mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-06 16:32:16 +02:00
Merge branch 'beta' into Elite4Changes
This commit is contained in:
commit
560730479a
@ -1,40 +1,34 @@
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# ESLint
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# Biome
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## Key Features
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1. **Automation**:
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- A pre-commit hook has been added to automatically run ESLint on the added or modified files, ensuring code quality before commits.
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- A pre-commit hook has been added to automatically run Biome on the added or modified files, ensuring code quality before commits.
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2. **Manual Usage**:
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- If you prefer not to use the pre-commit hook, you can manually run ESLint to automatically fix issues using the command:
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- If you prefer not to use the pre-commit hook, you can manually run biome to automatically fix issues using the command:
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```sh
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npx eslint --fix . or npm run eslint
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npx @biomejs/biome --write
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```
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- Running this command will lint all files in the repository.
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3. **GitHub Action**:
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- A GitHub Action has been added to automatically run ESLint on every push and pull request, ensuring code quality in the CI/CD pipeline.
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- A GitHub Action has been added to automatically run Biome on every push and pull request, ensuring code quality in the CI/CD pipeline.
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## Summary of ESLint Rules
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If you are getting linting errors from biome and want to see which files they are coming from, you can find that out by running biome in a way that is configured to only show the errors for that specific rule: ``npx @biomejs/biome lint --only=category/ruleName``
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1. **General Rules**:
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- **Equality**: Use `===` and `!==` instead of `==` and `!=` (`eqeqeq`).
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- **Indentation**: Enforce 2-space indentation (`indent`).
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- **Quotes**: Use doublequotes for strings (`quotes`).
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- **Variable Declarations**:
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- Disallow `var`; use `let` or `const` (`no-var`).
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- Prefer `const` for variables that are never reassigned (`prefer-const`).
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- **Unused Variables**: Allow unused function parameters but enforce error for other unused variables (`@typescript-eslint/no-unused-vars`).
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- **End of Line**: Ensure at least one newline at the end of files (`eol-last`).
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- **Curly Braces**: Enforce the use of curly braces for all control statements (`curly`).
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- **Brace Style**: Use one true brace style (`1tbs`) for TypeScript-specific syntax (`@typescript-eslint/brace-style`).
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## Summary of Biome Rules
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2. **TypeScript-Specific Rules**:
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- **Semicolons**:
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- Enforce semicolons for TypeScript-specific syntax (`@typescript-eslint/semi`).
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- Disallow unnecessary semicolons (`@typescript-eslint/no-extra-semi`).
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We use the [recommended ruleset](https://biomejs.dev/linter/rules/) for Biome, with some customizations to better suit our project's needs.
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## Benefits
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For a complete list of rules and their configurations, refer to the `biome.jsonc` file in the project root.
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- **Consistency**: Ensures consistent coding style across the project.
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- **Code Quality**: Helps catch potential errors and improve overall code quality.
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- **Readability**: Makes the codebase easier to read and maintain.
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Some things to consider:
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- We have disabled rules that prioritize style over performance, such as `useTemplate`
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- Some rules are currently marked as warnings (`warn`) to allow for gradual refactoring without blocking development. Do not write new code that triggers these warnings.
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- The linter is configured to ignore specific files and folders, such as large or complex files that are pending refactors, to improve performance and focus on actionable areas.
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Formatting is also handled by Biome. You should not have to worry about manually formatting your code.
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@ -1,7 +1,7 @@
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{
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"name": "pokemon-rogue-battle",
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"private": true,
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"version": "1.8.4",
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"version": "1.8.5",
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"type": "module",
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"scripts": {
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"start": "vite",
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@ -3172,6 +3172,7 @@ export class PreSetStatusAbAttr extends AbAttr {
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*/
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export class PreSetStatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
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protected immuneEffects: StatusEffect[];
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private lastEffect: StatusEffect;
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/**
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* @param immuneEffects - The status effects to which the Pokémon is immune.
