extends ArenaEvent
* Container class for {@linkcode ArenaEventType.ARENA_TAG_REMOVED} events. \
* Emitted whenever an {@linkcode ArenaTag} is removed from the field for any reason.
*/
export class TagRemovedEvent extends ArenaEvent {
/** The {@linkcode ArenaTagType} being removed */
public arenaTagType: ArenaTagType;
/** The {@linkcode ArenaTagSide} the tag was being placed on */
public arenaTagSide: ArenaTagSide;
constructor(arenaTagType: ArenaTagType, arenaTagSide: ArenaTagSide, duration: number) {
super(ArenaEventType.TAG_REMOVED, duration);
export class ArenaTagRemovedEvent extends ArenaEvent {
declare type: ArenaEventType.ARENA_TAG_REMOVED;
this.arenaTagType = arenaTagType;
this.arenaTagSide = arenaTagSide;
/** The {@linkcode ArenaTagType} of the tag being removed. */
public tagType: ArenaTagType;
/** The {@linkcode ArenaTagSide} the removed tag affected. */
public side: ArenaTagSide;
constructor(tagType: ArenaTagType, side: ArenaTagSide) {
super(ArenaEventType.ARENA_TAG_REMOVED);
this.tagType = tagType;
this.side = side;
}
}
/**
* Container class for {@linkcode ArenaEventType.POSITIONAL_TAG_ADDED} events. \
* Emitted whenever a new {@linkcode PositionalTag} is spawned and added to the arena.
*/
export class PositionalTagAddedEvent extends ArenaEvent {
declare type: ArenaEventType.POSITIONAL_TAG_ADDED;
/** The {@linkcode SerializedPositionalTag} being added to the arena. */
public tag: SerializedPositionalTag;
/** The {@linkcode PositionalTagType} of the tag being added. */
public tagType: PositionalTagType;
/** The {@linkcode BattlerIndex} targeted by the newly created tag. */
public targetIndex: BattlerIndex;
/** The tag's current duration. */
public duration: number;
constructor(tag: SerializedPositionalTag) {
super(ArenaEventType.POSITIONAL_TAG_ADDED);
this.tag = tag;
}
}
/**
* Container class for {@linkcode ArenaEventType.POSITIONAL_TAG_REMOVED} events. \
* Emitted whenever a currently-active {@linkcode PositionalTag} triggers (or disappears)
* and is removed from the arena.
*/
export class PositionalTagRemovedEvent extends ArenaEvent {
declare type: ArenaEventType.POSITIONAL_TAG_REMOVED;
/** The {@linkcode PositionalTagType} of the tag being deleted. */
public tagType: PositionalTagType;
/** The {@linkcode BattlerIndex} targeted by the newly removed tag. */
public targetIndex: BattlerIndex;
constructor(tagType: PositionalTagType, targetIndex: BattlerIndex) {
super(ArenaEventType.POSITIONAL_TAG_ADDED);
this.tagType = tagType;
this.targetIndex = targetIndex;
}
}

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@ -31,11 +31,18 @@ import { SpeciesId } from "#enums/species-id";
import { TimeOfDay } from "#enums/time-of-day";
import { TrainerType } from "#enums/trainer-type";
import { WeatherType } from "#enums/weather-type";
import { TagAddedEvent, TagRemovedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#events/arena";
import {
type ArenaEvent,
ArenaTagAddedEvent,
ArenaTagRemovedEvent,
TerrainChangedEvent,
WeatherChangedEvent,
} from "#events/arena";
import type { Pokemon } from "#field/pokemon";
import { FieldEffectModifier } from "#modifiers/modifier";
import type { Move } from "#moves/move";
import type { AbstractConstructor } from "#types/type-helpers";
import type { TypedEventTarget } from "#types/typed-event-target";
import { type Constructor, isNullOrUndefined, NumberHolder, randSeedInt } from "#utils/common";
import { getPokemonSpecies } from "#utils/pokemon-utils";
@ -45,10 +52,7 @@ export class Arena {
public terrain: Terrain | null;
/** All currently-active {@linkcode ArenaTag}s on both sides of the field. */
public tags: ArenaTag[] = [];
/**
* All currently-active {@linkcode PositionalTag}s on both sides of the field,
* sorted by tag type.
*/
/** A manager for the currently-active {@linkcode PositionalTag}s on both sides of the field. */
public positionalTagManager: PositionalTagManager = new PositionalTagManager();
public bgm: string;
@ -66,7 +70,11 @@ export class Arena {
private pokemonPool: PokemonPools;
private trainerPool: BiomeTierTrainerPools;
public readonly eventTarget: EventTarget = new EventTarget();
/**
* Event dispatcher for various {@linkcode ArenaEvent}s.
* Used primarily to update the arena flyout.
