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https://github.com/pagefaultgames/pokerogue.git
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Merge remote-tracking branch 'upstream/beta' into modifier-fixes
This commit is contained in:
commit
5531b3c5cd
@ -2534,48 +2534,38 @@ export class AllyStatMultiplierAbAttr extends AbAttr {
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}
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/**
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* Ability attribute for Gorilla Tactics
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* @extends PostAttackAbAttr
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* Takes effect whenever a move succesfully executes, such as gorilla tactics' move-locking.
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* (More specifically, whenever a move is pushed to the move history)
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* @extends AbAttr
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*/
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export class GorillaTacticsAbAttr extends PostAttackAbAttr {
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constructor() {
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super((_user, _target, _move) => true, false);
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}
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override canApplyPostAttack(
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pokemon: Pokemon,
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passive: boolean,
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simulated: boolean,
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defender: Pokemon,
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move: Move,
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hitResult: HitResult | null,
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args: any[],
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export class ExecutedMoveAbAttr extends AbAttr {
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canApplyExecutedMove(
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_pokemon: Pokemon,
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_simulated: boolean,
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): boolean {
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return (
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(super.canApplyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args) && simulated) ||
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!pokemon.getTag(BattlerTagType.GORILLA_TACTICS)
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);
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return true;
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}
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/**
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*
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* @param {Pokemon} pokemon the {@linkcode Pokemon} with this ability
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* @param _passive n/a
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* @param simulated whether the ability is being simulated
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* @param _defender n/a
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* @param _move n/a
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* @param _hitResult n/a
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* @param _args n/a
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applyExecutedMove(
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_pokemon: Pokemon,
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_simulated: boolean,
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): void {}
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}
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/**
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* Ability attribute for Gorilla Tactics
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* @extends ExecutedMoveAbAttr
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*/
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override applyPostAttack(
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pokemon: Pokemon,
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_passive: boolean,
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simulated: boolean,
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_defender: Pokemon,
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_move: Move,
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_hitResult: HitResult | null,
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_args: any[],
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): void {
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export class GorillaTacticsAbAttr extends ExecutedMoveAbAttr {
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constructor(showAbility: boolean = false) {
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super(showAbility);
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}
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override canApplyExecutedMove(pokemon: Pokemon, simulated: boolean): boolean {
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return simulated || !pokemon.getTag(BattlerTagType.GORILLA_TACTICS);
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}
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override applyExecutedMove(pokemon: Pokemon, simulated: boolean): void {
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if (!simulated) {
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pokemon.addTag(BattlerTagType.GORILLA_TACTICS);
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}
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@ -7797,6 +7787,22 @@ export function applyPreAttackAbAttrs(
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);
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}
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export function applyExecutedMoveAbAttrs(
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attrType: Constructor<ExecutedMoveAbAttr>,
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pokemon: Pokemon,
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simulated: boolean = false,
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...args: any[]
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): void {
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applyAbAttrsInternal<ExecutedMoveAbAttr>(
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attrType,
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pokemon,
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attr => attr.applyExecutedMove(pokemon, simulated),
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attr => attr.canApplyExecutedMove(pokemon, simulated),
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args,
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simulated,
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);
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}
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export function applyPostAttackAbAttrs(
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attrType: Constructor<PostAttackAbAttr>,
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pokemon: Pokemon,
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|
@ -5988,6 +5988,7 @@ export const tmSpecies: TmSpecies = {