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@ -3197,6 +3198,7 @@ export class PreSetStatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
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*/
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override applyPreSetStatus(pokemon: Pokemon, passive: boolean, simulated: boolean, effect: StatusEffect, cancelled: BooleanHolder, args: any[]): void {
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cancelled.value = true;
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this.lastEffect = effect;
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}
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getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
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@ -3204,7 +3206,7 @@ export class PreSetStatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
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i18next.t("abilityTriggers:statusEffectImmunityWithName", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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abilityName,
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statusEffectName: getStatusEffectDescriptor(args[0] as StatusEffect)
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statusEffectName: getStatusEffectDescriptor(this.lastEffect)
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}) :
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i18next.t("abilityTriggers:statusEffectImmunity", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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@ -424,6 +424,7 @@ export async function initBattleWithEnemyConfig(partyConfig: EnemyPartyConfig):
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console.log(
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`Pokemon: ${getPokemonNameWithAffix(enemyPokemon)}`,
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`| Species ID: ${enemyPokemon.species.speciesId}`,
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`| Level: ${enemyPokemon.level}`,
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`| Nature: ${getNatureName(enemyPokemon.nature, true, true, true)}`,
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);
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console.log(`Stats (IVs): ${stats}`);
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@ -12,7 +12,6 @@ import BattleInfo, {
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import type Move from "#app/data/moves/move";
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import {
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HighCritAttr,
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StatChangeBeforeDmgCalcAttr,
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HitsTagAttr,
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applyMoveAttrs,
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FixedDamageAttr,
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@ -70,10 +69,8 @@ import {
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EFFECTIVE_STATS,
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} from "#enums/stat";
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import {
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DamageMoneyRewardModifier,
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EnemyDamageBoosterModifier,
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EnemyDamageReducerModifier,
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EnemyEndureChanceModifier,
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EnemyFusionChanceModifier,
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HiddenAbilityRateBoosterModifier,
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BaseStatModifier,
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@ -119,7 +116,6 @@ import {
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TypeImmuneTag,
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getBattlerTag,
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SemiInvulnerableTag,
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TypeBoostTag,
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MoveRestrictionBattlerTag,
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ExposedTag,
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DragonCheerTag,
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@ -188,7 +184,7 @@ import {
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PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr,
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applyAllyStatMultiplierAbAttrs,
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AllyStatMultiplierAbAttr,
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MoveAbilityBypassAbAttr
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MoveAbilityBypassAbAttr,
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} from "#app/data/abilities/ability";
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import { allAbilities } from "#app/data/data-lists";
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import type PokemonData from "#app/system/pokemon-data";
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@ -202,7 +198,7 @@ import {
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EVOLVE_MOVE,
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RELEARN_MOVE,
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} from "#app/data/balance/pokemon-level-moves";
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import { DamageAchv, achvs } from "#app/system/achv";
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import { achvs } from "#app/system/achv";
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import type { StarterDataEntry, StarterMoveset } from "#app/system/game-data";
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import { DexAttr } from "#app/system/game-data";
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import {
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@ -7030,6 +7026,15 @@ export class EnemyPokemon extends Pokemon {
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}
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speciesId = prevolution;
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}
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if (this.hasTrainer() && globalScene.currentBattle) {
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const { waveIndex } = globalScene.currentBattle;
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const ivs: number[] = [];
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while (ivs.length < 6) {
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ivs.push(this.randSeedIntRange(Math.floor(waveIndex / 10), 31));
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}
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this.ivs = ivs;
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}
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}
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this.aiType =
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@ -2,7 +2,12 @@ import { BattlerIndex } from "#app/battle";
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import { BattleType } from "#enums/battle-type";
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import { globalScene } from "#app/global-scene";
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import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
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import { applyAbAttrs, SyncEncounterNatureAbAttr, applyPreSummonAbAttrs, PreSummonAbAttr } from "#app/data/abilities/ability";
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import {
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applyAbAttrs,
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SyncEncounterNatureAbAttr,
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applyPreSummonAbAttrs,
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PreSummonAbAttr,
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} from "#app/data/abilities/ability";
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import { initEncounterAnims, loadEncounterAnimAssets } from "#app/data/battle-anims";
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import { getCharVariantFromDialogue } from "#app/data/dialogue";
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import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
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@ -196,6 +201,7 @@ export class EncounterPhase extends BattlePhase {
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console.log(
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`Pokemon: ${getPokemonNameWithAffix(enemyPokemon)}`,
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`| Species ID: ${enemyPokemon.species.speciesId}`,
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`| Level: ${enemyPokemon.level}`,
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`| Nature: ${getNatureName(enemyPokemon.nature, true, true, true)}`,
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);
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console.log(`Stats (IVs): ${stats}`);
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@ -859,7 +859,7 @@ export class MoveEffectPhase extends PokemonPhase {
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});
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if (isCritical) {
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globalScene.queueMessage(i18next.t("battle:criticalHit"));
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globalScene.queueMessage(i18next.t("battle:hitResultCriticalHit"));
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}
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if (damage <= 0) {
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@ -15,14 +15,17 @@ export class PokerogueSystemSavedataApi extends ApiBase {
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/**
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* Get a system savedata.