*/
public readonly eventTarget: TypedEventTarget<ArenaEvent> = new EventTarget();
constructor(biome: BiomeId, bgm: string, playerFaints = 0) {
this.biomeType = biome;
@ -345,9 +353,7 @@ export class Arena {
}
this.weather = weather ? new Weather(weather, weatherDuration.value) : null;
this.eventTarget.dispatchEvent(
new WeatherChangedEvent(oldWeatherType, this.weather?.weatherType!, this.weather?.turnsLeft!),
); // TODO: is this bang correct?
this.eventTarget.dispatchEvent(new WeatherChangedEvent(this.getWeatherType(), weatherDuration.value));
if (this.weather) {
globalScene.phaseManager.unshiftNew(
@ -433,9 +439,7 @@ export class Arena {
this.terrain = terrain ? new Terrain(terrain, terrainDuration.value) : null;
this.eventTarget.dispatchEvent(
new TerrainChangedEvent(oldTerrainType, this.terrain?.terrainType!, this.terrain?.turnsLeft!),
); // TODO: are those bangs correct?
this.eventTarget.dispatchEvent(new TerrainChangedEvent(this.getTerrainType(), terrainDuration.value));
if (this.terrain) {
if (!ignoreAnim) {
@ -708,26 +712,25 @@ export class Arena {
const existingTag = this.getTagOnSide(tagType, side);
if (existingTag) {
existingTag.onOverlap(this, globalScene.getPokemonById(sourceId));
if (existingTag instanceof ArenaTrapTag) {
const { tagType, side, turnCount, layers, maxLayers } = existingTag as ArenaTrapTag;
this.eventTarget.dispatchEvent(new TagAddedEvent(tagType, side, turnCount, layers, maxLayers));
}
return false;
}
// creates a new tag object
const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, side);
if (newTag) {
newTag.onAdd(this, quiet);
this.tags.push(newTag);
const newTag = getArenaTag(tagType, turnCount, sourceMove, sourceId, side);
if (!newTag) {
return false;
}
const { layers = 0, maxLayers = 0 } = newTag instanceof ArenaTrapTag ? newTag : {};
newTag.onAdd(this, quiet);
this.tags.push(newTag);
this.eventTarget.dispatchEvent(
new TagAddedEvent(newTag.tagType, newTag.side, newTag.turnCount, layers, maxLayers),
// Dispatch a TagAddedEvent to update the flyout.
if (newTag instanceof ArenaTrapTag) {
globalScene.arena.eventTarget.dispatchEvent(
new ArenaTagAddedEvent(tagType, side, turnCount, [newTag.layers, newTag.maxLayers]),
);
} else {
globalScene.arena.eventTarget.dispatchEvent(new ArenaTagAddedEvent(tagType, side, turnCount));
}
return true;
@ -807,7 +810,7 @@ export class Arena {
t.onRemove(this);
this.tags.splice(this.tags.indexOf(t), 1);
this.eventTarget.dispatchEvent(new TagRemovedEvent(t.tagType, t.side, t.turnCount));
this.eventTarget.dispatchEvent(new ArenaTagRemovedEvent(t.tagType, t.side));
});
}
@ -818,7 +821,7 @@ export class Arena {
tag.onRemove(this);
tags.splice(tags.indexOf(tag), 1);
this.eventTarget.dispatchEvent(new TagRemovedEvent(tag.tagType, tag.side, tag.turnCount));
this.eventTarget.dispatchEvent(new ArenaTagRemovedEvent(tag.tagType, tag.side));
}
return !!tag;
}
@ -829,20 +832,17 @@ export class Arena {
tag.onRemove(this, quiet);
this.tags.splice(this.tags.indexOf(tag), 1);
this.eventTarget.dispatchEvent(new TagRemovedEvent(tag.tagType, tag.side, tag.turnCount));
this.eventTarget.dispatchEvent(new ArenaTagRemovedEvent(tag.tagType, tag.side));
}
return !!tag;
}
removeAllTags(): void {
while (this.tags.length) {
this.tags[0].onRemove(this);
this.eventTarget.dispatchEvent(
new TagRemovedEvent(this.tags[0].tagType, this.tags[0].side, this.tags[0].turnCount),
);
this.tags.splice(0, 1);
for (const tag of this.tags) {
tag.onRemove(this);
this.eventTarget.dispatchEvent(new ArenaTagRemovedEvent(tag.tagType, tag.side));
}
this.tags = [];
}
/**

View File

@ -36,7 +36,7 @@ import { TrainerVariant } from "#enums/trainer-variant";
import { UiMode } from "#enums/ui-mode";
import { Unlockables } from "#enums/unlockables";
import { WeatherType } from "#enums/weather-type";
import { TagAddedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#events/arena";
import { ArenaTagAddedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#events/arena";
import type { EnemyPokemon, PlayerPokemon, Pokemon } from "#field/pokemon";
// biome-ignore lint/performance/noNamespaceImport: Something weird is going on here and I don't want to touch it
import * as Modifier from "#modifiers/modifier";
@ -1064,36 +1064,30 @@ export class GameData {
});
globalScene.arena.weather = sessionData.arena.weather;
globalScene.arena.eventTarget.dispatchEvent(
new WeatherChangedEvent(
WeatherType.NONE,
globalScene.arena.weather?.weatherType!,
globalScene.arena.weather?.turnsLeft!,
),
); // TODO: is this bang correct?
