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Add Iron Bundle to event encounters
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@ -66,7 +66,8 @@ const timedEvents: TimedEvent[] = [
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{ species: Species.MILCERY, allowEvolution: true },
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{ species: Species.MILCERY, allowEvolution: true },
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{ species: Species.SMOLIV, allowEvolution: true },
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{ species: Species.SMOLIV, allowEvolution: true },
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{ species: Species.ALOLA_VULPIX, allowEvolution: true },
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{ species: Species.ALOLA_VULPIX, allowEvolution: true },
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{ species: Species.GALAR_DARUMAKA, allowEvolution: true }
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{ species: Species.GALAR_DARUMAKA, allowEvolution: true },
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{ species: Species.IRON_BUNDLE }
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],
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],
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delibirdyBuff: [ "CATCHING_CHARM", "SHINY_CHARM", "ABILITY_CHARM", "EXP_CHARM", "SUPER_EXP_CHARM", "HEALING_CHARM" ],
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delibirdyBuff: [ "CATCHING_CHARM", "SHINY_CHARM", "ABILITY_CHARM", "EXP_CHARM", "SUPER_EXP_CHARM", "HEALING_CHARM" ],
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weather: [{ weatherType: WeatherType.SNOW, weight: 1 }]
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weather: [{ weatherType: WeatherType.SNOW, weight: 1 }]
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