diff --git a/.dependency-cruiser.cjs b/.dependency-cruiser.cjs index 40a9785aeaf..84d01599727 100644 --- a/.dependency-cruiser.cjs +++ b/.dependency-cruiser.cjs @@ -4,7 +4,7 @@ module.exports = { { name: "only-type-imports", severity: "error", - comment: "Files in enums and @types may only use type imports.", + comment: "Files in 'enums/' and '@types/' must only use type imports.", from: { path: ["(^|/)src/@types", "(^|/)src/enums"], }, @@ -14,7 +14,7 @@ module.exports = { }, { name: "no-circular-at-runtime", - severity: "warn", + severity: "error", comment: "This dependency is part of a circular relationship. You might want to revise " + "your solution (i.e. use dependency inversion, make sure the modules have a single responsibility) ", @@ -34,7 +34,7 @@ module.exports = { "add an exception for it in your dependency-cruiser configuration. By default " + "this rule does not scrutinize dot-files (e.g. .eslintrc.js), TypeScript declaration " + "files (.d.ts), tsconfig.json and some of the babel and webpack configs.", - severity: "warn", + severity: "error", from: { orphan: true, pathNot: [ @@ -42,8 +42,7 @@ module.exports = { "[.]d[.]ts$", // TypeScript declaration files "(^|/)tsconfig[.]json$", // TypeScript config "(^|/)(?:babel|webpack)[.]config[.](?:js|cjs|mjs|ts|cts|mts|json)$", // other configs - // anything in src/@types - "(^|/)src/@types/", + "(^|/)test/.+[.]setup[.]ts", // Vitest setup files ], }, to: {}, @@ -53,7 +52,7 @@ module.exports = { comment: "A module depends on a node core module that has been deprecated. Find an alternative - these are " + "bound to exist - node doesn't deprecate lightly.", - severity: "warn", + severity: "error", from: {}, to: { dependencyTypes: ["core"], @@ -86,7 +85,7 @@ module.exports = { comment: "This module uses a (version of an) npm module that has been deprecated. Either upgrade to a later " + "version of that module, or find an alternative. Deprecated modules are a security risk.", - severity: "warn", + severity: "error", from: {}, to: { dependencyTypes: ["deprecated"], @@ -122,7 +121,7 @@ module.exports = { "Likely this module depends on an external ('npm') package that occurs more than once " + "in your package.json i.e. bot as a devDependencies and in dependencies. This will cause " + "maintenance problems later on.", - severity: "warn", + severity: "error", from: {}, to: { moreThanOneDependencyType: true, @@ -133,7 +132,7 @@ module.exports = { }, }, - /* rules you might want to tweak for your specific situation: */ + // rules you might want to tweak for your specific situation: { name: "not-to-spec", @@ -188,7 +187,7 @@ module.exports = { "in your package.json. This makes sense if your package is e.g. a plugin, but in " + "other cases - maybe not so much. If the use of a peer dependency is intentional " + "add an exception to your dependency-cruiser configuration.", - severity: "warn", + severity: "error", from: {}, to: { dependencyTypes: ["npm-peer"], @@ -196,6 +195,7 @@ module.exports = { }, ], options: { + exclude: ["src/plugins/vite/*", "src/vite.env.d.ts"], /* Which modules not to follow further when encountered */ doNotFollow: { /* path: an array of regular expressions in strings to match against */ @@ -218,7 +218,7 @@ module.exports = { module systems it knows of. It's the default because it's the safe option It might come at a performance penalty, though. moduleSystems: ['amd', 'cjs', 'es6', 'tsd'] - + As in practice only commonjs ('cjs') and ecmascript modules ('es6') are widely used, you can limit the moduleSystems to those. */ @@ -226,7 +226,7 @@ module.exports = { // moduleSystems: ['cjs', 'es6'], /* prefix for links in html and svg output (e.g. 'https://github.com/you/yourrepo/blob/main/' - to open it on your online repo or `vscode://file/${process.cwd()}/` to + to open it on your online repo or `vscode://file/${process.cwd()}/` to open it in visual studio code), */ // prefix: `vscode://file/${process.cwd()}/`, @@ -235,7 +235,7 @@ module.exports = { true: also detect dependencies that only exist before typescript-to-javascript compilation "specify": for each dependency identify whether it only exists before compilation or also after */ - // tsPreCompilationDeps: false, + tsPreCompilationDeps: true, /* list of extensions to scan that aren't javascript or compile-to-javascript. Empty by default. Only put extensions in here that you want to take into @@ -271,7 +271,7 @@ module.exports = { to './webpack.conf.js'. The (optional) `env` and `arguments` attributes contain the parameters - to be passed if your webpack config is a function and takes them (see + to be passed if your webpack config is a function and takes them (see webpack documentation for details) */ // webpackConfig: { @@ -322,8 +322,8 @@ module.exports = { A list of alias fields in package.jsons See [this specification](https://github.com/defunctzombie/package-browser-field-spec) and the webpack [resolve.alias](https://webpack.js.org/configuration/resolve/#resolvealiasfields) - documentation - + documentation + Defaults to an empty array (= don't use alias fields). */ // aliasFields: ["browser"], diff --git a/.env.development b/.env.development index e4e5053016f..91c228d6761 100644 --- a/.env.development +++ b/.env.development @@ -1,6 +1,7 @@ VITE_BYPASS_LOGIN=1 VITE_BYPASS_TUTORIAL=0 VITE_SERVER_URL=http://localhost:8001 +# IDs for discord/google auth go unused due to VITE_BYPASS_LOGIN VITE_DISCORD_CLIENT_ID=1234567890 VITE_GOOGLE_CLIENT_ID=1234567890 VITE_I18N_DEBUG=0 diff --git a/.github/CODEOWNERS b/.github/CODEOWNERS index 79ab1bdc38a..979b94f84d6 100644 --- a/.github/CODEOWNERS +++ b/.github/CODEOWNERS @@ -8,7 +8,7 @@ # Art Team /public/**/*.png @pagefaultgames/art-team -/public/**/*.json @pagefaultgames/art-team +/public/**/*.json @pagefaultgames/art-team /public/images @pagefaultgames/art-team /public/battle-anims @pagefaultgames/art-team diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md index a25a2f807f3..c7d8b1e4d9c 100644 --- a/.github/pull_request_template.md +++ b/.github/pull_request_template.md @@ -2,25 +2,28 @@ + ## What are the changes the user will see? @@ -66,11 +69,11 @@ Do the reviewers need to do something special in order to test your changes? - [ ] Have I provided a clear explanation of the changes? - [ ] Have I tested the changes manually? - [ ] Are all unit tests still passing? (`npm run test:silent`) - - [ ] Have I created new automated tests (`npm run create-test`) or updated existing tests related to the PR's changes? + - [ ] Have I created new automated tests (`npm run test:create`) or updated existing tests related to the PR's changes? - [ ] Have I provided screenshots/videos of the changes (if applicable)? - [ ] Have I made sure that any UI change works for both UI themes (default and legacy)? Are there any localization additions or changes? If so: - [ ] Has a locales PR been created on the [locales](https://github.com/pagefaultgames/pokerogue-locales) repo? - [ ] If so, please leave a link to it here: -- [ ] Has the translation team been contacted for proofreading/translation? \ No newline at end of file +- [ ] Has the translation team been contacted for proofreading/translation? diff --git a/.github/workflows/deploy.yml b/.github/workflows/deploy.yml index 00190e477d5..a233a2fccab 100644 --- a/.github/workflows/deploy.yml +++ b/.github/workflows/deploy.yml @@ -35,7 +35,7 @@ jobs: ssh-keyscan -H ${{ secrets.SSH_HOST }} >> ~/.ssh/known_hosts - name: Deploy build on server if: github.event_name == 'push' && github.ref_name == 'main' - run: | + run: | rsync --del --no-times --checksum -vrm dist/* ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }}:${{ secrets.DESTINATION_DIR }} ssh -t ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }} "~/prmanifest --inpath ${{ secrets.DESTINATION_DIR }} --outpath ${{ secrets.DESTINATION_DIR }}/manifest.json" - name: Purge Cloudflare Cache diff --git a/.github/workflows/linting.yml b/.github/workflows/linting.yml new file mode 100644 index 00000000000..0fdbc8b1952 --- /dev/null +++ b/.github/workflows/linting.yml @@ -0,0 +1,42 @@ +name: Linting + +on: + push: + branches: + - main + - beta + pull_request: + branches: + - main + - beta + merge_group: + types: [checks_requested] + +jobs: + run-linters: + name: Run linters + runs-on: ubuntu-latest + + steps: + - name: Check out Git repository + uses: actions/checkout@v4 + with: + submodules: 'recursive' + + - name: Set up Node.js + uses: actions/setup-node@v4 + with: + node-version-file: '.nvmrc' + cache: 'npm' + + - name: Install Node.js dependencies + run: npm ci + + - name: Run ESLint + run: npm run eslint-ci + + - name: Lint with Biome + run: npm run biome-ci + + - name: Check dependencies with depcruise + run: npm run depcruise \ No newline at end of file diff --git a/.github/workflows/quality.yml b/.github/workflows/quality.yml deleted file mode 100644 index d9592662998..00000000000 --- a/.github/workflows/quality.yml +++ /dev/null @@ -1,41 +0,0 @@ -name: Biome Code Quality - -on: - # Trigger the workflow on push or pull request, - # but only for the main branch - push: - branches: - - main # Trigger on push events to the main branch - - beta # Trigger on push events to the beta branch - pull_request: - branches: - - main # Trigger on pull request events targeting the main branch - - beta # Trigger on pull request events targeting the beta branch - merge_group: - types: [checks_requested] - -jobs: - run-linters: # Define a job named "run-linters" - name: Run linters # Human-readable name for the job - runs-on: ubuntu-latest # Specify the latest Ubuntu runner for the job - - steps: - - name: Check out Git repository # Step to check out the repository - uses: actions/checkout@v4 # Use the checkout action version 4 - with: - submodules: 'recursive' - - - name: Set up Node.js # Step to set up Node.js environment - uses: actions/setup-node@v4 # Use the setup-node action version 4 - with: - node-version-file: '.nvmrc' - cache: 'npm' - - - name: Install Node.js dependencies # Step to install Node.js dependencies - run: npm ci # Use 'npm ci' to install dependencies - - - name: eslint # Step to run linters - run: npm run eslint-ci - - - name: Lint with Biome # Step to run linters - run: npm run biome-ci \ No newline at end of file diff --git a/biome.jsonc b/biome.jsonc index 40301b3e0bc..d183334ad58 100644 --- a/biome.jsonc +++ b/biome.jsonc @@ -28,10 +28,8 @@ ".vscode/*", "*.css", // TODO? "*.html", // TODO? - "src/overrides.ts", // TODO: these files are too big and complex, ignore them until their respective refactors "src/data/moves/move.ts", - "src/data/abilities/ability.ts", // this file is just too big: "src/data/balance/tms.ts" @@ -42,17 +40,14 @@ // TODO: Remove if we ever get down to 0 circular imports "organizeImports": { "enabled": false }, "linter": { - "ignore": [ - "src/phases/move-effect-phase.ts" // TODO: unignore after move-effect-phase refactor - ], "enabled": true, "rules": { "recommended": true, "correctness": { "noUndeclaredVariables": "off", "noUnusedVariables": "error", - "noSwitchDeclarations": "warn", // TODO: refactor and make this an error - "noVoidTypeReturn": "warn", // TODO: Refactor and make this an error + "noSwitchDeclarations": "error", + "noVoidTypeReturn": "error", "noUnusedImports": "error" }, "style": { @@ -89,7 +84,7 @@ "useLiteralKeys": "off", "noForEach": "off", // Foreach vs for of is not that simple. "noUselessSwitchCase": "off", // Explicit > Implicit - "noUselessConstructor": "warn", // TODO: Refactor and make this an error + "noUselessConstructor": "error", "noBannedTypes": "warn" // TODO: Refactor and make this an error }, "nursery": { @@ -124,6 +119,28 @@ } } } + }, + + // Overrides to prevent unused import removal inside `overrides.ts` and enums files (for TSDoc linkcodes) + { + "include": ["src/overrides.ts", "src/enums/*"], + "linter": { + "rules": { + "correctness": { + "noUnusedImports": "off" + } + } + } + }, + { + "include": ["src/overrides.ts"], + "linter": { + "rules": { + "style": { + "useImportType": "off" + } + } + } } ] } diff --git a/create-test-boilerplate.js b/create-test-boilerplate.js deleted file mode 100644 index d47b7c4afeb..00000000000 --- a/create-test-boilerplate.js +++ /dev/null @@ -1,172 +0,0 @@ -/** - * This script creates a test boilerplate file in the appropriate - * directory based on the type selected. - * @example npm run create-test - */ - -import fs from "fs"; -import inquirer from "inquirer"; -import path from "path"; -import { fileURLToPath } from "url"; - -// Get the directory name of the current module file -const __filename = fileURLToPath(import.meta.url); -const __dirname = path.dirname(__filename); -const typeChoices = ["Move", "Ability", "Item", "Mystery Encounter"]; - -/** - * Prompts the user to select a type via list. - * @returns {Promise<{selectedOption: string}>} the selected type - */ -async function promptTestType() { - const typeAnswer = await inquirer.prompt([ - { - type: "list", - name: "selectedOption", - message: "What type of test would you like to create:", - choices: [...typeChoices, "EXIT"], - }, - ]); - - if (typeAnswer.selectedOption === "EXIT") { - console.log("Exiting..."); - return process.exit(); - } - if (!typeChoices.includes(typeAnswer.selectedOption)) { - console.error(`Please provide a valid type (${typeChoices.join(", ")})!`); - return await promptTestType(); - } - - return typeAnswer; -} - -/** - * Prompts the user to provide a file name. - * @param {string} selectedType - * @returns {Promise<{userInput: string}>} the selected file name - */ -async function promptFileName(selectedType) { - const fileNameAnswer = await inquirer.prompt([ - { - type: "input", - name: "userInput", - message: `Please provide the name of the ${selectedType}:`, - }, - ]); - - if (!fileNameAnswer.userInput || fileNameAnswer.userInput.trim().length === 0) { - console.error("Please provide a valid file name!"); - return await promptFileName(selectedType); - } - - return fileNameAnswer; -} - -/** - * Runs the interactive create-test "CLI" - * @returns {Promise} - */ -async function runInteractive() { - const typeAnswer = await promptTestType(); - const fileNameAnswer = await promptFileName(typeAnswer.selectedOption); - - const type = typeAnswer.selectedOption.toLowerCase(); - // Convert fileName from kebab-case or camelCase to snake_case - const fileName = fileNameAnswer.userInput - .replace(/-+/g, "_") // Convert kebab-case (dashes) to underscores - .replace(/([a-z])([A-Z])/g, "$1_$2") // Convert camelCase to snake_case - .replace(/\s+/g, "_") // Replace spaces with underscores - .toLowerCase(); // Ensure all lowercase - // Format the description for the test case - - const formattedName = fileName.replace(/_/g, " ").replace(/\b\w/g, char => char.toUpperCase()); - // Determine the directory based on the type - let dir; - let description; - switch (type) { - case "move": - dir = path.join(__dirname, "test", "moves"); - description = `Moves - ${formattedName}`; - break; - case "ability": - dir = path.join(__dirname, "test", "abilities"); - description = `Abilities - ${formattedName}`; - break; - case "item": - dir = path.join(__dirname, "test", "items"); - description = `Items - ${formattedName}`; - break; - case "mystery encounter": - dir = path.join(__dirname, "test", "mystery-encounter", "encounters"); - description = `Mystery Encounter - ${formattedName}`; - break; - default: - console.error(`Invalid type. Please use one of the following: ${typeChoices.join(", ")}.`); - process.exit(1); - } - - // Define the content template - const content = `import { Abilities } from "#enums/abilities"; -import { Moves } from "#enums/moves"; -import { Species } from "#enums/species"; -import GameManager from "#test/testUtils/gameManager"; -import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; - -describe("${description}", () => { - let phaserGame: Phaser.Game; - let game: GameManager; - - beforeAll(() => { - phaserGame = new Phaser.Game({ - type: Phaser.HEADLESS, - }); - }); - - afterEach(() => { - game.phaseInterceptor.restoreOg(); - }); - - beforeEach(() => { - game = new GameManager(phaserGame); - game.override - .moveset([ Moves.SPLASH ]) - .ability(Abilities.BALL_FETCH) - .battleType("single") - .disableCrits() - .enemySpecies(Species.MAGIKARP) - .enemyAbility(Abilities.BALL_FETCH) - .enemyMoveset(Moves.SPLASH); - }); - - it("should do X", async () => { - await game.classicMode.startBattle([ Species.FEEBAS ]); - - game.move.select(Moves.SPLASH); - await game.phaseInterceptor.to("BerryPhase"); - - expect(true).toBe(true); - }); -}); -`; - - // Ensure the directory exists - if (!fs.existsSync(dir)) { - fs.mkdirSync(dir, { recursive: true }); - } - - // Create the file with the given name - const filePath = path.join(dir, `${fileName}.test.ts`); - - if (fs.existsSync(filePath)) { - console.error(`File "${fileName}.test.ts" already exists.`); - process.exit(1); - } - - // Write the template content to the file - fs.writeFileSync(filePath, content, "utf8"); - - console.log(`File created at: ${filePath}`); -} - -runInteractive(); diff --git a/global.d.ts b/global.d.ts index c896a4983e4..d2ed6438c0b 100644 --- a/global.d.ts +++ b/global.d.ts @@ -7,7 +7,7 @@ declare global { * Only used in testing. * Can technically be undefined/null but for ease of use we are going to assume it is always defined. * Used to load i18n files exclusively. - * + * * To set up your own server in a test see `game_data.test.ts` */ var server: SetupServerApi; diff --git a/index.html b/index.html index 111464b5e5c..d503617c13c 100644 --- a/index.html +++ b/index.html @@ -145,6 +145,5 @@ - \ No newline at end of file diff --git a/lefthook.yml b/lefthook.yml index ff0ac00f9e5..0f91f658171 100644 --- a/lefthook.yml +++ b/lefthook.yml @@ -9,6 +9,11 @@ pre-commit: - rebase post-merge: + commands: + update-submodules: + run: git submodule update --init --recursive + +post-checkout: commands: update-submodules: run: git submodule update --init --recursive \ No newline at end of file diff --git a/package.json b/package.json index ce41dfc2a05..cd2b7b18494 100644 --- a/package.json +++ b/package.json @@ -13,15 +13,15 @@ "test:cov": "vitest run --coverage --no-isolate", "test:watch": "vitest watch --coverage --no-isolate", "test:silent": "vitest run --silent --no-isolate", + "test:create": "node scripts/create-test/create-test.js", "typecheck": "tsc --noEmit", "eslint": "eslint --fix .", "eslint-ci": "eslint .", "biome": "biome check --write --changed --no-errors-on-unmatched", - "biome-ci": "biome ci --diagnostic-level=error --reporter=github --changed --no-errors-on-unmatched", + "biome-ci": "biome ci --diagnostic-level=error --reporter=github --no-errors-on-unmatched", "docs": "typedoc", - "depcruise": "depcruise src", + "depcruise": "depcruise src test", "depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg", - "create-test": "node ./create-test-boilerplate.js", "postinstall": "npx lefthook install && npx lefthook run post-merge", "update-version:patch": "npm version patch --force --no-git-tag-version", "update-version:minor": "npm version minor --force --no-git-tag-version", diff --git a/public/images/egg/gacha_legendary.png b/public/images/egg/gacha_legendary.png index 8cd6fa38e29..6eb41e55099 100644 Binary files a/public/images/egg/gacha_legendary.png and b/public/images/egg/gacha_legendary.png differ diff --git a/public/images/types_ca.png b/public/images/types_ca.png index e85c84ed9c9..a1c295d7b9b 100644 Binary files a/public/images/types_ca.png and b/public/images/types_ca.png differ diff --git a/public/images/types_es-ES.png b/public/images/types_es-ES.png index 8a321e515c4..3596b7f6a0a 100644 Binary files a/public/images/types_es-ES.png and b/public/images/types_es-ES.png differ diff --git a/public/images/types_es-MX.png b/public/images/types_es-MX.png index 134a68258cc..ad159a7c6bb 100644 Binary files a/public/images/types_es-MX.png and b/public/images/types_es-MX.png differ diff --git a/public/images/types_pt-BR.png b/public/images/types_pt-BR.png index 88e3dd98e9d..71bb1471ff2 100644 Binary files a/public/images/types_pt-BR.png and b/public/images/types_pt-BR.png differ diff --git a/public/images/types_ru.png b/public/images/types_ru.png index 571e162e8dc..1e0615f721f 100644 Binary files a/public/images/types_ru.png and b/public/images/types_ru.png differ diff --git a/public/images/types_tr.png b/public/images/types_tr.png index 8b644f1041c..93eae27caa0 100644 Binary files a/public/images/types_tr.png and b/public/images/types_tr.png differ diff --git a/public/images/types_zh-CN.png b/public/images/types_zh-CN.png index a1a41a663fd..e1927ad9d3b 100644 Binary files a/public/images/types_zh-CN.png and b/public/images/types_zh-CN.png differ diff --git a/scripts/create-test/create-test.js b/scripts/create-test/create-test.js new file mode 100644 index 00000000000..d5cac5cd408 --- /dev/null +++ b/scripts/create-test/create-test.js @@ -0,0 +1,147 @@ +/** + * This script creates a test boilerplate file in the appropriate + * directory based on the type selected. + * @example npm run test:create + */ + +import chalk from "chalk"; +import inquirer from "inquirer"; +import fs from "node:fs"; +import path from "node:path"; +import { fileURLToPath } from "node:url"; + +//#region Constants + +const version = "2.0.1"; +// Get the directory name of the current module file +const __filename = fileURLToPath(import.meta.url); +const __dirname = path.dirname(__filename); +const projectRoot = path.join(__dirname, "..", ".."); +const boilerplateFilePath = path.join(__dirname, "test-boilerplate.ts"); +const choices = [ + { label: "Move", dir: "moves" }, + { label: "Ability", dir: "abilities" }, + { label: "Item", dir: "items" }, + { label: "Mystery Encounter", dir: "mystery-encounter/encounters" }, + { label: "Utils", dir: "utils" }, + { label: "UI", dir: "ui" }, +]; + +//#endregion +//#region Functions + +/** + * Get the path to a given folder in the test directory + * @param {...string} folders the subfolders to append to the base path + * @returns {string} the path to the requested folder + */ +function getTestFolderPath(...folders) { + return path.join(projectRoot, "test", ...folders); +} + +/** + * Prompts the user to select a type via list. + * @returns {Promise<{selectedOption: {label: string, dir: string}}>} the selected type + */ +async function promptTestType() { + const typeAnswer = await inquirer.prompt([ + { + type: "list", + name: "selectedOption", + message: "What type of test would you like to create?", + choices: [...choices.map(choice => ({ name: choice.label, value: choice })), "EXIT"], + }, + ]); + + if (typeAnswer.selectedOption === "EXIT") { + console.log("Exiting..."); + return process.exit(); + } + if (!choices.some(choice => choice.dir === typeAnswer.selectedOption.dir)) { + console.error(`Please provide a valid type: (${choices.map(choice => choice.label).join(", ")})!`); + return await promptTestType(); + } + + return typeAnswer; +} + +/** + * Prompts the user to provide a file name. + * @param {string} selectedType + * @returns {Promise<{userInput: string}>} the selected file name + */ +async function promptFileName(selectedType) { + /** @type {{userInput: string}} */ + const fileNameAnswer = await inquirer.prompt([ + { + type: "input", + name: "userInput", + message: `Please provide the name of the ${selectedType}:`, + }, + ]); + + if (!fileNameAnswer.userInput || fileNameAnswer.userInput.trim().length === 0) { + console.error("Please provide a valid file name!"); + return await promptFileName(selectedType); + } + + return fileNameAnswer; +} + +/** + * Runs the interactive test:create "CLI" + * @returns {Promise} + */ +async function runInteractive() { + console.group(chalk.grey(`Create Test - v${version}\n`)); + + try { + const typeAnswer = await promptTestType(); + const fileNameAnswer = await promptFileName(typeAnswer.selectedOption.label); + + const type = typeAnswer.selectedOption; + // Convert fileName from snake_case or camelCase to kebab-case + const fileName = fileNameAnswer.userInput + .replace(/_+/g, "-") // Convert snake_case (underscore) to kebab-case (dashes) + .replace(/([a-z])([A-Z])/g, "$1-$2") // Convert camelCase to kebab-case + .replace(/\s+/g, "-") // Replace spaces with dashes + .toLowerCase(); // Ensure all lowercase + // Format the description for the test case + + const formattedName = fileName.replace(/-/g, " ").replace(/\b\w/g, char => char.toUpperCase()); + // Determine the directory based on the type + const dir = getTestFolderPath(type.dir); + const description = `${type.label} - ${formattedName}`; + + // Define the content template + const content = fs.readFileSync(boilerplateFilePath, "utf8").replace("{{description}}", description); + + // Ensure the directory exists + if (!fs.existsSync(dir)) { + fs.mkdirSync(dir, { recursive: true }); + } + + // Create the file with the given name + const filePath = path.join(dir, `${fileName}.test.ts`); + + if (fs.existsSync(filePath)) { + console.error(chalk.red.bold(`\nāœ— File "${fileName}.test.ts" already exists!\n`)); + process.exit(1); + } + + // Write the template content to the file + fs.writeFileSync(filePath, content, "utf8"); + + console.log(chalk.green.bold(`\nāœ” File created at: test/${type.dir}/${fileName}.test.ts\n`)); + console.groupEnd(); + } catch (err) { + console.error(chalk.red("āœ— Error: ", err.message)); + } +} + +//#endregion +//#region Run + +runInteractive(); + +//#endregion diff --git a/scripts/create-test/test-boilerplate.ts b/scripts/create-test/test-boilerplate.ts new file mode 100644 index 00000000000..1fbd3c8040a --- /dev/null +++ b/scripts/create-test/test-boilerplate.ts @@ -0,0 +1,43 @@ +import { AbilityId } from "#enums/ability-id"; +import { MoveId } from "#enums/move-id"; +import { SpeciesId } from "#enums/species-id"; +import GameManager from "#test/testUtils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + +describe("{{description}}", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .ability(AbilityId.BALL_FETCH) + .battleStyle("single") + .criticalHits(false) + .enemySpecies(SpeciesId.MAGIKARP) + .enemyAbility(AbilityId.BALL_FETCH) + .enemyMoveset(MoveId.SPLASH) + .startingLevel(100) + .enemyLevel(100); + }); + + it("should do XYZ", async () => { + await game.classicMode.startBattle([SpeciesId.FEEBAS]); + + game.move.use(MoveId.SPLASH); + await game.toEndOfTurn(); + + expect(true).toBe(true); + }); +}); diff --git a/src/@types/ability-types.ts b/src/@types/ability-types.ts index 5d21aaaa844..6f21a012b64 100644 --- a/src/@types/ability-types.ts +++ b/src/@types/ability-types.ts @@ -1,11 +1,27 @@ -import type { AbAttr } from "#app/data/abilities/ab-attrs/ab-attr"; +import type { AbAttr } from "#app/data/abilities/ability"; import type Move from "#app/data/moves/move"; import type Pokemon from "#app/field/pokemon"; import type { BattleStat } from "#enums/stat"; +import type { AbAttrConstructorMap } from "#app/data/abilities/ability"; -export type AbAttrApplyFunc = (attr: TAttr, passive: boolean) => void; -export type AbAttrSuccessFunc = (attr: TAttr, passive: boolean) => boolean; +// Intentionally re-export all types from the ability attributes module +export type * from "#app/data/abilities/ability"; + +export type AbAttrApplyFunc = (attr: TAttr, passive: boolean, ...args: any[]) => void; +export type AbAttrSuccessFunc = (attr: TAttr, passive: boolean, ...args: any[]) => boolean; export type AbAttrCondition = (pokemon: Pokemon) => boolean; export type PokemonAttackCondition = (user: Pokemon | null, target: Pokemon | null, move: Move) => boolean; export type PokemonDefendCondition = (target: Pokemon, user: Pokemon, move: Move) => boolean; export type PokemonStatStageChangeCondition = (target: Pokemon, statsChanged: BattleStat[], stages: number) => boolean; + +/** + * Union type of all ability attribute class names as strings + */ +export type AbAttrString = keyof AbAttrConstructorMap; + +/** + * Map of ability attribute class names to an instance of the class. + */ +export type AbAttrMap = { + [K in keyof AbAttrConstructorMap]: InstanceType; +}; diff --git a/src/@types/DexData.ts b/src/@types/dex-data.ts similarity index 82% rename from src/@types/DexData.ts rename to src/@types/dex-data.ts index 19bb0357471..88cc16886bd 100644 --- a/src/@types/DexData.ts +++ b/src/@types/dex-data.ts @@ -1,6 +1,7 @@ -/** - * Dex entry for a single Pokemon Species - */ +export interface DexData { + [key: number]: DexEntry; +} + export interface DexEntry { seenAttr: bigint; caughtAttr: bigint; @@ -10,7 +11,3 @@ export interface DexEntry { hatchedCount: number; ivs: number[]; } - -export interface DexData { - [key: number]: DexEntry; -} diff --git a/src/interfaces/held-modifier-config.ts b/src/@types/held-modifier-config.ts similarity index 100% rename from src/interfaces/held-modifier-config.ts rename to src/@types/held-modifier-config.ts diff --git a/src/interfaces/locales.ts b/src/@types/locales.ts similarity index 95% rename from src/interfaces/locales.ts rename to src/@types/locales.ts index 2d26911f82f..3b5a1477e19 100644 --- a/src/interfaces/locales.ts +++ b/src/@types/locales.ts @@ -2,9 +2,6 @@ export interface Localizable { localize(): void; } -export interface TranslationEntries { - [key: string]: string | { [key: string]: string }; -} export interface SimpleTranslationEntries { [key: string]: string; } diff --git a/src/@types/modifier-types.ts b/src/@types/modifier-types.ts new file mode 100644 index 00000000000..80b92c35622 --- /dev/null +++ b/src/@types/modifier-types.ts @@ -0,0 +1,32 @@ +/** + * Re-exports of all the types defined in the modifier module. + */ + +import type Pokemon from "#app/field/pokemon"; +import type { ModifierConstructorMap } from "#app/modifier/modifier"; +import type { ModifierType, WeightedModifierType } from "#app/modifier/modifier-type"; +export type ModifierTypeFunc = () => ModifierType; +export type WeightedModifierTypeWeightFunc = (party: Pokemon[], rerollCount?: number) => number; + +export type { ModifierConstructorMap } from "#app/modifier/modifier"; + +/** + * Map of modifier names to their respective instance types + */ +export type ModifierInstanceMap = { + [K in keyof ModifierConstructorMap]: InstanceType; +}; + +/** + * Union type of all modifier constructors. + */ +export type ModifierClass = ModifierConstructorMap[keyof ModifierConstructorMap]; + +/** + * Union type of all modifier names as strings. + */ +export type ModifierString = keyof ModifierConstructorMap; + +export type ModifierPool = { + [tier: string]: WeightedModifierType[]; +}; diff --git a/src/@types/move-types.ts b/src/@types/move-types.ts new file mode 100644 index 00000000000..d9a06fd20ee --- /dev/null +++ b/src/@types/move-types.ts @@ -0,0 +1,56 @@ +import type { + AttackMove, + StatusMove, + SelfStatusMove, + ChargingAttackMove, + ChargingSelfStatusMove, + MoveAttrConstructorMap, + MoveAttr, +} from "#app/data/moves/move"; + +export type MoveAttrFilter = (attr: MoveAttr) => boolean; + +export type * from "#app/data/moves/move"; + +/** + * Map of move subclass names to their respective classes. + * Does not include the ChargeMove subclasses. For that, use `ChargingMoveClassMap`. + * + * @privateremarks + * The `never` field (`declare private _: never`) in some classes is necessary + * to ensure typescript does not improperly narrow a failed `is` guard to `never`. + * + * For example, if we did not have the never, and wrote + * ``` + * function Foo(move: Move) { + * if (move.is("AttackMove")) { + * + * } else if (move.is("StatusMove")) { // typescript errors on the `is`, saying that `move` is `never` + * + * } + * ``` + */ +export type MoveClassMap = { + AttackMove: AttackMove; + StatusMove: StatusMove; + SelfStatusMove: SelfStatusMove; +}; + +/** + * Union type of all move subclass names + */ +export type MoveKindString = "AttackMove" | "StatusMove" | "SelfStatusMove"; + +/** + * Map of move attribute names to attribute instances. + */ +export type MoveAttrMap = { + [K in keyof MoveAttrConstructorMap]: InstanceType; +}; + +/** + * Union type of all move attribute names as strings. + */ +export type MoveAttrString = keyof MoveAttrMap; + +export type ChargingMove = ChargingAttackMove | ChargingSelfStatusMove; diff --git a/src/@types/phase-types.ts b/src/@types/phase-types.ts new file mode 100644 index 00000000000..1d68c7921dd --- /dev/null +++ b/src/@types/phase-types.ts @@ -0,0 +1,25 @@ +import type { PhaseConstructorMap } from "#app/phase-manager"; + +// Intentionally export the types of everything in phase-manager, as this file is meant to be +// the centralized place for type definitions for the phase system. +export type * from "#app/phase-manager"; + +// This file includes helpful types for the phase system. +// It intentionally imports the phase constructor map from the phase manager (and re-exports it) + +/** + * Map of phase names to constructors for said phase + */ +export type PhaseMap = { + [K in keyof PhaseConstructorMap]: InstanceType; +}; + +/** + * Union type of all phase constructors. + */ +export type PhaseClass = PhaseConstructorMap[keyof PhaseConstructorMap]; + +/** + * Union type of all phase names as strings. + */ +export type PhaseString = keyof PhaseMap; diff --git a/src/data/trainers/typedefs.ts b/src/@types/trainer-funcs.ts similarity index 83% rename from src/data/trainers/typedefs.ts rename to src/@types/trainer-funcs.ts index 3df2ba3f5f8..0546dd53024 100644 --- a/src/data/trainers/typedefs.ts +++ b/src/@types/trainer-funcs.ts @@ -2,8 +2,8 @@ import type { EnemyPokemon } from "#app/field/pokemon"; import type { PersistentModifier } from "#app/modifier/modifier"; import type { PartyMemberStrength } from "#enums/party-member-strength"; import type { SpeciesId } from "#enums/species-id"; -import type { TrainerConfig } from "./trainer-config"; -import type { TrainerPartyTemplate } from "./TrainerPartyTemplate"; +import type { TrainerConfig } from "../data/trainers/trainer-config"; +import type { TrainerPartyTemplate } from "../data/trainers/TrainerPartyTemplate"; export type PartyTemplateFunc = () => TrainerPartyTemplate; export type PartyMemberFunc = (level: number, strength: PartyMemberStrength) => EnemyPokemon; diff --git a/src/battle-scene.ts b/src/battle-scene.ts index f9dd78d5618..735b42ce8c7 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -4,7 +4,8 @@ import type Pokemon from "#app/field/pokemon"; import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; import type { PokemonSpeciesFilter } from "#app/data/pokemon-species"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; +import { allSpecies } from "#app/data/data-lists"; import { fixedInt, getIvsFromId, @@ -58,35 +59,29 @@ import { getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, - getModifierPoolForType, - getModifierType, getPartyLuckValue, - ModifierPoolType, - modifierTypes, PokemonHeldItemModifierType, } from "#app/modifier/modifier-type"; +import { getModifierType } from "./utils/modifier-utils"; +import { modifierTypes } from "./data/data-lists"; +import { getModifierPoolForType } from "./utils/modifier-utils"; +import { ModifierPoolType } from "#enums/modifier-pool-type"; import AbilityBar from "#app/ui/ability-bar"; -import { - applyAbAttrs, - applyPostBattleInitAbAttrs, - applyPostItemLostAbAttrs, - BlockItemTheftAbAttr, - DoubleBattleChanceAbAttr, - PostBattleInitAbAttr, - PostItemLostAbAttr, -} from "#app/data/abilities/ability"; +import { applyAbAttrs, applyPostBattleInitAbAttrs, applyPostItemLostAbAttrs } from "./data/abilities/apply-ab-attrs"; import { allAbilities } from "./data/data-lists"; import type { FixedBattleConfig } from "#app/battle"; import Battle from "#app/battle"; import { BattleType } from "#enums/battle-type"; import type { GameMode } from "#app/game-mode"; -import { GameModes, getGameMode } from "#app/game-mode"; +import { getGameMode } from "#app/game-mode"; +import { GameModes } from "#enums/game-modes"; import FieldSpritePipeline from "#app/pipelines/field-sprite"; import SpritePipeline from "#app/pipelines/sprite"; import PartyExpBar from "#app/ui/party-exp-bar"; import type { TrainerSlot } from "./enums/trainer-slot"; import { trainerConfigs } from "#app/data/trainers/trainer-config"; -import Trainer, { TrainerVariant } from "#app/field/trainer"; +import Trainer from "#app/field/trainer"; +import { TrainerVariant } from "#enums/trainer-variant"; import type TrainerData from "#app/system/trainer-data"; import SoundFade from "phaser3-rex-plugins/plugins/soundfade"; import { pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions"; @@ -101,14 +96,12 @@ import type UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin"; import { addUiThemeOverrides } from "#app/ui/ui-theme"; import type PokemonData from "#app/system/pokemon-data"; import { Nature } from "#enums/nature"; -import type { SpeciesFormChange, SpeciesFormChangeTrigger } from "#app/data/pokemon-forms"; -import { - FormChangeItem, - pokemonFormChanges, - SpeciesFormChangeManualTrigger, - SpeciesFormChangeTimeOfDayTrigger, -} from "#app/data/pokemon-forms"; -import { FormChangePhase } from "#app/phases/form-change-phase"; +import type { SpeciesFormChange } from "#app/data/pokemon-forms"; +import type { SpeciesFormChangeTrigger } from "./data/pokemon-forms/form-change-triggers"; +import { pokemonFormChanges } from "#app/data/pokemon-forms"; +import { SpeciesFormChangeTimeOfDayTrigger } from "./data/pokemon-forms/form-change-triggers"; +import { SpeciesFormChangeManualTrigger } from "./data/pokemon-forms/form-change-triggers"; +import { FormChangeItem } from "#enums/form-change-item"; import { getTypeRgb } from "#app/data/type"; import { PokemonType } from "#enums/pokemon-type"; import PokemonSpriteSparkleHandler from "#app/field/pokemon-sprite-sparkle-handler"; @@ -120,7 +113,7 @@ import { SceneBase } from "#app/scene-base"; import CandyBar from "#app/ui/candy-bar"; import type { Variant } from "#app/sprites/variant"; import { variantData, clearVariantData } from "#app/sprites/variant"; -import type { Localizable } from "#app/interfaces/locales"; +import type { Localizable } from "#app/@types/locales"; import Overrides from "#app/overrides"; import { InputsController } from "#app/inputs-controller"; import { UiInputs } from "#app/ui-inputs"; @@ -142,50 +135,32 @@ import i18next from "i18next"; import { TrainerType } from "#enums/trainer-type"; import { battleSpecDialogue } from "#app/data/dialogue"; import { LoadingScene } from "#app/loading-scene"; -import { LevelCapPhase } from "#app/phases/level-cap-phase"; -import { LoginPhase } from "#app/phases/login-phase"; -import { MessagePhase } from "#app/phases/message-phase"; -import { MovePhase } from "#app/phases/move-phase"; -import { NewBiomeEncounterPhase } from "#app/phases/new-biome-encounter-phase"; -import { NextEncounterPhase } from "#app/phases/next-encounter-phase"; -import { PokemonAnimPhase } from "#app/phases/pokemon-anim-phase"; -import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase"; -import { ReturnPhase } from "#app/phases/return-phase"; -import { ShowTrainerPhase } from "#app/phases/show-trainer-phase"; -import { SummonPhase } from "#app/phases/summon-phase"; -import { SwitchPhase } from "#app/phases/switch-phase"; -import { TitlePhase } from "#app/phases/title-phase"; -import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase"; -import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import type { MovePhase } from "#app/phases/move-phase"; import { ShopCursorTarget } from "#app/enums/shop-cursor-target"; import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; +import { allMysteryEncounters, mysteryEncountersByBiome } from "#app/data/mystery-encounters/mystery-encounters"; import { - allMysteryEncounters, ANTI_VARIANCE_WEIGHT_MODIFIER, AVERAGE_ENCOUNTERS_PER_RUN_TARGET, BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT, MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT, - mysteryEncountersByBiome, -} from "#app/data/mystery-encounters/mystery-encounters"; +} from "./constants"; import { MysteryEncounterSaveData } from "#app/data/mystery-encounters/mystery-encounter-save-data"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; -import type HeldModifierConfig from "#app/interfaces/held-modifier-config"; -import { ExpPhase } from "#app/phases/exp-phase"; -import { ShowPartyExpBarPhase } from "#app/phases/show-party-exp-bar-phase"; +import type HeldModifierConfig from "#app/@types/held-modifier-config"; import { MysteryEncounterMode } from "#enums/mystery-encounter-mode"; import { ExpGainsSpeed } from "#enums/exp-gains-speed"; import { BattlerTagType } from "#enums/battler-tag-type"; import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#app/data/balance/starters"; import { StatusEffect } from "#enums/status-effect"; import { initGlobalScene } from "#app/global-scene"; -import { ShowAbilityPhase } from "#app/phases/show-ability-phase"; -import { HideAbilityPhase } from "#app/phases/hide-ability-phase"; import { expSpriteKeys } from "./sprites/sprite-keys"; import { hasExpSprite } from "./sprites/sprite-utils"; import { timedEventManager } from "./global-event-manager"; import { starterColors } from "./global-vars/starter-colors"; import { startingWave } from "./starting-wave"; +import { PhaseManager } from "./phase-manager"; const DEBUG_RNG = false; @@ -298,18 +273,8 @@ export default class BattleScene extends SceneBase { public gameData: GameData; public sessionSlotId: number; - /** PhaseQueue: dequeue/remove the first element to get the next phase */ - public phaseQueue: Phase[]; - public conditionalQueue: Array<[() => boolean, Phase]>; - /** PhaseQueuePrepend: is a temp storage of what will be added to PhaseQueue */ - private phaseQueuePrepend: Phase[]; - - /** overrides default of inserting phases to end of phaseQueuePrepend array, useful or inserting Phases "out of order" */ - private phaseQueuePrependSpliceIndex: number; - private nextCommandPhaseQueue: Phase[]; - - private currentPhase: Phase | null; - private standbyPhase: Phase | null; + /** Manager for the phases active in the battle scene */ + public readonly phaseManager: PhaseManager; public field: Phaser.GameObjects.Container; public fieldUI: Phaser.GameObjects.Container; public charSprite: CharSprite; @@ -397,11 +362,7 @@ export default class BattleScene extends SceneBase { constructor() { super("battle"); - this.phaseQueue = []; - this.phaseQueuePrepend = []; - this.conditionalQueue = []; - this.phaseQueuePrependSpliceIndex = -1; - this.nextCommandPhaseQueue = []; + this.phaseManager = new PhaseManager(); this.eventManager = new TimedEventManager(); this.updateGameInfo(); initGlobalScene(this); @@ -717,10 +678,10 @@ export default class BattleScene extends SceneBase { ).then(() => loadMoveAnimAssets(defaultMoves, true)), this.initStarterColors(), ]).then(() => { - this.pushPhase(new LoginPhase()); - this.pushPhase(new TitlePhase()); + this.phaseManager.pushNew("LoginPhase"); + this.phaseManager.pushNew("TitlePhase"); - this.shiftPhase(); + this.phaseManager.shiftPhase(); }); } @@ -812,6 +773,7 @@ export default class BattleScene extends SceneBase { } } + // TODO: Add a `getPartyOnSide` function for getting the party of a pokemon public getPlayerParty(): PlayerPokemon[] { return this.party; } @@ -899,9 +861,9 @@ export default class BattleScene extends SceneBase { if (allyPokemon?.isActive(true)) { let targetingMovePhase: MovePhase; do { - targetingMovePhase = this.findPhase( + targetingMovePhase = this.phaseManager.findPhase( mp => - mp instanceof MovePhase && + mp.is("MovePhase") && mp.targets.length === 1 && mp.targets[0] === removedPokemon.getBattlerIndex() && mp.pokemon.isPlayer() !== allyPokemon.isPlayer(), @@ -1277,7 +1239,7 @@ export default class BattleScene extends SceneBase { duration: 250, ease: "Sine.easeInOut", onComplete: () => { - this.clearPhaseQueue(); + this.phaseManager.clearPhaseQueue(); this.ui.freeUIData(); this.uiContainer.remove(this.ui, true); @@ -1294,7 +1256,7 @@ export default class BattleScene extends SceneBase { const doubleChance = new NumberHolder(newWaveIndex % 10 === 0 ? 32 : 8); this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance); for (const p of playerField) { - applyAbAttrs(DoubleBattleChanceAbAttr, p, null, false, doubleChance); + applyAbAttrs("DoubleBattleChanceAbAttr", p, null, false, doubleChance); } return Math.max(doubleChance.value, 1); } @@ -1450,7 +1412,7 @@ export default class BattleScene extends SceneBase { } if (lastBattle?.double && !newDouble) { - this.tryRemovePhase(p => p instanceof SwitchPhase); + this.phaseManager.tryRemovePhase((p: Phase) => p.is("SwitchPhase")); for (const p of this.getPlayerField()) { p.lapseTag(BattlerTagType.COMMANDED); } @@ -1492,14 +1454,14 @@ export default class BattleScene extends SceneBase { playerField.forEach((pokemon, p) => { if (pokemon.isOnField()) { - this.pushPhase(new ReturnPhase(p)); + this.phaseManager.pushNew("ReturnPhase", p); } }); for (const pokemon of this.getPlayerParty()) { pokemon.resetBattleAndWaveData(); pokemon.resetTera(); - applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon); + applyPostBattleInitAbAttrs("PostBattleInitAbAttr", pokemon); if ( pokemon.hasSpecies(SpeciesId.TERAPAGOS) || (this.gameMode.isClassic && this.currentBattle.waveIndex > 180 && this.currentBattle.waveIndex <= 190) @@ -1509,7 +1471,7 @@ export default class BattleScene extends SceneBase { } if (!this.trainer.visible) { - this.pushPhase(new ShowTrainerPhase()); + this.phaseManager.pushNew("ShowTrainerPhase"); } } @@ -1518,13 +1480,13 @@ export default class BattleScene extends SceneBase { } if (!this.gameMode.hasRandomBiomes && !isNewBiome) { - this.pushPhase(new NextEncounterPhase()); + this.phaseManager.pushNew("NextEncounterPhase"); } else { - this.pushPhase(new NewBiomeEncounterPhase()); + this.phaseManager.pushNew("NewBiomeEncounterPhase"); const newMaxExpLevel = this.getMaxExpLevel(); if (newMaxExpLevel > maxExpLevel) { - this.pushPhase(new LevelCapPhase()); + this.phaseManager.pushNew("LevelCapPhase"); } } } @@ -1589,7 +1551,7 @@ export default class BattleScene extends SceneBase { } const isEggPhase: boolean = ["EggLapsePhase", "EggHatchPhase"].includes( - this.getCurrentPhase()?.constructor.name ?? "", + this.phaseManager.getCurrentPhase()?.phaseName ?? "", ); if ( @@ -1674,6 +1636,9 @@ export default class BattleScene extends SceneBase { case SpeciesId.TATSUGIRI: case SpeciesId.PALDEA_TAUROS: return randSeedInt(species.forms.length); + case SpeciesId.MAUSHOLD: + case SpeciesId.DUDUNSPARCE: + return !randSeedInt(4) ? 1 : 0; case SpeciesId.PIKACHU: if (this.currentBattle?.battleType === BattleType.TRAINER && this.currentBattle?.waveIndex < 30) { return 0; // Ban Cosplay and Partner Pika from Trainers before wave 30 @@ -2130,12 +2095,15 @@ export default class BattleScene extends SceneBase { } getMaxExpLevel(ignoreLevelCap = false): number { - if (Overrides.LEVEL_CAP_OVERRIDE > 0) { - return Overrides.LEVEL_CAP_OVERRIDE; + const capOverride = Overrides.LEVEL_CAP_OVERRIDE ?? 0; + if (capOverride > 0) { + return capOverride; } - if (ignoreLevelCap || Overrides.LEVEL_CAP_OVERRIDE < 0) { + + if (ignoreLevelCap || capOverride < 0) { return Number.MAX_SAFE_INTEGER; } + const waveIndex = Math.ceil((this.currentBattle?.waveIndex || 1) / 10) * 10; const difficultyWaveIndex = this.gameMode.getWaveForDifficulty(waveIndex); const baseLevel = (1 + difficultyWaveIndex / 2 + Math.pow(difficultyWaveIndex / 25, 2)) * 1.2; @@ -2617,286 +2585,6 @@ export default class BattleScene extends SceneBase { } } - /* Phase Functions */ - getCurrentPhase(): Phase | null { - return this.currentPhase; - } - - getStandbyPhase(): Phase | null { - return this.standbyPhase; - } - - /** - * Adds a phase to the conditional queue and ensures it is executed only when the specified condition is met. - * - * This method allows deferring the execution of a phase until certain conditions are met, which is useful for handling - * situations like abilities and entry hazards that depend on specific game states. - * - * @param {Phase} phase - The phase to be added to the conditional queue. - * @param {() => boolean} condition - A function that returns a boolean indicating whether the phase should be executed. - * - */ - pushConditionalPhase(phase: Phase, condition: () => boolean): void { - this.conditionalQueue.push([condition, phase]); - } - - /** - * Adds a phase to nextCommandPhaseQueue, as long as boolean passed in is false - * @param phase {@linkcode Phase} the phase to add - * @param defer boolean on which queue to add to, defaults to false, and adds to phaseQueue - */ - pushPhase(phase: Phase, defer = false): void { - (!defer ? this.phaseQueue : this.nextCommandPhaseQueue).push(phase); - } - - /** - * Adds Phase(s) to the end of phaseQueuePrepend, or at phaseQueuePrependSpliceIndex - * @param phases {@linkcode Phase} the phase(s) to add - */ - unshiftPhase(...phases: Phase[]): void { - if (this.phaseQueuePrependSpliceIndex === -1) { - this.phaseQueuePrepend.push(...phases); - } else { - this.phaseQueuePrepend.splice(this.phaseQueuePrependSpliceIndex, 0, ...phases); - } - } - - /** - * Clears the phaseQueue - */ - clearPhaseQueue(): void { - this.phaseQueue.splice(0, this.phaseQueue.length); - } - - /** - * Clears all phase-related stuff, including all phase queues, the current and standby phases, and a splice index - */ - clearAllPhases(): void { - for (const queue of [this.phaseQueue, this.phaseQueuePrepend, this.conditionalQueue, this.nextCommandPhaseQueue]) { - queue.splice(0, queue.length); - } - this.currentPhase = null; - this.standbyPhase = null; - this.clearPhaseQueueSplice(); - } - - /** - * Used by function unshiftPhase(), sets index to start inserting at current length instead of the end of the array, useful if phaseQueuePrepend gets longer with Phases - */ - setPhaseQueueSplice(): void { - this.phaseQueuePrependSpliceIndex = this.phaseQueuePrepend.length; - } - - /** - * Resets phaseQueuePrependSpliceIndex to -1, implies that calls to unshiftPhase will insert at end of phaseQueuePrepend - */ - clearPhaseQueueSplice(): void { - this.phaseQueuePrependSpliceIndex = -1; - } - - /** - * Is called by each Phase implementations "end()" by default - * We dump everything from phaseQueuePrepend to the start of of phaseQueue - * then removes first Phase and starts it - */ - shiftPhase(): void { - if (this.standbyPhase) { - this.currentPhase = this.standbyPhase; - this.standbyPhase = null; - return; - } - - if (this.phaseQueuePrependSpliceIndex > -1) { - this.clearPhaseQueueSplice(); - } - if (this.phaseQueuePrepend.length) { - while (this.phaseQueuePrepend.length) { - const poppedPhase = this.phaseQueuePrepend.pop(); - if (poppedPhase) { - this.phaseQueue.unshift(poppedPhase); - } - } - } - if (!this.phaseQueue.length) { - this.populatePhaseQueue(); - // Clear the conditionalQueue if there are no phases left in the phaseQueue - this.conditionalQueue = []; - } - - this.currentPhase = this.phaseQueue.shift() ?? null; - - // Check if there are any conditional phases queued - if (this.conditionalQueue?.length) { - // Retrieve the first conditional phase from the queue - const conditionalPhase = this.conditionalQueue.shift(); - // Evaluate the condition associated with the phase - if (conditionalPhase?.[0]()) { - // If the condition is met, add the phase to the phase queue - this.pushPhase(conditionalPhase[1]); - } else if (conditionalPhase) { - // If the condition is not met, re-add the phase back to the front of the conditional queue - this.conditionalQueue.unshift(conditionalPhase); - } else { - console.warn("condition phase is undefined/null!", conditionalPhase); - } - } - - if (this.currentPhase) { - console.log(`%cStart Phase ${this.currentPhase.constructor.name}`, "color:green;"); - this.currentPhase.start(); - } - } - - overridePhase(phase: Phase): boolean { - if (this.standbyPhase) { - return false; - } - - this.standbyPhase = this.currentPhase; - this.currentPhase = phase; - console.log(`%cStart Phase ${phase.constructor.name}`, "color:green;"); - phase.start(); - - return true; - } - - /** - * Find a specific {@linkcode Phase} in the phase queue. - * - * @param phaseFilter filter function to use to find the wanted phase - * @returns the found phase or undefined if none found - */ - findPhase

(phaseFilter: (phase: P) => boolean): P | undefined { - return this.phaseQueue.find(phaseFilter) as P; - } - - tryReplacePhase(phaseFilter: (phase: Phase) => boolean, phase: Phase): boolean { - const phaseIndex = this.phaseQueue.findIndex(phaseFilter); - if (phaseIndex > -1) { - this.phaseQueue[phaseIndex] = phase; - return true; - } - return false; - } - - tryRemovePhase(phaseFilter: (phase: Phase) => boolean): boolean { - const phaseIndex = this.phaseQueue.findIndex(phaseFilter); - if (phaseIndex > -1) { - this.phaseQueue.splice(phaseIndex, 1); - return true; - } - return false; - } - - /** - * Will search for a specific phase in {@linkcode phaseQueuePrepend} via filter, and remove the first result if a match is found. - * @param phaseFilter filter function - */ - tryRemoveUnshiftedPhase(phaseFilter: (phase: Phase) => boolean): boolean { - const phaseIndex = this.phaseQueuePrepend.findIndex(phaseFilter); - if (phaseIndex > -1) { - this.phaseQueuePrepend.splice(phaseIndex, 1); - return true; - } - return false; - } - - /** - * Tries to add the input phase to index before target phase in the phaseQueue, else simply calls unshiftPhase() - * @param phase {@linkcode Phase} the phase to be added - * @param targetPhase {@linkcode Phase} the type of phase to search for in phaseQueue - * @returns boolean if a targetPhase was found and added - */ - prependToPhase(phase: Phase | Phase[], targetPhase: Constructor): boolean { - if (!Array.isArray(phase)) { - phase = [phase]; - } - const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof targetPhase); - - if (targetIndex !== -1) { - this.phaseQueue.splice(targetIndex, 0, ...phase); - return true; - } - this.unshiftPhase(...phase); - return false; - } - - /** - * Tries to add the input phase(s) to index after target phase in the {@linkcode phaseQueue}, else simply calls {@linkcode unshiftPhase()} - * @param phase {@linkcode Phase} the phase(s) to be added - * @param targetPhase {@linkcode Phase} the type of phase to search for in {@linkcode phaseQueue} - * @returns `true` if a `targetPhase` was found to append to - */ - appendToPhase(phase: Phase | Phase[], targetPhase: Constructor): boolean { - if (!Array.isArray(phase)) { - phase = [phase]; - } - const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof targetPhase); - - if (targetIndex !== -1 && this.phaseQueue.length > targetIndex) { - this.phaseQueue.splice(targetIndex + 1, 0, ...phase); - return true; - } - this.unshiftPhase(...phase); - return false; - } - - /** - * Adds a MessagePhase, either to PhaseQueuePrepend or nextCommandPhaseQueue - * @param message string for MessagePhase - * @param callbackDelay optional param for MessagePhase constructor - * @param prompt optional param for MessagePhase constructor - * @param promptDelay optional param for MessagePhase constructor - * @param defer boolean for which queue to add it to, false -> add to PhaseQueuePrepend, true -> nextCommandPhaseQueue - */ - queueMessage( - message: string, - callbackDelay?: number | null, - prompt?: boolean | null, - promptDelay?: number | null, - defer?: boolean | null, - ) { - const phase = new MessagePhase(message, callbackDelay, prompt, promptDelay); - if (!defer) { - // adds to the end of PhaseQueuePrepend - this.unshiftPhase(phase); - } else { - //remember that pushPhase adds it to nextCommandPhaseQueue - this.pushPhase(phase); - } - } - - /** - * Queues an ability bar flyout phase - * @param pokemon The pokemon who has the ability - * @param passive Whether the ability is a passive - * @param show Whether to show or hide the bar - */ - public queueAbilityDisplay(pokemon: Pokemon, passive: boolean, show: boolean): void { - this.unshiftPhase(show ? new ShowAbilityPhase(pokemon.getBattlerIndex(), passive) : new HideAbilityPhase()); - this.clearPhaseQueueSplice(); - } - - /** - * Hides the ability bar if it is currently visible - */ - public hideAbilityBar(): void { - if (this.abilityBar.isVisible()) { - this.unshiftPhase(new HideAbilityPhase()); - } - } - - /** - * Moves everything from nextCommandPhaseQueue to phaseQueue (keeping order) - */ - populatePhaseQueue(): void { - if (this.nextCommandPhaseQueue.length) { - this.phaseQueue.push(...this.nextCommandPhaseQueue); - this.nextCommandPhaseQueue.splice(0, this.nextCommandPhaseQueue.length); - } - this.phaseQueue.push(new TurnInitPhase()); - } - addMoney(amount: number): void { this.money = Math.min(this.money + amount, Number.MAX_SAFE_INTEGER); this.updateMoneyText(); @@ -2944,7 +2632,7 @@ export default class BattleScene extends SceneBase { } } else if (!virtual) { const defaultModifierType = getDefaultModifierTypeForTier(modifier.type.tier); - this.queueMessage( + this.phaseManager.queueMessage( i18next.t("battle:itemStackFull", { fullItemName: modifier.type.name, itemName: defaultModifierType.name, @@ -3055,7 +2743,7 @@ export default class BattleScene extends SceneBase { const cancelled = new BooleanHolder(false); if (source && source.isPlayer() !== target.isPlayer()) { - applyAbAttrs(BlockItemTheftAbAttr, source, cancelled); + applyAbAttrs("BlockItemTheftAbAttr", source, cancelled); } if (cancelled.value) { @@ -3089,19 +2777,19 @@ export default class BattleScene extends SceneBase { const removeOld = itemModifier.stackCount === 0; - if (!removeOld || !source || this.removeModifier(itemModifier, !source.isPlayer())) { + if (!removeOld || !source || this.removeModifier(itemModifier, source.isEnemy())) { const addModifier = () => { - if (!matchingModifier || this.removeModifier(matchingModifier, !target.isPlayer())) { + if (!matchingModifier || this.removeModifier(matchingModifier, target.isEnemy())) { if (target.isPlayer()) { this.addModifier(newItemModifier, ignoreUpdate, playSound, false, instant); if (source && itemLost) { - applyPostItemLostAbAttrs(PostItemLostAbAttr, source, false); + applyPostItemLostAbAttrs("PostItemLostAbAttr", source, false); } return true; } this.addEnemyModifier(newItemModifier, ignoreUpdate, instant); if (source && itemLost) { - applyPostItemLostAbAttrs(PostItemLostAbAttr, source, false); + applyPostItemLostAbAttrs("PostItemLostAbAttr", source, false); } return true; } @@ -3137,7 +2825,7 @@ export default class BattleScene extends SceneBase { const cancelled = new BooleanHolder(false); if (source && source.isPlayer() !== target.isPlayer()) { - applyAbAttrs(BlockItemTheftAbAttr, source, cancelled); + applyAbAttrs("BlockItemTheftAbAttr", source, cancelled); } if (cancelled.value) { @@ -3292,6 +2980,13 @@ export default class BattleScene extends SceneBase { ) { modifiers.splice(m--, 1); } + if ( + modifier instanceof PokemonHeldItemModifier && + !isNullOrUndefined(modifier.getSpecies()) && + !this.getPokemonById(modifier.pokemonId)?.hasSpecies(modifier.getSpecies()!) + ) { + modifiers.splice(m--, 1); + } } for (const modifier of modifiers) { if (modifier instanceof PersistentModifier) { @@ -3508,17 +3203,17 @@ export default class BattleScene extends SceneBase { } if (matchingFormChange) { let phase: Phase; - if (pokemon instanceof PlayerPokemon && !matchingFormChange.quiet) { - phase = new FormChangePhase(pokemon, matchingFormChange, modal); + if (pokemon.isPlayer() && !matchingFormChange.quiet) { + phase = this.phaseManager.create("FormChangePhase", pokemon, matchingFormChange, modal); } else { - phase = new QuietFormChangePhase(pokemon, matchingFormChange); + phase = this.phaseManager.create("QuietFormChangePhase", pokemon, matchingFormChange); } - if (pokemon instanceof PlayerPokemon && !matchingFormChange.quiet && modal) { - this.overridePhase(phase); + if (pokemon.isPlayer() && !matchingFormChange.quiet && modal) { + this.phaseManager.overridePhase(phase); } else if (delayed) { - this.pushPhase(phase); + this.phaseManager.pushPhase(phase); } else { - this.unshiftPhase(phase); + this.phaseManager.unshiftPhase(phase); } return true; } @@ -3533,11 +3228,12 @@ export default class BattleScene extends SceneBase { fieldAssets?: Phaser.GameObjects.Sprite[], delayed = false, ): boolean { - const phase: Phase = new PokemonAnimPhase(battleAnimType, pokemon, fieldAssets); + const phaseManager = this.phaseManager; + const phase: Phase = phaseManager.create("PokemonAnimPhase", battleAnimType, pokemon, fieldAssets); if (delayed) { - this.pushPhase(phase); + phaseManager.pushPhase(phase); } else { - this.unshiftPhase(phase); + phaseManager.unshiftPhase(phase); } return true; } @@ -3582,21 +3278,18 @@ export default class BattleScene extends SceneBase { gameMode: this.currentBattle ? this.gameMode.getName() : "Title", biome: this.currentBattle ? getBiomeName(this.arena.biomeType) : "", wave: this.currentBattle?.waveIndex ?? 0, - party: this.party - ? this.party.map(p => { - return { - name: p.name, - form: p.getFormKey(), - types: p.getTypes().map(type => PokemonType[type]), - teraType: PokemonType[p.getTeraType()], - isTerastallized: p.isTerastallized, - level: p.level, - currentHP: p.hp, - maxHP: p.getMaxHp(), - status: p.status?.effect ? StatusEffect[p.status.effect] : "", - }; - }) - : [], + party: + this.party?.map(p => ({ + name: p.name, + form: p.getFormKey(), + types: p.getTypes().map(type => PokemonType[type]), + teraType: PokemonType[p.getTeraType()], + isTerastallized: p.isTerastallized, + level: p.level, + currentHP: p.hp, + maxHP: p.getMaxHp(), + status: p.status?.effect ? StatusEffect[p.status.effect] : "", + })) ?? [], // TODO: review if this can be nullish modeChain: this.ui?.getModeChain() ?? [], }; (window as any).gameInfo = gameInfo; @@ -3614,7 +3307,7 @@ export default class BattleScene extends SceneBase { activePokemon = activePokemon.concat(this.getEnemyParty()); for (const p of activePokemon) { keys.push(p.getSpriteKey(true)); - if (p instanceof PlayerPokemon) { + if (p.isPlayer()) { keys.push(p.getBattleSpriteKey(true, true)); } keys.push(p.species.getCryKey(p.formIndex)); @@ -3630,7 +3323,7 @@ export default class BattleScene extends SceneBase { * @param pokemon The (enemy) pokemon */ initFinalBossPhaseTwo(pokemon: Pokemon): void { - if (pokemon instanceof EnemyPokemon && pokemon.isBoss() && !pokemon.formIndex && pokemon.bossSegmentIndex < 1) { + if (pokemon.isEnemy() && pokemon.isBoss() && !pokemon.formIndex && pokemon.bossSegmentIndex < 1) { this.fadeOutBgm(fixedInt(2000), false); this.ui.showDialogue( battleSpecDialogue[BattleSpec.FINAL_BOSS].firstStageWin, @@ -3648,19 +3341,19 @@ export default class BattleScene extends SceneBase { this.currentBattle.double = true; const availablePartyMembers = this.getPlayerParty().filter(p => p.isAllowedInBattle()); if (availablePartyMembers.length > 1) { - this.pushPhase(new ToggleDoublePositionPhase(true)); + this.phaseManager.pushNew("ToggleDoublePositionPhase", true); if (!availablePartyMembers[1].isOnField()) { - this.pushPhase(new SummonPhase(1)); + this.phaseManager.pushNew("SummonPhase", 1); } } - this.shiftPhase(); + this.phaseManager.shiftPhase(); }, ); return; } - this.shiftPhase(); + this.phaseManager.shiftPhase(); } /** @@ -3772,10 +3465,10 @@ export default class BattleScene extends SceneBase { if (exp) { const partyMemberIndex = party.indexOf(expPartyMembers[pm]); - this.unshiftPhase( + this.phaseManager.unshiftPhase( expPartyMembers[pm].isOnField() - ? new ExpPhase(partyMemberIndex, exp) - : new ShowPartyExpBarPhase(partyMemberIndex, exp), + ? this.phaseManager.create("ExpPhase", partyMemberIndex, exp) + : this.phaseManager.create("ShowPartyExpBarPhase", partyMemberIndex, exp), ); } } @@ -3823,17 +3516,13 @@ export default class BattleScene extends SceneBase { sessionEncounterRate + Math.min(currentRunDiffFromAvg * ANTI_VARIANCE_WEIGHT_MODIFIER, MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT / 2); - const successRate = isNullOrUndefined(Overrides.MYSTERY_ENCOUNTER_RATE_OVERRIDE) - ? favoredEncounterRate - : Overrides.MYSTERY_ENCOUNTER_RATE_OVERRIDE!; + const successRate = Overrides.MYSTERY_ENCOUNTER_RATE_OVERRIDE ?? favoredEncounterRate; - // If the most recent ME was 3 or fewer waves ago, can never spawn a ME + // MEs can only spawn 3 or more waves after the previous ME, barring overrides const canSpawn = - encounteredEvents.length === 0 || - waveIndex - encounteredEvents[encounteredEvents.length - 1].waveIndex > 3 || - !isNullOrUndefined(Overrides.MYSTERY_ENCOUNTER_RATE_OVERRIDE); + encounteredEvents.length === 0 || waveIndex - encounteredEvents[encounteredEvents.length - 1].waveIndex > 3; - if (canSpawn) { + if (canSpawn || Overrides.MYSTERY_ENCOUNTER_RATE_OVERRIDE !== null) { let roll = MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT; // Always rolls the check on the same offset to ensure no RNG changes from reloading session this.executeWithSeedOffset( @@ -3979,16 +3668,13 @@ export default class BattleScene extends SceneBase { if (previousEncounter !== null && encounterType === previousEncounter) { return false; } - if ( + return !( this.mysteryEncounterSaveData.encounteredEvents.length > 0 && encounterCandidate.maxAllowedEncounters && encounterCandidate.maxAllowedEncounters > 0 && this.mysteryEncounterSaveData.encounteredEvents.filter(e => e.type === encounterType).length >= encounterCandidate.maxAllowedEncounters - ) { - return false; - } - return true; + ); }) .map(m => allMysteryEncounters[m]); // Decrement tier diff --git a/src/battle.ts b/src/battle.ts index 8e63a680c06..245705f4801 100644 --- a/src/battle.ts +++ b/src/battle.ts @@ -1,5 +1,5 @@ import { globalScene } from "#app/global-scene"; -import type { Command } from "./ui/command-ui-handler"; +import type { Command } from "#enums/command"; import { randomString, getEnumValues, @@ -8,10 +8,12 @@ import { shiftCharCodes, randSeedItem, randInt, + randSeedFloat, } from "#app/utils/common"; -import Trainer, { TrainerVariant } from "./field/trainer"; +import Trainer from "./field/trainer"; +import { TrainerVariant } from "#enums/trainer-variant"; import type { GameMode } from "./game-mode"; -import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier"; +import { MoneyMultiplierModifier, type PokemonHeldItemModifier } from "./modifier/modifier"; import type { PokeballType } from "#enums/pokeball"; import { trainerConfigs } from "#app/data/trainers/trainer-config"; import { SpeciesFormKey } from "#enums/species-form-key"; @@ -28,18 +30,11 @@ import i18next from "#app/plugins/i18n"; import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; import { MysteryEncounterMode } from "#enums/mystery-encounter-mode"; import type { CustomModifierSettings } from "#app/modifier/modifier-type"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import type { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { BattleType } from "#enums/battle-type"; import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves"; - -export enum BattlerIndex { - ATTACKER = -1, - PLAYER, - PLAYER_2, - ENEMY, - ENEMY_2, -} +import { BattlerIndex } from "#enums/battler-index"; export interface TurnCommand { command: Command; @@ -150,7 +145,7 @@ export default class Battle { randSeedGaussForLevel(value: number): number { let rand = 0; for (let i = value; i > 0; i--) { - rand += Phaser.Math.RND.realInRange(0, 1); + rand += randSeedFloat(); } return rand / value; } @@ -178,7 +173,7 @@ export default class Battle { this.postBattleLoot.push( ...globalScene .findModifiers( - m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemyPokemon.id && m.isTransferable, + m => m.is("PokemonHeldItemModifier") && m.pokemonId === enemyPokemon.id && m.isTransferable, false, ) .map(i => { @@ -205,7 +200,7 @@ export default class Battle { const message = i18next.t("battle:moneyPickedUp", { moneyAmount: formattedMoneyAmount, }); - globalScene.queueMessage(message, undefined, true); + globalScene.phaseManager.queueMessage(message, undefined, true); globalScene.currentBattle.moneyScattered = 0; } diff --git a/src/configs/inputs/configHandler.ts b/src/configs/inputs/configHandler.ts index b896f303cb3..227c2b964b9 100644 --- a/src/configs/inputs/configHandler.ts +++ b/src/configs/inputs/configHandler.ts @@ -197,10 +197,7 @@ export function canIAssignThisKey(config, key) { export function canIOverrideThisSetting(config, settingName) { const key = getKeyWithSettingName(config, settingName); // || isTheLatestBind(config, settingName) no longer needed since action and cancel are protected - if (config.blacklist?.includes(key)) { - return false; - } - return true; + return !config.blacklist?.includes(key); } export function canIDeleteThisKey(config, key) { diff --git a/src/constants.ts b/src/constants.ts index d3594c389b6..f3b37563d11 100644 --- a/src/constants.ts +++ b/src/constants.ts @@ -1,3 +1,5 @@ +import { SpeciesId } from "#enums/species-id"; + /** The maximum size of the player's party */ export const PLAYER_PARTY_MAX_SIZE: number = 6; @@ -17,3 +19,78 @@ export const CHALLENGE_MODE_MYSTERY_ENCOUNTER_WAVES: [number, number] = [10, 180 /** The raw percentage power boost for type boost items*/ export const TYPE_BOOST_ITEM_BOOST_PERCENT = 20; + +/** + * The default species that a new player can choose from + */ +export const defaultStarterSpecies: SpeciesId[] = [ + SpeciesId.BULBASAUR, + SpeciesId.CHARMANDER, + SpeciesId.SQUIRTLE, + SpeciesId.CHIKORITA, + SpeciesId.CYNDAQUIL, + SpeciesId.TOTODILE, + SpeciesId.TREECKO, + SpeciesId.TORCHIC, + SpeciesId.MUDKIP, + SpeciesId.TURTWIG, + SpeciesId.CHIMCHAR, + SpeciesId.PIPLUP, + SpeciesId.SNIVY, + SpeciesId.TEPIG, + SpeciesId.OSHAWOTT, + SpeciesId.CHESPIN, + SpeciesId.FENNEKIN, + SpeciesId.FROAKIE, + SpeciesId.ROWLET, + SpeciesId.LITTEN, + SpeciesId.POPPLIO, + SpeciesId.GROOKEY, + SpeciesId.SCORBUNNY, + SpeciesId.SOBBLE, + SpeciesId.SPRIGATITO, + SpeciesId.FUECOCO, + SpeciesId.QUAXLY, +]; + +export const saveKey = "x0i2O7WRiANTqPmZ"; // Temporary; secure encryption is not yet necessary + +/** + * Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * ) / MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT + */ +export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 3; + +/** + * The divisor for determining ME spawns, defines the "maximum" weight required for a spawn + * If spawn_weight === MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT, 100% chance to spawn a ME + */ +export const MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT = 256; + +/** + * When an ME spawn roll fails, WEIGHT_INCREMENT_ON_SPAWN_MISS is added to future rolls for ME spawn checks. + * These values are cleared whenever the next ME spawns, and spawn weight returns to BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + */ +export const WEIGHT_INCREMENT_ON_SPAWN_MISS = 3; + +/** + * Specifies the target average for total ME spawns in a single Classic run. + * Used by anti-variance mechanic to check whether a run is above or below the target on a given wave. + */ +export const AVERAGE_ENCOUNTERS_PER_RUN_TARGET = 12; + +/** + * Will increase/decrease the chance of spawning a ME based on the current run's total MEs encountered vs AVERAGE_ENCOUNTERS_PER_RUN_TARGET + * Example: + * AVERAGE_ENCOUNTERS_PER_RUN_TARGET = 17 (expects avg 1 ME every 10 floors) + * ANTI_VARIANCE_WEIGHT_MODIFIER = 15 + * + * On wave 20, if 1 ME has been encountered, the difference from expected average is 0 MEs. + * So anti-variance adds 0/256 to the spawn weight check for ME spawn. + * + * On wave 20, if 0 MEs have been encountered, the difference from expected average is 1 ME. + * So anti-variance adds 15/256 to the spawn weight check for ME spawn. + * + * On wave 20, if 2 MEs have been encountered, the difference from expected average is -1 ME. + * So anti-variance adds -15/256 to the spawn weight check for ME spawn. + */ +export const ANTI_VARIANCE_WEIGHT_MODIFIER = 15; diff --git a/src/data/abilities/ab-attrs/ab-attr.ts b/src/data/abilities/ab-attrs/ab-attr.ts deleted file mode 100644 index 24fbb6dc338..00000000000 --- a/src/data/abilities/ab-attrs/ab-attr.ts +++ /dev/null @@ -1,58 +0,0 @@ -import type { AbAttrCondition } from "#app/@types/ability-types"; -import type Pokemon from "#app/field/pokemon"; -import type { BooleanHolder } from "#app/utils/common"; - -export abstract class AbAttr { - public showAbility: boolean; - private extraCondition: AbAttrCondition; - - /** - * @param showAbility - Whether to show this ability as a flyout during battle; default `true`. - * Should be kept in parity with mainline where possible. - */ - constructor(showAbility = true) { - this.showAbility = showAbility; - } - - /** - * Applies ability effects without checking conditions - * @param _pokemon - The pokemon to apply this ability to - * @param _passive - Whether or not the ability is a passive - * @param _simulated - Whether the call is simulated - * @param _args - Extra args passed to the function. Handled by child classes. - * @see {@linkcode canApply} - */ - apply( - _pokemon: Pokemon, - _passive: boolean, - _simulated: boolean, - _cancelled: BooleanHolder | null, - _args: any[], - ): void {} - - getTriggerMessage(_pokemon: Pokemon, _abilityName: string, ..._args: any[]): string | null { - return null; - } - - getCondition(): AbAttrCondition | null { - return this.extraCondition || null; - } - - addCondition(condition: AbAttrCondition): AbAttr { - this.extraCondition = condition; - return this; - } - - /** - * Returns a boolean describing whether the ability can be applied under current conditions - * @param _pokemon - The pokemon to apply this ability to - * @param _passive - Whether or not the ability is a passive - * @param _simulated - Whether the call is simulated - * @param _args - Extra args passed to the function. Handled by child classes. - * @returns `true` if the ability can be applied, `false` otherwise - * @see {@linkcode apply} - */ - canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { - return true; - } -} diff --git a/src/data/abilities/ability-class.ts b/src/data/abilities/ability-class.ts deleted file mode 100644 index 9da83a32c4d..00000000000 --- a/src/data/abilities/ability-class.ts +++ /dev/null @@ -1,137 +0,0 @@ -import { AbilityId } from "#enums/ability-id"; -import type { AbAttrCondition } from "#app/@types/ability-types"; -import type { AbAttr } from "#app/data/abilities/ab-attrs/ab-attr"; -import i18next from "i18next"; -import type { Localizable } from "#app/interfaces/locales"; -import type { Constructor } from "#app/utils/common"; - -export class Ability implements Localizable { - public id: AbilityId; - - private nameAppend: string; - public name: string; - public description: string; - public generation: number; - public isBypassFaint: boolean; - public isIgnorable: boolean; - public isSuppressable = true; - public isCopiable = true; - public isReplaceable = true; - public attrs: AbAttr[]; - public conditions: AbAttrCondition[]; - - constructor(id: AbilityId, generation: number) { - this.id = id; - - this.nameAppend = ""; - this.generation = generation; - this.attrs = []; - this.conditions = []; - - this.isSuppressable = true; - this.isCopiable = true; - this.isReplaceable = true; - - this.localize(); - } - - public get isSwappable(): boolean { - return this.isCopiable && this.isReplaceable; - } - localize(): void { - const i18nKey = AbilityId[this.id] - .split("_") - .filter(f => f) - .map((f, i) => (i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase())) - .join("") as string; - - this.name = this.id ? `${i18next.t(`ability:${i18nKey}.name`) as string}${this.nameAppend}` : ""; - this.description = this.id ? (i18next.t(`ability:${i18nKey}.description`) as string) : ""; - } - - /** - * Get all ability attributes that match `attrType` - * @param attrType any attribute that extends {@linkcode AbAttr} - * @returns Array of attributes that match `attrType`, Empty Array if none match. - */ - getAttrs(attrType: Constructor): T[] { - return this.attrs.filter((a): a is T => a instanceof attrType); - } - - /** - * Check if an ability has an attribute that matches `attrType` - * @param attrType any attribute that extends {@linkcode AbAttr} - * @returns true if the ability has attribute `attrType` - */ - hasAttr(attrType: Constructor): boolean { - return this.attrs.some(attr => attr instanceof attrType); - } - - attr>(AttrType: T, ...args: ConstructorParameters): Ability { - const attr = new AttrType(...args); - this.attrs.push(attr); - - return this; - } - - conditionalAttr>( - condition: AbAttrCondition, - AttrType: T, - ...args: ConstructorParameters - ): Ability { - const attr = new AttrType(...args); - attr.addCondition(condition); - this.attrs.push(attr); - - return this; - } - - bypassFaint(): Ability { - this.isBypassFaint = true; - return this; - } - - ignorable(): Ability { - this.isIgnorable = true; - return this; - } - - unsuppressable(): Ability { - this.isSuppressable = false; - return this; - } - - uncopiable(): Ability { - this.isCopiable = false; - return this; - } - - unreplaceable(): Ability { - this.isReplaceable = false; - return this; - } - - condition(condition: AbAttrCondition): Ability { - this.conditions.push(condition); - - return this; - } - - partial(): this { - this.nameAppend += " (P)"; - return this; - } - - unimplemented(): this { - this.nameAppend += " (N)"; - return this; - } - - /** - * Internal flag used for developers to document edge cases. When using this, please be sure to document the edge case. - * @returns the ability - */ - edgeCase(): this { - return this; - } -} diff --git a/src/data/abilities/ability.ts b/src/data/abilities/ability.ts index 8f5f267f7ef..70195d6a152 100644 --- a/src/data/abilities/ability.ts +++ b/src/data/abilities/ability.ts @@ -1,51 +1,44 @@ -import { HitResult, MoveResult, PlayerPokemon } from "#app/field/pokemon"; -import { BooleanHolder, NumberHolder, toDmgValue, isNullOrUndefined, randSeedItem, randSeedInt, type Constructor } from "#app/utils/common"; -import { getPokemonNameWithAffix } from "#app/messages"; -import { BattlerTagLapseType, GroundedTag } from "#app/data/battler-tags"; -import { getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "#app/data/status-effect"; -import { Gender } from "#app/data/gender"; +import { MoveResult } from "#enums/move-result"; +import { HitResult } from "#enums/hit-result"; import { - AttackMove, - FlinchAttr, - OneHitKOAttr, - HitHealAttr, - StatusMove, - SelfStatusMove, - VariablePowerAttr, - applyMoveAttrs, - RandomMovesetMoveAttr, - RandomMoveAttr, - NaturePowerAttr, - CopyMoveAttr, - NeutralDamageAgainstFlyingTypeMultiplierAttr, - FixedDamageAttr, -} from "#app/data/moves/move"; + BooleanHolder, + NumberHolder, + toDmgValue, + isNullOrUndefined, + randSeedItem, + randSeedInt, + randSeedFloat, + coerceArray, +} from "#app/utils/common"; +import { getPokemonNameWithAffix } from "#app/messages"; +import { GroundedTag } from "#app/data/battler-tags"; +import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type"; +import { + getNonVolatileStatusEffects, + getStatusEffectDescriptor, + getStatusEffectHealText, +} from "#app/data/status-effect"; +import { Gender } from "#app/data/gender"; +import { applyMoveAttrs } from "../moves/apply-attrs"; import { allMoves } from "../data-lists"; -import { ArenaTagSide } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "#app/modifier/modifier"; import { TerrainType } from "#app/data/terrain"; -import { SpeciesFormChangeAbilityTrigger, SpeciesFormChangeRevertWeatherFormTrigger, SpeciesFormChangeWeatherTrigger } from "#app/data/pokemon-forms"; +import { pokemonFormChanges } from "../pokemon-forms"; +import { + SpeciesFormChangeWeatherTrigger, + SpeciesFormChangeAbilityTrigger, +} from "../pokemon-forms/form-change-triggers"; import i18next from "i18next"; -import { Command } from "#app/ui/command-ui-handler"; +import { Command } from "#enums/command"; import { BerryModifierType } from "#app/modifier/modifier-type"; import { getPokeballName } from "#app/data/pokeball"; import { BattleType } from "#enums/battle-type"; -import { MovePhase } from "#app/phases/move-phase"; -import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase"; -import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { globalScene } from "#app/global-scene"; -import { SwitchPhase } from "#app/phases/switch-phase"; -import { SwitchSummonPhase } from "#app/phases/switch-summon-phase"; -import { BattleEndPhase } from "#app/phases/battle-end-phase"; -import { NewBattlePhase } from "#app/phases/new-battle-phase"; -import { MoveEndPhase } from "#app/phases/move-end-phase"; -import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase"; import { allAbilities } from "#app/data/data-lists"; -import { AbAttr } from "#app/data/abilities/ab-attrs/ab-attr"; -import { Ability } from "#app/data/abilities/ability-class"; // Enum imports -import { Stat, type BattleStat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey, type EffectiveStat } from "#enums/stat"; +import { Stat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey } from "#enums/stat"; import { PokemonType } from "#enums/pokemon-type"; import { PokemonAnimType } from "#enums/pokemon-anim-type"; import { StatusEffect } from "#enums/status-effect"; @@ -59,36 +52,266 @@ import { SwitchType } from "#enums/switch-type"; import { MoveFlags } from "#enums/MoveFlags"; import { MoveTarget } from "#enums/MoveTarget"; import { MoveCategory } from "#enums/MoveCategory"; -import type { BerryType } from "#enums/berry-type"; -import { CommonAnimPhase } from "#app/phases/common-anim-phase"; -import { CommonAnim } from "../battle-anims"; -import { getBerryEffectFunc } from "../berry"; +import { CommonAnim } from "#enums/move-anims-common"; +import { getBerryEffectFunc } from "#app/data/berry"; import { BerryUsedEvent } from "#app/events/battle-scene"; - +import { noAbilityTypeOverrideMoves } from "#app/data/moves/invalid-moves"; +import { MoveUseMode } from "#enums/move-use-mode"; // Type imports -import type { EnemyPokemon, PokemonMove } from "#app/field/pokemon"; +import type { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; +import type { BattleStat, EffectiveStat } from "#enums/stat"; +import type { BerryType } from "#enums/berry-type"; +import type { EnemyPokemon } from "#app/field/pokemon"; +import type { PokemonMove } from "../moves/pokemon-move"; import type Pokemon from "#app/field/pokemon"; import type { Weather } from "#app/data/weather"; import type { BattlerTag } from "#app/data/battler-tags"; -import type { AbAttrCondition, PokemonDefendCondition, PokemonStatStageChangeCondition, PokemonAttackCondition, AbAttrApplyFunc, AbAttrSuccessFunc } from "#app/@types/ability-types"; -import type { BattlerIndex } from "#app/battle"; +import type { + AbAttrCondition, + PokemonDefendCondition, + PokemonStatStageChangeCondition, + PokemonAttackCondition, + AbAttrString, + AbAttrMap, +} from "#app/@types/ability-types"; +import type { BattlerIndex } from "#enums/battler-index"; import type Move from "#app/data/moves/move"; import type { ArenaTrapTag, SuppressAbilitiesTag } from "#app/data/arena-tag"; -import { SelectBiomePhase } from "#app/phases/select-biome-phase"; -import { noAbilityTypeOverrideMoves } from "../moves/invalid-moves"; +import type { Constructor } from "#app/utils/common"; +import type { Localizable } from "#app/@types/locales"; +import { applyAbAttrs } from "./apply-ab-attrs"; + +export class Ability implements Localizable { + public id: AbilityId; + + private nameAppend: string; + public name: string; + public description: string; + public generation: number; + public readonly postSummonPriority: number; + public isBypassFaint: boolean; + public isIgnorable: boolean; + public isSuppressable = true; + public isCopiable = true; + public isReplaceable = true; + public attrs: AbAttr[]; + public conditions: AbAttrCondition[]; + + constructor(id: AbilityId, generation: number, postSummonPriority = 0) { + this.id = id; + + this.nameAppend = ""; + this.generation = generation; + this.postSummonPriority = postSummonPriority; + this.attrs = []; + this.conditions = []; + + this.localize(); + } + + public get isSwappable(): boolean { + return this.isCopiable && this.isReplaceable; + } + + localize(): void { + const i18nKey = AbilityId[this.id] + .split("_") + .filter(f => f) + .map((f, i) => (i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase())) + .join("") as string; + + this.name = this.id ? `${i18next.t(`ability:${i18nKey}.name`) as string}${this.nameAppend}` : ""; + this.description = this.id ? (i18next.t(`ability:${i18nKey}.description`) as string) : ""; + } + + /** + * Get all ability attributes that match `attrType` + * @param attrType - any attribute that extends {@linkcode AbAttr} + * @returns Array of attributes that match `attrType`, Empty Array if none match. + */ + getAttrs(attrType: T): AbAttrMap[T][] { + const targetAttr = AbilityAttrs[attrType]; + if (!targetAttr) { + return []; + } + return this.attrs.filter((a): a is AbAttrMap[T] => a instanceof targetAttr); + } + + /** + * Check if an ability has an attribute that matches `attrType` + * @param attrType - any attribute that extends {@linkcode AbAttr} + * @returns true if the ability has attribute `attrType` + */ + hasAttr(attrType: T): boolean { + const targetAttr = AbilityAttrs[attrType]; + if (!targetAttr) { + return false; + } + return this.attrs.some(attr => attr instanceof targetAttr); + } + + attr>(AttrType: T, ...args: ConstructorParameters): Ability { + const attr = new AttrType(...args); + this.attrs.push(attr); + + return this; + } + + conditionalAttr>( + condition: AbAttrCondition, + AttrType: T, + ...args: ConstructorParameters + ): Ability { + const attr = new AttrType(...args); + attr.addCondition(condition); + this.attrs.push(attr); + + return this; + } + + bypassFaint(): Ability { + this.isBypassFaint = true; + return this; + } + + ignorable(): Ability { + this.isIgnorable = true; + return this; + } + + unsuppressable(): Ability { + this.isSuppressable = false; + return this; + } + + uncopiable(): Ability { + this.isCopiable = false; + return this; + } + + unreplaceable(): Ability { + this.isReplaceable = false; + return this; + } + + condition(condition: AbAttrCondition): Ability { + this.conditions.push(condition); + + return this; + } + + partial(): this { + this.nameAppend += " (P)"; + return this; + } + + unimplemented(): this { + this.nameAppend += " (N)"; + return this; + } + + /** + * Internal flag used for developers to document edge cases. When using this, please be sure to document the edge case. + * @returns the ability + */ + edgeCase(): this { + return this; + } +} + +export abstract class AbAttr { + public showAbility: boolean; + private extraCondition: AbAttrCondition; + + /** + * Return whether this attribute is of the given type. + * + * @remarks + * Used to avoid requiring the caller to have imported the specific attribute type, avoiding circular dependencies. + * + * @param attr - The attribute to check against + * @returns Whether the attribute is an instance of the given type + */ + public is(attr: K): this is AbAttrMap[K] { + const targetAttr = AbilityAttrs[attr]; + if (!targetAttr) { + return false; + } + return this instanceof targetAttr; + } + + /** + * @param showAbility - Whether to show this ability as a flyout during battle; default `true`. + * Should be kept in parity with mainline where possible. + */ + constructor(showAbility = true) { + this.showAbility = showAbility; + } + + /** + * Applies ability effects without checking conditions + * @param _pokemon - The pokemon to apply this ability to + * @param _passive - Whether or not the ability is a passive + * @param _simulated - Whether the call is simulated + * @param _args - Extra args passed to the function. Handled by child classes. + * @see {@linkcode canApply} + */ + apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder | null, + _args: any[], + ): void {} + + getTriggerMessage(_pokemon: Pokemon, _abilityName: string, ..._args: any[]): string | null { + return null; + } + + getCondition(): AbAttrCondition | null { + return this.extraCondition || null; + } + + addCondition(condition: AbAttrCondition): AbAttr { + this.extraCondition = condition; + return this; + } + + /** + * Returns a boolean describing whether the ability can be applied under current conditions + * @param _pokemon - The pokemon to apply this ability to + * @param _passive - Whether or not the ability is a passive + * @param _simulated - Whether the call is simulated + * @param _args - Extra args passed to the function. Handled by child classes. + * @returns `true` if the ability can be applied, `false` otherwise + * @see {@linkcode apply} + */ + canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { + return true; + } +} export class BlockRecoilDamageAttr extends AbAttr { constructor() { super(false); } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]) { - return i18next.t("abilityTriggers:blockRecoilDamage", { pokemonName: getPokemonNameWithAffix(pokemon), abilityName: abilityName }); + return i18next.t("abilityTriggers:blockRecoilDamage", { + pokemonName: getPokemonNameWithAffix(pokemon), + abilityName: abilityName, + }); } } @@ -106,7 +329,13 @@ export class DoubleBattleChanceAbAttr extends AbAttr { * Increases the chance of a double battle occurring * @param args [0] {@linkcode NumberHolder} for double battle chance */ - override apply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { const doubleBattleChance = args[0] as NumberHolder; // This is divided because the chance is generated as a number from 0 to doubleBattleChance.value using Utils.randSeedInt // A double battle will initiate if the generated number is 0 @@ -115,28 +344,28 @@ export class DoubleBattleChanceAbAttr extends AbAttr { } export class PostBattleInitAbAttr extends AbAttr { - canApplyPostBattleInit(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + canApplyPostBattleInit(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args?: any[]): boolean { return true; } - applyPostBattleInit(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {} + applyPostBattleInit(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args?: any[]): void {} } export class PostBattleInitFormChangeAbAttr extends PostBattleInitAbAttr { private formFunc: (p: Pokemon) => number; - constructor(formFunc: ((p: Pokemon) => number)) { + constructor(formFunc: (p: Pokemon) => number) { super(false); this.formFunc = formFunc; } - override canApplyPostBattleInit(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostBattleInit(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: never[]): boolean { const formIndex = this.formFunc(pokemon); return formIndex !== pokemon.formIndex && !simulated; } - override applyPostBattleInit(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostBattleInit(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void { globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeAbilityTrigger, false); } } @@ -152,14 +381,23 @@ export class PostTeraFormChangeStatChangeAbAttr extends AbAttr { this.stages = stages; } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder | null, args: any[]): void { + override apply( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _cancelled: BooleanHolder | null, + _args: any[], + ): void { const statStageChangePhases: StatStageChangePhase[] = []; if (!simulated) { - statStageChangePhases.push(new StatStageChangePhase(pokemon.getBattlerIndex(), true, this.stats, this.stages)); + const phaseManager = globalScene.phaseManager; + statStageChangePhases.push( + phaseManager.create("StatStageChangePhase", pokemon.getBattlerIndex(), true, this.stats, this.stages), + ); for (const statStageChangePhase of statStageChangePhases) { - globalScene.unshiftPhase(statStageChangePhase); + phaseManager.unshiftPhase(statStageChangePhase); } } } @@ -180,11 +418,17 @@ export class ClearWeatherAbAttr extends AbAttr { this.weather = weather; } - public override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + public override canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return globalScene.arena.canSetWeather(WeatherType.NONE); } - public override apply(pokemon: Pokemon, passive: boolean, simulated:boolean, cancelled: BooleanHolder, args: any[]): void { + public override apply( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _cancelled: BooleanHolder, + _args: any[], + ): void { if (!simulated) { globalScene.arena.trySetWeather(WeatherType.NONE, pokemon); } @@ -206,11 +450,17 @@ export class ClearTerrainAbAttr extends AbAttr { this.terrain = terrain; } - public override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + public override canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return globalScene.arena.canSetTerrain(TerrainType.NONE); } - public override apply(pokemon: Pokemon, passive: boolean, simulated:boolean, cancelled: BooleanHolder, args: any[]): void { + public override apply( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _cancelled: BooleanHolder, + _args: any[], + ): void { if (!simulated) { globalScene.arena.trySetTerrain(TerrainType.NONE, true, pokemon); } @@ -221,35 +471,56 @@ type PreDefendAbAttrCondition = (pokemon: Pokemon, attacker: Pokemon, move: Move export class PreDefendAbAttr extends AbAttr { canApplyPreDefend( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - attacker: Pokemon, - move: Move | null, - cancelled: BooleanHolder | null, - args: any[]): boolean { + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move | null, + _cancelled: BooleanHolder | null, + _args: any[], + ): boolean { return true; } applyPreDefend( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - attacker: Pokemon, - move: Move | null, - cancelled: BooleanHolder | null, - args: any[], + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move | null, + _cancelled: BooleanHolder | null, + _args: any[], ): void {} } export class PreDefendFullHpEndureAbAttr extends PreDefendAbAttr { - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move | null, cancelled: BooleanHolder | null, args: any[]): boolean { - return pokemon.isFullHp() - && pokemon.getMaxHp() > 1 //Checks if pokemon has wonder_guard (which forces 1hp) - && (args[0] as NumberHolder).value >= pokemon.hp; //Damage >= hp + override canApplyPreDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move | null, + _cancelled: BooleanHolder | null, + args: any[], + ): boolean { + return ( + pokemon.isFullHp() && + // Checks if pokemon has wonder_guard (which forces 1hp) + pokemon.getMaxHp() > 1 && + // Damage >= hp + (args[0] as NumberHolder).value >= pokemon.hp + ); } - override applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _attacker: Pokemon, + _move: Move, + _cancelled: BooleanHolder, + _args: any[], + ): void { if (!simulated) { pokemon.addTag(BattlerTagType.STURDY, 1); } @@ -257,14 +528,20 @@ export class PreDefendFullHpEndureAbAttr extends PreDefendAbAttr { } export class BlockItemTheftAbAttr extends AbAttr { - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]) { + getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]) { return i18next.t("abilityTriggers:blockItemTheft", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), - abilityName + abilityName, }); } } @@ -274,11 +551,17 @@ export class StabBoostAbAttr extends AbAttr { super(false); } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, args: any[]): boolean { return (args[0] as NumberHolder).value > 1; } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[0] as NumberHolder).value += 0.5; } } @@ -287,18 +570,34 @@ export class ReceivedMoveDamageMultiplierAbAttr extends PreDefendAbAttr { protected condition: PokemonDefendCondition; private damageMultiplier: number; - constructor(condition: PokemonDefendCondition, damageMultiplier: number, showAbility: boolean = false) { + constructor(condition: PokemonDefendCondition, damageMultiplier: number, showAbility = false) { super(showAbility); this.condition = condition; this.damageMultiplier = damageMultiplier; } - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder | null, args: any[]): boolean { + override canApplyPreDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _cancelled: BooleanHolder | null, + _args: any[], + ): boolean { return this.condition(pokemon, attacker, move); } - override applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[0] as NumberHolder).value = toDmgValue((args[0] as NumberHolder).value * this.damageMultiplier); } } @@ -320,7 +619,15 @@ export class AlliedFieldDamageReductionAbAttr extends PreDefendAbAttr { * @param args * - `[0]` {@linkcode NumberHolder} - The damage being dealt */ - override applyPreDefend(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _attacker: Pokemon, _move: Move, _cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move, + _cancelled: BooleanHolder, + args: any[], + ): void { const damage = args[0] as NumberHolder; damage.value = toDmgValue(damage.value * this.damageMultiplier); } @@ -328,7 +635,7 @@ export class AlliedFieldDamageReductionAbAttr extends PreDefendAbAttr { export class ReceivedTypeDamageMultiplierAbAttr extends ReceivedMoveDamageMultiplierAbAttr { constructor(moveType: PokemonType, damageMultiplier: number) { - super((target, user, move) => user.getMoveType(move) === moveType, damageMultiplier, false); + super((_target, user, move) => user.getMoveType(move) === moveType, damageMultiplier, false); } } @@ -342,6 +649,7 @@ export class TypeImmunityAbAttr extends PreDefendAbAttr { private immuneType: PokemonType | null; private condition: AbAttrCondition | null; + // TODO: `immuneType` shouldn't be able to be `null` constructor(immuneType: PokemonType | null, condition?: AbAttrCondition) { super(true); @@ -349,21 +657,41 @@ export class TypeImmunityAbAttr extends PreDefendAbAttr { this.condition = condition ?? null; } - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder | null, args: any[]): boolean { - return ![ MoveTarget.BOTH_SIDES, MoveTarget.ENEMY_SIDE, MoveTarget.USER_SIDE ].includes(move.moveTarget) && attacker !== pokemon && attacker.getMoveType(move) === this.immuneType; + override canApplyPreDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _cancelled: BooleanHolder | null, + _args: any[], + ): boolean { + return ( + ![MoveTarget.BOTH_SIDES, MoveTarget.ENEMY_SIDE, MoveTarget.USER_SIDE].includes(move.moveTarget) && + attacker !== pokemon && + attacker.getMoveType(move) === this.immuneType + ); } /** * Applies immunity if this ability grants immunity to the type of the given move. - * @param pokemon {@linkcode Pokemon} The defending Pokemon. - * @param passive - Whether the ability is passive. - * @param attacker {@linkcode Pokemon} The attacking Pokemon. - * @param move {@linkcode Move} The attacking move. - * @param cancelled {@linkcode BooleanHolder} - A holder for a boolean value indicating if the move was cancelled. + * @param _pokemon {@linkcode Pokemon} The defending Pokemon. + * @param _passive - Whether the ability is passive. + * @param _attacker {@linkcode Pokemon} The attacking Pokemon. + * @param _move {@linkcode Move} The attacking move. + * @param _cancelled {@linkcode BooleanHolder} - A holder for a boolean value indicating if the move was cancelled. * @param args [0] {@linkcode NumberHolder} gets set to 0 if move is immuned by an ability. * @param args [1] - Whether the move is simulated. */ - override applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[0] as NumberHolder).value = 0; } @@ -377,13 +705,25 @@ export class TypeImmunityAbAttr extends PreDefendAbAttr { } export class AttackTypeImmunityAbAttr extends TypeImmunityAbAttr { + // biome-ignore lint/complexity/noUselessConstructor: Changes the type of `immuneType` constructor(immuneType: PokemonType, condition?: AbAttrCondition) { super(immuneType, condition); } - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder | null, args: any[]): boolean { - return move.category !== MoveCategory.STATUS && !move.hasAttr(NeutralDamageAgainstFlyingTypeMultiplierAttr) - && super.canApplyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args); + override canApplyPreDefend( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + cancelled: BooleanHolder | null, + args: any[], + ): boolean { + return ( + move.category !== MoveCategory.STATUS && + !move.hasAttr("NeutralDamageAgainstFlyingTypeMultiplierAttr") && + super.canApplyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args) + ); } /** @@ -391,27 +731,60 @@ export class AttackTypeImmunityAbAttr extends TypeImmunityAbAttr { * Type immunity abilities that do not give additional benefits (HP recovery, stat boosts, etc) are not immune to status moves of the type * Example: Levitate */ - override applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + cancelled: BooleanHolder, + args: any[], + ): void { // this is a hacky way to fix the Levitate/Thousand Arrows interaction, but it works for now... super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args); } } export class TypeImmunityHealAbAttr extends TypeImmunityAbAttr { + // biome-ignore lint/complexity/noUselessConstructor: Changes the type of `immuneType` constructor(immuneType: PokemonType) { super(immuneType); } - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder | null, args: any[]): boolean { + override canApplyPreDefend( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + cancelled: BooleanHolder | null, + args: any[], + ): boolean { return super.canApplyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args); } - override applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + cancelled: BooleanHolder, + args: any[], + ): void { super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args); if (!pokemon.isFullHp() && !simulated) { const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name; - globalScene.unshiftPhase(new PokemonHealPhase(pokemon.getBattlerIndex(), - toDmgValue(pokemon.getMaxHp() / 4), i18next.t("abilityTriggers:typeImmunityHeal", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName }), true)); + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + pokemon.getBattlerIndex(), + toDmgValue(pokemon.getMaxHp() / 4), + i18next.t("abilityTriggers:typeImmunityHeal", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + abilityName, + }), + true, + ); cancelled.value = true; // Suppresses "No Effect" message } } @@ -428,15 +801,37 @@ class TypeImmunityStatStageChangeAbAttr extends TypeImmunityAbAttr { this.stages = stages; } - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder | null, args: any[]): boolean { + override canApplyPreDefend( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + cancelled: BooleanHolder | null, + args: any[], + ): boolean { return super.canApplyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args); } - override applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + cancelled: BooleanHolder, + args: any[], + ): void { super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args); cancelled.value = true; // Suppresses "No Effect" message if (!simulated) { - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ this.stat ], this.stages)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + [this.stat], + this.stages, + ); } } } @@ -452,11 +847,27 @@ class TypeImmunityAddBattlerTagAbAttr extends TypeImmunityAbAttr { this.turnCount = turnCount; } - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder | null, args: any[]): boolean { + override canApplyPreDefend( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + cancelled: BooleanHolder | null, + args: any[], + ): boolean { return super.canApplyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args); } - override applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + cancelled: BooleanHolder, + args: any[], + ): void { super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args); cancelled.value = true; // Suppresses "No Effect" message if (!simulated) { @@ -470,22 +881,39 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr { super(null, condition); } - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder | null, args: any[]): boolean { - const modifierValue = args.length > 0 - ? (args[0] as NumberHolder).value - : pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker, undefined, undefined, move); - return move instanceof AttackMove && modifierValue < 2; + override canApplyPreDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _cancelled: BooleanHolder | null, + args: any[], + ): boolean { + const modifierValue = + args.length > 0 + ? (args[0] as NumberHolder).value + : pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker, undefined, undefined, move); + return move.is("AttackMove") && modifierValue < 2; } - override applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move, + cancelled: BooleanHolder, + args: any[], + ): void { cancelled.value = true; // Suppresses "No Effect" message (args[0] as NumberHolder).value = 0; } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { + getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string { return i18next.t("abilityTriggers:nonSuperEffectiveImmunity", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), - abilityName + abilityName, }); } } @@ -496,94 +924,128 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr { * @extends PreDefendAbAttr */ export class FullHpResistTypeAbAttr extends PreDefendAbAttr { - - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move | null, cancelled: BooleanHolder | null, args: any[]): boolean { + override canApplyPreDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + move: Move | null, + _cancelled: BooleanHolder | null, + args: any[], + ): boolean { const typeMultiplier = args[0]; - return (typeMultiplier && typeMultiplier instanceof NumberHolder) && !(move && move.hasAttr(FixedDamageAttr)) && pokemon.isFullHp() && typeMultiplier.value > 0.5; + return ( + typeMultiplier instanceof NumberHolder && + !move?.hasAttr("FixedDamageAttr") && + pokemon.isFullHp() && + typeMultiplier.value > 0.5 + ); } /** * Reduces a type multiplier to 0.5 if the source is at full HP. * @param pokemon {@linkcode Pokemon} the Pokemon with this ability - * @param passive n/a - * @param simulated n/a (this doesn't change game state) - * @param attacker n/a - * @param move {@linkcode Move} the move being used on the source - * @param cancelled n/a + * @param _passive n/a + * @param _simulated n/a (this doesn't change game state) + * @param _attacker n/a + * @param _move {@linkcode Move} the move being used on the source + * @param _cancelled n/a * @param args `[0]` a container for the move's current type effectiveness multiplier */ override applyPreDefend( pokemon: Pokemon, - passive: boolean, - simulated: boolean, - attacker: Pokemon, - move: Move | null, - cancelled: BooleanHolder | null, - args: any[]): void { + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move | null, + _cancelled: BooleanHolder | null, + args: any[], + ): void { const typeMultiplier = args[0]; typeMultiplier.value = 0.5; pokemon.turnData.moveEffectiveness = 0.5; } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { + getTriggerMessage(pokemon: Pokemon, _abilityName: string, ..._args: any[]): string { return i18next.t("abilityTriggers:fullHpResistType", { - pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }); } } export class PostDefendAbAttr extends AbAttr { canApplyPostDefend( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - attacker: Pokemon, - move: Move, - hitResult: HitResult | null, - args: any[]): boolean { + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move, + _hitResult: HitResult | null, + _args: any[], + ): boolean { return true; } applyPostDefend( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - attacker: Pokemon, - move: Move, - hitResult: HitResult | null, - args: any[], + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move, + _hitResult: HitResult | null, + _args: any[], ): void {} } export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr { - - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder | null, args: any[]): boolean { - return !(move.moveTarget === MoveTarget.USER || move.moveTarget === MoveTarget.NEAR_ALLY) && move.getPriority(attacker) > 0 && !move.isMultiTarget(); + override canApplyPreDefend( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _cancelled: BooleanHolder | null, + _args: any[], + ): boolean { + return ( + !(move.moveTarget === MoveTarget.USER || move.moveTarget === MoveTarget.NEAR_ALLY) && + move.getPriority(attacker) > 0 && + !move.isMultiTarget() + ); } - override applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } } export class PostStatStageChangeAbAttr extends AbAttr { canApplyPostStatStageChange( - pokemon: Pokemon, - simulated: boolean, - statsChanged: BattleStat[], - stagesChanged: number, - selfTarget: boolean, - args: any[]): boolean { + _pokemon: Pokemon, + _simulated: boolean, + _statsChanged: BattleStat[], + _stagesChanged: number, + _selfTarget: boolean, + _args: any[], + ): boolean { return true; } applyPostStatStageChange( - pokemon: Pokemon, - simulated: boolean, - statsChanged: BattleStat[], - stagesChanged: number, - selfTarget: boolean, - args: any[], + _pokemon: Pokemon, + _simulated: boolean, + _statsChanged: BattleStat[], + _stagesChanged: number, + _selfTarget: boolean, + _args: any[], ): void {} } @@ -596,15 +1058,31 @@ export class MoveImmunityAbAttr extends PreDefendAbAttr { this.immuneCondition = immuneCondition; } - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder | null, args: any[]): boolean { + override canApplyPreDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _cancelled: BooleanHolder | null, + _args: any[], + ): boolean { return this.immuneCondition(pokemon, attacker, move); } - override applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { + getTriggerMessage(pokemon: Pokemon, _abilityName: string, ..._args: any[]): string { return i18next.t("abilityTriggers:moveImmunity", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }); } } @@ -616,17 +1094,32 @@ export class MoveImmunityAbAttr extends PreDefendAbAttr { * @extends PreDefendAbAttr */ export class WonderSkinAbAttr extends PreDefendAbAttr { - constructor() { super(false); } - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder | null, args: any[]): boolean { + override canApplyPreDefend( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + move: Move, + _cancelled: BooleanHolder | null, + args: any[], + ): boolean { const moveAccuracy = args[0] as NumberHolder; return move.category === MoveCategory.STATUS && moveAccuracy.value >= 50; } - override applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move, + _cancelled: BooleanHolder, + args: any[], + ): void { const moveAccuracy = args[0] as NumberHolder; moveAccuracy.value = 50; } @@ -642,13 +1135,35 @@ export class MoveImmunityStatStageChangeAbAttr extends MoveImmunityAbAttr { this.stages = stages; } - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder | null, args: any[]): boolean { + override canApplyPreDefend( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + cancelled: BooleanHolder | null, + args: any[], + ): boolean { return !simulated && super.canApplyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args); } - override applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + cancelled: BooleanHolder, + args: any[], + ): void { super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args); - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ this.stat ], this.stages)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + [this.stat], + this.stages, + ); } } /** @@ -657,25 +1172,42 @@ export class MoveImmunityStatStageChangeAbAttr extends MoveImmunityAbAttr { * @see {@linkcode applyPostDefend} */ export class ReverseDrainAbAttr extends PostDefendAbAttr { - - override canApplyPostDefend(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _attacker: Pokemon, move: Move, _hitResult: HitResult | null, args: any[]): boolean { - return move.hasAttr(HitHealAttr); + override canApplyPostDefend( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + move: Move, + _hitResult: HitResult | null, + _args: any[], + ): boolean { + return move.hasAttr("HitHealAttr"); } /** * Determines if a damage and draining move was used to check if this ability should stop the healing. * Examples include: Absorb, Draining Kiss, Bitter Blade, etc. * Also displays a message to show this ability was activated. - * @param pokemon {@linkcode Pokemon} with this ability + * @param _pokemon {@linkcode Pokemon} with this ability * @param _passive N/A * @param attacker {@linkcode Pokemon} that is attacking this Pokemon - * @param move {@linkcode PokemonMove} that is being used + * @param _move {@linkcode PokemonMove} that is being used * @param _hitResult N/A * @param _args N/A */ - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void { + override applyPostDefend( + _pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!simulated) { - globalScene.queueMessage(i18next.t("abilityTriggers:reverseDrain", { pokemonNameWithAffix: getPokemonNameWithAffix(attacker) })); + globalScene.phaseManager.queueMessage( + i18next.t("abilityTriggers:reverseDrain", { pokemonNameWithAffix: getPokemonNameWithAffix(attacker) }), + ); } } } @@ -687,7 +1219,13 @@ export class PostDefendStatStageChangeAbAttr extends PostDefendAbAttr { private selfTarget: boolean; private allOthers: boolean; - constructor(condition: PokemonDefendCondition, stat: BattleStat, stages: number, selfTarget = true, allOthers = false) { + constructor( + condition: PokemonDefendCondition, + stat: BattleStat, + stages: number, + selfTarget = true, + allOthers = false, + ) { super(true); this.condition = condition; @@ -697,23 +1235,51 @@ export class PostDefendStatStageChangeAbAttr extends PostDefendAbAttr { this.allOthers = allOthers; } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult | null, + _args: any[], + ): boolean { return this.condition(pokemon, attacker, move); } - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void { + override applyPostDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (simulated) { return; } if (this.allOthers) { const ally = pokemon.getAlly(); - const otherPokemon = !isNullOrUndefined(ally) ? pokemon.getOpponents().concat([ ally ]) : pokemon.getOpponents(); + const otherPokemon = !isNullOrUndefined(ally) ? pokemon.getOpponents().concat([ally]) : pokemon.getOpponents(); for (const other of otherPokemon) { - globalScene.unshiftPhase(new StatStageChangePhase((other).getBattlerIndex(), false, [ this.stat ], this.stages)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + other.getBattlerIndex(), + false, + [this.stat], + this.stages, + ); } } else { - globalScene.unshiftPhase(new StatStageChangePhase((this.selfTarget ? pokemon : attacker).getBattlerIndex(), this.selfTarget, [ this.stat ], this.stages)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + (this.selfTarget ? pokemon : attacker).getBattlerIndex(), + this.selfTarget, + [this.stat], + this.stages, + ); } } } @@ -725,7 +1291,13 @@ export class PostDefendHpGatedStatStageChangeAbAttr extends PostDefendAbAttr { private stages: number; private selfTarget: boolean; - constructor(condition: PokemonDefendCondition, hpGate: number, stats: BattleStat[], stages: number, selfTarget = true) { + constructor( + condition: PokemonDefendCondition, + hpGate: number, + stats: BattleStat[], + stages: number, + selfTarget = true, + ) { super(true); this.condition = condition; @@ -735,16 +1307,40 @@ export class PostDefendHpGatedStatStageChangeAbAttr extends PostDefendAbAttr { this.selfTarget = selfTarget; } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult | null, + _args: any[], + ): boolean { const hpGateFlat: number = Math.ceil(pokemon.getMaxHp() * this.hpGate); const lastAttackReceived = pokemon.turnData.attacksReceived[pokemon.turnData.attacksReceived.length - 1]; const damageReceived = lastAttackReceived?.damage || 0; - return this.condition(pokemon, attacker, move) && (pokemon.hp <= hpGateFlat && (pokemon.hp + damageReceived) > hpGateFlat); + return ( + this.condition(pokemon, attacker, move) && pokemon.hp <= hpGateFlat && pokemon.hp + damageReceived > hpGateFlat + ); } - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void { + override applyPostDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!simulated) { - globalScene.unshiftPhase(new StatStageChangePhase((this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, this.stats, this.stages)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + (this.selfTarget ? pokemon : attacker).getBattlerIndex(), + true, + this.stats, + this.stages, + ); } } } @@ -760,15 +1356,38 @@ export class PostDefendApplyArenaTrapTagAbAttr extends PostDefendAbAttr { this.tagType = tagType; } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult | null, + _args: any[], + ): boolean { const tag = globalScene.arena.getTag(this.tagType) as ArenaTrapTag; - return (this.condition(pokemon, attacker, move)) - && (!globalScene.arena.getTag(this.tagType) || tag.layers < tag.maxLayers); + return ( + this.condition(pokemon, attacker, move) && (!globalScene.arena.getTag(this.tagType) || tag.layers < tag.maxLayers) + ); } - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void { + override applyPostDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!simulated) { - globalScene.arena.addTag(this.tagType, 0, undefined, pokemon.id, pokemon.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER); + globalScene.arena.addTag( + this.tagType, + 0, + undefined, + pokemon.id, + pokemon.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER, + ); } } } @@ -783,14 +1402,35 @@ export class PostDefendApplyBattlerTagAbAttr extends PostDefendAbAttr { this.tagType = tagType; } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult | null, + _args: any[], + ): boolean { return this.condition(pokemon, attacker, move); } - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void { + override applyPostDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _attacker: Pokemon, + move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!pokemon.getTag(this.tagType) && !simulated) { pokemon.addTag(this.tagType, undefined, undefined, pokemon.id); - globalScene.queueMessage(i18next.t("abilityTriggers:windPowerCharged", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name })); + globalScene.phaseManager.queueMessage( + i18next.t("abilityTriggers:windPowerCharged", { + pokemonName: getPokemonNameWithAffix(pokemon), + moveName: move.name, + }), + ); } } } @@ -798,22 +1438,38 @@ export class PostDefendApplyBattlerTagAbAttr extends PostDefendAbAttr { export class PostDefendTypeChangeAbAttr extends PostDefendAbAttr { private type: PokemonType; - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean { + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + hitResult: HitResult, + _args: any[], + ): boolean { this.type = attacker.getMoveType(move); const pokemonTypes = pokemon.getTypes(true); return hitResult < HitResult.NO_EFFECT && (simulated || pokemonTypes.length !== 1 || pokemonTypes[0] !== this.type); } - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, _args: any[]): void { + override applyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult, + _args: any[], + ): void { const type = attacker.getMoveType(move); - pokemon.summonData.types = [ type ]; + pokemon.summonData.types = [type]; } override getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string { return i18next.t("abilityTriggers:postDefendTypeChange", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName, - typeName: i18next.t(`pokemonInfo:Type.${PokemonType[this.type]}`) + typeName: i18next.t(`pokemonInfo:Type.${PokemonType[this.type]}`), }); } } @@ -827,11 +1483,27 @@ export class PostDefendTerrainChangeAbAttr extends PostDefendAbAttr { this.terrainType = terrainType; } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean { + override canApplyPostDefend( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move, + hitResult: HitResult, + _args: any[], + ): boolean { return hitResult < HitResult.NO_EFFECT && globalScene.arena.canSetTerrain(this.terrainType); } - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, _args: any[]): void { + override applyPostDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!simulated) { globalScene.arena.trySetTerrain(this.terrainType, false, pokemon); } @@ -849,15 +1521,36 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr { this.effects = effects; } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { - const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randBattleSeedInt(this.effects.length)]; - return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && !attacker.status - && (this.chance === -1 || pokemon.randBattleSeedInt(100) < this.chance) - && attacker.canSetStatus(effect, true, false, pokemon); + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult | null, + _args: any[], + ): boolean { + const effect = + this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randBattleSeedInt(this.effects.length)]; + return ( + move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon }) && + !attacker.status && + (this.chance === -1 || pokemon.randBattleSeedInt(100) < this.chance) && + attacker.canSetStatus(effect, true, false, pokemon) + ); } - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void { - const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randBattleSeedInt(this.effects.length)]; + override applyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { + const effect = + this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randBattleSeedInt(this.effects.length)]; attacker.trySetStatus(effect, true, pokemon); } } @@ -867,12 +1560,30 @@ export class EffectSporeAbAttr extends PostDefendContactApplyStatusEffectAbAttr super(10, StatusEffect.POISON, StatusEffect.PARALYSIS, StatusEffect.SLEEP); } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { - return !(attacker.hasAbility(AbilityId.OVERCOAT) || attacker.isOfType(PokemonType.GRASS)) - && super.canApplyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args); + override canApplyPostDefend( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + hitResult: HitResult | null, + args: any[], + ): boolean { + return ( + !(attacker.hasAbility(AbilityId.OVERCOAT) || attacker.isOfType(PokemonType.GRASS)) && + super.canApplyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args) + ); } - override applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): void { + override applyPostDefend( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + hitResult: HitResult, + args: any[], + ): void { super.applyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args); } } @@ -890,12 +1601,31 @@ export class PostDefendContactApplyTagChanceAbAttr extends PostDefendAbAttr { this.turnCount = turnCount; } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { - return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && pokemon.randBattleSeedInt(100) < this.chance - && attacker.canAddTag(this.tagType); + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult | null, + _args: any[], + ): boolean { + return ( + move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon }) && + pokemon.randBattleSeedInt(100) < this.chance && + attacker.canAddTag(this.tagType) + ); } - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void { + override applyPostDefend( + _pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!simulated) { attacker.addTag(this.tagType, this.turnCount, move.id, attacker.id); } @@ -913,14 +1643,30 @@ export class PostDefendCritStatStageChangeAbAttr extends PostDefendAbAttr { this.stages = stages; } - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void { + override applyPostDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!simulated) { - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ this.stat ], this.stages)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + [this.stat], + this.stages, + ); } } override getCondition(): AbAttrCondition { - return (pokemon: Pokemon) => pokemon.turnData.attacksReceived.length !== 0 && pokemon.turnData.attacksReceived[pokemon.turnData.attacksReceived.length - 1].critical; + return (pokemon: Pokemon) => + pokemon.turnData.attacksReceived.length !== 0 && + pokemon.turnData.attacksReceived[pokemon.turnData.attacksReceived.length - 1].critical; } } @@ -933,12 +1679,31 @@ export class PostDefendContactDamageAbAttr extends PostDefendAbAttr { this.damageRatio = damageRatio; } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { - return !simulated && move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) - && !attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr); + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult | null, + _args: any[], + ): boolean { + return ( + !simulated && + move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon }) && + !attacker.hasAbilityWithAttr("BlockNonDirectDamageAbAttr") + ); } - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void { + override applyPostDefend( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { attacker.damageAndUpdate(toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), { result: HitResult.INDIRECT }); attacker.turnData.damageTaken += toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)); } @@ -946,7 +1711,7 @@ export class PostDefendContactDamageAbAttr extends PostDefendAbAttr { override getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string { return i18next.t("abilityTriggers:postDefendContactDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), - abilityName + abilityName, }); } } @@ -966,11 +1731,30 @@ export class PostDefendPerishSongAbAttr extends PostDefendAbAttr { this.turns = turns; } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { - return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && !attacker.getTag(BattlerTagType.PERISH_SONG); + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult | null, + _args: any[], + ): boolean { + return ( + move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon }) && + !attacker.getTag(BattlerTagType.PERISH_SONG) + ); } - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void { + override applyPostDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!simulated) { attacker.addTag(BattlerTagType.PERISH_SONG, this.turns); pokemon.addTag(BattlerTagType.PERISH_SONG, this.turns); @@ -978,7 +1762,10 @@ export class PostDefendPerishSongAbAttr extends PostDefendAbAttr { } override getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string { - return i18next.t("abilityTriggers:perishBody", { pokemonName: getPokemonNameWithAffix(pokemon), abilityName: abilityName }); + return i18next.t("abilityTriggers:perishBody", { + pokemonName: getPokemonNameWithAffix(pokemon), + abilityName: abilityName, + }); } } @@ -993,12 +1780,31 @@ export class PostDefendWeatherChangeAbAttr extends PostDefendAbAttr { this.condition = condition; } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { - return (!(this.condition && !this.condition(pokemon, attacker, move)) - && !globalScene.arena.weather?.isImmutable() && globalScene.arena.canSetWeather(this.weatherType)); + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult | null, + _args: any[], + ): boolean { + return ( + !(this.condition && !this.condition(pokemon, attacker, move)) && + !globalScene.arena.weather?.isImmutable() && + globalScene.arena.canSetWeather(this.weatherType) + ); } - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void { + override applyPostDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!simulated) { globalScene.arena.trySetWeather(this.weatherType, pokemon); } @@ -1006,16 +1812,30 @@ export class PostDefendWeatherChangeAbAttr extends PostDefendAbAttr { } export class PostDefendAbilitySwapAbAttr extends PostDefendAbAttr { - constructor() { - super(); + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult | null, + _args: any[], + ): boolean { + return ( + move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon }) && + attacker.getAbility().isSwappable + ); } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { - return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) - && attacker.getAbility().isSwappable; - } - - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, args: any[]): void { + override applyPostDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!simulated) { const tempAbility = attacker.getAbility(); attacker.setTempAbility(pokemon.getAbility()); @@ -1024,7 +1844,9 @@ export class PostDefendAbilitySwapAbAttr extends PostDefendAbAttr { } override getTriggerMessage(pokemon: Pokemon, _abilityName: string, ..._args: any[]): string { - return i18next.t("abilityTriggers:postDefendAbilitySwap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }); + return i18next.t("abilityTriggers:postDefendAbilitySwap", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + }); } } @@ -1036,12 +1858,31 @@ export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr { this.ability = ability; } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { - return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && attacker.getAbility().isSuppressable - && !attacker.getAbility().hasAttr(PostDefendAbilityGiveAbAttr); + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult | null, + _args: any[], + ): boolean { + return ( + move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon }) && + attacker.getAbility().isSuppressable && + !attacker.getAbility().hasAttr("PostDefendAbilityGiveAbAttr") + ); } - override applyPostDefend(_pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void { + override applyPostDefend( + _pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!simulated) { attacker.setTempAbility(allAbilities[this.ability]); } @@ -1050,7 +1891,7 @@ export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr { override getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string { return i18next.t("abilityTriggers:postDefendAbilityGive", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), - abilityName + abilityName, }); } } @@ -1066,12 +1907,31 @@ export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr { this.chance = chance; } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { - return attacker.getTag(BattlerTagType.DISABLED) === null - && move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && (this.chance === -1 || pokemon.randBattleSeedInt(100) < this.chance); + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult | null, + _args: any[], + ): boolean { + return ( + isNullOrUndefined(attacker.getTag(BattlerTagType.DISABLED)) && + move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon }) && + (this.chance === -1 || pokemon.randBattleSeedInt(100) < this.chance) + ); } - override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void { + override applyPostDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!simulated) { this.attacker = attacker; this.move = move; @@ -1093,35 +1953,56 @@ export class PostStatStageChangeStatStageChangeAbAttr extends PostStatStageChang this.stages = stages; } - override canApplyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statStagesChanged: BattleStat[], stagesChanged: integer, selfTarget: boolean, args: any[]): boolean { + override canApplyPostStatStageChange( + pokemon: Pokemon, + _simulated: boolean, + statStagesChanged: BattleStat[], + stagesChanged: number, + selfTarget: boolean, + _args: any[], + ): boolean { return this.condition(pokemon, statStagesChanged, stagesChanged) && !selfTarget; } - override applyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statStagesChanged: BattleStat[], stagesChanged: number, selfTarget: boolean, args: any[]): void { + override applyPostStatStageChange( + pokemon: Pokemon, + simulated: boolean, + _statStagesChanged: BattleStat[], + _stagesChanged: number, + _selfTarget: boolean, + _args: any[], + ): void { if (!simulated) { - globalScene.unshiftPhase(new StatStageChangePhase((pokemon).getBattlerIndex(), true, this.statsToChange, this.stages)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + this.statsToChange, + this.stages, + ); } } } export class PreAttackAbAttr extends AbAttr { canApplyPreAttack( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - defender: Pokemon | null, - move: Move, - args: any[]): boolean { + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _defender: Pokemon | null, + _move: Move, + _args: any[], + ): boolean { return true; } applyPreAttack( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - defender: Pokemon | null, - move: Move, - args: any[], + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _defender: Pokemon | null, + _move: Move, + _args: any[], ): void {} } @@ -1138,8 +2019,8 @@ export class MoveEffectChanceMultiplierAbAttr extends AbAttr { this.chanceMultiplier = chanceMultiplier; } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { - const exceptMoves = [ MoveId.ORDER_UP, MoveId.ELECTRO_SHOT ]; + override canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, args: any[]): boolean { + const exceptMoves = [MoveId.ORDER_UP, MoveId.ELECTRO_SHOT]; return !((args[0] as NumberHolder).value <= 0 || exceptMoves.includes((args[1] as Move).id)); } @@ -1147,7 +2028,13 @@ export class MoveEffectChanceMultiplierAbAttr extends AbAttr { * @param args [0]: {@linkcode NumberHolder} Move additional effect chance. Has to be higher than or equal to 0. * [1]: {@linkcode MoveId } Move used by the ability user. */ - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[0] as NumberHolder).value *= this.chanceMultiplier; (args[0] as NumberHolder).value = Math.min((args[0] as NumberHolder).value, 100); } @@ -1159,35 +2046,58 @@ export class MoveEffectChanceMultiplierAbAttr extends AbAttr { * @see {@linkcode applyPreDefend} */ export class IgnoreMoveEffectsAbAttr extends PreDefendAbAttr { - constructor(showAbility: boolean = false) { + constructor(showAbility = false) { super(showAbility); } - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move | null, cancelled: BooleanHolder | null, args: any[]): boolean { + override canApplyPreDefend( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move | null, + _cancelled: BooleanHolder | null, + args: any[], + ): boolean { return (args[0] as NumberHolder).value > 0; } /** * @param args [0]: {@linkcode NumberHolder} Move additional effect chance. */ - override applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[0] as NumberHolder).value = 0; } } export class VariableMovePowerAbAttr extends PreAttackAbAttr { - override canApplyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean { + override canApplyPreAttack( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _defender: Pokemon, + _move: Move, + _args: any[], + ): boolean { return true; } } export class FieldPreventExplosiveMovesAbAttr extends AbAttr { override apply( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, cancelled: BooleanHolder, - args: any[], + _args: any[], ): void { cancelled.value = true; } @@ -1213,40 +2123,61 @@ export class FieldMultiplyStatAbAttr extends AbAttr { this.canStack = canStack; } - canApplyFieldStat(pokemon: Pokemon, passive: boolean, simulated: boolean, stat: Stat, statValue: NumberHolder, checkedPokemon: Pokemon, hasApplied: BooleanHolder, args: any[]): boolean { - return this.canStack || !hasApplied.value - && this.stat === stat && checkedPokemon.getAbilityAttrs(FieldMultiplyStatAbAttr).every(attr => (attr as FieldMultiplyStatAbAttr).stat !== stat); + canApplyFieldStat( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + stat: Stat, + _statValue: NumberHolder, + checkedPokemon: Pokemon, + hasApplied: BooleanHolder, + _args: any[], + ): boolean { + return ( + this.canStack || + (!hasApplied.value && + this.stat === stat && + checkedPokemon.getAbilityAttrs("FieldMultiplyStatAbAttr").every(attr => attr.stat !== stat)) + ); } /** * applyFieldStat: Tries to multiply a Pokemon's Stat - * @param pokemon {@linkcode Pokemon} the Pokemon using this ability - * @param passive {@linkcode boolean} unused - * @param stat {@linkcode Stat} the type of the checked stat + * @param _pokemon {@linkcode Pokemon} the Pokemon using this ability + * @param _passive {@linkcode boolean} unused + * @param _stat {@linkcode Stat} the type of the checked stat * @param statValue {@linkcode NumberHolder} the value of the checked stat - * @param checkedPokemon {@linkcode Pokemon} the Pokemon this ability is targeting + * @param _checkedPokemon {@linkcode Pokemon} the Pokemon this ability is targeting * @param hasApplied {@linkcode BooleanHolder} whether or not another multiplier has been applied to this stat - * @param args {any[]} unused + * @param _args {any[]} unused */ - applyFieldStat(pokemon: Pokemon, passive: boolean, simulated: boolean, stat: Stat, statValue: NumberHolder, checkedPokemon: Pokemon, hasApplied: BooleanHolder, args: any[]): void { + applyFieldStat( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _stat: Stat, + statValue: NumberHolder, + _checkedPokemon: Pokemon, + hasApplied: BooleanHolder, + _args: any[], + ): void { statValue.value *= this.multiplier; hasApplied.value = true; } - } export class MoveTypeChangeAbAttr extends PreAttackAbAttr { constructor( private newType: PokemonType, private powerMultiplier: number, - private condition?: PokemonAttackCondition + private condition?: PokemonAttackCondition, ) { super(false); } /** * Determine if the move type change attribute can be applied - * + * * Can be applied if: * - The ability's condition is met, e.g. pixilate only boosts normal moves, * - The move is not forbidden from having its type changed by an ability, e.g. {@linkcode MoveId.MULTI_ATTACK} @@ -1260,23 +2191,41 @@ export class MoveTypeChangeAbAttr extends PreAttackAbAttr { * @param _args - args[0] holds the type that the move is changed to, args[1] holds the multiplier * @returns whether the move type change attribute can be applied */ - override canApplyPreAttack(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _defender: Pokemon | null, move: Move, _args: [NumberHolder?, NumberHolder?, ...any]): boolean { - return (!this.condition || this.condition(pokemon, _defender, move)) && - !noAbilityTypeOverrideMoves.has(move.id) && - (!pokemon.isTerastallized || - (move.id !== MoveId.TERA_BLAST && - (move.id !== MoveId.TERA_STARSTORM || pokemon.getTeraType() !== PokemonType.STELLAR || !pokemon.hasSpecies(SpeciesId.TERAPAGOS)))); + override canApplyPreAttack( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _defender: Pokemon | null, + move: Move, + _args: [NumberHolder?, NumberHolder?, ...any], + ): boolean { + return ( + (!this.condition || this.condition(pokemon, _defender, move)) && + !noAbilityTypeOverrideMoves.has(move.id) && + (!pokemon.isTerastallized || + (move.id !== MoveId.TERA_BLAST && + (move.id !== MoveId.TERA_STARSTORM || + pokemon.getTeraType() !== PokemonType.STELLAR || + !pokemon.hasSpecies(SpeciesId.TERAPAGOS)))) + ); } /** - * @param pokemon - The pokemon that has the move type changing ability and is using the attacking move - * @param passive - Unused - * @param simulated - Unused - * @param defender - The pokemon being attacked (unused) - * @param move - The move being used + * @param _pokemon - The pokemon that has the move type changing ability and is using the attacking move + * @param _passive - Unused + * @param _simulated - Unused + * @param _defender - The pokemon being attacked (unused) + * @param _move - The move being used * @param args - args[0] holds the type that the move is changed to, args[1] holds the multiplier */ - override applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: [NumberHolder?, NumberHolder?, ...any]): void { + override applyPreAttack( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _defender: Pokemon, + _move: Move, + args: [NumberHolder?, NumberHolder?, ...any], + ): void { if (args[0] && args[0] instanceof NumberHolder) { args[0].value = this.newType; } @@ -1294,20 +2243,31 @@ export class PokemonTypeChangeAbAttr extends PreAttackAbAttr { super(true); } - override canApplyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon | null, move: Move, args: any[]): boolean { - if (!pokemon.isTerastallized && - move.id !== MoveId.STRUGGLE && - /** - * Skip moves that call other moves because these moves generate a following move that will trigger this ability attribute - * @see {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_call_other_moves} - */ - !move.findAttr((attr) => - attr instanceof RandomMovesetMoveAttr || - attr instanceof RandomMoveAttr || - attr instanceof NaturePowerAttr || - attr instanceof CopyMoveAttr)) { + override canApplyPreAttack( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _defender: Pokemon | null, + move: Move, + _args: any[], + ): boolean { + if ( + !pokemon.isTerastallized && + move.id !== MoveId.STRUGGLE && + /** + * Skip moves that call other moves because these moves generate a following move that will trigger this ability attribute + * @see {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_call_other_moves} + */ + !move.findAttr( + attr => + attr.is("RandomMovesetMoveAttr") || + attr.is("RandomMoveAttr") || + attr.is("NaturePowerAttr") || + attr.is("CopyMoveAttr"), + ) + ) { const moveType = pokemon.getMoveType(move); - if (pokemon.getTypes().some((t) => t !== moveType)) { + if (pokemon.getTypes().some(t => t !== moveType)) { this.moveType = moveType; return true; } @@ -1315,17 +2275,24 @@ export class PokemonTypeChangeAbAttr extends PreAttackAbAttr { return false; } - override applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): void { + override applyPreAttack( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _defender: Pokemon, + move: Move, + _args: any[], + ): void { const moveType = pokemon.getMoveType(move); if (!simulated) { this.moveType = moveType; - pokemon.summonData.types = [ moveType ]; + pokemon.summonData.types = [moveType]; pokemon.updateInfo(); } } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { + getTriggerMessage(pokemon: Pokemon, _abilityName: string, ..._args: any[]): string { return i18next.t("abilityTriggers:pokemonTypeChange", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveType: i18next.t(`pokemonInfo:Type.${PokemonType[this.moveType]}`), @@ -1346,7 +2313,14 @@ export class AddSecondStrikeAbAttr extends PreAttackAbAttr { this.damageMultiplier = damageMultiplier; } - override canApplyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon | null, move: Move, args: any[]): boolean { + override canApplyPreAttack( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _defender: Pokemon | null, + move: Move, + _args: any[], + ): boolean { return move.canBeMultiStrikeEnhanced(pokemon, true); } @@ -1354,14 +2328,21 @@ export class AddSecondStrikeAbAttr extends PreAttackAbAttr { * If conditions are met, this doubles the move's hit count (via args[1]) * or multiplies the damage of secondary strikes (via args[2]) * @param pokemon the {@linkcode Pokemon} using the move - * @param passive n/a - * @param defender n/a - * @param move the {@linkcode Move} used by the ability source + * @param _passive n/a + * @param _defender n/a + * @param _move the {@linkcode Move} used by the ability source * @param args Additional arguments: * - `[0]` the number of strikes this move currently has ({@linkcode NumberHolder}) * - `[1]` the damage multiplier for the current strike ({@linkcode NumberHolder}) */ - override applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): void { + override applyPreAttack( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _defender: Pokemon, + _move: Move, + args: any[], + ): void { const hitCount = args[0] as NumberHolder; const multiplier = args[1] as NumberHolder; if (hitCount?.value) { @@ -1390,19 +2371,33 @@ export class DamageBoostAbAttr extends PreAttackAbAttr { this.condition = condition; } - override canApplyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon | null, move: Move, args: any[]): boolean { + override canApplyPreAttack( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + defender: Pokemon | null, + move: Move, + _args: any[], + ): boolean { return this.condition(pokemon, defender, move); } /** * - * @param pokemon the attacker pokemon - * @param passive N/A - * @param defender the target pokemon - * @param move the move used by the attacker pokemon + * @param _pokemon the attacker pokemon + * @param _passive N/A + * @param _defender the target pokemon + * @param _move the move used by the attacker pokemon * @param args Utils.NumberHolder as damage */ - override applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): void { + override applyPreAttack( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _defender: Pokemon, + _move: Move, + args: any[], + ): void { const power = args[0] as NumberHolder; power.value = toDmgValue(power.value * this.damageMultiplier); } @@ -1412,34 +2407,49 @@ export class MovePowerBoostAbAttr extends VariableMovePowerAbAttr { private condition: PokemonAttackCondition; private powerMultiplier: number; - constructor(condition: PokemonAttackCondition, powerMultiplier: number, showAbility: boolean = false) { + constructor(condition: PokemonAttackCondition, powerMultiplier: number, showAbility = false) { super(showAbility); this.condition = condition; this.powerMultiplier = powerMultiplier; } - override canApplyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon | null, move: Move, args: any[]): boolean { + override canApplyPreAttack( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + defender: Pokemon | null, + move: Move, + _args: any[], + ): boolean { return this.condition(pokemon, defender, move); } - override applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): void { + override applyPreAttack( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _defender: Pokemon, + _move: Move, + args: any[], + ): void { (args[0] as NumberHolder).value *= this.powerMultiplier; } } export class MoveTypePowerBoostAbAttr extends MovePowerBoostAbAttr { constructor(boostedType: PokemonType, powerMultiplier?: number) { - super((pokemon, defender, move) => pokemon?.getMoveType(move) === boostedType, powerMultiplier || 1.5, false); + super((pokemon, _defender, move) => pokemon?.getMoveType(move) === boostedType, powerMultiplier || 1.5, false); } } export class LowHpMoveTypePowerBoostAbAttr extends MoveTypePowerBoostAbAttr { + // biome-ignore lint/complexity/noUselessConstructor: Changes the constructor params constructor(boostedType: PokemonType) { super(boostedType); } getCondition(): AbAttrCondition { - return (pokemon) => pokemon.getHpRatio() <= 0.33; + return pokemon => pokemon.getHpRatio() <= 0.33; } } @@ -1460,11 +2470,25 @@ export class VariableMovePowerBoostAbAttr extends VariableMovePowerAbAttr { this.mult = mult; } - override canApplyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean { + override canApplyPreAttack( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + defender: Pokemon, + move: Move, + _args: any[], + ): boolean { return this.mult(pokemon, defender, move) !== 1; } - override applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): void { + override applyPreAttack( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + defender: Pokemon, + move: Move, + args: any[], + ): void { const multiplier = this.mult(pokemon, defender, move); (args[0] as NumberHolder).value *= multiplier; } @@ -1489,11 +2513,25 @@ export class FieldMovePowerBoostAbAttr extends AbAttr { this.powerMultiplier = powerMultiplier; } - canApplyPreAttack(pokemon: Pokemon | null, passive: boolean | null, simulated: boolean, defender: Pokemon | null, move: Move, args: any[]): boolean { + canApplyPreAttack( + _pokemon: Pokemon | null, + _passive: boolean | null, + _simulated: boolean, + _defender: Pokemon | null, + _move: Move, + _args: any[], + ): boolean { return true; // logic for this attr is handled in move.ts instead of normally } - applyPreAttack(pokemon: Pokemon | null, passive: boolean | null, simulated: boolean, defender: Pokemon | null, move: Move, args: any[]): void { + applyPreAttack( + pokemon: Pokemon | null, + _passive: boolean | null, + _simulated: boolean, + defender: Pokemon | null, + move: Move, + args: any[], + ): void { if (this.condition(pokemon, defender, move)) { (args[0] as NumberHolder).value *= this.powerMultiplier; } @@ -1510,7 +2548,7 @@ export class PreAttackFieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostA * @param powerMultiplier - The multiplier to apply to the move's power, defaults to 1.5 if not provided. */ constructor(boostedType: PokemonType, powerMultiplier?: number) { - super((pokemon, defender, move) => pokemon?.getMoveType(move) === boostedType, powerMultiplier || 1.5); + super((pokemon, _defender, move) => pokemon?.getMoveType(move) === boostedType, powerMultiplier || 1.5); } } @@ -1518,13 +2556,13 @@ export class PreAttackFieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostA * Boosts the power of a specific type of move for all Pokemon in the field. * @extends PreAttackFieldMoveTypePowerBoostAbAttr */ -export class FieldMoveTypePowerBoostAbAttr extends PreAttackFieldMoveTypePowerBoostAbAttr { } +export class FieldMoveTypePowerBoostAbAttr extends PreAttackFieldMoveTypePowerBoostAbAttr {} /** * Boosts the power of a specific type of move for the user and its allies. * @extends PreAttackFieldMoveTypePowerBoostAbAttr */ -export class UserFieldMoveTypePowerBoostAbAttr extends PreAttackFieldMoveTypePowerBoostAbAttr { } +export class UserFieldMoveTypePowerBoostAbAttr extends PreAttackFieldMoveTypePowerBoostAbAttr {} /** * Boosts the power of moves in specified categories. @@ -1536,7 +2574,7 @@ export class AllyMoveCategoryPowerBoostAbAttr extends FieldMovePowerBoostAbAttr * @param powerMultiplier - The multiplier to apply to the move's power. */ constructor(boostedCategories: MoveCategory[], powerMultiplier: number) { - super((pokemon, defender, move) => boostedCategories.includes(move.category), powerMultiplier); + super((_pokemon, _defender, move) => boostedCategories.includes(move.category), powerMultiplier); } } @@ -1556,21 +2594,23 @@ export class StatMultiplierAbAttr extends AbAttr { canApplyStatStage( pokemon: Pokemon, _passive: boolean, - simulated: boolean, + _simulated: boolean, stat: BattleStat, - statValue: NumberHolder, - args: any[]): boolean { - const move = (args[0] as Move); + _statValue: NumberHolder, + args: any[], + ): boolean { + const move = args[0] as Move; return stat === this.stat && (!this.condition || this.condition(pokemon, null, move)); } applyStatStage( - pokemon: Pokemon, + _pokemon: Pokemon, _passive: boolean, - simulated: boolean, - stat: BattleStat, + _simulated: boolean, + _stat: BattleStat, statValue: NumberHolder, - args: any[]): void { + _args: any[], + ): void { statValue.value *= this.multiplier; } } @@ -1579,7 +2619,10 @@ export class PostAttackAbAttr extends AbAttr { private attackCondition: PokemonAttackCondition; /** The default attackCondition requires that the selected move is a damaging move */ - constructor(attackCondition: PokemonAttackCondition = (user, target, move) => (move.category !== MoveCategory.STATUS), showAbility = true) { + constructor( + attackCondition: PokemonAttackCondition = (_user, _target, move) => move.category !== MoveCategory.STATUS, + showAbility = true, + ) { super(showAbility); this.attackCondition = attackCondition; @@ -1592,25 +2635,27 @@ export class PostAttackAbAttr extends AbAttr { */ canApplyPostAttack( pokemon: Pokemon, - passive: boolean, - simulated: boolean, + _passive: boolean, + _simulated: boolean, defender: Pokemon, move: Move, - hitResult: HitResult | null, - args: any[]): boolean { + _hitResult: HitResult | null, + _args: any[], + ): boolean { // When attackRequired is true, we require the move to be an attack move and to deal damage before checking secondary requirements. // If attackRequired is false, we always defer to the secondary requirements. return this.attackCondition(pokemon, defender, move); } applyPostAttack( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - defender: Pokemon, - move: Move, - hitResult: HitResult | null, - args: any[]): void {} + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _defender: Pokemon, + _move: Move, + _hitResult: HitResult | null, + _args: any[], + ): void {} } /** @@ -1628,7 +2673,7 @@ export class AllyStatMultiplierAbAttr extends AbAttr { * @param multipler - The multiplier to apply to the stat * @param ignorable - Whether the multiplier can be ignored by mold breaker-like moves and abilities */ - constructor(stat: BattleStat, multiplier: number, ignorable: boolean = true) { + constructor(stat: BattleStat, multiplier: number, ignorable = true) { super(false); this.stat = stat; @@ -1648,66 +2693,71 @@ export class AllyStatMultiplierAbAttr extends AbAttr { * @param _args - unused * @returns `true` if this changed the checked stat, `false` otherwise. */ - applyAllyStat(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _stat: BattleStat, statValue: NumberHolder, _checkedPokemon: Pokemon, _ignoreAbility: boolean, _args: any[]) { + applyAllyStat( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _stat: BattleStat, + statValue: NumberHolder, + _checkedPokemon: Pokemon, + _ignoreAbility: boolean, + _args: any[], + ) { statValue.value *= this.multiplier; } /** * Check if this ability can apply to the checked stat. - * @param pokemon - The ally {@linkcode Pokemon} with the ability (unused) + * @param _pokemon - The ally {@linkcode Pokemon} with the ability (unused) * @param passive - unused - * @param simulated - Whether the ability is being simulated (unused) + * @param _simulated - Whether the ability is being simulated (unused) * @param stat - The type of the checked {@linkcode Stat} - * @param statValue - {@linkcode NumberHolder} containing the value of the checked stat - * @param checkedPokemon - The {@linkcode Pokemon} this ability is targeting (unused) + * @param _statValue - {@linkcode NumberHolder} containing the value of the checked stat + * @param _checkedPokemon - The {@linkcode Pokemon} this ability is targeting (unused) * @param ignoreAbility - Whether the ability should be ignored if possible - * @param args - unused + * @param _args - unused * @returns `true` if this can apply to the checked stat, `false` otherwise. */ - canApplyAllyStat(pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, statValue: NumberHolder, checkedPokemon: Pokemon, ignoreAbility: boolean, args: any[]): boolean { + canApplyAllyStat( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + stat: BattleStat, + _statValue: NumberHolder, + _checkedPokemon: Pokemon, + ignoreAbility: boolean, + _args: any[], + ): boolean { return stat === this.stat && !(ignoreAbility && this.ignorable); } } /** - * Ability attribute for Gorilla Tactics - * @extends PostAttackAbAttr + * Takes effect whenever a move succesfully executes, such as gorilla tactics' move-locking. + * (More specifically, whenever a move is pushed to the move history) */ -export class GorillaTacticsAbAttr extends PostAttackAbAttr { - constructor() { - super((user, target, move) => true, false); +export class ExecutedMoveAbAttr extends AbAttr { + canApplyExecutedMove(_pokemon: Pokemon, _simulated: boolean): boolean { + return true; } - override canApplyPostAttack( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - defender: Pokemon, - move: Move, - hitResult: HitResult | null, - args: any[]): boolean { - return super.canApplyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args) - && simulated || !pokemon.getTag(BattlerTagType.GORILLA_TACTICS); + applyExecutedMove(_pokemon: Pokemon, _simulated: boolean): void {} +} + +/** + * Ability attribute for {@linkcode AbilityId.GORILLA_TACTICS | Gorilla Tactics} + * to lock the user into its first selected move. + */ +export class GorillaTacticsAbAttr extends ExecutedMoveAbAttr { + constructor(showAbility = false) { + super(showAbility); } - /** - * - * @param {Pokemon} pokemon the {@linkcode Pokemon} with this ability - * @param passive n/a - * @param simulated whether the ability is being simulated - * @param defender n/a - * @param move n/a - * @param hitResult n/a - * @param args n/a - */ - override applyPostAttack( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - defender: Pokemon, - move: Move, - hitResult: HitResult | null, - args: any[]): void { + override canApplyExecutedMove(pokemon: Pokemon, _simulated: boolean): boolean { + return !pokemon.getTag(BattlerTagType.GORILLA_TACTICS); + } + + override applyExecutedMove(pokemon: Pokemon, simulated: boolean): void { if (!simulated) { pokemon.addTag(BattlerTagType.GORILLA_TACTICS); } @@ -1731,14 +2781,15 @@ export class PostAttackStealHeldItemAbAttr extends PostAttackAbAttr { defender: Pokemon, move: Move, hitResult: HitResult, - args: any[]): boolean { + args: any[], + ): boolean { if ( super.canApplyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args) && !simulated && hitResult < HitResult.NO_EFFECT && (!this.stealCondition || this.stealCondition(pokemon, defender, move)) ) { - const heldItems = this.getTargetHeldItems(defender).filter((i) => i.isTransferable); + const heldItems = this.getTargetHeldItems(defender).filter(i => i.isTransferable); if (heldItems.length) { // Ensure that the stolen item in testing is the same as when the effect is applied this.stolenItem = heldItems[pokemon.randBattleSeedInt(heldItems.length)]; @@ -1753,19 +2804,19 @@ export class PostAttackStealHeldItemAbAttr extends PostAttackAbAttr { override applyPostAttack( pokemon: Pokemon, - passive: boolean, - simulated: boolean, + _passive: boolean, + _simulated: boolean, defender: Pokemon, - move: Move, - hitResult: HitResult, - args: any[], + _move: Move, + _hitResult: HitResult, + _args: any[], ): void { - const heldItems = this.getTargetHeldItems(defender).filter((i) => i.isTransferable); + const heldItems = this.getTargetHeldItems(defender).filter(i => i.isTransferable); if (!this.stolenItem) { this.stolenItem = heldItems[pokemon.randBattleSeedInt(heldItems.length)]; } if (globalScene.tryTransferHeldItemModifier(this.stolenItem, pokemon, false)) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("abilityTriggers:postAttackStealHeldItem", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), defenderName: defender.name, @@ -1777,8 +2828,10 @@ export class PostAttackStealHeldItemAbAttr extends PostAttackAbAttr { } getTargetHeldItems(target: Pokemon): PokemonHeldItemModifier[] { - return globalScene.findModifiers(m => m instanceof PokemonHeldItemModifier - && m.pokemonId === target.id, target.isPlayer()) as PokemonHeldItemModifier[]; + return globalScene.findModifiers( + m => m instanceof PokemonHeldItemModifier && m.pokemonId === target.id, + target.isPlayer(), + ) as PokemonHeldItemModifier[]; } } @@ -1795,21 +2848,44 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr { this.effects = effects; } - override canApplyPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { + override canApplyPostAttack( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + hitResult: HitResult | null, + args: any[], + ): boolean { if ( - super.canApplyPostAttack(pokemon, passive, simulated, attacker, move, hitResult, args) - && (simulated || !attacker.