if (globalScene.arena.getWeatherType() !== WeatherType.NONE) {
globalScene.arena.eventTarget.dispatchEvent(
new WeatherChangedEvent(globalScene.arena.getWeatherType(), globalScene.arena.weather?.turnsLeft!),
);
}
globalScene.arena.terrain = sessionData.arena.terrain;
globalScene.arena.eventTarget.dispatchEvent(
new TerrainChangedEvent(
TerrainType.NONE,
globalScene.arena.terrain?.terrainType!,
globalScene.arena.terrain?.turnsLeft!,
),
); // TODO: is this bang correct?
if (globalScene.arena.getTerrainType() !== TerrainType.NONE) {
globalScene.arena.eventTarget.dispatchEvent(
new TerrainChangedEvent(globalScene.arena.getTerrainType(), globalScene.arena.terrain?.turnsLeft!),
);
}
globalScene.arena.playerTerasUsed = sessionData.arena.playerTerasUsed;
globalScene.arena.tags = sessionData.arena.tags;
if (globalScene.arena.tags) {
for (const tag of globalScene.arena.tags) {
if (tag instanceof ArenaTrapTag) {
const { tagType, side, turnCount, layers, maxLayers } = tag as ArenaTrapTag;
globalScene.arena.eventTarget.dispatchEvent(
new TagAddedEvent(tagType, side, turnCount, layers, maxLayers),
);
} else {
globalScene.arena.eventTarget.dispatchEvent(new TagAddedEvent(tag.tagType, tag.side, tag.turnCount));
}
for (const tag of globalScene.arena.tags) {
if (tag instanceof ArenaTrapTag) {
const { tagType, side, turnCount, layers, maxLayers } = tag;
globalScene.arena.eventTarget.dispatchEvent(
new ArenaTagAddedEvent(tagType, side, turnCount, [layers, maxLayers]),
);
} else {
globalScene.arena.eventTarget.dispatchEvent(new ArenaTagAddedEvent(tag.tagType, tag.side, tag.turnCount));
}
}

View File

@ -1,61 +1,124 @@
import { globalScene } from "#app/global-scene";
import { ArenaTrapTag } from "#data/arena-tag";
import { TerrainType } from "#data/terrain";
// biome-ignore-start lint/correctness/noUnusedImports: TSDocs
import type { ArenaTag } from "#data/arena-tag";
import type { SerializedPositionalTag } from "#data/positional-tags/load-positional-tag";
import type { PositionalTag } from "#data/positional-tags/positional-tag";
import { type Terrain, TerrainType } from "#data/terrain";
import type { Weather } from "#data/weather";
// biome-ignore-end lint/correctness/noUnusedImports: TSDocs
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerIndex } from "#enums/battler-index";
import { battlerIndexToFieldPosition, FieldPosition } from "#enums/field-position";
import { MoveId } from "#enums/move-id";
import { PositionalTagType } from "#enums/positional-tag-type";
import { TextStyle } from "#enums/text-style";
import { WeatherType } from "#enums/weather-type";
import type { ArenaEvent } from "#events/arena";
import {
ArenaEventType,
TagAddedEvent,
TagRemovedEvent,
TerrainChangedEvent,
WeatherChangedEvent,
type ArenaTagAddedEvent,
type ArenaTagRemovedEvent,
type PositionalTagAddedEvent,
type PositionalTagRemovedEvent,
type TerrainChangedEvent,
type WeatherChangedEvent,
} from "#events/arena";
import type { TurnEndEvent } from "#events/battle-scene";
import { BattleSceneEventType } from "#events/battle-scene";
import { addTextObject } from "#ui/text";
import { TimeOfDayWidget } from "#ui/time-of-day-widget";
import { addWindow, WindowVariant } from "#ui/ui-theme";
import { fixedInt } from "#utils/common";
import { toCamelCase, toTitleCase } from "#utils/strings";
import type { ParseKeys } from "i18next";
import { toCamelCase } from "#utils/strings";
import i18next from "i18next";
/** Enum used to differentiate {@linkcode Arena} effects */
enum ArenaEffectType {
PLAYER,
WEATHER,
TERRAIN,
FIELD,
ENEMY,
}
/** Container for info about an {@linkcode Arena}'s effects */
interface ArenaEffectInfo {
/** The enum string representation of the effect */
name: string;
/** {@linkcode ArenaEffectType} type of effect */
effecType: ArenaEffectType;
// #region Interfaces
/** The maximum duration set by the effect */
/** Base container for info about the currently active {@linkcode Weather}. */
interface WeatherInfo {
/** The localized name of the weather. */
name: string;
/** The initial duration of the weather effect, or `0` if it should last indefinitely. */
maxDuration: number;
/** The current duration left on the effect */
/** The current duration left on the weather. */
duration: number;
/** The arena tag type being added */
/** The current {@linkcode WeatherType}. */
weatherType: WeatherType;
}
/** Base container for info about the currently active {@linkcode Terrain}. */
interface TerrainInfo {
/** The localized name of the terrain. */
name: string;
