Merge branch 'beta' into hebrew-pr

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Lugiad 2025-06-16 13:24:10 +02:00 committed by GitHub
commit 55d6b9a168
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350 changed files with 6351 additions and 4970 deletions

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@ -4,7 +4,7 @@ module.exports = {
{
name: "only-type-imports",
severity: "error",
comment: "Files in enums and @types may only use type imports.",
comment: "Files in 'enums/' and '@types/' must only use type imports.",
from: {
path: ["(^|/)src/@types", "(^|/)src/enums"],
},
@ -14,7 +14,7 @@ module.exports = {
},
{
name: "no-circular-at-runtime",
severity: "warn",
severity: "error",
comment:
"This dependency is part of a circular relationship. You might want to revise " +
"your solution (i.e. use dependency inversion, make sure the modules have a single responsibility) ",
@ -34,7 +34,7 @@ module.exports = {
"add an exception for it in your dependency-cruiser configuration. By default " +
"this rule does not scrutinize dot-files (e.g. .eslintrc.js), TypeScript declaration " +
"files (.d.ts), tsconfig.json and some of the babel and webpack configs.",
severity: "warn",
severity: "error",
from: {
orphan: true,
pathNot: [
@ -42,8 +42,7 @@ module.exports = {
"[.]d[.]ts$", // TypeScript declaration files
"(^|/)tsconfig[.]json$", // TypeScript config
"(^|/)(?:babel|webpack)[.]config[.](?:js|cjs|mjs|ts|cts|mts|json)$", // other configs
// anything in src/@types
"(^|/)src/@types/",
"(^|/)test/.+[.]setup[.]ts", // Vitest setup files
],
},
to: {},
@ -53,7 +52,7 @@ module.exports = {
comment:
"A module depends on a node core module that has been deprecated. Find an alternative - these are " +
"bound to exist - node doesn't deprecate lightly.",
severity: "warn",
severity: "error",
from: {},
to: {
dependencyTypes: ["core"],
@ -86,7 +85,7 @@ module.exports = {
comment:
"This module uses a (version of an) npm module that has been deprecated. Either upgrade to a later " +
"version of that module, or find an alternative. Deprecated modules are a security risk.",
severity: "warn",
severity: "error",
from: {},
to: {
dependencyTypes: ["deprecated"],
@ -122,7 +121,7 @@ module.exports = {
"Likely this module depends on an external ('npm') package that occurs more than once " +
"in your package.json i.e. bot as a devDependencies and in dependencies. This will cause " +
"maintenance problems later on.",
severity: "warn",
severity: "error",
from: {},
to: {
moreThanOneDependencyType: true,
@ -133,7 +132,7 @@ module.exports = {
},
},
/* rules you might want to tweak for your specific situation: */
// rules you might want to tweak for your specific situation:
{
name: "not-to-spec",
@ -188,7 +187,7 @@ module.exports = {
"in your package.json. This makes sense if your package is e.g. a plugin, but in " +
"other cases - maybe not so much. If the use of a peer dependency is intentional " +
"add an exception to your dependency-cruiser configuration.",
severity: "warn",
severity: "error",
from: {},
to: {
dependencyTypes: ["npm-peer"],
@ -196,6 +195,7 @@ module.exports = {
},
],
options: {
exclude: ["src/plugins/vite/*", "src/vite.env.d.ts"],
/* Which modules not to follow further when encountered */
doNotFollow: {
/* path: an array of regular expressions in strings to match against */
@ -235,7 +235,7 @@ module.exports = {
true: also detect dependencies that only exist before typescript-to-javascript compilation
"specify": for each dependency identify whether it only exists before compilation or also after
*/
// tsPreCompilationDeps: false,
tsPreCompilationDeps: true,
/* list of extensions to scan that aren't javascript or compile-to-javascript.
Empty by default. Only put extensions in here that you want to take into

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@ -2,25 +2,28 @@
<!-- Feel free to look at other PRs for examples -->
<!--
Make sure the title includes categorization (choose the one that best fits):
- [Bug]: If the PR is primarily a bug fix
- [Move]: If a move has new or changed functionality
- [Ability]: If an ability has new or changed functionality
- [Item]: For new or modified items
- [Mystery]: For new or modified Mystery Encounters
- [Test]: If the PR is primarily adding or modifying tests
- [UI/UX]: If the PR is changing UI/UX elements
- [Audio]: If the PR is adding or changing music/sfx
- [Sprite]: If the PR is adding or changing sprites
- [Balance]: If the PR is related to game balance
- [Challenge]: If the PR is adding or modifying challenges
- [Bug]: If the PR is primarily a bug fix
- [Move]: If a move has new or changed functionality
- [Ability]: If an ability has new or changed functionality
- [Item]: For new or modified items
- [Mystery]: For new or modified Mystery Encounters
- [Test]: If the PR is primarily adding or modifying tests
- [UI/UX]: If the PR is changing UI/UX elements
- [Audio]: If the PR is adding or changing music/sfx
- [Sprite]: If the PR is adding or changing sprites
- [Balance]: If the PR is related to game balance
- [Challenge]: If the PR is adding or modifying challenges
- [Refactor]: If the PR is primarily rewriting existing code
- [Docs]: If the PR is just adding or modifying documentation (such as tsdocs/code comments)
- [GitHub]: For changes to GitHub workflows/templates/etc
- [Misc]: If no other category fits the PR
- [Dev]: If the PR is primarily changing something pertaining to development (lefthook hooks, linter rules, etc.)
- [i18n]: If the PR is primarily adding/changing locale keys or key usage (may come with an associated locales PR)
- [Docs]: If the PR is adding or modifying documentation (such as tsdocs/code comments)
- [GitHub]: For changes to GitHub workflows/templates/etc
- [Misc]: If no other category fits the PR
-->
<!--
Make sure that this PR is not overlapping with someone else's work
Please try to keep the PR self-contained (and small)
Please try to keep the PR self-contained (and small!)
-->
## What are the changes the user will see?
@ -66,7 +69,7 @@ Do the reviewers need to do something special in order to test your changes?
- [ ] Have I provided a clear explanation of the changes?
- [ ] Have I tested the changes manually?
- [ ] Are all unit tests still passing? (`npm run test:silent`)
- [ ] Have I created new automated tests (`npm run create-test`) or updated existing tests related to the PR's changes?
- [ ] Have I created new automated tests (`npm run test:create`) or updated existing tests related to the PR's changes?
- [ ] Have I provided screenshots/videos of the changes (if applicable)?
- [ ] Have I made sure that any UI change works for both UI themes (default and legacy)?

42
.github/workflows/linting.yml vendored Normal file
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@ -0,0 +1,42 @@
name: Linting
on:
push:
branches:
- main
- beta
pull_request:
branches:
- main
- beta
merge_group:
types: [checks_requested]
jobs:
run-linters:
name: Run linters
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
with:
submodules: 'recursive'
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version-file: '.nvmrc'
cache: 'npm'
- name: Install Node.js dependencies
run: npm ci
- name: Run ESLint
run: npm run eslint-ci
- name: Lint with Biome
run: npm run biome-ci
- name: Check dependencies with depcruise
run: npm run depcruise

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@ -1,41 +0,0 @@
name: Biome Code Quality
on:
# Trigger the workflow on push or pull request,
# but only for the main branch
push:
branches:
- main # Trigger on push events to the main branch
- beta # Trigger on push events to the beta branch
pull_request:
branches:
- main # Trigger on pull request events targeting the main branch
- beta # Trigger on pull request events targeting the beta branch
merge_group:
types: [checks_requested]
jobs:
run-linters: # Define a job named "run-linters"
name: Run linters # Human-readable name for the job
runs-on: ubuntu-latest # Specify the latest Ubuntu runner for the job
steps:
- name: Check out Git repository # Step to check out the repository
uses: actions/checkout@v4 # Use the checkout action version 4
with:
submodules: 'recursive'
- name: Set up Node.js # Step to set up Node.js environment
uses: actions/setup-node@v4 # Use the setup-node action version 4
with:
node-version-file: '.nvmrc'
cache: 'npm'
- name: Install Node.js dependencies # Step to install Node.js dependencies
run: npm ci # Use 'npm ci' to install dependencies
- name: eslint # Step to run linters
run: npm run eslint-ci
- name: Lint with Biome # Step to run linters
run: npm run biome-ci

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@ -28,7 +28,6 @@
".vscode/*",
"*.css", // TODO?
"*.html", // TODO?
"src/overrides.ts",
// TODO: these files are too big and complex, ignore them until their respective refactors
"src/data/moves/move.ts",
@ -47,8 +46,8 @@
"correctness": {
"noUndeclaredVariables": "off",
"noUnusedVariables": "error",
"noSwitchDeclarations": "warn", // TODO: refactor and make this an error
"noVoidTypeReturn": "warn", // TODO: Refactor and make this an error
"noSwitchDeclarations": "error",
"noVoidTypeReturn": "error",
"noUnusedImports": "error"
},
"style": {
@ -85,7 +84,7 @@
"useLiteralKeys": "off",
"noForEach": "off", // Foreach vs for of is not that simple.
"noUselessSwitchCase": "off", // Explicit > Implicit
"noUselessConstructor": "warn", // TODO: Refactor and make this an error
"noUselessConstructor": "error",
"noBannedTypes": "warn" // TODO: Refactor and make this an error
},
"nursery": {
@ -120,6 +119,28 @@
}
}
}
},
// Overrides to prevent unused import removal inside `overrides.ts` and enums files (for TSDoc linkcodes)
{
"include": ["src/overrides.ts", "src/enums/*"],
"linter": {
"rules": {
"correctness": {
"noUnusedImports": "off"
}
}
}
},
{
"include": ["src/overrides.ts"],
"linter": {
"rules": {
"style": {
"useImportType": "off"
}
}
}
}
]
}

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@ -18,9 +18,9 @@
"eslint": "eslint --fix .",
"eslint-ci": "eslint .",
"biome": "biome check --write --changed --no-errors-on-unmatched",
"biome-ci": "biome ci --diagnostic-level=error --reporter=github --changed --no-errors-on-unmatched",
"biome-ci": "biome ci --diagnostic-level=error --reporter=github --no-errors-on-unmatched",
"docs": "typedoc",
"depcruise": "depcruise src",
"depcruise": "depcruise src test",
"depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg",
"postinstall": "npx lefthook install && npx lefthook run post-merge",
"update-version:patch": "npm version patch --force --no-git-tag-version",

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@ -1,11 +1,27 @@
import type { AbAttr } from "#app/data/abilities/ab-attrs/ab-attr";
import type { AbAttr } from "#app/data/abilities/ability";
import type Move from "#app/data/moves/move";
import type Pokemon from "#app/field/pokemon";
import type { BattleStat } from "#enums/stat";
import type { AbAttrConstructorMap } from "#app/data/abilities/ability";
export type AbAttrApplyFunc<TAttr extends AbAttr> = (attr: TAttr, passive: boolean) => void;
export type AbAttrSuccessFunc<TAttr extends AbAttr> = (attr: TAttr, passive: boolean) => boolean;
// Intentionally re-export all types from the ability attributes module
export type * from "#app/data/abilities/ability";
export type AbAttrApplyFunc<TAttr extends AbAttr> = (attr: TAttr, passive: boolean, ...args: any[]) => void;
export type AbAttrSuccessFunc<TAttr extends AbAttr> = (attr: TAttr, passive: boolean, ...args: any[]) => boolean;
export type AbAttrCondition = (pokemon: Pokemon) => boolean;
export type PokemonAttackCondition = (user: Pokemon | null, target: Pokemon | null, move: Move) => boolean;
export type PokemonDefendCondition = (target: Pokemon, user: Pokemon, move: Move) => boolean;
export type PokemonStatStageChangeCondition = (target: Pokemon, statsChanged: BattleStat[], stages: number) => boolean;
/**
* Union type of all ability attribute class names as strings
*/
export type AbAttrString = keyof AbAttrConstructorMap;
/**
* Map of ability attribute class names to an instance of the class.
*/
export type AbAttrMap = {
[K in keyof AbAttrConstructorMap]: InstanceType<AbAttrConstructorMap[K]>;
};

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@ -0,0 +1,32 @@
/**
* Re-exports of all the types defined in the modifier module.
*/
import type Pokemon from "#app/field/pokemon";
import type { ModifierConstructorMap } from "#app/modifier/modifier";
import type { ModifierType, WeightedModifierType } from "#app/modifier/modifier-type";
export type ModifierTypeFunc = () => ModifierType;
export type WeightedModifierTypeWeightFunc = (party: Pokemon[], rerollCount?: number) => number;
export type { ModifierConstructorMap } from "#app/modifier/modifier";
/**
* Map of modifier names to their respective instance types
*/
export type ModifierInstanceMap = {
[K in keyof ModifierConstructorMap]: InstanceType<ModifierConstructorMap[K]>;
};
/**
* Union type of all modifier constructors.
*/
export type ModifierClass = ModifierConstructorMap[keyof ModifierConstructorMap];
/**
* Union type of all modifier names as strings.
*/
export type ModifierString = keyof ModifierConstructorMap;
export type ModifierPool = {
[tier: string]: WeightedModifierType[];
};

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@ -58,23 +58,15 @@ import {
getEnemyModifierTypesForWave,
getLuckString,
getLuckTextTint,
getModifierPoolForType,
getModifierType,
getPartyLuckValue,
ModifierPoolType,
modifierTypes,
PokemonHeldItemModifierType,
} from "#app/modifier/modifier-type";
import { getModifierType } from "./utils/modifier-utils";
import { modifierTypes } from "./data/data-lists";
import { getModifierPoolForType } from "./utils/modifier-utils";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import AbilityBar from "#app/ui/ability-bar";
import {
applyAbAttrs,
applyPostBattleInitAbAttrs,
applyPostItemLostAbAttrs,
BlockItemTheftAbAttr,
DoubleBattleChanceAbAttr,
PostBattleInitAbAttr,
PostItemLostAbAttr,
} from "#app/data/abilities/ability";
import { applyAbAttrs, applyPostBattleInitAbAttrs, applyPostItemLostAbAttrs } from "./data/abilities/apply-ab-attrs";
import { allAbilities } from "./data/data-lists";
import type { FixedBattleConfig } from "#app/battle";
import Battle from "#app/battle";
@ -145,14 +137,13 @@ import { LoadingScene } from "#app/loading-scene";
import type { MovePhase } from "#app/phases/move-phase";
import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { allMysteryEncounters, mysteryEncountersByBiome } from "#app/data/mystery-encounters/mystery-encounters";
import {
allMysteryEncounters,
ANTI_VARIANCE_WEIGHT_MODIFIER,
AVERAGE_ENCOUNTERS_PER_RUN_TARGET,
BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT,
MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT,
mysteryEncountersByBiome,
} from "#app/data/mystery-encounters/mystery-encounters";
} from "./constants";
import { MysteryEncounterSaveData } from "#app/data/mystery-encounters/mystery-encounter-save-data";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
@ -1264,7 +1255,7 @@ export default class BattleScene extends SceneBase {
const doubleChance = new NumberHolder(newWaveIndex % 10 === 0 ? 32 : 8);
this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
for (const p of playerField) {
applyAbAttrs(DoubleBattleChanceAbAttr, p, null, false, doubleChance);
applyAbAttrs("DoubleBattleChanceAbAttr", p, null, false, doubleChance);
}
return Math.max(doubleChance.value, 1);
}
@ -1469,7 +1460,7 @@ export default class BattleScene extends SceneBase {
for (const pokemon of this.getPlayerParty()) {
pokemon.resetBattleAndWaveData();
pokemon.resetTera();
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon);
applyPostBattleInitAbAttrs("PostBattleInitAbAttr", pokemon);
if (
pokemon.hasSpecies(SpeciesId.TERAPAGOS) ||
(this.gameMode.isClassic && this.currentBattle.waveIndex > 180 && this.currentBattle.waveIndex <= 190)
@ -1644,6 +1635,9 @@ export default class BattleScene extends SceneBase {
case SpeciesId.TATSUGIRI:
case SpeciesId.PALDEA_TAUROS:
return randSeedInt(species.forms.length);
case SpeciesId.MAUSHOLD:
case SpeciesId.DUDUNSPARCE:
return !randSeedInt(4) ? 1 : 0;
case SpeciesId.PIKACHU:
if (this.currentBattle?.battleType === BattleType.TRAINER && this.currentBattle?.waveIndex < 30) {
return 0; // Ban Cosplay and Partner Pika from Trainers before wave 30
@ -2745,7 +2739,7 @@ export default class BattleScene extends SceneBase {
const cancelled = new BooleanHolder(false);
if (source && source.isPlayer() !== target.isPlayer()) {
applyAbAttrs(BlockItemTheftAbAttr, source, cancelled);
applyAbAttrs("BlockItemTheftAbAttr", source, cancelled);
}
if (cancelled.value) {
@ -2785,13 +2779,13 @@ export default class BattleScene extends SceneBase {
if (target.isPlayer()) {
this.addModifier(newItemModifier, ignoreUpdate, playSound, false, instant);
if (source && itemLost) {
applyPostItemLostAbAttrs(PostItemLostAbAttr, source, false);
applyPostItemLostAbAttrs("PostItemLostAbAttr", source, false);
}
return true;
}
this.addEnemyModifier(newItemModifier, ignoreUpdate, instant);
if (source && itemLost) {
applyPostItemLostAbAttrs(PostItemLostAbAttr, source, false);
applyPostItemLostAbAttrs("PostItemLostAbAttr", source, false);
}
return true;
}
@ -2814,7 +2808,7 @@ export default class BattleScene extends SceneBase {
const cancelled = new BooleanHolder(false);
if (source && source.isPlayer() !== target.isPlayer()) {
applyAbAttrs(BlockItemTheftAbAttr, source, cancelled);
applyAbAttrs("BlockItemTheftAbAttr", source, cancelled);
}
if (cancelled.value) {

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@ -13,7 +13,7 @@ import {
import Trainer from "./field/trainer";
import { TrainerVariant } from "#enums/trainer-variant";
import type { GameMode } from "./game-mode";
import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
import { MoneyMultiplierModifier, type PokemonHeldItemModifier } from "./modifier/modifier";
import type { PokeballType } from "#enums/pokeball";
import { trainerConfigs } from "#app/data/trainers/trainer-config";
import { SpeciesFormKey } from "#enums/species-form-key";
@ -30,7 +30,7 @@ import i18next from "#app/plugins/i18n";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import type { CustomModifierSettings } from "#app/modifier/modifier-type";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { BattleType } from "#enums/battle-type";
import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves";
@ -173,7 +173,7 @@ export default class Battle {
this.postBattleLoot.push(
...globalScene
.findModifiers(
m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemyPokemon.id && m.isTransferable,
m => m.is("PokemonHeldItemModifier") && m.pokemonId === enemyPokemon.id && m.isTransferable,
false,
)
.map(i => {

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@ -54,3 +54,43 @@ export const defaultStarterSpecies: SpeciesId[] = [
];
export const saveKey = "x0i2O7WRiANTqPmZ"; // Temporary; secure encryption is not yet necessary
/**
* Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT
*/
export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 3;
/**
* The divisor for determining ME spawns, defines the "maximum" weight required for a spawn
* If spawn_weight === MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT, 100% chance to spawn a ME
*/
export const MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT = 256;
/**
* When an ME spawn roll fails, WEIGHT_INCREMENT_ON_SPAWN_MISS is added to future rolls for ME spawn checks.
* These values are cleared whenever the next ME spawns, and spawn weight returns to BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT
*/
export const WEIGHT_INCREMENT_ON_SPAWN_MISS = 3;
/**
* Specifies the target average for total ME spawns in a single Classic run.
* Used by anti-variance mechanic to check whether a run is above or below the target on a given wave.
*/
export const AVERAGE_ENCOUNTERS_PER_RUN_TARGET = 12;
/**
* Will increase/decrease the chance of spawning a ME based on the current run's total MEs encountered vs AVERAGE_ENCOUNTERS_PER_RUN_TARGET
* Example:
* AVERAGE_ENCOUNTERS_PER_RUN_TARGET = 17 (expects avg 1 ME every 10 floors)
* ANTI_VARIANCE_WEIGHT_MODIFIER = 15
*
* On wave 20, if 1 ME has been encountered, the difference from expected average is 0 MEs.
* So anti-variance adds 0/256 to the spawn weight check for ME spawn.
*
* On wave 20, if 0 MEs have been encountered, the difference from expected average is 1 ME.
* So anti-variance adds 15/256 to the spawn weight check for ME spawn.
*
* On wave 20, if 2 MEs have been encountered, the difference from expected average is -1 ME.
* So anti-variance adds -15/256 to the spawn weight check for ME spawn.
*/
export const ANTI_VARIANCE_WEIGHT_MODIFIER = 15;

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@ -1,58 +0,0 @@
import type { AbAttrCondition } from "#app/@types/ability-types";
import type Pokemon from "#app/field/pokemon";
import type { BooleanHolder } from "#app/utils/common";
export abstract class AbAttr {
public showAbility: boolean;
private extraCondition: AbAttrCondition;
/**
* @param showAbility - Whether to show this ability as a flyout during battle; default `true`.
* Should be kept in parity with mainline where possible.
*/
constructor(showAbility = true) {
this.showAbility = showAbility;
}
/**
* Applies ability effects without checking conditions
* @param _pokemon - The pokemon to apply this ability to
* @param _passive - Whether or not the ability is a passive
* @param _simulated - Whether the call is simulated
* @param _args - Extra args passed to the function. Handled by child classes.
* @see {@linkcode canApply}
*/
apply(
_pokemon: Pokemon,
_passive: boolean,
_simulated: boolean,
_cancelled: BooleanHolder | null,
_args: any[],
): void {}
getTriggerMessage(_pokemon: Pokemon, _abilityName: string, ..._args: any[]): string | null {
return null;
}
getCondition(): AbAttrCondition | null {
return this.extraCondition || null;
}
addCondition(condition: AbAttrCondition): AbAttr {
this.extraCondition = condition;
return this;
}
/**
* Returns a boolean describing whether the ability can be applied under current conditions
* @param _pokemon - The pokemon to apply this ability to
* @param _passive - Whether or not the ability is a passive
* @param _simulated - Whether the call is simulated
* @param _args - Extra args passed to the function. Handled by child classes.
* @returns `true` if the ability can be applied, `false` otherwise
* @see {@linkcode apply}
*/
canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean {
return true;
}
}

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@ -1,137 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import type { AbAttrCondition } from "#app/@types/ability-types";
import type { AbAttr } from "#app/data/abilities/ab-attrs/ab-attr";
import i18next from "i18next";
import type { Localizable } from "#app/@types/locales";
import type { Constructor } from "#app/utils/common";
export class Ability implements Localizable {
public id: AbilityId;
private nameAppend: string;
public name: string;
public description: string;
public generation: number;
public isBypassFaint: boolean;
public isIgnorable: boolean;
public isSuppressable = true;
public isCopiable = true;
public isReplaceable = true;
public attrs: AbAttr[];
public conditions: AbAttrCondition[];
constructor(id: AbilityId, generation: number) {
this.id = id;
this.nameAppend = "";
this.generation = generation;
this.attrs = [];
this.conditions = [];
this.isSuppressable = true;
this.isCopiable = true;
this.isReplaceable = true;
this.localize();
}
public get isSwappable(): boolean {
return this.isCopiable && this.isReplaceable;
}
localize(): void {
const i18nKey = AbilityId[this.id]
.split("_")
.filter(f => f)
.map((f, i) => (i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()))
.join("") as string;
this.name = this.id ? `${i18next.t(`ability:${i18nKey}.name`) as string}${this.nameAppend}` : "";
this.description = this.id ? (i18next.t(`ability:${i18nKey}.description`) as string) : "";
}
/**
* Get all ability attributes that match `attrType`
* @param attrType any attribute that extends {@linkcode AbAttr}
* @returns Array of attributes that match `attrType`, Empty Array if none match.
*/
getAttrs<T extends AbAttr>(attrType: Constructor<T>): T[] {
return this.attrs.filter((a): a is T => a instanceof attrType);
}
/**
* Check if an ability has an attribute that matches `attrType`
* @param attrType any attribute that extends {@linkcode AbAttr}
* @returns true if the ability has attribute `attrType`
*/
hasAttr<T extends AbAttr>(attrType: Constructor<T>): boolean {
return this.attrs.some(attr => attr instanceof attrType);
}
attr<T extends Constructor<AbAttr>>(AttrType: T, ...args: ConstructorParameters<T>): Ability {
const attr = new AttrType(...args);
this.attrs.push(attr);
return this;
}
conditionalAttr<T extends Constructor<AbAttr>>(
condition: AbAttrCondition,
AttrType: T,
...args: ConstructorParameters<T>
): Ability {
const attr = new AttrType(...args);
attr.addCondition(condition);
this.attrs.push(attr);
return this;
}
bypassFaint(): Ability {
this.isBypassFaint = true;
return this;
}
ignorable(): Ability {
this.isIgnorable = true;
return this;
}
unsuppressable(): Ability {
this.isSuppressable = false;
return this;
}
uncopiable(): Ability {
this.isCopiable = false;
return this;
}
unreplaceable(): Ability {
this.isReplaceable = false;
return this;
}
condition(condition: AbAttrCondition): Ability {
this.conditions.push(condition);
return this;
}
partial(): this {
this.nameAppend += " (P)";
return this;
}
unimplemented(): this {
this.nameAppend += " (N)";
return this;
}
/**
* Internal flag used for developers to document edge cases. When using this, please be sure to document the edge case.
* @returns the ability
*/
edgeCase(): this {
return this;
}
}