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SpeciesId.FEZANDIPITI,
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SpeciesId.ARCHALUDON,
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SpeciesId.IRON_CROWN,
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SpeciesId.TERAPAGOS,
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SpeciesId.ALOLA_RATICATE,
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SpeciesId.ALOLA_RAICHU,
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SpeciesId.ALOLA_SANDSLASH,
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@ -16248,6 +16249,7 @@ export const tmSpecies: TmSpecies = {
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SpeciesId.CALYREX,
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SpeciesId.SANDY_SHOCKS,
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SpeciesId.IRON_JUGULIS,
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SpeciesId.TERAPAGOS,
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SpeciesId.ALOLA_DUGTRIO,
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SpeciesId.GALAR_SLOWPOKE,
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SpeciesId.GALAR_SLOWBRO,
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@ -39466,6 +39468,8 @@ export const tmSpecies: TmSpecies = {
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SpeciesId.FARFETCHD,
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SpeciesId.DODUO,
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SpeciesId.DODRIO,
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SpeciesId.DEWGONG,
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SpeciesId.GRIMER,
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SpeciesId.MUK,
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SpeciesId.GASTLY,
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SpeciesId.HAUNTER,
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@ -39477,6 +39481,7 @@ export const tmSpecies: TmSpecies = {
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SpeciesId.CUBONE,
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SpeciesId.MAROWAK,
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SpeciesId.HITMONLEE,
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SpeciesId.HITMONCHAN,
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SpeciesId.LICKITUNG,
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SpeciesId.TANGELA,
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SpeciesId.GOLDEEN,
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@ -48806,6 +48811,7 @@ export const tmSpecies: TmSpecies = {
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SpeciesId.GARGANACL,
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SpeciesId.GLIMMET,
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SpeciesId.GLIMMORA,
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SpeciesId.TERAPAGOS,
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SpeciesId.ALOLA_GEODUDE,
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SpeciesId.ALOLA_GRAVELER,
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SpeciesId.ALOLA_GOLEM,
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@ -53077,6 +53083,7 @@ export const tmSpecies: TmSpecies = {
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SpeciesId.MIRAIDON,
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SpeciesId.ARCHALUDON,
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SpeciesId.IRON_CROWN,
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SpeciesId.TERAPAGOS,
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[
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SpeciesId.WORMADAM,
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"trash",
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@ -3,10 +3,12 @@ import { globalScene } from "#app/global-scene";
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import {
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AddSecondStrikeAbAttr,
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AlwaysHitAbAttr,
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applyExecutedMoveAbAttrs,
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applyPostAttackAbAttrs,
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applyPostDamageAbAttrs,
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applyPostDefendAbAttrs,
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applyPreAttackAbAttrs,
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ExecutedMoveAbAttr,
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IgnoreMoveEffectsAbAttr,
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MaxMultiHitAbAttr,
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PostAttackAbAttr,
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@ -380,6 +382,7 @@ export class MoveEffectPhase extends PokemonPhase {
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// Add to the move history entry
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if (this.firstHit) {
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user.pushMoveHistory(this.moveHistoryEntry);
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applyExecutedMoveAbAttrs(ExecutedMoveAbAttr, user);
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}
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try {
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@ -31,6 +31,8 @@ import Overrides from "#app/overrides";
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import type { CustomModifierSettings } from "#app/modifier/modifier-type";
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import { isNullOrUndefined, NumberHolder } from "#app/utils/common";
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export type ModifierSelectCallback = (rowCursor: number, cursor: number) => boolean;
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export class SelectModifierPhase extends BattlePhase {
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public readonly phaseName = "SelectModifierPhase";
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private rerollCount: number;
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@ -57,6 +59,10 @@ export class SelectModifierPhase extends BattlePhase {
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start() {
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super.start();
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if (!this.isPlayer()) {
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return false;
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}
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if (!this.rerollCount && !this.isCopy) {
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this.updateSeed();
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} else if (this.rerollCount) {
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@ -67,27 +73,9 @@ export class SelectModifierPhase extends BattlePhase {
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if (!this.isCopy) {
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regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount);
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}
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const modifierCount = new NumberHolder(3);
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if (this.isPlayer()) {
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globalScene.applyModifiers(ExtraModifierModifier, true, modifierCount);
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globalScene.applyModifiers(TempExtraModifierModifier, true, modifierCount);