/** The initial duration of the terrain effect, or `0` if it should last indefinitely. */
maxDuration: number;
/** The current duration left on the terrain. */
duration: number;
/** The current {@linkcode TerrainType}. */
terrainType: TerrainType;
}
/** Interface for info about an {@linkcode ArenaTag}'s effects */
interface ArenaTagInfo {
/** The localized name of the tag. */
name: string;
/** The {@linkcode ArenaTagSide} that the tag applies to. */
side: ArenaTagSide;
/** The maximum duration of the tag, or `0` if it should last indefinitely. */
maxDuration: number;
/** The current duration left on the tag. */
duration: number;
/** The tag's {@linkcode ArenaTagType}. */
tagType?: ArenaTagType;
}
export function getFieldEffectText(arenaTagType: string): string {
if (!arenaTagType || arenaTagType === ArenaTagType.NONE) {
return arenaTagType;
}
const effectName = toCamelCase(arenaTagType);
const i18nKey = `arenaFlyout:${effectName}` as ParseKeys;
const resultName = i18next.t(i18nKey);
return !resultName || resultName === i18nKey ? toTitleCase(arenaTagType) : resultName;
/** Container for info about pending {@linkcode PositionalTag}s. */
interface PositionalTagInfo {
/** The localized name of the effect. */
name: string;
/** The {@linkcode BattlerIndex} that the effect is slated to affect. */
targetIndex: BattlerIndex;
/** The current duration of the effect. */
duration: number;
/** The tag's {@linkcode PositionalTagType}. */
tagType: PositionalTagType;
}
// #endregion interfaces
// #region String functions
/**
* Return the localized text for a given effect.
* @param text - The raw text of the effect; assumed to be in `UPPER_SNAKE_CASE` from a reverse mapping.
* @returns The localized text for the effect.
*/
function localizeEffectName(text: string): string {
const effectName = toCamelCase(text);
const i18nKey = `arenaFlyout:${effectName}`;
const resultName = i18next.t(i18nKey);
return resultName;
}
/**
* Return the localized name of a given {@linkcode PositionalTag}.
* @param tag - The raw serialized data for the given tag
* @returns The localized text to be displayed on-screen.
*/
function getPositionalTagDisplayName(tag: SerializedPositionalTag): string {
let tagName: string;
if ("sourceMove" in tag) {
// Delayed attacks will use the source move's name
tagName = MoveId[tag.sourceMove];
} else {
tagName = PositionalTagType[tag.tagType];
}
return localizeEffectName(tagName);
}
/**
* Class to display and update the on-screen arena flyout.
*/
export class ArenaFlyout extends Phaser.GameObjects.Container {
/** The restricted width of the flyout which should be drawn to */
private flyoutWidth = 170;
@ -88,24 +151,36 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
private flyoutTextHeaderPlayer: Phaser.GameObjects.Text;
/** The {@linkcode Phaser.GameObjects.Text} header used to indicate the enemy's effects */
private flyoutTextHeaderEnemy: Phaser.GameObjects.Text;
/** The {@linkcode Phaser.GameObjects.Text} header used to indicate field effects */
/** The {@linkcode Phaser.GameObjects.Text} header used to indicate neutral effects */
private flyoutTextHeaderField: Phaser.GameObjects.Text;
/** The {@linkcode Phaser.GameObjects.Text} used to indicate the player's effects */
private flyoutTextPlayer: Phaser.GameObjects.Text;
/** The {@linkcode Phaser.GameObjects.Text} used to indicate the enemy's effects */
private flyoutTextEnemy: Phaser.GameObjects.Text;
/** The {@linkcode Phaser.GameObjects.Text} used to indicate field effects */
/** The {@linkcode Phaser.GameObjects.Text} used to indicate neutral effects */
private flyoutTextField: Phaser.GameObjects.Text;
/** Container for all field effects observed by this object */
private readonly fieldEffectInfo: ArenaEffectInfo[] = [];
/** Holds info about the current active {@linkcode Weather}, if any are active. */
private weatherInfo?: WeatherInfo;
/** Holds info about the current active {@linkcode Terrain}, if any are active. */
private terrainInfo?: TerrainInfo;
// Stores callbacks in a variable so they can be unsubscribed from when destroyed
private readonly onNewArenaEvent = (event: Event) => this.onNewArena(event);
private readonly onTurnEndEvent = (event: Event) => this.onTurnEnd(event);
/** Container for all {@linkcode ArenaTag}s observed by this object. */
private arenaTags: ArenaTagInfo[] = [];
/** Container for all {@linkcode PositionalTag}s observed by this object. */
private positionalTags: PositionalTagInfo[] = [];
private readonly onFieldEffectChangedEvent = (event: Event) => this.onFieldEffectChanged(event);