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import type { AbAttrApplyFunc, AbAttrMap, AbAttrString, AbAttrSuccessFunc } from "#app/@types/ability-types";
import type Pokemon from "#app/field/pokemon";
import { globalScene } from "#app/global-scene";
import type { BooleanHolder, NumberHolder } from "#app/utils/common";
import type { BattlerIndex } from "#enums/battler-index";
import type { HitResult } from "#enums/hit-result";
import type { BattleStat, Stat } from "#enums/stat";
import type { StatusEffect } from "#enums/status-effect";
import type { WeatherType } from "#enums/weather-type";
import type { BattlerTag } from "../battler-tags";
import type Move from "../moves/move";
import type { PokemonMove } from "../moves/pokemon-move";
import type { TerrainType } from "../terrain";
import type { Weather } from "../weather";
import type {
PostBattleInitAbAttr,
PreDefendAbAttr,
PostDefendAbAttr,
PostMoveUsedAbAttr,
StatMultiplierAbAttr,
AllyStatMultiplierAbAttr,
PostSetStatusAbAttr,
PostDamageAbAttr,
FieldMultiplyStatAbAttr,
PreAttackAbAttr,
ExecutedMoveAbAttr,
PostAttackAbAttr,
PostKnockOutAbAttr,
PostVictoryAbAttr,
PostSummonAbAttr,
PreSummonAbAttr,
PreSwitchOutAbAttr,
PreLeaveFieldAbAttr,
PreStatStageChangeAbAttr,
PostStatStageChangeAbAttr,
PreSetStatusAbAttr,
PreApplyBattlerTagAbAttr,
PreWeatherEffectAbAttr,
PreWeatherDamageAbAttr,
PostTurnAbAttr,
PostWeatherChangeAbAttr,
PostWeatherLapseAbAttr,
PostTerrainChangeAbAttr,
CheckTrappedAbAttr,
PostBattleAbAttr,
PostFaintAbAttr,
PostItemLostAbAttr,
} from "./ability";
function applySingleAbAttrs<T extends AbAttrString>(
pokemon: Pokemon,
passive: boolean,
attrType: T,
applyFunc: AbAttrApplyFunc<AbAttrMap[T]>,
successFunc: AbAttrSuccessFunc<AbAttrMap[T]>,
args: any[],
gainedMidTurn = false,
simulated = false,
messages: string[] = [],
) {
if (!pokemon?.canApplyAbility(passive) || (passive && pokemon.getPassiveAbility().id === pokemon.getAbility().id)) {
return;
}
const ability = passive ? pokemon.getPassiveAbility() : pokemon.getAbility();
if (
gainedMidTurn &&
ability.getAttrs(attrType).some(attr => {
attr.is("PostSummonAbAttr") && !attr.shouldActivateOnGain();
})
) {
return;
}
for (const attr of ability.getAttrs(attrType)) {
const condition = attr.getCondition();
let abShown = false;
if ((condition && !condition(pokemon)) || !successFunc(attr, passive)) {
continue;
}
globalScene.phaseManager.setPhaseQueueSplice();
if (attr.showAbility && !simulated) {
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, true);
abShown = true;
}
const message = attr.getTriggerMessage(pokemon, ability.name, args);
if (message) {
if (!simulated) {
globalScene.phaseManager.queueMessage(message);
}
messages.push(message);
}
applyFunc(attr, passive);
if (abShown) {
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, false);
}
if (!simulated) {
pokemon.waveData.abilitiesApplied.add(ability.id);
}
globalScene.phaseManager.clearPhaseQueueSplice();
}
}
function applyAbAttrsInternal<T extends AbAttrString>(
attrType: T,
pokemon: Pokemon | null,
applyFunc: AbAttrApplyFunc<AbAttrMap[T]>,
successFunc: AbAttrSuccessFunc<AbAttrMap[T]>,
args: any[],
simulated = false,
messages: string[] = [],
gainedMidTurn = false,
) {
for (const passive of [false, true]) {
if (pokemon) {
applySingleAbAttrs(pokemon, passive, attrType, applyFunc, successFunc, args, gainedMidTurn, simulated, messages);
globalScene.phaseManager.clearPhaseQueueSplice();
}
}
}
export function applyAbAttrs<T extends AbAttrString>(
attrType: T,
pokemon: Pokemon,
cancelled: BooleanHolder | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal<T>(
attrType,
pokemon,
// @ts-expect-error: TODO: fix the error on `cancelled`
(attr, passive) => attr.apply(pokemon, passive, simulated, cancelled, args),
(attr, passive) => attr.canApply(pokemon, passive, simulated, args),
args,
simulated,
);
}
// TODO: Improve the type signatures of the following methods / refactor the apply methods
export function applyPostBattleInitAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostBattleInitAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostBattleInitAbAttr).applyPostBattleInit(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostBattleInitAbAttr).canApplyPostBattleInit(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPreDefendAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreDefendAbAttr ? K : never,
pokemon: Pokemon,
attacker: Pokemon,
move: Move | null,
cancelled: BooleanHolder | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreDefendAbAttr).applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args),
(attr, passive) =>
(attr as PreDefendAbAttr).canApplyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args),
args,
simulated,
);
}
export function applyPostDefendAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostDefendAbAttr ? K : never,
pokemon: Pokemon,
attacker: Pokemon,
move: Move,
hitResult: HitResult | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostDefendAbAttr).applyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args),
(attr, passive) =>
(attr as PostDefendAbAttr).canApplyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args),
args,
simulated,
);
}
export function applyPostMoveUsedAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostMoveUsedAbAttr ? K : never,
pokemon: Pokemon,
move: PokemonMove,
source: Pokemon,
targets: BattlerIndex[],
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, _passive) => (attr as PostMoveUsedAbAttr).applyPostMoveUsed(pokemon, move, source, targets, simulated, args),
(attr, _passive) =>
(attr as PostMoveUsedAbAttr).canApplyPostMoveUsed(pokemon, move, source, targets, simulated, args),
args,
simulated,
);
}
export function applyStatMultiplierAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends StatMultiplierAbAttr ? K : never,
pokemon: Pokemon,
stat: BattleStat,
statValue: NumberHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as StatMultiplierAbAttr).applyStatStage(pokemon, passive, simulated, stat, statValue, args),
(attr, passive) =>
(attr as StatMultiplierAbAttr).canApplyStatStage(pokemon, passive, simulated, stat, statValue, args),
args,
);
}
/**
* Applies an ally's Stat multiplier attribute
* @param attrType - {@linkcode AllyStatMultiplierAbAttr} should always be AllyStatMultiplierAbAttr for the time being
* @param pokemon - The {@linkcode Pokemon} with the ability
* @param stat - The type of the checked {@linkcode Stat}
* @param statValue - {@linkcode NumberHolder} containing the value of the checked stat
* @param checkedPokemon - The {@linkcode Pokemon} with the checked stat
* @param ignoreAbility - Whether or not the ability should be ignored by the pokemon or its move.
* @param args - unused
*/
export function applyAllyStatMultiplierAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends AllyStatMultiplierAbAttr ? K : never,
pokemon: Pokemon,
stat: BattleStat,
statValue: NumberHolder,
simulated = false,
checkedPokemon: Pokemon,
ignoreAbility: boolean,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as AllyStatMultiplierAbAttr).applyAllyStat(
pokemon,
passive,
simulated,
stat,
statValue,
checkedPokemon,
ignoreAbility,
args,
),
(attr, passive) =>
(attr as AllyStatMultiplierAbAttr).canApplyAllyStat(
pokemon,
passive,
simulated,
stat,
statValue,
checkedPokemon,
ignoreAbility,
args,
),
args,
simulated,
);
}
export function applyPostSetStatusAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostSetStatusAbAttr ? K : never,
pokemon: Pokemon,
effect: StatusEffect,
sourcePokemon?: Pokemon | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostSetStatusAbAttr).applyPostSetStatus(pokemon, sourcePokemon, passive, effect, simulated, args),
(attr, passive) =>
(attr as PostSetStatusAbAttr).canApplyPostSetStatus(pokemon, sourcePokemon, passive, effect, simulated, args),
args,
simulated,
);
}
export function applyPostDamageAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostDamageAbAttr ? K : never,
pokemon: Pokemon,
damage: number,
_passive: boolean,
simulated = false,
args: any[],
source?: Pokemon,
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostDamageAbAttr).applyPostDamage(pokemon, damage, passive, simulated, args, source),
(attr, passive) => (attr as PostDamageAbAttr).canApplyPostDamage(pokemon, damage, passive, simulated, args, source),
args,
);
}
/**
* Applies a field Stat multiplier attribute
* @param attrType {@linkcode FieldMultiplyStatAbAttr} should always be FieldMultiplyBattleStatAbAttr for the time being
* @param pokemon {@linkcode Pokemon} the Pokemon applying this ability
* @param stat {@linkcode Stat} the type of the checked stat
* @param statValue {@linkcode NumberHolder} the value of the checked stat
* @param checkedPokemon {@linkcode Pokemon} the Pokemon with the checked stat
* @param hasApplied {@linkcode BooleanHolder} whether or not a FieldMultiplyBattleStatAbAttr has already affected this stat
* @param args unused
*/
export function applyFieldStatMultiplierAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends FieldMultiplyStatAbAttr ? K : never,
pokemon: Pokemon,
stat: Stat,
statValue: NumberHolder,
checkedPokemon: Pokemon,
hasApplied: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as FieldMultiplyStatAbAttr).applyFieldStat(
pokemon,
passive,
simulated,
stat,
statValue,
checkedPokemon,
hasApplied,
args,
),
(attr, passive) =>
(attr as FieldMultiplyStatAbAttr).canApplyFieldStat(
pokemon,
passive,
simulated,
stat,
statValue,
checkedPokemon,
hasApplied,
args,
),
args,
);
}
export function applyPreAttackAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreAttackAbAttr ? K : never,
pokemon: Pokemon,
defender: Pokemon | null,
move: Move,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PreAttackAbAttr).applyPreAttack(pokemon, passive, simulated, defender, move, args),
(attr, passive) => (attr as PreAttackAbAttr).canApplyPreAttack(pokemon, passive, simulated, defender, move, args),
args,
simulated,
);
}
export function applyExecutedMoveAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends ExecutedMoveAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
attr => (attr as ExecutedMoveAbAttr).applyExecutedMove(pokemon, simulated),
attr => (attr as ExecutedMoveAbAttr).canApplyExecutedMove(pokemon, simulated),
args,
simulated,
);
}
export function applyPostAttackAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostAttackAbAttr ? K : never,
pokemon: Pokemon,
defender: Pokemon,
move: Move,
hitResult: HitResult | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostAttackAbAttr).applyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args),
(attr, passive) =>
(attr as PostAttackAbAttr).canApplyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args),
args,
simulated,
);
}
export function applyPostKnockOutAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostKnockOutAbAttr ? K : never,
pokemon: Pokemon,
knockedOut: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostKnockOutAbAttr).applyPostKnockOut(pokemon, passive, simulated, knockedOut, args),
(attr, passive) => (attr as PostKnockOutAbAttr).canApplyPostKnockOut(pokemon, passive, simulated, knockedOut, args),
args,
simulated,
);
}
export function applyPostVictoryAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostVictoryAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostVictoryAbAttr).applyPostVictory(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostVictoryAbAttr).canApplyPostVictory(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPostSummonAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostSummonAbAttr ? K : never,
pokemon: Pokemon,
passive = false,
simulated = false,
...args: any[]
): void {
applySingleAbAttrs(
pokemon,
passive,
attrType,
(attr, passive) => (attr as PostSummonAbAttr).applyPostSummon(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostSummonAbAttr).canApplyPostSummon(pokemon, passive, simulated, args),
args,
false,
simulated,
);
}
export function applyPreSummonAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreSummonAbAttr ? K : never,
pokemon: Pokemon,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PreSummonAbAttr).applyPreSummon(pokemon, passive, args),
(attr, passive) => (attr as PreSummonAbAttr).canApplyPreSummon(pokemon, passive, args),
args,
);
}
export function applyPreSwitchOutAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreSwitchOutAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PreSwitchOutAbAttr).applyPreSwitchOut(pokemon, passive, simulated, args),
(attr, passive) => (attr as PreSwitchOutAbAttr).canApplyPreSwitchOut(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPreLeaveFieldAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreLeaveFieldAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PreLeaveFieldAbAttr).applyPreLeaveField(pokemon, passive, simulated, args),
(attr, passive) => (attr as PreLeaveFieldAbAttr).canApplyPreLeaveField(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPreStatStageChangeAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreStatStageChangeAbAttr ? K : never,
pokemon: Pokemon | null,
stat: BattleStat,
cancelled: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreStatStageChangeAbAttr).applyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args),
(attr, passive) =>
(attr as PreStatStageChangeAbAttr).canApplyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args),
args,
simulated,
);
}
export function applyPostStatStageChangeAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostStatStageChangeAbAttr ? K : never,
pokemon: Pokemon,
stats: BattleStat[],
stages: number,
selfTarget: boolean,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, _passive) =>
(attr as PostStatStageChangeAbAttr).applyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args),
(attr, _passive) =>
(attr as PostStatStageChangeAbAttr).canApplyPostStatStageChange(
pokemon,
simulated,
stats,
stages,
selfTarget,
args,
),
args,
simulated,
);
}
export function applyPreSetStatusAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreSetStatusAbAttr ? K : never,
pokemon: Pokemon,
effect: StatusEffect | undefined,
cancelled: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreSetStatusAbAttr).applyPreSetStatus(pokemon, passive, simulated, effect, cancelled, args),
(attr, passive) =>
(attr as PreSetStatusAbAttr).canApplyPreSetStatus(pokemon, passive, simulated, effect, cancelled, args),
args,
simulated,
);
}
export function applyPreApplyBattlerTagAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreApplyBattlerTagAbAttr ? K : never,
pokemon: Pokemon,
tag: BattlerTag,
cancelled: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreApplyBattlerTagAbAttr).applyPreApplyBattlerTag(pokemon, passive, simulated, tag, cancelled, args),
(attr, passive) =>
(attr as PreApplyBattlerTagAbAttr).canApplyPreApplyBattlerTag(pokemon, passive, simulated, tag, cancelled, args),
args,
simulated,
);
}
export function applyPreWeatherEffectAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreWeatherEffectAbAttr ? K : never,
pokemon: Pokemon,
weather: Weather | null,
cancelled: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreWeatherDamageAbAttr).applyPreWeatherEffect(pokemon, passive, simulated, weather, cancelled, args),
(attr, passive) =>
(attr as PreWeatherDamageAbAttr).canApplyPreWeatherEffect(pokemon, passive, simulated, weather, cancelled, args),
args,
simulated,
);
}
export function applyPostTurnAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostTurnAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostTurnAbAttr).applyPostTurn(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostTurnAbAttr).canApplyPostTurn(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPostWeatherChangeAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostWeatherChangeAbAttr ? K : never,
pokemon: Pokemon,
weather: WeatherType,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostWeatherChangeAbAttr).applyPostWeatherChange(pokemon, passive, simulated, weather, args),
(attr, passive) =>
(attr as PostWeatherChangeAbAttr).canApplyPostWeatherChange(pokemon, passive, simulated, weather, args),
args,
simulated,
);
}
export function applyPostWeatherLapseAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostWeatherLapseAbAttr ? K : never,
pokemon: Pokemon,
weather: Weather | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostWeatherLapseAbAttr).applyPostWeatherLapse(pokemon, passive, simulated, weather, args),
(attr, passive) =>
(attr as PostWeatherLapseAbAttr).canApplyPostWeatherLapse(pokemon, passive, simulated, weather, args),
args,
simulated,
);
}
export function applyPostTerrainChangeAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostTerrainChangeAbAttr ? K : never,
pokemon: Pokemon,
terrain: TerrainType,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostTerrainChangeAbAttr).applyPostTerrainChange(pokemon, passive, simulated, terrain, args),
(attr, passive) =>
(attr as PostTerrainChangeAbAttr).canApplyPostTerrainChange(pokemon, passive, simulated, terrain, args),
args,
simulated,
);
}
export function applyCheckTrappedAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends CheckTrappedAbAttr ? K : never,
pokemon: Pokemon,
trapped: BooleanHolder,
otherPokemon: Pokemon,
messages: string[],
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as CheckTrappedAbAttr).applyCheckTrapped(pokemon, passive, simulated, trapped, otherPokemon, args),
(attr, passive) =>
(attr as CheckTrappedAbAttr).canApplyCheckTrapped(pokemon, passive, simulated, trapped, otherPokemon, args),
args,
simulated,
messages,
);
}
export function applyPostBattleAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostBattleAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostBattleAbAttr).applyPostBattle(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostBattleAbAttr).canApplyPostBattle(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPostFaintAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostFaintAbAttr ? K : never,
pokemon: Pokemon,
attacker?: Pokemon,
move?: Move,
hitResult?: HitResult,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostFaintAbAttr).applyPostFaint(pokemon, passive, simulated, attacker, move, hitResult, args),
(attr, passive) =>
(attr as PostFaintAbAttr).canApplyPostFaint(pokemon, passive, simulated, attacker, move, hitResult, args),
args,
simulated,
);
}
export function applyPostItemLostAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostItemLostAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, _passive) => (attr as PostItemLostAbAttr).applyPostItemLost(pokemon, simulated, args),
(attr, _passive) => (attr as PostItemLostAbAttr).canApplyPostItemLost(pokemon, simulated, args),
args,
);
}
/**
* Applies abilities when they become active mid-turn (ability switch)
*
* Ignores passives as they don't change and shouldn't be reapplied when main abilities change
*/
export function applyOnGainAbAttrs(pokemon: Pokemon, passive = false, simulated = false, ...args: any[]): void {
applySingleAbAttrs(
pokemon,
passive,
"PostSummonAbAttr",
(attr, passive) => attr.applyPostSummon(pokemon, passive, simulated, args),
(attr, passive) => attr.canApplyPostSummon(pokemon, passive, simulated, args),
args,
true,
simulated,
);
}
/**
* Applies ability attributes which activate when the ability is lost or suppressed (i.e. primal weather)
*/
export function applyOnLoseAbAttrs(pokemon: Pokemon, passive = false, simulated = false, ...args: any[]): void {
applySingleAbAttrs(
pokemon,
passive,
"PreLeaveFieldAbAttr",
(attr, passive) => attr.applyPreLeaveField(pokemon, passive, simulated, [...args, true]),
(attr, passive) => attr.canApplyPreLeaveField(pokemon, passive, simulated, [...args, true]),
args,
true,
simulated,
);
applySingleAbAttrs(
pokemon,
passive,
"IllusionBreakAbAttr",
(attr, passive) => attr.apply(pokemon, passive, simulated, null, args),
(attr, passive) => attr.canApply(pokemon, passive, simulated, args),
args,
true,
simulated,
);
}

View File

@ -10,15 +10,7 @@ import type Pokemon from "#app/field/pokemon";
import { HitResult } from "#enums/hit-result";
import { StatusEffect } from "#enums/status-effect";
import type { BattlerIndex } from "#enums/battler-index";
import {
BlockNonDirectDamageAbAttr,
InfiltratorAbAttr,
PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr,
ProtectStatAbAttr,
applyAbAttrs,
applyOnGainAbAttrs,
applyOnLoseAbAttrs,
} from "#app/data/abilities/ability";
import { applyAbAttrs, applyOnGainAbAttrs, applyOnLoseAbAttrs } from "./abilities/apply-ab-attrs";
import { Stat } from "#enums/stat";
import { CommonBattleAnim } from "#app/data/battle-anims";
import { CommonAnim } from "#enums/move-anims-common";
@ -28,6 +20,7 @@ import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { MoveUseMode } from "#enums/move-use-mode";
export abstract class ArenaTag {
constructor(
@ -144,7 +137,7 @@ export class MistTag extends ArenaTag {
if (attacker) {
const bypassed = new BooleanHolder(false);
// TODO: Allow this to be simulated
applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
applyAbAttrs("InfiltratorAbAttr", attacker, null, false, bypassed);
if (bypassed.value) {
return false;
}
@ -209,7 +202,7 @@ export class WeakenMoveScreenTag extends ArenaTag {
): boolean {
if (this.weakenedCategories.includes(moveCategory)) {
const bypassed = new BooleanHolder(false);
applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
applyAbAttrs("InfiltratorAbAttr", attacker, null, false, bypassed);
if (bypassed.value) {
return false;
}
@ -765,7 +758,7 @@ class SpikesTag extends ArenaTrapTag {
}
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled);
if (simulated || cancelled.value) {
return !cancelled.value;
}
@ -883,13 +876,13 @@ export class DelayedAttackTag extends ArenaTag {
const ret = super.lapse(arena);
if (!ret) {
// TODO: This should not add to move history (for Spite)
globalScene.phaseManager.unshiftNew(
"MoveEffectPhase",
this.sourceId!,
[this.targetIndex],
allMoves[this.sourceMove!],
false,
true,
MoveUseMode.FOLLOW_UP,
); // TODO: are those bangs correct?
}
@ -953,7 +946,7 @@ class StealthRockTag extends ArenaTrapTag {
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled);
if (cancelled.value) {
return false;
}
@ -1010,7 +1003,7 @@ class StickyWebTag extends ArenaTrapTag {
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
if (pokemon.isGrounded()) {
const cancelled = new BooleanHolder(false);
applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
applyAbAttrs("ProtectStatAbAttr", pokemon, cancelled);
if (simulated) {
return !cancelled.value;
@ -1444,8 +1437,8 @@ export class SuppressAbilitiesTag extends ArenaTag {
// Could have a custom message that plays when a specific pokemon's NG ends? This entire thing exists due to passives after all
const setter = globalScene
.getField()
.filter(p => p?.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false))[0];
applyOnGainAbAttrs(setter, setter.getAbility().hasAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr));
.filter(p => p?.hasAbilityWithAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr", false))[0];
applyOnGainAbAttrs(setter, setter.getAbility().hasAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr"));
}
}
@ -1457,7 +1450,7 @@ export class SuppressAbilitiesTag extends ArenaTag {
for (const pokemon of globalScene.getField(true)) {
// There is only one pokemon with this attr on the field on removal, so its abilities are already active
if (pokemon && !pokemon.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false)) {
if (pokemon && !pokemon.hasAbilityWithAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr", false)) {
[true, false].forEach(passive => applyOnGainAbAttrs(pokemon, passive));
}
}

View File

@ -11,7 +11,6 @@ import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { SpeciesFormKey } from "#enums/species-form-key";
import { TimeOfDay } from "#enums/time-of-day";
import { DamageMoneyRewardModifier, ExtraModifierModifier, MoneyMultiplierModifier, SpeciesStatBoosterModifier, TempExtraModifierModifier } from "#app/modifier/modifier";
import type { SpeciesStatBoosterModifierType } from "#app/modifier/modifier-type";
import { speciesStarterCosts } from "./starters";
import i18next from "i18next";
@ -275,9 +274,9 @@ class MoveTypeEvolutionCondition extends SpeciesEvolutionCondition {
class TreasureEvolutionCondition extends SpeciesEvolutionCondition {
constructor() {
super(p => p.evoCounter
+ p.getHeldItems().filter(m => m instanceof DamageMoneyRewardModifier).length
+ globalScene.findModifiers(m => m instanceof MoneyMultiplierModifier
|| m instanceof ExtraModifierModifier || m instanceof TempExtraModifierModifier).length > 9);
+ p.getHeldItems().filter(m => m.is("DamageMoneyRewardModifier")).length
+ globalScene.findModifiers(m => m.is("MoneyMultiplierModifier")
|| m.is("ExtraModifierModifier") || m.is("TempExtraModifierModifier")).length > 9);
this.description = i18next.t("pokemonEvolutions:treasure");
}
}
@ -1794,8 +1793,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
],
[SpeciesId.CLAMPERL]: [
// TODO: Change the SpeciesEvolutionConditions here to use a bespoke HeldItemEvolutionCondition after the modifier rework
new SpeciesEvolution(SpeciesId.HUNTAIL, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => p.getHeldItems().some(m => m instanceof SpeciesStatBoosterModifier && (m.type as SpeciesStatBoosterModifierType).key === "DEEP_SEA_TOOTH")), SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesEvolution(SpeciesId.GOREBYSS, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => p.getHeldItems().some(m => m instanceof SpeciesStatBoosterModifier && (m.type as SpeciesStatBoosterModifierType).key === "DEEP_SEA_SCALE")), SpeciesWildEvolutionDelay.VERY_LONG)
new SpeciesEvolution(SpeciesId.HUNTAIL, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => p.getHeldItems().some(m => m.is("SpeciesStatBoosterModifier") && (m.type as SpeciesStatBoosterModifierType).key === "DEEP_SEA_TOOTH")), SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesEvolution(SpeciesId.GOREBYSS, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => p.getHeldItems().some(m => m.is("SpeciesStatBoosterModifier") && (m.type as SpeciesStatBoosterModifierType).key === "DEEP_SEA_SCALE")), SpeciesWildEvolutionDelay.VERY_LONG)
],
[SpeciesId.BOLDORE]: [
new SpeciesEvolution(SpeciesId.GIGALITH, 1, EvolutionItem.LINKING_CORD, null, SpeciesWildEvolutionDelay.VERY_LONG)

View File

@ -1,4 +1,4 @@
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";

View File

@ -1,15 +1,22 @@
import { globalScene } from "#app/global-scene";
import { allMoves } from "./data-lists";
import { allMoves } from "#app/data/data-lists";
import { MoveFlags } from "#enums/MoveFlags";
import type Pokemon from "../field/pokemon";
import { type nil, getFrameMs, getEnumKeys, getEnumValues, animationFileName } from "../utils/common";
import type Pokemon from "#app/field/pokemon";
import {
type nil,
getFrameMs,
getEnumKeys,
getEnumValues,
animationFileName,
coerceArray,
isNullOrUndefined,
} from "#app/utils/common";
import type { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { SubstituteTag } from "./battler-tags";
import { isNullOrUndefined } from "../utils/common";
import Phaser from "phaser";
import { EncounterAnim } from "#enums/encounter-anims";
import { AnimBlendType, AnimFrameTarget, AnimFocus, ChargeAnim, CommonAnim } from "#enums/move-anims-common";
import { BattlerTagType } from "#enums/battler-tag-type";
export class AnimConfig {
public id: number;
@ -519,7 +526,7 @@ function logMissingMoveAnim(move: MoveId, ...optionalParams: any[]) {
* @param encounterAnim one or more animations to fetch
*/
export async function initEncounterAnims(encounterAnim: EncounterAnim | EncounterAnim[]): Promise<void> {
const anims = Array.isArray(encounterAnim) ? encounterAnim : [encounterAnim];
const anims = coerceArray(encounterAnim);
const encounterAnimNames = getEnumKeys(EncounterAnim);
const encounterAnimFetches: Promise<Map<EncounterAnim, AnimConfig>>[] = [];
for (const anim of anims) {
@ -770,7 +777,7 @@ export abstract class BattleAnim {
const user = !isOppAnim ? this.user : this.target;
const target = !isOppAnim ? this.target : this.user;
const targetSubstitute = onSubstitute && user !== target ? target!.getTag(SubstituteTag) : null;
const targetSubstitute = onSubstitute && user !== target ? target!.getTag(BattlerTagType.SUBSTITUTE) : null;
const userInitialX = user!.x; // TODO: is this bang correct?
const userInitialY = user!.y; // TODO: is this bang correct?
@ -844,7 +851,7 @@ export abstract class BattleAnim {
return;
}
const targetSubstitute = !!onSubstitute && user !== target ? target.getTag(SubstituteTag) : null;
const targetSubstitute = !!onSubstitute && user !== target ? target.getTag(BattlerTagType.SUBSTITUTE) : null;
const userSprite = user.getSprite();
const targetSprite = targetSubstitute?.sprite ?? target.getSprite();

View File

@ -1,13 +1,6 @@
import { globalScene } from "#app/global-scene";
import Overrides from "#app/overrides";
import {
applyAbAttrs,
BlockNonDirectDamageAbAttr,
FlinchEffectAbAttr,
ProtectStatAbAttr,
ConditionalUserFieldProtectStatAbAttr,
ReverseDrainAbAttr,
} from "#app/data/abilities/ability";
import { applyAbAttrs } from "./abilities/apply-ab-attrs";
import { allAbilities } from "./data-lists";
import { CommonBattleAnim, MoveChargeAnim } from "#app/data/battle-anims";
import { ChargeAnim, CommonAnim } from "#enums/move-anims-common";
@ -28,7 +21,7 @@ import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
import type { MovePhase } from "#app/phases/move-phase";
import type { StatStageChangeCallback } from "#app/phases/stat-stage-change-phase";
import i18next from "#app/plugins/i18n";
import { BooleanHolder, getFrameMs, NumberHolder, toDmgValue } from "#app/utils/common";
import { BooleanHolder, coerceArray, getFrameMs, NumberHolder, toDmgValue } from "#app/utils/common";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
@ -38,8 +31,15 @@ import { EFFECTIVE_STATS, getStatKey, Stat, type BattleStat, type EffectiveStat
import { StatusEffect } from "#enums/status-effect";
import { WeatherType } from "#enums/weather-type";
import { isNullOrUndefined } from "#app/utils/common";
import { MoveUseMode } from "#enums/move-use-mode";
import { invalidEncoreMoves } from "./moves/invalid-moves";
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
/**
* A {@linkcode BattlerTag} represents a semi-persistent effect that can be attached to a {@linkcode Pokemon}.
* Tags can trigger various effects throughout a turn, and are cleared on switching out
* or through their respective {@linkcode BattlerTag.lapse | lapse} methods.
*/
export class BattlerTag {
public tagType: BattlerTagType;
public lapseTypes: BattlerTagLapseType[];
@ -57,7 +57,7 @@ export class BattlerTag {
isBatonPassable = false,
) {
this.tagType = tagType;
this.lapseTypes = Array.isArray(lapseType) ? lapseType : [lapseType];
this.lapseTypes = coerceArray(lapseType);
this.turnCount = turnCount;
this.sourceMove = sourceMove!; // TODO: is this bang correct?
this.sourceId = sourceId;
@ -76,7 +76,7 @@ export class BattlerTag {
/**
* Tick down this {@linkcode BattlerTag}'s duration.
* @returns `true` if the tag should be kept (`turnCount` > 0`)
* @returns `true` if the tag should be kept (`turnCount > 0`)
*/
lapse(_pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean {
// TODO: Maybe flip this (return `true` if tag needs removal)
@ -132,16 +132,6 @@ export interface TerrainBattlerTag {
* Players and enemies should not be allowed to select restricted moves.
*/
export abstract class MoveRestrictionBattlerTag extends BattlerTag {
constructor(
tagType: BattlerTagType,
lapseType: BattlerTagLapseType | BattlerTagLapseType[],
turnCount: number,
sourceMove?: MoveId,
sourceId?: number,
) {
super(tagType, lapseType, turnCount, sourceMove, sourceId);
}
/** @override */
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.PRE_MOVE) {
@ -284,17 +274,18 @@ export class DisabledTag extends MoveRestrictionBattlerTag {
/**
* @override
*
* Ensures that move history exists on `pokemon` and has a valid move. If so, sets the {@linkcode moveId} and shows a message.
* Otherwise the move ID will not get assigned and this tag will get removed next turn.
* Attempt to disable the target's last move by setting this tag's {@linkcode moveId}
* and showing a message.
*/
override onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
const move = pokemon.getLastXMoves(-1).find(m => !m.virtual);
if (isNullOrUndefined(move) || move.move === MoveId.STRUGGLE || move.move === MoveId.NONE) {
// Disable fails against struggle or an empty move history
// TODO: Confirm if this is redundant given Disable/Cursed Body's disable conditions
const move = pokemon.getLastNonVirtualMove();
if (isNullOrUndefined(move) || move.move === MoveId.STRUGGLE) {
return;
}
super.onAdd(pokemon);
this.moveId = move.move;
globalScene.phaseManager.queueMessage(
@ -344,7 +335,6 @@ export class DisabledTag extends MoveRestrictionBattlerTag {
/**
* Tag used by Gorilla Tactics to restrict the user to using only one move.
* @extends MoveRestrictionBattlerTag
*/
export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
private moveId = MoveId.NONE;
@ -353,34 +343,30 @@ export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
super(BattlerTagType.GORILLA_TACTICS, BattlerTagLapseType.CUSTOM, 0);
}
/** @override */
override isMoveRestricted(move: MoveId): boolean {
return move !== this.moveId;
}
/**
* @override
* @param {Pokemon} pokemon the {@linkcode Pokemon} to check if the tag can be added
* @returns `true` if the pokemon has a valid move and no existing {@linkcode GorillaTacticsTag}; `false` otherwise
* Ensures that move history exists on {@linkcode Pokemon} and has a valid move to lock into.
* @param pokemon - The {@linkcode Pokemon} to add the tag to
* @returns `true` if the tag can be added
*/
override canAdd(pokemon: Pokemon): boolean {
return this.getLastValidMove(pokemon) !== undefined && !pokemon.getTag(GorillaTacticsTag);
// Choice items ignore struggle, so Gorilla Tactics should too
const lastSelectedMove = pokemon.getLastNonVirtualMove();
return !isNullOrUndefined(lastSelectedMove) && lastSelectedMove.move !== MoveId.STRUGGLE;
}
/**
* Ensures that move history exists on {@linkcode Pokemon} and has a valid move.
* If so, sets the {@linkcode moveId} and increases the user's Attack by 50%.
* @override
* @param {Pokemon} pokemon the {@linkcode Pokemon} to add the tag to
* Sets this tag's {@linkcode moveId} and increases the user's Attack by 50%.
* @param pokemon - The {@linkcode Pokemon} to add the tag to
*/
override onAdd(pokemon: Pokemon): void {
const lastValidMove = this.getLastValidMove(pokemon);
super.onAdd(pokemon);
if (!lastValidMove) {
return;
}
this.moveId = lastValidMove;
// Bang is justified as tag is not added if prior move doesn't exist
this.moveId = pokemon.getLastNonVirtualMove()!.move;
pokemon.setStat(Stat.ATK, pokemon.getStat(Stat.ATK, false) * 1.5, false);
}
@ -395,29 +381,16 @@ export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
}
/**
*
* @override
* @param {Pokemon} pokemon n/a
* @param {MoveId} _move {@linkcode MoveId} ID of the move being denied
* @returns {string} text to display when the move is denied
* Return the text displayed when a move is restricted.
* @param pokemon - The {@linkcode Pokemon} with this tag.
* @returns A string containing the text to display when the move is denied
*/
override selectionDeniedText(pokemon: Pokemon, _move: MoveId): string {
override selectionDeniedText(pokemon: Pokemon): string {
return i18next.t("battle:canOnlyUseMove", {
moveName: allMoves[this.moveId].name,
pokemonName: getPokemonNameWithAffix(pokemon),
});
}
/**
* Gets the last valid move from the pokemon's move history.
* @param {Pokemon} pokemon {@linkcode Pokemon} to get the last valid move from
* @returns {MoveId | undefined} the last valid move from the pokemon's move history
*/
getLastValidMove(pokemon: Pokemon): MoveId | undefined {
const move = pokemon.getLastXMoves().find(m => m.move !== MoveId.NONE && m.move !== MoveId.STRUGGLE && !m.virtual);
return move?.move;
}
}
/**
@ -431,8 +404,8 @@ export class RechargingTag extends BattlerTag {
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
// Queue a placeholder move for the Pokemon to "use" next turn
pokemon.getMoveQueue().push({ move: MoveId.NONE, targets: [] });
// Queue a placeholder move for the Pokemon to "use" next turn.
pokemon.pushMoveQueue({ move: MoveId.NONE, targets: [], useMode: MoveUseMode.NORMAL });
}
/** Cancels the source's move this turn and queues a "__ must recharge!" message */
@ -648,7 +621,7 @@ export class FlinchedTag extends BattlerTag {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
}),
);
applyAbAttrs(FlinchEffectAbAttr, pokemon, null);
applyAbAttrs("FlinchEffectAbAttr", pokemon, null);
return true;
}
@ -677,6 +650,7 @@ export class InterruptedTag extends BattlerTag {
move: MoveId.NONE,
result: MoveResult.OTHER,
targets: [],
useMode: MoveUseMode.NORMAL,
});
}
@ -942,7 +916,7 @@ export class SeedTag extends BattlerTag {
const source = pokemon.getOpponents().find(o => o.getBattlerIndex() === this.sourceIndex);
if (source) {
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled);
if (!cancelled.value) {
globalScene.phaseManager.unshiftNew(
@ -953,7 +927,7 @@ export class SeedTag extends BattlerTag {
);
const damage = pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT });
const reverseDrain = pokemon.hasAbilityWithAttr(ReverseDrainAbAttr, false);
const reverseDrain = pokemon.hasAbilityWithAttr("ReverseDrainAbAttr", false);
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
source.getBattlerIndex(),
@ -1002,42 +976,45 @@ export class PowderTag extends BattlerTag {
}
/**
* Applies Powder's effects before the tag owner uses a Fire-type move.
* Also causes the tag to expire at the end of turn.
* @param pokemon {@linkcode Pokemon} the owner of this tag
* @param lapseType {@linkcode BattlerTagLapseType} the type of lapse functionality to carry out
* @returns `true` if the tag should not expire after this lapse; `false` otherwise.
* Applies Powder's effects before the tag owner uses a Fire-type move, damaging and canceling its action.
* Lasts until the end of the turn.
* @param pokemon - The {@linkcode Pokemon} with this tag.
* @param lapseType - The {@linkcode BattlerTagLapseType} dictating how this tag is being activated
* @returns `true` if the tag should remain active.
*/
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.PRE_MOVE) {
const movePhase = globalScene.phaseManager.getCurrentPhase();
if (movePhase?.is("MovePhase")) {
const move = movePhase.move.getMove();
const weather = globalScene.arena.weather;
if (
pokemon.getMoveType(move) === PokemonType.FIRE &&
!(weather && weather.weatherType === WeatherType.HEAVY_RAIN && !weather.isEffectSuppressed())
) {
movePhase.fail();
movePhase.showMoveText();
const movePhase = globalScene.phaseManager.getCurrentPhase();
if (lapseType !== BattlerTagLapseType.PRE_MOVE || !movePhase?.is("MovePhase")) {
return false;
}
const idx = pokemon.getBattlerIndex();
globalScene.phaseManager.unshiftNew("CommonAnimPhase", idx, idx, CommonAnim.POWDER);
const cancelDamage = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelDamage);
if (!cancelDamage.value) {
pokemon.damageAndUpdate(Math.floor(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT });
}
// "When the flame touched the powder\non the Pokémon, it exploded!"
globalScene.phaseManager.queueMessage(i18next.t("battlerTags:powderLapse", { moveName: move.name }));
}
}
const move = movePhase.move.getMove();
const weather = globalScene.arena.weather;
if (
pokemon.getMoveType(move) !== PokemonType.FIRE ||
(weather?.weatherType === WeatherType.HEAVY_RAIN && !weather.isEffectSuppressed()) // Heavy rain takes priority over powder
) {
return true;
}
return super.lapse(pokemon, lapseType);
// Disable the target's fire type move and damage it (subject to Magic Guard)
movePhase.showMoveText();
movePhase.fail();
const idx = pokemon.getBattlerIndex();
globalScene.phaseManager.unshiftNew("CommonAnimPhase", idx, idx, CommonAnim.POWDER);
const cancelDamage = new BooleanHolder(false);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelDamage);
if (!cancelDamage.value) {
pokemon.damageAndUpdate(Math.floor(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT });
}
// "When the flame touched the powder\non the Pokémon, it exploded!"
globalScene.phaseManager.queueMessage(i18next.t("battlerTags:powderLapse", { moveName: move.name }));
return true;
}
}
@ -1079,7 +1056,7 @@ export class NightmareTag extends BattlerTag {
phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, CommonAnim.CURSE); // TODO: Update animation type
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled);
if (!cancelled.value) {
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT });
@ -1132,34 +1109,22 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
}
canAdd(pokemon: Pokemon): boolean {
const lastMoves = pokemon.getLastXMoves(1);
if (!lastMoves.length) {
const lastMove = pokemon.getLastNonVirtualMove();
if (!lastMove) {
return false;
}
const repeatableMove = lastMoves[0];
if (!repeatableMove.move || repeatableMove.virtual) {
if (invalidEncoreMoves.has(lastMove.move)) {
return false;
}
switch (repeatableMove.move) {
case MoveId.MIMIC:
case MoveId.MIRROR_MOVE:
case MoveId.TRANSFORM:
case MoveId.STRUGGLE:
case MoveId.SKETCH:
case MoveId.SLEEP_TALK:
case MoveId.ENCORE:
return false;
}
this.moveId = repeatableMove.move;
this.moveId = lastMove.move;
return true;
}
onAdd(pokemon: Pokemon): void {
// TODO: shouldn't this be `onAdd`?
super.onRemove(pokemon);
globalScene.phaseManager.queueMessage(
@ -1175,7 +1140,13 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
const lastMove = pokemon.getLastXMoves(1)[0];
globalScene.phaseManager.tryReplacePhase(
m => m.is("MovePhase") && m.pokemon === pokemon,
globalScene.phaseManager.create("MovePhase", pokemon, lastMove.targets ?? [], movesetMove),
globalScene.phaseManager.create(
"MovePhase",
pokemon,
lastMove.targets ?? [],
movesetMove,
MoveUseMode.NORMAL,
),
);
}
}
@ -1438,7 +1409,7 @@ export abstract class DamagingTrapTag extends TrappedTag {
phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, this.commonAnim);
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled);
if (!cancelled.value) {
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT });
@ -1477,16 +1448,6 @@ export class WrapTag extends DamagingTrapTag {
}
export abstract class VortexTrapTag extends DamagingTrapTag {
constructor(
tagType: BattlerTagType,
commonAnim: CommonAnim,
turnCount: number,
sourceMove: MoveId,
sourceId: number,
) {
super(tagType, commonAnim, turnCount, sourceMove, sourceId);
}
getTrapMessage(pokemon: Pokemon): string {
return i18next.t("battlerTags:vortexOnTrap", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
@ -1681,7 +1642,7 @@ export class ContactDamageProtectedTag extends ContactProtectedTag {
*/
override onContact(attacker: Pokemon, user: Pokemon): void {
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", user, cancelled);
if (!cancelled.value) {
attacker.damageAndUpdate(toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), {
result: HitResult.INDIRECT,
@ -1911,24 +1872,29 @@ export class TruantTag extends AbilityBattlerTag {
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (!pokemon.hasAbility(AbilityId.TRUANT)) {
// remove tag if mon lacks ability
return super.lapse(pokemon, lapseType);
}
const passive = pokemon.getAbility().id !== AbilityId.TRUANT;
const lastMove = pokemon.getLastXMoves().find(() => true);
const lastMove = pokemon.getLastXMoves()[0];
if (lastMove && lastMove.move !== MoveId.NONE) {
(globalScene.phaseManager.getCurrentPhase() as MovePhase).cancel();
// TODO: Ability displays should be handled by the ability
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, true);
globalScene.phaseManager.queueMessage(
i18next.t("battlerTags:truantLapse", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
}),
);
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, false);
if (!lastMove) {
// Don't interrupt move if last move was `Moves.NONE` OR no prior move was found
return true;
}
// Interrupt move usage in favor of slacking off
const passive = pokemon.getAbility().id !== AbilityId.TRUANT;
(globalScene.phaseManager.getCurrentPhase() as MovePhase).cancel();
// TODO: Ability displays should be handled by the ability
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, true);
globalScene.phaseManager.queueMessage(
i18next.t("battlerTags:truantLapse", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
}),
);
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, false);
return true;
}
}
@ -2277,7 +2243,7 @@ export class SaltCuredTag extends BattlerTag {
);
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled);
if (!cancelled.value) {
const pokemonSteelOrWater = pokemon.isOfType(PokemonType.STEEL) || pokemon.isOfType(PokemonType.WATER);
@ -2331,7 +2297,7 @@ export class CursedTag extends BattlerTag {
);
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled);
if (!cancelled.value) {
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT });
@ -2666,7 +2632,7 @@ export class GulpMissileTag extends BattlerTag {
}
const cancelled = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, attacker, cancelled);
applyAbAttrs("BlockNonDirectDamageAbAttr", attacker, cancelled);
if (!cancelled.value) {
attacker.damageAndUpdate(Math.max(1, Math.floor(attacker.getMaxHp() / 4)), { result: HitResult.INDIRECT });
@ -3056,8 +3022,8 @@ export class MysteryEncounterPostSummonTag extends BattlerTag {
if (lapseType === BattlerTagLapseType.CUSTOM) {
const cancelled = new BooleanHolder(false);
applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
applyAbAttrs(ConditionalUserFieldProtectStatAbAttr, pokemon, cancelled, false, pokemon);
applyAbAttrs("ProtectStatAbAttr", pokemon, cancelled);
applyAbAttrs("ConditionalUserFieldProtectStatAbAttr", pokemon, cancelled, false, pokemon);
if (!cancelled.value) {
if (pokemon.mysteryEncounterBattleEffects) {
pokemon.mysteryEncounterBattleEffects(pokemon);

