fixed roost test

This commit is contained in:
Bertie690 2025-07-19 09:23:13 -04:00
parent 19cca2664b
commit 5903aab4b1
4 changed files with 98 additions and 210 deletions

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@ -1966,11 +1966,8 @@ export class HealAttr extends MoveEffectAttr {
}
// TODO: Change post move failure rework
override canApply(user: Pokemon, target: Pokemon, _move: Move, _args?: any[]): boolean {
if (!super.canApply(user, target, _move, _args)) {
return false;
}
override getCondition(): MoveConditionFunc {
return (user, target) => {
const healedPokemon = this.selfTarget ? user : target;
if (healedPokemon.isFullHp()) {
globalScene.phaseManager.queueMessage(i18next.t("battle:hpIsFull", {
@ -2019,8 +2016,8 @@ export class HealOnAllyAttr extends HealAttr {
return false;
}
override canApply(user: Pokemon, target: Pokemon, _move: Move, _args?: any[]): boolean {
return user.getAlly() !== target || super.canApply(user, target, _move, _args);
override getCondition(user: Pokemon, target: Pokemon, _move: Move, _args?: any[]): boolean {
return user.getAlly() !== target || super.getCondition()(user, target, _move);
}
}

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@ -2,6 +2,7 @@ import { getPokemonNameWithAffix } from "#app/messages";
import { getEnumValues, toReadableString } from "#app/utils/common";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/testUtils/gameManager";
@ -58,7 +59,7 @@ describe("Moves - Recovery Moves - ", () => {
expect(game.phaseInterceptor.log).toContain("PokemonHealPhase");
});
it("should display message without adding phase if used at full HP", async () => {
it("should fail if used at full HP", async () => {
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
game.move.use(move);
@ -72,6 +73,7 @@ describe("Moves - Recovery Moves - ", () => {
}),
);
expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
expect(blissey.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
});