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && pokemon !== attacker - && (!this.contactRequired || move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon})) && pokemon.randBattleSeedInt(100) < this.chance && !pokemon.status) + super.canApplyPostAttack(pokemon, passive, simulated, attacker, move, hitResult, args) && + (simulated || + (!attacker.hasAbilityWithAttr("IgnoreMoveEffectsAbAttr") && + pokemon !== attacker && + (!this.contactRequired || + move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon })) && + pokemon.randBattleSeedInt(100) < this.chance && + !pokemon.status)) ) { - const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randBattleSeedInt(this.effects.length)]; + const effect = + this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randBattleSeedInt(this.effects.length)]; return simulated || attacker.canSetStatus(effect, true, false, pokemon); } return false; } - applyPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): void { - const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randBattleSeedInt(this.effects.length)]; + applyPostAttack( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { + const effect = + this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randBattleSeedInt(this.effects.length)]; attacker.trySetStatus(effect, true, pokemon); } } @@ -1825,8 +2901,11 @@ export class PostAttackApplyBattlerTagAbAttr extends PostAttackAbAttr { private chance: (user: Pokemon, target: Pokemon, move: Move) => number; private effects: BattlerTagType[]; - - constructor(contactRequired: boolean, chance: (user: Pokemon, target: Pokemon, move: Move) => number, ...effects: BattlerTagType[]) { + constructor( + contactRequired: boolean, + chance: (user: Pokemon, target: Pokemon, move: Move) => number, + ...effects: BattlerTagType[] + ) { super(undefined, false); this.contactRequired = contactRequired; @@ -1834,17 +2913,39 @@ export class PostAttackApplyBattlerTagAbAttr extends PostAttackAbAttr { this.effects = effects; } - override canApplyPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { + override canApplyPostAttack( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + hitResult: HitResult | null, + args: any[], + ): boolean { /**Battler tags inflicted by abilities post attacking are also considered additional effects.*/ - return super.canApplyPostAttack(pokemon, passive, simulated, attacker, move, hitResult, args) && - !attacker.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && pokemon !== attacker && - (!this.contactRequired || move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon})) && - pokemon.randBattleSeedInt(100) < this.chance(attacker, pokemon, move) && !pokemon.status; + return ( + super.canApplyPostAttack(pokemon, passive, simulated, attacker, move, hitResult, args) && + !attacker.hasAbilityWithAttr("IgnoreMoveEffectsAbAttr") && + pokemon !== attacker && + (!this.contactRequired || + move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon })) && + pokemon.randBattleSeedInt(100) < this.chance(attacker, pokemon, move) && + !pokemon.status + ); } - override applyPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): void { + override applyPostAttack( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!simulated) { - const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randBattleSeedInt(this.effects.length)]; + const effect = + this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randBattleSeedInt(this.effects.length)]; attacker.addTag(effect); } } @@ -1860,13 +2961,17 @@ export class PostDefendStealHeldItemAbAttr extends PostDefendAbAttr { this.condition = condition; } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean { - if ( - !simulated && - hitResult < HitResult.NO_EFFECT && - (!this.condition || this.condition(pokemon, attacker, move)) - ) { - const heldItems = this.getTargetHeldItems(attacker).filter((i) => i.isTransferable); + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker: Pokemon, + move: Move, + hitResult: HitResult, + _args: any[], + ): boolean { + if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.condition || this.condition(pokemon, attacker, move))) { + const heldItems = this.getTargetHeldItems(attacker).filter(i => i.isTransferable); if (heldItems.length) { this.stolenItem = heldItems[pokemon.randBattleSeedInt(heldItems.length)]; if (globalScene.canTransferHeldItemModifier(this.stolenItem, pokemon)) { @@ -1880,19 +2985,18 @@ export class PostDefendStealHeldItemAbAttr extends PostDefendAbAttr { override applyPostDefend( pokemon: Pokemon, _passive: boolean, - simulated: boolean, + _simulated: boolean, attacker: Pokemon, - move: Move, - hitResult: HitResult, + _move: Move, + _hitResult: HitResult, _args: any[], ): void { - - const heldItems = this.getTargetHeldItems(attacker).filter((i) => i.isTransferable); + const heldItems = this.getTargetHeldItems(attacker).filter(i => i.isTransferable); if (!this.stolenItem) { this.stolenItem = heldItems[pokemon.randBattleSeedInt(heldItems.length)]; } if (globalScene.tryTransferHeldItemModifier(this.stolenItem, pokemon, false)) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("abilityTriggers:postDefendStealHeldItem", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), attackerName: attacker.name, @@ -1904,8 +3008,10 @@ export class PostDefendStealHeldItemAbAttr extends PostDefendAbAttr { } getTargetHeldItems(target: Pokemon): PokemonHeldItemModifier[] { - return globalScene.findModifiers(m => m instanceof PokemonHeldItemModifier - && m.pokemonId === target.id, target.isPlayer()) as PokemonHeldItemModifier[]; + return globalScene.findModifiers( + m => m instanceof PokemonHeldItemModifier && m.pokemonId === target.id, + target.isPlayer(), + ) as PokemonHeldItemModifier[]; } } @@ -1915,30 +3021,31 @@ export class PostDefendStealHeldItemAbAttr extends PostDefendAbAttr { */ export class PostSetStatusAbAttr extends AbAttr { canApplyPostSetStatus( - pokemon: Pokemon, - sourcePokemon: Pokemon | null = null, - passive: boolean, - effect: StatusEffect, - simulated: boolean, - rgs: any[]): boolean { + _pokemon: Pokemon, + _sourcePokemon: Pokemon | null = null, + _passive: boolean, + _effect: StatusEffect, + _simulated: boolean, + _rgs: any[], + ): boolean { return true; } /** * Does nothing after a status condition is set. - * @param pokemon {@linkcode Pokemon} that status condition was set on. - * @param sourcePokemon {@linkcode Pokemon} that that set the status condition. Is `null` if status was not set by a Pokemon. - * @param passive Whether this ability is a passive. - * @param effect {@linkcode StatusEffect} that was set. - * @param args Set of unique arguments needed by this attribute. + * @param _pokemon {@linkcode Pokemon} that status condition was set on. + * @param _sourcePokemon {@linkcode Pokemon} that that set the status condition. Is `null` if status was not set by a Pokemon. + * @param _passive Whether this ability is a passive. + * @param _effect {@linkcode StatusEffect} that was set. + * @param _args Set of unique arguments needed by this attribute. */ applyPostSetStatus( - pokemon: Pokemon, - sourcePokemon: Pokemon | null = null, - passive: boolean, - effect: StatusEffect, - simulated: boolean, - args: any[], + _pokemon: Pokemon, + _sourcePokemon: Pokemon | null = null, + _passive: boolean, + _effect: StatusEffect, + _simulated: boolean, + _args: any[], ): void {} } @@ -1948,17 +3055,24 @@ export class PostSetStatusAbAttr extends AbAttr { * ability attribute. For Synchronize ability. */ export class SynchronizeStatusAbAttr extends PostSetStatusAbAttr { - override canApplyPostSetStatus(pokemon: Pokemon, sourcePokemon: (Pokemon | null) | undefined, passive: boolean, effect: StatusEffect, simulated: boolean, args: any[]): boolean { + override canApplyPostSetStatus( + _pokemon: Pokemon, + sourcePokemon: (Pokemon | null) | undefined, + _passive: boolean, + effect: StatusEffect, + _simulated: boolean, + _args: any[], + ): boolean { /** Synchronizable statuses */ const syncStatuses = new Set([ StatusEffect.BURN, StatusEffect.PARALYSIS, StatusEffect.POISON, - StatusEffect.TOXIC + StatusEffect.TOXIC, ]); // synchronize does not need to check canSetStatus because the ability shows even if it fails to set the status - return ((sourcePokemon ?? false) && syncStatuses.has(effect)); + return (sourcePokemon ?? false) && syncStatuses.has(effect); } /** @@ -1966,11 +3080,18 @@ export class SynchronizeStatusAbAttr extends PostSetStatusAbAttr { * was set by a source Pokemon, set the source Pokemon's status to the same `StatusEffect`. * @param pokemon {@linkcode Pokemon} that status condition was set on. * @param sourcePokemon {@linkcode Pokemon} that that set the status condition. Is null if status was not set by a Pokemon. - * @param passive Whether this ability is a passive. + * @param _passive Whether this ability is a passive. * @param effect {@linkcode StatusEffect} that was set. - * @param args Set of unique arguments needed by this attribute. + * @param _args Set of unique arguments needed by this attribute. */ - override applyPostSetStatus(pokemon: Pokemon, sourcePokemon: Pokemon | null = null, passive: boolean, effect: StatusEffect, simulated: boolean, args: any[]): void { + override applyPostSetStatus( + pokemon: Pokemon, + sourcePokemon: Pokemon | null = null, + _passive: boolean, + effect: StatusEffect, + simulated: boolean, + _args: any[], + ): void { if (!simulated && sourcePokemon) { sourcePokemon.trySetStatus(effect, true, pokemon); } @@ -1978,11 +3099,11 @@ export class SynchronizeStatusAbAttr extends PostSetStatusAbAttr { } export class PostVictoryAbAttr extends AbAttr { - canApplyPostVictory(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + canApplyPostVictory(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return true; } - applyPostVictory(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {} + applyPostVictory(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void {} } class PostVictoryStatStageChangeAbAttr extends PostVictoryAbAttr { @@ -1996,10 +3117,10 @@ class PostVictoryStatStageChangeAbAttr extends PostVictoryAbAttr { this.stages = stages; } - override applyPostVictory(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostVictory(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { const stat = typeof this.stat === "function" ? this.stat(pokemon) : this.stat; if (!simulated) { - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ stat ], this.stages)); + globalScene.phaseManager.unshiftNew("StatStageChangePhase", pokemon.getBattlerIndex(), true, [stat], this.stages); } } } @@ -2007,18 +3128,18 @@ class PostVictoryStatStageChangeAbAttr extends PostVictoryAbAttr { export class PostVictoryFormChangeAbAttr extends PostVictoryAbAttr { private formFunc: (p: Pokemon) => number; - constructor(formFunc: ((p: Pokemon) => number)) { + constructor(formFunc: (p: Pokemon) => number) { super(true); this.formFunc = formFunc; } - override canApplyPostVictory(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostVictory(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { const formIndex = this.formFunc(pokemon); return formIndex !== pokemon.formIndex; } - override applyPostVictory(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostVictory(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeAbilityTrigger, false); } @@ -2026,11 +3147,23 @@ export class PostVictoryFormChangeAbAttr extends PostVictoryAbAttr { } export class PostKnockOutAbAttr extends AbAttr { - canApplyPostKnockOut(pokemon: Pokemon, passive: boolean, simulated: boolean, knockedOut: Pokemon, args: any[]): boolean { + canApplyPostKnockOut( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _knockedOut: Pokemon, + _args: any[], + ): boolean { return true; } - applyPostKnockOut(pokemon: Pokemon, passive: boolean, simulated: boolean, knockedOut: Pokemon, args: any[]): void {} + applyPostKnockOut( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _knockedOut: Pokemon, + _args: any[], + ): void {} } export class PostKnockOutStatStageChangeAbAttr extends PostKnockOutAbAttr { @@ -2044,27 +3177,46 @@ export class PostKnockOutStatStageChangeAbAttr extends PostKnockOutAbAttr { this.stages = stages; } - override applyPostKnockOut(pokemon: Pokemon, passive: boolean, simulated: boolean, knockedOut: Pokemon, args: any[]): void { + override applyPostKnockOut( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _knockedOut: Pokemon, + _args: any[], + ): void { const stat = typeof this.stat === "function" ? this.stat(pokemon) : this.stat; if (!simulated) { - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ stat ], this.stages)); + globalScene.phaseManager.unshiftNew("StatStageChangePhase", pokemon.getBattlerIndex(), true, [stat], this.stages); } } } export class CopyFaintedAllyAbilityAbAttr extends PostKnockOutAbAttr { - constructor() { - super(); - } - - override canApplyPostKnockOut(pokemon: Pokemon, passive: boolean, simulated: boolean, knockedOut: Pokemon, args: any[]): boolean { + override canApplyPostKnockOut( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + knockedOut: Pokemon, + _args: any[], + ): boolean { return pokemon.isPlayer() === knockedOut.isPlayer() && knockedOut.getAbility().isCopiable; } - override applyPostKnockOut(pokemon: Pokemon, passive: boolean, simulated: boolean, knockedOut: Pokemon, args: any[]): void { + override applyPostKnockOut( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + knockedOut: Pokemon, + _args: any[], + ): void { if (!simulated) { pokemon.setTempAbility(knockedOut.getAbility()); - globalScene.queueMessage(i18next.t("abilityTriggers:copyFaintedAllyAbility", { pokemonNameWithAffix: getPokemonNameWithAffix(knockedOut), abilityName: allAbilities[knockedOut.getAbility().id].name })); + globalScene.phaseManager.queueMessage( + i18next.t("abilityTriggers:copyFaintedAllyAbility", { + pokemonNameWithAffix: getPokemonNameWithAffix(knockedOut), + abilityName: allAbilities[knockedOut.getAbility().id].name, + }), + ); } } } @@ -2082,7 +3234,7 @@ export class IgnoreOpponentStatStagesAbAttr extends AbAttr { this.stats = stats ?? BATTLE_STATS; } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, args: any[]): boolean { return this.stats.includes(args[0]); } @@ -2090,11 +3242,17 @@ export class IgnoreOpponentStatStagesAbAttr extends AbAttr { * Modifies a BooleanHolder and returns the result to see if a stat is ignored or not * @param _pokemon n/a * @param _passive n/a - * @param simulated n/a + * @param _simulated n/a * @param _cancelled n/a * @param args A BooleanHolder that represents whether or not to ignore a stat's stat changes */ - override apply(_pokemon: Pokemon, _passive: boolean, simulated: boolean, _cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[1] as BooleanHolder).value = true; } } @@ -2104,14 +3262,20 @@ export class IntimidateImmunityAbAttr extends AbAttr { super(false); } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { + getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string { return i18next.t("abilityTriggers:intimidateImmunity", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), - abilityName + abilityName, }); } } @@ -2128,9 +3292,21 @@ export class PostIntimidateStatStageChangeAbAttr extends AbAttr { this.overwrites = !!overwrites; } - override apply(pokemon: Pokemon, passive: boolean, simulated:boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + cancelled: BooleanHolder, + _args: any[], + ): void { if (!simulated) { - globalScene.pushPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), false, this.stats, this.stages)); + globalScene.phaseManager.pushNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + false, + this.stats, + this.stages, + ); } cancelled.value = this.overwrites; } @@ -2156,17 +3332,17 @@ export class PostSummonAbAttr extends AbAttr { return this.activateOnGain; } - canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + canApplyPostSummon(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return true; } /** * Applies ability post summon (after switching in) - * @param pokemon {@linkcode Pokemon} with this ability - * @param passive Whether this ability is a passive - * @param args Set of unique arguments needed by this attribute + * @param _pokemon {@linkcode Pokemon} with this ability + * @param _passive Whether this ability is a passive + * @param _args Set of unique arguments needed by this attribute */ - applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {} + applyPostSummon(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void {} } /** @@ -2189,11 +3365,11 @@ export class PostSummonRemoveArenaTagAbAttr extends PostSummonAbAttr { this.arenaTags = arenaTags; } - override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostSummon(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return globalScene.arena.tags.some(tag => this.arenaTags.includes(tag.tagType)); } - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(_pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { for (const arenaTag of this.arenaTags) { globalScene.arena.removeTag(arenaTag); @@ -2212,7 +3388,6 @@ export class PostSummonAddArenaTagAbAttr extends PostSummonAbAttr { private readonly quiet?: boolean; private sourceId: number; - constructor(showAbility: boolean, tagType: ArenaTagType, turnCount: number, side?: ArenaTagSide, quiet?: boolean) { super(showAbility); this.tagType = tagType; @@ -2221,7 +3396,7 @@ export class PostSummonAddArenaTagAbAttr extends PostSummonAbAttr { this.quiet = quiet; } - public override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + public override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { this.sourceId = pokemon.id; if (!simulated) { globalScene.arena.addTag(this.tagType, this.turnCount, undefined, this.sourceId, this.side, this.quiet); @@ -2238,9 +3413,9 @@ export class PostSummonMessageAbAttr extends PostSummonAbAttr { this.messageFunc = messageFunc; } - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { - globalScene.queueMessage(this.messageFunc(pokemon)); + globalScene.phaseManager.queueMessage(this.messageFunc(pokemon)); } } } @@ -2255,9 +3430,9 @@ export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr { this.message = message; } - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(_pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { - globalScene.queueMessage(this.message); + globalScene.phaseManager.queueMessage(this.message); } } } @@ -2273,11 +3448,11 @@ export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr { this.turnCount = turnCount; } - override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return pokemon.canAddTag(this.tagType); } - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { pokemon.addTag(this.tagType, this.turnCount); } @@ -2300,11 +3475,11 @@ export class PostSummonRemoveBattlerTagAbAttr extends PostSummonRemoveEffectAbAt this.immuneTags = immuneTags; } - public override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + public override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return this.immuneTags.some(tagType => !!pokemon.getTag(tagType)); } - public override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + public override applyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void { this.immuneTags.forEach(tagType => pokemon.removeTag(tagType)); } } @@ -2324,7 +3499,7 @@ export class PostSummonStatStageChangeAbAttr extends PostSummonAbAttr { this.intimidate = !!intimidate; } - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (simulated) { return; } @@ -2332,20 +3507,32 @@ export class PostSummonStatStageChangeAbAttr extends PostSummonAbAttr { if (this.selfTarget) { // we unshift the StatStageChangePhase to put it right after the showAbility and not at the end of the // phase list (which could be after CommandPhase for example) - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, this.stats, this.stages)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + this.stats, + this.stages, + ); } else { for (const opponent of pokemon.getOpponents()) { const cancelled = new BooleanHolder(false); if (this.intimidate) { - applyAbAttrs(IntimidateImmunityAbAttr, opponent, cancelled, simulated); - applyAbAttrs(PostIntimidateStatStageChangeAbAttr, opponent, cancelled, simulated); + applyAbAttrs("IntimidateImmunityAbAttr", opponent, cancelled, simulated); + applyAbAttrs("PostIntimidateStatStageChangeAbAttr", opponent, cancelled, simulated); if (opponent.getTag(BattlerTagType.SUBSTITUTE)) { cancelled.value = true; } } if (!cancelled.value) { - globalScene.unshiftPhase(new StatStageChangePhase(opponent.getBattlerIndex(), false, this.stats, this.stages)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + opponent.getBattlerIndex(), + false, + this.stats, + this.stages, + ); } } } @@ -2363,15 +3550,24 @@ export class PostSummonAllyHealAbAttr extends PostSummonAbAttr { this.showAnim = showAnim; } - override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return pokemon.getAlly()?.isActive(true) ?? false; } - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { const target = pokemon.getAlly(); if (!simulated && !isNullOrUndefined(target)) { - globalScene.unshiftPhase(new PokemonHealPhase(target.getBattlerIndex(), - toDmgValue(pokemon.getMaxHp() / this.healRatio), i18next.t("abilityTriggers:postSummonAllyHeal", { pokemonNameWithAffix: getPokemonNameWithAffix(target), pokemonName: pokemon.name }), true, !this.showAnim)); + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + target.getBattlerIndex(), + toDmgValue(pokemon.getMaxHp() / this.healRatio), + i18next.t("abilityTriggers:postSummonAllyHeal", { + pokemonNameWithAffix: getPokemonNameWithAffix(target), + pokemonName: pokemon.name, + }), + true, + !this.showAnim, + ); } } } @@ -2385,22 +3581,22 @@ export class PostSummonAllyHealAbAttr extends PostSummonAbAttr { * @returns if the move was successful */ export class PostSummonClearAllyStatStagesAbAttr extends PostSummonAbAttr { - constructor() { - super(); - } - - override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return pokemon.getAlly()?.isActive(true) ?? false; } - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { const target = pokemon.getAlly(); if (!simulated && !isNullOrUndefined(target)) { for (const s of BATTLE_STATS) { target.setStatStage(s, 0); } - globalScene.queueMessage(i18next.t("abilityTriggers:postSummonClearAllyStats", { pokemonNameWithAffix: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage( + i18next.t("abilityTriggers:postSummonClearAllyStats", { + pokemonNameWithAffix: getPokemonNameWithAffix(target), + }), + ); } } } @@ -2418,7 +3614,7 @@ export class DownloadAbAttr extends PostSummonAbAttr { private enemyCountTally: number; private stats: BattleStat[]; - override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { this.enemyDef = 0; this.enemySpDef = 0; this.enemyCountTally = 0; @@ -2437,18 +3633,18 @@ export class DownloadAbAttr extends PostSummonAbAttr { * Checks to see if it is the opening turn (starting a new game), if so, Download won't work. This is because Download takes into account * vitamins and items, so it needs to use the Stat and the stat alone. * @param {Pokemon} pokemon Pokemon that is using the move, as well as seeing the opposing pokemon. - * @param {boolean} passive N/A - * @param {any[]} args N/A + * @param {boolean} _passive N/A + * @param {any[]} _args N/A */ - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (this.enemyDef < this.enemySpDef) { - this.stats = [ Stat.ATK ]; + this.stats = [Stat.ATK]; } else { - this.stats = [ Stat.SPATK ]; + this.stats = [Stat.SPATK]; } if (!simulated) { - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), false, this.stats, 1)); + globalScene.phaseManager.unshiftNew("StatStageChangePhase", pokemon.getBattlerIndex(), false, this.stats, 1); } } } @@ -2462,14 +3658,16 @@ export class PostSummonWeatherChangeAbAttr extends PostSummonAbAttr { this.weatherType = weatherType; } - override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { - const weatherReplaceable = (this.weatherType === WeatherType.HEAVY_RAIN || + override canApplyPostSummon(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { + const weatherReplaceable = + this.weatherType === WeatherType.HEAVY_RAIN || this.weatherType === WeatherType.HARSH_SUN || - this.weatherType === WeatherType.STRONG_WINDS) || !globalScene.arena.weather?.isImmutable(); + this.weatherType === WeatherType.STRONG_WINDS || + !globalScene.arena.weather?.isImmutable(); return weatherReplaceable && globalScene.arena.canSetWeather(this.weatherType); } - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { globalScene.arena.trySetWeather(this.weatherType, pokemon); } @@ -2485,11 +3683,11 @@ export class PostSummonTerrainChangeAbAttr extends PostSummonAbAttr { this.terrainType = terrainType; } - override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostSummon(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return globalScene.arena.canSetTerrain(this.terrainType); } - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { globalScene.arena.trySetTerrain(this.terrainType, false, pokemon); } @@ -2511,12 +3709,12 @@ export class PostSummonHealStatusAbAttr extends PostSummonRemoveEffectAbAttr { this.immuneEffects = immuneEffects; } - public override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + public override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { const status = pokemon.status?.effect; - return !isNullOrUndefined(status) && (this.immuneEffects.length < 1 || this.immuneEffects.includes(status)) + return !isNullOrUndefined(status) && (this.immuneEffects.length < 1 || this.immuneEffects.includes(status)); } - public override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + public override applyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void { const status = pokemon.status?.effect; if (!isNullOrUndefined(status)) { this.statusHealed = status; @@ -2536,17 +3734,17 @@ export class PostSummonHealStatusAbAttr extends PostSummonRemoveEffectAbAttr { export class PostSummonFormChangeAbAttr extends PostSummonAbAttr { private formFunc: (p: Pokemon) => number; - constructor(formFunc: ((p: Pokemon) => number)) { + constructor(formFunc: (p: Pokemon) => number) { super(true); this.formFunc = formFunc; } - override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return this.formFunc(pokemon) !== pokemon.formIndex; } - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeAbilityTrigger, false); } @@ -2558,7 +3756,7 @@ export class PostSummonCopyAbilityAbAttr extends PostSummonAbAttr { private target: Pokemon; private targetAbilityName: string; - override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { const targets = pokemon.getOpponents(); if (!targets.length) { return false; @@ -2566,7 +3764,7 @@ export class PostSummonCopyAbilityAbAttr extends PostSummonAbAttr { let target: Pokemon; if (targets.length > 1) { - globalScene.executeWithSeedOffset(() => target = randSeedItem(targets), globalScene.currentBattle.waveIndex); + globalScene.executeWithSeedOffset(() => (target = randSeedItem(targets)), globalScene.currentBattle.waveIndex); } else { target = targets[0]; } @@ -2584,7 +3782,7 @@ export class PostSummonCopyAbilityAbAttr extends PostSummonAbAttr { return true; } - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { pokemon.setTempAbility(this.target!.getAbility()); setAbilityRevealed(this.target!); @@ -2592,7 +3790,7 @@ export class PostSummonCopyAbilityAbAttr extends PostSummonAbAttr { } } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { + getTriggerMessage(pokemon: Pokemon, _abilityName: string, ..._args: any[]): string { return i18next.t("abilityTriggers:trace", { pokemonName: getPokemonNameWithAffix(pokemon), targetName: getPokemonNameWithAffix(this.target), @@ -2616,8 +3814,8 @@ export class PostSummonUserFieldRemoveStatusEffectAbAttr extends PostSummonAbAtt this.statusEffect = statusEffect; } - override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { - const party = pokemon instanceof PlayerPokemon ? globalScene.getPlayerField() : globalScene.getEnemyField(); + override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { + const party = pokemon.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField(); return party.filter(p => p.isAllowedInBattle()).length > 0; } @@ -2625,17 +3823,19 @@ export class PostSummonUserFieldRemoveStatusEffectAbAttr extends PostSummonAbAtt * Removes supplied status effect from the user's field when user of the ability is summoned. * * @param pokemon - The PokĆ©mon that triggered the ability. - * @param passive - n/a - * @param args - n/a + * @param _passive - n/a + * @param _args - n/a */ - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { - const party = pokemon instanceof PlayerPokemon ? globalScene.getPlayerField() : globalScene.getEnemyField(); + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { + const party = pokemon.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField(); const allowedParty = party.filter(p => p.isAllowedInBattle()); if (!simulated) { for (const pokemon of allowedParty) { if (pokemon.status && this.statusEffect.includes(pokemon.status.effect)) { - globalScene.queueMessage(getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon))); + globalScene.phaseManager.queueMessage( + getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)), + ); pokemon.resetStatus(false); pokemon.updateInfo(); } @@ -2644,23 +3844,18 @@ export class PostSummonUserFieldRemoveStatusEffectAbAttr extends PostSummonAbAtt } } - /** Attempt to copy the stat changes on an ally pokemon */ export class PostSummonCopyAllyStatsAbAttr extends PostSummonAbAttr { - override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { if (!globalScene.currentBattle.double) { return false; } const ally = pokemon.getAlly(); - if (isNullOrUndefined(ally) || ally.getStatStages().every(s => s === 0)) { - return false; - } - - return true; + return !(isNullOrUndefined(ally) || ally.getStatStages().every(s => s === 0)); } - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { const ally = pokemon.getAlly(); if (!simulated && !isNullOrUndefined(ally)) { for (const s of BATTLE_STATS) { @@ -2670,7 +3865,7 @@ export class PostSummonCopyAllyStatsAbAttr extends PostSummonAbAttr { } } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { + getTriggerMessage(pokemon: Pokemon, _abilityName: string, ..._args: any[]): string { return i18next.t("abilityTriggers:costar", { pokemonName: getPokemonNameWithAffix(pokemon), allyName: getPokemonNameWithAffix(pokemon.getAlly()), @@ -2695,7 +3890,8 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr { if (targets[0].fusionSpecies) { target = targets[1]; return; - } else if (targets[1].fusionSpecies) { + } + if (targets[1].fusionSpecies) { target = targets[0]; return; } @@ -2710,7 +3906,7 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr { return target; } - override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): boolean { const targets = pokemon.getOpponents(); const target = this.getTarget(targets); @@ -2723,18 +3919,18 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr { } // transforming from or into fusion pokemon causes various problems (including crashes and save corruption) - if (this.getTarget(targets).fusionSpecies || pokemon.fusionSpecies) { - return false; - } - - return true; + return !(this.getTarget(targets).fusionSpecies || pokemon.fusionSpecies); } - override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void { const target = this.getTarget(pokemon.getOpponents()); - globalScene.unshiftPhase(new PokemonTransformPhase(pokemon.getBattlerIndex(), target.getBattlerIndex(), true)); - + globalScene.phaseManager.unshiftNew( + "PokemonTransformPhase", + pokemon.getBattlerIndex(), + target.getBattlerIndex(), + true, + ); } } @@ -2744,17 +3940,17 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr { * @extends PostSummonAbAttr */ export class PostSummonWeatherSuppressedFormChangeAbAttr extends PostSummonAbAttr { - override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostSummon(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return getPokemonWithWeatherBasedForms().length > 0; } /** * Triggers {@linkcode Arena.triggerWeatherBasedFormChangesToNormal | triggerWeatherBasedFormChangesToNormal} - * @param {Pokemon} pokemon the Pokemon with this ability - * @param passive n/a - * @param args n/a + * @param {Pokemon} _pokemon the Pokemon with this ability + * @param _passive n/a + * @param _args n/a */ - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(_pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { globalScene.arena.triggerWeatherBasedFormChangesToNormal(); } @@ -2775,25 +3971,32 @@ export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr { this.ability = ability; } - override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { - const isCastformWithForecast = (pokemon.species.speciesId === SpeciesId.CASTFORM && this.ability === AbilityId.FORECAST); - const isCherrimWithFlowerGift = (pokemon.species.speciesId === SpeciesId.CHERRIM && this.ability === AbilityId.FLOWER_GIFT); - return isCastformWithForecast || isCherrimWithFlowerGift; + /** + * Determine if the pokemon has a forme change that is triggered by the weather + * + * @param pokemon - The pokemon with the forme change ability + * @param _passive - unused + * @param _simulated - unused + * @param _args - unused + */ + override canApplyPostSummon(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { + return !!pokemonFormChanges[pokemon.species.speciesId]?.some( + fc => fc.findTrigger(SpeciesFormChangeWeatherTrigger) && fc.canChange(pokemon), + ); } /** - * Calls the {@linkcode BattleScene.triggerPokemonFormChange | triggerPokemonFormChange} for both - * {@linkcode SpeciesFormChange.SpeciesFormChangeWeatherTrigger | SpeciesFormChangeWeatherTrigger} and - * {@linkcode SpeciesFormChange.SpeciesFormChangeWeatherTrigger | SpeciesFormChangeRevertWeatherFormTrigger} if it - * is the specific Pokemon and ability - * @param {Pokemon} pokemon the Pokemon with this ability - * @param passive n/a - * @param args n/a + * Trigger the pokemon's forme change by invoking + * {@linkcode BattleScene.triggerPokemonFormChange | triggerPokemonFormChange} + * + * @param pokemon - The Pokemon with this ability + * @param _passive - unused + * @param simulated - unused + * @param _args - unused */ - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeWeatherTrigger); - globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeRevertWeatherFormTrigger); } } } @@ -2809,17 +4012,21 @@ export class CommanderAbAttr extends AbAttr { super(true); } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { // If the ally Dondozo is fainted or was previously "commanded" by // another Pokemon, this effect cannot apply. // TODO: Should this work with X + Dondozo fusions? const ally = pokemon.getAlly(); - return globalScene.currentBattle?.double && !isNullOrUndefined(ally) && ally.species.speciesId === SpeciesId.DONDOZO - && !(ally.isFainted() || ally.getTag(BattlerTagType.COMMANDED)); + return ( + globalScene.currentBattle?.double && + !isNullOrUndefined(ally) && + ally.species.speciesId === SpeciesId.DONDOZO && + !(ally.isFainted() || ally.getTag(BattlerTagType.COMMANDED)) + ); } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: null, args: any[]): void { + override apply(pokemon: Pokemon, _passive: boolean, simulated: boolean, _cancelled: null, _args: any[]): void { if (!simulated) { // Lapse the source's semi-invulnerable tags (to avoid visual inconsistencies) pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT); @@ -2828,21 +4035,21 @@ export class CommanderAbAttr extends AbAttr { // Apply boosts from this effect to the ally Dondozo pokemon.getAlly()?.addTag(BattlerTagType.COMMANDED, 0, MoveId.NONE, pokemon.id); // Cancel the source Pokemon's next move (if a move is queued) - globalScene.tryRemovePhase((phase) => phase instanceof MovePhase && phase.pokemon === pokemon); + globalScene.phaseManager.tryRemovePhase(phase => phase.is("MovePhase") && phase.pokemon === pokemon); } } } export class PreSwitchOutAbAttr extends AbAttr { - constructor(showAbility: boolean = true) { + constructor(showAbility = true) { super(showAbility); } - canApplyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + canApplyPreSwitchOut(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return true; } - applyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {} + applyPreSwitchOut(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void {} } export class PreSwitchOutResetStatusAbAttr extends PreSwitchOutAbAttr { @@ -2850,11 +4057,11 @@ export class PreSwitchOutResetStatusAbAttr extends PreSwitchOutAbAttr { super(false); } - override canApplyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPreSwitchOut(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return !isNullOrUndefined(pokemon.status); } - override applyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPreSwitchOut(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { pokemon.resetStatus(); pokemon.updateInfo(); @@ -2868,11 +4075,11 @@ export class PreSwitchOutResetStatusAbAttr extends PreSwitchOutAbAttr { export class PreSwitchOutClearWeatherAbAttr extends PreSwitchOutAbAttr { /** * @param pokemon The {@linkcode Pokemon} with the ability - * @param passive N/A - * @param args N/A + * @param _passive N/A + * @param _args N/A * @returns {boolean} Returns true if the weather clears, otherwise false. */ - override applyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override applyPreSwitchOut(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): boolean { const weatherType = globalScene.arena.weather?.weatherType; let turnOffWeather = false; @@ -2883,8 +4090,8 @@ export class PreSwitchOutClearWeatherAbAttr extends PreSwitchOutAbAttr { pokemon.hasAbility(AbilityId.DESOLATE_LAND) && globalScene .getField(true) - .filter((p) => p !== pokemon) - .filter((p) => p.hasAbility(AbilityId.DESOLATE_LAND)).length === 0 + .filter(p => p !== pokemon) + .filter(p => p.hasAbility(AbilityId.DESOLATE_LAND)).length === 0 ) { turnOffWeather = true; } @@ -2894,8 +4101,8 @@ export class PreSwitchOutClearWeatherAbAttr extends PreSwitchOutAbAttr { pokemon.hasAbility(AbilityId.PRIMORDIAL_SEA) && globalScene .getField(true) - .filter((p) => p !== pokemon) - .filter((p) => p.hasAbility(AbilityId.PRIMORDIAL_SEA)).length === 0 + .filter(p => p !== pokemon) + .filter(p => p.hasAbility(AbilityId.PRIMORDIAL_SEA)).length === 0 ) { turnOffWeather = true; } @@ -2905,8 +4112,8 @@ export class PreSwitchOutClearWeatherAbAttr extends PreSwitchOutAbAttr { pokemon.hasAbility(AbilityId.DELTA_STREAM) && globalScene .getField(true) - .filter((p) => p !== pokemon) - .filter((p) => p.hasAbility(AbilityId.DELTA_STREAM)).length === 0 + .filter(p => p !== pokemon) + .filter(p => p.hasAbility(AbilityId.DELTA_STREAM)).length === 0 ) { turnOffWeather = true; } @@ -2927,11 +4134,11 @@ export class PreSwitchOutClearWeatherAbAttr extends PreSwitchOutAbAttr { } export class PreSwitchOutHealAbAttr extends PreSwitchOutAbAttr { - override canApplyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPreSwitchOut(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return !pokemon.isFullHp(); } - override applyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPreSwitchOut(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { const healAmount = toDmgValue(pokemon.getMaxHp() * 0.33); pokemon.heal(healAmount); @@ -2948,62 +4155,75 @@ export class PreSwitchOutHealAbAttr extends PreSwitchOutAbAttr { export class PreSwitchOutFormChangeAbAttr extends PreSwitchOutAbAttr { private formFunc: (p: Pokemon) => number; - constructor(formFunc: ((p: Pokemon) => number)) { + constructor(formFunc: (p: Pokemon) => number) { super(); this.formFunc = formFunc; } - override canApplyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPreSwitchOut(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return this.formFunc(pokemon) !== pokemon.formIndex; } /** * On switch out, trigger the form change to the one defined in the ability * @param pokemon The pokemon switching out and changing form {@linkcode Pokemon} - * @param passive N/A - * @param args N/A + * @param _passive N/A + * @param _args N/A */ - override applyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPreSwitchOut(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeAbilityTrigger, false); } } - } export class PreLeaveFieldAbAttr extends AbAttr { - canApplyPreLeaveField(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + canApplyPreLeaveField(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return true; } - applyPreLeaveField(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {} + applyPreLeaveField(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void {} } /** * Clears Desolate Land/Primordial Sea/Delta Stream upon the Pokemon switching out. */ export class PreLeaveFieldClearWeatherAbAttr extends PreLeaveFieldAbAttr { - - override canApplyPreLeaveField(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPreLeaveField(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { const weatherType = globalScene.arena.weather?.weatherType; // Clear weather only if user's ability matches the weather and no other pokemon has the ability. switch (weatherType) { - case (WeatherType.HARSH_SUN): - if (pokemon.hasAbility(AbilityId.DESOLATE_LAND) - && globalScene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(AbilityId.DESOLATE_LAND)).length === 0) { + case WeatherType.HARSH_SUN: + if ( + pokemon.hasAbility(AbilityId.DESOLATE_LAND) && + globalScene + .getField(true) + .filter(p => p !== pokemon) + .filter(p => p.hasAbility(AbilityId.DESOLATE_LAND)).length === 0 + ) { return true; } break; - case (WeatherType.HEAVY_RAIN): - if (pokemon.hasAbility(AbilityId.PRIMORDIAL_SEA) - && globalScene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(AbilityId.PRIMORDIAL_SEA)).length === 0) { + case WeatherType.HEAVY_RAIN: + if ( + pokemon.hasAbility(AbilityId.PRIMORDIAL_SEA) && + globalScene + .getField(true) + .filter(p => p !== pokemon) + .filter(p => p.hasAbility(AbilityId.PRIMORDIAL_SEA)).length === 0 + ) { return true; } break; - case (WeatherType.STRONG_WINDS): - if (pokemon.hasAbility(AbilityId.DELTA_STREAM) - && globalScene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(AbilityId.DELTA_STREAM)).length === 0) { + case WeatherType.STRONG_WINDS: + if ( + pokemon.hasAbility(AbilityId.DELTA_STREAM) && + globalScene + .getField(true) + .filter(p => p !== pokemon) + .filter(p => p.hasAbility(AbilityId.DELTA_STREAM)).length === 0 + ) { return true; } break; @@ -3012,11 +4232,11 @@ export class PreLeaveFieldClearWeatherAbAttr extends PreLeaveFieldAbAttr { } /** - * @param pokemon The {@linkcode Pokemon} with the ability - * @param passive N/A - * @param args N/A + * @param _pokemon The {@linkcode Pokemon} with the ability + * @param _passive N/A + * @param _args N/A */ - override applyPreLeaveField(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPreLeaveField(_pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { globalScene.arena.trySetWeather(WeatherType.NONE); } @@ -3031,11 +4251,16 @@ export class PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr extends PreLeaveFi super(false); } - public override canApplyPreLeaveField(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + public override canApplyPreLeaveField( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _args: any[], + ): boolean { return !!globalScene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS); } - public override applyPreLeaveField(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + public override applyPreLeaveField(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void { const suppressTag = globalScene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS) as SuppressAbilitiesTag; suppressTag.onSourceLeave(globalScene.arena); } @@ -3043,22 +4268,23 @@ export class PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr extends PreLeaveFi export class PreStatStageChangeAbAttr extends AbAttr { canApplyPreStatStageChange( - pokemon: Pokemon | null, - passive: boolean, - simulated: boolean, - stat: BattleStat, - cancelled: BooleanHolder, - args: any[]): boolean { + _pokemon: Pokemon | null, + _passive: boolean, + _simulated: boolean, + _stat: BattleStat, + _cancelled: BooleanHolder, + _args: any[], + ): boolean { return true; } applyPreStatStageChange( - pokemon: Pokemon | null, - passive: boolean, - simulated: boolean, - stat: BattleStat, - cancelled: BooleanHolder, - args: any[], + _pokemon: Pokemon | null, + _passive: boolean, + _simulated: boolean, + _stat: BattleStat, + _cancelled: BooleanHolder, + _args: any[], ): void {} } @@ -3068,7 +4294,7 @@ export class PreStatStageChangeAbAttr extends AbAttr { */ export class ReflectStatStageChangeAbAttr extends PreStatStageChangeAbAttr { /** {@linkcode BattleStat} to reflect */ - private reflectedStat? : BattleStat; + private reflectedStat?: BattleStat; /** * Apply the {@linkcode ReflectStatStageChangeAbAttr} to an interaction @@ -3079,12 +4305,30 @@ export class ReflectStatStageChangeAbAttr extends PreStatStageChangeAbAttr { * @param cancelled The {@linkcode BooleanHolder} that will be set to true due to reflection * @param args */ - override applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, cancelled: BooleanHolder, args: any[]): void { + override applyPreStatStageChange( + _pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + stat: BattleStat, + cancelled: BooleanHolder, + args: any[], + ): void { const attacker: Pokemon = args[0]; const stages = args[1]; this.reflectedStat = stat; if (!simulated) { - globalScene.unshiftPhase(new StatStageChangePhase(attacker.getBattlerIndex(), false, [ stat ], stages, true, false, true, null, true)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + attacker.getBattlerIndex(), + false, + [stat], + stages, + true, + false, + true, + null, + true, + ); } cancelled.value = true; } @@ -3093,7 +4337,7 @@ export class ReflectStatStageChangeAbAttr extends PreStatStageChangeAbAttr { return i18next.t("abilityTriggers:protectStat", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName, - statName: this.reflectedStat ? i18next.t(getStatKey(this.reflectedStat)) : i18next.t("battle:stats") + statName: this.reflectedStat ? i18next.t(getStatKey(this.reflectedStat)) : i18next.t("battle:stats"), }); } } @@ -3111,7 +4355,14 @@ export class ProtectStatAbAttr extends PreStatStageChangeAbAttr { this.protectedStat = protectedStat; } - override canApplyPreStatStageChange(pokemon: Pokemon | null, passive: boolean, simulated: boolean, stat: BattleStat, cancelled: BooleanHolder, args: any[]): boolean { + override canApplyPreStatStageChange( + _pokemon: Pokemon | null, + _passive: boolean, + _simulated: boolean, + stat: BattleStat, + _cancelled: BooleanHolder, + _args: any[], + ): boolean { return isNullOrUndefined(this.protectedStat) || stat === this.protectedStat; } @@ -3120,11 +4371,18 @@ export class ProtectStatAbAttr extends PreStatStageChangeAbAttr { * @param _pokemon * @param _passive * @param simulated - * @param stat the {@linkcode BattleStat} being affected + * @param _stat the {@linkcode BattleStat} being affected * @param cancelled The {@linkcode BooleanHolder} that will be set to true if the stat is protected * @param _args */ - override applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, stat: BattleStat, cancelled: BooleanHolder, _args: any[]): void { + override applyPreStatStageChange( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _stat: BattleStat, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } @@ -3132,7 +4390,7 @@ export class ProtectStatAbAttr extends PreStatStageChangeAbAttr { return i18next.t("abilityTriggers:protectStat", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName, - statName: this.protectedStat ? i18next.t(getStatKey(this.protectedStat)) : i18next.t("battle:stats") + statName: this.protectedStat ? i18next.t(getStatKey(this.protectedStat)) : i18next.t("battle:stats"), }); } } @@ -3150,26 +4408,45 @@ export class ConfusionOnStatusEffectAbAttr extends PostAttackAbAttr { constructor(...effects: StatusEffect[]) { /** This effect does not require a damaging move */ - super((user, target, move) => true); + super((_user, _target, _move) => true); this.effects = effects; } - override canApplyPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean { - return super.canApplyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args) - && this.effects.indexOf(args[0]) > -1 && !defender.isFainted() && defender.canAddTag(BattlerTagType.CONFUSED); + override canApplyPostAttack( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + defender: Pokemon, + move: Move, + hitResult: HitResult | null, + args: any[], + ): boolean { + return ( + super.canApplyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args) && + this.effects.indexOf(args[0]) > -1 && + !defender.isFainted() && + defender.canAddTag(BattlerTagType.CONFUSED) + ); } - /** * Applies confusion to the target pokemon. * @param pokemon {@link Pokemon} attacking - * @param passive N/A + * @param _passive N/A * @param defender {@link Pokemon} defending * @param move {@link Move} used to apply status effect and confusion - * @param hitResult N/A - * @param args [0] {@linkcode StatusEffect} applied by move + * @param _hitResult N/A + * @param _args [0] {@linkcode StatusEffect} applied by move */ - override applyPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult, args: any[]): void { + override applyPostAttack( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + defender: Pokemon, + move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!simulated) { defender.addTag(BattlerTagType.CONFUSED, pokemon.randBattleSeedIntRange(2, 5), move.id, defender.id); } @@ -3179,22 +4456,23 @@ export class ConfusionOnStatusEffectAbAttr extends PostAttackAbAttr { export class PreSetStatusAbAttr extends AbAttr { /** Return whether the ability attribute can be applied */ canApplyPreSetStatus( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - effect: StatusEffect | undefined, - cancelled: BooleanHolder, - args: any[]): boolean { + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _effect: StatusEffect | undefined, + _cancelled: BooleanHolder, + _args: any[], + ): boolean { return true; } applyPreSetStatus( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - effect: StatusEffect | undefined, - cancelled: BooleanHolder, - args: any[], + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _effect: StatusEffect | undefined, + _cancelled: BooleanHolder, + _args: any[], ): void {} } @@ -3214,35 +4492,49 @@ export class PreSetStatusEffectImmunityAbAttr extends PreSetStatusAbAttr { this.immuneEffects = immuneEffects; } - override canApplyPreSetStatus(pokemon: Pokemon, passive: boolean, simulated: boolean, effect: StatusEffect, cancelled: BooleanHolder, args: any[]): boolean { - return effect !== StatusEffect.FAINT && this.immuneEffects.length < 1 || this.immuneEffects.includes(effect); + override canApplyPreSetStatus( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + effect: StatusEffect, + _cancelled: BooleanHolder, + _args: any[], + ): boolean { + return (effect !== StatusEffect.FAINT && this.immuneEffects.length < 1) || this.immuneEffects.includes(effect); } /** * Applies immunity to supplied status effects. * - * @param pokemon - The PokĆ©mon to which the status is being applied. - * @param passive - n/a + * @param _pokemon - The PokĆ©mon to which the status is being applied. + * @param _passive - n/a * @param effect - The status effect being applied. * @param cancelled - A holder for a boolean value indicating if the status application was cancelled. - * @param args - n/a + * @param _args - n/a */ - override applyPreSetStatus(pokemon: Pokemon, passive: boolean, simulated: boolean, effect: StatusEffect, cancelled: BooleanHolder, args: any[]): void { + override applyPreSetStatus( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + effect: StatusEffect, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; this.lastEffect = effect; } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { - return this.immuneEffects.length ? - i18next.t("abilityTriggers:statusEffectImmunityWithName", { - pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), - abilityName, - statusEffectName: getStatusEffectDescriptor(this.lastEffect) - }) : - i18next.t("abilityTriggers:statusEffectImmunity", { - pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), - abilityName - }); + getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string { + return this.immuneEffects.length + ? i18next.t("abilityTriggers:statusEffectImmunityWithName", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + abilityName, + statusEffectName: getStatusEffectDescriptor(this.lastEffect), + }) + : i18next.t("abilityTriggers:statusEffectImmunity", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + abilityName, + }); } } @@ -3250,13 +4542,13 @@ export class PreSetStatusEffectImmunityAbAttr extends PreSetStatusAbAttr { * Provides immunity to status effects to the user. * @extends PreSetStatusEffectImmunityAbAttr */ -export class StatusEffectImmunityAbAttr extends PreSetStatusEffectImmunityAbAttr { } +export class StatusEffectImmunityAbAttr extends PreSetStatusEffectImmunityAbAttr {} /** * Provides immunity to status effects to the user's field. * @extends PreSetStatusEffectImmunityAbAttr */ -export class UserFieldStatusEffectImmunityAbAttr extends PreSetStatusEffectImmunityAbAttr { } +export class UserFieldStatusEffectImmunityAbAttr extends PreSetStatusEffectImmunityAbAttr {} /** * Conditionally provides immunity to status effects to the user's field. @@ -3275,16 +4567,27 @@ export class ConditionalUserFieldStatusEffectImmunityAbAttr extends UserFieldSta /** * Evaluate the condition to determine if the {@linkcode ConditionalUserFieldStatusEffectImmunityAbAttr} can be applied. - * @param pokemon The pokemon with the ability - * @param passive unused - * @param simulated Whether the ability is being simulated + * @param _pokemon The pokemon with the ability + * @param _passive unused + * @param _simulated Whether the ability is being simulated * @param effect The status effect being applied * @param cancelled Holds whether the status effect was cancelled by a prior effect * @param args `Args[0]` is the target of the status effect, `Args[1]` is the source. * @returns Whether the ability can be applied to cancel the status effect. */ - override canApplyPreSetStatus(pokemon: Pokemon, passive: boolean, simulated: boolean, effect: StatusEffect, cancelled: BooleanHolder, args: [Pokemon, Pokemon | null, ...any]): boolean { - return (!cancelled.value && effect !== StatusEffect.FAINT && this.immuneEffects.length < 1 || this.immuneEffects.includes(effect)) && this.condition(args[0], args[1]); + override canApplyPreSetStatus( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + effect: StatusEffect, + cancelled: BooleanHolder, + args: [Pokemon, Pokemon | null, ...any], + ): boolean { + return ( + ((!cancelled.value && effect !== StatusEffect.FAINT && this.immuneEffects.length < 1) || + this.immuneEffects.includes(effect)) && + this.condition(args[0], args[1]) + ); } constructor(condition: (target: Pokemon, source: Pokemon | null) => boolean, ...immuneEffects: StatusEffect[]) { @@ -3306,27 +4609,38 @@ export class ConditionalUserFieldProtectStatAbAttr extends PreStatStageChangeAbA /** If the method evaluates to true, the stat will be protected. */ protected condition: (target: Pokemon) => boolean; - constructor(condition: (target: Pokemon) => boolean, protectedStat?: BattleStat) { + constructor(condition: (target: Pokemon) => boolean, _protectedStat?: BattleStat) { super(); this.condition = condition; } /** * Determine whether the {@linkcode ConditionalUserFieldProtectStatAbAttr} can be applied. - * @param pokemon The pokemon with the ability - * @param passive unused - * @param simulated Unused + * @param _pokemon The pokemon with the ability + * @param _passive unused + * @param _simulated Unused * @param stat The stat being affected * @param cancelled Holds whether the stat change was already prevented. * @param args Args[0] is the target pokemon of the stat change. - * @returns + * @returns `true` if the ability can be applied */ - override canApplyPreStatStageChange(pokemon: Pokemon, passive: boolean, simulated: boolean, stat: BattleStat, cancelled: BooleanHolder, args: [Pokemon, ...any]): boolean { + override canApplyPreStatStageChange( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + stat: BattleStat, + cancelled: BooleanHolder, + args: [Pokemon, ...any], + ): boolean { const target = args[0]; if (!target) { return false; } - return !cancelled.value && (isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) && this.condition(target); + return ( + !cancelled.value && + (isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) && + this.condition(target) + ); } /** @@ -3338,31 +4652,37 @@ export class ConditionalUserFieldProtectStatAbAttr extends PreStatStageChangeAbA * @param cancelled Will be set to true if the stat change is prevented * @param _args unused */ - override applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _stat: BattleStat, cancelled: BooleanHolder, _args: any[]): void { + override applyPreStatStageChange( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _stat: BattleStat, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } } - export class PreApplyBattlerTagAbAttr extends AbAttr { canApplyPreApplyBattlerTag( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - tag: BattlerTag, - cancelled: BooleanHolder, - args: any[], + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _tag: BattlerTag, + _cancelled: BooleanHolder, + _args: any[], ): boolean { return true; } applyPreApplyBattlerTag( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - tag: BattlerTag, - cancelled: BooleanHolder, - args: any[], + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _tag: BattlerTag, + _cancelled: BooleanHolder, + _args: any[], ): void {} } @@ -3376,24 +4696,38 @@ export class PreApplyBattlerTagImmunityAbAttr extends PreApplyBattlerTagAbAttr { constructor(immuneTagTypes: BattlerTagType | BattlerTagType[]) { super(true); - this.immuneTagTypes = Array.isArray(immuneTagTypes) ? immuneTagTypes : [ immuneTagTypes ]; + this.immuneTagTypes = coerceArray(immuneTagTypes); } - override canApplyPreApplyBattlerTag(pokemon: Pokemon, passive: boolean, simulated: boolean, tag: BattlerTag, cancelled: BooleanHolder, args: any[]): boolean { + override canApplyPreApplyBattlerTag( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + tag: BattlerTag, + cancelled: BooleanHolder, + _args: any[], + ): boolean { this.battlerTag = tag; return !cancelled.value && this.immuneTagTypes.includes(tag.tagType); } - override applyPreApplyBattlerTag(pokemon: Pokemon, passive: boolean, simulated: boolean, tag: BattlerTag, cancelled: BooleanHolder, args: any[]): void { + override applyPreApplyBattlerTag( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _tag: BattlerTag, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { + getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string { return i18next.t("abilityTriggers:battlerTagImmunity", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName, - battlerTagName: this.battlerTag.getDescriptor() + battlerTagName: this.battlerTag.getDescriptor(), }); } } @@ -3402,13 +4736,13 @@ export class PreApplyBattlerTagImmunityAbAttr extends PreApplyBattlerTagAbAttr { * Provides immunity to BattlerTags {@linkcode BattlerTag} to the user. * @extends PreApplyBattlerTagImmunityAbAttr */ -export class BattlerTagImmunityAbAttr extends PreApplyBattlerTagImmunityAbAttr { } +export class BattlerTagImmunityAbAttr extends PreApplyBattlerTagImmunityAbAttr {} /** * Provides immunity to BattlerTags {@linkcode BattlerTag} to the user's field. * @extends PreApplyBattlerTagImmunityAbAttr */ -export class UserFieldBattlerTagImmunityAbAttr extends PreApplyBattlerTagImmunityAbAttr { } +export class UserFieldBattlerTagImmunityAbAttr extends PreApplyBattlerTagImmunityAbAttr {} export class ConditionalUserFieldBattlerTagImmunityAbAttr extends UserFieldBattlerTagImmunityAbAttr { private condition: (target: Pokemon) => boolean; @@ -3423,8 +4757,17 @@ export class ConditionalUserFieldBattlerTagImmunityAbAttr extends UserFieldBattl * @param args Args[0] is the target that the tag is attempting to be applied to * @returns Whether the ability can be used to cancel the battler tag */ - override canApplyPreApplyBattlerTag(pokemon: Pokemon, passive: boolean, simulated: boolean, tag: BattlerTag, cancelled: BooleanHolder, args: [Pokemon, ...any]): boolean { - return super.canApplyPreApplyBattlerTag(pokemon, passive, simulated, tag, cancelled, args) && this.condition(args[0]); + override canApplyPreApplyBattlerTag( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + tag: BattlerTag, + cancelled: BooleanHolder, + args: [Pokemon, ...any], + ): boolean { + return ( + super.canApplyPreApplyBattlerTag(pokemon, passive, simulated, tag, cancelled, args) && this.condition(args[0]) + ); } constructor(condition: (target: Pokemon) => boolean, immuneTagTypes: BattlerTagType | BattlerTagType[]) { @@ -3440,11 +4783,17 @@ export class BlockCritAbAttr extends AbAttr { } /** - * Apply the block crit ability by setting the value in the provided boolean holder to false - * @param args - [0] is a boolean holder representing whether the attack can crit + * Apply the block crit ability by setting the value in the provided boolean holder to `true`. + * @param args - `[0]`: A {@linkcode BooleanHolder} containing whether the attack is prevented from critting. */ - override apply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: BooleanHolder, args: [BooleanHolder, ...any]): void { - (args[0]).value = false; + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: [BooleanHolder], + ): void { + args[0].value = true; } } @@ -3456,13 +4805,19 @@ export class BonusCritAbAttr extends AbAttr { /** * Apply the bonus crit ability by increasing the value in the provided number holder by 1 * - * @param pokemon The pokemon with the BonusCrit ability (unused) - * @param passive Unused - * @param simulated Unused - * @param cancelled Unused + * @param _pokemon The pokemon with the BonusCrit ability (unused) + * @param _passive Unused + * @param _simulated Unused + * @param _cancelled Unused * @param args Args[0] is a number holder containing the crit stage. */ - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: [NumberHolder, ...any]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: [NumberHolder, ...any], + ): void { (args[0] as NumberHolder).value += 1; } } @@ -3476,12 +4831,18 @@ export class MultCritAbAttr extends AbAttr { this.multAmount = multAmount; } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, args: any[]): boolean { const critMult = args[0] as NumberHolder; return critMult.value > 1; } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { const critMult = args[0] as NumberHolder; critMult.value *= this.multAmount; } @@ -3495,25 +4856,31 @@ export class MultCritAbAttr extends AbAttr { export class ConditionalCritAbAttr extends AbAttr { private condition: PokemonAttackCondition; - constructor(condition: PokemonAttackCondition, checkUser?: boolean) { + constructor(condition: PokemonAttackCondition, _checkUser?: boolean) { super(false); this.condition = condition; } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { - const target = (args[1] as Pokemon); - const move = (args[2] as Move); + override canApply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, args: any[]): boolean { + const target = args[1] as Pokemon; + const move = args[2] as Move; return this.condition(pokemon, target, move); } /** - * @param pokemon {@linkcode Pokemon} user. + * @param _pokemon {@linkcode Pokemon} user. * @param args [0] {@linkcode BooleanHolder} If true critical hit is guaranteed. * [1] {@linkcode Pokemon} Target. * [2] {@linkcode Move} used by ability user. */ - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[0] as BooleanHolder).value = true; } } @@ -3523,7 +4890,13 @@ export class BlockNonDirectDamageAbAttr extends AbAttr { super(false); } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } } @@ -3543,26 +4916,35 @@ export class BlockStatusDamageAbAttr extends AbAttr { this.effects = effects; } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { - if (pokemon.status && this.effects.includes(pokemon.status.effect)) { - return true; - } - return false; + override canApply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { + return !!pokemon.status?.effect && this.effects.includes(pokemon.status.effect); } /** - * @param {Pokemon} pokemon The pokemon with the ability - * @param {boolean} passive N/A + * @param {Pokemon} _pokemon The pokemon with the ability + * @param {boolean} _passive N/A * @param {BooleanHolder} cancelled Whether to cancel the status damage - * @param {any[]} args N/A + * @param {any[]} _args N/A */ - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } } export class BlockOneHitKOAbAttr extends AbAttr { - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } } @@ -3587,39 +4969,46 @@ export class ChangeMovePriorityAbAttr extends AbAttr { this.changeAmount = changeAmount; } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, args: any[]): boolean { return this.moveFunc(pokemon, args[0] as Move); } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[1] as NumberHolder).value += this.changeAmount; } } -export class IgnoreContactAbAttr extends AbAttr { } +export class IgnoreContactAbAttr extends AbAttr {} export class PreWeatherEffectAbAttr extends AbAttr { canApplyPreWeatherEffect( - pokemon: Pokemon, - passive: Boolean, - simulated: boolean, - weather: Weather | null, - cancelled: BooleanHolder, - args: any[]): boolean { + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _weather: Weather | null, + _cancelled: BooleanHolder, + _args: any[], + ): boolean { return true; } applyPreWeatherEffect( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - weather: Weather | null, - cancelled: BooleanHolder, - args: any[], + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _weather: Weather | null, + _cancelled: BooleanHolder, + _args: any[], ): void {} } -export class PreWeatherDamageAbAttr extends PreWeatherEffectAbAttr { } +export class PreWeatherDamageAbAttr extends PreWeatherEffectAbAttr {} export class BlockWeatherDamageAttr extends PreWeatherDamageAbAttr { private weatherTypes: WeatherType[]; @@ -3630,11 +5019,25 @@ export class BlockWeatherDamageAttr extends PreWeatherDamageAbAttr { this.weatherTypes = weatherTypes; } - override canApplyPreWeatherEffect(pokemon: Pokemon, passive: Boolean, simulated: boolean, weather: Weather, cancelled: BooleanHolder, args: any[]): boolean { + override canApplyPreWeatherEffect( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + weather: Weather, + _cancelled: BooleanHolder, + _args: any[], + ): boolean { return !this.weatherTypes.length || this.weatherTypes.indexOf(weather?.weatherType) > -1; } - override applyPreWeatherEffect(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: Weather, cancelled: BooleanHolder, args: any[]): void { + override applyPreWeatherEffect( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _weather: Weather, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } } @@ -3648,11 +5051,25 @@ export class SuppressWeatherEffectAbAttr extends PreWeatherEffectAbAttr { this.affectsImmutable = !!affectsImmutable; } - override canApplyPreWeatherEffect(pokemon: Pokemon, passive: Boolean, simulated: boolean, weather: Weather, cancelled: BooleanHolder, args: any[]): boolean { + override canApplyPreWeatherEffect( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + weather: Weather, + _cancelled: BooleanHolder, + _args: any[], + ): boolean { return this.affectsImmutable || weather.isImmutable(); } - override applyPreWeatherEffect(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: Weather, cancelled: BooleanHolder, args: any[]): void { + override applyPreWeatherEffect( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _weather: Weather, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } } @@ -3676,7 +5093,8 @@ function getSheerForceHitDisableAbCondition(): AbAttrCondition { } /** `true` if the last move's chance is above 0 and the last attacker's ability is sheer force */ - const SheerForceAffected = allMoves[lastReceivedAttack.move].chance >= 0 && lastAttacker.hasAbility(AbilityId.SHEER_FORCE); + const SheerForceAffected = + allMoves[lastReceivedAttack.move].chance >= 0 && lastAttacker.hasAbility(AbilityId.SHEER_FORCE); return !SheerForceAffected; }; @@ -3704,27 +5122,47 @@ function getAnticipationCondition(): AbAttrCondition { continue; } // the move's base type (not accounting for variable type changes) is super effective - if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type, opponent, true, undefined, move.getMove()) >= 2) { + if ( + move.getMove().is("AttackMove") && + pokemon.getAttackTypeEffectiveness(move.getMove().type, opponent, true, undefined, move.getMove()) >= 2 + ) { return true; } // move is a OHKO - if (move.getMove().hasAttr(OneHitKOAttr)) { + if (move.getMove().hasAttr("OneHitKOAttr")) { return true; } // edge case for hidden power, type is computed if (move.getMove().id === MoveId.HIDDEN_POWER) { - const iv_val = Math.floor(((opponent.ivs[Stat.HP] & 1) - + (opponent.ivs[Stat.ATK] & 1) * 2 - + (opponent.ivs[Stat.DEF] & 1) * 4 - + (opponent.ivs[Stat.SPD] & 1) * 8 - + (opponent.ivs[Stat.SPATK] & 1) * 16 - + (opponent.ivs[Stat.SPDEF] & 1) * 32) * 15 / 63); + const iv_val = Math.floor( + (((opponent.ivs[Stat.HP] & 1) + + (opponent.ivs[Stat.ATK] & 1) * 2 + + (opponent.ivs[Stat.DEF] & 1) * 4 + + (opponent.ivs[Stat.SPD] & 1) * 8 + + (opponent.ivs[Stat.SPATK] & 1) * 16 + + (opponent.ivs[Stat.SPDEF] & 1) * 32) * + 15) / + 63, + ); const type = [ - PokemonType.FIGHTING, PokemonType.FLYING, PokemonType.POISON, PokemonType.GROUND, - PokemonType.ROCK, PokemonType.BUG, PokemonType.GHOST, PokemonType.STEEL, - PokemonType.FIRE, PokemonType.WATER, PokemonType.GRASS, PokemonType.ELECTRIC, - PokemonType.PSYCHIC, PokemonType.ICE, PokemonType.DRAGON, PokemonType.DARK ][iv_val]; + PokemonType.FIGHTING, + PokemonType.FLYING, + PokemonType.POISON, + PokemonType.GROUND, + PokemonType.ROCK, + PokemonType.BUG, + PokemonType.GHOST, + PokemonType.STEEL, + PokemonType.FIRE, + PokemonType.WATER, + PokemonType.GRASS, + PokemonType.ELECTRIC, + PokemonType.PSYCHIC, + PokemonType.ICE, + PokemonType.DRAGON, + PokemonType.DARK, + ][iv_val]; if (pokemon.getAttackTypeEffectiveness(type, opponent) >= 2) { return true; @@ -3754,17 +5192,21 @@ export class ForewarnAbAttr extends PostSummonAbAttr { super(true); } - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { let maxPowerSeen = 0; let maxMove = ""; let movePower = 0; for (const opponent of pokemon.getOpponents()) { for (const move of opponent.moveset) { - if (move?.getMove() instanceof StatusMove) { + if (move?.getMove().is("StatusMove")) { movePower = 1; - } else if (move?.getMove().hasAttr(OneHitKOAttr)) { + } else if (move?.getMove().hasAttr("OneHitKOAttr")) { movePower = 150; - } else if (move?.getMove().id === MoveId.COUNTER || move?.getMove().id === MoveId.MIRROR_COAT || move?.getMove().id === MoveId.METAL_BURST) { + } else if ( + move?.getMove().id === MoveId.COUNTER || + move?.getMove().id === MoveId.MIRROR_COAT || + move?.getMove().id === MoveId.METAL_BURST + ) { movePower = 120; } else if (move?.getMove().power === -1) { movePower = 80; @@ -3779,7 +5221,12 @@ export class ForewarnAbAttr extends PostSummonAbAttr { } } if (!simulated) { - globalScene.queueMessage(i18next.t("abilityTriggers:forewarn", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: maxMove })); + globalScene.phaseManager.queueMessage( + i18next.t("abilityTriggers:forewarn", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + moveName: maxMove, + }), + ); } } } @@ -3789,10 +5236,16 @@ export class FriskAbAttr extends PostSummonAbAttr { super(true); } - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { for (const opponent of pokemon.getOpponents()) { - globalScene.queueMessage(i18next.t("abilityTriggers:frisk", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), opponentName: opponent.name, opponentAbilityName: opponent.getAbility().name })); + globalScene.phaseManager.queueMessage( + i18next.t("abilityTriggers:frisk", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + opponentName: opponent.name, + opponentAbilityName: opponent.getAbility().name, + }), + ); setAbilityRevealed(opponent); } } @@ -3800,11 +5253,23 @@ export class FriskAbAttr extends PostSummonAbAttr { } export class PostWeatherChangeAbAttr extends AbAttr { - canApplyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): boolean { + canApplyPostWeatherChange( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _weather: WeatherType, + _args: any[], + ): boolean { return true; } - applyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): void {} + applyPostWeatherChange( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _weather: WeatherType, + _args: any[], + ): void {} } /** @@ -3823,9 +5288,17 @@ export class PostWeatherChangeFormChangeAbAttr extends PostWeatherChangeAbAttr { this.formRevertingWeathers = formRevertingWeathers; } - override canApplyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): boolean { - const isCastformWithForecast = (pokemon.species.speciesId === SpeciesId.CASTFORM && this.ability === AbilityId.FORECAST); - const isCherrimWithFlowerGift = (pokemon.species.speciesId === SpeciesId.CHERRIM && this.ability === AbilityId.FLOWER_GIFT); + override canApplyPostWeatherChange( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _weather: WeatherType, + _args: any[], + ): boolean { + const isCastformWithForecast = + pokemon.species.speciesId === SpeciesId.CASTFORM && this.ability === AbilityId.FORECAST; + const isCherrimWithFlowerGift = + pokemon.species.speciesId === SpeciesId.CHERRIM && this.ability === AbilityId.FLOWER_GIFT; return isCastformWithForecast || isCherrimWithFlowerGift; } @@ -3833,12 +5306,19 @@ export class PostWeatherChangeFormChangeAbAttr extends PostWeatherChangeAbAttr { /** * Calls {@linkcode Arena.triggerWeatherBasedFormChangesToNormal | triggerWeatherBasedFormChangesToNormal} when the * weather changed to form-reverting weather, otherwise calls {@linkcode Arena.triggerWeatherBasedFormChanges | triggerWeatherBasedFormChanges} - * @param {Pokemon} pokemon the Pokemon with this ability - * @param passive n/a - * @param weather n/a - * @param args n/a + * @param _pokemon - The Pokemon with this ability + * @param _passive - unused + * @param simulated - unused + * @param _weather - unused + * @param _args - unused */ - override applyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): void { + override applyPostWeatherChange( + _pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _weather: WeatherType, + _args: any[], + ): void { if (simulated) { return; } @@ -3866,11 +5346,23 @@ export class PostWeatherChangeAddBattlerTagAttr extends PostWeatherChangeAbAttr this.weatherTypes = weatherTypes; } - override canApplyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): boolean { + override canApplyPostWeatherChange( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + weather: WeatherType, + _args: any[], + ): boolean { return !!this.weatherTypes.find(w => weather === w) && pokemon.canAddTag(this.tagType); } - override applyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): void { + override applyPostWeatherChange( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _weather: WeatherType, + _args: any[], + ): void { if (!simulated) { pokemon.addTag(this.tagType, this.turnCount); } @@ -3887,20 +5379,21 @@ export class PostWeatherLapseAbAttr extends AbAttr { } canApplyPostWeatherLapse( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - weather: Weather | null, - args: any[]): boolean { + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _weather: Weather | null, + _args: any[], + ): boolean { return true; } applyPostWeatherLapse( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - weather: Weather | null, - args: any[], + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _weather: Weather | null, + _args: any[], ): void {} getCondition(): AbAttrCondition { @@ -3917,15 +5410,35 @@ export class PostWeatherLapseHealAbAttr extends PostWeatherLapseAbAttr { this.healFactor = healFactor; } - override canApplyPostWeatherLapse(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: Weather | null, args: any[]): boolean { + override canApplyPostWeatherLapse( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _weather: Weather | null, + _args: any[], + ): boolean { return !pokemon.isFullHp(); } - override applyPostWeatherLapse(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: Weather, args: any[]): void { + override applyPostWeatherLapse( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + _weather: Weather, + _args: any[], + ): void { const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name; if (!simulated) { - globalScene.unshiftPhase(new PokemonHealPhase(pokemon.getBattlerIndex(), - toDmgValue(pokemon.getMaxHp() / (16 / this.healFactor)), i18next.t("abilityTriggers:postWeatherLapseHeal", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName }), true)); + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + pokemon.getBattlerIndex(), + toDmgValue(pokemon.getMaxHp() / (16 / this.healFactor)), + i18next.t("abilityTriggers:postWeatherLapseHeal", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + abilityName, + }), + true, + ); } } } @@ -3939,25 +5452,56 @@ export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr { this.damageFactor = damageFactor; } - override canApplyPostWeatherLapse(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: Weather | null, args: any[]): boolean { - return !pokemon.hasAbilityWithAttr(BlockNonDirectDamageAbAttr); + override canApplyPostWeatherLapse( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _weather: Weather | null, + _args: any[], + ): boolean { + return !pokemon.hasAbilityWithAttr("BlockNonDirectDamageAbAttr"); } - override applyPostWeatherLapse(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: Weather, args: any[]): void { + override applyPostWeatherLapse( + pokemon: Pokemon, + passive: boolean, + simulated: boolean, + _weather: Weather, + _args: any[], + ): void { if (!simulated) { const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name; - globalScene.queueMessage(i18next.t("abilityTriggers:postWeatherLapseDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName })); - pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / (16 / this.damageFactor)), { result: HitResult.INDIRECT }); + globalScene.phaseManager.queueMessage( + i18next.t("abilityTriggers:postWeatherLapseDamage", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + abilityName, + }), + ); + pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / (16 / this.damageFactor)), { + result: HitResult.INDIRECT, + }); } } } export class PostTerrainChangeAbAttr extends AbAttr { - canApplyPostTerrainChange(pokemon: Pokemon, passive: boolean, simulated: boolean, terrain: TerrainType, args: any[]): boolean { + canApplyPostTerrainChange( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _terrain: TerrainType, + _args: any[], + ): boolean { return true; } - applyPostTerrainChange(pokemon: Pokemon, passive: boolean, simulated: boolean, terrain: TerrainType, args: any[]): void {} + applyPostTerrainChange( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _terrain: TerrainType, + _args: any[], + ): void {} } export class PostTerrainChangeAddBattlerTagAttr extends PostTerrainChangeAbAttr { @@ -3973,11 +5517,23 @@ export class PostTerrainChangeAddBattlerTagAttr extends PostTerrainChangeAbAttr this.terrainTypes = terrainTypes; } - override canApplyPostTerrainChange(pokemon: Pokemon, passive: boolean, simulated: boolean, terrain: TerrainType, args: any[]): boolean { + override canApplyPostTerrainChange( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + terrain: TerrainType, + _args: any[], + ): boolean { return !!this.terrainTypes.find(t => t === terrain) && pokemon.canAddTag(this.tagType); } - override applyPostTerrainChange(pokemon: Pokemon, passive: boolean, simulated: boolean, terrain: TerrainType, args: any[]): void { + override applyPostTerrainChange( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _terrain: TerrainType, + _args: any[], + ): void { if (!simulated) { pokemon.addTag(this.tagType, this.turnCount); } @@ -3985,18 +5541,18 @@ export class PostTerrainChangeAddBattlerTagAttr extends PostTerrainChangeAbAttr } function getTerrainCondition(...terrainTypes: TerrainType[]): AbAttrCondition { - return (pokemon: Pokemon) => { + return (_pokemon: Pokemon) => { const terrainType = globalScene.arena.terrain?.terrainType; return !!terrainType && terrainTypes.indexOf(terrainType) > -1; }; } export class PostTurnAbAttr extends AbAttr { - canApplyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + canApplyPostTurn(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return true; } - applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {} + applyPostTurn(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void {} } /** @@ -4014,20 +5570,25 @@ export class PostTurnStatusHealAbAttr extends PostTurnAbAttr { this.effects = effects; } - override canApplyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return !isNullOrUndefined(pokemon.status) && this.effects.includes(pokemon.status.effect) && !pokemon.isFullHp(); } /** * @param {Pokemon} pokemon The pokemon with the ability that will receive the healing * @param {Boolean} passive N/A - * @param {any[]} args N/A + * @param {any[]} _args N/A */ - override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name; - globalScene.unshiftPhase(new PokemonHealPhase(pokemon.getBattlerIndex(), - toDmgValue(pokemon.getMaxHp() / 8), i18next.t("abilityTriggers:poisonHeal", { pokemonName: getPokemonNameWithAffix(pokemon), abilityName }), true)); + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + pokemon.getBattlerIndex(), + toDmgValue(pokemon.getMaxHp() / 8), + i18next.t("abilityTriggers:poisonHeal", { pokemonName: getPokemonNameWithAffix(pokemon), abilityName }), + true, + ); } } } @@ -4045,7 +5606,7 @@ export class PostTurnResetStatusAbAttr extends PostTurnAbAttr { this.allyTarget = allyTarget; } - override canApplyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { if (this.allyTarget) { this.target = pokemon.getAlly(); } else { @@ -4056,9 +5617,11 @@ export class PostTurnResetStatusAbAttr extends PostTurnAbAttr { return !!effect && effect !== StatusEffect.FAINT; } - override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostTurn(_pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated && this.target?.status) { - globalScene.queueMessage(getStatusEffectHealText(this.target.status?.effect, getPokemonNameWithAffix(this.target))); + globalScene.phaseManager.queueMessage( + getStatusEffectHealText(this.target.status?.effect, getPokemonNameWithAffix(this.target)), + ); this.target.resetStatus(false); this.target.updateInfo(); } @@ -4074,40 +5637,37 @@ export class PostTurnRestoreBerryAbAttr extends PostTurnAbAttr { * Array containing all {@linkcode BerryType | BerryTypes} that are under cap and able to be restored. * Stored inside the class for a minor performance boost */ - private berriesUnderCap: BerryType[] + private berriesUnderCap: BerryType[]; /** * @param procChance - function providing chance to restore an item * @see {@linkcode createEatenBerry()} */ - constructor( - private procChance: (pokemon: Pokemon) => number - ) { + constructor(private procChance: (pokemon: Pokemon) => number) { super(); } override canApplyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { // Ensure we have at least 1 recoverable berry (at least 1 berry in berriesEaten is not capped) const cappedBerries = new Set( - globalScene.getModifiers(BerryModifier, pokemon.isPlayer()).filter( - bm => bm.pokemonId === pokemon.id && bm.getCountUnderMax() < 1 - ).map(bm => bm.berryType) + globalScene + .getModifiers(BerryModifier, pokemon.isPlayer()) + .filter(bm => bm.pokemonId === pokemon.id && bm.getCountUnderMax() < 1) + .map(bm => bm.berryType), ); - this.berriesUnderCap = pokemon.battleData.berriesEaten.filter( - bt => !cappedBerries.has(bt) - ); + this.berriesUnderCap = pokemon.battleData.berriesEaten.filter(bt => !cappedBerries.has(bt)); if (!this.berriesUnderCap.length) { return false; } // Clamp procChance to [0, 1]. Skip if didn't proc (less than pass) - const pass = Phaser.Math.RND.realInRange(0, 1); - return Phaser.Math.Clamp(this.procChance(pokemon), 0, 1) >= pass; + const pass = randSeedFloat(); + return this.procChance(pokemon) >= pass; } - override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostTurn(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { this.createEatenBerry(pokemon); } @@ -4127,12 +5687,12 @@ export class PostTurnRestoreBerryAbAttr extends PostTurnAbAttr { // Add the randomly chosen berry or update the existing one const berryModifier = globalScene.findModifier( - (m) => m instanceof BerryModifier && m.berryType === chosenBerryType && m.pokemonId == pokemon.id, - pokemon.isPlayer() + m => m instanceof BerryModifier && m.berryType === chosenBerryType && m.pokemonId === pokemon.id, + pokemon.isPlayer(), ) as BerryModifier | undefined; if (berryModifier) { - berryModifier.stackCount++ + berryModifier.stackCount++; } else { const newBerry = new BerryModifier(chosenBerry, pokemon.id, chosenBerryType, 1); if (pokemon.isPlayer()) { @@ -4143,15 +5703,20 @@ export class PostTurnRestoreBerryAbAttr extends PostTurnAbAttr { } globalScene.updateModifiers(pokemon.isPlayer()); - globalScene.queueMessage(i18next.t("abilityTriggers:postTurnLootCreateEatenBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), berryName: chosenBerry.name })); + globalScene.phaseManager.queueMessage( + i18next.t("abilityTriggers:postTurnLootCreateEatenBerry", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + berryName: chosenBerry.name, + }), + ); return true; } } /** - * Attribute to track and re-trigger last turn's berries at the end of the `BerryPhase`. - * Used by {@linkcode AbilityId.CUD_CHEW}. -*/ + * Attribute to track and re-trigger last turn's berries at the end of the `BerryPhase`. + * Used by {@linkcode AbilityId.CUD_CHEW}. + */ export class RepeatBerryNextTurnAbAttr extends PostTurnAbAttr { /** * @returns `true` if the pokemon ate anything last turn @@ -4172,9 +5737,18 @@ export class RepeatBerryNextTurnAbAttr extends PostTurnAbAttr { * @param _cancelled - N/A * @param _args - N/A */ - override apply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: BooleanHolder | null, _args: any[]): void { - globalScene.unshiftPhase( - new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.USE_ITEM), + override apply( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder | null, + _args: any[], + ): void { + globalScene.phaseManager.unshiftNew( + "CommonAnimPhase", + pokemon.getBattlerIndex(), + pokemon.getBattlerIndex(), + CommonAnim.USE_ITEM, ); // Re-apply effects of all berries previously scarfed. @@ -4186,13 +5760,13 @@ export class RepeatBerryNextTurnAbAttr extends PostTurnAbAttr { } // uncomment to make cheek pouch work with cud chew - // applyAbAttrs(HealFromBerryUseAbAttr, pokemon, new BooleanHolder(false)); + // applyAbAttrs("HealFromBerryUseAbAttr", pokemon, new BooleanHolder(false)); } /** * @returns always `true` as we always want to move berries into summon data */ - override canApplyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { + override canApplyPostTurn(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { this.showAbility = false; // don't show popup for turn end berry moving (should ideally be hidden) return true; } @@ -4221,15 +5795,15 @@ export class MoodyAbAttr extends PostTurnAbAttr { /** * Randomly increases one stat stage by 2 and decreases a different stat stage by 1 * @param {Pokemon} pokemon Pokemon that has this ability - * @param passive N/A + * @param _passive N/A * @param simulated true if applying in a simulated call. - * @param args N/A + * @param _args N/A * * Any stat stages at +6 or -6 are excluded from being increased or decreased, respectively * If the pokemon already has all stat stages raised to 6, it will only decrease one stat stage by 1 * If the pokemon already has all stat stages lowered to -6, it will only increase one stat stage by 2 */ - override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostTurn(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { const canRaise = EFFECTIVE_STATS.filter(s => pokemon.getStatStage(s) < 6); let canLower = EFFECTIVE_STATS.filter(s => pokemon.getStatStage(s) > -6); @@ -4237,41 +5811,48 @@ export class MoodyAbAttr extends PostTurnAbAttr { if (canRaise.length > 0) { const raisedStat = canRaise[pokemon.randBattleSeedInt(canRaise.length)]; canLower = canRaise.filter(s => s !== raisedStat); - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ raisedStat ], 2)); + globalScene.phaseManager.unshiftNew("StatStageChangePhase", pokemon.getBattlerIndex(), true, [raisedStat], 2); } if (canLower.length > 0) { const loweredStat = canLower[pokemon.randBattleSeedInt(canLower.length)]; - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ loweredStat ], -1)); + globalScene.phaseManager.unshiftNew("StatStageChangePhase", pokemon.getBattlerIndex(), true, [loweredStat], -1); } } } } export class SpeedBoostAbAttr extends PostTurnAbAttr { - constructor() { super(true); } - override canApplyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostTurn(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): boolean { return simulated || (!pokemon.turnData.switchedInThisTurn && !pokemon.turnData.failedRunAway); } - override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ Stat.SPD ], 1)); + override applyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void { + globalScene.phaseManager.unshiftNew("StatStageChangePhase", pokemon.getBattlerIndex(), true, [Stat.SPD], 1); } } export class PostTurnHealAbAttr extends PostTurnAbAttr { - override canApplyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return !pokemon.isFullHp(); } - override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name; - globalScene.unshiftPhase(new PokemonHealPhase(pokemon.getBattlerIndex(), - toDmgValue(pokemon.getMaxHp() / 16), i18next.t("abilityTriggers:postTurnHeal", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName }), true)); + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + pokemon.getBattlerIndex(), + toDmgValue(pokemon.getMaxHp() / 16), + i18next.t("abilityTriggers:postTurnHeal", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + abilityName, + }), + true, + ); } } } @@ -4279,79 +5860,91 @@ export class PostTurnHealAbAttr extends PostTurnAbAttr { export class PostTurnFormChangeAbAttr extends PostTurnAbAttr { private formFunc: (p: Pokemon) => number; - constructor(formFunc: ((p: Pokemon) => number)) { + constructor(formFunc: (p: Pokemon) => number) { super(true); this.formFunc = formFunc; } - override canApplyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return this.formFunc(pokemon) !== pokemon.formIndex; } - override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostTurn(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { if (!simulated) { globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeAbilityTrigger, false); } } } - /** * Attribute used for abilities (Bad Dreams) that damages the opponents for being asleep */ export class PostTurnHurtIfSleepingAbAttr extends PostTurnAbAttr { - override canApplyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { - return pokemon.getOpponents().some(opp => (opp.status?.effect === StatusEffect.SLEEP || opp.hasAbility(AbilityId.COMATOSE)) && !opp.hasAbilityWithAttr(BlockNonDirectDamageAbAttr) && !opp.switchOutStatus); + override canApplyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { + return pokemon + .getOpponents() + .some( + opp => + (opp.status?.effect === StatusEffect.SLEEP || opp.hasAbility(AbilityId.COMATOSE)) && + !opp.hasAbilityWithAttr("BlockNonDirectDamageAbAttr") && + !opp.switchOutStatus, + ); } /** * Deals damage to all sleeping opponents equal to 1/8 of their max hp (min 1) * @param pokemon {@linkcode Pokemon} with this ability - * @param passive N/A + * @param _passive N/A * @param simulated `true` if applying in a simulated call. - * @param args N/A + * @param _args N/A */ - override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostTurn(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { for (const opp of pokemon.getOpponents()) { - if ((opp.status?.effect === StatusEffect.SLEEP || opp.hasAbility(AbilityId.COMATOSE)) && !opp.hasAbilityWithAttr(BlockNonDirectDamageAbAttr) && !opp.switchOutStatus) { + if ( + (opp.status?.effect === StatusEffect.SLEEP || opp.hasAbility(AbilityId.COMATOSE)) && + !opp.hasAbilityWithAttr("BlockNonDirectDamageAbAttr") && + !opp.switchOutStatus + ) { if (!simulated) { opp.damageAndUpdate(toDmgValue(opp.getMaxHp() / 8), { result: HitResult.INDIRECT }); - globalScene.queueMessage(i18next.t("abilityTriggers:badDreams", { pokemonName: getPokemonNameWithAffix(opp) })); + globalScene.phaseManager.queueMessage( + i18next.t("abilityTriggers:badDreams", { pokemonName: getPokemonNameWithAffix(opp) }), + ); } } } } } - /** * Grabs the last failed Pokeball used * @extends PostTurnAbAttr * @see {@linkcode applyPostTurn} */ export class FetchBallAbAttr extends PostTurnAbAttr { - constructor() { - super(); - } - - override canApplyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostTurn(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): boolean { return !simulated && !isNullOrUndefined(globalScene.currentBattle.lastUsedPokeball) && !!pokemon.isPlayer; } /** * Adds the last used Pokeball back into the player's inventory * @param pokemon {@linkcode Pokemon} with this ability - * @param passive N/A - * @param args N/A + * @param _passive N/A + * @param _args N/A */ - override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void { const lastUsed = globalScene.currentBattle.lastUsedPokeball; globalScene.pokeballCounts[lastUsed!]++; globalScene.currentBattle.lastUsedPokeball = null; - globalScene.queueMessage(i18next.t("abilityTriggers:fetchBall", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), pokeballName: getPokeballName(lastUsed!) })); + globalScene.phaseManager.queueMessage( + i18next.t("abilityTriggers:fetchBall", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + pokeballName: getPokeballName(lastUsed!), + }), + ); } } -export class PostBiomeChangeAbAttr extends AbAttr { } +export class PostBiomeChangeAbAttr extends AbAttr {} export class PostBiomeChangeWeatherChangeAbAttr extends PostBiomeChangeAbAttr { private weatherType: WeatherType; @@ -4362,11 +5955,17 @@ export class PostBiomeChangeWeatherChangeAbAttr extends PostBiomeChangeAbAttr { this.weatherType = weatherType; } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { - return ((globalScene.arena.weather?.isImmutable() ?? false) && globalScene.arena.canSetWeather(this.weatherType)); + override canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { + return (globalScene.arena.weather?.isImmutable() ?? false) && globalScene.arena.canSetWeather(this.weatherType); } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _cancelled: BooleanHolder, + _args: any[], + ): void { if (!simulated) { globalScene.arena.trySetWeather(this.weatherType, pokemon); } @@ -4382,11 +5981,17 @@ export class PostBiomeChangeTerrainChangeAbAttr extends PostBiomeChangeAbAttr { this.terrainType = terrainType; } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return globalScene.arena.canSetTerrain(this.terrainType); } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _cancelled: BooleanHolder, + _args: any[], + ): void { if (!simulated) { globalScene.arena.trySetTerrain(this.terrainType, false, pokemon); } @@ -4399,22 +6004,23 @@ export class PostBiomeChangeTerrainChangeAbAttr extends PostBiomeChangeAbAttr { */ export class PostMoveUsedAbAttr extends AbAttr { canApplyPostMoveUsed( - pokemon: Pokemon, - move: PokemonMove, - source: Pokemon, - targets: BattlerIndex[], - simulated: boolean, - args: any[]): boolean { + _pokemon: Pokemon, + _move: PokemonMove, + _source: Pokemon, + _targets: BattlerIndex[], + _simulated: boolean, + _args: any[], + ): boolean { return true; } applyPostMoveUsed( - pokemon: Pokemon, - move: PokemonMove, - source: Pokemon, - targets: BattlerIndex[], - simulated: boolean, - args: any[], + _pokemon: Pokemon, + _move: PokemonMove, + _source: Pokemon, + _targets: BattlerIndex[], + _simulated: boolean, + _args: any[], ): void {} } @@ -4423,13 +6029,26 @@ export class PostMoveUsedAbAttr extends AbAttr { * @extends PostMoveUsedAbAttr */ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr { - override canApplyPostMoveUsed(dancer: Pokemon, move: PokemonMove, source: Pokemon, targets: BattlerIndex[], simulated: boolean, args: any[]): boolean { + override canApplyPostMoveUsed( + dancer: Pokemon, + _move: PokemonMove, + source: Pokemon, + _targets: BattlerIndex[], + _simulated: boolean, + _args: any[], + ): boolean { // List of tags that prevent the Dancer from replicating the move - const forbiddenTags = [ BattlerTagType.FLYING, BattlerTagType.UNDERWATER, - BattlerTagType.UNDERGROUND, BattlerTagType.HIDDEN ]; + const forbiddenTags = [ + BattlerTagType.FLYING, + BattlerTagType.UNDERWATER, + BattlerTagType.UNDERGROUND, + BattlerTagType.HIDDEN, + ]; // The move to replicate cannot come from the Dancer - return source.getBattlerIndex() !== dancer.getBattlerIndex() - && !dancer.summonData.tags.some(tag => forbiddenTags.includes(tag.tagType)); + return ( + source.getBattlerIndex() !== dancer.getBattlerIndex() && + !dancer.summonData.tags.some(tag => forbiddenTags.includes(tag.tagType)) + ); } /** @@ -4439,7 +6058,7 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr { * @param move {@linkcode PokemonMove} Dancing move used by the source * @param source {@linkcode Pokemon} that used the dancing move * @param targets {@linkcode BattlerIndex}Targets of the dancing move - * @param args N/A + * @param _args N/A */ override applyPostMoveUsed( dancer: Pokemon, @@ -4447,15 +6066,23 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr { source: Pokemon, targets: BattlerIndex[], simulated: boolean, - args: any[]): void { + _args: any[], + ): void { if (!simulated) { + dancer.turnData.extraTurns++; // If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance - if (move.getMove() instanceof AttackMove || move.getMove() instanceof StatusMove) { + if (move.getMove().is("AttackMove") || move.getMove().is("StatusMove")) { const target = this.getTarget(dancer, source, targets); - globalScene.unshiftPhase(new MovePhase(dancer, target, move, true, true)); - } else if (move.getMove() instanceof SelfStatusMove) { + globalScene.phaseManager.unshiftNew("MovePhase", dancer, target, move, MoveUseMode.INDIRECT); + } else if (move.getMove().is("SelfStatusMove")) { // If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself - globalScene.unshiftPhase(new MovePhase(dancer, [ dancer.getBattlerIndex() ], move, true, true)); + globalScene.phaseManager.unshiftNew( + "MovePhase", + dancer, + [dancer.getBattlerIndex()], + move, + MoveUseMode.INDIRECT, + ); } } } @@ -4467,11 +6094,11 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr { * @param source {@linkcode Pokemon} Source of the dancing move * @param targets {@linkcode BattlerIndex} Targets of the dancing move */ - getTarget(dancer: Pokemon, source: Pokemon, targets: BattlerIndex[]) : BattlerIndex[] { + getTarget(dancer: Pokemon, source: Pokemon, targets: BattlerIndex[]): BattlerIndex[] { if (dancer.isPlayer()) { - return source.isPlayer() ? targets : [ source.getBattlerIndex() ]; + return source.isPlayer() ? targets : [source.getBattlerIndex()]; } - return source.isPlayer() ? [ source.getBattlerIndex() ] : targets; + return source.isPlayer() ? [source.getBattlerIndex()] : targets; } } @@ -4480,11 +6107,11 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr { * @extends AbAttr */ export class PostItemLostAbAttr extends AbAttr { - canApplyPostItemLost(pokemon: Pokemon, simulated: boolean, args: any[]): boolean { + canApplyPostItemLost(_pokemon: Pokemon, _simulated: boolean, _args: any[]): boolean { return true; } - applyPostItemLost(pokemon: Pokemon, simulated: boolean, args: any[]): void {} + applyPostItemLost(_pokemon: Pokemon, _simulated: boolean, _args: any[]): void {} } /** @@ -4498,16 +6125,16 @@ export class PostItemLostApplyBattlerTagAbAttr extends PostItemLostAbAttr { this.tagType = tagType; } - override canApplyPostItemLost(pokemon: Pokemon, simulated: boolean, args: any[]): boolean { + override canApplyPostItemLost(pokemon: Pokemon, simulated: boolean, _args: any[]): boolean { return !pokemon.getTag(this.tagType) && !simulated; } /** * Adds the last used Pokeball back into the player's inventory * @param pokemon {@linkcode Pokemon} with this ability - * @param args N/A + * @param _args N/A */ - override applyPostItemLost(pokemon: Pokemon, simulated: boolean, args: any[]): void { + override applyPostItemLost(pokemon: Pokemon, _simulated: boolean, _args: any[]): void { pokemon.addTag(this.tagType); } } @@ -4521,7 +6148,13 @@ export class StatStageChangeMultiplierAbAttr extends AbAttr { this.multiplier = multiplier; } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[0] as NumberHolder).value *= this.multiplier; } } @@ -4529,13 +6162,22 @@ export class StatStageChangeMultiplierAbAttr extends AbAttr { export class StatStageChangeCopyAbAttr extends AbAttr { override apply( pokemon: Pokemon, - passive: boolean, + _passive: boolean, simulated: boolean, - cancelled: BooleanHolder, + _cancelled: BooleanHolder, args: any[], ): void { if (!simulated) { - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, (args[0] as BattleStat[]), (args[1] as number), true, false, false)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + args[0] as BattleStat[], + args[1] as number, + true, + false, + false, + ); } } } @@ -4545,7 +6187,13 @@ export class BypassBurnDamageReductionAbAttr extends AbAttr { super(false); } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } } @@ -4553,7 +6201,7 @@ export class BypassBurnDamageReductionAbAttr extends AbAttr { /** * Causes Pokemon to take reduced damage from the {@linkcode StatusEffect.BURN | Burn} status * @param multiplier Multiplied with the damage taken -*/ + */ export class ReduceBurnDamageAbAttr extends AbAttr { constructor(protected multiplier: number) { super(false); @@ -4561,18 +6209,30 @@ export class ReduceBurnDamageAbAttr extends AbAttr { /** * Applies the damage reduction - * @param pokemon N/A - * @param passive N/A - * @param cancelled N/A + * @param _pokemon N/A + * @param _passive N/A + * @param _cancelled N/A * @param args `[0]` {@linkcode NumberHolder} The damage value being modified */ - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[0] as NumberHolder).value = toDmgValue((args[0] as NumberHolder).value * this.multiplier); } } export class DoubleBerryEffectAbAttr extends AbAttr { - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[0] as NumberHolder).value *= 2; } } @@ -4610,25 +6270,33 @@ export class HealFromBerryUseAbAttr extends AbAttr { this.healPercent = Math.max(Math.min(healPercent, 1), 0); } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, ...args: [BooleanHolder, any[]]): void { + override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, ..._args: [BooleanHolder, any[]]): void { if (simulated) { return; } const { name: abilityName } = passive ? pokemon.getPassiveAbility() : pokemon.getAbility(); - globalScene.unshiftPhase( - new PokemonHealPhase( - pokemon.getBattlerIndex(), - toDmgValue(pokemon.getMaxHp() * this.healPercent), - i18next.t("abilityTriggers:healFromBerryUse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName }), - true - ) - ); + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + pokemon.getBattlerIndex(), + toDmgValue(pokemon.getMaxHp() * this.healPercent), + i18next.t("abilityTriggers:healFromBerryUse", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + abilityName, + }), + true, + ); } } export class RunSuccessAbAttr extends AbAttr { - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[0] as NumberHolder).value = 256; } } @@ -4650,23 +6318,23 @@ export class CheckTrappedAbAttr extends AbAttr { } canApplyCheckTrapped( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - trapped: BooleanHolder, - otherPokemon: Pokemon, - args: any[], + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _trapped: BooleanHolder, + _otherPokemon: Pokemon, + _args: any[], ): boolean { return true; } applyCheckTrapped( - pokemon: Pokemon, - passive: boolean, - simulated: boolean, - trapped: BooleanHolder, - otherPokemon: Pokemon, - args: any[], + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _trapped: BooleanHolder, + _otherPokemon: Pokemon, + _args: any[], ): void {} } @@ -4677,10 +6345,23 @@ export class CheckTrappedAbAttr extends AbAttr { * @see {@linkcode applyCheckTrapped} */ export class ArenaTrapAbAttr extends CheckTrappedAbAttr { - override canApplyCheckTrapped(pokemon: Pokemon, passive: boolean, simulated: boolean, trapped: BooleanHolder, otherPokemon: Pokemon, args: any[]): boolean { - return this.arenaTrapCondition(pokemon, otherPokemon) - && !(otherPokemon.getTypes(true).includes(PokemonType.GHOST) || (otherPokemon.getTypes(true).includes(PokemonType.STELLAR) && otherPokemon.getTypes().includes(PokemonType.GHOST))) - && !otherPokemon.hasAbility(AbilityId.RUN_AWAY); + override canApplyCheckTrapped( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _trapped: BooleanHolder, + otherPokemon: Pokemon, + _args: any[], + ): boolean { + return ( + this.arenaTrapCondition(pokemon, otherPokemon) && + !( + otherPokemon.getTypes(true).includes(PokemonType.GHOST) || + (otherPokemon.getTypes(true).includes(PokemonType.STELLAR) && + otherPokemon.getTypes().includes(PokemonType.GHOST)) + ) && + !otherPokemon.hasAbility(AbilityId.RUN_AWAY) + ); } /** @@ -4689,18 +6370,28 @@ export class ArenaTrapAbAttr extends CheckTrappedAbAttr { * If the enemy has the ability Run Away, it is not trapped. * If the user has Magnet Pull and the enemy is not a Steel type, it is not trapped. * If the user has Arena Trap and the enemy is not grounded, it is not trapped. - * @param pokemon The {@link Pokemon} with this {@link AbAttr} - * @param passive N/A + * @param _pokemon The {@link Pokemon} with this {@link AbAttr} + * @param _passive N/A * @param trapped {@link BooleanHolder} indicating whether the other Pokemon is trapped or not - * @param otherPokemon The {@link Pokemon} that is affected by an Arena Trap ability - * @param args N/A + * @param _otherPokemon The {@link Pokemon} that is affected by an Arena Trap ability + * @param _args N/A */ - override applyCheckTrapped(pokemon: Pokemon, passive: boolean, simulated: boolean, trapped: BooleanHolder, otherPokemon: Pokemon, args: any[]): void { + override applyCheckTrapped( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + trapped: BooleanHolder, + _otherPokemon: Pokemon, + _args: any[], + ): void { trapped.value = true; } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { - return i18next.t("abilityTriggers:arenaTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName }); + getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string { + return i18next.t("abilityTriggers:arenaTrap", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + abilityName, + }); } } @@ -4709,27 +6400,33 @@ export class MaxMultiHitAbAttr extends AbAttr { super(false); } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[0] as NumberHolder).value = 0; } } export class PostBattleAbAttr extends AbAttr { - constructor(showAbility: boolean = true) { + constructor(showAbility = true) { super(showAbility); } - canApplyPostBattle(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + canApplyPostBattle(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return true; } - applyPostBattle(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {} + applyPostBattle(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void {} } export class PostBattleLootAbAttr extends PostBattleAbAttr { private randItem?: PokemonHeldItemModifier; - override canApplyPostBattle(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostBattle(pokemon: Pokemon, _passive: boolean, simulated: boolean, args: any[]): boolean { const postBattleLoot = globalScene.currentBattle.postBattleLoot; if (!simulated && postBattleLoot.length && args[0]) { this.randItem = randSeedItem(postBattleLoot); @@ -4739,9 +6436,9 @@ export class PostBattleLootAbAttr extends PostBattleAbAttr { } /** - * @param args - `[0]`: boolean for if the battle ended in a victory + * @param _args - `[0]`: boolean for if the battle ended in a victory */ - override applyPostBattle(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostBattle(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void { const postBattleLoot = globalScene.currentBattle.postBattleLoot; if (!this.randItem) { this.randItem = randSeedItem(postBattleLoot); @@ -4749,18 +6446,39 @@ export class PostBattleLootAbAttr extends PostBattleAbAttr { if (globalScene.tryTransferHeldItemModifier(this.randItem, pokemon, true, 1, true, undefined, false)) { postBattleLoot.splice(postBattleLoot.indexOf(this.randItem), 1); - globalScene.queueMessage(i18next.t("abilityTriggers:postBattleLoot", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), itemName: this.randItem.type.name })); + globalScene.phaseManager.queueMessage( + i18next.t("abilityTriggers:postBattleLoot", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + itemName: this.randItem.type.name, + }), + ); } this.randItem = undefined; } } export class PostFaintAbAttr extends AbAttr { - canApplyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean { + canApplyPostFaint( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker?: Pokemon, + _move?: Move, + _hitResult?: HitResult, + ..._args: any[] + ): boolean { return true; } - applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): void {} + applyPostFaint( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker?: Pokemon, + _move?: Move, + _hitResult?: HitResult, + ..._args: any[] + ): void {} } /** @@ -4769,21 +6487,37 @@ export class PostFaintAbAttr extends AbAttr { * @extends PostFaintAbAttr */ export class PostFaintUnsuppressedWeatherFormChangeAbAttr extends PostFaintAbAttr { - override canApplyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean { + override canApplyPostFaint( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker?: Pokemon, + _move?: Move, + _hitResult?: HitResult, + ..._args: any[] + ): boolean { return getPokemonWithWeatherBasedForms().length > 0; } /** * Triggers {@linkcode Arena.triggerWeatherBasedFormChanges | triggerWeatherBasedFormChanges} * when the user of the ability faints - * @param {Pokemon} pokemon the fainted Pokemon - * @param passive n/a - * @param attacker n/a - * @param move n/a - * @param hitResult n/a - * @param args n/a + * @param {Pokemon} _pokemon the fainted Pokemon + * @param _passive n/a + * @param _attacker n/a + * @param _move n/a + * @param _hitResult n/a + * @param _args n/a */ - override applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): void { + override applyPostFaint( + _pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { if (!simulated) { globalScene.arena.triggerWeatherBasedFormChanges(); } @@ -4799,26 +6533,46 @@ export class PostFaintContactDamageAbAttr extends PostFaintAbAttr { this.damageRatio = damageRatio; } - override canApplyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean { - const diedToDirectDamage = move !== undefined && attacker !== undefined && move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}); + override canApplyPostFaint( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker?: Pokemon, + move?: Move, + _hitResult?: HitResult, + ..._args: any[] + ): boolean { + const diedToDirectDamage = + move !== undefined && + attacker !== undefined && + move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon }); const cancelled = new BooleanHolder(false); - globalScene.getField(true).map(p => applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled, simulated)); - if (!diedToDirectDamage || cancelled.value || attacker!.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) { - return false; - } - - return true; + globalScene.getField(true).map(p => applyAbAttrs("FieldPreventExplosiveMovesAbAttr", p, cancelled, simulated)); + return !(!diedToDirectDamage || cancelled.value || attacker!.hasAbilityWithAttr("BlockNonDirectDamageAbAttr")); } - override applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): void { + override applyPostFaint( + _pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker?: Pokemon, + _move?: Move, + _hitResult?: HitResult, + ..._args: any[] + ): void { if (!simulated) { - attacker!.damageAndUpdate(toDmgValue(attacker!.getMaxHp() * (1 / this.damageRatio)), { result: HitResult.INDIRECT }); + attacker!.damageAndUpdate(toDmgValue(attacker!.getMaxHp() * (1 / this.damageRatio)), { + result: HitResult.INDIRECT, + }); attacker!.turnData.damageTaken += toDmgValue(attacker!.getMaxHp() * (1 / this.damageRatio)); } } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { - return i18next.t("abilityTriggers:postFaintContactDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName }); + getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string { + return i18next.t("abilityTriggers:postFaintContactDamage", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + abilityName, + }); } } @@ -4826,20 +6580,28 @@ export class PostFaintContactDamageAbAttr extends PostFaintAbAttr { * Attribute used for abilities (Innards Out) that damage the opponent based on how much HP the last attack used to knock out the owner of the ability. */ export class PostFaintHPDamageAbAttr extends PostFaintAbAttr { - constructor() { - super (); - } - - override applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): void { - if (move !== undefined && attacker !== undefined && !simulated) { //If the mon didn't die to indirect damage + override applyPostFaint( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + attacker?: Pokemon, + move?: Move, + _hitResult?: HitResult, + ..._args: any[] + ): void { + //If the mon didn't die to indirect damage + if (move !== undefined && attacker !== undefined && !simulated) { const damage = pokemon.turnData.attacksReceived[0].damage; - attacker.damageAndUpdate((damage), { result: HitResult.INDIRECT }); + attacker.damageAndUpdate(damage, { result: HitResult.INDIRECT }); attacker.turnData.damageTaken += damage; } } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { - return i18next.t("abilityTriggers:postFaintHpDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName }); + getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string { + return i18next.t("abilityTriggers:postFaintHpDamage", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + abilityName, + }); } } @@ -4855,7 +6617,7 @@ export class RedirectMoveAbAttr extends AbAttr { * - `[2]` - The Pokemon that used the move being redirected */ - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, args: any[]): boolean { if (!this.canRedirect(args[0] as MoveId, args[2] as Pokemon)) { return false; } @@ -4864,15 +6626,21 @@ export class RedirectMoveAbAttr extends AbAttr { return target.value !== newTarget; } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { const target = args[1] as NumberHolder; const newTarget = pokemon.getBattlerIndex(); target.value = newTarget; } - canRedirect(moveId: MoveId, user: Pokemon): boolean { + canRedirect(moveId: MoveId, _user: Pokemon): boolean { const move = allMoves[moveId]; - return !![ MoveTarget.NEAR_OTHER, MoveTarget.OTHER ].find(t => move.moveTarget === t); + return !![MoveTarget.NEAR_OTHER, MoveTarget.OTHER].find(t => move.moveTarget === t); } } @@ -4889,7 +6657,7 @@ export class RedirectTypeMoveAbAttr extends RedirectMoveAbAttr { } } -export class BlockRedirectAbAttr extends AbAttr { } +export class BlockRedirectAbAttr extends AbAttr {} /** * Used by Early Bird, makes the pokemon wake up faster @@ -4905,7 +6673,7 @@ export class ReduceStatusEffectDurationAbAttr extends AbAttr { this.statusEffect = statusEffect; } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, args: any[]): boolean { return args[1] instanceof NumberHolder && args[0] === this.statusEffect; } @@ -4915,7 +6683,13 @@ export class ReduceStatusEffectDurationAbAttr extends AbAttr { * - `[0]` - The {@linkcode StatusEffect} of the Pokemon * - `[1]` - The number of turns remaining until the status is healed */ - override apply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { args[1].value -= 1; } } @@ -4933,23 +6707,39 @@ export class FlinchStatStageChangeAbAttr extends FlinchEffectAbAttr { constructor(stats: BattleStat[], stages: number) { super(); - this.stats = Array.isArray(stats) - ? stats - : [ stats ]; + this.stats = stats; this.stages = stages; } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _cancelled: BooleanHolder, + _args: any[], + ): void { if (!simulated) { - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, this.stats, this.stages)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + this.stats, + this.stages, + ); } } } -export class IncreasePpAbAttr extends AbAttr { } +export class IncreasePpAbAttr extends AbAttr {} export class ForceSwitchOutImmunityAbAttr extends AbAttr { - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } } @@ -4959,12 +6749,18 @@ export class ReduceBerryUseThresholdAbAttr extends AbAttr { super(false); } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, args: any[]): boolean { const hpRatio = pokemon.getHpRatio(); return args[0].value < hpRatio; } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { args[0].value *= 2; } } @@ -4982,7 +6778,13 @@ export class WeightMultiplierAbAttr extends AbAttr { this.multiplier = multiplier; } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[0] as NumberHolder).value *= this.multiplier; } } @@ -4992,7 +6794,13 @@ export class SyncEncounterNatureAbAttr extends AbAttr { super(false); } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { (args[0] as Pokemon).setNature(pokemon.getNature()); } } @@ -5003,22 +6811,28 @@ export class MoveAbilityBypassAbAttr extends AbAttr { constructor(moveIgnoreFunc?: (pokemon: Pokemon, move: Move) => boolean) { super(false); - this.moveIgnoreFunc = moveIgnoreFunc || ((pokemon, move) => true); + this.moveIgnoreFunc = moveIgnoreFunc || ((_pokemon, _move) => true); } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { - return this.moveIgnoreFunc(pokemon, (args[0] as Move)); + override canApply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, args: any[]): boolean { + return this.moveIgnoreFunc(pokemon, args[0] as Move); } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } } -export class AlwaysHitAbAttr extends AbAttr { } +export class AlwaysHitAbAttr extends AbAttr {} /** Attribute for abilities that allow moves that make contact to ignore protection (i.e. Unseen Fist) */ -export class IgnoreProtectOnContactAbAttr extends AbAttr { } +export class IgnoreProtectOnContactAbAttr extends AbAttr {} /** * Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Infiltrator_(Ability) | Infiltrator}. @@ -5029,19 +6843,19 @@ export class InfiltratorAbAttr extends AbAttr { super(false); } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, args: any[]): boolean { return args[0] instanceof BooleanHolder; } /** * Sets a flag to bypass screens, Substitute, Safeguard, and Mist - * @param pokemon n/a - * @param passive n/a - * @param simulated n/a - * @param cancelled n/a + * @param _pokemon n/a + * @param _passive n/a + * @param _simulated n/a + * @param _cancelled n/a * @param args `[0]` a {@linkcode BooleanHolder | BooleanHolder} containing the flag */ - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: null, args: any[]): void { + override apply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: null, args: any[]): void { const bypassed = args[0]; bypassed.value = true; } @@ -5052,7 +6866,7 @@ export class InfiltratorAbAttr extends AbAttr { * Allows the source to bounce back {@linkcode MoveFlags.REFLECTABLE | Reflectable} * moves as if the user had used {@linkcode MoveId.MAGIC_COAT | Magic Coat}. */ -export class ReflectStatusMoveAbAttr extends AbAttr { } +export class ReflectStatusMoveAbAttr extends AbAttr {} export class NoTransformAbilityAbAttr extends AbAttr { constructor() { @@ -5076,11 +6890,17 @@ export class IgnoreTypeImmunityAbAttr extends AbAttr { this.allowedMoveTypes = allowedMoveTypes; } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, args: any[]): boolean { return this.defenderType === (args[1] as PokemonType) && this.allowedMoveTypes.includes(args[0] as PokemonType); } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } } @@ -5099,11 +6919,17 @@ export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr { this.defenderType = defenderType; } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, args: any[]): boolean { return this.statusEffect.includes(args[0] as StatusEffect) && this.defenderType.includes(args[1] as PokemonType); } - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + cancelled: BooleanHolder, + _args: any[], + ): void { cancelled.value = true; } } @@ -5115,20 +6941,16 @@ export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr { * @see {@linkcode applyPostBattle} */ export class MoneyAbAttr extends PostBattleAbAttr { - constructor() { - super(); - } - - override canApplyPostBattle(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApplyPostBattle(_pokemon: Pokemon, _passive: boolean, simulated: boolean, args: any[]): boolean { return !simulated && args[0]; } /** - * @param pokemon {@linkcode Pokemon} that is the user of this ability. - * @param passive N/A - * @param args - `[0]`: boolean for if the battle ended in a victory + * @param _pokemon {@linkcode Pokemon} that is the user of this ability. + * @param _passive N/A + * @param _args - `[0]`: boolean for if the battle ended in a victory */ - override applyPostBattle(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostBattle(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void { globalScene.currentBattle.moneyScattered += globalScene.getWaveMoneyAmount(0.2); } } @@ -5153,14 +6975,16 @@ export class PostSummonStatStageChangeOnArenaAbAttr extends PostSummonStatStageC * @param {ArenaTagType} tagType - The type of arena tag to check for. */ constructor(tagType: ArenaTagType) { - super([ Stat.ATK ], 1, true, false); + super([Stat.ATK], 1, true, false); this.tagType = tagType; } override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { const side = pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; - return (globalScene.arena.getTagOnSide(this.tagType, side) ?? false) - && super.canApplyPostSummon(pokemon, passive, simulated, args); + return ( + (globalScene.arena.getTagOnSide(this.tagType, side) ?? false) && + super.canApplyPostSummon(pokemon, passive, simulated, args) + ); } /** @@ -5186,10 +7010,16 @@ export class PostSummonStatStageChangeOnArenaAbAttr extends PostSummonStatStageC export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr { private multiplier: number; private tagType: BattlerTagType; - private recoilDamageFunc?: ((pokemon: Pokemon) => number); + private recoilDamageFunc?: (pokemon: Pokemon) => number; private triggerMessageFunc: (pokemon: Pokemon, abilityName: string) => string; - constructor(condition: PokemonDefendCondition, multiplier: number, tagType: BattlerTagType, triggerMessageFunc: (pokemon: Pokemon, abilityName: string) => string, recoilDamageFunc?: (pokemon: Pokemon) => number) { + constructor( + condition: PokemonDefendCondition, + multiplier: number, + tagType: BattlerTagType, + triggerMessageFunc: (pokemon: Pokemon, abilityName: string) => string, + recoilDamageFunc?: (pokemon: Pokemon) => number, + ) { super(condition, multiplier); this.multiplier = multiplier; @@ -5198,7 +7028,15 @@ export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr { this.triggerMessageFunc = triggerMessageFunc; } - override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: BooleanHolder | null, args: any[]): boolean { + override canApplyPreDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + attacker: Pokemon, + move: Move, + _cancelled: BooleanHolder | null, + _args: any[], + ): boolean { return this.condition(pokemon, attacker, move) && !move.hitsSubstitute(attacker, pokemon); } @@ -5208,17 +7046,29 @@ export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr { * * @param pokemon The PokĆ©mon with the ability. * @param _passive n/a - * @param attacker The attacking PokĆ©mon. - * @param move The move being used. + * @param _attacker The attacking PokĆ©mon. + * @param _move The move being used. * @param _cancelled n/a * @param args Additional arguments. */ - override applyPreDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _cancelled: BooleanHolder, args: any[]): void { + override applyPreDefend( + pokemon: Pokemon, + _passive: boolean, + simulated: boolean, + _attacker: Pokemon, + _move: Move, + _cancelled: BooleanHolder, + args: any[], + ): void { if (!simulated) { (args[0] as NumberHolder).value = this.multiplier; pokemon.removeTag(this.tagType); if (this.recoilDamageFunc) { - pokemon.damageAndUpdate(this.recoilDamageFunc(pokemon), { result: HitResult.INDIRECT, ignoreSegments: true, ignoreFaintPhase: true }); + pokemon.damageAndUpdate(this.recoilDamageFunc(pokemon), { + result: HitResult.INDIRECT, + ignoreSegments: true, + ignoreFaintPhase: true, + }); } } } @@ -5241,9 +7091,9 @@ export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr { * @see {@linkcode applyPreSummon()} */ export class PreSummonAbAttr extends AbAttr { - applyPreSummon(pokemon: Pokemon, passive: boolean, args: any[]): void {} + applyPreSummon(_pokemon: Pokemon, _passive: boolean, _args: any[]): void {} - canApplyPreSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean { + canApplyPreSummon(_pokemon: Pokemon, _passive: boolean, _args: any[]): boolean { return true; } } @@ -5253,27 +7103,32 @@ export class IllusionPreSummonAbAttr extends PreSummonAbAttr { * Apply a new illusion when summoning Zoroark if the illusion is available * * @param pokemon - The PokĆ©mon with the Illusion ability. - * @param passive - N/A - * @param args - N/A + * @param _passive - N/A + * @param _args - N/A * @returns Whether the illusion was applied. */ - override applyPreSummon(pokemon: Pokemon, passive: boolean, args: any[]): void { - const party: Pokemon[] = (pokemon.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty()).filter(p => p.isAllowedInBattle()); - const lastPokemon: Pokemon = party.filter(p => p !==pokemon).at(-1) || pokemon; + override applyPreSummon(pokemon: Pokemon, _passive: boolean, _args: any[]): void { + const party: Pokemon[] = (pokemon.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty()).filter( + p => p.isAllowedInBattle(), + ); + const lastPokemon: Pokemon = party.filter(p => p !== pokemon).at(-1) || pokemon; pokemon.setIllusion(lastPokemon); } - override canApplyPreSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean { + override canApplyPreSummon(pokemon: Pokemon, _passive: boolean, _args: any[]): boolean { if (pokemon.hasTrainer()) { - const party: Pokemon[] = (pokemon.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty()).filter(p => p.isAllowedInBattle()); - const lastPokemon: Pokemon = party.filter(p => p !==pokemon).at(-1) || pokemon; + const party: Pokemon[] = (pokemon.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty()).filter( + p => p.isAllowedInBattle(), + ); + const lastPokemon: Pokemon = party.filter(p => p !== pokemon).at(-1) || pokemon; const speciesId = lastPokemon.species.speciesId; // If the last conscious PokĆ©mon in the party is a Terastallized Ogerpon or Terapagos, Illusion will not activate. // Illusion will also not activate if the PokĆ©mon with Illusion is Terastallized and the last PokĆ©mon in the party is Ogerpon or Terapagos. if ( lastPokemon === pokemon || - ((speciesId === SpeciesId.OGERPON || speciesId === SpeciesId.TERAPAGOS) && (lastPokemon.isTerastallized || pokemon.isTerastallized)) + ((speciesId === SpeciesId.OGERPON || speciesId === SpeciesId.TERAPAGOS) && + (lastPokemon.isTerastallized || pokemon.isTerastallized)) ) { return false; } @@ -5283,7 +7138,13 @@ export class IllusionPreSummonAbAttr extends PreSummonAbAttr { } export class IllusionBreakAbAttr extends AbAttr { - override apply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: BooleanHolder | null, _args: any[]): void { + override apply( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder | null, + _args: any[], + ): void { pokemon.breakIllusion(); pokemon.summonData.illusionBroken = true; } @@ -5294,21 +7155,42 @@ export class PostDefendIllusionBreakAbAttr extends PostDefendAbAttr { * Destroy the illusion upon taking damage * * @param pokemon - The PokĆ©mon with the Illusion ability. - * @param passive - unused - * @param attacker - The attacking PokĆ©mon. - * @param move - The move being used. - * @param hitResult - The type of hitResult the pokemon got - * @param args - unused + * @param _passive - unused + * @param _attacker - The attacking PokĆ©mon. + * @param _move - The move being used. + * @param _hitResult - The type of hitResult the pokemon got + * @param _args - unused * @returns - Whether the illusion was destroyed. */ - override applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): void { + override applyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move, + _hitResult: HitResult, + _args: any[], + ): void { pokemon.breakIllusion(); pokemon.summonData.illusionBroken = true; } - override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean { - const breakIllusion: HitResult[] = [ HitResult.EFFECTIVE, HitResult.SUPER_EFFECTIVE, HitResult.NOT_VERY_EFFECTIVE, HitResult.ONE_HIT_KO ]; - return breakIllusion.includes(hitResult) && !!pokemon.summonData.illusion + override canApplyPostDefend( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _attacker: Pokemon, + _move: Move, + hitResult: HitResult, + _args: any[], + ): boolean { + const breakIllusion: HitResult[] = [ + HitResult.EFFECTIVE, + HitResult.SUPER_EFFECTIVE, + HitResult.NOT_VERY_EFFECTIVE, + HitResult.ONE_HIT_KO, + ]; + return breakIllusion.includes(hitResult) && !!pokemon.summonData.illusion; } } @@ -5317,16 +7199,15 @@ export class IllusionPostBattleAbAttr extends PostBattleAbAttr { * Break the illusion once the battle ends * * @param pokemon - The PokĆ©mon with the Illusion ability. - * @param passive - Unused - * @param args - Unused + * @param _passive - Unused + * @param _args - Unused * @returns - Whether the illusion was applied. */ - override applyPostBattle(pokemon: Pokemon, passive: boolean, simulated:boolean, args: any[]): void { - pokemon.breakIllusion() + override applyPostBattle(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): void { + pokemon.breakIllusion(); } } - /** * If a PokĆ©mon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket. If the Ability activates, this is announced at the start of the turn (after move selection). * @@ -5343,28 +7224,36 @@ export class BypassSpeedChanceAbAttr extends AbAttr { this.chance = chance; } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(pokemon: Pokemon, _passive: boolean, simulated: boolean, args: any[]): boolean { const bypassSpeed = args[0] as BooleanHolder; const turnCommand = globalScene.currentBattle.turnCommands[pokemon.getBattlerIndex()]; const isCommandFight = turnCommand?.command === Command.FIGHT; const move = turnCommand?.move?.move ? allMoves[turnCommand.move.move] : null; const isDamageMove = move?.category === MoveCategory.PHYSICAL || move?.category === MoveCategory.SPECIAL; - return !simulated && !bypassSpeed.value && pokemon.randBattleSeedInt(100) < this.chance && isCommandFight && isDamageMove; + return ( + !simulated && !bypassSpeed.value && pokemon.randBattleSeedInt(100) < this.chance && isCommandFight && isDamageMove + ); } /** * bypass move order in their priority bracket when pokemon choose damaging move - * @param {Pokemon} pokemon {@linkcode Pokemon} the Pokemon applying this ability - * @param {boolean} passive N/A - * @param {BooleanHolder} cancelled N/A + * @param {Pokemon} _pokemon {@linkcode Pokemon} the Pokemon applying this ability + * @param {boolean} _passive N/A + * @param {BooleanHolder} _cancelled N/A * @param {any[]} args [0] {@linkcode BooleanHolder} set to true when the ability activated */ - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { const bypassSpeed = args[0] as BooleanHolder; bypassSpeed.value = true; } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { + getTriggerMessage(pokemon: Pokemon, _abilityName: string, ..._args: any[]): string { return i18next.t("abilityTriggers:quickDraw", { pokemonName: getPokemonNameWithAffix(pokemon) }); } } @@ -5372,9 +7261,9 @@ export class BypassSpeedChanceAbAttr extends AbAttr { /** * This attribute checks if a Pokemon's move meets a provided condition to determine if the Pokemon can use Quick Claw * It was created because Pokemon with the ability Mycelium Might cannot access Quick Claw's benefits when using status moves. -*/ + */ export class PreventBypassSpeedChanceAbAttr extends AbAttr { - private condition: ((pokemon: Pokemon, move: Move) => boolean); + private condition: (pokemon: Pokemon, move: Move) => boolean; /** * @param {function} condition - checks if a move meets certain conditions @@ -5384,7 +7273,7 @@ export class PreventBypassSpeedChanceAbAttr extends AbAttr { this.condition = condition; } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { const turnCommand = globalScene.currentBattle.turnCommands[pokemon.getBattlerIndex()]; const isCommandFight = turnCommand?.command === Command.FIGHT; const move = turnCommand?.move?.move ? allMoves[turnCommand.move.move] : null; @@ -5395,7 +7284,13 @@ export class PreventBypassSpeedChanceAbAttr extends AbAttr { * @argument {boolean} bypassSpeed - determines if a Pokemon is able to bypass speed at the moment * @argument {boolean} canCheckHeldItems - determines if a Pokemon has access to Quick Claw's effects or not */ - override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: BooleanHolder, args: any[]): void { + override apply( + _pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + args: any[], + ): void { const bypassSpeed = args[0] as BooleanHolder; const canCheckHeldItems = args[1] as BooleanHolder; bypassSpeed.value = false; @@ -5412,11 +7307,17 @@ export class TerrainEventTypeChangeAbAttr extends PostSummonAbAttr { super(true); } - override canApply(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + override canApply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { return !pokemon.isTerastallized; } - override apply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: BooleanHolder, _args: any[]): void { + override apply( + pokemon: Pokemon, + _passive: boolean, + _simulated: boolean, + _cancelled: BooleanHolder, + _args: any[], + ): void { const currentTerrain = globalScene.arena.getTerrainType(); const typeChange: PokemonType[] = this.determineTypeChange(pokemon, currentTerrain); if (typeChange.length !== 0) { @@ -5459,81 +7360,24 @@ export class TerrainEventTypeChangeAbAttr extends PostSummonAbAttr { } override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { - return globalScene.arena.getTerrainType() !== TerrainType.NONE && - this.canApply(pokemon, passive, simulated, args); + return globalScene.arena.getTerrainType() !== TerrainType.NONE && this.canApply(pokemon, passive, simulated, args); } /** * Checks if the Pokemon should change types if summoned into an active terrain */ - override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void { + override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, _args: any[]): void { this.apply(pokemon, passive, simulated, new BooleanHolder(false), []); } - override getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]) { + override getTriggerMessage(pokemon: Pokemon, _abilityName: string, ..._args: any[]) { const currentTerrain = globalScene.arena.getTerrainType(); const pokemonNameWithAffix = getPokemonNameWithAffix(pokemon); if (currentTerrain === TerrainType.NONE) { return i18next.t("abilityTriggers:pokemonTypeChangeRevert", { pokemonNameWithAffix }); - } else { - const moveType = i18next.t(`pokemonInfo:Type.${PokemonType[this.determineTypeChange(pokemon, currentTerrain)[0]]}`); - return i18next.t("abilityTriggers:pokemonTypeChange", { pokemonNameWithAffix, moveType }); } - } -} - -function applySingleAbAttrs( - pokemon: Pokemon, - passive: boolean, - attrType: Constructor, - applyFunc: AbAttrApplyFunc, - successFunc: AbAttrSuccessFunc, - args: any[], - gainedMidTurn: boolean = false, - simulated: boolean = false, - messages: string[] = [] -) { - if (!pokemon?.canApplyAbility(passive) || (passive && (pokemon.getPassiveAbility().id === pokemon.getAbility().id))) { - return; - } - - const ability = passive ? pokemon.getPassiveAbility() : pokemon.getAbility(); - if (gainedMidTurn && ability.getAttrs(attrType).some(attr => attr instanceof PostSummonAbAttr && !attr.shouldActivateOnGain())) { - return; - } - - for (const attr of ability.getAttrs(attrType)) { - const condition = attr.getCondition(); - let abShown = false; - if (condition && !condition(pokemon) || !successFunc(attr, passive)) { - continue; - } - - globalScene.setPhaseQueueSplice(); - - if (attr.showAbility && !simulated) { - globalScene.queueAbilityDisplay(pokemon, passive, true); - abShown = true; - } - const message = attr.getTriggerMessage(pokemon, ability.name, args); - if (message) { - if (!simulated) { - globalScene.queueMessage(message); - } - messages.push(message); - } - - applyFunc(attr, passive); - - if (abShown) { - globalScene.queueAbilityDisplay(pokemon, passive, false); - } - - if (!simulated) { - pokemon.waveData.abilitiesApplied.add(ability.id); - } - - globalScene.clearPhaseQueueSplice(); + const moveType = i18next.t(`pokemonInfo:Type.${PokemonType[this.determineTypeChange(pokemon, currentTerrain)[0]]}`); + return i18next.t("abilityTriggers:pokemonTypeChange", { pokemonNameWithAffix, moveType }); } } @@ -5546,6 +7390,7 @@ class ForceSwitchOutHelper { * @param pokemon The {@linkcode Pokemon} attempting to switch out. * @returns `true` if the switch is successful */ + // TODO: Make this cancel pending move phases on the switched out target public switchOutLogic(pokemon: Pokemon): boolean { const switchOutTarget = pokemon; /** @@ -5553,34 +7398,51 @@ class ForceSwitchOutHelper { * - Whether there are available party members to switch in. * - If the PokĆ©mon is still alive (hp > 0), and if so, it leaves the field and a new SwitchPhase is initiated. */ - if (switchOutTarget instanceof PlayerPokemon) { - if (globalScene.getPlayerParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) { + if (switchOutTarget.isPlayer()) { + if (globalScene.getPlayerParty().filter(p => p.isAllowedInBattle() && !p.isOnField()).length < 1) { return false; } if (switchOutTarget.hp > 0) { switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH); - globalScene.prependToPhase(new SwitchPhase(this.switchType, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase); + globalScene.phaseManager.prependNewToPhase( + "MoveEndPhase", + "SwitchPhase", + this.switchType, + switchOutTarget.getFieldIndex(), + true, + true, + ); return true; } - /** - * For non-wild battles, it checks if the opposing party has any available PokĆ©mon to switch in. - * If yes, the PokĆ©mon leaves the field and a new SwitchSummonPhase is initiated. - */ + /** + * For non-wild battles, it checks if the opposing party has any available PokĆ©mon to switch in. + * If yes, the PokĆ©mon leaves the field and a new SwitchSummonPhase is initiated. + */ } else if (globalScene.currentBattle.battleType !== BattleType.WILD) { - if (globalScene.getEnemyParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) { + if (globalScene.getEnemyParty().filter(p => p.isAllowedInBattle() && !p.isOnField()).length < 1) { return false; } if (switchOutTarget.hp > 0) { switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH); - const summonIndex = (globalScene.currentBattle.trainer ? globalScene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0); - globalScene.prependToPhase(new SwitchSummonPhase(this.switchType, switchOutTarget.getFieldIndex(), summonIndex, false, false), MoveEndPhase); + const summonIndex = globalScene.currentBattle.trainer + ? globalScene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) + : 0; + globalScene.phaseManager.prependNewToPhase( + "MoveEndPhase", + "SwitchSummonPhase", + this.switchType, + switchOutTarget.getFieldIndex(), + summonIndex, + false, + false, + ); return true; } - /** - * For wild PokĆ©mon battles, the PokĆ©mon will flee if the conditions are met (waveIndex and double battles). - * It will not flee if it is a Mystery Encounter with fleeing disabled (checked in `getSwitchOutCondition()`) or if it is a wave 10x wild boss - */ + /** + * For wild PokĆ©mon battles, the PokĆ©mon will flee if the conditions are met (waveIndex and double battles). + * It will not flee if it is a Mystery Encounter with fleeing disabled (checked in `getSwitchOutCondition()`) or if it is a wave 10x wild boss + */ } else { const allyPokemon = switchOutTarget.getAlly(); @@ -5590,7 +7452,12 @@ class ForceSwitchOutHelper { if (switchOutTarget.hp > 0) { switchOutTarget.leaveField(false); - globalScene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500); + globalScene.phaseManager.queueMessage( + i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), + null, + true, + 500, + ); if (globalScene.currentBattle.double && !isNullOrUndefined(allyPokemon)) { globalScene.redirectPokemonMoves(switchOutTarget, allyPokemon); } @@ -5600,13 +7467,13 @@ class ForceSwitchOutHelper { globalScene.clearEnemyHeldItemModifiers(); if (switchOutTarget.hp) { - globalScene.pushPhase(new BattleEndPhase(false)); + globalScene.phaseManager.pushNew("BattleEndPhase", false); if (globalScene.gameMode.hasRandomBiomes || globalScene.isNewBiome()) { - globalScene.pushPhase(new SelectBiomePhase()); + globalScene.phaseManager.pushNew("SelectBiomePhase"); } - globalScene.pushPhase(new NewBattlePhase()); + globalScene.phaseManager.pushNew("NewBattlePhase"); } } } @@ -5622,11 +7489,11 @@ class ForceSwitchOutHelper { */ public getSwitchOutCondition(pokemon: Pokemon, opponent: Pokemon): boolean { const switchOutTarget = pokemon; - const player = switchOutTarget instanceof PlayerPokemon; + const player = switchOutTarget.isPlayer(); if (player) { const blockedByAbility = new BooleanHolder(false); - applyAbAttrs(ForceSwitchOutImmunityAbAttr, opponent, blockedByAbility); + applyAbAttrs("ForceSwitchOutImmunityAbAttr", opponent, blockedByAbility); return !blockedByAbility.value; } @@ -5636,14 +7503,24 @@ class ForceSwitchOutHelper { } } - if (!player && globalScene.currentBattle.isBattleMysteryEncounter() && !globalScene.currentBattle.mysteryEncounter?.fleeAllowed) { + if ( + !player && + globalScene.currentBattle.isBattleMysteryEncounter() && + !globalScene.currentBattle.mysteryEncounter?.fleeAllowed + ) { return false; } const party = player ? globalScene.getPlayerParty() : globalScene.getEnemyParty(); - return (!player && globalScene.currentBattle.battleType === BattleType.WILD) - || party.filter(p => p.isAllowedInBattle() && !p.isOnField() - && (player || (p as EnemyPokemon).trainerSlot === (switchOutTarget as EnemyPokemon).trainerSlot)).length > 0; + return ( + (!player && globalScene.currentBattle.battleType === BattleType.WILD) || + party.filter( + p => + p.isAllowedInBattle() && + !p.isOnField() && + (player || (p as EnemyPokemon).trainerSlot === (switchOutTarget as EnemyPokemon).trainerSlot), + ).length > 0 + ); } /** @@ -5654,8 +7531,10 @@ class ForceSwitchOutHelper { */ public getFailedText(target: Pokemon): string | null { const blockedByAbility = new BooleanHolder(false); - applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, blockedByAbility); - return blockedByAbility.value ? i18next.t("moveTriggers:cannotBeSwitchedOut", { pokemonName: getPokemonNameWithAffix(target) }) : null; + applyAbAttrs("ForceSwitchOutImmunityAbAttr", target, blockedByAbility); + return blockedByAbility.value + ? i18next.t("moveTriggers:cannotBeSwitchedOut", { pokemonName: getPokemonNameWithAffix(target) }) + : null; } } @@ -5683,22 +7562,23 @@ function calculateShellBellRecovery(pokemon: Pokemon): number { */ export class PostDamageAbAttr extends AbAttr { public canApplyPostDamage( - pokemon: Pokemon, - damage: number, - passive: boolean, - simulated: boolean, - args: any[], - source?: Pokemon): boolean { + _pokemon: Pokemon, + _damage: number, + _passive: boolean, + _simulated: boolean, + _args: any[], + _source?: Pokemon, + ): boolean { return true; } public applyPostDamage( - pokemon: Pokemon, - damage: number, - passive: boolean, - simulated: boolean, - args: any[], - source?: Pokemon, + _pokemon: Pokemon, + _damage: number, + _passive: boolean, + _simulated: boolean, + _args: any[], + _source?: Pokemon, ): void {} } @@ -5725,13 +7605,14 @@ export class PostDamageForceSwitchAbAttr extends PostDamageAbAttr { public override canApplyPostDamage( pokemon: Pokemon, damage: number, - passive: boolean, - simulated: boolean, - args: any[], - source?: Pokemon): boolean { + _passive: boolean, + _simulated: boolean, + _args: any[], + source?: Pokemon, + ): boolean { const moveHistory = pokemon.getMoveHistory(); // Will not activate when the PokĆ©mon's HP is lowered by cutting its own HP - const fordbiddenAttackingMoves = [ MoveId.BELLY_DRUM, MoveId.SUBSTITUTE, MoveId.CURSE, MoveId.PAIN_SPLIT ]; + const fordbiddenAttackingMoves = [MoveId.BELLY_DRUM, MoveId.SUBSTITUTE, MoveId.CURSE, MoveId.PAIN_SPLIT]; if (moveHistory.length > 0) { const lastMoveUsed = moveHistory[moveHistory.length - 1]; if (fordbiddenAttackingMoves.includes(lastMoveUsed.move)) { @@ -5740,20 +7621,25 @@ export class PostDamageForceSwitchAbAttr extends PostDamageAbAttr { } // Dragon Tail and Circle Throw switch out PokĆ©mon before the Ability activates. - const fordbiddenDefendingMoves = [ MoveId.DRAGON_TAIL, MoveId.CIRCLE_THROW ]; + const fordbiddenDefendingMoves = [MoveId.DRAGON_TAIL, MoveId.CIRCLE_THROW]; if (source) { const enemyMoveHistory = source.getMoveHistory(); if (enemyMoveHistory.length > 0) { const enemyLastMoveUsed = enemyMoveHistory[enemyMoveHistory.length - 1]; // Will not activate if the PokĆ©mon's HP falls below half while it is in the air during Sky Drop. - if (fordbiddenDefendingMoves.includes(enemyLastMoveUsed.move) || enemyLastMoveUsed.move === MoveId.SKY_DROP && enemyLastMoveUsed.result === MoveResult.OTHER) { + if ( + fordbiddenDefendingMoves.includes(enemyLastMoveUsed.move) || + (enemyLastMoveUsed.move === MoveId.SKY_DROP && enemyLastMoveUsed.result === MoveResult.OTHER) + ) { return false; - // Will not activate if the PokĆ©mon's HP falls below half by a move affected by Sheer Force. - // TODO: Make this use the sheer force disable condition - } else if (allMoves[enemyLastMoveUsed.move].chance >= 0 && source.hasAbility(AbilityId.SHEER_FORCE)) { + // Will not activate if the PokĆ©mon's HP falls below half by a move affected by Sheer Force. + // TODO: Make this use the sheer force disable condition + } + if (allMoves[enemyLastMoveUsed.move].chance >= 0 && source.hasAbility(AbilityId.SHEER_FORCE)) { return false; + } // Activate only after the last hit of multistrike moves - } else if (source.turnData.hitsLeft > 1) { + if (source.turnData.hitsLeft > 1) { return false; } if (source.turnData.hitCount > 1) { @@ -5783,632 +7669,250 @@ export class PostDamageForceSwitchAbAttr extends PostDamageAbAttr { * the PokĆ©mon's health after damage to determine whether the switch-out should occur. * * @param pokemon The PokĆ©mon that took damage. - * @param damage N/A - * @param passive N/A - * @param simulated Whether the ability is being simulated. - * @param args N/A - * @param source N/A + * @param _damage N/A + * @param _passive N/A + * @param _simulated Whether the ability is being simulated. + * @param _args N/A + * @param _source N/A */ - public override applyPostDamage(pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean, args: any[], source?: Pokemon): void { + public override applyPostDamage( + pokemon: Pokemon, + _damage: number, + _passive: boolean, + _simulated: boolean, + _args: any[], + _source?: Pokemon, + ): void { this.helper.switchOutLogic(pokemon); } } -function applyAbAttrsInternal( - attrType: Constructor, - pokemon: Pokemon | null, - applyFunc: AbAttrApplyFunc, - successFunc: AbAttrSuccessFunc, - args: any[], - simulated: boolean = false, - messages: string[] = [], - gainedMidTurn = false -) { - for (const passive of [ false, true ]) { - if (pokemon) { - applySingleAbAttrs(pokemon, passive, attrType, applyFunc, successFunc, args, gainedMidTurn, simulated, messages); - globalScene.clearPhaseQueueSplice(); - } - } -} - -export function applyAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - cancelled: BooleanHolder | null, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.apply(pokemon, passive, simulated, cancelled, args), - (attr, passive) => attr.canApply(pokemon, passive, simulated, args), - args, - simulated, - ); -} - -export function applyPostBattleInitAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostBattleInit(pokemon, passive, simulated, args), - (attr, passive) => attr.canApplyPostBattleInit(pokemon, passive, simulated, args), - args, - simulated, - ); -} - -export function applyPreDefendAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - attacker: Pokemon, - move: Move | null, - cancelled: BooleanHolder | null, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args), - (attr, passive) => attr.canApplyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args), - args, - simulated, - ); -} - -export function applyPostDefendAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - attacker: Pokemon, - move: Move, - hitResult: HitResult | null, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args), - (attr, passive) => attr.canApplyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args), args, - simulated, - ); -} - -export function applyPostMoveUsedAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - move: PokemonMove, - source: Pokemon, - targets: BattlerIndex[], - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostMoveUsed(pokemon, move, source, targets, simulated, args), - (attr, passive) => attr.canApplyPostMoveUsed(pokemon, move, source, targets, simulated, args), - args, - simulated, - ); -} - -export function applyStatMultiplierAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - stat: BattleStat, - statValue: NumberHolder, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyStatStage(pokemon, passive, simulated, stat, statValue, args), - (attr, passive) => attr.canApplyStatStage(pokemon, passive, simulated, stat, statValue, args), - args, - ); -} /** - * Applies an ally's Stat multiplier attribute - * @param attrType - {@linkcode AllyStatMultiplierAbAttr} should always be AllyStatMultiplierAbAttr for the time being - * @param pokemon - The {@linkcode Pokemon} with the ability - * @param stat - The type of the checked {@linkcode Stat} - * @param statValue - {@linkcode NumberHolder} containing the value of the checked stat - * @param checkedPokemon - The {@linkcode Pokemon} with the checked stat - * @param ignoreAbility - Whether or not the ability should be ignored by the pokemon or its move. - * @param args - unused + * Map of all ability attribute constructors, for use with the `.is` method. */ -export function applyAllyStatMultiplierAbAttrs(attrType: Constructor, - pokemon: Pokemon, stat: BattleStat, statValue: NumberHolder, simulated: boolean = false, checkedPokemon: Pokemon, ignoreAbility: boolean, ...args: any[] -): void { - return applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyAllyStat(pokemon, passive, simulated, stat, statValue, checkedPokemon, ignoreAbility, args), - (attr, passive) => attr.canApplyAllyStat(pokemon, passive, simulated, stat, statValue, checkedPokemon, ignoreAbility, args), - args, - simulated, - ); -} - -export function applyPostSetStatusAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - effect: StatusEffect, - sourcePokemon?: Pokemon | null, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostSetStatus(pokemon, sourcePokemon, passive, effect, simulated, args), - (attr, passive) => attr.canApplyPostSetStatus(pokemon, sourcePokemon, passive, effect, simulated, args), - args, - simulated, - ); -} - -export function applyPostDamageAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - damage: number, - passive: boolean, - simulated = false, - args: any[], - source?: Pokemon, -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostDamage(pokemon, damage, passive, simulated, args, source), - (attr, passive) => attr.canApplyPostDamage(pokemon, damage, passive, simulated, args, source), - args, - ); -} +const AbilityAttrs = Object.freeze({ + BlockRecoilDamageAttr, + DoubleBattleChanceAbAttr, + PostBattleInitAbAttr, + PostBattleInitFormChangeAbAttr, + PostTeraFormChangeStatChangeAbAttr, + ClearWeatherAbAttr, + ClearTerrainAbAttr, + PreDefendAbAttr, + PreDefendFullHpEndureAbAttr, + BlockItemTheftAbAttr, + StabBoostAbAttr, + ReceivedMoveDamageMultiplierAbAttr, + AlliedFieldDamageReductionAbAttr, + ReceivedTypeDamageMultiplierAbAttr, + TypeImmunityAbAttr, + AttackTypeImmunityAbAttr, + TypeImmunityHealAbAttr, + NonSuperEffectiveImmunityAbAttr, + FullHpResistTypeAbAttr, + PostDefendAbAttr, + FieldPriorityMoveImmunityAbAttr, + PostStatStageChangeAbAttr, + MoveImmunityAbAttr, + WonderSkinAbAttr, + MoveImmunityStatStageChangeAbAttr, + ReverseDrainAbAttr, + PostDefendStatStageChangeAbAttr, + PostDefendHpGatedStatStageChangeAbAttr, + PostDefendApplyArenaTrapTagAbAttr, + PostDefendApplyBattlerTagAbAttr, + PostDefendTypeChangeAbAttr, + PostDefendTerrainChangeAbAttr, + PostDefendContactApplyStatusEffectAbAttr, + EffectSporeAbAttr, + PostDefendContactApplyTagChanceAbAttr, + PostDefendCritStatStageChangeAbAttr, + PostDefendContactDamageAbAttr, + PostDefendPerishSongAbAttr, + PostDefendWeatherChangeAbAttr, + PostDefendAbilitySwapAbAttr, + PostDefendAbilityGiveAbAttr, + PostDefendMoveDisableAbAttr, + PostStatStageChangeStatStageChangeAbAttr, + PreAttackAbAttr, + MoveEffectChanceMultiplierAbAttr, + IgnoreMoveEffectsAbAttr, + VariableMovePowerAbAttr, + FieldPreventExplosiveMovesAbAttr, + FieldMultiplyStatAbAttr, + MoveTypeChangeAbAttr, + PokemonTypeChangeAbAttr, + AddSecondStrikeAbAttr, + DamageBoostAbAttr, + MovePowerBoostAbAttr, + MoveTypePowerBoostAbAttr, + LowHpMoveTypePowerBoostAbAttr, + VariableMovePowerBoostAbAttr, + FieldMovePowerBoostAbAttr, + PreAttackFieldMoveTypePowerBoostAbAttr, + FieldMoveTypePowerBoostAbAttr, + UserFieldMoveTypePowerBoostAbAttr, + AllyMoveCategoryPowerBoostAbAttr, + StatMultiplierAbAttr, + PostAttackAbAttr, + AllyStatMultiplierAbAttr, + ExecutedMoveAbAttr, + GorillaTacticsAbAttr, + PostAttackStealHeldItemAbAttr, + PostAttackApplyStatusEffectAbAttr, + PostAttackContactApplyStatusEffectAbAttr, + PostAttackApplyBattlerTagAbAttr, + PostDefendStealHeldItemAbAttr, + PostSetStatusAbAttr, + SynchronizeStatusAbAttr, + PostVictoryAbAttr, + PostVictoryFormChangeAbAttr, + PostKnockOutAbAttr, + PostKnockOutStatStageChangeAbAttr, + CopyFaintedAllyAbilityAbAttr, + IgnoreOpponentStatStagesAbAttr, + IntimidateImmunityAbAttr, + PostIntimidateStatStageChangeAbAttr, + PostSummonAbAttr, + PostSummonRemoveEffectAbAttr, + PostSummonRemoveArenaTagAbAttr, + PostSummonAddArenaTagAbAttr, + PostSummonMessageAbAttr, + PostSummonUnnamedMessageAbAttr, + PostSummonAddBattlerTagAbAttr, + PostSummonRemoveBattlerTagAbAttr, + PostSummonStatStageChangeAbAttr, + PostSummonAllyHealAbAttr, + PostSummonClearAllyStatStagesAbAttr, + DownloadAbAttr, + PostSummonWeatherChangeAbAttr, + PostSummonTerrainChangeAbAttr, + PostSummonHealStatusAbAttr, + PostSummonFormChangeAbAttr, + PostSummonCopyAbilityAbAttr, + PostSummonUserFieldRemoveStatusEffectAbAttr, + PostSummonCopyAllyStatsAbAttr, + PostSummonTransformAbAttr, + PostSummonWeatherSuppressedFormChangeAbAttr, + PostSummonFormChangeByWeatherAbAttr, + CommanderAbAttr, + PreSwitchOutAbAttr, + PreSwitchOutResetStatusAbAttr, + PreSwitchOutClearWeatherAbAttr, + PreSwitchOutHealAbAttr, + PreSwitchOutFormChangeAbAttr, + PreLeaveFieldAbAttr, + PreLeaveFieldClearWeatherAbAttr, + PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, + PreStatStageChangeAbAttr, + ReflectStatStageChangeAbAttr, + ProtectStatAbAttr, + ConfusionOnStatusEffectAbAttr, + PreSetStatusAbAttr, + PreSetStatusEffectImmunityAbAttr, + StatusEffectImmunityAbAttr, + UserFieldStatusEffectImmunityAbAttr, + ConditionalUserFieldStatusEffectImmunityAbAttr, + ConditionalUserFieldProtectStatAbAttr, + PreApplyBattlerTagAbAttr, + PreApplyBattlerTagImmunityAbAttr, + BattlerTagImmunityAbAttr, + UserFieldBattlerTagImmunityAbAttr, + ConditionalUserFieldBattlerTagImmunityAbAttr, + BlockCritAbAttr, + BonusCritAbAttr, + MultCritAbAttr, + ConditionalCritAbAttr, + BlockNonDirectDamageAbAttr, + BlockStatusDamageAbAttr, + BlockOneHitKOAbAttr, + ChangeMovePriorityAbAttr, + IgnoreContactAbAttr, + PreWeatherEffectAbAttr, + PreWeatherDamageAbAttr, + SuppressWeatherEffectAbAttr, + ForewarnAbAttr, + FriskAbAttr, + PostWeatherChangeAbAttr, + PostWeatherChangeFormChangeAbAttr, + PostWeatherLapseAbAttr, + PostWeatherLapseHealAbAttr, + PostWeatherLapseDamageAbAttr, + PostTerrainChangeAbAttr, + PostTurnAbAttr, + PostTurnStatusHealAbAttr, + PostTurnResetStatusAbAttr, + PostTurnRestoreBerryAbAttr, + RepeatBerryNextTurnAbAttr, + MoodyAbAttr, + SpeedBoostAbAttr, + PostTurnHealAbAttr, + PostTurnFormChangeAbAttr, + PostTurnHurtIfSleepingAbAttr, + FetchBallAbAttr, + PostBiomeChangeAbAttr, + PostBiomeChangeWeatherChangeAbAttr, + PostBiomeChangeTerrainChangeAbAttr, + PostMoveUsedAbAttr, + PostDancingMoveAbAttr, + PostItemLostAbAttr, + PostItemLostApplyBattlerTagAbAttr, + StatStageChangeMultiplierAbAttr, + StatStageChangeCopyAbAttr, + BypassBurnDamageReductionAbAttr, + ReduceBurnDamageAbAttr, + DoubleBerryEffectAbAttr, + PreventBerryUseAbAttr, + HealFromBerryUseAbAttr, + RunSuccessAbAttr, + CheckTrappedAbAttr, + ArenaTrapAbAttr, + MaxMultiHitAbAttr, + PostBattleAbAttr, + PostBattleLootAbAttr, + PostFaintAbAttr, + PostFaintUnsuppressedWeatherFormChangeAbAttr, + PostFaintContactDamageAbAttr, + PostFaintHPDamageAbAttr, + RedirectMoveAbAttr, + RedirectTypeMoveAbAttr, + BlockRedirectAbAttr, + ReduceStatusEffectDurationAbAttr, + FlinchEffectAbAttr, + FlinchStatStageChangeAbAttr, + IncreasePpAbAttr, + ForceSwitchOutImmunityAbAttr, + ReduceBerryUseThresholdAbAttr, + WeightMultiplierAbAttr, + SyncEncounterNatureAbAttr, + MoveAbilityBypassAbAttr, + AlwaysHitAbAttr, + IgnoreProtectOnContactAbAttr, + InfiltratorAbAttr, + ReflectStatusMoveAbAttr, + NoTransformAbilityAbAttr, + NoFusionAbilityAbAttr, + IgnoreTypeImmunityAbAttr, + IgnoreTypeStatusEffectImmunityAbAttr, + MoneyAbAttr, + PostSummonStatStageChangeOnArenaAbAttr, + FormBlockDamageAbAttr, + PreSummonAbAttr, + IllusionPreSummonAbAttr, + IllusionBreakAbAttr, + PostDefendIllusionBreakAbAttr, + IllusionPostBattleAbAttr, + BypassSpeedChanceAbAttr, + PreventBypassSpeedChanceAbAttr, + TerrainEventTypeChangeAbAttr, + PostDamageAbAttr, + PostDamageForceSwitchAbAttr, +}); /** - * Applies a field Stat multiplier attribute - * @param attrType {@linkcode FieldMultiplyStatAbAttr} should always be FieldMultiplyBattleStatAbAttr for the time being - * @param pokemon {@linkcode Pokemon} the Pokemon applying this ability - * @param stat {@linkcode Stat} the type of the checked stat - * @param statValue {@linkcode NumberHolder} the value of the checked stat - * @param checkedPokemon {@linkcode Pokemon} the Pokemon with the checked stat - * @param hasApplied {@linkcode BooleanHolder} whether or not a FieldMultiplyBattleStatAbAttr has already affected this stat - * @param args unused + * A map of of all {@linkcode AbAttr} constructors */ -export function applyFieldStatMultiplierAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - stat: Stat, - statValue: NumberHolder, - checkedPokemon: Pokemon, - hasApplied: BooleanHolder, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyFieldStat(pokemon, passive, simulated, stat, statValue, checkedPokemon, hasApplied, args), - (attr, passive) => attr.canApplyFieldStat(pokemon, passive, simulated, stat, statValue, checkedPokemon, hasApplied, args), args, - ); -} - -export function applyPreAttackAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - defender: Pokemon | null, - move: Move, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPreAttack(pokemon, passive, simulated, defender, move, args), - (attr, passive) => attr.canApplyPreAttack(pokemon, passive, simulated, defender, move, args), - args, - simulated, - ); -} - -export function applyPostAttackAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - defender: Pokemon, - move: Move, - hitResult: HitResult | null, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args), - (attr, passive) => attr.canApplyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args), args, - simulated, - ); -} - -export function applyPostKnockOutAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - knockedOut: Pokemon, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostKnockOut(pokemon, passive, simulated, knockedOut, args), - (attr, passive) => attr.canApplyPostKnockOut(pokemon, passive, simulated, knockedOut, args), - args, - simulated, - ); -} - -export function applyPostVictoryAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostVictory(pokemon, passive, simulated, args), - (attr, passive) => attr.canApplyPostVictory(pokemon, passive, simulated, args), - args, - simulated, - ); -} - -export function applyPostSummonAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostSummon(pokemon, passive, simulated, args), - (attr, passive) => attr.canApplyPostSummon(pokemon, passive, simulated, args), - args, - simulated, - ); -} - -export function applyPreSummonAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPreSummon(pokemon, passive, args), - (attr, passive) => attr.canApplyPreSummon(pokemon, passive, args), - args - ); -} - -export function applyPreSwitchOutAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPreSwitchOut(pokemon, passive, simulated, args), - (attr, passive) => attr.canApplyPreSwitchOut(pokemon, passive, simulated, args), - args, - simulated, - ); -} - -export function applyPreLeaveFieldAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - simulated = false, - ...args: any[] -): void { - return applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => - attr.applyPreLeaveField(pokemon, passive, simulated, args), - (attr, passive) => attr.canApplyPreLeaveField(pokemon, passive, simulated, args), - args, - simulated - ); -} - -export function applyPreStatStageChangeAbAttrs ( - attrType: Constructor, - pokemon: Pokemon | null, - stat: BattleStat, - cancelled: BooleanHolder, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args), - (attr, passive) => attr.canApplyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args), - args, - simulated, - ); -} - -export function applyPostStatStageChangeAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - stats: BattleStat[], - stages: integer, - selfTarget: boolean, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, _passive) => attr.applyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args), - (attr, _passive) => attr.canApplyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args), args, - simulated, - ); -} - -export function applyPreSetStatusAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - effect: StatusEffect | undefined, - cancelled: BooleanHolder, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPreSetStatus(pokemon, passive, simulated, effect, cancelled, args), - (attr, passive) => attr.canApplyPreSetStatus(pokemon, passive, simulated, effect, cancelled, args), - args, - simulated, - ); -} - -export function applyPreApplyBattlerTagAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - tag: BattlerTag, - cancelled: BooleanHolder, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPreApplyBattlerTag(pokemon, passive, simulated, tag, cancelled, args), - (attr, passive) => attr.canApplyPreApplyBattlerTag(pokemon, passive, simulated, tag, cancelled, args), - args, - simulated, - ); -} - -export function applyPreWeatherEffectAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - weather: Weather | null, - cancelled: BooleanHolder, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPreWeatherEffect(pokemon, passive, simulated, weather, cancelled, args), - (attr, passive) => attr.canApplyPreWeatherEffect(pokemon, passive, simulated, weather, cancelled, args), - args, - simulated, - ); -} - -export function applyPostTurnAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostTurn(pokemon, passive, simulated, args), - (attr, passive) => attr.canApplyPostTurn(pokemon, passive, simulated, args), - args, - simulated, - ); -} - -export function applyPostWeatherChangeAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - weather: WeatherType, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostWeatherChange(pokemon, passive, simulated, weather, args), - (attr, passive) => attr.canApplyPostWeatherChange(pokemon, passive, simulated, weather, args), - args, - simulated, - ); -} - -export function applyPostWeatherLapseAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - weather: Weather | null, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostWeatherLapse(pokemon, passive, simulated, weather, args), - (attr, passive) => attr.canApplyPostWeatherLapse(pokemon, passive, simulated, weather, args), - args, - simulated, - ); -} - -export function applyPostTerrainChangeAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - terrain: TerrainType, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostTerrainChange(pokemon, passive, simulated, terrain, args), - (attr, passive) => attr.canApplyPostTerrainChange(pokemon, passive, simulated, terrain, args), - args, - simulated, - ); -} - -export function applyCheckTrappedAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - trapped: BooleanHolder, - otherPokemon: Pokemon, - messages: string[], - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyCheckTrapped(pokemon, passive, simulated, trapped, otherPokemon, args), - (attr, passive) => attr.canApplyCheckTrapped(pokemon, passive, simulated, trapped, otherPokemon, args), args, - simulated, - messages, - ); -} - -export function applyPostBattleAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostBattle(pokemon, passive, simulated, args), - (attr, passive) => attr.canApplyPostBattle(pokemon, passive, simulated, args), - args, - simulated, - ); -} - -export function applyPostFaintAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - attacker?: Pokemon, - move?: Move, - hitResult?: HitResult, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostFaint(pokemon, passive, simulated, attacker, move, hitResult, args), - (attr, passive) => attr.canApplyPostFaint(pokemon, passive, simulated, attacker, move, hitResult, args), - args, - simulated, - ); -} - -export function applyPostItemLostAbAttrs( - attrType: Constructor, - pokemon: Pokemon, - simulated = false, - ...args: any[] -): void { - applyAbAttrsInternal( - attrType, - pokemon, - (attr, passive) => attr.applyPostItemLost(pokemon, simulated, args), - (attr, passive) => attr.canApplyPostItemLost(pokemon, simulated, args), - args, - ); -} - -/** - * Applies abilities when they become active mid-turn (ability switch) - * - * Ignores passives as they don't change and shouldn't be reapplied when main abilities change - */ -export function applyOnGainAbAttrs( - pokemon: Pokemon, - passive: boolean = false, - simulated: boolean = false, - ...args: any[]): void { - applySingleAbAttrs( - pokemon, - passive, - PostSummonAbAttr, - (attr, passive) => attr.applyPostSummon(pokemon, passive, simulated, args), - (attr, passive) => attr.canApplyPostSummon(pokemon, passive, simulated, args), - args, - true, - simulated, - ); -} - -/** - * Applies ability attributes which activate when the ability is lost or suppressed (i.e. primal weather) - */ -export function applyOnLoseAbAttrs(pokemon: Pokemon, passive = false, simulated = false, ...args: any[]): void { - applySingleAbAttrs( - pokemon, - passive, - PreLeaveFieldAbAttr, - (attr, passive) => attr.applyPreLeaveField(pokemon, passive, simulated, [ ...args, true ]), - (attr, passive) => attr.canApplyPreLeaveField(pokemon, passive, simulated, [ ...args, true ]), - args, - true, - simulated); - - applySingleAbAttrs( - pokemon, - passive, - IllusionBreakAbAttr, - (attr, passive) => attr.apply(pokemon, passive, simulated, null, args), - (attr, passive) => attr.canApply(pokemon, passive, simulated, args), - args, - true, - simulated - ) -} +export type AbAttrConstructorMap = typeof AbilityAttrs; /** * Sets the ability of a PokĆ©mon as revealed. @@ -6422,17 +7926,21 @@ function setAbilityRevealed(pokemon: Pokemon): void { * Returns all Pokemon on field with weather-based forms */ function getPokemonWithWeatherBasedForms() { - return globalScene.getField(true).filter(p => - (p.hasAbility(AbilityId.FORECAST) && p.species.speciesId === SpeciesId.CASTFORM) - || (p.hasAbility(AbilityId.FLOWER_GIFT) && p.species.speciesId === SpeciesId.CHERRIM) - ); + return globalScene + .getField(true) + .filter( + p => + (p.hasAbility(AbilityId.FORECAST) && p.species.speciesId === SpeciesId.CASTFORM) || + (p.hasAbility(AbilityId.FLOWER_GIFT) && p.species.speciesId === SpeciesId.CHERRIM), + ); } +// biome-ignore format: prevent biome from removing the newlines (e.g. prevent `new Ability(...).attr(...)