View File

@ -3,7 +3,7 @@ import type Pokemon from "../field/pokemon";
import { HitResult } from "#enums/hit-result";
import { getStatusEffectHealText } from "./status-effect";
import { NumberHolder, toDmgValue, randSeedInt } from "#app/utils/common";
import { DoubleBerryEffectAbAttr, ReduceBerryUseThresholdAbAttr, applyAbAttrs } from "./abilities/ability";
import { applyAbAttrs } from "./abilities/apply-ab-attrs";
import i18next from "i18next";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
@ -38,25 +38,25 @@ export function getBerryPredicate(berryType: BerryType): BerryPredicate {
const threshold = new NumberHolder(0.25);
// Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
const stat: BattleStat = berryType - BerryType.ENIGMA;
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
applyAbAttrs("ReduceBerryUseThresholdAbAttr", pokemon, null, false, threshold);
return pokemon.getHpRatio() < threshold.value && pokemon.getStatStage(stat) < 6;
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
const threshold = new NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
applyAbAttrs("ReduceBerryUseThresholdAbAttr", pokemon, null, false, threshold);
return pokemon.getHpRatio() < 0.25 && !pokemon.getTag(BattlerTagType.CRIT_BOOST);
};
case BerryType.STARF:
return (pokemon: Pokemon) => {
const threshold = new NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
applyAbAttrs("ReduceBerryUseThresholdAbAttr", pokemon, null, false, threshold);
return pokemon.getHpRatio() < 0.25;
};
case BerryType.LEPPA:
return (pokemon: Pokemon) => {
const threshold = new NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
applyAbAttrs("ReduceBerryUseThresholdAbAttr", pokemon, null, false, threshold);
return !!pokemon.getMoveset().find(m => !m.getPpRatio());
};
}
@ -72,7 +72,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
case BerryType.ENIGMA:
{
const hpHealed = new NumberHolder(toDmgValue(consumer.getMaxHp() / 4));
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, hpHealed);
applyAbAttrs("DoubleBerryEffectAbAttr", consumer, null, false, hpHealed);
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
consumer.getBattlerIndex(),
@ -105,7 +105,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
// Offset BerryType such that LIECHI --> Stat.ATK = 1, GANLON --> Stat.DEF = 2, etc etc.
const stat: BattleStat = berryType - BerryType.ENIGMA;
const statStages = new NumberHolder(1);
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, statStages);
applyAbAttrs("DoubleBerryEffectAbAttr", consumer, null, false, statStages);
globalScene.phaseManager.unshiftNew(
"StatStageChangePhase",
consumer.getBattlerIndex(),
@ -126,7 +126,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
{
const randStat = randSeedInt(Stat.SPD, Stat.ATK);
const stages = new NumberHolder(2);
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, stages);
applyAbAttrs("DoubleBerryEffectAbAttr", consumer, null, false, stages);
globalScene.phaseManager.unshiftNew(
"StatStageChangePhase",
consumer.getBattlerIndex(),

View File

@ -21,7 +21,7 @@ import { TrainerType } from "#enums/trainer-type";
import { Nature } from "#enums/nature";
import type { MoveId } from "#enums/move-id";
import { TypeColor, TypeShadow } from "#enums/color";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { globalScene } from "#app/global-scene";
import { pokemonFormChanges } from "./pokemon-forms";
import { pokemonEvolutions } from "./balance/pokemon-evolutions";

View File

@ -1,5 +1,9 @@
import type { Ability } from "./abilities/ability-class";
import type { ModifierTypes } from "#app/modifier/modifier-type";
import type { Ability } from "./abilities/ability";
import type Move from "./moves/move";
export const allAbilities: Ability[] = [];
export const allMoves: Move[] = [];
// TODO: Figure out what this is used for and provide an appropriate tsdoc comment
export const modifierTypes = {} as ModifierTypes;

View File

@ -1723,49 +1723,6 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
],
};
export const doubleBattleDialogue = {
blue_red_double: {
encounter: ["doubleBattleDialogue:blue_red_double.encounter.1"],
victory: ["doubleBattleDialogue:blue_red_double.victory.1"],
},
red_blue_double: {
encounter: ["doubleBattleDialogue:red_blue_double.encounter.1"],
victory: ["doubleBattleDialogue:red_blue_double.victory.1"],
},
tate_liza_double: {
encounter: ["doubleBattleDialogue:tate_liza_double.encounter.1"],
victory: ["doubleBattleDialogue:tate_liza_double.victory.1"],
},
liza_tate_double: {
encounter: ["doubleBattleDialogue:liza_tate_double.encounter.1"],
victory: ["doubleBattleDialogue:liza_tate_double.victory.1"],
},
wallace_steven_double: {
encounter: ["doubleBattleDialogue:wallace_steven_double.encounter.1"],
victory: ["doubleBattleDialogue:wallace_steven_double.victory.1"],
},
steven_wallace_double: {
encounter: ["doubleBattleDialogue:steven_wallace_double.encounter.1"],
victory: ["doubleBattleDialogue:steven_wallace_double.victory.1"],
},
alder_iris_double: {
encounter: ["doubleBattleDialogue:alder_iris_double.encounter.1"],
victory: ["doubleBattleDialogue:alder_iris_double.victory.1"],
},
iris_alder_double: {
encounter: ["doubleBattleDialogue:iris_alder_double.encounter.1"],
victory: ["doubleBattleDialogue:iris_alder_double.victory.1"],
},
marnie_piers_double: {
encounter: ["doubleBattleDialogue:marnie_piers_double.encounter.1"],
victory: ["doubleBattleDialogue:marnie_piers_double.victory.1"],
},
piers_marnie_double: {
encounter: ["doubleBattleDialogue:piers_marnie_double.encounter.1"],
victory: ["doubleBattleDialogue:piers_marnie_double.victory.1"],
},
};
export const battleSpecDialogue = {
[BattleSpec.FINAL_BOSS]: {
encounter: "battleSpecDialogue:encounter",

View File

@ -0,0 +1,44 @@
// TODO: Move this back into `dialogue.ts` after finding a suitable way to remove the circular dependencies
// that caused this to be moved out in the first place
export const doubleBattleDialogue = {
blue_red_double: {
encounter: ["doubleBattleDialogue:blue_red_double.encounter.1"],
victory: ["doubleBattleDialogue:blue_red_double.victory.1"],
},
red_blue_double: {
encounter: ["doubleBattleDialogue:red_blue_double.encounter.1"],
victory: ["doubleBattleDialogue:red_blue_double.victory.1"],
},
tate_liza_double: {
encounter: ["doubleBattleDialogue:tate_liza_double.encounter.1"],
victory: ["doubleBattleDialogue:tate_liza_double.victory.1"],
},
liza_tate_double: {
encounter: ["doubleBattleDialogue:liza_tate_double.encounter.1"],
victory: ["doubleBattleDialogue:liza_tate_double.victory.1"],
},
wallace_steven_double: {
encounter: ["doubleBattleDialogue:wallace_steven_double.encounter.1"],
victory: ["doubleBattleDialogue:wallace_steven_double.victory.1"],
},
steven_wallace_double: {
encounter: ["doubleBattleDialogue:steven_wallace_double.encounter.1"],
victory: ["doubleBattleDialogue:steven_wallace_double.victory.1"],
},
alder_iris_double: {
encounter: ["doubleBattleDialogue:alder_iris_double.encounter.1"],
victory: ["doubleBattleDialogue:alder_iris_double.victory.1"],
},
iris_alder_double: {
encounter: ["doubleBattleDialogue:iris_alder_double.encounter.1"],
victory: ["doubleBattleDialogue:iris_alder_double.victory.1"],
},
marnie_piers_double: {
encounter: ["doubleBattleDialogue:marnie_piers_double.encounter.1"],
victory: ["doubleBattleDialogue:marnie_piers_double.victory.1"],
},
piers_marnie_double: {
encounter: ["doubleBattleDialogue:piers_marnie_double.encounter.1"],
victory: ["doubleBattleDialogue:piers_marnie_double.victory.1"],
},
};

View File

@ -1,6 +1,6 @@
import { MoveId } from "#enums/move-id";
/** Set of moves that cannot be called by {@linkcode MoveId.METRONOME Metronome} */
/** Set of moves that cannot be called by {@linkcode MoveId.METRONOME | Metronome}. */
export const invalidMetronomeMoves: ReadonlySet<MoveId> = new Set([
MoveId.AFTER_YOU,
MoveId.ASSIST,
@ -255,3 +255,28 @@ export const noAbilityTypeOverrideMoves: ReadonlySet<MoveId> = new Set([
MoveId.TECHNO_BLAST,
MoveId.HIDDEN_POWER,
]);
/** Set of all moves that cannot be copied by {@linkcode Moves.SKETCH}. */
export const invalidSketchMoves: ReadonlySet<MoveId> = new Set([
MoveId.NONE,
MoveId.CHATTER,
MoveId.MIRROR_MOVE,
MoveId.SLEEP_TALK,
MoveId.STRUGGLE,
MoveId.SKETCH,
MoveId.REVIVAL_BLESSING,
MoveId.TERA_STARSTORM,
MoveId.BREAKNECK_BLITZ__PHYSICAL,
MoveId.BREAKNECK_BLITZ__SPECIAL,
]);
/** Set of all moves that cannot be locked into by {@linkcode Moves.ENCORE}. */
export const invalidEncoreMoves: ReadonlySet<MoveId> = new Set([
MoveId.MIMIC,
MoveId.MIRROR_MOVE,
MoveId.TRANSFORM,
MoveId.STRUGGLE,
MoveId.SKETCH,
MoveId.SLEEP_TALK,
MoveId.ENCORE,
]);

File diff suppressed because it is too large Load Diff

View File

@ -21,7 +21,6 @@ export class PokemonMove {
public moveId: MoveId;
public ppUsed: number;
public ppUp: number;
public virtual: boolean;
/**
* If defined and nonzero, overrides the maximum PP of the move (e.g., due to move being copied by Transform).
@ -29,11 +28,10 @@ export class PokemonMove {
*/
public maxPpOverride?: number;
constructor(moveId: MoveId, ppUsed = 0, ppUp = 0, virtual = false, maxPpOverride?: number) {
constructor(moveId: MoveId, ppUsed = 0, ppUp = 0, maxPpOverride?: number) {
this.moveId = moveId;
this.ppUsed = ppUsed;
this.ppUp = ppUp;
this.virtual = virtual;
this.maxPpOverride = maxPpOverride;
}
@ -47,6 +45,7 @@ export class PokemonMove {
* @returns `true` if the move can be selected and used by the Pokemon, otherwise `false`.
*/
isUsable(pokemon: Pokemon, ignorePp = false, ignoreRestrictionTags = false): boolean {
// TODO: Add Sky Drop's 1 turn stall
if (this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId, pokemon)) {
return false;
}
@ -88,6 +87,6 @@ export class PokemonMove {
* @returns A valid {@linkcode PokemonMove} object
*/
static loadMove(source: PokemonMove | any): PokemonMove {
return new PokemonMove(source.moveId, source.ppUsed, source.ppUp, source.virtual, source.maxPpOverride);
return new PokemonMove(source.moveId, source.ppUsed, source.ppUp, source.maxPpOverride);
}
}

View File

@ -19,8 +19,8 @@ import i18next from "i18next";
import type { IEggOptions } from "#app/data/egg";
import { EggSourceType } from "#enums/egg-source-types";
import { EggTier } from "#enums/egg-type";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { modifierTypes } from "#app/modifier/modifier-type";
import { ModifierTier } from "#enums/modifier-tier";
import { modifierTypes } from "#app/data/data-lists";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
/** the i18n namespace for the encounter */

View File

@ -10,7 +10,7 @@ import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon } from "#app/field/pokemon";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import type { BerryModifierType, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";
import { globalScene } from "#app/global-scene";
@ -38,6 +38,7 @@ import type HeldModifierConfig from "#app/@types/held-modifier-config";
import type { BerryType } from "#enums/berry-type";
import { Stat } from "#enums/stat";
import i18next from "i18next";
import { MoveUseMode } from "#enums/move-use-mode";
/** the i18n namespace for this encounter */
const namespace = "mysteryEncounters/absoluteAvarice";
@ -307,7 +308,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter = MysteryEncounterBuilde
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.ENEMY],
move: new PokemonMove(MoveId.STUFF_CHEEKS),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
});
await transitionMysteryEncounterIntroVisuals(true, true, 500);

View File

@ -4,7 +4,7 @@ import {
setEncounterExp,
updatePlayerMoney,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";
import { globalScene } from "#app/global-scene";

View File

@ -12,7 +12,9 @@ import {
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import type { BerryModifierType, ModifierTypeOption } from "#app/modifier/modifier-type";
import { ModifierPoolType, modifierTypes, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import { randSeedInt } from "#app/utils/common";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";

View File

@ -38,7 +38,7 @@ import {
} from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { PokemonType } from "#enums/pokemon-type";
import type { AttackTypeBoosterModifierType, ModifierTypeOption } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
import {
AttackTypeBoosterModifier,
@ -50,7 +50,7 @@ import {
import i18next from "i18next";
import MoveInfoOverlay from "#app/ui/move-info-overlay";
import { allMoves } from "#app/data/data-lists";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { getSpriteKeysFromSpecies } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";

View File

@ -11,9 +11,9 @@ import {
import { trainerConfigs } from "#app/data/trainers/trainer-config";
import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { ModifierPoolType, modifierTypes } from "#app/modifier/modifier-type";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength";
import { globalScene } from "#app/global-scene";
@ -38,7 +38,6 @@ import i18next from "i18next";
import type { OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler";
import type { PlayerPokemon } from "#app/field/pokemon";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { Ability } from "#app/data/abilities/ability-class";
import { BerryModifier } from "#app/modifier/modifier";
import { BerryType } from "#enums/berry-type";
import { BattlerIndex } from "#enums/battler-index";
@ -49,6 +48,8 @@ import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { EncounterAnim } from "#enums/encounter-anims";
import { Challenges } from "#enums/challenges";
import { MoveUseMode } from "#enums/move-use-mode";
import { allAbilities, modifierTypes } from "#app/data/data-lists";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/clowningAround";
@ -139,7 +140,7 @@ export const ClowningAroundEncounter: MysteryEncounter = MysteryEncounterBuilder
// Generate random ability for Blacephalon from pool
const ability = RANDOM_ABILITY_POOL[randSeedInt(RANDOM_ABILITY_POOL.length)];
encounter.setDialogueToken("ability", new Ability(ability, 3).name);
encounter.setDialogueToken("ability", allAbilities[ability].name);
encounter.misc = { ability };
// Decide the random types for Blacephalon. They should not be the same.
@ -209,19 +210,19 @@ export const ClowningAroundEncounter: MysteryEncounter = MysteryEncounterBuilder
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.ENEMY_2],
move: new PokemonMove(MoveId.ROLE_PLAY),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
{
sourceBattlerIndex: BattlerIndex.ENEMY_2,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.TAUNT),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
{
sourceBattlerIndex: BattlerIndex.ENEMY_2,
targets: [BattlerIndex.PLAYER_2],
move: new PokemonMove(MoveId.TAUNT),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
);

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@ -26,7 +26,7 @@ import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon } from "#app/field/pokemon";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import PokemonData from "#app/system/pokemon-data";
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { BattlerTagType } from "#enums/battler-tag-type";
@ -40,6 +40,7 @@ import { PokeballType } from "#enums/pokeball";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import i18next from "i18next";
import { MoveUseMode } from "#enums/move-use-mode";
/** the i18n namespace for this encounter */
const namespace = "mysteryEncounters/dancingLessons";
@ -214,7 +215,7 @@ export const DancingLessonsEncounter: MysteryEncounter = MysteryEncounterBuilder
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.REVELATION_DANCE),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
});
await hideOricorioPokemon();

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@ -3,7 +3,7 @@ import { isNullOrUndefined, randSeedInt } from "#app/utils/common";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";
import { globalScene } from "#app/global-scene";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";

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@ -28,7 +28,7 @@ import {
PreserveBerryModifier,
} from "#app/modifier/modifier";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import i18next from "#app/plugins/i18n";
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { randSeedItem } from "#app/utils/common";

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@ -2,8 +2,8 @@ import {
leaveEncounterWithoutBattle,
setEncounterRewards,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { ModifierTypeFunc } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import type { ModifierTypeFunc } from "#app/@types/modifier-types";
import { modifierTypes } from "#app/data/data-lists";
import { randSeedInt } from "#app/utils/common";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";

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@ -9,7 +9,7 @@ import {
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PlayerPokemon } from "#app/field/pokemon";
import type { PokemonMove } from "#app/data/moves/pokemon-move";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";

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@ -10,7 +10,6 @@ import {
generateModifierType,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
@ -45,8 +44,9 @@ import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Stat } from "#enums/stat";
import { Ability } from "#app/data/abilities/ability-class";
import { FIRE_RESISTANT_ABILITIES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { MoveUseMode } from "#enums/move-use-mode";
import { allAbilities, modifierTypes } from "#app/data/data-lists";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/fieryFallout";
@ -201,13 +201,13 @@ export const FieryFalloutEncounter: MysteryEncounter = MysteryEncounterBuilder.w
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.FIRE_SPIN),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
{
sourceBattlerIndex: BattlerIndex.ENEMY_2,
targets: [BattlerIndex.PLAYER_2],
move: new PokemonMove(MoveId.FIRE_SPIN),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
);
await initBattleWithEnemyConfig(globalScene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]);
@ -246,7 +246,7 @@ export const FieryFalloutEncounter: MysteryEncounter = MysteryEncounterBuilder.w
if (chosenPokemon.trySetStatus(StatusEffect.BURN)) {
// Burn applied
encounter.setDialogueToken("burnedPokemon", chosenPokemon.getNameToRender());
encounter.setDialogueToken("abilityName", new Ability(AbilityId.HEATPROOF, 3).name);
encounter.setDialogueToken("abilityName", allAbilities[AbilityId.HEATPROOF].name);
queueEncounterMessage(`${namespace}:option.2.target_burned`);
// Also permanently change the burned Pokemon's ability to Heatproof

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@ -9,13 +9,10 @@ import {
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import type Pokemon from "#app/field/pokemon";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import type { ModifierTypeOption } from "#app/modifier/modifier-type";
import {
getPlayerModifierTypeOptions,
ModifierPoolType,
regenerateModifierPoolThresholds,
} from "#app/modifier/modifier-type";
import { getPlayerModifierTypeOptions, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";

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@ -26,7 +26,7 @@ import { PlayerGender } from "#enums/player-gender";
import { getPokeballAtlasKey, getPokeballTintColor } from "#app/data/pokeball";
import { addPokeballOpenParticles } from "#app/field/anims";
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms/form-change-triggers";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { Nature } from "#enums/nature";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { isPokemonValidForEncounterOptionSelection } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";

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@ -4,14 +4,11 @@ import {
setEncounterRewards,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { TrainerSlot } from "#enums/trainer-slot";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { MusicPreference } from "#app/system/settings/settings";
import type { ModifierTypeOption } from "#app/modifier/modifier-type";
import {
getPlayerModifierTypeOptions,
ModifierPoolType,
regenerateModifierPoolThresholds,
} from "#app/modifier/modifier-type";
import { getPlayerModifierTypeOptions, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";

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@ -7,8 +7,8 @@ import { trainerConfigs } from "#app/data/trainers/trainer-config";
import { trainerPartyTemplates } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { modifierTypes } from "#app/modifier/modifier-type";
import { ModifierTier } from "#enums/modifier-tier";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength";
import { globalScene } from "#app/global-scene";

View File

@ -16,7 +16,7 @@ import {
} from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { randSeedInt } from "#app/utils/common";
import { MoveId } from "#enums/move-id";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";

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@ -7,7 +7,7 @@ import {
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { randSeedInt } from "#app/utils/common";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";

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@ -1,6 +1,6 @@
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";
import { globalScene } from "#app/global-scene";
@ -31,6 +31,7 @@ import { BerryType } from "#enums/berry-type";
import { Stat } from "#enums/stat";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { randSeedInt } from "#app/utils/common";
import { MoveUseMode } from "#enums/move-use-mode";
/** i18n namespace for the encounter */
const namespace = "mysteryEncounters/slumberingSnorlax";
@ -137,7 +138,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuil
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.SNORE),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
});
await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]);
},

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@ -23,7 +23,8 @@ import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode
import { BiomeId } from "#enums/biome-id";
import { getBiomeKey } from "#app/field/arena";
import { PokemonType } from "#enums/pokemon-type";
import { getPartyLuckValue, modifierTypes } from "#app/modifier/modifier-type";
import { getPartyLuckValue } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { TrainerSlot } from "#enums/trainer-slot";
import { BattlerTagType } from "#enums/battler-tag-type";
import { getPokemonNameWithAffix } from "#app/messages";

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@ -26,7 +26,7 @@ import { EggSourceType } from "#enums/egg-source-types";
import { EggTier } from "#enums/egg-type";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { PokemonType } from "#enums/pokemon-type";
import { getPokeballTintColor } from "#app/data/pokeball";

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@ -8,7 +8,7 @@ import {
generateModifierType,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
@ -28,6 +28,7 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { Stat } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { MoveUseMode } from "#enums/move-use-mode";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/theStrongStuff";
@ -214,13 +215,13 @@ export const TheStrongStuffEncounter: MysteryEncounter = MysteryEncounterBuilder
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.GASTRO_ACID),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
{
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.STEALTH_ROCK),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
);

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@ -8,7 +8,7 @@ import {
transitionMysteryEncounterIntroVisuals,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
@ -24,11 +24,11 @@ import { PokemonType } from "#enums/pokemon-type";
import { BerryType } from "#enums/berry-type";
import { Stat } from "#enums/stat";
import { SpeciesFormChangeAbilityTrigger } from "#app/data/pokemon-forms/form-change-triggers";
import { applyPostBattleInitAbAttrs, PostBattleInitAbAttr } from "#app/data/abilities/ability";
import { applyPostBattleInitAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import i18next from "i18next";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { BattlerTagType } from "#enums/battler-tag-type";
@ -221,7 +221,7 @@ function endTrainerBattleAndShowDialogue(): Promise<void> {
// Each trainer battle is supposed to be a new fight, so reset all per-battle activation effects
pokemon.resetBattleAndWaveData();
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon);
applyPostBattleInitAbAttrs("PostBattleInitAbAttr", pokemon);
}
globalScene.phaseManager.unshiftNew("ShowTrainerPhase");

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@ -1,4 +1,4 @@
import type { Ability } from "#app/data/abilities/ability-class";
import type { Ability } from "#app/data/abilities/ability";
import { allAbilities } from "#app/data/data-lists";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import {

View File

@ -8,7 +8,7 @@ import {
transitionMysteryEncounterIntroVisuals,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
@ -21,13 +21,14 @@ import { HitHealModifier, PokemonHeldItemModifier, TurnHealModifier } from "#app
import { applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import i18next from "#app/plugins/i18n";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { MoveId } from "#enums/move-id";
import { BattlerIndex } from "#enums/battler-index";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { randSeedInt } from "#app/utils/common";
import { MoveUseMode } from "#enums/move-use-mode";
/** the i18n namespace for this encounter */
const namespace = "mysteryEncounters/trashToTreasure";
@ -207,13 +208,13 @@ export const TrashToTreasureEncounter: MysteryEncounter = MysteryEncounterBuilde
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.TOXIC),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
{
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.ENEMY],
move: new PokemonMove(MoveId.STOCKPILE),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
);
await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]);

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@ -36,6 +36,7 @@ import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encoun
import { BerryModifier } from "#app/modifier/modifier";
import { Stat } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { MoveUseMode } from "#enums/move-use-mode";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/uncommonBreed";
@ -180,7 +181,7 @@ export const UncommonBreedEncounter: MysteryEncounter = MysteryEncounterBuilder.
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [target],
move: pokemonMove,
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
});
}

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@ -25,7 +25,7 @@ import { HiddenAbilityRateBoosterModifier, PokemonFormChangeItemModifier } from
import { achvs } from "#app/system/achv";
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import i18next from "#app/plugins/i18n";
import {
doPokemonTransformationSequence,
@ -34,7 +34,7 @@ import {
import { getLevelTotalExp } from "#app/data/exp";
import { Stat } from "#enums/stat";
import { Challenges } from "#enums/challenges";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { PlayerGender } from "#enums/player-gender";
import { TrainerType } from "#enums/trainer-type";
import PokemonData from "#app/system/pokemon-data";

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@ -11,7 +11,7 @@ import { WeatherType } from "#enums/weather-type";
import type { PlayerPokemon } from "#app/field/pokemon";
import { AttackTypeBoosterModifier } from "#app/modifier/modifier";
import type { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";
import { isNullOrUndefined } from "#app/utils/common";
import { coerceArray, isNullOrUndefined } from "#app/utils/common";
import type { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
@ -272,7 +272,7 @@ export class TimeOfDayRequirement extends EncounterSceneRequirement {
constructor(timeOfDay: TimeOfDay | TimeOfDay[]) {
super();
this.requiredTimeOfDay = Array.isArray(timeOfDay) ? timeOfDay : [timeOfDay];
this.requiredTimeOfDay = coerceArray(timeOfDay);
}
override meetsRequirement(): boolean {
@ -294,7 +294,7 @@ export class WeatherRequirement extends EncounterSceneRequirement {
constructor(weather: WeatherType | WeatherType[]) {
super();
this.requiredWeather = Array.isArray(weather) ? weather : [weather];
this.requiredWeather = coerceArray(weather);
}
override meetsRequirement(): boolean {
@ -360,7 +360,7 @@ export class PersistentModifierRequirement extends EncounterSceneRequirement {
constructor(heldItem: string | string[], minNumberOfItems = 1) {
super();
this.minNumberOfItems = minNumberOfItems;
this.requiredHeldItemModifiers = Array.isArray(heldItem) ? heldItem : [heldItem];
this.requiredHeldItemModifiers = coerceArray(heldItem);
}
override meetsRequirement(): boolean {
@ -426,7 +426,7 @@ export class SpeciesRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredSpecies = Array.isArray(species) ? species : [species];
this.requiredSpecies = coerceArray(species);
}
override meetsRequirement(): boolean {
@ -466,7 +466,7 @@ export class NatureRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredNature = Array.isArray(nature) ? nature : [nature];
this.requiredNature = coerceArray(nature);
}
override meetsRequirement(): boolean {
@ -504,7 +504,7 @@ export class TypeRequirement extends EncounterPokemonRequirement {
this.excludeFainted = excludeFainted;
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredType = Array.isArray(type) ? type : [type];
this.requiredType = coerceArray(type);
}
override meetsRequirement(): boolean {
@ -558,7 +558,7 @@ export class MoveRequirement extends EncounterPokemonRequirement {
this.excludeDisallowedPokemon = excludeDisallowedPokemon;
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredMoves = Array.isArray(moves) ? moves : [moves];
this.requiredMoves = coerceArray(moves);
}
override meetsRequirement(): boolean {
@ -609,7 +609,7 @@ export class CompatibleMoveRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredMoves = Array.isArray(learnableMove) ? learnableMove : [learnableMove];
this.requiredMoves = coerceArray(learnableMove);
}
override meetsRequirement(): boolean {
@ -665,7 +665,7 @@ export class AbilityRequirement extends EncounterPokemonRequirement {
this.excludeDisallowedPokemon = excludeDisallowedPokemon;
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredAbilities = Array.isArray(abilities) ? abilities : [abilities];
this.requiredAbilities = coerceArray(abilities);
}
override meetsRequirement(): boolean {
@ -710,7 +710,7 @@ export class StatusEffectRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredStatusEffect = Array.isArray(statusEffect) ? statusEffect : [statusEffect];
this.requiredStatusEffect = coerceArray(statusEffect);
}
override meetsRequirement(): boolean {
@ -785,7 +785,7 @@ export class CanFormChangeWithItemRequirement extends EncounterPokemonRequiremen
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredFormChangeItem = Array.isArray(formChangeItem) ? formChangeItem : [formChangeItem];
this.requiredFormChangeItem = coerceArray(formChangeItem);
}
override meetsRequirement(): boolean {
@ -843,7 +843,7 @@ export class CanEvolveWithItemRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredEvolutionItem = Array.isArray(evolutionItems) ? evolutionItems : [evolutionItems];
this.requiredEvolutionItem = coerceArray(evolutionItems);
}
override meetsRequirement(): boolean {
@ -908,7 +908,7 @@ export class HeldItemRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredHeldItemModifiers = Array.isArray(heldItem) ? heldItem : [heldItem];
this.requiredHeldItemModifiers = coerceArray(heldItem);
this.requireTransferable = requireTransferable;
}
@ -972,7 +972,7 @@ export class AttackTypeBoosterHeldItemTypeRequirement extends EncounterPokemonRe
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredHeldItemTypes = Array.isArray(heldItemTypes) ? heldItemTypes : [heldItemTypes];
this.requiredHeldItemTypes = coerceArray(heldItemTypes);
this.requireTransferable = requireTransferable;
}

View File

@ -1,5 +1,5 @@
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT } from "#app/data/mystery-encounters/mystery-encounters";
import { BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT } from "#app/constants";
import { isNullOrUndefined } from "#app/utils/common";
import type { MysteryEncounterTier } from "#enums/mystery-encounter-tier";

View File

@ -2,7 +2,7 @@ import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encoun
import type { PlayerPokemon } from "#app/field/pokemon";
import type { PokemonMove } from "../moves/pokemon-move";
import type Pokemon from "#app/field/pokemon";
import { capitalizeFirstLetter, isNullOrUndefined } from "#app/utils/common";
import { capitalizeFirstLetter, coerceArray, isNullOrUndefined } from "#app/utils/common";
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
import type { MysteryEncounterSpriteConfig } from "#app/field/mystery-encounter-intro";
import MysteryEncounterIntroVisuals from "#app/field/mystery-encounter-intro";
@ -29,14 +29,14 @@ import type { GameModes } from "#enums/game-modes";
import type { EncounterAnim } from "#enums/encounter-anims";
import type { Challenges } from "#enums/challenges";
import { globalScene } from "#app/global-scene";
import type { MoveUseMode } from "#enums/move-use-mode";
export interface EncounterStartOfBattleEffect {
sourcePokemon?: Pokemon;
sourceBattlerIndex?: BattlerIndex;
targets: BattlerIndex[];
move: PokemonMove;
ignorePp: boolean;
followUp?: boolean;
useMode: MoveUseMode; // TODO: This should always be ignore PP...
}
const DEFAULT_MAX_ALLOWED_ENCOUNTERS = 2;
@ -254,7 +254,7 @@ export default class MysteryEncounter implements IMysteryEncounter {
*/
selectedOption?: MysteryEncounterOption;
/**
* Will be set by option select handlers automatically, and can be used to refer to which option was chosen by later phases
* Array containing data pertaining to free moves used at the start of a battle mystery envounter.
*/
startOfBattleEffects: EncounterStartOfBattleEffect[] = [];
/**
@ -717,7 +717,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
withAnimations(
...encounterAnimations: EncounterAnim[]
): this & Required<Pick<IMysteryEncounter, "encounterAnimations">> {
const animations = Array.isArray(encounterAnimations) ? encounterAnimations : [encounterAnimations];
const animations = coerceArray(encounterAnimations);
return Object.assign(this, { encounterAnimations: animations });
}
@ -729,7 +729,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
withDisallowedGameModes(
...disallowedGameModes: GameModes[]
): this & Required<Pick<IMysteryEncounter, "disallowedGameModes">> {
const gameModes = Array.isArray(disallowedGameModes) ? disallowedGameModes : [disallowedGameModes];
const gameModes = coerceArray(disallowedGameModes);
return Object.assign(this, { disallowedGameModes: gameModes });
}
@ -741,7 +741,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
withDisallowedChallenges(
...disallowedChallenges: Challenges[]
): this & Required<Pick<IMysteryEncounter, "disallowedChallenges">> {
const challenges = Array.isArray(disallowedChallenges) ? disallowedChallenges : [disallowedChallenges];
const challenges = coerceArray(disallowedChallenges);
return Object.assign(this, { disallowedChallenges: challenges });
}