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}
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const modifierCount = this.getModifierCount();
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// If custom modifiers are specified, overrides default item count
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if (this.customModifierSettings) {
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const newItemCount =
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(this.customModifierSettings.guaranteedModifierTiers?.length || 0) +
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(this.customModifierSettings.guaranteedModifierTypeOptions?.length || 0) +
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(this.customModifierSettings.guaranteedModifierTypeFuncs?.length || 0);
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if (this.customModifierSettings.fillRemaining) {
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const originalCount = modifierCount.value;
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modifierCount.value = originalCount > newItemCount ? originalCount : newItemCount;
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} else {
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modifierCount.value = newItemCount;
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}
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}
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this.typeOptions = this.getModifierTypeOptions(modifierCount.value);
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this.typeOptions = this.getModifierTypeOptions(modifierCount);
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const modifierSelectCallback = (rowCursor: number, cursor: number) => {
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if (rowCursor < 0 || cursor < 0) {
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@ -99,25 +87,105 @@ export class SelectModifierPhase extends BattlePhase {
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globalScene.ui.setMode(UiMode.MESSAGE);
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super.end();
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},
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() =>
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globalScene.ui.setMode(
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UiMode.MODIFIER_SELECT,
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this.isPlayer(),
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this.typeOptions,
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modifierSelectCallback,
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this.getRerollCost(globalScene.lockModifierTiers),
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),
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() => this.resetModifierSelect(modifierSelectCallback),
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);
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});
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return false;
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}
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let modifierType: ModifierType;
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let cost: number;
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const rerollCost = this.getRerollCost(globalScene.lockModifierTiers);
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switch (rowCursor) {
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// Execute one of the options from the bottom row
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case 0:
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switch (cursor) {
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case 0:
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return this.rerollModifiers();
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case 1:
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return this.openModifierTransferScreen(modifierSelectCallback);
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// Check the party, pass a callback to restore the modifier select screen.
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case 2:
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globalScene.ui.setModeWithoutClear(UiMode.PARTY, PartyUiMode.CHECK, -1, () => {
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this.resetModifierSelect(modifierSelectCallback);
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});
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return true;
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case 3:
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return this.toggleRerollLock();
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default:
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return false;
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}
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// Pick an option from the rewards
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case 1:
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return this.selectRewardModifierOption(cursor, modifierSelectCallback);
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// Pick an option from the shop
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default: {
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return this.selectShopModifierOption(rowCursor, cursor, modifierSelectCallback);
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}
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}
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};
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this.resetModifierSelect(modifierSelectCallback);
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}
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// Pick a modifier from among the rewards and apply it
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private selectRewardModifierOption(cursor: number, modifierSelectCallback: ModifierSelectCallback): boolean {
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if (this.typeOptions.length === 0) {
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globalScene.ui.clearText();
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globalScene.ui.setMode(UiMode.MESSAGE);
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super.end();
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return true;
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}
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const modifierType = this.typeOptions[cursor].type;
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return this.applyChosenModifier(modifierType, 0, modifierSelectCallback);
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}
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// Pick a modifier from the shop and apply it
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private selectShopModifierOption(
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rowCursor: number,
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cursor: number,
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modifierSelectCallback: ModifierSelectCallback,
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): boolean {
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const shopOptions = getPlayerShopModifierTypeOptionsForWave(
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globalScene.currentBattle.waveIndex,