`) export function initAbilities() { allAbilities.push( new Ability(AbilityId.NONE, 3), new Ability(AbilityId.STENCH, 3) - .attr(PostAttackApplyBattlerTagAbAttr, false, (user, target, move) => !move.hasAttr(FlinchAttr) && !move.hitsSubstitute(user, target) ? 10 : 0, BattlerTagType.FLINCHED), + .attr(PostAttackApplyBattlerTagAbAttr, false, (user, target, move) => !move.hasAttr("FlinchAttr") && !move.hitsSubstitute(user, target) ? 10 : 0, BattlerTagType.FLINCHED), new Ability(AbilityId.DRIZZLE, 3) .attr(PostSummonWeatherChangeAbAttr, WeatherType.RAIN) .attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.RAIN), @@ -6508,12 +8016,7 @@ export function initAbilities() { new Ability(AbilityId.INTIMIDATE, 3) .attr(PostSummonStatStageChangeAbAttr, [ Stat.ATK ], -1, false, true), new Ability(AbilityId.SHADOW_TAG, 3) - .attr(ArenaTrapAbAttr, (user, target) => { - if (target.hasAbility(AbilityId.SHADOW_TAG)) { - return false; - } - return true; - }), + .attr(ArenaTrapAbAttr, (_user, target) => !target.hasAbility(AbilityId.SHADOW_TAG)), new Ability(AbilityId.ROUGH_SKIN, 3) .attr(PostDefendContactDamageAbAttr, 8) .bypassFaint(), @@ -6572,11 +8075,8 @@ export function initAbilities() { .attr(PostSummonHealStatusAbAttr, StatusEffect.BURN) .ignorable(), new Ability(AbilityId.MAGNET_PULL, 3) - .attr(ArenaTrapAbAttr, (user, target) => { - if (target.getTypes(true).includes(PokemonType.STEEL) || (target.getTypes(true).includes(PokemonType.STELLAR) && target.getTypes().includes(PokemonType.STEEL))) { - return true; - } - return false; + .attr(ArenaTrapAbAttr, (_user, target) => { + return target.getTypes(true).includes(PokemonType.STEEL) || (target.getTypes(true).includes(PokemonType.STELLAR) && target.getTypes().includes(PokemonType.STEEL)); }), new Ability(AbilityId.SOUNDPROOF, 3) .attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.hasFlag(MoveFlags.SOUND_BASED)) @@ -6620,7 +8120,7 @@ export function initAbilities() { .conditionalAttr(p => globalScene.currentBattle.double && [ AbilityId.PLUS, AbilityId.MINUS ].some(a => (p.getAlly()?.hasAbility(a) ?? false)), StatMultiplierAbAttr, Stat.SPATK, 1.5), new Ability(AbilityId.MINUS, 3) .conditionalAttr(p => globalScene.currentBattle.double && [ AbilityId.PLUS, AbilityId.MINUS ].some(a => (p.getAlly()?.hasAbility(a) ?? false)), StatMultiplierAbAttr, Stat.SPATK, 1.5), - new Ability(AbilityId.FORECAST, 3) + new Ability(AbilityId.FORECAST, 3, -2) .uncopiable() .unreplaceable() .attr(NoFusionAbilityAbAttr) @@ -6631,7 +8131,7 @@ export function initAbilities() { .bypassFaint() .ignorable(), new Ability(AbilityId.SHED_SKIN, 3) - .conditionalAttr(pokemon => !randSeedInt(3), PostTurnResetStatusAbAttr), + .conditionalAttr(_pokemon => !randSeedInt(3), PostTurnResetStatusAbAttr), new Ability(AbilityId.GUTS, 3) .attr(BypassBurnDamageReductionAbAttr) .conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(AbilityId.COMATOSE), StatMultiplierAbAttr, Stat.ATK, 1.5), @@ -6654,12 +8154,7 @@ export function initAbilities() { .attr(PostSummonWeatherChangeAbAttr, WeatherType.SUNNY) .attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.SUNNY), new Ability(AbilityId.ARENA_TRAP, 3) - .attr(ArenaTrapAbAttr, (user, target) => { - if (target.isGrounded()) { - return true; - } - return false; - }) + .attr(ArenaTrapAbAttr, (_user, target) => target.isGrounded()) .attr(DoubleBattleChanceAbAttr), new Ability(AbilityId.VITAL_SPIRIT, 3) .attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP) @@ -6687,8 +8182,8 @@ export function initAbilities() { .attr(TypeImmunityStatStageChangeAbAttr, PokemonType.ELECTRIC, Stat.SPD, 1) .ignorable(), new Ability(AbilityId.RIVALRY, 4) - .attr(MovePowerBoostAbAttr, (user, target, move) => user?.gender !== Gender.GENDERLESS && target?.gender !== Gender.GENDERLESS && user?.gender === target?.gender, 1.25, true) - .attr(MovePowerBoostAbAttr, (user, target, move) => user?.gender !== Gender.GENDERLESS && target?.gender !== Gender.GENDERLESS && user?.gender !== target?.gender, 0.75), + .attr(MovePowerBoostAbAttr, (user, target, _move) => user?.gender !== Gender.GENDERLESS && target?.gender !== Gender.GENDERLESS && user?.gender === target?.gender, 1.25, true) + .attr(MovePowerBoostAbAttr, (user, target, _move) => user?.gender !== Gender.GENDERLESS && target?.gender !== Gender.GENDERLESS && user?.gender !== target?.gender, 0.75), new Ability(AbilityId.STEADFAST, 4) .attr(FlinchStatStageChangeAbAttr, [ Stat.SPD ], 1), new Ability(AbilityId.SNOW_CLOAK, 4) @@ -6720,7 +8215,7 @@ export function initAbilities() { new Ability(AbilityId.DOWNLOAD, 4) .attr(DownloadAbAttr), new Ability(AbilityId.IRON_FIST, 4) - .attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PUNCHING_MOVE), 1.2), + .attr(MovePowerBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.PUNCHING_MOVE), 1.2), new Ability(AbilityId.POISON_HEAL, 4) .attr(PostTurnStatusHealAbAttr, StatusEffect.TOXIC, StatusEffect.POISON) .attr(BlockStatusDamageAbAttr, StatusEffect.TOXIC, StatusEffect.POISON), @@ -6748,18 +8243,18 @@ export function initAbilities() { .attr(AlwaysHitAbAttr) .attr(DoubleBattleChanceAbAttr), new Ability(AbilityId.STALL, 4) - .attr(ChangeMovePriorityAbAttr, (pokemon, move: Move) => true, -0.2), + .attr(ChangeMovePriorityAbAttr, (_pokemon, _move: Move) => true, -0.2), new Ability(AbilityId.TECHNICIAN, 4) .attr(MovePowerBoostAbAttr, (user, target, move) => { const power = new NumberHolder(move.power); - applyMoveAttrs(VariablePowerAttr, user, target, move, power); + applyMoveAttrs("VariablePowerAttr", user, target, move, power); return power.value <= 60; }, 1.5), new Ability(AbilityId.LEAF_GUARD, 4) .attr(StatusEffectImmunityAbAttr) .condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)) .ignorable(), - new Ability(AbilityId.KLUTZ, 4) + new Ability(AbilityId.KLUTZ, 4, 1) .unimplemented(), new Ability(AbilityId.MOLD_BREAKER, 4) .attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonMoldBreaker", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })) @@ -6805,13 +8300,13 @@ export function initAbilities() { new Ability(AbilityId.FRISK, 4) .attr(FriskAbAttr), new Ability(AbilityId.RECKLESS, 4) - .attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.RECKLESS_MOVE), 1.2), + .attr(MovePowerBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.RECKLESS_MOVE), 1.2), new Ability(AbilityId.MULTITYPE, 4) .attr(NoFusionAbilityAbAttr) .uncopiable() .unsuppressable() .unreplaceable(), - new Ability(AbilityId.FLOWER_GIFT, 4) + new Ability(AbilityId.FLOWER_GIFT, 4, -2) .conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.ATK, 1.5) .conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.SPDEF, 1.5) .conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), AllyStatMultiplierAbAttr, Stat.ATK, 1.5) @@ -6828,15 +8323,15 @@ export function initAbilities() { .attr(PostDefendStealHeldItemAbAttr, (target, user, move) => move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user, target})) .condition(getSheerForceHitDisableAbCondition()), new Ability(AbilityId.SHEER_FORCE, 5) - .attr(MovePowerBoostAbAttr, (user, target, move) => move.chance >= 1, 1.3) + .attr(MovePowerBoostAbAttr, (_user, _target, move) => move.chance >= 1, 1.3) .attr(MoveEffectChanceMultiplierAbAttr, 0), // This attribute does not seem to function - Should disable life orb, eject button, red card, kee/maranga berry if they get implemented new Ability(AbilityId.CONTRARY, 5) .attr(StatStageChangeMultiplierAbAttr, -1) .ignorable(), - new Ability(AbilityId.UNNERVE, 5) + new Ability(AbilityId.UNNERVE, 5, 1) .attr(PreventBerryUseAbAttr), new Ability(AbilityId.DEFIANT, 5) - .attr(PostStatStageChangeStatStageChangeAbAttr, (target, statsChanged, stages) => stages < 0, [ Stat.ATK ], 2), + .attr(PostStatStageChangeStatStageChangeAbAttr, (_target, _statsChanged, stages) => stages < 0, [ Stat.ATK ], 2), new Ability(AbilityId.DEFEATIST, 5) .attr(StatMultiplierAbAttr, Stat.ATK, 0.5) .attr(StatMultiplierAbAttr, Stat.SPATK, 0.5) @@ -6850,8 +8345,8 @@ export function initAbilities() { .attr(AlliedFieldDamageReductionAbAttr, 0.75) .ignorable(), new Ability(AbilityId.WEAK_ARMOR, 5) - .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, Stat.DEF, -1) - .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, Stat.SPD, 2), + .attr(PostDefendStatStageChangeAbAttr, (_target, _user, move) => move.category === MoveCategory.PHYSICAL, Stat.DEF, -1) + .attr(PostDefendStatStageChangeAbAttr, (_target, _user, move) => move.category === MoveCategory.PHYSICAL, Stat.SPD, 2), new Ability(AbilityId.HEAVY_METAL, 5) .attr(WeightMultiplierAbAttr, 2) .ignorable(), @@ -6859,12 +8354,12 @@ export function initAbilities() { .attr(WeightMultiplierAbAttr, 0.5) .ignorable(), new Ability(AbilityId.MULTISCALE, 5) - .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.isFullHp(), 0.5) + .attr(ReceivedMoveDamageMultiplierAbAttr, (target, _user, _move) => target.isFullHp(), 0.5) .ignorable(), new Ability(AbilityId.TOXIC_BOOST, 5) - .attr(MovePowerBoostAbAttr, (user, target, move) => move.category === MoveCategory.PHYSICAL && (user?.status?.effect === StatusEffect.POISON || user?.status?.effect === StatusEffect.TOXIC), 1.5), + .attr(MovePowerBoostAbAttr, (user, _target, move) => move.category === MoveCategory.PHYSICAL && (user?.status?.effect === StatusEffect.POISON || user?.status?.effect === StatusEffect.TOXIC), 1.5), new Ability(AbilityId.FLARE_BOOST, 5) - .attr(MovePowerBoostAbAttr, (user, target, move) => move.category === MoveCategory.SPECIAL && user?.status?.effect === StatusEffect.BURN, 1.5), + .attr(MovePowerBoostAbAttr, (user, _target, move) => move.category === MoveCategory.SPECIAL && user?.status?.effect === StatusEffect.BURN, 1.5), new Ability(AbilityId.HARVEST, 5) .attr( PostTurnRestoreBerryAbAttr, @@ -6873,7 +8368,7 @@ export function initAbilities() { ) .edgeCase(), // Cannot recover berries used up by fling or natural gift (unimplemented) new Ability(AbilityId.TELEPATHY, 5) - .attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon.getAlly() === attacker && move instanceof AttackMove) + .attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon.getAlly() === attacker && move.is("AttackMove")) .ignorable(), new Ability(AbilityId.MOODY, 5) .attr(MoodyAbAttr), @@ -6896,10 +8391,10 @@ export function initAbilities() { .attr(WonderSkinAbAttr) .ignorable(), new Ability(AbilityId.ANALYTIC, 5) - .attr(MovePowerBoostAbAttr, (user, target, move) => { - const movePhase = globalScene.findPhase((phase) => phase instanceof MovePhase && phase.pokemon.id !== user?.id); - return isNullOrUndefined(movePhase); - }, 1.3), + .attr(MovePowerBoostAbAttr, (user) => + // Boost power if all other Pokemon have already moved (no other moves are slated to execute) + !globalScene.phaseManager.findPhase((phase) => phase.is("MovePhase") && phase.pokemon.id !== user?.id), + 1.3), new Ability(AbilityId.ILLUSION, 5) // The Pokemon generate an illusion if it's available .attr(IllusionPreSummonAbAttr, false) @@ -6924,9 +8419,9 @@ export function initAbilities() { new Ability(AbilityId.MOXIE, 5) .attr(PostVictoryStatStageChangeAbAttr, Stat.ATK, 1), new Ability(AbilityId.JUSTIFIED, 5) - .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === PokemonType.DARK && move.category !== MoveCategory.STATUS, Stat.ATK, 1), + .attr(PostDefendStatStageChangeAbAttr, (_target, user, move) => user.getMoveType(move) === PokemonType.DARK && move.category !== MoveCategory.STATUS, Stat.ATK, 1), new Ability(AbilityId.RATTLED, 5) - .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => { + .attr(PostDefendStatStageChangeAbAttr, (_target, user, move) => { const moveType = user.getMoveType(move); return move.category !== MoveCategory.STATUS && (moveType === PokemonType.DARK || moveType === PokemonType.BUG || moveType === PokemonType.GHOST); @@ -6942,7 +8437,7 @@ export function initAbilities() { .attr(TypeImmunityStatStageChangeAbAttr, PokemonType.GRASS, Stat.ATK, 1) .ignorable(), new Ability(AbilityId.PRANKSTER, 5) - .attr(ChangeMovePriorityAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS, 1), + .attr(ChangeMovePriorityAbAttr, (_pokemon, move: Move) => move.category === MoveCategory.STATUS, 1), new Ability(AbilityId.SAND_FORCE, 5) .attr(MoveTypePowerBoostAbAttr, PokemonType.ROCK, 1.3) .attr(MoveTypePowerBoostAbAttr, PokemonType.GROUND, 1.3) @@ -6993,7 +8488,7 @@ export function initAbilities() { .attr(PokemonTypeChangeAbAttr), //.condition((p) => !p.summonData.abilitiesApplied.includes(AbilityId.PROTEAN)), //Gen 9 Implementation new Ability(AbilityId.FUR_COAT, 6) - .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, 0.5) + .attr(ReceivedMoveDamageMultiplierAbAttr, (_target, _user, move) => move.category === MoveCategory.PHYSICAL, 0.5) .ignorable(), new Ability(AbilityId.MAGICIAN, 6) .attr(PostAttackStealHeldItemAbAttr), @@ -7001,11 +8496,11 @@ export function initAbilities() { .attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.hasFlag(MoveFlags.BALLBOMB_MOVE)) .ignorable(), new Ability(AbilityId.COMPETITIVE, 6) - .attr(PostStatStageChangeStatStageChangeAbAttr, (target, statsChanged, stages) => stages < 0, [ Stat.SPATK ], 2), + .attr(PostStatStageChangeStatStageChangeAbAttr, (_target, _statsChanged, stages) => stages < 0, [ Stat.SPATK ], 2), new Ability(AbilityId.STRONG_JAW, 6) - .attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.BITING_MOVE), 1.5), + .attr(MovePowerBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.BITING_MOVE), 1.5), new Ability(AbilityId.REFRIGERATE, 6) - .attr(MoveTypeChangeAbAttr, PokemonType.ICE, 1.2, (user, target, move) => move.type === PokemonType.NORMAL), + .attr(MoveTypeChangeAbAttr, PokemonType.ICE, 1.2, (_user, _target, move) => move.type === PokemonType.NORMAL), new Ability(AbilityId.SWEET_VEIL, 6) .attr(UserFieldStatusEffectImmunityAbAttr, StatusEffect.SLEEP) .attr(PostSummonUserFieldRemoveStatusEffectAbAttr, StatusEffect.SLEEP) @@ -7020,20 +8515,20 @@ export function initAbilities() { new Ability(AbilityId.GALE_WINGS, 6) .attr(ChangeMovePriorityAbAttr, (pokemon, move) => pokemon.isFullHp() && pokemon.getMoveType(move) === PokemonType.FLYING, 1), new Ability(AbilityId.MEGA_LAUNCHER, 6) - .attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5), + .attr(MovePowerBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5), new Ability(AbilityId.GRASS_PELT, 6) .conditionalAttr(getTerrainCondition(TerrainType.GRASSY), StatMultiplierAbAttr, Stat.DEF, 1.5) .ignorable(), new Ability(AbilityId.SYMBIOSIS, 6) .unimplemented(), new Ability(AbilityId.TOUGH_CLAWS, 6) - .attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 1.3), + .attr(MovePowerBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 1.3), new Ability(AbilityId.PIXILATE, 6) - .attr(MoveTypeChangeAbAttr, PokemonType.FAIRY, 1.2, (user, target, move) => move.type === PokemonType.NORMAL), + .attr(MoveTypeChangeAbAttr, PokemonType.FAIRY, 1.2, (_user, _target, move) => move.type === PokemonType.NORMAL), new Ability(AbilityId.GOOEY, 6) - .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), Stat.SPD, -1, false), + .attr(PostDefendStatStageChangeAbAttr, (_target, _user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), Stat.SPD, -1, false), new Ability(AbilityId.AERILATE, 6) - .attr(MoveTypeChangeAbAttr, PokemonType.FLYING, 1.2, (user, target, move) => move.type === PokemonType.NORMAL), + .attr(MoveTypeChangeAbAttr, PokemonType.FLYING, 1.2, (_user, _target, move) => move.type === PokemonType.NORMAL), new Ability(AbilityId.PARENTAL_BOND, 6) .attr(AddSecondStrikeAbAttr, 0.25), new Ability(AbilityId.DARK_AURA, 6) @@ -7044,9 +8539,9 @@ export function initAbilities() { .attr(FieldMoveTypePowerBoostAbAttr, PokemonType.FAIRY, 4 / 3), new Ability(AbilityId.AURA_BREAK, 6) .ignorable() - .conditionalAttr(pokemon => globalScene.getField(true).some(p => p.hasAbility(AbilityId.DARK_AURA)), FieldMoveTypePowerBoostAbAttr, PokemonType.DARK, 9 / 16) - .conditionalAttr(pokemon => globalScene.getField(true).some(p => p.hasAbility(AbilityId.FAIRY_AURA)), FieldMoveTypePowerBoostAbAttr, PokemonType.FAIRY, 9 / 16) - .conditionalAttr(pokemon => globalScene.getField(true).some(p => p.hasAbility(AbilityId.DARK_AURA) || p.hasAbility(AbilityId.FAIRY_AURA)), + .conditionalAttr(_pokemon => globalScene.getField(true).some(p => p.hasAbility(AbilityId.DARK_AURA)), FieldMoveTypePowerBoostAbAttr, PokemonType.DARK, 9 / 16) + .conditionalAttr(_pokemon => globalScene.getField(true).some(p => p.hasAbility(AbilityId.FAIRY_AURA)), FieldMoveTypePowerBoostAbAttr, PokemonType.FAIRY, 9 / 16) + .conditionalAttr(_pokemon => globalScene.getField(true).some(p => p.hasAbility(AbilityId.DARK_AURA) || p.hasAbility(AbilityId.FAIRY_AURA)), PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAuraBreak", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })), new Ability(AbilityId.PRIMORDIAL_SEA, 6) .attr(PostSummonWeatherChangeAbAttr, WeatherType.HEAVY_RAIN) @@ -7064,7 +8559,7 @@ export function initAbilities() { .attr(PreLeaveFieldClearWeatherAbAttr) .bypassFaint(), new Ability(AbilityId.STAMINA, 7) - .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, Stat.DEF, 1), + .attr(PostDefendStatStageChangeAbAttr, (_target, _user, move) => move.category !== MoveCategory.STATUS, Stat.DEF, 1), new Ability(AbilityId.WIMP_OUT, 7) .attr(PostDamageForceSwitchAbAttr) .edgeCase(), // Should not trigger when hurting itself in confusion, causes Fake Out to fail turn 1 and succeed turn 2 if pokemon is switched out before battle start via playing in Switch Mode @@ -7072,10 +8567,10 @@ export function initAbilities() { .attr(PostDamageForceSwitchAbAttr) .edgeCase(), // Should not trigger when hurting itself in confusion, causes Fake Out to fail turn 1 and succeed turn 2 if pokemon is switched out before battle start via playing in Switch Mode new Ability(AbilityId.WATER_COMPACTION, 7) - .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === PokemonType.WATER && move.category !== MoveCategory.STATUS, Stat.DEF, 2), + .attr(PostDefendStatStageChangeAbAttr, (_target, user, move) => user.getMoveType(move) === PokemonType.WATER && move.category !== MoveCategory.STATUS, Stat.DEF, 2), new Ability(AbilityId.MERCILESS, 7) - .attr(ConditionalCritAbAttr, (user, target, move) => target?.status?.effect === StatusEffect.TOXIC || target?.status?.effect === StatusEffect.POISON), - new Ability(AbilityId.SHIELDS_DOWN, 7) + .attr(ConditionalCritAbAttr, (_user, target, _move) => target?.status?.effect === StatusEffect.TOXIC || target?.status?.effect === StatusEffect.POISON), + new Ability(AbilityId.SHIELDS_DOWN, 7, -1) .attr(PostBattleInitFormChangeAbAttr, () => 0) .attr(PostSummonFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0)) .attr(PostTurnFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0)) @@ -7088,7 +8583,7 @@ export function initAbilities() { .unsuppressable() .bypassFaint(), new Ability(AbilityId.STAKEOUT, 7) - .attr(MovePowerBoostAbAttr, (user, target, move) => !!target?.turnData.switchedInThisTurn, 2), + .attr(MovePowerBoostAbAttr, (_user, target, _move) => !!target?.turnData.switchedInThisTurn, 2), new Ability(AbilityId.WATER_BUBBLE, 7) .attr(ReceivedTypeDamageMultiplierAbAttr, PokemonType.FIRE, 0.5) .attr(MoveTypePowerBoostAbAttr, PokemonType.WATER, 2) @@ -7098,7 +8593,7 @@ export function initAbilities() { new Ability(AbilityId.STEELWORKER, 7) .attr(MoveTypePowerBoostAbAttr, PokemonType.STEEL), new Ability(AbilityId.BERSERK, 7) - .attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.SPATK ], 1) + .attr(PostDefendHpGatedStatStageChangeAbAttr, (_target, _user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.SPATK ], 1) .condition(getSheerForceHitDisableAbCondition()), new Ability(AbilityId.SLUSH_RUSH, 7) .attr(StatMultiplierAbAttr, Stat.SPD, 2) @@ -7106,14 +8601,14 @@ export function initAbilities() { new Ability(AbilityId.LONG_REACH, 7) .attr(IgnoreContactAbAttr), new Ability(AbilityId.LIQUID_VOICE, 7) - .attr(MoveTypeChangeAbAttr, PokemonType.WATER, 1, (user, target, move) => move.hasFlag(MoveFlags.SOUND_BASED)), + .attr(MoveTypeChangeAbAttr, PokemonType.WATER, 1, (_user, _target, move) => move.hasFlag(MoveFlags.SOUND_BASED)), new Ability(AbilityId.TRIAGE, 7) - .attr(ChangeMovePriorityAbAttr, (pokemon, move) => move.hasFlag(MoveFlags.TRIAGE_MOVE), 3), + .attr(ChangeMovePriorityAbAttr, (_pokemon, move) => move.hasFlag(MoveFlags.TRIAGE_MOVE), 3), new Ability(AbilityId.GALVANIZE, 7) .attr(MoveTypeChangeAbAttr, PokemonType.ELECTRIC, 1.2, (_user, _target, move) => move.type === PokemonType.NORMAL), new Ability(AbilityId.SURGE_SURFER, 7) .conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), StatMultiplierAbAttr, Stat.SPD, 2), - new Ability(AbilityId.SCHOOLING, 7) + new Ability(AbilityId.SCHOOLING, 7, -1) .attr(PostBattleInitFormChangeAbAttr, () => 0) .attr(PostSummonFormChangeAbAttr, p => p.level < 20 || p.getHpRatio() <= 0.25 ? 0 : 1) .attr(PostTurnFormChangeAbAttr, p => p.level < 20 || p.getHpRatio() <= 0.25 ? 0 : 1) @@ -7173,12 +8668,18 @@ export function initAbilities() { .attr(PostFaintHPDamageAbAttr) .bypassFaint(), new Ability(AbilityId.DANCER, 7) - .attr(PostDancingMoveAbAttr), + .attr(PostDancingMoveAbAttr) + /* Incorrect interations with: + * Petal Dance (should not lock in or count down timer; currently does both) + * Flinches (due to tag being removed earlier) + * Failed/protected moves (should not trigger if original move is protected against) + */ + .edgeCase(), new Ability(AbilityId.BATTERY, 7) .attr(AllyMoveCategoryPowerBoostAbAttr, [ MoveCategory.SPECIAL ], 1.3), new Ability(AbilityId.FLUFFY, 7) .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user, target}), 0.5) - .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => user.getMoveType(move) === PokemonType.FIRE, 2) + .attr(ReceivedMoveDamageMultiplierAbAttr, (_target, user, move) => user.getMoveType(move) === PokemonType.FIRE, 2) .ignorable(), new Ability(AbilityId.DAZZLING, 7) .attr(FieldPriorityMoveImmunityAbAttr) @@ -7226,7 +8727,7 @@ export function initAbilities() { new Ability(AbilityId.FULL_METAL_BODY, 7) .attr(ProtectStatAbAttr), new Ability(AbilityId.SHADOW_SHIELD, 7) - .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.isFullHp(), 0.5), + .attr(ReceivedMoveDamageMultiplierAbAttr, (target, _user, _move) => target.isFullHp(), 0.5), new Ability(AbilityId.PRISM_ARMOR, 7) .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75), new Ability(AbilityId.NEUROFORCE, 7) @@ -7242,7 +8743,7 @@ export function initAbilities() { .attr(FetchBallAbAttr) .condition(getOncePerBattleCondition(AbilityId.BALL_FETCH)), new Ability(AbilityId.COTTON_DOWN, 8) - .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, Stat.SPD, -1, false, true) + .attr(PostDefendStatStageChangeAbAttr, (_target, _user, move) => move.category !== MoveCategory.STATUS, Stat.SPD, -1, false, true) .bypassFaint(), new Ability(AbilityId.PROPELLER_TAIL, 8) .attr(BlockRedirectAbAttr), @@ -7265,24 +8766,24 @@ export function initAbilities() { new Ability(AbilityId.STALWART, 8) .attr(BlockRedirectAbAttr), new Ability(AbilityId.STEAM_ENGINE, 8) - .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => { + .attr(PostDefendStatStageChangeAbAttr, (_target, user, move) => { const moveType = user.getMoveType(move); return move.category !== MoveCategory.STATUS && (moveType === PokemonType.FIRE || moveType === PokemonType.WATER); }, Stat.SPD, 6), new Ability(AbilityId.PUNK_ROCK, 8) - .attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SOUND_BASED), 1.3) - .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.SOUND_BASED), 0.5) + .attr(MovePowerBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.SOUND_BASED), 1.3) + .attr(ReceivedMoveDamageMultiplierAbAttr, (_target, _user, move) => move.hasFlag(MoveFlags.SOUND_BASED), 0.5) .ignorable(), new Ability(AbilityId.SAND_SPIT, 8) - .attr(PostDefendWeatherChangeAbAttr, WeatherType.SANDSTORM, (target, user, move) => move.category !== MoveCategory.STATUS) + .attr(PostDefendWeatherChangeAbAttr, WeatherType.SANDSTORM, (_target, _user, move) => move.category !== MoveCategory.STATUS) .bypassFaint(), new Ability(AbilityId.ICE_SCALES, 8) - .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.category === MoveCategory.SPECIAL, 0.5) + .attr(ReceivedMoveDamageMultiplierAbAttr, (_target, _user, move) => move.category === MoveCategory.SPECIAL, 0.5) .ignorable(), new Ability(AbilityId.RIPEN, 8) .attr(DoubleBerryEffectAbAttr), - new Ability(AbilityId.ICE_FACE, 8) + new Ability(AbilityId.ICE_FACE, 8, -2) .attr(NoTransformAbilityAbAttr) .attr(NoFusionAbilityAbAttr) // Add BattlerTagType.ICE_FACE if the pokemon is in ice face form @@ -7292,7 +8793,7 @@ export function initAbilities() { // When weather changes to HAIL or SNOW while pokemon is fielded, add BattlerTagType.ICE_FACE .attr(PostWeatherChangeAddBattlerTagAttr, BattlerTagType.ICE_FACE, 0, WeatherType.HAIL, WeatherType.SNOW) .attr(FormBlockDamageAbAttr, - (target, user, move) => move.category === MoveCategory.PHYSICAL && !!target.getTag(BattlerTagType.ICE_FACE), 0, BattlerTagType.ICE_FACE, + (target, _user, move) => move.category === MoveCategory.PHYSICAL && !!target.getTag(BattlerTagType.ICE_FACE), 0, BattlerTagType.ICE_FACE, (pokemon, abilityName) => i18next.t("abilityTriggers:iceFaceAvoidedDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName: abilityName })) .attr(PostBattleInitFormChangeAbAttr, () => 0) .uncopiable() @@ -7302,7 +8803,7 @@ export function initAbilities() { .ignorable(), new Ability(AbilityId.POWER_SPOT, 8) .attr(AllyMoveCategoryPowerBoostAbAttr, [ MoveCategory.SPECIAL, MoveCategory.PHYSICAL ], 1.3), - new Ability(AbilityId.MIMICRY, 8) + new Ability(AbilityId.MIMICRY, 8, -1) .attr(TerrainEventTypeChangeAbAttr), new Ability(AbilityId.SCREEN_CLEANER, 8) .attr(PostSummonRemoveArenaTagAbAttr, [ ArenaTagType.AURORA_VEIL, ArenaTagType.LIGHT_SCREEN, ArenaTagType.REFLECT ]), @@ -7314,10 +8815,12 @@ export function initAbilities() { new Ability(AbilityId.WANDERING_SPIRIT, 8) .attr(PostDefendAbilitySwapAbAttr) .bypassFaint() - .edgeCase(), // interacts incorrectly with rock head. It's meant to switch abilities before recoil would apply so that a pokemon with rock head would lose rock head first and still take the recoil + .edgeCase(), // interacts incorrectly with rock head. It's meant to switch abilities before recoil would apply so that a pokemon with rock head would lose rock head first and still take the recoil new Ability(AbilityId.GORILLA_TACTICS, 8) - .attr(GorillaTacticsAbAttr), - new Ability(AbilityId.NEUTRALIZING_GAS, 8) + .attr(GorillaTacticsAbAttr) + // TODO: Verify whether Gorilla Tactics increases struggle's power or not + .edgeCase(), + new Ability(AbilityId.NEUTRALIZING_GAS, 8, 2) .attr(PostSummonAddArenaTagAbAttr, true, ArenaTagType.NEUTRALIZING_GAS, 0) .attr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr) .uncopiable() @@ -7349,14 +8852,14 @@ export function initAbilities() { .attr(PostVictoryStatStageChangeAbAttr, Stat.ATK, 1), new Ability(AbilityId.GRIM_NEIGH, 8) .attr(PostVictoryStatStageChangeAbAttr, Stat.SPATK, 1), - new Ability(AbilityId.AS_ONE_GLASTRIER, 8) + new Ability(AbilityId.AS_ONE_GLASTRIER, 8, 1) .attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAsOneGlastrier", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })) .attr(PreventBerryUseAbAttr) .attr(PostVictoryStatStageChangeAbAttr, Stat.ATK, 1) .uncopiable() .unreplaceable() .unsuppressable(), - new Ability(AbilityId.AS_ONE_SPECTRIER, 8) + new Ability(AbilityId.AS_ONE_SPECTRIER, 8, 1) .attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAsOneSpectrier", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })) .attr(PreventBerryUseAbAttr) .attr(PostVictoryStatStageChangeAbAttr, Stat.SPATK, 1) @@ -7370,13 +8873,13 @@ export function initAbilities() { .attr(PostDefendTerrainChangeAbAttr, TerrainType.GRASSY) .bypassFaint(), new Ability(AbilityId.THERMAL_EXCHANGE, 9) - .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === PokemonType.FIRE && move.category !== MoveCategory.STATUS, Stat.ATK, 1) + .attr(PostDefendStatStageChangeAbAttr, (_target, user, move) => user.getMoveType(move) === PokemonType.FIRE && move.category !== MoveCategory.STATUS, Stat.ATK, 1) .attr(StatusEffectImmunityAbAttr, StatusEffect.BURN) .attr(PostSummonHealStatusAbAttr, StatusEffect.BURN) .ignorable(), new Ability(AbilityId.ANGER_SHELL, 9) - .attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.ATK, Stat.SPATK, Stat.SPD ], 1) - .attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.DEF, Stat.SPDEF ], -1) + .attr(PostDefendHpGatedStatStageChangeAbAttr, (_target, _user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.ATK, Stat.SPATK, Stat.SPD ], 1) + .attr(PostDefendHpGatedStatStageChangeAbAttr, (_target, _user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.DEF, Stat.SPDEF ], -1) .condition(getSheerForceHitDisableAbCondition()), new Ability(AbilityId.PURIFYING_SALT, 9) .attr(StatusEffectImmunityAbAttr) @@ -7396,7 +8899,7 @@ export function initAbilities() { new Ability(AbilityId.ROCKY_PAYLOAD, 9) .attr(MoveTypePowerBoostAbAttr, PokemonType.ROCK), new Ability(AbilityId.WIND_POWER, 9) - .attr(PostDefendApplyBattlerTagAbAttr, (target, user, move) => move.hasFlag(MoveFlags.WIND_MOVE), BattlerTagType.CHARGED), + .attr(PostDefendApplyBattlerTagAbAttr, (_target, _user, move) => move.hasFlag(MoveFlags.WIND_MOVE), BattlerTagType.CHARGED), new Ability(AbilityId.ZERO_TO_HERO, 9) .uncopiable() .unreplaceable() @@ -7413,13 +8916,13 @@ export function initAbilities() { .unreplaceable() .edgeCase(), // Encore, Frenzy, and other non-`TURN_END` tags don't lapse correctly on the commanding Pokemon. new Ability(AbilityId.ELECTROMORPHOSIS, 9) - .attr(PostDefendApplyBattlerTagAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattlerTagType.CHARGED), - new Ability(AbilityId.PROTOSYNTHESIS, 9) + .attr(PostDefendApplyBattlerTagAbAttr, (_target, _user, move) => move.category !== MoveCategory.STATUS, BattlerTagType.CHARGED), + new Ability(AbilityId.PROTOSYNTHESIS, 9, -2) .conditionalAttr(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN), PostSummonAddBattlerTagAbAttr, BattlerTagType.PROTOSYNTHESIS, 0, true) .attr(PostWeatherChangeAddBattlerTagAttr, BattlerTagType.PROTOSYNTHESIS, 0, WeatherType.SUNNY, WeatherType.HARSH_SUN) .uncopiable() .attr(NoTransformAbilityAbAttr), - new Ability(AbilityId.QUARK_DRIVE, 9) + new Ability(AbilityId.QUARK_DRIVE, 9, -2) .conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), PostSummonAddBattlerTagAbAttr, BattlerTagType.QUARK_DRIVE, 0, true) .attr(PostTerrainChangeAddBattlerTagAttr, BattlerTagType.QUARK_DRIVE, 0, TerrainType.ELECTRIC) .uncopiable() @@ -7459,14 +8962,14 @@ export function initAbilities() { new Ability(AbilityId.CUD_CHEW, 9) .attr(RepeatBerryNextTurnAbAttr), new Ability(AbilityId.SHARPNESS, 9) - .attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SLICING_MOVE), 1.5), + .attr(MovePowerBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.SLICING_MOVE), 1.5), new Ability(AbilityId.SUPREME_OVERLORD, 9) - .attr(VariableMovePowerBoostAbAttr, (user, target, move) => 1 + 0.1 * Math.min(user.isPlayer() ? globalScene.arena.playerFaints : globalScene.currentBattle.enemyFaints, 5)) + .attr(VariableMovePowerBoostAbAttr, (user, _target, _move) => 1 + 0.1 * Math.min(user.isPlayer() ? globalScene.arena.playerFaints : globalScene.currentBattle.enemyFaints, 5)) .partial(), // Should only boost once, on summon - new Ability(AbilityId.COSTAR, 9) + new Ability(AbilityId.COSTAR, 9, -2) .attr(PostSummonCopyAllyStatsAbAttr), new Ability(AbilityId.TOXIC_DEBRIS, 9) - .attr(PostDefendApplyArenaTrapTagAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, ArenaTagType.TOXIC_SPIKES) + .attr(PostDefendApplyArenaTrapTagAbAttr, (_target, _user, move) => move.category === MoveCategory.PHYSICAL, ArenaTagType.TOXIC_SPIKES) .bypassFaint(), new Ability(AbilityId.ARMOR_TAIL, 9) .attr(FieldPriorityMoveImmunityAbAttr) @@ -7475,9 +8978,9 @@ export function initAbilities() { .attr(TypeImmunityHealAbAttr, PokemonType.GROUND) .ignorable(), new Ability(AbilityId.MYCELIUM_MIGHT, 9) - .attr(ChangeMovePriorityAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS, -0.2) - .attr(PreventBypassSpeedChanceAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS) - .attr(MoveAbilityBypassAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS), + .attr(ChangeMovePriorityAbAttr, (_pokemon, move) => move.category === MoveCategory.STATUS, -0.2) + .attr(PreventBypassSpeedChanceAbAttr, (_pokemon, move) => move.category === MoveCategory.STATUS) + .attr(MoveAbilityBypassAbAttr, (_pokemon, move: Move) => move.category === MoveCategory.STATUS), new Ability(AbilityId.MINDS_EYE, 9) .attr(IgnoreTypeImmunityAbAttr, PokemonType.GHOST, [ PokemonType.NORMAL, PokemonType.FIGHTING ]) .attr(ProtectStatAbAttr, Stat.ACC) @@ -7485,7 +8988,7 @@ export function initAbilities() { .ignorable(), new Ability(AbilityId.SUPERSWEET_SYRUP, 9) .attr(PostSummonStatStageChangeAbAttr, [ Stat.EVA ], -1), - new Ability(AbilityId.HOSPITALITY, 9) + new Ability(AbilityId.HOSPITALITY, 9, -2) .attr(PostSummonAllyHealAbAttr, 4, true), new Ability(AbilityId.TOXIC_CHAIN, 9) .attr(PostAttackApplyStatusEffectAbAttr, false, 30, StatusEffect.TOXIC), @@ -7509,7 +9012,7 @@ export function initAbilities() { .uncopiable() .unreplaceable() .attr(NoTransformAbilityAbAttr), - new Ability(AbilityId.TERA_SHIFT, 9) + new Ability(AbilityId.TERA_SHIFT, 9, 2) .attr(PostSummonFormChangeAbAttr, p => p.getFormKey() ? 0 : 1) .uncopiable() .unreplaceable() diff --git a/src/data/abilities/apply-ab-attrs.ts b/src/data/abilities/apply-ab-attrs.ts new file mode 100644 index 00000000000..fdbd2652698 --- /dev/null +++ b/src/data/abilities/apply-ab-attrs.ts @@ -0,0 +1,832 @@ +import type { AbAttrApplyFunc, AbAttrMap, AbAttrString, AbAttrSuccessFunc } from "#app/@types/ability-types"; +import type Pokemon from "#app/field/pokemon"; +import { globalScene } from "#app/global-scene"; +import type { BooleanHolder, NumberHolder } from "#app/utils/common"; +import type { BattlerIndex } from "#enums/battler-index"; +import type { HitResult } from "#enums/hit-result"; +import type { BattleStat, Stat } from "#enums/stat"; +import type { StatusEffect } from "#enums/status-effect"; +import type { WeatherType } from "#enums/weather-type"; +import type { BattlerTag } from "../battler-tags"; +import type Move from "../moves/move"; +import type { PokemonMove } from "../moves/pokemon-move"; +import type { TerrainType } from "../terrain"; +import type { Weather } from "../weather"; +import type { + PostBattleInitAbAttr, + PreDefendAbAttr, + PostDefendAbAttr, + PostMoveUsedAbAttr, + StatMultiplierAbAttr, + AllyStatMultiplierAbAttr, + PostSetStatusAbAttr, + PostDamageAbAttr, + FieldMultiplyStatAbAttr, + PreAttackAbAttr, + ExecutedMoveAbAttr, + PostAttackAbAttr, + PostKnockOutAbAttr, + PostVictoryAbAttr, + PostSummonAbAttr, + PreSummonAbAttr, + PreSwitchOutAbAttr, + PreLeaveFieldAbAttr, + PreStatStageChangeAbAttr, + PostStatStageChangeAbAttr, + PreSetStatusAbAttr, + PreApplyBattlerTagAbAttr, + PreWeatherEffectAbAttr, + PreWeatherDamageAbAttr, + PostTurnAbAttr, + PostWeatherChangeAbAttr, + PostWeatherLapseAbAttr, + PostTerrainChangeAbAttr, + CheckTrappedAbAttr, + PostBattleAbAttr, + PostFaintAbAttr, + PostItemLostAbAttr, +} from "./ability"; + +function applySingleAbAttrs( + pokemon: Pokemon, + passive: boolean, + attrType: T, + applyFunc: AbAttrApplyFunc, + successFunc: AbAttrSuccessFunc, + args: any[], + gainedMidTurn = false, + simulated = false, + messages: string[] = [], +) { + if (!pokemon?.canApplyAbility(passive) || (passive && pokemon.getPassiveAbility().id === pokemon.getAbility().id)) { + return; + } + + const ability = passive ? pokemon.getPassiveAbility() : pokemon.getAbility(); + if ( + gainedMidTurn && + ability.getAttrs(attrType).some(attr => { + attr.is("PostSummonAbAttr") && !attr.shouldActivateOnGain(); + }) + ) { + return; + } + + for (const attr of ability.getAttrs(attrType)) { + const condition = attr.getCondition(); + let abShown = false; + if ((condition && !condition(pokemon)) || !successFunc(attr, passive)) { + continue; + } + + globalScene.phaseManager.setPhaseQueueSplice(); + + if (attr.showAbility && !simulated) { + globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, true); + abShown = true; + } + const message = attr.getTriggerMessage(pokemon, ability.name, args); + if (message) { + if (!simulated) { + globalScene.phaseManager.queueMessage(message); + } + messages.push(message); + } + + applyFunc(attr, passive); + + if (abShown) { + globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, false); + } + + if (!simulated) { + pokemon.waveData.abilitiesApplied.add(ability.id); + } + + globalScene.phaseManager.clearPhaseQueueSplice(); + } +} + +function applyAbAttrsInternal( + attrType: T, + pokemon: Pokemon | null, + applyFunc: AbAttrApplyFunc, + successFunc: AbAttrSuccessFunc, + args: any[], + simulated = false, + messages: string[] = [], + gainedMidTurn = false, +) { + for (const passive of [false, true]) { + if (pokemon) { + applySingleAbAttrs(pokemon, passive, attrType, applyFunc, successFunc, args, gainedMidTurn, simulated, messages); + globalScene.phaseManager.clearPhaseQueueSplice(); + } + } +} + +export function applyAbAttrs( + attrType: T, + pokemon: Pokemon, + cancelled: BooleanHolder | null, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + // @ts-expect-error: TODO: fix the error on `cancelled` + (attr, passive) => attr.apply(pokemon, passive, simulated, cancelled, args), + (attr, passive) => attr.canApply(pokemon, passive, simulated, args), + args, + simulated, + ); +} + +// TODO: Improve the type signatures of the following methods / refactor the apply methods + +export function applyPostBattleInitAbAttrs( + attrType: AbAttrMap[K] extends PostBattleInitAbAttr ? K : never, + pokemon: Pokemon, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => (attr as PostBattleInitAbAttr).applyPostBattleInit(pokemon, passive, simulated, args), + (attr, passive) => (attr as PostBattleInitAbAttr).canApplyPostBattleInit(pokemon, passive, simulated, args), + args, + simulated, + ); +} + +export function applyPreDefendAbAttrs( + attrType: AbAttrMap[K] extends PreDefendAbAttr ? K : never, + pokemon: Pokemon, + attacker: Pokemon, + move: Move | null, + cancelled: BooleanHolder | null, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as PreDefendAbAttr).applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args), + (attr, passive) => + (attr as PreDefendAbAttr).canApplyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args), + args, + simulated, + ); +} + +export function applyPostDefendAbAttrs( + attrType: AbAttrMap[K] extends PostDefendAbAttr ? K : never, + pokemon: Pokemon, + attacker: Pokemon, + move: Move, + hitResult: HitResult | null, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as PostDefendAbAttr).applyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args), + (attr, passive) => + (attr as PostDefendAbAttr).canApplyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args), + args, + simulated, + ); +} + +export function applyPostMoveUsedAbAttrs( + attrType: AbAttrMap[K] extends PostMoveUsedAbAttr ? K : never, + pokemon: Pokemon, + move: PokemonMove, + source: Pokemon, + targets: BattlerIndex[], + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, _passive) => (attr as PostMoveUsedAbAttr).applyPostMoveUsed(pokemon, move, source, targets, simulated, args), + (attr, _passive) => + (attr as PostMoveUsedAbAttr).canApplyPostMoveUsed(pokemon, move, source, targets, simulated, args), + args, + simulated, + ); +} + +export function applyStatMultiplierAbAttrs( + attrType: AbAttrMap[K] extends StatMultiplierAbAttr ? K : never, + pokemon: Pokemon, + stat: BattleStat, + statValue: NumberHolder, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as StatMultiplierAbAttr).applyStatStage(pokemon, passive, simulated, stat, statValue, args), + (attr, passive) => + (attr as StatMultiplierAbAttr).canApplyStatStage(pokemon, passive, simulated, stat, statValue, args), + args, + ); +} + +/** + * Applies an ally's Stat multiplier attribute + * @param attrType - {@linkcode AllyStatMultiplierAbAttr} should always be AllyStatMultiplierAbAttr for the time being + * @param pokemon - The {@linkcode Pokemon} with the ability + * @param stat - The type of the checked {@linkcode Stat} + * @param statValue - {@linkcode NumberHolder} containing the value of the checked stat + * @param checkedPokemon - The {@linkcode Pokemon} with the checked stat + * @param ignoreAbility - Whether or not the ability should be ignored by the pokemon or its move. + * @param args - unused + */ +export function applyAllyStatMultiplierAbAttrs( + attrType: AbAttrMap[K] extends AllyStatMultiplierAbAttr ? K : never, + pokemon: Pokemon, + stat: BattleStat, + statValue: NumberHolder, + simulated = false, + checkedPokemon: Pokemon, + ignoreAbility: boolean, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as AllyStatMultiplierAbAttr).applyAllyStat( + pokemon, + passive, + simulated, + stat, + statValue, + checkedPokemon, + ignoreAbility, + args, + ), + (attr, passive) => + (attr as AllyStatMultiplierAbAttr).canApplyAllyStat( + pokemon, + passive, + simulated, + stat, + statValue, + checkedPokemon, + ignoreAbility, + args, + ), + args, + simulated, + ); +} + +export function applyPostSetStatusAbAttrs( + attrType: AbAttrMap[K] extends PostSetStatusAbAttr ? K : never, + pokemon: Pokemon, + effect: StatusEffect, + sourcePokemon?: Pokemon | null, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as PostSetStatusAbAttr).applyPostSetStatus(pokemon, sourcePokemon, passive, effect, simulated, args), + (attr, passive) => + (attr as PostSetStatusAbAttr).canApplyPostSetStatus(pokemon, sourcePokemon, passive, effect, simulated, args), + args, + simulated, + ); +} + +export function applyPostDamageAbAttrs( + attrType: AbAttrMap[K] extends PostDamageAbAttr ? K : never, + pokemon: Pokemon, + damage: number, + _passive: boolean, + simulated = false, + args: any[], + source?: Pokemon, +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => (attr as PostDamageAbAttr).applyPostDamage(pokemon, damage, passive, simulated, args, source), + (attr, passive) => (attr as PostDamageAbAttr).canApplyPostDamage(pokemon, damage, passive, simulated, args, source), + args, + ); +} +/** + * Applies a field Stat multiplier attribute + * @param attrType {@linkcode FieldMultiplyStatAbAttr} should always be FieldMultiplyBattleStatAbAttr for the time being + * @param pokemon {@linkcode Pokemon} the Pokemon applying this ability + * @param stat {@linkcode Stat} the type of the checked stat + * @param statValue {@linkcode NumberHolder} the value of the checked stat + * @param checkedPokemon {@linkcode Pokemon} the Pokemon with the checked stat + * @param hasApplied {@linkcode BooleanHolder} whether or not a FieldMultiplyBattleStatAbAttr has already affected this stat + * @param args unused + */ + +export function applyFieldStatMultiplierAbAttrs( + attrType: AbAttrMap[K] extends FieldMultiplyStatAbAttr ? K : never, + pokemon: Pokemon, + stat: Stat, + statValue: NumberHolder, + checkedPokemon: Pokemon, + hasApplied: BooleanHolder, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as FieldMultiplyStatAbAttr).applyFieldStat( + pokemon, + passive, + simulated, + stat, + statValue, + checkedPokemon, + hasApplied, + args, + ), + (attr, passive) => + (attr as FieldMultiplyStatAbAttr).canApplyFieldStat( + pokemon, + passive, + simulated, + stat, + statValue, + checkedPokemon, + hasApplied, + args, + ), + args, + ); +} + +export function applyPreAttackAbAttrs( + attrType: AbAttrMap[K] extends PreAttackAbAttr ? K : never, + pokemon: Pokemon, + defender: Pokemon | null, + move: Move, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => (attr as PreAttackAbAttr).applyPreAttack(pokemon, passive, simulated, defender, move, args), + (attr, passive) => (attr as PreAttackAbAttr).canApplyPreAttack(pokemon, passive, simulated, defender, move, args), + args, + simulated, + ); +} + +export function applyExecutedMoveAbAttrs( + attrType: AbAttrMap[K] extends ExecutedMoveAbAttr ? K : never, + pokemon: Pokemon, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + attr => (attr as ExecutedMoveAbAttr).applyExecutedMove(pokemon, simulated), + attr => (attr as ExecutedMoveAbAttr).canApplyExecutedMove(pokemon, simulated), + args, + simulated, + ); +} + +export function applyPostAttackAbAttrs( + attrType: AbAttrMap[K] extends PostAttackAbAttr ? K : never, + pokemon: Pokemon, + defender: Pokemon, + move: Move, + hitResult: HitResult | null, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as PostAttackAbAttr).applyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args), + (attr, passive) => + (attr as PostAttackAbAttr).canApplyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args), + args, + simulated, + ); +} + +export function applyPostKnockOutAbAttrs( + attrType: AbAttrMap[K] extends PostKnockOutAbAttr ? K : never, + pokemon: Pokemon, + knockedOut: Pokemon, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => (attr as PostKnockOutAbAttr).applyPostKnockOut(pokemon, passive, simulated, knockedOut, args), + (attr, passive) => (attr as PostKnockOutAbAttr).canApplyPostKnockOut(pokemon, passive, simulated, knockedOut, args), + args, + simulated, + ); +} + +export function applyPostVictoryAbAttrs( + attrType: AbAttrMap[K] extends PostVictoryAbAttr ? K : never, + pokemon: Pokemon, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => (attr as PostVictoryAbAttr).applyPostVictory(pokemon, passive, simulated, args), + (attr, passive) => (attr as PostVictoryAbAttr).canApplyPostVictory(pokemon, passive, simulated, args), + args, + simulated, + ); +} + +export function applyPostSummonAbAttrs( + attrType: AbAttrMap[K] extends PostSummonAbAttr ? K : never, + pokemon: Pokemon, + passive = false, + simulated = false, + ...args: any[] +): void { + applySingleAbAttrs( + pokemon, + passive, + attrType, + (attr, passive) => (attr as PostSummonAbAttr).applyPostSummon(pokemon, passive, simulated, args), + (attr, passive) => (attr as PostSummonAbAttr).canApplyPostSummon(pokemon, passive, simulated, args), + args, + false, + simulated, + ); +} + +export function applyPreSummonAbAttrs( + attrType: AbAttrMap[K] extends PreSummonAbAttr ? K : never, + pokemon: Pokemon, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => (attr as PreSummonAbAttr).applyPreSummon(pokemon, passive, args), + (attr, passive) => (attr as PreSummonAbAttr).canApplyPreSummon(pokemon, passive, args), + args, + ); +} + +export function applyPreSwitchOutAbAttrs( + attrType: AbAttrMap[K] extends PreSwitchOutAbAttr ? K : never, + pokemon: Pokemon, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => (attr as PreSwitchOutAbAttr).applyPreSwitchOut(pokemon, passive, simulated, args), + (attr, passive) => (attr as PreSwitchOutAbAttr).canApplyPreSwitchOut(pokemon, passive, simulated, args), + args, + simulated, + ); +} + +export function applyPreLeaveFieldAbAttrs( + attrType: AbAttrMap[K] extends PreLeaveFieldAbAttr ? K : never, + pokemon: Pokemon, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => (attr as PreLeaveFieldAbAttr).applyPreLeaveField(pokemon, passive, simulated, args), + (attr, passive) => (attr as PreLeaveFieldAbAttr).canApplyPreLeaveField(pokemon, passive, simulated, args), + args, + simulated, + ); +} + +export function applyPreStatStageChangeAbAttrs( + attrType: AbAttrMap[K] extends PreStatStageChangeAbAttr ? K : never, + pokemon: Pokemon | null, + stat: BattleStat, + cancelled: BooleanHolder, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as PreStatStageChangeAbAttr).applyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args), + (attr, passive) => + (attr as PreStatStageChangeAbAttr).canApplyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args), + args, + simulated, + ); +} + +export function applyPostStatStageChangeAbAttrs( + attrType: AbAttrMap[K] extends PostStatStageChangeAbAttr ? K : never, + pokemon: Pokemon, + stats: BattleStat[], + stages: number, + selfTarget: boolean, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, _passive) => + (attr as PostStatStageChangeAbAttr).applyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args), + (attr, _passive) => + (attr as PostStatStageChangeAbAttr).canApplyPostStatStageChange( + pokemon, + simulated, + stats, + stages, + selfTarget, + args, + ), + args, + simulated, + ); +} + +export function applyPreSetStatusAbAttrs( + attrType: AbAttrMap[K] extends PreSetStatusAbAttr ? K : never, + pokemon: Pokemon, + effect: StatusEffect | undefined, + cancelled: BooleanHolder, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as PreSetStatusAbAttr).applyPreSetStatus(pokemon, passive, simulated, effect, cancelled, args), + (attr, passive) => + (attr as PreSetStatusAbAttr).canApplyPreSetStatus(pokemon, passive, simulated, effect, cancelled, args), + args, + simulated, + ); +} + +export function applyPreApplyBattlerTagAbAttrs( + attrType: AbAttrMap[K] extends PreApplyBattlerTagAbAttr ? K : never, + pokemon: Pokemon, + tag: BattlerTag, + cancelled: BooleanHolder, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as PreApplyBattlerTagAbAttr).applyPreApplyBattlerTag(pokemon, passive, simulated, tag, cancelled, args), + (attr, passive) => + (attr as PreApplyBattlerTagAbAttr).canApplyPreApplyBattlerTag(pokemon, passive, simulated, tag, cancelled, args), + args, + simulated, + ); +} + +export function applyPreWeatherEffectAbAttrs( + attrType: AbAttrMap[K] extends PreWeatherEffectAbAttr ? K : never, + pokemon: Pokemon, + weather: Weather | null, + cancelled: BooleanHolder, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as PreWeatherDamageAbAttr).applyPreWeatherEffect(pokemon, passive, simulated, weather, cancelled, args), + (attr, passive) => + (attr as PreWeatherDamageAbAttr).canApplyPreWeatherEffect(pokemon, passive, simulated, weather, cancelled, args), + args, + simulated, + ); +} + +export function applyPostTurnAbAttrs( + attrType: AbAttrMap[K] extends PostTurnAbAttr ? K : never, + pokemon: Pokemon, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => (attr as PostTurnAbAttr).applyPostTurn(pokemon, passive, simulated, args), + (attr, passive) => (attr as PostTurnAbAttr).canApplyPostTurn(pokemon, passive, simulated, args), + args, + simulated, + ); +} + +export function applyPostWeatherChangeAbAttrs( + attrType: AbAttrMap[K] extends PostWeatherChangeAbAttr ? K : never, + pokemon: Pokemon, + weather: WeatherType, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as PostWeatherChangeAbAttr).applyPostWeatherChange(pokemon, passive, simulated, weather, args), + (attr, passive) => + (attr as PostWeatherChangeAbAttr).canApplyPostWeatherChange(pokemon, passive, simulated, weather, args), + args, + simulated, + ); +} + +export function applyPostWeatherLapseAbAttrs( + attrType: AbAttrMap[K] extends PostWeatherLapseAbAttr ? K : never, + pokemon: Pokemon, + weather: Weather | null, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as PostWeatherLapseAbAttr).applyPostWeatherLapse(pokemon, passive, simulated, weather, args), + (attr, passive) => + (attr as PostWeatherLapseAbAttr).canApplyPostWeatherLapse(pokemon, passive, simulated, weather, args), + args, + simulated, + ); +} + +export function applyPostTerrainChangeAbAttrs( + attrType: AbAttrMap[K] extends PostTerrainChangeAbAttr ? K : never, + pokemon: Pokemon, + terrain: TerrainType, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as PostTerrainChangeAbAttr).applyPostTerrainChange(pokemon, passive, simulated, terrain, args), + (attr, passive) => + (attr as PostTerrainChangeAbAttr).canApplyPostTerrainChange(pokemon, passive, simulated, terrain, args), + args, + simulated, + ); +} + +export function applyCheckTrappedAbAttrs( + attrType: AbAttrMap[K] extends CheckTrappedAbAttr ? K : never, + pokemon: Pokemon, + trapped: BooleanHolder, + otherPokemon: Pokemon, + messages: string[], + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as CheckTrappedAbAttr).applyCheckTrapped(pokemon, passive, simulated, trapped, otherPokemon, args), + (attr, passive) => + (attr as CheckTrappedAbAttr).canApplyCheckTrapped(pokemon, passive, simulated, trapped, otherPokemon, args), + args, + simulated, + messages, + ); +} + +export function applyPostBattleAbAttrs( + attrType: AbAttrMap[K] extends PostBattleAbAttr ? K : never, + pokemon: Pokemon, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => (attr as PostBattleAbAttr).applyPostBattle(pokemon, passive, simulated, args), + (attr, passive) => (attr as PostBattleAbAttr).canApplyPostBattle(pokemon, passive, simulated, args), + args, + simulated, + ); +} + +export function applyPostFaintAbAttrs( + attrType: AbAttrMap[K] extends PostFaintAbAttr ? K : never, + pokemon: Pokemon, + attacker?: Pokemon, + move?: Move, + hitResult?: HitResult, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, passive) => + (attr as PostFaintAbAttr).applyPostFaint(pokemon, passive, simulated, attacker, move, hitResult, args), + (attr, passive) => + (attr as PostFaintAbAttr).canApplyPostFaint(pokemon, passive, simulated, attacker, move, hitResult, args), + args, + simulated, + ); +} + +export function applyPostItemLostAbAttrs( + attrType: AbAttrMap[K] extends PostItemLostAbAttr ? K : never, + pokemon: Pokemon, + simulated = false, + ...args: any[] +): void { + applyAbAttrsInternal( + attrType, + pokemon, + (attr, _passive) => (attr as PostItemLostAbAttr).applyPostItemLost(pokemon, simulated, args), + (attr, _passive) => (attr as PostItemLostAbAttr).canApplyPostItemLost(pokemon, simulated, args), + args, + ); +} + +/** + * Applies abilities when they become active mid-turn (ability switch) + * + * Ignores passives as they don't change and shouldn't be reapplied when main abilities change + */ +export function applyOnGainAbAttrs(pokemon: Pokemon, passive = false, simulated = false, ...args: any[]): void { + applySingleAbAttrs( + pokemon, + passive, + "PostSummonAbAttr", + (attr, passive) => attr.applyPostSummon(pokemon, passive, simulated, args), + (attr, passive) => attr.canApplyPostSummon(pokemon, passive, simulated, args), + args, + true, + simulated, + ); +} +/** + * Applies ability attributes which activate when the ability is lost or suppressed (i.e. primal weather) + */ +export function applyOnLoseAbAttrs(pokemon: Pokemon, passive = false, simulated = false, ...args: any[]): void { + applySingleAbAttrs( + pokemon, + passive, + "PreLeaveFieldAbAttr", + (attr, passive) => attr.applyPreLeaveField(pokemon, passive, simulated, [...args, true]), + (attr, passive) => attr.canApplyPreLeaveField(pokemon, passive, simulated, [...args, true]), + args, + true, + simulated, + ); + + applySingleAbAttrs( + pokemon, + passive, + "IllusionBreakAbAttr", + (attr, passive) => attr.apply(pokemon, passive, simulated, null, args), + (attr, passive) => attr.canApply(pokemon, passive, simulated, args), + args, + true, + simulated, + ); +} diff --git a/src/data/arena-tag.ts b/src/data/arena-tag.ts index 590319a01c0..494a0438b18 100644 --- a/src/data/arena-tag.ts +++ b/src/data/arena-tag.ts @@ -7,35 +7,20 @@ import { MoveTarget } from "#enums/MoveTarget"; import { MoveCategory } from "#enums/MoveCategory"; import { getPokemonNameWithAffix } from "#app/messages"; import type Pokemon from "#app/field/pokemon"; -import { HitResult } from "#app/field/pokemon"; +import { HitResult } from "#enums/hit-result"; import { StatusEffect } from "#enums/status-effect"; -import type { BattlerIndex } from "#app/battle"; -import { - BlockNonDirectDamageAbAttr, - InfiltratorAbAttr, - PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, - ProtectStatAbAttr, - applyAbAttrs, - applyOnGainAbAttrs, - applyOnLoseAbAttrs, -} from "#app/data/abilities/ability"; +import type { BattlerIndex } from "#enums/battler-index"; +import { applyAbAttrs, applyOnGainAbAttrs, applyOnLoseAbAttrs } from "./abilities/apply-ab-attrs"; import { Stat } from "#enums/stat"; -import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims"; +import { CommonBattleAnim } from "#app/data/battle-anims"; +import { CommonAnim } from "#enums/move-anims-common"; import i18next from "i18next"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#enums/arena-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; -import { MoveEffectPhase } from "#app/phases/move-effect-phase"; -import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase"; -import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; -import { CommonAnimPhase } from "#app/phases/common-anim-phase"; - -export enum ArenaTagSide { - BOTH, - PLAYER, - ENEMY, -} +import { ArenaTagSide } from "#enums/arena-tag-side"; +import { MoveUseMode } from "#enums/move-use-mode"; export abstract class ArenaTag { constructor( @@ -54,7 +39,7 @@ export abstract class ArenaTag { onRemove(_arena: Arena, quiet = false): void { if (!quiet) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t( `arenaTag:arenaOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, { moveName: this.getMoveName() }, @@ -126,7 +111,7 @@ export class MistTag extends ArenaTag { const source = globalScene.getPokemonById(this.sourceId); if (!quiet && source) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:mistOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source), }), @@ -152,7 +137,7 @@ export class MistTag extends ArenaTag { if (attacker) { const bypassed = new BooleanHolder(false); // TODO: Allow this to be simulated - applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed); + applyAbAttrs("InfiltratorAbAttr", attacker, null, false, bypassed); if (bypassed.value) { return false; } @@ -161,7 +146,7 @@ export class MistTag extends ArenaTag { cancelled.value = true; if (!simulated) { - globalScene.queueMessage(i18next.t("arenaTag:mistApply")); + globalScene.phaseManager.queueMessage(i18next.t("arenaTag:mistApply")); } return true; @@ -217,7 +202,7 @@ export class WeakenMoveScreenTag extends ArenaTag { ): boolean { if (this.weakenedCategories.includes(moveCategory)) { const bypassed = new BooleanHolder(false); - applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed); + applyAbAttrs("InfiltratorAbAttr", attacker, null, false, bypassed); if (bypassed.value) { return false; } @@ -239,7 +224,7 @@ class ReflectTag extends WeakenMoveScreenTag { onAdd(_arena: Arena, quiet = false): void { if (!quiet) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t( `arenaTag:reflectOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, ), @@ -259,7 +244,7 @@ class LightScreenTag extends WeakenMoveScreenTag { onAdd(_arena: Arena, quiet = false): void { if (!quiet) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t( `arenaTag:lightScreenOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, ), @@ -282,7 +267,7 @@ class AuroraVeilTag extends WeakenMoveScreenTag { onAdd(_arena: Arena, quiet = false): void { if (!quiet) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t( `arenaTag:auroraVeilOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, ), @@ -318,7 +303,7 @@ export class ConditionalProtectTag extends ArenaTag { } onAdd(_arena: Arena): void { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t( `arenaTag:conditionalProtectOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, { moveName: super.getMoveName() }, @@ -355,7 +340,7 @@ export class ConditionalProtectTag extends ArenaTag { isProtected.value = true; if (!simulated) { new CommonBattleAnim(CommonAnim.PROTECT, defender).play(); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:conditionalProtectApply", { moveName: super.getMoveName(), pokemonNameWithAffix: getPokemonNameWithAffix(defender), @@ -381,9 +366,9 @@ export class ConditionalProtectTag extends ArenaTag { */ const QuickGuardConditionFunc: ProtectConditionFunc = (_arena, moveId) => { const move = allMoves[moveId]; - const effectPhase = globalScene.getCurrentPhase(); + const effectPhase = globalScene.phaseManager.getCurrentPhase(); - if (effectPhase instanceof MoveEffectPhase) { + if (effectPhase?.is("MoveEffectPhase")) { const attacker = effectPhase.getUserPokemon(); if (attacker) { return move.getPriority(attacker) > 0; @@ -458,7 +443,7 @@ class MatBlockTag extends ConditionalProtectTag { if (this.sourceId) { const source = globalScene.getPokemonById(this.sourceId); if (source) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:matBlockOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source), }), @@ -517,7 +502,7 @@ export class NoCritTag extends ArenaTag { /** Queues a message upon adding this effect to the field */ onAdd(_arena: Arena): void { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t(`arenaTag:noCritOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : "Enemy"}`, { moveName: this.getMoveName(), }), @@ -527,7 +512,7 @@ export class NoCritTag extends ArenaTag { /** Queues a message upon removing this effect from the field */ onRemove(_arena: Arena): void { const source = globalScene.getPokemonById(this.sourceId!); // TODO: is this bang correct? - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:noCritOnRemove", { pokemonNameWithAffix: getPokemonNameWithAffix(source ?? undefined), moveName: this.getMoveName(), @@ -567,8 +552,8 @@ class WishTag extends ArenaTag { onRemove(_arena: Arena): void { const target = globalScene.getField()[this.battlerIndex]; if (target?.isActive(true)) { - globalScene.queueMessage(this.triggerMessage); - globalScene.unshiftPhase(new PokemonHealPhase(target.getBattlerIndex(), this.healHp, null, true, false)); + globalScene.phaseManager.queueMessage(this.triggerMessage); + globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(), this.healHp, null, true, false); } } } @@ -621,11 +606,11 @@ class MudSportTag extends WeakenMoveTypeTag { } onAdd(_arena: Arena): void { - globalScene.queueMessage(i18next.t("arenaTag:mudSportOnAdd")); + globalScene.phaseManager.queueMessage(i18next.t("arenaTag:mudSportOnAdd")); } onRemove(_arena: Arena): void { - globalScene.queueMessage(i18next.t("arenaTag:mudSportOnRemove")); + globalScene.phaseManager.queueMessage(i18next.t("arenaTag:mudSportOnRemove")); } } @@ -639,11 +624,11 @@ class WaterSportTag extends WeakenMoveTypeTag { } onAdd(_arena: Arena): void { - globalScene.queueMessage(i18next.t("arenaTag:waterSportOnAdd")); + globalScene.phaseManager.queueMessage(i18next.t("arenaTag:waterSportOnAdd")); } onRemove(_arena: Arena): void { - globalScene.queueMessage(i18next.t("arenaTag:waterSportOnRemove")); + globalScene.phaseManager.queueMessage(i18next.t("arenaTag:waterSportOnRemove")); } } @@ -659,7 +644,7 @@ export class IonDelugeTag extends ArenaTag { /** Queues an on-add message */ onAdd(_arena: Arena): void { - globalScene.queueMessage(i18next.t("arenaTag:plasmaFistsOnAdd")); + globalScene.phaseManager.queueMessage(i18next.t("arenaTag:plasmaFistsOnAdd")); } onRemove(_arena: Arena): void {} // Removes default on-remove message @@ -758,7 +743,7 @@ class SpikesTag extends ArenaTrapTag { const source = this.sourceId ? globalScene.getPokemonById(this.sourceId) : null; if (!quiet && source) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:spikesOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor(), @@ -773,7 +758,7 @@ class SpikesTag extends ArenaTrapTag { } const cancelled = new BooleanHolder(false); - applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled); if (simulated || cancelled.value) { return !cancelled.value; } @@ -781,7 +766,7 @@ class SpikesTag extends ArenaTrapTag { const damageHpRatio = 1 / (10 - 2 * this.layers); const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:spikesActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -811,7 +796,7 @@ class ToxicSpikesTag extends ArenaTrapTag { const source = this.sourceId ? globalScene.getPokemonById(this.sourceId) : null; if (!quiet && source) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:toxicSpikesOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor(), @@ -834,7 +819,7 @@ class ToxicSpikesTag extends ArenaTrapTag { if (pokemon.isOfType(PokemonType.POISON)) { this.neutralized = true; if (globalScene.arena.removeTag(this.tagType)) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:toxicSpikesActivateTrapPoison", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: this.getMoveName(), @@ -891,8 +876,13 @@ export class DelayedAttackTag extends ArenaTag { const ret = super.lapse(arena); if (!ret) { - globalScene.unshiftPhase( - new MoveEffectPhase(this.sourceId!, [this.targetIndex], allMoves[this.sourceMove!], false, true), + // TODO: This should not add to move history (for Spite) + globalScene.phaseManager.unshiftNew( + "MoveEffectPhase", + this.sourceId!, + [this.targetIndex], + allMoves[this.sourceMove!], + MoveUseMode.FOLLOW_UP, ); // TODO: are those bangs correct? } @@ -917,7 +907,7 @@ class StealthRockTag extends ArenaTrapTag { const source = this.sourceId ? globalScene.getPokemonById(this.sourceId) : null; if (!quiet && source) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:stealthRockOnAdd", { opponentDesc: source.getOpponentDescriptor(), }), @@ -956,7 +946,7 @@ class StealthRockTag extends ArenaTrapTag { override activateTrap(pokemon: Pokemon, simulated: boolean): boolean { const cancelled = new BooleanHolder(false); - applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled); if (cancelled.value) { return false; } @@ -971,7 +961,7 @@ class StealthRockTag extends ArenaTrapTag { } const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:stealthRockActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -1001,7 +991,7 @@ class StickyWebTag extends ArenaTrapTag { super.onAdd(arena); const source = this.sourceId ? globalScene.getPokemonById(this.sourceId) : null; if (!quiet && source) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:stickyWebOnAdd", { moveName: this.getMoveName(), opponentDesc: source.getOpponentDescriptor(), @@ -1013,32 +1003,31 @@ class StickyWebTag extends ArenaTrapTag { override activateTrap(pokemon: Pokemon, simulated: boolean): boolean { if (pokemon.isGrounded()) { const cancelled = new BooleanHolder(false); - applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled); + applyAbAttrs("ProtectStatAbAttr", pokemon, cancelled); if (simulated) { return !cancelled.value; } if (!cancelled.value) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:stickyWebActivateTrap", { pokemonName: pokemon.getNameToRender(), }), ); const stages = new NumberHolder(-1); - globalScene.unshiftPhase( - new StatStageChangePhase( - pokemon.getBattlerIndex(), - false, - [Stat.SPD], - stages.value, - true, - false, - true, - null, - false, - true, - ), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + false, + [Stat.SPD], + stages.value, + true, + false, + true, + null, + false, + true, ); return true; } @@ -1074,7 +1063,7 @@ export class TrickRoomTag extends ArenaTag { onAdd(_arena: Arena): void { const source = this.sourceId ? globalScene.getPokemonById(this.sourceId) : null; if (source) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:trickRoomOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source), }), @@ -1083,7 +1072,7 @@ export class TrickRoomTag extends ArenaTag { } onRemove(_arena: Arena): void { - globalScene.queueMessage(i18next.t("arenaTag:trickRoomOnRemove")); + globalScene.phaseManager.queueMessage(i18next.t("arenaTag:trickRoomOnRemove")); } } @@ -1098,7 +1087,7 @@ export class GravityTag extends ArenaTag { } onAdd(_arena: Arena): void { - globalScene.queueMessage(i18next.t("arenaTag:gravityOnAdd")); + globalScene.phaseManager.queueMessage(i18next.t("arenaTag:gravityOnAdd")); globalScene.getField(true).forEach(pokemon => { if (pokemon !== null) { pokemon.removeTag(BattlerTagType.FLOATING); @@ -1111,7 +1100,7 @@ export class GravityTag extends ArenaTag { } onRemove(_arena: Arena): void { - globalScene.queueMessage(i18next.t("arenaTag:gravityOnRemove")); + globalScene.phaseManager.queueMessage(i18next.t("arenaTag:gravityOnRemove")); } } @@ -1127,7 +1116,7 @@ class TailwindTag extends ArenaTag { onAdd(_arena: Arena, quiet = false): void { if (!quiet) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t( `arenaTag:tailwindOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, ), @@ -1136,31 +1125,33 @@ class TailwindTag extends ArenaTag { const source = globalScene.getPokemonById(this.sourceId!); //TODO: this bang is questionable! const party = (source?.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField()) ?? []; + const phaseManager = globalScene.phaseManager; for (const pokemon of party) { // Apply the CHARGED tag to party members with the WIND_POWER ability if (pokemon.hasAbility(AbilityId.WIND_POWER) && !pokemon.getTag(BattlerTagType.CHARGED)) { pokemon.addTag(BattlerTagType.CHARGED); - globalScene.queueMessage( + phaseManager.queueMessage( i18next.t("abilityTriggers:windPowerCharged", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: this.getMoveName(), }), ); } + // Raise attack by one stage if party member has WIND_RIDER ability // TODO: Ability displays should be handled by the ability if (pokemon.hasAbility(AbilityId.WIND_RIDER)) { - globalScene.queueAbilityDisplay(pokemon, false, true); - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.ATK], 1, true)); - globalScene.queueAbilityDisplay(pokemon, false, false); + phaseManager.queueAbilityDisplay(pokemon, false, true); + phaseManager.unshiftNew("StatStageChangePhase", pokemon.getBattlerIndex(), true, [Stat.ATK], 1, true); + phaseManager.queueAbilityDisplay(pokemon, false, false); } } } onRemove(_arena: Arena, quiet = false): void { if (!quiet) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t( `arenaTag:tailwindOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, ), @@ -1179,11 +1170,11 @@ class HappyHourTag extends ArenaTag { } onAdd(_arena: Arena): void { - globalScene.queueMessage(i18next.t("arenaTag:happyHourOnAdd")); + globalScene.phaseManager.queueMessage(i18next.t("arenaTag:happyHourOnAdd")); } onRemove(_arena: Arena): void { - globalScene.queueMessage(i18next.t("arenaTag:happyHourOnRemove")); + globalScene.phaseManager.queueMessage(i18next.t("arenaTag:happyHourOnRemove")); } } @@ -1193,7 +1184,7 @@ class SafeguardTag extends ArenaTag { } onAdd(_arena: Arena): void { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t( `arenaTag:safeguardOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, ), @@ -1201,7 +1192,7 @@ class SafeguardTag extends ArenaTag { } onRemove(_arena: Arena): void { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t( `arenaTag:safeguardOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, ), @@ -1237,7 +1228,7 @@ class ImprisonTag extends ArenaTrapTag { p.addTag(BattlerTagType.IMPRISON, 1, MoveId.IMPRISON, this.sourceId); } }); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:imprisonOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(source), }), @@ -1294,7 +1285,7 @@ class FireGrassPledgeTag extends ArenaTag { override onAdd(_arena: Arena): void { // "A sea of fire enveloped your/the opposing team!" - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t( `arenaTag:fireGrassPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, ), @@ -1309,14 +1300,17 @@ class FireGrassPledgeTag extends ArenaTag { .filter(pokemon => !pokemon.isOfType(PokemonType.FIRE) && !pokemon.switchOutStatus) .forEach(pokemon => { // "{pokemonNameWithAffix} was hurt by the sea of fire!" - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:fireGrassPledgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), ); // TODO: Replace this with a proper animation - globalScene.unshiftPhase( - new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.MAGMA_STORM), + globalScene.phaseManager.unshiftNew( + "CommonAnimPhase", + pokemon.getBattlerIndex(), + pokemon.getBattlerIndex(), + CommonAnim.MAGMA_STORM, ); pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT }); }); @@ -1339,7 +1333,7 @@ class WaterFirePledgeTag extends ArenaTag { override onAdd(_arena: Arena): void { // "A rainbow appeared in the sky on your/the opposing team's side!" - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t( `arenaTag:waterFirePledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, ), @@ -1373,7 +1367,7 @@ class GrassWaterPledgeTag extends ArenaTag { override onAdd(_arena: Arena): void { // "A swamp enveloped your/the opposing team!" - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t( `arenaTag:grassWaterPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`, ), @@ -1394,7 +1388,7 @@ export class FairyLockTag extends ArenaTag { } onAdd(_arena: Arena): void { - globalScene.queueMessage(i18next.t("arenaTag:fairyLockOnAdd")); + globalScene.phaseManager.queueMessage(i18next.t("arenaTag:fairyLockOnAdd")); } } @@ -1443,20 +1437,20 @@ export class SuppressAbilitiesTag extends ArenaTag { // Could have a custom message that plays when a specific pokemon's NG ends? This entire thing exists due to passives after all const setter = globalScene .getField() - .filter(p => p?.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false))[0]; - applyOnGainAbAttrs(setter, setter.getAbility().hasAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr)); + .filter(p => p?.hasAbilityWithAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr", false))[0]; + applyOnGainAbAttrs(setter, setter.getAbility().hasAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr")); } } public override onRemove(_arena: Arena, quiet = false) { this.beingRemoved = true; if (!quiet) { - globalScene.queueMessage(i18next.t("arenaTag:neutralizingGasOnRemove")); + globalScene.phaseManager.queueMessage(i18next.t("arenaTag:neutralizingGasOnRemove")); } for (const pokemon of globalScene.getField(true)) { // There is only one pokemon with this attr on the field on removal, so its abilities are already active - if (pokemon && !pokemon.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false)) { + if (pokemon && !pokemon.hasAbilityWithAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr", false)) { [true, false].forEach(passive => applyOnGainAbAttrs(pokemon, passive)); } } @@ -1472,7 +1466,7 @@ export class SuppressAbilitiesTag extends ArenaTag { private playActivationMessage(pokemon: Pokemon | null) { if (pokemon) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("arenaTag:neutralizingGasOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), diff --git a/src/data/balance/pokemon-evolutions.ts b/src/data/balance/pokemon-evolutions.ts index 298cf2d0719..e97a51fed29 100644 --- a/src/data/balance/pokemon-evolutions.ts +++ b/src/data/balance/pokemon-evolutions.ts @@ -1,9 +1,9 @@ import { globalScene } from "#app/global-scene"; -import { Gender } from "#app/data/gender"; +import { Gender, getGenderSymbol } from "#app/data/gender"; import { PokeballType } from "#enums/pokeball"; import type Pokemon from "#app/field/pokemon"; import { PokemonType } from "#enums/pokemon-type"; -import { randSeedInt } from "#app/utils/common"; +import { coerceArray, isNullOrUndefined, randSeedInt } from "#app/utils/common"; import { WeatherType } from "#enums/weather-type"; import { Nature } from "#enums/nature"; import { BiomeId } from "#enums/biome-id"; @@ -11,11 +11,11 @@ import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { SpeciesFormKey } from "#enums/species-form-key"; import { TimeOfDay } from "#enums/time-of-day"; -import { DamageMoneyRewardModifier, ExtraModifierModifier, MoneyMultiplierModifier, SpeciesStatBoosterModifier, TempExtraModifierModifier } from "#app/modifier/modifier"; -import type { SpeciesStatBoosterModifierType } from "#app/modifier/modifier-type"; +import type { SpeciesStatBoosterItem, SpeciesStatBoosterModifierType } from "#app/modifier/modifier-type"; import { speciesStarterCosts } from "./starters"; import i18next from "i18next"; -import { initI18n } from "#app/plugins/i18n"; +import { allMoves } from "#app/data/data-lists"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; export enum SpeciesWildEvolutionDelay { NONE, @@ -75,6 +75,8 @@ export enum EvolutionItem { LEADERS_CREST } +type TyrogueMove = MoveId.LOW_SWEEP | MoveId.MACH_PUNCH | MoveId.RAPID_SPIN; + /** * Pokemon Evolution tuple type consisting of: * @property 0 {@linkcode SpeciesId} The species of the Pokemon. @@ -82,8 +84,132 @@ export enum EvolutionItem { */ export type EvolutionLevel = [species: SpeciesId, level: number]; -export type EvolutionConditionPredicate = (p: Pokemon) => boolean; -export type EvolutionConditionEnforceFunc = (p: Pokemon) => void; +const EvoCondKey = { + FRIENDSHIP: 1, + TIME: 2, + MOVE: 3, + MOVE_TYPE: 4, + PARTY_TYPE: 5, + WEATHER: 6, + BIOME: 7, + TYROGUE: 8, + SHEDINJA: 9, + EVO_TREASURE_TRACKER: 10, + RANDOM_FORM: 11, + SPECIES_CAUGHT: 12, + GENDER: 13, + NATURE: 14, + HELD_ITEM: 15, // Currently checks only for species stat booster items +} as const; + +type EvolutionConditionData = + {key: typeof EvoCondKey.FRIENDSHIP | typeof EvoCondKey.RANDOM_FORM | typeof EvoCondKey.EVO_TREASURE_TRACKER, value: number} | + {key: typeof EvoCondKey.MOVE, move: MoveId} | + {key: typeof EvoCondKey.TIME, time: TimeOfDay[]} | + {key: typeof EvoCondKey.BIOME, biome: BiomeId[]} | + {key: typeof EvoCondKey.GENDER, gender: Gender} | + {key: typeof EvoCondKey.MOVE_TYPE | typeof EvoCondKey.PARTY_TYPE, pkmnType: PokemonType} | + {key: typeof EvoCondKey.SPECIES_CAUGHT, speciesCaught: SpeciesId} | + {key: typeof EvoCondKey.HELD_ITEM, itemKey: SpeciesStatBoosterItem} | + {key: typeof EvoCondKey.NATURE, nature: Nature[]} | + {key: typeof EvoCondKey.WEATHER, weather: WeatherType[]} | + {key: typeof EvoCondKey.TYROGUE, move: TyrogueMove} | + {key: typeof EvoCondKey.SHEDINJA}; + +export class SpeciesEvolutionCondition { + public data: EvolutionConditionData[]; + private desc: string[]; + + constructor(...data: EvolutionConditionData[]) { + this.data = data; + } + + public get description(): string[] { + if (!isNullOrUndefined(this.desc)) { + return this.desc; + } + this.desc = this.data.map(cond => { + switch(cond.key) { + case EvoCondKey.FRIENDSHIP: + return i18next.t("pokemonEvolutions:friendship"); + case EvoCondKey.TIME: + return i18next.t(`pokemonEvolutions:timeOfDay.${TimeOfDay[cond.time[cond.time.length - 1]]}`); // For Day and Night evos, the key we want goes last + case EvoCondKey.MOVE_TYPE: + return i18next.t("pokemonEvolutions:moveType", {type: i18next.t(`pokemonInfo:Type.${PokemonType[cond.pkmnType]}`)}); + case EvoCondKey.PARTY_TYPE: + return i18next.t("pokemonEvolutions:partyType", {type: i18next.t(`pokemonInfo:Type.${PokemonType[cond.pkmnType]}`)}); + case EvoCondKey.GENDER: + return i18next.t("pokemonEvolutions:gender", {gender: getGenderSymbol(cond.gender)}); + case EvoCondKey.MOVE: + case EvoCondKey.TYROGUE: + return i18next.t("pokemonEvolutions:move", {move: allMoves[cond.move].name}); + case EvoCondKey.BIOME: + return i18next.t("pokemonEvolutions:biome"); + case EvoCondKey.NATURE: + return i18next.t("pokemonEvolutions:nature"); + case EvoCondKey.WEATHER: + return i18next.t("pokemonEvolutions:weather"); + case EvoCondKey.SHEDINJA: + return i18next.t("pokemonEvolutions:shedinja"); + case EvoCondKey.EVO_TREASURE_TRACKER: + return i18next.t("pokemonEvolutions:treasure"); + case EvoCondKey.SPECIES_CAUGHT: + return i18next.t("pokemonEvolutions:caught", {species: getPokemonSpecies(cond.speciesCaught).name}); + case EvoCondKey.HELD_ITEM: + return i18next.t(`pokemonEvolutions:heldItem.${cond.itemKey}`); + } + }).filter(s => !isNullOrUndefined(s)); // Filter out stringless conditions + return this.desc; + } + + public conditionsFulfilled(pokemon: Pokemon): boolean { + console.log(this.data); + return this.data.every(cond => { + switch (cond.key) { + case EvoCondKey.FRIENDSHIP: + return pokemon.friendship >= cond.value; + case EvoCondKey.TIME: + return cond.time.includes(globalScene.arena.getTimeOfDay()); + case EvoCondKey.MOVE: + return pokemon.moveset.some(m => m.moveId === cond.move); + case EvoCondKey.MOVE_TYPE: + return pokemon.moveset.some(m => m.getMove().type === cond.pkmnType); + case EvoCondKey.PARTY_TYPE: + return globalScene.getPlayerParty().some(p => p.getTypes(false, false, true).includes(cond.pkmnType)) + case EvoCondKey.EVO_TREASURE_TRACKER: + return pokemon.getHeldItems().some(m => + m.is("EvoTrackerModifier") && + m.getStackCount() + pokemon.getPersistentTreasureCount() >= cond.value + ); + case EvoCondKey.GENDER: + return pokemon.gender === cond.gender; + case EvoCondKey.SHEDINJA: // Shedinja cannot be evolved into directly + return false; + case EvoCondKey.BIOME: + return cond.biome.includes(globalScene.arena.biomeType); + case EvoCondKey.WEATHER: + return cond.weather.includes(globalScene.arena.getWeatherType()); + case EvoCondKey.TYROGUE: + return pokemon.getMoveset(true).find(m => m.moveId as TyrogueMove)?.moveId === cond.move; + case EvoCondKey.NATURE: + return cond.nature.includes(pokemon.getNature()); + case EvoCondKey.RANDOM_FORM: { + let ret = false; + globalScene.executeWithSeedOffset(() => ret = !randSeedInt(cond.value), pokemon.id); + return ret; + } + case EvoCondKey.SPECIES_CAUGHT: + return !!globalScene.gameData.dexData[cond.speciesCaught].caughtAttr; + case EvoCondKey.HELD_ITEM: + return pokemon.getHeldItems().some(m => m.is("SpeciesStatBoosterModifier") && (m.type as SpeciesStatBoosterModifierType).key === cond.itemKey) + } + }); + } +} + +export function validateShedinjaEvo(): boolean { + return globalScene.getPlayerParty().length < 6 && globalScene.pokeballCounts[PokeballType.POKEBALL] > 0; +} export class SpeciesFormEvolution { public speciesId: SpeciesId; @@ -93,41 +219,96 @@ export class SpeciesFormEvolution { public item: EvolutionItem | null; public condition: SpeciesEvolutionCondition | null; public wildDelay: SpeciesWildEvolutionDelay; - public description = ""; + public desc = ""; - constructor(speciesId: SpeciesId, preFormKey: string | null, evoFormKey: string | null, level: number, item: EvolutionItem | null, condition: SpeciesEvolutionCondition | null, wildDelay?: SpeciesWildEvolutionDelay) { - if (!i18next.isInitialized) { - initI18n(); - } + constructor(speciesId: SpeciesId, preFormKey: string | null, evoFormKey: string | null, level: number, item: EvolutionItem | null, condition: EvolutionConditionData | EvolutionConditionData[] | null, wildDelay?: SpeciesWildEvolutionDelay) { this.speciesId = speciesId; this.preFormKey = preFormKey; this.evoFormKey = evoFormKey; this.level = level; this.item = item || EvolutionItem.NONE; - this.condition = condition; + if (!isNullOrUndefined(condition)) { + this.condition = new SpeciesEvolutionCondition(...coerceArray(condition)); + } this.wildDelay = wildDelay ?? SpeciesWildEvolutionDelay.NONE; + } + + get description(): string { + if (this.desc.length > 0) { + return this.desc; + } const strings: string[] = []; + let len = 0; if (this.level > 1) { - strings.push(i18next.t("pokemonEvolutions:level") + ` ${this.level}`); + strings.push(i18next.t("pokemonEvolutions:atLevel", {lv: this.level})); } if (this.item) { const itemDescription = i18next.t(`modifierType:EvolutionItem.${EvolutionItem[this.item].toUpperCase()}`); const rarity = this.item > 50 ? i18next.t("pokemonEvolutions:ULTRA") : i18next.t("pokemonEvolutions:GREAT"); - strings.push(i18next.t("pokemonEvolutions:using") + itemDescription + ` (${rarity})`); + strings.push(i18next.t("pokemonEvolutions:using", {item: itemDescription, tier: rarity})); } if (this.condition) { - strings.push(this.condition.description); + if (strings.length === 0) { + strings.push(i18next.t("pokemonEvolutions:levelUp")); + } + strings.push(...this.condition.description); } - this.description = strings + this.desc = strings .filter(str => str !== "") - .map((str, index) => index > 0 ? str[0].toLowerCase() + str.slice(1) : str) - .join(i18next.t("pokemonEvolutions:connector")); + .map((str, index) => { + if (index === 0) { + len = str.length; + return str; + } + if (len + str.length > 60) { + len = str.length; + return "\n" + str[0].toLowerCase() + str.slice(1); + } + len += str.length; + return str[0].toLowerCase() + str.slice(1); + }) + .join(" ") + .replace(" \n", i18next.t("pokemonEvolutions:connector") + "\n"); + + return this.desc; + } + + /** + * Checks if a Pokemon fulfills the requirements of this evolution. + * @param pokemon {@linkcode Pokemon} who wants to evolve + * @param forFusion defaults to False. Whether this evolution is meant for the secondary fused mon. In that case, use their form key. + * @param item {@linkcode EvolutionItem} optional, check if the evolution uses a certain item + * @returns whether this evolution can apply to the Pokemon + */ + public validate(pokemon: Pokemon, forFusion = false, item?: EvolutionItem): boolean { + return ( + pokemon.level >= this.level && + // Check form key, using the fusion's form key if we're checking the fusion + (isNullOrUndefined(this.preFormKey) || (forFusion ? pokemon.getFusionFormKey() : pokemon.getFormKey()) === this.preFormKey) && + (isNullOrUndefined(this.condition) || this.condition.conditionsFulfilled(pokemon)) && + ((item ?? EvolutionItem.NONE) === (this.item ?? EvolutionItem.NONE)) + ); + } + + public isValidItemEvolution(pokemon: Pokemon, forFusion = false): boolean { + return ( + // If an item is given, check if it's the right one + !isNullOrUndefined(this.item) && + pokemon.level >= this.level && + // Check form key, using the fusion's form key if we're checking the fusion + (isNullOrUndefined(this.preFormKey) || (forFusion ? pokemon.getFormKey() : pokemon.getFusionFormKey()) === this.preFormKey) && + (isNullOrUndefined(this.condition) || this.condition.conditionsFulfilled(pokemon)) + ); + } + + public get evoItem(): EvolutionItem { + return this.item ?? EvolutionItem.NONE; } } export class SpeciesEvolution extends SpeciesFormEvolution { - constructor(speciesId: SpeciesId, level: number, item: EvolutionItem | null, condition: SpeciesEvolutionCondition | null, wildDelay?: SpeciesWildEvolutionDelay) { + constructor(speciesId: SpeciesId, level: number, item: EvolutionItem | null, condition: EvolutionConditionData | EvolutionConditionData[] | null, wildDelay?: SpeciesWildEvolutionDelay) { super(speciesId, null, null, level, item, condition, wildDelay); } } @@ -136,226 +317,12 @@ export class FusionSpeciesFormEvolution extends SpeciesFormEvolution { public primarySpeciesId: SpeciesId; constructor(primarySpeciesId: SpeciesId, evolution: SpeciesFormEvolution) { - super(evolution.speciesId, evolution.preFormKey, evolution.evoFormKey, evolution.level, evolution.item, evolution.condition, evolution.wildDelay); + super(evolution.speciesId, evolution.preFormKey, evolution.evoFormKey, evolution.level, evolution.item, evolution.condition?.data ?? null, evolution.wildDelay); this.primarySpeciesId = primarySpeciesId; } } -export class SpeciesEvolutionCondition { - public predicate: EvolutionConditionPredicate; - public enforceFunc?: EvolutionConditionEnforceFunc; - public description: string; - - constructor(predicate: EvolutionConditionPredicate, enforceFunc?: EvolutionConditionEnforceFunc) { - this.predicate = predicate; - this.enforceFunc = enforceFunc; - this.description = ""; - } -} - -class GenderEvolutionCondition extends SpeciesEvolutionCondition { - public gender: Gender; - constructor(gender: Gender) { - super(p => p.gender === gender, p => p.gender = gender); - this.gender = gender; - this.description = i18next.t("pokemonEvolutions:gender", { gender: i18next.t(`pokemonEvolutions:${Gender[gender]}`) }); - } -} - -class TimeOfDayEvolutionCondition extends SpeciesEvolutionCondition { - public timesOfDay: TimeOfDay[]; - constructor(tod: "day" | "night") { - if (tod === "day") { - super(() => globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY); - this.timesOfDay = [ TimeOfDay.DAWN, TimeOfDay.DAY ]; - } else if (tod === "night") { - super(() => globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT); - this.timesOfDay = [ TimeOfDay.DUSK, TimeOfDay.NIGHT ]; - } else { - super(() => false); - this.timesOfDay = []; - } - this.description = i18next.t("pokemonEvolutions:timeOfDay", { tod: i18next.t(`pokemonEvolutions:${tod}`) }); - } -} - -class MoveEvolutionCondition extends SpeciesEvolutionCondition { - public move: MoveId; - constructor(move: MoveId) { - super(p => p.moveset.filter(m => m.moveId === move).length > 0); - this.move = move; - const moveKey = MoveId[this.move].split("_").filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join(""); - this.description = i18next.t("pokemonEvolutions:move", { move: i18next.t(`move:${moveKey}.name`) }); - } -} - -class FriendshipEvolutionCondition extends SpeciesEvolutionCondition { - public amount: number; - constructor(amount: number) { - super(p => p.friendship >= amount); - this.amount = amount; - this.description = i18next.t("pokemonEvolutions:friendship"); - } -} - -class FriendshipTimeOfDayEvolutionCondition extends SpeciesEvolutionCondition { - public amount: number; - public timesOfDay: TimeOfDay[]; - constructor(amount: number, tod: "day" | "night") { - if (tod === "day") { - super(p => p.friendship >= amount && (globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY)); - this.timesOfDay = [ TimeOfDay.DAWN, TimeOfDay.DAY ]; - } else if (tod === "night") { - super(p => p.friendship >= amount && (globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT)); - this.timesOfDay = [ TimeOfDay.DUSK, TimeOfDay.NIGHT ]; - } else { - super(_p => false); - this.timesOfDay = []; - } - this.amount = amount; - this.description = i18next.t("pokemonEvolutions:friendshipTimeOfDay", { tod: i18next.t(`pokemonEvolutions:${tod}`) }); - } -} - -class FriendshipMoveTypeEvolutionCondition extends SpeciesEvolutionCondition { - public amount: number; - public type: PokemonType; - constructor(amount: number, type: PokemonType) { - super(p => p.friendship >= amount && !!p.getMoveset().find(m => m?.getMove().type === type)); - this.amount = amount; - this.type = type; - this.description = i18next.t("pokemonEvolutions:friendshipMoveType", { type: i18next.t(`pokemonInfo:Type.${PokemonType[this.type]}`) }); - } -} - -class ShedinjaEvolutionCondition extends SpeciesEvolutionCondition { - constructor() { - super(() => globalScene.getPlayerParty().length < 6 && globalScene.pokeballCounts[PokeballType.POKEBALL] > 0); - this.description = i18next.t("pokemonEvolutions:shedinja"); - } -} - -class PartyTypeEvolutionCondition extends SpeciesEvolutionCondition { - public type: PokemonType; - constructor(type: PokemonType) { - super(() => !!globalScene.getPlayerParty().find(p => p.getTypes(false, false, true).indexOf(type) > -1)); - this.type = type; - this.description = i18next.t("pokemonEvolutions:partyType", { type: i18next.t(`pokemonInfo:Type.${PokemonType[this.type]}`) }); - } -} - -class CaughtEvolutionCondition extends SpeciesEvolutionCondition { - public species: SpeciesId; - constructor(species: SpeciesId) { - super(() => !!globalScene.gameData.dexData[species].caughtAttr); - this.species = species; - this.description = i18next.t("pokemonEvolutions:caught", { species: i18next.t(`pokemon:${SpeciesId[this.species].toLowerCase()}`) }); - } -} - -class WeatherEvolutionCondition extends SpeciesEvolutionCondition { - public weatherTypes: WeatherType[]; - constructor(weatherTypes: WeatherType[]) { - super(() => weatherTypes.indexOf(globalScene.arena.weather?.weatherType || WeatherType.NONE) > -1); - this.weatherTypes = weatherTypes; - this.description = i18next.t("pokemonEvolutions:weather"); - } -} - -class MoveTypeEvolutionCondition extends SpeciesEvolutionCondition { - public type: PokemonType; - constructor(type: PokemonType) { - super(p => p.moveset.filter(m => m?.getMove().type === type).length > 0); - this.type = type; - this.description = i18next.t("pokemonEvolutions:moveType", { type: i18next.t(`pokemonInfo:Type.${PokemonType[this.type]}`) }); - } -} - -class TreasureEvolutionCondition extends SpeciesEvolutionCondition { - constructor() { - super(p => p.evoCounter - + p.getHeldItems().filter(m => m instanceof DamageMoneyRewardModifier).length - + globalScene.findModifiers(m => m instanceof MoneyMultiplierModifier - || m instanceof ExtraModifierModifier || m instanceof TempExtraModifierModifier).length > 9); - this.description = i18next.t("pokemonEvolutions:treasure"); - } -} - -class TyrogueEvolutionCondition extends SpeciesEvolutionCondition { - public move: MoveId; - constructor(move: MoveId) { - super(p => - p.getMoveset(true).find(m => m && [ MoveId.LOW_SWEEP, MoveId.MACH_PUNCH, MoveId.RAPID_SPIN ].includes(m.moveId))?.moveId === move); - this.move = move; - const moveKey = MoveId[this.move].split("_").filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join(""); - this.description = i18next.t("pokemonEvolutions:move", { move: i18next.t(`move:${moveKey}.name`) }); - } -} - -class NatureEvolutionCondition extends SpeciesEvolutionCondition { - public natures: Nature[]; - constructor(natures: Nature[]) { - super(p => natures.indexOf(p.getNature()) > -1); - this.natures = natures; - this.description = i18next.t("pokemonEvolutions:nature"); - } -} - -class MoveTimeOfDayEvolutionCondition extends SpeciesEvolutionCondition { - public move: MoveId; - public timesOfDay: TimeOfDay[]; - constructor(move: MoveId, tod: "day" | "night") { - if (tod === "day") { - super(p => p.moveset.filter(m => m.moveId === move).length > 0 && (globalScene.arena.getTimeOfDay() === TimeOfDay.DAWN || globalScene.arena.getTimeOfDay() === TimeOfDay.DAY)); - this.move = move; - this.timesOfDay = [ TimeOfDay.DAWN, TimeOfDay.DAY ]; - } else if (tod === "night") { - super(p => p.moveset.filter(m => m.moveId === move).length > 0 && (globalScene.arena.getTimeOfDay() === TimeOfDay.DUSK || globalScene.arena.getTimeOfDay() === TimeOfDay.NIGHT)); - this.move = move; - this.timesOfDay = [ TimeOfDay.DUSK, TimeOfDay.NIGHT ]; - } else { - super(() => false); - this.timesOfDay = []; - } - const moveKey = MoveId[this.move].split("_").filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join(""); - this.description = i18next.t("pokemonEvolutions:moveTimeOfDay", { move: i18next.t(`move:${moveKey}.name`), tod: i18next.t(`pokemonEvolutions:${tod}`) }); - } -} - -class BiomeEvolutionCondition extends SpeciesEvolutionCondition { - public biomes: BiomeId[]; - constructor(biomes: BiomeId[]) { - super(() => biomes.filter(b => b === globalScene.arena.biomeType).length > 0); - this.biomes = biomes; - this.description = i18next.t("pokemonEvolutions:biome"); - } -} - -class DunsparceEvolutionCondition extends SpeciesEvolutionCondition { - constructor() { - super(p => { - let ret = false; - if (p.moveset.filter(m => m.moveId === MoveId.HYPER_DRILL).length > 0) { - globalScene.executeWithSeedOffset(() => ret = !randSeedInt(4), p.id); - } - return ret; - }); - const moveKey = MoveId[MoveId.HYPER_DRILL].split("_").filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join(""); - this.description = i18next.t("pokemonEvolutions:move", { move: i18next.t(`move:${moveKey}.name`) }); - } -} - -class TandemausEvolutionCondition extends SpeciesEvolutionCondition { - constructor() { - super(p => { - let ret = false; - globalScene.executeWithSeedOffset(() => ret = !randSeedInt(4), p.id); - return ret; - }); - } -} - interface PokemonEvolutions { [key: string]: SpeciesFormEvolution[] } @@ -489,8 +456,8 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.ELECTRODE, 30, null, null) ], [SpeciesId.CUBONE]: [ - new SpeciesEvolution(SpeciesId.ALOLA_MAROWAK, 28, null, new TimeOfDayEvolutionCondition("night")), - new SpeciesEvolution(SpeciesId.MAROWAK, 28, null, new TimeOfDayEvolutionCondition("day")) + new SpeciesEvolution(SpeciesId.ALOLA_MAROWAK, 28, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}), + new SpeciesEvolution(SpeciesId.MAROWAK, 28, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}) ], [SpeciesId.TYROGUE]: [ /** @@ -499,13 +466,13 @@ export const pokemonEvolutions: PokemonEvolutions = { * If Tyrogue knows multiple of these moves, its evolution is based on * the first qualifying move in its moveset. */ - new SpeciesEvolution(SpeciesId.HITMONLEE, 20, null, new TyrogueEvolutionCondition(MoveId.LOW_SWEEP)), - new SpeciesEvolution(SpeciesId.HITMONCHAN, 20, null, new TyrogueEvolutionCondition(MoveId.MACH_PUNCH)), - new SpeciesEvolution(SpeciesId.HITMONTOP, 20, null, new TyrogueEvolutionCondition(MoveId.RAPID_SPIN)), + new SpeciesEvolution(SpeciesId.HITMONLEE, 20, null, {key: EvoCondKey.TYROGUE, move: MoveId.LOW_SWEEP}), + new SpeciesEvolution(SpeciesId.HITMONCHAN, 20, null, {key: EvoCondKey.TYROGUE, move: MoveId.MACH_PUNCH}), + new SpeciesEvolution(SpeciesId.HITMONTOP, 20, null, {key: EvoCondKey.TYROGUE, move: MoveId.RAPID_SPIN}), ], [SpeciesId.KOFFING]: [ - new SpeciesEvolution(SpeciesId.GALAR_WEEZING, 35, null, new TimeOfDayEvolutionCondition("night")), - new SpeciesEvolution(SpeciesId.WEEZING, 35, null, new TimeOfDayEvolutionCondition("day")) + new SpeciesEvolution(SpeciesId.GALAR_WEEZING, 35, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}), + new SpeciesEvolution(SpeciesId.WEEZING, 35, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}) ], [SpeciesId.RHYHORN]: [ new SpeciesEvolution(SpeciesId.RHYDON, 42, null, null) @@ -550,8 +517,8 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.QUILAVA, 14, null, null) ], [SpeciesId.QUILAVA]: [ - new SpeciesEvolution(SpeciesId.HISUI_TYPHLOSION, 36, null, new TimeOfDayEvolutionCondition("night")), - new SpeciesEvolution(SpeciesId.TYPHLOSION, 36, null, new TimeOfDayEvolutionCondition("day")) + new SpeciesEvolution(SpeciesId.HISUI_TYPHLOSION, 36, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}), + new SpeciesEvolution(SpeciesId.TYPHLOSION, 36, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}) ], [SpeciesId.TOTODILE]: [ new SpeciesEvolution(SpeciesId.CROCONAW, 18, null, null) @@ -653,8 +620,8 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.LINOONE, 20, null, null) ], [SpeciesId.WURMPLE]: [ - new SpeciesEvolution(SpeciesId.SILCOON, 7, null, new TimeOfDayEvolutionCondition("day")), - new SpeciesEvolution(SpeciesId.CASCOON, 7, null, new TimeOfDayEvolutionCondition("night")) + new SpeciesEvolution(SpeciesId.SILCOON, 7, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}), + new SpeciesEvolution(SpeciesId.CASCOON, 7, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}) ], [SpeciesId.SILCOON]: [ new SpeciesEvolution(SpeciesId.BEAUTIFLY, 10, null, null) @@ -678,8 +645,8 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.KIRLIA, 20, null, null) ], [SpeciesId.KIRLIA]: [ - new SpeciesEvolution(SpeciesId.GARDEVOIR, 30, null, new GenderEvolutionCondition(Gender.FEMALE)), - new SpeciesEvolution(SpeciesId.GALLADE, 30, null, new GenderEvolutionCondition(Gender.MALE)) + new SpeciesEvolution(SpeciesId.GARDEVOIR, 30, null, {key: EvoCondKey.GENDER, gender: Gender.FEMALE}), + new SpeciesEvolution(SpeciesId.GALLADE, 30, null, {key: EvoCondKey.GENDER, gender: Gender.MALE}) ], [SpeciesId.SURSKIT]: [ new SpeciesEvolution(SpeciesId.MASQUERAIN, 22, null, null) @@ -695,7 +662,7 @@ export const pokemonEvolutions: PokemonEvolutions = { ], [SpeciesId.NINCADA]: [ new SpeciesEvolution(SpeciesId.NINJASK, 20, null, null), - new SpeciesEvolution(SpeciesId.SHEDINJA, 20, null, new ShedinjaEvolutionCondition()) + new SpeciesEvolution(SpeciesId.SHEDINJA, 20, null, {key: EvoCondKey.SHEDINJA}) ], [SpeciesId.WHISMUR]: [ new SpeciesEvolution(SpeciesId.LOUDRED, 20, null, null) @@ -767,8 +734,8 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.DUSCLOPS, 37, null, null) ], [SpeciesId.SNORUNT]: [ - new SpeciesEvolution(SpeciesId.GLALIE, 42, null, new GenderEvolutionCondition(Gender.MALE)), - new SpeciesEvolution(SpeciesId.FROSLASS, 42, null, new GenderEvolutionCondition(Gender.FEMALE)) + new SpeciesEvolution(SpeciesId.GLALIE, 42, null, {key: EvoCondKey.GENDER, gender: Gender.MALE}), + new SpeciesEvolution(SpeciesId.FROSLASS, 42, null, {key: EvoCondKey.GENDER, gender: Gender.FEMALE}) ], [SpeciesId.SPHEAL]: [ new SpeciesEvolution(SpeciesId.SEALEO, 32, null, null) @@ -831,11 +798,11 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.BASTIODON, 30, null, null) ], [SpeciesId.BURMY]: [ - new SpeciesEvolution(SpeciesId.MOTHIM, 20, null, new GenderEvolutionCondition(Gender.MALE)), - new SpeciesEvolution(SpeciesId.WORMADAM, 20, null, new GenderEvolutionCondition(Gender.FEMALE)) + new SpeciesEvolution(SpeciesId.MOTHIM, 20, null, {key: EvoCondKey.GENDER, gender: Gender.MALE}), + new SpeciesEvolution(SpeciesId.WORMADAM, 20, null, {key: EvoCondKey.GENDER, gender: Gender.FEMALE}) ], [SpeciesId.COMBEE]: [ - new SpeciesEvolution(SpeciesId.VESPIQUEN, 21, null, new GenderEvolutionCondition(Gender.FEMALE)) + new SpeciesEvolution(SpeciesId.VESPIQUEN, 21, null, {key: EvoCondKey.GENDER, gender: Gender.FEMALE}) ], [SpeciesId.BUIZEL]: [ new SpeciesEvolution(SpeciesId.FLOATZEL, 26, null, null) @@ -877,7 +844,7 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.LUMINEON, 31, null, null) ], [SpeciesId.MANTYKE]: [ - new SpeciesEvolution(SpeciesId.MANTINE, 32, null, new CaughtEvolutionCondition(SpeciesId.REMORAID), SpeciesWildEvolutionDelay.MEDIUM) + new SpeciesEvolution(SpeciesId.MANTINE, 32, null, {key: EvoCondKey.SPECIES_CAUGHT, speciesCaught: SpeciesId.REMORAID}, SpeciesWildEvolutionDelay.MEDIUM) ], [SpeciesId.SNOVER]: [ new SpeciesEvolution(SpeciesId.ABOMASNOW, 40, null, null) @@ -898,8 +865,8 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.DEWOTT, 17, null, null) ], [SpeciesId.DEWOTT]: [ - new SpeciesEvolution(SpeciesId.HISUI_SAMUROTT, 36, null, new TimeOfDayEvolutionCondition("night")), - new SpeciesEvolution(SpeciesId.SAMUROTT, 36, null, new TimeOfDayEvolutionCondition("day")) + new SpeciesEvolution(SpeciesId.HISUI_SAMUROTT, 36, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}), + new SpeciesEvolution(SpeciesId.SAMUROTT, 36, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}) ], [SpeciesId.PATRAT]: [ new SpeciesEvolution(SpeciesId.WATCHOG, 20, null, null) @@ -1049,8 +1016,8 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.KINGAMBIT, 1, EvolutionItem.LEADERS_CREST, null, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.RUFFLET]: [ - new SpeciesEvolution(SpeciesId.HISUI_BRAVIARY, 54, null, new TimeOfDayEvolutionCondition("night")), - new SpeciesEvolution(SpeciesId.BRAVIARY, 54, null, new TimeOfDayEvolutionCondition("day")) + new SpeciesEvolution(SpeciesId.HISUI_BRAVIARY, 54, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}), + new SpeciesEvolution(SpeciesId.BRAVIARY, 54, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}) ], [SpeciesId.VULLABY]: [ new SpeciesEvolution(SpeciesId.MANDIBUZZ, 54, null, null) @@ -1107,11 +1074,11 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.GOGOAT, 32, null, null) ], [SpeciesId.PANCHAM]: [ - new SpeciesEvolution(SpeciesId.PANGORO, 32, null, new PartyTypeEvolutionCondition(PokemonType.DARK), SpeciesWildEvolutionDelay.MEDIUM) + new SpeciesEvolution(SpeciesId.PANGORO, 32, null, {key: EvoCondKey.PARTY_TYPE, pkmnType: PokemonType.DARK}, SpeciesWildEvolutionDelay.MEDIUM) ], [SpeciesId.ESPURR]: [ - new SpeciesFormEvolution(SpeciesId.MEOWSTIC, "", "female", 25, null, new GenderEvolutionCondition(Gender.FEMALE)), - new SpeciesFormEvolution(SpeciesId.MEOWSTIC, "", "", 25, null, new GenderEvolutionCondition(Gender.MALE)) + new SpeciesFormEvolution(SpeciesId.MEOWSTIC, "", "female", 25, null, {key: EvoCondKey.GENDER, gender: Gender.FEMALE}), + new SpeciesFormEvolution(SpeciesId.MEOWSTIC, "", "", 25, null, {key: EvoCondKey.GENDER, gender: Gender.MALE}) ], [SpeciesId.HONEDGE]: [ new SpeciesEvolution(SpeciesId.DOUBLADE, 35, null, null) @@ -1129,21 +1096,21 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.CLAWITZER, 37, null, null) ], [SpeciesId.TYRUNT]: [ - new SpeciesEvolution(SpeciesId.TYRANTRUM, 39, null, new TimeOfDayEvolutionCondition("day")) + new SpeciesEvolution(SpeciesId.TYRANTRUM, 39, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}) ], [SpeciesId.AMAURA]: [ - new SpeciesEvolution(SpeciesId.AURORUS, 39, null, new TimeOfDayEvolutionCondition("night")) + new SpeciesEvolution(SpeciesId.AURORUS, 39, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}) ], [SpeciesId.GOOMY]: [ - new SpeciesEvolution(SpeciesId.HISUI_SLIGGOO, 40, null, new TimeOfDayEvolutionCondition("night")), - new SpeciesEvolution(SpeciesId.SLIGGOO, 40, null, new TimeOfDayEvolutionCondition("day")) + new SpeciesEvolution(SpeciesId.HISUI_SLIGGOO, 40, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}), + new SpeciesEvolution(SpeciesId.SLIGGOO, 40, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}) ], [SpeciesId.SLIGGOO]: [ - new SpeciesEvolution(SpeciesId.GOODRA, 50, null, new WeatherEvolutionCondition([ WeatherType.RAIN, WeatherType.FOG, WeatherType.HEAVY_RAIN ]), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.GOODRA, 50, null, {key: EvoCondKey.WEATHER, weather: [ WeatherType.RAIN, WeatherType.FOG, WeatherType.HEAVY_RAIN ]}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.BERGMITE]: [ - new SpeciesEvolution(SpeciesId.HISUI_AVALUGG, 37, null, new TimeOfDayEvolutionCondition("night")), - new SpeciesEvolution(SpeciesId.AVALUGG, 37, null, new TimeOfDayEvolutionCondition("day")) + new SpeciesEvolution(SpeciesId.HISUI_AVALUGG, 37, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}), + new SpeciesEvolution(SpeciesId.AVALUGG, 37, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}) ], [SpeciesId.NOIBAT]: [ new SpeciesEvolution(SpeciesId.NOIVERN, 48, null, null) @@ -1152,8 +1119,8 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.DARTRIX, 17, null, null) ], [SpeciesId.DARTRIX]: [ - new SpeciesEvolution(SpeciesId.HISUI_DECIDUEYE, 36, null, new TimeOfDayEvolutionCondition("night")), - new SpeciesEvolution(SpeciesId.DECIDUEYE, 34, null, new TimeOfDayEvolutionCondition("day")) + new SpeciesEvolution(SpeciesId.HISUI_DECIDUEYE, 36, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}), + new SpeciesEvolution(SpeciesId.DECIDUEYE, 34, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}) ], [SpeciesId.LITTEN]: [ new SpeciesEvolution(SpeciesId.TORRACAT, 17, null, null) @@ -1174,7 +1141,7 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.TOUCANNON, 28, null, null) ], [SpeciesId.YUNGOOS]: [ - new SpeciesEvolution(SpeciesId.GUMSHOOS, 20, null, new TimeOfDayEvolutionCondition("day")) + new SpeciesEvolution(SpeciesId.GUMSHOOS, 20, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}) ], [SpeciesId.GRUBBIN]: [ new SpeciesEvolution(SpeciesId.CHARJABUG, 20, null, null) @@ -1192,13 +1159,13 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.ARAQUANID, 22, null, null) ], [SpeciesId.FOMANTIS]: [ - new SpeciesEvolution(SpeciesId.LURANTIS, 34, null, new TimeOfDayEvolutionCondition("day")) + new SpeciesEvolution(SpeciesId.LURANTIS, 34, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}) ], [SpeciesId.MORELULL]: [ new SpeciesEvolution(SpeciesId.SHIINOTIC, 24, null, null) ], [SpeciesId.SALANDIT]: [ - new SpeciesEvolution(SpeciesId.SALAZZLE, 33, null, new GenderEvolutionCondition(Gender.FEMALE)) + new SpeciesEvolution(SpeciesId.SALAZZLE, 33, null, {key: EvoCondKey.GENDER, gender: Gender.FEMALE}) ], [SpeciesId.STUFFUL]: [ new SpeciesEvolution(SpeciesId.BEWEAR, 27, null, null) @@ -1229,7 +1196,7 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.MELMETAL, 48, null, null) ], [SpeciesId.ALOLA_RATTATA]: [ - new SpeciesEvolution(SpeciesId.ALOLA_RATICATE, 20, null, new TimeOfDayEvolutionCondition("night")) + new SpeciesEvolution(SpeciesId.ALOLA_RATICATE, 20, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}) ], [SpeciesId.ALOLA_DIGLETT]: [ new SpeciesEvolution(SpeciesId.ALOLA_DUGTRIO, 26, null, null) @@ -1302,7 +1269,7 @@ export const pokemonEvolutions: PokemonEvolutions = { ], [SpeciesId.TOXEL]: [ new SpeciesFormEvolution(SpeciesId.TOXTRICITY, "", "lowkey", 30, null, - new NatureEvolutionCondition([ Nature.LONELY, Nature.BOLD, Nature.RELAXED, Nature.TIMID, Nature.SERIOUS, Nature.MODEST, Nature.MILD, Nature.QUIET, Nature.BASHFUL, Nature.CALM, Nature.GENTLE, Nature.CAREFUL ]) + {key: EvoCondKey.NATURE, nature: [ Nature.LONELY, Nature.BOLD, Nature.RELAXED, Nature.TIMID, Nature.SERIOUS, Nature.MODEST, Nature.MILD, Nature.QUIET, Nature.BASHFUL, Nature.CALM, Nature.GENTLE, Nature.CAREFUL ]} ), new SpeciesFormEvolution(SpeciesId.TOXTRICITY, "", "amped", 30, null, null) ], @@ -1353,7 +1320,7 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.GALAR_LINOONE, 20, null, null) ], [SpeciesId.GALAR_LINOONE]: [ - new SpeciesEvolution(SpeciesId.OBSTAGOON, 35, null, new TimeOfDayEvolutionCondition("night")) + new SpeciesEvolution(SpeciesId.OBSTAGOON, 35, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}) ], [SpeciesId.GALAR_YAMASK]: [ new SpeciesEvolution(SpeciesId.RUNERIGUS, 34, null, null) @@ -1362,7 +1329,7 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.HISUI_ZOROARK, 30, null, null) ], [SpeciesId.HISUI_SLIGGOO]: [ - new SpeciesEvolution(SpeciesId.HISUI_GOODRA, 50, null, new WeatherEvolutionCondition([ WeatherType.RAIN, WeatherType.FOG, WeatherType.HEAVY_RAIN ]), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.HISUI_GOODRA, 50, null, {key: EvoCondKey.WEATHER, weather: [ WeatherType.RAIN, WeatherType.FOG, WeatherType.HEAVY_RAIN ]}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.SPRIGATITO]: [ new SpeciesEvolution(SpeciesId.FLORAGATO, 16, null, null) @@ -1383,8 +1350,8 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.QUAQUAVAL, 36, null, null) ], [SpeciesId.LECHONK]: [ - new SpeciesFormEvolution(SpeciesId.OINKOLOGNE, "", "female", 18, null, new GenderEvolutionCondition(Gender.FEMALE)), - new SpeciesFormEvolution(SpeciesId.OINKOLOGNE, "", "", 18, null, new GenderEvolutionCondition(Gender.MALE)) + new SpeciesFormEvolution(SpeciesId.OINKOLOGNE, "", "female", 18, null, {key: EvoCondKey.GENDER, gender: Gender.FEMALE}), + new SpeciesFormEvolution(SpeciesId.OINKOLOGNE, "", "", 18, null, {key: EvoCondKey.GENDER, gender: Gender.MALE}) ], [SpeciesId.TAROUNTULA]: [ new SpeciesEvolution(SpeciesId.SPIDOPS, 15, null, null) @@ -1399,7 +1366,7 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.PAWMOT, 32, null, null) ], [SpeciesId.TANDEMAUS]: [ - new SpeciesFormEvolution(SpeciesId.MAUSHOLD, "", "three", 25, null, new TandemausEvolutionCondition()), + new SpeciesFormEvolution(SpeciesId.MAUSHOLD, "", "three", 25, null, {key: EvoCondKey.RANDOM_FORM, value: 4}), new SpeciesFormEvolution(SpeciesId.MAUSHOLD, "", "four", 25, null, null) ], [SpeciesId.FIDOUGH]: [ @@ -1457,7 +1424,7 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.GLIMMORA, 35, null, null) ], [SpeciesId.GREAVARD]: [ - new SpeciesEvolution(SpeciesId.HOUNDSTONE, 30, null, new TimeOfDayEvolutionCondition("night")) + new SpeciesEvolution(SpeciesId.HOUNDSTONE, 30, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}) ], [SpeciesId.FRIGIBAX]: [ new SpeciesEvolution(SpeciesId.ARCTIBAX, 35, null, null) @@ -1514,21 +1481,21 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.EXEGGUTOR, 1, EvolutionItem.LEAF_STONE, null, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.TANGELA]: [ - new SpeciesEvolution(SpeciesId.TANGROWTH, 34, null, new MoveEvolutionCondition(MoveId.ANCIENT_POWER), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.TANGROWTH, 34, null, {key: EvoCondKey.MOVE, move: MoveId.ANCIENT_POWER}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.LICKITUNG]: [ - new SpeciesEvolution(SpeciesId.LICKILICKY, 32, null, new MoveEvolutionCondition(MoveId.ROLLOUT), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.LICKILICKY, 32, null, {key: EvoCondKey.MOVE, move: MoveId.ROLLOUT}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.STARYU]: [ new SpeciesEvolution(SpeciesId.STARMIE, 1, EvolutionItem.WATER_STONE, null, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.EEVEE]: [ - new SpeciesFormEvolution(SpeciesId.SYLVEON, "", "", 1, null, new FriendshipMoveTypeEvolutionCondition(120, PokemonType.FAIRY), SpeciesWildEvolutionDelay.LONG), - new SpeciesFormEvolution(SpeciesId.SYLVEON, "partner", "", 1, null, new FriendshipMoveTypeEvolutionCondition(120, PokemonType.FAIRY), SpeciesWildEvolutionDelay.LONG), - new SpeciesFormEvolution(SpeciesId.ESPEON, "", "", 1, null, new FriendshipTimeOfDayEvolutionCondition(120, "day"), SpeciesWildEvolutionDelay.LONG), - new SpeciesFormEvolution(SpeciesId.ESPEON, "partner", "", 1, null, new FriendshipTimeOfDayEvolutionCondition(120, "day"), SpeciesWildEvolutionDelay.LONG), - new SpeciesFormEvolution(SpeciesId.UMBREON, "", "", 1, null, new FriendshipTimeOfDayEvolutionCondition(120, "night"), SpeciesWildEvolutionDelay.LONG), - new SpeciesFormEvolution(SpeciesId.UMBREON, "partner", "", 1, null, new FriendshipTimeOfDayEvolutionCondition(120, "night"), SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(SpeciesId.SYLVEON, "", "", 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 120}, {key: EvoCondKey.MOVE_TYPE, pkmnType: PokemonType.FAIRY}], SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(SpeciesId.SYLVEON, "partner", "", 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 120}, {key: EvoCondKey.MOVE_TYPE, pkmnType: PokemonType.FAIRY}], SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(SpeciesId.ESPEON, "", "", 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 120}, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}], SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(SpeciesId.ESPEON, "partner", "", 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 120}, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}], SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(SpeciesId.UMBREON, "", "", 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 120}, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}], SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(SpeciesId.UMBREON, "partner", "", 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 120}, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}], SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(SpeciesId.VAPOREON, "", "", 1, EvolutionItem.WATER_STONE, null, SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(SpeciesId.VAPOREON, "partner", "", 1, EvolutionItem.WATER_STONE, null, SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(SpeciesId.JOLTEON, "", "", 1, EvolutionItem.THUNDER_STONE, null, SpeciesWildEvolutionDelay.LONG), @@ -1544,13 +1511,13 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.TOGEKISS, 1, EvolutionItem.SHINY_STONE, null, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.AIPOM]: [ - new SpeciesEvolution(SpeciesId.AMBIPOM, 32, null, new MoveEvolutionCondition(MoveId.DOUBLE_HIT), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.AMBIPOM, 32, null, {key: EvoCondKey.MOVE, move: MoveId.DOUBLE_HIT}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.SUNKERN]: [ new SpeciesEvolution(SpeciesId.SUNFLORA, 1, EvolutionItem.SUN_STONE, null, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.YANMA]: [ - new SpeciesEvolution(SpeciesId.YANMEGA, 33, null, new MoveEvolutionCondition(MoveId.ANCIENT_POWER), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.YANMEGA, 33, null, {key: EvoCondKey.MOVE, move: MoveId.ANCIENT_POWER}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.MURKROW]: [ new SpeciesEvolution(SpeciesId.HONCHKROW, 1, EvolutionItem.DUSK_STONE, null, SpeciesWildEvolutionDelay.VERY_LONG) @@ -1559,26 +1526,26 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.MISMAGIUS, 1, EvolutionItem.DUSK_STONE, null, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.GIRAFARIG]: [ - new SpeciesEvolution(SpeciesId.FARIGIRAF, 32, null, new MoveEvolutionCondition(MoveId.TWIN_BEAM), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.FARIGIRAF, 32, null, {key: EvoCondKey.MOVE, move: MoveId.TWIN_BEAM}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.DUNSPARCE]: [ - new SpeciesFormEvolution(SpeciesId.DUDUNSPARCE, "", "three-segment", 32, null, new DunsparceEvolutionCondition(), SpeciesWildEvolutionDelay.LONG), - new SpeciesFormEvolution(SpeciesId.DUDUNSPARCE, "", "two-segment", 32, null, new MoveEvolutionCondition(MoveId.HYPER_DRILL), SpeciesWildEvolutionDelay.LONG) + new SpeciesFormEvolution(SpeciesId.DUDUNSPARCE, "", "three-segment", 32, null, [{key: EvoCondKey.RANDOM_FORM, value: 4}, {key: EvoCondKey.MOVE, move: MoveId.HYPER_DRILL}], SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(SpeciesId.DUDUNSPARCE, "", "two-segment", 32, null, {key: EvoCondKey.MOVE, move: MoveId.HYPER_DRILL}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.GLIGAR]: [ - new SpeciesEvolution(SpeciesId.GLISCOR, 1, EvolutionItem.RAZOR_FANG, new TimeOfDayEvolutionCondition("night") /* Razor fang at night*/, SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesEvolution(SpeciesId.GLISCOR, 1, EvolutionItem.RAZOR_FANG, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]} /* Razor fang at night*/, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.SNEASEL]: [ - new SpeciesEvolution(SpeciesId.WEAVILE, 1, EvolutionItem.RAZOR_CLAW, new TimeOfDayEvolutionCondition("night") /* Razor claw at night*/, SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesEvolution(SpeciesId.WEAVILE, 1, EvolutionItem.RAZOR_CLAW, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]} /* Razor claw at night*/, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.URSARING]: [ new SpeciesEvolution(SpeciesId.URSALUNA, 1, EvolutionItem.PEAT_BLOCK, null, SpeciesWildEvolutionDelay.VERY_LONG) //Ursaring does not evolve into Bloodmoon Ursaluna ], [SpeciesId.PILOSWINE]: [ - new SpeciesEvolution(SpeciesId.MAMOSWINE, 1, null, new MoveEvolutionCondition(MoveId.ANCIENT_POWER), SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesEvolution(SpeciesId.MAMOSWINE, 1, null, {key: EvoCondKey.MOVE, move: MoveId.ANCIENT_POWER}, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.STANTLER]: [ - new SpeciesEvolution(SpeciesId.WYRDEER, 25, null, new MoveEvolutionCondition(MoveId.PSYSHIELD_BASH), SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesEvolution(SpeciesId.WYRDEER, 25, null, {key: EvoCondKey.MOVE, move: MoveId.PSYSHIELD_BASH}, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.LOMBRE]: [ new SpeciesEvolution(SpeciesId.LUDICOLO, 1, EvolutionItem.WATER_STONE, null, SpeciesWildEvolutionDelay.LONG) @@ -1596,11 +1563,11 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.ROSERADE, 1, EvolutionItem.SHINY_STONE, null, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.BONSLY]: [ - new SpeciesEvolution(SpeciesId.SUDOWOODO, 1, null, new MoveEvolutionCondition(MoveId.MIMIC), SpeciesWildEvolutionDelay.MEDIUM) + new SpeciesEvolution(SpeciesId.SUDOWOODO, 1, null, {key: EvoCondKey.MOVE, move: MoveId.MIMIC}, SpeciesWildEvolutionDelay.MEDIUM) ], [SpeciesId.MIME_JR]: [ - new SpeciesEvolution(SpeciesId.GALAR_MR_MIME, 1, null, new MoveTimeOfDayEvolutionCondition(MoveId.MIMIC, "night"), SpeciesWildEvolutionDelay.MEDIUM), - new SpeciesEvolution(SpeciesId.MR_MIME, 1, null, new MoveTimeOfDayEvolutionCondition(MoveId.MIMIC, "day"), SpeciesWildEvolutionDelay.MEDIUM) + new SpeciesEvolution(SpeciesId.GALAR_MR_MIME, 1, null, [{key: EvoCondKey.MOVE, move: MoveId.MIMIC}, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}], SpeciesWildEvolutionDelay.MEDIUM), + new SpeciesEvolution(SpeciesId.MR_MIME, 1, null, [{key: EvoCondKey.MOVE, move: MoveId.MIMIC}, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}], SpeciesWildEvolutionDelay.MEDIUM) ], [SpeciesId.PANSAGE]: [ new SpeciesEvolution(SpeciesId.SIMISAGE, 1, EvolutionItem.LEAF_STONE, null, SpeciesWildEvolutionDelay.LONG) @@ -1622,8 +1589,8 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.LILLIGANT, 1, EvolutionItem.SUN_STONE, null, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.BASCULIN]: [ - new SpeciesFormEvolution(SpeciesId.BASCULEGION, "white-striped", "female", 40, null, new GenderEvolutionCondition(Gender.FEMALE), SpeciesWildEvolutionDelay.VERY_LONG), - new SpeciesFormEvolution(SpeciesId.BASCULEGION, "white-striped", "male", 40, null, new GenderEvolutionCondition(Gender.MALE), SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesFormEvolution(SpeciesId.BASCULEGION, "white-striped", "female", 40, null, [{key: EvoCondKey.GENDER, gender: Gender.FEMALE}], SpeciesWildEvolutionDelay.VERY_LONG), + new SpeciesFormEvolution(SpeciesId.BASCULEGION, "white-striped", "male", 40, null, [{key: EvoCondKey.GENDER, gender: Gender.MALE}], SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.MINCCINO]: [ new SpeciesEvolution(SpeciesId.CINCCINO, 1, EvolutionItem.SHINY_STONE, null, SpeciesWildEvolutionDelay.LONG) @@ -1651,14 +1618,14 @@ export const pokemonEvolutions: PokemonEvolutions = { ], [SpeciesId.ROCKRUFF]: [ new SpeciesFormEvolution(SpeciesId.LYCANROC, "own-tempo", "dusk", 25, null, null), - new SpeciesFormEvolution(SpeciesId.LYCANROC, "", "midday", 25, null, new TimeOfDayEvolutionCondition("day")), - new SpeciesFormEvolution(SpeciesId.LYCANROC, "", "midnight", 25, null, new TimeOfDayEvolutionCondition("night")) + new SpeciesFormEvolution(SpeciesId.LYCANROC, "", "midday", 25, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}), + new SpeciesFormEvolution(SpeciesId.LYCANROC, "", "midnight", 25, null, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}) ], [SpeciesId.STEENEE]: [ - new SpeciesEvolution(SpeciesId.TSAREENA, 28, null, new MoveEvolutionCondition(MoveId.STOMP), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.TSAREENA, 28, null, {key: EvoCondKey.MOVE, move: MoveId.STOMP}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.POIPOLE]: [ - new SpeciesEvolution(SpeciesId.NAGANADEL, 1, null, new MoveEvolutionCondition(MoveId.DRAGON_PULSE), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.NAGANADEL, 1, null, {key: EvoCondKey.MOVE, move: MoveId.DRAGON_PULSE}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.ALOLA_SANDSHREW]: [ new SpeciesEvolution(SpeciesId.ALOLA_SANDSLASH, 1, EvolutionItem.ICE_STONE, null, SpeciesWildEvolutionDelay.LONG) @@ -1672,7 +1639,7 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.APPLETUN, 1, EvolutionItem.SWEET_APPLE, null, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.CLOBBOPUS]: [ - new SpeciesEvolution(SpeciesId.GRAPPLOCT, 35, null, new MoveEvolutionCondition(MoveId.TAUNT)/*Once Taunt is implemented, change evo level to 1 and delay to LONG*/) + new SpeciesEvolution(SpeciesId.GRAPPLOCT, 35, null, {key: EvoCondKey.MOVE, move: MoveId.TAUNT}/*Once Taunt is implemented, change evo level to 1 and delay to LONG*/) ], [SpeciesId.SINISTEA]: [ new SpeciesFormEvolution(SpeciesId.POLTEAGEIST, "phony", "phony", 1, EvolutionItem.CRACKED_POT, null, SpeciesWildEvolutionDelay.LONG), @@ -1680,31 +1647,31 @@ export const pokemonEvolutions: PokemonEvolutions = { ], [SpeciesId.MILCERY]: [ new SpeciesFormEvolution(SpeciesId.ALCREMIE, "", "vanilla-cream", 1, EvolutionItem.STRAWBERRY_SWEET, - new BiomeEvolutionCondition([ BiomeId.TOWN, BiomeId.PLAINS, BiomeId.GRASS, BiomeId.TALL_GRASS, BiomeId.METROPOLIS ]), + {key: EvoCondKey.BIOME, biome: [ BiomeId.TOWN, BiomeId.PLAINS, BiomeId.GRASS, BiomeId.TALL_GRASS, BiomeId.METROPOLIS ]}, SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(SpeciesId.ALCREMIE, "", "ruby-cream", 1, EvolutionItem.STRAWBERRY_SWEET, - new BiomeEvolutionCondition([ BiomeId.BADLANDS, BiomeId.VOLCANO, BiomeId.GRAVEYARD, BiomeId.FACTORY, BiomeId.SLUM ]), + {key: EvoCondKey.BIOME, biome: [ BiomeId.BADLANDS, BiomeId.VOLCANO, BiomeId.GRAVEYARD, BiomeId.FACTORY, BiomeId.SLUM ]}, SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(SpeciesId.ALCREMIE, "", "matcha-cream", 1, EvolutionItem.STRAWBERRY_SWEET, - new BiomeEvolutionCondition([ BiomeId.FOREST, BiomeId.SWAMP, BiomeId.MEADOW, BiomeId.JUNGLE ]), + {key: EvoCondKey.BIOME, biome: [ BiomeId.FOREST, BiomeId.SWAMP, BiomeId.MEADOW, BiomeId.JUNGLE ]}, SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(SpeciesId.ALCREMIE, "", "mint-cream", 1, EvolutionItem.STRAWBERRY_SWEET, - new BiomeEvolutionCondition([ BiomeId.SEA, BiomeId.BEACH, BiomeId.LAKE, BiomeId.SEABED ]), + {key: EvoCondKey.BIOME, biome: [ BiomeId.SEA, BiomeId.BEACH, BiomeId.LAKE, BiomeId.SEABED ]}, SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(SpeciesId.ALCREMIE, "", "lemon-cream", 1, EvolutionItem.STRAWBERRY_SWEET, - new BiomeEvolutionCondition([ BiomeId.DESERT, BiomeId.POWER_PLANT, BiomeId.DOJO, BiomeId.RUINS, BiomeId.CONSTRUCTION_SITE ]), + {key: EvoCondKey.BIOME, biome: [ BiomeId.DESERT, BiomeId.POWER_PLANT, BiomeId.DOJO, BiomeId.RUINS, BiomeId.CONSTRUCTION_SITE ]}, SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(SpeciesId.ALCREMIE, "", "salted-cream", 1, EvolutionItem.STRAWBERRY_SWEET, - new BiomeEvolutionCondition([ BiomeId.MOUNTAIN, BiomeId.CAVE, BiomeId.ICE_CAVE, BiomeId.FAIRY_CAVE, BiomeId.SNOWY_FOREST ]), + {key: EvoCondKey.BIOME, biome: [ BiomeId.MOUNTAIN, BiomeId.CAVE, BiomeId.ICE_CAVE, BiomeId.FAIRY_CAVE, BiomeId.SNOWY_FOREST ]}, SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(SpeciesId.ALCREMIE, "", "ruby-swirl", 1, EvolutionItem.STRAWBERRY_SWEET, - new BiomeEvolutionCondition([ BiomeId.WASTELAND, BiomeId.LABORATORY ]), + {key: EvoCondKey.BIOME, biome: [ BiomeId.WASTELAND, BiomeId.LABORATORY ]}, SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(SpeciesId.ALCREMIE, "", "caramel-swirl", 1, EvolutionItem.STRAWBERRY_SWEET, - new BiomeEvolutionCondition([ BiomeId.TEMPLE, BiomeId.ISLAND ]), + {key: EvoCondKey.BIOME, biome: [ BiomeId.TEMPLE, BiomeId.ISLAND ]}, SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(SpeciesId.ALCREMIE, "", "rainbow-swirl", 1, EvolutionItem.STRAWBERRY_SWEET, - new BiomeEvolutionCondition([ BiomeId.ABYSS, BiomeId.SPACE, BiomeId.END ]), + {key: EvoCondKey.BIOME, biome: [ BiomeId.ABYSS, BiomeId.SPACE, BiomeId.END ]}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.DURALUDON]: [ @@ -1724,10 +1691,10 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.HISUI_ELECTRODE, 1, EvolutionItem.LEAF_STONE, null, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.HISUI_QWILFISH]: [ - new SpeciesEvolution(SpeciesId.OVERQWIL, 28, null, new MoveEvolutionCondition(MoveId.BARB_BARRAGE), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.OVERQWIL, 28, null, {key: EvoCondKey.MOVE, move: MoveId.BARB_BARRAGE}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.HISUI_SNEASEL]: [ - new SpeciesEvolution(SpeciesId.SNEASLER, 1, EvolutionItem.RAZOR_CLAW, new TimeOfDayEvolutionCondition("day") /* Razor claw at day*/, SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesEvolution(SpeciesId.SNEASLER, 1, EvolutionItem.RAZOR_CLAW, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]} /* Razor claw at day*/, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.CHARCADET]: [ new SpeciesEvolution(SpeciesId.ARMAROUGE, 1, EvolutionItem.AUSPICIOUS_ARMOR, null, SpeciesWildEvolutionDelay.LONG), @@ -1747,7 +1714,7 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesFormEvolution(SpeciesId.SINISTCHA, "artisan", "masterpiece", 1, EvolutionItem.MASTERPIECE_TEACUP, null, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.DIPPLIN]: [ - new SpeciesEvolution(SpeciesId.HYDRAPPLE, 1, null, new MoveEvolutionCondition(MoveId.DRAGON_CHEER), SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesEvolution(SpeciesId.HYDRAPPLE, 1, null, {key: EvoCondKey.MOVE, move: MoveId.DRAGON_CHEER}, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.KADABRA]: [ new SpeciesEvolution(SpeciesId.ALAKAZAM, 1, EvolutionItem.LINKING_CORD, null, SpeciesWildEvolutionDelay.VERY_LONG) @@ -1762,7 +1729,7 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.GENGAR, 1, EvolutionItem.LINKING_CORD, null, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.ONIX]: [ - new SpeciesEvolution(SpeciesId.STEELIX, 1, EvolutionItem.LINKING_CORD, new MoveTypeEvolutionCondition(PokemonType.STEEL), SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesEvolution(SpeciesId.STEELIX, 1, EvolutionItem.LINKING_CORD, {key: EvoCondKey.MOVE_TYPE, pkmnType: PokemonType.STEEL}, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.RHYDON]: [ new SpeciesEvolution(SpeciesId.RHYPERIOR, 1, EvolutionItem.PROTECTOR, null, SpeciesWildEvolutionDelay.VERY_LONG) @@ -1771,7 +1738,7 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.KINGDRA, 1, EvolutionItem.DRAGON_SCALE, null, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.SCYTHER]: [ - new SpeciesEvolution(SpeciesId.SCIZOR, 1, EvolutionItem.LINKING_CORD, new MoveTypeEvolutionCondition(PokemonType.STEEL), SpeciesWildEvolutionDelay.VERY_LONG), + new SpeciesEvolution(SpeciesId.SCIZOR, 1, EvolutionItem.LINKING_CORD, {key: EvoCondKey.MOVE_TYPE, pkmnType: PokemonType.STEEL}, SpeciesWildEvolutionDelay.VERY_LONG), new SpeciesEvolution(SpeciesId.KLEAVOR, 1, EvolutionItem.BLACK_AUGURITE, null, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.ELECTABUZZ]: [ @@ -1793,9 +1760,8 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.DUSKNOIR, 1, EvolutionItem.REAPER_CLOTH, null, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.CLAMPERL]: [ - // TODO: Change the SpeciesEvolutionConditions here to use a bespoke HeldItemEvolutionCondition after the modifier rework - new SpeciesEvolution(SpeciesId.HUNTAIL, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => p.getHeldItems().some(m => m instanceof SpeciesStatBoosterModifier && (m.type as SpeciesStatBoosterModifierType).key === "DEEP_SEA_TOOTH")), SpeciesWildEvolutionDelay.VERY_LONG), - new SpeciesEvolution(SpeciesId.GOREBYSS, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => p.getHeldItems().some(m => m instanceof SpeciesStatBoosterModifier && (m.type as SpeciesStatBoosterModifierType).key === "DEEP_SEA_SCALE")), SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesEvolution(SpeciesId.HUNTAIL, 1, EvolutionItem.LINKING_CORD, {key: EvoCondKey.HELD_ITEM, itemKey: "DEEP_SEA_TOOTH"}, SpeciesWildEvolutionDelay.VERY_LONG), + new SpeciesEvolution(SpeciesId.GOREBYSS, 1, EvolutionItem.LINKING_CORD, {key: EvoCondKey.HELD_ITEM, itemKey: "DEEP_SEA_SCALE"}, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.BOLDORE]: [ new SpeciesEvolution(SpeciesId.GIGALITH, 1, EvolutionItem.LINKING_CORD, null, SpeciesWildEvolutionDelay.VERY_LONG) @@ -1804,10 +1770,10 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.CONKELDURR, 1, EvolutionItem.LINKING_CORD, null, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.KARRABLAST]: [ - new SpeciesEvolution(SpeciesId.ESCAVALIER, 1, EvolutionItem.LINKING_CORD, new CaughtEvolutionCondition(SpeciesId.SHELMET), SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesEvolution(SpeciesId.ESCAVALIER, 1, EvolutionItem.LINKING_CORD, {key: EvoCondKey.SPECIES_CAUGHT, speciesCaught: SpeciesId.SHELMET}, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.SHELMET]: [ - new SpeciesEvolution(SpeciesId.ACCELGOR, 1, EvolutionItem.LINKING_CORD, new CaughtEvolutionCondition(SpeciesId.KARRABLAST), SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesEvolution(SpeciesId.ACCELGOR, 1, EvolutionItem.LINKING_CORD, {key: EvoCondKey.SPECIES_CAUGHT, speciesCaught: SpeciesId.KARRABLAST}, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.SPRITZEE]: [ new SpeciesEvolution(SpeciesId.AROMATISSE, 1, EvolutionItem.SACHET, null, SpeciesWildEvolutionDelay.VERY_LONG) @@ -1825,66 +1791,66 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(SpeciesId.ALOLA_GOLEM, 1, EvolutionItem.LINKING_CORD, null, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.PRIMEAPE]: [ - new SpeciesEvolution(SpeciesId.ANNIHILAPE, 35, null, new MoveEvolutionCondition(MoveId.RAGE_FIST), SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesEvolution(SpeciesId.ANNIHILAPE, 35, null, {key: EvoCondKey.MOVE, move: MoveId.RAGE_FIST}, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.GOLBAT]: [ - new SpeciesEvolution(SpeciesId.CROBAT, 1, null, new FriendshipEvolutionCondition(120), SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesEvolution(SpeciesId.CROBAT, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 120}, SpeciesWildEvolutionDelay.VERY_LONG) ], [SpeciesId.CHANSEY]: [ - new SpeciesEvolution(SpeciesId.BLISSEY, 1, null, new FriendshipEvolutionCondition(200), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.BLISSEY, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 200}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.PICHU]: [ - new SpeciesFormEvolution(SpeciesId.PIKACHU, "spiky", "partner", 1, null, new FriendshipEvolutionCondition(90), SpeciesWildEvolutionDelay.SHORT), - new SpeciesFormEvolution(SpeciesId.PIKACHU, "", "", 1, null, new FriendshipEvolutionCondition(90), SpeciesWildEvolutionDelay.SHORT), + new SpeciesFormEvolution(SpeciesId.PIKACHU, "spiky", "partner", 1, null, {key: EvoCondKey.FRIENDSHIP, value: 90}, SpeciesWildEvolutionDelay.SHORT), + new SpeciesFormEvolution(SpeciesId.PIKACHU, "", "", 1, null, {key: EvoCondKey.FRIENDSHIP, value: 90}, SpeciesWildEvolutionDelay.SHORT), ], [SpeciesId.CLEFFA]: [ - new SpeciesEvolution(SpeciesId.CLEFAIRY, 1, null, new FriendshipEvolutionCondition(160), SpeciesWildEvolutionDelay.SHORT) + new SpeciesEvolution(SpeciesId.CLEFAIRY, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 160}, SpeciesWildEvolutionDelay.SHORT) ], [SpeciesId.IGGLYBUFF]: [ - new SpeciesEvolution(SpeciesId.JIGGLYPUFF, 1, null, new FriendshipEvolutionCondition(70), SpeciesWildEvolutionDelay.SHORT) + new SpeciesEvolution(SpeciesId.JIGGLYPUFF, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 70}, SpeciesWildEvolutionDelay.SHORT) ], [SpeciesId.TOGEPI]: [ - new SpeciesEvolution(SpeciesId.TOGETIC, 1, null, new FriendshipEvolutionCondition(70), SpeciesWildEvolutionDelay.SHORT) + new SpeciesEvolution(SpeciesId.TOGETIC, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 70}, SpeciesWildEvolutionDelay.SHORT) ], [SpeciesId.AZURILL]: [ - new SpeciesEvolution(SpeciesId.MARILL, 1, null, new FriendshipEvolutionCondition(70), SpeciesWildEvolutionDelay.SHORT) + new SpeciesEvolution(SpeciesId.MARILL, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 70}, SpeciesWildEvolutionDelay.SHORT) ], [SpeciesId.BUDEW]: [ - new SpeciesEvolution(SpeciesId.ROSELIA, 1, null, new FriendshipTimeOfDayEvolutionCondition(70, "day"), SpeciesWildEvolutionDelay.SHORT) + new SpeciesEvolution(SpeciesId.ROSELIA, 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 70}, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}], SpeciesWildEvolutionDelay.SHORT) ], [SpeciesId.BUNEARY]: [ - new SpeciesEvolution(SpeciesId.LOPUNNY, 1, null, new FriendshipEvolutionCondition(70), SpeciesWildEvolutionDelay.MEDIUM) + new SpeciesEvolution(SpeciesId.LOPUNNY, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 70}, SpeciesWildEvolutionDelay.MEDIUM) ], [SpeciesId.CHINGLING]: [ - new SpeciesEvolution(SpeciesId.CHIMECHO, 1, null, new FriendshipTimeOfDayEvolutionCondition(90, "night"), SpeciesWildEvolutionDelay.MEDIUM) + new SpeciesEvolution(SpeciesId.CHIMECHO, 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 90}, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}], SpeciesWildEvolutionDelay.MEDIUM) ], [SpeciesId.HAPPINY]: [ - new SpeciesEvolution(SpeciesId.CHANSEY, 1, null, new FriendshipEvolutionCondition(160), SpeciesWildEvolutionDelay.SHORT) + new SpeciesEvolution(SpeciesId.CHANSEY, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 160}, SpeciesWildEvolutionDelay.SHORT) ], [SpeciesId.MUNCHLAX]: [ - new SpeciesEvolution(SpeciesId.SNORLAX, 1, null, new FriendshipEvolutionCondition(120), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.SNORLAX, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 120}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.RIOLU]: [ - new SpeciesEvolution(SpeciesId.LUCARIO, 1, null, new FriendshipTimeOfDayEvolutionCondition(120, "day"), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.LUCARIO, 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 120}, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}], SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.WOOBAT]: [ - new SpeciesEvolution(SpeciesId.SWOOBAT, 1, null, new FriendshipEvolutionCondition(90), SpeciesWildEvolutionDelay.MEDIUM) + new SpeciesEvolution(SpeciesId.SWOOBAT, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 90}, SpeciesWildEvolutionDelay.MEDIUM) ], [SpeciesId.SWADLOON]: [ - new SpeciesEvolution(SpeciesId.LEAVANNY, 1, null, new FriendshipEvolutionCondition(120), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.LEAVANNY, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 120}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.TYPE_NULL]: [ - new SpeciesEvolution(SpeciesId.SILVALLY, 1, null, new FriendshipEvolutionCondition(100), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.SILVALLY, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 100}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.ALOLA_MEOWTH]: [ - new SpeciesEvolution(SpeciesId.ALOLA_PERSIAN, 1, null, new FriendshipEvolutionCondition(120), SpeciesWildEvolutionDelay.LONG) + new SpeciesEvolution(SpeciesId.ALOLA_PERSIAN, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 120}, SpeciesWildEvolutionDelay.LONG) ], [SpeciesId.SNOM]: [ - new SpeciesEvolution(SpeciesId.FROSMOTH, 1, null, new FriendshipTimeOfDayEvolutionCondition(90, "night"), SpeciesWildEvolutionDelay.MEDIUM) + new SpeciesEvolution(SpeciesId.FROSMOTH, 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 90}, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}], SpeciesWildEvolutionDelay.MEDIUM) ], [SpeciesId.GIMMIGHOUL]: [ - new SpeciesFormEvolution(SpeciesId.GHOLDENGO, "chest", "", 1, null, new TreasureEvolutionCondition(), SpeciesWildEvolutionDelay.VERY_LONG), - new SpeciesFormEvolution(SpeciesId.GHOLDENGO, "roaming", "", 1, null, new TreasureEvolutionCondition(), SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesFormEvolution(SpeciesId.GHOLDENGO, "chest", "", 1, null, {key: EvoCondKey.EVO_TREASURE_TRACKER, value: 10}, SpeciesWildEvolutionDelay.VERY_LONG), + new SpeciesFormEvolution(SpeciesId.GHOLDENGO, "roaming", "", 1, null, {key: EvoCondKey.EVO_TREASURE_TRACKER, value: 10}, SpeciesWildEvolutionDelay.VERY_LONG) ] }; diff --git a/src/data/balance/tms.ts b/src/data/balance/tms.ts index e95fa12151d..e194dc4040c 100644 --- a/src/data/balance/tms.ts +++ b/src/data/balance/tms.ts @@ -1,4 +1,4 @@ -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -5988,6 +5988,7 @@ export const tmSpecies: TmSpecies = { SpeciesId.FEZANDIPITI, SpeciesId.ARCHALUDON, SpeciesId.IRON_CROWN, + SpeciesId.TERAPAGOS, SpeciesId.ALOLA_RATICATE, SpeciesId.ALOLA_RAICHU, SpeciesId.ALOLA_SANDSLASH, @@ -16248,6 +16249,7 @@ export const tmSpecies: TmSpecies = { SpeciesId.CALYREX, SpeciesId.SANDY_SHOCKS, SpeciesId.IRON_JUGULIS, + SpeciesId.TERAPAGOS, SpeciesId.ALOLA_DUGTRIO, SpeciesId.GALAR_SLOWPOKE, SpeciesId.GALAR_SLOWBRO, @@ -39466,6 +39468,8 @@ export const tmSpecies: TmSpecies = { SpeciesId.FARFETCHD, SpeciesId.DODUO, SpeciesId.DODRIO, + SpeciesId.DEWGONG, + SpeciesId.GRIMER, SpeciesId.MUK, SpeciesId.GASTLY, SpeciesId.HAUNTER, @@ -39477,6 +39481,7 @@ export const tmSpecies: TmSpecies = { SpeciesId.CUBONE, SpeciesId.MAROWAK, SpeciesId.HITMONLEE, + SpeciesId.HITMONCHAN, SpeciesId.LICKITUNG, SpeciesId.TANGELA, SpeciesId.GOLDEEN, @@ -48806,6 +48811,7 @@ export const tmSpecies: TmSpecies = { SpeciesId.GARGANACL, SpeciesId.GLIMMET, SpeciesId.GLIMMORA, + SpeciesId.TERAPAGOS, SpeciesId.ALOLA_GEODUDE, SpeciesId.ALOLA_GRAVELER, SpeciesId.ALOLA_GOLEM, @@ -53077,6 +53083,7 @@ export const tmSpecies: TmSpecies = { SpeciesId.MIRAIDON, SpeciesId.ARCHALUDON, SpeciesId.IRON_CROWN, + SpeciesId.TERAPAGOS, [ SpeciesId.WORMADAM, "trash", diff --git a/src/data/battle-anims.ts b/src/data/battle-anims.ts index 321d9938b2f..be060b57e9c 100644 --- a/src/data/battle-anims.ts +++ b/src/data/battle-anims.ts @@ -1,111 +1,22 @@ import { globalScene } from "#app/global-scene"; -import { AttackMove, BeakBlastHeaderAttr, DelayedAttackAttr, SelfStatusMove } from "./moves/move"; -import { allMoves } from "./data-lists"; +import { allMoves } from "#app/data/data-lists"; import { MoveFlags } from "#enums/MoveFlags"; -import type Pokemon from "../field/pokemon"; -import { type nil, getFrameMs, getEnumKeys, getEnumValues, animationFileName } from "../utils/common"; -import type { BattlerIndex } from "../battle"; +import type Pokemon from "#app/field/pokemon"; +import { + type nil, + getFrameMs, + getEnumKeys, + getEnumValues, + animationFileName, + coerceArray, + isNullOrUndefined, +} from "#app/utils/common"; +import type { BattlerIndex } from "#enums/battler-index"; import { MoveId } from "#enums/move-id"; -import { SubstituteTag } from "./battler-tags"; -import { isNullOrUndefined } from "../utils/common"; import Phaser from "phaser"; import { EncounterAnim } from "#enums/encounter-anims"; - -export enum AnimFrameTarget { - USER, - TARGET, - GRAPHIC, -} - -enum AnimFocus { - TARGET = 1, - USER, - USER_TARGET, - SCREEN, -} - -enum AnimBlendType { - NORMAL, - ADD, - SUBTRACT, -} - -export enum ChargeAnim { - FLY_CHARGING = 1000, - BOUNCE_CHARGING, - DIG_CHARGING, - FUTURE_SIGHT_CHARGING, - DIVE_CHARGING, - SOLAR_BEAM_CHARGING, - SHADOW_FORCE_CHARGING, - SKULL_BASH_CHARGING, - FREEZE_SHOCK_CHARGING, - SKY_DROP_CHARGING, - SKY_ATTACK_CHARGING, - ICE_BURN_CHARGING, - DOOM_DESIRE_CHARGING, - RAZOR_WIND_CHARGING, - PHANTOM_FORCE_CHARGING, - GEOMANCY_CHARGING, - SHADOW_BLADE_CHARGING, - SOLAR_BLADE_CHARGING, - BEAK_BLAST_CHARGING, - METEOR_BEAM_CHARGING, - ELECTRO_SHOT_CHARGING, -} - -export enum CommonAnim { - USE_ITEM = 2000, - HEALTH_UP, - TERASTALLIZE, - POISON = 2010, - TOXIC, - PARALYSIS, - SLEEP, - FROZEN, - BURN, - CONFUSION, - ATTRACT, - BIND, - WRAP, - CURSE_NO_GHOST, - LEECH_SEED, - FIRE_SPIN, - PROTECT, - COVET, - WHIRLPOOL, - BIDE, - SAND_TOMB, - QUICK_GUARD, - WIDE_GUARD, - CURSE, - MAGMA_STORM, - CLAMP, - SNAP_TRAP, - THUNDER_CAGE, - INFESTATION, - ORDER_UP_CURLY, - ORDER_UP_DROOPY, - ORDER_UP_STRETCHY, - RAGING_BULL_FIRE, - RAGING_BULL_WATER, - SALT_CURE, - POWDER, - SUNNY = 2100, - RAIN, - SANDSTORM, - HAIL, - SNOW, - WIND, - HEAVY_RAIN, - HARSH_SUN, - STRONG_WINDS, - MISTY_TERRAIN = 2110, - ELECTRIC_TERRAIN, - GRASSY_TERRAIN, - PSYCHIC_TERRAIN, - LOCK_ON = 2120, -} +import { AnimBlendType, AnimFrameTarget, AnimFocus, ChargeAnim, CommonAnim } from "#enums/move-anims-common"; +import { BattlerTagType } from "#enums/battler-tag-type"; export class AnimConfig { public id: number; @@ -531,7 +442,7 @@ export function initMoveAnim(move: MoveId): Promise { if (moveAnims.get(move) !