View File

@ -34,42 +34,6 @@ import { GlobalTradeSystemEncounter } from "#app/data/mystery-encounters/encount
import { TheExpertPokemonBreederEncounter } from "#app/data/mystery-encounters/encounters/the-expert-pokemon-breeder-encounter";
import { getBiomeName } from "#app/data/balance/biomes";
/**
* Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT
*/
export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 3;
/**
* The divisor for determining ME spawns, defines the "maximum" weight required for a spawn
* If spawn_weight === MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT, 100% chance to spawn a ME
*/
export const MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT = 256;
/**
* When an ME spawn roll fails, WEIGHT_INCREMENT_ON_SPAWN_MISS is added to future rolls for ME spawn checks.
* These values are cleared whenever the next ME spawns, and spawn weight returns to BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT
*/
export const WEIGHT_INCREMENT_ON_SPAWN_MISS = 3;
/**
* Specifies the target average for total ME spawns in a single Classic run.
* Used by anti-variance mechanic to check whether a run is above or below the target on a given wave.
*/
export const AVERAGE_ENCOUNTERS_PER_RUN_TARGET = 12;
/**
* Will increase/decrease the chance of spawning a ME based on the current run's total MEs encountered vs AVERAGE_ENCOUNTERS_PER_RUN_TARGET
* Example:
* AVERAGE_ENCOUNTERS_PER_RUN_TARGET = 17 (expects avg 1 ME every 10 floors)
* ANTI_VARIANCE_WEIGHT_MODIFIER = 15
*
* On wave 20, if 1 ME has been encountered, the difference from expected average is 0 MEs.
* So anti-variance adds 0/256 to the spawn weight check for ME spawn.
*
* On wave 20, if 0 MEs have been encountered, the difference from expected average is 1 ME.
* So anti-variance adds 15/256 to the spawn weight check for ME spawn.
*
* On wave 20, if 2 MEs have been encountered, the difference from expected average is -1 ME.
* So anti-variance adds -15/256 to the spawn weight check for ME spawn.
*/
export const ANTI_VARIANCE_WEIGHT_MODIFIER = 15;
export const EXTREME_ENCOUNTER_BIOMES = [
BiomeId.SEA,
BiomeId.SEABED,

View File

@ -1,7 +1,7 @@
import type { MoveId } from "#enums/move-id";
import type { PlayerPokemon } from "#app/field/pokemon";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { isNullOrUndefined } from "#app/utils/common";
import { coerceArray, isNullOrUndefined } from "#app/utils/common";
import { EncounterPokemonRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { globalScene } from "#app/global-scene";
@ -29,7 +29,7 @@ export class CanLearnMoveRequirement extends EncounterPokemonRequirement {
constructor(requiredMoves: MoveId | MoveId[], options: CanLearnMoveRequirementOptions = {}) {
super();
this.requiredMoves = Array.isArray(requiredMoves) ? requiredMoves : [requiredMoves];
this.requiredMoves = coerceArray(requiredMoves);
this.excludeLevelMoves = options.excludeLevelMoves ?? false;
this.excludeTmMoves = options.excludeTmMoves ?? false;

View File

@ -1,12 +1,8 @@
import type Battle from "#app/battle";
import { BattlerIndex } from "#enums/battler-index";
import { BattleType } from "#enums/battle-type";
import { biomeLinks, BiomePoolTier } from "#app/data/balance/biomes";
import type MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
import {
AVERAGE_ENCOUNTERS_PER_RUN_TARGET,
WEIGHT_INCREMENT_ON_SPAWN_MISS,
} from "#app/data/mystery-encounters/mystery-encounters";
import { AVERAGE_ENCOUNTERS_PER_RUN_TARGET, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/constants";
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import type { PlayerPokemon } from "#app/field/pokemon";
import type { AiType } from "#enums/ai-type";
@ -17,18 +13,18 @@ import { FieldPosition } from "#enums/field-position";
import type { CustomModifierSettings, ModifierType } from "#app/modifier/modifier-type";
import {
getPartyLuckValue,
ModifierPoolType,
ModifierTypeGenerator,
ModifierTypeOption,
modifierTypes,
regenerateModifierPoolThresholds,
} from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import type PokemonData from "#app/system/pokemon-data";
import type { OptionSelectConfig, OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import type { PartyOption, PokemonSelectFilter } from "#app/ui/party-ui-handler";
import { PartyUiMode } from "#app/ui/party-ui-handler";
import { UiMode } from "#enums/ui-mode";
import { isNullOrUndefined, randSeedInt, randomString, randSeedItem } from "#app/utils/common";
import { isNullOrUndefined, randSeedInt, randomString, randSeedItem, coerceArray } from "#app/utils/common";
import type { BattlerTagType } from "#enums/battler-tag-type";
import { BiomeId } from "#enums/biome-id";
import type { TrainerType } from "#enums/trainer-type";
@ -452,7 +448,7 @@ export async function initBattleWithEnemyConfig(partyConfig: EnemyPartyConfig):
* @param moves
*/
export function loadCustomMovesForEncounter(moves: MoveId | MoveId[]) {
moves = Array.isArray(moves) ? moves : [moves];
moves = coerceArray(moves);
return Promise.all(moves.map(move => initMoveAnim(move))).then(() => loadMoveAnimAssets(moves));
}
@ -795,7 +791,7 @@ export function setEncounterRewards(
* @param useWaveIndex - set to false when directly passing the the full exp value instead of baseExpValue
*/
export function setEncounterExp(participantId: number | number[], baseExpValue: number, useWaveIndex = true) {
const participantIds = Array.isArray(participantId) ? participantId : [participantId];
const participantIds = coerceArray(participantId);
globalScene.currentBattle.mysteryEncounter!.doEncounterExp = () => {
globalScene.phaseManager.unshiftNew("PartyExpPhase", baseExpValue, useWaveIndex, new Set(participantIds));
@ -977,33 +973,8 @@ export function handleMysteryEncounterBattleStartEffects() {
) {
const effects = encounter.startOfBattleEffects;
effects.forEach(effect => {
let source: EnemyPokemon | Pokemon;
if (effect.sourcePokemon) {
source = effect.sourcePokemon;
} else if (!isNullOrUndefined(effect.sourceBattlerIndex)) {
if (effect.sourceBattlerIndex === BattlerIndex.ATTACKER) {
source = globalScene.getEnemyField()[0];
} else if (effect.sourceBattlerIndex === BattlerIndex.ENEMY) {
source = globalScene.getEnemyField()[0];
} else if (effect.sourceBattlerIndex === BattlerIndex.ENEMY_2) {
source = globalScene.getEnemyField()[1];
} else if (effect.sourceBattlerIndex === BattlerIndex.PLAYER) {
source = globalScene.getPlayerField()[0];
} else if (effect.sourceBattlerIndex === BattlerIndex.PLAYER_2) {
source = globalScene.getPlayerField()[1];
}
} else {
source = globalScene.getEnemyField()[0];
}
globalScene.phaseManager.pushNew(
"MovePhase",
// @ts-expect-error: source is guaranteed to be defined
source,
effect.targets,
effect.move,
effect.followUp,
effect.ignorePp,
);
const source = effect.sourcePokemon ?? globalScene.getField()[effect.sourceBattlerIndex ?? 0];
globalScene.phaseManager.pushNew("MovePhase", source, effect.targets, effect.move, effect.useMode);
});
// Pseudo turn end phase to reset flinch states, Endure, etc.

View File

@ -29,7 +29,7 @@ import {
} from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getPokemonNameWithAffix } from "#app/messages";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { Gender } from "#app/data/gender";
import type { PermanentStat } from "#enums/stat";
import { SummaryUiMode } from "#app/ui/summary-ui-handler";

View File

@ -0,0 +1,97 @@
import { globalScene } from "#app/global-scene";
import type { Phase } from "#app/phase";
import { ActivatePriorityQueuePhase } from "#app/phases/activate-priority-queue-phase";
import type { PostSummonPhase } from "#app/phases/post-summon-phase";
import { PostSummonActivateAbilityPhase } from "#app/phases/post-summon-activate-ability-phase";
import { Stat } from "#enums/stat";
import { BooleanHolder } from "#app/utils/common";
import { TrickRoomTag } from "#app/data/arena-tag";
import { DynamicPhaseType } from "#enums/dynamic-phase-type";
/**
* Stores a list of {@linkcode Phase}s
*
* Dynamically updates ordering to always pop the highest "priority", based on implementation of {@linkcode reorder}
*/
export abstract class PhasePriorityQueue {
protected abstract queue: Phase[];
/**
* Sorts the elements in the queue
*/
public abstract reorder(): void;
/**
* Calls {@linkcode reorder} and shifts the queue
* @returns The front element of the queue after sorting
*/
public pop(): Phase | undefined {
this.reorder();
return this.queue.shift();
}
/**
* Adds a phase to the queue
* @param phase The phase to add
*/
public push(phase: Phase): void {
this.queue.push(phase);
}
/**
* Removes all phases from the queue
*/
public clear(): void {
this.queue.splice(0, this.queue.length);
}
}
/**
* Priority Queue for {@linkcode PostSummonPhase} and {@linkcode PostSummonActivateAbilityPhase}
*
* Orders phases first by ability priority, then by the {@linkcode Pokemon}'s effective speed
*/
export class PostSummonPhasePriorityQueue extends PhasePriorityQueue {
protected override queue: PostSummonPhase[] = [];
public override reorder(): void {
this.queue.sort((phaseA: PostSummonPhase, phaseB: PostSummonPhase) => {
if (phaseA.getPriority() === phaseB.getPriority()) {
return (
(phaseB.getPokemon().getEffectiveStat(Stat.SPD) - phaseA.getPokemon().getEffectiveStat(Stat.SPD)) *
(isTrickRoom() ? -1 : 1)
);
}
return phaseB.getPriority() - phaseA.getPriority();
});
}
public override push(phase: PostSummonPhase): void {
super.push(phase);
this.queueAbilityPhase(phase);
}
/**
* Queues all necessary {@linkcode PostSummonActivateAbilityPhase}s for each pushed {@linkcode PostSummonPhase}
* @param phase The {@linkcode PostSummonPhase} that was pushed onto the queue
*/
private queueAbilityPhase(phase: PostSummonPhase): void {
const phasePokemon = phase.getPokemon();
phasePokemon.getAbilityPriorities().forEach((priority, idx) => {
this.queue.push(new PostSummonActivateAbilityPhase(phasePokemon.getBattlerIndex(), priority, !!idx));
globalScene.phaseManager.appendToPhase(
new ActivatePriorityQueuePhase(DynamicPhaseType.POST_SUMMON),
"ActivatePriorityQueuePhase",
(p: ActivatePriorityQueuePhase) => p.getType() === DynamicPhaseType.POST_SUMMON,
);
});
}
}
function isTrickRoom(): boolean {
const speedReversed = new BooleanHolder(false);
globalScene.arena.applyTags(TrickRoomTag, false, speedReversed);
return speedReversed.value;
}

View File

@ -1,5 +1,4 @@
import { globalScene } from "#app/global-scene";
import { CriticalCatchChanceBoosterModifier } from "#app/modifier/modifier";
import { NumberHolder } from "#app/utils/common";
import { PokeballType } from "#enums/pokeball";
import i18next from "i18next";
@ -94,7 +93,7 @@ export function getCriticalCaptureChance(modifiedCatchRate: number): number {
}
const dexCount = globalScene.gameData.getSpeciesCount(d => !!d.caughtAttr);
const catchingCharmMultiplier = new NumberHolder(1);
globalScene.findModifier(m => m instanceof CriticalCatchChanceBoosterModifier)?.apply(catchingCharmMultiplier);
globalScene.findModifier(m => m.is("CriticalCatchChanceBoosterModifier"))?.apply(catchingCharmMultiplier);
const dexMultiplier =
globalScene.gameMode.isDaily || dexCount > 800
? 2.5

View File

@ -1,5 +1,5 @@
import i18next from "i18next";
import type { Constructor } from "#app/utils/common";
import { coerceArray, type Constructor } from "#app/utils/common";
import type { TimeOfDay } from "#enums/time-of-day";
import type Pokemon from "#app/field/pokemon";
import type { SpeciesFormChange } from "#app/data/pokemon-forms";
@ -125,10 +125,7 @@ export class SpeciesFormChangeStatusEffectTrigger extends SpeciesFormChangeTrigg
constructor(statusEffects: StatusEffect | StatusEffect[], invert = false) {
super();
if (!Array.isArray(statusEffects)) {
statusEffects = [statusEffects];
}
this.statusEffects = statusEffects;
this.statusEffects = coerceArray(statusEffects);
this.invert = invert;
// this.description = i18next.t("pokemonEvolutions:Forms.statusEffect");
}

View File

@ -84,13 +84,14 @@ export const normalForm: SpeciesId[] = [
/**
* Gets the {@linkcode PokemonSpecies} object associated with the {@linkcode SpeciesId} enum given
* @param species The species to fetch
* @param species - The {@linkcode SpeciesId} to fetch.
* If an array of `SpeciesId`s is passed (such as for named trainer spawn pools),
* one will be selected at random.
* @returns The associated {@linkcode PokemonSpecies} object
*/
export function getPokemonSpecies(species: SpeciesId | SpeciesId[]): PokemonSpecies {
// If a special pool (named trainers) is used here it CAN happen that they have a array as species (which means choose one of those two). So we catch that with this code block
if (Array.isArray(species)) {
// Pick a random species from the list
// TODO: this RNG roll should not be handled by this function
species = species[Math.floor(Math.random() * species.length)];
}
if (species >= 2000) {

View File

@ -1,11 +1,18 @@
import { globalScene } from "#app/global-scene";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "../data-lists";
import { PokemonMove } from "../moves/pokemon-move";
import { toReadableString, isNullOrUndefined, randSeedItem, randSeedInt, randSeedIntRange } from "#app/utils/common";
import {
toReadableString,
isNullOrUndefined,
randSeedItem,
randSeedInt,
coerceArray,
randSeedIntRange,
} from "#app/utils/common";
import { pokemonEvolutions, pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { tmSpecies } from "#app/data/balance/tms";
import { doubleBattleDialogue } from "#app/data/dialogue";
import { doubleBattleDialogue } from "../double-battle-dialogue";
import { TrainerVariant } from "#enums/trainer-variant";
import { getIsInitialized, initI18n } from "#app/plugins/i18n";
import i18next from "i18next";
@ -37,7 +44,7 @@ import { timedEventManager } from "#app/global-event-manager";
// Type imports
import type { PokemonSpeciesFilter } from "#app/data/pokemon-species";
import type PokemonSpecies from "#app/data/pokemon-species";
import type { ModifierTypeFunc } from "#app/modifier/modifier-type";
import type { ModifierTypeFunc } from "#app/@types/modifier-types";
import type { EnemyPokemon } from "#app/field/pokemon";
import type { EvilTeam } from "./evil-admin-trainer-pools";
import type {
@ -554,10 +561,7 @@ export class TrainerConfig {
this.speciesPools = evilAdminTrainerPools[poolName];
signatureSpecies.forEach((speciesPool, s) => {
if (!Array.isArray(speciesPool)) {
speciesPool = [speciesPool];
}
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool));
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(coerceArray(speciesPool)));
});
const nameForCall = this.name.toLowerCase().replace(/\s/g, "_");
@ -620,10 +624,7 @@ export class TrainerConfig {
this.setPartyTemplates(trainerPartyTemplates.RIVAL_5);
}
signatureSpecies.forEach((speciesPool, s) => {
if (!Array.isArray(speciesPool)) {
speciesPool = [speciesPool];
}
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool));
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(coerceArray(speciesPool)));
});
if (!isNullOrUndefined(specialtyType)) {
this.setSpeciesFilter(p => p.isOfType(specialtyType));
@ -668,12 +669,8 @@ export class TrainerConfig {
// Set up party members with their corresponding species.
signatureSpecies.forEach((speciesPool, s) => {
// Ensure speciesPool is an array.
if (!Array.isArray(speciesPool)) {
speciesPool = [speciesPool];
}
// Set a function to get a random party member from the species pool.
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool));
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(coerceArray(speciesPool)));
});
// If specialty type is provided, set species filter and specialty type.
@ -729,12 +726,8 @@ export class TrainerConfig {
// Set up party members with their corresponding species.
signatureSpecies.forEach((speciesPool, s) => {
// Ensure speciesPool is an array.
if (!Array.isArray(speciesPool)) {
speciesPool = [speciesPool];
}
// Set a function to get a random party member from the species pool.
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool));
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(coerceArray(speciesPool)));
});
// Set species filter and specialty type if provided, otherwise filter by base total.

View File

@ -5,12 +5,12 @@ import type Pokemon from "../field/pokemon";
import { PokemonType } from "#enums/pokemon-type";
import type Move from "./moves/move";
import { randSeedInt } from "#app/utils/common";
import { SuppressWeatherEffectAbAttr } from "./abilities/ability";
import { TerrainType, getTerrainName } from "./terrain";
import i18next from "i18next";
import { globalScene } from "#app/global-scene";
import type { Arena } from "#app/field/arena";
import { timedEventManager } from "#app/global-event-manager";
import type { SuppressWeatherEffectAbAttr } from "./abilities/ability";
export class Weather {
public weatherType: WeatherType;
@ -108,10 +108,10 @@ export class Weather {
for (const pokemon of field) {
let suppressWeatherEffectAbAttr: SuppressWeatherEffectAbAttr | null = pokemon
.getAbility()
.getAttrs(SuppressWeatherEffectAbAttr)[0];
.getAttrs("SuppressWeatherEffectAbAttr")[0];
if (!suppressWeatherEffectAbAttr) {
suppressWeatherEffectAbAttr = pokemon.hasPassive()
? pokemon.getPassiveAbility().getAttrs(SuppressWeatherEffectAbAttr)[0]
? pokemon.getPassiveAbility().getAttrs("SuppressWeatherEffectAbAttr")[0]
: null;
}
if (suppressWeatherEffectAbAttr && (!this.isImmutable() || suppressWeatherEffectAbAttr.affectsImmutable)) {

View File

@ -1,12 +1,37 @@
/**
* Enum representing the possible ways a given BattlerTag can activate and/or tick down.
* Each tag can have multiple different behaviors attached to different lapse types.
*/
export enum BattlerTagLapseType {
// TODO: This is unused...
FAINT,
/**
* Tag activate before the holder uses a non-virtual move, possibly interrupting its action.
* @see MoveUseMode for more information
*/
MOVE,
/** Tag activates before the holder uses **any** move, triggering effects or interrupting its action. */
PRE_MOVE,
/** Tag activates immediately after the holder's move finishes triggering (successful or not). */
AFTER_MOVE,
/**
* Tag activates before move effects are applied.
* TODO: Stop using this as a catch-all "semi-invulnerability" tag
*/
MOVE_EFFECT,
/** Tag activates at the end of the turn. */
TURN_END,
/**
* Tag activates after the holder is hit by an attack, but before damage is applied.
* Occurs even if the user's {@linkcode SubstituteTag | Substitute} is hit.
*/
HIT,
/** Tag lapses AFTER_HIT, applying its effects even if the user faints */
/**
* Tag activates after the holder is directly hit by an attack.
* Does **not** occur on hits to the holder's {@linkcode SubstituteTag | Substitute},
* but still triggers on being KO'd.
*/
AFTER_HIT,
CUSTOM
/** The tag has some other custom activation or removal condition. */
CUSTOM,
}

View File

@ -1,13 +0,0 @@
// biome-ignore lint/correctness/noUnusedImports: Used in tsdoc
import type ConfirmUiHandler from "#app/ui/confirm-ui-handler";
/**
* Used by {@linkcode ConfirmUiHandler} to determine whether the cursor should start on Yes or No
*/
export const ConfirmUiMode = Object.freeze({
/** Start cursor on Yes */
DEFAULT_YES: 1,
/** Start cursor on No */
DEFAULT_NO: 2
});
export type ConfirmUiMode = typeof ConfirmUiMode[keyof typeof ConfirmUiMode];

View File

@ -0,0 +1,6 @@
/**
* Enum representation of the phase types held by implementations of {@linkcode PhasePriorityQueue}
*/
export enum DynamicPhaseType {
POST_SUMMON
}

View File

@ -0,0 +1,7 @@
export enum ModifierPoolType {
PLAYER,
WILD,
TRAINER,
ENEMY_BUFF,
DAILY_STARTER
}

149
src/enums/move-use-mode.ts Normal file
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@ -0,0 +1,149 @@
import type { PostDancingMoveAbAttr } from "#app/data/abilities/ability";
import type { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
/**
* Enum representing all the possible means through which a given move can be executed.
* Each one inherits the properties (or exclusions) of all types preceding it.
* Properties newly found on a given use mode will be **bolded**,
* while oddities breaking a previous trend will be listed in _italics_.
* Callers should refrain from performing non-equality checks on `MoveUseMode`s directly,
* instead using the available helper functions
* ({@linkcode isVirtual}, {@linkcode isIgnoreStatus}, {@linkcode isIgnorePP} and {@linkcode isReflected}).
*/
export const MoveUseMode = {
/**
* This move was used normally (i.e. clicking on the button) or called via Instruct.
* It deducts PP from the user's moveset (failing if out of PP), and interacts normally with other moves and abilities.
*/
NORMAL: 1,
/**
* This move was called by an effect that ignores PP, such as a consecutively executed move (e.g. Outrage).
*
* PP-ignoring moves (as their name implies) **do not consume PP** when used
* and **will not fail** if none is left prior to execution.
* All other effects remain identical to {@linkcode MoveUseMode.NORMAL}.
*
* PP can still be reduced by other effects (such as Spite or Eerie Spell).
*/
IGNORE_PP: 2,
/**
* This move was called indirectly by an out-of-turn effect other than Instruct or the user's previous move.
* Currently only used by {@linkcode PostDancingMoveAbAttr | Dancer}.
*
* Indirect moves ignore PP checks similar to {@linkcode MoveUseMode.IGNORE_PP}, but additionally **cannot be copied**
* by all move-copying effects (barring reflection).
* They are also **"skipped over" by most moveset and move history-related effects** (PP reduction, Last Resort, etc).
*
* They still respect the user's volatile status conditions and confusion (though will uniquely _cure freeze and sleep before use_).
*/
INDIRECT: 3,
/**
* This move was called as part of another move's effect (such as for most {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_call_other_moves | Move-calling moves}).
* Follow-up moves **bypass cancellation** from all **non-volatile status conditions** and **{@linkcode BattlerTagLapseType.MOVE}-type effects**
* (having been checked already on the calling move).
* They are _not ignored_ by other move-calling moves and abilities (unlike {@linkcode MoveUseMode.FOLLOW_UP} and {@linkcode MoveUseMode.REFLECTED}),
* but still inherit the former's disregard for moveset-related effects.
*/
FOLLOW_UP: 4,
/**
* This move was reflected by Magic Coat or Magic Bounce.
* Reflected moves ignore all the same cancellation checks as {@linkcode MoveUseMode.INDIRECT}
* and retain the same copy prevention as {@linkcode MoveUseMode.FOLLOW_UP}, but additionally
* **cannot be reflected by other reflecting effects**.
*/
REFLECTED: 5
// TODO: Add use type TRANSPARENT for Future Sight and Doom Desire to prevent move history pushing
} as const;
export type MoveUseMode = (typeof MoveUseMode)[keyof typeof MoveUseMode];
// # HELPER FUNCTIONS
// Please update the markdown tables if any new `MoveUseMode`s get added.
/**
* Check if a given {@linkcode MoveUseMode} is virtual (i.e. called by another move or effect).
* Virtual moves are ignored by most moveset-related effects due to not being executed directly.
* @returns Whether {@linkcode useMode} is virtual.
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
*/
export function isVirtual(useMode: MoveUseMode): boolean {
return useMode >= MoveUseMode.INDIRECT
}
/**
* Check if a given {@linkcode MoveUseMode} should ignore pre-move cancellation checks
* from {@linkcode StatusEffect.PARALYSIS} and {@linkcode BattlerTagLapseType.MOVE}-type effects.
* @param useMode - The {@linkcode MoveUseMode} to check.
* @returns Whether {@linkcode useMode} should ignore status and otehr cancellation checks.
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
*/
export function isIgnoreStatus(useMode: MoveUseMode): boolean {
return useMode >= MoveUseMode.FOLLOW_UP;
}
/**
* Check if a given {@linkcode MoveUseMode} should ignore PP.
* PP-ignoring moves will ignore normal PP consumption as well as associated failure checks.
* @param useMode - The {@linkcode MoveUseMode} to check.
* @returns Whether {@linkcode useMode} ignores PP.
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `true` |
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
*/
export function isIgnorePP(useMode: MoveUseMode): boolean {
return useMode >= MoveUseMode.IGNORE_PP;
}
/**
* Check if a given {@linkcode MoveUseMode} is reflected.
* Reflected moves cannot be reflected, copied, or cancelled by status effects,
* nor will they trigger {@linkcode PostDancingMoveAbAttr | Dancer}.
* @param useMode - The {@linkcode MoveUseMode} to check.
* @returns Whether {@linkcode useMode} is reflected.
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `false` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
*/
export function isReflected(useMode: MoveUseMode): boolean {
return useMode === MoveUseMode.REFLECTED;
}

7
src/enums/unlockables.ts Normal file
View File

@ -0,0 +1,7 @@
export enum Unlockables {
ENDLESS_MODE,
MINI_BLACK_HOLE,
SPLICED_ENDLESS_MODE,
EVIOLITE
}

View File

@ -24,10 +24,7 @@ import {
applyAbAttrs,
applyPostTerrainChangeAbAttrs,
applyPostWeatherChangeAbAttrs,
PostTerrainChangeAbAttr,
PostWeatherChangeAbAttr,
TerrainEventTypeChangeAbAttr,
} from "#app/data/abilities/ability";
} from "#app/data/abilities/apply-ab-attrs";
import type Pokemon from "#app/field/pokemon";
import Overrides from "#app/overrides";
import { TagAddedEvent, TagRemovedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
@ -265,7 +262,7 @@ export class Arena {
return 5;
}
break;
case SpeciesId.LYCANROC:
case SpeciesId.LYCANROC: {
const timeOfDay = this.getTimeOfDay();
switch (timeOfDay) {
case TimeOfDay.DAY:
@ -277,6 +274,7 @@ export class Arena {
return 1;
}
break;
}
}
return 0;
@ -374,7 +372,7 @@ export class Arena {
pokemon.findAndRemoveTags(
t => "weatherTypes" in t && !(t.weatherTypes as WeatherType[]).find(t => t === weather),
);
applyPostWeatherChangeAbAttrs(PostWeatherChangeAbAttr, pokemon, weather);
applyPostWeatherChangeAbAttrs("PostWeatherChangeAbAttr", pokemon, weather);
});
return true;
@ -463,8 +461,8 @@ export class Arena {
pokemon.findAndRemoveTags(
t => "terrainTypes" in t && !(t.terrainTypes as TerrainType[]).find(t => t === terrain),
);
applyPostTerrainChangeAbAttrs(PostTerrainChangeAbAttr, pokemon, terrain);
applyAbAttrs(TerrainEventTypeChangeAbAttr, pokemon, null, false);
applyPostTerrainChangeAbAttrs("PostTerrainChangeAbAttr", pokemon, terrain);
applyAbAttrs("TerrainEventTypeChangeAbAttr", pokemon, null, false);
});
return true;
@ -767,6 +765,9 @@ export class Arena {
);
}
// TODO: Add an overload similar to `Array.prototype.find` if the predicate func is of the form
// `(x): x is T`
/**
* Uses {@linkcode findTagsOnSide} to filter (using the parameter function) for specific tags that apply to both sides
* @param tagPredicate a function mapping {@linkcode ArenaTag}s to `boolean`s

View File

@ -1,6 +1,6 @@
import { globalScene } from "#app/global-scene";
import Pokemon from "./pokemon";
import { fixedInt, randInt } from "#app/utils/common";
import { fixedInt, coerceArray, randInt } from "#app/utils/common";
export default class PokemonSpriteSparkleHandler {
private sprites: Set<Phaser.GameObjects.Sprite>;
@ -57,9 +57,7 @@ export default class PokemonSpriteSparkleHandler {
}
add(sprites: Phaser.GameObjects.Sprite | Phaser.GameObjects.Sprite[]): void {
if (!Array.isArray(sprites)) {
sprites = [sprites];
}
sprites = coerceArray(sprites);
for (const s of sprites) {
if (this.sprites.has(s)) {
continue;
@ -69,9 +67,7 @@ export default class PokemonSpriteSparkleHandler {
}
remove(sprites: Phaser.GameObjects.Sprite | Phaser.GameObjects.Sprite[]): void {
if (!Array.isArray(sprites)) {
sprites = [sprites];
}
sprites = coerceArray(sprites);
for (const s of sprites) {
this.sprites.delete(s);
}