// Store callbacks in variables so they can be unsubscribed from when destroyed
private readonly onNewArenaEvent = () => this.onNewArena();
private readonly onTurnEndEvent = () => this.onTurnEnd();
private readonly onWeatherChangedEvent = (event: WeatherChangedEvent) => this.onWeatherChanged(event);
private readonly onTerrainChangedEvent = (event: TerrainChangedEvent) => this.onTerrainChanged(event);
private readonly onArenaTagAddedEvent = (event: ArenaTagAddedEvent) => this.onArenaTagAdded(event);
private readonly onArenaTagRemovedEvent = (event: ArenaTagRemovedEvent) => this.onArenaTagRemoved(event);
private readonly onPositionalTagAddedEvent = (event: PositionalTagAddedEvent) => this.onPositionalTagAdded(event);
// biome-ignore format: Keeps lines in 1 piece
private readonly onPositionalTagRemovedEvent = (event: PositionalTagRemovedEvent) => this.onPositionalTagRemoved(event);
constructor() {
super(globalScene, 0, 0);
@ -165,7 +240,7 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
this.flyoutTextHeaderField = addTextObject(
this.flyoutWidth / 2,
5,
i18next.t("arenaFlyout:field"),
i18next.t("arenaFlyout:neutral"),
TextStyle.SUMMARY_GREEN,
);
this.flyoutTextHeaderField.setFontSize(54);
@ -213,202 +288,185 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
this.name = "Fight Flyout";
this.flyoutParent.name = "Fight Flyout Parent";
// Subscribes to required events available on game start
// Subscribe to required events available on game start
globalScene.eventTarget.addEventListener(BattleSceneEventType.NEW_ARENA, this.onNewArenaEvent);
globalScene.eventTarget.addEventListener(BattleSceneEventType.TURN_END, this.onTurnEndEvent);
}
private onNewArena(_event: Event) {
this.fieldEffectInfo.length = 0;
/**
* Initialize listeners upon creating a new arena.
*/
private onNewArena() {
this.arenaTags = [];
this.positionalTags = [];
// Subscribes to required events available on battle start
globalScene.arena.eventTarget.addEventListener(ArenaEventType.WEATHER_CHANGED, this.onFieldEffectChangedEvent);
globalScene.arena.eventTarget.addEventListener(ArenaEventType.TERRAIN_CHANGED, this.onFieldEffectChangedEvent);
globalScene.arena.eventTarget.addEventListener(ArenaEventType.TAG_ADDED, this.onFieldEffectChangedEvent);
globalScene.arena.eventTarget.addEventListener(ArenaEventType.TAG_REMOVED, this.onFieldEffectChangedEvent);
}
/** Clears out the current string stored in all arena effect texts */
private clearText() {
this.flyoutTextPlayer.text = "";
this.flyoutTextField.text = "";
this.flyoutTextEnemy.text = "";
}
/** Parses through all set Arena Effects and puts them into the proper {@linkcode Phaser.GameObjects.Text} object */
private updateFieldText() {
this.clearText();
this.fieldEffectInfo.sort((infoA, infoB) => infoA.duration - infoB.duration);
for (let i = 0; i < this.fieldEffectInfo.length; i++) {
const fieldEffectInfo = this.fieldEffectInfo[i];
// Creates a proxy object to decide which text object needs to be updated
let textObject: Phaser.GameObjects.Text;
switch (fieldEffectInfo.effecType) {
case ArenaEffectType.PLAYER:
textObject = this.flyoutTextPlayer;
break;
case ArenaEffectType.WEATHER:
case ArenaEffectType.TERRAIN:
case ArenaEffectType.FIELD:
textObject = this.flyoutTextField;
break;
case ArenaEffectType.ENEMY:
textObject = this.flyoutTextEnemy;
break;
}
textObject.text += fieldEffectInfo.name;
if (fieldEffectInfo.maxDuration !== 0) {
textObject.text += " " + fieldEffectInfo.duration + "/" + fieldEffectInfo.maxDuration;
}
textObject.text += "\n";
}
// Subscribe to required events available on battle start
// biome-ignore-start format: Keeps lines in 1 piece
globalScene.arena.eventTarget.addEventListener(ArenaEventType.WEATHER_CHANGED, this.onWeatherChangedEvent);
globalScene.arena.eventTarget.addEventListener(ArenaEventType.TERRAIN_CHANGED, this.onTerrainChangedEvent);
globalScene.arena.eventTarget.addEventListener(ArenaEventType.ARENA_TAG_ADDED, this.onArenaTagAddedEvent);
globalScene.arena.eventTarget.addEventListener(ArenaEventType.ARENA_TAG_REMOVED, this.onArenaTagRemovedEvent);
globalScene.arena.eventTarget.addEventListener(ArenaEventType.POSITIONAL_TAG_ADDED, this.onPositionalTagAddedEvent);
globalScene.arena.eventTarget.addEventListener(ArenaEventType.POSITIONAL_TAG_REMOVED, this.onPositionalTagRemovedEvent);
// biome-ignore-end format: Keeps lines in 1 piece
}
/**
* Parses the {@linkcode Event} being passed and updates the state of the fieldEffectInfo array
* @param event {@linkcode Event} being sent
* Iterate through all currently present field effects and decrement their durations.