== null) { const chargeAnimSource = allMoves[move].isChargingMove() ? allMoves[move] - : (allMoves[move].getAttrs(DelayedAttackAttr)[0] ?? allMoves[move].getAttrs(BeakBlastHeaderAttr)[0]); + : (allMoves[move].getAttrs("DelayedAttackAttr")[0] ?? allMoves[move].getAttrs("BeakBlastHeaderAttr")[0]); if (chargeAnimSource && chargeAnims.get(chargeAnimSource.chargeAnim) === null) { return; } @@ -542,12 +453,11 @@ export function initMoveAnim(move: MoveId): Promise { } } else { moveAnims.set(move, null); - const defaultMoveAnim = - allMoves[move] instanceof AttackMove - ? MoveId.TACKLE - : allMoves[move] instanceof SelfStatusMove - ? MoveId.FOCUS_ENERGY - : MoveId.TAIL_WHIP; + const defaultMoveAnim = allMoves[move].is("AttackMove") + ? MoveId.TACKLE + : allMoves[move].is("SelfStatusMove") + ? MoveId.FOCUS_ENERGY + : MoveId.TAIL_WHIP; const fetchAnimAndResolve = (move: MoveId) => { globalScene @@ -570,7 +480,7 @@ export function initMoveAnim(move: MoveId): Promise { } const chargeAnimSource = allMoves[move].isChargingMove() ? allMoves[move] - : (allMoves[move].getAttrs(DelayedAttackAttr)[0] ?? allMoves[move].getAttrs(BeakBlastHeaderAttr)[0]); + : (allMoves[move].getAttrs("DelayedAttackAttr")[0] ?? allMoves[move].getAttrs("BeakBlastHeaderAttr")[0]); if (chargeAnimSource) { initMoveChargeAnim(chargeAnimSource.chargeAnim).then(() => resolve()); } else { @@ -616,7 +526,7 @@ function logMissingMoveAnim(move: MoveId, ...optionalParams: any[]) { * @param encounterAnim one or more animations to fetch */ export async function initEncounterAnims(encounterAnim: EncounterAnim | EncounterAnim[]): Promise { - const anims = Array.isArray(encounterAnim) ? encounterAnim : [encounterAnim]; + const anims = coerceArray(encounterAnim); const encounterAnimNames = getEnumKeys(EncounterAnim); const encounterAnimFetches: Promise>[] = []; for (const anim of anims) { @@ -703,7 +613,7 @@ export function loadMoveAnimAssets(moveIds: MoveId[], startLoad?: boolean): Prom for (const moveId of moveIds) { const chargeAnimSource = allMoves[moveId].isChargingMove() ? allMoves[moveId] - : (allMoves[moveId].getAttrs(DelayedAttackAttr)[0] ?? allMoves[moveId].getAttrs(BeakBlastHeaderAttr)[0]); + : (allMoves[moveId].getAttrs("DelayedAttackAttr")[0] ?? allMoves[moveId].getAttrs("BeakBlastHeaderAttr")[0]); if (chargeAnimSource) { const moveChargeAnims = chargeAnims.get(chargeAnimSource.chargeAnim); moveAnimations.push(moveChargeAnims instanceof AnimConfig ? moveChargeAnims : moveChargeAnims![0]); // TODO: is the bang correct? @@ -867,7 +777,7 @@ export abstract class BattleAnim { const user = !isOppAnim ? this.user : this.target; const target = !isOppAnim ? this.target : this.user; - const targetSubstitute = onSubstitute && user !== target ? target!.getTag(SubstituteTag) : null; + const targetSubstitute = onSubstitute && user !== target ? target!.getTag(BattlerTagType.SUBSTITUTE) : null; const userInitialX = user!.x; // TODO: is this bang correct? const userInitialY = user!.y; // TODO: is this bang correct? @@ -941,7 +851,7 @@ export abstract class BattleAnim { return; } - const targetSubstitute = !!onSubstitute && user !== target ? target.getTag(SubstituteTag) : null; + const targetSubstitute = !!onSubstitute && user !== target ? target.getTag(BattlerTagType.SUBSTITUTE) : null; const userSprite = user.getSprite(); const targetSprite = targetSubstitute?.sprite ?? target.getSprite(); diff --git a/src/data/battler-tags.ts b/src/data/battler-tags.ts index 4f263fc152b..8405fd1dd4d 100644 --- a/src/data/battler-tags.ts +++ b/src/data/battler-tags.ts @@ -1,40 +1,27 @@ import { globalScene } from "#app/global-scene"; import Overrides from "#app/overrides"; -import { - applyAbAttrs, - BlockNonDirectDamageAbAttr, - FlinchEffectAbAttr, - ProtectStatAbAttr, - ConditionalUserFieldProtectStatAbAttr, - ReverseDrainAbAttr, -} from "#app/data/abilities/ability"; +import { applyAbAttrs } from "./abilities/apply-ab-attrs"; import { allAbilities } from "./data-lists"; -import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "#app/data/battle-anims"; +import { CommonBattleAnim, MoveChargeAnim } from "#app/data/battle-anims"; +import { ChargeAnim, CommonAnim } from "#enums/move-anims-common"; import type Move from "#app/data/moves/move"; -import { - applyMoveAttrs, - ConsecutiveUseDoublePowerAttr, - HealOnAllyAttr, - StatusCategoryOnAllyAttr, -} from "#app/data/moves/move"; +import { applyMoveAttrs } from "./moves/apply-attrs"; import { allMoves } from "./data-lists"; import { MoveFlags } from "#enums/MoveFlags"; import { MoveCategory } from "#enums/MoveCategory"; -import { SpeciesFormChangeAbilityTrigger } from "#app/data/pokemon-forms"; +import { SpeciesFormChangeAbilityTrigger } from "./pokemon-forms/form-change-triggers"; import { getStatusEffectHealText } from "#app/data/status-effect"; import { TerrainType } from "#app/data/terrain"; import { PokemonType } from "#enums/pokemon-type"; import type Pokemon from "#app/field/pokemon"; -import { HitResult, MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; +import { HitResult } from "#enums/hit-result"; import { getPokemonNameWithAffix } from "#app/messages"; -import { CommonAnimPhase } from "#app/phases/common-anim-phase"; -import { MoveEffectPhase } from "#app/phases/move-effect-phase"; -import { MovePhase } from "#app/phases/move-phase"; -import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase"; +import type { MoveEffectPhase } from "#app/phases/move-effect-phase"; +import type { MovePhase } from "#app/phases/move-phase"; import type { StatStageChangeCallback } from "#app/phases/stat-stage-change-phase"; -import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import i18next from "#app/plugins/i18n"; -import { BooleanHolder, getFrameMs, NumberHolder, toDmgValue } from "#app/utils/common"; +import { BooleanHolder, coerceArray, getFrameMs, NumberHolder, toDmgValue } from "#app/utils/common"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; @@ -44,20 +31,15 @@ import { EFFECTIVE_STATS, getStatKey, Stat, type BattleStat, type EffectiveStat import { StatusEffect } from "#enums/status-effect"; import { WeatherType } from "#enums/weather-type"; import { isNullOrUndefined } from "#app/utils/common"; +import { MoveUseMode } from "#enums/move-use-mode"; +import { invalidEncoreMoves } from "./moves/invalid-moves"; +import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type"; -export enum BattlerTagLapseType { - FAINT, - MOVE, - PRE_MOVE, - AFTER_MOVE, - MOVE_EFFECT, - TURN_END, - HIT, - /** Tag lapses AFTER_HIT, applying its effects even if the user faints */ - AFTER_HIT, - CUSTOM, -} - +/** + * A {@linkcode BattlerTag} represents a semi-persistent effect that can be attached to a {@linkcode Pokemon}. + * Tags can trigger various effects throughout a turn, and are cleared on switching out + * or through their respective {@linkcode BattlerTag.lapse | lapse} methods. + */ export class BattlerTag { public tagType: BattlerTagType; public lapseTypes: BattlerTagLapseType[]; @@ -75,7 +57,7 @@ export class BattlerTag { isBatonPassable = false, ) { this.tagType = tagType; - this.lapseTypes = Array.isArray(lapseType) ? lapseType : [lapseType]; + this.lapseTypes = coerceArray(lapseType); this.turnCount = turnCount; this.sourceMove = sourceMove!; // TODO: is this bang correct? this.sourceId = sourceId; @@ -94,7 +76,7 @@ export class BattlerTag { /** * Tick down this {@linkcode BattlerTag}'s duration. - * @returns `true` if the tag should be kept (`turnCount` > 0`) + * @returns `true` if the tag should be kept (`turnCount > 0`) */ lapse(_pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean { // TODO: Maybe flip this (return `true` if tag needs removal) @@ -150,26 +132,16 @@ export interface TerrainBattlerTag { * Players and enemies should not be allowed to select restricted moves. */ export abstract class MoveRestrictionBattlerTag extends BattlerTag { - constructor( - tagType: BattlerTagType, - lapseType: BattlerTagLapseType | BattlerTagLapseType[], - turnCount: number, - sourceMove?: MoveId, - sourceId?: number, - ) { - super(tagType, lapseType, turnCount, sourceMove, sourceId); - } - /** @override */ override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { if (lapseType === BattlerTagLapseType.PRE_MOVE) { // Cancel the affected pokemon's selected move - const phase = globalScene.getCurrentPhase() as MovePhase; + const phase = globalScene.phaseManager.getCurrentPhase() as MovePhase; const move = phase.move; if (this.isMoveRestricted(move.moveId, pokemon)) { if (this.interruptedText(pokemon, move.moveId)) { - globalScene.queueMessage(this.interruptedText(pokemon, move.moveId)); + globalScene.phaseManager.queueMessage(this.interruptedText(pokemon, move.moveId)); } phase.cancel(); } @@ -302,20 +274,21 @@ export class DisabledTag extends MoveRestrictionBattlerTag { /** * @override * - * Ensures that move history exists on `pokemon` and has a valid move. If so, sets the {@linkcode moveId} and shows a message. - * Otherwise the move ID will not get assigned and this tag will get removed next turn. + * Attempt to disable the target's last move by setting this tag's {@linkcode moveId} + * and showing a message. */ override onAdd(pokemon: Pokemon): void { - super.onAdd(pokemon); - - const move = pokemon.getLastXMoves(-1).find(m => !m.virtual); - if (isNullOrUndefined(move) || move.move === MoveId.STRUGGLE || move.move === MoveId.NONE) { + // Disable fails against struggle or an empty move history + // TODO: Confirm if this is redundant given Disable/Cursed Body's disable conditions + const move = pokemon.getLastNonVirtualMove(); + if (isNullOrUndefined(move) || move.move === MoveId.STRUGGLE) { return; } + super.onAdd(pokemon); this.moveId = move.move; - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:disabledOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[this.moveId].name, @@ -327,7 +300,7 @@ export class DisabledTag extends MoveRestrictionBattlerTag { override onRemove(pokemon: Pokemon): void { super.onRemove(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:disabledLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[this.moveId].name, @@ -362,7 +335,6 @@ export class DisabledTag extends MoveRestrictionBattlerTag { /** * Tag used by Gorilla Tactics to restrict the user to using only one move. - * @extends MoveRestrictionBattlerTag */ export class GorillaTacticsTag extends MoveRestrictionBattlerTag { private moveId = MoveId.NONE; @@ -371,34 +343,30 @@ export class GorillaTacticsTag extends MoveRestrictionBattlerTag { super(BattlerTagType.GORILLA_TACTICS, BattlerTagLapseType.CUSTOM, 0); } - /** @override */ override isMoveRestricted(move: MoveId): boolean { return move !== this.moveId; } /** - * @override - * @param {Pokemon} pokemon the {@linkcode Pokemon} to check if the tag can be added - * @returns `true` if the pokemon has a valid move and no existing {@linkcode GorillaTacticsTag}; `false` otherwise + * Ensures that move history exists on {@linkcode Pokemon} and has a valid move to lock into. + * @param pokemon - The {@linkcode Pokemon} to add the tag to + * @returns `true` if the tag can be added */ override canAdd(pokemon: Pokemon): boolean { - return this.getLastValidMove(pokemon) !== undefined && !pokemon.getTag(GorillaTacticsTag); + // Choice items ignore struggle, so Gorilla Tactics should too + const lastSelectedMove = pokemon.getLastNonVirtualMove(); + return !isNullOrUndefined(lastSelectedMove) && lastSelectedMove.move !== MoveId.STRUGGLE; } /** - * Ensures that move history exists on {@linkcode Pokemon} and has a valid move. - * If so, sets the {@linkcode moveId} and increases the user's Attack by 50%. - * @override - * @param {Pokemon} pokemon the {@linkcode Pokemon} to add the tag to + * Sets this tag's {@linkcode moveId} and increases the user's Attack by 50%. + * @param pokemon - The {@linkcode Pokemon} to add the tag to */ override onAdd(pokemon: Pokemon): void { - const lastValidMove = this.getLastValidMove(pokemon); + super.onAdd(pokemon); - if (!lastValidMove) { - return; - } - - this.moveId = lastValidMove; + // Bang is justified as tag is not added if prior move doesn't exist + this.moveId = pokemon.getLastNonVirtualMove()!.move; pokemon.setStat(Stat.ATK, pokemon.getStat(Stat.ATK, false) * 1.5, false); } @@ -413,29 +381,16 @@ export class GorillaTacticsTag extends MoveRestrictionBattlerTag { } /** - * - * @override - * @param {Pokemon} pokemon n/a - * @param {MoveId} _move {@linkcode MoveId} ID of the move being denied - * @returns {string} text to display when the move is denied + * Return the text displayed when a move is restricted. + * @param pokemon - The {@linkcode Pokemon} with this tag. + * @returns A string containing the text to display when the move is denied */ - override selectionDeniedText(pokemon: Pokemon, _move: MoveId): string { + override selectionDeniedText(pokemon: Pokemon): string { return i18next.t("battle:canOnlyUseMove", { moveName: allMoves[this.moveId].name, pokemonName: getPokemonNameWithAffix(pokemon), }); } - - /** - * Gets the last valid move from the pokemon's move history. - * @param {Pokemon} pokemon {@linkcode Pokemon} to get the last valid move from - * @returns {MoveId | undefined} the last valid move from the pokemon's move history - */ - getLastValidMove(pokemon: Pokemon): MoveId | undefined { - const move = pokemon.getLastXMoves().find(m => m.move !== MoveId.NONE && m.move !== MoveId.STRUGGLE && !m.virtual); - - return move?.move; - } } /** @@ -449,19 +404,19 @@ export class RechargingTag extends BattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - // Queue a placeholder move for the Pokemon to "use" next turn - pokemon.getMoveQueue().push({ move: MoveId.NONE, targets: [] }); + // Queue a placeholder move for the Pokemon to "use" next turn. + pokemon.pushMoveQueue({ move: MoveId.NONE, targets: [], useMode: MoveUseMode.NORMAL }); } /** Cancels the source's move this turn and queues a "__ must recharge!" message */ lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { if (lapseType === BattlerTagLapseType.PRE_MOVE) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:rechargingLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), ); - (globalScene.getCurrentPhase() as MovePhase).cancel(); + (globalScene.phaseManager.getCurrentPhase() as MovePhase).cancel(); pokemon.getMoveQueue().shift(); } return super.lapse(pokemon, lapseType); @@ -488,7 +443,7 @@ export class BeakBlastChargingTag extends BattlerTag { new MoveChargeAnim(ChargeAnim.BEAK_BLAST_CHARGING, this.sourceMove, pokemon).play(); // Queue Beak Blast's header message - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("moveTriggers:startedHeatingUpBeak", { pokemonName: getPokemonNameWithAffix(pokemon), }), @@ -533,7 +488,7 @@ export class ShellTrapTag extends BattlerTag { } onAdd(pokemon: Pokemon): void { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("moveTriggers:setUpShellTrap", { pokemonName: getPokemonNameWithAffix(pokemon), }), @@ -552,15 +507,15 @@ export class ShellTrapTag extends BattlerTag { // Trap should only be triggered by opponent's Physical moves if (phaseData?.move.category === MoveCategory.PHYSICAL && pokemon.isOpponent(phaseData.attacker)) { - const shellTrapPhaseIndex = globalScene.phaseQueue.findIndex( - phase => phase instanceof MovePhase && phase.pokemon === pokemon, + const shellTrapPhaseIndex = globalScene.phaseManager.phaseQueue.findIndex( + phase => phase.is("MovePhase") && phase.pokemon === pokemon, ); - const firstMovePhaseIndex = globalScene.phaseQueue.findIndex(phase => phase instanceof MovePhase); + const firstMovePhaseIndex = globalScene.phaseManager.phaseQueue.findIndex(phase => phase.is("MovePhase")); // Only shift MovePhase timing if it's not already next up if (shellTrapPhaseIndex !== -1 && shellTrapPhaseIndex !== firstMovePhaseIndex) { - const shellTrapMovePhase = globalScene.phaseQueue.splice(shellTrapPhaseIndex, 1)[0]; - globalScene.prependToPhase(shellTrapMovePhase, MovePhase); + const shellTrapMovePhase = globalScene.phaseManager.phaseQueue.splice(shellTrapPhaseIndex, 1)[0]; + globalScene.phaseManager.prependToPhase(shellTrapMovePhase, "MovePhase"); } this.activated = true; @@ -598,13 +553,13 @@ export class TrappedTag extends BattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - globalScene.queueMessage(this.getTrapMessage(pokemon)); + globalScene.phaseManager.queueMessage(this.getTrapMessage(pokemon)); } onRemove(pokemon: Pokemon): void { super.onRemove(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:trappedOnRemove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: this.getMoveName(), @@ -649,29 +604,25 @@ class NoRetreatTag extends TrappedTag { */ export class FlinchedTag extends BattlerTag { constructor(sourceMove: MoveId) { - super(BattlerTagType.FLINCHED, [BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END], 0, sourceMove); - } - - onAdd(pokemon: Pokemon): void { - super.onAdd(pokemon); - - applyAbAttrs(FlinchEffectAbAttr, pokemon, null); + super(BattlerTagType.FLINCHED, [BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END], 1, sourceMove); } /** - * Cancels the Pokemon's next Move on the turn this tag is applied - * @param pokemon The {@linkcode Pokemon} with this tag - * @param lapseType The {@linkcode BattlerTagLapseType lapse type} used for this function call - * @returns `false` (This tag is always removed after applying its effects) + * Cancels the flinched Pokemon's currently used move this turn if called mid-execution, or removes the tag at end of turn. + * @param pokemon - The {@linkcode Pokemon} with this tag. + * @param lapseType - The {@linkcode BattlerTagLapseType | lapse type} used for this function call. + * @returns Whether the tag should remain active. */ lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { if (lapseType === BattlerTagLapseType.PRE_MOVE) { - (globalScene.getCurrentPhase() as MovePhase).cancel(); - globalScene.queueMessage( + (globalScene.phaseManager.getCurrentPhase() as MovePhase).cancel(); + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:flinchedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), ); + applyAbAttrs("FlinchEffectAbAttr", pokemon, null); + return true; } return super.lapse(pokemon, lapseType); @@ -699,11 +650,12 @@ export class InterruptedTag extends BattlerTag { move: MoveId.NONE, result: MoveResult.OTHER, targets: [], + useMode: MoveUseMode.NORMAL, }); } lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { - (globalScene.getCurrentPhase() as MovePhase).cancel(); + (globalScene.phaseManager.getCurrentPhase() as MovePhase).cancel(); return super.lapse(pokemon, lapseType); } } @@ -723,8 +675,8 @@ export class ConfusedTag extends BattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - globalScene.unshiftPhase(new CommonAnimPhase(pokemon.getBattlerIndex(), undefined, CommonAnim.CONFUSION)); - globalScene.queueMessage( + globalScene.phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, CommonAnim.CONFUSION); + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:confusedOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -734,7 +686,7 @@ export class ConfusedTag extends BattlerTag { onRemove(pokemon: Pokemon): void { super.onRemove(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:confusedOnRemove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -744,7 +696,7 @@ export class ConfusedTag extends BattlerTag { onOverlap(pokemon: Pokemon): void { super.onOverlap(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:confusedOnOverlap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -758,12 +710,14 @@ export class ConfusedTag extends BattlerTag { return false; } - globalScene.queueMessage( + const phaseManager = globalScene.phaseManager; + + phaseManager.queueMessage( i18next.t("battlerTags:confusedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), ); - globalScene.unshiftPhase(new CommonAnimPhase(pokemon.getBattlerIndex(), undefined, CommonAnim.CONFUSION)); + phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, CommonAnim.CONFUSION); // 1/3 chance of hitting self with a 40 base power move if (pokemon.randBattleSeedInt(3) === 0 || Overrides.CONFUSION_ACTIVATION_OVERRIDE === true) { @@ -773,9 +727,9 @@ export class ConfusedTag extends BattlerTag { ((((2 * pokemon.level) / 5 + 2) * 40 * atk) / def / 50 + 2) * (pokemon.randBattleSeedIntRange(85, 100) / 100), ); // Intentionally don't increment rage fist's hitCount - globalScene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself")); + phaseManager.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself")); pokemon.damageAndUpdate(damage, { result: HitResult.CONFUSION }); - (globalScene.getCurrentPhase() as MovePhase).cancel(); + (phaseManager.getCurrentPhase() as MovePhase).cancel(); } return true; @@ -819,7 +773,7 @@ export class DestinyBondTag extends BattlerTag { } if (pokemon.isBossImmune()) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:destinyBondLapseIsBoss", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -827,7 +781,7 @@ export class DestinyBondTag extends BattlerTag { return false; } - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:destinyBondLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(source), pokemonNameWithAffix2: getPokemonNameWithAffix(pokemon), @@ -860,7 +814,7 @@ export class InfatuatedTag extends BattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:infatuatedOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), sourcePokemonName: getPokemonNameWithAffix(globalScene.getPokemonById(this.sourceId!) ?? undefined), // TODO: is that bang correct? @@ -871,7 +825,7 @@ export class InfatuatedTag extends BattlerTag { onOverlap(pokemon: Pokemon): void { super.onOverlap(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:infatuatedOnOverlap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -881,22 +835,24 @@ export class InfatuatedTag extends BattlerTag { lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); + const phaseManager = globalScene.phaseManager; + if (ret) { - globalScene.queueMessage( + phaseManager.queueMessage( i18next.t("battlerTags:infatuatedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), sourcePokemonName: getPokemonNameWithAffix(globalScene.getPokemonById(this.sourceId!) ?? undefined), // TODO: is that bang correct? }), ); - globalScene.unshiftPhase(new CommonAnimPhase(pokemon.getBattlerIndex(), undefined, CommonAnim.ATTRACT)); + phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, CommonAnim.ATTRACT); if (pokemon.randBattleSeedInt(2)) { - globalScene.queueMessage( + phaseManager.queueMessage( i18next.t("battlerTags:infatuatedLapseImmobilize", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), ); - (globalScene.getCurrentPhase() as MovePhase).cancel(); + (phaseManager.getCurrentPhase() as MovePhase).cancel(); } } @@ -906,7 +862,7 @@ export class InfatuatedTag extends BattlerTag { onRemove(pokemon: Pokemon): void { super.onRemove(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:infatuatedOnRemove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -945,7 +901,7 @@ export class SeedTag extends BattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:seededOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -960,29 +916,31 @@ export class SeedTag extends BattlerTag { const source = pokemon.getOpponents().find(o => o.getBattlerIndex() === this.sourceIndex); if (source) { const cancelled = new BooleanHolder(false); - applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled); if (!cancelled.value) { - globalScene.unshiftPhase( - new CommonAnimPhase(source.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.LEECH_SEED), + globalScene.phaseManager.unshiftNew( + "CommonAnimPhase", + source.getBattlerIndex(), + pokemon.getBattlerIndex(), + CommonAnim.LEECH_SEED, ); const damage = pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT }); - const reverseDrain = pokemon.hasAbilityWithAttr(ReverseDrainAbAttr, false); - globalScene.unshiftPhase( - new PokemonHealPhase( - source.getBattlerIndex(), - !reverseDrain ? damage : damage * -1, - !reverseDrain - ? i18next.t("battlerTags:seededLapse", { - pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), - }) - : i18next.t("battlerTags:seededLapseShed", { - pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), - }), - false, - true, - ), + const reverseDrain = pokemon.hasAbilityWithAttr("ReverseDrainAbAttr", false); + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + source.getBattlerIndex(), + !reverseDrain ? damage : damage * -1, + !reverseDrain + ? i18next.t("battlerTags:seededLapse", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + }) + : i18next.t("battlerTags:seededLapseShed", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + }), + false, + true, ); } } @@ -1010,7 +968,7 @@ export class PowderTag extends BattlerTag { super.onAdd(pokemon); // "{Pokemon} is covered in powder!" - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:powderOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -1018,42 +976,45 @@ export class PowderTag extends BattlerTag { } /** - * Applies Powder's effects before the tag owner uses a Fire-type move. - * Also causes the tag to expire at the end of turn. - * @param pokemon {@linkcode Pokemon} the owner of this tag - * @param lapseType {@linkcode BattlerTagLapseType} the type of lapse functionality to carry out - * @returns `true` if the tag should not expire after this lapse; `false` otherwise. + * Applies Powder's effects before the tag owner uses a Fire-type move, damaging and canceling its action. + * Lasts until the end of the turn. + * @param pokemon - The {@linkcode Pokemon} with this tag. + * @param lapseType - The {@linkcode BattlerTagLapseType} dictating how this tag is being activated + * @returns `true` if the tag should remain active. */ lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { - if (lapseType === BattlerTagLapseType.PRE_MOVE) { - const movePhase = globalScene.getCurrentPhase(); - if (movePhase instanceof MovePhase) { - const move = movePhase.move.getMove(); - const weather = globalScene.arena.weather; - if ( - pokemon.getMoveType(move) === PokemonType.FIRE && - !(weather && weather.weatherType === WeatherType.HEAVY_RAIN && !weather.isEffectSuppressed()) - ) { - movePhase.fail(); - movePhase.showMoveText(); + const movePhase = globalScene.phaseManager.getCurrentPhase(); + if (lapseType !== BattlerTagLapseType.PRE_MOVE || !movePhase?.is("MovePhase")) { + return false; + } - globalScene.unshiftPhase( - new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.POWDER), - ); - - const cancelDamage = new BooleanHolder(false); - applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelDamage); - if (!cancelDamage.value) { - pokemon.damageAndUpdate(Math.floor(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT }); - } - - // "When the flame touched the powder\non the PokĆ©mon, it exploded!" - globalScene.queueMessage(i18next.t("battlerTags:powderLapse", { moveName: move.name })); - } - } + const move = movePhase.move.getMove(); + const weather = globalScene.arena.weather; + if ( + pokemon.getMoveType(move) !== PokemonType.FIRE || + (weather?.weatherType === WeatherType.HEAVY_RAIN && !weather.isEffectSuppressed()) // Heavy rain takes priority over powder + ) { return true; } - return super.lapse(pokemon, lapseType); + + // Disable the target's fire type move and damage it (subject to Magic Guard) + movePhase.showMoveText(); + movePhase.fail(); + + const idx = pokemon.getBattlerIndex(); + + globalScene.phaseManager.unshiftNew("CommonAnimPhase", idx, idx, CommonAnim.POWDER); + + const cancelDamage = new BooleanHolder(false); + applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelDamage); + if (!cancelDamage.value) { + pokemon.damageAndUpdate(Math.floor(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT }); + } + + // "When the flame touched the powder\non the PokĆ©mon, it exploded!" + globalScene.phaseManager.queueMessage(i18next.t("battlerTags:powderLapse", { moveName: move.name })); + + return true; } } @@ -1065,7 +1026,7 @@ export class NightmareTag extends BattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:nightmareOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -1075,7 +1036,7 @@ export class NightmareTag extends BattlerTag { onOverlap(pokemon: Pokemon): void { super.onOverlap(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:nightmareOnOverlap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -1086,15 +1047,16 @@ export class NightmareTag extends BattlerTag { const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); if (ret) { - globalScene.queueMessage( + const phaseManager = globalScene.phaseManager; + phaseManager.queueMessage( i18next.t("battlerTags:nightmareLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), ); - globalScene.unshiftPhase(new CommonAnimPhase(pokemon.getBattlerIndex(), undefined, CommonAnim.CURSE)); // TODO: Update animation type + phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, CommonAnim.CURSE); // TODO: Update animation type const cancelled = new BooleanHolder(false); - applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled); if (!cancelled.value) { pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT }); @@ -1147,50 +1109,44 @@ export class EncoreTag extends MoveRestrictionBattlerTag { } canAdd(pokemon: Pokemon): boolean { - const lastMoves = pokemon.getLastXMoves(1); - if (!lastMoves.length) { + const lastMove = pokemon.getLastNonVirtualMove(); + if (!lastMove) { return false; } - const repeatableMove = lastMoves[0]; - - if (!repeatableMove.move || repeatableMove.virtual) { + if (invalidEncoreMoves.has(lastMove.move)) { return false; } - switch (repeatableMove.move) { - case MoveId.MIMIC: - case MoveId.MIRROR_MOVE: - case MoveId.TRANSFORM: - case MoveId.STRUGGLE: - case MoveId.SKETCH: - case MoveId.SLEEP_TALK: - case MoveId.ENCORE: - return false; - } - - this.moveId = repeatableMove.move; + this.moveId = lastMove.move; return true; } onAdd(pokemon: Pokemon): void { + // TODO: shouldn't this be `onAdd`? super.onRemove(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:encoreOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), ); - const movePhase = globalScene.findPhase(m => m instanceof MovePhase && m.pokemon === pokemon); + const movePhase = globalScene.phaseManager.findPhase(m => m.is("MovePhase") && m.pokemon === pokemon); if (movePhase) { const movesetMove = pokemon.getMoveset().find(m => m.moveId === this.moveId); if (movesetMove) { const lastMove = pokemon.getLastXMoves(1)[0]; - globalScene.tryReplacePhase( - m => m instanceof MovePhase && m.pokemon === pokemon, - new MovePhase(pokemon, lastMove.targets ?? [], movesetMove), + globalScene.phaseManager.tryReplacePhase( + m => m.is("MovePhase") && m.pokemon === pokemon, + globalScene.phaseManager.create( + "MovePhase", + pokemon, + lastMove.targets ?? [], + movesetMove, + MoveUseMode.NORMAL, + ), ); } } @@ -1203,10 +1159,7 @@ export class EncoreTag extends MoveRestrictionBattlerTag { override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { if (lapseType === BattlerTagLapseType.CUSTOM) { const encoredMove = pokemon.getMoveset().find(m => m.moveId === this.moveId); - if (encoredMove && encoredMove?.getPpRatio() > 0) { - return true; - } - return false; + return !isNullOrUndefined(encoredMove) && encoredMove.getPpRatio() > 0; } return super.lapse(pokemon, lapseType); } @@ -1218,10 +1171,7 @@ export class EncoreTag extends MoveRestrictionBattlerTag { * @returns `true` if the move does not match with the moveId stored and as a result, restricted */ override isMoveRestricted(move: MoveId, _user?: Pokemon): boolean { - if (move !== this.moveId) { - return true; - } - return false; + return move !== this.moveId; } override selectionDeniedText(_pokemon: Pokemon, move: MoveId): string { @@ -1231,7 +1181,7 @@ export class EncoreTag extends MoveRestrictionBattlerTag { onRemove(pokemon: Pokemon): void { super.onRemove(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:encoreOnRemove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -1245,7 +1195,7 @@ export class HelpingHandTag extends BattlerTag { } onAdd(pokemon: Pokemon): void { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:helpingHandOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(globalScene.getPokemonById(this.sourceId!) ?? undefined), // TODO: is that bang correct? pokemonName: getPokemonNameWithAffix(pokemon), @@ -1278,15 +1228,14 @@ export class IngrainTag extends TrappedTag { const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); if (ret) { - globalScene.unshiftPhase( - new PokemonHealPhase( - pokemon.getBattlerIndex(), - toDmgValue(pokemon.getMaxHp() / 16), - i18next.t("battlerTags:ingrainLapse", { - pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), - }), - true, - ), + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + pokemon.getBattlerIndex(), + toDmgValue(pokemon.getMaxHp() / 16), + i18next.t("battlerTags:ingrainLapse", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + }), + true, ); } @@ -1317,7 +1266,13 @@ export class OctolockTag extends TrappedTag { const shouldLapse = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); if (shouldLapse) { - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), false, [Stat.DEF, Stat.SPDEF], -1)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + false, + [Stat.DEF, Stat.SPDEF], + -1, + ); return true; } @@ -1333,7 +1288,7 @@ export class AquaRingTag extends BattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:aquaRingOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -1344,16 +1299,15 @@ export class AquaRingTag extends BattlerTag { const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); if (ret) { - globalScene.unshiftPhase( - new PokemonHealPhase( - pokemon.getBattlerIndex(), - toDmgValue(pokemon.getMaxHp() / 16), - i18next.t("battlerTags:aquaRingLapse", { - moveName: this.getMoveName(), - pokemonName: getPokemonNameWithAffix(pokemon), - }), - true, - ), + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + pokemon.getBattlerIndex(), + toDmgValue(pokemon.getMaxHp() / 16), + i18next.t("battlerTags:aquaRingLapse", { + moveName: this.getMoveName(), + pokemonName: getPokemonNameWithAffix(pokemon), + }), + true, ); } @@ -1392,7 +1346,7 @@ export class DrowsyTag extends BattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:drowsyOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -1445,16 +1399,17 @@ export abstract class DamagingTrapTag extends TrappedTag { const ret = super.lapse(pokemon, lapseType); if (ret) { - globalScene.queueMessage( + const phaseManager = globalScene.phaseManager; + phaseManager.queueMessage( i18next.t("battlerTags:damagingTrapLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: this.getMoveName(), }), ); - globalScene.unshiftPhase(new CommonAnimPhase(pokemon.getBattlerIndex(), undefined, this.commonAnim)); + phaseManager.unshiftNew("CommonAnimPhase", pokemon.getBattlerIndex(), undefined, this.commonAnim); const cancelled = new BooleanHolder(false); - applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled); if (!cancelled.value) { pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT }); @@ -1493,16 +1448,6 @@ export class WrapTag extends DamagingTrapTag { } export abstract class VortexTrapTag extends DamagingTrapTag { - constructor( - tagType: BattlerTagType, - commonAnim: CommonAnim, - turnCount: number, - sourceMove: MoveId, - sourceId: number, - ) { - super(tagType, commonAnim, turnCount, sourceMove, sourceId); - } - getTrapMessage(pokemon: Pokemon): string { return i18next.t("battlerTags:vortexOnTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), @@ -1606,7 +1551,7 @@ export class ProtectedTag extends BattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:protectedOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -1616,15 +1561,15 @@ export class ProtectedTag extends BattlerTag { lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { if (lapseType === BattlerTagLapseType.CUSTOM) { new CommonBattleAnim(CommonAnim.PROTECT, pokemon).play(); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:protectedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), ); // Stop multi-hit moves early - const effectPhase = globalScene.getCurrentPhase(); - if (effectPhase instanceof MoveEffectPhase) { + const effectPhase = globalScene.phaseManager.getCurrentPhase(); + if (effectPhase?.is("MoveEffectPhase")) { effectPhase.stopMultiHit(pokemon); } return true; @@ -1697,7 +1642,7 @@ export class ContactDamageProtectedTag extends ContactProtectedTag { */ override onContact(attacker: Pokemon, user: Pokemon): void { const cancelled = new BooleanHolder(false); - applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", user, cancelled); if (!cancelled.value) { attacker.damageAndUpdate(toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), { result: HitResult.INDIRECT, @@ -1764,7 +1709,13 @@ export class ContactStatStageChangeProtectedTag extends DamageProtectedTag { * @param user - The pokemon that is being attacked and has the tag */ override onContact(attacker: Pokemon, _user: Pokemon): void { - globalScene.unshiftPhase(new StatStageChangePhase(attacker.getBattlerIndex(), false, [this.stat], this.levels)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + attacker.getBattlerIndex(), + false, + [this.stat], + this.levels, + ); } } @@ -1781,7 +1732,7 @@ export class EnduringTag extends BattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:enduringOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -1790,7 +1741,7 @@ export class EnduringTag extends BattlerTag { lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { if (lapseType === BattlerTagLapseType.CUSTOM) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:enduringLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -1809,7 +1760,7 @@ export class SturdyTag extends BattlerTag { lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { if (lapseType === BattlerTagLapseType.CUSTOM) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:sturdyLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -1834,7 +1785,7 @@ export class PerishSongTag extends BattlerTag { const ret = super.lapse(pokemon, lapseType); if (ret) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:perishSongLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), turnCount: this.turnCount, @@ -1871,7 +1822,7 @@ export class CenterOfAttentionTag extends BattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:centerOfAttentionOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -1921,24 +1872,29 @@ export class TruantTag extends AbilityBattlerTag { lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { if (!pokemon.hasAbility(AbilityId.TRUANT)) { + // remove tag if mon lacks ability return super.lapse(pokemon, lapseType); } - const passive = pokemon.getAbility().id !== AbilityId.TRUANT; - const lastMove = pokemon.getLastXMoves().find(() => true); + const lastMove = pokemon.getLastXMoves()[0]; - if (lastMove && lastMove.move !== MoveId.NONE) { - (globalScene.getCurrentPhase() as MovePhase).cancel(); - // TODO: Ability displays should be handled by the ability - globalScene.queueAbilityDisplay(pokemon, passive, true); - globalScene.queueMessage( - i18next.t("battlerTags:truantLapse", { - pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), - }), - ); - globalScene.queueAbilityDisplay(pokemon, passive, false); + if (!lastMove) { + // Don't interrupt move if last move was `Moves.NONE` OR no prior move was found + return true; } + // Interrupt move usage in favor of slacking off + const passive = pokemon.getAbility().id !== AbilityId.TRUANT; + (globalScene.phaseManager.getCurrentPhase() as MovePhase).cancel(); + // TODO: Ability displays should be handled by the ability + globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, true); + globalScene.phaseManager.queueMessage( + i18next.t("battlerTags:truantLapse", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + }), + ); + globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, false); + return true; } } @@ -1951,7 +1907,7 @@ export class SlowStartTag extends AbilityBattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:slowStartOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -1969,7 +1925,7 @@ export class SlowStartTag extends AbilityBattlerTag { onRemove(pokemon: Pokemon): void { super.onRemove(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:slowStartOnRemove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -2016,7 +1972,7 @@ export class HighestStatBoostTag extends AbilityBattlerTag { this.stat = highestStat; this.multiplier = this.stat === Stat.SPD ? 1.5 : 1.3; - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: i18next.t(getStatKey(highestStat)), @@ -2031,7 +1987,7 @@ export class HighestStatBoostTag extends AbilityBattlerTag { onRemove(pokemon: Pokemon): void { super.onRemove(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:highestStatBoostOnRemove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName: allAbilities[this.ability].name, @@ -2129,7 +2085,7 @@ export class FloatingTag extends TypeImmuneTag { super.onAdd(pokemon); if (this.sourceMove === MoveId.MAGNET_RISE) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:magnetRisenOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -2140,7 +2096,7 @@ export class FloatingTag extends TypeImmuneTag { onRemove(pokemon: Pokemon): void { super.onRemove(pokemon); if (this.sourceMove === MoveId.MAGNET_RISE) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:magnetRisenOnRemove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -2184,7 +2140,7 @@ export class TypeBoostTag extends BattlerTag { } override onAdd(pokemon: Pokemon): void { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("abilityTriggers:typeImmunityPowerBoost", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: i18next.t(`pokemonInfo:Type.${PokemonType[this.boostedType]}`), @@ -2193,7 +2149,7 @@ export class TypeBoostTag extends BattlerTag { } override onOverlap(pokemon: Pokemon): void { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("abilityTriggers:moveImmunity", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }), ); } @@ -2207,7 +2163,7 @@ export class CritBoostTag extends BattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:critBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -2221,7 +2177,7 @@ export class CritBoostTag extends BattlerTag { onRemove(pokemon: Pokemon): void { super.onRemove(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:critBoostOnRemove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -2267,7 +2223,7 @@ export class SaltCuredTag extends BattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:saltCuredOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -2279,12 +2235,15 @@ export class SaltCuredTag extends BattlerTag { const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); if (ret) { - globalScene.unshiftPhase( - new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.SALT_CURE), + globalScene.phaseManager.unshiftNew( + "CommonAnimPhase", + pokemon.getBattlerIndex(), + pokemon.getBattlerIndex(), + CommonAnim.SALT_CURE, ); const cancelled = new BooleanHolder(false); - applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled); if (!cancelled.value) { const pokemonSteelOrWater = pokemon.isOfType(PokemonType.STEEL) || pokemon.isOfType(PokemonType.WATER); @@ -2292,7 +2251,7 @@ export class SaltCuredTag extends BattlerTag { result: HitResult.INDIRECT, }); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:saltCuredLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: this.getMoveName(), @@ -2330,16 +2289,19 @@ export class CursedTag extends BattlerTag { const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); if (ret) { - globalScene.unshiftPhase( - new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.SALT_CURE), + globalScene.phaseManager.unshiftNew( + "CommonAnimPhase", + pokemon.getBattlerIndex(), + pokemon.getBattlerIndex(), + CommonAnim.SALT_CURE, ); const cancelled = new BooleanHolder(false); - applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled); if (!cancelled.value) { pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT }); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:cursedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -2507,13 +2469,12 @@ export class CommandedTag extends BattlerTag { /** Caches the Tatsugiri's form key and sharply boosts the tagged Pokemon's stats */ override onAdd(pokemon: Pokemon): void { this._tatsugiriFormKey = this.getSourcePokemon()?.getFormKey() ?? "curly"; - globalScene.unshiftPhase( - new StatStageChangePhase( - pokemon.getBattlerIndex(), - true, - [Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD], - 2, - ), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + [Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD], + 2, ); } @@ -2582,7 +2543,7 @@ export class StockpilingTag extends BattlerTag { if (this.stockpiledCount < 3) { this.stockpiledCount++; - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:stockpilingOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), stockpiledCount: this.stockpiledCount, @@ -2590,17 +2551,16 @@ export class StockpilingTag extends BattlerTag { ); // Attempt to increase DEF and SPDEF by one stage, keeping track of successful changes. - globalScene.unshiftPhase( - new StatStageChangePhase( - pokemon.getBattlerIndex(), - true, - [Stat.SPDEF, Stat.DEF], - 1, - true, - false, - true, - this.onStatStagesChanged, - ), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + [Stat.SPDEF, Stat.DEF], + 1, + true, + false, + true, + this.onStatStagesChanged, ); } } @@ -2618,14 +2578,28 @@ export class StockpilingTag extends BattlerTag { const spDefChange = this.statChangeCounts[Stat.SPDEF]; if (defChange) { - globalScene.unshiftPhase( - new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.DEF], -defChange, true, false, true), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + [Stat.DEF], + -defChange, + true, + false, + true, ); } if (spDefChange) { - globalScene.unshiftPhase( - new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.SPDEF], -spDefChange, true, false, true), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + [Stat.SPDEF], + -spDefChange, + true, + false, + true, ); } } @@ -2645,8 +2619,8 @@ export class GulpMissileTag extends BattlerTag { return true; } - const moveEffectPhase = globalScene.getCurrentPhase(); - if (moveEffectPhase instanceof MoveEffectPhase) { + const moveEffectPhase = globalScene.phaseManager.getCurrentPhase(); + if (moveEffectPhase?.is("MoveEffectPhase")) { const attacker = moveEffectPhase.getUserPokemon(); if (!attacker) { @@ -2658,14 +2632,14 @@ export class GulpMissileTag extends BattlerTag { } const cancelled = new BooleanHolder(false); - applyAbAttrs(BlockNonDirectDamageAbAttr, attacker, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", attacker, cancelled); if (!cancelled.value) { attacker.damageAndUpdate(Math.max(1, Math.floor(attacker.getMaxHp() / 4)), { result: HitResult.INDIRECT }); } if (this.tagType === BattlerTagType.GULP_MISSILE_ARROKUDA) { - globalScene.unshiftPhase(new StatStageChangePhase(attacker.getBattlerIndex(), false, [Stat.DEF], -1)); + globalScene.phaseManager.unshiftNew("StatStageChangePhase", attacker.getBattlerIndex(), false, [Stat.DEF], -1); } else { attacker.trySetStatus(StatusEffect.PARALYSIS, true, pokemon); } @@ -2768,10 +2742,7 @@ export class HealBlockTag extends MoveRestrictionBattlerTag { * @returns `true` if the move has a TRIAGE_MOVE flag and is a status move */ override isMoveRestricted(move: MoveId): boolean { - if (allMoves[move].hasFlag(MoveFlags.TRIAGE_MOVE) && allMoves[move].category === MoveCategory.STATUS) { - return true; - } - return false; + return allMoves[move].hasFlag(MoveFlags.TRIAGE_MOVE) && allMoves[move].category === MoveCategory.STATUS; } /** @@ -2784,11 +2755,8 @@ export class HealBlockTag extends MoveRestrictionBattlerTag { */ override isMoveTargetRestricted(move: MoveId, user: Pokemon, target: Pokemon) { const moveCategory = new NumberHolder(allMoves[move].category); - applyMoveAttrs(StatusCategoryOnAllyAttr, user, target, allMoves[move], moveCategory); - if (allMoves[move].hasAttr(HealOnAllyAttr) && moveCategory.value === MoveCategory.STATUS) { - return true; - } - return false; + applyMoveAttrs("StatusCategoryOnAllyAttr", user, target, allMoves[move], moveCategory); + return allMoves[move].hasAttr("HealOnAllyAttr") && moveCategory.value === MoveCategory.STATUS; } /** @@ -2819,7 +2787,7 @@ export class HealBlockTag extends MoveRestrictionBattlerTag { override onRemove(pokemon: Pokemon): void { super.onRemove(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battle:battlerTagsHealBlockOnRemove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -2849,7 +2817,7 @@ export class TarShotTag extends BattlerTag { } override onAdd(pokemon: Pokemon): void { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:tarShotOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -2868,7 +2836,7 @@ export class ElectrifiedTag extends BattlerTag { override onAdd(pokemon: Pokemon): void { // "{pokemonNameWithAffix}'s moves have been electrified!" - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:electrifiedOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -2894,7 +2862,7 @@ export class AutotomizedTag extends BattlerTag { onAdd(pokemon: Pokemon): void { const minWeight = 0.1; if (pokemon.getWeight() > minWeight) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:autotomizeOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -2940,14 +2908,14 @@ export class SubstituteTag extends BattlerTag { // Queue battle animation and message globalScene.triggerPokemonBattleAnim(pokemon, PokemonAnimType.SUBSTITUTE_ADD); if (this.sourceMove === MoveId.SHED_TAIL) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:shedTailOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), 1500, ); } else { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:substituteOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -2967,7 +2935,7 @@ export class SubstituteTag extends BattlerTag { } else { this.sprite.destroy(); } - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:substituteOnRemove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -3003,8 +2971,8 @@ export class SubstituteTag extends BattlerTag { /** If the Substitute redirects damage, queue a message to indicate it. */ onHit(pokemon: Pokemon): void { - const moveEffectPhase = globalScene.getCurrentPhase(); - if (moveEffectPhase instanceof MoveEffectPhase) { + const moveEffectPhase = globalScene.phaseManager.getCurrentPhase(); + if (moveEffectPhase?.is("MoveEffectPhase")) { const attacker = moveEffectPhase.getUserPokemon(); if (!attacker) { return; @@ -3013,7 +2981,7 @@ export class SubstituteTag extends BattlerTag { const firstHit = attacker.turnData.hitCount === attacker.turnData.hitsLeft; if (firstHit && move.hitsSubstitute(attacker, pokemon)) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:substituteOnHit", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -3054,8 +3022,8 @@ export class MysteryEncounterPostSummonTag extends BattlerTag { if (lapseType === BattlerTagLapseType.CUSTOM) { const cancelled = new BooleanHolder(false); - applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled); - applyAbAttrs(ConditionalUserFieldProtectStatAbAttr, pokemon, cancelled, false, pokemon); + applyAbAttrs("ProtectStatAbAttr", pokemon, cancelled); + applyAbAttrs("ConditionalUserFieldProtectStatAbAttr", pokemon, cancelled, false, pokemon); if (!cancelled.value) { if (pokemon.mysteryEncounterBattleEffects) { pokemon.mysteryEncounterBattleEffects(pokemon); @@ -3090,7 +3058,7 @@ export class TormentTag extends MoveRestrictionBattlerTag { */ override onAdd(pokemon: Pokemon) { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:tormentOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -3124,12 +3092,9 @@ export class TormentTag extends MoveRestrictionBattlerTag { // This checks for locking / momentum moves like Rollout and Hydro Cannon + if the user is under the influence of BattlerTagType.FRENZY // Because Uproar's unique behavior is not implemented, it does not check for Uproar. Torment has been marked as partial in moves.ts const moveObj = allMoves[lastMove.move]; - const isUnaffected = moveObj.hasAttr(ConsecutiveUseDoublePowerAttr) || user.getTag(BattlerTagType.FRENZY); + const isUnaffected = moveObj.hasAttr("ConsecutiveUseDoublePowerAttr") || user.getTag(BattlerTagType.FRENZY); const validLastMoveResult = lastMove.result === MoveResult.SUCCESS || lastMove.result === MoveResult.MISS; - if (lastMove.move === move && validLastMoveResult && lastMove.move !== MoveId.STRUGGLE && !isUnaffected) { - return true; - } - return false; + return lastMove.move === move && validLastMoveResult && lastMove.move !== MoveId.STRUGGLE && !isUnaffected; } override selectionDeniedText(pokemon: Pokemon, _move: MoveId): string { @@ -3151,7 +3116,7 @@ export class TauntTag extends MoveRestrictionBattlerTag { override onAdd(pokemon: Pokemon) { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:tauntOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -3162,7 +3127,7 @@ export class TauntTag extends MoveRestrictionBattlerTag { public override onRemove(pokemon: Pokemon): void { super.onRemove(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:tauntOnRemove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -3272,7 +3237,7 @@ export class SyrupBombTag extends BattlerTag { */ override onAdd(pokemon: Pokemon) { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:syrupBombOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -3290,13 +3255,20 @@ export class SyrupBombTag extends BattlerTag { return false; } // Custom message in lieu of an animation in mainline - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:syrupBombLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), ); - globalScene.unshiftPhase( - new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.SPD], -1, true, false, true), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + [Stat.SPD], + -1, + true, + false, + true, ); return --this.turnCount > 0; } @@ -3321,7 +3293,7 @@ export class TelekinesisTag extends BattlerTag { } override onAdd(pokemon: Pokemon) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:telekinesisOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -3340,7 +3312,7 @@ export class PowerTrickTag extends BattlerTag { onAdd(pokemon: Pokemon): void { this.swapStat(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:powerTrickActive", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -3349,7 +3321,7 @@ export class PowerTrickTag extends BattlerTag { onRemove(pokemon: Pokemon): void { this.swapStat(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:powerTrickActive", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -3387,7 +3359,7 @@ export class GrudgeTag extends BattlerTag { onAdd(pokemon: Pokemon) { super.onAdd(pokemon); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:grudgeOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -3408,7 +3380,7 @@ export class GrudgeTag extends BattlerTag { const lastMoveData = sourcePokemon.getMoveset().find(m => m.moveId === lastMove.move); if (lastMoveData && lastMove.move !== MoveId.STRUGGLE) { lastMoveData.ppUsed = lastMoveData.getMovePp(); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:grudgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: lastMoveData.getName(), @@ -3436,7 +3408,9 @@ export class PsychoShiftTag extends BattlerTag { */ override lapse(pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean { if (pokemon.status && pokemon.isActive(true)) { - globalScene.queueMessage(getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon))); + globalScene.phaseManager.queueMessage( + getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)), + ); pokemon.resetStatus(); pokemon.updateInfo(); } @@ -3458,7 +3432,7 @@ export class MagicCoatTag extends BattlerTag { */ override onAdd(pokemon: Pokemon) { // "{pokemonNameWithAffix} shrouded itself with Magic Coat!" - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:magicCoatOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -3692,8 +3666,8 @@ export function loadBattlerTag(source: BattlerTag | any): BattlerTag { * corresponding {@linkcode Move} and user {@linkcode Pokemon} */ function getMoveEffectPhaseData(_pokemon: Pokemon): { phase: MoveEffectPhase; attacker: Pokemon; move: Move } | null { - const phase = globalScene.getCurrentPhase(); - if (phase instanceof MoveEffectPhase) { + const phase = globalScene.phaseManager.getCurrentPhase(); + if (phase?.is("MoveEffectPhase")) { return { phase: phase, attacker: phase.getPokemon(), diff --git a/src/data/berry.ts b/src/data/berry.ts index ecc3e92ca64..7d1e62362a8 100644 --- a/src/data/berry.ts +++ b/src/data/berry.ts @@ -1,19 +1,13 @@ import { getPokemonNameWithAffix } from "../messages"; import type Pokemon from "../field/pokemon"; -import { HitResult } from "../field/pokemon"; +import { HitResult } from "#enums/hit-result"; import { getStatusEffectHealText } from "./status-effect"; import { NumberHolder, toDmgValue, randSeedInt } from "#app/utils/common"; -import { - DoubleBerryEffectAbAttr, - ReduceBerryUseThresholdAbAttr, - applyAbAttrs, -} from "./abilities/ability"; +import { applyAbAttrs } from "./abilities/apply-ab-attrs"; import i18next from "i18next"; import { BattlerTagType } from "#enums/battler-tag-type"; import { BerryType } from "#enums/berry-type"; import { Stat, type BattleStat } from "#app/enums/stat"; -import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase"; -import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { globalScene } from "#app/global-scene"; export function getBerryName(berryType: BerryType): string { @@ -44,25 +38,25 @@ export function getBerryPredicate(berryType: BerryType): BerryPredicate { const threshold = new NumberHolder(0.25); // Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth const stat: BattleStat = berryType - BerryType.ENIGMA; - applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold); + applyAbAttrs("ReduceBerryUseThresholdAbAttr", pokemon, null, false, threshold); return pokemon.getHpRatio() < threshold.value && pokemon.getStatStage(stat) < 6; }; case BerryType.LANSAT: return (pokemon: Pokemon) => { const threshold = new NumberHolder(0.25); - applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold); + applyAbAttrs("ReduceBerryUseThresholdAbAttr", pokemon, null, false, threshold); return pokemon.getHpRatio() < 0.25 && !pokemon.getTag(BattlerTagType.CRIT_BOOST); }; case BerryType.STARF: return (pokemon: Pokemon) => { const threshold = new NumberHolder(0.25); - applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold); + applyAbAttrs("ReduceBerryUseThresholdAbAttr", pokemon, null, false, threshold); return pokemon.getHpRatio() < 0.25; }; case BerryType.LEPPA: return (pokemon: Pokemon) => { const threshold = new NumberHolder(0.25); - applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold); + applyAbAttrs("ReduceBerryUseThresholdAbAttr", pokemon, null, false, threshold); return !!pokemon.getMoveset().find(m => !m.getPpRatio()); }; } @@ -78,24 +72,23 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc { case BerryType.ENIGMA: { const hpHealed = new NumberHolder(toDmgValue(consumer.getMaxHp() / 4)); - applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, hpHealed); - globalScene.unshiftPhase( - new PokemonHealPhase( - consumer.getBattlerIndex(), - hpHealed.value, - i18next.t("battle:hpHealBerry", { - pokemonNameWithAffix: getPokemonNameWithAffix(consumer), - berryName: getBerryName(berryType), - }), - true, - ), + applyAbAttrs("DoubleBerryEffectAbAttr", consumer, null, false, hpHealed); + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + consumer.getBattlerIndex(), + hpHealed.value, + i18next.t("battle:hpHealBerry", { + pokemonNameWithAffix: getPokemonNameWithAffix(consumer), + berryName: getBerryName(berryType), + }), + true, ); } break; case BerryType.LUM: { if (consumer.status) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( getStatusEffectHealText(consumer.status.effect, getPokemonNameWithAffix(consumer)), ); } @@ -112,9 +105,13 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc { // Offset BerryType such that LIECHI --> Stat.ATK = 1, GANLON --> Stat.DEF = 2, etc etc. const stat: BattleStat = berryType - BerryType.ENIGMA; const statStages = new NumberHolder(1); - applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, statStages); - globalScene.unshiftPhase( - new StatStageChangePhase(consumer.getBattlerIndex(), true, [stat], statStages.value), + applyAbAttrs("DoubleBerryEffectAbAttr", consumer, null, false, statStages); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + consumer.getBattlerIndex(), + true, + [stat], + statStages.value, ); } break; @@ -129,9 +126,13 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc { { const randStat = randSeedInt(Stat.SPD, Stat.ATK); const stages = new NumberHolder(2); - applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, stages); - globalScene.unshiftPhase( - new StatStageChangePhase(consumer.getBattlerIndex(), true, [randStat], stages.value), + applyAbAttrs("DoubleBerryEffectAbAttr", consumer, null, false, stages); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + consumer.getBattlerIndex(), + true, + [randStat], + stages.value, ); } break; @@ -144,7 +145,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc { consumer.getMoveset().find(m => m.ppUsed < m.getMovePp()); if (ppRestoreMove) { ppRestoreMove.ppUsed = Math.max(ppRestoreMove.ppUsed - 10, 0); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battle:ppHealBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(consumer), moveName: ppRestoreMove.getName(), diff --git a/src/data/challenge.ts b/src/data/challenge.ts index 8dd303c34fd..3fdd83c185d 100644 --- a/src/data/challenge.ts +++ b/src/data/challenge.ts @@ -2,17 +2,19 @@ import { BooleanHolder, type NumberHolder, randSeedItem } from "#app/utils/commo import { deepCopy } from "#app/utils/data"; import i18next from "i18next"; import type { DexAttrProps, GameData } from "#app/system/game-data"; -import { defaultStarterSpecies } from "#app/system/game-data"; +import { defaultStarterSpecies } from "#app/constants"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species"; +import { getPokemonSpeciesForm } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { speciesStarterCosts } from "#app/data/balance/starters"; import type Pokemon from "#app/field/pokemon"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "./moves/pokemon-move"; import type { FixedBattleConfig } from "#app/battle"; import { getRandomTrainerFunc } from "#app/battle"; import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves"; import { BattleType } from "#enums/battle-type"; -import Trainer, { TrainerVariant } from "#app/field/trainer"; +import Trainer from "#app/field/trainer"; +import { TrainerVariant } from "#enums/trainer-variant"; import { PokemonType } from "#enums/pokemon-type"; import { Challenges } from "#enums/challenges"; import { SpeciesId } from "#enums/species-id"; @@ -20,97 +22,16 @@ import { TrainerType } from "#enums/trainer-type"; import { Nature } from "#enums/nature"; import type { MoveId } from "#enums/move-id"; import { TypeColor, TypeShadow } from "#enums/color"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import { globalScene } from "#app/global-scene"; import { pokemonFormChanges } from "./pokemon-forms"; import { pokemonEvolutions } from "./balance/pokemon-evolutions"; +import { ChallengeType } from "#enums/challenge-type"; +import type { MoveSourceType } from "#enums/move-source-type"; /** A constant for the default max cost of the starting party before a run */ const DEFAULT_PARTY_MAX_COST = 10; -/** - * An enum for all the challenge types. The parameter entries on these describe the - * parameters to use when calling the applyChallenges function. - */ -export enum ChallengeType { - /** - * Challenges which modify what starters you can choose - * @see {@link Challenge.applyStarterChoice} - */ - STARTER_CHOICE, - /** - * Challenges which modify how many starter points you have - * @see {@link Challenge.applyStarterPoints} - */ - STARTER_POINTS, - /** - * Challenges which modify how many starter points you have - * @see {@link Challenge.applyStarterPointCost} - */ - STARTER_COST, - /** - * Challenges which modify your starters in some way - * @see {@link Challenge.applyStarterModify} - */ - STARTER_MODIFY, - /** - * Challenges which limit which pokemon you can have in battle. - * @see {@link Challenge.applyPokemonInBattle} - */ - POKEMON_IN_BATTLE, - /** - * Adds or modifies the fixed battles in a run - * @see {@link Challenge.applyFixedBattle} - */ - FIXED_BATTLES, - /** - * Modifies the effectiveness of Type matchups in battle - * @see {@linkcode Challenge.applyTypeEffectiveness} - */ - TYPE_EFFECTIVENESS, - /** - * Modifies what level the AI pokemon are. UNIMPLEMENTED. - */ - AI_LEVEL, - /** - * Modifies how many move slots the AI has. UNIMPLEMENTED. - */ - AI_MOVE_SLOTS, - /** - * Modifies if a pokemon has its passive. UNIMPLEMENTED. - */ - PASSIVE_ACCESS, - /** - * Modifies the game mode settings in some way. UNIMPLEMENTED. - */ - GAME_MODE_MODIFY, - /** - * Modifies what level AI pokemon can access a move. UNIMPLEMENTED. - */ - MOVE_ACCESS, - /** - * Modifies what weight AI pokemon have when generating movesets. UNIMPLEMENTED. - */ - MOVE_WEIGHT, - /** - * Modifies what the pokemon stats for Flip Stat Mode. - */ - FLIP_STAT, -} - -/** - * Used for challenge types that modify movesets, these denote the various sources of moves for pokemon. - */ -export enum MoveSourceType { - LEVEL_UP, // Currently unimplemented for move access - RELEARNER, // Relearner moves currently unimplemented - COMMON_TM, - GREAT_TM, - ULTRA_TM, - COMMON_EGG, - RARE_EGG, -} - /** * A challenge object. Exists only to serve as a base class. */ diff --git a/src/data/daily-run.ts b/src/data/daily-run.ts index fc60e5795dc..e869ba7f28f 100644 --- a/src/data/daily-run.ts +++ b/src/data/daily-run.ts @@ -5,7 +5,8 @@ import { PlayerPokemon } from "#app/field/pokemon"; import type { Starter } from "#app/ui/starter-select-ui-handler"; import { randSeedGauss, randSeedInt, randSeedItem, getEnumValues } from "#app/utils/common"; import type { PokemonSpeciesForm } from "#app/data/pokemon-species"; -import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species"; +import PokemonSpecies, { getPokemonSpeciesForm } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { speciesStarterCosts } from "#app/data/balance/starters"; import { pokerogueApi } from "#app/plugins/api/pokerogue-api"; import { BiomeId } from "#enums/biome-id"; diff --git a/src/data/data-lists.ts b/src/data/data-lists.ts index c763a001280..ed172846fe1 100644 --- a/src/data/data-lists.ts +++ b/src/data/data-lists.ts @@ -1,5 +1,11 @@ -import type { Ability } from "./abilities/ability-class"; +import type PokemonSpecies from "#app/data/pokemon-species"; +import type { ModifierTypes } from "#app/modifier/modifier-type"; +import type { Ability } from "./abilities/ability"; import type Move from "./moves/move"; export const allAbilities: Ability[] = []; export const allMoves: Move[] = []; +export const allSpecies: PokemonSpecies[] = []; + +// TODO: Figure out what this is used for and provide an appropriate tsdoc comment +export const modifierTypes = {} as ModifierTypes; diff --git a/src/data/dialogue.ts b/src/data/dialogue.ts index fa640e92b00..6bb96f0efb2 100644 --- a/src/data/dialogue.ts +++ b/src/data/dialogue.ts @@ -1723,49 +1723,6 @@ export const trainerTypeDialogue: TrainerTypeDialogue = { ], }; -export const doubleBattleDialogue = { - blue_red_double: { - encounter: ["doubleBattleDialogue:blue_red_double.encounter.1"], - victory: ["doubleBattleDialogue:blue_red_double.victory.1"], - }, - red_blue_double: { - encounter: ["doubleBattleDialogue:red_blue_double.encounter.1"], - victory: ["doubleBattleDialogue:red_blue_double.victory.1"], - }, - tate_liza_double: { - encounter: ["doubleBattleDialogue:tate_liza_double.encounter.1"], - victory: ["doubleBattleDialogue:tate_liza_double.victory.1"], - }, - liza_tate_double: { - encounter: ["doubleBattleDialogue:liza_tate_double.encounter.1"], - victory: ["doubleBattleDialogue:liza_tate_double.victory.1"], - }, - wallace_steven_double: { - encounter: ["doubleBattleDialogue:wallace_steven_double.encounter.1"], - victory: ["doubleBattleDialogue:wallace_steven_double.victory.1"], - }, - steven_wallace_double: { - encounter: ["doubleBattleDialogue:steven_wallace_double.encounter.1"], - victory: ["doubleBattleDialogue:steven_wallace_double.victory.1"], - }, - alder_iris_double: { - encounter: ["doubleBattleDialogue:alder_iris_double.encounter.1"], - victory: ["doubleBattleDialogue:alder_iris_double.victory.1"], - }, - iris_alder_double: { - encounter: ["doubleBattleDialogue:iris_alder_double.encounter.1"], - victory: ["doubleBattleDialogue:iris_alder_double.victory.1"], - }, - marnie_piers_double: { - encounter: ["doubleBattleDialogue:marnie_piers_double.encounter.1"], - victory: ["doubleBattleDialogue:marnie_piers_double.victory.1"], - }, - piers_marnie_double: { - encounter: ["doubleBattleDialogue:piers_marnie_double.encounter.1"], - victory: ["doubleBattleDialogue:piers_marnie_double.victory.1"], - }, -}; - export const battleSpecDialogue = { [BattleSpec.FINAL_BOSS]: { encounter: "battleSpecDialogue:encounter", diff --git a/src/data/double-battle-dialogue.ts b/src/data/double-battle-dialogue.ts new file mode 100644 index 00000000000..f15b74e4729 --- /dev/null +++ b/src/data/double-battle-dialogue.ts @@ -0,0 +1,44 @@ +// TODO: Move this back into `dialogue.ts` after finding a suitable way to remove the circular dependencies +// that caused this to be moved out in the first place +export const doubleBattleDialogue = { + blue_red_double: { + encounter: ["doubleBattleDialogue:blue_red_double.encounter.1"], + victory: ["doubleBattleDialogue:blue_red_double.victory.1"], + }, + red_blue_double: { + encounter: ["doubleBattleDialogue:red_blue_double.encounter.1"], + victory: ["doubleBattleDialogue:red_blue_double.victory.1"], + }, + tate_liza_double: { + encounter: ["doubleBattleDialogue:tate_liza_double.encounter.1"], + victory: ["doubleBattleDialogue:tate_liza_double.victory.1"], + }, + liza_tate_double: { + encounter: ["doubleBattleDialogue:liza_tate_double.encounter.1"], + victory: ["doubleBattleDialogue:liza_tate_double.victory.1"], + }, + wallace_steven_double: { + encounter: ["doubleBattleDialogue:wallace_steven_double.encounter.1"], + victory: ["doubleBattleDialogue:wallace_steven_double.victory.1"], + }, + steven_wallace_double: { + encounter: ["doubleBattleDialogue:steven_wallace_double.encounter.1"], + victory: ["doubleBattleDialogue:steven_wallace_double.victory.1"], + }, + alder_iris_double: { + encounter: ["doubleBattleDialogue:alder_iris_double.encounter.1"], + victory: ["doubleBattleDialogue:alder_iris_double.victory.1"], + }, + iris_alder_double: { + encounter: ["doubleBattleDialogue:iris_alder_double.encounter.1"], + victory: ["doubleBattleDialogue:iris_alder_double.victory.1"], + }, + marnie_piers_double: { + encounter: ["doubleBattleDialogue:marnie_piers_double.encounter.1"], + victory: ["doubleBattleDialogue:marnie_piers_double.victory.1"], + }, + piers_marnie_double: { + encounter: ["doubleBattleDialogue:piers_marnie_double.encounter.1"], + victory: ["doubleBattleDialogue:piers_marnie_double.victory.1"], + }, +}; diff --git a/src/data/egg-hatch-data.ts b/src/data/egg-hatch-data.ts index 949ed1af063..e81ae69515c 100644 --- a/src/data/egg-hatch-data.ts +++ b/src/data/egg-hatch-data.ts @@ -1,6 +1,7 @@ import { globalScene } from "#app/global-scene"; import type { PlayerPokemon } from "#app/field/pokemon"; -import type { DexEntry, StarterDataEntry } from "#app/system/game-data"; +import type { StarterDataEntry } from "#app/system/game-data"; +import type { DexEntry } from "#app/@types/dex-data"; /** * Stores data associated with a specific egg and the hatched pokemon diff --git a/src/data/egg.ts b/src/data/egg.ts index 67cdb7b1344..a6e2e04a5fe 100644 --- a/src/data/egg.ts +++ b/src/data/egg.ts @@ -1,7 +1,7 @@ import type BattleScene from "#app/battle-scene"; import { globalScene } from "#app/global-scene"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { speciesStarterCosts } from "#app/data/balance/starters"; import { VariantTier } from "#enums/variant-tier"; import { randInt, randomString, randSeedInt, getIvsFromId } from "#app/utils/common"; diff --git a/src/data/moves/apply-attrs.ts b/src/data/moves/apply-attrs.ts new file mode 100644 index 00000000000..98e7b6d791f --- /dev/null +++ b/src/data/moves/apply-attrs.ts @@ -0,0 +1,58 @@ +/** + * Module holding functions to apply move attributes. + * Must not import anything that is not a type. + */ +import type Pokemon from "#app/field/pokemon"; +import type { default as Move, MoveAttr } from "./move"; +import type { ChargingMove } from "#app/@types/move-types"; +import type { MoveAttrFilter, MoveAttrString } from "#app/@types/move-types"; + +function applyMoveAttrsInternal( + attrFilter: MoveAttrFilter, + user: Pokemon | null, + target: Pokemon | null, + move: Move, + args: any[], +): void { + move.attrs.filter(attr => attrFilter(attr)).forEach(attr => attr.apply(user, target, move, args)); +} + +function applyMoveChargeAttrsInternal( + attrFilter: MoveAttrFilter, + user: Pokemon | null, + target: Pokemon | null, + move: ChargingMove, + args: any[], +): void { + move.chargeAttrs.filter(attr => attrFilter(attr)).forEach(attr => attr.apply(user, target, move, args)); +} + +export function applyMoveAttrs( + attrType: MoveAttrString, + user: Pokemon | null, + target: Pokemon | null, + move: Move, + ...args: any[] +): void { + applyMoveAttrsInternal((attr: MoveAttr) => attr.is(attrType), user, target, move, args); +} + +export function applyFilteredMoveAttrs( + attrFilter: MoveAttrFilter, + user: Pokemon, + target: Pokemon | null, + move: Move, + ...args: any[] +): void { + applyMoveAttrsInternal(attrFilter, user, target, move, args); +} + +export function applyMoveChargeAttrs( + attrType: MoveAttrString, + user: Pokemon | null, + target: Pokemon | null, + move: ChargingMove, + ...args: any[] +): void { + applyMoveChargeAttrsInternal((attr: MoveAttr) => attr.is(attrType), user, target, move, args); +} diff --git a/src/data/moves/invalid-moves.ts b/src/data/moves/invalid-moves.ts index 559b679752d..6d97d8faf1e 100644 --- a/src/data/moves/invalid-moves.ts +++ b/src/data/moves/invalid-moves.ts @@ -1,6 +1,6 @@ import { MoveId } from "#enums/move-id"; -/** Set of moves that cannot be called by {@linkcode MoveId.METRONOME Metronome} */ +/** Set of moves that cannot be called by {@linkcode MoveId.METRONOME | Metronome}. */ export const invalidMetronomeMoves: ReadonlySet = new Set([ MoveId.AFTER_YOU, MoveId.ASSIST, @@ -255,3 +255,28 @@ export const noAbilityTypeOverrideMoves: ReadonlySet = new Set([ MoveId.TECHNO_BLAST, MoveId.HIDDEN_POWER, ]); + +/** Set of all moves that cannot be copied by {@linkcode Moves.SKETCH}. */ +export const invalidSketchMoves: ReadonlySet = new Set([ + MoveId.NONE, + MoveId.CHATTER, + MoveId.MIRROR_MOVE, + MoveId.SLEEP_TALK, + MoveId.STRUGGLE, + MoveId.SKETCH, + MoveId.REVIVAL_BLESSING, + MoveId.TERA_STARSTORM, + MoveId.BREAKNECK_BLITZ__PHYSICAL, + MoveId.BREAKNECK_BLITZ__SPECIAL, +]); + +/** Set of all moves that cannot be locked into by {@linkcode Moves.ENCORE}. */ +export const invalidEncoreMoves: ReadonlySet = new Set([ + MoveId.MIMIC, + MoveId.MIRROR_MOVE, + MoveId.TRANSFORM, + MoveId.STRUGGLE, + MoveId.SKETCH, + MoveId.SLEEP_TALK, + MoveId.ENCORE, +]); diff --git a/src/data/moves/move-utils.ts b/src/data/moves/move-utils.ts index 3323d6f4a0c..20723ab0347 100644 --- a/src/data/moves/move-utils.ts +++ b/src/data/moves/move-utils.ts @@ -1,5 +1,14 @@ -import { MoveTarget } from "#enums/MoveTarget"; +import type Pokemon from "#app/field/pokemon"; +import type { BattlerIndex } from "#enums/battler-index"; +import type { MoveId } from "#enums/move-id"; +import type { MoveTargetSet, UserMoveConditionFunc } from "./move"; import type Move from "./move"; +import { NumberHolder, isNullOrUndefined } from "#app/utils/common"; +import { MoveTarget } from "#enums/MoveTarget"; +import { PokemonType } from "#enums/pokemon-type"; +import { allMoves } from "#app/data/data-lists"; +import { applyMoveAttrs } from "./apply-attrs"; +import { BattlerTagType } from "#enums/battler-tag-type"; /** * Return whether the move targets the field @@ -18,3 +27,88 @@ export function isFieldTargeted(move: Move): boolean { } return false; } + +export function getMoveTargets(user: Pokemon, move: MoveId, replaceTarget?: MoveTarget): MoveTargetSet { + const variableTarget = new NumberHolder(0); + user.getOpponents(false).forEach(p => applyMoveAttrs("VariableTargetAttr", user, p, allMoves[move], variableTarget)); + + let moveTarget: MoveTarget | undefined; + if (allMoves[move].hasAttr("VariableTargetAttr")) { + moveTarget = variableTarget.value; + } else if (replaceTarget !== undefined) { + moveTarget = replaceTarget; + } else if (move) { + moveTarget = allMoves[move].moveTarget; + } else if (move === undefined) { + moveTarget = MoveTarget.NEAR_ENEMY; + } + const opponents = user.getOpponents(false); + + let set: Pokemon[] = []; + let multiple = false; + const ally: Pokemon | undefined = user.getAlly(); + + switch (moveTarget) { + case MoveTarget.USER: + case MoveTarget.PARTY: + set = [user]; + break; + case MoveTarget.NEAR_OTHER: + case MoveTarget.OTHER: + case MoveTarget.ALL_NEAR_OTHERS: + case MoveTarget.ALL_OTHERS: + set = !isNullOrUndefined(ally) ? opponents.concat([ally]) : opponents; + multiple = moveTarget === MoveTarget.ALL_NEAR_OTHERS || moveTarget === MoveTarget.ALL_OTHERS; + break; + case MoveTarget.NEAR_ENEMY: + case MoveTarget.ALL_NEAR_ENEMIES: + case MoveTarget.ALL_ENEMIES: + case MoveTarget.ENEMY_SIDE: + set = opponents; + multiple = moveTarget !== MoveTarget.NEAR_ENEMY; + break; + case MoveTarget.RANDOM_NEAR_ENEMY: + set = [opponents[user.randBattleSeedInt(opponents.length)]]; + break; + case MoveTarget.ATTACKER: + return { targets: [-1 as BattlerIndex], multiple: false }; + case MoveTarget.NEAR_ALLY: + case MoveTarget.ALLY: + set = !isNullOrUndefined(ally) ? [ally] : []; + break; + case MoveTarget.USER_OR_NEAR_ALLY: + case MoveTarget.USER_AND_ALLIES: + case MoveTarget.USER_SIDE: + set = !isNullOrUndefined(ally) ? [user, ally] : [user]; + multiple = moveTarget !== MoveTarget.USER_OR_NEAR_ALLY; + break; + case MoveTarget.ALL: + case MoveTarget.BOTH_SIDES: + set = (!isNullOrUndefined(ally) ? [user, ally] : [user]).concat(opponents); + multiple = true; + break; + case MoveTarget.CURSE: + { + const extraTargets = !isNullOrUndefined(ally) ? [ally] : []; + set = user.getTypes(true).includes(PokemonType.GHOST) ? opponents.concat(extraTargets) : [user]; + } + break; + } + + return { + targets: set + .filter(p => p?.isActive(true)) + .map(p => p.getBattlerIndex()) + .filter(t => t !== undefined), + multiple, + }; +} + +export const frenzyMissFunc: UserMoveConditionFunc = (user: Pokemon, move: Move) => { + while (user.getMoveQueue().length && user.getMoveQueue()[0].move === move.id) { + user.getMoveQueue().shift(); + } + user.removeTag(BattlerTagType.FRENZY); // FRENZY tag should be disrupted on miss/no effect + + return true; +}; diff --git a/src/data/moves/move.ts b/src/data/moves/move.ts index 7e9f99e28c1..f61e8debc9f 100644 --- a/src/data/moves/move.ts +++ b/src/data/moves/move.ts @@ -1,4 +1,5 @@ -import { ChargeAnim, MoveChargeAnim } from "../battle-anims"; +import { MoveChargeAnim } from "../battle-anims"; +import { ChargeAnim } from "#enums/move-anims-common"; import { CommandedTag, EncoreTag, @@ -14,14 +15,11 @@ import { import { getPokemonNameWithAffix } from "../../messages"; import type { AttackMoveResult, TurnMove } from "../../field/pokemon"; import type Pokemon from "../../field/pokemon"; -import { - EnemyPokemon, - FieldPosition, - HitResult, - MoveResult, - PlayerPokemon, - PokemonMove, -} from "../../field/pokemon"; +import type { EnemyPokemon } from "#app/field/pokemon"; +import { PokemonMove } from "./pokemon-move"; +import { MoveResult } from "#enums/move-result"; +import { HitResult } from "#enums/hit-result"; +import { FieldPosition } from "#enums/field-position"; import { getNonVolatileStatusEffects, getStatusEffectHealText, @@ -29,43 +27,18 @@ import { } from "../status-effect"; import { getTypeDamageMultiplier } from "../type"; import { PokemonType } from "#enums/pokemon-type"; -import { BooleanHolder, NumberHolder, isNullOrUndefined, toDmgValue, randSeedItem, randSeedInt, getEnumValues, toReadableString, type Constructor } from "#app/utils/common"; +import { BooleanHolder, NumberHolder, isNullOrUndefined, toDmgValue, randSeedItem, randSeedInt, getEnumValues, toReadableString, type Constructor, randSeedFloat } from "#app/utils/common"; import { WeatherType } from "#enums/weather-type"; import type { ArenaTrapTag } from "../arena-tag"; -import { ArenaTagSide, WeakenMoveTypeTag } from "../arena-tag"; +import { WeakenMoveTypeTag } from "../arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { - AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPostItemLostAbAttrs, applyPreAttackAbAttrs, - applyPreDefendAbAttrs, - BlockItemTheftAbAttr, - BlockNonDirectDamageAbAttr, - BlockOneHitKOAbAttr, - BlockRecoilDamageAttr, - ChangeMovePriorityAbAttr, - ConfusionOnStatusEffectAbAttr, - FieldMoveTypePowerBoostAbAttr, - FieldPreventExplosiveMovesAbAttr, - ForceSwitchOutImmunityAbAttr, - HealFromBerryUseAbAttr, - IgnoreContactAbAttr, - IgnoreMoveEffectsAbAttr, - IgnoreProtectOnContactAbAttr, - InfiltratorAbAttr, - MaxMultiHitAbAttr, - MoveAbilityBypassAbAttr, - MoveEffectChanceMultiplierAbAttr, - MoveTypeChangeAbAttr, - PostDamageForceSwitchAbAttr, - PostItemLostAbAttr, - ReflectStatusMoveAbAttr, - ReverseDrainAbAttr, - UserFieldMoveTypePowerBoostAbAttr, - VariableMovePowerAbAttr, - WonderSkinAbAttr, -} from "../abilities/ability"; + applyPreDefendAbAttrs +} from "../abilities/apply-ab-attrs"; import { allAbilities, allMoves } from "../data-lists"; import { AttackTypeBoosterModifier, @@ -75,13 +48,13 @@ import { PokemonMultiHitModifier, PreserveBerryModifier, } from "../../modifier/modifier"; -import type { BattlerIndex } from "../../battle"; +import type { BattlerIndex } from "#enums/battler-index"; import { BattleType } from "#enums/battle-type"; import { TerrainType } from "../terrain"; -import { ModifierPoolType } from "#app/modifier/modifier-type"; -import { Command } from "../../ui/command-ui-handler"; +import { ModifierPoolType } from "#enums/modifier-pool-type"; +import { Command } from "#enums/command"; import i18next from "i18next"; -import type { Localizable } from "#app/interfaces/locales"; +import type { Localizable } from "#app/@types/locales"; import { getBerryEffectFunc } from "../berry"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#enums/arena-tag-type"; @@ -97,37 +70,33 @@ import { getStatKey, Stat, } from "#app/enums/stat"; -import { BattleEndPhase } from "#app/phases/battle-end-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { MovePhase } from "#app/phases/move-phase"; -import { NewBattlePhase } from "#app/phases/new-battle-phase"; import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase"; -import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; -import { SwitchPhase } from "#app/phases/switch-phase"; import { SwitchSummonPhase } from "#app/phases/switch-summon-phase"; -import { SpeciesFormChangeRevertWeatherFormTrigger } from "../pokemon-forms"; +import { SpeciesFormChangeRevertWeatherFormTrigger } from "../pokemon-forms/form-change-triggers"; import type { GameMode } from "#app/game-mode"; -import { applyChallenges, ChallengeType } from "../challenge"; +import { applyChallenges } from "../challenge"; +import { ChallengeType } from "#enums/challenge-type"; import { SwitchType } from "#enums/switch-type"; import { StatusEffect } from "#enums/status-effect"; import { globalScene } from "#app/global-scene"; -import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase"; -import { LoadMoveAnimPhase } from "#app/phases/load-move-anim-phase"; -import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase"; -import { MoveAnimPhase } from "#app/phases/move-anim-phase"; import { loggedInUser } from "#app/account"; import { MoveCategory } from "#enums/MoveCategory"; import { MoveTarget } from "#enums/MoveTarget"; import { MoveFlags } from "#enums/MoveFlags"; import { MoveEffectTrigger } from "#enums/MoveEffectTrigger"; import { MultiHitType } from "#enums/MultiHitType"; -import { invalidAssistMoves, invalidCopycatMoves, invalidMetronomeMoves, invalidMirrorMoveMoves, invalidSleepTalkMoves } from "./invalid-moves"; -import { SelectBiomePhase } from "#app/phases/select-biome-phase"; +import { invalidAssistMoves, invalidCopycatMoves, invalidMetronomeMoves, invalidMirrorMoveMoves, invalidSleepTalkMoves, invalidSketchMoves } from "./invalid-moves"; +import { isVirtual, MoveUseMode } from "#enums/move-use-mode"; +import { ChargingMove, MoveAttrMap, MoveAttrString, MoveKindString, MoveClassMap } from "#app/@types/move-types"; +import { applyMoveAttrs } from "./apply-attrs"; +import { frenzyMissFunc, getMoveTargets } from "./move-utils"; type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean; -type UserMoveConditionFunc = (user: Pokemon, move: Move) => boolean; +export type UserMoveConditionFunc = (user: Pokemon, move: Move) => boolean; -export default class Move implements Localizable { +export default abstract class Move implements Localizable { public id: MoveId; public name: string; private _type: PokemonType; @@ -147,6 +116,17 @@ export default class Move implements Localizable { private flags: number = 0; private nameAppend: string = ""; + /** + * Check if the move is of the given subclass without requiring `instanceof`. + * + * āš ļø Does _not_ work for {@linkcode ChargingAttackMove} and {@linkcode ChargingSelfStatusMove} subclasses. For those, + * use {@linkcode isChargingMove} instead. + * + * @param moveKind - The string name of the move to check against + * @returns Whether this move is of the provided type. + */ + public abstract is(moveKind: K): this is MoveClassMap[K]; + constructor(id: MoveId, type: PokemonType, category: MoveCategory, defaultMoveTarget: MoveTarget, power: number, accuracy: number, pp: number, chance: number, priority: number, generation: number) { this.id = id; this._type = type; @@ -188,8 +168,12 @@ export default class Move implements Localizable { * @param attrType any attribute that extends {@linkcode MoveAttr} * @returns Array of attributes that match `attrType`, Empty Array if none match. */ - getAttrs(attrType: Constructor): T[] { - return this.attrs.filter((a): a is T => a instanceof attrType); + getAttrs(attrType: T): (MoveAttrMap[T])[] { + const targetAttr = MoveAttrs[attrType]; + if (!targetAttr) { + return []; + } + return this.attrs.filter((a): a is MoveAttrMap[T] => a instanceof targetAttr); } /** @@ -197,8 +181,13 @@ export default class Move implements Localizable { * @param attrType any attribute that extends {@linkcode MoveAttr} * @returns true if the move has attribute `attrType` */ - hasAttr(attrType: Constructor): boolean { - return this.attrs.some((attr) => attr instanceof attrType); + hasAttr(attrType: MoveAttrString): boolean { + const targetAttr = MoveAttrs[attrType]; + // Guard against invalid attrType + if (!targetAttr) { + return false; + } + return this.attrs.some((attr) => attr instanceof targetAttr); } /** @@ -354,7 +343,7 @@ export default class Move implements Localizable { const bypassed = new BooleanHolder(false); // TODO: Allow this to be simulated - applyAbAttrs(InfiltratorAbAttr, user, null, false, bypassed); + applyAbAttrs("InfiltratorAbAttr", user, null, false, bypassed); return !bypassed.value && !this.hasFlag(MoveFlags.SOUND_BASED) @@ -645,14 +634,14 @@ export default class Move implements Localizable { // special cases below, eg: if the move flag is MAKES_CONTACT, and the user pokemon has an ability that ignores contact (like "Long Reach"), then overrides and move does not make contact switch (flag) { case MoveFlags.MAKES_CONTACT: - if (user.hasAbilityWithAttr(IgnoreContactAbAttr) || this.hitsSubstitute(user, target)) { + if (user.hasAbilityWithAttr("IgnoreContactAbAttr") || this.hitsSubstitute(user, target)) { return false; } break; case MoveFlags.IGNORE_ABILITIES: - if (user.hasAbilityWithAttr(MoveAbilityBypassAbAttr)) { + if (user.hasAbilityWithAttr("MoveAbilityBypassAbAttr")) { const abilityEffectsIgnored = new BooleanHolder(false); - applyAbAttrs(MoveAbilityBypassAbAttr, user, abilityEffectsIgnored, false, this); + applyAbAttrs("MoveAbilityBypassAbAttr", user, abilityEffectsIgnored, false, this); if (abilityEffectsIgnored.value) { return true; } @@ -661,7 +650,7 @@ export default class Move implements Localizable { } return this.hasFlag(MoveFlags.IGNORE_ABILITIES) && !isFollowUp; case MoveFlags.IGNORE_PROTECT: - if (user.hasAbilityWithAttr(IgnoreProtectOnContactAbAttr) + if (user.hasAbilityWithAttr("IgnoreProtectOnContactAbAttr") && this.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user })) { return true; } @@ -672,7 +661,7 @@ export default class Move implements Localizable { target?.getTag(SemiInvulnerableTag) || !(target?.getTag(BattlerTagType.MAGIC_COAT) || (!this.doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user, target }) && - target?.hasAbilityWithAttr(ReflectStatusMoveAbAttr))) + target?.hasAbilityWithAttr("ReflectStatusMoveAbAttr"))) ) { return false; } @@ -768,14 +757,14 @@ export default class Move implements Localizable { calculateBattleAccuracy(user: Pokemon, target: Pokemon, simulated: boolean = false) { const moveAccuracy = new NumberHolder(this.accuracy); - applyMoveAttrs(VariableAccuracyAttr, user, target, this, moveAccuracy); - applyPreDefendAbAttrs(WonderSkinAbAttr, target, user, this, { value: false }, simulated, moveAccuracy); + applyMoveAttrs("VariableAccuracyAttr", user, target, this, moveAccuracy); + applyPreDefendAbAttrs("WonderSkinAbAttr", target, user, this, { value: false }, simulated, moveAccuracy); if (moveAccuracy.value === -1) { return moveAccuracy.value; } - const isOhko = this.hasAttr(OneHitKOAccuracyAttr); + const isOhko = this.hasAttr("OneHitKOAccuracyAttr"); if (!isOhko) { globalScene.applyModifiers(PokemonMoveAccuracyBoosterModifier, user.isPlayer(), user, moveAccuracy); @@ -812,33 +801,33 @@ export default class Move implements Localizable { const typeChangeMovePowerMultiplier = new NumberHolder(1); const typeChangeHolder = new NumberHolder(this.type); - applyPreAttackAbAttrs(MoveTypeChangeAbAttr, source, target, this, true, typeChangeHolder, typeChangeMovePowerMultiplier); + applyPreAttackAbAttrs("MoveTypeChangeAbAttr", source, target, this, true, typeChangeHolder, typeChangeMovePowerMultiplier); const sourceTeraType = source.getTeraType(); - if (source.isTerastallized && sourceTeraType === this.type && power.value < 60 && this.priority <= 0 && !this.hasAttr(MultiHitAttr) && !globalScene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === source.id)) { + if (source.isTerastallized && sourceTeraType === this.type && power.value < 60 && this.priority <= 0 && !this.hasAttr("MultiHitAttr") && !globalScene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === source.id)) { power.value = 60; } - applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, target, this, simulated, power); + applyPreAttackAbAttrs("VariableMovePowerAbAttr", source, target, this, simulated, power); const ally = source.getAlly(); if (!isNullOrUndefined(ally)) { - applyPreAttackAbAttrs(AllyMoveCategoryPowerBoostAbAttr, ally, target, this, simulated, power); + applyPreAttackAbAttrs("AllyMoveCategoryPowerBoostAbAttr", ally, target, this, simulated, power); } const fieldAuras = new Set( globalScene.getField(true) - .map((p) => p.getAbilityAttrs(FieldMoveTypePowerBoostAbAttr).filter(attr => { + .map((p) => p.getAbilityAttrs("FieldMoveTypePowerBoostAbAttr").filter(attr => { const condition = attr.getCondition(); return (!condition || condition(p)); - }) as FieldMoveTypePowerBoostAbAttr[]) + })) .flat(), ); for (const aura of fieldAuras) { aura.applyPreAttack(source, null, simulated, target, this, [ power ]); } - const alliedField: Pokemon[] = source instanceof PlayerPokemon ? globalScene.getPlayerField() : globalScene.getEnemyField(); - alliedField.forEach(p => applyPreAttackAbAttrs(UserFieldMoveTypePowerBoostAbAttr, p, target, this, simulated, power)); + const alliedField: Pokemon[] = source.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField(); + alliedField.forEach(p => applyPreAttackAbAttrs("UserFieldMoveTypePowerBoostAbAttr", p, target, this, simulated, power)); power.value *= typeChangeMovePowerMultiplier.value; @@ -847,9 +836,9 @@ export default class Move implements Localizable { power.value *= typeBoost.boostValue; } - applyMoveAttrs(VariablePowerAttr, source, target, this, power); + applyMoveAttrs("VariablePowerAttr", source, target, this, power); - if (!this.hasAttr(TypelessAttr)) { + if (!this.hasAttr("TypelessAttr")) { globalScene.arena.applyTags(WeakenMoveTypeTag, simulated, typeChangeHolder.value, power); globalScene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, typeChangeHolder.value, power); } @@ -864,8 +853,8 @@ export default class Move implements Localizable { getPriority(user: Pokemon, simulated: boolean = true) { const priority = new NumberHolder(this.priority); - applyMoveAttrs(IncrementMovePriorityAttr, user, null, this, priority); - applyAbAttrs(ChangeMovePriorityAbAttr, user, null, simulated, this, priority); + applyMoveAttrs("IncrementMovePriorityAttr", user, null, this, priority); + applyAbAttrs("ChangeMovePriorityAbAttr", user, null, simulated, this, priority); return priority.value; } @@ -885,7 +874,7 @@ export default class Move implements Localizable { } else if (this.id === MoveId.TRIPLE_KICK) { effectivePower = 47.07; } else { - const multiHitAttr = this.getAttrs(MultiHitAttr)[0]; + const multiHitAttr = this.getAttrs("MultiHitAttr")[0]; if (multiHitAttr) { effectivePower = multiHitAttr.calculateExpectedHitCount(this) * this.power; } else { @@ -898,10 +887,10 @@ export default class Move implements Localizable { // These are intentionally not else-if statements even though there are no // pokemon moves that have more than one of these attributes. This allows // the function to future proof new moves / custom move behaviors. - if (this.hasAttr(DelayedAttackAttr)) { + if (this.hasAttr("DelayedAttackAttr")) { numTurns += 2; } - if (this.hasAttr(RechargeAttr)) { + if (this.hasAttr("RechargeAttr")) { numTurns += 1; } if (this.isChargingMove()) { @@ -927,10 +916,10 @@ export default class Move implements Localizable { const isMultiTarget = multiple && targets.length > 1; // ...cannot enhance multi-hit or sacrificial moves - const exceptAttrs: Constructor[] = [ - MultiHitAttr, - SacrificialAttr, - SacrificialAttrOnHit + const exceptAttrs: MoveAttrString[] = [ + "MultiHitAttr", + "SacrificialAttr", + "SacrificialAttrOnHit" ]; // ...and cannot enhance these specific moves @@ -956,6 +945,13 @@ export default class Move implements Localizable { } export class AttackMove extends Move { + /** This field does not exist at runtime and must not be used. + * Its sole purpose is to ensure that typescript is able to properly narrow when the `is` method is called. + */ + declare private _: never; + override is(moveKind: K): this is MoveClassMap[K] { + return moveKind === "AttackMove"; + } constructor(id: MoveId, type: PokemonType, category: MoveCategory, power: number, accuracy: number, pp: number, chance: number, priority: number, generation: number) { super(id, type, category, MoveTarget.NEAR_OTHER, power, accuracy, pp, chance, priority, generation); @@ -985,7 +981,7 @@ export class AttackMove extends Move { const [ thisStat, offStat ]: EffectiveStat[] = this.category === MoveCategory.PHYSICAL ? [ Stat.ATK, Stat.SPATK ] : [ Stat.SPATK, Stat.ATK ]; const statHolder = new NumberHolder(user.getEffectiveStat(thisStat, target)); const offStatValue = user.getEffectiveStat(offStat, target); - applyMoveAttrs(VariableAtkAttr, user, target, move, statHolder); + applyMoveAttrs("VariableAtkAttr", user, target, move, statHolder); const statRatio = offStatValue / statHolder.value; if (statRatio <= 0.75) { attackScore *= 2; @@ -994,7 +990,7 @@ export class AttackMove extends Move { } const power = new NumberHolder(this.calculateEffectivePower()); - applyMoveAttrs(VariablePowerAttr, user, target, move, power); + applyMoveAttrs("VariablePowerAttr", user, target, move, power); attackScore += Math.floor(power.value / 5); @@ -1003,20 +999,42 @@ export class AttackMove extends Move { } export class StatusMove extends Move { + /** This field does not exist at runtime and must not be used. + * Its sole purpose is to ensure that typescript is able to properly narrow when the `is` method is called. + */ + declare private _: never; constructor(id: MoveId, type: PokemonType, accuracy: number, pp: number, chance: number, priority: number, generation: number) { super(id, type, MoveCategory.STATUS, MoveTarget.NEAR_OTHER, -1, accuracy, pp, chance, priority, generation); } + + override is(moveKind: K): this is MoveClassMap[K] { + return moveKind === "StatusMove"; + } } export class SelfStatusMove extends Move { + /** This field does not exist at runtime and must not be used. + * Its sole purpose is to ensure that typescript is able to properly narrow when the `is` method is called. + */ + declare private _: never; constructor(id: MoveId, type: PokemonType, accuracy: number, pp: number, chance: number, priority: number, generation: number) { super(id, type, MoveCategory.STATUS, MoveTarget.USER, -1, accuracy, pp, chance, priority, generation); } + + override is(moveKind: K): this is MoveClassMap[K] { + return moveKind === "SelfStatusMove"; + } } -type SubMove = new (...args: any[]) => Move; +// TODO: Figure out how to improve the signature of this so that +// the `ChargeMove` function knows that the argument `Base` is a specific subclass of move that cannot +// be abstract. +// Right now, I only know how to do this by using the type conjunction (the & operators) +type SubMove = new (...args: any[]) => Move & { + is(moveKind: K): this is MoveClassMap[K]; +}; -function ChargeMove(Base: TBase) { +function ChargeMove(Base: TBase, nameAppend: string) { return class extends Base { /** The animation to play during the move's charging phase */ public readonly chargeAnim: ChargeAnim = ChargeAnim[`${MoveId[this.id]}_CHARGING`]; @@ -1048,7 +1066,7 @@ function ChargeMove(Base: TBase) { * @param target the {@linkcode Pokemon} targeted by this move (optional) */ showChargeText(user: Pokemon, target?: Pokemon): void { - globalScene.queueMessage(this._chargeText + globalScene.phaseManager.queueMessage(this._chargeText .replace("{USER}", getPokemonNameWithAffix(user)) .replace("{TARGET}", getPokemonNameWithAffix(target)) ); @@ -1060,8 +1078,12 @@ function ChargeMove(Base: TBase) { * @returns Array of attributes that match `attrType`, or an empty array if * no matches are found. */ - getChargeAttrs(attrType: Constructor): T[] { - return this.chargeAttrs.filter((attr): attr is T => attr instanceof attrType); + getChargeAttrs(attrType: T): (MoveAttrMap[T])[] { + const targetAttr = MoveAttrs[attrType]; + if (!targetAttr) { + return []; + } + return this.chargeAttrs.filter((attr): attr is MoveAttrMap[T] => attr instanceof targetAttr); } /** @@ -1069,8 +1091,12 @@ function ChargeMove(Base: TBase) { * @param attrType any attribute that extends {@linkcode MoveAttr} * @returns `true` if a matching attribute is found; `false` otherwise */ - hasChargeAttr(attrType: Constructor): boolean { - return this.chargeAttrs.some((attr) => attr instanceof attrType); + hasChargeAttr(attrType: T): boolean { + const targetAttr = MoveAttrs[attrType]; + if (!targetAttr) { + return false; + } + return this.chargeAttrs.some((attr) => attr instanceof targetAttr); } /** @@ -1088,10 +1114,8 @@ function ChargeMove(Base: TBase) { }; } -export class ChargingAttackMove extends ChargeMove(AttackMove) {} -export class ChargingSelfStatusMove extends ChargeMove(SelfStatusMove) {} - -export type ChargingMove = ChargingAttackMove | ChargingSelfStatusMove; +export class ChargingAttackMove extends ChargeMove(AttackMove, "ChargingAttackMove") {} +export class ChargingSelfStatusMove extends ChargeMove(SelfStatusMove, "ChargingSelfStatusMove") {} /** * Base class defining all {@linkcode Move} Attributes @@ -1102,6 +1126,22 @@ export abstract class MoveAttr { /** Should this {@linkcode Move} target the user? */ public selfTarget: boolean; + /** + * Return whether this attribute is of the given type. + * + * @remarks + * Used to avoid requring the caller to have imported the specific attribute type, avoiding circular dependencies. + * @param attr - The attribute to check against + * @returns Whether the attribute is an instance of the given type. + */ + public is(attr: T): this is MoveAttrMap[T] { + const targetAttr = MoveAttrs[attr]; + if (!targetAttr) { + return false; + } + return this instanceof targetAttr; + } + constructor(selfTarget: boolean = false) { this.selfTarget = selfTarget; } @@ -1266,15 +1306,15 @@ export class MoveEffectAttr extends MoveAttr { getMoveChance(user: Pokemon, target: Pokemon, move: Move, selfEffect?: Boolean, showAbility?: Boolean): number { const moveChance = new NumberHolder(this.effectChanceOverride ?? move.chance); - applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, !showAbility, moveChance, move); + applyAbAttrs("MoveEffectChanceMultiplierAbAttr", user, null, !showAbility, moveChance, move); - if ((!move.hasAttr(FlinchAttr) || moveChance.value <= move.chance) && !move.hasAttr(SecretPowerAttr)) { + if ((!move.hasAttr("FlinchAttr") || moveChance.value <= move.chance) && !move.hasAttr("SecretPowerAttr")) { const userSide = user.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; globalScene.arena.applyTagsForSide(ArenaTagType.WATER_FIRE_PLEDGE, userSide, false, moveChance); } if (!selfEffect) { - applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, target, user, null, null, !showAbility, moveChance); + applyPreDefendAbAttrs("IgnoreMoveEffectsAbAttr", target, user, null, null, !showAbility, moveChance); } return moveChance.value; } @@ -1310,7 +1350,7 @@ export class MessageHeaderAttr extends MoveHeaderAttr { : this.message(user, move); if (message) { - globalScene.queueMessage(message); + globalScene.phaseManager.queueMessage(message); return true; } return false; @@ -1363,7 +1403,7 @@ export class PreMoveMessageAttr extends MoveAttr { ? this.message as string : this.message(user, target, move); if (message) { - globalScene.queueMessage(message, 500); + globalScene.phaseManager.queueMessage(message, 500); return true; } return false; @@ -1620,14 +1660,14 @@ export class SurviveDamageAttr extends ModifiedDamageAttr { export class SplashAttr extends MoveEffectAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - globalScene.queueMessage(i18next.t("moveTriggers:splash")); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:splash")); return true; } } export class CelebrateAttr extends MoveEffectAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - globalScene.queueMessage(i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username })); return true; } } @@ -1652,8 +1692,8 @@ export class RecoilAttr extends MoveEffectAttr { const cancelled = new BooleanHolder(false); if (!this.unblockable) { - applyAbAttrs(BlockRecoilDamageAttr, user, cancelled); - applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled); + applyAbAttrs("BlockRecoilDamageAttr", user, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", user, cancelled); } if (cancelled.value) { @@ -1677,7 +1717,7 @@ export class RecoilAttr extends MoveEffectAttr { } user.damageAndUpdate(recoilDamage, { result: HitResult.INDIRECT, ignoreSegments: true }); - globalScene.queueMessage(i18next.t("moveTriggers:hitWithRecoil", { pokemonName: getPokemonNameWithAffix(user) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:hitWithRecoil", { pokemonName: getPokemonNameWithAffix(user) })); user.turnData.damageTaken += recoilDamage; return true; @@ -1786,10 +1826,10 @@ export class HalfSacrificialAttr extends MoveEffectAttr { const cancelled = new BooleanHolder(false); // Check to see if the Pokemon has an ability that blocks non-direct damage - applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", user, cancelled); if (!cancelled.value) { user.damageAndUpdate(toDmgValue(user.getMaxHp() / 2), { result: HitResult.INDIRECT, ignoreSegments: true }); - globalScene.queueMessage(i18next.t("moveTriggers:cutHpPowerUpMove", { pokemonName: getPokemonNameWithAffix(user) })); // Queue recoil message + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:cutHpPowerUpMove", { pokemonName: getPokemonNameWithAffix(user) })); // Queue recoil message } return true; } @@ -1890,8 +1930,8 @@ export class HealAttr extends MoveEffectAttr { * This heals the target and shows the appropriate message. */ addHealPhase(target: Pokemon, healRatio: number) { - globalScene.unshiftPhase(new PokemonHealPhase(target.getBattlerIndex(), - toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim)); + globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(), + toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim); } getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number { @@ -1934,7 +1974,7 @@ export class PartyStatusCureAttr extends MoveEffectAttr { partyPokemon.forEach(p => this.cureStatus(p, user.id)); if (this.message) { - globalScene.queueMessage(this.message); + globalScene.phaseManager.queueMessage(this.message); } return true; @@ -1954,8 +1994,8 @@ export class PartyStatusCureAttr extends MoveEffectAttr { pokemon.updateInfo(); } else { // TODO: Ability displays should be handled by the ability - globalScene.queueAbilityDisplay(pokemon, pokemon.getPassiveAbility()?.id === this.abilityCondition, true); - globalScene.queueAbilityDisplay(pokemon, pokemon.getPassiveAbility()?.id === this.abilityCondition, false); + globalScene.phaseManager.queueAbilityDisplay(pokemon, pokemon.getPassiveAbility()?.id === this.abilityCondition, true); + globalScene.phaseManager.queueAbilityDisplay(pokemon, pokemon.getPassiveAbility()?.id === this.abilityCondition, false); } } } @@ -1985,7 +2025,7 @@ export class FlameBurstAttr extends MoveEffectAttr { const cancelled = new BooleanHolder(false); if (!isNullOrUndefined(targetAlly)) { - applyAbAttrs(BlockNonDirectDamageAbAttr, targetAlly, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", targetAlly, cancelled); } if (cancelled.value || !targetAlly || targetAlly.switchOutStatus) { @@ -2021,8 +2061,10 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr { const party = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty(); const maxPartyMemberHp = party.map(p => p.getMaxHp()).reduce((maxHp: number, hp: number) => Math.max(hp, maxHp), 0); - globalScene.pushPhase( - new PokemonHealPhase( + const pm = globalScene.phaseManager; + + pm.pushPhase( + pm.create("PokemonHealPhase", user.getBattlerIndex(), maxPartyMemberHp, i18next.t(this.moveMessage, { pokemonName: getPokemonNameWithAffix(user) }), @@ -2106,6 +2148,7 @@ export class PlantHealAttr extends WeatherHealAttr { case WeatherType.SANDSTORM: case WeatherType.HAIL: case WeatherType.SNOW: + case WeatherType.FOG: case WeatherType.HEAVY_RAIN: return 0.25; default: @@ -2213,7 +2256,7 @@ export class HitHealAttr extends MoveEffectAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { let healAmount = 0; let message = ""; - const reverseDrain = target.hasAbilityWithAttr(ReverseDrainAbAttr, false); + const reverseDrain = target.hasAbilityWithAttr("ReverseDrainAbAttr", false); if (this.healStat !== null) { // Strength Sap formula healAmount = target.getEffectiveStat(this.healStat); @@ -2224,7 +2267,7 @@ export class HitHealAttr extends MoveEffectAttr { message = i18next.t("battle:regainHealth", { pokemonName: getPokemonNameWithAffix(user) }); } if (reverseDrain) { - if (user.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) { + if (user.hasAbilityWithAttr("BlockNonDirectDamageAbAttr")) { healAmount = 0; message = ""; } else { @@ -2233,7 +2276,7 @@ export class HitHealAttr extends MoveEffectAttr { message = ""; } } - globalScene.unshiftPhase(new PokemonHealPhase(user.getBattlerIndex(), healAmount, message, false, true)); + globalScene.phaseManager.unshiftNew("PokemonHealPhase", user.getBattlerIndex(), healAmount, message, false, true); return true; } @@ -2329,7 +2372,7 @@ export class MultiHitAttr extends MoveAttr { */ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { const hitType = new NumberHolder(this.intrinsicMultiHitType); - applyMoveAttrs(ChangeMultiHitTypeAttr, user, target, move, hitType); + applyMoveAttrs("ChangeMultiHitTypeAttr", user, target, move, hitType); this.multiHitType = hitType.value; (args[0] as NumberHolder).value = this.getHitCount(user, target); @@ -2354,7 +2397,7 @@ export class MultiHitAttr extends MoveAttr { { const rand = user.randBattleSeedInt(20); const hitValue = new NumberHolder(rand); - applyAbAttrs(MaxMultiHitAbAttr, user, null, false, hitValue); + applyAbAttrs("MaxMultiHitAbAttr", user, null, false, hitValue); if (hitValue.value >= 13) { return 2; } else if (hitValue.value >= 6) { @@ -2462,7 +2505,7 @@ export class StatusEffectAttr extends MoveEffectAttr { } if (((!pokemon.status || this.overrideStatus) || (pokemon.status.effect === this.effect && moveChance < 0)) && pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining, null, this.overrideStatus, quiet)) { - applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect); + applyPostAttackAbAttrs("ConfusionOnStatusEffectAbAttr", user, target, move, null, false, this.effect); return true; } } @@ -2547,8 +2590,8 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr { } apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - const rand = Phaser.Math.RND.realInRange(0, 1); - if (rand >= this.chance) { + const rand = randSeedFloat(); + if (rand > this.chance) { return false; } @@ -2565,7 +2608,7 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr { return false; } - globalScene.queueMessage(i18next.t("moveTriggers:stoleItem", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), itemName: stolenItem.type.name })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:stoleItem", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), itemName: stolenItem.type.name })); return true; } @@ -2618,7 +2661,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr { // Check for abilities that block item theft // TODO: This should not trigger if the target would faint beforehand const cancelled = new BooleanHolder(false); - applyAbAttrs(BlockItemTheftAbAttr, target, cancelled); + applyAbAttrs("BlockItemTheftAbAttr", target, cancelled); if (cancelled.value) { return false; @@ -2643,9 +2686,9 @@ export class RemoveHeldItemAttr extends MoveEffectAttr { globalScene.updateModifiers(target.isPlayer()); if (this.berriesOnly) { - globalScene.queueMessage(i18next.t("moveTriggers:incineratedItem", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), itemName: removedItem.type.name })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:incineratedItem", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), itemName: removedItem.type.name })); } else { - globalScene.queueMessage(i18next.t("moveTriggers:knockedOffItem", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), itemName: removedItem.type.name })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:knockedOffItem", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), itemName: removedItem.type.name })); } return true; @@ -2735,8 +2778,8 @@ export class EatBerryAttr extends MoveEffectAttr { protected eatBerry(consumer: Pokemon, berryOwner: Pokemon = consumer, updateHarvest = consumer === berryOwner) { // consumer eats berry, owner triggers unburden and similar effects getBerryEffectFunc(this.chosenBerry.berryType)(consumer); - applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner, false); - applyAbAttrs(HealFromBerryUseAbAttr, consumer, new BooleanHolder(false)); + applyPostItemLostAbAttrs("PostItemLostAbAttr", berryOwner, false); + applyAbAttrs("HealFromBerryUseAbAttr", consumer, new BooleanHolder(false)); consumer.recordEatenBerry(this.chosenBerry.berryType, updateHarvest); } } @@ -2761,7 +2804,7 @@ export class StealEatBerryAttr extends EatBerryAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { // check for abilities that block item theft const cancelled = new BooleanHolder(false); - applyAbAttrs(BlockItemTheftAbAttr, target, cancelled); + applyAbAttrs("BlockItemTheftAbAttr", target, cancelled); if (cancelled.value === true) { return false; } @@ -2775,9 +2818,9 @@ export class StealEatBerryAttr extends EatBerryAttr { // pick a random berry and eat it this.chosenBerry = heldBerries[user.randBattleSeedInt(heldBerries.length)]; - applyPostItemLostAbAttrs(PostItemLostAbAttr, target, false); + applyPostItemLostAbAttrs("PostItemLostAbAttr", target, false); const message = i18next.t("battle:stealEatBerry", { pokemonName: user.name, targetName: target.name, berryName: this.chosenBerry.type.name }); - globalScene.queueMessage(message); + globalScene.phaseManager.queueMessage(message); this.reduceBerryModifier(target); this.eatBerry(user, target); @@ -2816,13 +2859,13 @@ export class HealStatusEffectAttr extends MoveEffectAttr { // Special edge case for shield dust blocking Sparkling Aria curing burn const moveTargets = getMoveTargets(user, move.id); - if (target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && move.id === MoveId.SPARKLING_ARIA && moveTargets.targets.length === 1) { + if (target.hasAbilityWithAttr("IgnoreMoveEffectsAbAttr") && move.id === MoveId.SPARKLING_ARIA && moveTargets.targets.length === 1) { return false; } const pokemon = this.selfTarget ? user : target; if (pokemon.status && this.effects.includes(pokemon.status.effect)) { - globalScene.queueMessage(getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon))); + globalScene.phaseManager.queueMessage(getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon))); pokemon.resetStatus(); pokemon.updateInfo(); @@ -2966,7 +3009,7 @@ export class OneHitKOAttr extends MoveAttr { getCondition(): MoveConditionFunc { return (user, target, move) => { const cancelled = new BooleanHolder(false); - applyAbAttrs(BlockOneHitKOAbAttr, target, cancelled); + applyAbAttrs("BlockOneHitKOAbAttr", target, cancelled); return !cancelled.value && user.level >= target.level; }; } @@ -3030,7 +3073,11 @@ export class WeatherInstantChargeAttr extends InstantChargeAttr { } export class OverrideMoveEffectAttr extends MoveAttr { - apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + /** This field does not exist at runtime and must not be used. + * Its sole purpose is to ensure that typescript is able to properly narrow when the `is` method is called. + */ + declare private _: never; + override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { return true; } } @@ -3067,13 +3114,13 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr { if (!virtual) { overridden.value = true; - globalScene.unshiftPhase(new MoveAnimPhase(new MoveChargeAnim(this.chargeAnim, move.id, user))); - globalScene.queueMessage(this.chargeText.replace("{TARGET}", getPokemonNameWithAffix(target)).replace("{USER}", getPokemonNameWithAffix(user))); - user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER }); + globalScene.phaseManager.unshiftNew("MoveAnimPhase", new MoveChargeAnim(this.chargeAnim, move.id, user)); + globalScene.phaseManager.queueMessage(this.chargeText.replace("{TARGET}", getPokemonNameWithAffix(target)).replace("{USER}", getPokemonNameWithAffix(user))); + user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER, useMode: MoveUseMode.NORMAL }); const side = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; globalScene.arena.addTag(this.tagType, 3, move.id, user.id, side, false, target.getBattlerIndex()); } else { - globalScene.queueMessage(i18next.t("moveTriggers:tookMoveAttack", { pokemonName: getPokemonNameWithAffix(globalScene.getPokemonById(target.id) ?? undefined), moveName: move.name })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:tookMoveAttack", { pokemonName: getPokemonNameWithAffix(globalScene.getPokemonById(target.id) ?? undefined), moveName: move.name })); } return true; @@ -3103,29 +3150,29 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr { override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { if (user.turnData.combiningPledge) { // "The two moves have become one!\nIt's a combined move!" - globalScene.queueMessage(i18next.t("moveTriggers:combiningPledge")); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:combiningPledge")); return false; } const overridden = args[0] as BooleanHolder; - const allyMovePhase = globalScene.findPhase((phase) => phase instanceof MovePhase && phase.pokemon.isPlayer() === user.isPlayer()); + const allyMovePhase = globalScene.phaseManager.findPhase((phase) => phase.is("MovePhase") && phase.pokemon.isPlayer() === user.isPlayer()); if (allyMovePhase) { const allyMove = allyMovePhase.move.getMove(); - if (allyMove !== move && allyMove.hasAttr(AwaitCombinedPledgeAttr)) { + if (allyMove !== move && allyMove.hasAttr("AwaitCombinedPledgeAttr")) { [ user, allyMovePhase.pokemon ].forEach((p) => p.turnData.combiningPledge = move.id); // "{userPokemonName} is waiting for {allyPokemonName}'s move..." - globalScene.queueMessage(i18next.t("moveTriggers:awaitingPledge", { + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:awaitingPledge", { userPokemonName: getPokemonNameWithAffix(user), allyPokemonName: getPokemonNameWithAffix(allyMovePhase.pokemon) })); // Move the ally's MovePhase (if needed) so that the ally moves next - const allyMovePhaseIndex = globalScene.phaseQueue.indexOf(allyMovePhase); - const firstMovePhaseIndex = globalScene.phaseQueue.findIndex((phase) => phase instanceof MovePhase); + const allyMovePhaseIndex = globalScene.phaseManager.phaseQueue.indexOf(allyMovePhase); + const firstMovePhaseIndex = globalScene.phaseManager.phaseQueue.findIndex((phase) => phase.is("MovePhase")); if (allyMovePhaseIndex !== firstMovePhaseIndex) { - globalScene.prependToPhase(globalScene.phaseQueue.splice(allyMovePhaseIndex, 1)[0], MovePhase); + globalScene.phaseManager.prependToPhase(globalScene.phaseManager.phaseQueue.splice(allyMovePhaseIndex, 1)[0], "MovePhase"); } overridden.value = true; @@ -3207,7 +3254,7 @@ export class StatStageChangeAttr extends MoveEffectAttr { const moveChance = this.getMoveChance(user, target, move, this.selfTarget, true); if (moveChance < 0 || moveChance === 100 || user.randBattleSeedInt(100) < moveChance) { const stages = this.getLevels(user); - globalScene.unshiftPhase(new StatStageChangePhase((this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, stages, this.showMessage)); + globalScene.phaseManager.unshiftNew("StatStageChangePhase", (this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, stages, this.showMessage); return true; } @@ -3233,22 +3280,22 @@ export class StatStageChangeAttr extends MoveEffectAttr { switch (stat) { case Stat.ATK: if (this.selfTarget) { - noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.PHYSICAL); + noEffect = !user.getMoveset().find(m => {const mv = m.getMove(); return mv.is("AttackMove") && mv.category === MoveCategory.PHYSICAL;} ); } break; case Stat.DEF: if (!this.selfTarget) { - noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.PHYSICAL); + noEffect = !user.getMoveset().find(m => {const mv = m.getMove(); return mv.is("AttackMove") && mv.category === MoveCategory.PHYSICAL;} ); } break; case Stat.SPATK: if (this.selfTarget) { - noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.SPECIAL); + noEffect = !user.getMoveset().find(m => {const mv = m.getMove(); return mv.is("AttackMove") && mv.category === MoveCategory.PHYSICAL;} ); } break; case Stat.SPDEF: if (!this.selfTarget) { - noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.SPECIAL); + noEffect = !user.getMoveset().find(m => {const mv = m.getMove(); return mv.is("AttackMove") && mv.category === MoveCategory.PHYSICAL;} ); } break; } @@ -3432,7 +3479,7 @@ export class AcupressureStatStageChangeAttr extends MoveEffectAttr { const randStats = BATTLE_STATS.filter((s) => target.getStatStage(s) < 6); if (randStats.length > 0) { const boostStat = [ randStats[user.randBattleSeedInt(randStats.length)] ]; - globalScene.unshiftPhase(new StatStageChangePhase(target.getBattlerIndex(), this.selfTarget, boostStat, 2)); + globalScene.phaseManager.unshiftNew("StatStageChangePhase", target.getBattlerIndex(), this.selfTarget, boostStat, 2); return true; } return false; @@ -3510,7 +3557,7 @@ export class OrderUpStatBoostAttr extends MoveEffectAttr { break; } - globalScene.unshiftPhase(new StatStageChangePhase(user.getBattlerIndex(), this.selfTarget, [ increasedStat ], 1)); + globalScene.phaseManager.unshiftNew("StatStageChangePhase", user.getBattlerIndex(), this.selfTarget, [ increasedStat ], 1); return true; } } @@ -3533,7 +3580,7 @@ export class CopyStatsAttr extends MoveEffectAttr { } target.updateInfo(); user.updateInfo(); - globalScene.queueMessage(i18next.t("moveTriggers:copiedStatChanges", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:copiedStatChanges", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })); return true; } @@ -3552,7 +3599,7 @@ export class InvertStatsAttr extends MoveEffectAttr { target.updateInfo(); user.updateInfo(); - globalScene.queueMessage(i18next.t("moveTriggers:invertStats", { pokemonName: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:invertStats", { pokemonName: getPokemonNameWithAffix(target) })); return true; } @@ -3570,10 +3617,10 @@ export class ResetStatsAttr extends MoveEffectAttr { // Target all pokemon on the field when Freezy Frost or Haze are used const activePokemon = globalScene.getField(true); activePokemon.forEach((p) => this.resetStats(p)); - globalScene.queueMessage(i18next.t("moveTriggers:statEliminated")); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:statEliminated")); } else { // Affects only the single target when Clear Smog is used this.resetStats(target); - globalScene.queueMessage(i18next.t("moveTriggers:resetStats", { pokemonName: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:resetStats", { pokemonName: getPokemonNameWithAffix(target) })); } return true; } @@ -3623,9 +3670,9 @@ export class SwapStatStagesAttr extends MoveEffectAttr { user.updateInfo(); if (this.stats.length === 7) { - globalScene.queueMessage(i18next.t("moveTriggers:switchedStatChanges", { pokemonName: getPokemonNameWithAffix(user) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:switchedStatChanges", { pokemonName: getPokemonNameWithAffix(user) })); } else if (this.stats.length === 2) { - globalScene.queueMessage(i18next.t("moveTriggers:switchedTwoStatChanges", { + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:switchedTwoStatChanges", { pokemonName: getPokemonNameWithAffix(user), firstStat: i18next.t(getStatKey(this.stats[0])), secondStat: i18next.t(getStatKey(this.stats[1])) @@ -4026,15 +4073,26 @@ export class OpponentHighHpPowerAttr extends VariablePowerAttr { } } +/** + * Attribute to double this move's power if the target hasn't acted yet in the current turn. + * Used by {@linkcode Moves.BOLT_BEAK} and {@linkcode Moves.FISHIOUS_REND} + */ export class FirstAttackDoublePowerAttr extends VariablePowerAttr { - apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - console.log(target.getLastXMoves(1), globalScene.currentBattle.turn); - if (!target.getLastXMoves(1).find(m => m.turn === globalScene.currentBattle.turn)) { - (args[0] as NumberHolder).value *= 2; - return true; + /** + * Double this move's power if the user is acting before the target. + * @param user - Unused + * @param target - The {@linkcode Pokemon} being targeted by this move + * @param move - Unused + * @param args `[0]` - A {@linkcode NumberHolder} containing move base power + * @returns Whether the attribute was successfully applied + */ + apply(_user: Pokemon, target: Pokemon, move: Move, args: [NumberHolder]): boolean { + if (target.turnData.acted) { + return false; } - return false; + args[0].value *= 2; + return true; } } @@ -4103,6 +4161,7 @@ export class AntiSunlightPowerDecreaseAttr extends VariablePowerAttr { case WeatherType.SANDSTORM: case WeatherType.HAIL: case WeatherType.SNOW: + case WeatherType.FOG: case WeatherType.HEAVY_RAIN: power.value *= 0.5; return true; @@ -4125,7 +4184,7 @@ export class FriendshipPowerAttr extends VariablePowerAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { const power = args[0] as NumberHolder; - const friendshipPower = Math.floor(Math.min(user instanceof PlayerPokemon ? user.friendship : user.species.baseFriendship, 255) / 2.5); + const friendshipPower = Math.floor(Math.min(user.isPlayer() ? user.friendship : user.species.baseFriendship, 255) / 2.5); power.value = Math.max(!this.invert ? friendshipPower : 102 - friendshipPower, 1); return true; @@ -4227,8 +4286,8 @@ export class PresentPowerAttr extends VariablePowerAttr { // If this move is multi-hit, disable all other hits user.turnData.hitCount = 1; user.turnData.hitsLeft = 1; - globalScene.unshiftPhase(new PokemonHealPhase(target.getBattlerIndex(), - toDmgValue(target.getMaxHp() / 4), i18next.t("moveTriggers:regainedHealth", { pokemonName: getPokemonNameWithAffix(target) }), true)); + globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(), + toDmgValue(target.getMaxHp() / 4), i18next.t("moveTriggers:regainedHealth", { pokemonName: getPokemonNameWithAffix(target) }), true); } return true; @@ -4476,8 +4535,8 @@ export class CueNextRoundAttr extends MoveEffectAttr { } override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean { - const nextRoundPhase = globalScene.findPhase(phase => - phase instanceof MovePhase && phase.move.moveId === MoveId.ROUND + const nextRoundPhase = globalScene.phaseManager.findPhase(phase => + phase.is("MovePhase") && phase.move.moveId === MoveId.ROUND ); if (!nextRoundPhase) { @@ -4485,10 +4544,10 @@ export class CueNextRoundAttr extends MoveEffectAttr { } // Update the phase queue so that the next Pokemon using Round moves next - const nextRoundIndex = globalScene.phaseQueue.indexOf(nextRoundPhase); - const nextMoveIndex = globalScene.phaseQueue.findIndex(phase => phase instanceof MovePhase); + const nextRoundIndex = globalScene.phaseManager.phaseQueue.indexOf(nextRoundPhase); + const nextMoveIndex = globalScene.phaseManager.phaseQueue.findIndex(phase => phase.is("MovePhase")); if (nextRoundIndex !== nextMoveIndex) { - globalScene.prependToPhase(globalScene.phaseQueue.splice(nextRoundIndex, 1)[0], MovePhase); + globalScene.phaseManager.prependToPhase(globalScene.phaseManager.phaseQueue.splice(nextRoundIndex, 1)[0], "MovePhase"); } // Mark the corresponding Pokemon as having "joined the Round" (for doubling power later) @@ -4546,14 +4605,14 @@ export class SpectralThiefAttr extends StatChangeBeforeDmgCalcAttr { */ const availableToSteal = Math.min(statStageValueTarget, 6 - statStageValueUser); - globalScene.unshiftPhase(new StatStageChangePhase(user.getBattlerIndex(), this.selfTarget, [ s ], availableToSteal)); + globalScene.phaseManager.unshiftNew("StatStageChangePhase", user.getBattlerIndex(), this.selfTarget, [ s ], availableToSteal); target.setStatStage(s, statStageValueTarget - availableToSteal); } } target.updateInfo(); user.updateInfo(); - globalScene.queueMessage(i18next.t("moveTriggers:stealPositiveStats", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:stealPositiveStats", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })); return true; } @@ -5362,13 +5421,13 @@ export class NoEffectAttr extends MoveAttr { const crashDamageFunc = (user: Pokemon, move: Move) => { const cancelled = new BooleanHolder(false); - applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", user, cancelled); if (cancelled.value) { return false; } user.damageAndUpdate(toDmgValue(user.getMaxHp() / 2), { result: HitResult.INDIRECT }); - globalScene.queueMessage(i18next.t("moveTriggers:keptGoingAndCrashed", { pokemonName: getPokemonNameWithAffix(user) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:keptGoingAndCrashed", { pokemonName: getPokemonNameWithAffix(user) })); user.turnData.damageTaken += toDmgValue(user.getMaxHp() / 2); return true; @@ -5403,28 +5462,26 @@ export class FrenzyAttr extends MoveEffectAttr { return false; } - if (!user.getTag(BattlerTagType.FRENZY) && !user.getMoveQueue().length) { - const turnCount = user.randBattleSeedIntRange(1, 2); - new Array(turnCount).fill(null).map(() => user.getMoveQueue().push({ move: move.id, targets: [ target.getBattlerIndex() ], ignorePP: true })); + // TODO: Disable if used via dancer + // TODO: Add support for moves that don't add the frenzy tag (Uproar, Rollout, etc.) + + // If frenzy is not active, add a tag and push 1-2 extra turns of attacks to the user's move queue. + // Otherwise, tick down the existing tag. + if (!user.getTag(BattlerTagType.FRENZY) && user.getMoveQueue().length === 0) { + const turnCount = user.randBattleSeedIntRange(1, 2); // excludes initial use + for (let i = 0; i < turnCount; i++) { + user.pushMoveQueue({ move: move.id, targets: [ target.getBattlerIndex() ], useMode: MoveUseMode.IGNORE_PP }); + } user.addTag(BattlerTagType.FRENZY, turnCount, move.id, user.id); } else { - applyMoveAttrs(AddBattlerTagAttr, user, target, move, args); - user.lapseTag(BattlerTagType.FRENZY); // if FRENZY is already in effect (moveQueue.length > 0), lapse the tag + applyMoveAttrs("AddBattlerTagAttr", user, target, move, args); + user.lapseTag(BattlerTagType.FRENZY); } return true; } } -export const frenzyMissFunc: UserMoveConditionFunc = (user: Pokemon, move: Move) => { - while (user.getMoveQueue().length && user.getMoveQueue()[0].move === move.id) { - user.getMoveQueue().shift(); - } - user.removeTag(BattlerTagType.FRENZY); // FRENZY tag should be disrupted on miss/no effect - - return true; -}; - /** * Attribute that grants {@link https://bulbapedia.bulbagarden.net/wiki/Semi-invulnerable_turn | semi-invulnerability} to the user during * the associated move's charging phase. Should only be used for {@linkcode ChargingMove | ChargingMoves} as a `chargeAttr`. @@ -5472,13 +5529,6 @@ export class AddBattlerTagAttr extends MoveEffectAttr { this.failOnOverlap = !!failOnOverlap; } - canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - if (!super.canApply(user, target, move, args)) { - return false; - } - return true; - } - apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { if (!super.apply(user, target, move, args)) { return false; @@ -5588,7 +5638,7 @@ export class FallDownAttr extends AddBattlerTagAttr { */ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { if (!target.isGrounded()) { - globalScene.queueMessage(i18next.t("moveTriggers:fallDown", { targetPokemonName: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:fallDown", { targetPokemonName: getPokemonNameWithAffix(target) })); } return super.apply(user, target, move, args); } @@ -5672,12 +5722,12 @@ export class CurseAttr extends MoveEffectAttr { apply(user: Pokemon, target: Pokemon, move:Move, args: any[]): boolean { if (user.getTypes(true).includes(PokemonType.GHOST)) { if (target.getTag(BattlerTagType.CURSED)) { - globalScene.queueMessage(i18next.t("battle:attackFailed")); + globalScene.phaseManager.queueMessage(i18next.t("battle:attackFailed")); return false; } const curseRecoilDamage = Math.max(1, Math.floor(user.getMaxHp() / 2)); user.damageAndUpdate(curseRecoilDamage, { result: HitResult.INDIRECT, ignoreSegments: true }); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battlerTags:cursedOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(user), pokemonName: getPokemonNameWithAffix(target) @@ -5687,8 +5737,8 @@ export class CurseAttr extends MoveEffectAttr { target.addTag(BattlerTagType.CURSED, 0, move.id, user.id); return true; } else { - globalScene.unshiftPhase(new StatStageChangePhase(user.getBattlerIndex(), true, [ Stat.ATK, Stat.DEF ], 1)); - globalScene.unshiftPhase(new StatStageChangePhase(user.getBattlerIndex(), true, [ Stat.SPD ], -1)); + globalScene.phaseManager.unshiftNew("StatStageChangePhase", user.getBattlerIndex(), true, [ Stat.ATK, Stat.DEF ], 1); + globalScene.phaseManager.unshiftNew("StatStageChangePhase", user.getBattlerIndex(), true, [ Stat.SPD ], -1); return true; } } @@ -5752,7 +5802,7 @@ export class ConfuseAttr extends AddBattlerTagAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { if (!this.selfTarget && target.isSafeguarded(user)) { if (move.category === MoveCategory.STATUS) { - globalScene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target) })); } return false; } @@ -5786,7 +5836,7 @@ export class ProtectAttr extends AddBattlerTagAttr { while (moveHistory.length) { turnMove = moveHistory.shift(); - if (!allMoves[turnMove?.move ?? MoveId.NONE].hasAttr(ProtectAttr) || turnMove?.result !== MoveResult.SUCCESS) { + if (!allMoves[turnMove?.move ?? MoveId.NONE].hasAttr("ProtectAttr") || turnMove?.result !== MoveResult.SUCCESS) { break; } timesUsed++; @@ -5809,7 +5859,7 @@ export class IgnoreAccuracyAttr extends AddBattlerTagAttr { return false; } - globalScene.queueMessage(i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })); return true; } @@ -5825,7 +5875,7 @@ export class FaintCountdownAttr extends AddBattlerTagAttr { return false; } - globalScene.queueMessage(i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: this.turnCountMin - 1 })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: this.turnCountMin - 1 })); return true; } @@ -5917,7 +5967,7 @@ export class AddArenaTagAttr extends MoveEffectAttr { } if ((move.chance < 0 || move.chance === 100 || user.randBattleSeedInt(100) < move.chance) && user.getLastXMoves(1)[0]?.result === MoveResult.SUCCESS) { - const side = ((this.selfSideTarget ? user : target).isPlayer() !== (move.hasAttr(AddArenaTrapTagAttr) && target === user)) ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; + const side = ((this.selfSideTarget ? user : target).isPlayer() !== (move.hasAttr("AddArenaTrapTagAttr") && target === user)) ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; globalScene.arena.addTag(this.tagType, this.turnCount, move.id, user.id, side); return true; } @@ -6109,7 +6159,7 @@ export class SwapArenaTagsAttr extends MoveEffectAttr { } - globalScene.queueMessage(i18next.t("moveTriggers:swapArenaTags", { pokemonName: getPokemonNameWithAffix(user) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:swapArenaTags", { pokemonName: getPokemonNameWithAffix(user) })); return true; } } @@ -6156,14 +6206,14 @@ export class RevivalBlessingAttr extends MoveEffectAttr { * @param target {@linkcode Pokemon} target of this move * @param move {@linkcode Move} being used * @param args N/A - * @returns Promise, true if function succeeds. + * @returns `true` if function succeeds. */ override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { // If user is player, checks if the user has fainted pokemon - if (user instanceof PlayerPokemon) { - globalScene.unshiftPhase(new RevivalBlessingPhase(user)); + if (user.isPlayer()) { + globalScene.phaseManager.unshiftNew("RevivalBlessingPhase", user); return true; - } else if (user instanceof EnemyPokemon && user.hasTrainer() && globalScene.getEnemyParty().findIndex((p) => p.isFainted() && !p.isBoss()) > -1) { + } else if (user.isEnemy() && user.hasTrainer() && globalScene.getEnemyParty().findIndex((p) => p.isFainted() && !p.isBoss()) > -1) { // If used by an enemy trainer with at least one fainted non-boss Pokemon, this // revives one of said Pokemon selected at random. const faintedPokemon = globalScene.getEnemyParty().filter((p) => p.isFainted() && !p.isBoss()); @@ -6171,20 +6221,21 @@ export class RevivalBlessingAttr extends MoveEffectAttr { const slotIndex = globalScene.getEnemyParty().findIndex((p) => pokemon.id === p.id); pokemon.resetStatus(true, false, false, true); pokemon.heal(Math.min(toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp())); - globalScene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: getPokemonNameWithAffix(pokemon) }), 0, true); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: getPokemonNameWithAffix(pokemon) }), 0, true); const allyPokemon = user.getAlly(); if (globalScene.currentBattle.double && globalScene.getEnemyParty().length > 1 && !isNullOrUndefined(allyPokemon)) { // Handle cases where revived pokemon needs to get switched in on same turn if (allyPokemon.isFainted() || allyPokemon === pokemon) { // Enemy switch phase should be removed and replaced with the revived pkmn switching in - globalScene.tryRemovePhase((phase: SwitchSummonPhase) => phase instanceof SwitchSummonPhase && phase.getPokemon() === pokemon); + globalScene.phaseManager.tryRemovePhase((phase: SwitchSummonPhase) => phase.is("SwitchSummonPhase") && phase.getPokemon() === pokemon); // If the pokemon being revived was alive earlier in the turn, cancel its move // (revived pokemon can't move in the turn they're brought back) - globalScene.findPhase((phase: MovePhase) => phase.pokemon === pokemon)?.cancel(); + // TODO: might make sense to move this to `FaintPhase` after checking for Rev Seed (rather than handling it in the move) + globalScene.phaseManager.findPhase((phase: MovePhase) => phase.pokemon === pokemon)?.cancel(); if (user.fieldPosition === FieldPosition.CENTER) { user.setFieldPosition(FieldPosition.LEFT); } - globalScene.unshiftPhase(new SwitchSummonPhase(SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, false)); + globalScene.phaseManager.unshiftNew("SwitchSummonPhase", SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, false); } } return true; @@ -6194,10 +6245,8 @@ export class RevivalBlessingAttr extends MoveEffectAttr { getCondition(): MoveConditionFunc { return (user, target, move) => - (user instanceof PlayerPokemon && globalScene.getPlayerParty().some((p) => p.isFainted())) || - (user instanceof EnemyPokemon && - user.hasTrainer() && - globalScene.getEnemyParty().some((p) => p.isFainted() && !p.isBoss())); + user.hasTrainer() && + (user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty()).some((p: Pokemon) => p.isFainted() && !p.isBoss()); } override getUserBenefitScore(user: Pokemon, _target: Pokemon, _move: Move): number { @@ -6235,12 +6284,12 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { // (e.g. when it uses Flip Turn), make it spit out the Tatsugiri before switching out. switchOutTarget.lapseTag(BattlerTagType.COMMANDED); - if (switchOutTarget instanceof PlayerPokemon) { + if (switchOutTarget.isPlayer()) { /** * Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch * If it did, the user of U-turn or Volt Switch will not be switched out. */ - if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr) + if (target.getAbility().hasAttr("PostDamageForceSwitchAbAttr") && [ MoveId.U_TURN, MoveId.VOLT_SWITCH, MoveId.FLIP_TURN ].includes(move.id) ) { if (this.hpDroppedBelowHalf(target)) { @@ -6264,26 +6313,23 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { if (this.switchType === SwitchType.FORCE_SWITCH) { switchOutTarget.leaveField(true); const slotIndex = eligibleNewIndices[user.randBattleSeedInt(eligibleNewIndices.length)]; - globalScene.prependToPhase( - new SwitchSummonPhase( - this.switchType, - switchOutTarget.getFieldIndex(), - slotIndex, - false, - true - ), - MoveEndPhase + globalScene.phaseManager.prependNewToPhase( + "MoveEndPhase", + "SwitchSummonPhase", + this.switchType, + switchOutTarget.getFieldIndex(), + slotIndex, + false, + true ); } else { switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH); - globalScene.prependToPhase( - new SwitchPhase( + globalScene.phaseManager.prependNewToPhase("MoveEndPhase", + "SwitchPhase", this.switchType, switchOutTarget.getFieldIndex(), true, true - ), - MoveEndPhase ); return true; } @@ -6307,27 +6353,23 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { if (this.switchType === SwitchType.FORCE_SWITCH) { switchOutTarget.leaveField(true); const slotIndex = eligibleNewIndices[user.randBattleSeedInt(eligibleNewIndices.length)]; - globalScene.prependToPhase( - new SwitchSummonPhase( + globalScene.phaseManager.prependNewToPhase("MoveEndPhase", + "SwitchSummonPhase", this.switchType, switchOutTarget.getFieldIndex(), slotIndex, false, false - ), - MoveEndPhase ); } else { switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH); - globalScene.prependToPhase( - new SwitchSummonPhase( - this.switchType, - switchOutTarget.getFieldIndex(), - (globalScene.currentBattle.trainer ? globalScene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0), - false, - false - ), - MoveEndPhase + globalScene.phaseManager.prependNewToPhase("MoveEndPhase", + "SwitchSummonPhase", + this.switchType, + switchOutTarget.getFieldIndex(), + (globalScene.currentBattle.trainer ? globalScene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0), + false, + false ); } } @@ -6336,7 +6378,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { * Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch * If it did, the user of U-turn or Volt Switch will not be switched out. */ - if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr) + if (target.getAbility().hasAttr("PostDamageForceSwitchAbAttr") && [ MoveId.U_TURN, MoveId.VOLT_SWITCH, MoveId.FLIP_TURN ].includes(move.id) ) { if (this.hpDroppedBelowHalf(target)) { @@ -6348,7 +6390,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { if (switchOutTarget.hp > 0) { switchOutTarget.leaveField(false); - globalScene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500); // in double battles redirect potential moves off fled pokemon if (globalScene.currentBattle.double && !isNullOrUndefined(allyPokemon)) { @@ -6360,13 +6402,13 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { globalScene.clearEnemyHeldItemModifiers(switchOutTarget); if (!allyPokemon?.isActive(true) && switchOutTarget.hp) { - globalScene.pushPhase(new BattleEndPhase(false)); + globalScene.phaseManager.pushNew("BattleEndPhase", false); if (globalScene.gameMode.hasRandomBiomes || globalScene.isNewBiome()) { - globalScene.pushPhase(new SelectBiomePhase()); + globalScene.phaseManager.pushNew("SelectBiomePhase"); } - globalScene.pushPhase(new NewBattlePhase()); + globalScene.phaseManager.pushNew("NewBattlePhase"); } } @@ -6379,7 +6421,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { getFailedText(_user: Pokemon, target: Pokemon, _move: Move): string | undefined { const blockedByAbility = new BooleanHolder(false); - applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, blockedByAbility); + applyAbAttrs("ForceSwitchOutImmunityAbAttr", target, blockedByAbility); if (blockedByAbility.value) { return i18next.t("moveTriggers:cannotBeSwitchedOut", { pokemonName: getPokemonNameWithAffix(target) }); } @@ -6389,8 +6431,8 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { getSwitchOutCondition(): MoveConditionFunc { return (user, target, move) => { const switchOutTarget = (this.selfSwitch ? user : target); - const player = switchOutTarget instanceof PlayerPokemon; - const forceSwitchAttr = move.getAttrs(ForceSwitchOutAttr).find(attr => attr.switchType === SwitchType.FORCE_SWITCH); + const player = switchOutTarget.isPlayer(); + const forceSwitchAttr = move.getAttrs("ForceSwitchOutAttr").find(attr => attr.switchType === SwitchType.FORCE_SWITCH); if (!this.selfSwitch) { if (move.hitsSubstitute(user, target)) { @@ -6419,7 +6461,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { } const blockedByAbility = new BooleanHolder(false); - applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, blockedByAbility); + applyAbAttrs("ForceSwitchOutImmunityAbAttr", target, blockedByAbility); if (blockedByAbility.value) { return false; } @@ -6534,7 +6576,7 @@ export class CopyTypeAttr extends MoveEffectAttr { user.summonData.types = targetTypes; user.updateInfo(); - globalScene.queueMessage(i18next.t("moveTriggers:copyType", { pokemonName: getPokemonNameWithAffix(user), targetPokemonName: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:copyType", { pokemonName: getPokemonNameWithAffix(user), targetPokemonName: getPokemonNameWithAffix(target) })); return true; } @@ -6565,7 +6607,7 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr { user.summonData.types = [ typeChange ]; user.updateInfo(); - globalScene.queueMessage(i18next.t("moveTriggers:transformedIntoType", { pokemonName: getPokemonNameWithAffix(user), typeName: i18next.t(`pokemonInfo:Type.${PokemonType[typeChange]}`) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:transformedIntoType", { pokemonName: getPokemonNameWithAffix(user), typeName: i18next.t(`pokemonInfo:Type.${PokemonType[typeChange]}`) })); return true; } @@ -6670,7 +6712,7 @@ export class ChangeTypeAttr extends MoveEffectAttr { target.summonData.types = [ this.type ]; target.updateInfo(); - globalScene.queueMessage(i18next.t("moveTriggers:transformedIntoType", { pokemonName: getPokemonNameWithAffix(target), typeName: i18next.t(`pokemonInfo:Type.${PokemonType[this.type]}`) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:transformedIntoType", { pokemonName: getPokemonNameWithAffix(target), typeName: i18next.t(`pokemonInfo:Type.${PokemonType[this.type]}`) })); return true; } @@ -6693,7 +6735,7 @@ export class AddTypeAttr extends MoveEffectAttr { target.summonData.addedType = this.type; target.updateInfo(); - globalScene.queueMessage(i18next.t("moveTriggers:addType", { typeName: i18next.t(`pokemonInfo:Type.${PokemonType[this.type]}`), pokemonName: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:addType", { typeName: i18next.t(`pokemonInfo:Type.${PokemonType[this.type]}`), pokemonName: getPokemonNameWithAffix(target) })); return true; } @@ -6715,7 +6757,7 @@ export class FirstMoveTypeAttr extends MoveEffectAttr { const firstMoveType = target.getMoveset()[0].getMove().type; user.summonData.types = [ firstMoveType ]; - globalScene.queueMessage(i18next.t("battle:transformedIntoType", { pokemonName: getPokemonNameWithAffix(user), type: i18next.t(`pokemonInfo:Type.${PokemonType[firstMoveType]}`) })); + globalScene.phaseManager.queueMessage(i18next.t("battle:transformedIntoType", { pokemonName: getPokemonNameWithAffix(user), type: i18next.t(`pokemonInfo:Type.${PokemonType[firstMoveType]}`) })); return true; } @@ -6730,20 +6772,26 @@ export class FirstMoveTypeAttr extends MoveEffectAttr { class CallMoveAttr extends OverrideMoveEffectAttr { protected invalidMoves: ReadonlySet; protected hasTarget: boolean; + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + // Get eligible targets for move, failing if we can't target anything const replaceMoveTarget = move.moveTarget === MoveTarget.NEAR_OTHER ? MoveTarget.NEAR_ENEMY : undefined; const moveTargets = getMoveTargets(user, move.id, replaceMoveTarget); if (moveTargets.targets.length === 0) { - globalScene.queueMessage(i18next.t("battle:attackFailed")); - console.log("CallMoveAttr failed due to no targets."); + globalScene.phaseManager.queueMessage(i18next.t("battle:attackFailed")); return false; } + + // Spread moves and ones with only 1 valid target will use their normal targeting. + // If not, target the Mirror Move recipient or else a random enemy in our target list const targets = moveTargets.multiple || moveTargets.targets.length === 1 ? moveTargets.targets - : [ this.hasTarget ? target.getBattlerIndex() : moveTargets.targets[user.randBattleSeedInt(moveTargets.targets.length)] ]; // account for Mirror Move having a target already - user.getMoveQueue().push({ move: move.id, targets: targets, virtual: true, ignorePP: true }); - globalScene.unshiftPhase(new LoadMoveAnimPhase(move.id)); - globalScene.unshiftPhase(new MovePhase(user, targets, new PokemonMove(move.id, 0, 0, true), true, true)); + : [this.hasTarget + ? target.getBattlerIndex() + : moveTargets.targets[user.randBattleSeedInt(moveTargets.targets.length)]]; + + globalScene.phaseManager.unshiftNew("LoadMoveAnimPhase", move.id); + globalScene.phaseManager.unshiftNew("MovePhase", user, targets, new PokemonMove(move.id), MoveUseMode.FOLLOW_UP); return true; } } @@ -6832,15 +6880,16 @@ export class RandomMovesetMoveAttr extends CallMoveAttr { return false; } - this.moveId = moves[user.randBattleSeedInt(moves.length)]!.moveId; + this.moveId = moves[user.randBattleSeedInt(moves.length)].moveId; return true; }; } } +// TODO: extend CallMoveAttr export class NaturePowerAttr extends OverrideMoveEffectAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - let moveId; + let moveId = MoveId.NONE; switch (globalScene.arena.getTerrainType()) { // this allows terrains to 'override' the biome move case TerrainType.NONE: @@ -6965,14 +7014,14 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr { moveId = MoveId.PSYCHIC; break; default: - // Just in case there's no match + // Just in case there's no match moveId = MoveId.TRI_ATTACK; break; } - user.getMoveQueue().push({ move: moveId, targets: [ target.getBattlerIndex() ], ignorePP: true }); - globalScene.unshiftPhase(new LoadMoveAnimPhase(moveId)); - globalScene.unshiftPhase(new MovePhase(user, [ target.getBattlerIndex() ], new PokemonMove(moveId, 0, 0, true), true)); + // Load the move's animation if we didn't already and unshift a new usage phase + globalScene.phaseManager.unshiftNew("LoadMoveAnimPhase", moveId); + globalScene.phaseManager.unshiftNew("MovePhase", user, [ target.getBattlerIndex() ], new PokemonMove(moveId), MoveUseMode.FOLLOW_UP); return true; } } @@ -6991,81 +7040,80 @@ export class CopyMoveAttr extends CallMoveAttr { this.invalidMoves = invalidMoves; } - apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + apply(user: Pokemon, target: Pokemon, _move: Move, args: any[]): boolean { this.hasTarget = this.mirrorMove; - const lastMove = this.mirrorMove ? target.getLastXMoves()[0].move : globalScene.currentBattle.lastMove; + // bang is correct as condition func returns `false` and fails move if no last move exists + const lastMove = this.mirrorMove ? target.getLastNonVirtualMove(false, false)!.move : globalScene.currentBattle.lastMove; return super.apply(user, target, allMoves[lastMove], args); } getCondition(): MoveConditionFunc { - return (user, target, move) => { - if (this.mirrorMove) { - const lastMove = target.getLastXMoves()[0]?.move; - return !!lastMove && !this.invalidMoves.has(lastMove); - } else { - const lastMove = globalScene.currentBattle.lastMove; - return lastMove !== undefined && !this.invalidMoves.has(lastMove); - } + return (_user, target, _move) => { + const lastMove = this.mirrorMove ? target.getLastNonVirtualMove(false, false)?.move : globalScene.currentBattle.lastMove; + return !isNullOrUndefined(lastMove) && !this.invalidMoves.has(lastMove); }; } } /** - * Attribute used for moves that causes the target to repeat their last used move. + * Attribute used for moves that cause the target to repeat their last used move. * * Used for [Instruct](https://bulbapedia.bulbagarden.net/wiki/Instruct_(move)). */ export class RepeatMoveAttr extends MoveEffectAttr { + private movesetMove: PokemonMove; constructor() { super(false, { trigger: MoveEffectTrigger.POST_APPLY }); // needed to ensure correct protect interaction } /** - * Forces the target to re-use their last used move again - * - * @param user {@linkcode Pokemon} that used the attack - * @param target {@linkcode Pokemon} targeted by the attack - * @param move N/A - * @param args N/A + * Forces the target to re-use their last used move again. + * @param user - The {@linkcode Pokemon} using the attack + * @param target - The {@linkcode Pokemon} being targeted by the attack * @returns `true` if the move succeeds */ - apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + apply(user: Pokemon, target: Pokemon): boolean { // get the last move used (excluding status based failures) as well as the corresponding moveset slot - const lastMove = target.getLastXMoves(-1).find(m => m.move !== MoveId.NONE)!; - const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move)!; - // If the last move used can hit more than one target or has variable targets, - // re-compute the targets for the attack - // (mainly for alternating double/single battle shenanigans) - // Rampaging moves (e.g. Outrage) are not included due to being incompatible with Instruct - // TODO: Fix this once dragon darts gets smart targeting - let moveTargets = movesetMove.getMove().isMultiTarget() ? getMoveTargets(target, lastMove.move).targets : lastMove.targets; + // bangs are justified as Instruct fails if no prior move or moveset move exists + // TODO: How does instruct work when copying a move called via Copycat that the user itself knows? + const lastMove = target.getLastNonVirtualMove()!; + const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move)! - /** In the event the instructed move's only target is a fainted opponent, redirect it to an alive ally if possible - Normally, all yet-unexecuted move phases would swap over when the enemy in question faints - (see `redirectPokemonMoves` in `battle-scene.ts`), - but since instruct adds a new move phase pre-emptively, we need to handle this interaction manually. - */ + // If the last move used can hit more than one target or has variable targets, + // re-compute the targets for the attack (mainly for alternating double/single battles) + // Rampaging moves (e.g. Outrage) are not included due to being incompatible with Instruct, + // nor is Dragon Darts (due to its smart targeting bypassing normal target selection) + let moveTargets = this.movesetMove.getMove().isMultiTarget() ? getMoveTargets(target, this.movesetMove.moveId).targets : lastMove.targets; + + // In the event the instructed move's only target is a fainted opponent, redirect it to an alive ally if possible. + // Normally, all yet-unexecuted move phases would swap targets after any foe faints or flees (see `redirectPokemonMoves` in `battle-scene.ts`), + // but since Instruct adds a new move phase _after_ all that occurs, we need to handle this interaction manually. const firstTarget = globalScene.getField()[moveTargets[0]]; - if (globalScene.currentBattle.double && moveTargets.length === 1 && firstTarget.isFainted() && firstTarget !== target.getAlly()) { + if ( + globalScene.currentBattle.double + && moveTargets.length === 1 + && firstTarget.isFainted() + && firstTarget !== target.getAlly() + ) { const ally = firstTarget.getAlly(); - if (!isNullOrUndefined(ally) && ally.isActive()) { // ally exists, is not dead and can sponge the blast + if (!isNullOrUndefined(ally) && ally.isActive()) { moveTargets = [ ally.getBattlerIndex() ]; } } - globalScene.queueMessage(i18next.t("moveTriggers:instructingMove", { + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:instructingMove", { userPokemonName: getPokemonNameWithAffix(user), targetPokemonName: getPokemonNameWithAffix(target) })); - target.getMoveQueue().unshift({ move: lastMove.move, targets: moveTargets, ignorePP: false }); target.turnData.extraTurns++; - globalScene.appendToPhase(new MovePhase(target, moveTargets, movesetMove), MoveEndPhase); + globalScene.phaseManager.appendNewToPhase("MoveEndPhase", "MovePhase", target, moveTargets, movesetMove, MoveUseMode.NORMAL); return true; } getCondition(): MoveConditionFunc { - return (user, target, move) => { - const lastMove = target.getLastXMoves(-1).find(m => m.move !