View File

@ -38,9 +38,9 @@ import {
deltaRgb,
isBetween,
randSeedFloat,
type nil,
type Constructor,
randSeedIntRange,
coerceArray,
} from "#app/utils/common";
import type { TypeDamageMultiplier } from "#app/data/type";
import { getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
@ -111,61 +111,23 @@ import { WeatherType } from "#enums/weather-type";
import { NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
import { ArenaTagSide } from "#enums/arena-tag-side";
import type { SuppressAbilitiesTag } from "#app/data/arena-tag";
import type { Ability } from "#app/data/abilities/ability-class";
import type { AbAttr } from "#app/data/abilities/ab-attrs/ab-attr";
import type { Ability } from "#app/data/abilities/ability";
import {
StatMultiplierAbAttr,
BlockCritAbAttr,
BonusCritAbAttr,
BypassBurnDamageReductionAbAttr,
FieldPriorityMoveImmunityAbAttr,
IgnoreOpponentStatStagesAbAttr,
MoveImmunityAbAttr,
PreDefendFullHpEndureAbAttr,
ReceivedMoveDamageMultiplierAbAttr,
StabBoostAbAttr,
StatusEffectImmunityAbAttr,
TypeImmunityAbAttr,
WeightMultiplierAbAttr,
applyAbAttrs,
applyStatMultiplierAbAttrs,
applyPreApplyBattlerTagAbAttrs,
applyPreAttackAbAttrs,
applyPreDefendAbAttrs,
applyPreSetStatusAbAttrs,
NoFusionAbilityAbAttr,
MultCritAbAttr,
IgnoreTypeImmunityAbAttr,
DamageBoostAbAttr,
IgnoreTypeStatusEffectImmunityAbAttr,
ConditionalCritAbAttr,
applyFieldStatMultiplierAbAttrs,
FieldMultiplyStatAbAttr,
AddSecondStrikeAbAttr,
UserFieldStatusEffectImmunityAbAttr,
UserFieldBattlerTagImmunityAbAttr,
BattlerTagImmunityAbAttr,
MoveTypeChangeAbAttr,
FullHpResistTypeAbAttr,
applyCheckTrappedAbAttrs,
CheckTrappedAbAttr,
InfiltratorAbAttr,
AlliedFieldDamageReductionAbAttr,
PostDamageAbAttr,
applyPostDamageAbAttrs,
CommanderAbAttr,
applyPostItemLostAbAttrs,
PostItemLostAbAttr,
applyOnGainAbAttrs,
PreLeaveFieldAbAttr,
applyPreLeaveFieldAbAttrs,
applyOnLoseAbAttrs,
PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr,
applyAllyStatMultiplierAbAttrs,
AllyStatMultiplierAbAttr,
MoveAbilityBypassAbAttr,
PreSummonAbAttr,
} from "#app/data/abilities/ability";
} from "#app/data/abilities/apply-ab-attrs";
import { allAbilities } from "#app/data/data-lists";
import type PokemonData from "#app/system/pokemon-data";
import { BattlerIndex } from "#enums/battler-index";
@ -192,7 +154,7 @@ import type { TrainerSlot } from "#enums/trainer-slot";
import Overrides from "#app/overrides";
import i18next from "i18next";
import { speciesEggMoves } from "#app/data/balance/egg-moves";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { ModifierTier } from "#enums/modifier-tier";
import { applyChallenges } from "#app/data/challenge";
import { ChallengeType } from "#enums/challenge-type";
import { AbilityId } from "#enums/ability-id";
@ -223,12 +185,14 @@ import { doShinySparkleAnim } from "#app/field/anims";
import { MoveFlags } from "#enums/MoveFlags";
import { timedEventManager } from "#app/global-event-manager";
import { loadMoveAnimations } from "#app/sprites/pokemon-asset-loader";
import { isVirtual, isIgnorePP, MoveUseMode } from "#enums/move-use-mode";
import { FieldPosition } from "#enums/field-position";
import { LearnMoveSituation } from "#enums/learn-move-situation";
import { HitResult } from "#enums/hit-result";
import { AiType } from "#enums/ai-type";
import type { MoveResult } from "#enums/move-result";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import type { AbAttrMap, AbAttrString } from "#app/@types/ability-types";
/** Base typeclass for damage parameter methods, used for DRY */
type damageParams = {
@ -360,7 +324,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
super(globalScene, x, y);
if (!species.isObtainable() && this.isPlayer()) {
throw `Cannot create a player Pokemon for species '${species.getName(formIndex)}'`;
throw `Cannot create a player Pokemon for species "${species.getName(formIndex)}"`;
}
this.species = species;
@ -1403,7 +1367,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
applyMoveAttrs("HighCritAttr", source, this, move, critStage);
globalScene.applyModifiers(CritBoosterModifier, source.isPlayer(), source, critStage);
globalScene.applyModifiers(TempCritBoosterModifier, source.isPlayer(), critStage);
applyAbAttrs(BonusCritAbAttr, source, null, false, critStage);
applyAbAttrs("BonusCritAbAttr", source, null, false, critStage);
const critBoostTag = source.getTag(CritBoostTag);
if (critBoostTag) {
if (critBoostTag instanceof DragonCheerTag) {
@ -1464,19 +1428,27 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// The Ruin abilities here are never ignored, but they reveal themselves on summon anyway
const fieldApplied = new BooleanHolder(false);
for (const pokemon of globalScene.getField(true)) {
applyFieldStatMultiplierAbAttrs(FieldMultiplyStatAbAttr, pokemon, stat, statValue, this, fieldApplied, simulated);
applyFieldStatMultiplierAbAttrs(
"FieldMultiplyStatAbAttr",
pokemon,
stat,
statValue,
this,
fieldApplied,
simulated,
);
if (fieldApplied.value) {
break;
}
}
if (!ignoreAbility) {
applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, stat, statValue, simulated);
applyStatMultiplierAbAttrs("StatMultiplierAbAttr", this, stat, statValue, simulated);
}
const ally = this.getAlly();
if (!isNullOrUndefined(ally)) {
applyAllyStatMultiplierAbAttrs(
AllyStatMultiplierAbAttr,
"AllyStatMultiplierAbAttr",
ally,
stat,
statValue,
@ -1803,9 +1775,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
let overrideArray: MoveId | Array<MoveId> = this.isPlayer()
? Overrides.MOVESET_OVERRIDE
: Overrides.OPP_MOVESET_OVERRIDE;
if (!Array.isArray(overrideArray)) {
overrideArray = [overrideArray];
}
overrideArray = coerceArray(overrideArray);
if (overrideArray.length > 0) {
if (!this.isPlayer()) {
this.moveset = [];
@ -2059,15 +2029,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param ignoreOverride - Whether to ignore ability changing effects; Default `false`
* @returns An array of all the ability attributes on this ability.
*/
public getAbilityAttrs<T extends AbAttr = AbAttr>(
attrType: { new (...args: any[]): T },
canApply = true,
ignoreOverride = false,
): T[] {
const abilityAttrs: T[] = [];
public getAbilityAttrs<T extends AbAttrString>(attrType: T, canApply = true, ignoreOverride = false): AbAttrMap[T][] {
const abilityAttrs: AbAttrMap[T][] = [];
if (!canApply || this.canApplyAbility()) {
abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs<T>(attrType));
abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs(attrType));
}
if (!canApply || this.canApplyAbility(true)) {
@ -2152,7 +2118,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return false;
}
const ability = !passive ? this.getAbility() : this.getPassiveAbility();
if (this.isFusion() && ability.hasAttr(NoFusionAbilityAbAttr)) {
if (this.isFusion() && ability.hasAttr("NoFusionAbilityAbAttr")) {
return false;
}
const arena = globalScene?.arena;
@ -2163,10 +2129,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return false;
}
const suppressAbilitiesTag = arena.getTag(ArenaTagType.NEUTRALIZING_GAS) as SuppressAbilitiesTag;
const suppressOffField = ability.hasAttr(PreSummonAbAttr);
const suppressOffField = ability.hasAttr("PreSummonAbAttr");
if ((this.isOnField() || suppressOffField) && suppressAbilitiesTag && !suppressAbilitiesTag.isBeingRemoved()) {
const thisAbilitySuppressing = ability.hasAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr);
const hasSuppressingAbility = this.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false);
const thisAbilitySuppressing = ability.hasAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr");
const hasSuppressingAbility = this.hasAbilityWithAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr", false);
// Neutralizing gas is up - suppress abilities unless they are unsuppressable or this pokemon is responsible for the gas
// (Balance decided that the other ability of a neutralizing gas pokemon should not be neutralized)
// If the ability itself is neutralizing gas, don't suppress it (handled through arena tag)
@ -2207,13 +2173,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param ignoreOverride Whether to ignore ability changing effects; default `false`
* @returns `true` if an ability with the given {@linkcode AbAttr} is present and active
*/
public hasAbilityWithAttr(attrType: Constructor<AbAttr>, canApply = true, ignoreOverride = false): boolean {
public hasAbilityWithAttr(attrType: AbAttrString, canApply = true, ignoreOverride = false): boolean {
if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).hasAttr(attrType)) {
return true;
}
return this.hasPassive() && (!canApply || this.canApplyAbility(true)) && this.getPassiveAbility().hasAttr(attrType);
}
public getAbilityPriorities(): [number, number] {
return [this.getAbility().postSummonPriority, this.getPassiveAbility().postSummonPriority];
}
/**
* Gets the weight of the Pokemon with subtractive modifiers (Autotomize) happening first
* and then multiplicative modifiers happening after (Heavy Metal and Light Metal)
@ -2229,7 +2199,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const weight = new NumberHolder(this.species.weight - weightRemoved);
// This will trigger the ability overlay so only call this function when necessary
applyAbAttrs(WeightMultiplierAbAttr, this, null, false, weight);
applyAbAttrs("WeightMultiplierAbAttr", this, null, false, weight);
return Math.max(minWeight, weight.value);
}
@ -2300,7 +2270,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const opposingField = opposingFieldUnfiltered.filter(enemyPkm => enemyPkm.switchOutStatus === false);
for (const opponent of opposingField) {
applyCheckTrappedAbAttrs(CheckTrappedAbAttr, opponent, trappedByAbility, this, trappedAbMessages, simulated);
applyCheckTrappedAbAttrs("CheckTrappedAbAttr", opponent, trappedByAbility, this, trappedAbMessages, simulated);
}
const side = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
@ -2322,7 +2292,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const moveTypeHolder = new NumberHolder(move.type);
applyMoveAttrs("VariableMoveTypeAttr", this, null, move, moveTypeHolder);
applyPreAttackAbAttrs(MoveTypeChangeAbAttr, this, null, move, simulated, moveTypeHolder);
applyPreAttackAbAttrs("MoveTypeChangeAbAttr", this, null, move, simulated, moveTypeHolder);
// If the user is terastallized and the move is tera blast, or tera starstorm that is stellar type,
// then bypass the check for ion deluge and electrify
@ -2387,16 +2357,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const cancelledHolder = cancelled ?? new BooleanHolder(false);
if (!ignoreAbility) {
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier);
applyPreDefendAbAttrs("TypeImmunityAbAttr", this, source, move, cancelledHolder, simulated, typeMultiplier);
if (!cancelledHolder.value) {
applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier);
applyPreDefendAbAttrs("MoveImmunityAbAttr", this, source, move, cancelledHolder, simulated, typeMultiplier);
}
if (!cancelledHolder.value) {
const defendingSidePlayField = this.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField();
defendingSidePlayField.forEach(p =>
applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, move, cancelledHolder),
applyPreDefendAbAttrs("FieldPriorityMoveImmunityAbAttr", p, source, move, cancelledHolder),
);
}
}
@ -2411,7 +2381,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// Apply Tera Shell's effect to attacks after all immunities are accounted for
if (!ignoreAbility && move.category !== MoveCategory.STATUS) {
applyPreDefendAbAttrs(FullHpResistTypeAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier);
applyPreDefendAbAttrs("FullHpResistTypeAbAttr", this, source, move, cancelledHolder, simulated, typeMultiplier);
}
if (move.category === MoveCategory.STATUS && move.hitsSubstitute(source, this)) {
@ -2463,8 +2433,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
if (source) {
const ignoreImmunity = new BooleanHolder(false);
if (source.isActive(true) && source.hasAbilityWithAttr(IgnoreTypeImmunityAbAttr)) {
applyAbAttrs(IgnoreTypeImmunityAbAttr, source, ignoreImmunity, simulated, moveType, defType);
if (source.isActive(true) && source.hasAbilityWithAttr("IgnoreTypeImmunityAbAttr")) {
applyAbAttrs("IgnoreTypeImmunityAbAttr", source, ignoreImmunity, simulated, moveType, defType);
}
if (ignoreImmunity.value) {
if (multiplier.value === 0) {
@ -3167,7 +3137,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
while (rand > stabMovePool[index][1]) {
rand -= stabMovePool[index++][1];
}
this.moveset.push(new PokemonMove(stabMovePool[index][0], 0, 0));
this.moveset.push(new PokemonMove(stabMovePool[index][0]));
}
while (baseWeights.length > this.moveset.length && this.moveset.length < 4) {
@ -3220,7 +3190,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
while (rand > movePool[index][1]) {
rand -= movePool[index++][1];
}
this.moveset.push(new PokemonMove(movePool[index][0], 0, 0));
this.moveset.push(new PokemonMove(movePool[index][0]));
}
// Trigger FormChange, except for enemy Pokemon during Mystery Encounters, to avoid crashes
@ -3415,7 +3385,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
if (!ignoreOppAbility) {
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, opponent, null, simulated, stat, ignoreStatStage);
applyAbAttrs("IgnoreOpponentStatStagesAbAttr", opponent, null, simulated, stat, ignoreStatStage);
}
if (move) {
applyMoveAttrs("IgnoreOpponentStatStagesAttr", this, opponent, move, ignoreStatStage);
@ -3454,8 +3424,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const ignoreAccStatStage = new BooleanHolder(false);
const ignoreEvaStatStage = new BooleanHolder(false);
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, target, null, false, Stat.ACC, ignoreAccStatStage);
applyAbAttrs(IgnoreOpponentStatStagesAbAttr, this, null, false, Stat.EVA, ignoreEvaStatStage);
applyAbAttrs("IgnoreOpponentStatStagesAbAttr", target, null, false, Stat.ACC, ignoreAccStatStage);
applyAbAttrs("IgnoreOpponentStatStagesAbAttr", this, null, false, Stat.EVA, ignoreEvaStatStage);
applyMoveAttrs("IgnoreOpponentStatStagesAttr", this, target, sourceMove, ignoreEvaStatStage);
globalScene.applyModifiers(TempStatStageBoosterModifier, this.isPlayer(), Stat.ACC, userAccStage);
@ -3475,16 +3445,33 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
: 3 / (3 + Math.min(targetEvaStage.value - userAccStage.value, 6));
}
applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, Stat.ACC, accuracyMultiplier, false, sourceMove);
applyStatMultiplierAbAttrs("StatMultiplierAbAttr", this, Stat.ACC, accuracyMultiplier, false, sourceMove);
const evasionMultiplier = new NumberHolder(1);
applyStatMultiplierAbAttrs(StatMultiplierAbAttr, target, Stat.EVA, evasionMultiplier);
applyStatMultiplierAbAttrs("StatMultiplierAbAttr", target, Stat.EVA, evasionMultiplier);
const ally = this.getAlly();
if (!isNullOrUndefined(ally)) {
const ignore = this.hasAbilityWithAttr(MoveAbilityBypassAbAttr) || sourceMove.hasFlag(MoveFlags.IGNORE_ABILITIES);
applyAllyStatMultiplierAbAttrs(AllyStatMultiplierAbAttr, ally, Stat.ACC, accuracyMultiplier, false, this, ignore);
applyAllyStatMultiplierAbAttrs(AllyStatMultiplierAbAttr, ally, Stat.EVA, evasionMultiplier, false, this, ignore);
const ignore =
this.hasAbilityWithAttr("MoveAbilityBypassAbAttr") || sourceMove.hasFlag(MoveFlags.IGNORE_ABILITIES);
applyAllyStatMultiplierAbAttrs(
"AllyStatMultiplierAbAttr",
ally,
Stat.ACC,
accuracyMultiplier,
false,
this,
ignore,
);
applyAllyStatMultiplierAbAttrs(
"AllyStatMultiplierAbAttr",
ally,
Stat.EVA,
evasionMultiplier,
false,
this,
ignore,
);
}
return accuracyMultiplier.value / evasionMultiplier.value;
@ -3599,7 +3586,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
applyMoveAttrs("CombinedPledgeStabBoostAttr", source, this, move, stabMultiplier);
if (!ignoreSourceAbility) {
applyAbAttrs(StabBoostAbAttr, source, null, simulated, stabMultiplier);
applyAbAttrs("StabBoostAbAttr", source, null, simulated, stabMultiplier);
}
if (source.isTerastallized && sourceTeraType === moveType && moveType !== PokemonType.STELLAR) {
@ -3748,7 +3735,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
);
if (!ignoreSourceAbility) {
applyPreAttackAbAttrs(
AddSecondStrikeAbAttr,
"AddSecondStrikeAbAttr",
source,
this,
move,
@ -3766,7 +3753,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** The damage multiplier when the given move critically hits */
const criticalMultiplier = new NumberHolder(isCritical ? 1.5 : 1);
applyAbAttrs(MultCritAbAttr, source, null, simulated, criticalMultiplier);
applyAbAttrs("MultCritAbAttr", source, null, simulated, criticalMultiplier);
/**
* A multiplier for random damage spread in the range [0.85, 1]
@ -3787,7 +3774,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
) {
const burnDamageReductionCancelled = new BooleanHolder(false);
if (!ignoreSourceAbility) {
applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled, simulated);
applyAbAttrs("BypassBurnDamageReductionAbAttr", source, burnDamageReductionCancelled, simulated);
}
if (!burnDamageReductionCancelled.value) {
burnMultiplier = 0.5;
@ -3851,7 +3838,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** Doubles damage if the attacker has Tinted Lens and is using a resisted move */
if (!ignoreSourceAbility) {
applyPreAttackAbAttrs(DamageBoostAbAttr, source, this, move, simulated, damage);
applyPreAttackAbAttrs("DamageBoostAbAttr", source, this, move, simulated, damage);
}
/** Apply the enemy's Damage and Resistance tokens */
@ -3864,12 +3851,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** Apply this Pokemon's post-calc defensive modifiers (e.g. Fur Coat) */
if (!ignoreAbility) {
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, move, cancelled, simulated, damage);
applyPreDefendAbAttrs("ReceivedMoveDamageMultiplierAbAttr", this, source, move, cancelled, simulated, damage);
const ally = this.getAlly();
/** Additionally apply friend guard damage reduction if ally has it. */
if (globalScene.currentBattle.double && !isNullOrUndefined(ally) && ally.isActive(true)) {
applyPreDefendAbAttrs(AlliedFieldDamageReductionAbAttr, ally, source, move, cancelled, simulated, damage);
applyPreDefendAbAttrs("AlliedFieldDamageReductionAbAttr", ally, source, move, cancelled, simulated, damage);
}
}
@ -3877,7 +3864,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
applyMoveAttrs("ModifiedDamageAttr", source, this, move, damage);
if (this.isFullHp() && !ignoreAbility) {
applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, this, source, move, cancelled, false, damage);
applyPreDefendAbAttrs("PreDefendFullHpEndureAbAttr", this, source, move, cancelled, false, damage);
}
// debug message for when damage is applied (i.e. not simulated)
@ -3919,13 +3906,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
isCritical.value = true;
}
applyMoveAttrs("CritOnlyAttr", source, this, move, isCritical);
applyAbAttrs(ConditionalCritAbAttr, source, null, simulated, isCritical, this, move);
applyAbAttrs("ConditionalCritAbAttr", source, null, simulated, isCritical, this, move);
if (!isCritical.value) {
const critChance = [24, 8, 2, 1][Math.max(0, Math.min(this.getCritStage(source, move), 3))];
isCritical.value = critChance === 1 || !globalScene.randBattleSeedInt(critChance);
}
applyAbAttrs(BlockCritAbAttr, this, null, simulated, isCritical);
applyAbAttrs("BlockCritAbAttr", this, null, simulated, isCritical);
return isCritical.value;
}
@ -4032,7 +4019,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* Multi-hits are handled in move-effect-phase.ts for PostDamageAbAttr
*/
if (!source || source.turnData.hitCount <= 1) {
applyPostDamageAbAttrs(PostDamageAbAttr, this, damage, this.hasPassive(), false, [], source);
applyPostDamageAbAttrs("PostDamageAbAttr", this, damage, this.hasPassive(), false, [], source);
}
return damage;
}
@ -4080,11 +4067,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const stubTag = new BattlerTag(tagType, 0, 0);
const cancelled = new BooleanHolder(false);
applyPreApplyBattlerTagAbAttrs(BattlerTagImmunityAbAttr, this, stubTag, cancelled, true);
applyPreApplyBattlerTagAbAttrs("BattlerTagImmunityAbAttr", this, stubTag, cancelled, true);
const userField = this.getAlliedField();
userField.forEach(pokemon =>
applyPreApplyBattlerTagAbAttrs(UserFieldBattlerTagImmunityAbAttr, pokemon, stubTag, cancelled, true, this),
applyPreApplyBattlerTagAbAttrs("UserFieldBattlerTagImmunityAbAttr", pokemon, stubTag, cancelled, true, this),
);
return !cancelled.value;
@ -4100,13 +4087,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const newTag = getBattlerTag(tagType, turnCount, sourceMove!, sourceId!); // TODO: are the bangs correct?
const cancelled = new BooleanHolder(false);
applyPreApplyBattlerTagAbAttrs(BattlerTagImmunityAbAttr, this, newTag, cancelled);
applyPreApplyBattlerTagAbAttrs("BattlerTagImmunityAbAttr", this, newTag, cancelled);
if (cancelled.value) {
return false;
}
for (const pokemon of this.getAlliedField()) {
applyPreApplyBattlerTagAbAttrs(UserFieldBattlerTagImmunityAbAttr, pokemon, newTag, cancelled, false, this);
applyPreApplyBattlerTagAbAttrs("UserFieldBattlerTagImmunityAbAttr", pokemon, newTag, cancelled, false, this);
if (cancelled.value) {
return false;
}
@ -4122,7 +4109,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
/**@overload */
getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | nil;
getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | undefined;
/** @overload */
getTag(tagType: BattlerTagType.SUBSTITUTE): SubstituteTag | undefined;
/** @overload */
getTag(tagType: BattlerTagType): BattlerTag | undefined;
@ -4336,10 +4326,41 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return moveHistory.slice(0).reverse();
}
/**
* Return the most recently executed {@linkcode TurnMove} this {@linkcode Pokemon} has used that is:
* - Not {@linkcode MoveId.NONE}
* - Non-virtual ({@linkcode MoveUseMode | useMode} < {@linkcode MoveUseMode.INDIRECT})
* @param ignoreStruggle - Whether to additionally ignore {@linkcode Moves.STRUGGLE}; default `false`
* @param ignoreFollowUp - Whether to ignore moves with a use type of {@linkcode MoveUseMode.FOLLOW_UP}
* (e.g. ones called by Copycat/Mirror Move); default `true`.
* @returns The last move this Pokemon has used satisfying the aforementioned conditions,
* or `undefined` if no applicable moves have been used since switching in.
*/
getLastNonVirtualMove(ignoreStruggle = false, ignoreFollowUp = true): TurnMove | undefined {
return this.getLastXMoves(-1).find(
m =>
m.move !== MoveId.NONE &&
(!ignoreStruggle || m.move !== MoveId.STRUGGLE) &&
(!isVirtual(m.useMode) || (!ignoreFollowUp && m.useMode === MoveUseMode.FOLLOW_UP)),
);
}
/**
* Return this Pokemon's move queue, consisting of all the moves it is slated to perform.
* @returns An array of {@linkcode TurnMove}, as described above
*/
getMoveQueue(): TurnMove[] {
return this.summonData.moveQueue;
}
/**
* Add a new entry to the end of this Pokemon's move queue.
* @param queuedMove - A {@linkcode TurnMove} to push to this Pokemon's queue.
*/
pushMoveQueue(queuedMove: TurnMove): void {
this.summonData.moveQueue.push(queuedMove);
}
changeForm(formChange: SpeciesFormChange): Promise<void> {
return new Promise(resolve => {
this.formIndex = Math.max(
@ -4395,14 +4416,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// biome-ignore lint: there are a ton of issues..
faintCry(callback: Function): void {
if (this.fusionSpecies && this.getSpeciesForm() !== this.getFusionSpeciesForm()) {
return this.fusionFaintCry(callback);
this.fusionFaintCry(callback);
return;
}
const key = this.species.getCryKey(this.formIndex);
let rate = 0.85;
const cry = globalScene.playSound(key, { rate: rate }) as AnySound;
if (!cry || globalScene.fieldVolume === 0) {
return callback();
callback();
return;
}
const sprite = this.getSprite();
const tintSprite = this.getTintSprite();
@ -4470,7 +4493,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
rate: rate,
}) as AnySound;
if (!cry || !fusionCry || globalScene.fieldVolume === 0) {
return callback();
callback();
return;
}
fusionCry.stop();
duration = Math.min(duration, fusionCry.totalDuration * 1000);
@ -4626,7 +4650,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// Check if the source Pokemon has an ability that cancels the Poison/Toxic immunity
const cancelImmunity = new BooleanHolder(false);
if (sourcePokemon) {
applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, sourcePokemon, cancelImmunity, false, effect, defType);
applyAbAttrs("IgnoreTypeStatusEffectImmunityAbAttr", sourcePokemon, cancelImmunity, false, effect, defType);
if (cancelImmunity.value) {
return false;
}
@ -4675,14 +4699,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
const cancelled = new BooleanHolder(false);
applyPreSetStatusAbAttrs(StatusEffectImmunityAbAttr, this, effect, cancelled, quiet);
applyPreSetStatusAbAttrs("StatusEffectImmunityAbAttr", this, effect, cancelled, quiet);
if (cancelled.value) {
return false;
}
for (const pokemon of this.getAlliedField()) {
applyPreSetStatusAbAttrs(
UserFieldStatusEffectImmunityAbAttr,
"UserFieldStatusEffectImmunityAbAttr",
pokemon,
effect,
cancelled,
@ -4839,7 +4863,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (globalScene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, defendingSide)) {
const bypassed = new BooleanHolder(false);
if (attacker) {
applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
applyAbAttrs("InfiltratorAbAttr", attacker, null, false, bypassed);
}
return !bypassed.value;
}
@ -4863,7 +4887,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// If this Pokemon has Commander and Dondozo as an active ally, hide this Pokemon's sprite.
if (
this.hasAbilityWithAttr(CommanderAbAttr) &&
this.hasAbilityWithAttr("CommanderAbAttr") &&
globalScene.currentBattle.double &&
this.getAlly()?.species.speciesId === SpeciesId.DONDOZO
) {
@ -5388,7 +5412,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.hideInfo();
}
// Trigger abilities that activate upon leaving the field
applyPreLeaveFieldAbAttrs(PreLeaveFieldAbAttr, this);
applyPreLeaveFieldAbAttrs("PreLeaveFieldAbAttr", this);
this.setSwitchOutStatus(true);
globalScene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true);
globalScene.field.remove(this, destroy);
@ -5448,7 +5472,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
globalScene.removeModifier(heldItem, this.isEnemy());
}
if (forBattle) {
applyPostItemLostAbAttrs(PostItemLostAbAttr, this, false);
applyPostItemLostAbAttrs("PostItemLostAbAttr", this, false);
}
return true;
@ -5994,7 +6018,7 @@ export class PlayerPokemon extends Pokemon {
copyMoveset(): PokemonMove[] {
const newMoveset: PokemonMove[] = [];
this.moveset.forEach(move => {
newMoveset.push(new PokemonMove(move.moveId, 0, move.ppUp, move.virtual, move.maxPpOverride));
newMoveset.push(new PokemonMove(move.moveId, 0, move.ppUp, move.maxPpOverride));
});
return newMoveset;
@ -6174,33 +6198,39 @@ export class EnemyPokemon extends Pokemon {
* the Pokemon the move will target.
* @returns this Pokemon's next move in the format {move, moveTargets}
*/
// TODO: split this up and move it elsewhere
getNextMove(): TurnMove {
// If this Pokemon has a move already queued, return it.
// If this Pokemon has a usable move already queued, return it,
// removing all unusable moves before it in the queue.
const moveQueue = this.getMoveQueue();
if (moveQueue.length !== 0) {
const queuedMove = moveQueue[0];
if (queuedMove) {
const moveIndex = this.getMoveset().findIndex(m => m.moveId === queuedMove.move);
if (
(moveIndex > -1 && this.getMoveset()[moveIndex].isUsable(this, queuedMove.ignorePP)) ||
queuedMove.virtual
) {
return queuedMove;
}
this.getMoveQueue().shift();
return this.getNextMove();
for (const [i, queuedMove] of moveQueue.entries()) {
const movesetMove = this.getMoveset().find(m => m.moveId === queuedMove.move);
// If the queued move was called indirectly, ignore all PP and usability checks.
// Otherwise, ensure that the move being used is actually usable & in our moveset.
// TODO: What should happen if a pokemon forgets a charging move mid-use?
if (isVirtual(queuedMove.useMode) || movesetMove?.isUsable(this, isIgnorePP(queuedMove.useMode))) {
moveQueue.splice(0, i); // TODO: This should not be done here
return queuedMove;
}
}
// We went through the entire queue without a match; clear the entire thing.
this.summonData.moveQueue = [];
// Filter out any moves this Pokemon cannot use
let movePool = this.getMoveset().filter(m => m.isUsable(this));
// If no moves are left, use Struggle. Otherwise, continue with move selection
if (movePool.length) {
// If there's only 1 move in the move pool, use it.
if (movePool.length === 1) {
return { move: movePool[0].moveId, targets: this.getNextTargets(movePool[0].moveId) };
return {
move: movePool[0].moveId,
targets: this.getNextTargets(movePool[0].moveId),
useMode: MoveUseMode.NORMAL,
};
}
// If a move is forced because of Encore, use it.
// Said moves are executed normally
const encoreTag = this.getTag(EncoreTag) as EncoreTag;
if (encoreTag) {
const encoreMove = movePool.find(m => m.moveId === encoreTag.moveId);
@ -6208,6 +6238,7 @@ export class EnemyPokemon extends Pokemon {
return {
move: encoreMove.moveId,
targets: this.getNextTargets(encoreMove.moveId),
useMode: MoveUseMode.NORMAL,
};
}
}
@ -6215,7 +6246,7 @@ export class EnemyPokemon extends Pokemon {
// No enemy should spawn with this AI type in-game
case AiType.RANDOM: {
const moveId = movePool[globalScene.randBattleSeedInt(movePool.length)].moveId;
return { move: moveId, targets: this.getNextTargets(moveId) };
return { move: moveId, targets: this.getNextTargets(moveId), useMode: MoveUseMode.NORMAL };
}
case AiType.SMART_RANDOM:
case AiType.SMART: {
@ -6384,14 +6415,20 @@ export class EnemyPokemon extends Pokemon {
r,
sortedMovePool.map(m => m.getName()),
);
return { move: sortedMovePool[r]!.moveId, targets: moveTargets[sortedMovePool[r]!.moveId] };
return {
move: sortedMovePool[r]!.moveId,
targets: moveTargets[sortedMovePool[r]!.moveId],
useMode: MoveUseMode.NORMAL,
};
}
}
}
// No moves left means struggle
return {
move: MoveId.STRUGGLE,
targets: this.getNextTargets(MoveId.STRUGGLE),
useMode: MoveUseMode.IGNORE_PP,
};
}
@ -6737,10 +6774,9 @@ interface IllusionData {
export interface TurnMove {
move: MoveId;
targets: BattlerIndex[];
useMode: MoveUseMode;
result?: MoveResult;
virtual?: boolean;
turn?: number;
ignorePP?: boolean;
}
export interface AttackMoveResult {
@ -6759,6 +6795,12 @@ export interface AttackMoveResult {
export class PokemonSummonData {
/** [Atk, Def, SpAtk, SpDef, Spd, Acc, Eva] */
public statStages: number[] = [0, 0, 0, 0, 0, 0, 0];
/**
* A queue of moves yet to be executed, used by charging, recharging and frenzy moves.
* So long as this array is nonempty, this Pokemon's corresponding `CommandPhase` will be skipped over entirely
* in favor of using the queued move.
* TODO: Clean up a lot of the code surrounding the move queue.
*/
public moveQueue: TurnMove[] = [];
public tags: BattlerTag[] = [];
public abilitySuppressed = false;
@ -6878,7 +6920,6 @@ export class PokemonWaveData {
* Resets at the start of a new turn, as well as on switch.
*/
export class PokemonTurnData {
public flinched = false;
public acted = false;
/** How many times the current move should hit the target(s) */
public hitCount = 0;
@ -6900,8 +6941,9 @@ export class PokemonTurnData {
public failedRunAway = false;
public joinedRound = false;
/**
* The amount of times this Pokemon has acted again and used a move in the current turn.
* Used to make sure multi-hits occur properly when the user is
* forced to act again in the same turn
* forced to act again in the same turn, and **must be incremented** by any effects that grant extra actions.
*/
public extraTurns = 0;
/**

View File

@ -21,6 +21,8 @@ import { initVouchers } from "#app/system/voucher";
import { BiomeId } from "#enums/biome-id";
import { initMysteryEncounters } from "#app/data/mystery-encounters/mystery-encounters";
import { timedEventManager } from "./global-event-manager";
import { initModifierPools } from "./modifier/init-modifier-pools";
import { initModifierTypes } from "./modifier/modifier-type";
export class LoadingScene extends SceneBase {
public static readonly KEY = "loading";
@ -363,6 +365,9 @@ export class LoadingScene extends SceneBase {
this.loadLoadingScreen();
initModifierTypes();
initModifierPools();
initAchievements();
initVouchers();
initStatsKeys();