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globalScene.getWaveMoneyAmount(1),
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);
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const shopOption =
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shopOptions[
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rowCursor > 2 || shopOptions.length <= SHOP_OPTIONS_ROW_LIMIT ? cursor : cursor + SHOP_OPTIONS_ROW_LIMIT
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];
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const modifierType = shopOption.type;
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// Apply Black Sludge to healing item cost
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const healingItemCost = new NumberHolder(shopOption.cost);
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globalScene.applyModifier(HealShopCostModifier, true, healingItemCost);
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const cost = healingItemCost.value;
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if (globalScene.money < cost && !Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
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globalScene.ui.playError();
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return false;
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}
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return this.applyChosenModifier(modifierType, cost, modifierSelectCallback);
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}
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|
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// Apply a chosen modifier: do an effect or open the party menu
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private applyChosenModifier(
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modifierType: ModifierType,
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cost: number,
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modifierSelectCallback: ModifierSelectCallback,
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): boolean {
|
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if (modifierType instanceof PokemonModifierType) {
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if (modifierType instanceof FusePokemonModifierType) {
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this.openFusionMenu(modifierType, cost, modifierSelectCallback);
|
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} else {
|
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this.openModifierMenu(modifierType, cost, modifierSelectCallback);
|
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}
|
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} else {
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this.applyModifier(modifierType.newModifier()!);
|
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}
|
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return !cost;
|
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}
|
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|
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// Reroll rewards
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private rerollModifiers() {
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const rerollCost = this.getRerollCost(globalScene.lockModifierTiers);
|
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if (rerollCost < 0 || globalScene.money < rerollCost) {
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globalScene.ui.playError();
|
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return false;
|
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@ -136,8 +204,12 @@ export class SelectModifierPhase extends BattlePhase {
|
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globalScene.animateMoneyChanged(false);
|
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}
|
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globalScene.playSound("se/buy");
|
||||
break;
|
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case 1:
|
||||
return true;
|
||||
}
|
||||
|
||||
// Transfer modifiers among party pokemon
|
||||
private openModifierTransferScreen(modifierSelectCallback: ModifierSelectCallback) {
|
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const party = globalScene.getPlayerParty();
|
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globalScene.ui.setModeWithoutClear(
|
||||
UiMode.PARTY,
|
||||
PartyUiMode.MODIFIER_TRANSFER,
|
||||
@ -151,10 +223,7 @@ export class SelectModifierPhase extends BattlePhase {
|
||||
itemIndex > -1
|
||||
) {
|
||||
const itemModifiers = globalScene.findModifiers(
|
||||
m =>
|
||||
m instanceof PokemonHeldItemModifier &&
|
||||
m.isTransferable &&
|
||||
m.pokemonId === party[fromSlotIndex].id,
|
||||
m => m instanceof PokemonHeldItemModifier && m.isTransferable && m.pokemonId === party[fromSlotIndex].id,
|
||||
) as PokemonHeldItemModifier[];
|
||||
const itemModifier = itemModifiers[itemIndex];
|
||||
globalScene.tryTransferHeldItemModifier(
|
||||
@ -162,33 +231,22 @@ export class SelectModifierPhase extends BattlePhase {
|
||||
party[toSlotIndex],
|
||||
true,
|
||||
itemQuantity,
|
||||
undefined,
|
||||
undefined,
|
||||
false,
|
||||
);
|
||||
} else {
|
||||
globalScene.ui.setMode(
|
||||
UiMode.MODIFIER_SELECT,
|
||||
this.isPlayer(),
|
||||
this.typeOptions,
|
||||
modifierSelectCallback,
|
||||
this.getRerollCost(globalScene.lockModifierTiers),
|
||||
);
|
||||
this.resetModifierSelect(modifierSelectCallback);
|
||||
}
|
||||
},
|
||||
PartyUiHandler.FilterItemMaxStacks,
|
||||
);
|
||||
break;
|
||||
case 2:
|
||||
globalScene.ui.setModeWithoutClear(UiMode.PARTY, PartyUiMode.CHECK, -1, () => {
|
||||
globalScene.ui.setMode(
|
||||
UiMode.MODIFIER_SELECT,
|
||||
this.isPlayer(),
|
||||
this.typeOptions,
|
||||
modifierSelectCallback,
|
||||
this.getRerollCost(globalScene.lockModifierTiers),
|
||||
);
|
||||
});
|
||||
break;
|
||||
case 3:
|
||||
return true;
|
||||
}
|
||||
|
||||
// Toggle reroll lock
|
||||
private toggleRerollLock() {
|
||||
const rerollCost = this.getRerollCost(globalScene.lockModifierTiers);
|
||||
if (rerollCost < 0) {
|
||||
// Reroll lock button is also disabled when reroll is disabled
|
||||
globalScene.ui.playError();
|
||||
@ -201,44 +259,9 @@ export class SelectModifierPhase extends BattlePhase {
|
||||
uiHandler.updateRerollCostText();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
case 1:
|
||||
if (this.typeOptions.length === 0) {
|
||||
globalScene.ui.clearText();
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
super.end();
|
||||
return true;
|
||||
}
|
||||
if (this.typeOptions[cursor].type) {
|
||||
modifierType = this.typeOptions[cursor].type;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
const shopOptions = getPlayerShopModifierTypeOptionsForWave(
|
||||
globalScene.currentBattle.waveIndex,
|
||||
globalScene.getWaveMoneyAmount(1),
|
||||
);
|
||||
const shopOption =
|
||||
shopOptions[
|
||||
rowCursor > 2 || shopOptions.length <= SHOP_OPTIONS_ROW_LIMIT ? cursor : cursor + SHOP_OPTIONS_ROW_LIMIT
|
||||
];
|
||||
if (shopOption.type) {
|
||||
modifierType = shopOption.type;
|
||||
}
|
||||
// Apply Black Sludge to healing item cost
|
||||
const healingItemCost = new NumberHolder(shopOption.cost);
|
||||
globalScene.applyModifier(HealShopCostModifier, true, healingItemCost);
|
||||
cost = healingItemCost.value;
|
||||
break;
|
||||
}
|
||||
|
||||
if (cost! && globalScene.money < cost && !Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
|
||||
// TODO: is the bang on cost correct?
