Rename battleStats(In|De)crease -> battleStats(In|De)creased

This commit is contained in:
NightKev 2024-08-21 04:47:55 -07:00
parent 0b5741ea1b
commit 559df3e3fb
3 changed files with 7 additions and 7 deletions

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@ -5906,7 +5906,7 @@ export class AddBattlerTagIfBoostedAttr extends AddBattlerTagAttr {
* @returns true * @returns true
*/ */
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (target.turnData.battleStatsIncrease) { if (target.turnData.battleStatsIncreased) {
super.apply(user, target, move, args); super.apply(user, target, move, args);
} }
return true; return true;
@ -5933,7 +5933,7 @@ export class StatusIfBoostedAttr extends MoveEffectAttr {
* @returns true * @returns true
*/ */
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (target.turnData.battleStatsIncrease) { if (target.turnData.battleStatsIncreased) {
target.trySetStatus(this.effect, true, user); target.trySetStatus(this.effect, true, user);
} }
return true; return true;
@ -8571,7 +8571,7 @@ export function initMoves() {
.attr(StatusIfBoostedAttr, StatusEffect.BURN) .attr(StatusIfBoostedAttr, StatusEffect.BURN)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.LASH_OUT, Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8) new AttackMove(Moves.LASH_OUT, Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.turnData.battleStatsDecrease ? 2 : 1), .attr(MovePowerMultiplierAttr, (user, target, move) => user.turnData.battleStatsDecreased ? 2 : 1),
new AttackMove(Moves.POLTERGEIST, Type.GHOST, MoveCategory.PHYSICAL, 110, 90, 5, -1, 0, 8) new AttackMove(Moves.POLTERGEIST, Type.GHOST, MoveCategory.PHYSICAL, 110, 90, 5, -1, 0, 8)
.attr(AttackedByItemAttr) .attr(AttackedByItemAttr)
.makesContact(false), .makesContact(false),

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@ -4278,8 +4278,8 @@ export class PokemonTurnData {
public damageTaken: number = 0; public damageTaken: number = 0;
public attacksReceived: AttackMoveResult[] = []; public attacksReceived: AttackMoveResult[] = [];
public order: number; public order: number;
public battleStatsIncrease: boolean = false; public battleStatsIncreased: boolean = false;
public battleStatsDecrease: boolean = false; public battleStatsDecreased: boolean = false;
} }
export enum AiType { export enum AiType {

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@ -90,13 +90,13 @@ export class StatChangePhase extends PokemonPhase {
// Temporary fix for missing turn data struct on turn 1 // Temporary fix for missing turn data struct on turn 1
pokemon.resetTurnData(); pokemon.resetTurnData();
} }
pokemon.turnData.battleStatsIncrease = true; pokemon.turnData.battleStatsIncreased = true;
} else if (levels.value < 0 && pokemon.summonData.battleStats[stat] > -6) { } else if (levels.value < 0 && pokemon.summonData.battleStats[stat] > -6) {
if (!pokemon.turnData) { if (!pokemon.turnData) {
// Temporary fix for missing turn data struct on turn 1 // Temporary fix for missing turn data struct on turn 1
pokemon.resetTurnData(); pokemon.resetTurnData();
} }
pokemon.turnData.battleStatsDecrease = true; pokemon.turnData.battleStatsDecreased = true;
} }
pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + levels.value, 6), -6); pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + levels.value, 6), -6);