View File

@ -0,0 +1,854 @@
import type Pokemon from "#app/field/pokemon";
import {
dailyStarterModifierPool,
enemyBuffModifierPool,
modifierPool,
trainerModifierPool,
wildModifierPool,
} from "#app/modifier/modifier-pools";
import { globalScene } from "#app/global-scene";
import { DoubleBattleChanceBoosterModifier, SpeciesCritBoosterModifier, TurnStatusEffectModifier } from "./modifier";
import { WeightedModifierType } from "./modifier-type";
import { ModifierTier } from "../enums/modifier-tier";
import type { WeightedModifierTypeWeightFunc } from "#app/@types/modifier-types";
import { modifierTypes } from "#app/data/data-lists";
import { PokeballType } from "#enums/pokeball";
import { BerryModifier } from "./modifier";
import { BerryType } from "#enums/berry-type";
import { SpeciesId } from "#enums/species-id";
import { timedEventManager } from "#app/global-event-manager";
import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import { Unlockables } from "#enums/unlockables";
import { isNullOrUndefined } from "#app/utils/common";
import { MoveId } from "#enums/move-id";
import { StatusEffect } from "#enums/status-effect";
import { AbilityId } from "#enums/ability-id";
import { MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball";
// biome-ignore lint/correctness/noUnusedImports: This is used in a tsdoc comment
import type { initModifierTypes } from "./modifier-type";
/**
* Initialize the wild modifier pool
*/
function initWildModifierPool() {
wildModifierPool[ModifierTier.COMMON] = [new WeightedModifierType(modifierTypes.BERRY, 1)].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
wildModifierPool[ModifierTier.GREAT] = [new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 1)].map(m => {
m.setTier(ModifierTier.GREAT);
return m;
});
wildModifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 10),
new WeightedModifierType(modifierTypes.WHITE_HERB, 0),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
wildModifierPool[ModifierTier.ROGUE] = [new WeightedModifierType(modifierTypes.LUCKY_EGG, 4)].map(m => {
m.setTier(ModifierTier.ROGUE);
return m;
});
wildModifierPool[ModifierTier.MASTER] = [new WeightedModifierType(modifierTypes.GOLDEN_EGG, 1)].map(m => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
/**
* Initialize the common modifier pool
*/
function initCommonModifierPool() {
modifierPool[ModifierTier.COMMON] = [
new WeightedModifierType(modifierTypes.POKEBALL, () => (hasMaximumBalls(PokeballType.POKEBALL) ? 0 : 6), 6),
new WeightedModifierType(modifierTypes.RARE_CANDY, 2),
new WeightedModifierType(
modifierTypes.POTION,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(p => p.getInverseHp() >= 10 && p.getHpRatio() <= 0.875 && !p.isFainted()).length,
3,
);
return thresholdPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.SUPER_POTION,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(p => p.getInverseHp() >= 25 && p.getHpRatio() <= 0.75 && !p.isFainted()).length,
3,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(
modifierTypes.ETHER,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) &&
p
.getMoveset()
.filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2))
.length,
).length,
3,
);
return thresholdPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.MAX_ETHER,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) &&
p
.getMoveset()
.filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2))
.length,
).length,
3,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(modifierTypes.LURE, lureWeightFunc(10, 2)),
new WeightedModifierType(modifierTypes.TEMP_STAT_STAGE_BOOSTER, 4),
new WeightedModifierType(modifierTypes.BERRY, 2),
new WeightedModifierType(modifierTypes.TM_COMMON, 2),
].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
}
/**
* Initialize the Great modifier pool
*/
function initGreatModifierPool() {
modifierPool[ModifierTier.GREAT] = [
new WeightedModifierType(modifierTypes.GREAT_BALL, () => (hasMaximumBalls(PokeballType.GREAT_BALL) ? 0 : 6), 6),
new WeightedModifierType(modifierTypes.PP_UP, 2),
new WeightedModifierType(
modifierTypes.FULL_HEAL,
(party: Pokemon[]) => {
const statusEffectPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!!p.status &&
!p.getHeldItems().some(i => {
if (i instanceof TurnStatusEffectModifier) {
return (i as TurnStatusEffectModifier).getStatusEffect() === p.status?.effect;
}
return false;
}),
).length,
3,
);
return statusEffectPartyMemberCount * 6;
},
18,
),
new WeightedModifierType(
modifierTypes.REVIVE,
(party: Pokemon[]) => {
const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3);
return faintedPartyMemberCount * 9;
},
27,
),
new WeightedModifierType(
modifierTypes.MAX_REVIVE,
(party: Pokemon[]) => {
const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3);
return faintedPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.SACRED_ASH,
(party: Pokemon[]) => {
return party.filter(p => p.isFainted()).length >= Math.ceil(party.length / 2) ? 1 : 0;
},
1,
),
new WeightedModifierType(
modifierTypes.HYPER_POTION,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.625 && !p.isFainted()).length,
3,
);
return thresholdPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.MAX_POTION,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5 && !p.isFainted()).length,
3,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(
modifierTypes.FULL_RESTORE,
(party: Pokemon[]) => {
const statusEffectPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!!p.status &&
!p.getHeldItems().some(i => {
if (i instanceof TurnStatusEffectModifier) {
return (i as TurnStatusEffectModifier).getStatusEffect() === p.status?.effect;
}
return false;
}),
).length,
3,
);
const thresholdPartyMemberCount = Math.floor(
(Math.min(party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5 && !p.isFainted()).length, 3) +
statusEffectPartyMemberCount) /
2,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(
modifierTypes.ELIXIR,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) &&
p
.getMoveset()
.filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2))
.length,
).length,
3,
);
return thresholdPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.MAX_ELIXIR,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) &&
p
.getMoveset()
.filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2))
.length,
).length,
3,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(modifierTypes.DIRE_HIT, 4),
new WeightedModifierType(modifierTypes.SUPER_LURE, lureWeightFunc(15, 4)),
new WeightedModifierType(modifierTypes.NUGGET, skipInLastClassicWaveOrDefault(5)),
new WeightedModifierType(modifierTypes.SPECIES_STAT_BOOSTER, 4),
new WeightedModifierType(
modifierTypes.EVOLUTION_ITEM,
() => {
return Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 15), 8);
},
8,
),
new WeightedModifierType(
modifierTypes.MAP,
() => (globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex < 180 ? 2 : 0),
2,
),
new WeightedModifierType(modifierTypes.SOOTHE_BELL, 2),
new WeightedModifierType(modifierTypes.TM_GREAT, 3),
new WeightedModifierType(
modifierTypes.MEMORY_MUSHROOM,
(party: Pokemon[]) => {
if (!party.find(p => p.getLearnableLevelMoves().length)) {
return 0;
}
const highestPartyLevel = party
.map(p => p.level)
.reduce((highestLevel: number, level: number) => Math.max(highestLevel, level), 1);
return Math.min(Math.ceil(highestPartyLevel / 20), 4);
},
4,
),
new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3),
new WeightedModifierType(modifierTypes.TERA_SHARD, (party: Pokemon[]) =>
party.filter(
p =>
!(p.hasSpecies(SpeciesId.TERAPAGOS) || p.hasSpecies(SpeciesId.OGERPON) || p.hasSpecies(SpeciesId.SHEDINJA)),
).length > 0
? 1
: 0,
),
new WeightedModifierType(
modifierTypes.DNA_SPLICERS,
(party: Pokemon[]) => {
if (party.filter(p => !p.fusionSpecies).length > 1) {
if (globalScene.gameMode.isSplicedOnly) {
return 4;
}
if (globalScene.gameMode.isClassic && timedEventManager.areFusionsBoosted()) {
return 2;
}
}
return 0;
},
4,
),
new WeightedModifierType(
modifierTypes.VOUCHER,
(_party: Pokemon[], rerollCount: number) => (!globalScene.gameMode.isDaily ? Math.max(1 - rerollCount, 0) : 0),
1,
),
].map(m => {
m.setTier(ModifierTier.GREAT);
return m;
});
}
/**
* Initialize the Ultra modifier pool
*/
function initUltraModifierPool() {
modifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.ULTRA_BALL, () => (hasMaximumBalls(PokeballType.ULTRA_BALL) ? 0 : 15), 15),
new WeightedModifierType(modifierTypes.MAX_LURE, lureWeightFunc(30, 4)),
new WeightedModifierType(modifierTypes.BIG_NUGGET, skipInLastClassicWaveOrDefault(12)),
new WeightedModifierType(modifierTypes.PP_MAX, 3),
new WeightedModifierType(modifierTypes.MINT, 4),
new WeightedModifierType(
modifierTypes.RARE_EVOLUTION_ITEM,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 15) * 4, 32),
32,
),
new WeightedModifierType(
modifierTypes.FORM_CHANGE_ITEM,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 6,
24,
),
new WeightedModifierType(modifierTypes.AMULET_COIN, skipInLastClassicWaveOrDefault(3)),
new WeightedModifierType(modifierTypes.EVIOLITE, (party: Pokemon[]) => {
const { gameMode, gameData } = globalScene;
if (gameMode.isDaily || (!gameMode.isFreshStartChallenge() && gameData.isUnlocked(Unlockables.EVIOLITE))) {
return party.some(p => {
// Check if Pokemon's species (or fusion species, if applicable) can evolve or if they're G-Max'd
if (
!p.isMax() &&
(p.getSpeciesForm(true).speciesId in pokemonEvolutions ||
(p.isFusion() && p.getFusionSpeciesForm(true).speciesId in pokemonEvolutions))
) {
// Check if Pokemon is already holding an Eviolite
return !p.getHeldItems().some(i => i.type.id === "EVIOLITE");
}
return false;
})
? 10
: 0;
}
return 0;
}),
new WeightedModifierType(modifierTypes.RARE_SPECIES_STAT_BOOSTER, 12),
new WeightedModifierType(
modifierTypes.LEEK,
(party: Pokemon[]) => {
const checkedSpecies = [SpeciesId.FARFETCHD, SpeciesId.GALAR_FARFETCHD, SpeciesId.SIRFETCHD];
// If a party member doesn't already have a Leek and is one of the relevant species, Leek can appear
return party.some(
p =>
!p.getHeldItems().some(i => i instanceof SpeciesCritBoosterModifier) &&
(checkedSpecies.includes(p.getSpeciesForm(true).speciesId) ||
(p.isFusion() && checkedSpecies.includes(p.getFusionSpeciesForm(true).speciesId))),
)
? 12
: 0;
},
12,
),
new WeightedModifierType(
modifierTypes.TOXIC_ORB,
(party: Pokemon[]) => {
return party.some(p => {
const isHoldingOrb = p.getHeldItems().some(i => i.type.id === "FLAME_ORB" || i.type.id === "TOXIC_ORB");
if (!isHoldingOrb) {
const moveset = p
.getMoveset(true)
.filter(m => !isNullOrUndefined(m))
.map(m => m.moveId);
const canSetStatus = p.canSetStatus(StatusEffect.TOXIC, true, true, null, true);
// Moves that take advantage of obtaining the actual status effect
const hasStatusMoves = [MoveId.FACADE, MoveId.PSYCHO_SHIFT].some(m => moveset.includes(m));
// Moves that take advantage of being able to give the target a status orb
// TODO: Take moves (Trick, Fling, Switcheroo) from comment when they are implemented
const hasItemMoves = [
/* MoveId.TRICK, MoveId.FLING, MoveId.SWITCHEROO */
].some(m => moveset.includes(m));
if (canSetStatus) {
// Abilities that take advantage of obtaining the actual status effect, separated based on specificity to the orb
const hasGeneralAbility = [
AbilityId.QUICK_FEET,
AbilityId.GUTS,
AbilityId.MARVEL_SCALE,
AbilityId.MAGIC_GUARD,
].some(a => p.hasAbility(a, false, true));
const hasSpecificAbility = [AbilityId.TOXIC_BOOST, AbilityId.POISON_HEAL].some(a =>
p.hasAbility(a, false, true),
);
const hasOppositeAbility = [AbilityId.FLARE_BOOST].some(a => p.hasAbility(a, false, true));
return hasSpecificAbility || (hasGeneralAbility && !hasOppositeAbility) || hasStatusMoves;
}
return hasItemMoves;
}
return false;
})
? 10
: 0;
},
10,
),
new WeightedModifierType(
modifierTypes.FLAME_ORB,
(party: Pokemon[]) => {
return party.some(p => {
const isHoldingOrb = p.getHeldItems().some(i => i.type.id === "FLAME_ORB" || i.type.id === "TOXIC_ORB");
if (!isHoldingOrb) {
const moveset = p
.getMoveset(true)
.filter(m => !isNullOrUndefined(m))
.map(m => m.moveId);
const canSetStatus = p.canSetStatus(StatusEffect.BURN, true, true, null, true);
// Moves that take advantage of obtaining the actual status effect
const hasStatusMoves = [MoveId.FACADE, MoveId.PSYCHO_SHIFT].some(m => moveset.includes(m));
// Moves that take advantage of being able to give the target a status orb
// TODO: Take moves (Trick, Fling, Switcheroo) from comment when they are implemented
const hasItemMoves = [
/* MoveId.TRICK, MoveId.FLING, MoveId.SWITCHEROO */
].some(m => moveset.includes(m));
if (canSetStatus) {
// Abilities that take advantage of obtaining the actual status effect, separated based on specificity to the orb
const hasGeneralAbility = [
AbilityId.QUICK_FEET,
AbilityId.GUTS,
AbilityId.MARVEL_SCALE,
AbilityId.MAGIC_GUARD,
].some(a => p.hasAbility(a, false, true));
const hasSpecificAbility = [AbilityId.FLARE_BOOST].some(a => p.hasAbility(a, false, true));
const hasOppositeAbility = [AbilityId.TOXIC_BOOST, AbilityId.POISON_HEAL].some(a =>
p.hasAbility(a, false, true),
);
return hasSpecificAbility || (hasGeneralAbility && !hasOppositeAbility) || hasStatusMoves;
}
return hasItemMoves;
}
return false;
})
? 10
: 0;
},
10,
),
new WeightedModifierType(
modifierTypes.MYSTICAL_ROCK,
(party: Pokemon[]) => {
return party.some(p => {
let isHoldingMax = false;
for (const i of p.getHeldItems()) {
if (i.type.id === "MYSTICAL_ROCK") {
isHoldingMax = i.getStackCount() === i.getMaxStackCount();
break;
}
}
if (!isHoldingMax) {
const moveset = p.getMoveset(true).map(m => m.moveId);
const hasAbility = [
AbilityId.DROUGHT,
AbilityId.ORICHALCUM_PULSE,
AbilityId.DRIZZLE,
AbilityId.SAND_STREAM,
AbilityId.SAND_SPIT,
AbilityId.SNOW_WARNING,
AbilityId.ELECTRIC_SURGE,
AbilityId.HADRON_ENGINE,
AbilityId.PSYCHIC_SURGE,
AbilityId.GRASSY_SURGE,
AbilityId.SEED_SOWER,
AbilityId.MISTY_SURGE,
].some(a => p.hasAbility(a, false, true));
const hasMoves = [
MoveId.SUNNY_DAY,
MoveId.RAIN_DANCE,
MoveId.SANDSTORM,
MoveId.SNOWSCAPE,
MoveId.HAIL,
MoveId.CHILLY_RECEPTION,
MoveId.ELECTRIC_TERRAIN,
MoveId.PSYCHIC_TERRAIN,
MoveId.GRASSY_TERRAIN,
MoveId.MISTY_TERRAIN,
].some(m => moveset.includes(m));
return hasAbility || hasMoves;
}
return false;
})
? 10
: 0;
},
10,
),
new WeightedModifierType(modifierTypes.REVIVER_SEED, 4),
new WeightedModifierType(modifierTypes.CANDY_JAR, skipInLastClassicWaveOrDefault(5)),
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 9),
new WeightedModifierType(modifierTypes.TM_ULTRA, 11),
new WeightedModifierType(modifierTypes.RARER_CANDY, 4),
new WeightedModifierType(modifierTypes.GOLDEN_PUNCH, skipInLastClassicWaveOrDefault(2)),
new WeightedModifierType(modifierTypes.IV_SCANNER, skipInLastClassicWaveOrDefault(4)),
new WeightedModifierType(modifierTypes.EXP_CHARM, skipInLastClassicWaveOrDefault(8)),
new WeightedModifierType(modifierTypes.EXP_SHARE, skipInLastClassicWaveOrDefault(10)),
new WeightedModifierType(
modifierTypes.TERA_ORB,
() =>
!globalScene.gameMode.isClassic
? Math.min(Math.max(Math.floor(globalScene.currentBattle.waveIndex / 50) * 2, 1), 4)
: 0,
4,
),
new WeightedModifierType(modifierTypes.QUICK_CLAW, 3),
new WeightedModifierType(modifierTypes.WIDE_LENS, 7),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
}
function initRogueModifierPool() {
modifierPool[ModifierTier.ROGUE] = [
new WeightedModifierType(modifierTypes.ROGUE_BALL, () => (hasMaximumBalls(PokeballType.ROGUE_BALL) ? 0 : 16), 16),
new WeightedModifierType(modifierTypes.RELIC_GOLD, skipInLastClassicWaveOrDefault(2)),
new WeightedModifierType(modifierTypes.LEFTOVERS, 3),
new WeightedModifierType(modifierTypes.SHELL_BELL, 3),
new WeightedModifierType(modifierTypes.BERRY_POUCH, 4),
new WeightedModifierType(modifierTypes.GRIP_CLAW, 5),
new WeightedModifierType(modifierTypes.SCOPE_LENS, 4),
new WeightedModifierType(modifierTypes.BATON, 2),
new WeightedModifierType(modifierTypes.SOUL_DEW, 7),
new WeightedModifierType(modifierTypes.CATCHING_CHARM, () => (!globalScene.gameMode.isClassic ? 4 : 0), 4),
new WeightedModifierType(modifierTypes.ABILITY_CHARM, skipInClassicAfterWave(189, 6)),
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
new WeightedModifierType(modifierTypes.LOCK_CAPSULE, () => (globalScene.gameMode.isClassic ? 0 : 3)),
new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, skipInLastClassicWaveOrDefault(8)),
new WeightedModifierType(
modifierTypes.RARE_FORM_CHANGE_ITEM,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 6,
24,
),
new WeightedModifierType(
modifierTypes.MEGA_BRACELET,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 9,
36,
),
new WeightedModifierType(
modifierTypes.DYNAMAX_BAND,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 9,
36,
),
new WeightedModifierType(
modifierTypes.VOUCHER_PLUS,
(_party: Pokemon[], rerollCount: number) =>
!globalScene.gameMode.isDaily ? Math.max(3 - rerollCount * 1, 0) : 0,
3,
),
].map(m => {
m.setTier(ModifierTier.ROGUE);
return m;
});
}
/**
* Initialize the Master modifier pool
*/
function initMasterModifierPool() {
modifierPool[ModifierTier.MASTER] = [
new WeightedModifierType(modifierTypes.MASTER_BALL, () => (hasMaximumBalls(PokeballType.MASTER_BALL) ? 0 : 24), 24),
new WeightedModifierType(modifierTypes.SHINY_CHARM, 14),
new WeightedModifierType(modifierTypes.HEALING_CHARM, 18),
new WeightedModifierType(modifierTypes.MULTI_LENS, 18),
new WeightedModifierType(
modifierTypes.VOUCHER_PREMIUM,
(_party: Pokemon[], rerollCount: number) =>
!globalScene.gameMode.isDaily && !globalScene.gameMode.isEndless && !globalScene.gameMode.isSplicedOnly
? Math.max(5 - rerollCount * 2, 0)
: 0,
5,
),
new WeightedModifierType(
modifierTypes.DNA_SPLICERS,
(party: Pokemon[]) =>
!(globalScene.gameMode.isClassic && timedEventManager.areFusionsBoosted()) &&
!globalScene.gameMode.isSplicedOnly &&
party.filter(p => !p.fusionSpecies).length > 1
? 24
: 0,
24,
),
new WeightedModifierType(
modifierTypes.MINI_BLACK_HOLE,
() =>
globalScene.gameMode.isDaily ||
(!globalScene.gameMode.isFreshStartChallenge() && globalScene.gameData.isUnlocked(Unlockables.MINI_BLACK_HOLE))
? 1
: 0,
1,
),
].map(m => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
function initTrainerModifierPool() {
trainerModifierPool[ModifierTier.COMMON] = [
new WeightedModifierType(modifierTypes.BERRY, 8),
new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3),
].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
trainerModifierPool[ModifierTier.GREAT] = [new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3)].map(m => {
m.setTier(ModifierTier.GREAT);
return m;
});
trainerModifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 10),
new WeightedModifierType(modifierTypes.WHITE_HERB, 0),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
trainerModifierPool[ModifierTier.ROGUE] = [
new WeightedModifierType(modifierTypes.FOCUS_BAND, 2),
new WeightedModifierType(modifierTypes.LUCKY_EGG, 4),
new WeightedModifierType(modifierTypes.QUICK_CLAW, 1),
new WeightedModifierType(modifierTypes.GRIP_CLAW, 1),
new WeightedModifierType(modifierTypes.WIDE_LENS, 1),
].map(m => {
m.setTier(ModifierTier.ROGUE);
return m;
});
trainerModifierPool[ModifierTier.MASTER] = [
new WeightedModifierType(modifierTypes.KINGS_ROCK, 1),
new WeightedModifierType(modifierTypes.LEFTOVERS, 1),
new WeightedModifierType(modifierTypes.SHELL_BELL, 1),
new WeightedModifierType(modifierTypes.SCOPE_LENS, 1),
].map(m => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
/**
* Initialize the enemy buff modifier pool
*/
function initEnemyBuffModifierPool() {
enemyBuffModifierPool[ModifierTier.COMMON] = [
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 9),
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 9),
new WeightedModifierType(modifierTypes.ENEMY_ATTACK_POISON_CHANCE, 3),
new WeightedModifierType(modifierTypes.ENEMY_ATTACK_PARALYZE_CHANCE, 3),
new WeightedModifierType(modifierTypes.ENEMY_ATTACK_BURN_CHANCE, 3),
new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 9),
new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 4),
new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 1),
].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
enemyBuffModifierPool[ModifierTier.GREAT] = [
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 5),
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 5),
new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 5),
new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 5),
new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 1),
].map(m => {
m.setTier(ModifierTier.GREAT);
return m;
});
enemyBuffModifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 10),
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 10),
new WeightedModifierType(modifierTypes.ENEMY_HEAL, 10),
new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 10),
new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 10),
new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 5),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
enemyBuffModifierPool[ModifierTier.ROGUE] = [].map((m: WeightedModifierType) => {
m.setTier(ModifierTier.ROGUE);
return m;
});
enemyBuffModifierPool[ModifierTier.MASTER] = [].map((m: WeightedModifierType) => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
/**
* Initialize the daily starter modifier pool
*/
function initDailyStarterModifierPool() {
dailyStarterModifierPool[ModifierTier.COMMON] = [
new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 1),
new WeightedModifierType(modifierTypes.BERRY, 3),
].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
dailyStarterModifierPool[ModifierTier.GREAT] = [new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 5)].map(
m => {
m.setTier(ModifierTier.GREAT);
return m;
},
);
dailyStarterModifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.REVIVER_SEED, 4),
new WeightedModifierType(modifierTypes.SOOTHE_BELL, 1),
new WeightedModifierType(modifierTypes.SOUL_DEW, 1),
new WeightedModifierType(modifierTypes.GOLDEN_PUNCH, 1),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
dailyStarterModifierPool[ModifierTier.ROGUE] = [
new WeightedModifierType(modifierTypes.GRIP_CLAW, 5),
new WeightedModifierType(modifierTypes.BATON, 2),
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
new WeightedModifierType(modifierTypes.QUICK_CLAW, 3),
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
].map(m => {
m.setTier(ModifierTier.ROGUE);
return m;
});
dailyStarterModifierPool[ModifierTier.MASTER] = [
new WeightedModifierType(modifierTypes.LEFTOVERS, 1),
new WeightedModifierType(modifierTypes.SHELL_BELL, 1),
].map(m => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
/**
* Initialize {@linkcode modifierPool} with the initial set of modifier types.
* {@linkcode initModifierTypes} MUST be called before this function.
*/
export function initModifierPools() {
// The modifier pools the player chooses from during modifier selection
initCommonModifierPool();
initGreatModifierPool();
initUltraModifierPool();
initRogueModifierPool();
initMasterModifierPool();
// Modifier pools for specific scenarios
initWildModifierPool();
initTrainerModifierPool();
initEnemyBuffModifierPool();
initDailyStarterModifierPool();
}
/**
* High order function that returns a WeightedModifierTypeWeightFunc that will only be applied on
* classic and skip an ModifierType if current wave is greater or equal to the one passed down
* @param wave - Wave where we should stop showing the modifier
* @param defaultWeight - ModifierType default weight
* @returns A WeightedModifierTypeWeightFunc
*/
function skipInClassicAfterWave(wave: number, defaultWeight: number): WeightedModifierTypeWeightFunc {
return () => {
const gameMode = globalScene.gameMode;
const currentWave = globalScene.currentBattle.waveIndex;
return gameMode.isClassic && currentWave >= wave ? 0 : defaultWeight;
};
}
/**
* High order function that returns a WeightedModifierTypeWeightFunc that will only be applied on
* classic and it will skip a ModifierType if it is the last wave pull.
* @param defaultWeight ModifierType default weight
* @returns A WeightedModifierTypeWeightFunc
*/
function skipInLastClassicWaveOrDefault(defaultWeight: number): WeightedModifierTypeWeightFunc {
return skipInClassicAfterWave(199, defaultWeight);
}
/**
* High order function that returns a WeightedModifierTypeWeightFunc to ensure Lures don't spawn on Classic 199
* or if the lure still has over 60% of its duration left
* @param maxBattles The max battles the lure type in question lasts. 10 for green, 15 for Super, 30 for Max
* @param weight The desired weight for the lure when it does spawn
* @returns A WeightedModifierTypeWeightFunc
*/
function lureWeightFunc(maxBattles: number, weight: number): WeightedModifierTypeWeightFunc {
return () => {
const lures = globalScene.getModifiers(DoubleBattleChanceBoosterModifier);
return !(globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex === 199) &&
(lures.length === 0 ||
lures.filter(m => m.getMaxBattles() === maxBattles && m.getBattleCount() >= maxBattles * 0.6).length === 0)
? weight
: 0;
};
}
/**
* Used to check if the player has max of a given ball type in Classic
* @param ballType The {@linkcode PokeballType} being checked
* @returns boolean: true if the player has the maximum of a given ball type
*/
function hasMaximumBalls(ballType: PokeballType): boolean {
return globalScene.gameMode.isClassic && globalScene.pokeballCounts[ballType] >= MAX_PER_TYPE_POKEBALLS;
}

View File

@ -0,0 +1,16 @@
/**
* Contains modifier pools for different contexts in the game.
* Can be safely imported without worrying about circular dependencies.
*/
import type { ModifierPool } from "#app/@types/modifier-types";
export const modifierPool: ModifierPool = {};
export const wildModifierPool: ModifierPool = {};
export const trainerModifierPool: ModifierPool = {};
export const enemyBuffModifierPool: ModifierPool = {};
export const dailyStarterModifierPool: ModifierPool = {};

File diff suppressed because it is too large Load Diff

View File

@ -1,12 +1,13 @@
import { FusionSpeciesFormEvolution, pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import { getBerryEffectFunc, getBerryPredicate } from "#app/data/berry";
import { getLevelTotalExp } from "#app/data/exp";
import { allMoves } from "#app/data/data-lists";
import { allMoves, modifierTypes } from "#app/data/data-lists";
import { MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball";
import { SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms/form-change-triggers";
import type { FormChangeItem } from "#enums/form-change-item";
import { getStatusEffectHealText } from "#app/data/status-effect";
import Pokemon, { type PlayerPokemon } from "#app/field/pokemon";
import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import Overrides from "#app/overrides";
import { LearnMoveType } from "#enums/learn-move-type";
@ -24,33 +25,26 @@ import { type PermanentStat, type TempBattleStat, BATTLE_STATS, Stat, TEMP_BATTL
import { StatusEffect } from "#enums/status-effect";
import type { PokemonType } from "#enums/pokemon-type";
import i18next from "i18next";
import {
type DoubleBattleChanceBoosterModifierType,
type EvolutionItemModifierType,
type FormChangeItemModifierType,
type ModifierOverride,
type ModifierType,
type PokemonBaseStatTotalModifierType,
type PokemonExpBoosterModifierType,
type PokemonFriendshipBoosterModifierType,
type PokemonMoveAccuracyBoosterModifierType,
type PokemonMultiHitModifierType,
type TerastallizeModifierType,
type TmModifierType,
getModifierType,
ModifierTypeGenerator,
modifierTypes,
PokemonHeldItemModifierType,
import type {
DoubleBattleChanceBoosterModifierType,
EvolutionItemModifierType,
FormChangeItemModifierType,
ModifierOverride,
ModifierType,
PokemonBaseStatTotalModifierType,
PokemonExpBoosterModifierType,
PokemonFriendshipBoosterModifierType,
PokemonMoveAccuracyBoosterModifierType,
PokemonMultiHitModifierType,
TerastallizeModifierType,
TmModifierType,
} from "./modifier-type";
import { getModifierType } from "#app/utils/modifier-utils";
import { Color, ShadowColor } from "#enums/color";
import { FRIENDSHIP_GAIN_FROM_RARE_CANDY } from "#app/data/balance/starters";
import {
applyAbAttrs,
applyPostItemLostAbAttrs,
CommanderAbAttr,
PostItemLostAbAttr,
} from "#app/data/abilities/ability";
import { applyAbAttrs, applyPostItemLostAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { globalScene } from "#app/global-scene";
import type { ModifierInstanceMap, ModifierString } from "#app/@types/modifier-types";
export type ModifierPredicate = (modifier: Modifier) => boolean;
@ -164,6 +158,23 @@ export abstract class Modifier {
this.type = type;
}
/**
* Return whether this modifier is of the given class
*
* @remarks
* Used to avoid requiring the caller to have imported the specific modifier class, avoiding circular dependencies.
*
* @param modifier - The modifier to check against
* @returns Whether the modiifer is an instance of the given type
*/
public is<T extends ModifierString>(modifier: T): this is ModifierInstanceMap[T] {
const targetModifier = ModifierClassMap[modifier];
if (!targetModifier) {
return false;
}
return this instanceof targetModifier;
}
match(_modifier: Modifier): boolean {
return false;
}
@ -188,6 +199,11 @@ export abstract class PersistentModifier extends Modifier {
public stackCount: number;
public virtualStackCount: number;
/** This field does not exist at runtime and must not be used.
* Its sole purpose is to ensure that typescript is able to properly narrow when the `is` method is called.
*/
private declare _: never;
constructor(type: ModifierType, stackCount = 1) {
super(type);
this.stackCount = stackCount;
@ -1593,7 +1609,7 @@ export class BypassSpeedChanceModifier extends PokemonHeldItemModifier {
doBypassSpeed.value = true;
const isCommandFight =
globalScene.currentBattle.turnCommands[pokemon.getBattlerIndex()]?.command === Command.FIGHT;
const hasQuickClaw = this.type instanceof PokemonHeldItemModifierType && this.type.id === "QUICK_CLAW";
const hasQuickClaw = this.type.is("PokemonHeldItemModifierType") && this.type.id === "QUICK_CLAW";
if (isCommandFight && hasQuickClaw) {
globalScene.phaseManager.queueMessage(
@ -1877,7 +1893,7 @@ export class BerryModifier extends PokemonHeldItemModifier {
// munch the berry and trigger unburden-like effects
getBerryEffectFunc(this.berryType)(pokemon);
applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
applyPostItemLostAbAttrs("PostItemLostAbAttr", pokemon, false);
// Update berry eaten trackers for Belch, Harvest, Cud Chew, etc.
// Don't recover it if we proc berry pouch (no item duplication)
@ -1965,7 +1981,7 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier {
// Reapply Commander on the Pokemon's side of the field, if applicable
const field = pokemon.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField();
for (const p of field) {
applyAbAttrs(CommanderAbAttr, p, null, false);
applyAbAttrs("CommanderAbAttr", p, null, false);
}
return true;
}
@ -3215,7 +3231,7 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
* @returns the opponents of the source {@linkcode Pokemon}
*/
getTargets(pokemon?: Pokemon, ..._args: unknown[]): Pokemon[] {
return pokemon instanceof Pokemon ? pokemon.getOpponents() : [];
return pokemon?.getOpponents?.() ?? [];
}
/**
@ -3787,7 +3803,7 @@ export function overrideModifiers(isPlayer = true): void {
const modifierFunc = modifierTypes[item.name];
let modifierType: ModifierType | null = modifierFunc();
if (modifierType instanceof ModifierTypeGenerator) {
if (modifierType.is("ModifierTypeGenerator")) {
const pregenArgs = "type" in item && item.type !== null ? [item.type] : undefined;
modifierType = modifierType.generateType([], pregenArgs);
}
@ -3829,7 +3845,7 @@ export function overrideHeldItems(pokemon: Pokemon, isPlayer = true): void {
let modifierType: ModifierType | null = modifierFunc();
const qty = item.count || 1;
if (modifierType instanceof ModifierTypeGenerator) {
if (modifierType.is("ModifierTypeGenerator")) {
const pregenArgs = "type" in item && item.type !== null ? [item.type] : undefined;
modifierType = modifierType.generateType([], pregenArgs);
}
@ -3847,3 +3863,102 @@ export function overrideHeldItems(pokemon: Pokemon, isPlayer = true): void {
}
}
}
/**
* Private map from modifier strings to their constructors.
*
* @remarks
* Used for {@linkcode Modifier.is} to check if a modifier is of a certain type without
* requiring modifier types to be imported in every file.
*/
const ModifierClassMap = Object.freeze({
PersistentModifier,
ConsumableModifier,
AddPokeballModifier,
AddVoucherModifier,
LapsingPersistentModifier,
DoubleBattleChanceBoosterModifier,
TempStatStageBoosterModifier,
TempCritBoosterModifier,
MapModifier,
MegaEvolutionAccessModifier,
GigantamaxAccessModifier,
TerastallizeAccessModifier,
PokemonHeldItemModifier,
LapsingPokemonHeldItemModifier,
BaseStatModifier,
EvoTrackerModifier,
PokemonBaseStatTotalModifier,
PokemonBaseStatFlatModifier,
PokemonIncrementingStatModifier,
StatBoosterModifier,
SpeciesStatBoosterModifier,
CritBoosterModifier,
SpeciesCritBoosterModifier,
AttackTypeBoosterModifier,
SurviveDamageModifier,
BypassSpeedChanceModifier,
FlinchChanceModifier,
TurnHealModifier,
TurnStatusEffectModifier,
HitHealModifier,
LevelIncrementBoosterModifier,
BerryModifier,
PreserveBerryModifier,
PokemonInstantReviveModifier,
ResetNegativeStatStageModifier,
FieldEffectModifier,
ConsumablePokemonModifier,
TerrastalizeModifier,
PokemonHpRestoreModifier,
PokemonStatusHealModifier,
ConsumablePokemonMoveModifier,
PokemonPpRestoreModifier,
PokemonAllMovePpRestoreModifier,
PokemonPpUpModifier,
PokemonNatureChangeModifier,
PokemonLevelIncrementModifier,
TmModifier,
RememberMoveModifier,
EvolutionItemModifier,
FusePokemonModifier,
MultipleParticipantExpBonusModifier,
HealingBoosterModifier,
ExpBoosterModifier,
PokemonExpBoosterModifier,
ExpShareModifier,
ExpBalanceModifier,
PokemonFriendshipBoosterModifier,
PokemonNatureWeightModifier,
PokemonMoveAccuracyBoosterModifier,
PokemonMultiHitModifier,
PokemonFormChangeItemModifier,
MoneyRewardModifier,
DamageMoneyRewardModifier,
MoneyInterestModifier,
HiddenAbilityRateBoosterModifier,
ShinyRateBoosterModifier,
CriticalCatchChanceBoosterModifier,
LockModifierTiersModifier,
HealShopCostModifier,
BoostBugSpawnModifier,
SwitchEffectTransferModifier,
HeldItemTransferModifier,
TurnHeldItemTransferModifier,
ContactHeldItemTransferChanceModifier,
IvScannerModifier,
ExtraModifierModifier,
TempExtraModifierModifier,
EnemyPersistentModifier,
EnemyDamageMultiplierModifier,
EnemyDamageBoosterModifier,
EnemyDamageReducerModifier,
EnemyTurnHealModifier,
EnemyAttackStatusEffectChanceModifier,
EnemyStatusEffectHealChanceModifier,
EnemyEndureChanceModifier,
EnemyFusionChanceModifier,
MoneyMultiplierModifier,
});
export type ModifierConstructorMap = typeof ModifierClassMap;

View File

@ -4,7 +4,7 @@ import { Gender } from "#app/data/gender";
import { FormChangeItem } from "#enums/form-change-item";
import { type ModifierOverride } from "#app/modifier/modifier-type";
import { Variant } from "#app/sprites/variant";
import { Unlockables } from "#app/system/unlockables";
import { Unlockables } from "#enums/unlockables";
import { AbilityId } from "#enums/ability-id";
import { BattleType } from "#enums/battle-type";
import { BerryType } from "#enums/berry-type";
@ -285,17 +285,17 @@ export const defaultOverrides = new DefaultOverrides();
export default {
...defaultOverrides,
...overrides
...overrides,
} satisfies InstanceType<typeof DefaultOverrides>;
export type BattleStyle = "double" | "single" | "even-doubles" | "odd-doubles";
export type RandomTrainerOverride = {
/** The Type of trainer to force */
trainerType: Exclude<TrainerType, TrainerType.UNKNOWN>,
trainerType: Exclude<TrainerType, TrainerType.UNKNOWN>;
/* If the selected trainer type has a double version, it will always use its double version. */
alwaysDouble?: boolean
}
alwaysDouble?: boolean;
};
/** The type of the {@linkcode DefaultOverrides} class */
export type OverridesType = typeof DefaultOverrides;