|
||||
globalScene.ui.playError();
|
||||
return false;
|
||||
}
|
||||
|
||||
const applyModifier = (modifier: Modifier, playSound = false) => {
|
||||
// Applies the effects of the chosen modifier
|
||||
private applyModifier(modifier: Modifier, cost = 0, playSound = false): void {
|
||||
const result = globalScene.addModifier(modifier, false, playSound, undefined, undefined, cost);
|
||||
// Queue a copy of this phase when applying a TM or Memory Mushroom.
|
||||
// If the player selects either of these, then escapes out of consuming them,
|
||||
@ -264,11 +287,15 @@ export class SelectModifierPhase extends BattlePhase {
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
super.end();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
if (modifierType! instanceof PokemonModifierType) {
|
||||
//TODO: is the bang correct?
|
||||
if (modifierType instanceof FusePokemonModifierType) {
|
||||
// Opens the party menu specifically for fusions
|
||||
private openFusionMenu(
|
||||
modifierType: PokemonModifierType,
|
||||
cost: number,
|
||||
modifierSelectCallback: ModifierSelectCallback,
|
||||
): void {
|
||||
const party = globalScene.getPlayerParty();
|
||||
globalScene.ui.setModeWithoutClear(
|
||||
UiMode.PARTY,
|
||||
PartyUiMode.SPLICE,
|
||||
@ -282,21 +309,23 @@ export class SelectModifierPhase extends BattlePhase {
|
||||
) {
|
||||
globalScene.ui.setMode(UiMode.MODIFIER_SELECT, this.isPlayer()).then(() => {
|
||||
const modifier = modifierType.newModifier(party[fromSlotIndex], party[spliceSlotIndex])!; //TODO: is the bang correct?
|
||||
applyModifier(modifier, true);
|
||||
this.applyModifier(modifier, cost, true);
|
||||
});
|
||||
} else {
|
||||
globalScene.ui.setMode(
|
||||
UiMode.MODIFIER_SELECT,
|
||||
this.isPlayer(),
|
||||
this.typeOptions,
|
||||
modifierSelectCallback,
|
||||
this.getRerollCost(globalScene.lockModifierTiers),
|
||||
);
|
||||
this.resetModifierSelect(modifierSelectCallback);
|
||||
}
|
||||
},
|
||||
modifierType.selectFilter,
|
||||
);
|
||||
} else {
|
||||
}
|
||||
|
||||
// Opens the party menu to apply one of various modifiers
|
||||
private openModifierMenu(
|
||||
modifierType: PokemonModifierType,
|
||||
cost: number,
|
||||
modifierSelectCallback: ModifierSelectCallback,
|
||||
): void {
|
||||
const party = globalScene.getPlayerParty();
|
||||
const pokemonModifierType = modifierType as PokemonModifierType;
|
||||
const isMoveModifier = modifierType instanceof PokemonMoveModifierType;
|
||||
const isTmModifier = modifierType instanceof TmModifierType;
|
||||
@ -323,16 +352,10 @@ export class SelectModifierPhase extends BattlePhase {
|
||||
? modifierType.newModifier(party[slotIndex])
|
||||
: modifierType.newModifier(party[slotIndex], option as number)
|
||||
: modifierType.newModifier(party[slotIndex], option - PartyOption.MOVE_1);
|
||||
applyModifier(modifier!, true); // TODO: is the bang correct?