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@ -1,13 +1,11 @@
import { BattlerIndex } from "#enums/battler-index";
import { PokemonType } from "#enums/pokemon-type";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, it } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { AbilityId } from "#enums/ability-id";
describe("Moves - Roost", () => {
let phaserGame: Phaser.Game;
@ -28,221 +26,109 @@ describe("Moves - Roost", () => {
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RELICANTH)
.ability(AbilityId.TRIAGE)
.startingLevel(100)
.enemyLevel(100)
.enemyMoveset(MoveId.EARTHQUAKE)
.moveset([MoveId.ROOST, MoveId.BURN_UP, MoveId.DOUBLE_SHOCK]);
.enemyMoveset(MoveId.SPLASH)
});
/**
* Roost's behavior should be defined as:
* The pokemon loses its flying type for a turn. If the pokemon was ungroundd solely due to being a flying type, it will be grounded until end of turn.
* 1. Pure Flying type pokemon -> become normal type until end of turn
* 2. Dual Flying/X type pokemon -> become type X until end of turn
* 3. Pokemon that use burn up into roost (ex. Moltres) -> become flying due to burn up, then typeless until end of turn after using roost
* 4. If a pokemon is afflicted with Forest's Curse or Trick or treat, dual type pokemon will become 3 type pokemon after the flying type is regained
* Pure flying types become (Grass or Ghost) and then back to flying/ (Grass or Ghost),
* and pokemon post Burn up become ()
* 5. If a pokemon is also ungrounded due to other reasons (such as levitate), it will stay ungrounded post roost, despite not being flying type.
* 6. Non flying types using roost (such as dunsparce) are already grounded, so this move will only heal and have no other effects.
*/
// TODO: This test currently is meaningless since we don't fail ineffective moves
it.todo("should still ground the user without failing when used at full HP");
test("Non flying type uses roost -> no type change, took damage", async () => {
await game.classicMode.startBattle([SpeciesId.DUNSPARCE]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(MoveId.ROOST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be normal type, and NOT flying type
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === PokemonType.NORMAL).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
// Lose HP, still normal type
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === PokemonType.NORMAL).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
});
test("Pure flying type -> becomes normal after roost and takes damage from ground moves -> regains flying", async () => {
await game.classicMode.startBattle([SpeciesId.TORNADUS]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(MoveId.ROOST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be normal type, and NOT flying type
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === PokemonType.NORMAL).toBeTruthy();
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeFalsy();
expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
// Should have lost HP and is now back to being pure flying
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === PokemonType.NORMAL).toBeFalsy();
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
});
test("Dual X/flying type -> becomes type X after roost and takes damage from ground moves -> regains flying", async () => {
it("should remove the user's Flying type until end of turn", async () => {
await game.classicMode.startBattle([SpeciesId.HAWLUCHA]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(MoveId.ROOST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be pure fighting type and grounded
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === PokemonType.FIGHTING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
const hawlucha = game.field.getPlayerPokemon();
hawlucha.hp = 1;
await game.phaseInterceptor.to(TurnEndPhase);
game.move.use(MoveId.ROOST);
await game.phaseInterceptor.to("MoveEffectPhase");
// Should have lost HP and is now back to being fighting/flying
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === PokemonType.FIGHTING).toBeTruthy();
expect(playerPokemonTypes[1] === PokemonType.FLYING).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
// Should lose flying type temporarily
expect(hawlucha.getTag(BattlerTagType.ROOSTED)).toBeDefined();
expect(hawlucha.getTypes()).toEqual([PokemonType.FIGHTING])
expect(hawlucha.isGrounded()).toBe(true);
await game.toEndOfTurn();
// Should have changed back to fighting/flying
expect(hawlucha.getTypes()).toEqual([PokemonType.FIGHTING, PokemonType.FLYING])
expect(hawlucha.isGrounded()).toBe(false);
});
test("Pokemon with levitate after using roost should lose flying type but still be unaffected by ground moves", async () => {
game.override.starterForms({ [SpeciesId.ROTOM]: 4 });
await game.classicMode.startBattle([SpeciesId.ROTOM]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(MoveId.ROOST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
it("should preserve types of non-Flying type Pokemon", async () => {
await game.classicMode.startBattle([SpeciesId.MEW]);
// Should only be pure eletric type and grounded
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === PokemonType.ELECTRIC).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
const mew = game.field.getPlayerPokemon();
mew.hp = 1;
await game.phaseInterceptor.to(TurnEndPhase);
game.move.use(MoveId.ROOST);
await game.toEndOfTurn(false);
// Should have lost HP and is now back to being electric/flying
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBe(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === PokemonType.ELECTRIC).toBeTruthy();