*/
private onFieldEffectChanged(event: Event) {
const arenaEffectChangedEvent = event as ArenaEvent;
if (!arenaEffectChangedEvent) {
private onTurnEnd() {
// Remove all objects with positive max durations and whose durations have expired.
this.arenaTags = this.arenaTags.filter(info => info.maxDuration === 0 || --info.duration >= 0);
this.positionalTags = this.positionalTags.filter(info => --info.duration >= 0);
this.updateFieldText();
}
// #region ArenaTags
/**
* Add a recently-created {@linkcode ArenaTag} to the flyout.
* @param event - The {@linkcode ArenaTagAddedEvent} having been emitted
*/
private onArenaTagAdded(event: ArenaTagAddedEvent): void {
const name = localizeEffectName(ArenaTagType[event.tagType]);
// Ternary used to avoid unneeded find
const existingTrapTag =
event.trapLayers !== undefined
? this.arenaTags.find(e => e.tagType === event.tagType && e.side === event.side)
: undefined;
// If we got signalled for a layer count update, update the existing trap's name.
// Otherwise, push it to the array.
if (event.trapLayers !== undefined && existingTrapTag) {
this.updateTrapLayers(existingTrapTag, event.trapLayers, name);
} else {
this.arenaTags.push({
name,
side: event.side,
maxDuration: event.duration,
duration: event.duration,
tagType: event.tagType,
});
}
this.updateFieldText();
}
/**
* Update an existing trap tag with an updated layer count whenever one is overlapped.
* @param existingTag - The existing {@linkcode ArenaTagInfo} to update text for
* @param layers - The base number of layers of the new tag
* @param maxLayers - The maximum number of layers of the new tag; will not show layer count if <=0
* @param name - The name of the tag.
*/
private updateTrapLayers(existingTag: ArenaTagInfo, [layers, maxLayers]: [number, number], name: string): void {
const layerStr = maxLayers > 1 ? ` (${layers})` : "";
existingTag.name = `${name}${layerStr}`;
}
/**
* Remove a recently-culled {@linkcode ArenaTag} from the flyout.
* @param event - The {@linkcode ArenaTagRemovedEvent} having been emitted
*/
private onArenaTagRemoved(event: ArenaTagRemovedEvent): void {
const foundIndex = this.arenaTags.findIndex(info => info.tagType === event.tagType && info.side === event.side);
if (foundIndex > -1) {
// If the tag was being tracked, remove it
this.arenaTags.splice(foundIndex, 1);
this.updateFieldText();
}
}
// #endregion ArenaTags
// #region PositionalTags
/**
* Add a recently-created {@linkcode PositionalTag} to the flyout.
* @param event - The {@linkcode PositionalTagAddedEvent} having been emitted
*/
private onPositionalTagAdded(event: PositionalTagAddedEvent): void {
const name = getPositionalTagDisplayName(event.tag);
this.positionalTags.push({
name,
targetIndex: event.tag.targetIndex,
duration: event.tag.turnCount,
tagType: event.tag.tagType,
});
this.updateFieldText();
}
/**
* Remove a recently-activated {@linkcode PositionalTag} from the flyout.
* @param event - The {@linkcode PositionalTagRemovedEvent} having been emitted
*/
private onPositionalTagRemoved(event: PositionalTagRemovedEvent): void {
const foundIndex = this.positionalTags.findIndex(
info => info.tagType === event.tagType && info.targetIndex === event.targetIndex,
);
if (foundIndex > -1) {
// If the tag was being tracked, remove it
this.positionalTags.splice(foundIndex, 1);
this.updateFieldText();
}
}
// #endregion PositionalTags
// #region Weather/Terrain
/**
* Update the current weather text when the weather changes.
* @param event - The {@linkcode WeatherChangedEvent} having been emitted
*/
private onWeatherChanged(event: WeatherChangedEvent) {
// If weather was reset, clear the current data.
