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More fixes yay
IV info now updates at an appropriate time Disabled exact item predictions for luck breakdown due to a crash
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075b02b1c3
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@ -1920,6 +1920,7 @@ export class EncounterPhase extends BattlePhase {
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handleTutorial(this.scene, Tutorial.Access_Menu).then(() => {
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handleTutorial(this.scene, Tutorial.Access_Menu).then(() => {
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// Auto-show the flyout
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// Auto-show the flyout
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if (this.scene.currentBattle.battleType !== BattleType.TRAINER) {
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if (this.scene.currentBattle.battleType !== BattleType.TRAINER) {
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this.scene.arenaFlyout.display2()
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this.scene.arenaFlyout.toggleFlyout(true)
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this.scene.arenaFlyout.toggleFlyout(true)
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this.scene.arenaFlyout.isAuto = true
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this.scene.arenaFlyout.isAuto = true
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}
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}
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@ -6851,7 +6852,7 @@ export class SelectModifierPhase extends BattlePhase {
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if (modifierOverride) {
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if (modifierOverride) {
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//modifierCount.value = modifierOverride
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//modifierCount.value = modifierOverride
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}
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}
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const typeOptions: ModifierTypeOption[] = this.getModifierTypeOptions(modifierCount.value, true, true, true);
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const typeOptions: ModifierTypeOption[] = this.getModifierTypeOptions(modifierCount.value, true, true);
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typeOptions.forEach((option, idx) => {
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typeOptions.forEach((option, idx) => {
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//console.log(option.type.name)
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//console.log(option.type.name)
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})
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})
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