== MoveId.NONE); + return (_user, target, _move) => { + // TODO: Check instruct behavior with struggle - ignore, fail or success + const lastMove = target.getLastNonVirtualMove(); const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move); const uninstructableMoves = [ // Locking/Continually Executed moves @@ -7075,6 +7123,7 @@ export class RepeatMoveAttr extends MoveEffectAttr { MoveId.PETAL_DANCE, MoveId.THRASH, MoveId.ICE_BALL, + MoveId.UPROAR, // Multi-turn Moves MoveId.BIDE, MoveId.SHELL_TRAP, @@ -7112,23 +7161,34 @@ export class RepeatMoveAttr extends MoveEffectAttr { MoveId.SOLAR_BEAM, MoveId.SOLAR_BLADE, MoveId.METEOR_BEAM, - // Other moves + // Copying/Move-Calling moves + MoveId.ASSIST, + MoveId.COPYCAT, + MoveId.ME_FIRST, + MoveId.METRONOME, + MoveId.MIRROR_MOVE, + MoveId.NATURE_POWER, + MoveId.SLEEP_TALK, + MoveId.SNATCH, MoveId.INSTRUCT, + // Misc moves MoveId.KINGS_SHIELD, MoveId.SKETCH, MoveId.TRANSFORM, MoveId.MIMIC, MoveId.STRUGGLE, - // TODO: Add Max/G-Move blockage if or when they are implemented + // TODO: Add Max/G-Max/Z-Move blockage if or when they are implemented ]; if (!lastMove?.move // no move to instruct || !movesetMove // called move not in target's moveset (forgetting the move, etc.) || movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp + // TODO: This next line is likely redundant as all charging moves are in the above list || allMoves[lastMove.move].isChargingMove() // called move is a charging/recharging move || uninstructableMoves.includes(lastMove.move)) { // called move is in the banlist return false; } + this.movesetMove = movesetMove; return true; }; } @@ -7159,53 +7219,48 @@ export class ReducePpMoveAttr extends MoveEffectAttr { /** * Reduces the PP of the target's last-used move by an amount based on this attribute instance's {@linkcode reduction}. * - * @param user {@linkcode Pokemon} that used the attack - * @param target {@linkcode Pokemon} targeted by the attack - * @param move N/A - * @param args N/A - * @returns `true` + * @param user - N/A + * @param target - The {@linkcode Pokemon} targeted by the attack + * @param move - N/A + * @param args - N/A + * @returns always `true` */ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - // Null checks can be skipped due to condition function - const lastMove = target.getLastXMoves()[0]; - const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move)!; + /** The last move the target themselves used */ + const lastMove = target.getLastNonVirtualMove(); + const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move)!; // bang is correct as condition prevents this from being nullish const lastPpUsed = movesetMove.ppUsed; - movesetMove.ppUsed = Math.min((lastPpUsed) + this.reduction, movesetMove.getMovePp()); + movesetMove.ppUsed = Math.min(lastPpUsed + this.reduction, movesetMove.getMovePp()); - const message = i18next.t("battle:ppReduced", { targetName: getPokemonNameWithAffix(target), moveName: movesetMove.getName(), reduction: (movesetMove.ppUsed) - lastPpUsed }); globalScene.eventTarget.dispatchEvent(new MoveUsedEvent(target.id, movesetMove.getMove(), movesetMove.ppUsed)); - globalScene.queueMessage(message); + globalScene.phaseManager.queueMessage(i18next.t("battle:ppReduced", { targetName: getPokemonNameWithAffix(target), moveName: movesetMove.getName(), reduction: (movesetMove.ppUsed) - lastPpUsed })); return true; } getCondition(): MoveConditionFunc { return (user, target, move) => { - const lastMove = target.getLastXMoves()[0]; - if (lastMove) { - const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move); - return !!movesetMove?.getPpRatio(); - } - return false; + const lastMove = target.getLastNonVirtualMove(); + const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move) + return !!movesetMove?.getPpRatio(); }; } getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number { - const lastMove = target.getLastXMoves()[0]; - if (lastMove) { - const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move); - if (movesetMove) { - const maxPp = movesetMove.getMovePp(); - const ppLeft = maxPp - movesetMove.ppUsed; - const value = -(8 - Math.ceil(Math.min(maxPp, 30) / 5)); - if (ppLeft < 4) { - return (value / 4) * ppLeft; - } - return value; - } + const lastMove = target.getLastNonVirtualMove(); + const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move) + if (!movesetMove) { + return 0; } - return 0; + const maxPp = movesetMove.getMovePp(); + const ppLeft = maxPp - movesetMove.ppUsed; + const value = -(8 - Math.ceil(Math.min(maxPp, 30) / 5)); + if (ppLeft < 4) { + return (value / 4) * ppLeft; + } + return value; + } } @@ -7221,40 +7276,36 @@ export class AttackReducePpMoveAttr extends ReducePpMoveAttr { /** * Checks if the target has used a move prior to the attack. PP-reduction is applied through the super class if so. * - * @param user {@linkcode Pokemon} that used the attack - * @param target {@linkcode Pokemon} targeted by the attack - * @param move {@linkcode Move} being used - * @param args N/A - * @returns {boolean} true + * @param user - The {@linkcode Pokemon} using the move + * @param target -The {@linkcode Pokemon} targeted by the attack + * @param move - The {@linkcode Move} being used + * @param args - N/A + * @returns - always `true` */ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - const lastMove = target.getLastXMoves().find(() => true); - if (lastMove) { - const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move); - if (Boolean(movesetMove?.getPpRatio())) { - super.apply(user, target, move, args); - } + const lastMove = target.getLastNonVirtualMove(); + const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move); + if (movesetMove?.getPpRatio()) { + super.apply(user, target, move, args); } return true; } - // Override condition function to always perform damage. Instead, perform pp-reduction condition check in apply function above - getCondition(): MoveConditionFunc { - return (user, target, move) => true; + /** + * Override condition function to always perform damage. + * Instead, perform pp-reduction condition check in {@linkcode apply}. + * (A failed condition will prevent damage which is not what we want here) + * @returns always `true` + */ + override getCondition(): MoveConditionFunc { + return () => true; } } -// TODO: Review this const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => { - const targetMoves = target.getMoveHistory().filter(m => !m.virtual); - if (!targetMoves.length) { - return false; - } - - const copiableMove = targetMoves[0]; - - if (!copiableMove.move) { + const copiableMove = target.getLastNonVirtualMove(); + if (!copiableMove?.move) { return false; } @@ -7267,14 +7318,18 @@ const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => { return true; }; +/** + * Attribute to temporarily copy the last move in the target's moveset. + * Used by {@linkcode Moves.MIMIC}. + */ export class MovesetCopyMoveAttr extends OverrideMoveEffectAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - const targetMoves = target.getMoveHistory().filter(m => !m.virtual); - if (!targetMoves.length) { + const lastMove = target.getLastNonVirtualMove() + if (!lastMove?.move) { return false; } - const copiedMove = allMoves[targetMoves[0].move]; + const copiedMove = allMoves[lastMove.move]; const thisMoveIndex = user.getMoveset().findIndex(m => m.moveId === move.id); @@ -7282,10 +7337,11 @@ export class MovesetCopyMoveAttr extends OverrideMoveEffectAttr { return false; } + // Populate summon data with a copy of the current moveset, replacing the copying move with the copied move user.summonData.moveset = user.getMoveset().slice(0); - user.summonData.moveset[thisMoveIndex] = new PokemonMove(copiedMove.id, 0, 0); + user.summonData.moveset[thisMoveIndex] = new PokemonMove(copiedMove.id); - globalScene.queueMessage(i18next.t("moveTriggers:copiedMove", { pokemonName: getPokemonNameWithAffix(user), moveName: copiedMove.name })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:copiedMove", { pokemonName: getPokemonNameWithAffix(user), moveName: copiedMove.name })); return true; } @@ -7321,9 +7377,9 @@ export class SketchAttr extends MoveEffectAttr { return false; } - const targetMove = target.getLastXMoves(-1) - .find(m => m.move !== MoveId.NONE && m.move !== MoveId.STRUGGLE && !m.virtual); + const targetMove = target.getLastNonVirtualMove() if (!targetMove) { + // failsafe for TS compiler return false; } @@ -7335,7 +7391,7 @@ export class SketchAttr extends MoveEffectAttr { user.setMove(sketchIndex, sketchedMove.id); - globalScene.queueMessage(i18next.t("moveTriggers:sketchedMove", { pokemonName: getPokemonNameWithAffix(user), moveName: sketchedMove.name })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:sketchedMove", { pokemonName: getPokemonNameWithAffix(user), moveName: sketchedMove.name })); return true; } @@ -7346,32 +7402,10 @@ export class SketchAttr extends MoveEffectAttr { return false; } - const targetMove = target.getMoveHistory().filter(m => !m.virtual).at(-1); - if (!targetMove) { - return false; - } - - const unsketchableMoves = [ - MoveId.CHATTER, - MoveId.MIRROR_MOVE, - MoveId.SLEEP_TALK, - MoveId.STRUGGLE, - MoveId.SKETCH, - MoveId.REVIVAL_BLESSING, - MoveId.TERA_STARSTORM, - MoveId.BREAKNECK_BLITZ__PHYSICAL, - MoveId.BREAKNECK_BLITZ__SPECIAL - ]; - - if (unsketchableMoves.includes(targetMove.move)) { - return false; - } - - if (user.getMoveset().find(m => m.moveId === targetMove.move)) { - return false; - } - - return true; + const targetMove = target.getLastNonVirtualMove(); + return !isNullOrUndefined(targetMove) + && !invalidSketchMoves.has(targetMove.move) + && user.getMoveset().every(m => m.moveId !== targetMove.move) }; } } @@ -7394,9 +7428,9 @@ export class AbilityChangeAttr extends MoveEffectAttr { globalScene.triggerPokemonFormChange(moveTarget, SpeciesFormChangeRevertWeatherFormTrigger); if (moveTarget.breakIllusion()) { - globalScene.queueMessage(i18next.t("abilityTriggers:illusionBreak", { pokemonName: getPokemonNameWithAffix(moveTarget) })); + globalScene.phaseManager.queueMessage(i18next.t("abilityTriggers:illusionBreak", { pokemonName: getPokemonNameWithAffix(moveTarget) })); } - globalScene.queueMessage(i18next.t("moveTriggers:acquiredAbility", { pokemonName: getPokemonNameWithAffix(moveTarget), abilityName: allAbilities[this.ability].name })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:acquiredAbility", { pokemonName: getPokemonNameWithAffix(moveTarget), abilityName: allAbilities[this.ability].name })); moveTarget.setTempAbility(allAbilities[this.ability]); globalScene.triggerPokemonFormChange(moveTarget, SpeciesFormChangeRevertWeatherFormTrigger); return true; @@ -7421,13 +7455,13 @@ export class AbilityCopyAttr extends MoveEffectAttr { return false; } - globalScene.queueMessage(i18next.t("moveTriggers:copiedTargetAbility", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), abilityName: allAbilities[target.getAbility().id].name })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:copiedTargetAbility", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), abilityName: allAbilities[target.getAbility().id].name })); user.setTempAbility(target.getAbility()); const ally = user.getAlly(); if (this.copyToPartner && globalScene.currentBattle?.double && !isNullOrUndefined(ally) && ally.hp) { // TODO is this the best way to check that the ally is active? - globalScene.queueMessage(i18next.t("moveTriggers:copiedTargetAbility", { pokemonName: getPokemonNameWithAffix(ally), targetName: getPokemonNameWithAffix(target), abilityName: allAbilities[target.getAbility().id].name })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:copiedTargetAbility", { pokemonName: getPokemonNameWithAffix(ally), targetName: getPokemonNameWithAffix(target), abilityName: allAbilities[target.getAbility().id].name })); ally.setTempAbility(target.getAbility()); } @@ -7460,7 +7494,7 @@ export class AbilityGiveAttr extends MoveEffectAttr { return false; } - globalScene.queueMessage(i18next.t("moveTriggers:acquiredAbility", { pokemonName: getPokemonNameWithAffix(target), abilityName: allAbilities[user.getAbility().id].name })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:acquiredAbility", { pokemonName: getPokemonNameWithAffix(target), abilityName: allAbilities[user.getAbility().id].name })); target.setTempAbility(user.getAbility()); @@ -7480,7 +7514,7 @@ export class SwitchAbilitiesAttr extends MoveEffectAttr { const tempAbility = user.getAbility(); - globalScene.queueMessage(i18next.t("moveTriggers:swappedAbilitiesWithTarget", { pokemonName: getPokemonNameWithAffix(user) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:swappedAbilitiesWithTarget", { pokemonName: getPokemonNameWithAffix(user) })); user.setTempAbility(target.getAbility()); target.setTempAbility(tempAbility); @@ -7510,7 +7544,7 @@ export class SuppressAbilitiesAttr extends MoveEffectAttr { return false; } - globalScene.queueMessage(i18next.t("moveTriggers:suppressAbilities", { pokemonName: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:suppressAbilities", { pokemonName: getPokemonNameWithAffix(target) })); target.suppressAbility(); @@ -7563,9 +7597,9 @@ export class TransformAttr extends MoveEffectAttr { return false; } - globalScene.unshiftPhase(new PokemonTransformPhase(user.getBattlerIndex(), target.getBattlerIndex())); + globalScene.phaseManager.unshiftNew("PokemonTransformPhase", user.getBattlerIndex(), target.getBattlerIndex()); - globalScene.queueMessage(i18next.t("moveTriggers:transformedIntoTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:transformedIntoTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })); return true; } @@ -7602,7 +7636,7 @@ export class SwapStatAttr extends MoveEffectAttr { user.setStat(this.stat, target.getStat(this.stat, false), false); target.setStat(this.stat, temp, false); - globalScene.queueMessage(i18next.t("moveTriggers:switchedStat", { + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:switchedStat", { pokemonName: getPokemonNameWithAffix(user), stat: i18next.t(getStatKey(this.stat)), })); @@ -7648,7 +7682,7 @@ export class ShiftStatAttr extends MoveEffectAttr { user.setStat(this.statToSwitch, secondStat, false); user.setStat(this.statToSwitchWith, firstStat, false); - globalScene.queueMessage(i18next.t("moveTriggers:shiftedStats", { + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:shiftedStats", { pokemonName: getPokemonNameWithAffix(user), statToSwitch: i18next.t(getStatKey(this.statToSwitch)), statToSwitchWith: i18next.t(getStatKey(this.statToSwitchWith)) @@ -7707,7 +7741,7 @@ export class AverageStatsAttr extends MoveEffectAttr { target.setStat(s, avg, false); } - globalScene.queueMessage(i18next.t(this.msgKey, { pokemonName: getPokemonNameWithAffix(user) })); + globalScene.phaseManager.queueMessage(i18next.t(this.msgKey, { pokemonName: getPokemonNameWithAffix(user) })); return true; } @@ -7722,7 +7756,7 @@ export class MoneyAttr extends MoveEffectAttr { apply(user: Pokemon, target: Pokemon, move: Move): boolean { globalScene.currentBattle.moneyScattered += globalScene.getWaveMoneyAmount(0.2); - globalScene.queueMessage(i18next.t("moveTriggers:coinsScatteredEverywhere")); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:coinsScatteredEverywhere")); return true; } } @@ -7746,7 +7780,7 @@ export class DestinyBondAttr extends MoveEffectAttr { * @returns true */ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - globalScene.queueMessage(`${i18next.t("moveTriggers:tryingToTakeFoeDown", { pokemonName: getPokemonNameWithAffix(user) })}`); + globalScene.phaseManager.queueMessage(`${i18next.t("moveTriggers:tryingToTakeFoeDown", { pokemonName: getPokemonNameWithAffix(user) })}`); user.addTag(BattlerTagType.DESTINY_BOND, undefined, move.id, user.id); return true; } @@ -7811,19 +7845,19 @@ export class LastResortAttr extends MoveAttr { // TODO: Verify behavior as Bulbapedia page is _extremely_ poorly documented getCondition(): MoveConditionFunc { return (user: Pokemon, _target: Pokemon, move: Move) => { - const movesInMoveset = new Set(user.getMoveset().map(m => m.moveId)); - if (!movesInMoveset.delete(move.id) || !movesInMoveset.size) { + const otherMovesInMoveset = new Set(user.getMoveset().map(m => m.moveId)); + if (!otherMovesInMoveset.delete(move.id) || !otherMovesInMoveset.size) { return false; // Last resort fails if used when not in user's moveset or no other moves exist } - const movesInHistory = new Set( + const movesInHistory = new Set( user.getMoveHistory() - .filter(m => !m.virtual) // TODO: Change to (m) => m < MoveUseType.INDIRECT after Dancer PR refactors virtual into enum + .filter(m => !isVirtual(m.useMode)) // Last resort ignores virtual moves .map(m => m.move) ); - // Since `Set.intersection()` is only present in ESNext, we have to coerce it to an array to check inclusion - return [...movesInMoveset].every(m => movesInHistory.has(m)) + // Since `Set.intersection()` is only present in ESNext, we have to do this to check inclusion + return [...otherMovesInMoveset].every(m => movesInHistory.has(m)) }; } } @@ -7845,27 +7879,26 @@ export class VariableTargetAttr extends MoveAttr { } /** - * Attribute for {@linkcode MoveId.AFTER_YOU} + * Attribute to cause the target to move immediately after the user. * - * [After You - Move | Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/After_You_(move)) + * Used by {@linkcode Moves.AFTER_YOU}. */ export class AfterYouAttr extends MoveEffectAttr { /** - * Allows the target of this move to act right after the user. - * - * @param user {@linkcode Pokemon} that is using the move. - * @param target {@linkcode Pokemon} that will move right after this move is used. - * @param move {@linkcode Move} {@linkcode MoveId.AFTER_YOU} - * @param _args N/A - * @returns true + * Cause the target of this move to act right after the user. + * @param user - Unused + * @param target - The {@linkcode Pokemon} targeted by this move + * @param _move - Unused + * @param _args - Unused + * @returns `true` */ override apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean { - globalScene.queueMessage(i18next.t("moveTriggers:afterYou", { targetName: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:afterYou", { targetName: getPokemonNameWithAffix(target) })); - //Will find next acting phase of the targeted pokĆ©mon, delete it and queue it next on successful delete. - const nextAttackPhase = globalScene.findPhase((phase) => phase.pokemon === target); - if (nextAttackPhase && globalScene.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) { - globalScene.prependToPhase(new MovePhase(target, [ ...nextAttackPhase.targets ], nextAttackPhase.move), MovePhase); + // Will find next acting phase of the targeted pokĆ©mon, delete it and queue it right after us. + const targetNextPhase = globalScene.phaseManager.findPhase(phase => phase.pokemon === target); + if (targetNextPhase && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) { + globalScene.phaseManager.prependToPhase(targetNextPhase, "MovePhase"); } return true; @@ -7888,21 +7921,22 @@ export class ForceLastAttr extends MoveEffectAttr { * @returns true */ override apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean { - globalScene.queueMessage(i18next.t("moveTriggers:forceLast", { targetPokemonName: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:forceLast", { targetPokemonName: getPokemonNameWithAffix(target) })); - const targetMovePhase = globalScene.findPhase((phase) => phase.pokemon === target); - if (targetMovePhase && !targetMovePhase.isForcedLast() && globalScene.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) { + // TODO: Refactor this to be more readable and less janky + const targetMovePhase = globalScene.phaseManager.findPhase((phase) => phase.pokemon === target); + if (targetMovePhase && !targetMovePhase.isForcedLast() && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) { // Finding the phase to insert the move in front of - // Either the end of the turn or in front of another, slower move which has also been forced last - const prependPhase = globalScene.findPhase((phase) => + const prependPhase = globalScene.phaseManager.findPhase((phase) => [ MovePhase, MoveEndPhase ].every(cls => !(phase instanceof cls)) - || (phase instanceof MovePhase) && phaseForcedSlower(phase, target, !!globalScene.arena.getTag(ArenaTagType.TRICK_ROOM)) + || (phase.is("MovePhase")) && phaseForcedSlower(phase, target, !!globalScene.arena.getTag(ArenaTagType.TRICK_ROOM)) ); if (prependPhase) { - globalScene.phaseQueue.splice( - globalScene.phaseQueue.indexOf(prependPhase), + globalScene.phaseManager.phaseQueue.splice( + globalScene.phaseManager.phaseQueue.indexOf(prependPhase), 0, - new MovePhase(target, [ ...targetMovePhase.targets ], targetMovePhase.move, false, false, false, true) + globalScene.phaseManager.create("MovePhase", target, [ ...targetMovePhase.targets ], targetMovePhase.move, targetMovePhase.useMode, true) ); } } @@ -7910,7 +7944,13 @@ export class ForceLastAttr extends MoveEffectAttr { } } -/** Returns whether a {@linkcode MovePhase} has been forced last and the corresponding pokemon is slower than {@linkcode target} */ +/** + * Returns whether a {@linkcode MovePhase} has been forced last and the corresponding pokemon is slower than {@linkcode target}. + + * TODO: + - Make this a class method + - Make this look at speed order from TurnStartPhase +*/ const phaseForcedSlower = (phase: MovePhase, target: Pokemon, trickRoom: boolean): boolean => { let slower: boolean; // quashed pokemon still have speed ties @@ -7930,10 +7970,10 @@ const failIfSingleBattle: MoveConditionFunc = (user, target, move) => globalScen const failIfDampCondition: MoveConditionFunc = (user, target, move) => { const cancelled = new BooleanHolder(false); - globalScene.getField(true).map(p=>applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled)); + globalScene.getField(true).map(p=>applyAbAttrs("FieldPreventExplosiveMovesAbAttr", p, cancelled)); // Queue a message if an ability prevented usage of the move if (cancelled.value) { - globalScene.queueMessage(i18next.t("moveTriggers:cannotUseMove", { pokemonName: getPokemonNameWithAffix(user), moveName: move.name })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:cannotUseMove", { pokemonName: getPokemonNameWithAffix(user), moveName: move.name })); } return !cancelled.value; }; @@ -7942,7 +7982,7 @@ const userSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target: const targetSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP || target.hasAbility(AbilityId.COMATOSE); -const failIfLastCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => globalScene.phaseQueue.find(phase => phase instanceof MovePhase) !== undefined; +const failIfLastCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => globalScene.phaseManager.phaseQueue.find(phase => phase.is("MovePhase")) !== undefined; const failIfLastInPartyCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => { const party: Pokemon[] = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty(); @@ -7963,58 +8003,6 @@ const attackedByItemMessageFunc = (user: Pokemon, target: Pokemon, move: Move) = return message; }; -export type MoveAttrFilter = (attr: MoveAttr) => boolean; - -function applyMoveAttrsInternal( - attrFilter: MoveAttrFilter, - user: Pokemon | null, - target: Pokemon | null, - move: Move, - args: any[], -): void { - move.attrs.filter((attr) => attrFilter(attr)).forEach((attr) => attr.apply(user, target, move, args)); -} - -function applyMoveChargeAttrsInternal( - attrFilter: MoveAttrFilter, - user: Pokemon | null, - target: Pokemon | null, - move: ChargingMove, - args: any[], -): void { - move.chargeAttrs.filter((attr) => attrFilter(attr)).forEach((attr) => attr.apply(user, target, move, args)); -} - -export function applyMoveAttrs( - attrType: Constructor, - user: Pokemon | null, - target: Pokemon | null, - move: Move, - ...args: any[] -): void { - applyMoveAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args); -} - -export function applyFilteredMoveAttrs( - attrFilter: MoveAttrFilter, - user: Pokemon, - target: Pokemon | null, - move: Move, - ...args: any[] -): void { - applyMoveAttrsInternal(attrFilter, user, target, move, args); -} - -export function applyMoveChargeAttrs( - attrType: Constructor, - user: Pokemon | null, - target: Pokemon | null, - move: ChargingMove, - ...args: any[] -): void { - applyMoveChargeAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args); -} - export class MoveCondition { protected func: MoveConditionFunc; @@ -8057,8 +8045,7 @@ export class UpperHandCondition extends MoveCondition { super((user, target, move) => { const targetCommand = globalScene.currentBattle.turnCommands[target.getBattlerIndex()]; - return !!targetCommand - && targetCommand.command === Command.FIGHT + return targetCommand?.command === Command.FIGHT && !target.turnData.acted && !!targetCommand.move?.move && allMoves[targetCommand.move.move].category !== MoveCategory.STATUS @@ -8091,6 +8078,7 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr { constructor() { super(true); } + /** * User changes its type to a random type that resists the target's last used move * @param {Pokemon} user Pokemon that used the move and will change types @@ -8104,7 +8092,8 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr { return false; } - const [ targetMove ] = target.getLastXMoves(1); // target's most recent move + // TODO: Confirm how this interacts with status-induced failures and called moves + const targetMove = target.getLastXMoves(1)[0]; // target's most recent move if (!targetMove) { return false; } @@ -8120,7 +8109,7 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr { } const type = validTypes[user.randBattleSeedInt(validTypes.length)]; user.summonData.types = [ type ]; - globalScene.queueMessage(i18next.t("battle:transformedIntoType", { pokemonName: getPokemonNameWithAffix(user), type: toReadableString(PokemonType[type]) })); + globalScene.phaseManager.queueMessage(i18next.t("battle:transformedIntoType", { pokemonName: getPokemonNameWithAffix(user), type: toReadableString(PokemonType[type]) })); user.updateInfo(); return true; @@ -8146,9 +8135,9 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr { } getCondition(): MoveConditionFunc { + // TODO: Does this count dancer? return (user, target, move) => { - const moveHistory = target.getLastXMoves(); - return moveHistory.length !== 0; + return target.getLastXMoves(-1).some(tm => tm.move !== MoveId.NONE); }; } } @@ -8179,7 +8168,7 @@ export class ExposedMoveAttr extends AddBattlerTagAttr { return false; } - globalScene.queueMessage(i18next.t("moveTriggers:exposedMove", { pokemonName: getPokemonNameWithAffix(user), targetPokemonName: getPokemonNameWithAffix(target) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:exposedMove", { pokemonName: getPokemonNameWithAffix(user), targetPokemonName: getPokemonNameWithAffix(target) })); return true; } @@ -8193,73 +8182,232 @@ export type MoveTargetSet = { multiple: boolean; }; -export function getMoveTargets(user: Pokemon, move: MoveId, replaceTarget?: MoveTarget): MoveTargetSet { - const variableTarget = new NumberHolder(0); - user.getOpponents(false).forEach(p => applyMoveAttrs(VariableTargetAttr, user, p, allMoves[move], variableTarget)); +/** + * Map of Move attributes to their respective classes. Used for instanceof checks. + */ +const MoveAttrs = Object.freeze({ + MoveEffectAttr, + MoveHeaderAttr, + MessageHeaderAttr, + AddBattlerTagAttr, + AddBattlerTagHeaderAttr, + BeakBlastHeaderAttr, + PreMoveMessageAttr, + PreUseInterruptAttr, + RespectAttackTypeImmunityAttr, + IgnoreOpponentStatStagesAttr, + HighCritAttr, + CritOnlyAttr, + FixedDamageAttr, + UserHpDamageAttr, + TargetHalfHpDamageAttr, + MatchHpAttr, + CounterDamageAttr, + LevelDamageAttr, + RandomLevelDamageAttr, + ModifiedDamageAttr, + SurviveDamageAttr, + SplashAttr, + CelebrateAttr, + RecoilAttr, + SacrificialAttr, + SacrificialAttrOnHit, + HalfSacrificialAttr, + AddSubstituteAttr, + HealAttr, + PartyStatusCureAttr, + FlameBurstAttr, + SacrificialFullRestoreAttr, + IgnoreWeatherTypeDebuffAttr, + WeatherHealAttr, + PlantHealAttr, + SandHealAttr, + BoostHealAttr, + HealOnAllyAttr, + HitHealAttr, + IncrementMovePriorityAttr, + MultiHitAttr, + ChangeMultiHitTypeAttr, + WaterShurikenMultiHitTypeAttr, + StatusEffectAttr, + MultiStatusEffectAttr, + PsychoShiftEffectAttr, + StealHeldItemChanceAttr, + RemoveHeldItemAttr, + EatBerryAttr, + StealEatBerryAttr, + HealStatusEffectAttr, + BypassSleepAttr, + BypassBurnDamageReductionAttr, + WeatherChangeAttr, + ClearWeatherAttr, + TerrainChangeAttr, + ClearTerrainAttr, + OneHitKOAttr, + InstantChargeAttr, + WeatherInstantChargeAttr, + OverrideMoveEffectAttr, + DelayedAttackAttr, + AwaitCombinedPledgeAttr, + StatStageChangeAttr, + SecretPowerAttr, + PostVictoryStatStageChangeAttr, + AcupressureStatStageChangeAttr, + GrowthStatStageChangeAttr, + CutHpStatStageBoostAttr, + OrderUpStatBoostAttr, + CopyStatsAttr, + InvertStatsAttr, + ResetStatsAttr, + SwapStatStagesAttr, + HpSplitAttr, + VariablePowerAttr, + LessPPMorePowerAttr, + MovePowerMultiplierAttr, + BeatUpAttr, + DoublePowerChanceAttr, + ConsecutiveUsePowerMultiplierAttr, + ConsecutiveUseDoublePowerAttr, + ConsecutiveUseMultiBasePowerAttr, + WeightPowerAttr, + ElectroBallPowerAttr, + GyroBallPowerAttr, + LowHpPowerAttr, + CompareWeightPowerAttr, + HpPowerAttr, + OpponentHighHpPowerAttr, + FirstAttackDoublePowerAttr, + TurnDamagedDoublePowerAttr, + MagnitudePowerAttr, + AntiSunlightPowerDecreaseAttr, + FriendshipPowerAttr, + RageFistPowerAttr, + PositiveStatStagePowerAttr, + PunishmentPowerAttr, + PresentPowerAttr, + WaterShurikenPowerAttr, + SpitUpPowerAttr, + SwallowHealAttr, + MultiHitPowerIncrementAttr, + LastMoveDoublePowerAttr, + CombinedPledgePowerAttr, + CombinedPledgeStabBoostAttr, + RoundPowerAttr, + CueNextRoundAttr, + StatChangeBeforeDmgCalcAttr, + SpectralThiefAttr, + VariableAtkAttr, + TargetAtkUserAtkAttr, + DefAtkAttr, + VariableDefAttr, + DefDefAttr, + VariableAccuracyAttr, + ThunderAccuracyAttr, + StormAccuracyAttr, + AlwaysHitMinimizeAttr, + ToxicAccuracyAttr, + BlizzardAccuracyAttr, + VariableMoveCategoryAttr, + PhotonGeyserCategoryAttr, + TeraMoveCategoryAttr, + TeraBlastPowerAttr, + StatusCategoryOnAllyAttr, + ShellSideArmCategoryAttr, + VariableMoveTypeAttr, + FormChangeItemTypeAttr, + TechnoBlastTypeAttr, + AuraWheelTypeAttr, + RagingBullTypeAttr, + IvyCudgelTypeAttr, + WeatherBallTypeAttr, + TerrainPulseTypeAttr, + HiddenPowerTypeAttr, + TeraBlastTypeAttr, + TeraStarstormTypeAttr, + MatchUserTypeAttr, + CombinedPledgeTypeAttr, + VariableMoveTypeMultiplierAttr, + NeutralDamageAgainstFlyingTypeMultiplierAttr, + IceNoEffectTypeAttr, + FlyingTypeMultiplierAttr, + VariableMoveTypeChartAttr, + FreezeDryAttr, + OneHitKOAccuracyAttr, + SheerColdAccuracyAttr, + MissEffectAttr, + NoEffectAttr, + TypelessAttr, + BypassRedirectAttr, + FrenzyAttr, + SemiInvulnerableAttr, + LeechSeedAttr, + FallDownAttr, + GulpMissileTagAttr, + JawLockAttr, + CurseAttr, + LapseBattlerTagAttr, + RemoveBattlerTagAttr, + FlinchAttr, + ConfuseAttr, + RechargeAttr, + TrapAttr, + ProtectAttr, + IgnoreAccuracyAttr, + FaintCountdownAttr, + RemoveAllSubstitutesAttr, + HitsTagAttr, + HitsTagForDoubleDamageAttr, + AddArenaTagAttr, + RemoveArenaTagsAttr, + AddArenaTrapTagAttr, + AddArenaTrapTagHitAttr, + RemoveArenaTrapAttr, + RemoveScreensAttr, + SwapArenaTagsAttr, + AddPledgeEffectAttr, + RevivalBlessingAttr, + ForceSwitchOutAttr, + ChillyReceptionAttr, + RemoveTypeAttr, + CopyTypeAttr, + CopyBiomeTypeAttr, + ChangeTypeAttr, + AddTypeAttr, + FirstMoveTypeAttr, + CallMoveAttr, + RandomMoveAttr, + RandomMovesetMoveAttr, + NaturePowerAttr, + CopyMoveAttr, + RepeatMoveAttr, + ReducePpMoveAttr, + AttackReducePpMoveAttr, + MovesetCopyMoveAttr, + SketchAttr, + AbilityChangeAttr, + AbilityCopyAttr, + AbilityGiveAttr, + SwitchAbilitiesAttr, + SuppressAbilitiesAttr, + TransformAttr, + SwapStatAttr, + ShiftStatAttr, + AverageStatsAttr, + MoneyAttr, + DestinyBondAttr, + AddBattlerTagIfBoostedAttr, + StatusIfBoostedAttr, + LastResortAttr, + VariableTargetAttr, + AfterYouAttr, + ForceLastAttr, + HitsSameTypeAttr, + ResistLastMoveTypeAttr, + ExposedMoveAttr, +}); - let moveTarget: MoveTarget | undefined; - if (allMoves[move].hasAttr(VariableTargetAttr)) { - moveTarget = variableTarget.value; - } else if (replaceTarget !== undefined) { - moveTarget = replaceTarget; - } else if (move) { - moveTarget = allMoves[move].moveTarget; - } else if (move === undefined) { - moveTarget = MoveTarget.NEAR_ENEMY; - } - const opponents = user.getOpponents(false); - - let set: Pokemon[] = []; - let multiple = false; - const ally: Pokemon | undefined = user.getAlly(); - - switch (moveTarget) { - case MoveTarget.USER: - case MoveTarget.PARTY: - set = [ user ]; - break; - case MoveTarget.NEAR_OTHER: - case MoveTarget.OTHER: - case MoveTarget.ALL_NEAR_OTHERS: - case MoveTarget.ALL_OTHERS: - set = !isNullOrUndefined(ally) ? (opponents.concat([ ally ])) : opponents; - multiple = moveTarget === MoveTarget.ALL_NEAR_OTHERS || moveTarget === MoveTarget.ALL_OTHERS; - break; - case MoveTarget.NEAR_ENEMY: - case MoveTarget.ALL_NEAR_ENEMIES: - case MoveTarget.ALL_ENEMIES: - case MoveTarget.ENEMY_SIDE: - set = opponents; - multiple = moveTarget !== MoveTarget.NEAR_ENEMY; - break; - case MoveTarget.RANDOM_NEAR_ENEMY: - set = [ opponents[user.randBattleSeedInt(opponents.length)] ]; - break; - case MoveTarget.ATTACKER: - return { targets: [ -1 as BattlerIndex ], multiple: false }; - case MoveTarget.NEAR_ALLY: - case MoveTarget.ALLY: - set = !isNullOrUndefined(ally) ? [ ally ] : []; - break; - case MoveTarget.USER_OR_NEAR_ALLY: - case MoveTarget.USER_AND_ALLIES: - case MoveTarget.USER_SIDE: - set = !isNullOrUndefined(ally) ? [ user, ally ] : [ user ]; - multiple = moveTarget !== MoveTarget.USER_OR_NEAR_ALLY; - break; - case MoveTarget.ALL: - case MoveTarget.BOTH_SIDES: - set = (!isNullOrUndefined(ally) ? [ user, ally ] : [ user ]).concat(opponents); - multiple = true; - break; - case MoveTarget.CURSE: - const extraTargets = !isNullOrUndefined(ally) ? [ ally ] : []; - set = user.getTypes(true).includes(PokemonType.GHOST) ? (opponents.concat(extraTargets)) : [ user ]; - break; - } - - return { targets: set.filter(p => p?.isActive(true)).map(p => p.getBattlerIndex()).filter(t => t !== undefined), multiple }; -} +/** Map of of move attribute names to their constructors */ +export type MoveAttrConstructorMap = typeof MoveAttrs; export const selfStatLowerMoves: MoveId[] = []; @@ -8407,9 +8555,9 @@ export function initMoves() { .attr(FixedDamageAttr, 20), new StatusMove(MoveId.DISABLE, PokemonType.NORMAL, 100, 20, -1, 0, 1) .attr(AddBattlerTagAttr, BattlerTagType.DISABLED, false, true) - .condition((user, target, move) => { - const lastRealMove = target.getLastXMoves(-1).find(m => !m.virtual); - return !isNullOrUndefined(lastRealMove) && lastRealMove.move !== MoveId.NONE && lastRealMove.move !== MoveId.STRUGGLE; + .condition((_user, target, _move) => { + const lastNonVirtualMove = target.getLastNonVirtualMove(); + return !isNullOrUndefined(lastNonVirtualMove) && lastNonVirtualMove.move !== MoveId.STRUGGLE; }) .ignoresSubstitute() .reflectable(), @@ -8815,7 +8963,7 @@ export function initMoves() { .reflectable(), new SelfStatusMove(MoveId.BELLY_DRUM, PokemonType.NORMAL, -1, 10, -1, 0, 2) .attr(CutHpStatStageBoostAttr, [ Stat.ATK ], 12, 2, (user) => { - globalScene.queueMessage(i18next.t("moveTriggers:cutOwnHpAndMaximizedStat", { pokemonName: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.ATK)) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:cutOwnHpAndMaximizedStat", { pokemonName: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.ATK)) })); }), new AttackMove(MoveId.SLUDGE_BOMB, PokemonType.POISON, MoveCategory.SPECIAL, 90, 100, 10, 30, 0, 2) .attr(StatusEffectAttr, StatusEffect.POISON) @@ -8958,7 +9106,10 @@ export function initMoves() { .attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, true) .ignoresSubstitute() .condition((user, target, move) => new EncoreTag(user.id).canAdd(target)) - .reflectable(), + .reflectable() + // Can lock infinitely into struggle; has incorrect interactions with Blood Moon/Gigaton Hammer + // Also may or may not incorrectly select targets for replacement move (needs verification) + .edgeCase(), new AttackMove(MoveId.PURSUIT, PokemonType.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, 0, 2) .partial(), // No effect implemented new AttackMove(MoveId.RAPID_SPIN, PokemonType.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, 100, 0, 2) @@ -9840,7 +9991,14 @@ export function initMoves() { .chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING) .condition(failOnGravityCondition) .condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE)) - .partial(), // Should immobilize the target, Flying types should take no damage. cf https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) and https://www.smogon.com/dex/sv/moves/sky-drop/ + /* + * Cf https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) and https://www.smogon.com/dex/sv/moves/sky-drop/: + * Should immobilize and give target semi-invulnerability + * Flying types should take no damage + * Should fail on targets above a certain weight threshold + * Should remove all redirection effects on successful takeoff (Rage Poweder, etc.) + */ + .partial(), new SelfStatusMove(MoveId.SHIFT_GEAR, PokemonType.STEEL, -1, 10, -1, 0, 5) .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true) .attr(StatStageChangeAttr, [ Stat.SPD ], 2, true), @@ -9868,7 +10026,7 @@ export function initMoves() { const lastEnemyFaint = globalScene.currentBattle.enemyFaintsHistory[globalScene.currentBattle.enemyFaintsHistory.length - 1]; return ( (lastPlayerFaint !== undefined && turn - lastPlayerFaint.turn === 1 && user.isPlayer()) || - (lastEnemyFaint !== undefined && turn - lastEnemyFaint.turn === 1 && !user.isPlayer()) + (lastEnemyFaint !== undefined && turn - lastEnemyFaint.turn === 1 && user.isEnemy()) ) ? 2 : 1; }), new AttackMove(MoveId.FINAL_GAMBIT, PokemonType.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5) @@ -10383,7 +10541,7 @@ export function initMoves() { .attr(HealStatusEffectAttr, true, StatusEffect.FREEZE) .attr(AddBattlerTagAttr, BattlerTagType.BURNED_UP, true, false) .attr(RemoveTypeAttr, PokemonType.FIRE, (user) => { - globalScene.queueMessage(i18next.t("moveTriggers:burnedItselfOut", { pokemonName: getPokemonNameWithAffix(user) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:burnedItselfOut", { pokemonName: getPokemonNameWithAffix(user) })); }), new StatusMove(MoveId.SPEED_SWAP, PokemonType.PSYCHIC, -1, 10, -1, 0, 7) .attr(SwapStatAttr, Stat.SPD) @@ -10411,9 +10569,12 @@ export function initMoves() { new StatusMove(MoveId.INSTRUCT, PokemonType.PSYCHIC, -1, 15, -1, 0, 7) .ignoresSubstitute() .attr(RepeatMoveAttr) - // incorrect interactions with Gigaton Hammer, Blood Moon & Torment - // Also has incorrect interactions with Dancer due to the latter - // erroneously adding copied moves to move history. + /* + * Incorrect interactions with Gigaton Hammer, Blood Moon & Torment due to them _failing on use_, not merely being unselectable. + * Incorrectly ticks down Encore's fail counter + * TODO: Verify whether Instruct can repeat Struggle + * TODO: Verify whether Instruct can fail when using a copied move also in one's own moveset + */ .edgeCase(), new AttackMove(MoveId.BEAK_BLAST, PokemonType.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7) .attr(BeakBlastHeaderAttr) @@ -10471,7 +10632,13 @@ export function initMoves() { .bitingMove() .attr(RemoveScreensAttr), new AttackMove(MoveId.STOMPING_TANTRUM, PokemonType.GROUND, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 7) - .attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result === MoveResult.MISS || user.getLastXMoves(2)[1]?.result === MoveResult.FAIL ? 2 : 1), + .attr(MovePowerMultiplierAttr, (user) => { + // Stomping tantrum triggers on most failures (including sleep/freeze) + const lastNonDancerMove = user.getLastXMoves(2)[1] as TurnMove | undefined; + return lastNonDancerMove && (lastNonDancerMove.result === MoveResult.MISS || lastNonDancerMove.result === MoveResult.FAIL) ? 2 : 1 + }) + // TODO: Review mainline accuracy and draft tests as needed + .edgeCase(), new AttackMove(MoveId.SHADOW_BONE, PokemonType.GHOST, MoveCategory.PHYSICAL, 85, 100, 10, 20, 0, 7) .attr(StatStageChangeAttr, [ Stat.DEF ], -1) .makesContact(false), @@ -11167,7 +11334,7 @@ export function initMoves() { }) .attr(AddBattlerTagAttr, BattlerTagType.DOUBLE_SHOCKED, true, false) .attr(RemoveTypeAttr, PokemonType.ELECTRIC, (user) => { - globalScene.queueMessage(i18next.t("moveTriggers:usedUpAllElectricity", { pokemonName: getPokemonNameWithAffix(user) })); + globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:usedUpAllElectricity", { pokemonName: getPokemonNameWithAffix(user) })); }), new AttackMove(MoveId.GIGATON_HAMMER, PokemonType.STEEL, MoveCategory.PHYSICAL, 160, 100, 5, -1, 0, 9) .makesContact(false) @@ -11273,7 +11440,7 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.TOXIC) ); allMoves.map(m => { - if (m.getAttrs(StatStageChangeAttr).some(a => a.selfTarget && a.stages < 0)) { + if (m.getAttrs("StatStageChangeAttr").some(a => a.selfTarget && a.stages < 0)) { selfStatLowerMoves.push(m.id); } }); diff --git a/src/data/moves/pokemon-move.ts b/src/data/moves/pokemon-move.ts new file mode 100644 index 00000000000..daad199fbbd --- /dev/null +++ b/src/data/moves/pokemon-move.ts @@ -0,0 +1,92 @@ +import type Pokemon from "#app/field/pokemon"; +import { toDmgValue } from "#app/utils/common"; +import type { MoveId } from "#enums/move-id"; +import { allMoves } from "../data-lists"; +import type Move from "./move"; + +/** + * Wrapper class for the {@linkcode Move} class for Pokemon to interact with. + * These are the moves assigned to a {@linkcode Pokemon} object. + * It links to {@linkcode Move} class via the move ID. + * Compared to {@linkcode Move}, this class also tracks things like + * PP Ups recieved, PP used, etc. + * @see {@linkcode isUsable} - checks if move is restricted, out of PP, or not implemented. + * @see {@linkcode getMove} - returns {@linkcode Move} object by looking it up via ID. + * @see {@linkcode usePp} - removes a point of PP from the move. + * @see {@linkcode getMovePp} - returns amount of PP a move currently has. + * @see {@linkcode getPpRatio} - returns the current PP amount / max PP amount. + * @see {@linkcode getName} - returns name of {@linkcode Move}. + **/ +export class PokemonMove { + public moveId: MoveId; + public ppUsed: number; + public ppUp: number; + + /** + * If defined and nonzero, overrides the maximum PP of the move (e.g., due to move being copied by Transform). + * This also nullifies all effects of `ppUp`. + */ + public maxPpOverride?: number; + + constructor(moveId: MoveId, ppUsed = 0, ppUp = 0, maxPpOverride?: number) { + this.moveId = moveId; + this.ppUsed = ppUsed; + this.ppUp = ppUp; + this.maxPpOverride = maxPpOverride; + } + + /** + * Checks whether the move can be selected or performed by a Pokemon, without consideration for the move's targets. + * The move is unusable if it is out of PP, restricted by an effect, or unimplemented. + * + * @param pokemon - {@linkcode Pokemon} that would be using this move + * @param ignorePp - If `true`, skips the PP check + * @param ignoreRestrictionTags - If `true`, skips the check for move restriction tags (see {@link MoveRestrictionBattlerTag}) + * @returns `true` if the move can be selected and used by the Pokemon, otherwise `false`. + */ + isUsable(pokemon: Pokemon, ignorePp = false, ignoreRestrictionTags = false): boolean { + // TODO: Add Sky Drop's 1 turn stall + if (this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId, pokemon)) { + return false; + } + + if (this.getMove().name.endsWith(" (N)")) { + return false; + } + + return ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1; + } + + getMove(): Move { + return allMoves[this.moveId]; + } + + /** + * Sets {@link ppUsed} for this move and ensures the value does not exceed {@link getMovePp} + * @param count Amount of PP to use + */ + usePp(count = 1) { + this.ppUsed = Math.min(this.ppUsed + count, this.getMovePp()); + } + + getMovePp(): number { + return this.maxPpOverride || this.getMove().pp + this.ppUp * toDmgValue(this.getMove().pp / 5); + } + + getPpRatio(): number { + return 1 - this.ppUsed / this.getMovePp(); + } + + getName(): string { + return this.getMove().name; + } + + /** + * Copies an existing move or creates a valid {@linkcode PokemonMove} object from json representing one + * @param source The data for the move to copy; can be a {@linkcode PokemonMove} or JSON object representing one + * @returns A valid {@linkcode PokemonMove} object + */ + static loadMove(source: PokemonMove | any): PokemonMove { + return new PokemonMove(source.moveId, source.ppUsed, source.ppUp, source.maxPpOverride); + } +} diff --git a/src/data/mystery-encounters/encounters/a-trainers-test-encounter.ts b/src/data/mystery-encounters/encounters/a-trainers-test-encounter.ts index ae5cd2b2a99..7a1c9821e89 100644 --- a/src/data/mystery-encounters/encounters/a-trainers-test-encounter.ts +++ b/src/data/mystery-encounters/encounters/a-trainers-test-encounter.ts @@ -19,9 +19,8 @@ import i18next from "i18next"; import type { IEggOptions } from "#app/data/egg"; import { EggSourceType } from "#enums/egg-source-types"; import { EggTier } from "#enums/egg-type"; -import { PartyHealPhase } from "#app/phases/party-heal-phase"; -import { ModifierTier } from "#app/modifier/modifier-tier"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { ModifierTier } from "#enums/modifier-tier"; +import { modifierTypes } from "#app/data/data-lists"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; /** the i18n namespace for the encounter */ @@ -182,7 +181,7 @@ export const ATrainersTestEncounter: MysteryEncounter = MysteryEncounterBuilder. async () => { const encounter = globalScene.currentBattle.mysteryEncounter!; // Full heal party - globalScene.unshiftPhase(new PartyHealPhase(true)); + globalScene.phaseManager.unshiftNew("PartyHealPhase", true); const eggOptions: IEggOptions = { pulled: false, diff --git a/src/data/mystery-encounters/encounters/absolute-avarice-encounter.ts b/src/data/mystery-encounters/encounters/absolute-avarice-encounter.ts index f46e1360b0d..bec75288837 100644 --- a/src/data/mystery-encounters/encounters/absolute-avarice-encounter.ts +++ b/src/data/mystery-encounters/encounters/absolute-avarice-encounter.ts @@ -7,9 +7,10 @@ import { transitionMysteryEncounterIntroVisuals, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import type Pokemon from "#app/field/pokemon"; -import { EnemyPokemon, PokemonMove } from "#app/field/pokemon"; +import { EnemyPokemon } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import type { BerryModifierType, PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { SpeciesId } from "#enums/species-id"; import { globalScene } from "#app/global-scene"; @@ -21,11 +22,11 @@ import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encoun import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { BerryModifier, PokemonInstantReviveModifier } from "#app/modifier/modifier"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { MoveId } from "#enums/move-id"; import { BattlerTagType } from "#enums/battler-tag-type"; import { randInt } from "#app/utils/common"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { applyModifierTypeToPlayerPokemon, catchPokemon, @@ -33,11 +34,11 @@ import { } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { TrainerSlot } from "#enums/trainer-slot"; import { PokeballType } from "#enums/pokeball"; -import type HeldModifierConfig from "#app/interfaces/held-modifier-config"; +import type HeldModifierConfig from "#app/@types/held-modifier-config"; import type { BerryType } from "#enums/berry-type"; -import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { Stat } from "#enums/stat"; import i18next from "i18next"; +import { MoveUseMode } from "#enums/move-use-mode"; /** the i18n namespace for this encounter */ const namespace = "mysteryEncounters/absoluteAvarice"; @@ -237,8 +238,12 @@ export const AbsoluteAvariceEncounter: MysteryEncounter = MysteryEncounterBuilde tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON], mysteryEncounterBattleEffects: (pokemon: Pokemon) => { queueEncounterMessage(`${namespace}:option.1.boss_enraged`); - globalScene.unshiftPhase( - new StatStageChangePhase(pokemon.getBattlerIndex(), true, statChangesForBattle, 1), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + statChangesForBattle, + 1, ); }, }, @@ -303,7 +308,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter = MysteryEncounterBuilde sourceBattlerIndex: BattlerIndex.ENEMY, targets: [BattlerIndex.ENEMY], move: new PokemonMove(MoveId.STUFF_CHEEKS), - ignorePp: true, + useMode: MoveUseMode.IGNORE_PP, }); await transitionMysteryEncounterIntroVisuals(true, true, 500); diff --git a/src/data/mystery-encounters/encounters/an-offer-you-cant-refuse-encounter.ts b/src/data/mystery-encounters/encounters/an-offer-you-cant-refuse-encounter.ts index 2f4dfaa5f99..f8a904cdb45 100644 --- a/src/data/mystery-encounters/encounters/an-offer-you-cant-refuse-encounter.ts +++ b/src/data/mystery-encounters/encounters/an-offer-you-cant-refuse-encounter.ts @@ -4,7 +4,7 @@ import { setEncounterExp, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { SpeciesId } from "#enums/species-id"; import { globalScene } from "#app/global-scene"; @@ -18,11 +18,10 @@ import { } from "#app/data/mystery-encounters/mystery-encounter-requirements"; import { getHighestStatTotalPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { EXTORTION_ABILITIES, EXTORTION_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { speciesStarterCosts } from "#app/data/balance/starters"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; -import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; import i18next from "i18next"; @@ -137,7 +136,7 @@ export const AnOfferYouCantRefuseEncounter: MysteryEncounter = MysteryEncounterB }) .withOptionPhase(async () => { // Give the player a Shiny Charm - globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes.SHINY_CHARM)); + globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.SHINY_CHARM); leaveEncounterWithoutBattle(true); }) .build(), diff --git a/src/data/mystery-encounters/encounters/berries-abound-encounter.ts b/src/data/mystery-encounters/encounters/berries-abound-encounter.ts index 7f54e51565e..d86a8439804 100644 --- a/src/data/mystery-encounters/encounters/berries-abound-encounter.ts +++ b/src/data/mystery-encounters/encounters/berries-abound-encounter.ts @@ -12,7 +12,9 @@ import { import type { PlayerPokemon } from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon"; import type { BerryModifierType, ModifierTypeOption } from "#app/modifier/modifier-type"; -import { ModifierPoolType, modifierTypes, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type"; +import { regenerateModifierPoolThresholds } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; +import { ModifierPoolType } from "#enums/modifier-pool-type"; import { randSeedInt } from "#app/utils/common"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; @@ -35,7 +37,6 @@ import { BerryModifier } from "#app/modifier/modifier"; import i18next from "#app/plugins/i18n"; import { BerryType } from "#enums/berry-type"; import { PERMANENT_STATS, Stat } from "#enums/stat"; -import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; /** the i18n namespace for the encounter */ @@ -237,8 +238,12 @@ export const BerriesAboundEncounter: MysteryEncounter = MysteryEncounterBuilder. config.pokemonConfigs![0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON]; config.pokemonConfigs![0].mysteryEncounterBattleEffects = (pokemon: Pokemon) => { queueEncounterMessage(`${namespace}:option.2.boss_enraged`); - globalScene.unshiftPhase( - new StatStageChangePhase(pokemon.getBattlerIndex(), true, statChangesForBattle, 1), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + statChangesForBattle, + 1, ); }; setEncounterRewards( diff --git a/src/data/mystery-encounters/encounters/bug-type-superfan-encounter.ts b/src/data/mystery-encounters/encounters/bug-type-superfan-encounter.ts index c080122f922..df06f40c159 100644 --- a/src/data/mystery-encounters/encounters/bug-type-superfan-encounter.ts +++ b/src/data/mystery-encounters/encounters/bug-type-superfan-encounter.ts @@ -24,9 +24,8 @@ import { TrainerType } from "#enums/trainer-type"; import { SpeciesId } from "#enums/species-id"; import type { PlayerPokemon } from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { getEncounterText, showEncounterDialogue } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; -import { LearnMovePhase } from "#app/phases/learn-move-phase"; import { MoveId } from "#enums/move-id"; import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option"; @@ -39,7 +38,7 @@ import { } from "#app/data/mystery-encounters/mystery-encounter-requirements"; import { PokemonType } from "#enums/pokemon-type"; import type { AttackTypeBoosterModifierType, ModifierTypeOption } from "#app/modifier/modifier-type"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import type { PokemonHeldItemModifier } from "#app/modifier/modifier"; import { AttackTypeBoosterModifier, @@ -51,7 +50,7 @@ import { import i18next from "i18next"; import MoveInfoOverlay from "#app/ui/move-info-overlay"; import { allMoves } from "#app/data/data-lists"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; import { getSpriteKeysFromSpecies } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; @@ -766,8 +765,10 @@ function doBugTypeMoveTutor(): Promise { // Option select complete, handle if they are learning a move if (result && result.selectedOptionIndex < moveOptions.length) { - globalScene.unshiftPhase( - new LearnMovePhase(result.selectedPokemonIndex, moveOptions[result.selectedOptionIndex].moveId), + globalScene.phaseManager.unshiftNew( + "LearnMovePhase", + result.selectedPokemonIndex, + moveOptions[result.selectedOptionIndex].moveId, ); } diff --git a/src/data/mystery-encounters/encounters/clowning-around-encounter.ts b/src/data/mystery-encounters/encounters/clowning-around-encounter.ts index 19c4948aeab..9bdaa603540 100644 --- a/src/data/mystery-encounters/encounters/clowning-around-encounter.ts +++ b/src/data/mystery-encounters/encounters/clowning-around-encounter.ts @@ -11,9 +11,9 @@ import { import { trainerConfigs } from "#app/data/trainers/trainer-config"; import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTemplate"; import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; -import { ModifierPoolType, modifierTypes } from "#app/modifier/modifier-type"; +import { ModifierPoolType } from "#enums/modifier-pool-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { PartyMemberStrength } from "#enums/party-member-strength"; import { globalScene } from "#app/global-scene"; @@ -22,7 +22,7 @@ import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-en import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { SpeciesId } from "#enums/species-id"; import { TrainerType } from "#enums/trainer-type"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { AbilityId } from "#enums/ability-id"; import { applyAbilityOverrideToPokemon, @@ -37,11 +37,10 @@ import { UiMode } from "#enums/ui-mode"; import i18next from "i18next"; import type { OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler"; import type { PlayerPokemon } from "#app/field/pokemon"; -import { PokemonMove } from "#app/field/pokemon"; -import { Ability } from "#app/data/abilities/ability-class"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { BerryModifier } from "#app/modifier/modifier"; import { BerryType } from "#enums/berry-type"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { MoveId } from "#enums/move-id"; import { EncounterBattleAnim } from "#app/data/battle-anims"; import { MoveCategory } from "#enums/MoveCategory"; @@ -49,6 +48,8 @@ import { CustomPokemonData } from "#app/data/custom-pokemon-data"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; import { EncounterAnim } from "#enums/encounter-anims"; import { Challenges } from "#enums/challenges"; +import { MoveUseMode } from "#enums/move-use-mode"; +import { allAbilities, modifierTypes } from "#app/data/data-lists"; /** the i18n namespace for the encounter */ const namespace = "mysteryEncounters/clowningAround"; @@ -139,7 +140,7 @@ export const ClowningAroundEncounter: MysteryEncounter = MysteryEncounterBuilder // Generate random ability for Blacephalon from pool const ability = RANDOM_ABILITY_POOL[randSeedInt(RANDOM_ABILITY_POOL.length)]; - encounter.setDialogueToken("ability", new Ability(ability, 3).name); + encounter.setDialogueToken("ability", allAbilities[ability].name); encounter.misc = { ability }; // Decide the random types for Blacephalon. They should not be the same. @@ -209,19 +210,19 @@ export const ClowningAroundEncounter: MysteryEncounter = MysteryEncounterBuilder sourceBattlerIndex: BattlerIndex.ENEMY, targets: [BattlerIndex.ENEMY_2], move: new PokemonMove(MoveId.ROLE_PLAY), - ignorePp: true, + useMode: MoveUseMode.IGNORE_PP, }, { sourceBattlerIndex: BattlerIndex.ENEMY_2, targets: [BattlerIndex.PLAYER], move: new PokemonMove(MoveId.TAUNT), - ignorePp: true, + useMode: MoveUseMode.IGNORE_PP, }, { sourceBattlerIndex: BattlerIndex.ENEMY_2, targets: [BattlerIndex.PLAYER_2], move: new PokemonMove(MoveId.TAUNT), - ignorePp: true, + useMode: MoveUseMode.IGNORE_PP, }, ); diff --git a/src/data/mystery-encounters/encounters/dancing-lessons-encounter.ts b/src/data/mystery-encounters/encounters/dancing-lessons-encounter.ts index c7f9a99569d..c68e395b379 100644 --- a/src/data/mystery-encounters/encounters/dancing-lessons-encounter.ts +++ b/src/data/mystery-encounters/encounters/dancing-lessons-encounter.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { globalScene } from "#app/global-scene"; import { EncounterBattleAnim } from "#app/data/battle-anims"; import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; @@ -19,15 +19,14 @@ import { getEncounterPokemonLevelForWave, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER, } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { TrainerSlot } from "#enums/trainer-slot"; import type { PlayerPokemon } from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon"; -import { EnemyPokemon, PokemonMove } from "#app/field/pokemon"; +import { EnemyPokemon } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; -import { modifierTypes } from "#app/modifier/modifier-type"; -import { LearnMovePhase } from "#app/phases/learn-move-phase"; -import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; +import { modifierTypes } from "#app/data/data-lists"; import PokemonData from "#app/system/pokemon-data"; import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import { BattlerTagType } from "#enums/battler-tag-type"; @@ -41,6 +40,7 @@ import { PokeballType } from "#enums/pokeball"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import i18next from "i18next"; +import { MoveUseMode } from "#enums/move-use-mode"; /** the i18n namespace for this encounter */ const namespace = "mysteryEncounters/dancingLessons"; @@ -176,13 +176,12 @@ export const DancingLessonsEncounter: MysteryEncounter = MysteryEncounterBuilder tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON], mysteryEncounterBattleEffects: (pokemon: Pokemon) => { queueEncounterMessage(`${namespace}:option.1.boss_enraged`); - globalScene.unshiftPhase( - new StatStageChangePhase( - pokemon.getBattlerIndex(), - true, - [Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF], - 1, - ), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + [Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF], + 1, ); }, }, @@ -216,7 +215,7 @@ export const DancingLessonsEncounter: MysteryEncounter = MysteryEncounterBuilder sourceBattlerIndex: BattlerIndex.ENEMY, targets: [BattlerIndex.PLAYER], move: new PokemonMove(MoveId.REVELATION_DANCE), - ignorePp: true, + useMode: MoveUseMode.IGNORE_PP, }); await hideOricorioPokemon(); @@ -245,8 +244,10 @@ export const DancingLessonsEncounter: MysteryEncounter = MysteryEncounterBuilder const onPokemonSelected = (pokemon: PlayerPokemon) => { encounter.setDialogueToken("selectedPokemon", pokemon.getNameToRender()); - globalScene.unshiftPhase( - new LearnMovePhase(globalScene.getPlayerParty().indexOf(pokemon), MoveId.REVELATION_DANCE), + globalScene.phaseManager.unshiftNew( + "LearnMovePhase", + globalScene.getPlayerParty().indexOf(pokemon), + MoveId.REVELATION_DANCE, ); // Play animation again to "learn" the dance diff --git a/src/data/mystery-encounters/encounters/dark-deal-encounter.ts b/src/data/mystery-encounters/encounters/dark-deal-encounter.ts index c54cb232087..4056ba3532e 100644 --- a/src/data/mystery-encounters/encounters/dark-deal-encounter.ts +++ b/src/data/mystery-encounters/encounters/dark-deal-encounter.ts @@ -3,8 +3,8 @@ import { isNullOrUndefined, randSeedInt } from "#app/utils/common"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { SpeciesId } from "#enums/species-id"; import { globalScene } from "#app/global-scene"; -import { modifierTypes } from "#app/modifier/modifier-type"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { modifierTypes } from "#app/data/data-lists"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option"; @@ -16,7 +16,6 @@ import { } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; -import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase"; import type { PokemonHeldItemModifier } from "#app/modifier/modifier"; import { PokemonFormChangeItemModifier } from "#app/modifier/modifier"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; @@ -165,7 +164,7 @@ export const DarkDealEncounter: MysteryEncounter = MysteryEncounterBuilder.withE .withOptionPhase(async () => { // Give the player 5 Rogue Balls const encounter = globalScene.currentBattle.mysteryEncounter!; - globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes.ROGUE_BALL)); + globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.ROGUE_BALL); // Start encounter with random legendary (7-10 starter strength) that has level additive // If this is a mono-type challenge, always ensure the required type is filtered for diff --git a/src/data/mystery-encounters/encounters/delibirdy-encounter.ts b/src/data/mystery-encounters/encounters/delibirdy-encounter.ts index 8d3d30bcd66..842fc9d73bd 100644 --- a/src/data/mystery-encounters/encounters/delibirdy-encounter.ts +++ b/src/data/mystery-encounters/encounters/delibirdy-encounter.ts @@ -15,7 +15,7 @@ import { updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import type { PlayerPokemon } from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; @@ -28,8 +28,7 @@ import { PreserveBerryModifier, } from "#app/modifier/modifier"; import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; -import { modifierTypes } from "#app/modifier/modifier-type"; -import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase"; +import { modifierTypes } from "#app/data/data-lists"; import i18next from "#app/plugins/i18n"; import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import { randSeedItem } from "#app/utils/common"; @@ -65,10 +64,10 @@ const doEventReward = () => { return !(existingCharm && existingCharm.getStackCount() >= existingCharm.getMaxStackCount()); }); if (candidates.length > 0) { - globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes[randSeedItem(candidates)])); + globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes[randSeedItem(candidates)]); } else { // At max stacks, give a Voucher instead - globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes.VOUCHER)); + globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.VOUCHER); } } }; @@ -181,7 +180,7 @@ export const DelibirdyEncounter: MysteryEncounter = MysteryEncounterBuilder.with ); doEventReward(); } else { - globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes.AMULET_COIN)); + globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.AMULET_COIN); doEventReward(); } @@ -266,7 +265,7 @@ export const DelibirdyEncounter: MysteryEncounter = MysteryEncounterBuilder.with ); doEventReward(); } else { - globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes.CANDY_JAR)); + globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.CANDY_JAR); doEventReward(); } } else { @@ -288,7 +287,7 @@ export const DelibirdyEncounter: MysteryEncounter = MysteryEncounterBuilder.with ); doEventReward(); } else { - globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes.BERRY_POUCH)); + globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.BERRY_POUCH); doEventReward(); } } @@ -372,7 +371,7 @@ export const DelibirdyEncounter: MysteryEncounter = MysteryEncounterBuilder.with ); doEventReward(); } else { - globalScene.unshiftPhase(new ModifierRewardPhase(modifierTypes.HEALING_CHARM)); + globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.HEALING_CHARM); doEventReward(); } diff --git a/src/data/mystery-encounters/encounters/department-store-sale-encounter.ts b/src/data/mystery-encounters/encounters/department-store-sale-encounter.ts index 2b6ac9b7cf3..46152a7dc41 100644 --- a/src/data/mystery-encounters/encounters/department-store-sale-encounter.ts +++ b/src/data/mystery-encounters/encounters/department-store-sale-encounter.ts @@ -2,8 +2,8 @@ import { leaveEncounterWithoutBattle, setEncounterRewards, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; -import type { ModifierTypeFunc } from "#app/modifier/modifier-type"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import type { ModifierTypeFunc } from "#app/@types/modifier-types"; +import { modifierTypes } from "#app/data/data-lists"; import { randSeedInt } from "#app/utils/common"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { SpeciesId } from "#enums/species-id"; diff --git a/src/data/mystery-encounters/encounters/field-trip-encounter.ts b/src/data/mystery-encounters/encounters/field-trip-encounter.ts index 2cd6123838b..6ab0f8a6a4b 100644 --- a/src/data/mystery-encounters/encounters/field-trip-encounter.ts +++ b/src/data/mystery-encounters/encounters/field-trip-encounter.ts @@ -7,8 +7,9 @@ import { setEncounterExp, setEncounterRewards, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; -import type { PlayerPokemon, PokemonMove } from "#app/field/pokemon"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import type { PlayerPokemon } from "#app/field/pokemon"; +import type { PokemonMove } from "#app/data/moves/pokemon-move"; +import { modifierTypes } from "#app/data/data-lists"; import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { globalScene } from "#app/global-scene"; diff --git a/src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts b/src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts index 872e6300a29..e8900f8def4 100644 --- a/src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts +++ b/src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts @@ -10,7 +10,6 @@ import { generateModifierType, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import type { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type"; -import { modifierTypes } from "#app/modifier/modifier-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { globalScene } from "#app/global-scene"; import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; @@ -21,12 +20,12 @@ import { TypeRequirement, } from "#app/data/mystery-encounters/mystery-encounter-requirements"; import { SpeciesId } from "#enums/species-id"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { Gender } from "#app/data/gender"; import { PokemonType } from "#enums/pokemon-type"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import type Pokemon from "#app/field/pokemon"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { MoveId } from "#enums/move-id"; import { EncounterBattleAnim } from "#app/data/battle-anims"; import { WeatherType } from "#enums/weather-type"; @@ -44,10 +43,10 @@ import { EncounterAnim } from "#enums/encounter-anims"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#enums/battler-tag-type"; -import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { Stat } from "#enums/stat"; -import { Ability } from "#app/data/abilities/ability-class"; import { FIRE_RESISTANT_ABILITIES } from "#app/data/mystery-encounters/requirements/requirement-groups"; +import { MoveUseMode } from "#enums/move-use-mode"; +import { allAbilities, modifierTypes } from "#app/data/data-lists"; /** the i18n namespace for the encounter */ const namespace = "mysteryEncounters/fieryFallout"; @@ -92,8 +91,12 @@ export const FieryFalloutEncounter: MysteryEncounter = MysteryEncounterBuilder.w gender: Gender.MALE, tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON], mysteryEncounterBattleEffects: (pokemon: Pokemon) => { - globalScene.unshiftPhase( - new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.SPDEF, Stat.SPD], 1), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + [Stat.SPDEF, Stat.SPD], + 1, ); }, }, @@ -103,8 +106,12 @@ export const FieryFalloutEncounter: MysteryEncounter = MysteryEncounterBuilder.w gender: Gender.FEMALE, tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON], mysteryEncounterBattleEffects: (pokemon: Pokemon) => { - globalScene.unshiftPhase( - new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.SPDEF, Stat.SPD], 1), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + [Stat.SPDEF, Stat.SPD], + 1, ); }, }, @@ -194,13 +201,13 @@ export const FieryFalloutEncounter: MysteryEncounter = MysteryEncounterBuilder.w sourceBattlerIndex: BattlerIndex.ENEMY, targets: [BattlerIndex.PLAYER], move: new PokemonMove(MoveId.FIRE_SPIN), - ignorePp: true, + useMode: MoveUseMode.IGNORE_PP, }, { sourceBattlerIndex: BattlerIndex.ENEMY_2, targets: [BattlerIndex.PLAYER_2], move: new PokemonMove(MoveId.FIRE_SPIN), - ignorePp: true, + useMode: MoveUseMode.IGNORE_PP, }, ); await initBattleWithEnemyConfig(globalScene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]); @@ -239,7 +246,7 @@ export const FieryFalloutEncounter: MysteryEncounter = MysteryEncounterBuilder.w if (chosenPokemon.trySetStatus(StatusEffect.BURN)) { // Burn applied encounter.setDialogueToken("burnedPokemon", chosenPokemon.getNameToRender()); - encounter.setDialogueToken("abilityName", new Ability(AbilityId.HEATPROOF, 3).name); + encounter.setDialogueToken("abilityName", allAbilities[AbilityId.HEATPROOF].name); queueEncounterMessage(`${namespace}:option.2.target_burned`); // Also permanently change the burned Pokemon's ability to Heatproof diff --git a/src/data/mystery-encounters/encounters/fight-or-flight-encounter.ts b/src/data/mystery-encounters/encounters/fight-or-flight-encounter.ts index ecc2e17a06f..c53ff610c48 100644 --- a/src/data/mystery-encounters/encounters/fight-or-flight-encounter.ts +++ b/src/data/mystery-encounters/encounters/fight-or-flight-encounter.ts @@ -9,13 +9,10 @@ import { } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups"; import type Pokemon from "#app/field/pokemon"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import type { ModifierTypeOption } from "#app/modifier/modifier-type"; -import { - getPlayerModifierTypeOptions, - ModifierPoolType, - regenerateModifierPoolThresholds, -} from "#app/modifier/modifier-type"; +import { getPlayerModifierTypeOptions, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type"; +import { ModifierPoolType } from "#enums/modifier-pool-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { globalScene } from "#app/global-scene"; import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; @@ -32,7 +29,6 @@ import PokemonData from "#app/system/pokemon-data"; import { BattlerTagType } from "#enums/battler-tag-type"; import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { randSeedInt } from "#app/utils/common"; -import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; /** the i18n namespace for the encounter */ @@ -76,7 +72,13 @@ export const FightOrFlightEncounter: MysteryEncounter = MysteryEncounterBuilder. queueEncounterMessage(`${namespace}:option.1.stat_boost`); // Randomly boost 1 stat 2 stages // Cannot boost Spd, Acc, or Evasion - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [randSeedInt(4, 1)], 2)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + [randSeedInt(4, 1)], + 2, + ); }, }, ], diff --git a/src/data/mystery-encounters/encounters/fun-and-games-encounter.ts b/src/data/mystery-encounters/encounters/fun-and-games-encounter.ts index 7694f62eac4..c57232402dd 100644 --- a/src/data/mystery-encounters/encounters/fun-and-games-encounter.ts +++ b/src/data/mystery-encounters/encounters/fun-and-games-encounter.ts @@ -13,8 +13,8 @@ import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/myst import { TrainerSlot } from "#enums/trainer-slot"; import type { PlayerPokemon } from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon"; -import { FieldPosition } from "#app/field/pokemon"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { FieldPosition } from "#enums/field-position"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements"; import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; @@ -25,10 +25,8 @@ import { getPokemonNameWithAffix } from "#app/messages"; import { PlayerGender } from "#enums/player-gender"; import { getPokeballAtlasKey, getPokeballTintColor } from "#app/data/pokeball"; import { addPokeballOpenParticles } from "#app/field/anims"; -import { ShinySparklePhase } from "#app/phases/shiny-sparkle-phase"; -import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms"; -import { PostSummonPhase } from "#app/phases/post-summon-phase"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms/form-change-triggers"; +import { modifierTypes } from "#app/data/data-lists"; import { Nature } from "#enums/nature"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; import { isPokemonValidForEncounterOptionSelection } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; @@ -411,13 +409,13 @@ function summonPlayerPokemonAnimation(pokemon: PlayerPokemon): Promise { pokemon.resetSummonData(); globalScene.time.delayedCall(1000, () => { if (pokemon.isShiny()) { - globalScene.unshiftPhase(new ShinySparklePhase(pokemon.getBattlerIndex())); + globalScene.phaseManager.unshiftNew("ShinySparklePhase", pokemon.getBattlerIndex()); } pokemon.resetTurnData(); globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true); - globalScene.pushPhase(new PostSummonPhase(pokemon.getBattlerIndex())); + globalScene.phaseManager.pushNew("PostSummonPhase", pokemon.getBattlerIndex()); resolve(); }); }, diff --git a/src/data/mystery-encounters/encounters/global-trade-system-encounter.ts b/src/data/mystery-encounters/encounters/global-trade-system-encounter.ts index 6ecce46ae24..6bbc1a68772 100644 --- a/src/data/mystery-encounters/encounters/global-trade-system-encounter.ts +++ b/src/data/mystery-encounters/encounters/global-trade-system-encounter.ts @@ -4,14 +4,11 @@ import { setEncounterRewards, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { TrainerSlot } from "#enums/trainer-slot"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import { MusicPreference } from "#app/system/settings/settings"; import type { ModifierTypeOption } from "#app/modifier/modifier-type"; -import { - getPlayerModifierTypeOptions, - ModifierPoolType, - regenerateModifierPoolThresholds, -} from "#app/modifier/modifier-type"; +import { getPlayerModifierTypeOptions, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type"; +import { ModifierPoolType } from "#enums/modifier-pool-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { globalScene } from "#app/global-scene"; import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; @@ -19,7 +16,8 @@ import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-en import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { SpeciesId } from "#enums/species-id"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; +import { allSpecies } from "#app/data/data-lists"; import { getTypeRgb } from "#app/data/type"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; @@ -33,7 +31,8 @@ import { } from "#app/utils/common"; import type { PlayerPokemon } from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon"; -import { EnemyPokemon, PokemonMove } from "#app/field/pokemon"; +import { EnemyPokemon } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import type { PokemonHeldItemModifier } from "#app/modifier/modifier"; import { HiddenAbilityRateBoosterModifier, diff --git a/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts b/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts index 009639291de..2b54b0a42f5 100644 --- a/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts +++ b/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts @@ -1,4 +1,4 @@ -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; @@ -11,7 +11,7 @@ import { applyDamageToPokemon } from "#app/data/mystery-encounters/utils/encount import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; const OPTION_1_REQUIRED_MOVE = MoveId.SURF; const OPTION_2_REQUIRED_MOVE = MoveId.FLY; diff --git a/src/data/mystery-encounters/encounters/mysterious-challengers-encounter.ts b/src/data/mystery-encounters/encounters/mysterious-challengers-encounter.ts index 6907e18cfdc..010358ea3b2 100644 --- a/src/data/mystery-encounters/encounters/mysterious-challengers-encounter.ts +++ b/src/data/mystery-encounters/encounters/mysterious-challengers-encounter.ts @@ -7,8 +7,8 @@ import { trainerConfigs } from "#app/data/trainers/trainer-config"; import { trainerPartyTemplates } from "#app/data/trainers/TrainerPartyTemplate"; import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTemplate"; import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate"; -import { ModifierTier } from "#app/modifier/modifier-tier"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { ModifierTier } from "#enums/modifier-tier"; +import { modifierTypes } from "#app/data/data-lists"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { PartyMemberStrength } from "#enums/party-member-strength"; import { globalScene } from "#app/global-scene"; diff --git a/src/data/mystery-encounters/encounters/mysterious-chest-encounter.ts b/src/data/mystery-encounters/encounters/mysterious-chest-encounter.ts index 9f699f7d045..321e65d7008 100644 --- a/src/data/mystery-encounters/encounters/mysterious-chest-encounter.ts +++ b/src/data/mystery-encounters/encounters/mysterious-chest-encounter.ts @@ -14,10 +14,9 @@ import { getHighestLevelPlayerPokemon, koPlayerPokemon, } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; -import { ModifierTier } from "#app/modifier/modifier-tier"; -import { GameOverPhase } from "#app/phases/game-over-phase"; +import { ModifierTier } from "#enums/modifier-tier"; import { randSeedInt } from "#app/utils/common"; import { MoveId } from "#enums/move-id"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; @@ -189,8 +188,8 @@ export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilde const allowedPokemon = globalScene.getPokemonAllowedInBattle(); if (allowedPokemon.length === 0) { // If there are no longer any legal pokemon in the party, game over. - globalScene.clearPhaseQueue(); - globalScene.unshiftPhase(new GameOverPhase()); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.unshiftNew("GameOverPhase"); } else { // Show which Pokemon was KOed, then start battle against Gimmighoul await transitionMysteryEncounterIntroVisuals(true, true, 500); diff --git a/src/data/mystery-encounters/encounters/safari-zone-encounter.ts b/src/data/mystery-encounters/encounters/safari-zone-encounter.ts index 7a12c86edff..207e6ca400d 100644 --- a/src/data/mystery-encounters/encounters/safari-zone-encounter.ts +++ b/src/data/mystery-encounters/encounters/safari-zone-encounter.ts @@ -17,7 +17,7 @@ import { PokeballType } from "#enums/pokeball"; import { PlayerGender } from "#enums/player-gender"; import { NumberHolder, randSeedInt } from "#app/utils/common"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements"; import { doPlayerFlee, @@ -29,8 +29,6 @@ import { getEncounterText, showEncounterText } from "#app/data/mystery-encounter import { getPokemonNameWithAffix } from "#app/messages"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; -import { ScanIvsPhase } from "#app/phases/scan-ivs-phase"; -import { SummonPhase } from "#app/phases/summon-phase"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; import { NON_LEGEND_PARADOX_POKEMON } from "#app/data/balance/special-species-groups"; @@ -276,7 +274,7 @@ async function summonSafariPokemon() { const encounter = globalScene.currentBattle.mysteryEncounter!; // Message pokemon remaining encounter.setDialogueToken("remainingCount", encounter.misc.safariPokemonRemaining); - globalScene.queueMessage(getEncounterText(`${namespace}:safari.remaining_count`) ?? "", null, true); + globalScene.phaseManager.queueMessage(getEncounterText(`${namespace}:safari.remaining_count`) ?? "", null, true); // Generate pokemon using safariPokemonRemaining so they are always the same pokemon no matter how many turns are taken // Safari pokemon roll twice on shiny and HA chances, but are otherwise normal @@ -325,7 +323,7 @@ async function summonSafariPokemon() { encounter.misc.pokemon = pokemon; encounter.misc.safariPokemonRemaining -= 1; - globalScene.unshiftPhase(new SummonPhase(0, false)); + globalScene.phaseManager.unshiftNew("SummonPhase", 0, false); encounter.setDialogueToken("pokemonName", getPokemonNameWithAffix(pokemon)); @@ -336,7 +334,7 @@ async function summonSafariPokemon() { const ivScannerModifier = globalScene.findModifier(m => m instanceof IvScannerModifier); if (ivScannerModifier) { - globalScene.pushPhase(new ScanIvsPhase(pokemon.getBattlerIndex())); + globalScene.phaseManager.pushNew("ScanIvsPhase", pokemon.getBattlerIndex()); } } @@ -559,7 +557,7 @@ async function doEndTurn(cursorIndex: number) { leaveEncounterWithoutBattle(true); } } else { - globalScene.queueMessage(getEncounterText(`${namespace}:safari.watching`) ?? "", 0, null, 1000); + globalScene.phaseManager.queueMessage(getEncounterText(`${namespace}:safari.watching`) ?? "", 0, null, 1000); initSubsequentOptionSelect({ overrideOptions: safariZoneGameOptions, startingCursorIndex: cursorIndex, diff --git a/src/data/mystery-encounters/encounters/shady-vitamin-dealer-encounter.ts b/src/data/mystery-encounters/encounters/shady-vitamin-dealer-encounter.ts index 1afc67e1d12..967c105c740 100644 --- a/src/data/mystery-encounters/encounters/shady-vitamin-dealer-encounter.ts +++ b/src/data/mystery-encounters/encounters/shady-vitamin-dealer-encounter.ts @@ -7,7 +7,7 @@ import { } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import type { PlayerPokemon } from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { randSeedInt } from "#app/utils/common"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { SpeciesId } from "#enums/species-id"; diff --git a/src/data/mystery-encounters/encounters/slumbering-snorlax-encounter.ts b/src/data/mystery-encounters/encounters/slumbering-snorlax-encounter.ts index 196d27c3f30..4169fd6d7c5 100644 --- a/src/data/mystery-encounters/encounters/slumbering-snorlax-encounter.ts +++ b/src/data/mystery-encounters/encounters/slumbering-snorlax-encounter.ts @@ -1,6 +1,6 @@ import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups"; import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { SpeciesId } from "#enums/species-id"; import { globalScene } from "#app/global-scene"; @@ -21,16 +21,17 @@ import { import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { Nature } from "#enums/nature"; import { MoveId } from "#enums/move-id"; -import { BattlerIndex } from "#app/battle"; -import { AiType, PokemonMove } from "#app/field/pokemon"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { BattlerIndex } from "#enums/battler-index"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; +import { AiType } from "#enums/ai-type"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; -import { PartyHealPhase } from "#app/phases/party-heal-phase"; import { BerryType } from "#enums/berry-type"; import { Stat } from "#enums/stat"; import { CustomPokemonData } from "#app/data/custom-pokemon-data"; import { randSeedInt } from "#app/utils/common"; +import { MoveUseMode } from "#enums/move-use-mode"; /** i18n namespace for the encounter */ const namespace = "mysteryEncounters/slumberingSnorlax"; @@ -137,7 +138,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuil sourceBattlerIndex: BattlerIndex.ENEMY, targets: [BattlerIndex.PLAYER], move: new PokemonMove(MoveId.SNORE), - ignorePp: true, + useMode: MoveUseMode.IGNORE_PP, }); await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]); }, @@ -155,7 +156,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuil async () => { // Fall asleep waiting for Snorlax // Full heal party - globalScene.unshiftPhase(new PartyHealPhase(true)); + globalScene.phaseManager.unshiftNew("PartyHealPhase", true); queueEncounterMessage(`${namespace}:option.2.rest_result`); leaveEncounterWithoutBattle(); }, diff --git a/src/data/mystery-encounters/encounters/teleporting-hijinks-encounter.ts b/src/data/mystery-encounters/encounters/teleporting-hijinks-encounter.ts index f6bf5575120..9c9232612c6 100644 --- a/src/data/mystery-encounters/encounters/teleporting-hijinks-encounter.ts +++ b/src/data/mystery-encounters/encounters/teleporting-hijinks-encounter.ts @@ -23,11 +23,11 @@ import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode import { BiomeId } from "#enums/biome-id"; import { getBiomeKey } from "#app/field/arena"; import { PokemonType } from "#enums/pokemon-type"; -import { getPartyLuckValue, modifierTypes } from "#app/modifier/modifier-type"; +import { getPartyLuckValue } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { TrainerSlot } from "#enums/trainer-slot"; import { BattlerTagType } from "#enums/battler-tag-type"; import { getPokemonNameWithAffix } from "#app/messages"; -import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { Stat } from "#enums/stat"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; import { @@ -227,7 +227,13 @@ async function doBiomeTransitionDialogueAndBattleInit() { tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON], mysteryEncounterBattleEffects: (pokemon: Pokemon) => { queueEncounterMessage(`${namespace}:boss_enraged`); - globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, statChangesForBattle, 1)); + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + statChangesForBattle, + 1, + ); }, }, ], diff --git a/src/data/mystery-encounters/encounters/the-expert-pokemon-breeder-encounter.ts b/src/data/mystery-encounters/encounters/the-expert-pokemon-breeder-encounter.ts index 5c3a4dd1a81..03c09f6918e 100644 --- a/src/data/mystery-encounters/encounters/the-expert-pokemon-breeder-encounter.ts +++ b/src/data/mystery-encounters/encounters/the-expert-pokemon-breeder-encounter.ts @@ -15,7 +15,7 @@ import { BiomeId } from "#enums/biome-id"; import { TrainerType } from "#enums/trainer-type"; import i18next from "i18next"; import { SpeciesId } from "#enums/species-id"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { speciesStarterCosts } from "#app/data/balance/starters"; import { Nature } from "#enums/nature"; import { MoveId } from "#enums/move-id"; @@ -26,7 +26,7 @@ import { EggSourceType } from "#enums/egg-source-types"; import { EggTier } from "#enums/egg-type"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { PokemonType } from "#enums/pokemon-type"; import { getPokeballTintColor } from "#app/data/pokeball"; @@ -658,8 +658,8 @@ function onGameOver() { globalScene.playBgm(globalScene.arena.bgm); // Clear any leftover battle phases - globalScene.clearPhaseQueue(); - globalScene.clearPhaseQueueSplice(); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.clearPhaseQueueSplice(); // Return enemy Pokemon const pokemon = globalScene.getEnemyPokemon(); diff --git a/src/data/mystery-encounters/encounters/the-pokemon-salesman-encounter.ts b/src/data/mystery-encounters/encounters/the-pokemon-salesman-encounter.ts index 0ad209ae4c6..c3bcf9ceb24 100644 --- a/src/data/mystery-encounters/encounters/the-pokemon-salesman-encounter.ts +++ b/src/data/mystery-encounters/encounters/the-pokemon-salesman-encounter.ts @@ -15,7 +15,7 @@ import { getSpriteKeysFromPokemon, } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { speciesStarterCosts } from "#app/data/balance/starters"; import { SpeciesId } from "#enums/species-id"; import { PokeballType } from "#enums/pokeball"; diff --git a/src/data/mystery-encounters/encounters/the-strong-stuff-encounter.ts b/src/data/mystery-encounters/encounters/the-strong-stuff-encounter.ts index 33f43617913..37d16075543 100644 --- a/src/data/mystery-encounters/encounters/the-strong-stuff-encounter.ts +++ b/src/data/mystery-encounters/encounters/the-strong-stuff-encounter.ts @@ -8,27 +8,27 @@ import { generateModifierType, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { globalScene } from "#app/global-scene"; import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { SpeciesId } from "#enums/species-id"; import { Nature } from "#enums/nature"; import type Pokemon from "#app/field/pokemon"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { modifyPlayerPokemonBST } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { MoveId } from "#enums/move-id"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { BattlerTagType } from "#enums/battler-tag-type"; import { BerryType } from "#enums/berry-type"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { CustomPokemonData } from "#app/data/custom-pokemon-data"; import { Stat } from "#enums/stat"; -import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; +import { MoveUseMode } from "#enums/move-use-mode"; /** the i18n namespace for the encounter */ const namespace = "mysteryEncounters/theStrongStuff"; @@ -116,8 +116,12 @@ export const TheStrongStuffEncounter: MysteryEncounter = MysteryEncounterBuilder tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON], mysteryEncounterBattleEffects: (pokemon: Pokemon) => { queueEncounterMessage(`${namespace}:option.2.stat_boost`); - globalScene.unshiftPhase( - new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.DEF, Stat.SPDEF], 1), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + [Stat.DEF, Stat.SPDEF], + 1, ); }, }, @@ -211,13 +215,13 @@ export const TheStrongStuffEncounter: MysteryEncounter = MysteryEncounterBuilder sourceBattlerIndex: BattlerIndex.ENEMY, targets: [BattlerIndex.PLAYER], move: new PokemonMove(MoveId.GASTRO_ACID), - ignorePp: true, + useMode: MoveUseMode.IGNORE_PP, }, { sourceBattlerIndex: BattlerIndex.ENEMY, targets: [BattlerIndex.PLAYER], move: new PokemonMove(MoveId.STEALTH_ROCK), - ignorePp: true, + useMode: MoveUseMode.IGNORE_PP, }, ); diff --git a/src/data/mystery-encounters/encounters/the-winstrate-challenge-encounter.ts b/src/data/mystery-encounters/encounters/the-winstrate-challenge-encounter.ts index 0776d89ed63..eba8a6ba00e 100644 --- a/src/data/mystery-encounters/encounters/the-winstrate-challenge-encounter.ts +++ b/src/data/mystery-encounters/encounters/the-winstrate-challenge-encounter.ts @@ -8,7 +8,7 @@ import { transitionMysteryEncounterIntroVisuals, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { globalScene } from "#app/global-scene"; import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; @@ -17,21 +17,18 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { TrainerType } from "#enums/trainer-type"; import { SpeciesId } from "#enums/species-id"; import { AbilityId } from "#enums/ability-id"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { MoveId } from "#enums/move-id"; import { Nature } from "#enums/nature"; import { PokemonType } from "#enums/pokemon-type"; import { BerryType } from "#enums/berry-type"; import { Stat } from "#enums/stat"; -import { SpeciesFormChangeAbilityTrigger } from "#app/data/pokemon-forms"; -import { applyPostBattleInitAbAttrs, PostBattleInitAbAttr } from "#app/data/abilities/ability"; +import { SpeciesFormChangeAbilityTrigger } from "#app/data/pokemon-forms/form-change-triggers"; +import { applyPostBattleInitAbAttrs } from "#app/data/abilities/apply-ab-attrs"; import { showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { MysteryEncounterMode } from "#enums/mystery-encounter-mode"; -import { PartyHealPhase } from "#app/phases/party-heal-phase"; -import { ShowTrainerPhase } from "#app/phases/show-trainer-phase"; -import { ReturnPhase } from "#app/phases/return-phase"; import i18next from "i18next"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; import { BattlerTagType } from "#enums/battler-tag-type"; @@ -143,7 +140,7 @@ export const TheWinstrateChallengeEncounter: MysteryEncounter = MysteryEncounter }, async () => { // Refuse the challenge, they full heal the party and give the player a Rarer Candy - globalScene.unshiftPhase(new PartyHealPhase(true)); + globalScene.phaseManager.unshiftNew("PartyHealPhase", true); setEncounterRewards({ guaranteedModifierTypeFuncs: [modifierTypes.RARER_CANDY], fillRemaining: false, @@ -209,7 +206,7 @@ function endTrainerBattleAndShowDialogue(): Promise { for (const pokemon of playerField) { pokemon.lapseTag(BattlerTagType.COMMANDED); } - playerField.forEach((_, p) => globalScene.unshiftPhase(new ReturnPhase(p))); + playerField.forEach((_, p) => globalScene.phaseManager.unshiftNew("ReturnPhase", p)); for (const pokemon of globalScene.getPlayerParty()) { // Only trigger form change when Eiscue is in Noice form @@ -224,10 +221,10 @@ function endTrainerBattleAndShowDialogue(): Promise { // Each trainer battle is supposed to be a new fight, so reset all per-battle activation effects pokemon.resetBattleAndWaveData(); - applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon); + applyPostBattleInitAbAttrs("PostBattleInitAbAttr", pokemon); } - globalScene.unshiftPhase(new ShowTrainerPhase()); + globalScene.phaseManager.unshiftNew("ShowTrainerPhase"); // Hide the trainer and init next battle const trainer = globalScene.currentBattle.trainer; // Unassign previous trainer from battle so it isn't destroyed before animation completes diff --git a/src/data/mystery-encounters/encounters/training-session-encounter.ts b/src/data/mystery-encounters/encounters/training-session-encounter.ts index 597a6b009b3..04e64083602 100644 --- a/src/data/mystery-encounters/encounters/training-session-encounter.ts +++ b/src/data/mystery-encounters/encounters/training-session-encounter.ts @@ -1,4 +1,4 @@ -import type { Ability } from "#app/data/abilities/ability-class"; +import type { Ability } from "#app/data/abilities/ability"; import { allAbilities } from "#app/data/data-lists"; import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { @@ -12,7 +12,7 @@ import { speciesStarterCosts } from "#app/data/balance/starters"; import type { PlayerPokemon } from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon"; import type { PokemonHeldItemModifier } from "#app/modifier/modifier"; -import { AbilityAttr } from "#app/system/game-data"; +import { AbilityAttr } from "#enums/ability-attr"; import PokemonData from "#app/system/pokemon-data"; import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import { isNullOrUndefined, randSeedShuffle } from "#app/utils/common"; @@ -25,7 +25,7 @@ import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/myst import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; -import type HeldModifierConfig from "#app/interfaces/held-modifier-config"; +import type HeldModifierConfig from "#app/@types/held-modifier-config"; import i18next from "i18next"; import { getStatKey } from "#enums/stat"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; diff --git a/src/data/mystery-encounters/encounters/trash-to-treasure-encounter.ts b/src/data/mystery-encounters/encounters/trash-to-treasure-encounter.ts index a0051058d02..e2a740c4900 100644 --- a/src/data/mystery-encounters/encounters/trash-to-treasure-encounter.ts +++ b/src/data/mystery-encounters/encounters/trash-to-treasure-encounter.ts @@ -8,7 +8,7 @@ import { transitionMysteryEncounterIntroVisuals, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { globalScene } from "#app/global-scene"; import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; @@ -21,13 +21,14 @@ import { HitHealModifier, PokemonHeldItemModifier, TurnHealModifier } from "#app import { applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import i18next from "#app/plugins/i18n"; -import { ModifierTier } from "#app/modifier/modifier-tier"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { ModifierTier } from "#enums/modifier-tier"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { MoveId } from "#enums/move-id"; -import { BattlerIndex } from "#app/battle"; -import { PokemonMove } from "#app/field/pokemon"; +import { BattlerIndex } from "#enums/battler-index"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; import { randSeedInt } from "#app/utils/common"; +import { MoveUseMode } from "#enums/move-use-mode"; /** the i18n namespace for this encounter */ const namespace = "mysteryEncounters/trashToTreasure"; @@ -207,13 +208,13 @@ export const TrashToTreasureEncounter: MysteryEncounter = MysteryEncounterBuilde sourceBattlerIndex: BattlerIndex.ENEMY, targets: [BattlerIndex.PLAYER], move: new PokemonMove(MoveId.TOXIC), - ignorePp: true, + useMode: MoveUseMode.IGNORE_PP, }, { sourceBattlerIndex: BattlerIndex.ENEMY, targets: [BattlerIndex.ENEMY], move: new PokemonMove(MoveId.STOCKPILE), - ignorePp: true, + useMode: MoveUseMode.IGNORE_PP, }, ); await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]); diff --git a/src/data/mystery-encounters/encounters/uncommon-breed-encounter.ts b/src/data/mystery-encounters/encounters/uncommon-breed-encounter.ts index e51a8554120..44e578540dd 100644 --- a/src/data/mystery-encounters/encounters/uncommon-breed-encounter.ts +++ b/src/data/mystery-encounters/encounters/uncommon-breed-encounter.ts @@ -10,7 +10,7 @@ import { import { CHARMING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups"; import type Pokemon from "#app/field/pokemon"; import type { EnemyPokemon } from "#app/field/pokemon"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { globalScene } from "#app/global-scene"; import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; @@ -29,15 +29,14 @@ import { import PokemonData from "#app/system/pokemon-data"; import { isNullOrUndefined, randSeedInt } from "#app/utils/common"; import type { MoveId } from "#enums/move-id"; -import { BattlerIndex } from "#app/battle"; -import { SelfStatusMove } from "#app/data/moves/move"; +import { BattlerIndex } from "#enums/battler-index"; import { PokeballType } from "#enums/pokeball"; import { BattlerTagType } from "#enums/battler-tag-type"; import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { BerryModifier } from "#app/modifier/modifier"; -import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { Stat } from "#enums/stat"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants"; +import { MoveUseMode } from "#enums/move-use-mode"; /** the i18n namespace for the encounter */ const namespace = "mysteryEncounters/uncommonBreed"; @@ -103,8 +102,12 @@ export const UncommonBreedEncounter: MysteryEncounter = MysteryEncounterBuilder. tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON], mysteryEncounterBattleEffects: (pokemon: Pokemon) => { queueEncounterMessage(`${namespace}:option.1.stat_boost`); - globalScene.unshiftPhase( - new StatStageChangePhase(pokemon.getBattlerIndex(), true, statChangesForBattle, 1), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + pokemon.getBattlerIndex(), + true, + statChangesForBattle, + 1, ); }, }, @@ -172,13 +175,13 @@ export const UncommonBreedEncounter: MysteryEncounter = MysteryEncounterBuilder. // Check what type of move the egg move is to determine target const pokemonMove = new PokemonMove(eggMove); const move = pokemonMove.getMove(); - const target = move instanceof SelfStatusMove ? BattlerIndex.ENEMY : BattlerIndex.PLAYER; + const target = move.is("SelfStatusMove") ? BattlerIndex.ENEMY : BattlerIndex.PLAYER; encounter.startOfBattleEffects.push({ sourceBattlerIndex: BattlerIndex.ENEMY, targets: [target], move: pokemonMove, - ignorePp: true, + useMode: MoveUseMode.IGNORE_PP, }); } diff --git a/src/data/mystery-encounters/encounters/weird-dream-encounter.ts b/src/data/mystery-encounters/encounters/weird-dream-encounter.ts index 25be75b9d5a..1ba756c7f5d 100644 --- a/src/data/mystery-encounters/encounters/weird-dream-encounter.ts +++ b/src/data/mystery-encounters/encounters/weird-dream-encounter.ts @@ -16,16 +16,17 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import type { PlayerPokemon } from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { NumberHolder, isNullOrUndefined, randSeedInt, randSeedShuffle } from "#app/utils/common"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; +import { allSpecies } from "#app/data/data-lists"; import type { PokemonHeldItemModifier } from "#app/modifier/modifier"; import { HiddenAbilityRateBoosterModifier, PokemonFormChangeItemModifier } from "#app/modifier/modifier"; import { achvs } from "#app/system/achv"; import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import i18next from "#app/plugins/i18n"; import { doPokemonTransformationSequence, @@ -34,12 +35,12 @@ import { import { getLevelTotalExp } from "#app/data/exp"; import { Stat } from "#enums/stat"; import { Challenges } from "#enums/challenges"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import { PlayerGender } from "#enums/player-gender"; import { TrainerType } from "#enums/trainer-type"; import PokemonData from "#app/system/pokemon-data"; import { Nature } from "#enums/nature"; -import type HeldModifierConfig from "#app/interfaces/held-modifier-config"; +import type HeldModifierConfig from "#app/@types/held-modifier-config"; import { trainerConfigs } from "#app/data/trainers/trainer-config"; import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate"; import { PartyMemberStrength } from "#enums/party-member-strength"; diff --git a/src/data/mystery-encounters/mystery-encounter-requirements.ts b/src/data/mystery-encounters/mystery-encounter-requirements.ts index ec78408ea83..07fd155b2b2 100644 --- a/src/data/mystery-encounters/mystery-encounter-requirements.ts +++ b/src/data/mystery-encounters/mystery-encounter-requirements.ts @@ -1,20 +1,20 @@ import { globalScene } from "#app/global-scene"; import { allAbilities } from "../data-lists"; -import { EvolutionItem, pokemonEvolutions } from "#app/data/balance/pokemon-evolutions"; import { Nature } from "#enums/nature"; -import { FormChangeItem, pokemonFormChanges, SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms"; +import { pokemonFormChanges } from "#app/data/pokemon-forms"; +import { SpeciesFormChangeItemTrigger } from "../pokemon-forms/form-change-triggers"; +import { FormChangeItem } from "#enums/form-change-item"; import { StatusEffect } from "#enums/status-effect"; import { PokemonType } from "#enums/pokemon-type"; import { WeatherType } from "#enums/weather-type"; import type { PlayerPokemon } from "#app/field/pokemon"; import { AttackTypeBoosterModifier } from "#app/modifier/modifier"; import type { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type"; -import { isNullOrUndefined } from "#app/utils/common"; +import { coerceArray, isNullOrUndefined } from "#app/utils/common"; import type { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import type { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { SpeciesId } from "#enums/species-id"; -import { SpeciesFormKey } from "#enums/species-form-key"; import { TimeOfDay } from "#enums/time-of-day"; export interface EncounterRequirement { @@ -270,20 +270,16 @@ export class TimeOfDayRequirement extends EncounterSceneRequirement { constructor(timeOfDay: TimeOfDay | TimeOfDay[]) { super(); - this.requiredTimeOfDay = Array.isArray(timeOfDay) ? timeOfDay : [timeOfDay]; + this.requiredTimeOfDay = coerceArray(timeOfDay); } override meetsRequirement(): boolean { const timeOfDay = globalScene.arena?.getTimeOfDay(); - if ( + return !( !isNullOrUndefined(timeOfDay) && this.requiredTimeOfDay?.length > 0 && !this.requiredTimeOfDay.includes(timeOfDay) - ) { - return false; - } - - return true; + ); } override getDialogueToken(_pokemon?: PlayerPokemon): [string, string] { @@ -296,20 +292,16 @@ export class WeatherRequirement extends EncounterSceneRequirement { constructor(weather: WeatherType | WeatherType[]) { super(); - this.requiredWeather = Array.isArray(weather) ? weather : [weather]; + this.requiredWeather = coerceArray(weather); } override meetsRequirement(): boolean { const currentWeather = globalScene.arena.weather?.weatherType; - if ( + return !( !isNullOrUndefined(currentWeather) && this.requiredWeather?.length > 0 && !this.requiredWeather.includes(currentWeather!) - ) { - return false; - } - - return true; + ); } override getDialogueToken(_pokemon?: PlayerPokemon): [string, string] { @@ -366,7 +358,7 @@ export class PersistentModifierRequirement extends EncounterSceneRequirement { constructor(heldItem: string | string[], minNumberOfItems = 1) { super(); this.minNumberOfItems = minNumberOfItems; - this.requiredHeldItemModifiers = Array.isArray(heldItem) ? heldItem : [heldItem]; + this.requiredHeldItemModifiers = coerceArray(heldItem); } override meetsRequirement(): boolean { @@ -432,7 +424,7 @@ export class SpeciesRequirement extends EncounterPokemonRequirement { super(); this.minNumberOfPokemon = minNumberOfPokemon; this.invertQuery = invertQuery; - this.requiredSpecies = Array.isArray(species) ? species : [species]; + this.requiredSpecies = coerceArray(species); } override meetsRequirement(): boolean { @@ -472,7 +464,7 @@ export class NatureRequirement extends EncounterPokemonRequirement { super(); this.minNumberOfPokemon = minNumberOfPokemon; this.invertQuery = invertQuery; - this.requiredNature = Array.isArray(nature) ? nature : [nature]; + this.requiredNature = coerceArray(nature); } override meetsRequirement(): boolean { @@ -510,7 +502,7 @@ export class TypeRequirement extends EncounterPokemonRequirement { this.excludeFainted = excludeFainted; this.minNumberOfPokemon = minNumberOfPokemon; this.invertQuery = invertQuery; - this.requiredType = Array.isArray(type) ? type : [type]; + this.requiredType = coerceArray(type); } override meetsRequirement(): boolean { @@ -564,7 +556,7 @@ export class MoveRequirement extends EncounterPokemonRequirement { this.excludeDisallowedPokemon = excludeDisallowedPokemon; this.minNumberOfPokemon = minNumberOfPokemon; this.invertQuery = invertQuery; - this.requiredMoves = Array.isArray(moves) ? moves : [moves]; + this.requiredMoves = coerceArray(moves); } override meetsRequirement(): boolean { @@ -615,7 +607,7 @@ export class CompatibleMoveRequirement extends EncounterPokemonRequirement { super(); this.minNumberOfPokemon = minNumberOfPokemon; this.invertQuery = invertQuery; - this.requiredMoves = Array.isArray(learnableMove) ? learnableMove : [learnableMove]; + this.requiredMoves = coerceArray(learnableMove); } override meetsRequirement(): boolean { @@ -671,7 +663,7 @@ export class AbilityRequirement extends EncounterPokemonRequirement { this.excludeDisallowedPokemon = excludeDisallowedPokemon; this.minNumberOfPokemon = minNumberOfPokemon; this.invertQuery = invertQuery; - this.requiredAbilities = Array.isArray(abilities) ? abilities : [abilities]; + this.requiredAbilities = coerceArray(abilities); } override meetsRequirement(): boolean { @@ -716,7 +708,7 @@ export class StatusEffectRequirement extends EncounterPokemonRequirement { super(); this.minNumberOfPokemon = minNumberOfPokemon; this.invertQuery = invertQuery; - this.requiredStatusEffect = Array.isArray(statusEffect) ? statusEffect : [statusEffect]; + this.requiredStatusEffect = coerceArray(statusEffect); } override meetsRequirement(): boolean { @@ -791,7 +783,7 @@ export class CanFormChangeWithItemRequirement extends EncounterPokemonRequiremen super(); this.minNumberOfPokemon = minNumberOfPokemon; this.invertQuery = invertQuery; - this.requiredFormChangeItem = Array.isArray(formChangeItem) ? formChangeItem : [formChangeItem]; + this.requiredFormChangeItem = coerceArray(formChangeItem); } override meetsRequirement(): boolean { @@ -803,7 +795,7 @@ export class CanFormChangeWithItemRequirement extends EncounterPokemonRequiremen } filterByForm(pokemon, formChangeItem) { - if ( + return ( pokemonFormChanges.hasOwnProperty(pokemon.species.speciesId) && // Get all form changes for this species with an item trigger, including any compound triggers pokemonFormChanges[pokemon.species.speciesId] @@ -812,10 +804,7 @@ export class CanFormChangeWithItemRequirement extends EncounterPokemonRequiremen .flatMap(fc => fc.findTrigger(SpeciesFormChangeItemTrigger) as SpeciesFormChangeItemTrigger) .flatMap(fc => fc.item) .includes(formChangeItem) - ) { - return true; - } - return false; + ); } override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] { @@ -843,72 +832,6 @@ export class CanFormChangeWithItemRequirement extends EncounterPokemonRequiremen } } -export class CanEvolveWithItemRequirement extends EncounterPokemonRequirement { - requiredEvolutionItem: EvolutionItem[]; - minNumberOfPokemon: number; - invertQuery: boolean; - - constructor(evolutionItems: EvolutionItem | EvolutionItem[], minNumberOfPokemon = 1, invertQuery = false) { - super(); - this.minNumberOfPokemon = minNumberOfPokemon; - this.invertQuery = invertQuery; - this.requiredEvolutionItem = Array.isArray(evolutionItems) ? evolutionItems : [evolutionItems]; - } - - override meetsRequirement(): boolean { - const partyPokemon = globalScene.getPlayerParty(); - if (isNullOrUndefined(partyPokemon) || this.requiredEvolutionItem?.length < 0) { - return false; - } - return this.queryParty(partyPokemon).length >= this.minNumberOfPokemon; - } - - filterByEvo(pokemon, evolutionItem) { - if ( - pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && - pokemonEvolutions[pokemon.species.speciesId].filter( - e => e.item === evolutionItem && (!e.condition || e.condition.predicate(pokemon)), - ).length && - pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX - ) { - return true; - } - if ( - pokemon.isFusion() && - pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && - pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter( - e => e.item === evolutionItem && (!e.condition || e.condition.predicate(pokemon)), - ).length && - pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX - ) { - return true; - } - return false; - } - - override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] { - if (!this.invertQuery) { - return partyPokemon.filter( - pokemon => - this.requiredEvolutionItem.filter(evolutionItem => this.filterByEvo(pokemon, evolutionItem)).length > 0, - ); - } - // for an inverted query, we only want to get the pokemon that don't have ANY of the listed evolutionItemss - return partyPokemon.filter( - pokemon => - this.requiredEvolutionItem.filter(evolutionItems => this.filterByEvo(pokemon, evolutionItems)).length === 0, - ); - } - - override getDialogueToken(pokemon?: PlayerPokemon): [string, string] { - const requiredItems = this.requiredEvolutionItem.filter(evoItem => this.filterByEvo(pokemon, evoItem)); - if (requiredItems.length > 0) { - return ["evolutionItem", EvolutionItem[requiredItems[0]]]; - } - return ["evolutionItem", ""]; - } -} - export class HeldItemRequirement extends EncounterPokemonRequirement { requiredHeldItemModifiers: string[]; minNumberOfPokemon: number; @@ -919,7 +842,7 @@ export class HeldItemRequirement extends EncounterPokemonRequirement { super(); this.minNumberOfPokemon = minNumberOfPokemon; this.invertQuery = invertQuery; - this.requiredHeldItemModifiers = Array.isArray(heldItem) ? heldItem : [heldItem]; + this.requiredHeldItemModifiers = coerceArray(heldItem); this.requireTransferable = requireTransferable; } @@ -983,7 +906,7 @@ export class AttackTypeBoosterHeldItemTypeRequirement extends EncounterPokemonRe super(); this.minNumberOfPokemon = minNumberOfPokemon; this.invertQuery = invertQuery; - this.requiredHeldItemTypes = Array.isArray(heldItemTypes) ? heldItemTypes : [heldItemTypes]; + this.requiredHeldItemTypes = coerceArray(heldItemTypes); this.requireTransferable = requireTransferable; } diff --git a/src/data/mystery-encounters/mystery-encounter-save-data.ts b/src/data/mystery-encounters/mystery-encounter-save-data.ts index dd633390e46..20c10c7c5b9 100644 --- a/src/data/mystery-encounters/mystery-encounter-save-data.ts +++ b/src/data/mystery-encounters/mystery-encounter-save-data.ts @@ -1,5 +1,5 @@ import type { MysteryEncounterType } from "#enums/mystery-encounter-type"; -import { BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT } from "#app/data/mystery-encounters/mystery-encounters"; +import { BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT } from "#app/constants"; import { isNullOrUndefined } from "#app/utils/common"; import type { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; diff --git a/src/data/mystery-encounters/mystery-encounter.ts b/src/data/mystery-encounters/mystery-encounter.ts index e305252ed0f..fa97a7f4d40 100644 --- a/src/data/mystery-encounters/mystery-encounter.ts +++ b/src/data/mystery-encounters/mystery-encounter.ts @@ -1,7 +1,8 @@ import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; -import type { PlayerPokemon, PokemonMove } from "#app/field/pokemon"; +import type { PlayerPokemon } from "#app/field/pokemon"; +import type { PokemonMove } from "../moves/pokemon-move"; import type Pokemon from "#app/field/pokemon"; -import { capitalizeFirstLetter, isNullOrUndefined } from "#app/utils/common"; +import { capitalizeFirstLetter, coerceArray, isNullOrUndefined } from "#app/utils/common"; import type { MysteryEncounterType } from "#enums/mystery-encounter-type"; import type { MysteryEncounterSpriteConfig } from "#app/field/mystery-encounter-intro"; import MysteryEncounterIntroVisuals from "#app/field/mystery-encounter-intro"; @@ -20,22 +21,22 @@ import { StatusEffectRequirement, WaveRangeRequirement, } from "./mystery-encounter-requirements"; -import type { BattlerIndex } from "#app/battle"; +import type { BattlerIndex } from "#enums/battler-index"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterMode } from "#enums/mystery-encounter-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; -import type { GameModes } from "#app/game-mode"; +import type { GameModes } from "#enums/game-modes"; import type { EncounterAnim } from "#enums/encounter-anims"; import type { Challenges } from "#enums/challenges"; import { globalScene } from "#app/global-scene"; +import type { MoveUseMode } from "#enums/move-use-mode"; export interface EncounterStartOfBattleEffect { sourcePokemon?: Pokemon; sourceBattlerIndex?: BattlerIndex; targets: BattlerIndex[]; move: PokemonMove; - ignorePp: boolean; - followUp?: boolean; + useMode: MoveUseMode; // TODO: This should always be ignore PP... } const DEFAULT_MAX_ALLOWED_ENCOUNTERS = 2; @@ -253,7 +254,7 @@ export default class MysteryEncounter implements IMysteryEncounter { */ selectedOption?: MysteryEncounterOption; /** - * Will be set by option select handlers automatically, and can be used to refer to which option was chosen by later phases + * Array containing data pertaining to free moves used at the start of a battle mystery envounter. */ startOfBattleEffects: EncounterStartOfBattleEffect[] = []; /** @@ -716,7 +717,7 @@ export class MysteryEncounterBuilder implements Partial { withAnimations( ...encounterAnimations: EncounterAnim[] ): this & Required> { - const animations = Array.isArray(encounterAnimations) ? encounterAnimations : [encounterAnimations]; + const animations = coerceArray(encounterAnimations); return Object.assign(this, { encounterAnimations: animations }); } @@ -728,7 +729,7 @@ export class MysteryEncounterBuilder implements Partial { withDisallowedGameModes( ...disallowedGameModes: GameModes[] ): this & Required> { - const gameModes = Array.isArray(disallowedGameModes) ? disallowedGameModes : [disallowedGameModes]; + const gameModes = coerceArray(disallowedGameModes); return Object.assign(this, { disallowedGameModes: gameModes }); } @@ -740,7 +741,7 @@ export class MysteryEncounterBuilder implements Partial { withDisallowedChallenges( ...disallowedChallenges: Challenges[] ): this & Required> { - const challenges = Array.isArray(disallowedChallenges) ? disallowedChallenges : [disallowedChallenges]; + const challenges = coerceArray(disallowedChallenges); return Object.assign(this, { disallowedChallenges: challenges }); } diff --git a/src/data/mystery-encounters/mystery-encounters.ts b/src/data/mystery-encounters/mystery-encounters.ts index 3a1d3760c83..5ee289a6c56 100644 --- a/src/data/mystery-encounters/mystery-encounters.ts +++ b/src/data/mystery-encounters/mystery-encounters.ts @@ -34,42 +34,6 @@ import { GlobalTradeSystemEncounter } from "#app/data/mystery-encounters/encount import { TheExpertPokemonBreederEncounter } from "#app/data/mystery-encounters/encounters/the-expert-pokemon-breeder-encounter"; import { getBiomeName } from "#app/data/balance/biomes"; -/** - * Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * ) / MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT - */ -export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 3; -/** - * The divisor for determining ME spawns, defines the "maximum" weight required for a spawn - * If spawn_weight === MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT, 100% chance to spawn a ME - */ -export const MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT = 256; -/** - * When an ME spawn roll fails, WEIGHT_INCREMENT_ON_SPAWN_MISS is added to future rolls for ME spawn checks. - * These values are cleared whenever the next ME spawns, and spawn weight returns to BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT - */ -export const WEIGHT_INCREMENT_ON_SPAWN_MISS = 3; -/** - * Specifies the target average for total ME spawns in a single Classic run. - * Used by anti-variance mechanic to check whether a run is above or below the target on a given wave. - */ -export const AVERAGE_ENCOUNTERS_PER_RUN_TARGET = 12; -/** - * Will increase/decrease the chance of spawning a ME based on the current run's total MEs encountered vs AVERAGE_ENCOUNTERS_PER_RUN_TARGET - * Example: - * AVERAGE_ENCOUNTERS_PER_RUN_TARGET = 17 (expects avg 1 ME every 10 floors) - * ANTI_VARIANCE_WEIGHT_MODIFIER = 15 - * - * On wave 20, if 1 ME has been encountered, the difference from expected average is 0 MEs. - * So anti-variance adds 0/256 to the spawn weight check for ME spawn. - * - * On wave 20, if 0 MEs have been encountered, the difference from expected average is 1 ME. - * So anti-variance adds 15/256 to the spawn weight check for ME spawn. - * - * On wave 20, if 2 MEs have been encountered, the difference from expected average is -1 ME. - * So anti-variance adds -15/256 to the spawn weight check for ME spawn. - */ -export const ANTI_VARIANCE_WEIGHT_MODIFIER = 15; - export const EXTREME_ENCOUNTER_BIOMES = [ BiomeId.SEA, BiomeId.SEABED, diff --git a/src/data/mystery-encounters/requirements/can-learn-move-requirement.ts b/src/data/mystery-encounters/requirements/can-learn-move-requirement.ts index 7698be7b15d..0123ea7d6ba 100644 --- a/src/data/mystery-encounters/requirements/can-learn-move-requirement.ts +++ b/src/data/mystery-encounters/requirements/can-learn-move-requirement.ts @@ -1,7 +1,7 @@ import type { MoveId } from "#enums/move-id"; import type { PlayerPokemon } from "#app/field/pokemon"; -import { PokemonMove } from "#app/field/pokemon"; -import { isNullOrUndefined } from "#app/utils/common"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; +import { coerceArray, isNullOrUndefined } from "#app/utils/common"; import { EncounterPokemonRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements"; import { globalScene } from "#app/global-scene"; @@ -29,7 +29,7 @@ export class CanLearnMoveRequirement extends EncounterPokemonRequirement { constructor(requiredMoves: MoveId | MoveId[], options: CanLearnMoveRequirementOptions = {}) { super(); - this.requiredMoves = Array.isArray(requiredMoves) ? requiredMoves : [requiredMoves]; + this.requiredMoves = coerceArray(requiredMoves); this.excludeLevelMoves = options.excludeLevelMoves ?? false; this.excludeTmMoves = options.excludeTmMoves ?? false; diff --git a/src/data/mystery-encounters/utils/encounter-dialogue-utils.ts b/src/data/mystery-encounters/utils/encounter-dialogue-utils.ts index 296d94093d9..e1055f57496 100644 --- a/src/data/mystery-encounters/utils/encounter-dialogue-utils.ts +++ b/src/data/mystery-encounters/utils/encounter-dialogue-utils.ts @@ -51,7 +51,7 @@ function getTextWithDialogueTokens(keyOrString: string): string | null { */ export function queueEncounterMessage(contentKey: string): void { const text: string | null = getEncounterText(contentKey); - globalScene.queueMessage(text ?? "", null, true); + globalScene.phaseManager.queueMessage(text ?? "", null, true); } /** diff --git a/src/data/mystery-encounters/utils/encounter-phase-utils.ts b/src/data/mystery-encounters/utils/encounter-phase-utils.ts index 060de9c3a9e..bb74f11ce60 100644 --- a/src/data/mystery-encounters/utils/encounter-phase-utils.ts +++ b/src/data/mystery-encounters/utils/encounter-phase-utils.ts @@ -1,42 +1,36 @@ import type Battle from "#app/battle"; -import { BattlerIndex } from "#app/battle"; import { BattleType } from "#enums/battle-type"; import { biomeLinks, BiomePoolTier } from "#app/data/balance/biomes"; import type MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option"; -import { - AVERAGE_ENCOUNTERS_PER_RUN_TARGET, - WEIGHT_INCREMENT_ON_SPAWN_MISS, -} from "#app/data/mystery-encounters/mystery-encounters"; +import { AVERAGE_ENCOUNTERS_PER_RUN_TARGET, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/constants"; import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; -import type { AiType, PlayerPokemon } from "#app/field/pokemon"; +import type { PlayerPokemon } from "#app/field/pokemon"; +import type { AiType } from "#enums/ai-type"; import type Pokemon from "#app/field/pokemon"; -import { EnemyPokemon, FieldPosition, PokemonMove } from "#app/field/pokemon"; +import { EnemyPokemon } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; +import { FieldPosition } from "#enums/field-position"; import type { CustomModifierSettings, ModifierType } from "#app/modifier/modifier-type"; import { getPartyLuckValue, - ModifierPoolType, ModifierTypeGenerator, ModifierTypeOption, - modifierTypes, regenerateModifierPoolThresholds, } from "#app/modifier/modifier-type"; -import { - MysteryEncounterBattlePhase, - MysteryEncounterBattleStartCleanupPhase, - MysteryEncounterPhase, - MysteryEncounterRewardsPhase, -} from "#app/phases/mystery-encounter-phases"; +import { modifierTypes } from "#app/data/data-lists"; +import { ModifierPoolType } from "#enums/modifier-pool-type"; import type PokemonData from "#app/system/pokemon-data"; import type { OptionSelectConfig, OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import type { PartyOption, PokemonSelectFilter } from "#app/ui/party-ui-handler"; import { PartyUiMode } from "#app/ui/party-ui-handler"; import { UiMode } from "#enums/ui-mode"; -import { isNullOrUndefined, randSeedInt, randomString, randSeedItem } from "#app/utils/common"; +import { isNullOrUndefined, randSeedInt, randomString, randSeedItem, coerceArray } from "#app/utils/common"; import type { BattlerTagType } from "#enums/battler-tag-type"; import { BiomeId } from "#enums/biome-id"; import type { TrainerType } from "#enums/trainer-type"; import i18next from "i18next"; -import Trainer, { TrainerVariant } from "#app/field/trainer"; +import Trainer from "#app/field/trainer"; +import { TrainerVariant } from "#enums/trainer-variant"; import type { Gender } from "#app/data/gender"; import type { Nature } from "#enums/nature"; import type { MoveId } from "#enums/move-id"; @@ -50,18 +44,11 @@ import type PokemonSpecies from "#app/data/pokemon-species"; import type { IEggOptions } from "#app/data/egg"; import { Egg } from "#app/data/egg"; import type { CustomPokemonData } from "#app/data/custom-pokemon-data"; -import type HeldModifierConfig from "#app/interfaces/held-modifier-config"; -import { MovePhase } from "#app/phases/move-phase"; -import { EggLapsePhase } from "#app/phases/egg-lapse-phase"; -import { TrainerVictoryPhase } from "#app/phases/trainer-victory-phase"; -import { BattleEndPhase } from "#app/phases/battle-end-phase"; -import { GameOverPhase } from "#app/phases/game-over-phase"; -import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; -import { PartyExpPhase } from "#app/phases/party-exp-phase"; +import type HeldModifierConfig from "#app/@types/held-modifier-config"; import type { Variant } from "#app/sprites/variant"; import { StatusEffect } from "#enums/status-effect"; import { globalScene } from "#app/global-scene"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { PokemonType } from "#enums/pokemon-type"; import { getNatureName } from "#app/data/nature"; import { getPokemonNameWithAffix } from "#app/messages"; @@ -428,7 +415,7 @@ export async function initBattleWithEnemyConfig(partyConfig: EnemyPartyConfig): console.log("Moveset:", moveset); }); - globalScene.pushPhase(new MysteryEncounterBattlePhase(partyConfig.disableSwitch)); + globalScene.phaseManager.pushNew("MysteryEncounterBattlePhase", partyConfig.disableSwitch); await Promise.all(loadEnemyAssets); battle.enemyParty.forEach((enemyPokemon_2, e_1) => { @@ -461,7 +448,7 @@ export async function initBattleWithEnemyConfig(partyConfig: EnemyPartyConfig): * @param moves */ export function loadCustomMovesForEncounter(moves: MoveId | MoveId[]) { - moves = Array.isArray(moves) ? moves : [moves]; + moves = coerceArray(moves); return Promise.all(moves.map(move => initMoveAnim(move))).then(() => loadMoveAnimAssets(moves)); } @@ -480,7 +467,7 @@ export function updatePlayerMoney(changeValue: number, playSound = true, showMes } if (showMessage) { if (changeValue < 0) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("mysteryEncounterMessages:paid_money", { amount: -changeValue, }), @@ -488,7 +475,7 @@ export function updatePlayerMoney(changeValue: number, playSound = true, showMes true, ); } else { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("mysteryEncounterMessages:receive_money", { amount: changeValue, }), @@ -767,9 +754,9 @@ export function setEncounterRewards( } if (customShopRewards) { - globalScene.unshiftPhase(new SelectModifierPhase(0, undefined, customShopRewards)); + globalScene.phaseManager.unshiftNew("SelectModifierPhase", 0, undefined, customShopRewards); } else { - globalScene.tryRemovePhase(p => p instanceof SelectModifierPhase); + globalScene.phaseManager.tryRemovePhase(p => p.is("MysteryEncounterRewardsPhase")); } if (eggRewards) { @@ -804,10 +791,10 @@ export function setEncounterRewards( * @param useWaveIndex - set to false when directly passing the the full exp value instead of baseExpValue */ export function setEncounterExp(participantId: number | number[], baseExpValue: number, useWaveIndex = true) { - const participantIds = Array.isArray(participantId) ? participantId : [participantId]; + const participantIds = coerceArray(participantId); globalScene.currentBattle.mysteryEncounter!.doEncounterExp = () => { - globalScene.unshiftPhase(new PartyExpPhase(baseExpValue, useWaveIndex, new Set(participantIds))); + globalScene.phaseManager.unshiftNew("PartyExpPhase", baseExpValue, useWaveIndex, new Set(participantIds)); return true; }; @@ -829,7 +816,7 @@ export class OptionSelectSettings { * @param optionSelectSettings */ export function initSubsequentOptionSelect(optionSelectSettings: OptionSelectSettings) { - globalScene.pushPhase(new MysteryEncounterPhase(optionSelectSettings)); + globalScene.phaseManager.pushNew("MysteryEncounterPhase", optionSelectSettings); } /** @@ -843,8 +830,8 @@ export function leaveEncounterWithoutBattle( encounterMode: MysteryEncounterMode = MysteryEncounterMode.NO_BATTLE, ) { globalScene.currentBattle.mysteryEncounter!.encounterMode = encounterMode; - globalScene.clearPhaseQueue(); - globalScene.clearPhaseQueueSplice(); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.clearPhaseQueueSplice(); handleMysteryEncounterVictory(addHealPhase); } @@ -857,8 +844,8 @@ export function handleMysteryEncounterVictory(addHealPhase = false, doNotContinu const allowedPkm = globalScene.getPlayerParty().filter(pkm => pkm.isAllowedInBattle()); if (allowedPkm.length === 0) { - globalScene.clearPhaseQueue(); - globalScene.unshiftPhase(new GameOverPhase()); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.unshiftNew("GameOverPhase"); return; } @@ -869,8 +856,8 @@ export function handleMysteryEncounterVictory(addHealPhase = false, doNotContinu return; } if (encounter.encounterMode === MysteryEncounterMode.NO_BATTLE) { - globalScene.pushPhase(new MysteryEncounterRewardsPhase(addHealPhase)); - globalScene.pushPhase(new EggLapsePhase()); + globalScene.phaseManager.pushNew("MysteryEncounterRewardsPhase", addHealPhase); + globalScene.phaseManager.pushNew("EggLapsePhase"); } else if ( !globalScene .getEnemyParty() @@ -878,15 +865,15 @@ export function handleMysteryEncounterVictory(addHealPhase = false, doNotContinu encounter.encounterMode !== MysteryEncounterMode.TRAINER_BATTLE ? p.isOnField() : !p?.isFainted(true), ) ) { - globalScene.pushPhase(new BattleEndPhase(true)); + globalScene.phaseManager.pushNew("BattleEndPhase", true); if (encounter.encounterMode === MysteryEncounterMode.TRAINER_BATTLE) { - globalScene.pushPhase(new TrainerVictoryPhase()); + globalScene.phaseManager.pushNew("TrainerVictoryPhase"); } if (globalScene.gameMode.isEndless || !globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) { - globalScene.pushPhase(new MysteryEncounterRewardsPhase(addHealPhase)); + globalScene.phaseManager.pushNew("MysteryEncounterRewardsPhase", addHealPhase); if (!encounter.doContinueEncounter) { // Only lapse eggs once for multi-battle encounters - globalScene.pushPhase(new EggLapsePhase()); + globalScene.phaseManager.pushNew("EggLapsePhase"); } } } @@ -900,8 +887,8 @@ export function handleMysteryEncounterBattleFailed(addHealPhase = false, doNotCo const allowedPkm = globalScene.getPlayerParty().filter(pkm => pkm.isAllowedInBattle()); if (allowedPkm.length === 0) { - globalScene.clearPhaseQueue(); - globalScene.unshiftPhase(new GameOverPhase()); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.unshiftNew("GameOverPhase"); return; } @@ -912,14 +899,14 @@ export function handleMysteryEncounterBattleFailed(addHealPhase = false, doNotCo return; } if (encounter.encounterMode !== MysteryEncounterMode.NO_BATTLE) { - globalScene.pushPhase(new BattleEndPhase(false)); + globalScene.phaseManager.pushNew("BattleEndPhase", false); } - globalScene.pushPhase(new MysteryEncounterRewardsPhase(addHealPhase)); + globalScene.phaseManager.pushNew("MysteryEncounterRewardsPhase", addHealPhase); if (!encounter.doContinueEncounter) { // Only lapse eggs once for multi-battle encounters - globalScene.pushPhase(new EggLapsePhase()); + globalScene.phaseManager.pushNew("EggLapsePhase"); } } @@ -986,30 +973,12 @@ export function handleMysteryEncounterBattleStartEffects() { ) { const effects = encounter.startOfBattleEffects; effects.forEach(effect => { - let source: EnemyPokemon | Pokemon; - if (effect.sourcePokemon) { - source = effect.sourcePokemon; - } else if (!isNullOrUndefined(effect.sourceBattlerIndex)) { - if (effect.sourceBattlerIndex === BattlerIndex.ATTACKER) { - source = globalScene.getEnemyField()[0]; - } else if (effect.sourceBattlerIndex === BattlerIndex.ENEMY) { - source = globalScene.getEnemyField()[0]; - } else if (effect.sourceBattlerIndex === BattlerIndex.ENEMY_2) { - source = globalScene.getEnemyField()[1]; - } else if (effect.sourceBattlerIndex === BattlerIndex.PLAYER) { - source = globalScene.getPlayerField()[0]; - } else if (effect.sourceBattlerIndex === BattlerIndex.PLAYER_2) { - source = globalScene.getPlayerField()[1]; - } - } else { - source = globalScene.getEnemyField()[0]; - } - // @ts-ignore: source cannot be undefined - globalScene.pushPhase(new MovePhase(source, effect.targets, effect.move, effect.followUp, effect.ignorePp)); + const source = effect.sourcePokemon ?? globalScene.getField()[effect.sourceBattlerIndex ?? 0]; + globalScene.phaseManager.pushNew("MovePhase", source, effect.targets, effect.move, effect.useMode); }); // Pseudo turn end phase to reset flinch states, Endure, etc. - globalScene.pushPhase(new MysteryEncounterBattleStartCleanupPhase()); + globalScene.phaseManager.pushNew("MysteryEncounterBattleStartCleanupPhase"); encounter.startOfBattleEffectsComplete = true; } diff --git a/src/data/mystery-encounters/utils/encounter-pokemon-utils.ts b/src/data/mystery-encounters/utils/encounter-pokemon-utils.ts index d4102c045c0..93abd432ef5 100644 --- a/src/data/mystery-encounters/utils/encounter-pokemon-utils.ts +++ b/src/data/mystery-encounters/utils/encounter-pokemon-utils.ts @@ -20,7 +20,7 @@ import { PartyUiMode } from "#app/ui/party-ui-handler"; import { SpeciesId } from "#enums/species-id"; import type { PokemonType } from "#enums/pokemon-type"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { speciesStarterCosts } from "#app/data/balance/starters"; import { getEncounterText, @@ -29,10 +29,9 @@ import { } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { getPokemonNameWithAffix } from "#app/messages"; import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { Gender } from "#app/data/gender"; import type { PermanentStat } from "#enums/stat"; -import { VictoryPhase } from "#app/phases/victory-phase"; import { SummaryUiMode } from "#app/ui/summary-ui-handler"; import { CustomPokemonData } from "#app/data/custom-pokemon-data"; import type { AbilityId } from "#enums/ability-id"; @@ -675,7 +674,7 @@ export async function catchPokemon( if (!globalScene.getEnemyParty().some(p => p.id === pokemon.id)) { globalScene.getEnemyParty().push(pokemon); } - globalScene.unshiftPhase(new VictoryPhase(pokemon.id, true)); + globalScene.phaseManager.unshiftNew("VictoryPhase", pokemon.id, true); globalScene.pokemonInfoContainer.hide(); if (pokeball) { removePb(pokeball); diff --git a/src/data/phase-priority-queue.ts b/src/data/phase-priority-queue.ts new file mode 100644 index 00000000000..b815a6ac34f --- /dev/null +++ b/src/data/phase-priority-queue.ts @@ -0,0 +1,97 @@ +import { globalScene } from "#app/global-scene"; +import type { Phase } from "#app/phase"; +import { ActivatePriorityQueuePhase } from "#app/phases/activate-priority-queue-phase"; +import type { PostSummonPhase } from "#app/phases/post-summon-phase"; +import { PostSummonActivateAbilityPhase } from "#app/phases/post-summon-activate-ability-phase"; +import { Stat } from "#enums/stat"; +import { BooleanHolder } from "#app/utils/common"; +import { TrickRoomTag } from "#app/data/arena-tag"; +import { DynamicPhaseType } from "#enums/dynamic-phase-type"; + +/** + * Stores a list of {@linkcode Phase}s + * + * Dynamically updates ordering to always pop the highest "priority", based on implementation of {@linkcode reorder} + */ +export abstract class PhasePriorityQueue { + protected abstract queue: Phase[]; + + /** + * Sorts the elements in the queue + */ + public abstract reorder(): void; + + /** + * Calls {@linkcode reorder} and shifts the queue + * @returns The front element of the queue after sorting + */ + public pop(): Phase | undefined { + this.reorder(); + return this.queue.shift(); + } + + /** + * Adds a phase to the queue + * @param phase The phase to add + */ + public push(phase: Phase): void { + this.queue.push(phase); + } + + /** + * Removes all phases from the queue + */ + public clear(): void { + this.queue.splice(0, this.queue.length); + } +} + +/** + * Priority Queue for {@linkcode PostSummonPhase} and {@linkcode PostSummonActivateAbilityPhase} + * + * Orders phases first by ability priority, then by the {@linkcode Pokemon}'s effective speed + */ +export class PostSummonPhasePriorityQueue extends PhasePriorityQueue { + protected override queue: PostSummonPhase[] = []; + + public override reorder(): void { + this.queue.sort((phaseA: PostSummonPhase, phaseB: PostSummonPhase) => { + if (phaseA.getPriority() === phaseB.getPriority()) { + return ( + (phaseB.getPokemon().getEffectiveStat(Stat.SPD) - phaseA.getPokemon().getEffectiveStat(Stat.SPD)) * + (isTrickRoom() ? -1 : 1) + ); + } + + return phaseB.getPriority() - phaseA.getPriority(); + }); + } + + public override push(phase: PostSummonPhase): void { + super.push(phase); + this.queueAbilityPhase(phase); + } + + /** + * Queues all necessary {@linkcode PostSummonActivateAbilityPhase}s for each pushed {@linkcode PostSummonPhase} + * @param phase The {@linkcode PostSummonPhase} that was pushed onto the queue + */ + private queueAbilityPhase(phase: PostSummonPhase): void { + const phasePokemon = phase.getPokemon(); + + phasePokemon.getAbilityPriorities().forEach((priority, idx) => { + this.queue.push(new PostSummonActivateAbilityPhase(phasePokemon.getBattlerIndex(), priority, !!idx)); + globalScene.phaseManager.appendToPhase( + new ActivatePriorityQueuePhase(DynamicPhaseType.POST_SUMMON), + "ActivatePriorityQueuePhase", + (p: ActivatePriorityQueuePhase) => p.getType() === DynamicPhaseType.POST_SUMMON, + ); + }); + } +} + +function isTrickRoom(): boolean { + const speedReversed = new BooleanHolder(false); + globalScene.arena.applyTags(TrickRoomTag, false, speedReversed); + return speedReversed.value; +} diff --git a/src/data/pokeball.ts b/src/data/pokeball.ts index 7a44ebdda7c..a479fd8068a 100644 --- a/src/data/pokeball.ts +++ b/src/data/pokeball.ts @@ -1,5 +1,4 @@ import { globalScene } from "#app/global-scene"; -import { CriticalCatchChanceBoosterModifier } from "#app/modifier/modifier"; import { NumberHolder } from "#app/utils/common"; import { PokeballType } from "#enums/pokeball"; import i18next from "i18next"; @@ -94,7 +93,7 @@ export function getCriticalCaptureChance(modifiedCatchRate: number): number { } const dexCount = globalScene.gameData.getSpeciesCount(d => !!d.caughtAttr); const catchingCharmMultiplier = new NumberHolder(1); - globalScene.findModifier(m => m instanceof CriticalCatchChanceBoosterModifier)?.apply(catchingCharmMultiplier); + globalScene.findModifier(m => m.is("CriticalCatchChanceBoosterModifier"))?.apply(catchingCharmMultiplier); const dexMultiplier = globalScene.gameMode.isDaily || dexCount > 800 ? 2.5 diff --git a/src/data/pokemon-forms.ts b/src/data/pokemon-forms.ts index 1098ddc4eeb..ea129454034 100644 --- a/src/data/pokemon-forms.ts +++ b/src/data/pokemon-forms.ts @@ -1,139 +1,30 @@ -import { PokemonFormChangeItemModifier } from "../modifier/modifier"; import type Pokemon from "../field/pokemon"; -import { StatusEffect } from "#enums/status-effect"; import { allMoves } from "./data-lists"; import { MoveCategory } from "#enums/MoveCategory"; import type { Constructor, nil } from "#app/utils/common"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; -import type { TimeOfDay } from "#enums/time-of-day"; -import { getPokemonNameWithAffix } from "#app/messages"; -import i18next from "i18next"; import { WeatherType } from "#enums/weather-type"; -import { Challenges } from "#app/enums/challenges"; import { SpeciesFormKey } from "#enums/species-form-key"; import { globalScene } from "#app/global-scene"; - -export enum FormChangeItem { - NONE, - - ABOMASITE, - ABSOLITE, - AERODACTYLITE, - AGGRONITE, - ALAKAZITE, - ALTARIANITE, - AMPHAROSITE, - AUDINITE, - BANETTITE, - BEEDRILLITE, - BLASTOISINITE, - BLAZIKENITE, - CAMERUPTITE, - CHARIZARDITE_X, - CHARIZARDITE_Y, - DIANCITE, - GALLADITE, - GARCHOMPITE, - GARDEVOIRITE, - GENGARITE, - GLALITITE, - GYARADOSITE, - HERACRONITE, - HOUNDOOMINITE, - KANGASKHANITE, - LATIASITE, - LATIOSITE, - LOPUNNITE, - LUCARIONITE, - MANECTITE, - MAWILITE, - MEDICHAMITE, - METAGROSSITE, - MEWTWONITE_X, - MEWTWONITE_Y, - PIDGEOTITE, - PINSIRITE, - RAYQUAZITE, - SABLENITE, - SALAMENCITE, - SCEPTILITE, - SCIZORITE, - SHARPEDONITE, - SLOWBRONITE, - STEELIXITE, - SWAMPERTITE, - TYRANITARITE, - VENUSAURITE, - - BLUE_ORB = 50, - RED_ORB, - ADAMANT_CRYSTAL, - LUSTROUS_GLOBE, - GRISEOUS_CORE, - REVEAL_GLASS, - MAX_MUSHROOMS, - DARK_STONE, - LIGHT_STONE, - PRISON_BOTTLE, - RUSTED_SWORD, - RUSTED_SHIELD, - ICY_REINS_OF_UNITY, - SHADOW_REINS_OF_UNITY, - ULTRANECROZIUM_Z, - - SHARP_METEORITE = 100, - HARD_METEORITE, - SMOOTH_METEORITE, - GRACIDEA, - SHOCK_DRIVE, - BURN_DRIVE, - CHILL_DRIVE, - DOUSE_DRIVE, - N_SOLARIZER, - N_LUNARIZER, - WELLSPRING_MASK, - HEARTHFLAME_MASK, - CORNERSTONE_MASK, - FIST_PLATE, - SKY_PLATE, - TOXIC_PLATE, - EARTH_PLATE, - STONE_PLATE, - INSECT_PLATE, - SPOOKY_PLATE, - IRON_PLATE, - FLAME_PLATE, - SPLASH_PLATE, - MEADOW_PLATE, - ZAP_PLATE, - MIND_PLATE, - ICICLE_PLATE, - DRACO_PLATE, - DREAD_PLATE, - PIXIE_PLATE, - BLANK_PLATE, // TODO: Find a potential use for this - LEGEND_PLATE, // TODO: Find a potential use for this - FIGHTING_MEMORY, - FLYING_MEMORY, - POISON_MEMORY, - GROUND_MEMORY, - ROCK_MEMORY, - BUG_MEMORY, - GHOST_MEMORY, - STEEL_MEMORY, - FIRE_MEMORY, - WATER_MEMORY, - GRASS_MEMORY, - ELECTRIC_MEMORY, - PSYCHIC_MEMORY, - ICE_MEMORY, - DRAGON_MEMORY, - DARK_MEMORY, - FAIRY_MEMORY, - NORMAL_MEMORY, // TODO: Find a potential use for this -} +import { FormChangeItem } from "#enums/form-change-item"; +import { + MeloettaFormChangePostMoveTrigger, + SpeciesDefaultFormMatchTrigger, + SpeciesFormChangeAbilityTrigger, + SpeciesFormChangeActiveTrigger, + SpeciesFormChangeCompoundTrigger, + SpeciesFormChangeItemTrigger, + SpeciesFormChangeLapseTeraTrigger, + SpeciesFormChangeManualTrigger, + SpeciesFormChangeMoveLearnedTrigger, + SpeciesFormChangePreMoveTrigger, + SpeciesFormChangeRevertWeatherFormTrigger, + SpeciesFormChangeTeraTrigger, + type SpeciesFormChangeTrigger, + SpeciesFormChangeWeatherTrigger, +} from "./pokemon-forms/form-change-triggers"; export type SpeciesFormChangeConditionPredicate = (p: Pokemon) => boolean; export type SpeciesFormChangeConditionEnforceFunc = (p: Pokemon) => void; @@ -186,11 +77,7 @@ export class SpeciesFormChange { } } - if (!this.trigger.canChange(pokemon)) { - return false; - } - - return true; + return this.trigger.canChange(pokemon); } findTrigger(triggerType: Constructor): SpeciesFormChangeTrigger | nil { @@ -218,347 +105,6 @@ export class SpeciesFormChangeCondition { } } -export abstract class SpeciesFormChangeTrigger { - public description = ""; - - canChange(_pokemon: Pokemon): boolean { - return true; - } - - hasTriggerType(triggerType: Constructor): boolean { - return this instanceof triggerType; - } -} - -export class SpeciesFormChangeManualTrigger extends SpeciesFormChangeTrigger {} - -export class SpeciesFormChangeAbilityTrigger extends SpeciesFormChangeTrigger { - public description: string = i18next.t("pokemonEvolutions:Forms.ability"); -} - -export class SpeciesFormChangeCompoundTrigger { - public description = ""; - public triggers: SpeciesFormChangeTrigger[]; - - constructor(...triggers: SpeciesFormChangeTrigger[]) { - this.triggers = triggers; - this.description = this.triggers - .filter(trigger => trigger?.description?.length > 0) - .map(trigger => trigger.description) - .join(", "); - } - - canChange(pokemon: Pokemon): boolean { - for (const trigger of this.triggers) { - if (!trigger.canChange(pokemon)) { - return false; - } - } - - return true; - } - - hasTriggerType(triggerType: Constructor): boolean { - return !!this.triggers.find(t => t.hasTriggerType(triggerType)); - } -} - -export class SpeciesFormChangeItemTrigger extends SpeciesFormChangeTrigger { - public item: FormChangeItem; - public active: boolean; - - constructor(item: FormChangeItem, active = true) { - super(); - this.item = item; - this.active = active; - this.description = this.active - ? i18next.t("pokemonEvolutions:Forms.item", { - item: i18next.t(`modifierType:FormChangeItem.${FormChangeItem[this.item]}`), - }) - : i18next.t("pokemonEvolutions:Forms.deactivateItem", { - item: i18next.t(`modifierType:FormChangeItem.${FormChangeItem[this.item]}`), - }); - } - - canChange(pokemon: Pokemon): boolean { - return !!globalScene.findModifier( - m => - m instanceof PokemonFormChangeItemModifier && - m.pokemonId === pokemon.id && - m.formChangeItem === this.item && - m.active === this.active, - ); - } -} - -export class SpeciesFormChangeTimeOfDayTrigger extends SpeciesFormChangeTrigger { - public timesOfDay: TimeOfDay[]; - - constructor(...timesOfDay: TimeOfDay[]) { - super(); - this.timesOfDay = timesOfDay; - this.description = i18next.t("pokemonEvolutions:Forms.timeOfDay"); - } - - canChange(_pokemon: Pokemon): boolean { - return this.timesOfDay.indexOf(globalScene.arena.getTimeOfDay()) > -1; - } -} - -export class SpeciesFormChangeActiveTrigger extends SpeciesFormChangeTrigger { - public active: boolean; - - constructor(active = false) { - super(); - this.active = active; - this.description = this.active - ? i18next.t("pokemonEvolutions:Forms.enter") - : i18next.t("pokemonEvolutions:Forms.leave"); - } - - canChange(pokemon: Pokemon): boolean { - return pokemon.isActive(true) === this.active; - } -} - -export class SpeciesFormChangeStatusEffectTrigger extends SpeciesFormChangeTrigger { - public statusEffects: StatusEffect[]; - public invert: boolean; - - constructor(statusEffects: StatusEffect | StatusEffect[], invert = false) { - super(); - if (!Array.isArray(statusEffects)) { - statusEffects = [statusEffects]; - } - this.statusEffects = statusEffects; - this.invert = invert; - this.description = i18next.t("pokemonEvolutions:Forms.statusEffect"); - } - - canChange(pokemon: Pokemon): boolean { - return this.statusEffects.indexOf(pokemon.status?.effect || StatusEffect.NONE) > -1 !== this.invert; - } -} - -export class SpeciesFormChangeMoveLearnedTrigger extends SpeciesFormChangeTrigger { - public move: MoveId; - public known: boolean; - - constructor(move: MoveId, known = true) { - super(); - this.move = move; - this.known = known; - const moveKey = MoveId[this.move] - .split("_") - .filter(f => f) - .map((f, i) => (i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase())) - .join("") as unknown as string; - this.description = known - ? i18next.t("pokemonEvolutions:Forms.moveLearned", { - move: i18next.t(`move:${moveKey}.name`), - }) - : i18next.t("pokemonEvolutions:Forms.moveForgotten", { - move: i18next.t(`move:${moveKey}.name`), - }); - } - - canChange(pokemon: Pokemon): boolean { - return !!pokemon.moveset.filter(m => m.moveId === this.move).length === this.known; - } -} - -export abstract class SpeciesFormChangeMoveTrigger extends SpeciesFormChangeTrigger { - public movePredicate: (m: MoveId) => boolean; - public used: boolean; - - constructor(move: MoveId | ((m: MoveId) => boolean), used = true) { - super(); - this.movePredicate = typeof move === "function" ? move : (m: MoveId) => m === move; - this.used = used; - } -} - -export class SpeciesFormChangePreMoveTrigger extends SpeciesFormChangeMoveTrigger { - description = i18next.t("pokemonEvolutions:Forms.preMove"); - - canChange(pokemon: Pokemon): boolean { - const command = globalScene.currentBattle.turnCommands[pokemon.getBattlerIndex()]; - return !!command?.move && this.movePredicate(command.move.move) === this.used; - } -} - -export class SpeciesFormChangePostMoveTrigger extends SpeciesFormChangeMoveTrigger { - description = i18next.t("pokemonEvolutions:Forms.postMove"); - - canChange(pokemon: Pokemon): boolean { - return ( - pokemon.summonData && !!pokemon.getLastXMoves(1).filter(m => this.movePredicate(m.move)).length === this.used - ); - } -} - -export class MeloettaFormChangePostMoveTrigger extends SpeciesFormChangePostMoveTrigger { - override canChange(pokemon: Pokemon): boolean { - if (globalScene.gameMode.hasChallenge(Challenges.SINGLE_TYPE)) { - return false; - } - // Meloetta will not transform if it has the ability Sheer Force when using Relic Song - if (pokemon.hasAbility(AbilityId.SHEER_FORCE)) { - return false; - } - return super.canChange(pokemon); - } -} - -export class SpeciesDefaultFormMatchTrigger extends SpeciesFormChangeTrigger { - private formKey: string; - - constructor(formKey: string) { - super(); - this.formKey = formKey; - this.description = ""; - } - - canChange(pokemon: Pokemon): boolean { - return ( - this.formKey === - pokemon.species.forms[globalScene.getSpeciesFormIndex(pokemon.species, pokemon.gender, pokemon.getNature(), true)] - .formKey - ); - } -} - -/** - * Class used for triggering form changes based on the user's Tera type. - * Used by Ogerpon and Terapagos. - * @extends SpeciesFormChangeTrigger - */ -export class SpeciesFormChangeTeraTrigger extends SpeciesFormChangeTrigger { - description = i18next.t("pokemonEvolutions:Forms.tera"); -} - -/** - * Class used for triggering form changes based on the user's lapsed Tera type. - * Used by Ogerpon and Terapagos. - * @extends SpeciesFormChangeTrigger - */ -export class SpeciesFormChangeLapseTeraTrigger extends SpeciesFormChangeTrigger { - description = i18next.t("pokemonEvolutions:Forms.teraLapse"); -} - -/** - * Class used for triggering form changes based on weather. - * Used by Castform and Cherrim. - * @extends SpeciesFormChangeTrigger - */ -export class SpeciesFormChangeWeatherTrigger extends SpeciesFormChangeTrigger { - /** The ability that triggers the form change */ - public ability: AbilityId; - /** The list of weathers that trigger the form change */ - public weathers: WeatherType[]; - - constructor(ability: AbilityId, weathers: WeatherType[]) { - super(); - this.ability = ability; - this.weathers = weathers; - this.description = i18next.t("pokemonEvolutions:Forms.weather"); - } - - /** - * Checks if the Pokemon has the required ability and is in the correct weather while - * the weather or ability is also not suppressed. - * @param {Pokemon} pokemon the pokemon that is trying to do the form change - * @returns `true` if the Pokemon can change forms, `false` otherwise - */ - canChange(pokemon: Pokemon): boolean { - const currentWeather = globalScene.arena.weather?.weatherType ?? WeatherType.NONE; - const isWeatherSuppressed = globalScene.arena.weather?.isEffectSuppressed(); - const isAbilitySuppressed = pokemon.summonData.abilitySuppressed; - - return ( - !isAbilitySuppressed && - !isWeatherSuppressed && - pokemon.hasAbility(this.ability) && - this.weathers.includes(currentWeather) - ); - } -} - -/** - * Class used for reverting to the original form when the weather runs out - * or when the user loses the ability/is suppressed. - * Used by Castform and Cherrim. - * @extends SpeciesFormChangeTrigger - */ -export class SpeciesFormChangeRevertWeatherFormTrigger extends SpeciesFormChangeTrigger { - /** The ability that triggers the form change*/ - public ability: AbilityId; - /** The list of weathers that will also trigger a form change to original form */ - public weathers: WeatherType[]; - - constructor(ability: AbilityId, weathers: WeatherType[]) { - super(); - this.ability = ability; - this.weathers = weathers; - this.description = i18next.t("pokemonEvolutions:Forms.weatherRevert"); - } - - /** - * Checks if the Pokemon has the required ability and the weather is one that will revert - * the Pokemon to its original form or the weather or ability is suppressed - * @param {Pokemon} pokemon the pokemon that is trying to do the form change - * @returns `true` if the Pokemon will revert to its original form, `false` otherwise - */ - canChange(pokemon: Pokemon): boolean { - if (pokemon.hasAbility(this.ability, false, true)) { - const currentWeather = globalScene.arena.weather?.weatherType ?? WeatherType.NONE; - const isWeatherSuppressed = globalScene.arena.weather?.isEffectSuppressed(); - const isAbilitySuppressed = pokemon.summonData.abilitySuppressed; - const summonDataAbility = pokemon.summonData.ability; - const isAbilityChanged = summonDataAbility !== this.ability && summonDataAbility !== AbilityId.NONE; - - if (this.weathers.includes(currentWeather) || isWeatherSuppressed || isAbilitySuppressed || isAbilityChanged) { - return true; - } - } - return false; - } -} - -export function getSpeciesFormChangeMessage(pokemon: Pokemon, formChange: SpeciesFormChange, preName: string): string { - const isMega = formChange.formKey.indexOf(SpeciesFormKey.MEGA) > -1; - const isGmax = formChange.formKey.indexOf(SpeciesFormKey.GIGANTAMAX) > -1; - const isEmax = formChange.formKey.indexOf(SpeciesFormKey.ETERNAMAX) > -1; - const isRevert = !isMega && formChange.formKey === pokemon.species.forms[0].formKey; - if (isMega) { - return i18next.t("battlePokemonForm:megaChange", { - preName, - pokemonName: pokemon.name, - }); - } - if (isGmax) { - return i18next.t("battlePokemonForm:gigantamaxChange", { - preName, - pokemonName: pokemon.name, - }); - } - if (isEmax) { - return i18next.t("battlePokemonForm:eternamaxChange", { - preName, - pokemonName: pokemon.name, - }); - } - if (isRevert) { - return i18next.t("battlePokemonForm:revertChange", { - pokemonName: getPokemonNameWithAffix(pokemon), - }); - } - if (pokemon.getAbility().id === AbilityId.DISGUISE) { - return i18next.t("battlePokemonForm:disguiseChange"); - } - return i18next.t("battlePokemonForm:formChange", { preName }); -} - /** * Gives a condition for form changing checking if a species is registered as caught in the player's dex data. * Used for fusion forms such as Kyurem and Necrozma. diff --git a/src/data/pokemon-forms/form-change-triggers.ts b/src/data/pokemon-forms/form-change-triggers.ts new file mode 100644 index 00000000000..3726781d9e3 --- /dev/null +++ b/src/data/pokemon-forms/form-change-triggers.ts @@ -0,0 +1,345 @@ +import i18next from "i18next"; +import { coerceArray, type Constructor } from "#app/utils/common"; +import type { TimeOfDay } from "#enums/time-of-day"; +import type Pokemon from "#app/field/pokemon"; +import type { SpeciesFormChange } from "#app/data/pokemon-forms"; +import type { PokemonFormChangeItemModifier } from "#app/modifier/modifier"; +import { getPokemonNameWithAffix } from "#app/messages"; +import { globalScene } from "#app/global-scene"; +import { FormChangeItem } from "#enums/form-change-item"; +import { AbilityId } from "#enums/ability-id"; +import { Challenges } from "#enums/challenges"; +import { MoveId } from "#enums/move-id"; +import { SpeciesFormKey } from "#enums/species-form-key"; +import { StatusEffect } from "#enums/status-effect"; +import { WeatherType } from "#enums/weather-type"; + +export abstract class SpeciesFormChangeTrigger { + public description = ""; + + canChange(_pokemon: Pokemon): boolean { + return true; + } + + hasTriggerType(triggerType: Constructor): boolean { + return this instanceof triggerType; + } +} + +export class SpeciesFormChangeManualTrigger extends SpeciesFormChangeTrigger {} + +export class SpeciesFormChangeAbilityTrigger extends SpeciesFormChangeTrigger { + public description: string = i18next.t("pokemonEvolutions:Forms.ability"); +} + +export class SpeciesFormChangeCompoundTrigger { + public description = ""; + public triggers: SpeciesFormChangeTrigger[]; + + constructor(...triggers: SpeciesFormChangeTrigger[]) { + this.triggers = triggers; + this.description = this.triggers + .filter(trigger => trigger?.description?.length > 0) + .map(trigger => trigger.description) + .join(", "); + } + + canChange(pokemon: Pokemon): boolean { + for (const trigger of this.triggers) { + if (!trigger.canChange(pokemon)) { + return false; + } + } + + return true; + } + + hasTriggerType(triggerType: Constructor): boolean { + return !!this.triggers.find(t => t.hasTriggerType(triggerType)); + } +} + +export class SpeciesFormChangeItemTrigger extends SpeciesFormChangeTrigger { + public item: FormChangeItem; + public active: boolean; + + constructor(item: FormChangeItem, active = true) { + super(); + this.item = item; + this.active = active; + this.description = this.active + ? i18next.t("pokemonEvolutions:Forms.item", { + item: i18next.t(`modifierType:FormChangeItem.${FormChangeItem[this.item]}`), + }) + : i18next.t("pokemonEvolutions:Forms.deactivateItem", { + item: i18next.t(`modifierType:FormChangeItem.${FormChangeItem[this.item]}`), + }); + } + + canChange(pokemon: Pokemon): boolean { + return !!globalScene.findModifier(r => { + // Assume that if m has the `formChangeItem` property, then it is a PokemonFormChangeItemModifier + const m = r as PokemonFormChangeItemModifier; + return ( + "formChangeItem" in m && + m.pokemonId === pokemon.id && + m.formChangeItem === this.item && + m.active === this.active + ); + }); + } +} + +export class SpeciesFormChangeTimeOfDayTrigger extends SpeciesFormChangeTrigger { + public timesOfDay: TimeOfDay[]; + + constructor(...timesOfDay: TimeOfDay[]) { + super(); + this.timesOfDay = timesOfDay; + this.description = i18next.t("pokemonEvolutions:Forms.timeOfDay"); + } + + canChange(_pokemon: Pokemon): boolean { + return this.timesOfDay.indexOf(globalScene.arena.getTimeOfDay()) > -1; + } +} +export class SpeciesFormChangeActiveTrigger extends SpeciesFormChangeTrigger { + public active: boolean; + + constructor(active = false) { + super(); + this.active = active; + this.description = this.active + ? i18next.t("pokemonEvolutions:Forms.enter") + : i18next.t("pokemonEvolutions:Forms.leave"); + } + + canChange(pokemon: Pokemon): boolean { + return pokemon.isActive(true) === this.active; + } +} + +export class SpeciesFormChangeStatusEffectTrigger extends SpeciesFormChangeTrigger { + public statusEffects: StatusEffect[]; + public invert: boolean; + + constructor(statusEffects: StatusEffect | StatusEffect[], invert = false) { + super(); + this.statusEffects = coerceArray(statusEffects); + this.invert = invert; + // this.description = i18next.t("pokemonEvolutions:Forms.statusEffect"); + } + + canChange(pokemon: Pokemon): boolean { + return this.statusEffects.indexOf(pokemon.status?.effect || StatusEffect.NONE) > -1 !