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[UI/UX] Replace 'Neutral' in the Arena Flyout with 'Field' (#6139)
Update arena-flyout.ts for Field > Neutral
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@ -86,14 +86,14 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
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private flyoutTextHeaderPlayer: Phaser.GameObjects.Text;
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/** The {@linkcode Phaser.GameObjects.Text} header used to indicate the enemy's effects */
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private flyoutTextHeaderEnemy: Phaser.GameObjects.Text;
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/** The {@linkcode Phaser.GameObjects.Text} header used to indicate neutral effects */
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/** The {@linkcode Phaser.GameObjects.Text} header used to indicate field effects */
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private flyoutTextHeaderField: Phaser.GameObjects.Text;
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/** The {@linkcode Phaser.GameObjects.Text} used to indicate the player's effects */
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private flyoutTextPlayer: Phaser.GameObjects.Text;
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/** The {@linkcode Phaser.GameObjects.Text} used to indicate the enemy's effects */
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private flyoutTextEnemy: Phaser.GameObjects.Text;
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/** The {@linkcode Phaser.GameObjects.Text} used to indicate neutral effects */
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/** The {@linkcode Phaser.GameObjects.Text} used to indicate field effects */
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private flyoutTextField: Phaser.GameObjects.Text;
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/** Container for all field effects observed by this object */
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@ -163,7 +163,7 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
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this.flyoutTextHeaderField = addTextObject(
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this.flyoutWidth / 2,
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5,
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i18next.t("arenaFlyout:neutral"),
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i18next.t("arenaFlyout:field"),
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TextStyle.SUMMARY_GREEN,
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);
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this.flyoutTextHeaderField.setFontSize(54);
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