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Set max to 4
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@ -1423,7 +1423,7 @@ export class ExpBalanceModifier extends PersistentModifier {
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}
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getMaxStackCount(scene: BattleScene): integer {
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return 2;
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return 4;
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}
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}
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@ -869,7 +869,7 @@ export class GameData {
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v = [];
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for (let md of v) {
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if(md?.className === 'ExpBalanceModifier') // Temporarily limit EXP Balance until it gets reworked
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md.stackCount = Math.min(md.stackCount, 2);
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md.stackCount = Math.min(md.stackCount, 4);
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ret.push(new PersistentModifierData(md, player));
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}
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return ret;
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