== this.invert; + } +} + +export class SpeciesFormChangeMoveLearnedTrigger extends SpeciesFormChangeTrigger { + public move: MoveId; + public known: boolean; + + constructor(move: MoveId, known = true) { + super(); + this.move = move; + this.known = known; + const moveKey = MoveId[this.move] + .split("_") + .filter(f => f) + .map((f, i) => (i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase())) + .join("") as unknown as string; + this.description = known + ? i18next.t("pokemonEvolutions:Forms.moveLearned", { + move: i18next.t(`move:${moveKey}.name`), + }) + : i18next.t("pokemonEvolutions:Forms.moveForgotten", { + move: i18next.t(`move:${moveKey}.name`), + }); + } + + canChange(pokemon: Pokemon): boolean { + return !!pokemon.moveset.filter(m => m.moveId === this.move).length === this.known; + } +} + +export abstract class SpeciesFormChangeMoveTrigger extends SpeciesFormChangeTrigger { + public movePredicate: (m: MoveId) => boolean; + public used: boolean; + + constructor(move: MoveId | ((m: MoveId) => boolean), used = true) { + super(); + this.movePredicate = typeof move === "function" ? move : (m: MoveId) => m === move; + this.used = used; + } +} + +export class SpeciesFormChangePreMoveTrigger extends SpeciesFormChangeMoveTrigger { + description = i18next.t("pokemonEvolutions:Forms.preMove"); + canChange(pokemon: Pokemon): boolean { + const command = globalScene.currentBattle.turnCommands[pokemon.getBattlerIndex()]; + return !!command?.move && this.movePredicate(command.move.move) === this.used; + } +} + +export class SpeciesFormChangePostMoveTrigger extends SpeciesFormChangeMoveTrigger { + description = i18next.t("pokemonEvolutions:Forms.postMove"); + canChange(pokemon: Pokemon): boolean { + return ( + pokemon.summonData && !!pokemon.getLastXMoves(1).filter(m => this.movePredicate(m.move)).length === this.used + ); + } +} + +export class MeloettaFormChangePostMoveTrigger extends SpeciesFormChangePostMoveTrigger { + override canChange(pokemon: Pokemon): boolean { + if (globalScene.gameMode.hasChallenge(Challenges.SINGLE_TYPE)) { + return false; + } + // Meloetta will not transform if it has the ability Sheer Force when using Relic Song + if (pokemon.hasAbility(AbilityId.SHEER_FORCE)) { + return false; + } + return super.canChange(pokemon); + } +} + +export class SpeciesDefaultFormMatchTrigger extends SpeciesFormChangeTrigger { + private formKey: string; + + constructor(formKey: string) { + super(); + this.formKey = formKey; + this.description = ""; + } + + canChange(pokemon: Pokemon): boolean { + return ( + this.formKey === + pokemon.species.forms[globalScene.getSpeciesFormIndex(pokemon.species, pokemon.gender, pokemon.getNature(), true)] + .formKey + ); + } +} + +/** + * Class used for triggering form changes based on the user's Tera type. + * Used by Ogerpon and Terapagos. + */ +export class SpeciesFormChangeTeraTrigger extends SpeciesFormChangeTrigger {} + +/** + * Class used for triggering form changes based on the user's lapsed Tera type. + * Used by Ogerpon and Terapagos. + */ +export class SpeciesFormChangeLapseTeraTrigger extends SpeciesFormChangeTrigger {} + +/** + * Class used for triggering form changes based on weather. + * Used by Castform and Cherrim. + */ +export class SpeciesFormChangeWeatherTrigger extends SpeciesFormChangeTrigger { + /** The ability that triggers the form change */ + public ability: AbilityId; + /** The list of weathers that trigger the form change */ + public weathers: WeatherType[]; + + constructor(ability: AbilityId, weathers: WeatherType[]) { + super(); + this.ability = ability; + this.weathers = weathers; + this.description = i18next.t("pokemonEvolutions:Forms.weather"); + } + + /** + * Checks if the Pokemon has the required ability and is in the correct weather while + * the weather or ability is also not suppressed. + * @param pokemon - The pokemon that is trying to do the form change + * @returns `true` if the Pokemon can change forms, `false` otherwise + */ + canChange(pokemon: Pokemon): boolean { + const currentWeather = globalScene.arena.weather?.weatherType ?? WeatherType.NONE; + const isWeatherSuppressed = globalScene.arena.weather?.isEffectSuppressed(); + const isAbilitySuppressed = pokemon.summonData.abilitySuppressed; + + return ( + !isAbilitySuppressed && + !isWeatherSuppressed && + pokemon.hasAbility(this.ability) && + this.weathers.includes(currentWeather) + ); + } +} + +/** + * Class used for reverting to the original form when the weather runs out + * or when the user loses the ability/is suppressed. + * Used by Castform and Cherrim. + */ +export class SpeciesFormChangeRevertWeatherFormTrigger extends SpeciesFormChangeTrigger { + /** The ability that triggers the form change*/ + public ability: AbilityId; + /** The list of weathers that will also trigger a form change to original form */ + public weathers: WeatherType[]; + + constructor(ability: AbilityId, weathers: WeatherType[]) { + super(); + this.ability = ability; + this.weathers = weathers; + this.description = i18next.t("pokemonEvolutions:Forms.weatherRevert"); + } + + /** + * Checks if the Pokemon has the required ability and the weather is one that will revert + * the Pokemon to its original form or the weather or ability is suppressed + * @param {Pokemon} pokemon the pokemon that is trying to do the form change + * @returns `true` if the Pokemon will revert to its original form, `false` otherwise + */ + canChange(pokemon: Pokemon): boolean { + if (pokemon.hasAbility(this.ability, false, true)) { + const currentWeather = globalScene.arena.weather?.weatherType ?? WeatherType.NONE; + const isWeatherSuppressed = globalScene.arena.weather?.isEffectSuppressed(); + const isAbilitySuppressed = pokemon.summonData.abilitySuppressed; + const summonDataAbility = pokemon.summonData.ability; + const isAbilityChanged = summonDataAbility !== this.ability && summonDataAbility !== AbilityId.NONE; + + if (this.weathers.includes(currentWeather) || isWeatherSuppressed || isAbilitySuppressed || isAbilityChanged) { + return true; + } + } + return false; + } +} + +export function getSpeciesFormChangeMessage(pokemon: Pokemon, formChange: SpeciesFormChange, preName: string): string { + const isMega = formChange.formKey.indexOf(SpeciesFormKey.MEGA) > -1; + const isGmax = formChange.formKey.indexOf(SpeciesFormKey.GIGANTAMAX) > -1; + const isEmax = formChange.formKey.indexOf(SpeciesFormKey.ETERNAMAX) > -1; + const isRevert = !isMega && formChange.formKey === pokemon.species.forms[0].formKey; + if (isMega) { + return i18next.t("battlePokemonForm:megaChange", { + preName, + pokemonName: pokemon.name, + }); + } + if (isGmax) { + return i18next.t("battlePokemonForm:gigantamaxChange", { + preName, + pokemonName: pokemon.name, + }); + } + if (isEmax) { + return i18next.t("battlePokemonForm:eternamaxChange", { + preName, + pokemonName: pokemon.name, + }); + } + if (isRevert) { + return i18next.t("battlePokemonForm:revertChange", { + pokemonName: getPokemonNameWithAffix(pokemon), + }); + } + if (pokemon.getAbility().id === AbilityId.DISGUISE) { + return i18next.t("battlePokemonForm:disguiseChange"); + } + return i18next.t("battlePokemonForm:formChange", { preName }); +} diff --git a/src/data/pokemon-species.ts b/src/data/pokemon-species.ts index 66ed0b09eeb..8e7e029fd56 100644 --- a/src/data/pokemon-species.ts +++ b/src/data/pokemon-species.ts @@ -1,4 +1,4 @@ -import type { Localizable } from "#app/interfaces/locales"; +import type { Localizable } from "#app/@types/locales"; import { AbilityId } from "#enums/ability-id"; import { PartyMemberStrength } from "#enums/party-member-strength"; import { SpeciesId } from "#enums/species-id"; @@ -7,8 +7,16 @@ import i18next from "i18next"; import type { AnySound } from "#app/battle-scene"; import { globalScene } from "#app/global-scene"; import type { GameMode } from "#app/game-mode"; -import { DexAttr, type StarterMoveset } from "#app/system/game-data"; -import { isNullOrUndefined, capitalizeString, randSeedInt, randSeedGauss, randSeedItem } from "#app/utils/common"; +import type { StarterMoveset } from "#app/system/game-data"; +import { DexAttr } from "#enums/dex-attr"; +import { + isNullOrUndefined, + capitalizeString, + randSeedInt, + randSeedGauss, + randSeedItem, + randSeedFloat, +} from "#app/utils/common"; import { uncatchableSpecies } from "#app/data/balance/biomes"; import { speciesEggMoves } from "#app/data/balance/egg-moves"; import { GrowthRate } from "#app/data/exp"; @@ -34,6 +42,8 @@ import { starterPassiveAbilities } from "#app/data/balance/passives"; import { loadPokemonVariantAssets } from "#app/sprites/pokemon-sprite"; import { hasExpSprite } from "#app/sprites/sprite-utils"; import { Gender } from "./gender"; +import { allSpecies } from "#app/data/data-lists"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; export enum Region { NORMAL, @@ -74,23 +84,6 @@ export const normalForm: SpeciesId[] = [ SpeciesId.CALYREX, ]; -/** - * Gets the {@linkcode PokemonSpecies} object associated with the {@linkcode SpeciesId} enum given - * @param species The species to fetch - * @returns The associated {@linkcode PokemonSpecies} object - */ -export function getPokemonSpecies(species: SpeciesId | SpeciesId[]): PokemonSpecies { - // If a special pool (named trainers) is used here it CAN happen that they have a array as species (which means choose one of those two). So we catch that with this code block - if (Array.isArray(species)) { - // Pick a random species from the list - species = species[Math.floor(Math.random() * species.length)]; - } - if (species >= 2000) { - return allSpecies.find(s => s.speciesId === species)!; // TODO: is this bang correct? - } - return allSpecies[species - 1]; -} - export function getPokemonSpeciesForm(species: SpeciesId, formIndex: number): PokemonSpeciesForm { const retSpecies: PokemonSpecies = species >= 2000 @@ -750,7 +743,7 @@ export abstract class PokemonSpeciesForm { let paletteColors: Map = new Map(); const originalRandom = Math.random; - Math.random = Phaser.Math.RND.frac; + Math.random = randSeedFloat; globalScene.executeWithSeedOffset( () => { @@ -773,6 +766,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali readonly mythical: boolean; readonly species: string; readonly growthRate: GrowthRate; + /** The chance (as a decimal) for this Species to be male, or `null` for genderless species */ readonly malePercent: number | null; readonly genderDiffs: boolean; readonly canChangeForm: boolean; @@ -889,7 +883,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali return Gender.GENDERLESS; } - if (Phaser.Math.RND.realInRange(0, 1) <= this.malePercent) { + if (randSeedFloat() <= this.malePercent) { return Gender.MALE; } return Gender.FEMALE; @@ -1138,7 +1132,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali } } - if (noEvolutionChance === 1 || Phaser.Math.RND.realInRange(0, 1) < noEvolutionChance) { + if (noEvolutionChance === 1 || randSeedFloat() <= noEvolutionChance) { return this.speciesId; } @@ -1281,10 +1275,6 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali }; } - isObtainable() { - return super.isObtainable(); - } - hasVariants() { let variantDataIndex: string | number = this.speciesId; if (this.forms.length > 0) { @@ -1443,8 +1433,6 @@ export function getPokerusStarters(): PokemonSpecies[] { return pokerusStarters; } -export const allSpecies: PokemonSpecies[] = []; - // biome-ignore format: manually formatted export function initSpecies() { allSpecies.push( @@ -2026,9 +2014,9 @@ export function initSpecies() { new PokemonForm("Normal", "", PokemonType.GROUND, null, 3.5, 950, AbilityId.DROUGHT, AbilityId.NONE, AbilityId.NONE, 670, 100, 150, 140, 100, 90, 90, 3, 0, 335, false, null, true), new PokemonForm("Primal", "primal", PokemonType.GROUND, PokemonType.FIRE, 5, 999.7, AbilityId.DESOLATE_LAND, AbilityId.NONE, AbilityId.NONE, 770, 100, 180, 160, 150, 90, 90, 3, 0, 335), ), - new PokemonSpecies(SpeciesId.RAYQUAZA, 3, false, true, false, "Sky High PokĆ©mon", PokemonType.DRAGON, PokemonType.FLYING, 7, 206.5, AbilityId.AIR_LOCK, AbilityId.NONE, AbilityId.NONE, 680, 105, 150, 90, 150, 90, 95, 45, 0, 340, GrowthRate.SLOW, null, false, true, - new PokemonForm("Normal", "", PokemonType.DRAGON, PokemonType.FLYING, 7, 206.5, AbilityId.AIR_LOCK, AbilityId.NONE, AbilityId.NONE, 680, 105, 150, 90, 150, 90, 95, 45, 0, 340, false, null, true), - new PokemonForm("Mega", SpeciesFormKey.MEGA, PokemonType.DRAGON, PokemonType.FLYING, 10.8, 392, AbilityId.DELTA_STREAM, AbilityId.NONE, AbilityId.NONE, 780, 105, 180, 100, 180, 100, 115, 45, 0, 340), + new PokemonSpecies(SpeciesId.RAYQUAZA, 3, false, true, false, "Sky High PokĆ©mon", PokemonType.DRAGON, PokemonType.FLYING, 7, 206.5, AbilityId.AIR_LOCK, AbilityId.NONE, AbilityId.NONE, 680, 105, 150, 90, 150, 90, 95, 3, 0, 340, GrowthRate.SLOW, null, false, true, + new PokemonForm("Normal", "", PokemonType.DRAGON, PokemonType.FLYING, 7, 206.5, AbilityId.AIR_LOCK, AbilityId.NONE, AbilityId.NONE, 680, 105, 150, 90, 150, 90, 95, 3, 0, 340, false, null, true), + new PokemonForm("Mega", SpeciesFormKey.MEGA, PokemonType.DRAGON, PokemonType.FLYING, 10.8, 392, AbilityId.DELTA_STREAM, AbilityId.NONE, AbilityId.NONE, 780, 105, 180, 100, 180, 100, 115, 3, 0, 340), ), new PokemonSpecies(SpeciesId.JIRACHI, 3, false, false, true, "Wish PokĆ©mon", PokemonType.STEEL, PokemonType.PSYCHIC, 0.3, 1.1, AbilityId.SERENE_GRACE, AbilityId.NONE, AbilityId.NONE, 600, 100, 100, 100, 100, 100, 100, 3, 100, 300, GrowthRate.SLOW, null, false), new PokemonSpecies(SpeciesId.DEOXYS, 3, false, false, true, "DNA PokĆ©mon", PokemonType.PSYCHIC, null, 1.7, 60.8, AbilityId.PRESSURE, AbilityId.NONE, AbilityId.NONE, 600, 50, 150, 50, 150, 50, 150, 3, 0, 300, GrowthRate.SLOW, null, false, true, @@ -2274,10 +2262,10 @@ export function initSpecies() { new PokemonSpecies(SpeciesId.WHIMSICOTT, 5, false, false, false, "Windveiled PokĆ©mon", PokemonType.GRASS, PokemonType.FAIRY, 0.7, 6.6, AbilityId.PRANKSTER, AbilityId.INFILTRATOR, AbilityId.CHLOROPHYLL, 480, 60, 67, 85, 77, 75, 116, 75, 50, 168, GrowthRate.MEDIUM_FAST, 50, false), new PokemonSpecies(SpeciesId.PETILIL, 5, false, false, false, "Bulb PokĆ©mon", PokemonType.GRASS, null, 0.5, 6.6, AbilityId.CHLOROPHYLL, AbilityId.OWN_TEMPO, AbilityId.LEAF_GUARD, 280, 45, 35, 50, 70, 50, 30, 190, 50, 56, GrowthRate.MEDIUM_FAST, 0, false), new PokemonSpecies(SpeciesId.LILLIGANT, 5, false, false, false, "Flowering PokĆ©mon", PokemonType.GRASS, null, 1.1, 16.3, AbilityId.CHLOROPHYLL, AbilityId.OWN_TEMPO, AbilityId.LEAF_GUARD, 480, 70, 60, 75, 110, 75, 90, 75, 50, 168, GrowthRate.MEDIUM_FAST, 0, false), - new PokemonSpecies(SpeciesId.BASCULIN, 5, false, false, false, "Hostile PokĆ©mon", PokemonType.WATER, null, 1, 18, AbilityId.RECKLESS, AbilityId.ADAPTABILITY, AbilityId.MOLD_BREAKER, 460, 70, 92, 65, 80, 55, 98, 25, 50, 161, GrowthRate.MEDIUM_FAST, 50, false, false, - new PokemonForm("Red-Striped Form", "red-striped", PokemonType.WATER, null, 1, 18, AbilityId.RECKLESS, AbilityId.ADAPTABILITY, AbilityId.MOLD_BREAKER, 460, 70, 92, 65, 80, 55, 98, 25, 50, 161, false, null, true), - new PokemonForm("Blue-Striped Form", "blue-striped", PokemonType.WATER, null, 1, 18, AbilityId.ROCK_HEAD, AbilityId.ADAPTABILITY, AbilityId.MOLD_BREAKER, 460, 70, 92, 65, 80, 55, 98, 25, 50, 161, false, null, true), - new PokemonForm("White-Striped Form", "white-striped", PokemonType.WATER, null, 1, 18, AbilityId.RATTLED, AbilityId.ADAPTABILITY, AbilityId.MOLD_BREAKER, 460, 70, 92, 65, 80, 55, 98, 25, 50, 161, false, null, true), + new PokemonSpecies(SpeciesId.BASCULIN, 5, false, false, false, "Hostile PokĆ©mon", PokemonType.WATER, null, 1, 18, AbilityId.RECKLESS, AbilityId.ADAPTABILITY, AbilityId.MOLD_BREAKER, 460, 70, 92, 65, 80, 55, 98, 190, 50, 161, GrowthRate.MEDIUM_FAST, 50, false, false, + new PokemonForm("Red-Striped Form", "red-striped", PokemonType.WATER, null, 1, 18, AbilityId.RECKLESS, AbilityId.ADAPTABILITY, AbilityId.MOLD_BREAKER, 460, 70, 92, 65, 80, 55, 98, 190, 50, 161, false, null, true), + new PokemonForm("Blue-Striped Form", "blue-striped", PokemonType.WATER, null, 1, 18, AbilityId.ROCK_HEAD, AbilityId.ADAPTABILITY, AbilityId.MOLD_BREAKER, 460, 70, 92, 65, 80, 55, 98, 190, 50, 161, false, null, true), + new PokemonForm("White-Striped Form", "white-striped", PokemonType.WATER, null, 1, 18, AbilityId.RATTLED, AbilityId.ADAPTABILITY, AbilityId.MOLD_BREAKER, 460, 70, 92, 65, 80, 55, 98, 190, 50, 161, false, null, true), ), new PokemonSpecies(SpeciesId.SANDILE, 5, false, false, false, "Desert Croc PokĆ©mon", PokemonType.GROUND, PokemonType.DARK, 0.7, 15.2, AbilityId.INTIMIDATE, AbilityId.MOXIE, AbilityId.ANGER_POINT, 292, 50, 72, 35, 35, 35, 65, 180, 50, 58, GrowthRate.MEDIUM_SLOW, 50, false), new PokemonSpecies(SpeciesId.KROKOROK, 5, false, false, false, "Desert Croc PokĆ©mon", PokemonType.GROUND, PokemonType.DARK, 1, 33.4, AbilityId.INTIMIDATE, AbilityId.MOXIE, AbilityId.ANGER_POINT, 351, 60, 82, 45, 45, 45, 74, 90, 50, 123, GrowthRate.MEDIUM_SLOW, 50, false), @@ -2744,10 +2732,10 @@ export function initSpecies() { new PokemonSpecies(SpeciesId.TAPU_LELE, 7, true, false, false, "Land Spirit PokĆ©mon", PokemonType.PSYCHIC, PokemonType.FAIRY, 1.2, 18.6, AbilityId.PSYCHIC_SURGE, AbilityId.NONE, AbilityId.TELEPATHY, 570, 70, 85, 75, 130, 115, 95, 3, 50, 285, GrowthRate.SLOW, null, false), new PokemonSpecies(SpeciesId.TAPU_BULU, 7, true, false, false, "Land Spirit PokĆ©mon", PokemonType.GRASS, PokemonType.FAIRY, 1.9, 45.5, AbilityId.GRASSY_SURGE, AbilityId.NONE, AbilityId.TELEPATHY, 570, 70, 130, 115, 85, 95, 75, 3, 50, 285, GrowthRate.SLOW, null, false), new PokemonSpecies(SpeciesId.TAPU_FINI, 7, true, false, false, "Land Spirit PokĆ©mon", PokemonType.WATER, PokemonType.FAIRY, 1.3, 21.2, AbilityId.MISTY_SURGE, AbilityId.NONE, AbilityId.TELEPATHY, 570, 70, 75, 115, 95, 130, 85, 3, 50, 285, GrowthRate.SLOW, null, false), - new PokemonSpecies(SpeciesId.COSMOG, 7, true, false, false, "Nebula PokĆ©mon", PokemonType.PSYCHIC, null, 0.2, 0.1, AbilityId.UNAWARE, AbilityId.NONE, AbilityId.NONE, 200, 43, 29, 31, 29, 31, 37, 45, 0, 40, GrowthRate.SLOW, null, false), - new PokemonSpecies(SpeciesId.COSMOEM, 7, true, false, false, "Protostar PokĆ©mon", PokemonType.PSYCHIC, null, 0.1, 999.9, AbilityId.STURDY, AbilityId.NONE, AbilityId.NONE, 400, 43, 29, 131, 29, 131, 37, 45, 0, 140, GrowthRate.SLOW, null, false), - new PokemonSpecies(SpeciesId.SOLGALEO, 7, false, true, false, "Sunne PokĆ©mon", PokemonType.PSYCHIC, PokemonType.STEEL, 3.4, 230, AbilityId.FULL_METAL_BODY, AbilityId.NONE, AbilityId.NONE, 680, 137, 137, 107, 113, 89, 97, 45, 0, 340, GrowthRate.SLOW, null, false), - new PokemonSpecies(SpeciesId.LUNALA, 7, false, true, false, "Moone PokĆ©mon", PokemonType.PSYCHIC, PokemonType.GHOST, 4, 120, AbilityId.SHADOW_SHIELD, AbilityId.NONE, AbilityId.NONE, 680, 137, 113, 89, 137, 107, 97, 45, 0, 340, GrowthRate.SLOW, null, false), + new PokemonSpecies(SpeciesId.COSMOG, 7, true, false, false, "Nebula PokĆ©mon", PokemonType.PSYCHIC, null, 0.2, 0.1, AbilityId.UNAWARE, AbilityId.NONE, AbilityId.NONE, 200, 43, 29, 31, 29, 31, 37, 3, 0, 40, GrowthRate.SLOW, null, false), + new PokemonSpecies(SpeciesId.COSMOEM, 7, true, false, false, "Protostar PokĆ©mon", PokemonType.PSYCHIC, null, 0.1, 999.9, AbilityId.STURDY, AbilityId.NONE, AbilityId.NONE, 400, 43, 29, 131, 29, 131, 37, 3, 0, 140, GrowthRate.SLOW, null, false), + new PokemonSpecies(SpeciesId.SOLGALEO, 7, false, true, false, "Sunne PokĆ©mon", PokemonType.PSYCHIC, PokemonType.STEEL, 3.4, 230, AbilityId.FULL_METAL_BODY, AbilityId.NONE, AbilityId.NONE, 680, 137, 137, 107, 113, 89, 97, 3, 0, 340, GrowthRate.SLOW, null, false), + new PokemonSpecies(SpeciesId.LUNALA, 7, false, true, false, "Moone PokĆ©mon", PokemonType.PSYCHIC, PokemonType.GHOST, 4, 120, AbilityId.SHADOW_SHIELD, AbilityId.NONE, AbilityId.NONE, 680, 137, 113, 89, 137, 107, 97, 3, 0, 340, GrowthRate.SLOW, null, false), new PokemonSpecies(SpeciesId.NIHILEGO, 7, true, false, false, "Parasite PokĆ©mon", PokemonType.ROCK, PokemonType.POISON, 1.2, 55.5, AbilityId.BEAST_BOOST, AbilityId.NONE, AbilityId.NONE, 570, 109, 53, 47, 127, 131, 103, 45, 0, 285, GrowthRate.SLOW, null, false), new PokemonSpecies(SpeciesId.BUZZWOLE, 7, true, false, false, "Swollen PokĆ©mon", PokemonType.BUG, PokemonType.FIGHTING, 2.4, 333.6, AbilityId.BEAST_BOOST, AbilityId.NONE, AbilityId.NONE, 570, 107, 139, 139, 53, 53, 79, 45, 0, 285, GrowthRate.SLOW, null, false), new PokemonSpecies(SpeciesId.PHEROMOSA, 7, true, false, false, "Lissome PokĆ©mon", PokemonType.BUG, PokemonType.FIGHTING, 1.8, 25, AbilityId.BEAST_BOOST, AbilityId.NONE, AbilityId.NONE, 570, 71, 137, 37, 137, 37, 151, 45, 0, 285, GrowthRate.SLOW, null, false), @@ -2755,11 +2743,11 @@ export function initSpecies() { new PokemonSpecies(SpeciesId.CELESTEELA, 7, true, false, false, "Launch PokĆ©mon", PokemonType.STEEL, PokemonType.FLYING, 9.2, 999.9, AbilityId.BEAST_BOOST, AbilityId.NONE, AbilityId.NONE, 570, 97, 101, 103, 107, 101, 61, 45, 0, 285, GrowthRate.SLOW, null, false), new PokemonSpecies(SpeciesId.KARTANA, 7, true, false, false, "Drawn Sword PokĆ©mon", PokemonType.GRASS, PokemonType.STEEL, 0.3, 0.1, AbilityId.BEAST_BOOST, AbilityId.NONE, AbilityId.NONE, 570, 59, 181, 131, 59, 31, 109, 45, 0, 285, GrowthRate.SLOW, null, false), new PokemonSpecies(SpeciesId.GUZZLORD, 7, true, false, false, "Junkivore PokĆ©mon", PokemonType.DARK, PokemonType.DRAGON, 5.5, 888, AbilityId.BEAST_BOOST, AbilityId.NONE, AbilityId.NONE, 570, 223, 101, 53, 97, 53, 43, 45, 0, 285, GrowthRate.SLOW, null, false), - new PokemonSpecies(SpeciesId.NECROZMA, 7, false, true, false, "Prism PokĆ©mon", PokemonType.PSYCHIC, null, 2.4, 230, AbilityId.PRISM_ARMOR, AbilityId.NONE, AbilityId.NONE, 600, 97, 107, 101, 127, 89, 79, 255, 0, 300, GrowthRate.SLOW, null, false, false, - new PokemonForm("Normal", "", PokemonType.PSYCHIC, null, 2.4, 230, AbilityId.PRISM_ARMOR, AbilityId.NONE, AbilityId.NONE, 600, 97, 107, 101, 127, 89, 79, 255, 0, 300, false, null, true), - new PokemonForm("Dusk Mane", "dusk-mane", PokemonType.PSYCHIC, PokemonType.STEEL, 3.8, 460, AbilityId.PRISM_ARMOR, AbilityId.NONE, AbilityId.NONE, 680, 97, 157, 127, 113, 109, 77, 255, 0, 340), - new PokemonForm("Dawn Wings", "dawn-wings", PokemonType.PSYCHIC, PokemonType.GHOST, 4.2, 350, AbilityId.PRISM_ARMOR, AbilityId.NONE, AbilityId.NONE, 680, 97, 113, 109, 157, 127, 77, 255, 0, 340), - new PokemonForm("Ultra", "ultra", PokemonType.PSYCHIC, PokemonType.DRAGON, 7.5, 230, AbilityId.NEUROFORCE, AbilityId.NONE, AbilityId.NONE, 754, 97, 167, 97, 167, 97, 129, 255, 0, 377), + new PokemonSpecies(SpeciesId.NECROZMA, 7, false, true, false, "Prism PokĆ©mon", PokemonType.PSYCHIC, null, 2.4, 230, AbilityId.PRISM_ARMOR, AbilityId.NONE, AbilityId.NONE, 600, 97, 107, 101, 127, 89, 79, 3, 0, 300, GrowthRate.SLOW, null, false, false, + new PokemonForm("Normal", "", PokemonType.PSYCHIC, null, 2.4, 230, AbilityId.PRISM_ARMOR, AbilityId.NONE, AbilityId.NONE, 600, 97, 107, 101, 127, 89, 79, 3, 0, 300, false, null, true), + new PokemonForm("Dusk Mane", "dusk-mane", PokemonType.PSYCHIC, PokemonType.STEEL, 3.8, 460, AbilityId.PRISM_ARMOR, AbilityId.NONE, AbilityId.NONE, 680, 97, 157, 127, 113, 109, 77, 3, 0, 340), + new PokemonForm("Dawn Wings", "dawn-wings", PokemonType.PSYCHIC, PokemonType.GHOST, 4.2, 350, AbilityId.PRISM_ARMOR, AbilityId.NONE, AbilityId.NONE, 680, 97, 113, 109, 157, 127, 77, 3, 0, 340), + new PokemonForm("Ultra", "ultra", PokemonType.PSYCHIC, PokemonType.DRAGON, 7.5, 230, AbilityId.NEUROFORCE, AbilityId.NONE, AbilityId.NONE, 754, 97, 167, 97, 167, 97, 129, 3, 0, 377), ), new PokemonSpecies(SpeciesId.MAGEARNA, 7, false, false, true, "Artificial PokĆ©mon", PokemonType.STEEL, PokemonType.FAIRY, 1, 80.5, AbilityId.SOUL_HEART, AbilityId.NONE, AbilityId.NONE, 600, 80, 95, 115, 130, 115, 65, 3, 0, 300, GrowthRate.SLOW, null, false, false, new PokemonForm("Normal", "", PokemonType.STEEL, PokemonType.FAIRY, 1, 80.5, AbilityId.SOUL_HEART, AbilityId.NONE, AbilityId.NONE, 600, 80, 95, 115, 130, 115, 65, 3, 0, 300, false, null, true), @@ -2968,15 +2956,15 @@ export function initSpecies() { new PokemonForm("Ice", "ice", PokemonType.PSYCHIC, PokemonType.ICE, 2.4, 809.1, AbilityId.AS_ONE_GLASTRIER, AbilityId.NONE, AbilityId.NONE, 680, 100, 165, 150, 85, 130, 50, 3, 100, 340), new PokemonForm("Shadow", "shadow", PokemonType.PSYCHIC, PokemonType.GHOST, 2.4, 53.6, AbilityId.AS_ONE_SPECTRIER, AbilityId.NONE, AbilityId.NONE, 680, 100, 85, 80, 165, 100, 150, 3, 100, 340), ), - new PokemonSpecies(SpeciesId.WYRDEER, 8, false, false, false, "Big Horn PokĆ©mon", PokemonType.NORMAL, PokemonType.PSYCHIC, 1.8, 95.1, AbilityId.INTIMIDATE, AbilityId.FRISK, AbilityId.SAP_SIPPER, 525, 103, 105, 72, 105, 75, 65, 135, 50, 263, GrowthRate.SLOW, 50, false), - new PokemonSpecies(SpeciesId.KLEAVOR, 8, false, false, false, "Axe PokĆ©mon", PokemonType.BUG, PokemonType.ROCK, 1.8, 89, AbilityId.SWARM, AbilityId.SHEER_FORCE, AbilityId.SHARPNESS, 500, 70, 135, 95, 45, 70, 85, 115, 50, 175, GrowthRate.MEDIUM_FAST, 50, false), - new PokemonSpecies(SpeciesId.URSALUNA, 8, false, false, false, "Peat PokĆ©mon", PokemonType.GROUND, PokemonType.NORMAL, 2.4, 290, AbilityId.GUTS, AbilityId.BULLETPROOF, AbilityId.UNNERVE, 550, 130, 140, 105, 45, 80, 50, 75, 50, 275, GrowthRate.MEDIUM_FAST, 50, false), - new PokemonSpecies(SpeciesId.BASCULEGION, 8, false, false, false, "Big Fish PokĆ©mon", PokemonType.WATER, PokemonType.GHOST, 3, 110, AbilityId.SWIFT_SWIM, AbilityId.ADAPTABILITY, AbilityId.MOLD_BREAKER, 530, 120, 112, 65, 80, 75, 78, 135, 50, 265, GrowthRate.MEDIUM_FAST, 50, false, false, - new PokemonForm("Male", "male", PokemonType.WATER, PokemonType.GHOST, 3, 110, AbilityId.SWIFT_SWIM, AbilityId.ADAPTABILITY, AbilityId.MOLD_BREAKER, 530, 120, 112, 65, 80, 75, 78, 135, 50, 265, false, "", true), - new PokemonForm("Female", "female", PokemonType.WATER, PokemonType.GHOST, 3, 110, AbilityId.SWIFT_SWIM, AbilityId.ADAPTABILITY, AbilityId.MOLD_BREAKER, 530, 120, 92, 65, 100, 75, 78, 135, 50, 265, false, null, true), + new PokemonSpecies(SpeciesId.WYRDEER, 8, false, false, false, "Big Horn PokĆ©mon", PokemonType.NORMAL, PokemonType.PSYCHIC, 1.8, 95.1, AbilityId.INTIMIDATE, AbilityId.FRISK, AbilityId.SAP_SIPPER, 525, 103, 105, 72, 105, 75, 65, 45, 50, 263, GrowthRate.SLOW, 50, false), + new PokemonSpecies(SpeciesId.KLEAVOR, 8, false, false, false, "Axe PokĆ©mon", PokemonType.BUG, PokemonType.ROCK, 1.8, 89, AbilityId.SWARM, AbilityId.SHEER_FORCE, AbilityId.SHARPNESS, 500, 70, 135, 95, 45, 70, 85, 15, 50, 175, GrowthRate.MEDIUM_FAST, 50, false), + new PokemonSpecies(SpeciesId.URSALUNA, 8, false, false, false, "Peat PokĆ©mon", PokemonType.GROUND, PokemonType.NORMAL, 2.4, 290, AbilityId.GUTS, AbilityId.BULLETPROOF, AbilityId.UNNERVE, 550, 130, 140, 105, 45, 80, 50, 20, 50, 275, GrowthRate.MEDIUM_FAST, 50, false), + new PokemonSpecies(SpeciesId.BASCULEGION, 8, false, false, false, "Big Fish PokĆ©mon", PokemonType.WATER, PokemonType.GHOST, 3, 110, AbilityId.SWIFT_SWIM, AbilityId.ADAPTABILITY, AbilityId.MOLD_BREAKER, 530, 120, 112, 65, 80, 75, 78, 45, 50, 265, GrowthRate.MEDIUM_FAST, 50, false, false, + new PokemonForm("Male", "male", PokemonType.WATER, PokemonType.GHOST, 3, 110, AbilityId.SWIFT_SWIM, AbilityId.ADAPTABILITY, AbilityId.MOLD_BREAKER, 530, 120, 112, 65, 80, 75, 78, 45, 50, 265, false, "", true), + new PokemonForm("Female", "female", PokemonType.WATER, PokemonType.GHOST, 3, 110, AbilityId.SWIFT_SWIM, AbilityId.ADAPTABILITY, AbilityId.MOLD_BREAKER, 530, 120, 92, 65, 100, 75, 78, 45, 50, 265, false, null, true), ), - new PokemonSpecies(SpeciesId.SNEASLER, 8, false, false, false, "Free Climb PokĆ©mon", PokemonType.FIGHTING, PokemonType.POISON, 1.3, 43, AbilityId.PRESSURE, AbilityId.UNBURDEN, AbilityId.POISON_TOUCH, 510, 80, 130, 60, 40, 80, 120, 135, 50, 102, GrowthRate.MEDIUM_SLOW, 50, false), - new PokemonSpecies(SpeciesId.OVERQWIL, 8, false, false, false, "Pin Cluster PokĆ©mon", PokemonType.DARK, PokemonType.POISON, 2.5, 60.5, AbilityId.POISON_POINT, AbilityId.SWIFT_SWIM, AbilityId.INTIMIDATE, 510, 85, 115, 95, 65, 65, 85, 135, 50, 179, GrowthRate.MEDIUM_FAST, 50, false), + new PokemonSpecies(SpeciesId.SNEASLER, 8, false, false, false, "Free Climb PokĆ©mon", PokemonType.FIGHTING, PokemonType.POISON, 1.3, 43, AbilityId.PRESSURE, AbilityId.UNBURDEN, AbilityId.POISON_TOUCH, 510, 80, 130, 60, 40, 80, 120, 20, 50, 102, GrowthRate.MEDIUM_SLOW, 50, false), + new PokemonSpecies(SpeciesId.OVERQWIL, 8, false, false, false, "Pin Cluster PokĆ©mon", PokemonType.DARK, PokemonType.POISON, 2.5, 60.5, AbilityId.POISON_POINT, AbilityId.SWIFT_SWIM, AbilityId.INTIMIDATE, 510, 85, 115, 95, 65, 65, 85, 45, 50, 179, GrowthRate.MEDIUM_FAST, 50, false), new PokemonSpecies(SpeciesId.ENAMORUS, 8, true, false, false, "Love-Hate PokĆ©mon", PokemonType.FAIRY, PokemonType.FLYING, 1.6, 48, AbilityId.CUTE_CHARM, AbilityId.NONE, AbilityId.CONTRARY, 580, 74, 115, 70, 135, 80, 106, 3, 50, 116, GrowthRate.SLOW, 0, false, true, new PokemonForm("Incarnate Forme", "incarnate", PokemonType.FAIRY, PokemonType.FLYING, 1.6, 48, AbilityId.CUTE_CHARM, AbilityId.NONE, AbilityId.CONTRARY, 580, 74, 115, 70, 135, 80, 106, 3, 50, 116, false, null, true), new PokemonForm("Therian Forme", "therian", PokemonType.FAIRY, PokemonType.FLYING, 1.6, 48, AbilityId.OVERCOAT, AbilityId.NONE, AbilityId.OVERCOAT, 580, 74, 115, 110, 135, 100, 46, 3, 50, 116), diff --git a/src/data/terrain.ts b/src/data/terrain.ts index 5b6063cee68..b3ee62ac2f9 100644 --- a/src/data/terrain.ts +++ b/src/data/terrain.ts @@ -1,8 +1,7 @@ import type Pokemon from "../field/pokemon"; import type Move from "./moves/move"; import { PokemonType } from "#enums/pokemon-type"; -import { ProtectAttr } from "./moves/move"; -import type { BattlerIndex } from "#app/battle"; +import type { BattlerIndex } from "#enums/battler-index"; import i18next from "i18next"; export enum TerrainType { @@ -55,7 +54,7 @@ export class Terrain { isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move): boolean { switch (this.terrainType) { case TerrainType.PSYCHIC: - if (!move.hasAttr(ProtectAttr)) { + if (!move.hasAttr("ProtectAttr")) { // Cancels move if the move has positive priority and targets a Pokemon grounded on the Psychic Terrain return ( move.getPriority(user) > 0 && diff --git a/src/data/trainers/TrainerPartyTemplate.ts b/src/data/trainers/TrainerPartyTemplate.ts index 86201589276..135fe669825 100644 --- a/src/data/trainers/TrainerPartyTemplate.ts +++ b/src/data/trainers/TrainerPartyTemplate.ts @@ -1,7 +1,7 @@ import { startingWave } from "#app/starting-wave"; import { globalScene } from "#app/global-scene"; import { PartyMemberStrength } from "#enums/party-member-strength"; -import { GameModes } from "#app/game-mode"; +import { GameModes } from "#enums/game-modes"; import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves"; export class TrainerPartyTemplate { diff --git a/src/data/trainers/evil-admin-trainer-pools.ts b/src/data/trainers/evil-admin-trainer-pools.ts index 7c0336e784e..74ee3e8cb3d 100644 --- a/src/data/trainers/evil-admin-trainer-pools.ts +++ b/src/data/trainers/evil-admin-trainer-pools.ts @@ -1,4 +1,4 @@ -import type { TrainerTierPools } from "#app/data/trainers/typedefs"; +import type { TrainerTierPools } from "#app/@types/trainer-funcs"; import { TrainerPoolTier } from "#enums/trainer-pool-tier"; import { SpeciesId } from "#enums/species-id"; diff --git a/src/data/trainers/trainer-config.ts b/src/data/trainers/trainer-config.ts index 6408bf94eac..6786aa00ef7 100644 --- a/src/data/trainers/trainer-config.ts +++ b/src/data/trainers/trainer-config.ts @@ -1,12 +1,19 @@ import { globalScene } from "#app/global-scene"; -import { modifierTypes } from "#app/modifier/modifier-type"; -import { PokemonMove } from "#app/field/pokemon"; -import { toReadableString, isNullOrUndefined, randSeedItem, randSeedInt, randSeedIntRange } from "#app/utils/common"; +import { modifierTypes } from "../data-lists"; +import { PokemonMove } from "../moves/pokemon-move"; +import { + toReadableString, + isNullOrUndefined, + randSeedItem, + randSeedInt, + coerceArray, + randSeedIntRange, +} from "#app/utils/common"; import { pokemonEvolutions, pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { tmSpecies } from "#app/data/balance/tms"; -import { doubleBattleDialogue } from "#app/data/dialogue"; -import { TrainerVariant } from "#app/field/trainer"; +import { doubleBattleDialogue } from "../double-battle-dialogue"; +import { TrainerVariant } from "#enums/trainer-variant"; import { getIsInitialized, initI18n } from "#app/plugins/i18n"; import i18next from "i18next"; import { Gender } from "#app/data/gender"; @@ -37,7 +44,7 @@ import { timedEventManager } from "#app/global-event-manager"; // Type imports import type { PokemonSpeciesFilter } from "#app/data/pokemon-species"; import type PokemonSpecies from "#app/data/pokemon-species"; -import type { ModifierTypeFunc } from "#app/modifier/modifier-type"; +import type { ModifierTypeFunc } from "#app/@types/modifier-types"; import type { EnemyPokemon } from "#app/field/pokemon"; import type { EvilTeam } from "./evil-admin-trainer-pools"; import type { @@ -48,7 +55,7 @@ import type { TrainerTierPools, TrainerConfigs, PartyMemberFuncs, -} from "./typedefs"; +} from "../../@types/trainer-funcs"; /** Minimum BST for Pokemon generated onto the Elite Four's teams */ const ELITE_FOUR_MINIMUM_BST = 460; @@ -554,10 +561,7 @@ export class TrainerConfig { this.speciesPools = evilAdminTrainerPools[poolName]; signatureSpecies.forEach((speciesPool, s) => { - if (!Array.isArray(speciesPool)) { - speciesPool = [speciesPool]; - } - this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool)); + this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(coerceArray(speciesPool))); }); const nameForCall = this.name.toLowerCase().replace(/\s/g, "_"); @@ -620,10 +624,7 @@ export class TrainerConfig { this.setPartyTemplates(trainerPartyTemplates.RIVAL_5); } signatureSpecies.forEach((speciesPool, s) => { - if (!Array.isArray(speciesPool)) { - speciesPool = [speciesPool]; - } - this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool)); + this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(coerceArray(speciesPool))); }); if (!isNullOrUndefined(specialtyType)) { this.setSpeciesFilter(p => p.isOfType(specialtyType)); @@ -668,12 +669,8 @@ export class TrainerConfig { // Set up party members with their corresponding species. signatureSpecies.forEach((speciesPool, s) => { - // Ensure speciesPool is an array. - if (!Array.isArray(speciesPool)) { - speciesPool = [speciesPool]; - } // Set a function to get a random party member from the species pool. - this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool)); + this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(coerceArray(speciesPool))); }); // If specialty type is provided, set species filter and specialty type. @@ -729,12 +726,8 @@ export class TrainerConfig { // Set up party members with their corresponding species. signatureSpecies.forEach((speciesPool, s) => { - // Ensure speciesPool is an array. - if (!Array.isArray(speciesPool)) { - speciesPool = [speciesPool]; - } // Set a function to get a random party member from the species pool. - this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool)); + this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(coerceArray(speciesPool))); }); // Set species filter and specialty type if provided, otherwise filter by base total. diff --git a/src/data/weather.ts b/src/data/weather.ts index 3bd2e38824d..425e15b12a8 100644 --- a/src/data/weather.ts +++ b/src/data/weather.ts @@ -4,14 +4,13 @@ import { getPokemonNameWithAffix } from "../messages"; import type Pokemon from "../field/pokemon"; import { PokemonType } from "#enums/pokemon-type"; import type Move from "./moves/move"; -import { AttackMove } from "./moves/move"; import { randSeedInt } from "#app/utils/common"; -import { SuppressWeatherEffectAbAttr } from "./abilities/ability"; import { TerrainType, getTerrainName } from "./terrain"; import i18next from "i18next"; import { globalScene } from "#app/global-scene"; import type { Arena } from "#app/field/arena"; import { timedEventManager } from "#app/global-event-manager"; +import type { SuppressWeatherEffectAbAttr } from "./abilities/ability"; export class Weather { public weatherType: WeatherType; @@ -95,9 +94,9 @@ export class Weather { switch (this.weatherType) { case WeatherType.HARSH_SUN: - return move instanceof AttackMove && moveType === PokemonType.WATER; + return move.is("AttackMove") && moveType === PokemonType.WATER; case WeatherType.HEAVY_RAIN: - return move instanceof AttackMove && moveType === PokemonType.FIRE; + return move.is("AttackMove") && moveType === PokemonType.FIRE; } return false; @@ -109,10 +108,10 @@ export class Weather { for (const pokemon of field) { let suppressWeatherEffectAbAttr: SuppressWeatherEffectAbAttr | null = pokemon .getAbility() - .getAttrs(SuppressWeatherEffectAbAttr)[0]; + .getAttrs("SuppressWeatherEffectAbAttr")[0]; if (!suppressWeatherEffectAbAttr) { suppressWeatherEffectAbAttr = pokemon.hasPassive() - ? pokemon.getPassiveAbility().getAttrs(SuppressWeatherEffectAbAttr)[0] + ? pokemon.getPassiveAbility().getAttrs("SuppressWeatherEffectAbAttr")[0] : null; } if (suppressWeatherEffectAbAttr && (!this.isImmutable() || suppressWeatherEffectAbAttr.affectsImmutable)) { diff --git a/src/debug.js b/src/debug.js deleted file mode 100644 index 6ddf6046c7a..00000000000 --- a/src/debug.js +++ /dev/null @@ -1,17 +0,0 @@ -export function getData() { - const dataStr = localStorage.getItem("data"); - if (!dataStr) { - return null; - } - return JSON.parse(atob(dataStr), (k, v) => - k.endsWith("Attr") && !["natureAttr", "abilityAttr", "passiveAttr"].includes(k) ? BigInt(v) : v, - ); -} - -export function getSession() { - const sessionStr = localStorage.getItem("sessionData"); - if (!sessionStr) { - return null; - } - return JSON.parse(atob(sessionStr)); -} diff --git a/src/enums/ability-attr.ts b/src/enums/ability-attr.ts new file mode 100644 index 00000000000..5f7d107f2d1 --- /dev/null +++ b/src/enums/ability-attr.ts @@ -0,0 +1,11 @@ +/** + * Not to be confused with an Ability Attribute. + * This is an object literal storing the slot that an ability can occupy. + */ +export const AbilityAttr = Object.freeze({ + ABILITY_1: 1, + ABILITY_2: 2, + ABILITY_HIDDEN: 4, +}); + +export type AbilityAttr = typeof AbilityAttr[keyof typeof AbilityAttr]; \ No newline at end of file diff --git a/src/enums/ai-type.ts b/src/enums/ai-type.ts new file mode 100644 index 00000000000..13931172a4a --- /dev/null +++ b/src/enums/ai-type.ts @@ -0,0 +1,5 @@ +export enum AiType { + RANDOM, + SMART_RANDOM, + SMART +} diff --git a/src/enums/arena-tag-side.ts b/src/enums/arena-tag-side.ts new file mode 100644 index 00000000000..3e326ce158a --- /dev/null +++ b/src/enums/arena-tag-side.ts @@ -0,0 +1,5 @@ +export enum ArenaTagSide { + BOTH, + PLAYER, + ENEMY +} diff --git a/src/enums/battler-index.ts b/src/enums/battler-index.ts new file mode 100644 index 00000000000..32b1684c86c --- /dev/null +++ b/src/enums/battler-index.ts @@ -0,0 +1,7 @@ +export enum BattlerIndex { + ATTACKER = -1, + PLAYER, + PLAYER_2, + ENEMY, + ENEMY_2 +} diff --git a/src/enums/battler-tag-lapse-type.ts b/src/enums/battler-tag-lapse-type.ts new file mode 100644 index 00000000000..4375e87e4e0 --- /dev/null +++ b/src/enums/battler-tag-lapse-type.ts @@ -0,0 +1,37 @@ +/** + * Enum representing the possible ways a given BattlerTag can activate and/or tick down. + * Each tag can have multiple different behaviors attached to different lapse types. + */ +export enum BattlerTagLapseType { + // TODO: This is unused... + FAINT, + /** + * Tag activate before the holder uses a non-virtual move, possibly interrupting its action. + * @see MoveUseMode for more information + */ + MOVE, + /** Tag activates before the holder uses **any** move, triggering effects or interrupting its action. */ + PRE_MOVE, + /** Tag activates immediately after the holder's move finishes triggering (successful or not). */ + AFTER_MOVE, + /** + * Tag activates before move effects are applied. + * TODO: Stop using this as a catch-all "semi-invulnerability" tag + */ + MOVE_EFFECT, + /** Tag activates at the end of the turn. */ + TURN_END, + /** + * Tag activates after the holder is hit by an attack, but before damage is applied. + * Occurs even if the user's {@linkcode SubstituteTag | Substitute} is hit. + */ + HIT, + /** + * Tag activates after the holder is directly hit by an attack. + * Does **not** occur on hits to the holder's {@linkcode SubstituteTag | Substitute}, + * but still triggers on being KO'd. + */ + AFTER_HIT, + /** The tag has some other custom activation or removal condition. */ + CUSTOM, +} diff --git a/src/enums/challenge-type.ts b/src/enums/challenge-type.ts new file mode 100644 index 00000000000..d9b1fce3e6e --- /dev/null +++ b/src/enums/challenge-type.ts @@ -0,0 +1,69 @@ +/** + * An enum for all the challenge types. The parameter entries on these describe the + * parameters to use when calling the applyChallenges function. + */ +export enum ChallengeType { + /** + * Challenges which modify what starters you can choose + * @see {@link Challenge.applyStarterChoice} + */ + STARTER_CHOICE, + /** + * Challenges which modify how many starter points you have + * @see {@link Challenge.applyStarterPoints} + */ + STARTER_POINTS, + /** + * Challenges which modify how many starter points you have + * @see {@link Challenge.applyStarterPointCost} + */ + STARTER_COST, + /** + * Challenges which modify your starters in some way + * @see {@link Challenge.applyStarterModify} + */ + STARTER_MODIFY, + /** + * Challenges which limit which pokemon you can have in battle. + * @see {@link Challenge.applyPokemonInBattle} + */ + POKEMON_IN_BATTLE, + /** + * Adds or modifies the fixed battles in a run + * @see {@link Challenge.applyFixedBattle} + */ + FIXED_BATTLES, + /** + * Modifies the effectiveness of Type matchups in battle + * @see {@linkcode Challenge.applyTypeEffectiveness} + */ + TYPE_EFFECTIVENESS, + /** + * Modifies what level the AI pokemon are. UNIMPLEMENTED. + */ + AI_LEVEL, + /** + * Modifies how many move slots the AI has. UNIMPLEMENTED. + */ + AI_MOVE_SLOTS, + /** + * Modifies if a pokemon has its passive. UNIMPLEMENTED. + */ + PASSIVE_ACCESS, + /** + * Modifies the game mode settings in some way. UNIMPLEMENTED. + */ + GAME_MODE_MODIFY, + /** + * Modifies what level AI pokemon can access a move. UNIMPLEMENTED. + */ + MOVE_ACCESS, + /** + * Modifies what weight AI pokemon have when generating movesets. UNIMPLEMENTED. + */ + MOVE_WEIGHT, + /** + * Modifies what the pokemon stats for Flip Stat Mode. + */ + FLIP_STAT +} diff --git a/src/enums/command.ts b/src/enums/command.ts new file mode 100644 index 00000000000..4cd626bb066 --- /dev/null +++ b/src/enums/command.ts @@ -0,0 +1,7 @@ +export enum Command { + FIGHT = 0, + BALL, + POKEMON, + RUN, + TERA +} diff --git a/src/enums/dex-attr.ts b/src/enums/dex-attr.ts new file mode 100644 index 00000000000..ee5ceb43ef2 --- /dev/null +++ b/src/enums/dex-attr.ts @@ -0,0 +1,11 @@ +export const DexAttr = Object.freeze({ + NON_SHINY: 1n, + SHINY: 2n, + MALE: 4n, + FEMALE: 8n, + DEFAULT_VARIANT: 16n, + VARIANT_2: 32n, + VARIANT_3: 64n, + DEFAULT_FORM: 128n, +}); +export type DexAttr = typeof DexAttr[keyof typeof DexAttr]; diff --git a/src/enums/dynamic-phase-type.ts b/src/enums/dynamic-phase-type.ts new file mode 100644 index 00000000000..a34ac371668 --- /dev/null +++ b/src/enums/dynamic-phase-type.ts @@ -0,0 +1,6 @@ +/** + * Enum representation of the phase types held by implementations of {@linkcode PhasePriorityQueue} + */ +export enum DynamicPhaseType { + POST_SUMMON +} diff --git a/src/enums/field-position.ts b/src/enums/field-position.ts new file mode 100644 index 00000000000..5b7f9c6c570 --- /dev/null +++ b/src/enums/field-position.ts @@ -0,0 +1,5 @@ +export enum FieldPosition { + CENTER, + LEFT, + RIGHT +} diff --git a/src/enums/form-change-item.ts b/src/enums/form-change-item.ts new file mode 100644 index 00000000000..15620eafd0a --- /dev/null +++ b/src/enums/form-change-item.ts @@ -0,0 +1,119 @@ +export enum FormChangeItem { + NONE, + + ABOMASITE, + ABSOLITE, + AERODACTYLITE, + AGGRONITE, + ALAKAZITE, + ALTARIANITE, + AMPHAROSITE, + AUDINITE, + BANETTITE, + BEEDRILLITE, + BLASTOISINITE, + BLAZIKENITE, + CAMERUPTITE, + CHARIZARDITE_X, + CHARIZARDITE_Y, + DIANCITE, + GALLADITE, + GARCHOMPITE, + GARDEVOIRITE, + GENGARITE, + GLALITITE, + GYARADOSITE, + HERACRONITE, + HOUNDOOMINITE, + KANGASKHANITE, + LATIASITE, + LATIOSITE, + LOPUNNITE, + LUCARIONITE, + MANECTITE, + MAWILITE, + MEDICHAMITE, + METAGROSSITE, + MEWTWONITE_X, + MEWTWONITE_Y, + PIDGEOTITE, + PINSIRITE, + RAYQUAZITE, + SABLENITE, + SALAMENCITE, + SCEPTILITE, + SCIZORITE, + SHARPEDONITE, + SLOWBRONITE, + STEELIXITE, + SWAMPERTITE, + TYRANITARITE, + VENUSAURITE, + + BLUE_ORB = 50, + RED_ORB, + ADAMANT_CRYSTAL, + LUSTROUS_GLOBE, + GRISEOUS_CORE, + REVEAL_GLASS, + MAX_MUSHROOMS, + DARK_STONE, + LIGHT_STONE, + PRISON_BOTTLE, + RUSTED_SWORD, + RUSTED_SHIELD, + ICY_REINS_OF_UNITY, + SHADOW_REINS_OF_UNITY, + ULTRANECROZIUM_Z, + + SHARP_METEORITE = 100, + HARD_METEORITE, + SMOOTH_METEORITE, + GRACIDEA, + SHOCK_DRIVE, + BURN_DRIVE, + CHILL_DRIVE, + DOUSE_DRIVE, + N_SOLARIZER, + N_LUNARIZER, + WELLSPRING_MASK, + HEARTHFLAME_MASK, + CORNERSTONE_MASK, + FIST_PLATE, + SKY_PLATE, + TOXIC_PLATE, + EARTH_PLATE, + STONE_PLATE, + INSECT_PLATE, + SPOOKY_PLATE, + IRON_PLATE, + FLAME_PLATE, + SPLASH_PLATE, + MEADOW_PLATE, + ZAP_PLATE, + MIND_PLATE, + ICICLE_PLATE, + DRACO_PLATE, + DREAD_PLATE, + PIXIE_PLATE, + BLANK_PLATE,// TODO: Find a potential use for this + LEGEND_PLATE,// TODO: Find a potential use for this + FIGHTING_MEMORY, + FLYING_MEMORY, + POISON_MEMORY, + GROUND_MEMORY, + ROCK_MEMORY, + BUG_MEMORY, + GHOST_MEMORY, + STEEL_MEMORY, + FIRE_MEMORY, + WATER_MEMORY, + GRASS_MEMORY, + ELECTRIC_MEMORY, + PSYCHIC_MEMORY, + ICE_MEMORY, + DRAGON_MEMORY, + DARK_MEMORY, + FAIRY_MEMORY, + NORMAL_MEMORY +} diff --git a/src/enums/game-modes.ts b/src/enums/game-modes.ts new file mode 100644 index 00000000000..837b634621c --- /dev/null +++ b/src/enums/game-modes.ts @@ -0,0 +1,7 @@ +export enum GameModes { + CLASSIC, + ENDLESS, + SPLICED_ENDLESS, + DAILY, + CHALLENGE +} diff --git a/src/enums/hit-result.ts b/src/enums/hit-result.ts new file mode 100644 index 00000000000..3e62587dd6c --- /dev/null +++ b/src/enums/hit-result.ts @@ -0,0 +1,15 @@ +export enum HitResult { + EFFECTIVE = 1, + SUPER_EFFECTIVE, + NOT_VERY_EFFECTIVE, + ONE_HIT_KO, + NO_EFFECT, + STATUS, + HEAL, + FAIL, + MISS, + INDIRECT, + IMMUNE, + CONFUSION, + INDIRECT_KO +} diff --git a/src/enums/learn-move-situation.ts b/src/enums/learn-move-situation.ts new file mode 100644 index 00000000000..9b329d0f3de --- /dev/null +++ b/src/enums/learn-move-situation.ts @@ -0,0 +1,8 @@ +export enum LearnMoveSituation { + MISC, + LEVEL_UP, + RELEARN, + EVOLUTION, + EVOLUTION_FUSED,// If fusionSpecies has Evolved + EVOLUTION_FUSED_BASE +} diff --git a/src/enums/learn-move-type.ts b/src/enums/learn-move-type.ts new file mode 100644 index 00000000000..442639c1bc7 --- /dev/null +++ b/src/enums/learn-move-type.ts @@ -0,0 +1,8 @@ +export enum LearnMoveType { + /** For learning a move via level-up, evolution, or other non-item-based event */ + LEARN_MOVE, + /** For learning a move via Memory Mushroom */ + MEMORY, + /** For learning a move via TM */ + TM +} diff --git a/src/enums/modifier-pool-type.ts b/src/enums/modifier-pool-type.ts new file mode 100644 index 00000000000..0d2b92ba80d --- /dev/null +++ b/src/enums/modifier-pool-type.ts @@ -0,0 +1,7 @@ +export enum ModifierPoolType { + PLAYER, + WILD, + TRAINER, + ENEMY_BUFF, + DAILY_STARTER +} diff --git a/src/modifier/modifier-tier.ts b/src/enums/modifier-tier.ts similarity index 100% rename from src/modifier/modifier-tier.ts rename to src/enums/modifier-tier.ts diff --git a/src/enums/move-anims-common.ts b/src/enums/move-anims-common.ts new file mode 100644 index 00000000000..f21e4c8be4a --- /dev/null +++ b/src/enums/move-anims-common.ts @@ -0,0 +1,95 @@ +export enum AnimFrameTarget { + USER, + TARGET, + GRAPHIC +} + +export enum AnimFocus { + TARGET = 1, + USER, + USER_TARGET, + SCREEN +} + +export enum AnimBlendType { + NORMAL, + ADD, + SUBTRACT +} + +export enum ChargeAnim { + FLY_CHARGING = 1000, + BOUNCE_CHARGING, + DIG_CHARGING, + FUTURE_SIGHT_CHARGING, + DIVE_CHARGING, + SOLAR_BEAM_CHARGING, + SHADOW_FORCE_CHARGING, + SKULL_BASH_CHARGING, + FREEZE_SHOCK_CHARGING, + SKY_DROP_CHARGING, + SKY_ATTACK_CHARGING, + ICE_BURN_CHARGING, + DOOM_DESIRE_CHARGING, + RAZOR_WIND_CHARGING, + PHANTOM_FORCE_CHARGING, + GEOMANCY_CHARGING, + SHADOW_BLADE_CHARGING, + SOLAR_BLADE_CHARGING, + BEAK_BLAST_CHARGING, + METEOR_BEAM_CHARGING, + ELECTRO_SHOT_CHARGING +} + +export enum CommonAnim { + USE_ITEM = 2000, + HEALTH_UP, + TERASTALLIZE, + POISON = 2010, + TOXIC, + PARALYSIS, + SLEEP, + FROZEN, + BURN, + CONFUSION, + ATTRACT, + BIND, + WRAP, + CURSE_NO_GHOST, + LEECH_SEED, + FIRE_SPIN, + PROTECT, + COVET, + WHIRLPOOL, + BIDE, + SAND_TOMB, + QUICK_GUARD, + WIDE_GUARD, + CURSE, + MAGMA_STORM, + CLAMP, + SNAP_TRAP, + THUNDER_CAGE, + INFESTATION, + ORDER_UP_CURLY, + ORDER_UP_DROOPY, + ORDER_UP_STRETCHY, + RAGING_BULL_FIRE, + RAGING_BULL_WATER, + SALT_CURE, + POWDER, + SUNNY = 2100, + RAIN, + SANDSTORM, + HAIL, + SNOW, + WIND, + HEAVY_RAIN, + HARSH_SUN, + STRONG_WINDS, + MISTY_TERRAIN = 2110, + ELECTRIC_TERRAIN, + GRASSY_TERRAIN, + PSYCHIC_TERRAIN, + LOCK_ON = 2120 +} diff --git a/src/enums/move-result.ts b/src/enums/move-result.ts new file mode 100644 index 00000000000..d402f5b1aed --- /dev/null +++ b/src/enums/move-result.ts @@ -0,0 +1,7 @@ +export enum MoveResult { + PENDING, + SUCCESS, + FAIL, + MISS, + OTHER +} diff --git a/src/enums/move-source-type.ts b/src/enums/move-source-type.ts new file mode 100644 index 00000000000..d9afb07e7f7 --- /dev/null +++ b/src/enums/move-source-type.ts @@ -0,0 +1,12 @@ +/** + * Used for challenge types that modify movesets, these denote the various sources of moves for pokemon. + */ +export enum MoveSourceType { + LEVEL_UP,// Currently unimplemented for move access + RELEARNER,// Relearner moves currently unimplemented + COMMON_TM, + GREAT_TM, + ULTRA_TM, + COMMON_EGG, + RARE_EGG +} diff --git a/src/enums/move-use-mode.ts b/src/enums/move-use-mode.ts new file mode 100644 index 00000000000..31694ad4081 --- /dev/null +++ b/src/enums/move-use-mode.ts @@ -0,0 +1,149 @@ +import type { PostDancingMoveAbAttr } from "#app/data/abilities/ability"; +import type { BattlerTagLapseType } from "#enums/battler-tag-lapse-type"; + +/** + * Enum representing all the possible means through which a given move can be executed. + * Each one inherits the properties (or exclusions) of all types preceding it. + * Properties newly found on a given use mode will be **bolded**, + * while oddities breaking a previous trend will be listed in _italics_. + + * Callers should refrain from performing non-equality checks on `MoveUseMode`s directly, + * instead using the available helper functions + * ({@linkcode isVirtual}, {@linkcode isIgnoreStatus}, {@linkcode isIgnorePP} and {@linkcode isReflected}). + */ +export const MoveUseMode = { + /** + * This move was used normally (i.e. clicking on the button) or called via Instruct. + * It deducts PP from the user's moveset (failing if out of PP), and interacts normally with other moves and abilities. + */ + NORMAL: 1, + + /** + * This move was called by an effect that ignores PP, such as a consecutively executed move (e.g. Outrage). + * + * PP-ignoring moves (as their name implies) **do not consume PP** when used + * and **will not fail** if none is left prior to execution. + * All other effects remain identical to {@linkcode MoveUseMode.NORMAL}. + * + * PP can still be reduced by other effects (such as Spite or Eerie Spell). + */ + IGNORE_PP: 2, + + /** + * This move was called indirectly by an out-of-turn effect other than Instruct or the user's previous move. + * Currently only used by {@linkcode PostDancingMoveAbAttr | Dancer}. + * + * Indirect moves ignore PP checks similar to {@linkcode MoveUseMode.IGNORE_PP}, but additionally **cannot be copied** + * by all move-copying effects (barring reflection). + * They are also **"skipped over" by most moveset and move history-related effects** (PP reduction, Last Resort, etc). + * + * They still respect the user's volatile status conditions and confusion (though will uniquely _cure freeze and sleep before use_). + */ + INDIRECT: 3, + + /** + * This move was called as part of another move's effect (such as for most {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_call_other_moves | Move-calling moves}). + + * Follow-up moves **bypass cancellation** from all **non-volatile status conditions** and **{@linkcode BattlerTagLapseType.MOVE}-type effects** + * (having been checked already on the calling move). + + * They are _not ignored_ by other move-calling moves and abilities (unlike {@linkcode MoveUseMode.FOLLOW_UP} and {@linkcode MoveUseMode.REFLECTED}), + * but still inherit the former's disregard for moveset-related effects. + */ + FOLLOW_UP: 4, + + /** + * This move was reflected by Magic Coat or Magic Bounce. + + * Reflected moves ignore all the same cancellation checks as {@linkcode MoveUseMode.INDIRECT} + * and retain the same copy prevention as {@linkcode MoveUseMode.FOLLOW_UP}, but additionally + * **cannot be reflected by other reflecting effects**. + */ + REFLECTED: 5 + // TODO: Add use type TRANSPARENT for Future Sight and Doom Desire to prevent move history pushing +} as const; + +export type MoveUseMode = (typeof MoveUseMode)[keyof typeof MoveUseMode]; + +// # HELPER FUNCTIONS +// Please update the markdown tables if any new `MoveUseMode`s get added. + +/** + * Check if a given {@linkcode MoveUseMode} is virtual (i.e. called by another move or effect). + * Virtual moves are ignored by most moveset-related effects due to not being executed directly. + * @returns Whether {@linkcode useMode} is virtual. + * @remarks + * This function is equivalent to the following truth table: + * + * | Use Type | Returns | + * |------------------------------------|---------| + * | {@linkcode MoveUseMode.NORMAL} | `false` | + * | {@linkcode MoveUseMode.IGNORE_PP} | `false` | + * | {@linkcode MoveUseMode.INDIRECT} | `true` | + * | {@linkcode MoveUseMode.FOLLOW_UP} | `true` | + * | {@linkcode MoveUseMode.REFLECTED} | `true` | + */ +export function isVirtual(useMode: MoveUseMode): boolean { + return useMode >= MoveUseMode.INDIRECT +} + +/** + * Check if a given {@linkcode MoveUseMode} should ignore pre-move cancellation checks + * from {@linkcode StatusEffect.PARALYSIS} and {@linkcode BattlerTagLapseType.MOVE}-type effects. + * @param useMode - The {@linkcode MoveUseMode} to check. + * @returns Whether {@linkcode useMode} should ignore status and otehr cancellation checks. + * @remarks + * This function is equivalent to the following truth table: + * + * | Use Type | Returns | + * |------------------------------------|---------| + * | {@linkcode MoveUseMode.NORMAL} | `false` | + * | {@linkcode MoveUseMode.IGNORE_PP} | `false` | + * | {@linkcode MoveUseMode.INDIRECT} | `false` | + * | {@linkcode MoveUseMode.FOLLOW_UP} | `true` | + * | {@linkcode MoveUseMode.REFLECTED} | `true` | + */ +export function isIgnoreStatus(useMode: MoveUseMode): boolean { + return useMode >= MoveUseMode.FOLLOW_UP; +} + +/** + * Check if a given {@linkcode MoveUseMode} should ignore PP. + * PP-ignoring moves will ignore normal PP consumption as well as associated failure checks. + * @param useMode - The {@linkcode MoveUseMode} to check. + * @returns Whether {@linkcode useMode} ignores PP. + * @remarks + * This function is equivalent to the following truth table: + * + * | Use Type | Returns | + * |------------------------------------|---------| + * | {@linkcode MoveUseMode.NORMAL} | `false` | + * | {@linkcode MoveUseMode.IGNORE_PP} | `true` | + * | {@linkcode MoveUseMode.INDIRECT} | `true` | + * | {@linkcode MoveUseMode.FOLLOW_UP} | `true` | + * | {@linkcode MoveUseMode.REFLECTED} | `true` | + */ +export function isIgnorePP(useMode: MoveUseMode): boolean { + return useMode >= MoveUseMode.IGNORE_PP; +} + +/** + * Check if a given {@linkcode MoveUseMode} is reflected. + * Reflected moves cannot be reflected, copied, or cancelled by status effects, + * nor will they trigger {@linkcode PostDancingMoveAbAttr | Dancer}. + * @param useMode - The {@linkcode MoveUseMode} to check. + * @returns Whether {@linkcode useMode} is reflected. + * @remarks + * This function is equivalent to the following truth table: + * + * | Use Type | Returns | + * |------------------------------------|---------| + * | {@linkcode MoveUseMode.NORMAL} | `false` | + * | {@linkcode MoveUseMode.IGNORE_PP} | `false` | + * | {@linkcode MoveUseMode.INDIRECT} | `false` | + * | {@linkcode MoveUseMode.FOLLOW_UP} | `false` | + * | {@linkcode MoveUseMode.REFLECTED} | `true` | + */ +export function isReflected(useMode: MoveUseMode): boolean { + return useMode === MoveUseMode.REFLECTED; +} diff --git a/src/enums/trainer-variant.ts b/src/enums/trainer-variant.ts new file mode 100644 index 00000000000..cd8d71cc1b9 --- /dev/null +++ b/src/enums/trainer-variant.ts @@ -0,0 +1,5 @@ +export enum TrainerVariant { + DEFAULT, + FEMALE, + DOUBLE +} diff --git a/src/enums/unlockables.ts b/src/enums/unlockables.ts new file mode 100644 index 00000000000..77b39a17e90 --- /dev/null +++ b/src/enums/unlockables.ts @@ -0,0 +1,7 @@ + +export enum Unlockables { + ENDLESS_MODE, + MINI_BLACK_HOLE, + SPLICED_ENDLESS_MODE, + EVIOLITE +} diff --git a/src/events/arena.ts b/src/events/arena.ts index ad77289b76b..3b65506db98 100644 --- a/src/events/arena.ts +++ b/src/events/arena.ts @@ -1,4 +1,4 @@ -import type { ArenaTagSide } from "#app/data/arena-tag"; +import type { ArenaTagSide } from "#enums/arena-tag-side"; import type { ArenaTagType } from "#enums/arena-tag-type"; import type { TerrainType } from "#app/data/terrain"; import type { WeatherType } from "#enums/weather-type"; diff --git a/src/field/arena.ts b/src/field/arena.ts index 2ec98c53afa..8d7e5037852 100644 --- a/src/field/arena.ts +++ b/src/field/arena.ts @@ -3,7 +3,7 @@ import type { BiomeTierTrainerPools, PokemonPools } from "#app/data/balance/biom import { biomePokemonPools, BiomePoolTier, biomeTrainerPools } from "#app/data/balance/biomes"; import { randSeedInt, NumberHolder, isNullOrUndefined, type Constructor } from "#app/utils/common"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { getTerrainClearMessage, getTerrainStartMessage, @@ -12,21 +12,19 @@ import { getLegendaryWeatherContinuesMessage, Weather, } from "#app/data/weather"; -import { CommonAnim } from "#app/data/battle-anims"; +import { CommonAnim } from "#enums/move-anims-common"; import type { PokemonType } from "#enums/pokemon-type"; import type Move from "#app/data/moves/move"; import type { ArenaTag } from "#app/data/arena-tag"; -import { ArenaTagSide, ArenaTrapTag, getArenaTag } from "#app/data/arena-tag"; -import type { BattlerIndex } from "#app/battle"; +import { ArenaTrapTag, getArenaTag } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; +import type { BattlerIndex } from "#enums/battler-index"; import { Terrain, TerrainType } from "#app/data/terrain"; import { applyAbAttrs, applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs, - PostTerrainChangeAbAttr, - PostWeatherChangeAbAttr, - TerrainEventTypeChangeAbAttr, -} from "#app/data/abilities/ability"; +} from "#app/data/abilities/apply-ab-attrs"; import type Pokemon from "#app/field/pokemon"; import Overrides from "#app/overrides"; import { TagAddedEvent, TagRemovedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena"; @@ -37,8 +35,10 @@ import { SpeciesId } from "#enums/species-id"; import { TimeOfDay } from "#enums/time-of-day"; import { TrainerType } from "#enums/trainer-type"; import { AbilityId } from "#enums/ability-id"; -import { SpeciesFormChangeRevertWeatherFormTrigger, SpeciesFormChangeWeatherTrigger } from "#app/data/pokemon-forms"; -import { CommonAnimPhase } from "#app/phases/common-anim-phase"; +import { + SpeciesFormChangeRevertWeatherFormTrigger, + SpeciesFormChangeWeatherTrigger, +} from "#app/data/pokemon-forms/form-change-triggers"; import { WeatherType } from "#enums/weather-type"; import { FieldEffectModifier } from "#app/modifier/modifier"; @@ -262,7 +262,7 @@ export class Arena { return 5; } break; - case SpeciesId.LYCANROC: + case SpeciesId.LYCANROC: { const timeOfDay = this.getTimeOfDay(); switch (timeOfDay) { case TimeOfDay.DAY: @@ -274,6 +274,7 @@ export class Arena { return 1; } break; + } } return 0; @@ -297,8 +298,8 @@ export class Arena { */ trySetWeatherOverride(weather: WeatherType): boolean { this.weather = new Weather(weather, 0); - globalScene.unshiftPhase(new CommonAnimPhase(undefined, undefined, CommonAnim.SUNNY + (weather - 1))); - globalScene.queueMessage(getWeatherStartMessage(weather)!); // TODO: is this bang correct? + globalScene.phaseManager.unshiftNew("CommonAnimPhase", undefined, undefined, CommonAnim.SUNNY + (weather - 1)); + globalScene.phaseManager.queueMessage(getWeatherStartMessage(weather)!); // TODO: is this bang correct? return true; } @@ -328,10 +329,14 @@ export class Arena { this.weather?.isImmutable() && ![WeatherType.HARSH_SUN, WeatherType.HEAVY_RAIN, WeatherType.STRONG_WINDS, WeatherType.NONE].includes(weather) ) { - globalScene.unshiftPhase( - new CommonAnimPhase(undefined, undefined, CommonAnim.SUNNY + (oldWeatherType - 1), true), + globalScene.phaseManager.unshiftNew( + "CommonAnimPhase", + undefined, + undefined, + CommonAnim.SUNNY + (oldWeatherType - 1), + true, ); - globalScene.queueMessage(getLegendaryWeatherContinuesMessage(oldWeatherType)!); + globalScene.phaseManager.queueMessage(getLegendaryWeatherContinuesMessage(oldWeatherType)!); return false; } @@ -348,10 +353,16 @@ export class Arena { ); // TODO: is this bang correct? if (this.weather) { - globalScene.unshiftPhase(new CommonAnimPhase(undefined, undefined, CommonAnim.SUNNY + (weather - 1), true)); - globalScene.queueMessage(getWeatherStartMessage(weather)!); // TODO: is this bang correct? + globalScene.phaseManager.unshiftNew( + "CommonAnimPhase", + undefined, + undefined, + CommonAnim.SUNNY + (weather - 1), + true, + ); + globalScene.phaseManager.queueMessage(getWeatherStartMessage(weather)!); // TODO: is this bang correct? } else { - globalScene.queueMessage(getWeatherClearMessage(oldWeatherType)!); // TODO: is this bang correct? + globalScene.phaseManager.queueMessage(getWeatherClearMessage(oldWeatherType)!); // TODO: is this bang correct? } globalScene @@ -361,7 +372,7 @@ export class Arena { pokemon.findAndRemoveTags( t => "weatherTypes" in t && !(t.weatherTypes as WeatherType[]).find(t => t === weather), ); - applyPostWeatherChangeAbAttrs(PostWeatherChangeAbAttr, pokemon, weather); + applyPostWeatherChangeAbAttrs("PostWeatherChangeAbAttr", pokemon, weather); }); return true; @@ -431,11 +442,16 @@ export class Arena { if (this.terrain) { if (!ignoreAnim) { - globalScene.unshiftPhase(new CommonAnimPhase(undefined, undefined, CommonAnim.MISTY_TERRAIN + (terrain - 1))); + globalScene.phaseManager.unshiftNew( + "CommonAnimPhase", + undefined, + undefined, + CommonAnim.MISTY_TERRAIN + (terrain - 1), + ); } - globalScene.queueMessage(getTerrainStartMessage(terrain)!); // TODO: is this bang correct? + globalScene.phaseManager.queueMessage(getTerrainStartMessage(terrain)!); // TODO: is this bang correct? } else { - globalScene.queueMessage(getTerrainClearMessage(oldTerrainType)!); // TODO: is this bang correct? + globalScene.phaseManager.queueMessage(getTerrainClearMessage(oldTerrainType)!); // TODO: is this bang correct? } globalScene @@ -445,8 +461,8 @@ export class Arena { pokemon.findAndRemoveTags( t => "terrainTypes" in t && !(t.terrainTypes as TerrainType[]).find(t => t === terrain), ); - applyPostTerrainChangeAbAttrs(PostTerrainChangeAbAttr, pokemon, terrain); - applyAbAttrs(TerrainEventTypeChangeAbAttr, pokemon, null, false); + applyPostTerrainChangeAbAttrs("PostTerrainChangeAbAttr", pokemon, terrain); + applyAbAttrs("TerrainEventTypeChangeAbAttr", pokemon, null, false); }); return true; @@ -749,6 +765,9 @@ export class Arena { ); } + // TODO: Add an overload similar to `Array.prototype.find` if the predicate func is of the form + // `(x): x is T` + /** * Uses {@linkcode findTagsOnSide} to filter (using the parameter function) for specific tags that apply to both sides * @param tagPredicate a function mapping {@linkcode ArenaTag}s to `boolean`s diff --git a/src/field/damage-number-handler.ts b/src/field/damage-number-handler.ts index bfb85018dd6..b8b3ed76e18 100644 --- a/src/field/damage-number-handler.ts +++ b/src/field/damage-number-handler.ts @@ -1,9 +1,9 @@ import { TextStyle, addTextObject } from "../ui/text"; import type { DamageResult } from "./pokemon"; import type Pokemon from "./pokemon"; -import { HitResult } from "./pokemon"; +import { HitResult } from "#enums/hit-result"; import { formatStat, fixedInt } from "#app/utils/common"; -import type { BattlerIndex } from "../battle"; +import type { BattlerIndex } from "#enums/battler-index"; import { globalScene } from "#app/global-scene"; type TextAndShadowArr = [string | null, string | null]; diff --git a/src/field/pokemon-sprite-sparkle-handler.ts b/src/field/pokemon-sprite-sparkle-handler.ts index cceb0bd7717..bda9414bb92 100644 --- a/src/field/pokemon-sprite-sparkle-handler.ts +++ b/src/field/pokemon-sprite-sparkle-handler.ts @@ -1,6 +1,6 @@ import { globalScene } from "#app/global-scene"; import Pokemon from "./pokemon"; -import { fixedInt, randInt } from "#app/utils/common"; +import { fixedInt, coerceArray, randInt } from "#app/utils/common"; export default class PokemonSpriteSparkleHandler { private sprites: Set; @@ -57,9 +57,7 @@ export default class PokemonSpriteSparkleHandler { } add(sprites: Phaser.GameObjects.Sprite | Phaser.GameObjects.Sprite[]): void { - if (!Array.isArray(sprites)) { - sprites = [sprites]; - } + sprites = coerceArray(sprites); for (const s of sprites) { if (this.sprites.has(s)) { continue; @@ -69,9 +67,7 @@ export default class PokemonSpriteSparkleHandler { } remove(sprites: Phaser.GameObjects.Sprite | Phaser.GameObjects.Sprite[]): void { - if (!Array.isArray(sprites)) { - sprites = [sprites]; - } + sprites = coerceArray(sprites); for (const s of sprites) { this.sprites.delete(s); } diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index cd8563cfb30..e9cc4f70d70 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -9,46 +9,14 @@ import BattleInfo from "#app/ui/battle-info/battle-info"; import { EnemyBattleInfo } from "#app/ui/battle-info/enemy-battle-info"; import { PlayerBattleInfo } from "#app/ui/battle-info/player-battle-info"; import type Move from "#app/data/moves/move"; -import { - HighCritAttr, - HitsTagAttr, - applyMoveAttrs, - FixedDamageAttr, - VariableAtkAttr, - TypelessAttr, - CritOnlyAttr, - getMoveTargets, - OneHitKOAttr, - VariableMoveTypeAttr, - VariableDefAttr, - AttackMove, - ModifiedDamageAttr, - VariableMoveTypeMultiplierAttr, - IgnoreOpponentStatStagesAttr, - SacrificialAttr, - VariableMoveCategoryAttr, - CounterDamageAttr, - StatStageChangeAttr, - RechargeAttr, - IgnoreWeatherTypeDebuffAttr, - BypassBurnDamageReductionAttr, - SacrificialAttrOnHit, - OneHitKOAccuracyAttr, - RespectAttackTypeImmunityAttr, - CombinedPledgeStabBoostAttr, - VariableMoveTypeChartAttr, - HpSplitAttr, -} from "#app/data/moves/move"; +import { getMoveTargets } from "#app/data/moves/move-utils"; +import { applyMoveAttrs } from "#app/data/moves/apply-attrs"; import { allMoves } from "#app/data/data-lists"; import { MoveTarget } from "#enums/MoveTarget"; import { MoveCategory } from "#enums/MoveCategory"; import type { PokemonSpeciesForm } from "#app/data/pokemon-species"; -import { - default as PokemonSpecies, - getFusedSpeciesName, - getPokemonSpecies, - getPokemonSpeciesForm, -} from "#app/data/pokemon-species"; +import { default as PokemonSpecies, getFusedSpeciesName, getPokemonSpeciesForm } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters"; import { NumberHolder, @@ -65,9 +33,10 @@ import { rgbToHsv, deltaRgb, isBetween, - type nil, + randSeedFloat, type Constructor, randSeedIntRange, + coerceArray, } from "#app/utils/common"; import type { TypeDamageMultiplier } from "#app/data/type"; import { getTypeDamageMultiplier, getTypeRgb } from "#app/data/type"; @@ -106,16 +75,16 @@ import { import { PokeballType } from "#enums/pokeball"; import { Gender } from "#app/data/gender"; import { Status, getRandomStatus } from "#app/data/status-effect"; -import type { SpeciesFormEvolution, SpeciesEvolutionCondition } from "#app/data/balance/pokemon-evolutions"; +import type { SpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions"; import { pokemonEvolutions, pokemonPrevolutions, FusionSpeciesFormEvolution, + validateShedinjaEvo, } from "#app/data/balance/pokemon-evolutions"; import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/tms"; import { BattlerTag, - BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, @@ -134,67 +103,31 @@ import { loadBattlerTag, type GrudgeTag, } from "../data/battler-tags"; +import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type"; import { WeatherType } from "#enums/weather-type"; -import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag"; +import { NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import type { SuppressAbilitiesTag } from "#app/data/arena-tag"; -import type { Ability } from "#app/data/abilities/ability-class"; -import type { AbAttr } from "#app/data/abilities/ab-attrs/ab-attr"; +import type { Ability } from "#app/data/abilities/ability"; import { - StatMultiplierAbAttr, - BlockCritAbAttr, - BonusCritAbAttr, - BypassBurnDamageReductionAbAttr, - FieldPriorityMoveImmunityAbAttr, - IgnoreOpponentStatStagesAbAttr, - MoveImmunityAbAttr, - PreDefendFullHpEndureAbAttr, - ReceivedMoveDamageMultiplierAbAttr, - StabBoostAbAttr, - StatusEffectImmunityAbAttr, - TypeImmunityAbAttr, - WeightMultiplierAbAttr, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, - NoFusionAbilityAbAttr, - MultCritAbAttr, - IgnoreTypeImmunityAbAttr, - DamageBoostAbAttr, - IgnoreTypeStatusEffectImmunityAbAttr, - ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, - FieldMultiplyStatAbAttr, - AddSecondStrikeAbAttr, - UserFieldStatusEffectImmunityAbAttr, - UserFieldBattlerTagImmunityAbAttr, - BattlerTagImmunityAbAttr, - MoveTypeChangeAbAttr, - FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, - CheckTrappedAbAttr, - InfiltratorAbAttr, - AlliedFieldDamageReductionAbAttr, - PostDamageAbAttr, applyPostDamageAbAttrs, - CommanderAbAttr, applyPostItemLostAbAttrs, - PostItemLostAbAttr, applyOnGainAbAttrs, - PreLeaveFieldAbAttr, applyPreLeaveFieldAbAttrs, applyOnLoseAbAttrs, - PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, applyAllyStatMultiplierAbAttrs, - AllyStatMultiplierAbAttr, - MoveAbilityBypassAbAttr, - PreSummonAbAttr, -} from "#app/data/abilities/ability"; +} from "#app/data/abilities/apply-ab-attrs"; import { allAbilities } from "#app/data/data-lists"; import type PokemonData from "#app/system/pokemon-data"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { UiMode } from "#enums/ui-mode"; import type { PartyOption } from "#app/ui/party-ui-handler"; import PartyUiHandler, { PartyUiMode } from "#app/ui/party-ui-handler"; @@ -203,7 +136,7 @@ import type { LevelMoves } from "#app/data/balance/pokemon-level-moves"; import { EVOLVE_MOVE, RELEARN_MOVE } from "#app/data/balance/pokemon-level-moves"; import { achvs } from "#app/system/achv"; import type { StarterDataEntry, StarterMoveset } from "#app/system/game-data"; -import { DexAttr } from "#app/system/game-data"; +import { DexAttr } from "#enums/dex-attr"; import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from "@material/material-color-utilities"; import { getNatureStatMultiplier } from "#app/data/nature"; import type { SpeciesFormChange } from "#app/data/pokemon-forms"; @@ -212,14 +145,15 @@ import { SpeciesFormChangeLapseTeraTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, -} from "#app/data/pokemon-forms"; +} from "#app/data/pokemon-forms/form-change-triggers"; import { TerrainType } from "#app/data/terrain"; import type { TrainerSlot } from "#enums/trainer-slot"; import Overrides from "#app/overrides"; import i18next from "i18next"; import { speciesEggMoves } from "#app/data/balance/egg-moves"; -import { ModifierTier } from "#app/modifier/modifier-tier"; -import { applyChallenges, ChallengeType } from "#app/data/challenge"; +import { ModifierTier } from "#enums/modifier-tier"; +import { applyChallenges } from "#app/data/challenge"; +import { ChallengeType } from "#enums/challenge-type"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#enums/arena-tag-type"; import { BattleSpec } from "#enums/battle-spec"; @@ -229,14 +163,6 @@ import { BiomeId } from "#enums/biome-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { getPokemonNameWithAffix } from "#app/messages"; -import { DamageAnimPhase } from "#app/phases/damage-anim-phase"; -import { FaintPhase } from "#app/phases/faint-phase"; -import { LearnMovePhase } from "#app/phases/learn-move-phase"; -import { MoveEffectPhase } from "#app/phases/move-effect-phase"; -import { MoveEndPhase } from "#app/phases/move-end-phase"; -import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase"; -import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; -import { SwitchSummonPhase } from "#app/phases/switch-summon-phase"; import { Challenges } from "#enums/challenges"; import { PokemonAnimType } from "#enums/pokemon-anim-type"; import { PLAYER_PARTY_MAX_SIZE } from "#app/constants"; @@ -256,22 +182,14 @@ import { doShinySparkleAnim } from "#app/field/anims"; import { MoveFlags } from "#enums/MoveFlags"; import { timedEventManager } from "#app/global-event-manager"; import { loadMoveAnimations } from "#app/sprites/pokemon-asset-loader"; -import { ResetStatusPhase } from "#app/phases/reset-status-phase"; - -export enum LearnMoveSituation { - MISC, - LEVEL_UP, - RELEARN, - EVOLUTION, - EVOLUTION_FUSED, // If fusionSpecies has Evolved - EVOLUTION_FUSED_BASE, // If fusion's base species has Evolved -} - -export enum FieldPosition { - CENTER, - LEFT, - RIGHT, -} +import { isVirtual, isIgnorePP, MoveUseMode } from "#enums/move-use-mode"; +import { FieldPosition } from "#enums/field-position"; +import { LearnMoveSituation } from "#enums/learn-move-situation"; +import { HitResult } from "#enums/hit-result"; +import { AiType } from "#enums/ai-type"; +import type { MoveResult } from "#enums/move-result"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; +import type { AbAttrMap, AbAttrString } from "#app/@types/ability-types"; /** Base typeclass for damage parameter methods, used for DRY */ type damageParams = { @@ -403,7 +321,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { super(globalScene, x, y); if (!species.isObtainable() && this.isPlayer()) { - throw `Cannot create a player Pokemon for species '${species.getName(formIndex)}'`; + throw `Cannot create a player Pokemon for species "${species.getName(formIndex)}"`; } this.species = species; @@ -449,7 +367,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { this.metWave = dataSource.metWave ?? (this.metBiome === -1 ? -1 : 0); this.pauseEvolutions = dataSource.pauseEvolutions; this.pokerus = !!dataSource.pokerus; - this.evoCounter = dataSource.evoCounter ?? 0; this.fusionSpecies = dataSource.fusionSpecies instanceof PokemonSpecies ? dataSource.fusionSpecies @@ -504,7 +421,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (level > 1) { const fused = new BooleanHolder(globalScene.gameMode.isSplicedOnly); - if (!fused.value && !this.isPlayer() && !this.hasTrainer()) { + if (!fused.value && this.isEnemy() && !this.hasTrainer()) { globalScene.applyModifier(EnemyFusionChanceModifier, false, fused); } @@ -789,7 +706,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return true; } - abstract isPlayer(): boolean; + abstract isPlayer(): this is PlayerPokemon; + + abstract isEnemy(): this is EnemyPokemon; abstract hasTrainer(): boolean; @@ -1293,19 +1212,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { */ isOffsetBySubstitute(): boolean { const substitute = this.getTag(SubstituteTag); - if (substitute) { - if (substitute.sprite === undefined) { - return false; - } - - // During the Pokemon's MoveEffect phase, the offset is removed to put the Pokemon "in focus" - const currentPhase = globalScene.getCurrentPhase(); - if (currentPhase instanceof MoveEffectPhase && currentPhase.getPokemon() === this) { - return false; - } - return true; + if (!substitute || substitute.sprite === undefined) { + return false; } - return false; + // During the Pokemon's MoveEffect phase, the offset is removed to put the Pokemon "in focus" + const currentPhase = globalScene.phaseManager.getCurrentPhase(); + return !(currentPhase?.is("MoveEffectPhase") && currentPhase.getPokemon() === this); } /** If this Pokemon has a Substitute on the field, removes its sprite from the field. */ @@ -1440,25 +1352,24 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } /** - * Calculate the critical-hit stage of a move used against this pokemon by - * the given source + * Calculate the critical-hit stage of a move used **against** this pokemon by + * the given source. + * * @param source - The {@linkcode Pokemon} using the move * @param move - The {@linkcode Move} being used * @returns The final critical-hit stage value */ getCritStage(source: Pokemon, move: Move): number { const critStage = new NumberHolder(0); - applyMoveAttrs(HighCritAttr, source, this, move, critStage); + applyMoveAttrs("HighCritAttr", source, this, move, critStage); globalScene.applyModifiers(CritBoosterModifier, source.isPlayer(), source, critStage); globalScene.applyModifiers(TempCritBoosterModifier, source.isPlayer(), critStage); - applyAbAttrs(BonusCritAbAttr, source, null, false, critStage); + applyAbAttrs("BonusCritAbAttr", source, null, false, critStage); const critBoostTag = source.getTag(CritBoostTag); if (critBoostTag) { - if (critBoostTag instanceof DragonCheerTag) { - critStage.value += critBoostTag.typesOnAdd.includes(PokemonType.DRAGON) ? 2 : 1; - } else { - critStage.value += 2; - } + // Dragon cheer only gives +1 crit stage to non-dragon types + critStage.value += + critBoostTag instanceof DragonCheerTag && !critBoostTag.typesOnAdd.includes(PokemonType.DRAGON) ? 1 : 2; } console.log(`crit stage: +${critStage.value}`); @@ -1474,7 +1385,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { */ getMoveCategory(target: Pokemon, move: Move): MoveCategory { const moveCategory = new NumberHolder(move.category); - applyMoveAttrs(VariableMoveCategoryAttr, this, target, move, moveCategory); + applyMoveAttrs("VariableMoveCategoryAttr", this, target, move, moveCategory); return moveCategory.value; } @@ -1512,19 +1423,27 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { // The Ruin abilities here are never ignored, but they reveal themselves on summon anyway const fieldApplied = new BooleanHolder(false); for (const pokemon of globalScene.getField(true)) { - applyFieldStatMultiplierAbAttrs(FieldMultiplyStatAbAttr, pokemon, stat, statValue, this, fieldApplied, simulated); + applyFieldStatMultiplierAbAttrs( + "FieldMultiplyStatAbAttr", + pokemon, + stat, + statValue, + this, + fieldApplied, + simulated, + ); if (fieldApplied.value) { break; } } if (!ignoreAbility) { - applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, stat, statValue, simulated); + applyStatMultiplierAbAttrs("StatMultiplierAbAttr", this, stat, statValue, simulated); } const ally = this.getAlly(); if (!isNullOrUndefined(ally)) { applyAllyStatMultiplierAbAttrs( - AllyStatMultiplierAbAttr, + "AllyStatMultiplierAbAttr", ally, stat, statValue, @@ -1851,9 +1770,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { let overrideArray: MoveId | Array = this.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.OPP_MOVESET_OVERRIDE; - if (!Array.isArray(overrideArray)) { - overrideArray = [overrideArray]; - } + overrideArray = coerceArray(overrideArray); if (overrideArray.length > 0) { if (!this.isPlayer()) { this.moveset = []; @@ -2058,7 +1975,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (Overrides.ABILITY_OVERRIDE && this.isPlayer()) { return allAbilities[Overrides.ABILITY_OVERRIDE]; } - if (Overrides.OPP_ABILITY_OVERRIDE && !this.isPlayer()) { + if (Overrides.OPP_ABILITY_OVERRIDE && this.isEnemy()) { return allAbilities[Overrides.OPP_ABILITY_OVERRIDE]; } if (this.isFusion()) { @@ -2088,7 +2005,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (Overrides.PASSIVE_ABILITY_OVERRIDE && this.isPlayer()) { return allAbilities[Overrides.PASSIVE_ABILITY_OVERRIDE]; } - if (Overrides.OPP_PASSIVE_ABILITY_OVERRIDE && !this.isPlayer()) { + if (Overrides.OPP_PASSIVE_ABILITY_OVERRIDE && this.isEnemy()) { return allAbilities[Overrides.OPP_PASSIVE_ABILITY_OVERRIDE]; } if (!isNullOrUndefined(this.customPokemonData.passive) && this.customPokemonData.passive !== -1) { @@ -2107,15 +2024,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { * @param ignoreOverride - Whether to ignore ability changing effects; Default `false` * @returns An array of all the ability attributes on this ability. */ - public getAbilityAttrs( - attrType: { new (...args: any[]): T }, - canApply = true, - ignoreOverride = false, - ): T[] { - const abilityAttrs: T[] = []; + public getAbilityAttrs(attrType: T, canApply = true, ignoreOverride = false): AbAttrMap[T][] { + const abilityAttrs: AbAttrMap[T][] = []; if (!canApply || this.canApplyAbility()) { - abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs(attrType)); + abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs(attrType)); } if (!canApply || this.canApplyAbility(true)) { @@ -2160,7 +2073,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { // returns override if valid for current case if ( (Overrides.HAS_PASSIVE_ABILITY_OVERRIDE === false && this.isPlayer()) || - (Overrides.OPP_HAS_PASSIVE_ABILITY_OVERRIDE === false && !this.isPlayer()) + (Overrides.OPP_HAS_PASSIVE_ABILITY_OVERRIDE === false && this.isEnemy()) ) { return false; } @@ -2168,7 +2081,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { ((Overrides.PASSIVE_ABILITY_OVERRIDE !== AbilityId.NONE || Overrides.HAS_PASSIVE_ABILITY_OVERRIDE) && this.isPlayer()) || ((Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== AbilityId.NONE || Overrides.OPP_HAS_PASSIVE_ABILITY_OVERRIDE) && - !this.isPlayer()) + this.isEnemy()) ) { return true; } @@ -2177,7 +2090,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const { currentBattle, gameMode } = globalScene; const waveIndex = currentBattle?.waveIndex; if ( - this instanceof EnemyPokemon && + this.isEnemy() && (currentBattle?.battleSpec === BattleSpec.FINAL_BOSS || gameMode.isEndlessMinorBoss(waveIndex) || gameMode.isEndlessMajorBoss(waveIndex)) @@ -2200,7 +2113,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return false; } const ability = !passive ? this.getAbility() : this.getPassiveAbility(); - if (this.isFusion() && ability.hasAttr(NoFusionAbilityAbAttr)) { + if (this.isFusion() && ability.hasAttr("NoFusionAbilityAbAttr")) { return false; } const arena = globalScene?.arena; @@ -2211,10 +2124,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return false; } const suppressAbilitiesTag = arena.getTag(ArenaTagType.NEUTRALIZING_GAS) as SuppressAbilitiesTag; - const suppressOffField = ability.hasAttr(PreSummonAbAttr); + const suppressOffField = ability.hasAttr("PreSummonAbAttr"); if ((this.isOnField() || suppressOffField) && suppressAbilitiesTag && !suppressAbilitiesTag.isBeingRemoved()) { - const thisAbilitySuppressing = ability.hasAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr); - const hasSuppressingAbility = this.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false); + const thisAbilitySuppressing = ability.hasAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr"); + const hasSuppressingAbility = this.hasAbilityWithAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr", false); // Neutralizing gas is up - suppress abilities unless they are unsuppressable or this pokemon is responsible for the gas // (Balance decided that the other ability of a neutralizing gas pokemon should not be neutralized) // If the ability itself is neutralizing gas, don't suppress it (handled through arena tag) @@ -2242,10 +2155,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (this.getAbility(ignoreOverride).id === ability && (!canApply || this.canApplyAbility())) { return true; } - if (this.getPassiveAbility().id === ability && this.hasPassive() && (!canApply || this.canApplyAbility(true))) { - return true; - } - return false; + return this.getPassiveAbility().id === ability && this.hasPassive() && (!canApply || this.canApplyAbility(true)); } /** @@ -2258,14 +2168,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { * @param ignoreOverride Whether to ignore ability changing effects; default `false` * @returns `true` if an ability with the given {@linkcode AbAttr} is present and active */ - public hasAbilityWithAttr(attrType: Constructor, canApply = true, ignoreOverride = false): boolean { + public hasAbilityWithAttr(attrType: AbAttrString, canApply = true, ignoreOverride = false): boolean { if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).hasAttr(attrType)) { return true; } - if (this.hasPassive() && (!canApply || this.canApplyAbility(true)) && this.getPassiveAbility().hasAttr(attrType)) { - return true; - } - return false; + return this.hasPassive() && (!canApply || this.canApplyAbility(true)) && this.getPassiveAbility().hasAttr(attrType); + } + + public getAbilityPriorities(): [number, number] { + return [this.getAbility().postSummonPriority, this.getPassiveAbility().postSummonPriority]; } /** @@ -2283,7 +2194,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const weight = new NumberHolder(this.species.weight - weightRemoved); // This will trigger the ability overlay so only call this function when necessary - applyAbAttrs(WeightMultiplierAbAttr, this, null, false, weight); + applyAbAttrs("WeightMultiplierAbAttr", this, null, false, weight); return Math.max(minWeight, weight.value); } @@ -2354,7 +2265,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const opposingField = opposingFieldUnfiltered.filter(enemyPkm => enemyPkm.switchOutStatus === false); for (const opponent of opposingField) { - applyCheckTrappedAbAttrs(CheckTrappedAbAttr, opponent, trappedByAbility, this, trappedAbMessages, simulated); + applyCheckTrappedAbAttrs("CheckTrappedAbAttr", opponent, trappedByAbility, this, trappedAbMessages, simulated); } const side = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; @@ -2375,8 +2286,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { public getMoveType(move: Move, simulated = true): PokemonType { const moveTypeHolder = new NumberHolder(move.type); - applyMoveAttrs(VariableMoveTypeAttr, this, null, move, moveTypeHolder); - applyPreAttackAbAttrs(MoveTypeChangeAbAttr, this, null, move, simulated, moveTypeHolder); + applyMoveAttrs("VariableMoveTypeAttr", this, null, move, moveTypeHolder); + applyPreAttackAbAttrs("MoveTypeChangeAbAttr", this, null, move, simulated, moveTypeHolder); // If the user is terastallized and the move is tera blast, or tera starstorm that is stellar type, // then bypass the check for ion deluge and electrify @@ -2419,18 +2330,18 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return this.turnData?.moveEffectiveness; } - if (move.hasAttr(TypelessAttr)) { + if (move.hasAttr("TypelessAttr")) { return 1; } const moveType = source.getMoveType(move); const typeMultiplier = new NumberHolder( - move.category !== MoveCategory.STATUS || move.hasAttr(RespectAttackTypeImmunityAttr) + move.category !== MoveCategory.STATUS || move.hasAttr("RespectAttackTypeImmunityAttr") ? this.getAttackTypeEffectiveness(moveType, source, false, simulated, move, useIllusion) : 1, ); - applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier); + applyMoveAttrs("VariableMoveTypeMultiplierAttr", source, this, move, typeMultiplier); if (this.getTypes(true, true).find(t => move.isTypeImmune(source, this, t))) { typeMultiplier.value = 0; } @@ -2441,23 +2352,23 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const cancelledHolder = cancelled ?? new BooleanHolder(false); if (!ignoreAbility) { - applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier); + applyPreDefendAbAttrs("TypeImmunityAbAttr", this, source, move, cancelledHolder, simulated, typeMultiplier); if (!cancelledHolder.value) { - applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier); + applyPreDefendAbAttrs("MoveImmunityAbAttr", this, source, move, cancelledHolder, simulated, typeMultiplier); } if (!cancelledHolder.value) { const defendingSidePlayField = this.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField(); defendingSidePlayField.forEach(p => - applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, move, cancelledHolder), + applyPreDefendAbAttrs("FieldPriorityMoveImmunityAbAttr", p, source, move, cancelledHolder), ); } } const immuneTags = this.findTags(tag => tag instanceof TypeImmuneTag && tag.immuneType === moveType); for (const tag of immuneTags) { - if (move && !move.getAttrs(HitsTagAttr).some(attr => attr.tagType === tag.tagType)) { + if (move && !move.getAttrs("HitsTagAttr").some(attr => attr.tagType === tag.tagType)) { typeMultiplier.value = 0; break; } @@ -2465,7 +2376,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { // Apply Tera Shell's effect to attacks after all immunities are accounted for if (!ignoreAbility && move.category !== MoveCategory.STATUS) { - applyPreDefendAbAttrs(FullHpResistTypeAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier); + applyPreDefendAbAttrs("FullHpResistTypeAbAttr", this, source, move, cancelledHolder, simulated, typeMultiplier); } if (move.category === MoveCategory.STATUS && move.hitsSubstitute(source, this)) { @@ -2513,12 +2424,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const multiplier = new NumberHolder(getTypeDamageMultiplier(moveType, defType)); applyChallenges(ChallengeType.TYPE_EFFECTIVENESS, multiplier); if (move) { - applyMoveAttrs(VariableMoveTypeChartAttr, null, this, move, multiplier, defType); + applyMoveAttrs("VariableMoveTypeChartAttr", null, this, move, multiplier, defType); } if (source) { const ignoreImmunity = new BooleanHolder(false); - if (source.isActive(true) && source.hasAbilityWithAttr(IgnoreTypeImmunityAbAttr)) { - applyAbAttrs(IgnoreTypeImmunityAbAttr, source, ignoreImmunity, simulated, moveType, defType); + if (source.isActive(true) && source.hasAbilityWithAttr("IgnoreTypeImmunityAbAttr")) { + applyAbAttrs("IgnoreTypeImmunityAbAttr", source, ignoreImmunity, simulated, moveType, defType); } if (ignoreImmunity.value) { if (multiplier.value === 0) { @@ -2549,7 +2460,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { ) { multiplier /= 2; if (!simulated) { - globalScene.queueMessage(i18next.t("weather:strongWindsEffectMessage")); + globalScene.phaseManager.queueMessage(i18next.t("weather:strongWindsEffectMessage")); } } return multiplier as TypeDamageMultiplier; @@ -2603,14 +2514,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (pokemonEvolutions.hasOwnProperty(this.species.speciesId)) { const evolutions = pokemonEvolutions[this.species.speciesId]; for (const e of evolutions) { - if ( - !e.item && - this.level >= e.level && - (isNullOrUndefined(e.preFormKey) || this.getFormKey() === e.preFormKey) - ) { - if (e.condition === null || (e.condition as SpeciesEvolutionCondition).predicate(this)) { - return e; - } + if (e.validate(this)) { + return e; } } } @@ -2620,14 +2525,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { e => new FusionSpeciesFormEvolution(this.species.speciesId, e), ); for (const fe of fusionEvolutions) { - if ( - !fe.item && - this.level >= fe.level && - (isNullOrUndefined(fe.preFormKey) || this.getFusionFormKey() === fe.preFormKey) - ) { - if (fe.condition === null || (fe.condition as SpeciesEvolutionCondition).predicate(this)) { - return fe; - } + if (fe.validate(this)) { + return fe; } } } @@ -2869,17 +2768,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { */ public trySetShinySeed(thresholdOverride?: number, applyModifiersToOverride?: boolean): boolean { if (!this.shiny) { - const shinyThreshold = new NumberHolder(BASE_SHINY_CHANCE); - if (thresholdOverride === undefined || applyModifiersToOverride) { - if (thresholdOverride !== undefined && applyModifiersToOverride) { - shinyThreshold.value = thresholdOverride; - } + const shinyThreshold = new NumberHolder(thresholdOverride ?? BASE_SHINY_CHANCE); + if (applyModifiersToOverride) { if (timedEventManager.isEventActive()) { shinyThreshold.value *= timedEventManager.getShinyMultiplier(); } globalScene.applyModifiers(ShinyRateBoosterModifier, true, shinyThreshold); - } else { - shinyThreshold.value = thresholdOverride; } this.shiny = randSeedInt(65536) < shinyThreshold.value; @@ -2948,16 +2842,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (!this.species.abilityHidden) { return false; } - const haThreshold = new NumberHolder(BASE_HIDDEN_ABILITY_CHANCE); - if (thresholdOverride === undefined || applyModifiersToOverride) { - if (thresholdOverride !== undefined && applyModifiersToOverride) { - haThreshold.value = thresholdOverride; - } + const haThreshold = new NumberHolder(thresholdOverride ?? BASE_HIDDEN_ABILITY_CHANCE); + if (applyModifiersToOverride) { if (!this.hasTrainer()) { globalScene.applyModifiers(HiddenAbilityRateBoosterModifier, true, haThreshold); } - } else { - haThreshold.value = thresholdOverride; } if (randSeedInt(65536) < haThreshold.value) { @@ -2993,9 +2882,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { let fusionOverride: PokemonSpecies | undefined = undefined; - if (forStarter && this instanceof PlayerPokemon && Overrides.STARTER_FUSION_SPECIES_OVERRIDE) { + if (forStarter && this.isPlayer() && Overrides.STARTER_FUSION_SPECIES_OVERRIDE) { fusionOverride = getPokemonSpecies(Overrides.STARTER_FUSION_SPECIES_OVERRIDE); - } else if (this instanceof EnemyPokemon && Overrides.OPP_FUSION_SPECIES_OVERRIDE) { + } else if (this.isEnemy() && Overrides.OPP_FUSION_SPECIES_OVERRIDE) { fusionOverride = getPokemonSpecies(Overrides.OPP_FUSION_SPECIES_OVERRIDE); } @@ -3149,24 +3038,26 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { // Bosses never get self ko moves or Pain Split if (this.isBoss()) { - movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(SacrificialAttr) && !allMoves[m[0]].hasAttr(HpSplitAttr)); + movePool = movePool.filter( + m => !allMoves[m[0]].hasAttr("SacrificialAttr") && !allMoves[m[0]].hasAttr("HpSplitAttr"), + ); } // No one gets Memento or Final Gambit - movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(SacrificialAttrOnHit)); + movePool = movePool.filter(m => !allMoves[m[0]].hasAttr("SacrificialAttrOnHit")); if (this.hasTrainer()) { // Trainers never get OHKO moves - movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(OneHitKOAttr)); + movePool = movePool.filter(m => !allMoves[m[0]].hasAttr("OneHitKOAttr")); // Half the weight of self KO moves - movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].hasAttr(SacrificialAttr) ? 0.5 : 1)]); + movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].hasAttr("SacrificialAttr") ? 0.5 : 1)]); // Trainers get a weight bump to stat buffing moves movePool = movePool.map(m => [ m[0], - m[1] * (allMoves[m[0]].getAttrs(StatStageChangeAttr).some(a => a.stages > 1 && a.selfTarget) ? 1.25 : 1), + m[1] * (allMoves[m[0]].getAttrs("StatStageChangeAttr").some(a => a.stages > 1 && a.selfTarget) ? 1.25 : 1), ]); // Trainers get a weight decrease to multiturn moves movePool = movePool.map(m => [ m[0], - m[1] * (!!allMoves[m[0]].isChargingMove() || !!allMoves[m[0]].hasAttr(RechargeAttr) ? 0.7 : 1), + m[1] * (!!allMoves[m[0]].isChargingMove() || !!allMoves[m[0]].hasAttr("RechargeAttr") ? 0.7 : 1), ]); } @@ -3219,7 +3110,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { while (rand > stabMovePool[index][1]) { rand -= stabMovePool[index++][1]; } - this.moveset.push(new PokemonMove(stabMovePool[index][0], 0, 0)); + this.moveset.push(new PokemonMove(stabMovePool[index][0])); } while (baseWeights.length > this.moveset.length && this.moveset.length < 4) { @@ -3233,7 +3124,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { !this.moveset.some( mo => m[0] === mo.moveId || - (allMoves[m[0]].hasAttr(SacrificialAttr) && mo.getMove().hasAttr(SacrificialAttr)), // Only one self-KO move allowed + (allMoves[m[0]].hasAttr("SacrificialAttr") && mo.getMove().hasAttr("SacrificialAttr")), // Only one self-KO move allowed ), ) .map(m => { @@ -3262,7 +3153,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { !this.moveset.some( mo => m[0] === mo.moveId || - (allMoves[m[0]].hasAttr(SacrificialAttr) && mo.getMove().hasAttr(SacrificialAttr)), // Only one self-KO move allowed + (allMoves[m[0]].hasAttr("SacrificialAttr") && mo.getMove().hasAttr("SacrificialAttr")), // Only one self-KO move allowed ), ); } @@ -3272,7 +3163,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { while (rand > movePool[index][1]) { rand -= movePool[index++][1]; } - this.moveset.push(new PokemonMove(movePool[index][0], 0, 0)); + this.moveset.push(new PokemonMove(movePool[index][0])); } // Trigger FormChange, except for enemy Pokemon during Mystery Encounters, to avoid crashes @@ -3306,7 +3197,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { this.battleInfo.setX(this.battleInfo.x + (this.isPlayer() ? 150 : !this.isBoss() ? -150 : -198)); this.battleInfo.setVisible(true); if (this.isPlayer()) { - this.battleInfo.expMaskRect.x += 150; + // TODO: How do you get this to not require a private property access? + this["battleInfo"].expMaskRect.x += 150; } globalScene.tweens.add({ targets: [this.battleInfo, this.battleInfo.expMaskRect], @@ -3327,7 +3219,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { ease: "Cubic.easeIn", onComplete: () => { if (this.isPlayer()) { - this.battleInfo.expMaskRect.x -= 150; + // TODO: How do you get this to not require a private property access? + this["battleInfo"].expMaskRect.x -= 150; } this.battleInfo.setVisible(false); this.battleInfo.setX(this.battleInfo.x - (this.isPlayer() ? 150 : !this.isBoss() ? -150 : -198)); @@ -3422,7 +3315,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { * @returns An array of PokĆ©mon on the allied field. */ getAlliedField(): Pokemon[] { - return this instanceof PlayerPokemon ? globalScene.getPlayerField() : globalScene.getEnemyField(); + return this.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField(); } /** @@ -3465,10 +3358,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } } if (!ignoreOppAbility) { - applyAbAttrs(IgnoreOpponentStatStagesAbAttr, opponent, null, simulated, stat, ignoreStatStage); + applyAbAttrs("IgnoreOpponentStatStagesAbAttr", opponent, null, simulated, stat, ignoreStatStage); } if (move) { - applyMoveAttrs(IgnoreOpponentStatStagesAttr, this, opponent, move, ignoreStatStage); + applyMoveAttrs("IgnoreOpponentStatStagesAttr", this, opponent, move, ignoreStatStage); } } @@ -3493,7 +3386,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { * @returns The calculated accuracy multiplier. */ getAccuracyMultiplier(target: Pokemon, sourceMove: Move): number { - const isOhko = sourceMove.hasAttr(OneHitKOAccuracyAttr); + const isOhko = sourceMove.hasAttr("OneHitKOAccuracyAttr"); if (isOhko) { return 1; } @@ -3504,9 +3397,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const ignoreAccStatStage = new BooleanHolder(false); const ignoreEvaStatStage = new BooleanHolder(false); - applyAbAttrs(IgnoreOpponentStatStagesAbAttr, target, null, false, Stat.ACC, ignoreAccStatStage); - applyAbAttrs(IgnoreOpponentStatStagesAbAttr, this, null, false, Stat.EVA, ignoreEvaStatStage); - applyMoveAttrs(IgnoreOpponentStatStagesAttr, this, target, sourceMove, ignoreEvaStatStage); + applyAbAttrs("IgnoreOpponentStatStagesAbAttr", target, null, false, Stat.ACC, ignoreAccStatStage); + applyAbAttrs("IgnoreOpponentStatStagesAbAttr", this, null, false, Stat.EVA, ignoreEvaStatStage); + applyMoveAttrs("IgnoreOpponentStatStagesAttr", this, target, sourceMove, ignoreEvaStatStage); globalScene.applyModifiers(TempStatStageBoosterModifier, this.isPlayer(), Stat.ACC, userAccStage); @@ -3525,16 +3418,33 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { : 3 / (3 + Math.min(targetEvaStage.value - userAccStage.value, 6)); } - applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, Stat.ACC, accuracyMultiplier, false, sourceMove); + applyStatMultiplierAbAttrs("StatMultiplierAbAttr", this, Stat.ACC, accuracyMultiplier, false, sourceMove); const evasionMultiplier = new NumberHolder(1); - applyStatMultiplierAbAttrs(StatMultiplierAbAttr, target, Stat.EVA, evasionMultiplier); + applyStatMultiplierAbAttrs("StatMultiplierAbAttr", target, Stat.EVA, evasionMultiplier); const ally = this.getAlly(); if (!isNullOrUndefined(ally)) { - const ignore = this.hasAbilityWithAttr(MoveAbilityBypassAbAttr) || sourceMove.hasFlag(MoveFlags.IGNORE_ABILITIES); - applyAllyStatMultiplierAbAttrs(AllyStatMultiplierAbAttr, ally, Stat.ACC, accuracyMultiplier, false, this, ignore); - applyAllyStatMultiplierAbAttrs(AllyStatMultiplierAbAttr, ally, Stat.EVA, evasionMultiplier, false, this, ignore); + const ignore = + this.hasAbilityWithAttr("MoveAbilityBypassAbAttr") || sourceMove.hasFlag(MoveFlags.IGNORE_ABILITIES); + applyAllyStatMultiplierAbAttrs( + "AllyStatMultiplierAbAttr", + ally, + Stat.ACC, + accuracyMultiplier, + false, + this, + ignore, + ); + applyAllyStatMultiplierAbAttrs( + "AllyStatMultiplierAbAttr", + ally, + Stat.EVA, + evasionMultiplier, + false, + this, + ignore, + ); } return accuracyMultiplier.value / evasionMultiplier.value; @@ -3589,7 +3499,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { simulated, ), ); - applyMoveAttrs(VariableAtkAttr, source, this, move, sourceAtk); + applyMoveAttrs("VariableAtkAttr", source, this, move, sourceAtk); /** * This Pokemon's defensive stat for the given move's category. @@ -3607,7 +3517,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { simulated, ), ); - applyMoveAttrs(VariableDefAttr, source, this, move, targetDef); + applyMoveAttrs("VariableDefAttr", source, this, move, targetDef); /** * The attack's base damage, as determined by the source's level, move power @@ -3634,7 +3544,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { */ calculateStabMultiplier(source: Pokemon, move: Move, ignoreSourceAbility: boolean, simulated: boolean): number { // If the move has the Typeless attribute, it doesn't get STAB (e.g. struggle) - if (move.hasAttr(TypelessAttr)) { + if (move.hasAttr("TypelessAttr")) { return 1; } const sourceTypes = source.getTypes(); @@ -3646,10 +3556,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { stabMultiplier.value += 0.5; } - applyMoveAttrs(CombinedPledgeStabBoostAttr, source, this, move, stabMultiplier); + applyMoveAttrs("CombinedPledgeStabBoostAttr", source, this, move, stabMultiplier); if (!ignoreSourceAbility) { - applyAbAttrs(StabBoostAbAttr, source, null, simulated, stabMultiplier); + applyAbAttrs("StabBoostAbAttr", source, null, simulated, stabMultiplier); } if (source.isTerastallized && sourceTeraType === moveType && moveType !== PokemonType.STELLAR) { @@ -3695,7 +3605,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const defendingSide = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; const variableCategory = new NumberHolder(move.category); - applyMoveAttrs(VariableMoveCategoryAttr, source, this, move, variableCategory); + applyMoveAttrs("VariableMoveCategoryAttr", source, this, move, variableCategory); const moveCategory = variableCategory.value as MoveCategory; /** The move's type after type-changing effects are applied */ @@ -3720,7 +3630,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const arenaAttackTypeMultiplier = new NumberHolder( globalScene.arena.getAttackTypeMultiplier(moveType, source.isGrounded()), ); - applyMoveAttrs(IgnoreWeatherTypeDebuffAttr, source, this, move, arenaAttackTypeMultiplier); + applyMoveAttrs("IgnoreWeatherTypeDebuffAttr", source, this, move, arenaAttackTypeMultiplier); const isTypeImmune = typeMultiplier * arenaAttackTypeMultiplier.value === 0; @@ -3734,7 +3644,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { // If the attack deals fixed damage, return a result with that much damage const fixedDamage = new NumberHolder(0); - applyMoveAttrs(FixedDamageAttr, source, this, move, fixedDamage); + applyMoveAttrs("FixedDamageAttr", source, this, move, fixedDamage); if (fixedDamage.value) { const multiLensMultiplier = new NumberHolder(1); globalScene.applyModifiers( @@ -3756,7 +3666,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { // If the attack is a one-hit KO move, return a result with damage equal to this Pokemon's HP const isOneHitKo = new BooleanHolder(false); - applyMoveAttrs(OneHitKOAttr, source, this, move, isOneHitKo); + applyMoveAttrs("OneHitKOAttr", source, this, move, isOneHitKo); if (isOneHitKo.value) { return { cancelled: false, @@ -3798,7 +3708,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { ); if (!ignoreSourceAbility) { applyPreAttackAbAttrs( - AddSecondStrikeAbAttr, + "AddSecondStrikeAbAttr", source, this, move, @@ -3816,7 +3726,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { /** The damage multiplier when the given move critically hits */ const criticalMultiplier = new NumberHolder(isCritical ? 1.5 : 1); - applyAbAttrs(MultCritAbAttr, source, null, simulated, criticalMultiplier); + applyAbAttrs("MultCritAbAttr", source, null, simulated, criticalMultiplier); /** * A multiplier for random damage spread in the range [0.85, 1] @@ -3833,11 +3743,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { isPhysical && source.status && source.status.effect === StatusEffect.BURN && - !move.hasAttr(BypassBurnDamageReductionAttr) + !move.hasAttr("BypassBurnDamageReductionAttr") ) { const burnDamageReductionCancelled = new BooleanHolder(false); if (!ignoreSourceAbility) { - applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled, simulated); + applyAbAttrs("BypassBurnDamageReductionAbAttr", source, burnDamageReductionCancelled, simulated); } if (!burnDamageReductionCancelled.value) { burnMultiplier = 0.5; @@ -3867,7 +3777,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { */ const hitsTagMultiplier = new NumberHolder(1); move - .getAttrs(HitsTagAttr) + .getAttrs("HitsTagAttr") .filter(hta => hta.doubleDamage) .forEach(hta => { if (this.getTag(hta.tagType)) { @@ -3901,7 +3811,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { /** Doubles damage if the attacker has Tinted Lens and is using a resisted move */ if (!ignoreSourceAbility) { - applyPreAttackAbAttrs(DamageBoostAbAttr, source, this, move, simulated, damage); + applyPreAttackAbAttrs("DamageBoostAbAttr", source, this, move, simulated, damage); } /** Apply the enemy's Damage and Resistance tokens */ @@ -3914,20 +3824,20 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { /** Apply this Pokemon's post-calc defensive modifiers (e.g. Fur Coat) */ if (!ignoreAbility) { - applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, move, cancelled, simulated, damage); + applyPreDefendAbAttrs("ReceivedMoveDamageMultiplierAbAttr", this, source, move, cancelled, simulated, damage); const ally = this.getAlly(); /** Additionally apply friend guard damage reduction if ally has it. */ if (globalScene.currentBattle.double && !isNullOrUndefined(ally) && ally.isActive(true)) { - applyPreDefendAbAttrs(AlliedFieldDamageReductionAbAttr, ally, source, move, cancelled, simulated, damage); + applyPreDefendAbAttrs("AlliedFieldDamageReductionAbAttr", ally, source, move, cancelled, simulated, damage); } } // This attribute may modify damage arbitrarily, so be careful about changing its order of application. - applyMoveAttrs(ModifiedDamageAttr, source, this, move, damage); + applyMoveAttrs("ModifiedDamageAttr", source, this, move, damage); if (this.isFullHp() && !ignoreAbility) { - applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, this, source, move, cancelled, false, damage); + applyPreDefendAbAttrs("PreDefendFullHpEndureAbAttr", this, source, move, cancelled, false, damage); } // debug message for when damage is applied (i.e. not simulated) @@ -3951,33 +3861,39 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { }; } - /** Calculate whether the given move critically hits this pokemon + /** + * Determine whether the given move will score a critical hit **against** this Pokemon. * @param source - The {@linkcode Pokemon} using the move * @param move - The {@linkcode Move} being used - * @param simulated - If `true`, suppresses changes to game state during calculation (defaults to `true`) - * @returns whether the move critically hits the pokemon + * @returns Whether the move will critically hit the defender. */ - getCriticalHitResult(source: Pokemon, move: Move, simulated = true): boolean { - const defendingSide = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; - const noCritTag = globalScene.arena.getTagOnSide(NoCritTag, defendingSide); - if (noCritTag || Overrides.NEVER_CRIT_OVERRIDE || move.hasAttr(FixedDamageAttr)) { + getCriticalHitResult(source: Pokemon, move: Move): boolean { + if (move.hasAttr("FixedDamageAttr")) { + // fixed damage moves (Dragon Rage, etc.) will nevet crit return false; } - const isCritical = new BooleanHolder(false); - if (source.getTag(BattlerTagType.ALWAYS_CRIT)) { - isCritical.value = true; - } - applyMoveAttrs(CritOnlyAttr, source, this, move, isCritical); - applyAbAttrs(ConditionalCritAbAttr, source, null, simulated, isCritical, this, move); - if (!isCritical.value) { - const critChance = [24, 8, 2, 1][Math.max(0, Math.min(this.getCritStage(source, move), 3))]; - isCritical.value = critChance === 1 || !globalScene.randBattleSeedInt(critChance); - } + const alwaysCrit = new BooleanHolder(false); + applyMoveAttrs("CritOnlyAttr", source, this, move, alwaysCrit); + applyAbAttrs("ConditionalCritAbAttr", source, null, false, alwaysCrit, this, move); + const alwaysCritTag = !!source.getTag(BattlerTagType.ALWAYS_CRIT); + const critChance = [24, 8, 2, 1][Phaser.Math.Clamp(this.getCritStage(source, move), 0, 3)]; - applyAbAttrs(BlockCritAbAttr, this, null, simulated, isCritical); + let isCritical = alwaysCrit.value || alwaysCritTag || critChance === 1; - return isCritical.value; + // If we aren't already guaranteed to crit, do a random roll & check overrides + isCritical ||= Overrides.CRITICAL_HIT_OVERRIDE ?? globalScene.randBattleSeedInt(critChance) === 0; + + // apply crit block effects from lucky chant & co., overriding previous effects + const blockCrit = new BooleanHolder(false); + applyAbAttrs("BlockCritAbAttr", this, null, false, blockCrit); + const blockCritTag = globalScene.arena.getTagOnSide( + NoCritTag, + this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, + ); + isCritical &&= !blockCritTag && !blockCrit.value; // need to roll a crit and not be blocked by either crit prevention effect + + return isCritical; } /** @@ -4021,8 +3937,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { * * Once the MoveEffectPhase is over (and calls it's .end() function, shiftPhase() will reset the PhaseQueueSplice via clearPhaseQueueSplice() ) */ - globalScene.setPhaseQueueSplice(); - globalScene.unshiftPhase(new FaintPhase(this.getBattlerIndex(), preventEndure)); + globalScene.phaseManager.setPhaseQueueSplice(); + globalScene.phaseManager.unshiftNew("FaintPhase", this.getBattlerIndex(), preventEndure); this.destroySubstitute(); this.lapseTag(BattlerTagType.COMMANDED); } @@ -4058,8 +3974,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } = {}, ): number { const isIndirectDamage = [HitResult.INDIRECT, HitResult.INDIRECT_KO].includes(result); - const damagePhase = new DamageAnimPhase(this.getBattlerIndex(), damage, result as DamageResult, isCritical); - globalScene.unshiftPhase(damagePhase); + const damagePhase = globalScene.phaseManager.create( + "DamageAnimPhase", + this.getBattlerIndex(), + damage, + result as DamageResult, + isCritical, + ); + globalScene.phaseManager.unshiftPhase(damagePhase); if (this.switchOutStatus && source) { damage = 0; } @@ -4076,7 +3998,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { * Multi-hits are handled in move-effect-phase.ts for PostDamageAbAttr */ if (!source || source.turnData.hitCount <= 1) { - applyPostDamageAbAttrs(PostDamageAbAttr, this, damage, this.hasPassive(), false, [], source); + applyPostDamageAbAttrs("PostDamageAbAttr", this, damage, this.hasPassive(), false, [], source); } return damage; } @@ -4124,11 +4046,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const stubTag = new BattlerTag(tagType, 0, 0); const cancelled = new BooleanHolder(false); - applyPreApplyBattlerTagAbAttrs(BattlerTagImmunityAbAttr, this, stubTag, cancelled, true); + applyPreApplyBattlerTagAbAttrs("BattlerTagImmunityAbAttr", this, stubTag, cancelled, true); const userField = this.getAlliedField(); userField.forEach(pokemon => - applyPreApplyBattlerTagAbAttrs(UserFieldBattlerTagImmunityAbAttr, pokemon, stubTag, cancelled, true, this), + applyPreApplyBattlerTagAbAttrs("UserFieldBattlerTagImmunityAbAttr", pokemon, stubTag, cancelled, true, this), ); return !cancelled.value; @@ -4144,13 +4066,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const newTag = getBattlerTag(tagType, turnCount, sourceMove!, sourceId!); // TODO: are the bangs correct? const cancelled = new BooleanHolder(false); - applyPreApplyBattlerTagAbAttrs(BattlerTagImmunityAbAttr, this, newTag, cancelled); + applyPreApplyBattlerTagAbAttrs("BattlerTagImmunityAbAttr", this, newTag, cancelled); if (cancelled.value) { return false; } for (const pokemon of this.getAlliedField()) { - applyPreApplyBattlerTagAbAttrs(UserFieldBattlerTagImmunityAbAttr, pokemon, newTag, cancelled, false, this); + applyPreApplyBattlerTagAbAttrs("UserFieldBattlerTagImmunityAbAttr", pokemon, newTag, cancelled, false, this); if (cancelled.value) { return false; } @@ -4166,7 +4088,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } /**@overload */ - getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | nil; + getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | undefined; + + /** @overload */ + getTag(tagType: BattlerTagType.SUBSTITUTE): SubstituteTag | undefined; /** @overload */ getTag(tagType: BattlerTagType): BattlerTag | undefined; @@ -4274,7 +4199,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { // Copy all stat stages for (const s of BATTLE_STATS) { const sourceStage = source.getStatStage(s); - if (this instanceof PlayerPokemon && sourceStage === 6) { + if (this.isPlayer() && sourceStage === 6) { globalScene.validateAchv(achvs.TRANSFER_MAX_STAT_STAGE); } this.setStatStage(s, sourceStage); @@ -4380,10 +4305,41 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return moveHistory.slice(0).reverse(); } + /** + * Return the most recently executed {@linkcode TurnMove} this {@linkcode Pokemon} has used that is: + * - Not {@linkcode MoveId.NONE} + * - Non-virtual ({@linkcode MoveUseMode | useMode} < {@linkcode MoveUseMode.INDIRECT}) + * @param ignoreStruggle - Whether to additionally ignore {@linkcode Moves.STRUGGLE}; default `false` + * @param ignoreFollowUp - Whether to ignore moves with a use type of {@linkcode MoveUseMode.FOLLOW_UP} + * (e.g. ones called by Copycat/Mirror Move); default `true`. + * @returns The last move this Pokemon has used satisfying the aforementioned conditions, + * or `undefined` if no applicable moves have been used since switching in. + */ + getLastNonVirtualMove(ignoreStruggle = false, ignoreFollowUp = true): TurnMove | undefined { + return this.getLastXMoves(-1).find( + m => + m.move !== MoveId.NONE && + (!ignoreStruggle || m.move !== MoveId.STRUGGLE) && + (!isVirtual(m.useMode) || (!ignoreFollowUp && m.useMode === MoveUseMode.FOLLOW_UP)), + ); + } + + /** + * Return this Pokemon's move queue, consisting of all the moves it is slated to perform. + * @returns An array of {@linkcode TurnMove}, as described above + */ getMoveQueue(): TurnMove[] { return this.summonData.moveQueue; } + /** + * Add a new entry to the end of this Pokemon's move queue. + * @param queuedMove - A {@linkcode TurnMove} to push to this Pokemon's queue. + */ + pushMoveQueue(queuedMove: TurnMove): void { + this.summonData.moveQueue.push(queuedMove); + } + changeForm(formChange: SpeciesFormChange): Promise { return new Promise(resolve => { this.formIndex = Math.max( @@ -4439,14 +4395,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { // biome-ignore lint: there are a ton of issues.. faintCry(callback: Function): void { if (this.fusionSpecies && this.getSpeciesForm() !== this.getFusionSpeciesForm()) { - return this.fusionFaintCry(callback); + this.fusionFaintCry(callback); + return; } const key = this.species.getCryKey(this.formIndex); let rate = 0.85; const cry = globalScene.playSound(key, { rate: rate }) as AnySound; if (!cry || globalScene.fieldVolume === 0) { - return callback(); + callback(); + return; } const sprite = this.getSprite(); const tintSprite = this.getTintSprite(); @@ -4514,7 +4472,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { rate: rate, }) as AnySound; if (!cry || !fusionCry || globalScene.fieldVolume === 0) { - return callback(); + callback(); + return; } fusionCry.stop(); duration = Math.min(duration, fusionCry.totalDuration * 1000); @@ -4625,7 +4584,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { : i18next.t("abilityTriggers:moveImmunity", { pokemonNameWithAffix: getPokemonNameWithAffix(this), }); - globalScene.queueMessage(message); + globalScene.phaseManager.queueMessage(message); } /** @@ -4670,7 +4629,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { // Check if the source Pokemon has an ability that cancels the Poison/Toxic immunity const cancelImmunity = new BooleanHolder(false); if (sourcePokemon) { - applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, sourcePokemon, cancelImmunity, false, effect, defType); + applyAbAttrs("IgnoreTypeStatusEffectImmunityAbAttr", sourcePokemon, cancelImmunity, false, effect, defType); if (cancelImmunity.value) { return false; } @@ -4719,14 +4678,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } const cancelled = new BooleanHolder(false); - applyPreSetStatusAbAttrs(StatusEffectImmunityAbAttr, this, effect, cancelled, quiet); + applyPreSetStatusAbAttrs("StatusEffectImmunityAbAttr", this, effect, cancelled, quiet); if (cancelled.value) { return false; } for (const pokemon of this.getAlliedField()) { applyPreSetStatusAbAttrs( - UserFieldStatusEffectImmunityAbAttr, + "UserFieldStatusEffectImmunityAbAttr", pokemon, effect, cancelled, @@ -4745,7 +4704,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (sourcePokemon && sourcePokemon !== this && this.isSafeguarded(sourcePokemon)) { if (!quiet) { - globalScene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(this) })); + globalScene.phaseManager.queueMessage( + i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(this) }), + ); } return false; } @@ -4774,8 +4735,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { * cancel the attack's subsequent hits. */ if (effect === StatusEffect.SLEEP || effect === StatusEffect.FREEZE) { - const currentPhase = globalScene.getCurrentPhase(); - if (currentPhase instanceof MoveEffectPhase && currentPhase.getUserPokemon() === this) { + const currentPhase = globalScene.phaseManager.getCurrentPhase(); + if (currentPhase?.is("MoveEffectPhase") && currentPhase.getUserPokemon() === this) { this.turnData.hitCount = 1; this.turnData.hitsLeft = 1; } @@ -4785,8 +4746,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (overrideStatus) { this.resetStatus(false); } - globalScene.unshiftPhase( - new ObtainStatusEffectPhase(this.getBattlerIndex(), effect, turnsRemaining, sourceText, sourcePokemon), + globalScene.phaseManager.unshiftNew( + "ObtainStatusEffectPhase", + this.getBattlerIndex(), + effect, + turnsRemaining, + sourceText, + sourcePokemon, ); return true; } @@ -4835,7 +4801,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } if (asPhase) { - globalScene.unshiftPhase(new ResetStatusPhase(this, confusion, reloadAssets)); + globalScene.phaseManager.unshiftNew("ResetStatusPhase", this, confusion, reloadAssets); } else { this.clearStatus(confusion, reloadAssets); } @@ -4876,7 +4842,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (globalScene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, defendingSide)) { const bypassed = new BooleanHolder(false); if (attacker) { - applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed); + applyAbAttrs("InfiltratorAbAttr", attacker, null, false, bypassed); } return !bypassed.value; } @@ -4900,7 +4866,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { // If this Pokemon has Commander and Dondozo as an active ally, hide this Pokemon's sprite. if ( - this.hasAbilityWithAttr(CommanderAbAttr) && + this.hasAbilityWithAttr("CommanderAbAttr") && globalScene.currentBattle.double && this.getAlly()?.species.speciesId === SpeciesId.DONDOZO ) { @@ -5233,7 +5199,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { let fusionPaletteColors: Map; const originalRandom = Math.random; - Math.random = () => Phaser.Math.RND.realInRange(0, 1); + Math.random = () => randSeedFloat(); globalScene.executeWithSeedOffset( () => { @@ -5425,7 +5391,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { this.hideInfo(); } // Trigger abilities that activate upon leaving the field - applyPreLeaveFieldAbAttrs(PreLeaveFieldAbAttr, this); + applyPreLeaveFieldAbAttrs("PreLeaveFieldAbAttr", this); this.setSwitchOutStatus(true); globalScene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true); globalScene.field.remove(this, destroy); @@ -5465,10 +5431,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if ((ownedAbilityAttrs & 2) > 0 && this.hasSameAbilityInRootForm(1)) { return true; } - if ((ownedAbilityAttrs & 4) > 0 && this.hasSameAbilityInRootForm(2)) { - return true; - } - return false; + return (ownedAbilityAttrs & 4) > 0 && this.hasSameAbilityInRootForm(2); } /** @@ -5485,10 +5448,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { heldItem.stackCount--; if (heldItem.stackCount <= 0) { - globalScene.removeModifier(heldItem, !this.isPlayer()); + globalScene.removeModifier(heldItem, this.isEnemy()); } if (forBattle) { - applyPostItemLostAbAttrs(PostItemLostAbAttr, this, false); + applyPostItemLostAbAttrs("PostItemLostAbAttr", this, false); } return true; @@ -5508,6 +5471,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } this.turnData.berriesEaten.push(berryType); } + + getPersistentTreasureCount(): number { + return ( + this.getHeldItems().filter(m => m.is("DamageMoneyRewardModifier")).length + + globalScene.findModifiers(m => m.is("MoneyMultiplierModifier") || m.is("ExtraModifierModifier")).length + ); + } } export class PlayerPokemon extends Pokemon { @@ -5558,15 +5528,19 @@ export class PlayerPokemon extends Pokemon { this.battleInfo.initInfo(this); } - isPlayer(): boolean { + override isPlayer(): this is PlayerPokemon { return true; } - hasTrainer(): boolean { + override isEnemy(): this is EnemyPokemon { + return false; + } + + override hasTrainer(): boolean { return true; } - isBoss(): boolean { + override isBoss(): boolean { return false; } @@ -5641,9 +5615,13 @@ export class PlayerPokemon extends Pokemon { this.getFieldIndex(), (slotIndex: number, _option: PartyOption) => { if (slotIndex >= globalScene.currentBattle.getBattlerCount() && slotIndex < 6) { - globalScene.prependToPhase( - new SwitchSummonPhase(switchType, this.getFieldIndex(), slotIndex, false), - MoveEndPhase, + globalScene.phaseManager.prependNewToPhase( + "MoveEndPhase", + "SwitchSummonPhase", + switchType, + this.getFieldIndex(), + slotIndex, + false, ); } globalScene.ui.setMode(UiMode.MESSAGE).then(resolve); @@ -5838,7 +5816,7 @@ export class PlayerPokemon extends Pokemon { if (evoSpecies?.speciesId === SpeciesId.NINCADA && evolution.speciesId === SpeciesId.NINJASK) { const newEvolution = pokemonEvolutions[evoSpecies.speciesId][1]; - if (newEvolution.condition?.predicate(this)) { + if (validateShedinjaEvo()) { const newPokemon = globalScene.addPlayerPokemon( this.species, this.level, @@ -5868,7 +5846,6 @@ export class PlayerPokemon extends Pokemon { newPokemon.fusionLuck = this.fusionLuck; newPokemon.fusionTeraType = this.fusionTeraType; newPokemon.usedTMs = this.usedTMs; - newPokemon.evoCounter = this.evoCounter; globalScene.getPlayerParty().push(newPokemon); newPokemon.evolve(!isFusion ? newEvolution : new FusionSpeciesFormEvolution(this.id, newEvolution), evoSpecies); @@ -5957,7 +5934,6 @@ export class PlayerPokemon extends Pokemon { this.fusionGender = pokemon.gender; this.fusionLuck = pokemon.luck; this.fusionCustomPokemonData = pokemon.customPokemonData; - this.evoCounter = Math.max(pokemon.evoCounter, this.evoCounter); if (pokemon.pauseEvolutions || this.pauseEvolutions) { this.pauseEvolutions = true; } @@ -6006,7 +5982,9 @@ export class PlayerPokemon extends Pokemon { const newPartyMemberIndex = globalScene.getPlayerParty().indexOf(this); pokemon .getMoveset(true) - .map((m: PokemonMove) => globalScene.unshiftPhase(new LearnMovePhase(newPartyMemberIndex, m.getMove().id))); + .map((m: PokemonMove) => + globalScene.phaseManager.unshiftNew("LearnMovePhase", newPartyMemberIndex, m.getMove().id), + ); pokemon.destroy(); this.updateFusionPalette(); } @@ -6024,7 +6002,7 @@ export class PlayerPokemon extends Pokemon { copyMoveset(): PokemonMove[] { const newMoveset: PokemonMove[] = []; this.moveset.forEach(move => { - newMoveset.push(new PokemonMove(move.moveId, 0, move.ppUp, move.virtual, move.maxPpOverride)); + newMoveset.push(new PokemonMove(move.moveId, 0, move.ppUp, move.maxPpOverride)); }); return newMoveset; @@ -6111,18 +6089,6 @@ export class EnemyPokemon extends Pokemon { this.luck = (this.shiny ? this.variant + 1 : 0) + (this.fusionShiny ? this.fusionVariant + 1 : 0); - let prevolution: SpeciesId; - let speciesId = species.speciesId; - while ((prevolution = pokemonPrevolutions[speciesId])) { - const evolution = pokemonEvolutions[prevolution].find( - pe => pe.speciesId === speciesId && (!pe.evoFormKey || pe.evoFormKey === this.getFormKey()), - ); - if (evolution?.condition?.enforceFunc) { - evolution.condition.enforceFunc(this); - } - speciesId = prevolution; - } - if (this.hasTrainer() && globalScene.currentBattle) { const { waveIndex } = globalScene.currentBattle; const ivs: number[] = []; @@ -6204,33 +6170,39 @@ export class EnemyPokemon extends Pokemon { * the Pokemon the move will target. * @returns this Pokemon's next move in the format {move, moveTargets} */ + // TODO: split this up and move it elsewhere getNextMove(): TurnMove { - // If this Pokemon has a move already queued, return it. + // If this Pokemon has a usable move already queued, return it, + // removing all unusable moves before it in the queue. const moveQueue = this.getMoveQueue(); - if (moveQueue.length !== 0) { - const queuedMove = moveQueue[0]; - if (queuedMove) { - const moveIndex = this.getMoveset().findIndex(m => m.moveId === queuedMove.move); - if ( - (moveIndex > -1 && this.getMoveset()[moveIndex].isUsable(this, queuedMove.ignorePP)) || - queuedMove.virtual - ) { - return queuedMove; - } - this.getMoveQueue().shift(); - return this.getNextMove(); + for (const [i, queuedMove] of moveQueue.entries()) { + const movesetMove = this.getMoveset().find(m => m.moveId === queuedMove.move); + // If the queued move was called indirectly, ignore all PP and usability checks. + // Otherwise, ensure that the move being used is actually usable & in our moveset. + // TODO: What should happen if a pokemon forgets a charging move mid-use? + if (isVirtual(queuedMove.useMode) || movesetMove?.isUsable(this, isIgnorePP(queuedMove.useMode))) { + moveQueue.splice(0, i); // TODO: This should not be done here + return queuedMove; } } + // We went through the entire queue without a match; clear the entire thing. + this.summonData.moveQueue = []; + // Filter out any moves this Pokemon cannot use let movePool = this.getMoveset().filter(m => m.isUsable(this)); // If no moves are left, use Struggle. Otherwise, continue with move selection if (movePool.length) { // If there's only 1 move in the move pool, use it. if (movePool.length === 1) { - return { move: movePool[0].moveId, targets: this.getNextTargets(movePool[0].moveId) }; + return { + move: movePool[0].moveId, + targets: this.getNextTargets(movePool[0].moveId), + useMode: MoveUseMode.NORMAL, + }; } // If a move is forced because of Encore, use it. + // Said moves are executed normally const encoreTag = this.getTag(EncoreTag) as EncoreTag; if (encoreTag) { const encoreMove = movePool.find(m => m.moveId === encoreTag.moveId); @@ -6238,6 +6210,7 @@ export class EnemyPokemon extends Pokemon { return { move: encoreMove.moveId, targets: this.getNextTargets(encoreMove.moveId), + useMode: MoveUseMode.NORMAL, }; } } @@ -6245,7 +6218,7 @@ export class EnemyPokemon extends Pokemon { // No enemy should spawn with this AI type in-game case AiType.RANDOM: { const moveId = movePool[globalScene.randBattleSeedInt(movePool.length)].moveId; - return { move: moveId, targets: this.getNextTargets(moveId) }; + return { move: moveId, targets: this.getNextTargets(moveId), useMode: MoveUseMode.NORMAL }; } case AiType.SMART_RANDOM: case AiType.SMART: { @@ -6269,7 +6242,7 @@ export class EnemyPokemon extends Pokemon { .targets.map(ind => fieldPokemon[ind]) .filter(p => this.isPlayer() !== p.isPlayer()); // Only considers critical hits for crit-only moves or when this Pokemon is under the effect of Laser Focus - const isCritical = move.hasAttr(CritOnlyAttr) || !!this.getTag(BattlerTagType.ALWAYS_CRIT); + const isCritical = move.hasAttr("CritOnlyAttr") || !!this.getTag(BattlerTagType.ALWAYS_CRIT); return ( move.category !== MoveCategory.STATUS && @@ -6338,7 +6311,7 @@ export class EnemyPokemon extends Pokemon { ![MoveId.SUCKER_PUNCH, MoveId.UPPER_HAND, MoveId.THUNDERCLAP].includes(move.id) ) { targetScore = -20; - } else if (move instanceof AttackMove) { + } else if (move.is("AttackMove")) { /** * Attack moves are given extra multipliers to their base benefit score based on * the move's type effectiveness against the target and whether the move is a STAB move. @@ -6414,14 +6387,20 @@ export class EnemyPokemon extends Pokemon { r, sortedMovePool.map(m => m.getName()), ); - return { move: sortedMovePool[r]!.moveId, targets: moveTargets[sortedMovePool[r]!.moveId] }; + return { + move: sortedMovePool[r]!.moveId, + targets: moveTargets[sortedMovePool[r]!.moveId], + useMode: MoveUseMode.NORMAL, + }; } } } + // No moves left means struggle return { move: MoveId.STRUGGLE, targets: this.getNextTargets(MoveId.STRUGGLE), + useMode: MoveUseMode.IGNORE_PP, }; } @@ -6459,7 +6438,7 @@ export class EnemyPokemon extends Pokemon { if (!sortedBenefitScores.length) { // Set target to BattlerIndex.ATTACKER when using a counter move // This is the same as when the player does so - if (move.hasAttr(CounterDamageAttr)) { + if (move.hasAttr("CounterDamageAttr")) { return [BattlerIndex.ATTACKER]; } @@ -6511,15 +6490,19 @@ export class EnemyPokemon extends Pokemon { return [sortedBenefitScores[targetIndex][0]]; } - isPlayer() { + override isPlayer(): this is PlayerPokemon { return false; } - hasTrainer(): boolean { + override isEnemy(): this is EnemyPokemon { + return true; + } + + override hasTrainer(): boolean { return !!this.trainerSlot; } - isBoss(): boolean { + override isBoss(): boolean { return !!this.bossSegments; } @@ -6644,8 +6627,14 @@ export class EnemyPokemon extends Pokemon { stages++; } - globalScene.unshiftPhase( - new StatStageChangePhase(this.getBattlerIndex(), true, [boostedStat!], stages, true, true), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + this.getBattlerIndex(), + true, + [boostedStat!], + stages, + true, + true, ); this.bossSegmentIndex--; } @@ -6757,10 +6746,9 @@ interface IllusionData { export interface TurnMove { move: MoveId; targets: BattlerIndex[]; + useMode: MoveUseMode; result?: MoveResult; - virtual?: boolean; turn?: number; - ignorePP?: boolean; } export interface AttackMoveResult { @@ -6779,6 +6767,12 @@ export interface AttackMoveResult { export class PokemonSummonData { /** [Atk, Def, SpAtk, SpDef, Spd, Acc, Eva] */ public statStages: number[] = [0, 0, 0, 0, 0, 0, 0]; + /** + * A queue of moves yet to be executed, used by charging, recharging and frenzy moves. + * So long as this array is nonempty, this Pokemon's corresponding `CommandPhase` will be skipped over entirely + * in favor of using the queued move. + * TODO: Clean up a lot of the code surrounding the move queue. + */ public moveQueue: TurnMove[] = []; public tags: BattlerTag[] = []; public abilitySuppressed = false; @@ -6898,7 +6892,6 @@ export class PokemonWaveData { * Resets at the start of a new turn, as well as on switch. */ export class PokemonTurnData { - public flinched = false; public acted = false; /** How many times the current move should hit the target(s) */ public hitCount = 0; @@ -6920,8 +6913,9 @@ export class PokemonTurnData { public failedRunAway = false; public joinedRound = false; /** + * The amount of times this Pokemon has acted again and used a move in the current turn. * Used to make sure multi-hits occur properly when the user is - * forced to act again in the same turn + * forced to act again in the same turn, and **must be incremented** by any effects that grant extra actions. */ public extraTurns = 0; /** @@ -6932,36 +6926,6 @@ export class PokemonTurnData { public berriesEaten: BerryType[] = []; } -export enum AiType { - RANDOM, - SMART_RANDOM, - SMART, -} - -export enum MoveResult { - PENDING, - SUCCESS, - FAIL, - MISS, - OTHER, -} - -export enum HitResult { - EFFECTIVE = 1, - SUPER_EFFECTIVE, - NOT_VERY_EFFECTIVE, - ONE_HIT_KO, - NO_EFFECT, - STATUS, - HEAL, - FAIL, - MISS, - INDIRECT, - IMMUNE, - CONFUSION, - INDIRECT_KO, -} - export type DamageResult = | HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE @@ -6980,91 +6944,3 @@ export interface DamageCalculationResult { /** The damage dealt by the move */ damage: number; } - -/** - * Wrapper class for the {@linkcode Move} class for Pokemon to interact with. - * These are the moves assigned to a {@linkcode Pokemon} object. - * It links to {@linkcode Move} class via the move ID. - * Compared to {@linkcode Move}, this class also tracks things like - * PP Ups recieved, PP used, etc. - * @see {@linkcode isUsable} - checks if move is restricted, out of PP, or not implemented. - * @see {@linkcode getMove} - returns {@linkcode Move} object by looking it up via ID. - * @see {@linkcode usePp} - removes a point of PP from the move. - * @see {@linkcode getMovePp} - returns amount of PP a move currently has. - * @see {@linkcode getPpRatio} - returns the current PP amount / max PP amount. - * @see {@linkcode getName} - returns name of {@linkcode Move}. - **/ -export class PokemonMove { - public moveId: MoveId; - public ppUsed: number; - public ppUp: number; - public virtual: boolean; - - /** - * If defined and nonzero, overrides the maximum PP of the move (e.g., due to move being copied by Transform). - * This also nullifies all effects of `ppUp`. - */ - public maxPpOverride?: number; - - constructor(moveId: MoveId, ppUsed = 0, ppUp = 0, virtual = false, maxPpOverride?: number) { - this.moveId = moveId; - this.ppUsed = ppUsed; - this.ppUp = ppUp; - this.virtual = virtual; - this.maxPpOverride = maxPpOverride; - } - - /** - * Checks whether the move can be selected or performed by a Pokemon, without consideration for the move's targets. - * The move is unusable if it is out of PP, restricted by an effect, or unimplemented. - * - * @param pokemon - {@linkcode Pokemon} that would be using this move - * @param ignorePp - If `true`, skips the PP check - * @param ignoreRestrictionTags - If `true`, skips the check for move restriction tags (see {@link MoveRestrictionBattlerTag}) - * @returns `true` if the move can be selected and used by the Pokemon, otherwise `false`. - */ - isUsable(pokemon: Pokemon, ignorePp = false, ignoreRestrictionTags = false): boolean { - if (this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId, pokemon)) { - return false; - } - - if (this.getMove().name.endsWith(" (N)")) { - return false; - } - - return ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1; - } - - getMove(): Move { - return allMoves[this.moveId]; - } - - /** - * Sets {@link ppUsed} for this move and ensures the value does not exceed {@link getMovePp} - * @param count Amount of PP to use - */ - usePp(count = 1) { - this.ppUsed = Math.min(this.ppUsed + count, this.getMovePp()); - } - - getMovePp(): number { - return this.maxPpOverride || this.getMove().pp + this.ppUp * toDmgValue(this.getMove().pp / 5); - } - - getPpRatio(): number { - return 1 - this.ppUsed / this.getMovePp(); - } - - getName(): string { - return this.getMove().name; - } - - /** - * Copies an existing move or creates a valid {@linkcode PokemonMove} object from json representing one - * @param source The data for the move to copy; can be a {@linkcode PokemonMove} or JSON object representing one - * @returns A valid {@linkcode PokemonMove} object - */ - static loadMove(source: PokemonMove | any): PokemonMove { - return new PokemonMove(source.moveId, source.ppUsed, source.ppUp, source.virtual, source.maxPpOverride); - } -} diff --git a/src/field/trainer.ts b/src/field/trainer.ts index 244a23185da..b64821d259a 100644 --- a/src/field/trainer.ts +++ b/src/field/trainer.ts @@ -1,7 +1,7 @@ import { globalScene } from "#app/global-scene"; import { pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import type { TrainerConfig } from "#app/data/trainers/trainer-config"; import type { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate"; import { trainerConfigs } from "#app/data/trainers/trainer-config"; @@ -13,19 +13,15 @@ import { TeraAIMode } from "#enums/tera-ai-mode"; import type { EnemyPokemon } from "#app/field/pokemon"; import { randSeedWeightedItem, randSeedItem, randSeedInt } from "#app/utils/common"; import type { PersistentModifier } from "#app/modifier/modifier"; -import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag"; +import { ArenaTrapTag } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { getIsInitialized, initI18n } from "#app/plugins/i18n"; import i18next from "i18next"; import { PartyMemberStrength } from "#enums/party-member-strength"; import { SpeciesId } from "#enums/species-id"; import { TrainerType } from "#enums/trainer-type"; import { signatureSpecies } from "#app/data/balance/signature-species"; - -export enum TrainerVariant { - DEFAULT, - FEMALE, - DOUBLE, -} +import { TrainerVariant } from "#enums/trainer-variant"; export default class Trainer extends Phaser.GameObjects.Container { public config: TrainerConfig; diff --git a/src/game-mode.ts b/src/game-mode.ts index 7ad8a6a83e9..da6ef62e33c 100644 --- a/src/game-mode.ts +++ b/src/game-mode.ts @@ -2,9 +2,10 @@ import i18next from "i18next"; import type { FixedBattleConfigs } from "./battle"; import { classicFixedBattles, FixedBattleConfig } from "./battle"; import type { Challenge } from "./data/challenge"; -import { allChallenges, applyChallenges, ChallengeType, copyChallenge } from "./data/challenge"; +import { allChallenges, applyChallenges, copyChallenge } from "./data/challenge"; +import { ChallengeType } from "#enums/challenge-type"; import type PokemonSpecies from "./data/pokemon-species"; -import { allSpecies } from "./data/pokemon-species"; +import { allSpecies } from "#app/data/data-lists"; import type { Arena } from "./field/arena"; import Overrides from "#app/overrides"; import { isNullOrUndefined, randSeedInt, randSeedItem } from "#app/utils/common"; @@ -14,14 +15,7 @@ import { Challenges } from "./enums/challenges"; import { globalScene } from "#app/global-scene"; import { getDailyStartingBiome } from "./data/daily-run"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES, CHALLENGE_MODE_MYSTERY_ENCOUNTER_WAVES } from "./constants"; - -export enum GameModes { - CLASSIC, - ENDLESS, - SPLICED_ENDLESS, - DAILY, - CHALLENGE, -} +import { GameModes } from "#enums/game-modes"; interface GameModeConfig { isClassic?: boolean; @@ -96,13 +90,14 @@ export class GameMode implements GameModeConfig { } /** + * Helper function to get starting level for game mode. * @returns either: - * - override from overrides.ts + * - starting level override from overrides.ts * - 20 for Daily Runs * - 5 for all other modes */ getStartingLevel(): number { - if (Overrides.STARTING_LEVEL_OVERRIDE) { + if (Overrides.STARTING_LEVEL_OVERRIDE > 0) { return Overrides.STARTING_LEVEL_OVERRIDE; } switch (this.modeId) { diff --git a/src/global-vars/starter-colors.ts b/src/global-vars/starter-colors.ts index 6abe028be99..6b019bd5c34 100644 --- a/src/global-vars/starter-colors.ts +++ b/src/global-vars/starter-colors.ts @@ -1,4 +1,3 @@ -export const starterColors: StarterColors = {}; -interface StarterColors { +export const starterColors: { [key: string]: [string, string]; -} +} = {}; diff --git a/src/loading-scene.ts b/src/loading-scene.ts index a9bd6db335f..c93afe0ea3f 100644 --- a/src/loading-scene.ts +++ b/src/loading-scene.ts @@ -21,6 +21,8 @@ import { initVouchers } from "#app/system/voucher"; import { BiomeId } from "#enums/biome-id"; import { initMysteryEncounters } from "#app/data/mystery-encounters/mystery-encounters"; import { timedEventManager } from "./global-event-manager"; +import { initModifierPools } from "./modifier/init-modifier-pools"; +import { initModifierTypes } from "./modifier/modifier-type"; export class LoadingScene extends SceneBase { public static readonly KEY = "loading"; @@ -365,6 +367,9 @@ export class LoadingScene extends SceneBase { this.loadLoadingScreen(); + initModifierTypes(); + initModifierPools(); + initAchievements(); initVouchers(); initStatsKeys(); diff --git a/src/messages.ts b/src/messages.ts index c29151a98b3..21473eb8361 100644 --- a/src/messages.ts +++ b/src/messages.ts @@ -16,7 +16,7 @@ export function getPokemonNameWithAffix(pokemon: Pokemon | undefined, useIllusio switch (globalScene.currentBattle.battleSpec) { case BattleSpec.DEFAULT: - return !pokemon.isPlayer() + return pokemon.isEnemy() ? pokemon.hasTrainer() ? i18next.t("battle:foePokemonWithAffix", { pokemonName: pokemon.getNameToRender(useIllusion), @@ -26,7 +26,7 @@ export function getPokemonNameWithAffix(pokemon: Pokemon | undefined, useIllusio }) : pokemon.getNameToRender(useIllusion); case BattleSpec.FINAL_BOSS: - return !pokemon.isPlayer() + return pokemon.isEnemy() ? i18next.t("battle:foePokemonWithAffix", { pokemonName: pokemon.getNameToRender(useIllusion) }) : pokemon.getNameToRender(useIllusion); default: diff --git a/src/modifier/init-modifier-pools.ts b/src/modifier/init-modifier-pools.ts new file mode 100644 index 00000000000..60697333600 --- /dev/null +++ b/src/modifier/init-modifier-pools.ts @@ -0,0 +1,854 @@ +import type Pokemon from "#app/field/pokemon"; +import { + dailyStarterModifierPool, + enemyBuffModifierPool, + modifierPool, + trainerModifierPool, + wildModifierPool, +} from "#app/modifier/modifier-pools"; +import { globalScene } from "#app/global-scene"; +import { DoubleBattleChanceBoosterModifier, SpeciesCritBoosterModifier, TurnStatusEffectModifier } from "./modifier"; +import { WeightedModifierType } from "./modifier-type"; +import { ModifierTier } from "../enums/modifier-tier"; +import type { WeightedModifierTypeWeightFunc } from "#app/@types/modifier-types"; +import { modifierTypes } from "#app/data/data-lists"; +import { PokeballType } from "#enums/pokeball"; +import { BerryModifier } from "./modifier"; +import { BerryType } from "#enums/berry-type"; +import { SpeciesId } from "#enums/species-id"; +import { timedEventManager } from "#app/global-event-manager"; +import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions"; +import { Unlockables } from "#enums/unlockables"; +import { isNullOrUndefined } from "#app/utils/common"; +import { MoveId } from "#enums/move-id"; +import { StatusEffect } from "#enums/status-effect"; +import { AbilityId } from "#enums/ability-id"; +import { MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball"; +// biome-ignore lint/correctness/noUnusedImports: This is used in a tsdoc comment +import type { initModifierTypes } from "./modifier-type"; + +/** + * Initialize the wild modifier pool + */ +function initWildModifierPool() { + wildModifierPool[ModifierTier.COMMON] = [new WeightedModifierType(modifierTypes.BERRY, 1)].map(m => { + m.setTier(ModifierTier.COMMON); + return m; + }); + wildModifierPool[ModifierTier.GREAT] = [new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 1)].map(m => { + m.setTier(ModifierTier.GREAT); + return m; + }); + wildModifierPool[ModifierTier.ULTRA] = [ + new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 10), + new WeightedModifierType(modifierTypes.WHITE_HERB, 0), + ].map(m => { + m.setTier(ModifierTier.ULTRA); + return m; + }); + wildModifierPool[ModifierTier.ROGUE] = [new WeightedModifierType(modifierTypes.LUCKY_EGG, 4)].map(m => { + m.setTier(ModifierTier.ROGUE); + return m; + }); + wildModifierPool[ModifierTier.MASTER] = [new WeightedModifierType(modifierTypes.GOLDEN_EGG, 1)].map(m => { + m.setTier(ModifierTier.MASTER); + return m; + }); +} + +/** + * Initialize the common modifier pool + */ +function initCommonModifierPool() { + modifierPool[ModifierTier.COMMON] = [ + new WeightedModifierType(modifierTypes.POKEBALL, () => (hasMaximumBalls(PokeballType.POKEBALL) ? 0 : 6), 6), + new WeightedModifierType(modifierTypes.RARE_CANDY, 2), + new WeightedModifierType( + modifierTypes.POTION, + (party: Pokemon[]) => { + const thresholdPartyMemberCount = Math.min( + party.filter(p => p.getInverseHp() >= 10 && p.getHpRatio() <= 0.875 && !p.isFainted()).length, + 3, + ); + return thresholdPartyMemberCount * 3; + }, + 9, + ), + new WeightedModifierType( + modifierTypes.SUPER_POTION, + (party: Pokemon[]) => { + const thresholdPartyMemberCount = Math.min( + party.filter(p => p.getInverseHp() >= 25 && p.getHpRatio() <= 0.75 && !p.isFainted()).length, + 3, + ); + return thresholdPartyMemberCount; + }, + 3, + ), + new WeightedModifierType( + modifierTypes.ETHER, + (party: Pokemon[]) => { + const thresholdPartyMemberCount = Math.min( + party.filter( + p => + p.hp && + !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) && + p + .getMoveset() + .filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)) + .length, + ).length, + 3, + ); + return thresholdPartyMemberCount * 3; + }, + 9, + ), + new WeightedModifierType( + modifierTypes.MAX_ETHER, + (party: Pokemon[]) => { + const thresholdPartyMemberCount = Math.min( + party.filter( + p => + p.hp && + !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) && + p + .getMoveset() + .filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)) + .length, + ).length, + 3, + ); + return thresholdPartyMemberCount; + }, + 3, + ), + new WeightedModifierType(modifierTypes.LURE, lureWeightFunc(10, 2)), + new WeightedModifierType(modifierTypes.TEMP_STAT_STAGE_BOOSTER, 4), + new WeightedModifierType(modifierTypes.BERRY, 2), + new WeightedModifierType(modifierTypes.TM_COMMON, 2), + ].map(m => { + m.setTier(ModifierTier.COMMON); + return m; + }); +} + +/** + * Initialize the Great modifier pool + */ +function initGreatModifierPool() { + modifierPool[ModifierTier.GREAT] = [ + new WeightedModifierType(modifierTypes.GREAT_BALL, () => (hasMaximumBalls(PokeballType.GREAT_BALL) ? 0 : 6), 6), + new WeightedModifierType(modifierTypes.PP_UP, 2), + new WeightedModifierType( + modifierTypes.FULL_HEAL, + (party: Pokemon[]) => { + const statusEffectPartyMemberCount = Math.min( + party.filter( + p => + p.hp && + !!p.status && + !p.getHeldItems().some(i => { + if (i instanceof TurnStatusEffectModifier) { + return (i as TurnStatusEffectModifier).getStatusEffect() === p.status?.effect; + } + return false; + }), + ).length, + 3, + ); + return statusEffectPartyMemberCount * 6; + }, + 18, + ), + new WeightedModifierType( + modifierTypes.REVIVE, + (party: Pokemon[]) => { + const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3); + return faintedPartyMemberCount * 9; + }, + 27, + ), + new WeightedModifierType( + modifierTypes.MAX_REVIVE, + (party: Pokemon[]) => { + const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3); + return faintedPartyMemberCount * 3; + }, + 9, + ), + new WeightedModifierType( + modifierTypes.SACRED_ASH, + (party: Pokemon[]) => { + return party.filter(p => p.isFainted()).length >= Math.ceil(party.length / 2) ? 1 : 0; + }, + 1, + ), + new WeightedModifierType( + modifierTypes.HYPER_POTION, + (party: Pokemon[]) => { + const thresholdPartyMemberCount = Math.min( + party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.625 && !p.isFainted()).length, + 3, + ); + return thresholdPartyMemberCount * 3; + }, + 9, + ), + new WeightedModifierType( + modifierTypes.MAX_POTION, + (party: Pokemon[]) => { + const thresholdPartyMemberCount = Math.min( + party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5 && !p.isFainted()).length, + 3, + ); + return thresholdPartyMemberCount; + }, + 3, + ), + new WeightedModifierType( + modifierTypes.FULL_RESTORE, + (party: Pokemon[]) => { + const statusEffectPartyMemberCount = Math.min( + party.filter( + p => + p.hp && + !!p.status && + !p.getHeldItems().some(i => { + if (i instanceof TurnStatusEffectModifier) { + return (i as TurnStatusEffectModifier).getStatusEffect() === p.status?.effect; + } + return false; + }), + ).length, + 3, + ); + const thresholdPartyMemberCount = Math.floor( + (Math.min(party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5 && !p.isFainted()).length, 3) + + statusEffectPartyMemberCount) / + 2, + ); + return thresholdPartyMemberCount; + }, + 3, + ), + new WeightedModifierType( + modifierTypes.ELIXIR, + (party: Pokemon[]) => { + const thresholdPartyMemberCount = Math.min( + party.filter( + p => + p.hp && + !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) && + p + .getMoveset() + .filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)) + .length, + ).length, + 3, + ); + return thresholdPartyMemberCount * 3; + }, + 9, + ), + new WeightedModifierType( + modifierTypes.MAX_ELIXIR, + (party: Pokemon[]) => { + const thresholdPartyMemberCount = Math.min( + party.filter( + p => + p.hp && + !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) && + p + .getMoveset() + .filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)) + .length, + ).length, + 3, + ); + return thresholdPartyMemberCount; + }, + 3, + ), + new WeightedModifierType(modifierTypes.DIRE_HIT, 4), + new WeightedModifierType(modifierTypes.SUPER_LURE, lureWeightFunc(15, 4)), + new WeightedModifierType(modifierTypes.NUGGET, skipInLastClassicWaveOrDefault(5)), + new WeightedModifierType(modifierTypes.SPECIES_STAT_BOOSTER, 4), + new WeightedModifierType( + modifierTypes.EVOLUTION_ITEM, + () => { + return Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 15), 8); + }, + 8, + ), + new WeightedModifierType( + modifierTypes.MAP, + () => (globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex < 180 ? 2 : 0), + 2, + ), + new WeightedModifierType(modifierTypes.SOOTHE_BELL, 2), + new WeightedModifierType(modifierTypes.TM_GREAT, 3), + new WeightedModifierType( + modifierTypes.MEMORY_MUSHROOM, + (party: Pokemon[]) => { + if (!party.find(p => p.getLearnableLevelMoves().length)) { + return 0; + } + const highestPartyLevel = party + .map(p => p.level) + .reduce((highestLevel: number, level: number) => Math.max(highestLevel, level), 1); + return Math.min(Math.ceil(highestPartyLevel / 20), 4); + }, + 4, + ), + new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3), + new WeightedModifierType(modifierTypes.TERA_SHARD, (party: Pokemon[]) => + party.filter( + p => + !(p.hasSpecies(SpeciesId.TERAPAGOS) || p.hasSpecies(SpeciesId.OGERPON) || p.hasSpecies(SpeciesId.SHEDINJA)), + ).length > 0 + ? 1 + : 0, + ), + new WeightedModifierType( + modifierTypes.DNA_SPLICERS, + (party: Pokemon[]) => { + if (party.filter(p => !p.fusionSpecies).length > 1) { + if (globalScene.gameMode.isSplicedOnly) { + return 4; + } + if (globalScene.gameMode.isClassic && timedEventManager.areFusionsBoosted()) { + return 2; + } + } + return 0; + }, + 4, + ), + new WeightedModifierType( + modifierTypes.VOUCHER, + (_party: Pokemon[], rerollCount: number) => (!globalScene.gameMode.isDaily ? Math.max(1 - rerollCount, 0) : 0), + 1, + ), + ].map(m => { + m.setTier(ModifierTier.GREAT); + return m; + }); +} + +/** + * Initialize the Ultra modifier pool + */ +function initUltraModifierPool() { + modifierPool[ModifierTier.ULTRA] = [ + new WeightedModifierType(modifierTypes.ULTRA_BALL, () => (hasMaximumBalls(PokeballType.ULTRA_BALL) ? 0 : 15), 15), + new WeightedModifierType(modifierTypes.MAX_LURE, lureWeightFunc(30, 4)), + new WeightedModifierType(modifierTypes.BIG_NUGGET, skipInLastClassicWaveOrDefault(12)), + new WeightedModifierType(modifierTypes.PP_MAX, 3), + new WeightedModifierType(modifierTypes.MINT, 4), + new WeightedModifierType( + modifierTypes.RARE_EVOLUTION_ITEM, + () => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 15) * 4, 32), + 32, + ), + new WeightedModifierType( + modifierTypes.FORM_CHANGE_ITEM, + () => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 6, + 24, + ), + new WeightedModifierType(modifierTypes.AMULET_COIN, skipInLastClassicWaveOrDefault(3)), + new WeightedModifierType(modifierTypes.EVIOLITE, (party: Pokemon[]) => { + const { gameMode, gameData } = globalScene; + if (gameMode.isDaily || (!gameMode.isFreshStartChallenge() && gameData.isUnlocked(Unlockables.EVIOLITE))) { + return party.some(p => { + // Check if Pokemon's species (or fusion species, if applicable) can evolve or if they're G-Max'd + if ( + !p.isMax() && + (p.getSpeciesForm(true).speciesId in pokemonEvolutions || + (p.isFusion() && p.getFusionSpeciesForm(true).speciesId in pokemonEvolutions)) + ) { + // Check if Pokemon is already holding an Eviolite + return !p.getHeldItems().some(i => i.type.id === "EVIOLITE"); + } + return false; + }) + ? 10 + : 0; + } + return 0; + }), + new WeightedModifierType(modifierTypes.RARE_SPECIES_STAT_BOOSTER, 12), + new WeightedModifierType( + modifierTypes.LEEK, + (party: Pokemon[]) => { + const checkedSpecies = [SpeciesId.FARFETCHD, SpeciesId.GALAR_FARFETCHD, SpeciesId.SIRFETCHD]; + // If a party member doesn't already have a Leek and is one of the relevant species, Leek can appear + return party.some( + p => + !p.getHeldItems().some(i => i instanceof SpeciesCritBoosterModifier) && + (checkedSpecies.includes(p.getSpeciesForm(true).speciesId) || + (p.isFusion() && checkedSpecies.includes(p.getFusionSpeciesForm(true).speciesId))), + ) + ? 12 + : 0; + }, + 12, + ), + new WeightedModifierType( + modifierTypes.TOXIC_ORB, + (party: Pokemon[]) => { + return party.some(p => { + const isHoldingOrb = p.getHeldItems().some(i => i.type.id === "FLAME_ORB" || i.type.id === "TOXIC_ORB"); + + if (!isHoldingOrb) { + const moveset = p + .getMoveset(true) + .filter(m => !isNullOrUndefined(m)) + .map(m => m.moveId); + const canSetStatus = p.canSetStatus(StatusEffect.TOXIC, true, true, null, true); + + // Moves that take advantage of obtaining the actual status effect + const hasStatusMoves = [MoveId.FACADE, MoveId.PSYCHO_SHIFT].some(m => moveset.includes(m)); + // Moves that take advantage of being able to give the target a status orb + // TODO: Take moves (Trick, Fling, Switcheroo) from comment when they are implemented + const hasItemMoves = [ + /* MoveId.TRICK, MoveId.FLING, MoveId.SWITCHEROO */ + ].some(m => moveset.includes(m)); + + if (canSetStatus) { + // Abilities that take advantage of obtaining the actual status effect, separated based on specificity to the orb + const hasGeneralAbility = [ + AbilityId.QUICK_FEET, + AbilityId.GUTS, + AbilityId.MARVEL_SCALE, + AbilityId.MAGIC_GUARD, + ].some(a => p.hasAbility(a, false, true)); + const hasSpecificAbility = [AbilityId.TOXIC_BOOST, AbilityId.POISON_HEAL].some(a => + p.hasAbility(a, false, true), + ); + const hasOppositeAbility = [AbilityId.FLARE_BOOST].some(a => p.hasAbility(a, false, true)); + + return hasSpecificAbility || (hasGeneralAbility && !hasOppositeAbility) || hasStatusMoves; + } + return hasItemMoves; + } + + return false; + }) + ? 10 + : 0; + }, + 10, + ), + new WeightedModifierType( + modifierTypes.FLAME_ORB, + (party: Pokemon[]) => { + return party.some(p => { + const isHoldingOrb = p.getHeldItems().some(i => i.type.id === "FLAME_ORB" || i.type.id === "TOXIC_ORB"); + + if (!isHoldingOrb) { + const moveset = p + .getMoveset(true) + .filter(m => !isNullOrUndefined(m)) + .map(m => m.moveId); + const canSetStatus = p.canSetStatus(StatusEffect.BURN, true, true, null, true); + + // Moves that take advantage of obtaining the actual status effect + const hasStatusMoves = [MoveId.FACADE, MoveId.PSYCHO_SHIFT].some(m => moveset.includes(m)); + // Moves that take advantage of being able to give the target a status orb + // TODO: Take moves (Trick, Fling, Switcheroo) from comment when they are implemented + const hasItemMoves = [ + /* MoveId.TRICK, MoveId.FLING, MoveId.SWITCHEROO */ + ].some(m => moveset.includes(m)); + + if (canSetStatus) { + // Abilities that take advantage of obtaining the actual status effect, separated based on specificity to the orb + const hasGeneralAbility = [ + AbilityId.QUICK_FEET, + AbilityId.GUTS, + AbilityId.MARVEL_SCALE, + AbilityId.MAGIC_GUARD, + ].some(a => p.hasAbility(a, false, true)); + const hasSpecificAbility = [AbilityId.FLARE_BOOST].some(a => p.hasAbility(a, false, true)); + const hasOppositeAbility = [AbilityId.TOXIC_BOOST, AbilityId.POISON_HEAL].some(a => + p.hasAbility(a, false, true), + ); + + return hasSpecificAbility || (hasGeneralAbility && !hasOppositeAbility) || hasStatusMoves; + } + return hasItemMoves; + } + + return false; + }) + ? 10 + : 0; + }, + 10, + ), + new WeightedModifierType( + modifierTypes.MYSTICAL_ROCK, + (party: Pokemon[]) => { + return party.some(p => { + let isHoldingMax = false; + for (const i of p.getHeldItems()) { + if (i.type.id === "MYSTICAL_ROCK") { + isHoldingMax = i.getStackCount() === i.getMaxStackCount(); + break; + } + } + + if (!isHoldingMax) { + const moveset = p.getMoveset(true).map(m => m.moveId); + + const hasAbility = [ + AbilityId.DROUGHT, + AbilityId.ORICHALCUM_PULSE, + AbilityId.DRIZZLE, + AbilityId.SAND_STREAM, + AbilityId.SAND_SPIT, + AbilityId.SNOW_WARNING, + AbilityId.ELECTRIC_SURGE, + AbilityId.HADRON_ENGINE, + AbilityId.PSYCHIC_SURGE, + AbilityId.GRASSY_SURGE, + AbilityId.SEED_SOWER, + AbilityId.MISTY_SURGE, + ].some(a => p.hasAbility(a, false, true)); + + const hasMoves = [ + MoveId.SUNNY_DAY, + MoveId.RAIN_DANCE, + MoveId.SANDSTORM, + MoveId.SNOWSCAPE, + MoveId.HAIL, + MoveId.CHILLY_RECEPTION, + MoveId.ELECTRIC_TERRAIN, + MoveId.PSYCHIC_TERRAIN, + MoveId.GRASSY_TERRAIN, + MoveId.MISTY_TERRAIN, + ].some(m => moveset.includes(m)); + + return hasAbility || hasMoves; + } + return false; + }) + ? 