expect(playerPokemonTypes[1] === PokemonType.FLYING).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
// Should remain psychic type
expect(mew.getTypes()).toEqual([PokemonType.PSYCHIC]);
expect(mew.isGrounded()).toBe(true);
});
test("A fire/flying type that uses burn up, then roost should be typeless until end of turn", async () => {
it("should convert pure Flying types into normal types", async () => {
await game.classicMode.startBattle([SpeciesId.TORNADUS]);
const tornadus = game.field.getPlayerPokemon();
tornadus.hp = 1;
game.move.use(MoveId.ROOST);
await game.toEndOfTurn(true);
// Should only be normal type, and NOT flying type
expect(tornadus.getTypes()).toEqual([PokemonType.NORMAL]);
expect(tornadus.isGrounded()).toBe(true);
});
it.each<{ name: string, move: MoveId, species: SpeciesId }>([
{ name: "Burn Up", move: MoveId.BURN_UP, species: SpeciesId.MOLTRES },
{ name: "Double Shock", move: MoveId.DOUBLE_SHOCK, species: SpeciesId.ZAPDOS }
])("should render user typeless when roosting after using $name", async ({ move, species }) => {
await game.classicMode.startBattle([species]);
const player = game.field.getPlayerPokemon()!;
player.hp = 1;
game.move.use(move);
await game.toNextTurn();
// Should be pure flying type
expect(player.getTypes()).toEqual([PokemonType.FLYING]);
expect(player.isGrounded()).toBe(false);
game.move.use(move);
await game.phaseInterceptor.to("MoveEffectPhase");
// Should be typeless
expect(player.getTag(BattlerTagType.ROOSTED)).toBeDefined();
expect(player.getTypes()).toEqual([PokemonType.UNKNOWN]);
expect(player.isGrounded()).toBe(true);
await game.toEndOfTurn();
// Should go back to being pure flying
expect(player.getTypes()).toEqual([PokemonType.FLYING]);
expect(player.isGrounded()).toBe(false);
});
it("should revert to 3 types when affected by Forest's Curse or Trick-or-Treat", async () => {
await game.classicMode.startBattle([SpeciesId.MOLTRES]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(MoveId.BURN_UP);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be pure flying type after burn up
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
const moltres = game.field.getPlayerPokemon();
moltres.hp = 1;
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(MoveId.ROOST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
game.move.use(MoveId.ROOST);
await game.move.forceEnemyMove(MoveId.TRICK_OR_TREAT)
await game.toEndOfTurn(false);
// Should only be typeless type after roost and is grounded
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
expect(playerPokemonTypes[0] === PokemonType.UNKNOWN).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
expect(moltres.getTypes()).toEqual([PokemonType.FIRE, PokemonType.GHOST]);
expect(moltres.isGrounded()).toBe(true);
await game.phaseInterceptor.to(TurnEndPhase);
await game.toEndOfTurn();
// Should go back to being pure flying and have taken damage from earthquake, and is ungrounded again
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
});
test("An electric/flying type that uses double shock, then roost should be typeless until end of turn", async () => {
game.override.enemySpecies(SpeciesId.ZEKROM);
await game.classicMode.startBattle([SpeciesId.ZAPDOS]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(MoveId.DOUBLE_SHOCK);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be pure flying type after burn up
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(MoveId.ROOST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be typeless type after roost and is grounded
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
expect(playerPokemonTypes[0] === PokemonType.UNKNOWN).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
// Should go back to being pure flying and have taken damage from earthquake, and is ungrounded again
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
});
test("Dual Type Pokemon afflicted with Forests Curse/Trick or Treat and post roost will become dual type and then become 3 type at end of turn", async () => {
game.override.enemyMoveset([
MoveId.TRICK_OR_TREAT,
MoveId.TRICK_OR_TREAT,
MoveId.TRICK_OR_TREAT,
MoveId.TRICK_OR_TREAT,
]);
await game.classicMode.startBattle([SpeciesId.MOLTRES]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.ROOST);
await game.phaseInterceptor.to(MoveEffectPhase);
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === PokemonType.FIRE).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
// Should be fire/flying/ghost
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes.filter(type => type === PokemonType.FLYING)).toHaveLength(1);
expect(playerPokemonTypes.filter(type => type === PokemonType.FIRE)).toHaveLength(1);
expect(playerPokemonTypes.filter(type => type === PokemonType.GHOST)).toHaveLength(1);
expect(playerPokemonTypes.length === 3).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
expect(moltres.getTypes()).toEqual([PokemonType.FIRE, PokemonType.FLYING, PokemonType.GHOST]);
expect(moltres.isGrounded()).toBe(false);
});
});

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@ -363,9 +363,12 @@ export default class GameManager {
console.log("==================[New Turn]==================");
}
/** Transition to the {@linkcode TurnEndPhase | end of the current turn}. */
async toEndOfTurn() {
await this.phaseInterceptor.to("TurnEndPhase");
/**
* Transition to the {@linkcode TurnEndPhase | end of the current turn}.
* @param endTurn - Whether to run the TurnEndPhase or not; default `true`
*/
async toEndOfTurn(endTurn = true) {
await this.phaseInterceptor.to("TurnEndPhase", endTurn);
console.log("==================[End of Turn]==================");
}