if (event.weatherType === WeatherType.NONE) {
this.weatherInfo = undefined;
this.updateFieldText();
return;
}
let foundIndex: number;
switch (arenaEffectChangedEvent.constructor) {
case TagAddedEvent: {
const tagAddedEvent = arenaEffectChangedEvent as TagAddedEvent;
const isArenaTrapTag = globalScene.arena.getTag(tagAddedEvent.arenaTagType) instanceof ArenaTrapTag;
let arenaEffectType: ArenaEffectType;
if (tagAddedEvent.arenaTagSide === ArenaTagSide.BOTH) {
arenaEffectType = ArenaEffectType.FIELD;
} else if (tagAddedEvent.arenaTagSide === ArenaTagSide.PLAYER) {
arenaEffectType = ArenaEffectType.PLAYER;
} else {
arenaEffectType = ArenaEffectType.ENEMY;
}
const existingTrapTagIndex = isArenaTrapTag
? this.fieldEffectInfo.findIndex(
e => tagAddedEvent.arenaTagType === e.tagType && arenaEffectType === e.effecType,
)
: -1;
let name: string = getFieldEffectText(ArenaTagType[tagAddedEvent.arenaTagType]);
if (isArenaTrapTag) {
if (existingTrapTagIndex !== -1) {
const layers = tagAddedEvent.arenaTagMaxLayers > 1 ? ` (${tagAddedEvent.arenaTagLayers})` : "";
this.fieldEffectInfo[existingTrapTagIndex].name = `${name}${layers}`;
break;
}
if (tagAddedEvent.arenaTagMaxLayers > 1) {
name = `${name} (${tagAddedEvent.arenaTagLayers})`;
}
}
this.fieldEffectInfo.push({
name,
effecType: arenaEffectType,
maxDuration: tagAddedEvent.duration,
duration: tagAddedEvent.duration,
tagType: tagAddedEvent.arenaTagType,
});
break;
}
case TagRemovedEvent: {
const tagRemovedEvent = arenaEffectChangedEvent as TagRemovedEvent;
foundIndex = this.fieldEffectInfo.findIndex(info => info.tagType === tagRemovedEvent.arenaTagType);
if (foundIndex !== -1) {
// If the tag was being tracked, remove it
this.fieldEffectInfo.splice(foundIndex, 1);
}
break;
}
case WeatherChangedEvent:
case TerrainChangedEvent: {
const fieldEffectChangedEvent = arenaEffectChangedEvent as WeatherChangedEvent | TerrainChangedEvent;
// Stores the old Weather/Terrain name in case it's in the array already
const oldName = getFieldEffectText(
fieldEffectChangedEvent instanceof WeatherChangedEvent
? WeatherType[fieldEffectChangedEvent.oldWeatherType]
: TerrainType[fieldEffectChangedEvent.oldTerrainType],
);
// Stores the new Weather/Terrain info
const newInfo = {
name: getFieldEffectText(
fieldEffectChangedEvent instanceof WeatherChangedEvent
? WeatherType[fieldEffectChangedEvent.newWeatherType]
: TerrainType[fieldEffectChangedEvent.newTerrainType],
),
effecType:
fieldEffectChangedEvent instanceof WeatherChangedEvent ? ArenaEffectType.WEATHER : ArenaEffectType.TERRAIN,
maxDuration: fieldEffectChangedEvent.duration,
duration: fieldEffectChangedEvent.duration,
};
foundIndex = this.fieldEffectInfo.findIndex(info => [newInfo.name, oldName].includes(info.name));
if (foundIndex === -1) {
if (newInfo.name !== undefined) {
this.fieldEffectInfo.push(newInfo); // Adds the info to the array if it doesn't already exist and is defined
}
} else if (!newInfo.name) {
this.fieldEffectInfo.splice(foundIndex, 1); // Removes the old info if the new one is undefined
} else {
this.fieldEffectInfo[foundIndex] = newInfo; // Otherwise, replace the old info
}
break;
}
}
this.weatherInfo = {
name: localizeEffectName(WeatherType[event.weatherType]),
maxDuration: event.duration,
duration: event.duration,
weatherType: event.weatherType,
};
this.updateFieldText();
}
/**
* Iterates through the fieldEffectInfo array and decrements the duration of each item
* @param event {@linkcode Event} being sent
* Update the current terrain text when the terrain changes.
* @param event - The {@linkcode TerrainChangedEvent} having been emitted
*/
private onTurnEnd(event: Event) {
const turnEndEvent = event as TurnEndEvent;
if (!turnEndEvent) {
private onTerrainChanged(event: TerrainChangedEvent) {
// If terrain was reset, clear the current data.
if (event.terrainType === TerrainType.NONE) {
this.terrainInfo = undefined;
this.updateFieldText();
return;
}
const fieldEffectInfo: ArenaEffectInfo[] = [];
this.fieldEffectInfo.forEach(i => fieldEffectInfo.push(i));
for (let i = 0; i < fieldEffectInfo.length; i++) {
const info = fieldEffectInfo[i];
if (info.maxDuration === 0) {
continue;
}
--info.duration;
if (info.duration <= 0) {
// Removes the item if the duration has expired
this.fieldEffectInfo.splice(this.fieldEffectInfo.indexOf(info), 1);
}
}
this.terrainInfo = {
name: localizeEffectName(TerrainType[event.terrainType]),
maxDuration: event.duration,
duration: event.duration,
terrainType: event.terrainType,
};
this.updateFieldText();
}
// #endregion Weather/Terrain
/**
* Animates the flyout to either show or hide it by applying a fade and translation
* @param visible Should the flyout be shown?
* Animate the flyout to either show or hide the modal.
