Ability Corrosion

Implemented Corrosion Partially.
Tested against:
- Poison Powder
- Toxic
- Dire Claw
- Sludge Bomb
- Psycho Shift

They all work as expected

Missing ability Magic Bounce to test against.
This commit is contained in:
Dread134 2024-05-11 11:45:07 -04:00
parent 7bdb969a73
commit 55b5f8b0e6
5 changed files with 65 additions and 20 deletions

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@ -712,7 +712,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return attacker.trySetStatus(effect, true);
return attacker.trySetStatus(effect, true, 0, null, pokemon);
}
return false;
@ -1138,7 +1138,7 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
applyPostAttack(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (pokemon != attacker && (!this.contactRequired || move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return attacker.trySetStatus(effect, true);
return attacker.trySetStatus(effect, true, 0, null, pokemon);
}
return false;
@ -2560,6 +2560,27 @@ export class IgnoreTypeImmunityAbAttr extends AbAttr {
}
}
export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr {
statusEffect: StatusEffect[];
defenderType: Type[];
constructor(statusEffect: StatusEffect[], defenderType: Type[]) {
super(true);
this.statusEffect = statusEffect;
this.defenderType = defenderType;
}
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.statusEffect.includes(args[0] as StatusEffect) && this.defenderType.includes(args[1] as Type)) {
cancelled.value = true;
return true;
}
return false;
}
}
function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
return new Promise(resolve => {
@ -3378,8 +3399,9 @@ export function initAbilities() {
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.partial(),
new Ability(Abilities.CORROSION, 7)
.unimplemented(),
new Ability(Abilities.CORROSION, 7) // TODO: Test Corrosion against Magic Bounce once it is implemented
.attr(IgnoreTypeStatusEffectImmunityAbAttr, [StatusEffect.POISON, StatusEffect.TOXIC], [Type.STEEL, Type.POISON])
.partial(),
new Ability(Abilities.COMATOSE, 7)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)

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@ -819,7 +819,7 @@ export class ContactPoisonProtectedTag extends ProtectedTag {
const effectPhase = pokemon.scene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
const attacker = effectPhase.getPokemon();
attacker.trySetStatus(StatusEffect.POISON, true);
attacker.trySetStatus(StatusEffect.POISON, true, 0, null, pokemon);
}
}

View File

@ -1120,13 +1120,13 @@ export class StatusEffectAttr extends MoveEffectAttr {
return false;
}
if (!pokemon.status || (pokemon.status.effect === this.effect && move.chance < 0))
return pokemon.trySetStatus(this.effect, true, this.cureTurn);
return pokemon.trySetStatus(this.effect, true, this.cureTurn, null, user);
}
return false;
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true) ? Math.floor(move.chance * -0.1) : 0;
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
}
}
@ -1145,7 +1145,7 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true) ? Math.floor(move.chance * -0.1) : 0;
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
}
}
@ -1161,7 +1161,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
return false;
}
if (!target.status || (target.status.effect === statusToApply && move.chance < 0)) {
var statusAfflictResult = target.trySetStatus(statusToApply, true);
var statusAfflictResult = target.trySetStatus(statusToApply, true, 0, null, user);
if (statusAfflictResult) {
user.scene.queueMessage(getPokemonMessage(user, getStatusEffectHealText(user.status.effect)));
user.resetStatus();
@ -1174,7 +1174,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true) ? Math.floor(move.chance * -0.1) : 0;
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
}
}
@ -5134,7 +5134,7 @@ export function initMoves() {
|| user.status?.effect === StatusEffect.TOXIC
|| user.status?.effect === StatusEffect.PARALYSIS
|| user.status?.effect === StatusEffect.SLEEP)
&& target.canSetStatus(user.status?.effect)
&& target.canSetStatus(user.status?.effect, false, false, user)
),
new AttackMove(Moves.TRUMP_CARD, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4)
.makesContact()

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@ -27,7 +27,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
import { ArenaTagType } from "../data/enums/arena-tag-type";
import { Biome } from "../data/enums/biome";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr } from '../data/ability';
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, IgnoreTypeStatusEffectImmunityAbAttr } from '../data/ability';
import { Abilities } from "#app/data/enums/abilities";
import PokemonData from '../system/pokemon-data';
import Battle, { BattlerIndex } from '../battle';
@ -1889,7 +1889,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE);
}
canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false): boolean {
canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false, source: Pokemon = null): boolean {
if (effect !== StatusEffect.FAINT) {
if (overrideStatus ? this.status?.effect === effect : this.status)
return false;
@ -1897,11 +1897,32 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return false;
}
const types = this.getTypes(true, true);
switch (effect) {
case StatusEffect.POISON:
case StatusEffect.TOXIC:
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL))
return false;
let poisonImmunity = types.map(defType => {
const cancelImmunity = new Utils.BooleanHolder(false);
if (defType !== Type.POISON && defType !== Type.STEEL) {
return false;
}
if (source) {
applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, source, cancelImmunity, effect, defType);
if (cancelImmunity.value)
return false;
else
return true;
}
else {
return true;
}
})
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL)){
if (poisonImmunity.includes(true))
return false;
}
break;
case StatusEffect.PARALYSIS:
if (this.isOfType(Type.ELECTRIC))
@ -1930,12 +1951,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return true;
}
trySetStatus(effect: StatusEffect, asPhase: boolean = false, cureTurn: integer = 0, sourceText: string = null): boolean {
if (!this.canSetStatus(effect, asPhase))
trySetStatus(effect: StatusEffect, asPhase: boolean = false, cureTurn: integer = 0, sourceText: string = null, source: Pokemon = null): boolean {
if (!this.canSetStatus(effect, asPhase, false, source))
return false;
if (asPhase) {
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText));
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, source));
return true;
}

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@ -2918,19 +2918,21 @@ export class ObtainStatusEffectPhase extends PokemonPhase {
private statusEffect: StatusEffect;
private cureTurn: integer;
private sourceText: string;
private sourcePokemon: Pokemon;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string) {
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string, sourcePokemon?: Pokemon) {
super(scene, battlerIndex);
this.statusEffect = statusEffect;
this.cureTurn = cureTurn;
this.sourceText = sourceText;
this.sourcePokemon = sourcePokemon;
}
start() {
const pokemon = this.getPokemon();
if (!pokemon.status) {
if (pokemon.trySetStatus(this.statusEffect)) {
if (pokemon.trySetStatus(this.statusEffect, false, 0, null, this.sourcePokemon)) {
if (this.cureTurn)
pokemon.status.cureTurn = this.cureTurn;
pokemon.updateInfo(true);