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* @param params The {@linkcode GetSystemSavedataRequest} to send
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* @returns The system savedata as `string` or `null` on error
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* @returns The system savedata as `string` or either the status code or `null` on error
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*/
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public async get(params: GetSystemSavedataRequest) {
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public async get(params: GetSystemSavedataRequest): Promise<string | number | null> {
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try {
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const urlSearchParams = this.toUrlSearchParams(params);
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const response = await this.doGet(`/savedata/system/get?${urlSearchParams}`);
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const rawSavedata = await response.text();
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if (!response.ok) {
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console.warn("Could not get system savedata!", response.status, rawSavedata);
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return response.status;
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}
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return rawSavedata;
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} catch (err) {
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console.warn("Could not get system savedata!", err);
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@ -462,8 +462,13 @@ export class GameData {
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if (!bypassLogin) {
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pokerogueApi.savedata.system.get({ clientSessionId }).then(saveDataOrErr => {
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if (!saveDataOrErr || saveDataOrErr.length === 0 || saveDataOrErr[0] !== "{") {
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if (saveDataOrErr?.startsWith("sql: no rows in result set")) {
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if (
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typeof saveDataOrErr === "number" ||
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!saveDataOrErr ||
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saveDataOrErr.length === 0 ||
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saveDataOrErr[0] !== "{"
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) {
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if (saveDataOrErr === 404) {
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globalScene.queueMessage(
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"Save data could not be found. If this is a new account, you can safely ignore this message.",
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null,
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@ -471,7 +476,7 @@ export class GameData {
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);
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return resolve(true);
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}
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if (saveDataOrErr?.includes("Too many connections")) {
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if (typeof saveDataOrErr === "string" && saveDataOrErr?.includes("Too many connections")) {
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globalScene.queueMessage(
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"Too many people are trying to connect and the server is overloaded. Please try again later.",
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null,
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@ -479,7 +484,6 @@ export class GameData {
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);
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return resolve(false);
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}
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console.error(saveDataOrErr);
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return resolve(false);
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}
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@ -1500,7 +1504,7 @@ export class GameData {
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link.remove();
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};
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if (!bypassLogin && dataType < GameDataType.SETTINGS) {
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let promise: Promise<string | null> = Promise.resolve(null);
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let promise: Promise<string | null | number> = Promise.resolve(null);
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if (dataType === GameDataType.SYSTEM) {
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promise = pokerogueApi.savedata.system.get({ clientSessionId });
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@ -1512,7 +1516,7 @@ export class GameData {
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}
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promise.then(response => {
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if (!response?.length || response[0] !== "{") {
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if (typeof response === "number" || !response?.length || response[0] !== "{") {
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console.error(response);
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resolve(false);
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return;
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@ -292,6 +292,13 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
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starterSelectBg.setOrigin(0, 0);
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this.starterSelectContainer.add(starterSelectBg);
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this.pokemonSprite = globalScene.add.sprite(53, 63, "pkmn__sub");
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this.pokemonSprite.setPipeline(globalScene.spritePipeline, {
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tone: [0.0, 0.0, 0.0, 0.0],
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ignoreTimeTint: true,
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});
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this.starterSelectContainer.add(this.pokemonSprite);
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this.shinyOverlay = globalScene.add.image(6, 6, "summary_overlay_shiny");
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this.shinyOverlay.setOrigin(0, 0);
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this.shinyOverlay.setVisible(false);
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@ -343,13 +350,6 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
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this.starterSelectContainer.add(starterBoxContainer);
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this.pokemonSprite = globalScene.add.sprite(53, 63, "pkmn__sub");
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this.pokemonSprite.setPipeline(globalScene.spritePipeline, {
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tone: [0.0, 0.0, 0.0, 0.0],
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ignoreTimeTint: true,
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});
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this.starterSelectContainer.add(this.pokemonSprite);
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this.type1Icon = globalScene.add.sprite(8, 98, getLocalizedSpriteKey("types"));
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this.type1Icon.setScale(0.5);
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this.type1Icon.setOrigin(0, 0);
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@ -596,6 +596,13 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.iconAnimHandler = new PokemonIconAnimHandler();
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this.iconAnimHandler.setup();
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this.pokemonSprite = globalScene.add.sprite(53, 63, "pkmn__sub");
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this.pokemonSprite.setPipeline(globalScene.spritePipeline, {
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tone: [0.0, 0.0, 0.0, 0.0],
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ignoreTimeTint: true,
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});
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this.starterSelectContainer.add(this.pokemonSprite);
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this.pokemonNumberText = addTextObject(17, 1, "0000", TextStyle.SUMMARY);
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this.pokemonNumberText.setOrigin(0, 0);
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this.starterSelectContainer.add(this.pokemonNumberText);
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@ -825,13 +832,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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return icon;
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});
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this.pokemonSprite = globalScene.add.sprite(53, 63, "pkmn__sub");
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this.pokemonSprite.setPipeline(globalScene.spritePipeline, {
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tone: [0.0, 0.0, 0.0, 0.0],
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ignoreTimeTint: true,
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});
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this.starterSelectContainer.add(this.pokemonSprite);
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this.type1Icon = globalScene.add.sprite(8, 98, getLocalizedSpriteKey("types"));
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this.type1Icon.setScale(0.5);
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this.type1Icon.setOrigin(0, 0);
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@ -209,4 +209,19 @@ describe("Spec - Pokemon", () => {
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expect(types[1]).toBe(PokemonType.DARK);
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});
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});
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it.each([5, 25, 55, 95, 145, 195])(
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"should set minimum IVs for enemy trainer pokemon based on wave (%i)",
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async wave => {
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game.override.startingWave(wave);
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await game.classicMode.startBattle([Species.FEEBAS]);
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const { waveIndex } = game.scene.currentBattle;
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for (const pokemon of game.scene.getEnemyParty()) {
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for (const index in pokemon.ivs) {
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expect(pokemon.ivs[index]).toBeGreaterThanOrEqual(Math.floor(waveIndex / 10));
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}
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}
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},
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||||
);
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user