* @param visible - Whether the the flyout should be shown
*/
public toggleFlyout(visible: boolean): void {
globalScene.tweens.add({
@ -421,15 +479,128 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
});
}
/** Destroy this element and remove all associated listeners. */
public destroy(fromScene?: boolean): void {
globalScene.eventTarget.removeEventListener(BattleSceneEventType.NEW_ARENA, this.onNewArenaEvent);
globalScene.eventTarget.removeEventListener(BattleSceneEventType.TURN_END, this.onTurnEndEvent);
globalScene.arena.eventTarget.removeEventListener(ArenaEventType.WEATHER_CHANGED, this.onFieldEffectChangedEvent);
globalScene.arena.eventTarget.removeEventListener(ArenaEventType.TERRAIN_CHANGED, this.onFieldEffectChangedEvent);
globalScene.arena.eventTarget.removeEventListener(ArenaEventType.TAG_ADDED, this.onFieldEffectChangedEvent);
globalScene.arena.eventTarget.removeEventListener(ArenaEventType.TAG_REMOVED, this.onFieldEffectChangedEvent);
globalScene.arena.eventTarget.removeEventListener(ArenaEventType.WEATHER_CHANGED, this.onWeatherChanged);
globalScene.arena.eventTarget.removeEventListener(ArenaEventType.TERRAIN_CHANGED, this.onTerrainChanged);
globalScene.arena.eventTarget.removeEventListener(ArenaEventType.ARENA_TAG_ADDED, this.onArenaTagAddedEvent);
globalScene.arena.eventTarget.removeEventListener(ArenaEventType.ARENA_TAG_REMOVED, this.onArenaTagRemovedEvent);
// biome-ignore format: Keeps lines in 1 piece
globalScene.arena.eventTarget.removeEventListener(ArenaEventType.POSITIONAL_TAG_ADDED, this.onPositionalTagAddedEvent);
// biome-ignore format: Keeps lines in 1 piece
globalScene.arena.eventTarget.removeEventListener(ArenaEventType.POSITIONAL_TAG_REMOVED, this.onPositionalTagRemovedEvent);
super.destroy(fromScene);
}
/** Clear out the contents of all arena texts. */
private clearText() {
this.flyoutTextPlayer.text = "";
this.flyoutTextField.text = "";
this.flyoutTextEnemy.text = "";
}
// #region Text display functions
/**
* Iterate over all field effects and update the corresponding {@linkcode Phaser.GameObjects.Text} object.
*/
private updateFieldText(): void {
this.clearText();
// Weather and terrain go first
if (this.weatherInfo) {
this.updateTagText(this.weatherInfo);
}
if (this.terrainInfo) {
this.updateTagText(this.terrainInfo);
}
// Sort and add all positional tags
this.positionalTags.sort(
// Sort based on tag name, breaking ties by ascending target index.
(infoA, infoB) => infoA.name.localeCompare(infoB.name) || infoA.targetIndex - infoB.targetIndex,
);
for (const tag of this.positionalTags) {
this.updatePosTagText(tag);
}
// Sort and update all arena tag text
this.arenaTags.sort((infoA, infoB) => infoA.duration - infoB.duration);
for (const tag of this.arenaTags) {
this.updateTagText(tag);
}
}
/**
* Helper method to update the flyout box's text with a {@linkcode PositionalTag}'s info.
* @param info - The {@linkcode PositionalTagInfo} whose text is being updated
*/
private updatePosTagText(info: PositionalTagInfo): void {
const textObj = this.getPositionalTagTextObj(info);
const targetPos = battlerIndexToFieldPosition(info.targetIndex);
const posText = localizeEffectName(FieldPosition[targetPos]);
// Ex: "Future Sight (Center, 2)"
textObj.text += `${info.name} (${posText}, ${info.duration}\n`;
}
/**
* Helper method to update the flyout box's text with an effect's info.
* @param info - The {@linkcode ArenaTagInfo}, {@linkcode TerrainInfo} or {@linkcode WeatherInfo} being updated
*/
private updateTagText(info: ArenaTagInfo | WeatherInfo | TerrainInfo): void {
// Weathers and terrains use the "field" box by default
const textObject = "tagType" in info ? this.getArenaTagTargetObj(info.side) : this.flyoutTextField;
textObject.text += info.name;
if (info.maxDuration > 0) {
textObject.text += ` ${info.duration}/ + ${info.maxDuration}`;
}
textObject.text += "\n";
}
/**
* Helper method to select the text object needing to be updated depending on the current tag's side.
* @param side - The {@linkcode ArenaTagSide} of the tag being updated
* @returns The {@linkcode Phaser.GameObjects.Text} to be updated.
*/
private getArenaTagTargetObj(side: ArenaTagSide): Phaser.GameObjects.Text {
switch (side) {
case ArenaTagSide.PLAYER:
return this.flyoutTextPlayer;
case ArenaTagSide.ENEMY:
return this.flyoutTextEnemy;
case ArenaTagSide.BOTH:
return this.flyoutTextField;
}
}
/**
* Choose which text object needs to be updated depending on the current tag's target.
* @param info - The {@linkcode PositionalTagInfo} being displayed
* @returns The {@linkcode Phaser.GameObjects.Text} to be updated.
*/
private getPositionalTagTextObj(info: PositionalTagInfo): Phaser.GameObjects.Text {
switch (info.targetIndex) {
case BattlerIndex.PLAYER:
case BattlerIndex.PLAYER_2:
return this.flyoutTextPlayer;
case BattlerIndex.ENEMY:
case BattlerIndex.ENEMY_2:
return this.flyoutTextEnemy;
case BattlerIndex.ATTACKER:
throw new Error("BattlerIndex.ATTACKER used as tag target index for arena flyout!");
}
}
private;
// # endregion Text display functions
}