|
||||
this.applyModifier(modifier!, cost, true); // TODO: is the bang correct?
|
||||
});
|
||||
} else {
|
||||
globalScene.ui.setMode(
|
||||
UiMode.MODIFIER_SELECT,
|
||||
this.isPlayer(),
|
||||
this.typeOptions,
|
||||
modifierSelectCallback,
|
||||
this.getRerollCost(globalScene.lockModifierTiers),
|
||||
);
|
||||
this.resetModifierSelect(modifierSelectCallback);
|
||||
}
|
||||
},
|
||||
pokemonModifierType.selectFilter,
|
||||
@ -343,12 +366,33 @@ export class SelectModifierPhase extends BattlePhase {
|
||||
isPpRestoreModifier,
|
||||
);
|
||||
}
|
||||
|
||||
// Function that determines how many reward slots are available
|
||||
private getModifierCount(): number {
|
||||
const modifierCountHolder = new NumberHolder(3);
|
||||
globalScene.applyModifiers(ExtraModifierModifier, true, modifierCountHolder);
|
||||
globalScene.applyModifiers(TempExtraModifierModifier, true, modifierCountHolder);
|
||||
|
||||
// If custom modifiers are specified, overrides default item count
|
||||
if (this.customModifierSettings) {
|
||||
const newItemCount =
|
||||
(this.customModifierSettings.guaranteedModifierTiers?.length ?? 0) +
|
||||
(this.customModifierSettings.guaranteedModifierTypeOptions?.length ?? 0) +
|
||||
(this.customModifierSettings.guaranteedModifierTypeFuncs?.length ?? 0);
|
||||
if (this.customModifierSettings.fillRemaining) {
|
||||
const originalCount = modifierCountHolder.value;
|
||||
modifierCountHolder.value = originalCount > newItemCount ? originalCount : newItemCount;
|
||||
} else {
|
||||
applyModifier(modifierType!.newModifier()!); // TODO: is the bang correct?
|
||||
modifierCountHolder.value = newItemCount;
|
||||
}
|
||||
}
|
||||
|
||||
return !cost!; // TODO: is the bang correct?
|
||||
};
|
||||
return modifierCountHolder.value;
|
||||
}
|
||||
|
||||
// Function that resets the reward selection screen,
|
||||
// e.g. after pressing cancel in the party ui or while learning a move
|
||||
private resetModifierSelect(modifierSelectCallback: ModifierSelectCallback) {
|
||||
globalScene.ui.setMode(
|
||||
UiMode.MODIFIER_SELECT,
|
||||
this.isPlayer(),
|
||||
|
@ -25,7 +25,7 @@ describe("Abilities - Dancer", () => {
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override.battleStyle("double");
|
||||
game.override.battleStyle("double").enemyAbility(AbilityId.BALL_FETCH);
|
||||
});
|
||||
|
||||
// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability)
|
||||
|
@ -73,9 +73,38 @@ describe("Abilities - Gorilla Tactics", () => {
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(MoveId.TACKLE);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH); //prevent protect from being used by the enemy
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(darmanitan.hp).toBeLessThan(darmanitan.getMaxHp());
|
||||
});
|
||||
|
||||
it("should activate when the opponenet protects", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
|
||||
|
||||
const darmanitan = game.field.getPlayerPokemon();
|
||||
|
||||
game.move.select(MoveId.TACKLE);
|
||||
await game.move.selectEnemyMove(MoveId.PROTECT);
|
||||
|
||||
await game.toEndOfTurn();
|
||||
expect(darmanitan.isMoveRestricted(MoveId.SPLASH)).toBe(true);
|
||||
expect(darmanitan.isMoveRestricted(MoveId.TACKLE)).toBe(false);
|
||||
});
|
||||
|
||||
it("should activate when a move is succesfully executed but misses", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
|
||||
|
||||
const darmanitan = game.field.getPlayerPokemon();
|
||||
|
||||
game.move.select(MoveId.TACKLE);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.move.forceMiss();
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(darmanitan.isMoveRestricted(MoveId.SPLASH)).toBe(true);
|
||||
expect(darmanitan.isMoveRestricted(MoveId.TACKLE)).toBe(false);
|
||||
});
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user