10 + : 0; + }, + 10, + ), + new WeightedModifierType(modifierTypes.REVIVER_SEED, 4), + new WeightedModifierType(modifierTypes.CANDY_JAR, skipInLastClassicWaveOrDefault(5)), + new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 9), + new WeightedModifierType(modifierTypes.TM_ULTRA, 11), + new WeightedModifierType(modifierTypes.RARER_CANDY, 4), + new WeightedModifierType(modifierTypes.GOLDEN_PUNCH, skipInLastClassicWaveOrDefault(2)), + new WeightedModifierType(modifierTypes.IV_SCANNER, skipInLastClassicWaveOrDefault(4)), + new WeightedModifierType(modifierTypes.EXP_CHARM, skipInLastClassicWaveOrDefault(8)), + new WeightedModifierType(modifierTypes.EXP_SHARE, skipInLastClassicWaveOrDefault(10)), + new WeightedModifierType( + modifierTypes.TERA_ORB, + () => + !globalScene.gameMode.isClassic + ? Math.min(Math.max(Math.floor(globalScene.currentBattle.waveIndex / 50) * 2, 1), 4) + : 0, + 4, + ), + new WeightedModifierType(modifierTypes.QUICK_CLAW, 3), + new WeightedModifierType(modifierTypes.WIDE_LENS, 7), + ].map(m => { + m.setTier(ModifierTier.ULTRA); + return m; + }); +} + +function initRogueModifierPool() { + modifierPool[ModifierTier.ROGUE] = [ + new WeightedModifierType(modifierTypes.ROGUE_BALL, () => (hasMaximumBalls(PokeballType.ROGUE_BALL) ? 0 : 16), 16), + new WeightedModifierType(modifierTypes.RELIC_GOLD, skipInLastClassicWaveOrDefault(2)), + new WeightedModifierType(modifierTypes.LEFTOVERS, 3), + new WeightedModifierType(modifierTypes.SHELL_BELL, 3), + new WeightedModifierType(modifierTypes.BERRY_POUCH, 4), + new WeightedModifierType(modifierTypes.GRIP_CLAW, 5), + new WeightedModifierType(modifierTypes.SCOPE_LENS, 4), + new WeightedModifierType(modifierTypes.BATON, 2), + new WeightedModifierType(modifierTypes.SOUL_DEW, 7), + new WeightedModifierType(modifierTypes.CATCHING_CHARM, () => (!globalScene.gameMode.isClassic ? 4 : 0), 4), + new WeightedModifierType(modifierTypes.ABILITY_CHARM, skipInClassicAfterWave(189, 6)), + new WeightedModifierType(modifierTypes.FOCUS_BAND, 5), + new WeightedModifierType(modifierTypes.KINGS_ROCK, 3), + new WeightedModifierType(modifierTypes.LOCK_CAPSULE, () => (globalScene.gameMode.isClassic ? 0 : 3)), + new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, skipInLastClassicWaveOrDefault(8)), + new WeightedModifierType( + modifierTypes.RARE_FORM_CHANGE_ITEM, + () => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 6, + 24, + ), + new WeightedModifierType( + modifierTypes.MEGA_BRACELET, + () => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 9, + 36, + ), + new WeightedModifierType( + modifierTypes.DYNAMAX_BAND, + () => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 9, + 36, + ), + new WeightedModifierType( + modifierTypes.VOUCHER_PLUS, + (_party: Pokemon[], rerollCount: number) => + !globalScene.gameMode.isDaily ? Math.max(3 - rerollCount * 1, 0) : 0, + 3, + ), + ].map(m => { + m.setTier(ModifierTier.ROGUE); + return m; + }); +} + +/** + * Initialize the Master modifier pool + */ +function initMasterModifierPool() { + modifierPool[ModifierTier.MASTER] = [ + new WeightedModifierType(modifierTypes.MASTER_BALL, () => (hasMaximumBalls(PokeballType.MASTER_BALL) ? 0 : 24), 24), + new WeightedModifierType(modifierTypes.SHINY_CHARM, 14), + new WeightedModifierType(modifierTypes.HEALING_CHARM, 18), + new WeightedModifierType(modifierTypes.MULTI_LENS, 18), + new WeightedModifierType( + modifierTypes.VOUCHER_PREMIUM, + (_party: Pokemon[], rerollCount: number) => + !globalScene.gameMode.isDaily && !globalScene.gameMode.isEndless && !globalScene.gameMode.isSplicedOnly + ? Math.max(5 - rerollCount * 2, 0) + : 0, + 5, + ), + new WeightedModifierType( + modifierTypes.DNA_SPLICERS, + (party: Pokemon[]) => + !(globalScene.gameMode.isClassic && timedEventManager.areFusionsBoosted()) && + !globalScene.gameMode.isSplicedOnly && + party.filter(p => !p.fusionSpecies).length > 1 + ? 24 + : 0, + 24, + ), + new WeightedModifierType( + modifierTypes.MINI_BLACK_HOLE, + () => + globalScene.gameMode.isDaily || + (!globalScene.gameMode.isFreshStartChallenge() && globalScene.gameData.isUnlocked(Unlockables.MINI_BLACK_HOLE)) + ? 1 + : 0, + 1, + ), + ].map(m => { + m.setTier(ModifierTier.MASTER); + return m; + }); +} + +function initTrainerModifierPool() { + trainerModifierPool[ModifierTier.COMMON] = [ + new WeightedModifierType(modifierTypes.BERRY, 8), + new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3), + ].map(m => { + m.setTier(ModifierTier.COMMON); + return m; + }); + trainerModifierPool[ModifierTier.GREAT] = [new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3)].map(m => { + m.setTier(ModifierTier.GREAT); + return m; + }); + trainerModifierPool[ModifierTier.ULTRA] = [ + new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 10), + new WeightedModifierType(modifierTypes.WHITE_HERB, 0), + ].map(m => { + m.setTier(ModifierTier.ULTRA); + return m; + }); + trainerModifierPool[ModifierTier.ROGUE] = [ + new WeightedModifierType(modifierTypes.FOCUS_BAND, 2), + new WeightedModifierType(modifierTypes.LUCKY_EGG, 4), + new WeightedModifierType(modifierTypes.QUICK_CLAW, 1), + new WeightedModifierType(modifierTypes.GRIP_CLAW, 1), + new WeightedModifierType(modifierTypes.WIDE_LENS, 1), + ].map(m => { + m.setTier(ModifierTier.ROGUE); + return m; + }); + trainerModifierPool[ModifierTier.MASTER] = [ + new WeightedModifierType(modifierTypes.KINGS_ROCK, 1), + new WeightedModifierType(modifierTypes.LEFTOVERS, 1), + new WeightedModifierType(modifierTypes.SHELL_BELL, 1), + new WeightedModifierType(modifierTypes.SCOPE_LENS, 1), + ].map(m => { + m.setTier(ModifierTier.MASTER); + return m; + }); +} + +/** + * Initialize the enemy buff modifier pool + */ +function initEnemyBuffModifierPool() { + enemyBuffModifierPool[ModifierTier.COMMON] = [ + new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 9), + new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 9), + new WeightedModifierType(modifierTypes.ENEMY_ATTACK_POISON_CHANCE, 3), + new WeightedModifierType(modifierTypes.ENEMY_ATTACK_PARALYZE_CHANCE, 3), + new WeightedModifierType(modifierTypes.ENEMY_ATTACK_BURN_CHANCE, 3), + new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 9), + new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 4), + new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 1), + ].map(m => { + m.setTier(ModifierTier.COMMON); + return m; + }); + enemyBuffModifierPool[ModifierTier.GREAT] = [ + new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 5), + new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 5), + new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 5), + new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 5), + new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 1), + ].map(m => { + m.setTier(ModifierTier.GREAT); + return m; + }); + enemyBuffModifierPool[ModifierTier.ULTRA] = [ + new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 10), + new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 10), + new WeightedModifierType(modifierTypes.ENEMY_HEAL, 10), + new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 10), + new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 10), + new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 5), + ].map(m => { + m.setTier(ModifierTier.ULTRA); + return m; + }); + enemyBuffModifierPool[ModifierTier.ROGUE] = [].map((m: WeightedModifierType) => { + m.setTier(ModifierTier.ROGUE); + return m; + }); + enemyBuffModifierPool[ModifierTier.MASTER] = [].map((m: WeightedModifierType) => { + m.setTier(ModifierTier.MASTER); + return m; + }); +} + +/** + * Initialize the daily starter modifier pool + */ +function initDailyStarterModifierPool() { + dailyStarterModifierPool[ModifierTier.COMMON] = [ + new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 1), + new WeightedModifierType(modifierTypes.BERRY, 3), + ].map(m => { + m.setTier(ModifierTier.COMMON); + return m; + }); + dailyStarterModifierPool[ModifierTier.GREAT] = [new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 5)].map( + m => { + m.setTier(ModifierTier.GREAT); + return m; + }, + ); + dailyStarterModifierPool[ModifierTier.ULTRA] = [ + new WeightedModifierType(modifierTypes.REVIVER_SEED, 4), + new WeightedModifierType(modifierTypes.SOOTHE_BELL, 1), + new WeightedModifierType(modifierTypes.SOUL_DEW, 1), + new WeightedModifierType(modifierTypes.GOLDEN_PUNCH, 1), + ].map(m => { + m.setTier(ModifierTier.ULTRA); + return m; + }); + dailyStarterModifierPool[ModifierTier.ROGUE] = [ + new WeightedModifierType(modifierTypes.GRIP_CLAW, 5), + new WeightedModifierType(modifierTypes.BATON, 2), + new WeightedModifierType(modifierTypes.FOCUS_BAND, 5), + new WeightedModifierType(modifierTypes.QUICK_CLAW, 3), + new WeightedModifierType(modifierTypes.KINGS_ROCK, 3), + ].map(m => { + m.setTier(ModifierTier.ROGUE); + return m; + }); + dailyStarterModifierPool[ModifierTier.MASTER] = [ + new WeightedModifierType(modifierTypes.LEFTOVERS, 1), + new WeightedModifierType(modifierTypes.SHELL_BELL, 1), + ].map(m => { + m.setTier(ModifierTier.MASTER); + return m; + }); +} + +/** + * Initialize {@linkcode modifierPool} with the initial set of modifier types. + * {@linkcode initModifierTypes} MUST be called before this function. + */ +export function initModifierPools() { + // The modifier pools the player chooses from during modifier selection + initCommonModifierPool(); + initGreatModifierPool(); + initUltraModifierPool(); + initRogueModifierPool(); + initMasterModifierPool(); + + // Modifier pools for specific scenarios + initWildModifierPool(); + initTrainerModifierPool(); + initEnemyBuffModifierPool(); + initDailyStarterModifierPool(); +} + +/** + * High order function that returns a WeightedModifierTypeWeightFunc that will only be applied on + * classic and skip an ModifierType if current wave is greater or equal to the one passed down + * @param wave - Wave where we should stop showing the modifier + * @param defaultWeight - ModifierType default weight + * @returns A WeightedModifierTypeWeightFunc + */ +function skipInClassicAfterWave(wave: number, defaultWeight: number): WeightedModifierTypeWeightFunc { + return () => { + const gameMode = globalScene.gameMode; + const currentWave = globalScene.currentBattle.waveIndex; + return gameMode.isClassic && currentWave >= wave ? 0 : defaultWeight; + }; +} + +/** + * High order function that returns a WeightedModifierTypeWeightFunc that will only be applied on + * classic and it will skip a ModifierType if it is the last wave pull. + * @param defaultWeight ModifierType default weight + * @returns A WeightedModifierTypeWeightFunc + */ +function skipInLastClassicWaveOrDefault(defaultWeight: number): WeightedModifierTypeWeightFunc { + return skipInClassicAfterWave(199, defaultWeight); +} + +/** + * High order function that returns a WeightedModifierTypeWeightFunc to ensure Lures don't spawn on Classic 199 + * or if the lure still has over 60% of its duration left + * @param maxBattles The max battles the lure type in question lasts. 10 for green, 15 for Super, 30 for Max + * @param weight The desired weight for the lure when it does spawn + * @returns A WeightedModifierTypeWeightFunc + */ +function lureWeightFunc(maxBattles: number, weight: number): WeightedModifierTypeWeightFunc { + return () => { + const lures = globalScene.getModifiers(DoubleBattleChanceBoosterModifier); + return !(globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex === 199) && + (lures.length === 0 || + lures.filter(m => m.getMaxBattles() === maxBattles && m.getBattleCount() >= maxBattles * 0.6).length === 0) + ? weight + : 0; + }; +} + +/** + * Used to check if the player has max of a given ball type in Classic + * @param ballType The {@linkcode PokeballType} being checked + * @returns boolean: true if the player has the maximum of a given ball type + */ +function hasMaximumBalls(ballType: PokeballType): boolean { + return globalScene.gameMode.isClassic && globalScene.pokeballCounts[ballType] >= MAX_PER_TYPE_POKEBALLS; +} diff --git a/src/modifier/modifier-pools.ts b/src/modifier/modifier-pools.ts new file mode 100644 index 00000000000..3396dca1f93 --- /dev/null +++ b/src/modifier/modifier-pools.ts @@ -0,0 +1,16 @@ +/** + * Contains modifier pools for different contexts in the game. + * Can be safely imported without worrying about circular dependencies. + */ + +import type { ModifierPool } from "#app/@types/modifier-types"; + +export const modifierPool: ModifierPool = {}; + +export const wildModifierPool: ModifierPool = {}; + +export const trainerModifierPool: ModifierPool = {}; + +export const enemyBuffModifierPool: ModifierPool = {}; + +export const dailyStarterModifierPool: ModifierPool = {}; diff --git a/src/modifier/modifier-type.ts b/src/modifier/modifier-type.ts index ccbc202407b..a22486210b0 100644 --- a/src/modifier/modifier-type.ts +++ b/src/modifier/modifier-type.ts @@ -2,19 +2,16 @@ import { globalScene } from "#app/global-scene"; import { EvolutionItem, pokemonEvolutions } from "#app/data/balance/pokemon-evolutions"; import { tmPoolTiers, tmSpecies } from "#app/data/balance/tms"; import { getBerryEffectDescription, getBerryName } from "#app/data/berry"; -import { AttackMove } from "#app/data/moves/move"; -import { allMoves } from "#app/data/data-lists"; +import { allMoves, modifierTypes } from "#app/data/data-lists"; import { getNatureName, getNatureStatMultiplier } from "#app/data/nature"; -import { getPokeballCatchMultiplier, getPokeballName, MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball"; -import { - FormChangeItem, - pokemonFormChanges, - SpeciesFormChangeCondition, - SpeciesFormChangeItemTrigger, -} from "#app/data/pokemon-forms"; +import { getPokeballCatchMultiplier, getPokeballName } from "#app/data/pokeball"; +import { pokemonFormChanges, SpeciesFormChangeCondition } from "#app/data/pokemon-forms"; +import { SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms/form-change-triggers"; +import { FormChangeItem } from "#enums/form-change-item"; import { getStatusEffectDescriptor } from "#app/data/status-effect"; import { PokemonType } from "#enums/pokemon-type"; -import type { EnemyPokemon, PlayerPokemon, PokemonMove } from "#app/field/pokemon"; +import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; +import type { PokemonMove } from "#app/data/moves/pokemon-move"; import type Pokemon from "#app/field/pokemon"; import { getPokemonNameWithAffix } from "#app/messages"; import { @@ -100,9 +97,8 @@ import { CriticalCatchChanceBoosterModifier, FieldEffectModifier, } from "#app/modifier/modifier"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import Overrides from "#app/overrides"; -import { Unlockables } from "#app/system/unlockables"; import { getVoucherTypeIcon, getVoucherTypeName, VoucherType } from "#app/system/voucher"; import type { PokemonMoveSelectFilter, PokemonSelectFilter } from "#app/ui/party-ui-handler"; import PartyUiHandler from "#app/ui/party-ui-handler"; @@ -116,7 +112,6 @@ import { padInt, randSeedInt, } from "#app/utils/common"; -import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#enums/battler-tag-type"; import { BerryType } from "#enums/berry-type"; import { MoveId } from "#enums/move-id"; @@ -130,18 +125,13 @@ import { StatusEffect } from "#enums/status-effect"; import i18next from "i18next"; import { timedEventManager } from "#app/global-event-manager"; import { TYPE_BOOST_ITEM_BOOST_PERCENT } from "#app/constants"; +import { ModifierPoolType } from "#enums/modifier-pool-type"; +import { getModifierPoolForType, getModifierType } from "#app/utils/modifier-utils"; +import type { ModifierTypeFunc, WeightedModifierTypeWeightFunc } from "#app/@types/modifier-types"; const outputModifierData = false; const useMaxWeightForOutput = false; -export enum ModifierPoolType { - PLAYER, - WILD, - TRAINER, - ENEMY_BUFF, - DAILY_STARTER, -} - type NewModifierFunc = (type: ModifierType, args: any[]) => Modifier; export class ModifierType { @@ -153,6 +143,19 @@ export class ModifierType { public tier: ModifierTier; protected newModifierFunc: NewModifierFunc | null; + /** + * Checks if the modifier type is of a specific type + * @param modifierType - The type to check against + * @return Whether the modifier type is of the specified type + */ + public is(modifierType: K): this is ModifierTypeInstanceMap[K] { + const targetType = ModifierTypeConstructorMap[modifierType]; + if (!targetType) { + return false; + } + return this instanceof targetType; + } + constructor( localeKey: string | null, iconImage: string | null, @@ -221,7 +224,7 @@ export class ModifierType { * @param func */ withIdFromFunc(func: ModifierTypeFunc): ModifierType { - this.id = Object.keys(modifierTypes).find(k => modifierTypes[k] === func)!; // TODO: is this bang correct? + this.id = Object.keys(modifierTypeInitObj).find(k => modifierTypeInitObj[k] === func)!; // TODO: is this bang correct? return this; } @@ -302,7 +305,7 @@ export interface GeneratedPersistentModifierType { getPregenArgs(): any[]; } -class AddPokeballModifierType extends ModifierType { +export class AddPokeballModifierType extends ModifierType { private pokeballType: PokeballType; private count: number; @@ -332,7 +335,7 @@ class AddPokeballModifierType extends ModifierType { } } -class AddVoucherModifierType extends ModifierType { +export class AddVoucherModifierType extends ModifierType { private voucherType: VoucherType; private count: number; @@ -1215,12 +1218,8 @@ export class EvolutionItemModifierType extends PokemonModifierType implements Ge (pokemon: PlayerPokemon) => { if ( pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && - pokemonEvolutions[pokemon.species.speciesId].filter( - e => - e.item === this.evolutionItem && - (!e.condition || e.condition.predicate(pokemon)) && - (e.preFormKey === null || e.preFormKey === pokemon.getFormKey()), - ).length && + pokemonEvolutions[pokemon.species.speciesId].filter(e => e.validate(pokemon, false, this.evolutionItem)) + .length && pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX ) { return null; @@ -1229,12 +1228,8 @@ export class EvolutionItemModifierType extends PokemonModifierType implements Ge pokemon.isFusion() && pokemon.fusionSpecies && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && - pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter( - e => - e.item === this.evolutionItem && - (!e.condition || e.condition.predicate(pokemon)) && - (e.preFormKey === null || e.preFormKey === pokemon.getFusionFormKey()), - ).length && + pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.validate(pokemon, true, this.evolutionItem)) + .length && pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX ) { return null; @@ -1339,7 +1334,7 @@ class AttackTypeBoosterModifierTypeGenerator extends ModifierTypeGenerator { p .getMoveset() .map(m => m.getMove()) - .filter(m => m instanceof AttackMove) + .filter(m => m.is("AttackMove")) .map(m => m.type), ); if (!attackMoveTypes.length) { @@ -1594,12 +1589,7 @@ class EvolutionItemModifierTypeGenerator extends ModifierTypeGenerator { ) .flatMap(p => { const evolutions = pokemonEvolutions[p.species.speciesId]; - return evolutions.filter( - e => - e.item !== EvolutionItem.NONE && - (e.evoFormKey === null || (e.preFormKey || "") === p.getFormKey()) && - (!e.condition || e.condition.predicate(p)), - ); + return evolutions.filter(e => e.isValidItemEvolution(p)); }), party .filter( @@ -1613,16 +1603,11 @@ class EvolutionItemModifierTypeGenerator extends ModifierTypeGenerator { ) .flatMap(p => { const evolutions = pokemonEvolutions[p.fusionSpecies!.speciesId]; - return evolutions.filter( - e => - e.item !== EvolutionItem.NONE && - (e.evoFormKey === null || (e.preFormKey || "") === p.getFusionFormKey()) && - (!e.condition || e.condition.predicate(p)), - ); + return evolutions.filter(e => e.validate(p, true)); }), ] .flat() - .flatMap(e => e.item) + .flatMap(e => e.evoItem) .filter(i => (!!i && i > 50) === rare); if (!evolutionItemPool.length) { @@ -1634,7 +1619,7 @@ class EvolutionItemModifierTypeGenerator extends ModifierTypeGenerator { } } -class FormChangeItemModifierTypeGenerator extends ModifierTypeGenerator { +export class FormChangeItemModifierTypeGenerator extends ModifierTypeGenerator { constructor(isRareFormChangeItem: boolean) { super((party: Pokemon[], pregenArgs?: any[]) => { if (pregenArgs && pregenArgs.length === 1 && pregenArgs[0] in FormChangeItem) { @@ -1797,52 +1782,7 @@ export class EnemyEndureChanceModifierType extends ModifierType { } } -export type ModifierTypeFunc = () => ModifierType; -type WeightedModifierTypeWeightFunc = (party: Pokemon[], rerollCount?: number) => number; - -/** - * High order function that returns a WeightedModifierTypeWeightFunc that will only be applied on - * classic and skip an ModifierType if current wave is greater or equal to the one passed down - * @param wave - Wave where we should stop showing the modifier - * @param defaultWeight - ModifierType default weight - * @returns A WeightedModifierTypeWeightFunc - */ -function skipInClassicAfterWave(wave: number, defaultWeight: number): WeightedModifierTypeWeightFunc { - return () => { - const gameMode = globalScene.gameMode; - const currentWave = globalScene.currentBattle.waveIndex; - return gameMode.isClassic && currentWave >= wave ? 0 : defaultWeight; - }; -} - -/** - * High order function that returns a WeightedModifierTypeWeightFunc that will only be applied on - * classic and it will skip a ModifierType if it is the last wave pull. - * @param defaultWeight ModifierType default weight - * @returns A WeightedModifierTypeWeightFunc - */ -function skipInLastClassicWaveOrDefault(defaultWeight: number): WeightedModifierTypeWeightFunc { - return skipInClassicAfterWave(199, defaultWeight); -} - -/** - * High order function that returns a WeightedModifierTypeWeightFunc to ensure Lures don't spawn on Classic 199 - * or if the lure still has over 60% of its duration left - * @param maxBattles The max battles the lure type in question lasts. 10 for green, 15 for Super, 30 for Max - * @param weight The desired weight for the lure when it does spawn - * @returns A WeightedModifierTypeWeightFunc - */ -function lureWeightFunc(maxBattles: number, weight: number): WeightedModifierTypeWeightFunc { - return () => { - const lures = globalScene.getModifiers(DoubleBattleChanceBoosterModifier); - return !(globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex === 199) && - (lures.length === 0 || - lures.filter(m => m.getMaxBattles() === maxBattles && m.getBattleCount() >= maxBattles * 0.6).length === 0) - ? weight - : 0; - }; -} -class WeightedModifierType { +export class WeightedModifierType { public modifierType: ModifierType; public weight: number | WeightedModifierTypeWeightFunc; public maxWeight: number | WeightedModifierTypeWeightFunc; @@ -1853,7 +1793,7 @@ class WeightedModifierType { maxWeight?: number | WeightedModifierTypeWeightFunc, ) { this.modifierType = modifierTypeFunc(); - this.modifierType.id = Object.keys(modifierTypes).find(k => modifierTypes[k] === modifierTypeFunc)!; // TODO: is this bang correct? + this.modifierType.id = Object.keys(modifierTypeInitObj).find(k => modifierTypeInitObj[k] === modifierTypeFunc)!; // TODO: is this bang correct? this.weight = weight; this.maxWeight = maxWeight || (!(weight instanceof Function) ? weight : 0); } @@ -1873,39 +1813,39 @@ export type GeneratorModifierOverride = { count?: number; } & ( | { - name: keyof Pick; + name: keyof Pick; type?: SpeciesStatBoosterItem; } | { - name: keyof Pick; + name: keyof Pick; type?: TempBattleStat; } | { - name: keyof Pick; + name: keyof Pick; type?: Stat; } | { - name: keyof Pick; + name: keyof Pick; type?: Nature; } | { - name: keyof Pick; + name: keyof Pick; type?: PokemonType; } | { - name: keyof Pick; + name: keyof Pick; type?: BerryType; } | { - name: keyof Pick; + name: keyof Pick; type?: EvolutionItem; } | { - name: keyof Pick; + name: keyof Pick; type?: FormChangeItem; } | { - name: keyof Pick; + name: keyof Pick; type?: MoveId; } ); @@ -1913,9 +1853,9 @@ export type GeneratorModifierOverride = { /** Type used to construct modifiers and held items for overriding purposes. */ export type ModifierOverride = GeneratorModifierOverride | BaseModifierOverride; -export type ModifierTypeKeys = keyof typeof modifierTypes; +export type ModifierTypeKeys = keyof typeof modifierTypeInitObj; -export const modifierTypes = { +const modifierTypeInitObj = Object.freeze({ POKEBALL: () => new AddPokeballModifierType("pb", PokeballType.POKEBALL, 5), GREAT_BALL: () => new AddPokeballModifierType("gb", PokeballType.GREAT_BALL, 5), ULTRA_BALL: () => new AddPokeballModifierType("ub", PokeballType.ULTRA_BALL, 5), @@ -1934,7 +1874,8 @@ export const modifierTypes = { new PokemonHeldItemModifierType( "modifierType:ModifierType.EVOLUTION_TRACKER_GIMMIGHOUL", "relic_gold", - (type, args) => new EvoTrackerModifier(type, (args[0] as Pokemon).id, SpeciesId.GIMMIGHOUL, 10), + (type, args) => + new EvoTrackerModifier(type, (args[0] as Pokemon).id, SpeciesId.GIMMIGHOUL, 10, (args[1] as number) ?? 1), ), MEGA_BRACELET: () => @@ -2424,747 +2365,15 @@ export const modifierTypes = { "golden_net", (type, _args) => new BoostBugSpawnModifier(type), ), -}; - -interface ModifierPool { - [tier: string]: WeightedModifierType[]; -} +}); /** - * Used to check if the player has max of a given ball type in Classic - * @param ballType The {@linkcode PokeballType} being checked - * @returns boolean: true if the player has the maximum of a given ball type + * The initial set of modifier types, used to generate the modifier pool. */ -function hasMaximumBalls(ballType: PokeballType): boolean { - return globalScene.gameMode.isClassic && globalScene.pokeballCounts[ballType] >= MAX_PER_TYPE_POKEBALLS; -} +export type ModifierTypes = typeof modifierTypeInitObj; -const modifierPool: ModifierPool = { - [ModifierTier.COMMON]: [ - new WeightedModifierType(modifierTypes.POKEBALL, () => (hasMaximumBalls(PokeballType.POKEBALL) ? 0 : 6), 6), - new WeightedModifierType(modifierTypes.RARE_CANDY, 2), - new WeightedModifierType( - modifierTypes.POTION, - (party: Pokemon[]) => { - const thresholdPartyMemberCount = Math.min( - party.filter(p => p.getInverseHp() >= 10 && p.getHpRatio() <= 0.875 && !p.isFainted()).length, - 3, - ); - return thresholdPartyMemberCount * 3; - }, - 9, - ), - new WeightedModifierType( - modifierTypes.SUPER_POTION, - (party: Pokemon[]) => { - const thresholdPartyMemberCount = Math.min( - party.filter(p => p.getInverseHp() >= 25 && p.getHpRatio() <= 0.75 && !p.isFainted()).length, - 3, - ); - return thresholdPartyMemberCount; - }, - 3, - ), - new WeightedModifierType( - modifierTypes.ETHER, - (party: Pokemon[]) => { - const thresholdPartyMemberCount = Math.min( - party.filter( - p => - p.hp && - !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) && - p - .getMoveset() - .filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)) - .length, - ).length, - 3, - ); - return thresholdPartyMemberCount * 3; - }, - 9, - ), - new WeightedModifierType( - modifierTypes.MAX_ETHER, - (party: Pokemon[]) => { - const thresholdPartyMemberCount = Math.min( - party.filter( - p => - p.hp && - !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) && - p - .getMoveset() - .filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)) - .length, - ).length, - 3, - ); - return thresholdPartyMemberCount; - }, - 3, - ), - new WeightedModifierType(modifierTypes.LURE, lureWeightFunc(10, 2)), - new WeightedModifierType(modifierTypes.TEMP_STAT_STAGE_BOOSTER, 4), - new WeightedModifierType(modifierTypes.BERRY, 2), - new WeightedModifierType(modifierTypes.TM_COMMON, 2), - ].map(m => { - m.setTier(ModifierTier.COMMON); - return m; - }), - [ModifierTier.GREAT]: [ - new WeightedModifierType(modifierTypes.GREAT_BALL, () => (hasMaximumBalls(PokeballType.GREAT_BALL) ? 0 : 6), 6), - new WeightedModifierType(modifierTypes.PP_UP, 2), - new WeightedModifierType( - modifierTypes.FULL_HEAL, - (party: Pokemon[]) => { - const statusEffectPartyMemberCount = Math.min( - party.filter( - p => - p.hp && - !!p.status && - !p.getHeldItems().some(i => { - if (i instanceof TurnStatusEffectModifier) { - return (i as TurnStatusEffectModifier).getStatusEffect() === p.status?.effect; - } - return false; - }), - ).length, - 3, - ); - return statusEffectPartyMemberCount * 6; - }, - 18, - ), - new WeightedModifierType( - modifierTypes.REVIVE, - (party: Pokemon[]) => { - const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3); - return faintedPartyMemberCount * 9; - }, - 27, - ), - new WeightedModifierType( - modifierTypes.MAX_REVIVE, - (party: Pokemon[]) => { - const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3); - return faintedPartyMemberCount * 3; - }, - 9, - ), - new WeightedModifierType( - modifierTypes.SACRED_ASH, - (party: Pokemon[]) => { - return party.filter(p => p.isFainted()).length >= Math.ceil(party.length / 2) ? 1 : 0; - }, - 1, - ), - new WeightedModifierType( - modifierTypes.HYPER_POTION, - (party: Pokemon[]) => { - const thresholdPartyMemberCount = Math.min( - party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.625 && !p.isFainted()).length, - 3, - ); - return thresholdPartyMemberCount * 3; - }, - 9, - ), - new WeightedModifierType( - modifierTypes.MAX_POTION, - (party: Pokemon[]) => { - const thresholdPartyMemberCount = Math.min( - party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5 && !p.isFainted()).length, - 3, - ); - return thresholdPartyMemberCount; - }, - 3, - ), - new WeightedModifierType( - modifierTypes.FULL_RESTORE, - (party: Pokemon[]) => { - const statusEffectPartyMemberCount = Math.min( - party.filter( - p => - p.hp && - !!p.status && - !p.getHeldItems().some(i => { - if (i instanceof TurnStatusEffectModifier) { - return (i as TurnStatusEffectModifier).getStatusEffect() === p.status?.effect; - } - return false; - }), - ).length, - 3, - ); - const thresholdPartyMemberCount = Math.floor( - (Math.min(party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5 && !p.isFainted()).length, 3) + - statusEffectPartyMemberCount) / - 2, - ); - return thresholdPartyMemberCount; - }, - 3, - ), - new WeightedModifierType( - modifierTypes.ELIXIR, - (party: Pokemon[]) => { - const thresholdPartyMemberCount = Math.min( - party.filter( - p => - p.hp && - !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) && - p - .getMoveset() - .filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)) - .length, - ).length, - 3, - ); - return thresholdPartyMemberCount * 3; - }, - 9, - ), - new WeightedModifierType( - modifierTypes.MAX_ELIXIR, - (party: Pokemon[]) => { - const thresholdPartyMemberCount = Math.min( - party.filter( - p => - p.hp && - !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) && - p - .getMoveset() - .filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)) - .length, - ).length, - 3, - ); - return thresholdPartyMemberCount; - }, - 3, - ), - new WeightedModifierType(modifierTypes.DIRE_HIT, 4), - new WeightedModifierType(modifierTypes.SUPER_LURE, lureWeightFunc(15, 4)), - new WeightedModifierType(modifierTypes.NUGGET, skipInLastClassicWaveOrDefault(5)), - new WeightedModifierType(modifierTypes.SPECIES_STAT_BOOSTER, 4), - new WeightedModifierType( - modifierTypes.EVOLUTION_ITEM, - () => { - return Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 15), 8); - }, - 8, - ), - new WeightedModifierType( - modifierTypes.MAP, - () => (globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex < 180 ? 2 : 0), - 2, - ), - new WeightedModifierType(modifierTypes.SOOTHE_BELL, 2), - new WeightedModifierType(modifierTypes.TM_GREAT, 3), - new WeightedModifierType( - modifierTypes.MEMORY_MUSHROOM, - (party: Pokemon[]) => { - if (!party.find(p => p.getLearnableLevelMoves().length)) { - return 0; - } - const highestPartyLevel = party - .map(p => p.level) - .reduce((highestLevel: number, level: number) => Math.max(highestLevel, level), 1); - return Math.min(Math.ceil(highestPartyLevel / 20), 4); - }, - 4, - ), - new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3), - new WeightedModifierType(modifierTypes.TERA_SHARD, (party: Pokemon[]) => - party.filter( - p => - !(p.hasSpecies(SpeciesId.TERAPAGOS) || p.hasSpecies(SpeciesId.OGERPON) || p.hasSpecies(SpeciesId.SHEDINJA)), - ).length > 0 - ? 1 - : 0, - ), - new WeightedModifierType( - modifierTypes.DNA_SPLICERS, - (party: Pokemon[]) => { - if (party.filter(p => !p.fusionSpecies).length > 1) { - if (globalScene.gameMode.isSplicedOnly) { - return 4; - } - if (globalScene.gameMode.isClassic && timedEventManager.areFusionsBoosted()) { - return 2; - } - } - return 0; - }, - 4, - ), - new WeightedModifierType( - modifierTypes.VOUCHER, - (_party: Pokemon[], rerollCount: number) => (!globalScene.gameMode.isDaily ? Math.max(1 - rerollCount, 0) : 0), - 1, - ), - ].map(m => { - m.setTier(ModifierTier.GREAT); - return m; - }), - [ModifierTier.ULTRA]: [ - new WeightedModifierType(modifierTypes.ULTRA_BALL, () => (hasMaximumBalls(PokeballType.ULTRA_BALL) ? 0 : 15), 15), - new WeightedModifierType(modifierTypes.MAX_LURE, lureWeightFunc(30, 4)), - new WeightedModifierType(modifierTypes.BIG_NUGGET, skipInLastClassicWaveOrDefault(12)), - new WeightedModifierType(modifierTypes.PP_MAX, 3), - new WeightedModifierType(modifierTypes.MINT, 4), - new WeightedModifierType( - modifierTypes.RARE_EVOLUTION_ITEM, - () => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 15) * 4, 32), - 32, - ), - new WeightedModifierType( - modifierTypes.FORM_CHANGE_ITEM, - () => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 6, - 24, - ), - new WeightedModifierType(modifierTypes.AMULET_COIN, skipInLastClassicWaveOrDefault(3)), - new WeightedModifierType(modifierTypes.EVIOLITE, (party: Pokemon[]) => { - const { gameMode, gameData } = globalScene; - if (gameMode.isDaily || (!gameMode.isFreshStartChallenge() && gameData.isUnlocked(Unlockables.EVIOLITE))) { - return party.some(p => { - // Check if Pokemon's species (or fusion species, if applicable) can evolve or if they're G-Max'd - if ( - !p.isMax() && - (p.getSpeciesForm(true).speciesId in pokemonEvolutions || - (p.isFusion() && p.getFusionSpeciesForm(true).speciesId in pokemonEvolutions)) - ) { - // Check if Pokemon is already holding an Eviolite - return !p.getHeldItems().some(i => i.type.id === "EVIOLITE"); - } - return false; - }) - ? 10 - : 0; - } - return 0; - }), - new WeightedModifierType(modifierTypes.RARE_SPECIES_STAT_BOOSTER, 12), - new WeightedModifierType( - modifierTypes.LEEK, - (party: Pokemon[]) => { - const checkedSpecies = [SpeciesId.FARFETCHD, SpeciesId.GALAR_FARFETCHD, SpeciesId.SIRFETCHD]; - // If a party member doesn't already have a Leek and is one of the relevant species, Leek can appear - return party.some( - p => - !p.getHeldItems().some(i => i instanceof SpeciesCritBoosterModifier) && - (checkedSpecies.includes(p.getSpeciesForm(true).speciesId) || - (p.isFusion() && checkedSpecies.includes(p.getFusionSpeciesForm(true).speciesId))), - ) - ? 12 - : 0; - }, - 12, - ), - new WeightedModifierType( - modifierTypes.TOXIC_ORB, - (party: Pokemon[]) => { - return party.some(p => { - const isHoldingOrb = p.getHeldItems().some(i => i.type.id === "FLAME_ORB" || i.type.id === "TOXIC_ORB"); - - if (!isHoldingOrb) { - const moveset = p - .getMoveset(true) - .filter(m => !isNullOrUndefined(m)) - .map(m => m.moveId); - const canSetStatus = p.canSetStatus(StatusEffect.TOXIC, true, true, null, true); - - // Moves that take advantage of obtaining the actual status effect - const hasStatusMoves = [MoveId.FACADE, MoveId.PSYCHO_SHIFT].some(m => moveset.includes(m)); - // Moves that take advantage of being able to give the target a status orb - // TODO: Take moves (Trick, Fling, Switcheroo) from comment when they are implemented - const hasItemMoves = [ - /* MoveId.TRICK, MoveId.FLING, MoveId.SWITCHEROO */ - ].some(m => moveset.includes(m)); - - if (canSetStatus) { - // Abilities that take advantage of obtaining the actual status effect, separated based on specificity to the orb - const hasGeneralAbility = [ - AbilityId.QUICK_FEET, - AbilityId.GUTS, - AbilityId.MARVEL_SCALE, - AbilityId.MAGIC_GUARD, - ].some(a => p.hasAbility(a, false, true)); - const hasSpecificAbility = [AbilityId.TOXIC_BOOST, AbilityId.POISON_HEAL].some(a => - p.hasAbility(a, false, true), - ); - const hasOppositeAbility = [AbilityId.FLARE_BOOST].some(a => p.hasAbility(a, false, true)); - - return hasSpecificAbility || (hasGeneralAbility && !hasOppositeAbility) || hasStatusMoves; - } - return hasItemMoves; - } - - return false; - }) - ? 10 - : 0; - }, - 10, - ), - new WeightedModifierType( - modifierTypes.FLAME_ORB, - (party: Pokemon[]) => { - return party.some(p => { - const isHoldingOrb = p.getHeldItems().some(i => i.type.id === "FLAME_ORB" || i.type.id === "TOXIC_ORB"); - - if (!isHoldingOrb) { - const moveset = p - .getMoveset(true) - .filter(m => !isNullOrUndefined(m)) - .map(m => m.moveId); - const canSetStatus = p.canSetStatus(StatusEffect.BURN, true, true, null, true); - - // Moves that take advantage of obtaining the actual status effect - const hasStatusMoves = [MoveId.FACADE, MoveId.PSYCHO_SHIFT].some(m => moveset.includes(m)); - // Moves that take advantage of being able to give the target a status orb - // TODO: Take moves (Trick, Fling, Switcheroo) from comment when they are implemented - const hasItemMoves = [ - /* MoveId.TRICK, MoveId.FLING, MoveId.SWITCHEROO */ - ].some(m => moveset.includes(m)); - - if (canSetStatus) { - // Abilities that take advantage of obtaining the actual status effect, separated based on specificity to the orb - const hasGeneralAbility = [ - AbilityId.QUICK_FEET, - AbilityId.GUTS, - AbilityId.MARVEL_SCALE, - AbilityId.MAGIC_GUARD, - ].some(a => p.hasAbility(a, false, true)); - const hasSpecificAbility = [AbilityId.FLARE_BOOST].some(a => p.hasAbility(a, false, true)); - const hasOppositeAbility = [AbilityId.TOXIC_BOOST, AbilityId.POISON_HEAL].some(a => - p.hasAbility(a, false, true), - ); - - return hasSpecificAbility || (hasGeneralAbility && !hasOppositeAbility) || hasStatusMoves; - } - return hasItemMoves; - } - - return false; - }) - ? 10 - : 0; - }, - 10, - ), - new WeightedModifierType( - modifierTypes.MYSTICAL_ROCK, - (party: Pokemon[]) => { - return party.some(p => { - let isHoldingMax = false; - for (const i of p.getHeldItems()) { - if (i.type.id === "MYSTICAL_ROCK") { - isHoldingMax = i.getStackCount() === i.getMaxStackCount(); - break; - } - } - - if (!isHoldingMax) { - const moveset = p.getMoveset(true).map(m => m.moveId); - - const hasAbility = [ - AbilityId.DROUGHT, - AbilityId.ORICHALCUM_PULSE, - AbilityId.DRIZZLE, - AbilityId.SAND_STREAM, - AbilityId.SAND_SPIT, - AbilityId.SNOW_WARNING, - AbilityId.ELECTRIC_SURGE, - AbilityId.HADRON_ENGINE, - AbilityId.PSYCHIC_SURGE, - AbilityId.GRASSY_SURGE, - AbilityId.SEED_SOWER, - AbilityId.MISTY_SURGE, - ].some(a => p.hasAbility(a, false, true)); - - const hasMoves = [ - MoveId.SUNNY_DAY, - MoveId.RAIN_DANCE, - MoveId.SANDSTORM, - MoveId.SNOWSCAPE, - MoveId.HAIL, - MoveId.CHILLY_RECEPTION, - MoveId.ELECTRIC_TERRAIN, - MoveId.PSYCHIC_TERRAIN, - MoveId.GRASSY_TERRAIN, - MoveId.MISTY_TERRAIN, - ].some(m => moveset.includes(m)); - - return hasAbility || hasMoves; - } - return false; - }) - ? 10 - : 0; - }, - 10, - ), - new WeightedModifierType(modifierTypes.REVIVER_SEED, 4), - new WeightedModifierType(modifierTypes.CANDY_JAR, skipInLastClassicWaveOrDefault(5)), - new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 9), - new WeightedModifierType(modifierTypes.TM_ULTRA, 11), - new WeightedModifierType(modifierTypes.RARER_CANDY, 4), - new WeightedModifierType(modifierTypes.GOLDEN_PUNCH, skipInLastClassicWaveOrDefault(2)), - new WeightedModifierType(modifierTypes.IV_SCANNER, skipInLastClassicWaveOrDefault(4)), - new WeightedModifierType(modifierTypes.EXP_CHARM, skipInLastClassicWaveOrDefault(8)), - new WeightedModifierType(modifierTypes.EXP_SHARE, skipInLastClassicWaveOrDefault(10)), - new WeightedModifierType( - modifierTypes.TERA_ORB, - () => - !globalScene.gameMode.isClassic - ? Math.min(Math.max(Math.floor(globalScene.currentBattle.waveIndex / 50) * 2, 1), 4) - : 0, - 4, - ), - new WeightedModifierType(modifierTypes.QUICK_CLAW, 3), - new WeightedModifierType(modifierTypes.WIDE_LENS, 7), - ].map(m => { - m.setTier(ModifierTier.ULTRA); - return m; - }), - [ModifierTier.ROGUE]: [ - new WeightedModifierType(modifierTypes.ROGUE_BALL, () => (hasMaximumBalls(PokeballType.ROGUE_BALL) ? 0 : 16), 16), - new WeightedModifierType(modifierTypes.RELIC_GOLD, skipInLastClassicWaveOrDefault(2)), - new WeightedModifierType(modifierTypes.LEFTOVERS, 3), - new WeightedModifierType(modifierTypes.SHELL_BELL, 3), - new WeightedModifierType(modifierTypes.BERRY_POUCH, 4), - new WeightedModifierType(modifierTypes.GRIP_CLAW, 5), - new WeightedModifierType(modifierTypes.SCOPE_LENS, 4), - new WeightedModifierType(modifierTypes.BATON, 2), - new WeightedModifierType(modifierTypes.SOUL_DEW, 7), - new WeightedModifierType(modifierTypes.CATCHING_CHARM, () => (!globalScene.gameMode.isClassic ? 4 : 0), 4), - new WeightedModifierType(modifierTypes.ABILITY_CHARM, skipInClassicAfterWave(189, 6)), - new WeightedModifierType(modifierTypes.FOCUS_BAND, 5), - new WeightedModifierType(modifierTypes.KINGS_ROCK, 3), - new WeightedModifierType(modifierTypes.LOCK_CAPSULE, () => (globalScene.gameMode.isClassic ? 0 : 3)), - new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, skipInLastClassicWaveOrDefault(8)), - new WeightedModifierType( - modifierTypes.RARE_FORM_CHANGE_ITEM, - () => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 6, - 24, - ), - new WeightedModifierType( - modifierTypes.MEGA_BRACELET, - () => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 9, - 36, - ), - new WeightedModifierType( - modifierTypes.DYNAMAX_BAND, - () => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 9, - 36, - ), - new WeightedModifierType( - modifierTypes.VOUCHER_PLUS, - (_party: Pokemon[], rerollCount: number) => - !globalScene.gameMode.isDaily ? Math.max(3 - rerollCount * 1, 0) : 0, - 3, - ), - ].map(m => { - m.setTier(ModifierTier.ROGUE); - return m; - }), - [ModifierTier.MASTER]: [ - new WeightedModifierType(modifierTypes.MASTER_BALL, () => (hasMaximumBalls(PokeballType.MASTER_BALL) ? 0 : 24), 24), - new WeightedModifierType(modifierTypes.SHINY_CHARM, 14), - new WeightedModifierType(modifierTypes.HEALING_CHARM, 18), - new WeightedModifierType(modifierTypes.MULTI_LENS, 18), - new WeightedModifierType( - modifierTypes.VOUCHER_PREMIUM, - (_party: Pokemon[], rerollCount: number) => - !globalScene.gameMode.isDaily && !globalScene.gameMode.isEndless && !globalScene.gameMode.isSplicedOnly - ? Math.max(5 - rerollCount * 2, 0) - : 0, - 5, - ), - new WeightedModifierType( - modifierTypes.DNA_SPLICERS, - (party: Pokemon[]) => - !(globalScene.gameMode.isClassic && timedEventManager.areFusionsBoosted()) && - !globalScene.gameMode.isSplicedOnly && - party.filter(p => !p.fusionSpecies).length > 1 - ? 24 - : 0, - 24, - ), - new WeightedModifierType( - modifierTypes.MINI_BLACK_HOLE, - () => - globalScene.gameMode.isDaily || - (!globalScene.gameMode.isFreshStartChallenge() && globalScene.gameData.isUnlocked(Unlockables.MINI_BLACK_HOLE)) - ? 1 - : 0, - 1, - ), - ].map(m => { - m.setTier(ModifierTier.MASTER); - return m; - }), -}; - -const wildModifierPool: ModifierPool = { - [ModifierTier.COMMON]: [new WeightedModifierType(modifierTypes.BERRY, 1)].map(m => { - m.setTier(ModifierTier.COMMON); - return m; - }), - [ModifierTier.GREAT]: [new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 1)].map(m => { - m.setTier(ModifierTier.GREAT); - return m; - }), - [ModifierTier.ULTRA]: [ - new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 10), - new WeightedModifierType(modifierTypes.WHITE_HERB, 0), - ].map(m => { - m.setTier(ModifierTier.ULTRA); - return m; - }), - [ModifierTier.ROGUE]: [new WeightedModifierType(modifierTypes.LUCKY_EGG, 4)].map(m => { - m.setTier(ModifierTier.ROGUE); - return m; - }), - [ModifierTier.MASTER]: [new WeightedModifierType(modifierTypes.GOLDEN_EGG, 1)].map(m => { - m.setTier(ModifierTier.MASTER); - return m; - }), -}; - -const trainerModifierPool: ModifierPool = { - [ModifierTier.COMMON]: [ - new WeightedModifierType(modifierTypes.BERRY, 8), - new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3), - ].map(m => { - m.setTier(ModifierTier.COMMON); - return m; - }), - [ModifierTier.GREAT]: [new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3)].map(m => { - m.setTier(ModifierTier.GREAT); - return m; - }), - [ModifierTier.ULTRA]: [ - new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 10), - new WeightedModifierType(modifierTypes.WHITE_HERB, 0), - ].map(m => { - m.setTier(ModifierTier.ULTRA); - return m; - }), - [ModifierTier.ROGUE]: [ - new WeightedModifierType(modifierTypes.FOCUS_BAND, 2), - new WeightedModifierType(modifierTypes.LUCKY_EGG, 4), - new WeightedModifierType(modifierTypes.QUICK_CLAW, 1), - new WeightedModifierType(modifierTypes.GRIP_CLAW, 1), - new WeightedModifierType(modifierTypes.WIDE_LENS, 1), - ].map(m => { - m.setTier(ModifierTier.ROGUE); - return m; - }), - [ModifierTier.MASTER]: [ - new WeightedModifierType(modifierTypes.KINGS_ROCK, 1), - new WeightedModifierType(modifierTypes.LEFTOVERS, 1), - new WeightedModifierType(modifierTypes.SHELL_BELL, 1), - new WeightedModifierType(modifierTypes.SCOPE_LENS, 1), - ].map(m => { - m.setTier(ModifierTier.MASTER); - return m; - }), -}; - -const enemyBuffModifierPool: ModifierPool = { - [ModifierTier.COMMON]: [ - new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 9), - new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 9), - new WeightedModifierType(modifierTypes.ENEMY_ATTACK_POISON_CHANCE, 3), - new WeightedModifierType(modifierTypes.ENEMY_ATTACK_PARALYZE_CHANCE, 3), - new WeightedModifierType(modifierTypes.ENEMY_ATTACK_BURN_CHANCE, 3), - new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 9), - new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 4), - new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 1), - ].map(m => { - m.setTier(ModifierTier.COMMON); - return m; - }), - [ModifierTier.GREAT]: [ - new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 5), - new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 5), - new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 5), - new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 5), - new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 1), - ].map(m => { - m.setTier(ModifierTier.GREAT); - return m; - }), - [ModifierTier.ULTRA]: [ - new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 10), - new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 10), - new WeightedModifierType(modifierTypes.ENEMY_HEAL, 10), - new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 10), - new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 10), - new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 5), - ].map(m => { - m.setTier(ModifierTier.ULTRA); - return m; - }), - [ModifierTier.ROGUE]: [].map((m: WeightedModifierType) => { - m.setTier(ModifierTier.ROGUE); - return m; - }), - [ModifierTier.MASTER]: [].map((m: WeightedModifierType) => { - m.setTier(ModifierTier.MASTER); - return m; - }), -}; - -const dailyStarterModifierPool: ModifierPool = { - [ModifierTier.COMMON]: [ - new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 1), - new WeightedModifierType(modifierTypes.BERRY, 3), - ].map(m => { - m.setTier(ModifierTier.COMMON); - return m; - }), - [ModifierTier.GREAT]: [new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 5)].map(m => { - m.setTier(ModifierTier.GREAT); - return m; - }), - [ModifierTier.ULTRA]: [ - new WeightedModifierType(modifierTypes.REVIVER_SEED, 4), - new WeightedModifierType(modifierTypes.SOOTHE_BELL, 1), - new WeightedModifierType(modifierTypes.SOUL_DEW, 1), - new WeightedModifierType(modifierTypes.GOLDEN_PUNCH, 1), - ].map(m => { - m.setTier(ModifierTier.ULTRA); - return m; - }), - [ModifierTier.ROGUE]: [ - new WeightedModifierType(modifierTypes.GRIP_CLAW, 5), - new WeightedModifierType(modifierTypes.BATON, 2), - new WeightedModifierType(modifierTypes.FOCUS_BAND, 5), - new WeightedModifierType(modifierTypes.QUICK_CLAW, 3), - new WeightedModifierType(modifierTypes.KINGS_ROCK, 3), - ].map(m => { - m.setTier(ModifierTier.ROGUE); - return m; - }), - [ModifierTier.MASTER]: [ - new WeightedModifierType(modifierTypes.LEFTOVERS, 1), - new WeightedModifierType(modifierTypes.SHELL_BELL, 1), - ].map(m => { - m.setTier(ModifierTier.MASTER); - return m; - }), -}; - -export function getModifierType(modifierTypeFunc: ModifierTypeFunc): ModifierType { - const modifierType = modifierTypeFunc(); - if (!modifierType.id) { - modifierType.id = Object.keys(modifierTypes).find(k => modifierTypes[k] === modifierTypeFunc)!; // TODO: is this bang correct? - } - return modifierType; +export interface ModifierPool { + [tier: string]: WeightedModifierType[]; } let modifierPoolThresholds = {}; @@ -3182,28 +2391,6 @@ let enemyBuffModifierPoolThresholds = {}; // biome-ignore lint/correctness/noUnusedVariables: TODO explain why this is marked as OK let enemyBuffIgnoredPoolIndexes = {}; -export function getModifierPoolForType(poolType: ModifierPoolType): ModifierPool { - let pool: ModifierPool; - switch (poolType) { - case ModifierPoolType.PLAYER: - pool = modifierPool; - break; - case ModifierPoolType.WILD: - pool = wildModifierPool; - break; - case ModifierPoolType.TRAINER: - pool = trainerModifierPool; - break; - case ModifierPoolType.ENEMY_BUFF: - pool = enemyBuffModifierPool; - break; - case ModifierPoolType.DAILY_STARTER: - pool = dailyStarterModifierPool; - break; - } - return pool; -} - const tierWeights = [768 / 1024, 195 / 1024, 48 / 1024, 12 / 1024, 1 / 1024]; /** * Allows a unit test to check if an item exists in the Modifier Pool. Checks the pool directly, rather than attempting to reroll for the item. @@ -3317,7 +2504,7 @@ export interface CustomModifierSettings { } export function getModifierTypeFuncById(id: string): ModifierTypeFunc { - return modifierTypes[id]; + return modifierTypeInitObj[id]; } /** @@ -3370,12 +2557,12 @@ export function getPlayerModifierTypeOptions( customModifierSettings.guaranteedModifierTypeFuncs.length > 0 ) { customModifierSettings.guaranteedModifierTypeFuncs!.forEach((mod, _i) => { - const modifierId = Object.keys(modifierTypes).find(k => modifierTypes[k] === mod) as string; - let guaranteedMod: ModifierType = modifierTypes[modifierId]?.(); + const modifierId = Object.keys(modifierTypeInitObj).find(k => modifierTypeInitObj[k] === mod) as string; + let guaranteedMod: ModifierType = modifierTypeInitObj[modifierId]?.(); // Populates item id and tier guaranteedMod = guaranteedMod - .withIdFromFunc(modifierTypes[modifierId]) + .withIdFromFunc(modifierTypeInitObj[modifierId]) .withTierFromPool(ModifierPoolType.PLAYER, party); const modType = @@ -3454,7 +2641,7 @@ export function overridePlayerModifierTypeOptions(options: ModifierTypeOption[], const minLength = Math.min(options.length, Overrides.ITEM_REWARD_OVERRIDE.length); for (let i = 0; i < minLength; i++) { const override: ModifierOverride = Overrides.ITEM_REWARD_OVERRIDE[i]; - const modifierFunc = modifierTypes[override.name]; + const modifierFunc = modifierTypeInitObj[override.name]; let modifierType: ModifierType | null = modifierFunc(); if (modifierType instanceof ModifierTypeGenerator) { @@ -3475,29 +2662,29 @@ export function getPlayerShopModifierTypeOptionsForWave(waveIndex: number, baseC const options = [ [ - new ModifierTypeOption(modifierTypes.POTION(), 0, baseCost * 0.2), - new ModifierTypeOption(modifierTypes.ETHER(), 0, baseCost * 0.4), - new ModifierTypeOption(modifierTypes.REVIVE(), 0, baseCost * 2), + new ModifierTypeOption(modifierTypeInitObj.POTION(), 0, baseCost * 0.2), + new ModifierTypeOption(modifierTypeInitObj.ETHER(), 0, baseCost * 0.4), + new ModifierTypeOption(modifierTypeInitObj.REVIVE(), 0, baseCost * 2), ], [ - new ModifierTypeOption(modifierTypes.SUPER_POTION(), 0, baseCost * 0.45), - new ModifierTypeOption(modifierTypes.FULL_HEAL(), 0, baseCost), + new ModifierTypeOption(modifierTypeInitObj.SUPER_POTION(), 0, baseCost * 0.45), + new ModifierTypeOption(modifierTypeInitObj.FULL_HEAL(), 0, baseCost), ], [ - new ModifierTypeOption(modifierTypes.ELIXIR(), 0, baseCost), - new ModifierTypeOption(modifierTypes.MAX_ETHER(), 0, baseCost), + new ModifierTypeOption(modifierTypeInitObj.ELIXIR(), 0, baseCost), + new ModifierTypeOption(modifierTypeInitObj.MAX_ETHER(), 0, baseCost), ], [ - new ModifierTypeOption(modifierTypes.HYPER_POTION(), 0, baseCost * 0.8), - new ModifierTypeOption(modifierTypes.MAX_REVIVE(), 0, baseCost * 2.75), - new ModifierTypeOption(modifierTypes.MEMORY_MUSHROOM(), 0, baseCost * 4), + new ModifierTypeOption(modifierTypeInitObj.HYPER_POTION(), 0, baseCost * 0.8), + new ModifierTypeOption(modifierTypeInitObj.MAX_REVIVE(), 0, baseCost * 2.75), + new ModifierTypeOption(modifierTypeInitObj.MEMORY_MUSHROOM(), 0, baseCost * 4), ], [ - new ModifierTypeOption(modifierTypes.MAX_POTION(), 0, baseCost * 1.5), - new ModifierTypeOption(modifierTypes.MAX_ELIXIR(), 0, baseCost * 2.5), + new ModifierTypeOption(modifierTypeInitObj.MAX_POTION(), 0, baseCost * 1.5), + new ModifierTypeOption(modifierTypeInitObj.MAX_ELIXIR(), 0, baseCost * 2.5), ], - [new ModifierTypeOption(modifierTypes.FULL_RESTORE(), 0, baseCost * 2.25)], - [new ModifierTypeOption(modifierTypes.SACRED_ASH(), 0, baseCost * 10)], + [new ModifierTypeOption(modifierTypeInitObj.FULL_RESTORE(), 0, baseCost * 2.25)], + [new ModifierTypeOption(modifierTypeInitObj.SACRED_ASH(), 0, baseCost * 10)], ]; return options.slice(0, Math.ceil(Math.max(waveIndex + 10, 0) / 30)).flat(); } @@ -3552,7 +2739,7 @@ export function getEnemyModifierTypesForWave( ?.type as PokemonHeldItemModifierType, ); if (!(waveIndex % 1000)) { - ret.push(getModifierType(modifierTypes.MINI_BLACK_HOLE) as PokemonHeldItemModifierType); + ret.push(getModifierType(modifierTypeInitObj.MINI_BLACK_HOLE) as PokemonHeldItemModifierType); } return ret; } @@ -3653,7 +2840,7 @@ function getNewModifierTypeOption( } tier += upgradeCount; - while (tier && (!modifierPool.hasOwnProperty(tier) || !modifierPool[tier].length)) { + while (tier && (!pool.hasOwnProperty(tier) || !pool[tier].length)) { tier--; if (upgradeCount) { upgradeCount--; @@ -3664,7 +2851,7 @@ function getNewModifierTypeOption( if (tier < ModifierTier.MASTER && allowLuckUpgrades) { const partyLuckValue = getPartyLuckValue(party); const upgradeOdds = Math.floor(128 / ((partyLuckValue + 4) / 4)); - while (modifierPool.hasOwnProperty(tier + upgradeCount + 1) && modifierPool[tier + upgradeCount + 1].length) { + while (pool.hasOwnProperty(tier + upgradeCount + 1) && pool[tier + upgradeCount + 1].length) { if (randSeedInt(upgradeOdds) < 4) { upgradeCount++; } else { @@ -3714,6 +2901,7 @@ function getNewModifierTypeOption( } export function getDefaultModifierTypeForTier(tier: ModifierTier): ModifierType { + const modifierPool = getModifierPoolForType(ModifierPoolType.PLAYER); let modifierType: ModifierType | WeightedModifierType = modifierPool[tier || ModifierTier.COMMON][0]; if (modifierType instanceof WeightedModifierType) { modifierType = (modifierType as WeightedModifierType).modifierType; @@ -3782,3 +2970,30 @@ export function getLuckTextTint(luckValue: number): number { } return getModifierTierTextTint(modifierTier); } + +export function initModifierTypes() { + for (const [key, value] of Object.entries(modifierTypeInitObj)) { + modifierTypes[key] = value; + } +} + +// TODO: If necessary, add the rest of the modifier types here. +// For now, doing the minimal work until the modifier rework lands. +const ModifierTypeConstructorMap = Object.freeze({ + ModifierTypeGenerator, + PokemonHeldItemModifierType, +}); + +/** + * Map of of modifier type strings to their constructor type + */ +export type ModifierTypeConstructorMap = typeof ModifierTypeConstructorMap; + +/** + * Map of modifier type strings to their instance type + */ +export type ModifierTypeInstanceMap = { + [K in keyof ModifierTypeConstructorMap]: InstanceType; +}; + +export type ModifierTypeString = keyof ModifierTypeConstructorMap; diff --git a/src/modifier/modifier.ts b/src/modifier/modifier.ts index 2bebbcae90c..54b7323569a 100644 --- a/src/modifier/modifier.ts +++ b/src/modifier/modifier.ts @@ -1,21 +1,20 @@ import { FusionSpeciesFormEvolution, pokemonEvolutions } from "#app/data/balance/pokemon-evolutions"; import { getBerryEffectFunc, getBerryPredicate } from "#app/data/berry"; import { getLevelTotalExp } from "#app/data/exp"; -import { allMoves } from "#app/data/data-lists"; +import { allMoves, modifierTypes } from "#app/data/data-lists"; import { MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball"; -import { type FormChangeItem, SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms"; +import { SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms/form-change-triggers"; +import type { FormChangeItem } from "#enums/form-change-item"; import { getStatusEffectHealText } from "#app/data/status-effect"; -import Pokemon, { type PlayerPokemon } from "#app/field/pokemon"; +import type { PlayerPokemon } from "#app/field/pokemon"; +import type Pokemon from "#app/field/pokemon"; import { getPokemonNameWithAffix } from "#app/messages"; import Overrides from "#app/overrides"; -import { EvolutionPhase } from "#app/phases/evolution-phase"; -import { LearnMovePhase, LearnMoveType } from "#app/phases/learn-move-phase"; -import { LevelUpPhase } from "#app/phases/level-up-phase"; -import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase"; +import { LearnMoveType } from "#enums/learn-move-type"; import type { VoucherType } from "#app/system/voucher"; -import { Command } from "#app/ui/command-ui-handler"; +import { Command } from "#enums/command"; import { addTextObject, TextStyle } from "#app/ui/text"; -import { BooleanHolder, hslToHex, isNullOrUndefined, NumberHolder, toDmgValue } from "#app/utils/common"; +import { BooleanHolder, hslToHex, isNullOrUndefined, NumberHolder, randSeedFloat, toDmgValue } from "#app/utils/common"; import { BattlerTagType } from "#enums/battler-tag-type"; import { BerryType } from "#enums/berry-type"; import type { MoveId } from "#enums/move-id"; @@ -26,33 +25,26 @@ import { type PermanentStat, type TempBattleStat, BATTLE_STATS, Stat, TEMP_BATTL import { StatusEffect } from "#enums/status-effect"; import type { PokemonType } from "#enums/pokemon-type"; import i18next from "i18next"; -import { - type DoubleBattleChanceBoosterModifierType, - type EvolutionItemModifierType, - type FormChangeItemModifierType, - type ModifierOverride, - type ModifierType, - type PokemonBaseStatTotalModifierType, - type PokemonExpBoosterModifierType, - type PokemonFriendshipBoosterModifierType, - type PokemonMoveAccuracyBoosterModifierType, - type PokemonMultiHitModifierType, - type TerastallizeModifierType, - type TmModifierType, - getModifierType, - ModifierTypeGenerator, - modifierTypes, - PokemonHeldItemModifierType, +import type { + DoubleBattleChanceBoosterModifierType, + EvolutionItemModifierType, + FormChangeItemModifierType, + ModifierOverride, + ModifierType, + PokemonBaseStatTotalModifierType, + PokemonExpBoosterModifierType, + PokemonFriendshipBoosterModifierType, + PokemonMoveAccuracyBoosterModifierType, + PokemonMultiHitModifierType, + TerastallizeModifierType, + TmModifierType, } from "./modifier-type"; +import { getModifierType } from "#app/utils/modifier-utils"; import { Color, ShadowColor } from "#enums/color"; import { FRIENDSHIP_GAIN_FROM_RARE_CANDY } from "#app/data/balance/starters"; -import { - applyAbAttrs, - applyPostItemLostAbAttrs, - CommanderAbAttr, - PostItemLostAbAttr, -} from "#app/data/abilities/ability"; +import { applyAbAttrs, applyPostItemLostAbAttrs } from "#app/data/abilities/apply-ab-attrs"; import { globalScene } from "#app/global-scene"; +import type { ModifierInstanceMap, ModifierString } from "#app/@types/modifier-types"; export type ModifierPredicate = (modifier: Modifier) => boolean; @@ -166,6 +158,23 @@ export abstract class Modifier { this.type = type; } + /** + * Return whether this modifier is of the given class + * + * @remarks + * Used to avoid requiring the caller to have imported the specific modifier class, avoiding circular dependencies. + * + * @param modifier - The modifier to check against + * @returns Whether the modiifer is an instance of the given type + */ + public is(modifier: T): this is ModifierInstanceMap[T] { + const targetModifier = ModifierClassMap[modifier]; + if (!targetModifier) { + return false; + } + return this instanceof targetModifier; + } + match(_modifier: Modifier): boolean { return false; } @@ -190,6 +199,11 @@ export abstract class PersistentModifier extends Modifier { public stackCount: number; public virtualStackCount: number; + /** This field does not exist at runtime and must not be used. + * Its sole purpose is to ensure that typescript is able to properly narrow when the `is` method is called. + */ + private declare _: never; + constructor(type: ModifierType, stackCount = 1) { super(type); this.stackCount = stackCount; @@ -758,6 +772,10 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier { return this.getMaxHeldItemCount(pokemon); } + getSpecies(): SpeciesId | null { + return null; + } + abstract getMaxHeldItemCount(pokemon?: Pokemon): number; } @@ -904,27 +922,14 @@ export class EvoTrackerModifier extends PokemonHeldItemModifier { return true; } - getIconStackText(virtual?: boolean): Phaser.GameObjects.BitmapText | null { - if (this.getMaxStackCount() === 1 || (virtual && !this.virtualStackCount)) { - return null; - } + getIconStackText(_virtual?: boolean): Phaser.GameObjects.BitmapText | null { + const pokemon = this.getPokemon(); - const pokemon = globalScene.getPokemonById(this.pokemonId); + const count = (pokemon?.getPersistentTreasureCount() || 0) + this.getStackCount(); - this.stackCount = pokemon - ? pokemon.evoCounter + - pokemon.getHeldItems().filter(m => m instanceof DamageMoneyRewardModifier).length + - globalScene.findModifiers( - m => - m instanceof MoneyMultiplierModifier || - m instanceof ExtraModifierModifier || - m instanceof TempExtraModifierModifier, - ).length - : this.stackCount; - - const text = globalScene.add.bitmapText(10, 15, "item-count", this.stackCount.toString(), 11); + const text = globalScene.add.bitmapText(10, 15, "item-count", count.toString(), 11); text.letterSpacing = -0.5; - if (this.getStackCount() >= this.required) { + if (count >= this.required) { text.setTint(0xf89890); } text.setOrigin(0, 0); @@ -932,18 +937,13 @@ export class EvoTrackerModifier extends PokemonHeldItemModifier { return text; } - getMaxHeldItemCount(pokemon: Pokemon): number { - this.stackCount = - pokemon.evoCounter + - pokemon.getHeldItems().filter(m => m instanceof DamageMoneyRewardModifier).length + - globalScene.findModifiers( - m => - m instanceof MoneyMultiplierModifier || - m instanceof ExtraModifierModifier || - m instanceof TempExtraModifierModifier, - ).length; + getMaxHeldItemCount(_pokemon: Pokemon): number { return 999; } + + override getSpecies(): SpeciesId { + return this.species; + } } /** @@ -1090,10 +1090,6 @@ export class PokemonIncrementingStatModifier extends PokemonHeldItemModifier { return new PokemonIncrementingStatModifier(this.type, this.pokemonId, this.stackCount); } - getArgs(): any[] { - return super.getArgs(); - } - /** * Checks if the {@linkcode PokemonIncrementingStatModifier} should be applied to the {@linkcode Pokemon}. * @param pokemon The {@linkcode Pokemon} that holds the item @@ -1216,10 +1212,6 @@ export class StatBoosterModifier extends PokemonHeldItemModifier { * @see {@linkcode apply} */ export class EvolutionStatBoosterModifier extends StatBoosterModifier { - clone() { - return super.clone() as EvolutionStatBoosterModifier; - } - matchType(modifier: Modifier): boolean { return modifier instanceof EvolutionStatBoosterModifier; } @@ -1556,7 +1548,7 @@ export class SurviveDamageModifier extends PokemonHeldItemModifier { if (!surviveDamage.value && pokemon.randBattleSeedInt(10) < this.getStackCount()) { surviveDamage.value = true; - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("modifier:surviveDamageApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name, @@ -1603,10 +1595,10 @@ export class BypassSpeedChanceModifier extends PokemonHeldItemModifier { doBypassSpeed.value = true; const isCommandFight = globalScene.currentBattle.turnCommands[pokemon.getBattlerIndex()]?.command === Command.FIGHT; - const hasQuickClaw = this.type instanceof PokemonHeldItemModifierType && this.type.id === "QUICK_CLAW"; + const hasQuickClaw = this.type.is("PokemonHeldItemModifierType") && this.type.id === "QUICK_CLAW"; if (isCommandFight && hasQuickClaw) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("modifier:bypassSpeedChanceApply", { pokemonName: getPokemonNameWithAffix(pokemon), itemName: i18next.t("modifierType:ModifierType.QUICK_CLAW.name"), @@ -1692,16 +1684,15 @@ export class TurnHealModifier extends PokemonHeldItemModifier { */ override apply(pokemon: Pokemon): boolean { if (!pokemon.isFullHp()) { - globalScene.unshiftPhase( - new PokemonHealPhase( - pokemon.getBattlerIndex(), - toDmgValue(pokemon.getMaxHp() / 16) * this.stackCount, - i18next.t("modifier:turnHealApply", { - pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), - typeName: this.type.name, - }), - true, - ), + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + pokemon.getBattlerIndex(), + toDmgValue(pokemon.getMaxHp() / 16) * this.stackCount, + i18next.t("modifier:turnHealApply", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + typeName: this.type.name, + }), + true, ); return true; } @@ -1790,16 +1781,15 @@ export class HitHealModifier extends PokemonHeldItemModifier { override apply(pokemon: Pokemon): boolean { if (pokemon.turnData.totalDamageDealt && !pokemon.isFullHp()) { // TODO: this shouldn't be undefined AFAIK - globalScene.unshiftPhase( - new PokemonHealPhase( - pokemon.getBattlerIndex(), - toDmgValue(pokemon.turnData.totalDamageDealt / 8) * this.stackCount, - i18next.t("modifier:hitHealApply", { - pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), - typeName: this.type.name, - }), - true, - ), + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + pokemon.getBattlerIndex(), + toDmgValue(pokemon.turnData.totalDamageDealt / 8) * this.stackCount, + i18next.t("modifier:hitHealApply", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + typeName: this.type.name, + }), + true, ); } @@ -1889,7 +1879,7 @@ export class BerryModifier extends PokemonHeldItemModifier { // munch the berry and trigger unburden-like effects getBerryEffectFunc(this.berryType)(pokemon); - applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false); + applyPostItemLostAbAttrs("PostItemLostAbAttr", pokemon, false); // Update berry eaten trackers for Belch, Harvest, Cud Chew, etc. // Don't recover it if we proc berry pouch (no item duplication) @@ -1958,18 +1948,17 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier { */ override apply(pokemon: Pokemon): boolean { // Restore the Pokemon to half HP - globalScene.unshiftPhase( - new PokemonHealPhase( - pokemon.getBattlerIndex(), - toDmgValue(pokemon.getMaxHp() / 2), - i18next.t("modifier:pokemonInstantReviveApply", { - pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), - typeName: this.type.name, - }), - false, - false, - true, - ), + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + pokemon.getBattlerIndex(), + toDmgValue(pokemon.getMaxHp() / 2), + i18next.t("modifier:pokemonInstantReviveApply", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), + typeName: this.type.name, + }), + false, + false, + true, ); // Remove the Pokemon's FAINT status @@ -1978,7 +1967,7 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier { // Reapply Commander on the Pokemon's side of the field, if applicable const field = pokemon.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField(); for (const p of field) { - applyAbAttrs(CommanderAbAttr, p, null, false); + applyAbAttrs("CommanderAbAttr", p, null, false); } return true; } @@ -2020,7 +2009,7 @@ export class ResetNegativeStatStageModifier extends PokemonHeldItemModifier { } if (statRestored) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("modifier:resetNegativeStatStageApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name, @@ -2331,12 +2320,11 @@ export class PokemonLevelIncrementModifier extends ConsumablePokemonModifier { playerPokemon.addFriendship(FRIENDSHIP_GAIN_FROM_RARE_CANDY); - globalScene.unshiftPhase( - new LevelUpPhase( - globalScene.getPlayerParty().indexOf(playerPokemon), - playerPokemon.level - levelCount.value, - playerPokemon.level, - ), + globalScene.phaseManager.unshiftNew( + "LevelUpPhase", + globalScene.getPlayerParty().indexOf(playerPokemon), + playerPokemon.level - levelCount.value, + playerPokemon.level, ); return true; @@ -2352,8 +2340,11 @@ export class TmModifier extends ConsumablePokemonModifier { * @returns always `true` */ override apply(playerPokemon: PlayerPokemon): boolean { - globalScene.unshiftPhase( - new LearnMovePhase(globalScene.getPlayerParty().indexOf(playerPokemon), this.type.moveId, LearnMoveType.TM), + globalScene.phaseManager.unshiftNew( + "LearnMovePhase", + globalScene.getPlayerParty().indexOf(playerPokemon), + this.type.moveId, + LearnMoveType.TM, ); return true; @@ -2375,13 +2366,12 @@ export class RememberMoveModifier extends ConsumablePokemonModifier { * @returns always `true` */ override apply(playerPokemon: PlayerPokemon, cost?: number): boolean { - globalScene.unshiftPhase( - new LearnMovePhase( - globalScene.getPlayerParty().indexOf(playerPokemon), - playerPokemon.getLearnableLevelMoves()[this.levelMoveIndex], - LearnMoveType.MEMORY, - cost, - ), + globalScene.phaseManager.unshiftNew( + "LearnMovePhase", + globalScene.getPlayerParty().indexOf(playerPokemon), + playerPokemon.getLearnableLevelMoves()[this.levelMoveIndex], + LearnMoveType.MEMORY, + cost, ); return true; @@ -2398,19 +2388,13 @@ export class EvolutionItemModifier extends ConsumablePokemonModifier { override apply(playerPokemon: PlayerPokemon): boolean { let matchingEvolution = pokemonEvolutions.hasOwnProperty(playerPokemon.species.speciesId) ? pokemonEvolutions[playerPokemon.species.speciesId].find( - e => - e.item === this.type.evolutionItem && - (e.evoFormKey === null || (e.preFormKey || "") === playerPokemon.getFormKey()) && - (!e.condition || e.condition.predicate(playerPokemon)), + e => e.evoItem === this.type.evolutionItem && e.validate(playerPokemon, false, e.item!), ) : null; if (!matchingEvolution && playerPokemon.isFusion()) { matchingEvolution = pokemonEvolutions[playerPokemon.fusionSpecies!.speciesId].find( - e => - e.item === this.type.evolutionItem && // TODO: is the bang correct? - (e.evoFormKey === null || (e.preFormKey || "") === playerPokemon.getFusionFormKey()) && - (!e.condition || e.condition.predicate(playerPokemon)), + e => e.evoItem === this.type.evolutionItem && e.validate(playerPokemon, true, e.item!), ); if (matchingEvolution) { matchingEvolution = new FusionSpeciesFormEvolution(playerPokemon.species.speciesId, matchingEvolution); @@ -2418,7 +2402,7 @@ export class EvolutionItemModifier extends ConsumablePokemonModifier { } if (matchingEvolution) { - globalScene.unshiftPhase(new EvolutionPhase(playerPokemon, matchingEvolution, playerPokemon.level - 1)); + globalScene.phaseManager.unshiftNew("EvolutionPhase", playerPokemon, matchingEvolution, playerPokemon.level - 1); return true; } @@ -2930,11 +2914,10 @@ export class MoneyRewardModifier extends ConsumableModifier { globalScene.getPlayerParty().map(p => { if (p.species?.speciesId === SpeciesId.GIMMIGHOUL || p.fusionSpecies?.speciesId === SpeciesId.GIMMIGHOUL) { - p.evoCounter - ? (p.evoCounter += Math.min(Math.floor(this.moneyMultiplier), 3)) - : (p.evoCounter = Math.min(Math.floor(this.moneyMultiplier), 3)); + const factor = Math.min(Math.floor(this.moneyMultiplier), 3); const modifier = getModifierType(modifierTypes.EVOLUTION_TRACKER_GIMMIGHOUL).newModifier( p, + factor, ) as EvoTrackerModifier; globalScene.addModifier(modifier); } @@ -3016,7 +2999,7 @@ export class MoneyInterestModifier extends PersistentModifier { moneyAmount: formattedMoneyAmount, typeName: this.type.name, }); - globalScene.queueMessage(message, undefined, true); + globalScene.phaseManager.queueMessage(message, undefined, true); return true; } @@ -3227,7 +3210,7 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier { * @returns the opponents of the source {@linkcode Pokemon} */ getTargets(pokemon?: Pokemon, ..._args: unknown[]): Pokemon[] { - return pokemon instanceof Pokemon ? pokemon.getOpponents() : []; + return pokemon?.getOpponents?.() ?? []; } /** @@ -3270,7 +3253,7 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier { } for (const mt of transferredModifierTypes) { - globalScene.queueMessage(this.getTransferMessage(pokemon, targetPokemon, mt)); + globalScene.phaseManager.queueMessage(this.getTransferMessage(pokemon, targetPokemon, mt)); } return !!transferredModifierTypes.length; @@ -3357,7 +3340,7 @@ export class ContactHeldItemTransferChanceModifier extends HeldItemTransferModif } getTransferredItemCount(): number { - return Phaser.Math.RND.realInRange(0, 1) < this.chance * this.getStackCount() ? 1 : 0; + return randSeedFloat() <= this.chance * this.getStackCount() ? 1 : 0; } getTransferMessage(pokemon: Pokemon, targetPokemon: Pokemon, item: ModifierType): string { @@ -3580,19 +3563,18 @@ export class EnemyTurnHealModifier extends EnemyPersistentModifier { */ override apply(enemyPokemon: Pokemon): boolean { if (!enemyPokemon.isFullHp()) { - globalScene.unshiftPhase( - new PokemonHealPhase( - enemyPokemon.getBattlerIndex(), - Math.max(Math.floor(enemyPokemon.getMaxHp() / (100 / this.healPercent)) * this.stackCount, 1), - i18next.t("modifier:enemyTurnHealApply", { - pokemonNameWithAffix: getPokemonNameWithAffix(enemyPokemon), - }), - true, - false, - false, - false, - true, - ), + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + enemyPokemon.getBattlerIndex(), + Math.max(Math.floor(enemyPokemon.getMaxHp() / (100 / this.healPercent)) * this.stackCount, 1), + i18next.t("modifier:enemyTurnHealApply", { + pokemonNameWithAffix: getPokemonNameWithAffix(enemyPokemon), + }), + true, + false, + false, + false, + true, ); return true; } @@ -3635,7 +3617,7 @@ export class EnemyAttackStatusEffectChanceModifier extends EnemyPersistentModifi * @returns `true` if the {@linkcode Pokemon} was affected */ override apply(enemyPokemon: Pokemon): boolean { - if (Phaser.Math.RND.realInRange(0, 1) < this.chance * this.getStackCount()) { + if (randSeedFloat() <= this.chance * this.getStackCount()) { return enemyPokemon.trySetStatus(this.effect, true); } @@ -3670,21 +3652,21 @@ export class EnemyStatusEffectHealChanceModifier extends EnemyPersistentModifier } /** - * Applies {@linkcode EnemyStatusEffectHealChanceModifier} - * @param enemyPokemon The {@linkcode Pokemon} to heal + * Applies {@linkcode EnemyStatusEffectHealChanceModifier} to randomly heal status. + * @param enemyPokemon - The {@linkcode Pokemon} to heal * @returns `true` if the {@linkcode Pokemon} was healed */ override apply(enemyPokemon: Pokemon): boolean { - if (enemyPokemon.status && Phaser.Math.RND.realInRange(0, 1) < this.chance * this.getStackCount()) { - globalScene.queueMessage( - getStatusEffectHealText(enemyPokemon.status.effect, getPokemonNameWithAffix(enemyPokemon)), - ); - enemyPokemon.resetStatus(); - enemyPokemon.updateInfo(); - return true; + if (!enemyPokemon.status || randSeedFloat() > this.chance * this.getStackCount()) { + return false; } - return false; + globalScene.phaseManager.queueMessage( + getStatusEffectHealText(enemyPokemon.status.effect, getPokemonNameWithAffix(enemyPokemon)), + ); + enemyPokemon.resetStatus(); + enemyPokemon.updateInfo(); + return true; } getMaxStackCount(): number { @@ -3763,7 +3745,7 @@ export class EnemyFusionChanceModifier extends EnemyPersistentModifier { * @returns `true` if the {@linkcode EnemyPokemon} is a fusion */ override apply(isFusion: BooleanHolder): boolean { - if (Phaser.Math.RND.realInRange(0, 1) >= this.chance * this.getStackCount()) { + if (randSeedFloat() > this.chance * this.getStackCount()) { return false; } @@ -3800,7 +3782,7 @@ export function overrideModifiers(isPlayer = true): void { const modifierFunc = modifierTypes[item.name]; let modifierType: ModifierType | null = modifierFunc(); - if (modifierType instanceof ModifierTypeGenerator) { + if (modifierType.is("ModifierTypeGenerator")) { const pregenArgs = "type" in item && item.type !== null ? [item.type] : undefined; modifierType = modifierType.generateType([], pregenArgs); } @@ -3842,7 +3824,7 @@ export function overrideHeldItems(pokemon: Pokemon, isPlayer = true): void { let modifierType: ModifierType | null = modifierFunc(); const qty = item.count || 1; - if (modifierType instanceof ModifierTypeGenerator) { + if (modifierType.is("ModifierTypeGenerator")) { const pregenArgs = "type" in item && item.type !== null ? [item.type] : undefined; modifierType = modifierType.generateType([], pregenArgs); } @@ -3860,3 +3842,102 @@ export function overrideHeldItems(pokemon: Pokemon, isPlayer = true): void { } } } + +/** + * Private map from modifier strings to their constructors. + * + * @remarks + * Used for {@linkcode Modifier.is} to check if a modifier is of a certain type without + * requiring modifier types to be imported in every file. + */ +const ModifierClassMap = Object.freeze({ + PersistentModifier, + ConsumableModifier, + AddPokeballModifier, + AddVoucherModifier, + LapsingPersistentModifier, + DoubleBattleChanceBoosterModifier, + TempStatStageBoosterModifier, + TempCritBoosterModifier, + MapModifier, + MegaEvolutionAccessModifier, + GigantamaxAccessModifier, + TerastallizeAccessModifier, + PokemonHeldItemModifier, + LapsingPokemonHeldItemModifier, + BaseStatModifier, + EvoTrackerModifier, + PokemonBaseStatTotalModifier, + PokemonBaseStatFlatModifier, + PokemonIncrementingStatModifier, + StatBoosterModifier, + SpeciesStatBoosterModifier, + CritBoosterModifier, + SpeciesCritBoosterModifier, + AttackTypeBoosterModifier, + SurviveDamageModifier, + BypassSpeedChanceModifier, + FlinchChanceModifier, + TurnHealModifier, + TurnStatusEffectModifier, + HitHealModifier, + LevelIncrementBoosterModifier, + BerryModifier, + PreserveBerryModifier, + PokemonInstantReviveModifier, + ResetNegativeStatStageModifier, + FieldEffectModifier, + ConsumablePokemonModifier, + TerrastalizeModifier, + PokemonHpRestoreModifier, + PokemonStatusHealModifier, + ConsumablePokemonMoveModifier, + PokemonPpRestoreModifier, + PokemonAllMovePpRestoreModifier, + PokemonPpUpModifier, + PokemonNatureChangeModifier, + PokemonLevelIncrementModifier, + TmModifier, + RememberMoveModifier, + EvolutionItemModifier, + FusePokemonModifier, + MultipleParticipantExpBonusModifier, + HealingBoosterModifier, + ExpBoosterModifier, + PokemonExpBoosterModifier, + ExpShareModifier, + ExpBalanceModifier, + PokemonFriendshipBoosterModifier, + PokemonNatureWeightModifier, + PokemonMoveAccuracyBoosterModifier, + PokemonMultiHitModifier, + PokemonFormChangeItemModifier, + MoneyRewardModifier, + DamageMoneyRewardModifier, + MoneyInterestModifier, + HiddenAbilityRateBoosterModifier, + ShinyRateBoosterModifier, + CriticalCatchChanceBoosterModifier, + LockModifierTiersModifier, + HealShopCostModifier, + BoostBugSpawnModifier, + SwitchEffectTransferModifier, + HeldItemTransferModifier, + TurnHeldItemTransferModifier, + ContactHeldItemTransferChanceModifier, + IvScannerModifier, + ExtraModifierModifier, + TempExtraModifierModifier, + EnemyPersistentModifier, + EnemyDamageMultiplierModifier, + EnemyDamageBoosterModifier, + EnemyDamageReducerModifier, + EnemyTurnHealModifier, + EnemyAttackStatusEffectChanceModifier, + EnemyStatusEffectHealChanceModifier, + EnemyEndureChanceModifier, + EnemyFusionChanceModifier, + MoneyMultiplierModifier, +}); + +export type ModifierConstructorMap = typeof ModifierClassMap; diff --git a/src/overrides.ts b/src/overrides.ts index 86e1708248d..b390b9fa70f 100644 --- a/src/overrides.ts +++ b/src/overrides.ts @@ -1,10 +1,10 @@ import { type PokeballCounts } from "#app/battle-scene"; import { EvolutionItem } from "#app/data/balance/pokemon-evolutions"; import { Gender } from "#app/data/gender"; -import { FormChangeItem } from "#app/data/pokemon-forms"; +import { FormChangeItem } from "#enums/form-change-item"; import { type ModifierOverride } from "#app/modifier/modifier-type"; import { Variant } from "#app/sprites/variant"; -import { Unlockables } from "#app/system/unlockables"; +import { Unlockables } from "#enums/unlockables"; import { AbilityId } from "#enums/ability-id"; import { BattleType } from "#enums/battle-type"; import { BerryType } from "#enums/berry-type"; @@ -80,7 +80,11 @@ class DefaultOverrides { /** Sets the level cap to this number during experience gain calculations. Set to `0` to disable override & use normal wave-based level caps, or any negative number to set it to 9 quadrillion (effectively disabling it). */ readonly LEVEL_CAP_OVERRIDE: number = 0; - readonly NEVER_CRIT_OVERRIDE: boolean = false; + /** + * If defined, overrides random critical hit rolls to always or never succeed. + * Ignored if the move is guaranteed to always/never crit. + */ + readonly CRITICAL_HIT_OVERRIDE: boolean | null = null; /** default 1000 */ readonly STARTING_MONEY_OVERRIDE: number = 0; /** Sets all shop item prices to 0 */ @@ -272,7 +276,7 @@ class DefaultOverrides { /** * Set all non-scripted waves to use the selected battle type. - * + * * Ignored if set to {@linkcode BattleType.TRAINER} and `DISABLE_STANDARD_TRAINERS_OVERRIDE` is `true`. */ readonly BATTLE_TYPE_OVERRIDE: Exclude | null = null; @@ -285,17 +289,17 @@ export const defaultOverrides = new DefaultOverrides(); export default { ...defaultOverrides, - ...overrides + ...overrides, } satisfies InstanceType; export type BattleStyle = "double" | "single" | "even-doubles" | "odd-doubles"; export type RandomTrainerOverride = { /** The Type of trainer to force */ - trainerType: Exclude, + trainerType: Exclude; /* If the selected trainer type has a double version, it will always use its double version. */ - alwaysDouble?: boolean -} + alwaysDouble?: boolean; +}; /** The type of the {@linkcode DefaultOverrides} class */ -export type OverridesType = typeof DefaultOverrides; \ No newline at end of file +export type OverridesType = typeof DefaultOverrides; diff --git a/src/phase-manager.ts b/src/phase-manager.ts new file mode 100644 index 00000000000..9390e6dd75d --- /dev/null +++ b/src/phase-manager.ts @@ -0,0 +1,669 @@ +import type { Phase } from "#app/phase"; +import type { default as Pokemon } from "#app/field/pokemon"; +import type { PhaseMap, PhaseString } from "./@types/phase-types"; +import { globalScene } from "#app/global-scene"; +import { ActivatePriorityQueuePhase } from "#app/phases/activate-priority-queue-phase"; +import { AddEnemyBuffModifierPhase } from "#app/phases/add-enemy-buff-modifier-phase"; +import { AttemptCapturePhase } from "#app/phases/attempt-capture-phase"; +import { AttemptRunPhase } from "#app/phases/attempt-run-phase"; +import { BattleEndPhase } from "#app/phases/battle-end-phase"; +import { BerryPhase } from "#app/phases/berry-phase"; +import { CheckStatusEffectPhase } from "#app/phases/check-status-effect-phase"; +import { CheckSwitchPhase } from "#app/phases/check-switch-phase"; +import { CommandPhase } from "#app/phases/command-phase"; +import { CommonAnimPhase } from "#app/phases/common-anim-phase"; +import { coerceArray, type Constructor } from "#app/utils/common"; +import { DamageAnimPhase } from "#app/phases/damage-anim-phase"; +import type { DynamicPhaseType } from "#enums/dynamic-phase-type"; +import { EggHatchPhase } from "#app/phases/egg-hatch-phase"; +import { EggLapsePhase } from "#app/phases/egg-lapse-phase"; +import { EggSummaryPhase } from "#app/phases/egg-summary-phase"; +import { EncounterPhase } from "#app/phases/encounter-phase"; +import { EndCardPhase } from "#app/phases/end-card-phase"; +import { EndEvolutionPhase } from "#app/phases/end-evolution-phase"; +import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; +import { EvolutionPhase } from "#app/phases/evolution-phase"; +import { ExpPhase } from "#app/phases/exp-phase"; +import { FaintPhase } from "#app/phases/faint-phase"; +import { FormChangePhase } from "#app/phases/form-change-phase"; +import { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase"; +import { GameOverPhase } from "#app/phases/game-over-phase"; +import { HideAbilityPhase } from "#app/phases/hide-ability-phase"; +import { HidePartyExpBarPhase } from "#app/phases/hide-party-exp-bar-phase"; +import { LearnMovePhase } from "#app/phases/learn-move-phase"; +import { LevelCapPhase } from "#app/phases/level-cap-phase"; +import { LevelUpPhase } from "#app/phases/level-up-phase"; +import { LoadMoveAnimPhase } from "#app/phases/load-move-anim-phase"; +import { LoginPhase } from "#app/phases/login-phase"; +import { MessagePhase } from "#app/phases/message-phase"; +import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase"; +import { MoneyRewardPhase } from "#app/phases/money-reward-phase"; +import { MoveAnimPhase } from "#app/phases/move-anim-phase"; +import { MoveChargePhase } from "#app/phases/move-charge-phase"; +import { MoveEffectPhase } from "#app/phases/move-effect-phase"; +import { MoveEndPhase } from "#app/phases/move-end-phase"; +import { MoveHeaderPhase } from "#app/phases/move-header-phase"; +import { MovePhase } from "#app/phases/move-phase"; +import { + MysteryEncounterPhase, + MysteryEncounterOptionSelectedPhase, + MysteryEncounterBattlePhase, + MysteryEncounterRewardsPhase, + PostMysteryEncounterPhase, + MysteryEncounterBattleStartCleanupPhase, +} from "#app/phases/mystery-encounter-phases"; +import { NewBattlePhase } from "#app/phases/new-battle-phase"; +import { NewBiomeEncounterPhase } from "#app/phases/new-biome-encounter-phase"; +import { NextEncounterPhase } from "#app/phases/next-encounter-phase"; +import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase"; +import { PartyExpPhase } from "#app/phases/party-exp-phase"; +import { PartyHealPhase } from "#app/phases/party-heal-phase"; +import { type PhasePriorityQueue, PostSummonPhasePriorityQueue } from "#app/data/phase-priority-queue"; +import { PokemonAnimPhase } from "#app/phases/pokemon-anim-phase"; +import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase"; +import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase"; +import { PostGameOverPhase } from "#app/phases/post-game-over-phase"; +import { PostSummonPhase } from "#app/phases/post-summon-phase"; +import { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase"; +import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase"; +import { ReloadSessionPhase } from "#app/phases/reload-session-phase"; +import { ResetStatusPhase } from "#app/phases/reset-status-phase"; +import { ReturnPhase } from "#app/phases/return-phase"; +import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase"; +import { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase"; +import { ScanIvsPhase } from "#app/phases/scan-ivs-phase"; +import { SelectBiomePhase } from "#app/phases/select-biome-phase"; +import { SelectChallengePhase } from "#app/phases/select-challenge-phase"; +import { SelectGenderPhase } from "#app/phases/select-gender-phase"; +import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; +import { SelectStarterPhase } from "#app/phases/select-starter-phase"; +import { SelectTargetPhase } from "#app/phases/select-target-phase"; +import { ShinySparklePhase } from "#app/phases/shiny-sparkle-phase"; +import { ShowAbilityPhase } from "#app/phases/show-ability-phase"; +import { ShowPartyExpBarPhase } from "#app/phases/show-party-exp-bar-phase"; +import { ShowTrainerPhase } from "#app/phases/show-trainer-phase"; +import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; +import { SummonMissingPhase } from "#app/phases/summon-missing-phase"; +import { SummonPhase } from "#app/phases/summon-phase"; +import { SwitchBiomePhase } from "#app/phases/switch-biome-phase"; +import { SwitchPhase } from "#app/phases/switch-phase"; +import { SwitchSummonPhase } from "#app/phases/switch-summon-phase"; +import { TeraPhase } from "#app/phases/tera-phase"; +import { TitlePhase } from "#app/phases/title-phase"; +import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase"; +import { TrainerVictoryPhase } from "#app/phases/trainer-victory-phase"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import { TurnStartPhase } from "#app/phases/turn-start-phase"; +import { UnavailablePhase } from "#app/phases/unavailable-phase"; +import { UnlockPhase } from "#app/phases/unlock-phase"; +import { VictoryPhase } from "#app/phases/victory-phase"; +import { WeatherEffectPhase } from "#app/phases/weather-effect-phase"; + +/** + * Manager for phases used by battle scene. + * + * *This file must not be imported or used directly. The manager is exclusively used by the battle scene and is not intended for external use.* + */ + +/** + * Object that holds all of the phase constructors. + * This is used to create new phases dynamically using the `newPhase` method in the `PhaseManager`. + * + * @remarks + * The keys of this object are the names of the phases, and the values are the constructors of the phases. + * This allows for easy creation of new phases without needing to import each phase individually. + */ +const PHASES = Object.freeze({ + ActivatePriorityQueuePhase, + AddEnemyBuffModifierPhase, + AttemptCapturePhase, + AttemptRunPhase, + BattleEndPhase, + BerryPhase, + CheckStatusEffectPhase, + CheckSwitchPhase, + CommandPhase, + CommonAnimPhase, + DamageAnimPhase, + EggHatchPhase, + EggLapsePhase, + EggSummaryPhase, + EncounterPhase, + EndCardPhase, + EndEvolutionPhase, + EnemyCommandPhase, + EvolutionPhase, + ExpPhase, + FaintPhase, + FormChangePhase, + GameOverPhase, + GameOverModifierRewardPhase, + HideAbilityPhase, + HidePartyExpBarPhase, + LearnMovePhase, + LevelCapPhase, + LevelUpPhase, + LoadMoveAnimPhase, + LoginPhase, + MessagePhase, + ModifierRewardPhase, + MoneyRewardPhase, + MoveAnimPhase, + MoveChargePhase, + MoveEffectPhase, + MoveEndPhase, + MoveHeaderPhase, + MovePhase, + MysteryEncounterPhase, + MysteryEncounterOptionSelectedPhase, + MysteryEncounterBattlePhase, + MysteryEncounterBattleStartCleanupPhase, + MysteryEncounterRewardsPhase, + PostMysteryEncounterPhase, + NewBattlePhase, + NewBiomeEncounterPhase, + NextEncounterPhase, + ObtainStatusEffectPhase, + PartyExpPhase, + PartyHealPhase, + PokemonAnimPhase, + PokemonHealPhase, + PokemonTransformPhase, + PostGameOverPhase, + PostSummonPhase, + PostTurnStatusEffectPhase, + QuietFormChangePhase, + ReloadSessionPhase, + ResetStatusPhase, + ReturnPhase, + RevivalBlessingPhase, + RibbonModifierRewardPhase, + ScanIvsPhase, + SelectBiomePhase, + SelectChallengePhase, + SelectGenderPhase, + SelectModifierPhase, + SelectStarterPhase, + SelectTargetPhase, + ShinySparklePhase, + ShowAbilityPhase, + ShowPartyExpBarPhase, + ShowTrainerPhase, + StatStageChangePhase, + SummonMissingPhase, + SummonPhase, + SwitchBiomePhase, + SwitchPhase, + SwitchSummonPhase, + TeraPhase, + TitlePhase, + ToggleDoublePositionPhase, + TrainerVictoryPhase, + TurnEndPhase, + TurnInitPhase, + TurnStartPhase, + UnavailablePhase, + UnlockPhase, + VictoryPhase, + WeatherEffectPhase, +}); + +// This type export cannot be moved to `@types`, as `Phases` is intentionally private to this file +/** Maps Phase strings to their constructors */ +export type PhaseConstructorMap = typeof PHASES; + +/** + * PhaseManager is responsible for managing the phases in the battle scene + */ +export class PhaseManager { + /** PhaseQueue: dequeue/remove the first element to get the next phase */ + public phaseQueue: Phase[] = []; + public conditionalQueue: Array<[() => boolean, Phase]> = []; + /** PhaseQueuePrepend: is a temp storage of what will be added to PhaseQueue */ + private phaseQueuePrepend: Phase[] = []; + + /** overrides default of inserting phases to end of phaseQueuePrepend array. Useful for inserting Phases "out of order" */ + private phaseQueuePrependSpliceIndex = -1; + private nextCommandPhaseQueue: Phase[] = []; + + /** Storage for {@linkcode PhasePriorityQueue}s which hold phases whose order dynamically changes */ + private dynamicPhaseQueues: PhasePriorityQueue[]; + /** Parallel array to {@linkcode dynamicPhaseQueues} - matches phase types to their queues */ + private dynamicPhaseTypes: Constructor[]; + + private currentPhase: Phase | null = null; + private standbyPhase: Phase | null = null; + + constructor() { + this.dynamicPhaseQueues = [new PostSummonPhasePriorityQueue()]; + this.dynamicPhaseTypes = [PostSummonPhase]; + } + + /* Phase Functions */ + getCurrentPhase(): Phase | null { + return this.currentPhase; + } + + getStandbyPhase(): Phase | null { + return this.standbyPhase; + } + + /** + * Adds a phase to the conditional queue and ensures it is executed only when the specified condition is met. + * + * This method allows deferring the execution of a phase until certain conditions are met, which is useful for handling + * situations like abilities and entry hazards that depend on specific game states. + * + * @param phase - The phase to be added to the conditional queue. + * @param condition - A function that returns a boolean indicating whether the phase should be executed. + * + */ + pushConditionalPhase(phase: Phase, condition: () => boolean): void { + this.conditionalQueue.push([condition, phase]); + } + + /** + * Adds a phase to nextCommandPhaseQueue, as long as boolean passed in is false + * @param phase {@linkcode Phase} the phase to add + * @param defer boolean on which queue to add to, defaults to false, and adds to phaseQueue + */ + pushPhase(phase: Phase, defer = false): void { + if (this.getDynamicPhaseType(phase) !== undefined) { + this.pushDynamicPhase(phase); + } else { + (!defer ? this.phaseQueue : this.nextCommandPhaseQueue).push(phase); + } + } + + /** + * Adds Phase(s) to the end of phaseQueuePrepend, or at phaseQueuePrependSpliceIndex + * @param phases {@linkcode Phase} the phase(s) to add + */ + unshiftPhase(...phases: Phase[]): void { + if (this.phaseQueuePrependSpliceIndex === -1) { + this.phaseQueuePrepend.push(...phases); + } else { + this.phaseQueuePrepend.splice(this.phaseQueuePrependSpliceIndex, 0, ...phases); + } + } + + /** + * Clears the phaseQueue + */ + clearPhaseQueue(): void { + this.phaseQueue.splice(0, this.phaseQueue.length); + } + + /** + * Clears all phase-related stuff, including all phase queues, the current and standby phases, and a splice index + */ + clearAllPhases(): void { + for (const queue of [this.phaseQueue, this.phaseQueuePrepend, this.conditionalQueue, this.nextCommandPhaseQueue]) { + queue.splice(0, queue.length); + } + this.dynamicPhaseQueues.forEach(queue => queue.clear()); + this.currentPhase = null; + this.standbyPhase = null; + this.clearPhaseQueueSplice(); + } + + /** + * Used by function unshiftPhase(), sets index to start inserting at current length instead of the end of the array, useful if phaseQueuePrepend gets longer with Phases + */ + setPhaseQueueSplice(): void { + this.phaseQueuePrependSpliceIndex = this.phaseQueuePrepend.length; + } + + /** + * Resets phaseQueuePrependSpliceIndex to -1, implies that calls to unshiftPhase will insert at end of phaseQueuePrepend + */ + clearPhaseQueueSplice(): void { + this.phaseQueuePrependSpliceIndex = -1; + } + + /** + * Is called by each Phase implementations "end()" by default + * We dump everything from phaseQueuePrepend to the start of of phaseQueue + * then removes first Phase and starts it + */ + shiftPhase(): void { + if (this.standbyPhase) { + this.currentPhase = this.standbyPhase; + this.standbyPhase = null; + return; + } + + if (this.phaseQueuePrependSpliceIndex > -1) { + this.clearPhaseQueueSplice(); + } + if (this.phaseQueuePrepend.length) { + while (this.phaseQueuePrepend.length) { + const poppedPhase = this.phaseQueuePrepend.pop(); + if (poppedPhase) { + this.phaseQueue.unshift(poppedPhase); + } + } + } + if (!this.phaseQueue.length) { + this.populatePhaseQueue(); + // Clear the conditionalQueue if there are no phases left in the phaseQueue + this.conditionalQueue = []; + } + + this.currentPhase = this.phaseQueue.shift() ?? null; + + const unactivatedConditionalPhases: [() => boolean, Phase][] = []; + // Check if there are any conditional phases queued + while (this.conditionalQueue?.length) { + // Retrieve the first conditional phase from the queue + const conditionalPhase = this.conditionalQueue.shift(); + // Evaluate the condition associated with the phase + if (conditionalPhase?.[0]()) { + // If the condition is met, add the phase to the phase queue + this.pushPhase(conditionalPhase[1]); + } else if (conditionalPhase) { + // If the condition is not met, re-add the phase back to the front of the conditional queue + unactivatedConditionalPhases.push(conditionalPhase); + } else { + console.warn("condition phase is undefined/null!", conditionalPhase); + } + } + this.conditionalQueue.push(...unactivatedConditionalPhases); + + if (this.currentPhase) { + console.log(`%cStart Phase ${this.currentPhase.constructor.name}`, "color:green;"); + this.currentPhase.start(); + } + } + + overridePhase(phase: Phase): boolean { + if (this.standbyPhase) { + return false; + } + + this.standbyPhase = this.currentPhase; + this.currentPhase = phase; + console.log(`%cStart Phase ${phase.constructor.name}`, "color:green;"); + phase.start(); + + return true; + } + + /** + * Find a specific {@linkcode Phase} in the phase queue. + * + * @param phaseFilter filter function to use to find the wanted phase + * @returns the found phase or undefined if none found + */ + findPhase

(phaseFilter: (phase: P) => boolean): P | undefined { + return this.phaseQueue.find(phaseFilter) as P | undefined; + } + + tryReplacePhase(phaseFilter: (phase: Phase) => boolean, phase: Phase): boolean { + const phaseIndex = this.phaseQueue.findIndex(phaseFilter); + if (phaseIndex > -1) { + this.phaseQueue[phaseIndex] = phase; + return true; + } + return false; + } + + tryRemovePhase(phaseFilter: (phase: Phase) => boolean): boolean { + const phaseIndex = this.phaseQueue.findIndex(phaseFilter); + if (phaseIndex > -1) { + this.phaseQueue.splice(phaseIndex, 1); + return true; + } + return false; + } + + /** + * Will search for a specific phase in {@linkcode phaseQueuePrepend} via filter, and remove the first result if a match is found. + * @param phaseFilter filter function + */ + tryRemoveUnshiftedPhase(phaseFilter: (phase: Phase) => boolean): boolean { + const phaseIndex = this.phaseQueuePrepend.findIndex(phaseFilter); + if (phaseIndex > -1) { + this.phaseQueuePrepend.splice(phaseIndex, 1); + return true; + } + return false; + } + + /** + * Tries to add the input phase to index before target phase in the phaseQueue, else simply calls unshiftPhase() + * @param phase - The phase to be added + * @param targetPhase - The phase to search for in phaseQueue + * @returns boolean if a targetPhase was found and added + */ + prependToPhase(phase: Phase | Phase[], targetPhase: PhaseString): boolean { + phase = coerceArray(phase); + const target = PHASES[targetPhase]; + const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof target); + + if (targetIndex !== -1) { + this.phaseQueue.splice(targetIndex, 0, ...phase); + return true; + } + this.unshiftPhase(...phase); + return false; + } + + /** + * Tries to add the input phase(s) to index after target phase in the {@linkcode phaseQueue}, else simply calls {@linkcode unshiftPhase()} + * @param phase {@linkcode Phase} the phase(s) to be added + * @param targetPhase {@linkcode Phase} the type of phase to search for in {@linkcode phaseQueue} + * @param condition Condition the target phase must meet to be appended to + * @returns `true` if a `targetPhase` was found to append to + */ + appendToPhase(phase: Phase | Phase[], targetPhase: PhaseString, condition?: (p: Phase) => boolean): boolean { + phase = coerceArray(phase); + const target = PHASES[targetPhase]; + const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof target && (!condition || condition(ph))); + + if (targetIndex !== -1 && this.phaseQueue.length > targetIndex) { + this.phaseQueue.splice(targetIndex + 1, 0, ...phase); + return true; + } + this.unshiftPhase(...phase); + return false; + } + + /** + * Checks a phase and returns the matching {@linkcode DynamicPhaseType}, or undefined if it does not match one + * @param phase The phase to check + * @returns The corresponding {@linkcode DynamicPhaseType} or `undefined` + */ + public getDynamicPhaseType(phase: Phase | null): DynamicPhaseType | undefined { + let phaseType: DynamicPhaseType | undefined; + this.dynamicPhaseTypes.forEach((cls, index) => { + if (phase instanceof cls) { + phaseType = index; + } + }); + + return phaseType; + } + + /** + * Pushes a phase onto its corresponding dynamic queue and marks the activation point in {@linkcode phaseQueue} + * + * The {@linkcode ActivatePriorityQueuePhase} will run the top phase in the dynamic queue (not necessarily {@linkcode phase}) + * @param phase The phase to push + */ + public pushDynamicPhase(phase: Phase): void { + const type = this.getDynamicPhaseType(phase); + if (type === undefined) { + return; + } + + this.pushPhase(new ActivatePriorityQueuePhase(type)); + this.dynamicPhaseQueues[type].push(phase); + } + + /** + * Unshifts the top phase from the corresponding dynamic queue onto {@linkcode phaseQueue} + * @param type {@linkcode DynamicPhaseType} The type of dynamic phase to start + */ + public startDynamicPhaseType(type: DynamicPhaseType): void { + const phase = this.dynamicPhaseQueues[type].pop(); + if (phase) { + this.unshiftPhase(phase); + } + } + + /** + * Unshifts an {@linkcode ActivatePriorityQueuePhase} for {@linkcode phase}, then pushes {@linkcode phase} to its dynamic queue + * + * This is the same as {@linkcode pushDynamicPhase}, except the activation phase is unshifted + * + * {@linkcode phase} is not guaranteed to be the next phase from the queue to run (if the queue is not empty) + * @param phase The phase to add + * @returns + */ + public startDynamicPhase(phase: Phase): void { + const type = this.getDynamicPhaseType(phase); + if (type === undefined) { + return; + } + + this.unshiftPhase(new ActivatePriorityQueuePhase(type)); + this.dynamicPhaseQueues[type].push(phase); + } + + /** + * Adds a MessagePhase, either to PhaseQueuePrepend or nextCommandPhaseQueue + * @param message - string for MessagePhase + * @param callbackDelay - optional param for MessagePhase constructor + * @param prompt - optional param for MessagePhase constructor + * @param promptDelay - optional param for MessagePhase constructor + * @param defer - Whether to allow the phase to be deferred + * + * @see {@linkcode MessagePhase} for more details on the parameters + */ + queueMessage( + message: string, + callbackDelay?: number | null, + prompt?: boolean | null, + promptDelay?: number | null, + defer?: boolean | null, + ) { + const phase = new MessagePhase(message, callbackDelay, prompt, promptDelay); + if (!defer) { + // adds to the end of PhaseQueuePrepend + this.unshiftPhase(phase); + } else { + //remember that pushPhase adds it to nextCommandPhaseQueue + this.pushPhase(phase); + } + } + + /** + * Queues an ability bar flyout phase + * @param pokemon The pokemon who has the ability + * @param passive Whether the ability is a passive + * @param show Whether to show or hide the bar + */ + public queueAbilityDisplay(pokemon: Pokemon, passive: boolean, show: boolean): void { + this.unshiftPhase(show ? new ShowAbilityPhase(pokemon.getBattlerIndex(), passive) : new HideAbilityPhase()); + this.clearPhaseQueueSplice(); + } + + /** + * Hides the ability bar if it is currently visible + */ + public hideAbilityBar(): void { + if (globalScene.abilityBar.isVisible()) { + this.unshiftPhase(new HideAbilityPhase()); + } + } + + /** + * Moves everything from nextCommandPhaseQueue to phaseQueue (keeping order) + */ + private populatePhaseQueue(): void { + if (this.nextCommandPhaseQueue.length) { + this.phaseQueue.push(...this.nextCommandPhaseQueue); + this.nextCommandPhaseQueue.splice(0, this.nextCommandPhaseQueue.length); + } + this.phaseQueue.push(new TurnInitPhase()); + } + + /** + * Dynamically create the named phase from the provided arguments + * + * @remarks + * Used to avoid importing each phase individually, allowing for dynamic creation of phases. + * @param phase - The name of the phase to create. + * @param args - The arguments to pass to the phase constructor. + * @returns The requested phase instance + */ + public create(phase: T, ...args: ConstructorParameters): PhaseMap[T] { + const PhaseClass = PHASES[phase]; + + if (!PhaseClass) { + throw new Error(`Phase ${phase} does not exist in PhaseMap.`); + } + + // @ts-expect-error: Typescript does not support narrowing the type of operands in generic methods (see https://stackoverflow.com/a/72891234) + return new PhaseClass(...args); + } + + /** + * Create a new phase and immediately push it to the phase queue. Equivalent to calling {@linkcode create} followed by {@linkcode pushPhase}. + * @param phase - The name of the phase to create + * @param args - The arguments to pass to the phase constructor + */ + public pushNew(phase: T, ...args: ConstructorParameters): void { + this.pushPhase(this.create(phase, ...args)); + } + + /** + * Create a new phase and immediately unshift it to the phase queue. Equivalent to calling {@linkcode create} followed by {@linkcode unshiftPhase}. + * @param phase - The name of the phase to create + * @param args - The arguments to pass to the phase constructor + */ + public unshiftNew(phase: T, ...args: ConstructorParameters): void { + this.unshiftPhase(this.create(phase, ...args)); + } + + /** + * Create a new phase and immediately prepend it to an existing phase in the phase queue. + * Equivalent to calling {@linkcode create} followed by {@linkcode prependToPhase}. + * @param targetPhase - The phase to search for in phaseQueue + * @param phase - The name of the phase to create + * @param args - The arguments to pass to the phase constructor + * @returns `true` if a `targetPhase` was found to prepend to + */ + public prependNewToPhase( + targetPhase: PhaseString, + phase: T, + ...args: ConstructorParameters + ): boolean { + return this.prependToPhase(this.create(phase, ...args), targetPhase); + } + + /** + * Create a new phase and immediately append it to an existing phase the phase queue. + * Equivalent to calling {@linkcode create} followed by {@linkcode appendToPhase}. + * @param targetPhase - The phase to search for in phaseQueue + * @param phase - The name of the phase to create + * @param args - The arguments to pass to the phase constructor + * @returns `true` if a `targetPhase` was found to append to + */ + public appendNewToPhase( + targetPhase: PhaseString, + phase: T, + ...args: ConstructorParameters + ): boolean { + return this.appendToPhase(this.create(phase, ...args), targetPhase); + } + + public startNewDynamicPhase( + phase: T, + ...args: ConstructorParameters + ): void { + this.startDynamicPhase(this.create(phase, ...args)); + } +} diff --git a/src/phase.ts b/src/phase.ts index 20cc7cc4063..5e81679d29e 100644 --- a/src/phase.ts +++ b/src/phase.ts @@ -1,9 +1,33 @@ import { globalScene } from "#app/global-scene"; +import type { PhaseMap, PhaseString } from "./@types/phase-types"; -export class Phase { +export abstract class Phase { start() {} end() { - globalScene.shiftPhase(); + globalScene.phaseManager.shiftPhase(); + } + + /** + * The string name of the phase, used to identify the phase type for {@linkcode is} + * + * @privateremarks + * + * When implementing a phase, you must set the `phaseName` property to the name of the phase. + */ + public abstract readonly phaseName: PhaseString; + + /** + * Check if the phase is of the given type without requiring `instanceof`. + * + * @param phase - The string name of the phase to check. + * @returns Whether this phase is of the provided type. + * + * @remarks + * This does not check for subclasses! It only checks if the phase is *exactly* the given type. + * This method exists to avoid circular import issues, as using `instanceof` would require importing each phase. + */ + is(phase: K): this is PhaseMap[K] { + return this.phaseName === phase; } } diff --git a/src/phases/activate-priority-queue-phase.ts b/src/phases/activate-priority-queue-phase.ts new file mode 100644 index 00000000000..df42c491676 --- /dev/null +++ b/src/phases/activate-priority-queue-phase.ts @@ -0,0 +1,23 @@ +import type { DynamicPhaseType } from "#enums/dynamic-phase-type"; +import { globalScene } from "#app/global-scene"; +import { Phase } from "#app/phase"; + +export class ActivatePriorityQueuePhase extends Phase { + public readonly phaseName = "ActivatePriorityQueuePhase"; + private type: DynamicPhaseType; + + constructor(type: DynamicPhaseType) { + super(); + this.type = type; + } + + override start() { + super.start(); + globalScene.phaseManager.startDynamicPhaseType(this.type); + this.end(); + } + + public getType(): DynamicPhaseType { + return this.type; + } +} diff --git a/src/phases/add-enemy-buff-modifier-phase.ts b/src/phases/add-enemy-buff-modifier-phase.ts index 16ed78e6d0d..218a3a653ff 100644 --- a/src/phases/add-enemy-buff-modifier-phase.ts +++ b/src/phases/add-enemy-buff-modifier-phase.ts @@ -1,14 +1,12 @@ -import { ModifierTier } from "#app/modifier/modifier-tier"; -import { - regenerateModifierPoolThresholds, - ModifierPoolType, - getEnemyBuffModifierForWave, -} from "#app/modifier/modifier-type"; +import { ModifierTier } from "#enums/modifier-tier"; +import { regenerateModifierPoolThresholds, getEnemyBuffModifierForWave } from "#app/modifier/modifier-type"; +import { ModifierPoolType } from "#enums/modifier-pool-type"; import { EnemyPersistentModifier } from "#app/modifier/modifier"; import { Phase } from "#app/phase"; import { globalScene } from "#app/global-scene"; export class AddEnemyBuffModifierPhase extends Phase { + public readonly phaseName = "AddEnemyBuffModifierPhase"; start() { super.start(); diff --git a/src/phases/attempt-capture-phase.ts b/src/phases/attempt-capture-phase.ts index 8592cd98508..f4e6725935a 100644 --- a/src/phases/attempt-capture-phase.ts +++ b/src/phases/attempt-capture-phase.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { PLAYER_PARTY_MAX_SIZE } from "#app/constants"; import { SubstituteTag } from "#app/data/battler-tags"; import { @@ -14,7 +14,6 @@ import type { EnemyPokemon } from "#app/field/pokemon"; import { getPokemonNameWithAffix } from "#app/messages"; import { PokemonHeldItemModifier } from "#app/modifier/modifier"; import { PokemonPhase } from "#app/phases/pokemon-phase"; -import { VictoryPhase } from "#app/phases/victory-phase"; import { achvs } from "#app/system/achv"; import type { PartyOption } from "#app/ui/party-ui-handler"; import { PartyUiMode } from "#app/ui/party-ui-handler"; @@ -27,6 +26,7 @@ import { globalScene } from "#app/global-scene"; import { Gender } from "#app/data/gender"; export class AttemptCapturePhase extends PokemonPhase { + public readonly phaseName = "AttemptCapturePhase"; private pokeballType: PokeballType; private pokeball: Phaser.GameObjects.Sprite; private originalY: number; @@ -256,7 +256,7 @@ export class AttemptCapturePhase extends PokemonPhase { null, () => { const end = () => { - globalScene.unshiftPhase(new VictoryPhase(this.battlerIndex)); + globalScene.phaseManager.unshiftNew("VictoryPhase", this.battlerIndex); globalScene.pokemonInfoContainer.hide(); this.removePb(); this.end(); diff --git a/src/phases/attempt-run-phase.ts b/src/phases/attempt-run-phase.ts index 15c521c01fc..5e24f3474a6 100644 --- a/src/phases/attempt-run-phase.ts +++ b/src/phases/attempt-run-phase.ts @@ -1,22 +1,15 @@ -import { - applyAbAttrs, - applyPreLeaveFieldAbAttrs, - PreLeaveFieldAbAttr, - RunSuccessAbAttr, -} from "#app/data/abilities/ability"; +import { applyAbAttrs, applyPreLeaveFieldAbAttrs } from "#app/data/abilities/apply-ab-attrs"; import { Stat } from "#enums/stat"; import { StatusEffect } from "#enums/status-effect"; import type { PlayerPokemon, EnemyPokemon } from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon"; import i18next from "i18next"; import { NumberHolder } from "#app/utils/common"; -import { BattleEndPhase } from "./battle-end-phase"; -import { NewBattlePhase } from "./new-battle-phase"; import { PokemonPhase } from "./pokemon-phase"; import { globalScene } from "#app/global-scene"; -import { SelectBiomePhase } from "./select-biome-phase"; export class AttemptRunPhase extends PokemonPhase { + public readonly phaseName = "AttemptRunPhase"; /** For testing purposes: this is to force the pokemon to fail and escape */ public forceFailEscape = false; @@ -32,13 +25,13 @@ export class AttemptRunPhase extends PokemonPhase { this.attemptRunAway(playerField, enemyField, escapeChance); - applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, false, escapeChance); + applyAbAttrs("RunSuccessAbAttr", playerPokemon, null, false, escapeChance); if (playerPokemon.randBattleSeedInt(100) < escapeChance.value && !this.forceFailEscape) { - enemyField.forEach(enemyPokemon => applyPreLeaveFieldAbAttrs(PreLeaveFieldAbAttr, enemyPokemon)); + enemyField.forEach(enemyPokemon => applyPreLeaveFieldAbAttrs("PreLeaveFieldAbAttr", enemyPokemon)); globalScene.playSound("se/flee"); - globalScene.queueMessage(i18next.t("battle:runAwaySuccess"), null, true, 500); + globalScene.phaseManager.queueMessage(i18next.t("battle:runAwaySuccess"), null, true, 500); globalScene.tweens.add({ targets: [globalScene.arenaEnemy, enemyField].flat(), @@ -59,16 +52,16 @@ export class AttemptRunPhase extends PokemonPhase { enemyPokemon.trySetStatus(StatusEffect.FAINT); }); - globalScene.pushPhase(new BattleEndPhase(false)); + globalScene.phaseManager.pushNew("BattleEndPhase", false); if (globalScene.gameMode.hasRandomBiomes || globalScene.isNewBiome()) { - globalScene.pushPhase(new SelectBiomePhase()); + globalScene.phaseManager.pushNew("SelectBiomePhase"); } - globalScene.pushPhase(new NewBattlePhase()); + globalScene.phaseManager.pushNew("NewBattlePhase"); } else { playerPokemon.turnData.failedRunAway = true; - globalScene.queueMessage(i18next.t("battle:runAwayCannotEscape"), null, true, 500); + globalScene.phaseManager.queueMessage(i18next.t("battle:runAwayCannotEscape"), null, true, 500); } this.end(); diff --git a/src/phases/battle-end-phase.ts b/src/phases/battle-end-phase.ts index b4bb28fe55e..e1bf4c2296c 100644 --- a/src/phases/battle-end-phase.ts +++ b/src/phases/battle-end-phase.ts @@ -1,10 +1,10 @@ import { globalScene } from "#app/global-scene"; -import { applyPostBattleAbAttrs, PostBattleAbAttr } from "#app/data/abilities/ability"; +import { applyPostBattleAbAttrs } from "#app/data/abilities/apply-ab-attrs"; import { LapsingPersistentModifier, LapsingPokemonHeldItemModifier } from "#app/modifier/modifier"; import { BattlePhase } from "./battle-phase"; -import { GameOverPhase } from "./game-over-phase"; export class BattleEndPhase extends BattlePhase { + public readonly phaseName = "BattleEndPhase"; /** If true, will increment battles won */ isVictory: boolean; @@ -18,8 +18,8 @@ export class BattleEndPhase extends BattlePhase { super.start(); // cull any extra `BattleEnd` phases from the queue. - globalScene.phaseQueue = globalScene.phaseQueue.filter(phase => { - if (phase instanceof BattleEndPhase) { + globalScene.phaseManager.phaseQueue = globalScene.phaseManager.phaseQueue.filter(phase => { + if (phase.is("BattleEndPhase")) { this.isVictory ||= phase.isVictory; return false; } @@ -27,8 +27,8 @@ export class BattleEndPhase extends BattlePhase { }); // `phaseQueuePrepend` is private, so we have to use this inefficient loop. while ( - globalScene.tryRemoveUnshiftedPhase(phase => { - if (phase instanceof BattleEndPhase) { + globalScene.phaseManager.tryRemoveUnshiftedPhase(phase => { + if (phase.is("BattleEndPhase")) { this.isVictory ||= phase.isVictory; return true; } @@ -54,8 +54,8 @@ export class BattleEndPhase extends BattlePhase { // Endless graceful end if (globalScene.gameMode.isEndless && globalScene.currentBattle.waveIndex >= 5850) { - globalScene.clearPhaseQueue(); - globalScene.unshiftPhase(new GameOverPhase(true)); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.unshiftNew("GameOverPhase", true); } for (const pokemon of globalScene.getField()) { @@ -65,7 +65,7 @@ export class BattleEndPhase extends BattlePhase { } for (const pokemon of globalScene.getPokemonAllowedInBattle()) { - applyPostBattleAbAttrs(PostBattleAbAttr, pokemon, false, this.isVictory); + applyPostBattleAbAttrs("PostBattleAbAttr", pokemon, false, this.isVictory); } if (globalScene.currentBattle.moneyScattered) { diff --git a/src/phases/battle-phase.ts b/src/phases/battle-phase.ts index d70b3909639..7cefd0369d9 100644 --- a/src/phases/battle-phase.ts +++ b/src/phases/battle-phase.ts @@ -2,7 +2,7 @@ import { globalScene } from "#app/global-scene"; import { TrainerSlot } from "#enums/trainer-slot"; import { Phase } from "#app/phase"; -export class BattlePhase extends Phase { +export abstract class BattlePhase extends Phase { showEnemyTrainer(trainerSlot: TrainerSlot = TrainerSlot.NONE): void { if (!globalScene.currentBattle.trainer) { console.warn("Enemy trainer is missing!"); diff --git a/src/phases/berry-phase.ts b/src/phases/berry-phase.ts index 989f19c944f..c126f3306b9 100644 --- a/src/phases/berry-phase.ts +++ b/src/phases/berry-phase.ts @@ -1,17 +1,11 @@ -import { - applyAbAttrs, - PreventBerryUseAbAttr, - HealFromBerryUseAbAttr, - RepeatBerryNextTurnAbAttr, -} from "#app/data/abilities/ability"; -import { CommonAnim } from "#app/data/battle-anims"; +import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs"; +import { CommonAnim } from "#enums/move-anims-common"; import { BerryUsedEvent } from "#app/events/battle-scene"; import { getPokemonNameWithAffix } from "#app/messages"; import { BerryModifier } from "#app/modifier/modifier"; import i18next from "i18next"; import { BooleanHolder } from "#app/utils/common"; import { FieldPhase } from "./field-phase"; -import { CommonAnimPhase } from "./common-anim-phase"; import { globalScene } from "#app/global-scene"; import type Pokemon from "#app/field/pokemon"; @@ -20,12 +14,13 @@ import type Pokemon from "#app/field/pokemon"; * Also triggers Cud Chew's "repeat berry use" effects */ export class BerryPhase extends FieldPhase { + public readonly phaseName = "BerryPhase"; start() { super.start(); this.executeForAll(pokemon => { this.eatBerries(pokemon); - applyAbAttrs(RepeatBerryNextTurnAbAttr, pokemon, null); + applyAbAttrs("RepeatBerryNextTurnAbAttr", pokemon, null); }); this.end(); @@ -47,9 +42,9 @@ export class BerryPhase extends FieldPhase { // TODO: If both opponents on field have unnerve, which one displays its message? const cancelled = new BooleanHolder(false); - pokemon.getOpponents().forEach(opp => applyAbAttrs(PreventBerryUseAbAttr, opp, cancelled)); + pokemon.getOpponents().forEach(opp => applyAbAttrs("PreventBerryUseAbAttr", opp, cancelled)); if (cancelled.value) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("abilityTriggers:preventBerryUse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -57,8 +52,11 @@ export class BerryPhase extends FieldPhase { return; } - globalScene.unshiftPhase( - new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.USE_ITEM), + globalScene.phaseManager.unshiftNew( + "CommonAnimPhase", + pokemon.getBattlerIndex(), + pokemon.getBattlerIndex(), + CommonAnim.USE_ITEM, ); for (const berryModifier of globalScene.applyModifiers(BerryModifier, pokemon.isPlayer(), pokemon)) { @@ -72,6 +70,6 @@ export class BerryPhase extends FieldPhase { globalScene.updateModifiers(pokemon.isPlayer()); // AbilityId.CHEEK_POUCH only works once per round of nom noms - applyAbAttrs(HealFromBerryUseAbAttr, pokemon, new BooleanHolder(false)); + applyAbAttrs("HealFromBerryUseAbAttr", pokemon, new BooleanHolder(false)); } } diff --git a/src/phases/check-status-effect-phase.ts b/src/phases/check-status-effect-phase.ts index f59dfea9f02..43495e038e9 100644 --- a/src/phases/check-status-effect-phase.ts +++ b/src/phases/check-status-effect-phase.ts @@ -1,9 +1,9 @@ -import { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase"; import { Phase } from "#app/phase"; -import type { BattlerIndex } from "#app/battle"; +import type { BattlerIndex } from "#enums/battler-index"; import { globalScene } from "#app/global-scene"; export class CheckStatusEffectPhase extends Phase { + public readonly phaseName = "CheckStatusEffectPhase"; private order: BattlerIndex[]; constructor(order: BattlerIndex[]) { super(); @@ -14,7 +14,7 @@ export class CheckStatusEffectPhase extends Phase { const field = globalScene.getField(); for (const o of this.order) { if (field[o].status?.isPostTurn()) { - globalScene.unshiftPhase(new PostTurnStatusEffectPhase(o)); + globalScene.phaseManager.unshiftNew("PostTurnStatusEffectPhase", o); } } this.end(); diff --git a/src/phases/check-switch-phase.ts b/src/phases/check-switch-phase.ts index 9d73411fd37..97f4092096f 100644 --- a/src/phases/check-switch-phase.ts +++ b/src/phases/check-switch-phase.ts @@ -5,11 +5,10 @@ import { getPokemonNameWithAffix } from "#app/messages"; import { UiMode } from "#enums/ui-mode"; import i18next from "i18next"; import { BattlePhase } from "./battle-phase"; -import { SummonMissingPhase } from "./summon-missing-phase"; -import { SwitchPhase } from "./switch-phase"; import { SwitchType } from "#enums/switch-type"; export class CheckSwitchPhase extends BattlePhase { + public readonly phaseName = "CheckSwitchPhase"; protected fieldIndex: number; protected useName: boolean; @@ -34,7 +33,7 @@ export class CheckSwitchPhase extends BattlePhase { // ...if the checked Pokemon is somehow not on the field if (globalScene.field.getAll().indexOf(pokemon) === -1) { - globalScene.unshiftPhase(new SummonMissingPhase(this.fieldIndex)); + globalScene.phaseManager.unshiftNew("SummonMissingPhase", this.fieldIndex); return super.end(); } @@ -67,7 +66,7 @@ export class CheckSwitchPhase extends BattlePhase { UiMode.CONFIRM, () => { globalScene.ui.setMode(UiMode.MESSAGE); - globalScene.unshiftPhase(new SwitchPhase(SwitchType.INITIAL_SWITCH, this.fieldIndex, false, true)); + globalScene.phaseManager.unshiftNew("SwitchPhase", SwitchType.INITIAL_SWITCH, this.fieldIndex, false, true); this.end(); }, () => { diff --git a/src/phases/command-phase.ts b/src/phases/command-phase.ts index 3f18ea95777..754d54de70a 100644 --- a/src/phases/command-phase.ts +++ b/src/phases/command-phase.ts @@ -4,7 +4,7 @@ import { BattleType } from "#enums/battle-type"; import type { EncoreTag } from "#app/data/battler-tags"; import { TrappedTag } from "#app/data/battler-tags"; import type { MoveTargetSet } from "#app/data/moves/move"; -import { getMoveTargets } from "#app/data/moves/move"; +import { getMoveTargets } from "#app/data/moves/move-utils"; import { speciesStarterCosts } from "#app/data/balance/starters"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#app/enums/battler-tag-type"; @@ -12,19 +12,20 @@ import { BiomeId } from "#enums/biome-id"; import { MoveId } from "#enums/move-id"; import { PokeballType } from "#enums/pokeball"; import type { PlayerPokemon, TurnMove } from "#app/field/pokemon"; -import { FieldPosition } from "#app/field/pokemon"; +import { FieldPosition } from "#enums/field-position"; import { getPokemonNameWithAffix } from "#app/messages"; -import { Command } from "#app/ui/command-ui-handler"; +import { Command } from "#enums/command"; import { UiMode } from "#enums/ui-mode"; import i18next from "i18next"; import { FieldPhase } from "./field-phase"; -import { SelectTargetPhase } from "./select-target-phase"; import { MysteryEncounterMode } from "#enums/mystery-encounter-mode"; import { isNullOrUndefined } from "#app/utils/common"; -import { ArenaTagSide } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { ArenaTagType } from "#app/enums/arena-tag-type"; +import { isVirtual, isIgnorePP, MoveUseMode } from "#enums/move-use-mode"; export class CommandPhase extends FieldPhase { + public readonly phaseName = "CommandPhase"; protected fieldIndex: number; constructor(fieldIndex: number) { @@ -80,7 +81,7 @@ export class CommandPhase extends FieldPhase { ) { globalScene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.FIGHT, - move: { move: MoveId.NONE, targets: [] }, + move: { move: MoveId.NONE, targets: [], useMode: MoveUseMode.NORMAL }, skip: true, }; } @@ -103,29 +104,31 @@ export class CommandPhase extends FieldPhase { moveQueue.length && moveQueue[0] && moveQueue[0].move && - !moveQueue[0].virtual && + !isVirtual(moveQueue[0].useMode) && (!playerPokemon.getMoveset().find(m => m.moveId === moveQueue[0].move) || !playerPokemon .getMoveset() [playerPokemon.getMoveset().findIndex(m => m.moveId === moveQueue[0].move)].isUsable( playerPokemon, - moveQueue[0].ignorePP, + isIgnorePP(moveQueue[0].useMode), )) ) { moveQueue.shift(); } + // TODO: Refactor this. I did a few simple find/replace matches but this is just ABHORRENTLY structured if (moveQueue.length > 0) { const queuedMove = moveQueue[0]; if (!queuedMove.move) { - this.handleCommand(Command.FIGHT, -1); + this.handleCommand(Command.FIGHT, -1, MoveUseMode.NORMAL); } else { const moveIndex = playerPokemon.getMoveset().findIndex(m => m.moveId === queuedMove.move); if ( - (moveIndex > -1 && playerPokemon.getMoveset()[moveIndex].isUsable(playerPokemon, queuedMove.ignorePP)) || - queuedMove.virtual + (moveIndex > -1 && + playerPokemon.getMoveset()[moveIndex].isUsable(playerPokemon, isIgnorePP(queuedMove.useMode))) || + isVirtual(queuedMove.useMode) ) { - this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP, queuedMove); + this.handleCommand(Command.FIGHT, moveIndex, queuedMove.useMode, queuedMove); } else { globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex); } @@ -143,18 +146,23 @@ export class CommandPhase extends FieldPhase { } } + /** + * TODO: Remove `args` and clean this thing up + * Code will need to be copied over from pkty except replacing the `virtual` and `ignorePP` args with a corresponding `MoveUseMode`. + */ handleCommand(command: Command, cursor: number, ...args: any[]): boolean { const playerPokemon = globalScene.getPlayerField()[this.fieldIndex]; let success = false; switch (command) { + // TODO: We don't need 2 args for this - moveUseMode is carried over from queuedMove case Command.TERA: - case Command.FIGHT: + case Command.FIGHT: { let useStruggle = false; const turnMove: TurnMove | undefined = args.length === 2 ? (args[1] as TurnMove) : undefined; if ( cursor === -1 || - playerPokemon.trySelectMove(cursor, args[0] as boolean) || + playerPokemon.trySelectMove(cursor, isIgnorePP(args[0] as MoveUseMode)) || (useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length) ) { let moveId: MoveId; @@ -171,7 +179,7 @@ export class CommandPhase extends FieldPhase { const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, - move: { move: moveId, targets: [], ignorePP: args[0] }, + move: { move: moveId, targets: [], useMode: args[0] }, args: args, }; const preTurnCommand: TurnCommand = { @@ -191,7 +199,7 @@ export class CommandPhase extends FieldPhase { } console.log(moveTargets, getPokemonNameWithAffix(playerPokemon)); if (moveTargets.targets.length > 1 && moveTargets.multiple) { - globalScene.unshiftPhase(new SelectTargetPhase(this.fieldIndex)); + globalScene.phaseManager.unshiftNew("SelectTargetPhase", this.fieldIndex); } if (turnCommand.move && (moveTargets.targets.length <= 1 || moveTargets.multiple)) { turnCommand.move.targets = moveTargets.targets; @@ -202,7 +210,7 @@ export class CommandPhase extends FieldPhase { ) { turnCommand.move.targets = playerPokemon.getMoveQueue()[0].targets; } else { - globalScene.unshiftPhase(new SelectTargetPhase(this.fieldIndex)); + globalScene.phaseManager.unshiftNew("SelectTargetPhase", this.fieldIndex); } globalScene.currentBattle.preTurnCommands[this.fieldIndex] = preTurnCommand; globalScene.currentBattle.turnCommands[this.fieldIndex] = turnCommand; @@ -233,7 +241,8 @@ export class CommandPhase extends FieldPhase { ); } break; - case Command.BALL: + } + case Command.BALL: { const notInDex = globalScene .getEnemyField() @@ -337,8 +346,9 @@ export class CommandPhase extends FieldPhase { } } break; + } case Command.POKEMON: - case Command.RUN: + case Command.RUN: { const isSwitch = command === Command.POKEMON; const { currentBattle, arena } = globalScene; const mysteryEncounterFleeAllowed = currentBattle.mysteryEncounter?.fleeAllowed; @@ -445,6 +455,7 @@ export class CommandPhase extends FieldPhase { } } break; + } } if (success) { @@ -456,8 +467,8 @@ export class CommandPhase extends FieldPhase { cancel() { if (this.fieldIndex) { - globalScene.unshiftPhase(new CommandPhase(0)); - globalScene.unshiftPhase(new CommandPhase(1)); + globalScene.phaseManager.unshiftNew("CommandPhase", 0); + globalScene.phaseManager.unshiftNew("CommandPhase", 1); this.end(); } } diff --git a/src/phases/common-anim-phase.ts b/src/phases/common-anim-phase.ts index 5be5e112389..abfe8ed99f0 100644 --- a/src/phases/common-anim-phase.ts +++ b/src/phases/common-anim-phase.ts @@ -1,10 +1,13 @@ -import type { BattlerIndex } from "#app/battle"; +import type { BattlerIndex } from "#enums/battler-index"; import { globalScene } from "#app/global-scene"; -import type { CommonAnim } from "#app/data/battle-anims"; +import type { CommonAnim } from "#enums/move-anims-common"; import { CommonBattleAnim } from "#app/data/battle-anims"; import { PokemonPhase } from "./pokemon-phase"; export class CommonAnimPhase extends PokemonPhase { + // PokemonHealPhase extends CommonAnimPhase, and to make typescript happy, + // we need to allow phaseName to be a union of the two + public readonly phaseName: "CommonAnimPhase" | "PokemonHealPhase" | "WeatherEffectPhase" = "CommonAnimPhase"; private anim: CommonAnim | null; private targetIndex?: BattlerIndex; private playOnEmptyField: boolean; diff --git a/src/phases/damage-anim-phase.ts b/src/phases/damage-anim-phase.ts index b9581573f2e..aa5a0a6c3e6 100644 --- a/src/phases/damage-anim-phase.ts +++ b/src/phases/damage-anim-phase.ts @@ -1,11 +1,13 @@ import { globalScene } from "#app/global-scene"; -import type { BattlerIndex } from "#app/battle"; +import type { BattlerIndex } from "#enums/battler-index"; import { BattleSpec } from "#enums/battle-spec"; -import { type DamageResult, HitResult } from "#app/field/pokemon"; +import type { DamageResult } from "#app/field/pokemon"; +import { HitResult } from "#enums/hit-result"; import { fixedInt } from "#app/utils/common"; import { PokemonPhase } from "#app/phases/pokemon-phase"; export class DamageAnimPhase extends PokemonPhase { + public readonly phaseName = "DamageAnimPhase"; private amount: number; private damageResult: DamageResult; private critical: boolean; diff --git a/src/phases/egg-hatch-phase.ts b/src/phases/egg-hatch-phase.ts index 69bcf741383..d6c40a1510e 100644 --- a/src/phases/egg-hatch-phase.ts +++ b/src/phases/egg-hatch-phase.ts @@ -20,6 +20,7 @@ import { doShinySparkleAnim } from "#app/field/anims"; * Class that represents egg hatching */ export class EggHatchPhase extends Phase { + public readonly phaseName = "EggHatchPhase"; /** The egg that is hatching */ private egg: Egg; /** The new EggHatchData for the egg/pokemon that hatches */ @@ -224,7 +225,7 @@ export class EggHatchPhase extends Phase { } end() { - if (globalScene.findPhase(p => p instanceof EggHatchPhase)) { + if (globalScene.phaseManager.findPhase(p => p.is("EggHatchPhase"))) { this.eggHatchHandler.clear(); } else { globalScene.time.delayedCall(250, () => globalScene.setModifiersVisible(true)); diff --git a/src/phases/egg-lapse-phase.ts b/src/phases/egg-lapse-phase.ts index 4632e264c1d..206bef1a33c 100644 --- a/src/phases/egg-lapse-phase.ts +++ b/src/phases/egg-lapse-phase.ts @@ -4,11 +4,9 @@ import { EGG_SEED } from "#app/data/egg"; import { Phase } from "#app/phase"; import i18next from "i18next"; import Overrides from "#app/overrides"; -import { EggHatchPhase } from "./egg-hatch-phase"; import { UiMode } from "#enums/ui-mode"; import { achvs } from "#app/system/achv"; import type { PlayerPokemon } from "#app/field/pokemon"; -import { EggSummaryPhase } from "./egg-summary-phase"; import { EggHatchData } from "#app/data/egg-hatch-data"; /** @@ -16,6 +14,7 @@ import { EggHatchData } from "#app/data/egg-hatch-data"; * Also handles prompts for skipping animation, and calling the egg summary phase */ export class EggLapsePhase extends Phase { + public readonly phaseName = "EggLapsePhase"; private eggHatchData: EggHatchData[] = []; private readonly minEggsToSkip: number = 2; @@ -61,12 +60,12 @@ export class EggLapsePhase extends Phase { true, ); } else if (eggsToHatchCount >= this.minEggsToSkip && globalScene.eggSkipPreference === 2) { - globalScene.queueMessage(i18next.t("battle:eggHatching")); + globalScene.phaseManager.queueMessage(i18next.t("battle:eggHatching")); this.hatchEggsSkipped(eggsToHatch); this.showSummary(); } else { // regular hatches, no summary - globalScene.queueMessage(i18next.t("battle:eggHatching")); + globalScene.phaseManager.queueMessage(i18next.t("battle:eggHatching")); this.hatchEggsRegular(eggsToHatch); this.end(); } @@ -82,7 +81,7 @@ export class EggLapsePhase extends Phase { hatchEggsRegular(eggsToHatch: Egg[]) { let eggsToHatchCount: number = eggsToHatch.length; for (const egg of eggsToHatch) { - globalScene.unshiftPhase(new EggHatchPhase(this, egg, eggsToHatchCount)); + globalScene.phaseManager.unshiftNew("EggHatchPhase", this, egg, eggsToHatchCount); eggsToHatchCount--; } } @@ -98,7 +97,7 @@ export class EggLapsePhase extends Phase { } showSummary() { - globalScene.unshiftPhase(new EggSummaryPhase(this.eggHatchData)); + globalScene.phaseManager.unshiftNew("EggSummaryPhase", this.eggHatchData); this.end(); } diff --git a/src/phases/egg-summary-phase.ts b/src/phases/egg-summary-phase.ts index d16cafa7611..cc7857426bc 100644 --- a/src/phases/egg-summary-phase.ts +++ b/src/phases/egg-summary-phase.ts @@ -9,6 +9,7 @@ import type { EggHatchData } from "#app/data/egg-hatch-data"; * Phase is handled mostly by the egg-hatch-scene-handler UI */ export class EggSummaryPhase extends Phase { + public readonly phaseName = "EggSummaryPhase"; private eggHatchData: EggHatchData[]; constructor(eggHatchData: EggHatchData[]) { diff --git a/src/phases/encounter-phase.ts b/src/phases/encounter-phase.ts index c7308fc5a64..f2c23384627 100644 --- a/src/phases/encounter-phase.ts +++ b/src/phases/encounter-phase.ts @@ -1,13 +1,8 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { BattleType } from "#enums/battle-type"; import { globalScene } from "#app/global-scene"; import { PLAYER_PARTY_MAX_SIZE } from "#app/constants"; -import { - applyAbAttrs, - SyncEncounterNatureAbAttr, - applyPreSummonAbAttrs, - PreSummonAbAttr, -} from "#app/data/abilities/ability"; +import { applyAbAttrs, applyPreSummonAbAttrs } from "#app/data/abilities/apply-ab-attrs"; import { initEncounterAnims, loadEncounterAnimAssets } from "#app/data/battle-anims"; import { getCharVariantFromDialogue } from "#app/data/dialogue"; import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; @@ -17,21 +12,13 @@ import { TrainerSlot } from "#enums/trainer-slot"; import { getRandomWeatherType } from "#app/data/weather"; import { EncounterPhaseEvent } from "#app/events/battle-scene"; import type Pokemon from "#app/field/pokemon"; -import { FieldPosition } from "#app/field/pokemon"; +import { FieldPosition } from "#enums/field-position"; import { getPokemonNameWithAffix } from "#app/messages"; import { BoostBugSpawnModifier, IvScannerModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier"; -import { ModifierPoolType, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type"; +import { regenerateModifierPoolThresholds } from "#app/modifier/modifier-type"; +import { ModifierPoolType } from "#enums/modifier-pool-type"; import Overrides from "#app/overrides"; import { BattlePhase } from "#app/phases/battle-phase"; -import { CheckSwitchPhase } from "#app/phases/check-switch-phase"; -import { GameOverPhase } from "#app/phases/game-over-phase"; -import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases"; -import { PostSummonPhase } from "#app/phases/post-summon-phase"; -import { ReturnPhase } from "#app/phases/return-phase"; -import { ScanIvsPhase } from "#app/phases/scan-ivs-phase"; -import { ShinySparklePhase } from "#app/phases/shiny-sparkle-phase"; -import { SummonPhase } from "#app/phases/summon-phase"; -import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase"; import { achvs } from "#app/system/achv"; import { handleTutorial, Tutorial } from "#app/tutorial"; import { UiMode } from "#enums/ui-mode"; @@ -43,10 +30,12 @@ import { PlayerGender } from "#enums/player-gender"; import { SpeciesId } from "#enums/species-id"; import { overrideHeldItems, overrideModifiers } from "#app/modifier/modifier"; import i18next from "i18next"; -import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters"; +import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/constants"; import { getNatureName } from "#app/data/nature"; export class EncounterPhase extends BattlePhase { + // Union type is necessary as this is subclassed, and typescript will otherwise complain + public readonly phaseName: "EncounterPhase" | "NextEncounterPhase" | "NewBiomeEncounterPhase" = "EncounterPhase"; private loaded: boolean; constructor(loaded = false) { @@ -66,7 +55,7 @@ export class EncounterPhase extends BattlePhase { // Failsafe if players somehow skip floor 200 in classic mode if (globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex > 200) { - globalScene.unshiftPhase(new GameOverPhase()); + globalScene.phaseManager.unshiftNew("GameOverPhase"); } const loadEnemyAssets: Promise[] = []; @@ -139,7 +128,7 @@ export class EncounterPhase extends BattlePhase { .slice(0, !battle.double ? 1 : 2) .reverse() .forEach(playerPokemon => { - applyAbAttrs(SyncEncounterNatureAbAttr, playerPokemon, null, false, battle.enemyParty[e]); + applyAbAttrs("SyncEncounterNatureAbAttr", playerPokemon, null, false, battle.enemyParty[e]); }); } } @@ -260,7 +249,7 @@ export class EncounterPhase extends BattlePhase { if (e < (battle.double ? 2 : 1)) { if (battle.battleType === BattleType.WILD) { for (const pokemon of globalScene.getField()) { - applyPreSummonAbAttrs(PreSummonAbAttr, pokemon, []); + applyPreSummonAbAttrs("PreSummonAbAttr", pokemon, []); } globalScene.field.add(enemyPokemon); battle.seenEnemyPartyMemberIds.add(enemyPokemon.id); @@ -436,9 +425,9 @@ export class EncounterPhase extends BattlePhase { const doTrainerSummon = () => { this.hideEnemyTrainer(); const availablePartyMembers = globalScene.getEnemyParty().filter(p => !p.isFainted()).length; - globalScene.unshiftPhase(new SummonPhase(0, false)); + globalScene.phaseManager.unshiftNew("SummonPhase", 0, false); if (globalScene.currentBattle.double && availablePartyMembers > 1) { - globalScene.unshiftPhase(new SummonPhase(1, false)); + globalScene.phaseManager.unshiftNew("SummonPhase", 1, false); } this.end(); }; @@ -494,7 +483,7 @@ export class EncounterPhase extends BattlePhase { globalScene.ui.clearText(); globalScene.ui.getMessageHandler().hideNameText(); - globalScene.unshiftPhase(new MysteryEncounterPhase()); + globalScene.phaseManager.unshiftNew("MysteryEncounterPhase"); this.end(); }; @@ -552,7 +541,7 @@ export class EncounterPhase extends BattlePhase { enemyField.forEach((enemyPokemon, e) => { if (enemyPokemon.isShiny(true)) { - globalScene.unshiftPhase(new ShinySparklePhase(BattlerIndex.ENEMY + e)); + globalScene.phaseManager.unshiftNew("ShinySparklePhase", BattlerIndex.ENEMY + e); } /** This sets Eternatus' held item to be untransferrable, preventing it from being stolen */ if ( @@ -574,25 +563,31 @@ export class EncounterPhase extends BattlePhase { if (![BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(globalScene.currentBattle.battleType)) { enemyField.map(p => - globalScene.pushConditionalPhase(new PostSummonPhase(p.getBattlerIndex()), () => { - // if there is not a player party, we can't continue - if (!globalScene.getPlayerParty().length) { - return false; - } - // how many player pokemon are on the field ? - const pokemonsOnFieldCount = globalScene.getPlayerParty().filter(p => p.isOnField()).length; - // if it's a 2vs1, there will never be a 2nd pokemon on our field even - const requiredPokemonsOnField = Math.min(globalScene.getPlayerParty().filter(p => !p.isFainted()).length, 2); - // if it's a double, there should be 2, otherwise 1 - if (globalScene.currentBattle.double) { - return pokemonsOnFieldCount === requiredPokemonsOnField; - } - return pokemonsOnFieldCount === 1; - }), + globalScene.phaseManager.pushConditionalPhase( + globalScene.phaseManager.create("PostSummonPhase", p.getBattlerIndex()), + () => { + // if there is not a player party, we can't continue + if (!globalScene.getPlayerParty().length) { + return false; + } + // how many player pokemon are on the field ? + const pokemonsOnFieldCount = globalScene.getPlayerParty().filter(p => p.isOnField()).length; + // if it's a 2vs1, there will never be a 2nd pokemon on our field even + const requiredPokemonsOnField = Math.min( + globalScene.getPlayerParty().filter(p => !p.isFainted()).length, + 2, + ); + // if it's a double, there should be 2, otherwise 1 + if (globalScene.currentBattle.double) { + return pokemonsOnFieldCount === requiredPokemonsOnField; + } + return pokemonsOnFieldCount === 1; + }, + ), ); const ivScannerModifier = globalScene.findModifier(m => m instanceof IvScannerModifier); if (ivScannerModifier) { - enemyField.map(p => globalScene.pushPhase(new ScanIvsPhase(p.getBattlerIndex()))); + enemyField.map(p => globalScene.phaseManager.pushNew("ScanIvsPhase", p.getBattlerIndex())); } } @@ -600,21 +595,21 @@ export class EncounterPhase extends BattlePhase { const availablePartyMembers = globalScene.getPokemonAllowedInBattle(); if (!availablePartyMembers[0].isOnField()) { - globalScene.pushPhase(new SummonPhase(0)); + globalScene.phaseManager.pushNew("SummonPhase", 0); } if (globalScene.currentBattle.double) { if (availablePartyMembers.length > 1) { - globalScene.pushPhase(new ToggleDoublePositionPhase(true)); + globalScene.phaseManager.pushNew("ToggleDoublePositionPhase", true); if (!availablePartyMembers[1].isOnField()) { - globalScene.pushPhase(new SummonPhase(1)); + globalScene.phaseManager.pushNew("SummonPhase", 1); } } } else { if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField()) { - globalScene.pushPhase(new ReturnPhase(1)); + globalScene.phaseManager.pushNew("ReturnPhase", 1); } - globalScene.pushPhase(new ToggleDoublePositionPhase(false)); + globalScene.phaseManager.pushNew("ToggleDoublePositionPhase", false); } if ( @@ -623,9 +618,9 @@ export class EncounterPhase extends BattlePhase { ) { const minPartySize = globalScene.currentBattle.double ? 2 : 1; if (availablePartyMembers.length > minPartySize) { - globalScene.pushPhase(new CheckSwitchPhase(0, globalScene.currentBattle.double)); + globalScene.phaseManager.pushNew("CheckSwitchPhase", 0, globalScene.currentBattle.double); if (globalScene.currentBattle.double) { - globalScene.pushPhase(new CheckSwitchPhase(1, globalScene.currentBattle.double)); + globalScene.phaseManager.pushNew("CheckSwitchPhase", 1, globalScene.currentBattle.double); } } } diff --git a/src/phases/end-card-phase.ts b/src/phases/end-card-phase.ts index 41775248b67..bb64969514f 100644 --- a/src/phases/end-card-phase.ts +++ b/src/phases/end-card-phase.ts @@ -5,6 +5,7 @@ import { addTextObject, TextStyle } from "#app/ui/text"; import i18next from "i18next"; export class EndCardPhase extends Phase { + public readonly phaseName = "EndCardPhase"; public endCard: Phaser.GameObjects.Image; public text: Phaser.GameObjects.Text; start(): void { diff --git a/src/phases/end-evolution-phase.ts b/src/phases/end-evolution-phase.ts index 579920dde90..cfc0d89fc31 100644 --- a/src/phases/end-evolution-phase.ts +++ b/src/phases/end-evolution-phase.ts @@ -3,6 +3,7 @@ import { Phase } from "#app/phase"; import { UiMode } from "#enums/ui-mode"; export class EndEvolutionPhase extends Phase { + public readonly phaseName = "EndEvolutionPhase"; start() { super.start(); diff --git a/src/phases/enemy-command-phase.ts b/src/phases/enemy-command-phase.ts index 2a1719f9002..0dc41a592e0 100644 --- a/src/phases/enemy-command-phase.ts +++ b/src/phases/enemy-command-phase.ts @@ -1,6 +1,6 @@ import { globalScene } from "#app/global-scene"; -import { BattlerIndex } from "#app/battle"; -import { Command } from "#app/ui/command-ui-handler"; +import { BattlerIndex } from "#enums/battler-index"; +import { Command } from "#enums/command"; import { FieldPhase } from "./field-phase"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#enums/battler-tag-type"; @@ -15,6 +15,7 @@ import { BattlerTagType } from "#enums/battler-tag-type"; * @see {@linkcode EnemyPokemon.getNextMove} */ export class EnemyCommandPhase extends FieldPhase { + public readonly phaseName = "EnemyCommandPhase"; protected fieldIndex: number; protected skipTurn = false; diff --git a/src/phases/evolution-phase.ts b/src/phases/evolution-phase.ts index 8fc8a8be031..bcc93b028bd 100644 --- a/src/phases/evolution-phase.ts +++ b/src/phases/evolution-phase.ts @@ -10,15 +10,16 @@ import { UiMode } from "#enums/ui-mode"; import { cos, sin } from "#app/field/anims"; import type { PlayerPokemon } from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon"; -import { LearnMoveSituation } from "#app/field/pokemon"; +import { LearnMoveSituation } from "#enums/learn-move-situation"; import { getTypeRgb } from "#app/data/type"; import i18next from "i18next"; import { getPokemonNameWithAffix } from "#app/messages"; -import { LearnMovePhase } from "#app/phases/learn-move-phase"; -import { EndEvolutionPhase } from "#app/phases/end-evolution-phase"; import { EVOLVE_MOVE } from "#app/data/balance/pokemon-level-moves"; export class EvolutionPhase extends Phase { + // FormChangePhase inherits from this, but EvolutionPhase is not abstract. + // We have to use the union here + public readonly phaseName: "EvolutionPhase" | "FormChangePhase" = "EvolutionPhase"; protected pokemon: PlayerPokemon; protected lastLevel: number; @@ -259,7 +260,7 @@ export class EvolutionPhase extends Phase { SoundFade.fadeOut(globalScene, this.evolutionBgm, 100); - globalScene.unshiftPhase(new EndEvolutionPhase()); + globalScene.phaseManager.unshiftNew("EndEvolutionPhase"); globalScene.ui.showText( i18next.t("menu:stoppedEvolving", { @@ -352,9 +353,13 @@ export class EvolutionPhase extends Phase { .getLevelMoves(this.lastLevel + 1, true, false, false, learnSituation) .filter(lm => lm[0] === EVOLVE_MOVE); for (const lm of levelMoves) { - globalScene.unshiftPhase(new LearnMovePhase(globalScene.getPlayerParty().indexOf(this.pokemon), lm[1])); + globalScene.phaseManager.unshiftNew( + "LearnMovePhase", + globalScene.getPlayerParty().indexOf(this.pokemon), + lm[1], + ); } - globalScene.unshiftPhase(new EndEvolutionPhase()); + globalScene.phaseManager.unshiftNew("EndEvolutionPhase"); globalScene.playSound("se/shine"); this.doSpray(); diff --git a/src/phases/exp-phase.ts b/src/phases/exp-phase.ts index 8841a90d5b1..74768e86186 100644 --- a/src/phases/exp-phase.ts +++ b/src/phases/exp-phase.ts @@ -4,9 +4,9 @@ import { ExpBoosterModifier } from "#app/modifier/modifier"; import i18next from "i18next"; import { NumberHolder } from "#app/utils/common"; import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase"; -import { LevelUpPhase } from "./level-up-phase"; export class ExpPhase extends PlayerPartyMemberPokemonPhase { + public readonly phaseName = "ExpPhase"; private expValue: number; constructor(partyMemberIndex: number, expValue: number) { @@ -33,7 +33,7 @@ export class ExpPhase extends PlayerPartyMemberPokemonPhase { pokemon.addExp(exp.value); const newLevel = pokemon.level; if (newLevel > lastLevel) { - globalScene.unshiftPhase(new LevelUpPhase(this.partyMemberIndex, lastLevel, newLevel)); + globalScene.phaseManager.unshiftNew("LevelUpPhase", this.partyMemberIndex, lastLevel, newLevel); } pokemon.updateInfo().then(() => this.end()); }, diff --git a/src/phases/faint-phase.ts b/src/phases/faint-phase.ts index bf0adf77061..675a198d096 100644 --- a/src/phases/faint-phase.ts +++ b/src/phases/faint-phase.ts @@ -1,40 +1,33 @@ -import type { BattlerIndex } from "#app/battle"; +import type { BattlerIndex } from "#enums/battler-index"; import { BattleType } from "#enums/battle-type"; import { globalScene } from "#app/global-scene"; import { applyPostFaintAbAttrs, applyPostKnockOutAbAttrs, applyPostVictoryAbAttrs, - PostFaintAbAttr, - PostKnockOutAbAttr, - PostVictoryAbAttr, -} from "#app/data/abilities/ability"; -import { BattlerTagLapseType } from "#app/data/battler-tags"; +} from "#app/data/abilities/apply-ab-attrs"; +import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type"; import { battleSpecDialogue } from "#app/data/dialogue"; -import { PostVictoryStatStageChangeAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; -import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms"; +import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms/form-change-triggers"; import { BattleSpec } from "#app/enums/battle-spec"; import { StatusEffect } from "#app/enums/status-effect"; import type { EnemyPokemon } from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon"; -import { HitResult, PlayerPokemon, PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; +import { HitResult } from "#enums/hit-result"; +import type { PlayerPokemon } from "#app/field/pokemon"; import { getPokemonNameWithAffix } from "#app/messages"; import { PokemonInstantReviveModifier } from "#app/modifier/modifier"; import { SwitchType } from "#enums/switch-type"; import i18next from "i18next"; -import { DamageAnimPhase } from "./damage-anim-phase"; -import { GameOverPhase } from "./game-over-phase"; import { PokemonPhase } from "./pokemon-phase"; -import { SwitchPhase } from "./switch-phase"; -import { SwitchSummonPhase } from "./switch-summon-phase"; -import { ToggleDoublePositionPhase } from "./toggle-double-position-phase"; -import { VictoryPhase } from "./victory-phase"; import { isNullOrUndefined } from "#app/utils/common"; import { FRIENDSHIP_LOSS_FROM_FAINT } from "#app/data/balance/starters"; import { BattlerTagType } from "#enums/battler-tag-type"; export class FaintPhase extends PokemonPhase { + public readonly phaseName = "FaintPhase"; /** * Whether or not instant revive should be prevented */ @@ -78,10 +71,15 @@ export class FaintPhase extends PokemonPhase { } } - /** In case the current pokemon was just switched in, make sure it is counted as participating in the combat */ + /** + * In case the current pokemon was just switched in, make sure it is counted as participating in the combat. + * For EXP_SHARE purposes, if the current pokemon faints as the combat ends and it was the ONLY player pokemon + * involved in combat, it needs to be counted as a participant so the other party pokemon can get their EXP, + * so the fainted pokemon has been included. + */ for (const pokemon of globalScene.getPlayerField()) { - if (pokemon?.isActive(true) && pokemon.isPlayer()) { - globalScene.currentBattle.addParticipant(pokemon as PlayerPokemon); + if (pokemon?.isActive() || pokemon?.isFainted()) { + globalScene.currentBattle.addParticipant(pokemon); } } @@ -108,7 +106,7 @@ export class FaintPhase extends PokemonPhase { }); } - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battle:fainted", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), }), @@ -122,7 +120,7 @@ export class FaintPhase extends PokemonPhase { if (pokemon.turnData.attacksReceived?.length) { const lastAttack = pokemon.turnData.attacksReceived[0]; applyPostFaintAbAttrs( - PostFaintAbAttr, + "PostFaintAbAttr", pokemon, globalScene.getPokemonById(lastAttack.sourceId)!, new PokemonMove(lastAttack.move).getMove(), @@ -130,20 +128,20 @@ export class FaintPhase extends PokemonPhase { ); // TODO: is this bang correct? } else { //If killed by indirect damage, apply post-faint abilities without providing a last move - applyPostFaintAbAttrs(PostFaintAbAttr, pokemon); + applyPostFaintAbAttrs("PostFaintAbAttr", pokemon); } const alivePlayField = globalScene.getField(true); for (const p of alivePlayField) { - applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon); + applyPostKnockOutAbAttrs("PostKnockOutAbAttr", p, pokemon); } if (pokemon.turnData.attacksReceived?.length) { const defeatSource = this.source; if (defeatSource?.isOnField()) { - applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource); + applyPostVictoryAbAttrs("PostVictoryAbAttr", defeatSource); const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move]; - const pvattrs = pvmove.getAttrs(PostVictoryStatStageChangeAttr); + const pvattrs = pvmove.getAttrs("PostVictoryStatStageChangeAttr"); if (pvattrs.length) { for (const pvattr of pvattrs) { pvattr.applyPostVictory(defeatSource, defeatSource, pvmove); @@ -159,7 +157,7 @@ export class FaintPhase extends PokemonPhase { const legalPlayerPartyPokemon = legalPlayerPokemon.filter(p => !p.isActive(true)); if (!legalPlayerPokemon.length) { /** If the player doesn't have any legal Pokemon, end the game */ - globalScene.unshiftPhase(new GameOverPhase()); + globalScene.phaseManager.unshiftNew("GameOverPhase"); } else if ( globalScene.currentBattle.double && legalPlayerPokemon.length === 1 && @@ -169,23 +167,23 @@ export class FaintPhase extends PokemonPhase { * If the player has exactly one Pokemon in total at this point in a double battle, and that Pokemon * is already on the field, unshift a phase that moves that Pokemon to center position. */ - globalScene.unshiftPhase(new ToggleDoublePositionPhase(true)); + globalScene.phaseManager.unshiftNew("ToggleDoublePositionPhase", true); } else if (legalPlayerPartyPokemon.length > 0) { /** * If previous conditions weren't met, and the player has at least 1 legal Pokemon off the field, * push a phase that prompts the player to summon a Pokemon from their party. */ - globalScene.pushPhase(new SwitchPhase(SwitchType.SWITCH, this.fieldIndex, true, false)); + globalScene.phaseManager.pushNew("SwitchPhase", SwitchType.SWITCH, this.fieldIndex, true, false); } } else { - globalScene.unshiftPhase(new VictoryPhase(this.battlerIndex)); + globalScene.phaseManager.unshiftNew("VictoryPhase", this.battlerIndex); if ([BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(globalScene.currentBattle.battleType)) { const hasReservePartyMember = !!globalScene .getEnemyParty() .filter(p => p.isActive() && !p.isOnField() && p.trainerSlot === (pokemon as EnemyPokemon).trainerSlot) .length; if (hasReservePartyMember) { - globalScene.pushPhase(new SwitchSummonPhase(SwitchType.SWITCH, this.fieldIndex, -1, false, false)); + globalScene.phaseManager.pushNew("SwitchSummonPhase", SwitchType.SWITCH, this.fieldIndex, -1, false, false); } } } @@ -197,7 +195,7 @@ export class FaintPhase extends PokemonPhase { } pokemon.faintCry(() => { - if (pokemon instanceof PlayerPokemon) { + if (pokemon.isPlayer()) { pokemon.addFriendship(-FRIENDSHIP_LOSS_FROM_FAINT); } pokemon.hideInfo(); @@ -240,7 +238,7 @@ export class FaintPhase extends PokemonPhase { } else { // Final boss' HP threshold has been bypassed; cancel faint and force check for 2nd phase enemy.hp++; - globalScene.unshiftPhase(new DamageAnimPhase(enemy.getBattlerIndex(), 0, HitResult.INDIRECT)); + globalScene.phaseManager.unshiftNew("DamageAnimPhase", enemy.getBattlerIndex(), 0, HitResult.INDIRECT); this.end(); } return true; diff --git a/src/phases/form-change-phase.ts b/src/phases/form-change-phase.ts index 5517fb0f402..13cd410ef87 100644 --- a/src/phases/form-change-phase.ts +++ b/src/phases/form-change-phase.ts @@ -2,17 +2,17 @@ import { globalScene } from "#app/global-scene"; import { fixedInt } from "#app/utils/common"; import { achvs } from "../system/achv"; import type { SpeciesFormChange } from "../data/pokemon-forms"; -import { getSpeciesFormChangeMessage } from "../data/pokemon-forms"; +import { getSpeciesFormChangeMessage } from "#app/data/pokemon-forms/form-change-triggers"; import type { PlayerPokemon } from "../field/pokemon"; import { UiMode } from "#enums/ui-mode"; import type PartyUiHandler from "../ui/party-ui-handler"; import { getPokemonNameWithAffix } from "../messages"; -import { EndEvolutionPhase } from "./end-evolution-phase"; import { EvolutionPhase } from "./evolution-phase"; import { BattlerTagType } from "#enums/battler-tag-type"; import { SpeciesFormKey } from "#enums/species-form-key"; export class FormChangePhase extends EvolutionPhase { + public readonly phaseName = "FormChangePhase"; private formChange: SpeciesFormChange; private modal: boolean; @@ -99,7 +99,7 @@ export class FormChangePhase extends EvolutionPhase { globalScene.time.delayedCall(900, () => { this.pokemon.changeForm(this.formChange).then(() => { if (!this.modal) { - globalScene.unshiftPhase(new EndEvolutionPhase()); + globalScene.phaseManager.unshiftNew("EndEvolutionPhase"); } globalScene.playSound("se/shine"); diff --git a/src/phases/game-over-modifier-reward-phase.ts b/src/phases/game-over-modifier-reward-phase.ts index ab6f6554c99..13c8f48abad 100644 --- a/src/phases/game-over-modifier-reward-phase.ts +++ b/src/phases/game-over-modifier-reward-phase.ts @@ -4,6 +4,7 @@ import i18next from "i18next"; import { ModifierRewardPhase } from "./modifier-reward-phase"; export class GameOverModifierRewardPhase extends ModifierRewardPhase { + public readonly phaseName = "GameOverModifierRewardPhase"; doReward(): Promise { return new Promise(resolve => { const newModifier = this.modifierType.newModifier(); diff --git a/src/phases/game-over-phase.ts b/src/phases/game-over-phase.ts index 3a3305fd45e..eaf1e4f58d7 100644 --- a/src/phases/game-over-phase.ts +++ b/src/phases/game-over-phase.ts @@ -4,21 +4,14 @@ import { globalScene } from "#app/global-scene"; import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions"; import { getCharVariantFromDialogue } from "#app/data/dialogue"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { trainerConfigs } from "#app/data/trainers/trainer-config"; import type Pokemon from "#app/field/pokemon"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { BattlePhase } from "#app/phases/battle-phase"; -import { CheckSwitchPhase } from "#app/phases/check-switch-phase"; -import { EncounterPhase } from "#app/phases/encounter-phase"; -import { EndCardPhase } from "#app/phases/end-card-phase"; -import { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase"; -import { PostGameOverPhase } from "#app/phases/post-game-over-phase"; -import { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase"; -import { SummonPhase } from "#app/phases/summon-phase"; -import { UnlockPhase } from "#app/phases/unlock-phase"; +import type { EndCardPhase } from "#app/phases/end-card-phase"; import { achvs, ChallengeAchv } from "#app/system/achv"; -import { Unlockables } from "#app/system/unlockables"; +import { Unlockables } from "#enums/unlockables"; import { UiMode } from "#enums/ui-mode"; import { isLocal, isLocalServerConnected } from "#app/utils/common"; import { PlayerGender } from "#enums/player-gender"; @@ -31,9 +24,9 @@ import ChallengeData from "#app/system/challenge-data"; import TrainerData from "#app/system/trainer-data"; import ArenaData from "#app/system/arena-data"; import { pokerogueApi } from "#app/plugins/api/pokerogue-api"; -import { MessagePhase } from "./message-phase"; export class GameOverPhase extends BattlePhase { + public readonly phaseName = "GameOverPhase"; private isVictory: boolean; private firstRibbons: PokemonSpecies[] = []; @@ -46,7 +39,7 @@ export class GameOverPhase extends BattlePhase { start() { super.start(); - globalScene.hideAbilityBar(); + globalScene.phaseManager.hideAbilityBar(); // Failsafe if players somehow skip floor 200 in classic mode if (globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex > 200) { @@ -83,23 +76,23 @@ export class GameOverPhase extends BattlePhase { () => { globalScene.ui.fadeOut(1250).then(() => { globalScene.reset(); - globalScene.clearPhaseQueue(); + globalScene.phaseManager.clearPhaseQueue(); globalScene.gameData.loadSession(globalScene.sessionSlotId).then(() => { - globalScene.pushPhase(new EncounterPhase(true)); + globalScene.phaseManager.pushNew("EncounterPhase", true); const availablePartyMembers = globalScene.getPokemonAllowedInBattle().length; - globalScene.pushPhase(new SummonPhase(0)); + globalScene.phaseManager.pushNew("SummonPhase", 0); if (globalScene.currentBattle.double && availablePartyMembers > 1) { - globalScene.pushPhase(new SummonPhase(1)); + globalScene.phaseManager.pushNew("SummonPhase", 1); } if ( globalScene.currentBattle.waveIndex > 1 && globalScene.currentBattle.battleType !