From 552c603da9f3132f6d3a9478ba485f845c72a095 Mon Sep 17 00:00:00 2001 From: Scooom <97370685+Scoooom@users.noreply.github.com> Date: Tue, 11 Mar 2025 04:52:12 -0500 Subject: [PATCH] Fix Locked Reroll not using Luck Score --- src/modifier/modifier-type.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/modifier/modifier-type.ts b/src/modifier/modifier-type.ts index 7ceba13440d..49763357884 100644 --- a/src/modifier/modifier-type.ts +++ b/src/modifier/modifier-type.ts @@ -3566,8 +3566,8 @@ function getNewModifierTypeOption( } else if (upgradeCount === undefined && player) { upgradeCount = 0; if (tier < ModifierTier.MASTER && allowLuckUpgrades) { - const partyShinyCount = party.filter(p => p.isShiny() && !p.isFainted()).length; - const upgradeOdds = Math.floor(32 / ((partyShinyCount + 2) / 2)); + const partyLuckValue = getPartyLuckValue(party); + const upgradeOdds = Math.floor(128 / ((partyLuckValue + 4) / 4)); while (modifierPool.hasOwnProperty(tier + upgradeCount + 1) && modifierPool[tier + upgradeCount + 1].length) { if (!randSeedInt(upgradeOdds)) { upgradeCount++;