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fixed issues with declare vs override oopsie
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3a491a6201
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@ -2,12 +2,14 @@ import { globalScene } from "#app/global-scene";
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import { getPokemonNameWithAffix } from "#app/messages";
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// biome-ignore-start lint/correctness/noUnusedImports: TSDoc
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import type { ArenaTag } from "#data/arena-tag";
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import type { Stat } from "#enums/stat";
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// biome-ignore-end lint/correctness/noUnusedImports: TSDoc
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import { allMoves } from "#data/data-lists";
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import type { BattlerIndex } from "#enums/battler-index";
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import type { MoveId } from "#enums/move-id";
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import { MoveUseMode } from "#enums/move-use-mode";
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import type { PositionalTagType } from "#enums/positional-tag-type";
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import { PositionalTagType } from "#enums/positional-tag-type";
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import type { Pokemon } from "#field/pokemon";
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import i18next from "i18next";
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@ -87,7 +89,7 @@ interface DelayedAttackArgs extends PositionalTagBaseArgs {
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* triggering against a certain slot after the turn count has elapsed.
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*/
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export class DelayedAttackTag extends PositionalTag implements DelayedAttackArgs {
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public declare readonly tagType: PositionalTagType.DELAYED_ATTACK;
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public override readonly tagType = PositionalTagType.DELAYED_ATTACK;
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public readonly sourceMove: MoveId;
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public readonly sourceId: number;
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@ -142,7 +144,7 @@ interface WishArgs extends PositionalTagBaseArgs {
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* Tag to implement {@linkcode MoveId.WISH | Wish}.
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*/
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export class WishTag extends PositionalTag implements WishArgs {
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public declare readonly tagType: PositionalTagType.WISH;
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public override readonly tagType = PositionalTagType.WISH;
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public readonly pokemonName: string;
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public readonly healHp: number;
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@ -77,15 +77,13 @@ describe("Moves - Heal Block", () => {
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game.move.use(MoveId.WISH);
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await game.toNextTurn();
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expect(game.scene.arena.positionalTagManager.tags.filter(t => t.tagType === PositionalTagType.WISH)) //
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.toHaveLength(1);
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expect(game).toHavePositionalTag(PositionalTagType.WISH);
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game.move.use(MoveId.SPLASH);
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await game.toNextTurn();
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// wish triggered, but did NOT heal the player
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expect(game.scene.arena.positionalTagManager.tags.filter(t => t.tagType === PositionalTagType.WISH)) //
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.toHaveLength(0);
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expect(game).toHavePositionalTag(PositionalTagType.WISH, 0);
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expect(player.hp).toBe(1);
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});
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@ -1,4 +1,6 @@
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// biome-ignore-start lint/correctness/noUnusedImports: TSDoc
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import type { PositionalTag } from "#data/positional-tags/positional-tag";
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import type { GameManager } from "#test/test-utils/game-manager";
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// biome-ignore-end lint/correctness/noUnusedImports: TSDoc
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@ -17,8 +19,8 @@ export type toHavePositionalTagOptions<P extends PositionalTagType> = OneOther<s
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/**
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* Matcher to check if the {@linkcode Arena} has a certain number of {@linkcode PositionalTag}s active.
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* @param received - The object to check. Should be the current {@linkcode GameManager}
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* @param expectedTag - The {@linkcode PositionalTagType} of the desired tag, or a partially-filled {@linkcode PositionalTag}
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* containing the desired properties
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* @param expectedTag - The {@linkcode PositionalTagType} of the desired tag, or a partially-filled
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* {@linkcode PositionalTag} containing the desired properties
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* @param count - The number of tags that should be active; defaults to `1` and must be within the range `[0, 4]`
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* @returns The result of the matching
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*/
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