View File

@ -2,6 +2,7 @@ import type { Phase } from "#app/phase";
import type { default as Pokemon } from "#app/field/pokemon";
import type { PhaseMap, PhaseString } from "./@types/phase-types";
import { globalScene } from "#app/global-scene";
import { ActivatePriorityQueuePhase } from "#app/phases/activate-priority-queue-phase";
import { AddEnemyBuffModifierPhase } from "#app/phases/add-enemy-buff-modifier-phase";
import { AttemptCapturePhase } from "#app/phases/attempt-capture-phase";
import { AttemptRunPhase } from "#app/phases/attempt-run-phase";
@ -11,7 +12,9 @@ import { CheckStatusEffectPhase } from "#app/phases/check-status-effect-phase";
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
import { CommandPhase } from "#app/phases/command-phase";
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
import { coerceArray, type Constructor } from "#app/utils/common";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import type { DynamicPhaseType } from "#enums/dynamic-phase-type";
import { EggHatchPhase } from "#app/phases/egg-hatch-phase";
import { EggLapsePhase } from "#app/phases/egg-lapse-phase";
import { EggSummaryPhase } from "#app/phases/egg-summary-phase";
@ -55,6 +58,7 @@ import { NextEncounterPhase } from "#app/phases/next-encounter-phase";
import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
import { PartyExpPhase } from "#app/phases/party-exp-phase";
import { PartyHealPhase } from "#app/phases/party-heal-phase";
import { type PhasePriorityQueue, PostSummonPhasePriorityQueue } from "#app/data/phase-priority-queue";
import { PokemonAnimPhase } from "#app/phases/pokemon-anim-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
@ -111,6 +115,7 @@ import { WeatherEffectPhase } from "#app/phases/weather-effect-phase";
* This allows for easy creation of new phases without needing to import each phase individually.
*/
const PHASES = Object.freeze({
ActivatePriorityQueuePhase,
AddEnemyBuffModifierPhase,
AttemptCapturePhase,
AttemptRunPhase,
@ -222,9 +227,19 @@ export class PhaseManager {
private phaseQueuePrependSpliceIndex = -1;
private nextCommandPhaseQueue: Phase[] = [];
/** Storage for {@linkcode PhasePriorityQueue}s which hold phases whose order dynamically changes */
private dynamicPhaseQueues: PhasePriorityQueue[];
/** Parallel array to {@linkcode dynamicPhaseQueues} - matches phase types to their queues */
private dynamicPhaseTypes: Constructor<Phase>[];
private currentPhase: Phase | null = null;
private standbyPhase: Phase | null = null;
constructor() {
this.dynamicPhaseQueues = [new PostSummonPhasePriorityQueue()];
this.dynamicPhaseTypes = [PostSummonPhase];
}
/* Phase Functions */
getCurrentPhase(): Phase | null {
return this.currentPhase;
@ -254,7 +269,11 @@ export class PhaseManager {
* @param defer boolean on which queue to add to, defaults to false, and adds to phaseQueue
*/
pushPhase(phase: Phase, defer = false): void {
(!defer ? this.phaseQueue : this.nextCommandPhaseQueue).push(phase);
if (this.getDynamicPhaseType(phase) !== undefined) {
this.pushDynamicPhase(phase);
} else {
(!defer ? this.phaseQueue : this.nextCommandPhaseQueue).push(phase);
}
}
/**
@ -283,6 +302,7 @@ export class PhaseManager {
for (const queue of [this.phaseQueue, this.phaseQueuePrepend, this.conditionalQueue, this.nextCommandPhaseQueue]) {
queue.splice(0, queue.length);
}
this.dynamicPhaseQueues.forEach(queue => queue.clear());
this.currentPhase = null;
this.standbyPhase = null;
this.clearPhaseQueueSplice();
@ -333,8 +353,9 @@ export class PhaseManager {
this.currentPhase = this.phaseQueue.shift() ?? null;
const unactivatedConditionalPhases: [() => boolean, Phase][] = [];
// Check if there are any conditional phases queued
if (this.conditionalQueue?.length) {
while (this.conditionalQueue?.length) {
// Retrieve the first conditional phase from the queue
const conditionalPhase = this.conditionalQueue.shift();
// Evaluate the condition associated with the phase
@ -343,11 +364,12 @@ export class PhaseManager {
this.pushPhase(conditionalPhase[1]);
} else if (conditionalPhase) {
// If the condition is not met, re-add the phase back to the front of the conditional queue
this.conditionalQueue.unshift(conditionalPhase);
unactivatedConditionalPhases.push(conditionalPhase);
} else {
console.warn("condition phase is undefined/null!", conditionalPhase);
}
}
this.conditionalQueue.push(...unactivatedConditionalPhases);
if (this.currentPhase) {
console.log(`%cStart Phase ${this.currentPhase.constructor.name}`, "color:green;");
@ -375,7 +397,7 @@ export class PhaseManager {
* @returns the found phase or undefined if none found
*/
findPhase<P extends Phase = Phase>(phaseFilter: (phase: P) => boolean): P | undefined {
return this.phaseQueue.find(phaseFilter) as P;
return this.phaseQueue.find(phaseFilter) as P | undefined;
}
tryReplacePhase(phaseFilter: (phase: Phase) => boolean, phase: Phase): boolean {
@ -416,9 +438,7 @@ export class PhaseManager {
* @returns boolean if a targetPhase was found and added
*/
prependToPhase(phase: Phase | Phase[], targetPhase: PhaseString): boolean {
if (!Array.isArray(phase)) {
phase = [phase];
}
phase = coerceArray(phase);
const target = PHASES[targetPhase];
const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof target);
@ -431,17 +451,16 @@ export class PhaseManager {
}
/**
* Attempt to add the input phase(s) to index after target phase in the {@linkcode phaseQueue}, else simply calls {@linkcode unshiftPhase()}
* @param phase - The phase(s) to be added
* @param targetPhase - The phase to search for in phaseQueue
* Tries to add the input phase(s) to index after target phase in the {@linkcode phaseQueue}, else simply calls {@linkcode unshiftPhase()}
* @param phase {@linkcode Phase} the phase(s) to be added
* @param targetPhase {@linkcode Phase} the type of phase to search for in {@linkcode phaseQueue}
* @param condition Condition the target phase must meet to be appended to
* @returns `true` if a `targetPhase` was found to append to
*/
appendToPhase(phase: Phase | Phase[], targetPhase: PhaseString): boolean {
if (!Array.isArray(phase)) {
phase = [phase];
}
appendToPhase(phase: Phase | Phase[], targetPhase: PhaseString, condition?: (p: Phase) => boolean): boolean {
phase = coerceArray(phase);
const target = PHASES[targetPhase];
const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof target);
const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof target && (!condition || condition(ph)));
if (targetIndex !== -1 && this.phaseQueue.length > targetIndex) {
this.phaseQueue.splice(targetIndex + 1, 0, ...phase);
@ -451,6 +470,68 @@ export class PhaseManager {
return false;
}
/**
* Checks a phase and returns the matching {@linkcode DynamicPhaseType}, or undefined if it does not match one
* @param phase The phase to check
* @returns The corresponding {@linkcode DynamicPhaseType} or `undefined`
*/
public getDynamicPhaseType(phase: Phase | null): DynamicPhaseType | undefined {
let phaseType: DynamicPhaseType | undefined;
this.dynamicPhaseTypes.forEach((cls, index) => {
if (phase instanceof cls) {
phaseType = index;
}
});
return phaseType;
}
/**
* Pushes a phase onto its corresponding dynamic queue and marks the activation point in {@linkcode phaseQueue}
*
* The {@linkcode ActivatePriorityQueuePhase} will run the top phase in the dynamic queue (not necessarily {@linkcode phase})
* @param phase The phase to push
*/
public pushDynamicPhase(phase: Phase): void {
const type = this.getDynamicPhaseType(phase);
if (type === undefined) {
return;
}
this.pushPhase(new ActivatePriorityQueuePhase(type));
this.dynamicPhaseQueues[type].push(phase);
}
/**
* Unshifts the top phase from the corresponding dynamic queue onto {@linkcode phaseQueue}
* @param type {@linkcode DynamicPhaseType} The type of dynamic phase to start
*/
public startDynamicPhaseType(type: DynamicPhaseType): void {
const phase = this.dynamicPhaseQueues[type].pop();
if (phase) {
this.unshiftPhase(phase);
}
}
/**
* Unshifts an {@linkcode ActivatePriorityQueuePhase} for {@linkcode phase}, then pushes {@linkcode phase} to its dynamic queue
*
* This is the same as {@linkcode pushDynamicPhase}, except the activation phase is unshifted
*
* {@linkcode phase} is not guaranteed to be the next phase from the queue to run (if the queue is not empty)
* @param phase The phase to add
* @returns
*/
public startDynamicPhase(phase: Phase): void {
const type = this.getDynamicPhaseType(phase);
if (type === undefined) {
return;
}
this.unshiftPhase(new ActivatePriorityQueuePhase(type));
this.dynamicPhaseQueues[type].push(phase);
}
/**
* Adds a MessagePhase, either to PhaseQueuePrepend or nextCommandPhaseQueue
* @param message - string for MessagePhase
@ -578,4 +659,11 @@ export class PhaseManager {
): boolean {
return this.appendToPhase(this.create(phase, ...args), targetPhase);
}
public startNewDynamicPhase<T extends PhaseString>(
phase: T,
...args: ConstructorParameters<PhaseConstructorMap[T]>
): void {
this.startDynamicPhase(this.create(phase, ...args));
}
}

View File

@ -0,0 +1,23 @@
import type { DynamicPhaseType } from "#enums/dynamic-phase-type";
import { globalScene } from "#app/global-scene";
import { Phase } from "#app/phase";
export class ActivatePriorityQueuePhase extends Phase {
public readonly phaseName = "ActivatePriorityQueuePhase";
private type: DynamicPhaseType;
constructor(type: DynamicPhaseType) {
super();
this.type = type;
}
override start() {
super.start();
globalScene.phaseManager.startDynamicPhaseType(this.type);
this.end();
}
public getType(): DynamicPhaseType {
return this.type;
}
}

View File

@ -1,9 +1,6 @@
import { ModifierTier } from "#app/modifier/modifier-tier";
import {
regenerateModifierPoolThresholds,
ModifierPoolType,
getEnemyBuffModifierForWave,
} from "#app/modifier/modifier-type";
import { ModifierTier } from "#enums/modifier-tier";
import { regenerateModifierPoolThresholds, getEnemyBuffModifierForWave } from "#app/modifier/modifier-type";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import { EnemyPersistentModifier } from "#app/modifier/modifier";
import { Phase } from "#app/phase";
import { globalScene } from "#app/global-scene";

View File

@ -1,9 +1,4 @@
import {
applyAbAttrs,
applyPreLeaveFieldAbAttrs,
PreLeaveFieldAbAttr,
RunSuccessAbAttr,
} from "#app/data/abilities/ability";
import { applyAbAttrs, applyPreLeaveFieldAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import type { PlayerPokemon, EnemyPokemon } from "#app/field/pokemon";
@ -30,10 +25,10 @@ export class AttemptRunPhase extends PokemonPhase {
this.attemptRunAway(playerField, enemyField, escapeChance);
applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, false, escapeChance);
applyAbAttrs("RunSuccessAbAttr", playerPokemon, null, false, escapeChance);
if (playerPokemon.randBattleSeedInt(100) < escapeChance.value && !this.forceFailEscape) {
enemyField.forEach(enemyPokemon => applyPreLeaveFieldAbAttrs(PreLeaveFieldAbAttr, enemyPokemon));
enemyField.forEach(enemyPokemon => applyPreLeaveFieldAbAttrs("PreLeaveFieldAbAttr", enemyPokemon));
globalScene.playSound("se/flee");
globalScene.phaseManager.queueMessage(i18next.t("battle:runAwaySuccess"), null, true, 500);

View File

@ -1,5 +1,5 @@
import { globalScene } from "#app/global-scene";
import { applyPostBattleAbAttrs, PostBattleAbAttr } from "#app/data/abilities/ability";
import { applyPostBattleAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { LapsingPersistentModifier, LapsingPokemonHeldItemModifier } from "#app/modifier/modifier";
import { BattlePhase } from "./battle-phase";
@ -65,7 +65,7 @@ export class BattleEndPhase extends BattlePhase {
}
for (const pokemon of globalScene.getPokemonAllowedInBattle()) {
applyPostBattleAbAttrs(PostBattleAbAttr, pokemon, false, this.isVictory);
applyPostBattleAbAttrs("PostBattleAbAttr", pokemon, false, this.isVictory);
}
if (globalScene.currentBattle.moneyScattered) {

View File

@ -1,9 +1,4 @@
import {
applyAbAttrs,
PreventBerryUseAbAttr,
HealFromBerryUseAbAttr,
RepeatBerryNextTurnAbAttr,
} from "#app/data/abilities/ability";
import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { CommonAnim } from "#enums/move-anims-common";
import { BerryUsedEvent } from "#app/events/battle-scene";
import { getPokemonNameWithAffix } from "#app/messages";
@ -25,7 +20,7 @@ export class BerryPhase extends FieldPhase {
this.executeForAll(pokemon => {
this.eatBerries(pokemon);
applyAbAttrs(RepeatBerryNextTurnAbAttr, pokemon, null);
applyAbAttrs("RepeatBerryNextTurnAbAttr", pokemon, null);
});
this.end();
@ -47,7 +42,7 @@ export class BerryPhase extends FieldPhase {
// TODO: If both opponents on field have unnerve, which one displays its message?
const cancelled = new BooleanHolder(false);
pokemon.getOpponents().forEach(opp => applyAbAttrs(PreventBerryUseAbAttr, opp, cancelled));
pokemon.getOpponents().forEach(opp => applyAbAttrs("PreventBerryUseAbAttr", opp, cancelled));
if (cancelled.value) {
globalScene.phaseManager.queueMessage(
i18next.t("abilityTriggers:preventBerryUse", {
@ -75,6 +70,6 @@ export class BerryPhase extends FieldPhase {
globalScene.updateModifiers(pokemon.isPlayer());
// AbilityId.CHEEK_POUCH only works once per round of nom noms
applyAbAttrs(HealFromBerryUseAbAttr, pokemon, new BooleanHolder(false));
applyAbAttrs("HealFromBerryUseAbAttr", pokemon, new BooleanHolder(false));
}
}

View File

@ -22,6 +22,7 @@ import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { isNullOrUndefined } from "#app/utils/common";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { isVirtual, isIgnorePP, MoveUseMode } from "#enums/move-use-mode";
export class CommandPhase extends FieldPhase {
public readonly phaseName = "CommandPhase";
@ -80,7 +81,7 @@ export class CommandPhase extends FieldPhase {
) {
globalScene.currentBattle.turnCommands[this.fieldIndex] = {
command: Command.FIGHT,
move: { move: MoveId.NONE, targets: [] },
move: { move: MoveId.NONE, targets: [], useMode: MoveUseMode.NORMAL },
skip: true,
};
}
@ -103,29 +104,31 @@ export class CommandPhase extends FieldPhase {
moveQueue.length &&
moveQueue[0] &&
moveQueue[0].move &&
!moveQueue[0].virtual &&
!isVirtual(moveQueue[0].useMode) &&
(!playerPokemon.getMoveset().find(m => m.moveId === moveQueue[0].move) ||
!playerPokemon
.getMoveset()
[playerPokemon.getMoveset().findIndex(m => m.moveId === moveQueue[0].move)].isUsable(
playerPokemon,
moveQueue[0].ignorePP,
isIgnorePP(moveQueue[0].useMode),
))
) {
moveQueue.shift();
}
// TODO: Refactor this. I did a few simple find/replace matches but this is just ABHORRENTLY structured
if (moveQueue.length > 0) {
const queuedMove = moveQueue[0];
if (!queuedMove.move) {
this.handleCommand(Command.FIGHT, -1);
this.handleCommand(Command.FIGHT, -1, MoveUseMode.NORMAL);
} else {
const moveIndex = playerPokemon.getMoveset().findIndex(m => m.moveId === queuedMove.move);
if (
(moveIndex > -1 && playerPokemon.getMoveset()[moveIndex].isUsable(playerPokemon, queuedMove.ignorePP)) ||
queuedMove.virtual
(moveIndex > -1 &&
playerPokemon.getMoveset()[moveIndex].isUsable(playerPokemon, isIgnorePP(queuedMove.useMode))) ||
isVirtual(queuedMove.useMode)
) {
this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP, queuedMove);
this.handleCommand(Command.FIGHT, moveIndex, queuedMove.useMode, queuedMove);
} else {
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
}
@ -143,18 +146,23 @@ export class CommandPhase extends FieldPhase {
}
}
/**
* TODO: Remove `args` and clean this thing up
* Code will need to be copied over from pkty except replacing the `virtual` and `ignorePP` args with a corresponding `MoveUseMode`.
*/
handleCommand(command: Command, cursor: number, ...args: any[]): boolean {
const playerPokemon = globalScene.getPlayerField()[this.fieldIndex];
let success = false;
switch (command) {
// TODO: We don't need 2 args for this - moveUseMode is carried over from queuedMove
case Command.TERA:
case Command.FIGHT:
case Command.FIGHT: {
let useStruggle = false;
const turnMove: TurnMove | undefined = args.length === 2 ? (args[1] as TurnMove) : undefined;
if (
cursor === -1 ||
playerPokemon.trySelectMove(cursor, args[0] as boolean) ||
playerPokemon.trySelectMove(cursor, isIgnorePP(args[0] as MoveUseMode)) ||
(useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)
) {
let moveId: MoveId;
@ -171,7 +179,7 @@ export class CommandPhase extends FieldPhase {
const turnCommand: TurnCommand = {
command: Command.FIGHT,
cursor: cursor,
move: { move: moveId, targets: [], ignorePP: args[0] },
move: { move: moveId, targets: [], useMode: args[0] },
args: args,
};
const preTurnCommand: TurnCommand = {
@ -233,7 +241,8 @@ export class CommandPhase extends FieldPhase {
);
}
break;
case Command.BALL:
}
case Command.BALL: {
const notInDex =
globalScene
.getEnemyField()
@ -337,8 +346,9 @@ export class CommandPhase extends FieldPhase {
}
}
break;
}
case Command.POKEMON:
case Command.RUN:
case Command.RUN: {
const isSwitch = command === Command.POKEMON;
const { currentBattle, arena } = globalScene;
const mysteryEncounterFleeAllowed = currentBattle.mysteryEncounter?.fleeAllowed;
@ -445,6 +455,7 @@ export class CommandPhase extends FieldPhase {
}
}
break;
}
}
if (success) {

View File

@ -2,12 +2,7 @@ import { BattlerIndex } from "#enums/battler-index";
import { BattleType } from "#enums/battle-type";
import { globalScene } from "#app/global-scene";
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
import {
applyAbAttrs,
SyncEncounterNatureAbAttr,
applyPreSummonAbAttrs,
PreSummonAbAttr,
} from "#app/data/abilities/ability";
import { applyAbAttrs, applyPreSummonAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { initEncounterAnims, loadEncounterAnimAssets } from "#app/data/battle-anims";
import { getCharVariantFromDialogue } from "#app/data/dialogue";
import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
@ -20,7 +15,8 @@ import type Pokemon from "#app/field/pokemon";
import { FieldPosition } from "#enums/field-position";
import { getPokemonNameWithAffix } from "#app/messages";
import { BoostBugSpawnModifier, IvScannerModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier";
import { ModifierPoolType, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import Overrides from "#app/overrides";
import { BattlePhase } from "#app/phases/battle-phase";
import { achvs } from "#app/system/achv";
@ -34,7 +30,7 @@ import { PlayerGender } from "#enums/player-gender";
import { SpeciesId } from "#enums/species-id";
import { overrideHeldItems, overrideModifiers } from "#app/modifier/modifier";
import i18next from "i18next";
import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/constants";
import { getNatureName } from "#app/data/nature";
export class EncounterPhase extends BattlePhase {
@ -132,7 +128,7 @@ export class EncounterPhase extends BattlePhase {
.slice(0, !battle.double ? 1 : 2)
.reverse()
.forEach(playerPokemon => {
applyAbAttrs(SyncEncounterNatureAbAttr, playerPokemon, null, false, battle.enemyParty[e]);
applyAbAttrs("SyncEncounterNatureAbAttr", playerPokemon, null, false, battle.enemyParty[e]);
});
}
}
@ -253,7 +249,7 @@ export class EncounterPhase extends BattlePhase {
if (e < (battle.double ? 2 : 1)) {
if (battle.battleType === BattleType.WILD) {
for (const pokemon of globalScene.getField()) {
applyPreSummonAbAttrs(PreSummonAbAttr, pokemon, []);
applyPreSummonAbAttrs("PreSummonAbAttr", pokemon, []);
}
globalScene.field.add(enemyPokemon);
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);

View File

@ -5,10 +5,7 @@ import {
applyPostFaintAbAttrs,
applyPostKnockOutAbAttrs,
applyPostVictoryAbAttrs,
PostFaintAbAttr,
PostKnockOutAbAttr,
PostVictoryAbAttr,
} from "#app/data/abilities/ability";
} from "#app/data/abilities/apply-ab-attrs";
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
import { battleSpecDialogue } from "#app/data/dialogue";
import { allMoves } from "#app/data/data-lists";
@ -123,7 +120,7 @@ export class FaintPhase extends PokemonPhase {
if (pokemon.turnData.attacksReceived?.length) {
const lastAttack = pokemon.turnData.attacksReceived[0];
applyPostFaintAbAttrs(
PostFaintAbAttr,
"PostFaintAbAttr",
pokemon,
globalScene.getPokemonById(lastAttack.sourceId)!,
new PokemonMove(lastAttack.move).getMove(),
@ -131,18 +128,18 @@ export class FaintPhase extends PokemonPhase {
); // TODO: is this bang correct?
} else {
//If killed by indirect damage, apply post-faint abilities without providing a last move
applyPostFaintAbAttrs(PostFaintAbAttr, pokemon);
applyPostFaintAbAttrs("PostFaintAbAttr", pokemon);
}
const alivePlayField = globalScene.getField(true);
for (const p of alivePlayField) {
applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon);
applyPostKnockOutAbAttrs("PostKnockOutAbAttr", p, pokemon);
}
if (pokemon.turnData.attacksReceived?.length) {
const defeatSource = this.source;
if (defeatSource?.isOnField()) {
applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
applyPostVictoryAbAttrs("PostVictoryAbAttr", defeatSource);
const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move];
const pvattrs = pvmove.getAttrs("PostVictoryStatStageChangeAttr");
if (pvattrs.length) {

View File

@ -7,11 +7,11 @@ import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { trainerConfigs } from "#app/data/trainers/trainer-config";
import type Pokemon from "#app/field/pokemon";
import { modifierTypes } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { BattlePhase } from "#app/phases/battle-phase";
import type { EndCardPhase } from "#app/phases/end-card-phase";
import { achvs, ChallengeAchv } from "#app/system/achv";
import { Unlockables } from "#app/system/unlockables";
import { Unlockables } from "#enums/unlockables";
import { UiMode } from "#enums/ui-mode";
import { isLocal, isLocalServerConnected } from "#app/utils/common";
import { PlayerGender } from "#enums/player-gender";

View File

@ -12,7 +12,6 @@ import { UiMode } from "#enums/ui-mode";
import i18next from "i18next";
import { PlayerPartyMemberPokemonPhase } from "#app/phases/player-party-member-pokemon-phase";
import type Pokemon from "#app/field/pokemon";
import { ConfirmUiMode } from "#enums/confirm-ui-mode";
import { LearnMoveType } from "#enums/learn-move-type";
export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
@ -164,10 +163,6 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
globalScene.ui.setMode(this.messageMode);
this.replaceMoveCheck(move, pokemon);
},
false,
0,
0,
ConfirmUiMode.DEFAULT_NO,
);
}

View File

@ -1,6 +1,7 @@
import { globalScene } from "#app/global-scene";
import type { ModifierType, ModifierTypeFunc } from "#app/modifier/modifier-type";
import { getModifierType } from "#app/modifier/modifier-type";
import type { ModifierType } from "#app/modifier/modifier-type";
import type { ModifierTypeFunc } from "#app/@types/modifier-types";
import { getModifierType } from "#app/utils/modifier-utils";
import i18next from "i18next";
import { BattlePhase } from "./battle-phase";

View File

@ -8,10 +8,11 @@ import { MoveResult } from "#enums/move-result";
import { BooleanHolder } from "#app/utils/common";
import { PokemonPhase } from "#app/phases/pokemon-phase";
import { BattlerTagType } from "#enums/battler-tag-type";
import type { MoveUseMode } from "#enums/move-use-mode";
import type { ChargingMove } from "#app/@types/move-types";
/**
* Phase for the "charging turn" of two-turn moves (e.g. Dig).
* @extends {@linkcode PokemonPhase}
*/
export class MoveChargePhase extends PokemonPhase {
public readonly phaseName = "MoveChargePhase";
@ -20,10 +21,21 @@ export class MoveChargePhase extends PokemonPhase {
/** The field index targeted by the move (Charging moves assume single target) */
public targetIndex: BattlerIndex;
constructor(battlerIndex: BattlerIndex, targetIndex: BattlerIndex, move: PokemonMove) {
/** The {@linkcode MoveUseMode} of the move that triggered the charge; passed on from move phase */
private useMode: MoveUseMode;
/**
* Create a new MoveChargePhase.
* @param battlerIndex - The {@linkcode BattlerIndex} of the user.
* @param targetIndex - The {@linkcode BattlerIndex} of the target.
* @param move - The {@linkcode PokemonMove} being used
* @param useMode - The move's {@linkcode MoveUseMode}
*/
constructor(battlerIndex: BattlerIndex, targetIndex: BattlerIndex, move: PokemonMove, useMode: MoveUseMode) {
super(battlerIndex);
this.move = move;
this.targetIndex = targetIndex;
this.useMode = useMode;
}
public override start() {
@ -37,7 +49,8 @@ export class MoveChargePhase extends PokemonPhase {
// immediately end this phase.
if (!target || !move.isChargingMove()) {
console.warn("Invalid parameters for MoveChargePhase");
return super.end();
super.end();
return;
}
new MoveChargeAnim(move.chargeAnim, move.id, user).play(false, () => {
@ -52,29 +65,30 @@ export class MoveChargePhase extends PokemonPhase {
/** Checks the move's instant charge conditions, then ends this phase. */
public override end() {
const user = this.getUserPokemon();
const move = this.move.getMove();
// Checked for `ChargingMove` in `this.start()`
const move = this.move.getMove() as ChargingMove;
if (move.isChargingMove()) {
const instantCharge = new BooleanHolder(false);
const instantCharge = new BooleanHolder(false);
applyMoveChargeAttrs("InstantChargeAttr", user, null, move, instantCharge);
applyMoveChargeAttrs("InstantChargeAttr", user, null, move, instantCharge);
if (instantCharge.value) {
// this MoveEndPhase will be duplicated by the queued MovePhase if not removed
globalScene.phaseManager.tryRemovePhase(phase => phase.is("MoveEndPhase") && phase.getPokemon() === user);
// queue a new MovePhase for this move's attack phase
globalScene.phaseManager.unshiftNew("MovePhase", user, [this.targetIndex], this.move, false);
} else {
user.getMoveQueue().push({ move: move.id, targets: [this.targetIndex] });
}
// Add this move's charging phase to the user's move history
user.pushMoveHistory({
move: this.move.moveId,
targets: [this.targetIndex],
result: MoveResult.OTHER,
});
// If instantly charging, remove the pending MoveEndPhase and queue a new MovePhase for the "attack" portion of the move.
// Otherwise, add the attack portion to the user's move queue to execute next turn.
// TODO: This checks status twice for a single-turn usage...
if (instantCharge.value) {
globalScene.phaseManager.tryRemovePhase(phase => phase.is("MoveEndPhase") && phase.getPokemon() === user);
globalScene.phaseManager.unshiftNew("MovePhase", user, [this.targetIndex], this.move, this.useMode);
} else {
user.pushMoveQueue({ move: move.id, targets: [this.targetIndex], useMode: this.useMode });
}
// Add this move's charging phase to the user's move history
user.pushMoveHistory({
move: this.move.moveId,
targets: [this.targetIndex],
result: MoveResult.OTHER,
useMode: this.useMode,
});
super.end();
}

View File

@ -1,21 +1,12 @@
import { BattlerIndex } from "#enums/battler-index";
import { globalScene } from "#app/global-scene";
import {
AddSecondStrikeAbAttr,
AlwaysHitAbAttr,
applyExecutedMoveAbAttrs,
applyPostAttackAbAttrs,
applyPostDamageAbAttrs,
applyPostDefendAbAttrs,
applyPreAttackAbAttrs,
ExecutedMoveAbAttr,
IgnoreMoveEffectsAbAttr,
MaxMultiHitAbAttr,
PostAttackAbAttr,
PostDamageAbAttr,
PostDefendAbAttr,
ReflectStatusMoveAbAttr,
} from "#app/data/abilities/ability";
} from "#app/data/abilities/apply-ab-attrs";
import { ConditionalProtectTag } from "#app/data/arena-tag";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { MoveAnim } from "#app/data/battle-anims";
@ -63,20 +54,25 @@ import { HitCheckResult } from "#enums/hit-check-result";
import type Move from "#app/data/moves/move";
import { isFieldTargeted } from "#app/data/moves/move-utils";
import { DamageAchv } from "#app/system/achv";
import { isVirtual, isReflected, MoveUseMode } from "#enums/move-use-mode";
type HitCheckEntry = [HitCheckResult, TypeDamageMultiplier];
export type HitCheckEntry = [HitCheckResult, TypeDamageMultiplier];
export class MoveEffectPhase extends PokemonPhase {
public readonly phaseName = "MoveEffectPhase";
public move: Move;
private virtual = false;
protected targets: BattlerIndex[];
protected reflected = false;
protected useMode: MoveUseMode;
/** The result of the hit check against each target */
private hitChecks: HitCheckEntry[];
/** The move history entry for the move */
/**
* Log to be entered into the user's move history once the move result is resolved.
* Note that `result` logs whether the move was successfully
* used in the sense of "Does it have an effect on the user?".
*/
private moveHistoryEntry: TurnMove;
/** Is this the first strike of a move? */
@ -84,19 +80,20 @@ export class MoveEffectPhase extends PokemonPhase {
/** Is this the last strike of a move? */
private lastHit: boolean;
/** Phases queued during moves */
/**
* Phases queued during moves; used to add a new MovePhase for reflected moves after triggering.
* TODO: Remove this and move the reflection logic to ability-side
*/
private queuedPhases: Phase[] = [];
/**
* @param reflected Indicates that the move was reflected by the user due to magic coat or magic bounce
* @param virtual Indicates that the move is a virtual move (i.e. called by metronome)
* @param useMode - The {@linkcode MoveUseMode} corresponding to how this move was used.
*/
constructor(battlerIndex: BattlerIndex, targets: BattlerIndex[], move: Move, reflected = false, virtual = false) {
constructor(battlerIndex: BattlerIndex, targets: BattlerIndex[], move: Move, useMode: MoveUseMode) {
super(battlerIndex);
this.move = move;
this.virtual = virtual;
this.useMode = useMode;
this.reflected = reflected;
/**
* In double battles, if the right Pokemon selects a spread move and the left Pokemon dies
* with no party members available to switch in, then the right Pokemon takes the index
@ -167,7 +164,7 @@ export class MoveEffectPhase extends PokemonPhase {
* Queue the phaes that should occur when the target reflects the move back to the user
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - The {@linkcode Pokemon} that is reflecting the move
*
* TODO: Rework this to use `onApply` of Magic Coat
*/
private queueReflectedMove(user: Pokemon, target: Pokemon): void {
const newTargets = this.move.isMultiTarget()
@ -179,7 +176,7 @@ export class MoveEffectPhase extends PokemonPhase {
globalScene.phaseManager.create(
"ShowAbilityPhase",
target.getBattlerIndex(),
target.getPassiveAbility().hasAttr(ReflectStatusMoveAbAttr),
target.getPassiveAbility().hasAttr("ReflectStatusMoveAbAttr"),
),
);
this.queuedPhases.push(globalScene.phaseManager.create("HideAbilityPhase"));
@ -190,10 +187,8 @@ export class MoveEffectPhase extends PokemonPhase {
"MovePhase",
target,
newTargets,
new PokemonMove(this.move.id, 0, 0, true),
true,
true,
true,
new PokemonMove(this.move.id),
MoveUseMode.REFLECTED,
),
);
}
@ -287,8 +282,18 @@ export class MoveEffectPhase extends PokemonPhase {
const overridden = new BooleanHolder(false);
const move = this.move;
// Assume single target for override
applyMoveAttrs("OverrideMoveEffectAttr", user, this.getFirstTarget() ?? null, move, overridden, this.virtual);
// Apply effects to override a move effect.
// Assuming single target here works as this is (currently)
// only used for Future Sight, calling and Pledge moves.
// TODO: change if any other move effect overrides are introduced
applyMoveAttrs(
"OverrideMoveEffectAttr",
user,
this.getFirstTarget() ?? null,
move,
overridden,
isVirtual(this.useMode),
);
// If other effects were overriden, stop this phase before they can be applied
if (overridden.value) {
@ -299,8 +304,8 @@ export class MoveEffectPhase extends PokemonPhase {
// Lapse `MOVE_EFFECT` effects (i.e. semi-invulnerability) when applicable
user.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
// If the user is acting again (such as due to Instruct), reset hitsLeft/hitCount so that
// the move executes correctly (ensures all hits of a multi-hit are properly calculated)
// If the user is acting again (such as due to Instruct or Dancer), reset hitsLeft/hitCount and
// recalculate hit count for multi-hit moves.
if (user.turnData.hitsLeft === 0 && user.turnData.hitCount > 0 && user.turnData.extraTurns > 0) {
user.turnData.hitsLeft = -1;
user.turnData.hitCount = 0;
@ -317,7 +322,7 @@ export class MoveEffectPhase extends PokemonPhase {
// Assume single target for multi hit
applyMoveAttrs("MultiHitAttr", user, this.getFirstTarget() ?? null, move, hitCount);
// If Parental Bond is applicable, add another hit
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, hitCount, null);
applyPreAttackAbAttrs("AddSecondStrikeAbAttr", user, null, move, false, hitCount, null);
// If Multi-Lens is applicable, add hits equal to the number of held Multi-Lenses
globalScene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, move.id, hitCount);
// Set the user's relevant turnData fields to reflect the final hit count
@ -325,16 +330,11 @@ export class MoveEffectPhase extends PokemonPhase {
user.turnData.hitsLeft = hitCount.value;
}
/*
* Log to be entered into the user's move history once the move result is resolved.
* Note that `result` logs whether the move was successfully
* used in the sense of "Does it have an effect on the user?".
*/
this.moveHistoryEntry = {
move: this.move.id,
targets: this.targets,
result: MoveResult.PENDING,
virtual: this.virtual,
useMode: this.useMode,
};
const fieldMove = isFieldTargeted(move);
@ -370,7 +370,7 @@ export class MoveEffectPhase extends PokemonPhase {
// Add to the move history entry
if (this.firstHit) {
user.pushMoveHistory(this.moveHistoryEntry);
applyExecutedMoveAbAttrs(ExecutedMoveAbAttr, user);
applyExecutedMoveAbAttrs("ExecutedMoveAbAttr", user);
}
try {
@ -399,29 +399,35 @@ export class MoveEffectPhase extends PokemonPhase {
public override end(): void {
const user = this.getUserPokemon();
/**
* If this phase isn't for the invoked move's last strike,
* unshift another MoveEffectPhase for the next strike.
* Otherwise, queue a message indicating the number of times the move has struck
* (if the move has struck more than once), then apply the heal from Shell Bell
* to the user.
*/
if (user) {
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getFirstTarget()?.isActive()) {
globalScene.phaseManager.unshiftPhase(this.getNewHitPhase());
} else {
// Queue message for number of hits made by multi-move
// If multi-hit attack only hits once, still want to render a message
const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
if (hitsTotal > 1 || (user.turnData.hitsLeft && user.turnData.hitsLeft > 0)) {
// If there are multiple hits, or if there are hits of the multi-hit move left
globalScene.phaseManager.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal }));
}
globalScene.applyModifiers(HitHealModifier, this.player, user);
this.getTargets().forEach(target => (target.turnData.moveEffectiveness = null));
}
if (!user) {
super.end();
return;
}
/**
* If this phase isn't for the invoked move's last strike (and we still have something to hit),
* unshift another MoveEffectPhase for the next strike before ending this phase.
*/
if (--user.turnData.hitsLeft >= 1 && this.getFirstTarget()) {
this.addNextHitPhase();
super.end();
return;
}
/**
* All hits of the move have resolved by now.
* Queue message for multi-strike moves before applying Shell Bell heals & proccing Dancer-like effects.
*/
const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
if (hitsTotal > 1 || user.turnData.hitsLeft > 0) {
// Queue message if multiple hits occurred or were slated to occur (such as a Triple Axel miss)
globalScene.phaseManager.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal }));
}
globalScene.applyModifiers(HitHealModifier, this.player, user);
this.getTargets().forEach(target => {
target.turnData.moveEffectiveness = null;
});
super.end();
}
@ -431,10 +437,9 @@ export class MoveEffectPhase extends PokemonPhase {
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
* @param hitResult - The {@linkcode HitResult} of the attempted move
* @returns a `Promise` intended to be passed into a `then()` call.
*/
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): void {
applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move, hitResult);
applyPostDefendAbAttrs("PostDefendAbAttr", target, user, this.move, hitResult);
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
}
@ -443,14 +448,17 @@ export class MoveEffectPhase extends PokemonPhase {
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
* @param dealsDamage - `true` if the attempted move successfully dealt damage
* @returns a function intended to be passed into a `then()` call.
*/
protected applyHeldItemFlinchCheck(user: Pokemon, target: Pokemon, dealsDamage: boolean): void {
if (this.move.hasAttr("FlinchAttr")) {
return;
}
if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !this.move.hitsSubstitute(user, target)) {
if (
dealsDamage &&
!target.hasAbilityWithAttr("IgnoreMoveEffectsAbAttr") &&
!this.move.hitsSubstitute(user, target)
) {
const flinched = new BooleanHolder(false);
globalScene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
if (flinched.value) {
@ -463,8 +471,9 @@ export class MoveEffectPhase extends PokemonPhase {
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - {@linkcode Pokemon} the target to check for protection
* @param move - The {@linkcode Move} being used
* @returns Whether the pokemon was protected
*/
private protectedCheck(user: Pokemon, target: Pokemon) {
private protectedCheck(user: Pokemon, target: Pokemon): boolean {
/** The {@linkcode ArenaTagSide} to which the target belongs */
const targetSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
/** Has the invoked move been cancelled by conditional protection (e.g Quick Guard)? */
@ -485,14 +494,15 @@ export class MoveEffectPhase extends PokemonPhase {
);
}
// TODO: Break up this chunky boolean to make it more palatable
return (
![MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES].includes(this.move.moveTarget) &&
(bypassIgnoreProtect.value || !this.move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target })) &&
(hasConditionalProtectApplied.value ||
(!target.findTags(t => t instanceof DamageProtectedTag).length &&
target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType))) ||
target.findTags(t => t instanceof ProtectedTag).some(t => target.lapseTag(t.tagType))) ||
(this.move.category !== MoveCategory.STATUS &&
target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))))
target.findTags(t => t instanceof DamageProtectedTag).some(t => target.lapseTag(t.tagType))))
);
}
@ -552,7 +562,8 @@ export class MoveEffectPhase extends PokemonPhase {
return [HitCheckResult.PROTECTED, 0];
}
if (!this.reflected && move.doesFlagEffectApply({ flag: MoveFlags.REFLECTABLE, user, target })) {
// Reflected moves cannot be reflected again
if (!isReflected(this.useMode) && move.doesFlagEffectApply({ flag: MoveFlags.REFLECTABLE, user, target })) {
return [HitCheckResult.REFLECTED, 0];
}
@ -580,7 +591,7 @@ export class MoveEffectPhase extends PokemonPhase {
// Strikes after the first in a multi-strike move are guaranteed to hit,
// unless the move is flagged to check all hits and the user does not have Skill Link.
if (user.turnData.hitsLeft < user.turnData.hitCount) {
if (!move.hasFlag(MoveFlags.CHECK_ALL_HITS) || user.hasAbilityWithAttr(MaxMultiHitAbAttr)) {
if (!move.hasFlag(MoveFlags.CHECK_ALL_HITS) || user.hasAbilityWithAttr("MaxMultiHitAbAttr")) {
return [HitCheckResult.HIT, effectiveness];
}
}
@ -626,7 +637,7 @@ export class MoveEffectPhase extends PokemonPhase {
if (!user) {
return false;
}
if (user.hasAbilityWithAttr(AlwaysHitAbAttr) || target.hasAbilityWithAttr(AlwaysHitAbAttr)) {
if (user.hasAbilityWithAttr("AlwaysHitAbAttr") || target.hasAbilityWithAttr("AlwaysHitAbAttr")) {
return true;
}
if (this.move.hasAttr("ToxicAccuracyAttr") && user.isOfType(PokemonType.POISON)) {
@ -665,12 +676,17 @@ export class MoveEffectPhase extends PokemonPhase {
return (this.player ? globalScene.getPlayerField() : globalScene.getEnemyField())[this.fieldIndex];
}
/** @returns An array of all {@linkcode Pokemon} targeted by this phase's invoked move */
/**
* @returns An array of {@linkcode Pokemon} that are:
* - On-field and active
* - Non-fainted
* - Targeted by this phase's invoked move
*/
public getTargets(): Pokemon[] {
return globalScene.getField(true).filter(p => this.targets.indexOf(p.getBattlerIndex()) > -1);
}
/** @returns The first target of this phase's invoked move */
/** @returns The first active, non-fainted target of this phase's invoked move. */
public getFirstTarget(): Pokemon | undefined {
return this.getTargets()[0];
}
@ -710,9 +726,12 @@ export class MoveEffectPhase extends PokemonPhase {
}
}
/** @returns A new `MoveEffectPhase` with the same properties as this phase */
protected getNewHitPhase(): MoveEffectPhase {
return new MoveEffectPhase(this.battlerIndex, this.targets, this.move, this.reflected, this.virtual);
/**
* Unshifts a new `MoveEffectPhase` with the same properties as this phase.
* Used to queue the next hit of multi-strike moves.
*/
protected addNextHitPhase(): void {
globalScene.phaseManager.unshiftNew("MoveEffectPhase", this.battlerIndex, this.targets, this.move, this.useMode);
}
/** Removes all substitutes that were broken by this phase's invoked move */
@ -734,7 +753,6 @@ export class MoveEffectPhase extends PokemonPhase {
* @param firstTarget Whether the target is the first to be hit by the current strike
* @param selfTarget If defined, limits the effects triggered to either self-targeted
* effects (if set to `true`) or targeted effects (if set to `false`).
* @returns a `Promise` applying the relevant move effects.
*/
protected triggerMoveEffects(
triggerType: MoveEffectTrigger,
@ -780,6 +798,7 @@ export class MoveEffectPhase extends PokemonPhase {
const hitResult = this.applyMove(user, target, effectiveness);
// Apply effects to the user (always) and the target (if not blocked by substitute).
this.triggerMoveEffects(MoveEffectTrigger.POST_APPLY, user, target, firstTarget, true);
if (!this.move.hitsSubstitute(user, target)) {
this.applyOnTargetEffects(user, target, hitResult, firstTarget);
@ -789,7 +808,7 @@ export class MoveEffectPhase extends PokemonPhase {
// Multi-hit check for Wimp Out/Emergency Exit
if (user.turnData.hitCount > 1) {
applyPostDamageAbAttrs(PostDamageAbAttr, target, 0, target.hasPassive(), false, [], user);
applyPostDamageAbAttrs("PostDamageAbAttr", target, 0, target.hasPassive(), false, [], user);
}
}
}
@ -983,7 +1002,7 @@ export class MoveEffectPhase extends PokemonPhase {
this.triggerMoveEffects(MoveEffectTrigger.POST_APPLY, user, target, firstTarget, false);
this.applyHeldItemFlinchCheck(user, target, dealsDamage);
this.applyOnGetHitAbEffects(user, target, hitResult);
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move, hitResult);
applyPostAttackAbAttrs("PostAttackAbAttr", user, target, this.move, hitResult);
// We assume only enemy Pokemon are able to have the EnemyAttackStatusEffectChanceModifier from tokens
if (!user.isPlayer() && this.move.is("AttackMove")) {

View File

@ -2,7 +2,7 @@ import { globalScene } from "#app/global-scene";
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
import { PokemonPhase } from "./pokemon-phase";
import type { BattlerIndex } from "#enums/battler-index";
import { applyPostSummonAbAttrs, PostSummonRemoveEffectAbAttr } from "#app/data/abilities/ability";
import { applyPostSummonAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import type Pokemon from "#app/field/pokemon";
export class MoveEndPhase extends PokemonPhase {
@ -25,12 +25,12 @@ export class MoveEndPhase extends PokemonPhase {
if (!this.wasFollowUp && pokemon?.isActive(true)) {
pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
}
globalScene.arena.setIgnoreAbilities(false);
// Remove effects which were set on a Pokemon which removes them on summon (i.e. via Mold Breaker)
globalScene.arena.setIgnoreAbilities(false);
for (const target of this.targets) {
if (target) {
applyPostSummonAbAttrs(PostSummonRemoveEffectAbAttr, target);
applyPostSummonAbAttrs("PostSummonRemoveEffectAbAttr", target);
}
}

View File

@ -1,21 +1,10 @@
import { BattlerIndex } from "#enums/battler-index";
import { globalScene } from "#app/global-scene";
import {
applyAbAttrs,
applyPostMoveUsedAbAttrs,
applyPreAttackAbAttrs,
BlockRedirectAbAttr,
IncreasePpAbAttr,
PokemonTypeChangeAbAttr,
PostMoveUsedAbAttr,
RedirectMoveAbAttr,
ReduceStatusEffectDurationAbAttr,
} from "#app/data/abilities/ability";
import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import type { DelayedAttackTag } from "#app/data/arena-tag";
import { CommonAnim } from "#enums/move-anims-common";
import { CenterOfAttentionTag } from "#app/data/battler-tags";
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
import type { HealStatusEffectAttr } from "#app/data/moves/move";
import { applyMoveAttrs } from "#app/data/moves/apply-attrs";
import { allMoves } from "#app/data/data-lists";
import { MoveFlags } from "#enums/MoveFlags";
@ -30,13 +19,14 @@ import { MoveResult } from "#enums/move-result";
import { getPokemonNameWithAffix } from "#app/messages";
import Overrides from "#app/overrides";
import { BattlePhase } from "#app/phases/battle-phase";
import { NumberHolder } from "#app/utils/common";
import { enumValueToKey, NumberHolder } from "#app/utils/common";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { StatusEffect } from "#enums/status-effect";
import i18next from "i18next";
import { isVirtual, isIgnorePP, isReflected, MoveUseMode, isIgnoreStatus } from "#enums/move-use-mode";
import { frenzyMissFunc } from "#app/data/moves/move-utils";
export class MovePhase extends BattlePhase {
@ -44,17 +34,19 @@ export class MovePhase extends BattlePhase {
protected _pokemon: Pokemon;
protected _move: PokemonMove;
protected _targets: BattlerIndex[];
protected followUp: boolean;
protected ignorePp: boolean;
public readonly useMode: MoveUseMode; // Made public for quash
protected forcedLast: boolean;
/** Whether the current move should fail but still use PP */
protected failed = false;
/** Whether the current move should cancel and retain PP */
protected cancelled = false;
protected reflected = false;
public get pokemon(): Pokemon {
return this._pokemon;
}
// TODO: Do we need public getters but only protected setters?
protected set pokemon(pokemon: Pokemon) {
this._pokemon = pokemon;
}
@ -76,51 +68,42 @@ export class MovePhase extends BattlePhase {
}
/**
* @param followUp Indicates that the move being used is a "follow-up" - for example, a move being used by Metronome or Dancer.
* Follow-ups bypass a few failure conditions, including flinches, sleep/paralysis/freeze and volatile status checks, etc.
* @param reflected Indicates that the move was reflected by Magic Coat or Magic Bounce.
* Reflected moves cannot be reflected again and will not trigger Dancer.
* Create a new MovePhase for using moves.
* @param pokemon - The {@linkcode Pokemon} using the move
* @param move - The {@linkcode PokemonMove} to use
* @param useMode - The {@linkcode MoveUseMode} corresponding to this move's means of execution (usually `MoveUseMode.NORMAL`).
* Not marked optional to ensure callers correctly pass on `useModes`.
* @param forcedLast - Whether to force this phase to occur last in order (for {@linkcode MoveId.QUASH}); default `false`
*/
constructor(
pokemon: Pokemon,
targets: BattlerIndex[],
move: PokemonMove,
followUp = false,
ignorePp = false,
reflected = false,
forcedLast = false,
) {
constructor(pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, useMode: MoveUseMode, forcedLast = false) {
super();
this.pokemon = pokemon;
this.targets = targets;
this.move = move;
this.followUp = followUp;
this.ignorePp = ignorePp;
this.reflected = reflected;
this.useMode = useMode;
this.forcedLast = forcedLast;
}
/**
* Checks if the pokemon is active, if the move is usable, and that the move is targetting something.
* Checks if the pokemon is active, if the move is usable, and that the move is targeting something.
* @param ignoreDisableTags `true` to not check if the move is disabled
* @returns `true` if all the checks pass
*/
public canMove(ignoreDisableTags = false): boolean {
return (
this.pokemon.isActive(true) &&
this.move.isUsable(this.pokemon, this.ignorePp, ignoreDisableTags) &&
!!this.targets.length
this.move.isUsable(this.pokemon, isIgnorePP(this.useMode), ignoreDisableTags) &&
this.targets.length > 0
);
}
/**Signifies the current move should fail but still use PP */
/** Signifies the current move should fail but still use PP */
public fail(): void {
this.failed = true;
}
/**Signifies the current move should cancel and retain PP */
/** Signifies the current move should cancel and retain PP */
public cancel(): void {
this.cancelled = true;
}
@ -128,7 +111,7 @@ export class MovePhase extends BattlePhase {
/**
* Shows whether the current move has been forced to the end of the turn
* Needed for speed order, see {@linkcode MoveId.QUASH}
* */
*/
public isForcedLast(): boolean {
return this.forcedLast;
}
@ -136,35 +119,37 @@ export class MovePhase extends BattlePhase {
public start(): void {
super.start();
console.log(MoveId[this.move.moveId]);
console.log(MoveId[this.move.moveId], enumValueToKey(MoveUseMode, this.useMode));
// Check if move is unusable (e.g. because it's out of PP due to a mid-turn Spite).
// Check if move is unusable (e.g. running out of PP due to a mid-turn Spite
// or the user no longer being on field), ending the phase early if not.
if (!this.canMove(true)) {
if (this.pokemon.isActive(true)) {
this.fail();
this.showMoveText();
this.showFailedText();
}
return this.end();
this.end();
return;
}
this.pokemon.turnData.acted = true;
// Reset hit-related turn data when starting follow-up moves (e.g. Metronomed moves, Dancer repeats)
if (this.followUp) {
if (isVirtual(this.useMode)) {
this.pokemon.turnData.hitsLeft = -1;
this.pokemon.turnData.hitCount = 0;
}
// Check move to see if arena.ignoreAbilities should be true.
if (!this.followUp || this.reflected) {
if (
this.move
.getMove()
.doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user: this.pokemon, isFollowUp: this.followUp })
) {
globalScene.arena.setIgnoreAbilities(true, this.pokemon.getBattlerIndex());
}
if (
this.move.getMove().doesFlagEffectApply({
flag: MoveFlags.IGNORE_ABILITIES,
user: this.pokemon,
isFollowUp: isVirtual(this.useMode), // Sunsteel strike and co. don't work when called indirectly
})
) {
globalScene.arena.setIgnoreAbilities(true, this.pokemon.getBattlerIndex());
}
this.resolveRedirectTarget();
@ -197,7 +182,7 @@ export class MovePhase extends BattlePhase {
if (
(targets.length === 0 && !this.move.getMove().hasAttr("AddArenaTrapTagAttr")) ||
(moveQueue.length && moveQueue[0].move === MoveId.NONE)
(moveQueue.length > 0 && moveQueue[0].move === MoveId.NONE)
) {
this.showMoveText();
this.showFailedText();
@ -210,83 +195,98 @@ export class MovePhase extends BattlePhase {
}
/**
* Handles {@link StatusEffect.SLEEP Sleep}/{@link StatusEffect.PARALYSIS Paralysis}/{@link StatusEffect.FREEZE Freeze} rolls and side effects.
* Handles {@link StatusEffect.SLEEP | Sleep}/{@link StatusEffect.PARALYSIS | Paralysis}/{@link StatusEffect.FREEZE | Freeze} rolls and side effects.
*/
protected resolvePreMoveStatusEffects(): void {
if (!this.followUp && this.pokemon.status && !this.pokemon.status.isPostTurn()) {
this.pokemon.status.incrementTurn();
let activated = false;
let healed = false;
// Skip for follow ups/reflected moves, no status condition or post turn statuses (e.g. Poison/Toxic)
if (!this.pokemon.status?.effect || this.pokemon.status.isPostTurn() || isIgnoreStatus(this.useMode)) {
return;
}
switch (this.pokemon.status.effect) {
case StatusEffect.PARALYSIS:
activated =
(!this.pokemon.randBattleSeedInt(4) || Overrides.STATUS_ACTIVATION_OVERRIDE === true) &&
Overrides.STATUS_ACTIVATION_OVERRIDE !== false;
break;
case StatusEffect.SLEEP: {
applyMoveAttrs("BypassSleepAttr", this.pokemon, null, this.move.getMove());
const turnsRemaining = new NumberHolder(this.pokemon.status.sleepTurnsRemaining ?? 0);
applyAbAttrs(
ReduceStatusEffectDurationAbAttr,
this.pokemon,
null,
false,
this.pokemon.status.effect,
turnsRemaining,
);
this.pokemon.status.sleepTurnsRemaining = turnsRemaining.value;
healed = this.pokemon.status.sleepTurnsRemaining <= 0;
activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP);
break;
}
case StatusEffect.FREEZE:
healed =
!!this.move
.getMove()
.findAttr(
attr =>
attr.is("HealStatusEffectAttr") &&
attr.selfTarget &&
(attr as unknown as HealStatusEffectAttr).isOfEffect(StatusEffect.FREEZE),
) ||
(!this.pokemon.randBattleSeedInt(5) && Overrides.STATUS_ACTIVATION_OVERRIDE !== true) ||
Overrides.STATUS_ACTIVATION_OVERRIDE === false;
if (
this.useMode === MoveUseMode.INDIRECT &&
[StatusEffect.SLEEP, StatusEffect.FREEZE].includes(this.pokemon.status.effect)
) {
// Dancer thaws out or wakes up a frozen/sleeping user prior to use
this.pokemon.resetStatus(false);
return;
}
activated = !healed;
break;
this.pokemon.status.incrementTurn();
/** Whether to prevent us from using the move */
let activated = false;
/** Whether to cure the status */
let healed = false;
switch (this.pokemon.status.effect) {
case StatusEffect.PARALYSIS:
activated =
(this.pokemon.randBattleSeedInt(4) === 0 || Overrides.STATUS_ACTIVATION_OVERRIDE === true) &&
Overrides.STATUS_ACTIVATION_OVERRIDE !== false;
break;
case StatusEffect.SLEEP: {
applyMoveAttrs("BypassSleepAttr", this.pokemon, null, this.move.getMove());
const turnsRemaining = new NumberHolder(this.pokemon.status.sleepTurnsRemaining ?? 0);
applyAbAttrs(
"ReduceStatusEffectDurationAbAttr",
this.pokemon,
null,
false,
this.pokemon.status.effect,
turnsRemaining,
);
this.pokemon.status.sleepTurnsRemaining = turnsRemaining.value;
healed = this.pokemon.status.sleepTurnsRemaining <= 0;
activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP);
break;
}
case StatusEffect.FREEZE:
healed =
!!this.move
.getMove()
.findAttr(
attr => attr.is("HealStatusEffectAttr") && attr.selfTarget && attr.isOfEffect(StatusEffect.FREEZE),
) ||
(!this.pokemon.randBattleSeedInt(5) && Overrides.STATUS_ACTIVATION_OVERRIDE !== true) ||
Overrides.STATUS_ACTIVATION_OVERRIDE === false;
if (activated) {
this.cancel();
globalScene.phaseManager.queueMessage(
getStatusEffectActivationText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)),
);
globalScene.phaseManager.unshiftNew(
"CommonAnimPhase",
this.pokemon.getBattlerIndex(),
undefined,
CommonAnim.POISON + (this.pokemon.status.effect - 1),
);
} else if (healed) {
globalScene.phaseManager.queueMessage(
getStatusEffectHealText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)),
);
this.pokemon.resetStatus();
this.pokemon.updateInfo();
}
activated = !healed;
break;
}
if (activated) {
// Cancel move activation and play effect
this.cancel();
globalScene.phaseManager.queueMessage(
getStatusEffectActivationText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)),
);
globalScene.phaseManager.unshiftNew(
"CommonAnimPhase",
this.pokemon.getBattlerIndex(),
undefined,
CommonAnim.POISON + (this.pokemon.status.effect - 1), // offset anim # by effect #
);
} else if (healed) {
// cure status and play effect
globalScene.phaseManager.queueMessage(
getStatusEffectHealText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)),
);
this.pokemon.resetStatus();
this.pokemon.updateInfo();
}
}
/**
* Lapse {@linkcode BattlerTagLapseType.PRE_MOVE PRE_MOVE} tags that trigger before a move is used, regardless of whether or not it failed.
* Also lapse {@linkcode BattlerTagLapseType.MOVE MOVE} tags if the move should be successful.
* Lapse {@linkcode BattlerTagLapseType.PRE_MOVE | PRE_MOVE} tags that trigger before a move is used, regardless of whether or not it failed.
* Also lapse {@linkcode BattlerTagLapseType.MOVE | MOVE} tags if the move is successful and not called indirectly.
*/
protected lapsePreMoveAndMoveTags(): void {
this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE);
// TODO: does this intentionally happen before the no targets/MoveId.NONE on queue cancellation case is checked?
if (!this.followUp && this.canMove() && !this.cancelled) {
// (In other words, check if truant can proc on a move w/o targets)
if (!isIgnoreStatus(this.useMode) && this.canMove() && !this.cancelled) {
this.pokemon.lapseTags(BattlerTagLapseType.MOVE);
}
}
@ -294,11 +294,12 @@ export class MovePhase extends BattlePhase {
protected useMove(): void {
const targets = this.getActiveTargetPokemon();
const moveQueue = this.pokemon.getMoveQueue();
const move = this.move.getMove();
// form changes happen even before we know that the move wll execute.
globalScene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger);
const isDelayedAttack = this.move.getMove().hasAttr("DelayedAttackAttr");
const isDelayedAttack = move.hasAttr("DelayedAttackAttr");
if (isDelayedAttack) {
// Check the player side arena if future sight is active
const futureSightTags = globalScene.arena.findTags(t => t.tagType === ArenaTagType.FUTURE_SIGHT);
@ -320,7 +321,8 @@ export class MovePhase extends BattlePhase {
if (fail) {
this.showMoveText();
this.showFailedText();
return this.end();
this.end();
return;
}
}
@ -337,21 +339,21 @@ export class MovePhase extends BattlePhase {
this.showMoveText();
}
if (moveQueue.length > 0) {
// Using .shift here clears out two turn moves once they've been used
this.ignorePp = moveQueue.shift()?.ignorePP ?? false;
}
// Clear out any two turn moves once they've been used.
// TODO: Refactor move queues and remove this assignment;
// Move queues should be handled by the calling `CommandPhase` or a manager for it
// @ts-expect-error - useMode is readonly and shouldn't normally be assigned to
this.useMode = moveQueue.shift()?.useMode ?? this.useMode;
if (this.pokemon.getTag(BattlerTagType.CHARGING)?.sourceMove === this.move.moveId) {
this.pokemon.lapseTag(BattlerTagType.CHARGING);
}
// "commit" to using the move, deducting PP.
if (!this.ignorePp) {
if (!isIgnorePP(this.useMode)) {
// "commit" to using the move, deducting PP.
const ppUsed = 1 + this.getPpIncreaseFromPressure(targets);
this.move.usePp(ppUsed);
globalScene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), this.move.ppUsed));
globalScene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, move, this.move.ppUsed));
}
/**
@ -365,8 +367,6 @@ export class MovePhase extends BattlePhase {
* TODO: These steps are straightforward, but the implementation below is extremely convoluted.
*/
const move = this.move.getMove();
/**
* Move conditions assume the move has a single target
* TODO: is this sustainable?
@ -396,25 +396,24 @@ export class MovePhase extends BattlePhase {
*/
if (success) {
const move = this.move.getMove();
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, move);
applyPreAttackAbAttrs("PokemonTypeChangeAbAttr", this.pokemon, null, move);
globalScene.phaseManager.unshiftNew(
"MoveEffectPhase",
this.pokemon.getBattlerIndex(),
this.targets,
move,
this.reflected,
this.move.virtual,
this.useMode,
);
} else {
if ([MoveId.ROAR, MoveId.WHIRLWIND, MoveId.TRICK_OR_TREAT, MoveId.FORESTS_CURSE].includes(this.move.moveId)) {
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
applyPreAttackAbAttrs("PokemonTypeChangeAbAttr", this.pokemon, null, this.move.getMove());
}
this.pokemon.pushMoveHistory({
move: this.move.moveId,
targets: this.targets,
result: MoveResult.FAIL,
virtual: this.move.virtual,
useMode: this.useMode,
});
const failureMessage = move.getFailedText(this.pokemon, targets[0], move);
@ -434,10 +433,12 @@ export class MovePhase extends BattlePhase {
}
// Handle Dancer, which triggers immediately after a move is used (rather than waiting on `this.end()`).
// Note that the `!this.followUp` check here prevents an infinite Dancer loop.
if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !this.followUp) {
// Note the MoveUseMode check here prevents an infinite Dancer loop.
const dancerModes: MoveUseMode[] = [MoveUseMode.INDIRECT, MoveUseMode.REFLECTED] as const;
if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !dancerModes.includes(this.useMode)) {
// TODO: Fix in dancer PR to move to MEP for hit checks
globalScene.getField(true).forEach(pokemon => {
applyPostMoveUsedAbAttrs(PostMoveUsedAbAttr, pokemon, this.move, this.pokemon, this.targets);
applyPostMoveUsedAbAttrs("PostMoveUsedAbAttr", pokemon, this.move, this.pokemon, this.targets);
});
}
}
@ -447,23 +448,16 @@ export class MovePhase extends BattlePhase {
const move = this.move.getMove();
const targets = this.getActiveTargetPokemon();
if (move.applyConditions(this.pokemon, targets[0], move)) {
// Protean and Libero apply on the charging turn of charge moves
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
this.showMoveText();
this.showMoveText();
globalScene.phaseManager.unshiftNew(
"MoveChargePhase",
this.pokemon.getBattlerIndex(),
this.targets[0],
this.move,
);
} else {
// Conditions currently assume single target
// TODO: Is this sustainable?
if (!move.applyConditions(this.pokemon, targets[0], move)) {
this.pokemon.pushMoveHistory({
move: this.move.moveId,
targets: this.targets,
result: MoveResult.FAIL,
virtual: this.move.virtual,
useMode: this.useMode,
});
const failureMessage = move.getFailedText(this.pokemon, targets[0], move);
@ -472,7 +466,19 @@ export class MovePhase extends BattlePhase {
// Remove the user from its semi-invulnerable state (if applicable)
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
return;
}
// Protean and Libero apply on the charging turn of charge moves
applyPreAttackAbAttrs("PokemonTypeChangeAbAttr", this.pokemon, null, this.move.getMove());
globalScene.phaseManager.unshiftNew(
"MoveChargePhase",
this.pokemon.getBattlerIndex(),
this.targets[0],
this.move,
this.useMode,
);
}
/**
@ -483,7 +489,7 @@ export class MovePhase extends BattlePhase {
"MoveEndPhase",
this.pokemon.getBattlerIndex(),
this.getActiveTargetPokemon(),
this.followUp,
isVirtual(this.useMode),
);
super.end();
@ -498,7 +504,7 @@ export class MovePhase extends BattlePhase {
public getPpIncreaseFromPressure(targets: Pokemon[]): number {
const foesWithPressure = this.pokemon
.getOpponents()
.filter(o => targets.includes(o) && o.isActive(true) && o.hasAbilityWithAttr(IncreasePpAbAttr));
.filter(o => targets.includes(o) && o.isActive(true) && o.hasAbilityWithAttr("IncreasePpAbAttr"));
return foesWithPressure.length;
}
@ -516,7 +522,9 @@ export class MovePhase extends BattlePhase {
globalScene
.getField(true)
.filter(p => p !== this.pokemon)
.forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, false, this.move.moveId, redirectTarget, this.pokemon));
.forEach(p =>
applyAbAttrs("RedirectMoveAbAttr", p, null, false, this.move.moveId, redirectTarget, this.pokemon),
);
/** `true` if an Ability is responsible for redirecting the move to another target; `false` otherwise */
let redirectedByAbility = currentTarget !== redirectTarget.value;
@ -545,17 +553,17 @@ export class MovePhase extends BattlePhase {
}
});
if (this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr)) {
if (this.pokemon.hasAbilityWithAttr("BlockRedirectAbAttr")) {
redirectTarget.value = currentTarget;
// TODO: Ability displays should be handled by the ability
globalScene.phaseManager.queueAbilityDisplay(
this.pokemon,
this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr),
this.pokemon.getPassiveAbility().hasAttr("BlockRedirectAbAttr"),
true,
);
globalScene.phaseManager.queueAbilityDisplay(
this.pokemon,
this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr),
this.pokemon.getPassiveAbility().hasAttr("BlockRedirectAbAttr"),
false,
);
}
@ -613,7 +621,7 @@ export class MovePhase extends BattlePhase {
protected handlePreMoveFailures(): void {
if (this.cancelled || this.failed) {
if (this.failed) {
const ppUsed = this.ignorePp ? 0 : 1;
const ppUsed = isIgnorePP(this.useMode) ? 0 : 1;
if (ppUsed) {
this.move.usePp();
@ -630,6 +638,7 @@ export class MovePhase extends BattlePhase {
move: MoveId.NONE,
result: MoveResult.FAIL,
targets: this.targets,
useMode: this.useMode,
});
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
@ -653,7 +662,7 @@ export class MovePhase extends BattlePhase {
}
globalScene.phaseManager.queueMessage(
i18next.t(this.reflected ? "battle:magicCoatActivated" : "battle:useMove", {
i18next.t(isReflected(this.useMode) ? "battle:magicCoatActivated" : "battle:useMove", {
pokemonNameWithAffix: getPokemonNameWithAffix(this.pokemon),
moveName: this.move.getName(),
}),

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