== BattleType.TRAINER ) { - globalScene.pushPhase(new CheckSwitchPhase(0, globalScene.currentBattle.double)); + globalScene.phaseManager.pushNew("CheckSwitchPhase", 0, globalScene.currentBattle.double); if (globalScene.currentBattle.double && availablePartyMembers > 1) { - globalScene.pushPhase(new CheckSwitchPhase(1, globalScene.currentBattle.double)); + globalScene.phaseManager.pushNew("CheckSwitchPhase", 1, globalScene.currentBattle.double); } } @@ -147,7 +140,7 @@ export class GameOverPhase extends BattlePhase { globalScene.ui.fadeOut(fadeDuration).then(() => { activeBattlers.map(a => a.setVisible(false)); globalScene.setFieldScale(1, true); - globalScene.clearPhaseQueue(); + globalScene.phaseManager.clearPhaseQueue(); globalScene.ui.clearText(); if (this.isVictory && globalScene.gameMode.isChallenge) { @@ -159,15 +152,15 @@ export class GameOverPhase extends BattlePhase { this.handleUnlocks(); for (const species of this.firstRibbons) { - globalScene.unshiftPhase(new RibbonModifierRewardPhase(modifierTypes.VOUCHER_PLUS, species)); + globalScene.phaseManager.unshiftNew("RibbonModifierRewardPhase", modifierTypes.VOUCHER_PLUS, species); } if (!firstClear) { - globalScene.unshiftPhase(new GameOverModifierRewardPhase(modifierTypes.VOUCHER_PREMIUM)); + globalScene.phaseManager.unshiftNew("GameOverModifierRewardPhase", modifierTypes.VOUCHER_PREMIUM); } } this.getRunHistoryEntry().then(runHistoryEntry => { globalScene.gameData.saveRunHistory(runHistoryEntry, this.isVictory); - globalScene.pushPhase(new PostGameOverPhase(endCardPhase)); + globalScene.phaseManager.pushNew("PostGameOverPhase", endCardPhase); this.end(); }); }; @@ -196,8 +189,8 @@ export class GameOverPhase extends BattlePhase { () => { globalScene.ui.fadeOut(500).then(() => { globalScene.charSprite.hide().then(() => { - const endCardPhase = new EndCardPhase(); - globalScene.unshiftPhase(endCardPhase); + const endCardPhase = globalScene.phaseManager.create("EndCardPhase"); + globalScene.phaseManager.unshiftPhase(endCardPhase); clear(endCardPhase); }); }); @@ -206,8 +199,8 @@ export class GameOverPhase extends BattlePhase { }); }); } else { - const endCardPhase = new EndCardPhase(); - globalScene.unshiftPhase(endCardPhase); + const endCardPhase = globalScene.phaseManager.create("EndCardPhase"); + globalScene.phaseManager.unshiftPhase(endCardPhase); clear(endCardPhase); } } else { @@ -229,9 +222,9 @@ export class GameOverPhase extends BattlePhase { }) .then(success => doGameOver(!globalScene.gameMode.isDaily || !!success)) .catch(_err => { - globalScene.clearPhaseQueue(); - globalScene.clearPhaseQueueSplice(); - globalScene.unshiftPhase(new MessagePhase(i18next.t("menu:serverCommunicationFailed"), 2500)); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.clearPhaseQueueSplice(); + globalScene.phaseManager.unshiftNew("MessagePhase", i18next.t("menu:serverCommunicationFailed"), 2500); // force the game to reload after 2 seconds. setTimeout(() => { window.location.reload(); @@ -250,22 +243,22 @@ export class GameOverPhase extends BattlePhase { handleUnlocks(): void { if (this.isVictory && globalScene.gameMode.isClassic) { if (!globalScene.gameData.unlocks[Unlockables.ENDLESS_MODE]) { - globalScene.unshiftPhase(new UnlockPhase(Unlockables.ENDLESS_MODE)); + globalScene.phaseManager.unshiftNew("UnlockPhase", Unlockables.ENDLESS_MODE); } if ( globalScene.getPlayerParty().filter(p => p.fusionSpecies).length && !globalScene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE] ) { - globalScene.unshiftPhase(new UnlockPhase(Unlockables.SPLICED_ENDLESS_MODE)); + globalScene.phaseManager.unshiftNew("UnlockPhase", Unlockables.SPLICED_ENDLESS_MODE); } if (!globalScene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE]) { - globalScene.unshiftPhase(new UnlockPhase(Unlockables.MINI_BLACK_HOLE)); + globalScene.phaseManager.unshiftNew("UnlockPhase", Unlockables.MINI_BLACK_HOLE); } if ( !globalScene.gameData.unlocks[Unlockables.EVIOLITE] && globalScene.getPlayerParty().some(p => p.getSpeciesForm(true).speciesId in pokemonEvolutions) ) { - globalScene.unshiftPhase(new UnlockPhase(Unlockables.EVIOLITE)); + globalScene.phaseManager.unshiftNew("UnlockPhase", Unlockables.EVIOLITE); } } } diff --git a/src/phases/hide-ability-phase.ts b/src/phases/hide-ability-phase.ts index 142bb4b251d..b0a12da24b1 100644 --- a/src/phases/hide-ability-phase.ts +++ b/src/phases/hide-ability-phase.ts @@ -2,6 +2,7 @@ import { globalScene } from "#app/global-scene"; import { Phase } from "#app/phase"; export class HideAbilityPhase extends Phase { + public readonly phaseName = "HideAbilityPhase"; start() { super.start(); diff --git a/src/phases/hide-party-exp-bar-phase.ts b/src/phases/hide-party-exp-bar-phase.ts index 52cfd1f71d6..9ee08280cd4 100644 --- a/src/phases/hide-party-exp-bar-phase.ts +++ b/src/phases/hide-party-exp-bar-phase.ts @@ -2,6 +2,7 @@ import { globalScene } from "#app/global-scene"; import { BattlePhase } from "./battle-phase"; export class HidePartyExpBarPhase extends BattlePhase { + public readonly phaseName = "HidePartyExpBarPhase"; start() { super.start(); diff --git a/src/phases/learn-move-phase.ts b/src/phases/learn-move-phase.ts index 65679a7ade7..e24efa63b5a 100644 --- a/src/phases/learn-move-phase.ts +++ b/src/phases/learn-move-phase.ts @@ -2,7 +2,7 @@ import { globalScene } from "#app/global-scene"; import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims"; import type Move from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; -import { SpeciesFormChangeMoveLearnedTrigger } from "#app/data/pokemon-forms"; +import { SpeciesFormChangeMoveLearnedTrigger } from "#app/data/pokemon-forms/form-change-triggers"; import { MoveId } from "#enums/move-id"; import { getPokemonNameWithAffix } from "#app/messages"; import Overrides from "#app/overrides"; @@ -12,18 +12,10 @@ import { UiMode } from "#enums/ui-mode"; import i18next from "i18next"; import { PlayerPartyMemberPokemonPhase } from "#app/phases/player-party-member-pokemon-phase"; import type Pokemon from "#app/field/pokemon"; -import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; - -export enum LearnMoveType { - /** For learning a move via level-up, evolution, or other non-item-based event */ - LEARN_MOVE, - /** For learning a move via Memory Mushroom */ - MEMORY, - /** For learning a move via TM */ - TM, -} +import { LearnMoveType } from "#enums/learn-move-type"; export class LearnMovePhase extends PlayerPartyMemberPokemonPhase { + public readonly phaseName = "LearnMovePhase"; private moveId: MoveId; private messageMode: UiMode; private learnMoveType: LearnMoveType; @@ -195,7 +187,7 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase { pokemon.usedTMs = []; } pokemon.usedTMs.push(this.moveId); - globalScene.tryRemovePhase(phase => phase instanceof SelectModifierPhase); + globalScene.phaseManager.tryRemovePhase(phase => phase.is("SelectModifierPhase")); } else if (this.learnMoveType === LearnMoveType.MEMORY) { if (this.cost !== -1) { if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) { @@ -205,7 +197,7 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase { } globalScene.playSound("se/buy"); } else { - globalScene.tryRemovePhase(phase => phase instanceof SelectModifierPhase); + globalScene.phaseManager.tryRemovePhase(phase => phase.is("SelectModifierPhase")); } } pokemon.setMove(index, this.moveId); diff --git a/src/phases/level-cap-phase.ts b/src/phases/level-cap-phase.ts index 6f3fa6fdb39..12d4d64e8e2 100644 --- a/src/phases/level-cap-phase.ts +++ b/src/phases/level-cap-phase.ts @@ -4,6 +4,7 @@ import i18next from "i18next"; import { FieldPhase } from "./field-phase"; export class LevelCapPhase extends FieldPhase { + public readonly phaseName = "LevelCapPhase"; start(): void { super.start(); diff --git a/src/phases/level-up-phase.ts b/src/phases/level-up-phase.ts index 8c4f4f58095..c78a1798304 100644 --- a/src/phases/level-up-phase.ts +++ b/src/phases/level-up-phase.ts @@ -2,14 +2,13 @@ import { globalScene } from "#app/global-scene"; import { ExpNotification } from "#app/enums/exp-notification"; import type { PlayerPokemon } from "#app/field/pokemon"; import { getPokemonNameWithAffix } from "#app/messages"; -import { EvolutionPhase } from "#app/phases/evolution-phase"; -import { LearnMovePhase } from "#app/phases/learn-move-phase"; import { PlayerPartyMemberPokemonPhase } from "#app/phases/player-party-member-pokemon-phase"; import { LevelAchv } from "#app/system/achv"; import { NumberHolder } from "#app/utils/common"; import i18next from "i18next"; export class LevelUpPhase extends PlayerPartyMemberPokemonPhase { + public readonly phaseName = "LevelUpPhase"; protected lastLevel: number; protected level: number; protected pokemon: PlayerPokemon = this.getPlayerPokemon(); @@ -65,14 +64,14 @@ export class LevelUpPhase extends PlayerPartyMemberPokemonPhase { // this feels like an unnecessary optimization const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1); for (const lm of levelMoves) { - globalScene.unshiftPhase(new LearnMovePhase(this.partyMemberIndex, lm[1])); + globalScene.phaseManager.unshiftNew("LearnMovePhase", this.partyMemberIndex, lm[1]); } } if (!this.pokemon.pauseEvolutions) { const evolution = this.pokemon.getEvolution(); if (evolution) { this.pokemon.breakIllusion(); - globalScene.unshiftPhase(new EvolutionPhase(this.pokemon, evolution, this.lastLevel)); + globalScene.phaseManager.unshiftNew("EvolutionPhase", this.pokemon, evolution, this.lastLevel); } } return super.end(); diff --git a/src/phases/load-move-anim-phase.ts b/src/phases/load-move-anim-phase.ts index c0b6cd58c54..c9b78797407 100644 --- a/src/phases/load-move-anim-phase.ts +++ b/src/phases/load-move-anim-phase.ts @@ -8,6 +8,7 @@ import { Phase } from "#app/phase"; * isn't already loaded (e.g. for Metronome) */ export class LoadMoveAnimPhase extends Phase { + public readonly phaseName = "LoadMoveAnimPhase"; constructor(protected moveId: MoveId) { super(); } diff --git a/src/phases/login-phase.ts b/src/phases/login-phase.ts index 673b94b1148..de426866baa 100644 --- a/src/phases/login-phase.ts +++ b/src/phases/login-phase.ts @@ -7,10 +7,9 @@ import { UiMode } from "#enums/ui-mode"; import i18next, { t } from "i18next"; import { sessionIdKey, executeIf } from "#app/utils/common"; import { getCookie, removeCookie } from "#app/utils/cookies"; -import { SelectGenderPhase } from "./select-gender-phase"; -import { UnavailablePhase } from "./unavailable-phase"; export class LoginPhase extends Phase { + public readonly phaseName = "LoginPhase"; private showText: boolean; constructor(showText = true) { @@ -69,7 +68,7 @@ export class LoginPhase extends Phase { }); }, () => { - globalScene.unshiftPhase(new LoginPhase(false)); + globalScene.phaseManager.unshiftNew("LoginPhase", false); this.end(); }, ], @@ -93,7 +92,7 @@ export class LoginPhase extends Phase { removeCookie(sessionIdKey); globalScene.reset(true, true); } else { - globalScene.unshiftPhase(new UnavailablePhase()); + globalScene.phaseManager.unshiftNew("UnavailablePhase"); super.end(); } return null; @@ -113,7 +112,7 @@ export class LoginPhase extends Phase { globalScene.ui.setMode(UiMode.MESSAGE); if (!globalScene.gameData.gender) { - globalScene.unshiftPhase(new SelectGenderPhase()); + globalScene.phaseManager.unshiftNew("SelectGenderPhase"); } handleTutorial(Tutorial.Intro).then(() => super.end()); diff --git a/src/phases/message-phase.ts b/src/phases/message-phase.ts index b277d67de82..61f9b74a037 100644 --- a/src/phases/message-phase.ts +++ b/src/phases/message-phase.ts @@ -2,6 +2,7 @@ import { globalScene } from "#app/global-scene"; import { Phase } from "#app/phase"; export class MessagePhase extends Phase { + public readonly phaseName = "MessagePhase"; private text: string; private callbackDelay?: number | null; private prompt?: boolean | null; @@ -43,8 +44,13 @@ export class MessagePhase extends Phase { page0 = page0.split(repname[p]).join(pokename[p]); page1 = page1.split(repname[p]).join(pokename[p]); } - globalScene.unshiftPhase( - new MessagePhase(page1, this.callbackDelay, this.prompt, this.promptDelay, this.speaker), + globalScene.phaseManager.unshiftNew( + "MessagePhase", + page1, + this.callbackDelay, + this.prompt, + this.promptDelay, + this.speaker, ); this.text = page0.trim(); } else { diff --git a/src/phases/modifier-reward-phase.ts b/src/phases/modifier-reward-phase.ts index c94c4deb819..29bbe215fc0 100644 --- a/src/phases/modifier-reward-phase.ts +++ b/src/phases/modifier-reward-phase.ts @@ -1,10 +1,15 @@ import { globalScene } from "#app/global-scene"; -import type { ModifierType, ModifierTypeFunc } from "#app/modifier/modifier-type"; -import { getModifierType } from "#app/modifier/modifier-type"; +import type { ModifierType } from "#app/modifier/modifier-type"; +import type { ModifierTypeFunc } from "#app/@types/modifier-types"; +import { getModifierType } from "#app/utils/modifier-utils"; import i18next from "i18next"; import { BattlePhase } from "./battle-phase"; export class ModifierRewardPhase extends BattlePhase { + // RibbonModifierRewardPhase extends ModifierRewardPhase and to make typescript happy + // we need to use a union type here + public readonly phaseName: "ModifierRewardPhase" | "RibbonModifierRewardPhase" | "GameOverModifierRewardPhase" = + "ModifierRewardPhase"; protected modifierType: ModifierType; constructor(modifierTypeFunc: ModifierTypeFunc) { diff --git a/src/phases/money-reward-phase.ts b/src/phases/money-reward-phase.ts index 708bb3a2fa8..52cb9ecb3ff 100644 --- a/src/phases/money-reward-phase.ts +++ b/src/phases/money-reward-phase.ts @@ -6,6 +6,7 @@ import { NumberHolder } from "#app/utils/common"; import { BattlePhase } from "./battle-phase"; export class MoneyRewardPhase extends BattlePhase { + public readonly phaseName = "MoneyRewardPhase"; private moneyMultiplier: number; constructor(moneyMultiplier: number) { diff --git a/src/phases/move-anim-phase.ts b/src/phases/move-anim-phase.ts index 830e72cb8be..383841a0146 100644 --- a/src/phases/move-anim-phase.ts +++ b/src/phases/move-anim-phase.ts @@ -5,6 +5,8 @@ import { Phase } from "#app/phase"; * Plays the given {@linkcode MoveAnim} sequentially. */ export class MoveAnimPhase extends Phase { + public readonly phaseName = "MoveAnimPhase"; + constructor( protected anim: Anim, protected onSubstitute = false, diff --git a/src/phases/move-charge-phase.ts b/src/phases/move-charge-phase.ts index ea43f1ddb88..51b8fe96ff6 100644 --- a/src/phases/move-charge-phase.ts +++ b/src/phases/move-charge-phase.ts @@ -1,30 +1,41 @@ import { globalScene } from "#app/global-scene"; -import type { BattlerIndex } from "#app/battle"; +import type { BattlerIndex } from "#enums/battler-index"; import { MoveChargeAnim } from "#app/data/battle-anims"; -import { applyMoveChargeAttrs, MoveEffectAttr, InstantChargeAttr } from "#app/data/moves/move"; -import type { PokemonMove } from "#app/field/pokemon"; +import { applyMoveChargeAttrs } from "#app/data/moves/apply-attrs"; +import type { PokemonMove } from "#app/data/moves/pokemon-move"; import type Pokemon from "#app/field/pokemon"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { BooleanHolder } from "#app/utils/common"; -import { MovePhase } from "#app/phases/move-phase"; import { PokemonPhase } from "#app/phases/pokemon-phase"; import { BattlerTagType } from "#enums/battler-tag-type"; -import { MoveEndPhase } from "#app/phases/move-end-phase"; +import type { MoveUseMode } from "#enums/move-use-mode"; +import type { ChargingMove } from "#app/@types/move-types"; /** * Phase for the "charging turn" of two-turn moves (e.g. Dig). - * @extends {@linkcode PokemonPhase} */ export class MoveChargePhase extends PokemonPhase { + public readonly phaseName = "MoveChargePhase"; /** The move instance that this phase applies */ public move: PokemonMove; /** The field index targeted by the move (Charging moves assume single target) */ public targetIndex: BattlerIndex; - constructor(battlerIndex: BattlerIndex, targetIndex: BattlerIndex, move: PokemonMove) { + /** The {@linkcode MoveUseMode} of the move that triggered the charge; passed on from move phase */ + private useMode: MoveUseMode; + + /** + * Create a new MoveChargePhase. + * @param battlerIndex - The {@linkcode BattlerIndex} of the user. + * @param targetIndex - The {@linkcode BattlerIndex} of the target. + * @param move - The {@linkcode PokemonMove} being used + * @param useMode - The move's {@linkcode MoveUseMode} + */ + constructor(battlerIndex: BattlerIndex, targetIndex: BattlerIndex, move: PokemonMove, useMode: MoveUseMode) { super(battlerIndex); this.move = move; this.targetIndex = targetIndex; + this.useMode = useMode; } public override start() { @@ -38,13 +49,14 @@ export class MoveChargePhase extends PokemonPhase { // immediately end this phase. if (!target || !move.isChargingMove()) { console.warn("Invalid parameters for MoveChargePhase"); - return super.end(); + super.end(); + return; } new MoveChargeAnim(move.chargeAnim, move.id, user).play(false, () => { move.showChargeText(user, target); - applyMoveChargeAttrs(MoveEffectAttr, user, target, move); + applyMoveChargeAttrs("MoveEffectAttr", user, target, move); user.addTag(BattlerTagType.CHARGING, 1, move.id, user.id); this.end(); }); @@ -53,29 +65,30 @@ export class MoveChargePhase extends PokemonPhase { /** Checks the move's instant charge conditions, then ends this phase. */ public override end() { const user = this.getUserPokemon(); - const move = this.move.getMove(); + // Checked for `ChargingMove` in `this.start()` + const move = this.move.getMove() as ChargingMove; - if (move.isChargingMove()) { - const instantCharge = new BooleanHolder(false); + const instantCharge = new BooleanHolder(false); + applyMoveChargeAttrs("InstantChargeAttr", user, null, move, instantCharge); - applyMoveChargeAttrs(InstantChargeAttr, user, null, move, instantCharge); - - if (instantCharge.value) { - // this MoveEndPhase will be duplicated by the queued MovePhase if not removed - globalScene.tryRemovePhase(phase => phase instanceof MoveEndPhase && phase.getPokemon() === user); - // queue a new MovePhase for this move's attack phase - globalScene.unshiftPhase(new MovePhase(user, [this.targetIndex], this.move, false)); - } else { - user.getMoveQueue().push({ move: move.id, targets: [this.targetIndex] }); - } - - // Add this move's charging phase to the user's move history - user.pushMoveHistory({ - move: this.move.moveId, - targets: [this.targetIndex], - result: MoveResult.OTHER, - }); + // If instantly charging, remove the pending MoveEndPhase and queue a new MovePhase for the "attack" portion of the move. + // Otherwise, add the attack portion to the user's move queue to execute next turn. + // TODO: This checks status twice for a single-turn usage... + if (instantCharge.value) { + globalScene.phaseManager.tryRemovePhase(phase => phase.is("MoveEndPhase") && phase.getPokemon() === user); + globalScene.phaseManager.unshiftNew("MovePhase", user, [this.targetIndex], this.move, this.useMode); + } else { + user.pushMoveQueue({ move: move.id, targets: [this.targetIndex], useMode: this.useMode }); } + + // Add this move's charging phase to the user's move history + user.pushMoveHistory({ + move: this.move.moveId, + targets: [this.targetIndex], + result: MoveResult.OTHER, + useMode: this.useMode, + }); + super.end(); } diff --git a/src/phases/move-effect-phase.ts b/src/phases/move-effect-phase.ts index 636f85f0f82..d7da1ab996c 100644 --- a/src/phases/move-effect-phase.ts +++ b/src/phases/move-effect-phase.ts @@ -1,56 +1,37 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { globalScene } from "#app/global-scene"; import { - AddSecondStrikeAbAttr, - AlwaysHitAbAttr, + applyExecutedMoveAbAttrs, applyPostAttackAbAttrs, applyPostDamageAbAttrs, applyPostDefendAbAttrs, applyPreAttackAbAttrs, - IgnoreMoveEffectsAbAttr, - MaxMultiHitAbAttr, - PostAttackAbAttr, - PostDamageAbAttr, - PostDefendAbAttr, - ReflectStatusMoveAbAttr, -} from "#app/data/abilities/ability"; -import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag"; +} from "#app/data/abilities/apply-ab-attrs"; +import { ConditionalProtectTag } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { MoveAnim } from "#app/data/battle-anims"; import { - BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag, TypeBoostTag, } from "#app/data/battler-tags"; +import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type"; import type { MoveAttr } from "#app/data/moves/move"; -import { - applyFilteredMoveAttrs, - applyMoveAttrs, - AttackMove, - DelayedAttackAttr, - FlinchAttr, - getMoveTargets, - HitsTagAttr, - MissEffectAttr, - MoveEffectAttr, - MultiHitAttr, - NoEffectAttr, - OneHitKOAttr, - OverrideMoveEffectAttr, - StatChangeBeforeDmgCalcAttr, - ToxicAccuracyAttr, -} from "#app/data/moves/move"; +import { getMoveTargets } from "#app/data/moves/move-utils"; +import { applyFilteredMoveAttrs, applyMoveAttrs } from "#app/data/moves/apply-attrs"; import { MoveEffectTrigger } from "#enums/MoveEffectTrigger"; import { MoveFlags } from "#enums/MoveFlags"; import { MoveTarget } from "#enums/MoveTarget"; import { MoveCategory } from "#enums/MoveCategory"; -import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms"; +import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms/form-change-triggers"; import { PokemonType } from "#enums/pokemon-type"; -import { type DamageResult, PokemonMove, type TurnMove } from "#app/field/pokemon"; +import type { DamageResult, TurnMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import type Pokemon from "#app/field/pokemon"; -import { HitResult, MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; +import { HitResult } from "#enums/hit-result"; import { getPokemonNameWithAffix } from "#app/messages"; import { ContactHeldItemTransferChanceModifier, @@ -68,29 +49,30 @@ import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; import i18next from "i18next"; import type { Phase } from "#app/phase"; -import { ShowAbilityPhase } from "./show-ability-phase"; -import { MovePhase } from "./move-phase"; -import { MoveEndPhase } from "./move-end-phase"; -import { HideAbilityPhase } from "#app/phases/hide-ability-phase"; import type { TypeDamageMultiplier } from "#app/data/type"; import { HitCheckResult } from "#enums/hit-check-result"; import type Move from "#app/data/moves/move"; import { isFieldTargeted } from "#app/data/moves/move-utils"; -import { FaintPhase } from "./faint-phase"; import { DamageAchv } from "#app/system/achv"; +import { isVirtual, isReflected, MoveUseMode } from "#enums/move-use-mode"; -type HitCheckEntry = [HitCheckResult, TypeDamageMultiplier]; +export type HitCheckEntry = [HitCheckResult, TypeDamageMultiplier]; export class MoveEffectPhase extends PokemonPhase { + public readonly phaseName = "MoveEffectPhase"; public move: Move; - private virtual = false; protected targets: BattlerIndex[]; - protected reflected = false; + protected useMode: MoveUseMode; /** The result of the hit check against each target */ private hitChecks: HitCheckEntry[]; - /** The move history entry for the move */ + /** + * Log to be entered into the user's move history once the move result is resolved. + + * Note that `result` logs whether the move was successfully + * used in the sense of "Does it have an effect on the user?". + */ private moveHistoryEntry: TurnMove; /** Is this the first strike of a move? */ @@ -98,19 +80,20 @@ export class MoveEffectPhase extends PokemonPhase { /** Is this the last strike of a move? */ private lastHit: boolean; - /** Phases queued during moves */ + /** + * Phases queued during moves; used to add a new MovePhase for reflected moves after triggering. + * TODO: Remove this and move the reflection logic to ability-side + */ private queuedPhases: Phase[] = []; /** - * @param reflected Indicates that the move was reflected by the user due to magic coat or magic bounce - * @param virtual Indicates that the move is a virtual move (i.e. called by metronome) + * @param useMode - The {@linkcode MoveUseMode} corresponding to how this move was used. */ - constructor(battlerIndex: BattlerIndex, targets: BattlerIndex[], move: Move, reflected = false, virtual = false) { + constructor(battlerIndex: BattlerIndex, targets: BattlerIndex[], move: Move, useMode: MoveUseMode) { super(battlerIndex); this.move = move; - this.virtual = virtual; + this.useMode = useMode; - this.reflected = reflected; /** * In double battles, if the right Pokemon selects a spread move and the left Pokemon dies * with no party members available to switch in, then the right Pokemon takes the index @@ -181,7 +164,7 @@ export class MoveEffectPhase extends PokemonPhase { * Queue the phaes that should occur when the target reflects the move back to the user * @param user - The {@linkcode Pokemon} using this phase's invoked move * @param target - The {@linkcode Pokemon} that is reflecting the move - * + * TODO: Rework this to use `onApply` of Magic Coat */ private queueReflectedMove(user: Pokemon, target: Pokemon): void { const newTargets = this.move.isMultiTarget() @@ -190,13 +173,23 @@ export class MoveEffectPhase extends PokemonPhase { // TODO: ability displays should be handled by the ability if (!target.getTag(BattlerTagType.MAGIC_COAT)) { this.queuedPhases.push( - new ShowAbilityPhase(target.getBattlerIndex(), target.getPassiveAbility().hasAttr(ReflectStatusMoveAbAttr)), + globalScene.phaseManager.create( + "ShowAbilityPhase", + target.getBattlerIndex(), + target.getPassiveAbility().hasAttr("ReflectStatusMoveAbAttr"), + ), ); - this.queuedPhases.push(new HideAbilityPhase()); + this.queuedPhases.push(globalScene.phaseManager.create("HideAbilityPhase")); } this.queuedPhases.push( - new MovePhase(target, newTargets, new PokemonMove(this.move.id, 0, 0, true), true, true, true), + globalScene.phaseManager.create( + "MovePhase", + target, + newTargets, + new PokemonMove(this.move.id), + MoveUseMode.REFLECTED, + ), ); } @@ -218,8 +211,9 @@ export class MoveEffectPhase extends PokemonPhase { return; } break; + // biome-ignore lint/suspicious/noFallthroughSwitchClause: The fallthrough is intentional case HitCheckResult.NO_EFFECT: - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t(this.move.id === MoveId.SHEER_COLD ? "battle:hitResultImmune" : "battle:hitResultNoEffect", { pokemonName: getPokemonNameWithAffix(target), }), @@ -227,13 +221,13 @@ export class MoveEffectPhase extends PokemonPhase { case HitCheckResult.NO_EFFECT_NO_MESSAGE: case HitCheckResult.PROTECTED: case HitCheckResult.TARGET_NOT_ON_FIELD: - applyMoveAttrs(NoEffectAttr, user, target, this.move); + applyMoveAttrs("NoEffectAttr", user, target, this.move); break; case HitCheckResult.MISS: - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battle:attackMissed", { pokemonNameWithAffix: getPokemonNameWithAffix(target) }), ); - applyMoveAttrs(MissEffectAttr, user, target, this.move); + applyMoveAttrs("MissEffectAttr", user, target, this.move); break; case HitCheckResult.REFLECTED: this.queueReflectedMove(user, target); @@ -263,7 +257,7 @@ export class MoveEffectPhase extends PokemonPhase { globalScene.currentBattle.lastPlayerInvolved = this.fieldIndex; } - const isDelayedAttack = this.move.hasAttr(DelayedAttackAttr); + const isDelayedAttack = this.move.hasAttr("DelayedAttackAttr"); /** If the user was somehow removed from the field and it's not a delayed attack, end this phase */ if (!user.isOnField()) { if (!isDelayedAttack) { @@ -288,19 +282,30 @@ export class MoveEffectPhase extends PokemonPhase { const overridden = new BooleanHolder(false); const move = this.move; - // Assume single target for override - applyMoveAttrs(OverrideMoveEffectAttr, user, this.getFirstTarget() ?? null, move, overridden, this.virtual); + // Apply effects to override a move effect. + // Assuming single target here works as this is (currently) + // only used for Future Sight, calling and Pledge moves. + // TODO: change if any other move effect overrides are introduced + applyMoveAttrs( + "OverrideMoveEffectAttr", + user, + this.getFirstTarget() ?? null, + move, + overridden, + isVirtual(this.useMode), + ); // If other effects were overriden, stop this phase before they can be applied if (overridden.value) { - return this.end(); + this.end(); + return; } // Lapse `MOVE_EFFECT` effects (i.e. semi-invulnerability) when applicable user.lapseTags(BattlerTagLapseType.MOVE_EFFECT); - // If the user is acting again (such as due to Instruct), reset hitsLeft/hitCount so that - // the move executes correctly (ensures all hits of a multi-hit are properly calculated) + // If the user is acting again (such as due to Instruct or Dancer), reset hitsLeft/hitCount and + // recalculate hit count for multi-hit moves. if (user.turnData.hitsLeft === 0 && user.turnData.hitCount > 0 && user.turnData.extraTurns > 0) { user.turnData.hitsLeft = -1; user.turnData.hitCount = 0; @@ -315,9 +320,9 @@ export class MoveEffectPhase extends PokemonPhase { if (user.turnData.hitsLeft === -1) { const hitCount = new NumberHolder(1); // Assume single target for multi hit - applyMoveAttrs(MultiHitAttr, user, this.getFirstTarget() ?? null, move, hitCount); + applyMoveAttrs("MultiHitAttr", user, this.getFirstTarget() ?? null, move, hitCount); // If Parental Bond is applicable, add another hit - applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, hitCount, null); + applyPreAttackAbAttrs("AddSecondStrikeAbAttr", user, null, move, false, hitCount, null); // If Multi-Lens is applicable, add hits equal to the number of held Multi-Lenses globalScene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, move.id, hitCount); // Set the user's relevant turnData fields to reflect the final hit count @@ -325,16 +330,11 @@ export class MoveEffectPhase extends PokemonPhase { user.turnData.hitsLeft = hitCount.value; } - /* - * Log to be entered into the user's move history once the move result is resolved. - * Note that `result` logs whether the move was successfully - * used in the sense of "Does it have an effect on the user?". - */ this.moveHistoryEntry = { move: this.move.id, targets: this.targets, result: MoveResult.PENDING, - virtual: this.virtual, + useMode: this.useMode, }; const fieldMove = isFieldTargeted(move); @@ -347,7 +347,7 @@ export class MoveEffectPhase extends PokemonPhase { // Play the animation if the move was successful against any of its targets or it has a POST_TARGET effect (like self destruct) if ( this.moveHistoryEntry.result === MoveResult.SUCCESS || - move.getAttrs(MoveEffectAttr).some(attr => attr.trigger === MoveEffectTrigger.POST_TARGET) + move.getAttrs("MoveEffectAttr").some(attr => attr.trigger === MoveEffectTrigger.POST_TARGET) ) { const firstTarget = this.getFirstTarget(); new MoveAnim( @@ -370,6 +370,7 @@ export class MoveEffectPhase extends PokemonPhase { // Add to the move history entry if (this.firstHit) { user.pushMoveHistory(this.moveHistoryEntry); + applyExecutedMoveAbAttrs("ExecutedMoveAbAttr", user); } try { @@ -381,7 +382,7 @@ export class MoveEffectPhase extends PokemonPhase { } if (this.queuedPhases.length) { - globalScene.appendToPhase(this.queuedPhases, MoveEndPhase); + globalScene.phaseManager.appendToPhase(this.queuedPhases, "MoveEndPhase"); } const moveType = user.getMoveType(this.move, true); if (this.move.category !== MoveCategory.STATUS && !user.stellarTypesBoosted.includes(moveType)) { @@ -398,29 +399,35 @@ export class MoveEffectPhase extends PokemonPhase { public override end(): void { const user = this.getUserPokemon(); - /** - * If this phase isn't for the invoked move's last strike, - * unshift another MoveEffectPhase for the next strike. - * Otherwise, queue a message indicating the number of times the move has struck - * (if the move has struck more than once), then apply the heal from Shell Bell - * to the user. - */ - if (user) { - if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getFirstTarget()?.isActive()) { - globalScene.unshiftPhase(this.getNewHitPhase()); - } else { - // Queue message for number of hits made by multi-move - // If multi-hit attack only hits once, still want to render a message - const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0); - if (hitsTotal > 1 || (user.turnData.hitsLeft && user.turnData.hitsLeft > 0)) { - // If there are multiple hits, or if there are hits of the multi-hit move left - globalScene.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal })); - } - globalScene.applyModifiers(HitHealModifier, this.player, user); - this.getTargets().forEach(target => (target.turnData.moveEffectiveness = null)); - } + if (!user) { + super.end(); + return; } + /** + * If this phase isn't for the invoked move's last strike (and we still have something to hit), + * unshift another MoveEffectPhase for the next strike before ending this phase. + */ + if (--user.turnData.hitsLeft >= 1 && this.getFirstTarget()) { + this.addNextHitPhase(); + super.end(); + return; + } + + /** + * All hits of the move have resolved by now. + * Queue message for multi-strike moves before applying Shell Bell heals & proccing Dancer-like effects. + */ + const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0); + if (hitsTotal > 1 || user.turnData.hitsLeft > 0) { + // Queue message if multiple hits occurred or were slated to occur (such as a Triple Axel miss) + globalScene.phaseManager.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal })); + } + + globalScene.applyModifiers(HitHealModifier, this.player, user); + this.getTargets().forEach(target => { + target.turnData.moveEffectiveness = null; + }); super.end(); } @@ -430,10 +437,9 @@ export class MoveEffectPhase extends PokemonPhase { * @param user - The {@linkcode Pokemon} using this phase's invoked move * @param target - {@linkcode Pokemon} the current target of this phase's invoked move * @param hitResult - The {@linkcode HitResult} of the attempted move - * @returns a `Promise` intended to be passed into a `then()` call. */ protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): void { - applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move, hitResult); + applyPostDefendAbAttrs("PostDefendAbAttr", target, user, this.move, hitResult); target.lapseTags(BattlerTagLapseType.AFTER_HIT); } @@ -442,14 +448,17 @@ export class MoveEffectPhase extends PokemonPhase { * @param user - The {@linkcode Pokemon} using this phase's invoked move * @param target - {@linkcode Pokemon} the current target of this phase's invoked move * @param dealsDamage - `true` if the attempted move successfully dealt damage - * @returns a function intended to be passed into a `then()` call. */ protected applyHeldItemFlinchCheck(user: Pokemon, target: Pokemon, dealsDamage: boolean): void { - if (this.move.hasAttr(FlinchAttr)) { + if (this.move.hasAttr("FlinchAttr")) { return; } - if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !this.move.hitsSubstitute(user, target)) { + if ( + dealsDamage && + !target.hasAbilityWithAttr("IgnoreMoveEffectsAbAttr") && + !this.move.hitsSubstitute(user, target) + ) { const flinched = new BooleanHolder(false); globalScene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched); if (flinched.value) { @@ -462,8 +471,9 @@ export class MoveEffectPhase extends PokemonPhase { * @param user - The {@linkcode Pokemon} using this phase's invoked move * @param target - {@linkcode Pokemon} the target to check for protection * @param move - The {@linkcode Move} being used + * @returns Whether the pokemon was protected */ - private protectedCheck(user: Pokemon, target: Pokemon) { + private protectedCheck(user: Pokemon, target: Pokemon): boolean { /** The {@linkcode ArenaTagSide} to which the target belongs */ const targetSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; /** Has the invoked move been cancelled by conditional protection (e.g Quick Guard)? */ @@ -484,14 +494,15 @@ export class MoveEffectPhase extends PokemonPhase { ); } + // TODO: Break up this chunky boolean to make it more palatable return ( ![MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES].includes(this.move.moveTarget) && (bypassIgnoreProtect.value || !this.move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target })) && (hasConditionalProtectApplied.value || (!target.findTags(t => t instanceof DamageProtectedTag).length && - target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType))) || + target.findTags(t => t instanceof ProtectedTag).some(t => target.lapseTag(t.tagType))) || (this.move.category !== MoveCategory.STATUS && - target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType)))) + target.findTags(t => t instanceof DamageProtectedTag).some(t => target.lapseTag(t.tagType)))) ); } @@ -551,7 +562,8 @@ export class MoveEffectPhase extends PokemonPhase { return [HitCheckResult.PROTECTED, 0]; } - if (!this.reflected && move.doesFlagEffectApply({ flag: MoveFlags.REFLECTABLE, user, target })) { + // Reflected moves cannot be reflected again + if (!isReflected(this.useMode) && move.doesFlagEffectApply({ flag: MoveFlags.REFLECTABLE, user, target })) { return [HitCheckResult.REFLECTED, 0]; } @@ -579,7 +591,7 @@ export class MoveEffectPhase extends PokemonPhase { // Strikes after the first in a multi-strike move are guaranteed to hit, // unless the move is flagged to check all hits and the user does not have Skill Link. if (user.turnData.hitsLeft < user.turnData.hitCount) { - if (!move.hasFlag(MoveFlags.CHECK_ALL_HITS) || user.hasAbilityWithAttr(MaxMultiHitAbAttr)) { + if (!move.hasFlag(MoveFlags.CHECK_ALL_HITS) || user.hasAbilityWithAttr("MaxMultiHitAbAttr")) { return [HitCheckResult.HIT, effectiveness]; } } @@ -587,7 +599,7 @@ export class MoveEffectPhase extends PokemonPhase { const bypassAccuracy = bypassAccAndInvuln || target.getTag(BattlerTagType.ALWAYS_GET_HIT) || - (target.getTag(BattlerTagType.TELEKINESIS) && !this.move.hasAttr(OneHitKOAttr)); + (target.getTag(BattlerTagType.TELEKINESIS) && !this.move.hasAttr("OneHitKOAttr")); if (moveAccuracy === -1 || bypassAccuracy) { return [HitCheckResult.HIT, effectiveness]; @@ -625,10 +637,10 @@ export class MoveEffectPhase extends PokemonPhase { if (!user) { return false; } - if (user.hasAbilityWithAttr(AlwaysHitAbAttr) || target.hasAbilityWithAttr(AlwaysHitAbAttr)) { + if (user.hasAbilityWithAttr("AlwaysHitAbAttr") || target.hasAbilityWithAttr("AlwaysHitAbAttr")) { return true; } - if (this.move.hasAttr(ToxicAccuracyAttr) && user.isOfType(PokemonType.POISON)) { + if (this.move.hasAttr("ToxicAccuracyAttr") && user.isOfType(PokemonType.POISON)) { return true; } // TODO: Fix lock on / mind reader check. @@ -653,7 +665,7 @@ export class MoveEffectPhase extends PokemonPhase { return false; } const move = this.move; - return move.getAttrs(HitsTagAttr).some(hta => hta.tagType === semiInvulnerableTag.tagType); + return move.getAttrs("HitsTagAttr").some(hta => hta.tagType === semiInvulnerableTag.tagType); } /** @returns The {@linkcode Pokemon} using this phase's invoked move */ @@ -664,12 +676,17 @@ export class MoveEffectPhase extends PokemonPhase { return (this.player ? globalScene.getPlayerField() : globalScene.getEnemyField())[this.fieldIndex]; } - /** @returns An array of all {@linkcode Pokemon} targeted by this phase's invoked move */ + /** + * @returns An array of {@linkcode Pokemon} that are: + * - On-field and active + * - Non-fainted + * - Targeted by this phase's invoked move + */ public getTargets(): Pokemon[] { return globalScene.getField(true).filter(p => this.targets.indexOf(p.getBattlerIndex()) > -1); } - /** @returns The first target of this phase's invoked move */ + /** @returns The first active, non-fainted target of this phase's invoked move. */ public getFirstTarget(): Pokemon | undefined { return this.getTargets()[0]; } @@ -709,9 +726,12 @@ export class MoveEffectPhase extends PokemonPhase { } } - /** @returns A new `MoveEffectPhase` with the same properties as this phase */ - protected getNewHitPhase(): MoveEffectPhase { - return new MoveEffectPhase(this.battlerIndex, this.targets, this.move, this.reflected, this.virtual); + /** + * Unshifts a new `MoveEffectPhase` with the same properties as this phase. + * Used to queue the next hit of multi-strike moves. + */ + protected addNextHitPhase(): void { + globalScene.phaseManager.unshiftNew("MoveEffectPhase", this.battlerIndex, this.targets, this.move, this.useMode); } /** Removes all substitutes that were broken by this phase's invoked move */ @@ -733,7 +753,6 @@ export class MoveEffectPhase extends PokemonPhase { * @param firstTarget Whether the target is the first to be hit by the current strike * @param selfTarget If defined, limits the effects triggered to either self-targeted * effects (if set to `true`) or targeted effects (if set to `false`). - * @returns a `Promise` applying the relevant move effects. */ protected triggerMoveEffects( triggerType: MoveEffectTrigger, @@ -742,9 +761,9 @@ export class MoveEffectPhase extends PokemonPhase { firstTarget?: boolean | null, selfTarget?: boolean, ): void { - return applyFilteredMoveAttrs( + applyFilteredMoveAttrs( (attr: MoveAttr) => - attr instanceof MoveEffectAttr && + attr.is("MoveEffectAttr") && attr.trigger === triggerType && (isNullOrUndefined(selfTarget) || attr.selfTarget === selfTarget) && (!attr.firstHitOnly || this.firstHit) && @@ -779,6 +798,7 @@ export class MoveEffectPhase extends PokemonPhase { const hitResult = this.applyMove(user, target, effectiveness); + // Apply effects to the user (always) and the target (if not blocked by substitute). this.triggerMoveEffects(MoveEffectTrigger.POST_APPLY, user, target, firstTarget, true); if (!this.move.hitsSubstitute(user, target)) { this.applyOnTargetEffects(user, target, hitResult, firstTarget); @@ -788,7 +808,7 @@ export class MoveEffectPhase extends PokemonPhase { // Multi-hit check for Wimp Out/Emergency Exit if (user.turnData.hitCount > 1) { - applyPostDamageAbAttrs(PostDamageAbAttr, target, 0, target.hasPassive(), false, [], user); + applyPostDamageAbAttrs("PostDamageAbAttr", target, 0, target.hasPassive(), false, [], user); } } } @@ -801,13 +821,13 @@ export class MoveEffectPhase extends PokemonPhase { * @param effectiveness - The effectiveness of the move against the target */ protected applyMoveDamage(user: Pokemon, target: Pokemon, effectiveness: TypeDamageMultiplier): HitResult { - const isCritical = target.getCriticalHitResult(user, this.move, false); + const isCritical = target.getCriticalHitResult(user, this.move); /* * Apply stat changes from {@linkcode move} and gives it to {@linkcode source} * before damage calculation */ - applyMoveAttrs(StatChangeBeforeDmgCalcAttr, user, target, this.move); + applyMoveAttrs("StatChangeBeforeDmgCalcAttr", user, target, this.move); const { result, damage: dmg } = target.getAttackDamage({ source: user, @@ -855,7 +875,7 @@ export class MoveEffectPhase extends PokemonPhase { }); if (isCritical) { - globalScene.queueMessage(i18next.t("battle:hitResultCriticalHit")); + globalScene.phaseManager.queueMessage(i18next.t("battle:hitResultCriticalHit")); } if (damage <= 0) { @@ -884,7 +904,7 @@ export class MoveEffectPhase extends PokemonPhase { sourceBattlerIndex: user.getBattlerIndex(), }); - if (user.isPlayer() && !target.isPlayer()) { + if (user.isPlayer() && target.isEnemy()) { globalScene.applyModifiers(DamageMoneyRewardModifier, true, user, new NumberHolder(damage)); } @@ -898,9 +918,9 @@ export class MoveEffectPhase extends PokemonPhase { */ protected onFaintTarget(user: Pokemon, target: Pokemon): void { // set splice index here, so future scene queues happen before FaintedPhase - globalScene.setPhaseQueueSplice(); + globalScene.phaseManager.setPhaseQueueSplice(); - globalScene.unshiftPhase(new FaintPhase(target.getBattlerIndex(), false, user)); + globalScene.phaseManager.unshiftNew("FaintPhase", target.getBattlerIndex(), false, user); target.destroySubstitute(); target.lapseTag(BattlerTagType.COMMANDED); @@ -933,7 +953,7 @@ export class MoveEffectPhase extends PokemonPhase { break; } if (msg) { - globalScene.queueMessage(msg); + globalScene.phaseManager.queueMessage(msg); } } @@ -982,15 +1002,15 @@ export class MoveEffectPhase extends PokemonPhase { this.triggerMoveEffects(MoveEffectTrigger.POST_APPLY, user, target, firstTarget, false); this.applyHeldItemFlinchCheck(user, target, dealsDamage); this.applyOnGetHitAbEffects(user, target, hitResult); - applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move, hitResult); + applyPostAttackAbAttrs("PostAttackAbAttr", user, target, this.move, hitResult); // We assume only enemy Pokemon are able to have the EnemyAttackStatusEffectChanceModifier from tokens - if (!user.isPlayer() && this.move instanceof AttackMove) { + if (!user.isPlayer() && this.move.is("AttackMove")) { globalScene.applyShuffledModifiers(EnemyAttackStatusEffectChanceModifier, false, target); } // Apply Grip Claw's chance to steal an item from the target - if (this.move instanceof AttackMove) { + if (this.move.is("AttackMove")) { globalScene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target); } } diff --git a/src/phases/move-end-phase.ts b/src/phases/move-end-phase.ts index 037596dca59..8c8f2ac5239 100644 --- a/src/phases/move-end-phase.ts +++ b/src/phases/move-end-phase.ts @@ -1,11 +1,12 @@ import { globalScene } from "#app/global-scene"; -import { BattlerTagLapseType } from "#app/data/battler-tags"; +import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type"; import { PokemonPhase } from "./pokemon-phase"; -import type { BattlerIndex } from "#app/battle"; -import { applyPostSummonAbAttrs, PostSummonRemoveEffectAbAttr } from "#app/data/abilities/ability"; +import type { BattlerIndex } from "#enums/battler-index"; +import { applyPostSummonAbAttrs } from "#app/data/abilities/apply-ab-attrs"; import type Pokemon from "#app/field/pokemon"; export class MoveEndPhase extends PokemonPhase { + public readonly phaseName = "MoveEndPhase"; private wasFollowUp: boolean; /** Targets from the preceding MovePhase */ @@ -24,12 +25,12 @@ export class MoveEndPhase extends PokemonPhase { if (!this.wasFollowUp && pokemon?.isActive(true)) { pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE); } - globalScene.arena.setIgnoreAbilities(false); // Remove effects which were set on a Pokemon which removes them on summon (i.e. via Mold Breaker) + globalScene.arena.setIgnoreAbilities(false); for (const target of this.targets) { if (target) { - applyPostSummonAbAttrs(PostSummonRemoveEffectAbAttr, target); + applyPostSummonAbAttrs("PostSummonRemoveEffectAbAttr", target); } } diff --git a/src/phases/move-header-phase.ts b/src/phases/move-header-phase.ts index c320df462d1..8c2d184c3f5 100644 --- a/src/phases/move-header-phase.ts +++ b/src/phases/move-header-phase.ts @@ -1,9 +1,10 @@ -import { applyMoveAttrs, MoveHeaderAttr } from "#app/data/moves/move"; -import type { PokemonMove } from "#app/field/pokemon"; +import { applyMoveAttrs } from "#app/data/moves/apply-attrs"; +import type { PokemonMove } from "#app/data/moves/pokemon-move"; import type Pokemon from "#app/field/pokemon"; import { BattlePhase } from "./battle-phase"; export class MoveHeaderPhase extends BattlePhase { + public readonly phaseName = "MoveHeaderPhase"; public pokemon: Pokemon; public move: PokemonMove; @@ -22,7 +23,7 @@ export class MoveHeaderPhase extends BattlePhase { super.start(); if (this.canMove()) { - applyMoveAttrs(MoveHeaderAttr, this.pokemon, null, this.move.getMove()); + applyMoveAttrs("MoveHeaderAttr", this.pokemon, null, this.move.getMove()); } this.end(); } diff --git a/src/phases/move-phase.ts b/src/phases/move-phase.ts index 1ccf5b7957e..41a1042387b 100644 --- a/src/phases/move-phase.ts +++ b/src/phases/move-phase.ts @@ -1,71 +1,52 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { globalScene } from "#app/global-scene"; -import { - applyAbAttrs, - applyPostMoveUsedAbAttrs, - applyPreAttackAbAttrs, - BlockRedirectAbAttr, - IncreasePpAbAttr, - PokemonTypeChangeAbAttr, - PostMoveUsedAbAttr, - RedirectMoveAbAttr, - ReduceStatusEffectDurationAbAttr, -} from "#app/data/abilities/ability"; +import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs } from "#app/data/abilities/apply-ab-attrs"; import type { DelayedAttackTag } from "#app/data/arena-tag"; -import { CommonAnim } from "#app/data/battle-anims"; -import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags"; -import { - AddArenaTrapTagAttr, - applyMoveAttrs, - BypassRedirectAttr, - BypassSleepAttr, - CopyMoveAttr, - DelayedAttackAttr, - frenzyMissFunc, - HealStatusEffectAttr, - PreMoveMessageAttr, - PreUseInterruptAttr, -} from "#app/data/moves/move"; +import { CommonAnim } from "#enums/move-anims-common"; +import { CenterOfAttentionTag } from "#app/data/battler-tags"; +import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type"; +import { applyMoveAttrs } from "#app/data/moves/apply-attrs"; import { allMoves } from "#app/data/data-lists"; import { MoveFlags } from "#enums/MoveFlags"; -import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms"; +import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms/form-change-triggers"; import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect"; import { PokemonType } from "#enums/pokemon-type"; import { getTerrainBlockMessage, getWeatherBlockMessage } from "#app/data/weather"; import { MoveUsedEvent } from "#app/events/battle-scene"; -import type { PokemonMove } from "#app/field/pokemon"; +import type { PokemonMove } from "#app/data/moves/pokemon-move"; import type Pokemon from "#app/field/pokemon"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { getPokemonNameWithAffix } from "#app/messages"; import Overrides from "#app/overrides"; import { BattlePhase } from "#app/phases/battle-phase"; -import { CommonAnimPhase } from "#app/phases/common-anim-phase"; -import { MoveChargePhase } from "#app/phases/move-charge-phase"; -import { MoveEffectPhase } from "#app/phases/move-effect-phase"; -import { MoveEndPhase } from "#app/phases/move-end-phase"; -import { NumberHolder } from "#app/utils/common"; +import { enumValueToKey, NumberHolder } from "#app/utils/common"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#enums/arena-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; import { StatusEffect } from "#enums/status-effect"; import i18next from "i18next"; +import { isVirtual, isIgnorePP, isReflected, MoveUseMode, isIgnoreStatus } from "#enums/move-use-mode"; +import { frenzyMissFunc } from "#app/data/moves/move-utils"; export class MovePhase extends BattlePhase { + public readonly phaseName = "MovePhase"; protected _pokemon: Pokemon; protected _move: PokemonMove; protected _targets: BattlerIndex[]; - protected followUp: boolean; - protected ignorePp: boolean; + public readonly useMode: MoveUseMode; // Made public for quash protected forcedLast: boolean; + + /** Whether the current move should fail but still use PP */ protected failed = false; + /** Whether the current move should cancel and retain PP */ protected cancelled = false; - protected reflected = false; public get pokemon(): Pokemon { return this._pokemon; } + // TODO: Do we need public getters but only protected setters? protected set pokemon(pokemon: Pokemon) { this._pokemon = pokemon; } @@ -87,51 +68,42 @@ export class MovePhase extends BattlePhase { } /** - * @param followUp Indicates that the move being used is a "follow-up" - for example, a move being used by Metronome or Dancer. - * Follow-ups bypass a few failure conditions, including flinches, sleep/paralysis/freeze and volatile status checks, etc. - * @param reflected Indicates that the move was reflected by Magic Coat or Magic Bounce. - * Reflected moves cannot be reflected again and will not trigger Dancer. + * Create a new MovePhase for using moves. + * @param pokemon - The {@linkcode Pokemon} using the move + * @param move - The {@linkcode PokemonMove} to use + * @param useMode - The {@linkcode MoveUseMode} corresponding to this move's means of execution (usually `MoveUseMode.NORMAL`). + * Not marked optional to ensure callers correctly pass on `useModes`. + * @param forcedLast - Whether to force this phase to occur last in order (for {@linkcode MoveId.QUASH}); default `false` */ - - constructor( - pokemon: Pokemon, - targets: BattlerIndex[], - move: PokemonMove, - followUp = false, - ignorePp = false, - reflected = false, - forcedLast = false, - ) { + constructor(pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, useMode: MoveUseMode, forcedLast = false) { super(); this.pokemon = pokemon; this.targets = targets; this.move = move; - this.followUp = followUp; - this.ignorePp = ignorePp; - this.reflected = reflected; + this.useMode = useMode; this.forcedLast = forcedLast; } /** - * Checks if the pokemon is active, if the move is usable, and that the move is targetting something. + * Checks if the pokemon is active, if the move is usable, and that the move is targeting something. * @param ignoreDisableTags `true` to not check if the move is disabled * @returns `true` if all the checks pass */ public canMove(ignoreDisableTags = false): boolean { return ( this.pokemon.isActive(true) && - this.move.isUsable(this.pokemon, this.ignorePp, ignoreDisableTags) && - !!this.targets.length + this.move.isUsable(this.pokemon, isIgnorePP(this.useMode), ignoreDisableTags) && + this.targets.length > 0 ); } - /**Signifies the current move should fail but still use PP */ + /** Signifies the current move should fail but still use PP */ public fail(): void { this.failed = true; } - /**Signifies the current move should cancel and retain PP */ + /** Signifies the current move should cancel and retain PP */ public cancel(): void { this.cancelled = true; } @@ -139,7 +111,7 @@ export class MovePhase extends BattlePhase { /** * Shows whether the current move has been forced to the end of the turn * Needed for speed order, see {@linkcode MoveId.QUASH} - * */ + */ public isForcedLast(): boolean { return this.forcedLast; } @@ -147,35 +119,37 @@ export class MovePhase extends BattlePhase { public start(): void { super.start(); - console.log(MoveId[this.move.moveId]); + console.log(MoveId[this.move.moveId], enumValueToKey(MoveUseMode, this.useMode)); - // Check if move is unusable (e.g. because it's out of PP due to a mid-turn Spite). + // Check if move is unusable (e.g. running out of PP due to a mid-turn Spite + // or the user no longer being on field), ending the phase early if not. if (!this.canMove(true)) { if (this.pokemon.isActive(true)) { this.fail(); this.showMoveText(); this.showFailedText(); } - return this.end(); + this.end(); + return; } this.pokemon.turnData.acted = true; // Reset hit-related turn data when starting follow-up moves (e.g. Metronomed moves, Dancer repeats) - if (this.followUp) { + if (isVirtual(this.useMode)) { this.pokemon.turnData.hitsLeft = -1; this.pokemon.turnData.hitCount = 0; } // Check move to see if arena.ignoreAbilities should be true. - if (!this.followUp || this.reflected) { - if ( - this.move - .getMove() - .doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user: this.pokemon, isFollowUp: this.followUp }) - ) { - globalScene.arena.setIgnoreAbilities(true, this.pokemon.getBattlerIndex()); - } + if ( + this.move.getMove().doesFlagEffectApply({ + flag: MoveFlags.IGNORE_ABILITIES, + user: this.pokemon, + isFollowUp: isVirtual(this.useMode), // Sunsteel strike and co. don't work when called indirectly + }) + ) { + globalScene.arena.setIgnoreAbilities(true, this.pokemon.getBattlerIndex()); } this.resolveRedirectTarget(); @@ -207,8 +181,8 @@ export class MovePhase extends BattlePhase { const moveQueue = this.pokemon.getMoveQueue(); if ( - (targets.length === 0 && !this.move.getMove().hasAttr(AddArenaTrapTagAttr)) || - (moveQueue.length && moveQueue[0].move === MoveId.NONE) + (targets.length === 0 && !this.move.getMove().hasAttr("AddArenaTrapTagAttr")) || + (moveQueue.length > 0 && moveQueue[0].move === MoveId.NONE) ) { this.showMoveText(); this.showFailedText(); @@ -221,81 +195,98 @@ export class MovePhase extends BattlePhase { } /** - * Handles {@link StatusEffect.SLEEP Sleep}/{@link StatusEffect.PARALYSIS Paralysis}/{@link StatusEffect.FREEZE Freeze} rolls and side effects. + * Handles {@link StatusEffect.SLEEP | Sleep}/{@link StatusEffect.PARALYSIS | Paralysis}/{@link StatusEffect.FREEZE | Freeze} rolls and side effects. */ protected resolvePreMoveStatusEffects(): void { - if (!this.followUp && this.pokemon.status && !this.pokemon.status.isPostTurn()) { - this.pokemon.status.incrementTurn(); - let activated = false; - let healed = false; + // Skip for follow ups/reflected moves, no status condition or post turn statuses (e.g. Poison/Toxic) + if (!this.pokemon.status?.effect || this.pokemon.status.isPostTurn() || isIgnoreStatus(this.useMode)) { + return; + } - switch (this.pokemon.status.effect) { - case StatusEffect.PARALYSIS: - activated = - (!this.pokemon.randBattleSeedInt(4) || Overrides.STATUS_ACTIVATION_OVERRIDE === true) && - Overrides.STATUS_ACTIVATION_OVERRIDE !== false; - break; - case StatusEffect.SLEEP: { - applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove()); - const turnsRemaining = new NumberHolder(this.pokemon.status.sleepTurnsRemaining ?? 0); - applyAbAttrs( - ReduceStatusEffectDurationAbAttr, - this.pokemon, - null, - false, - this.pokemon.status.effect, - turnsRemaining, - ); - this.pokemon.status.sleepTurnsRemaining = turnsRemaining.value; - healed = this.pokemon.status.sleepTurnsRemaining <= 0; - activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP); - break; - } - case StatusEffect.FREEZE: - healed = - !!this.move - .getMove() - .findAttr( - attr => attr instanceof HealStatusEffectAttr && attr.selfTarget && attr.isOfEffect(StatusEffect.FREEZE), - ) || - (!this.pokemon.randBattleSeedInt(5) && Overrides.STATUS_ACTIVATION_OVERRIDE !== true) || - Overrides.STATUS_ACTIVATION_OVERRIDE === false; + if ( + this.useMode === MoveUseMode.INDIRECT && + [StatusEffect.SLEEP, StatusEffect.FREEZE].includes(this.pokemon.status.effect) + ) { + // Dancer thaws out or wakes up a frozen/sleeping user prior to use + this.pokemon.resetStatus(false); + return; + } - activated = !healed; - break; + this.pokemon.status.incrementTurn(); + + /** Whether to prevent us from using the move */ + let activated = false; + /** Whether to cure the status */ + let healed = false; + + switch (this.pokemon.status.effect) { + case StatusEffect.PARALYSIS: + activated = + (this.pokemon.randBattleSeedInt(4) === 0 || Overrides.STATUS_ACTIVATION_OVERRIDE === true) && + Overrides.STATUS_ACTIVATION_OVERRIDE !== false; + break; + case StatusEffect.SLEEP: { + applyMoveAttrs("BypassSleepAttr", this.pokemon, null, this.move.getMove()); + const turnsRemaining = new NumberHolder(this.pokemon.status.sleepTurnsRemaining ?? 0); + applyAbAttrs( + "ReduceStatusEffectDurationAbAttr", + this.pokemon, + null, + false, + this.pokemon.status.effect, + turnsRemaining, + ); + this.pokemon.status.sleepTurnsRemaining = turnsRemaining.value; + healed = this.pokemon.status.sleepTurnsRemaining <= 0; + activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP); + break; } + case StatusEffect.FREEZE: + healed = + !!this.move + .getMove() + .findAttr( + attr => attr.is("HealStatusEffectAttr") && attr.selfTarget && attr.isOfEffect(StatusEffect.FREEZE), + ) || + (!this.pokemon.randBattleSeedInt(5) && Overrides.STATUS_ACTIVATION_OVERRIDE !== true) || + Overrides.STATUS_ACTIVATION_OVERRIDE === false; - if (activated) { - this.cancel(); - globalScene.queueMessage( - getStatusEffectActivationText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)), - ); - globalScene.unshiftPhase( - new CommonAnimPhase( - this.pokemon.getBattlerIndex(), - undefined, - CommonAnim.POISON + (this.pokemon.status.effect - 1), - ), - ); - } else if (healed) { - globalScene.queueMessage( - getStatusEffectHealText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)), - ); - this.pokemon.resetStatus(); - this.pokemon.updateInfo(); - } + activated = !healed; + break; + } + + if (activated) { + // Cancel move activation and play effect + this.cancel(); + globalScene.phaseManager.queueMessage( + getStatusEffectActivationText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)), + ); + globalScene.phaseManager.unshiftNew( + "CommonAnimPhase", + this.pokemon.getBattlerIndex(), + undefined, + CommonAnim.POISON + (this.pokemon.status.effect - 1), // offset anim # by effect # + ); + } else if (healed) { + // cure status and play effect + globalScene.phaseManager.queueMessage( + getStatusEffectHealText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)), + ); + this.pokemon.resetStatus(); + this.pokemon.updateInfo(); } } /** - * Lapse {@linkcode BattlerTagLapseType.PRE_MOVE PRE_MOVE} tags that trigger before a move is used, regardless of whether or not it failed. - * Also lapse {@linkcode BattlerTagLapseType.MOVE MOVE} tags if the move should be successful. + * Lapse {@linkcode BattlerTagLapseType.PRE_MOVE | PRE_MOVE} tags that trigger before a move is used, regardless of whether or not it failed. + * Also lapse {@linkcode BattlerTagLapseType.MOVE | MOVE} tags if the move is successful and not called indirectly. */ protected lapsePreMoveAndMoveTags(): void { this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE); // TODO: does this intentionally happen before the no targets/MoveId.NONE on queue cancellation case is checked? - if (!this.followUp && this.canMove() && !this.cancelled) { + // (In other words, check if truant can proc on a move w/o targets) + if (!isIgnoreStatus(this.useMode) && this.canMove() && !this.cancelled) { this.pokemon.lapseTags(BattlerTagLapseType.MOVE); } } @@ -303,11 +294,12 @@ export class MovePhase extends BattlePhase { protected useMove(): void { const targets = this.getActiveTargetPokemon(); const moveQueue = this.pokemon.getMoveQueue(); + const move = this.move.getMove(); // form changes happen even before we know that the move wll execute. globalScene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger); - const isDelayedAttack = this.move.getMove().hasAttr(DelayedAttackAttr); + const isDelayedAttack = move.hasAttr("DelayedAttackAttr"); if (isDelayedAttack) { // Check the player side arena if future sight is active const futureSightTags = globalScene.arena.findTags(t => t.tagType === ArenaTagType.FUTURE_SIGHT); @@ -329,13 +321,14 @@ export class MovePhase extends BattlePhase { if (fail) { this.showMoveText(); this.showFailedText(); - return this.end(); + this.end(); + return; } } let success = true; // Check if there are any attributes that can interrupt the move, overriding the fail message. - for (const move of this.move.getMove().getAttrs(PreUseInterruptAttr)) { + for (const move of this.move.getMove().getAttrs("PreUseInterruptAttr")) { if (move.apply(this.pokemon, targets[0], this.move.getMove())) { success = false; break; @@ -346,21 +339,21 @@ export class MovePhase extends BattlePhase { this.showMoveText(); } - if (moveQueue.length > 0) { - // Using .shift here clears out two turn moves once they've been used - this.ignorePp = moveQueue.shift()?.ignorePP ?? false; - } - + // Clear out any two turn moves once they've been used. + // TODO: Refactor move queues and remove this assignment; + // Move queues should be handled by the calling `CommandPhase` or a manager for it + // @ts-expect-error - useMode is readonly and shouldn't normally be assigned to + this.useMode = moveQueue.shift()?.useMode ?? this.useMode; if (this.pokemon.getTag(BattlerTagType.CHARGING)?.sourceMove === this.move.moveId) { this.pokemon.lapseTag(BattlerTagType.CHARGING); } - // "commit" to using the move, deducting PP. - if (!this.ignorePp) { + if (!isIgnorePP(this.useMode)) { + // "commit" to using the move, deducting PP. const ppUsed = 1 + this.getPpIncreaseFromPressure(targets); this.move.usePp(ppUsed); - globalScene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), this.move.ppUsed)); + globalScene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, move, this.move.ppUsed)); } /** @@ -374,8 +367,6 @@ export class MovePhase extends BattlePhase { * TODO: These steps are straightforward, but the implementation below is extremely convoluted. */ - const move = this.move.getMove(); - /** * Move conditions assume the move has a single target * TODO: is this sustainable? @@ -390,7 +381,7 @@ export class MovePhase extends BattlePhase { } // Update the battle's "last move" pointer, unless we're currently mimicking a move. - if (!allMoves[this.move.moveId].hasAttr(CopyMoveAttr)) { + if (!allMoves[this.move.moveId].hasAttr("CopyMoveAttr")) { // The last move used is unaffected by moves that fail if (success) { globalScene.currentBattle.lastMove = this.move.moveId; @@ -405,20 +396,24 @@ export class MovePhase extends BattlePhase { */ if (success) { const move = this.move.getMove(); - applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, move); - globalScene.unshiftPhase( - new MoveEffectPhase(this.pokemon.getBattlerIndex(), this.targets, move, this.reflected, this.move.virtual), + applyPreAttackAbAttrs("PokemonTypeChangeAbAttr", this.pokemon, null, move); + globalScene.phaseManager.unshiftNew( + "MoveEffectPhase", + this.pokemon.getBattlerIndex(), + this.targets, + move, + this.useMode, ); } else { if ([MoveId.ROAR, MoveId.WHIRLWIND, MoveId.TRICK_OR_TREAT, MoveId.FORESTS_CURSE].includes(this.move.moveId)) { - applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove()); + applyPreAttackAbAttrs("PokemonTypeChangeAbAttr", this.pokemon, null, this.move.getMove()); } this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, - virtual: this.move.virtual, + useMode: this.useMode, }); const failureMessage = move.getFailedText(this.pokemon, targets[0], move); @@ -438,10 +433,12 @@ export class MovePhase extends BattlePhase { } // Handle Dancer, which triggers immediately after a move is used (rather than waiting on `this.end()`). - // Note that the `!this.followUp` check here prevents an infinite Dancer loop. - if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !this.followUp) { + // Note the MoveUseMode check here prevents an infinite Dancer loop. + const dancerModes: MoveUseMode[] = [MoveUseMode.INDIRECT, MoveUseMode.REFLECTED] as const; + if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !dancerModes.includes(this.useMode)) { + // TODO: Fix in dancer PR to move to MEP for hit checks globalScene.getField(true).forEach(pokemon => { - applyPostMoveUsedAbAttrs(PostMoveUsedAbAttr, pokemon, this.move, this.pokemon, this.targets); + applyPostMoveUsedAbAttrs("PostMoveUsedAbAttr", pokemon, this.move, this.pokemon, this.targets); }); } } @@ -451,18 +448,16 @@ export class MovePhase extends BattlePhase { const move = this.move.getMove(); const targets = this.getActiveTargetPokemon(); - if (move.applyConditions(this.pokemon, targets[0], move)) { - // Protean and Libero apply on the charging turn of charge moves - applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove()); + this.showMoveText(); - this.showMoveText(); - globalScene.unshiftPhase(new MoveChargePhase(this.pokemon.getBattlerIndex(), this.targets[0], this.move)); - } else { + // Conditions currently assume single target + // TODO: Is this sustainable? + if (!move.applyConditions(this.pokemon, targets[0], move)) { this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, - virtual: this.move.virtual, + useMode: this.useMode, }); const failureMessage = move.getFailedText(this.pokemon, targets[0], move); @@ -471,15 +466,30 @@ export class MovePhase extends BattlePhase { // Remove the user from its semi-invulnerable state (if applicable) this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT); + return; } + + // Protean and Libero apply on the charging turn of charge moves + applyPreAttackAbAttrs("PokemonTypeChangeAbAttr", this.pokemon, null, this.move.getMove()); + + globalScene.phaseManager.unshiftNew( + "MoveChargePhase", + this.pokemon.getBattlerIndex(), + this.targets[0], + this.move, + this.useMode, + ); } /** * Queues a {@linkcode MoveEndPhase} and then ends the phase */ public end(): void { - globalScene.unshiftPhase( - new MoveEndPhase(this.pokemon.getBattlerIndex(), this.getActiveTargetPokemon(), this.followUp), + globalScene.phaseManager.unshiftNew( + "MoveEndPhase", + this.pokemon.getBattlerIndex(), + this.getActiveTargetPokemon(), + isVirtual(this.useMode), ); super.end(); @@ -494,7 +504,7 @@ export class MovePhase extends BattlePhase { public getPpIncreaseFromPressure(targets: Pokemon[]): number { const foesWithPressure = this.pokemon .getOpponents() - .filter(o => targets.includes(o) && o.isActive(true) && o.hasAbilityWithAttr(IncreasePpAbAttr)); + .filter(o => targets.includes(o) && o.isActive(true) && o.hasAbilityWithAttr("IncreasePpAbAttr")); return foesWithPressure.length; } @@ -512,7 +522,9 @@ export class MovePhase extends BattlePhase { globalScene .getField(true) .filter(p => p !== this.pokemon) - .forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, false, this.move.moveId, redirectTarget, this.pokemon)); + .forEach(p => + applyAbAttrs("RedirectMoveAbAttr", p, null, false, this.move.moveId, redirectTarget, this.pokemon), + ); /** `true` if an Ability is responsible for redirecting the move to another target; `false` otherwise */ let redirectedByAbility = currentTarget !== redirectTarget.value; @@ -534,24 +546,24 @@ export class MovePhase extends BattlePhase { }); if (currentTarget !== redirectTarget.value) { - const bypassRedirectAttrs = this.move.getMove().getAttrs(BypassRedirectAttr); + const bypassRedirectAttrs = this.move.getMove().getAttrs("BypassRedirectAttr"); bypassRedirectAttrs.forEach(attr => { if (!attr.abilitiesOnly || redirectedByAbility) { redirectTarget.value = currentTarget; } }); - if (this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr)) { + if (this.pokemon.hasAbilityWithAttr("BlockRedirectAbAttr")) { redirectTarget.value = currentTarget; // TODO: Ability displays should be handled by the ability - globalScene.queueAbilityDisplay( + globalScene.phaseManager.queueAbilityDisplay( this.pokemon, - this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr), + this.pokemon.getPassiveAbility().hasAttr("BlockRedirectAbAttr"), true, ); - globalScene.queueAbilityDisplay( + globalScene.phaseManager.queueAbilityDisplay( this.pokemon, - this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr), + this.pokemon.getPassiveAbility().hasAttr("BlockRedirectAbAttr"), false, ); } @@ -609,7 +621,7 @@ export class MovePhase extends BattlePhase { protected handlePreMoveFailures(): void { if (this.cancelled || this.failed) { if (this.failed) { - const ppUsed = this.ignorePp ? 0 : 1; + const ppUsed = isIgnorePP(this.useMode) ? 0 : 1; if (ppUsed) { this.move.usePp(); @@ -626,6 +638,7 @@ export class MovePhase extends BattlePhase { move: MoveId.NONE, result: MoveResult.FAIL, targets: this.targets, + useMode: this.useMode, }); this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT); @@ -648,17 +661,17 @@ export class MovePhase extends BattlePhase { return; } - globalScene.queueMessage( - i18next.t(this.reflected ? "battle:magicCoatActivated" : "battle:useMove", { + globalScene.phaseManager.queueMessage( + i18next.t(isReflected(this.useMode) ? "battle:magicCoatActivated" : "battle:useMove", { pokemonNameWithAffix: getPokemonNameWithAffix(this.pokemon), moveName: this.move.getName(), }), 500, ); - applyMoveAttrs(PreMoveMessageAttr, this.pokemon, this.pokemon.getOpponents(false)[0], this.move.getMove()); + applyMoveAttrs("PreMoveMessageAttr", this.pokemon, this.pokemon.getOpponents(false)[0], this.move.getMove()); } public showFailedText(failedText: string = i18next.t("battle:attackFailed")): void { - globalScene.queueMessage(failedText); + globalScene.phaseManager.queueMessage(failedText); } } diff --git a/src/phases/mystery-encounter-phases.ts b/src/phases/mystery-encounter-phases.ts index fd0c4ef7949..9aae796211f 100644 --- a/src/phases/mystery-encounter-phases.ts +++ b/src/phases/mystery-encounter-phases.ts @@ -1,18 +1,8 @@ -import { BattlerTagLapseType } from "#app/data/battler-tags"; +import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type"; import type { OptionPhaseCallback } from "#app/data/mystery-encounters/mystery-encounter-option"; import type MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option"; import { SeenEncounterData } from "#app/data/mystery-encounters/mystery-encounter-save-data"; import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; -import { CheckSwitchPhase } from "#app/phases/check-switch-phase"; -import { GameOverPhase } from "#app/phases/game-over-phase"; -import { NewBattlePhase } from "#app/phases/new-battle-phase"; -import { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase"; -import { ReturnPhase } from "#app/phases/return-phase"; -import { ScanIvsPhase } from "#app/phases/scan-ivs-phase"; -import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; -import { SummonPhase } from "#app/phases/summon-phase"; -import { SwitchPhase } from "#app/phases/switch-phase"; -import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase"; import { BattleSpec } from "#enums/battle-spec"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MysteryEncounterMode } from "#enums/mystery-encounter-mode"; @@ -27,7 +17,6 @@ import { IvScannerModifier } from "../modifier/modifier"; import { Phase } from "../phase"; import { UiMode } from "#enums/ui-mode"; import { isNullOrUndefined, randSeedItem } from "#app/utils/common"; -import { SelectBiomePhase } from "./select-biome-phase"; /** * Will handle (in order): @@ -39,6 +28,7 @@ import { SelectBiomePhase } from "./select-biome-phase"; * - Queuing of the {@linkcode MysteryEncounterOptionSelectedPhase} */ export class MysteryEncounterPhase extends Phase { + public readonly phaseName = "MysteryEncounterPhase"; private readonly FIRST_DIALOGUE_PROMPT_DELAY = 300; optionSelectSettings?: OptionSelectSettings; @@ -58,8 +48,8 @@ export class MysteryEncounterPhase extends Phase { super.start(); // Clears out queued phases that are part of standard battle - globalScene.clearPhaseQueue(); - globalScene.clearPhaseQueueSplice(); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.clearPhaseQueueSplice(); const encounter = globalScene.currentBattle.mysteryEncounter!; encounter.updateSeedOffset(); @@ -124,7 +114,7 @@ export class MysteryEncounterPhase extends Phase { */ continueEncounter() { const endDialogueAndContinueEncounter = () => { - globalScene.pushPhase(new MysteryEncounterOptionSelectedPhase()); + globalScene.phaseManager.pushNew("MysteryEncounterOptionSelectedPhase"); this.end(); }; @@ -180,6 +170,7 @@ export class MysteryEncounterPhase extends Phase { * Any phase that is meant to follow this one MUST be queued via the onOptionSelect() logic of the selected option */ export class MysteryEncounterOptionSelectedPhase extends Phase { + public readonly phaseName = "MysteryEncounterOptionSelectedPhase"; onOptionSelect: OptionPhaseCallback; constructor() { @@ -221,6 +212,7 @@ export class MysteryEncounterOptionSelectedPhase extends Phase { * See {@linkcode TurnEndPhase} for more details */ export class MysteryEncounterBattleStartCleanupPhase extends Phase { + public readonly phaseName = "MysteryEncounterBattleStartCleanupPhase"; /** * Cleans up `TURN_END` tags, any {@linkcode PostTurnStatusEffectPhase}s, checks for Pokemon switches, then continues */ @@ -245,8 +237,8 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase { }); // Remove any status tick phases - while (globalScene.findPhase(p => p instanceof PostTurnStatusEffectPhase)) { - globalScene.tryRemovePhase(p => p instanceof PostTurnStatusEffectPhase); + while (globalScene.phaseManager.findPhase(p => p.is("PostTurnStatusEffectPhase"))) { + globalScene.phaseManager.tryRemovePhase(p => p.is("PostTurnStatusEffectPhase")); } // The total number of Pokemon in the player's party that can legally fight @@ -254,7 +246,7 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase { // The total number of legal player Pokemon that aren't currently on the field const legalPlayerPartyPokemon = legalPlayerPokemon.filter(p => !p.isActive(true)); if (!legalPlayerPokemon.length) { - globalScene.unshiftPhase(new GameOverPhase()); + globalScene.phaseManager.unshiftNew("GameOverPhase"); return this.end(); } @@ -263,13 +255,13 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase { const playerField = globalScene.getPlayerField(); playerField.forEach((pokemon, i) => { if (!pokemon.isAllowedInBattle() && legalPlayerPartyPokemon.length > i) { - globalScene.unshiftPhase(new SwitchPhase(SwitchType.SWITCH, i, true, false)); + globalScene.phaseManager.unshiftNew("SwitchPhase", SwitchType.SWITCH, i, true, false); } }); // THEN, if is a double battle, and player only has 1 summoned pokemon, center pokemon on field if (globalScene.currentBattle.double && legalPlayerPokemon.length === 1 && legalPlayerPartyPokemon.length === 0) { - globalScene.unshiftPhase(new ToggleDoublePositionPhase(true)); + globalScene.phaseManager.unshiftNew("ToggleDoublePositionPhase", true); } this.end(); @@ -284,6 +276,7 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase { * - Queue the {@linkcode SummonPhase}s, {@linkcode PostSummonPhase}s, etc., required to initialize the phase queue for a battle */ export class MysteryEncounterBattlePhase extends Phase { + public readonly phaseName = "MysteryEncounterBattlePhase"; disableSwitch: boolean; constructor(disableSwitch = false) { @@ -345,9 +338,9 @@ export class MysteryEncounterBattlePhase extends Phase { globalScene.playBgm(); } const availablePartyMembers = globalScene.getEnemyParty().filter(p => !p.isFainted()).length; - globalScene.unshiftPhase(new SummonPhase(0, false)); + globalScene.phaseManager.unshiftNew("SummonPhase", 0, false); if (globalScene.currentBattle.double && availablePartyMembers > 1) { - globalScene.unshiftPhase(new SummonPhase(1, false)); + globalScene.phaseManager.unshiftNew("SummonPhase", 1, false); } if (!globalScene.currentBattle.mysteryEncounter?.hideBattleIntroMessage) { @@ -365,9 +358,9 @@ export class MysteryEncounterBattlePhase extends Phase { const doTrainerSummon = () => { this.hideEnemyTrainer(); const availablePartyMembers = globalScene.getEnemyParty().filter(p => !p.isFainted()).length; - globalScene.unshiftPhase(new SummonPhase(0, false)); + globalScene.phaseManager.unshiftNew("SummonPhase", 0, false); if (globalScene.currentBattle.double && availablePartyMembers > 1) { - globalScene.unshiftPhase(new SummonPhase(1, false)); + globalScene.phaseManager.unshiftNew("SummonPhase", 1, false); } this.endBattleSetup(); }; @@ -423,37 +416,37 @@ export class MysteryEncounterBattlePhase extends Phase { if (encounterMode !== MysteryEncounterMode.TRAINER_BATTLE) { const ivScannerModifier = globalScene.findModifier(m => m instanceof IvScannerModifier); if (ivScannerModifier) { - enemyField.map(p => globalScene.pushPhase(new ScanIvsPhase(p.getBattlerIndex()))); + enemyField.map(p => globalScene.phaseManager.pushNew("ScanIvsPhase", p.getBattlerIndex())); } } const availablePartyMembers = globalScene.getPlayerParty().filter(p => p.isAllowedInBattle()); if (!availablePartyMembers[0].isOnField()) { - globalScene.pushPhase(new SummonPhase(0)); + globalScene.phaseManager.pushNew("SummonPhase", 0); } if (globalScene.currentBattle.double) { if (availablePartyMembers.length > 1) { - globalScene.pushPhase(new ToggleDoublePositionPhase(true)); + globalScene.phaseManager.pushNew("ToggleDoublePositionPhase", true); if (!availablePartyMembers[1].isOnField()) { - globalScene.pushPhase(new SummonPhase(1)); + globalScene.phaseManager.pushNew("SummonPhase", 1); } } } else { if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField()) { globalScene.getPlayerField().forEach(pokemon => pokemon.lapseTag(BattlerTagType.COMMANDED)); - globalScene.pushPhase(new ReturnPhase(1)); + globalScene.phaseManager.pushNew("ReturnPhase", 1); } - globalScene.pushPhase(new ToggleDoublePositionPhase(false)); + globalScene.phaseManager.pushNew("ToggleDoublePositionPhase", false); } if (encounterMode !== MysteryEncounterMode.TRAINER_BATTLE && !this.disableSwitch) { const minPartySize = globalScene.currentBattle.double ? 2 : 1; if (availablePartyMembers.length > minPartySize) { - globalScene.pushPhase(new CheckSwitchPhase(0, globalScene.currentBattle.double)); + globalScene.phaseManager.pushNew("CheckSwitchPhase", 0, globalScene.currentBattle.double); if (globalScene.currentBattle.double) { - globalScene.pushPhase(new CheckSwitchPhase(1, globalScene.currentBattle.double)); + globalScene.phaseManager.pushNew("CheckSwitchPhase", 1, globalScene.currentBattle.double); } } } @@ -513,6 +506,7 @@ export class MysteryEncounterBattlePhase extends Phase { * - Queuing of the {@linkcode PostMysteryEncounterPhase} */ export class MysteryEncounterRewardsPhase extends Phase { + public readonly phaseName = "MysteryEncounterRewardsPhase"; addHealPhase: boolean; constructor(addHealPhase = false) { @@ -558,16 +552,14 @@ export class MysteryEncounterRewardsPhase extends Phase { if (encounter.doEncounterRewards) { encounter.doEncounterRewards(); } else if (this.addHealPhase) { - globalScene.tryRemovePhase(p => p instanceof SelectModifierPhase); - globalScene.unshiftPhase( - new SelectModifierPhase(0, undefined, { - fillRemaining: false, - rerollMultiplier: -1, - }), - ); + globalScene.phaseManager.tryRemovePhase(p => p.is("SelectModifierPhase")); + globalScene.phaseManager.unshiftNew("SelectModifierPhase", 0, undefined, { + fillRemaining: false, + rerollMultiplier: -1, + }); } - globalScene.pushPhase(new PostMysteryEncounterPhase()); + globalScene.phaseManager.pushNew("PostMysteryEncounterPhase"); this.end(); } } @@ -580,6 +572,7 @@ export class MysteryEncounterRewardsPhase extends Phase { * - Queuing of the next wave */ export class PostMysteryEncounterPhase extends Phase { + public readonly phaseName = "PostMysteryEncounterPhase"; private readonly FIRST_DIALOGUE_PROMPT_DELAY = 750; onPostOptionSelect?: OptionPhaseCallback; @@ -613,10 +606,10 @@ export class PostMysteryEncounterPhase extends Phase { continueEncounter() { const endPhase = () => { if (globalScene.gameMode.hasRandomBiomes || globalScene.isNewBiome()) { - globalScene.pushPhase(new SelectBiomePhase()); + globalScene.phaseManager.pushNew("SelectBiomePhase"); } - globalScene.pushPhase(new NewBattlePhase()); + globalScene.phaseManager.pushNew("NewBattlePhase"); this.end(); }; diff --git a/src/phases/new-battle-phase.ts b/src/phases/new-battle-phase.ts index 09b8ab1d335..65ecc81df2d 100644 --- a/src/phases/new-battle-phase.ts +++ b/src/phases/new-battle-phase.ts @@ -2,13 +2,16 @@ import { globalScene } from "#app/global-scene"; import { BattlePhase } from "./battle-phase"; export class NewBattlePhase extends BattlePhase { + public readonly phaseName = "NewBattlePhase"; start() { super.start(); // cull any extra `NewBattle` phases from the queue. - globalScene.phaseQueue = globalScene.phaseQueue.filter(phase => !(phase instanceof NewBattlePhase)); + globalScene.phaseManager.phaseQueue = globalScene.phaseManager.phaseQueue.filter( + phase => !phase.is("NewBattlePhase"), + ); // `phaseQueuePrepend` is private, so we have to use this inefficient loop. - while (globalScene.tryRemoveUnshiftedPhase(phase => phase instanceof NewBattlePhase)) {} + while (globalScene.phaseManager.tryRemoveUnshiftedPhase(phase => phase.is("NewBattlePhase"))) {} globalScene.newBattle(); diff --git a/src/phases/new-biome-encounter-phase.ts b/src/phases/new-biome-encounter-phase.ts index ef027bfd77a..5aad607764f 100644 --- a/src/phases/new-biome-encounter-phase.ts +++ b/src/phases/new-biome-encounter-phase.ts @@ -1,9 +1,10 @@ import { globalScene } from "#app/global-scene"; -import { applyAbAttrs, PostBiomeChangeAbAttr } from "#app/data/abilities/ability"; +import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs"; import { getRandomWeatherType } from "#app/data/weather"; import { NextEncounterPhase } from "./next-encounter-phase"; export class NewBiomeEncounterPhase extends NextEncounterPhase { + public readonly phaseName = "NewBiomeEncounterPhase"; doEncounter(): void { globalScene.playBgm(undefined, true); @@ -13,7 +14,7 @@ export class NewBiomeEncounterPhase extends NextEncounterPhase { if (pokemon) { pokemon.resetBattleAndWaveData(); if (pokemon.isOnField()) { - applyAbAttrs(PostBiomeChangeAbAttr, pokemon, null); + applyAbAttrs("PostBiomeChangeAbAttr", pokemon, null); } } } diff --git a/src/phases/next-encounter-phase.ts b/src/phases/next-encounter-phase.ts index 30b4004363c..c31b4b5bbc3 100644 --- a/src/phases/next-encounter-phase.ts +++ b/src/phases/next-encounter-phase.ts @@ -6,6 +6,7 @@ import { EncounterPhase } from "./encounter-phase"; * Handles generating, loading and preparing for it. */ export class NextEncounterPhase extends EncounterPhase { + public readonly phaseName: "NextEncounterPhase" | "NewBiomeEncounterPhase" = "NextEncounterPhase"; start() { super.start(); } diff --git a/src/phases/obtain-status-effect-phase.ts b/src/phases/obtain-status-effect-phase.ts index 47cae2dcbf6..dc26d070029 100644 --- a/src/phases/obtain-status-effect-phase.ts +++ b/src/phases/obtain-status-effect-phase.ts @@ -1,16 +1,18 @@ import { globalScene } from "#app/global-scene"; -import type { BattlerIndex } from "#app/battle"; -import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims"; +import type { BattlerIndex } from "#enums/battler-index"; +import { CommonBattleAnim } from "#app/data/battle-anims"; +import { CommonAnim } from "#enums/move-anims-common"; import { getStatusEffectObtainText, getStatusEffectOverlapText } from "#app/data/status-effect"; import { StatusEffect } from "#app/enums/status-effect"; import type Pokemon from "#app/field/pokemon"; import { getPokemonNameWithAffix } from "#app/messages"; import { PokemonPhase } from "./pokemon-phase"; -import { SpeciesFormChangeStatusEffectTrigger } from "#app/data/pokemon-forms"; -import { applyPostSetStatusAbAttrs, PostSetStatusAbAttr } from "#app/data/abilities/ability"; +import { SpeciesFormChangeStatusEffectTrigger } from "#app/data/pokemon-forms/form-change-triggers"; +import { applyPostSetStatusAbAttrs } from "#app/data/abilities/apply-ab-attrs"; import { isNullOrUndefined } from "#app/utils/common"; export class ObtainStatusEffectPhase extends PokemonPhase { + public readonly phaseName = "ObtainStatusEffectPhase"; private statusEffect?: StatusEffect; private turnsRemaining?: number; private sourceText?: string | null; @@ -40,7 +42,7 @@ export class ObtainStatusEffectPhase extends PokemonPhase { } pokemon.updateInfo(true); new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(false, () => { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( getStatusEffectObtainText( this.statusEffect, getPokemonNameWithAffix(pokemon), @@ -51,14 +53,14 @@ export class ObtainStatusEffectPhase extends PokemonPhase { globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeStatusEffectTrigger, true); // If mold breaker etc was used to set this status, it shouldn't apply to abilities activated afterwards globalScene.arena.setIgnoreAbilities(false); - applyPostSetStatusAbAttrs(PostSetStatusAbAttr, pokemon, this.statusEffect, this.sourcePokemon); + applyPostSetStatusAbAttrs("PostSetStatusAbAttr", pokemon, this.statusEffect, this.sourcePokemon); } this.end(); }); return; } } else if (pokemon.status?.effect === this.statusEffect) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( getStatusEffectOverlapText(this.statusEffect ?? StatusEffect.NONE, getPokemonNameWithAffix(pokemon)), ); } diff --git a/src/phases/party-exp-phase.ts b/src/phases/party-exp-phase.ts index 8fd9e1cf0f6..30fc97d9105 100644 --- a/src/phases/party-exp-phase.ts +++ b/src/phases/party-exp-phase.ts @@ -6,6 +6,7 @@ import { Phase } from "#app/phase"; * Intended to be used as a more 1-off phase to provide exp to the party (such as during MEs), rather than cleanup a battle entirely */ export class PartyExpPhase extends Phase { + public readonly phaseName = "PartyExpPhase"; expValue: number; useWaveIndexMultiplier?: boolean; pokemonParticipantIds?: Set; diff --git a/src/phases/party-heal-phase.ts b/src/phases/party-heal-phase.ts index 4a9f8a0c888..765c7dbad8e 100644 --- a/src/phases/party-heal-phase.ts +++ b/src/phases/party-heal-phase.ts @@ -3,6 +3,7 @@ import { fixedInt } from "#app/utils/common"; import { BattlePhase } from "./battle-phase"; export class PartyHealPhase extends BattlePhase { + public readonly phaseName = "PartyHealPhase"; private resumeBgm: boolean; constructor(resumeBgm: boolean) { diff --git a/src/phases/pokemon-anim-phase.ts b/src/phases/pokemon-anim-phase.ts index e9f0097459a..314bddb981d 100644 --- a/src/phases/pokemon-anim-phase.ts +++ b/src/phases/pokemon-anim-phase.ts @@ -7,6 +7,7 @@ import { PokemonAnimType } from "#enums/pokemon-anim-type"; import { SpeciesId } from "#enums/species-id"; export class PokemonAnimPhase extends BattlePhase { + public readonly phaseName = "PokemonAnimPhase"; /** The type of animation to play in this phase */ protected key: PokemonAnimType; /** The Pokemon to which this animation applies */ @@ -52,7 +53,8 @@ export class PokemonAnimPhase extends BattlePhase { private doSubstituteAddAnim(): void { const substitute = this.pokemon.getTag(SubstituteTag); if (isNullOrUndefined(substitute)) { - return this.end(); + this.end(); + return; } const getSprite = () => { @@ -115,12 +117,14 @@ export class PokemonAnimPhase extends BattlePhase { private doSubstitutePreMoveAnim(): void { if (this.fieldAssets.length !== 1) { - return this.end(); + this.end(); + return; } const subSprite = this.fieldAssets[0]; if (subSprite === undefined) { - return this.end(); + this.end(); + return; } globalScene.tweens.add({ @@ -144,12 +148,14 @@ export class PokemonAnimPhase extends BattlePhase { private doSubstitutePostMoveAnim(): void { if (this.fieldAssets.length !== 1) { - return this.end(); + this.end(); + return; } const subSprite = this.fieldAssets[0]; if (subSprite === undefined) { - return this.end(); + this.end(); + return; } globalScene.tweens.add({ @@ -173,12 +179,14 @@ export class PokemonAnimPhase extends BattlePhase { private doSubstituteRemoveAnim(): void { if (this.fieldAssets.length !== 1) { - return this.end(); + this.end(); + return; } const subSprite = this.fieldAssets[0]; if (subSprite === undefined) { - return this.end(); + this.end(); + return; } const getSprite = () => { @@ -243,12 +251,14 @@ export class PokemonAnimPhase extends BattlePhase { private doCommanderApplyAnim(): void { if (!globalScene.currentBattle?.double) { - return this.end(); + this.end(); + return; } const dondozo = this.pokemon.getAlly(); if (dondozo?.species?.speciesId !== SpeciesId.DONDOZO) { - return this.end(); + this.end(); + return; } const tatsugiriX = this.pokemon.x + this.pokemon.getSprite().x; @@ -328,7 +338,8 @@ export class PokemonAnimPhase extends BattlePhase { const tatsugiri = this.pokemon.getAlly(); if (isNullOrUndefined(tatsugiri)) { console.warn("Aborting COMMANDER_REMOVE anim: Tatsugiri is undefined"); - return this.end(); + this.end(); + return; } const tatsuSprite = globalScene.addPokemonSprite( diff --git a/src/phases/pokemon-heal-phase.ts b/src/phases/pokemon-heal-phase.ts index 7cb013251f6..cf6cf40a923 100644 --- a/src/phases/pokemon-heal-phase.ts +++ b/src/phases/pokemon-heal-phase.ts @@ -1,9 +1,9 @@ import { globalScene } from "#app/global-scene"; -import type { BattlerIndex } from "#app/battle"; -import { CommonAnim } from "#app/data/battle-anims"; +import type { BattlerIndex } from "#enums/battler-index"; +import { CommonAnim } from "#enums/move-anims-common"; import { getStatusEffectHealText } from "#app/data/status-effect"; import { StatusEffect } from "#app/enums/status-effect"; -import { HitResult } from "#app/field/pokemon"; +import { HitResult } from "#enums/hit-result"; import { getPokemonNameWithAffix } from "#app/messages"; import { HealingBoosterModifier } from "#app/modifier/modifier"; import { HealAchv } from "#app/system/achv"; @@ -14,6 +14,7 @@ import { BattlerTagType } from "#app/enums/battler-tag-type"; import type { HealBlockTag } from "#app/data/battler-tags"; export class PokemonHealPhase extends CommonAnimPhase { + public readonly phaseName = "PokemonHealPhase"; private hpHealed: number; private message: string | null; private showFullHpMessage: boolean; @@ -67,7 +68,7 @@ export class PokemonHealPhase extends CommonAnimPhase { let lastStatusEffect = StatusEffect.NONE; if (healBlock && this.hpHealed > 0) { - globalScene.queueMessage(healBlock.onActivation(pokemon)); + globalScene.phaseManager.queueMessage(healBlock.onActivation(pokemon)); this.message = null; return super.end(); } @@ -118,11 +119,13 @@ export class PokemonHealPhase extends CommonAnimPhase { } if (this.message) { - globalScene.queueMessage(this.message); + globalScene.phaseManager.queueMessage(this.message); } if (this.healStatus && lastStatusEffect && !hasMessage) { - globalScene.queueMessage(getStatusEffectHealText(lastStatusEffect, getPokemonNameWithAffix(pokemon))); + globalScene.phaseManager.queueMessage( + getStatusEffectHealText(lastStatusEffect, getPokemonNameWithAffix(pokemon)), + ); } if (!healOrDamage && !lastStatusEffect) { diff --git a/src/phases/pokemon-phase.ts b/src/phases/pokemon-phase.ts index 8c30512cdc4..cfa30f0d06e 100644 --- a/src/phases/pokemon-phase.ts +++ b/src/phases/pokemon-phase.ts @@ -1,9 +1,13 @@ import { globalScene } from "#app/global-scene"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import type Pokemon from "#app/field/pokemon"; import { FieldPhase } from "./field-phase"; export abstract class PokemonPhase extends FieldPhase { + /** + * The battler index this phase refers to, or the pokemon ID if greater than 3. + * TODO: Make this either use IDs or `BattlerIndex`es, not a weird mix of both + */ protected battlerIndex: BattlerIndex | number; public player: boolean; public fieldIndex: number; @@ -15,10 +19,12 @@ export abstract class PokemonPhase extends FieldPhase { battlerIndex ?? globalScene .getField() - .find(p => p?.isActive())! // TODO: is the bang correct here? - .getBattlerIndex(); + .find(p => p?.isActive()) + ?.getBattlerIndex(); if (battlerIndex === undefined) { - console.warn("There are no Pokemon on the field!"); // TODO: figure out a suitable fallback behavior + // TODO: figure out a suitable fallback behavior + console.warn("There are no Pokemon on the field!"); + battlerIndex = BattlerIndex.PLAYER; } this.battlerIndex = battlerIndex; diff --git a/src/phases/pokemon-transform-phase.ts b/src/phases/pokemon-transform-phase.ts index 23a9a983bae..938915309d9 100644 --- a/src/phases/pokemon-transform-phase.ts +++ b/src/phases/pokemon-transform-phase.ts @@ -1,8 +1,8 @@ -import type { BattlerIndex } from "#app/battle"; +import type { BattlerIndex } from "#enums/battler-index"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; import { EFFECTIVE_STATS, BATTLE_STATS } from "#enums/stat"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { globalScene } from "#app/global-scene"; import { PokemonPhase } from "./pokemon-phase"; import { getPokemonNameWithAffix } from "#app/messages"; @@ -13,6 +13,7 @@ import i18next from "i18next"; * Used for Transform (move) and Imposter (ability) */ export class PokemonTransformPhase extends PokemonPhase { + public readonly phaseName = "PokemonTransformPhase"; protected targetIndex: BattlerIndex; private playSound: boolean; @@ -28,7 +29,8 @@ export class PokemonTransformPhase extends PokemonPhase { const target = globalScene.getField(true).find(p => p.getBattlerIndex() === this.targetIndex); if (!target) { - return this.end(); + this.end(); + return; } user.summonData.speciesForm = target.getSpeciesForm(); @@ -51,7 +53,7 @@ export class PokemonTransformPhase extends PokemonPhase { user.summonData.moveset = target.getMoveset().map(m => { if (m) { // If PP value is less than 5, do nothing. If greater, we need to reduce the value to 5. - return new PokemonMove(m.moveId, 0, 0, false, Math.min(m.getMove().pp, 5)); + return new PokemonMove(m.moveId, 0, 0, Math.min(m.getMove().pp, 5)); } console.warn(`Transform: somehow iterating over a ${m} value when copying moveset!`); return new PokemonMove(MoveId.NONE); @@ -64,7 +66,7 @@ export class PokemonTransformPhase extends PokemonPhase { globalScene.playSound("battle_anims/PRSFX- Transform"); } - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("abilityTriggers:postSummonTransform", { pokemonNameWithAffix: getPokemonNameWithAffix(user), targetName: target.name, diff --git a/src/phases/post-game-over-phase.ts b/src/phases/post-game-over-phase.ts index 753251e992f..8e19dcd5498 100644 --- a/src/phases/post-game-over-phase.ts +++ b/src/phases/post-game-over-phase.ts @@ -1,9 +1,9 @@ import { globalScene } from "#app/global-scene"; import { Phase } from "#app/phase"; import type { EndCardPhase } from "./end-card-phase"; -import { TitlePhase } from "./title-phase"; export class PostGameOverPhase extends Phase { + public readonly phaseName = "PostGameOverPhase"; private endCardPhase?: EndCardPhase; constructor(endCardPhase?: EndCardPhase) { @@ -27,7 +27,7 @@ export class PostGameOverPhase extends Phase { return globalScene.reset(true); } globalScene.reset(); - globalScene.unshiftPhase(new TitlePhase()); + globalScene.phaseManager.unshiftNew("TitlePhase"); this.end(); }); }); diff --git a/src/phases/post-summon-activate-ability-phase.ts b/src/phases/post-summon-activate-ability-phase.ts new file mode 100644 index 00000000000..ba6c80d4ee0 --- /dev/null +++ b/src/phases/post-summon-activate-ability-phase.ts @@ -0,0 +1,27 @@ +import { applyPostSummonAbAttrs } from "#app/data/abilities/apply-ab-attrs"; +import { PostSummonPhase } from "#app/phases/post-summon-phase"; +import type { BattlerIndex } from "#enums/battler-index"; + +/** + * Helper to {@linkcode PostSummonPhase} which applies abilities + */ +export class PostSummonActivateAbilityPhase extends PostSummonPhase { + private priority: number; + private passive: boolean; + + constructor(battlerIndex: BattlerIndex, priority: number, passive: boolean) { + super(battlerIndex); + this.priority = priority; + this.passive = passive; + } + + start() { + applyPostSummonAbAttrs("PostSummonAbAttr", this.getPokemon(), this.passive, false); + + this.end(); + } + + public override getPriority() { + return this.priority; + } +} diff --git a/src/phases/post-summon-phase.ts b/src/phases/post-summon-phase.ts index 446d45bb2fa..26fffd1b024 100644 --- a/src/phases/post-summon-phase.ts +++ b/src/phases/post-summon-phase.ts @@ -1,12 +1,13 @@ import { globalScene } from "#app/global-scene"; -import { applyAbAttrs, applyPostSummonAbAttrs, CommanderAbAttr, PostSummonAbAttr } from "#app/data/abilities/ability"; import { ArenaTrapTag } from "#app/data/arena-tag"; import { StatusEffect } from "#app/enums/status-effect"; import { PokemonPhase } from "./pokemon-phase"; import { MysteryEncounterPostSummonTag } from "#app/data/battler-tags"; import { BattlerTagType } from "#enums/battler-tag-type"; +import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs"; export class PostSummonPhase extends PokemonPhase { + public readonly phaseName = "PostSummonPhase"; start() { super.start(); @@ -25,12 +26,15 @@ export class PostSummonPhase extends PokemonPhase { pokemon.lapseTag(BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON); } - applyPostSummonAbAttrs(PostSummonAbAttr, pokemon); const field = pokemon.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField(); for (const p of field) { - applyAbAttrs(CommanderAbAttr, p, null, false); + applyAbAttrs("CommanderAbAttr", p, null, false); } this.end(); } + + public getPriority() { + return 0; + } } diff --git a/src/phases/post-turn-status-effect-phase.ts b/src/phases/post-turn-status-effect-phase.ts index 9b530d48196..e0a3bb5c00b 100644 --- a/src/phases/post-turn-status-effect-phase.ts +++ b/src/phases/post-turn-status-effect-phase.ts @@ -1,14 +1,8 @@ import { globalScene } from "#app/global-scene"; -import type { BattlerIndex } from "#app/battle"; -import { - applyAbAttrs, - applyPostDamageAbAttrs, - BlockNonDirectDamageAbAttr, - BlockStatusDamageAbAttr, - PostDamageAbAttr, - ReduceBurnDamageAbAttr, -} from "#app/data/abilities/ability"; -import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims"; +import type { BattlerIndex } from "#enums/battler-index"; +import { applyAbAttrs, applyPostDamageAbAttrs } from "#app/data/abilities/apply-ab-attrs"; +import { CommonBattleAnim } from "#app/data/battle-anims"; +import { CommonAnim } from "#enums/move-anims-common"; import { getStatusEffectActivationText } from "#app/data/status-effect"; import { BattleSpec } from "#app/enums/battle-spec"; import { StatusEffect } from "#app/enums/status-effect"; @@ -17,6 +11,7 @@ import { BooleanHolder, NumberHolder } from "#app/utils/common"; import { PokemonPhase } from "./pokemon-phase"; export class PostTurnStatusEffectPhase extends PokemonPhase { + public readonly phaseName = "PostTurnStatusEffectPhase"; // biome-ignore lint/complexity/noUselessConstructor: Not unnecessary as it makes battlerIndex required constructor(battlerIndex: BattlerIndex) { super(battlerIndex); @@ -27,11 +22,11 @@ export class PostTurnStatusEffectPhase extends PokemonPhase { if (pokemon?.isActive(true) && pokemon.status && pokemon.status.isPostTurn() && !pokemon.switchOutStatus) { pokemon.status.incrementTurn(); const cancelled = new BooleanHolder(false); - applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled); - applyAbAttrs(BlockStatusDamageAbAttr, pokemon, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled); + applyAbAttrs("BlockStatusDamageAbAttr", pokemon, cancelled); if (!cancelled.value) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( getStatusEffectActivationText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)), ); const damage = new NumberHolder(0); @@ -44,14 +39,14 @@ export class PostTurnStatusEffectPhase extends PokemonPhase { break; case StatusEffect.BURN: damage.value = Math.max(pokemon.getMaxHp() >> 4, 1); - applyAbAttrs(ReduceBurnDamageAbAttr, pokemon, null, false, damage); + applyAbAttrs("ReduceBurnDamageAbAttr", pokemon, null, false, damage); break; } if (damage.value) { // Set preventEndure flag to avoid pokemon surviving thanks to focus band, sturdy, endure ... globalScene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage.value, false, true)); pokemon.updateInfo(); - applyPostDamageAbAttrs(PostDamageAbAttr, pokemon, damage.value, pokemon.hasPassive(), false, []); + applyPostDamageAbAttrs("PostDamageAbAttr", pokemon, damage.value, pokemon.hasPassive(), false, []); } new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(false, () => this.end()); } else { diff --git a/src/phases/quiet-form-change-phase.ts b/src/phases/quiet-form-change-phase.ts index 76411f62f77..41b691844bf 100644 --- a/src/phases/quiet-form-change-phase.ts +++ b/src/phases/quiet-form-change-phase.ts @@ -1,24 +1,21 @@ import { globalScene } from "#app/global-scene"; import { SemiInvulnerableTag } from "#app/data/battler-tags"; import type { SpeciesFormChange } from "#app/data/pokemon-forms"; -import { getSpeciesFormChangeMessage, SpeciesFormChangeTeraTrigger } from "#app/data/pokemon-forms"; +import { + getSpeciesFormChangeMessage, + SpeciesFormChangeTeraTrigger, +} from "#app/data/pokemon-forms/form-change-triggers"; import { getTypeRgb } from "#app/data/type"; import { BattleSpec } from "#app/enums/battle-spec"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import type Pokemon from "#app/field/pokemon"; -import { EnemyPokemon } from "#app/field/pokemon"; import { getPokemonNameWithAffix } from "#app/messages"; import { BattlePhase } from "./battle-phase"; -import { MovePhase } from "./move-phase"; -import { PokemonHealPhase } from "./pokemon-heal-phase"; -import { - applyAbAttrs, - ClearTerrainAbAttr, - ClearWeatherAbAttr, - PostTeraFormChangeStatChangeAbAttr, -} from "#app/data/abilities/ability"; +import type { MovePhase } from "./move-phase"; +import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs"; export class QuietFormChangePhase extends BattlePhase { + public readonly phaseName = "QuietFormChangePhase"; protected pokemon: Pokemon; protected formChange: SpeciesFormChange; @@ -32,7 +29,8 @@ export class QuietFormChangePhase extends BattlePhase { super.start(); if (this.pokemon.formIndex === this.pokemon.species.forms.findIndex(f => f.formKey === this.formChange.formKey)) { - return this.end(); + this.end(); + return; } const preName = getPokemonNameWithAffix(this.pokemon); @@ -157,10 +155,17 @@ export class QuietFormChangePhase extends BattlePhase { end(): void { this.pokemon.findAndRemoveTags(t => t.tagType === BattlerTagType.AUTOTOMIZED); - if (globalScene?.currentBattle.battleSpec === BattleSpec.FINAL_BOSS && this.pokemon instanceof EnemyPokemon) { + if (globalScene?.currentBattle.battleSpec === BattleSpec.FINAL_BOSS && this.pokemon.isEnemy()) { globalScene.playBgm(); - globalScene.unshiftPhase( - new PokemonHealPhase(this.pokemon.getBattlerIndex(), this.pokemon.getMaxHp(), null, false, false, false, true), + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + this.pokemon.getBattlerIndex(), + this.pokemon.getMaxHp(), + null, + false, + false, + false, + true, ); this.pokemon.findAndRemoveTags(() => true); this.pokemon.bossSegments = 5; @@ -168,15 +173,17 @@ export class QuietFormChangePhase extends BattlePhase { this.pokemon.initBattleInfo(); this.pokemon.cry(); - const movePhase = globalScene.findPhase(p => p instanceof MovePhase && p.pokemon === this.pokemon) as MovePhase; + const movePhase = globalScene.phaseManager.findPhase( + p => p.is("MovePhase") && p.pokemon === this.pokemon, + ) as MovePhase; if (movePhase) { movePhase.cancel(); } } if (this.formChange.trigger instanceof SpeciesFormChangeTeraTrigger) { - applyAbAttrs(PostTeraFormChangeStatChangeAbAttr, this.pokemon, null); - applyAbAttrs(ClearWeatherAbAttr, this.pokemon, null); - applyAbAttrs(ClearTerrainAbAttr, this.pokemon, null); + applyAbAttrs("PostTeraFormChangeStatChangeAbAttr", this.pokemon, null); + applyAbAttrs("ClearWeatherAbAttr", this.pokemon, null); + applyAbAttrs("ClearTerrainAbAttr", this.pokemon, null); } super.end(); diff --git a/src/phases/reload-session-phase.ts b/src/phases/reload-session-phase.ts index 8cd5f67b43a..ac9337753c4 100644 --- a/src/phases/reload-session-phase.ts +++ b/src/phases/reload-session-phase.ts @@ -4,6 +4,7 @@ import { UiMode } from "#enums/ui-mode"; import { fixedInt } from "#app/utils/common"; export class ReloadSessionPhase extends Phase { + public readonly phaseName = "ReloadSessionPhase"; private systemDataStr?: string; constructor(systemDataStr?: string) { diff --git a/src/phases/reset-status-phase.ts b/src/phases/reset-status-phase.ts index 19bfc3027e2..779f375d7e2 100644 --- a/src/phases/reset-status-phase.ts +++ b/src/phases/reset-status-phase.ts @@ -7,6 +7,7 @@ import { BattlePhase } from "#app/phases/battle-phase"; * This is necessary to perform in a phase primarly to ensure that the status icon disappears at the correct time in the battle */ export class ResetStatusPhase extends BattlePhase { + public readonly phaseName = "ResetStatusPhase"; private readonly pokemon: Pokemon; private readonly affectConfusion: boolean; private readonly reloadAssets: boolean; diff --git a/src/phases/return-phase.ts b/src/phases/return-phase.ts index 6dee982a4f0..a8233f98bd1 100644 --- a/src/phases/return-phase.ts +++ b/src/phases/return-phase.ts @@ -1,9 +1,10 @@ import { globalScene } from "#app/global-scene"; -import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms"; +import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms/form-change-triggers"; import { SwitchType } from "#enums/switch-type"; import { SwitchSummonPhase } from "./switch-summon-phase"; export class ReturnPhase extends SwitchSummonPhase { + public readonly phaseName = "ReturnPhase"; constructor(fieldIndex: number) { super(SwitchType.SWITCH, fieldIndex, -1, true); } diff --git a/src/phases/revival-blessing-phase.ts b/src/phases/revival-blessing-phase.ts index 428acaf9ed4..e3e69f7ef25 100644 --- a/src/phases/revival-blessing-phase.ts +++ b/src/phases/revival-blessing-phase.ts @@ -6,8 +6,6 @@ import { UiMode } from "#enums/ui-mode"; import i18next from "i18next"; import { toDmgValue, isNullOrUndefined } from "#app/utils/common"; import { BattlePhase } from "#app/phases/battle-phase"; -import { SwitchSummonPhase } from "#app/phases/switch-summon-phase"; -import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase"; import type { PlayerPokemon } from "#app/field/pokemon"; /** @@ -15,6 +13,7 @@ import type { PlayerPokemon } from "#app/field/pokemon"; * when used by one of the player's Pokemon. */ export class RevivalBlessingPhase extends BattlePhase { + public readonly phaseName = "RevivalBlessingPhase"; constructor(protected user: PlayerPokemon) { super(); } @@ -34,7 +33,7 @@ export class RevivalBlessingPhase extends BattlePhase { pokemon.resetTurnData(); pokemon.resetStatus(true, false, false, false); pokemon.heal(Math.min(toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp())); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("moveTriggers:revivalBlessing", { pokemonName: pokemon.name, }), @@ -50,16 +49,26 @@ export class RevivalBlessingPhase extends BattlePhase { ) { if (slotIndex <= 1) { // Revived ally pokemon - globalScene.unshiftPhase( - new SwitchSummonPhase(SwitchType.SWITCH, pokemon.getFieldIndex(), slotIndex, false, true), + globalScene.phaseManager.unshiftNew( + "SwitchSummonPhase", + SwitchType.SWITCH, + pokemon.getFieldIndex(), + slotIndex, + false, + true, ); - globalScene.unshiftPhase(new ToggleDoublePositionPhase(true)); + globalScene.phaseManager.unshiftNew("ToggleDoublePositionPhase", true); } else if (allyPokemon.isFainted()) { // Revived party pokemon, and ally pokemon is fainted - globalScene.unshiftPhase( - new SwitchSummonPhase(SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, true), + globalScene.phaseManager.unshiftNew( + "SwitchSummonPhase", + SwitchType.SWITCH, + allyPokemon.getFieldIndex(), + slotIndex, + false, + true, ); - globalScene.unshiftPhase(new ToggleDoublePositionPhase(true)); + globalScene.phaseManager.unshiftNew("ToggleDoublePositionPhase", true); } } } diff --git a/src/phases/ribbon-modifier-reward-phase.ts b/src/phases/ribbon-modifier-reward-phase.ts index 21114ab3de9..10d63ba707f 100644 --- a/src/phases/ribbon-modifier-reward-phase.ts +++ b/src/phases/ribbon-modifier-reward-phase.ts @@ -1,11 +1,12 @@ import { globalScene } from "#app/global-scene"; import type PokemonSpecies from "#app/data/pokemon-species"; -import type { ModifierTypeFunc } from "#app/modifier/modifier-type"; +import type { ModifierTypeFunc } from "#app/@types/modifier-types"; import { UiMode } from "#enums/ui-mode"; import i18next from "i18next"; import { ModifierRewardPhase } from "./modifier-reward-phase"; export class RibbonModifierRewardPhase extends ModifierRewardPhase { + public readonly phaseName = "RibbonModifierRewardPhase"; private species: PokemonSpecies; constructor(modifierTypeFunc: ModifierTypeFunc, species: PokemonSpecies) { diff --git a/src/phases/scan-ivs-phase.ts b/src/phases/scan-ivs-phase.ts index d79a32bd47e..d296d87ca88 100644 --- a/src/phases/scan-ivs-phase.ts +++ b/src/phases/scan-ivs-phase.ts @@ -1,5 +1,5 @@ import { globalScene } from "#app/global-scene"; -import type { BattlerIndex } from "#app/battle"; +import type { BattlerIndex } from "#enums/battler-index"; import { PERMANENT_STATS, Stat } from "#app/enums/stat"; import { getPokemonNameWithAffix } from "#app/messages"; import { getTextColor, TextStyle } from "#app/ui/text"; @@ -8,6 +8,7 @@ import i18next from "i18next"; import { PokemonPhase } from "./pokemon-phase"; export class ScanIvsPhase extends PokemonPhase { + public readonly phaseName = "ScanIvsPhase"; // biome-ignore lint/complexity/noUselessConstructor: This changes `battlerIndex` to be required constructor(battlerIndex: BattlerIndex) { super(battlerIndex); diff --git a/src/phases/select-biome-phase.ts b/src/phases/select-biome-phase.ts index a7736b16811..e8b4946b6d1 100644 --- a/src/phases/select-biome-phase.ts +++ b/src/phases/select-biome-phase.ts @@ -6,10 +6,9 @@ import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler" import { UiMode } from "#enums/ui-mode"; import { BattlePhase } from "./battle-phase"; import { randSeedInt } from "#app/utils/common"; -import { PartyHealPhase } from "./party-heal-phase"; -import { SwitchBiomePhase } from "./switch-biome-phase"; export class SelectBiomePhase extends BattlePhase { + public readonly phaseName = "SelectBiomePhase"; start() { super.start(); @@ -21,9 +20,9 @@ export class SelectBiomePhase extends BattlePhase { const setNextBiome = (nextBiome: BiomeId) => { if (nextWaveIndex % 10 === 1) { globalScene.applyModifiers(MoneyInterestModifier, true); - globalScene.unshiftPhase(new PartyHealPhase(false)); + globalScene.phaseManager.unshiftNew("PartyHealPhase", false); } - globalScene.unshiftPhase(new SwitchBiomePhase(nextBiome)); + globalScene.phaseManager.unshiftNew("SwitchBiomePhase", nextBiome); this.end(); }; diff --git a/src/phases/select-challenge-phase.ts b/src/phases/select-challenge-phase.ts index 76ac8a60c4f..dcf72d1b441 100644 --- a/src/phases/select-challenge-phase.ts +++ b/src/phases/select-challenge-phase.ts @@ -3,6 +3,7 @@ import { Phase } from "#app/phase"; import { UiMode } from "#enums/ui-mode"; export class SelectChallengePhase extends Phase { + public readonly phaseName = "SelectChallengePhase"; start() { super.start(); diff --git a/src/phases/select-gender-phase.ts b/src/phases/select-gender-phase.ts index a1171c1a5db..ad8515e312e 100644 --- a/src/phases/select-gender-phase.ts +++ b/src/phases/select-gender-phase.ts @@ -6,6 +6,7 @@ import { UiMode } from "#enums/ui-mode"; import i18next from "i18next"; export class SelectGenderPhase extends Phase { + public readonly phaseName = "SelectGenderPhase"; start(): void { super.start(); diff --git a/src/phases/select-modifier-phase.ts b/src/phases/select-modifier-phase.ts index 5f11441333b..34a905f64c6 100644 --- a/src/phases/select-modifier-phase.ts +++ b/src/phases/select-modifier-phase.ts @@ -1,5 +1,5 @@ import { globalScene } from "#app/global-scene"; -import type { ModifierTier } from "#app/modifier/modifier-tier"; +import type { ModifierTier } from "#enums/modifier-tier"; import type { ModifierTypeOption, ModifierType } from "#app/modifier/modifier-type"; import { regenerateModifierPoolThresholds, @@ -11,9 +11,9 @@ import { RememberMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, - ModifierPoolType, getPlayerModifierTypeOptions, } from "#app/modifier/modifier-type"; +import { ModifierPoolType } from "#enums/modifier-pool-type"; import type { Modifier } from "#app/modifier/modifier"; import { ExtraModifierModifier, @@ -31,7 +31,10 @@ import Overrides from "#app/overrides"; import type { CustomModifierSettings } from "#app/modifier/modifier-type"; import { isNullOrUndefined, NumberHolder } from "#app/utils/common"; +export type ModifierSelectCallback = (rowCursor: number, cursor: number) => boolean; + export class SelectModifierPhase extends BattlePhase { + public readonly phaseName = "SelectModifierPhase"; private rerollCount: number; private modifierTiers?: ModifierTier[]; private customModifierSettings?: CustomModifierSettings; @@ -56,6 +59,10 @@ export class SelectModifierPhase extends BattlePhase { start() { super.start(); + if (!this.isPlayer()) { + return false; + } + if (!this.rerollCount && !this.isCopy) { this.updateSeed(); } else if (this.rerollCount) { @@ -66,27 +73,9 @@ export class SelectModifierPhase extends BattlePhase { if (!this.isCopy) { regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount); } - const modifierCount = new NumberHolder(3); - if (this.isPlayer()) { - globalScene.applyModifiers(ExtraModifierModifier, true, modifierCount); - globalScene.applyModifiers(TempExtraModifierModifier, true, modifierCount); - } + const modifierCount = this.getModifierCount(); - // If custom modifiers are specified, overrides default item count - if (this.customModifierSettings) { - const newItemCount = - (this.customModifierSettings.guaranteedModifierTiers?.length || 0) + - (this.customModifierSettings.guaranteedModifierTypeOptions?.length || 0) + - (this.customModifierSettings.guaranteedModifierTypeFuncs?.length || 0); - if (this.customModifierSettings.fillRemaining) { - const originalCount = modifierCount.value; - modifierCount.value = originalCount > newItemCount ? originalCount : newItemCount; - } else { - modifierCount.value = newItemCount; - } - } - - this.typeOptions = this.getModifierTypeOptions(modifierCount.value); + this.typeOptions = this.getModifierTypeOptions(modifierCount); const modifierSelectCallback = (rowCursor: number, cursor: number) => { if (rowCursor < 0 || cursor < 0) { @@ -98,259 +87,312 @@ export class SelectModifierPhase extends BattlePhase { globalScene.ui.setMode(UiMode.MESSAGE); super.end(); }, - () => - globalScene.ui.setMode( - UiMode.MODIFIER_SELECT, - this.isPlayer(), - this.typeOptions, - modifierSelectCallback, - this.getRerollCost(globalScene.lockModifierTiers), - ), + () => this.resetModifierSelect(modifierSelectCallback), ); }); return false; } - let modifierType: ModifierType; - let cost: number; - const rerollCost = this.getRerollCost(globalScene.lockModifierTiers); + switch (rowCursor) { + // Execute one of the options from the bottom row case 0: switch (cursor) { case 0: - if (rerollCost < 0 || globalScene.money < rerollCost) { - globalScene.ui.playError(); - return false; - } - globalScene.reroll = true; - globalScene.unshiftPhase( - new SelectModifierPhase( - this.rerollCount + 1, - this.typeOptions.map(o => o.type?.tier).filter(t => t !== undefined) as ModifierTier[], - ), - ); - globalScene.ui.clearText(); - globalScene.ui.setMode(UiMode.MESSAGE).then(() => super.end()); - if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) { - globalScene.money -= rerollCost; - globalScene.updateMoneyText(); - globalScene.animateMoneyChanged(false); - } - globalScene.playSound("se/buy"); - break; + return this.rerollModifiers(); case 1: - globalScene.ui.setModeWithoutClear( - UiMode.PARTY, - PartyUiMode.MODIFIER_TRANSFER, - -1, - (fromSlotIndex: number, itemIndex: number, itemQuantity: number, toSlotIndex: number) => { - if ( - toSlotIndex !== undefined && - fromSlotIndex < 6 && - toSlotIndex < 6 && - fromSlotIndex !== toSlotIndex && - itemIndex > -1 - ) { - const itemModifiers = globalScene.findModifiers( - m => - m instanceof PokemonHeldItemModifier && - m.isTransferable && - m.pokemonId === party[fromSlotIndex].id, - ) as PokemonHeldItemModifier[]; - const itemModifier = itemModifiers[itemIndex]; - globalScene.tryTransferHeldItemModifier( - itemModifier, - party[toSlotIndex], - true, - itemQuantity, - undefined, - undefined, - false, - ); - } else { - globalScene.ui.setMode( - UiMode.MODIFIER_SELECT, - this.isPlayer(), - this.typeOptions, - modifierSelectCallback, - this.getRerollCost(globalScene.lockModifierTiers), - ); - } - }, - PartyUiHandler.FilterItemMaxStacks, - ); - break; + return this.openModifierTransferScreen(modifierSelectCallback); + // Check the party, pass a callback to restore the modifier select screen. case 2: globalScene.ui.setModeWithoutClear(UiMode.PARTY, PartyUiMode.CHECK, -1, () => { - globalScene.ui.setMode( - UiMode.MODIFIER_SELECT, - this.isPlayer(), - this.typeOptions, - modifierSelectCallback, - this.getRerollCost(globalScene.lockModifierTiers), - ); + this.resetModifierSelect(modifierSelectCallback); }); - break; + return true; case 3: - if (rerollCost < 0) { - // Reroll lock button is also disabled when reroll is disabled - globalScene.ui.playError(); - return false; - } - globalScene.lockModifierTiers = !globalScene.lockModifierTiers; - const uiHandler = globalScene.ui.getHandler() as ModifierSelectUiHandler; - uiHandler.setRerollCost(this.getRerollCost(globalScene.lockModifierTiers)); - uiHandler.updateLockRaritiesText(); - uiHandler.updateRerollCostText(); + return this.toggleRerollLock(); + default: return false; } - return true; + // Pick an option from the rewards case 1: - if (this.typeOptions.length === 0) { - globalScene.ui.clearText(); - globalScene.ui.setMode(UiMode.MESSAGE); - super.end(); - return true; - } - if (this.typeOptions[cursor].type) { - modifierType = this.typeOptions[cursor].type; - } - break; - default: - const shopOptions = getPlayerShopModifierTypeOptionsForWave( - globalScene.currentBattle.waveIndex, - globalScene.getWaveMoneyAmount(1), - ); - const shopOption = - shopOptions[ - rowCursor > 2 || shopOptions.length <= SHOP_OPTIONS_ROW_LIMIT ? cursor : cursor + SHOP_OPTIONS_ROW_LIMIT - ]; - if (shopOption.type) { - modifierType = shopOption.type; - } - // Apply Black Sludge to healing item cost - const healingItemCost = new NumberHolder(shopOption.cost); - globalScene.applyModifier(HealShopCostModifier, true, healingItemCost); - cost = healingItemCost.value; - break; - } - - if (cost! && globalScene.money < cost && !Overrides.WAIVE_ROLL_FEE_OVERRIDE) { - // TODO: is the bang on cost correct? - globalScene.ui.playError(); - return false; - } - - const applyModifier = (modifier: Modifier, playSound = false) => { - const result = globalScene.addModifier(modifier, false, playSound, undefined, undefined, cost); - // Queue a copy of this phase when applying a TM or Memory Mushroom. - // If the player selects either of these, then escapes out of consuming them, - // they are returned to a shop in the same state. - if (modifier.type instanceof RememberMoveModifierType || modifier.type instanceof TmModifierType) { - globalScene.unshiftPhase(this.copy()); + return this.selectRewardModifierOption(cursor, modifierSelectCallback); + // Pick an option from the shop + default: { + return this.selectShopModifierOption(rowCursor, cursor, modifierSelectCallback); } - - if (cost && !(modifier.type instanceof RememberMoveModifierType)) { - if (result) { - if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) { - globalScene.money -= cost; - globalScene.updateMoneyText(); - globalScene.animateMoneyChanged(false); - } - globalScene.playSound("se/buy"); - (globalScene.ui.getHandler() as ModifierSelectUiHandler).updateCostText(); - } else { - globalScene.ui.playError(); - } - } else { - globalScene.ui.clearText(); - globalScene.ui.setMode(UiMode.MESSAGE); - super.end(); - } - }; - - if (modifierType! instanceof PokemonModifierType) { - //TODO: is the bang correct? - if (modifierType instanceof FusePokemonModifierType) { - globalScene.ui.setModeWithoutClear( - UiMode.PARTY, - PartyUiMode.SPLICE, - -1, - (fromSlotIndex: number, spliceSlotIndex: number) => { - if ( - spliceSlotIndex !== undefined && - fromSlotIndex < 6 && - spliceSlotIndex < 6 && - fromSlotIndex !== spliceSlotIndex - ) { - globalScene.ui.setMode(UiMode.MODIFIER_SELECT, this.isPlayer()).then(() => { - const modifier = modifierType.newModifier(party[fromSlotIndex], party[spliceSlotIndex])!; //TODO: is the bang correct? - applyModifier(modifier, true); - }); - } else { - globalScene.ui.setMode( - UiMode.MODIFIER_SELECT, - this.isPlayer(), - this.typeOptions, - modifierSelectCallback, - this.getRerollCost(globalScene.lockModifierTiers), - ); - } - }, - modifierType.selectFilter, - ); - } else { - const pokemonModifierType = modifierType as PokemonModifierType; - const isMoveModifier = modifierType instanceof PokemonMoveModifierType; - const isTmModifier = modifierType instanceof TmModifierType; - const isRememberMoveModifier = modifierType instanceof RememberMoveModifierType; - const isPpRestoreModifier = - modifierType instanceof PokemonPpRestoreModifierType || modifierType instanceof PokemonPpUpModifierType; - const partyUiMode = isMoveModifier - ? PartyUiMode.MOVE_MODIFIER - : isTmModifier - ? PartyUiMode.TM_MODIFIER - : isRememberMoveModifier - ? PartyUiMode.REMEMBER_MOVE_MODIFIER - : PartyUiMode.MODIFIER; - const tmMoveId = isTmModifier ? (modifierType as TmModifierType).moveId : undefined; - globalScene.ui.setModeWithoutClear( - UiMode.PARTY, - partyUiMode, - -1, - (slotIndex: number, option: PartyOption) => { - if (slotIndex < 6) { - globalScene.ui.setMode(UiMode.MODIFIER_SELECT, this.isPlayer()).then(() => { - const modifier = !isMoveModifier - ? !isRememberMoveModifier - ? modifierType.newModifier(party[slotIndex]) - : modifierType.newModifier(party[slotIndex], option as number) - : modifierType.newModifier(party[slotIndex], option - PartyOption.MOVE_1); - applyModifier(modifier!, true); // TODO: is the bang correct? - }); - } else { - globalScene.ui.setMode( - UiMode.MODIFIER_SELECT, - this.isPlayer(), - this.typeOptions, - modifierSelectCallback, - this.getRerollCost(globalScene.lockModifierTiers), - ); - } - }, - pokemonModifierType.selectFilter, - modifierType instanceof PokemonMoveModifierType - ? (modifierType as PokemonMoveModifierType).moveSelectFilter - : undefined, - tmMoveId, - isPpRestoreModifier, - ); - } - } else { - applyModifier(modifierType!.newModifier()!); // TODO: is the bang correct? } - - return !cost!; // TODO: is the bang correct? }; + + this.resetModifierSelect(modifierSelectCallback); + } + + // Pick a modifier from among the rewards and apply it + private selectRewardModifierOption(cursor: number, modifierSelectCallback: ModifierSelectCallback): boolean { + if (this.typeOptions.length === 0) { + globalScene.ui.clearText(); + globalScene.ui.setMode(UiMode.MESSAGE); + super.end(); + return true; + } + const modifierType = this.typeOptions[cursor].type; + return this.applyChosenModifier(modifierType, 0, modifierSelectCallback); + } + + // Pick a modifier from the shop and apply it + private selectShopModifierOption( + rowCursor: number, + cursor: number, + modifierSelectCallback: ModifierSelectCallback, + ): boolean { + const shopOptions = getPlayerShopModifierTypeOptionsForWave( + globalScene.currentBattle.waveIndex, + globalScene.getWaveMoneyAmount(1), + ); + const shopOption = + shopOptions[ + rowCursor > 2 || shopOptions.length <= SHOP_OPTIONS_ROW_LIMIT ? cursor : cursor + SHOP_OPTIONS_ROW_LIMIT + ]; + const modifierType = shopOption.type; + // Apply Black Sludge to healing item cost + const healingItemCost = new NumberHolder(shopOption.cost); + globalScene.applyModifier(HealShopCostModifier, true, healingItemCost); + const cost = healingItemCost.value; + + if (globalScene.money < cost && !Overrides.WAIVE_ROLL_FEE_OVERRIDE) { + globalScene.ui.playError(); + return false; + } + + return this.applyChosenModifier(modifierType, cost, modifierSelectCallback); + } + + // Apply a chosen modifier: do an effect or open the party menu + private applyChosenModifier( + modifierType: ModifierType, + cost: number, + modifierSelectCallback: ModifierSelectCallback, + ): boolean { + if (modifierType instanceof PokemonModifierType) { + if (modifierType instanceof FusePokemonModifierType) { + this.openFusionMenu(modifierType, cost, modifierSelectCallback); + } else { + this.openModifierMenu(modifierType, cost, modifierSelectCallback); + } + } else { + this.applyModifier(modifierType.newModifier()!); + } + return !cost; + } + + // Reroll rewards + private rerollModifiers() { + const rerollCost = this.getRerollCost(globalScene.lockModifierTiers); + if (rerollCost < 0 || globalScene.money < rerollCost) { + globalScene.ui.playError(); + return false; + } + globalScene.reroll = true; + globalScene.phaseManager.unshiftNew( + "SelectModifierPhase", + this.rerollCount + 1, + this.typeOptions.map(o => o.type?.tier).filter(t => t !== undefined) as ModifierTier[], + ); + globalScene.ui.clearText(); + globalScene.ui.setMode(UiMode.MESSAGE).then(() => super.end()); + if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) { + globalScene.money -= rerollCost; + globalScene.updateMoneyText(); + globalScene.animateMoneyChanged(false); + } + globalScene.playSound("se/buy"); + return true; + } + + // Transfer modifiers among party pokemon + private openModifierTransferScreen(modifierSelectCallback: ModifierSelectCallback) { + const party = globalScene.getPlayerParty(); + globalScene.ui.setModeWithoutClear( + UiMode.PARTY, + PartyUiMode.MODIFIER_TRANSFER, + -1, + (fromSlotIndex: number, itemIndex: number, itemQuantity: number, toSlotIndex: number) => { + if ( + toSlotIndex !== undefined && + fromSlotIndex < 6 && + toSlotIndex < 6 && + fromSlotIndex !== toSlotIndex && + itemIndex > -1 + ) { + const itemModifiers = globalScene.findModifiers( + m => m instanceof PokemonHeldItemModifier && m.isTransferable && m.pokemonId === party[fromSlotIndex].id, + ) as PokemonHeldItemModifier[]; + const itemModifier = itemModifiers[itemIndex]; + globalScene.tryTransferHeldItemModifier( + itemModifier, + party[toSlotIndex], + true, + itemQuantity, + undefined, + undefined, + false, + ); + } else { + this.resetModifierSelect(modifierSelectCallback); + } + }, + PartyUiHandler.FilterItemMaxStacks, + ); + return true; + } + + // Toggle reroll lock + private toggleRerollLock() { + const rerollCost = this.getRerollCost(globalScene.lockModifierTiers); + if (rerollCost < 0) { + // Reroll lock button is also disabled when reroll is disabled + globalScene.ui.playError(); + return false; + } + globalScene.lockModifierTiers = !globalScene.lockModifierTiers; + const uiHandler = globalScene.ui.getHandler() as ModifierSelectUiHandler; + uiHandler.setRerollCost(this.getRerollCost(globalScene.lockModifierTiers)); + uiHandler.updateLockRaritiesText(); + uiHandler.updateRerollCostText(); + return false; + } + + // Applies the effects of the chosen modifier + private applyModifier(modifier: Modifier, cost = 0, playSound = false): void { + const result = globalScene.addModifier(modifier, false, playSound, undefined, undefined, cost); + // Queue a copy of this phase when applying a TM or Memory Mushroom. + // If the player selects either of these, then escapes out of consuming them, + // they are returned to a shop in the same state. + if (modifier.type instanceof RememberMoveModifierType || modifier.type instanceof TmModifierType) { + globalScene.phaseManager.unshiftPhase(this.copy()); + } + + if (cost && !(modifier.type instanceof RememberMoveModifierType)) { + if (result) { + if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) { + globalScene.money -= cost; + globalScene.updateMoneyText(); + globalScene.animateMoneyChanged(false); + } + globalScene.playSound("se/buy"); + (globalScene.ui.getHandler() as ModifierSelectUiHandler).updateCostText(); + } else { + globalScene.ui.playError(); + } + } else { + globalScene.ui.clearText(); + globalScene.ui.setMode(UiMode.MESSAGE); + super.end(); + } + } + + // Opens the party menu specifically for fusions + private openFusionMenu( + modifierType: PokemonModifierType, + cost: number, + modifierSelectCallback: ModifierSelectCallback, + ): void { + const party = globalScene.getPlayerParty(); + globalScene.ui.setModeWithoutClear( + UiMode.PARTY, + PartyUiMode.SPLICE, + -1, + (fromSlotIndex: number, spliceSlotIndex: number) => { + if ( + spliceSlotIndex !== undefined && + fromSlotIndex < 6 && + spliceSlotIndex < 6 && + fromSlotIndex !== spliceSlotIndex + ) { + globalScene.ui.setMode(UiMode.MODIFIER_SELECT, this.isPlayer()).then(() => { + const modifier = modifierType.newModifier(party[fromSlotIndex], party[spliceSlotIndex])!; //TODO: is the bang correct? + this.applyModifier(modifier, cost, true); + }); + } else { + this.resetModifierSelect(modifierSelectCallback); + } + }, + modifierType.selectFilter, + ); + } + + // Opens the party menu to apply one of various modifiers + private openModifierMenu( + modifierType: PokemonModifierType, + cost: number, + modifierSelectCallback: ModifierSelectCallback, + ): void { + const party = globalScene.getPlayerParty(); + const pokemonModifierType = modifierType as PokemonModifierType; + const isMoveModifier = modifierType instanceof PokemonMoveModifierType; + const isTmModifier = modifierType instanceof TmModifierType; + const isRememberMoveModifier = modifierType instanceof RememberMoveModifierType; + const isPpRestoreModifier = + modifierType instanceof PokemonPpRestoreModifierType || modifierType instanceof PokemonPpUpModifierType; + const partyUiMode = isMoveModifier + ? PartyUiMode.MOVE_MODIFIER + : isTmModifier + ? PartyUiMode.TM_MODIFIER + : isRememberMoveModifier + ? PartyUiMode.REMEMBER_MOVE_MODIFIER + : PartyUiMode.MODIFIER; + const tmMoveId = isTmModifier ? (modifierType as TmModifierType).moveId : undefined; + globalScene.ui.setModeWithoutClear( + UiMode.PARTY, + partyUiMode, + -1, + (slotIndex: number, option: PartyOption) => { + if (slotIndex < 6) { + globalScene.ui.setMode(UiMode.MODIFIER_SELECT, this.isPlayer()).then(() => { + const modifier = !isMoveModifier + ? !isRememberMoveModifier + ? modifierType.newModifier(party[slotIndex]) + : modifierType.newModifier(party[slotIndex], option as number) + : modifierType.newModifier(party[slotIndex], option - PartyOption.MOVE_1); + this.applyModifier(modifier!, cost, true); // TODO: is the bang correct? + }); + } else { + this.resetModifierSelect(modifierSelectCallback); + } + }, + pokemonModifierType.selectFilter, + modifierType instanceof PokemonMoveModifierType + ? (modifierType as PokemonMoveModifierType).moveSelectFilter + : undefined, + tmMoveId, + isPpRestoreModifier, + ); + } + + // Function that determines how many reward slots are available + private getModifierCount(): number { + const modifierCountHolder = new NumberHolder(3); + globalScene.applyModifiers(ExtraModifierModifier, true, modifierCountHolder); + globalScene.applyModifiers(TempExtraModifierModifier, true, modifierCountHolder); + + // If custom modifiers are specified, overrides default item count + if (this.customModifierSettings) { + const newItemCount = + (this.customModifierSettings.guaranteedModifierTiers?.length ?? 0) + + (this.customModifierSettings.guaranteedModifierTypeOptions?.length ?? 0) + + (this.customModifierSettings.guaranteedModifierTypeFuncs?.length ?? 0); + if (this.customModifierSettings.fillRemaining) { + const originalCount = modifierCountHolder.value; + modifierCountHolder.value = originalCount > newItemCount ? originalCount : newItemCount; + } else { + modifierCountHolder.value = newItemCount; + } + } + + return modifierCountHolder.value; + } + + // Function that resets the reward selection screen, + // e.g. after pressing cancel in the party ui or while learning a move + private resetModifierSelect(modifierSelectCallback: ModifierSelectCallback) { globalScene.ui.setMode( UiMode.MODIFIER_SELECT, this.isPlayer(), @@ -418,7 +460,8 @@ export class SelectModifierPhase extends BattlePhase { } copy(): SelectModifierPhase { - return new SelectModifierPhase( + return globalScene.phaseManager.create( + "SelectModifierPhase", this.rerollCount, this.modifierTiers, { diff --git a/src/phases/select-starter-phase.ts b/src/phases/select-starter-phase.ts index 6d333f4001c..76247c14ce0 100644 --- a/src/phases/select-starter-phase.ts +++ b/src/phases/select-starter-phase.ts @@ -1,12 +1,12 @@ import { globalScene } from "#app/global-scene"; -import { applyChallenges, ChallengeType } from "#app/data/challenge"; +import { applyChallenges } from "#app/data/challenge"; +import { ChallengeType } from "#enums/challenge-type"; import { Gender } from "#app/data/gender"; -import { SpeciesFormChangeMoveLearnedTrigger } from "#app/data/pokemon-forms"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { SpeciesFormChangeMoveLearnedTrigger } from "#app/data/pokemon-forms/form-change-triggers"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { overrideHeldItems, overrideModifiers } from "#app/modifier/modifier"; import Overrides from "#app/overrides"; import { Phase } from "#app/phase"; -import { TitlePhase } from "#app/phases/title-phase"; import { SaveSlotUiMode } from "#app/ui/save-slot-select-ui-handler"; import type { Starter } from "#app/ui/starter-select-ui-handler"; import { UiMode } from "#enums/ui-mode"; @@ -15,6 +15,7 @@ import SoundFade from "phaser3-rex-plugins/plugins/soundfade"; import { isNullOrUndefined } from "#app/utils/common"; export class SelectStarterPhase extends Phase { + public readonly phaseName = "SelectStarterPhase"; start() { super.start(); @@ -24,8 +25,8 @@ export class SelectStarterPhase extends Phase { globalScene.ui.clearText(); globalScene.ui.setMode(UiMode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: number) => { if (slotId === -1) { - globalScene.clearPhaseQueue(); - globalScene.pushPhase(new TitlePhase()); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.pushNew("TitlePhase"); return this.end(); } globalScene.sessionSlotId = slotId; diff --git a/src/phases/select-target-phase.ts b/src/phases/select-target-phase.ts index f8a8ecfbf18..6d47ac18021 100644 --- a/src/phases/select-target-phase.ts +++ b/src/phases/select-target-phase.ts @@ -1,13 +1,13 @@ import { globalScene } from "#app/global-scene"; -import type { BattlerIndex } from "#app/battle"; -import { Command } from "#app/ui/command-ui-handler"; +import type { BattlerIndex } from "#enums/battler-index"; +import { Command } from "#enums/command"; import { UiMode } from "#enums/ui-mode"; -import { CommandPhase } from "./command-phase"; import { PokemonPhase } from "./pokemon-phase"; import i18next from "#app/plugins/i18n"; import { allMoves } from "#app/data/data-lists"; export class SelectTargetPhase extends PokemonPhase { + public readonly phaseName = "SelectTargetPhase"; // biome-ignore lint/complexity/noUselessConstructor: This makes `fieldIndex` required constructor(fieldIndex: number) { super(fieldIndex); @@ -27,12 +27,12 @@ export class SelectTargetPhase extends PokemonPhase { const errorMessage = user .getRestrictingTag(move!, user, fieldSide[targets[0]])! .selectionDeniedText(user, moveObject.id); - globalScene.queueMessage(i18next.t(errorMessage, { moveName: moveObject.name }), 0, true); + globalScene.phaseManager.queueMessage(i18next.t(errorMessage, { moveName: moveObject.name }), 0, true); targets = []; } if (targets.length < 1) { globalScene.currentBattle.turnCommands[this.fieldIndex] = null; - globalScene.unshiftPhase(new CommandPhase(this.fieldIndex)); + globalScene.phaseManager.unshiftNew("CommandPhase", this.fieldIndex); } else { turnCommand!.targets = targets; //TODO: is the bang correct here? } diff --git a/src/phases/shiny-sparkle-phase.ts b/src/phases/shiny-sparkle-phase.ts index 87a7db29cf6..53866af89e6 100644 --- a/src/phases/shiny-sparkle-phase.ts +++ b/src/phases/shiny-sparkle-phase.ts @@ -1,8 +1,9 @@ import { globalScene } from "#app/global-scene"; -import type { BattlerIndex } from "#app/battle"; +import type { BattlerIndex } from "#enums/battler-index"; import { PokemonPhase } from "./pokemon-phase"; export class ShinySparklePhase extends PokemonPhase { + public readonly phaseName = "ShinySparklePhase"; // biome-ignore lint/complexity/noUselessConstructor: This makes `battlerIndex` required constructor(battlerIndex: BattlerIndex) { super(battlerIndex); diff --git a/src/phases/show-ability-phase.ts b/src/phases/show-ability-phase.ts index d6193ac3946..0f568819cde 100644 --- a/src/phases/show-ability-phase.ts +++ b/src/phases/show-ability-phase.ts @@ -1,10 +1,10 @@ import { globalScene } from "#app/global-scene"; -import type { BattlerIndex } from "#app/battle"; +import type { BattlerIndex } from "#enums/battler-index"; import { PokemonPhase } from "./pokemon-phase"; import { getPokemonNameWithAffix } from "#app/messages"; -import { HideAbilityPhase } from "#app/phases/hide-ability-phase"; export class ShowAbilityPhase extends PokemonPhase { + public readonly phaseName = "ShowAbilityPhase"; private passive: boolean; private pokemonName: string; private abilityName: string; @@ -35,8 +35,8 @@ export class ShowAbilityPhase extends PokemonPhase { // If the bar is already out, hide it before showing the new one if (globalScene.abilityBar.isVisible()) { - globalScene.unshiftPhase(new HideAbilityPhase()); - globalScene.unshiftPhase(new ShowAbilityPhase(this.battlerIndex, this.passive)); + globalScene.phaseManager.unshiftNew("HideAbilityPhase"); + globalScene.phaseManager.unshiftNew("ShowAbilityPhase", this.battlerIndex, this.passive); return this.end(); } diff --git a/src/phases/show-party-exp-bar-phase.ts b/src/phases/show-party-exp-bar-phase.ts index 89bec6d8fdd..4849526b639 100644 --- a/src/phases/show-party-exp-bar-phase.ts +++ b/src/phases/show-party-exp-bar-phase.ts @@ -3,11 +3,10 @@ import { ExpGainsSpeed } from "#app/enums/exp-gains-speed"; import { ExpNotification } from "#app/enums/exp-notification"; import { ExpBoosterModifier } from "#app/modifier/modifier"; import { NumberHolder } from "#app/utils/common"; -import { HidePartyExpBarPhase } from "./hide-party-exp-bar-phase"; -import { LevelUpPhase } from "./level-up-phase"; import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase"; export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase { + public readonly phaseName = "ShowPartyExpBarPhase"; private expValue: number; constructor(partyMemberIndex: number, expValue: number) { @@ -28,9 +27,9 @@ export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase { pokemon.addExp(exp.value); const newLevel = pokemon.level; if (newLevel > lastLevel) { - globalScene.unshiftPhase(new LevelUpPhase(this.partyMemberIndex, lastLevel, newLevel)); + globalScene.phaseManager.unshiftNew("LevelUpPhase", this.partyMemberIndex, lastLevel, newLevel); } - globalScene.unshiftPhase(new HidePartyExpBarPhase()); + globalScene.phaseManager.unshiftNew("HidePartyExpBarPhase"); pokemon.updateInfo(); if (globalScene.expParty === ExpNotification.SKIP) { diff --git a/src/phases/show-trainer-phase.ts b/src/phases/show-trainer-phase.ts index b6c1e345c70..bae6ecd839c 100644 --- a/src/phases/show-trainer-phase.ts +++ b/src/phases/show-trainer-phase.ts @@ -3,6 +3,7 @@ import { PlayerGender } from "#app/enums/player-gender"; import { BattlePhase } from "./battle-phase"; export class ShowTrainerPhase extends BattlePhase { + public readonly phaseName = "ShowTrainerPhase"; start() { super.start(); diff --git a/src/phases/stat-stage-change-phase.ts b/src/phases/stat-stage-change-phase.ts index 6731e45025c..e73f72f7a63 100644 --- a/src/phases/stat-stage-change-phase.ts +++ b/src/phases/stat-stage-change-phase.ts @@ -1,17 +1,12 @@ import { globalScene } from "#app/global-scene"; -import type { BattlerIndex } from "#app/battle"; +import type { BattlerIndex } from "#enums/battler-index"; import { applyAbAttrs, applyPostStatStageChangeAbAttrs, applyPreStatStageChangeAbAttrs, - ConditionalUserFieldProtectStatAbAttr, - PostStatStageChangeAbAttr, - ProtectStatAbAttr, - ReflectStatStageChangeAbAttr, - StatStageChangeCopyAbAttr, - StatStageChangeMultiplierAbAttr, -} from "#app/data/abilities/ability"; -import { ArenaTagSide, MistTag } from "#app/data/arena-tag"; +} from "#app/data/abilities/apply-ab-attrs"; +import { MistTag } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import type { ArenaTag } from "#app/data/arena-tag"; import type Pokemon from "#app/field/pokemon"; import { getPokemonNameWithAffix } from "#app/messages"; @@ -31,6 +26,7 @@ export type StatStageChangeCallback = ( ) => void; export class StatStageChangePhase extends PokemonPhase { + public readonly phaseName = "StatStageChangePhase"; private stats: BattleStat[]; private selfTarget: boolean; private stages: number; @@ -71,18 +67,17 @@ export class StatStageChangePhase extends PokemonPhase { if (this.stats.length > 1) { for (let i = 0; i < this.stats.length; i++) { const stat = [this.stats[i]]; - globalScene.unshiftPhase( - new StatStageChangePhase( - this.battlerIndex, - this.selfTarget, - stat, - this.stages, - this.showMessage, - this.ignoreAbilities, - this.canBeCopied, - this.onChange, - this.comingFromMirrorArmorUser, - ), + globalScene.phaseManager.unshiftNew( + "StatStageChangePhase", + this.battlerIndex, + this.selfTarget, + stat, + this.stages, + this.showMessage, + this.ignoreAbilities, + this.canBeCopied, + this.onChange, + this.comingFromMirrorArmorUser, ); } return this.end(); @@ -131,7 +126,7 @@ export class StatStageChangePhase extends PokemonPhase { const stages = new NumberHolder(this.stages); if (!this.ignoreAbilities) { - applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages); + applyAbAttrs("StatStageChangeMultiplierAbAttr", pokemon, null, false, stages); } let simulate = false; @@ -151,9 +146,9 @@ export class StatStageChangePhase extends PokemonPhase { } if (!cancelled.value && !this.selfTarget && stages.value < 0) { - applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate); + applyPreStatStageChangeAbAttrs("ProtectStatAbAttr", pokemon, stat, cancelled, simulate); applyPreStatStageChangeAbAttrs( - ConditionalUserFieldProtectStatAbAttr, + "ConditionalUserFieldProtectStatAbAttr", pokemon, stat, cancelled, @@ -163,7 +158,7 @@ export class StatStageChangePhase extends PokemonPhase { const ally = pokemon.getAlly(); if (!isNullOrUndefined(ally)) { applyPreStatStageChangeAbAttrs( - ConditionalUserFieldProtectStatAbAttr, + "ConditionalUserFieldProtectStatAbAttr", ally, stat, cancelled, @@ -179,7 +174,7 @@ export class StatStageChangePhase extends PokemonPhase { !this.comingFromMirrorArmorUser ) { applyPreStatStageChangeAbAttrs( - ReflectStatStageChangeAbAttr, + "ReflectStatStageChangeAbAttr", pokemon, stat, cancelled, @@ -211,7 +206,7 @@ export class StatStageChangePhase extends PokemonPhase { if (this.showMessage) { const messages = this.getStatStageChangeMessages(filteredStats, stages.value, relLevels); for (const message of messages) { - globalScene.queueMessage(message); + globalScene.phaseManager.queueMessage(message); } } @@ -227,17 +222,23 @@ export class StatStageChangePhase extends PokemonPhase { if (stages.value > 0 && this.canBeCopied) { for (const opponent of pokemon.getOpponents()) { - applyAbAttrs(StatStageChangeCopyAbAttr, opponent, null, false, this.stats, stages.value); + applyAbAttrs("StatStageChangeCopyAbAttr", opponent, null, false, this.stats, stages.value); } } - applyPostStatStageChangeAbAttrs(PostStatStageChangeAbAttr, pokemon, filteredStats, this.stages, this.selfTarget); + applyPostStatStageChangeAbAttrs( + "PostStatStageChangeAbAttr", + pokemon, + filteredStats, + this.stages, + this.selfTarget, + ); // Look for any other stat change phases; if this is the last one, do White Herb check - const existingPhase = globalScene.findPhase( - p => p instanceof StatStageChangePhase && p.battlerIndex === this.battlerIndex, + const existingPhase = globalScene.phaseManager.findPhase( + p => p.is("StatStageChangePhase") && p.battlerIndex === this.battlerIndex, ); - if (!(existingPhase instanceof StatStageChangePhase)) { + if (!existingPhase?.is("StatStageChangePhase")) { // Apply White Herb if needed const whiteHerb = globalScene.applyModifier( ResetNegativeStatStageModifier, @@ -314,9 +315,9 @@ export class StatStageChangePhase extends PokemonPhase { let existingPhase: StatStageChangePhase; if (this.stats.length === 1) { while ( - (existingPhase = globalScene.findPhase( + (existingPhase = globalScene.phaseManager.findPhase( p => - p instanceof StatStageChangePhase && + p.is("StatStageChangePhase") && p.battlerIndex === this.battlerIndex && p.stats.length === 1 && p.stats[0] === this.stats[0] && @@ -327,15 +328,15 @@ export class StatStageChangePhase extends PokemonPhase { ) { this.stages += existingPhase.stages; - if (!globalScene.tryRemovePhase(p => p === existingPhase)) { + if (!globalScene.phaseManager.tryRemovePhase(p => p === existingPhase)) { break; } } } while ( - (existingPhase = globalScene.findPhase( + (existingPhase = globalScene.phaseManager.findPhase( p => - p instanceof StatStageChangePhase && + p.is("StatStageChangePhase") && p.battlerIndex === this.battlerIndex && p.selfTarget === this.selfTarget && accEva.some(s => p.stats.includes(s)) === isAccEva && @@ -345,7 +346,7 @@ export class StatStageChangePhase extends PokemonPhase { ) as StatStageChangePhase) ) { this.stats.push(...existingPhase.stats); - if (!globalScene.tryRemovePhase(p => p === existingPhase)) { + if (!globalScene.phaseManager.tryRemovePhase(p => p === existingPhase)) { break; } } diff --git a/src/phases/summon-missing-phase.ts b/src/phases/summon-missing-phase.ts index a692455ce47..ce3e982055e 100644 --- a/src/phases/summon-missing-phase.ts +++ b/src/phases/summon-missing-phase.ts @@ -4,6 +4,7 @@ import { SummonPhase } from "./summon-phase"; import { globalScene } from "#app/global-scene"; export class SummonMissingPhase extends SummonPhase { + public readonly phaseName = "SummonMissingPhase"; preSummon(): void { globalScene.ui.showText( i18next.t("battle:sendOutPokemon", { diff --git a/src/phases/summon-phase.ts b/src/phases/summon-phase.ts index c217583f163..ad93452331f 100644 --- a/src/phases/summon-phase.ts +++ b/src/phases/summon-phase.ts @@ -1,22 +1,21 @@ import { BattleType } from "#enums/battle-type"; import { getPokeballAtlasKey, getPokeballTintColor } from "#app/data/pokeball"; -import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms"; +import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms/form-change-triggers"; import { TrainerSlot } from "#enums/trainer-slot"; import { PlayerGender } from "#app/enums/player-gender"; import { addPokeballOpenParticles } from "#app/field/anims"; import type Pokemon from "#app/field/pokemon"; -import { FieldPosition } from "#app/field/pokemon"; +import { FieldPosition } from "#enums/field-position"; import { getPokemonNameWithAffix } from "#app/messages"; import i18next from "i18next"; import { PartyMemberPokemonPhase } from "./party-member-pokemon-phase"; -import { PostSummonPhase } from "./post-summon-phase"; -import { GameOverPhase } from "./game-over-phase"; -import { ShinySparklePhase } from "./shiny-sparkle-phase"; import { MysteryEncounterMode } from "#enums/mystery-encounter-mode"; -import { applyPreSummonAbAttrs, PreSummonAbAttr } from "#app/data/abilities/ability"; +import { applyPreSummonAbAttrs } from "#app/data/abilities/apply-ab-attrs"; import { globalScene } from "#app/global-scene"; export class SummonPhase extends PartyMemberPokemonPhase { + // The union type is needed to keep typescript happy as these phases extend from SummonPhase + public readonly phaseName: "SummonPhase" | "SummonMissingPhase" | "SwitchSummonPhase" | "ReturnPhase" = "SummonPhase"; private loaded: boolean; constructor(fieldIndex: number, player = true, loaded = false) { @@ -28,7 +27,7 @@ export class SummonPhase extends PartyMemberPokemonPhase { start() { super.start(); - applyPreSummonAbAttrs(PreSummonAbAttr, this.getPokemon()); + applyPreSummonAbAttrs("PreSummonAbAttr", this.getPokemon()); this.preSummon(); } @@ -55,8 +54,8 @@ export class SummonPhase extends PartyMemberPokemonPhase { if (legalIndex === -1) { console.error("Party Details:\n", party); console.error("All available Pokemon were fainted or illegal!"); - globalScene.clearPhaseQueue(); - globalScene.unshiftPhase(new GameOverPhase()); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.unshiftNew("GameOverPhase"); this.end(); return; } @@ -273,7 +272,7 @@ export class SummonPhase extends PartyMemberPokemonPhase { const pokemon = this.getPokemon(); if (pokemon.isShiny(true)) { - globalScene.unshiftPhase(new ShinySparklePhase(pokemon.getBattlerIndex())); + globalScene.phaseManager.unshiftNew("ShinySparklePhase", pokemon.getBattlerIndex()); } pokemon.resetTurnData(); @@ -289,7 +288,7 @@ export class SummonPhase extends PartyMemberPokemonPhase { } queuePostSummon(): void { - globalScene.pushPhase(new PostSummonPhase(this.getPokemon().getBattlerIndex())); + globalScene.phaseManager.pushNew("PostSummonPhase", this.getPokemon().getBattlerIndex()); } end() { diff --git a/src/phases/switch-biome-phase.ts b/src/phases/switch-biome-phase.ts index 69a6c97cd9a..f84f1d517b4 100644 --- a/src/phases/switch-biome-phase.ts +++ b/src/phases/switch-biome-phase.ts @@ -4,6 +4,7 @@ import { getBiomeKey } from "#app/field/arena"; import { BattlePhase } from "./battle-phase"; export class SwitchBiomePhase extends BattlePhase { + public readonly phaseName = "SwitchBiomePhase"; private nextBiome: BiomeId; constructor(nextBiome: BiomeId) { diff --git a/src/phases/switch-phase.ts b/src/phases/switch-phase.ts index c056b186021..8d18e29e6a6 100644 --- a/src/phases/switch-phase.ts +++ b/src/phases/switch-phase.ts @@ -3,14 +3,13 @@ import PartyUiHandler, { PartyOption, PartyUiMode } from "#app/ui/party-ui-handl import { UiMode } from "#enums/ui-mode"; import { SwitchType } from "#enums/switch-type"; import { BattlePhase } from "./battle-phase"; -import { PostSummonPhase } from "./post-summon-phase"; -import { SwitchSummonPhase } from "./switch-summon-phase"; /** * Opens the party selector UI and transitions into a {@linkcode SwitchSummonPhase} * for the player (if a switch would be valid for the current battle state). */ export class SwitchPhase extends BattlePhase { + public readonly phaseName = "SwitchPhase"; protected readonly fieldIndex: number; private readonly switchType: SwitchType; private readonly isModal: boolean; @@ -76,9 +75,11 @@ export class SwitchPhase extends BattlePhase { if (slotIndex >= globalScene.currentBattle.getBattlerCount() && slotIndex < 6) { // Remove any pre-existing PostSummonPhase under the same field index. // Pre-existing PostSummonPhases may occur when this phase is invoked during a prompt to switch at the start of a wave. - globalScene.tryRemovePhase(p => p instanceof PostSummonPhase && p.player && p.fieldIndex === this.fieldIndex); + globalScene.phaseManager.tryRemovePhase( + p => p.is("PostSummonPhase") && p.player && p.fieldIndex === this.fieldIndex, + ); const switchType = option === PartyOption.PASS_BATON ? SwitchType.BATON_PASS : this.switchType; - globalScene.unshiftPhase(new SwitchSummonPhase(switchType, fieldIndex, slotIndex, this.doReturn)); + globalScene.phaseManager.unshiftNew("SwitchSummonPhase", switchType, fieldIndex, slotIndex, this.doReturn); } globalScene.ui.setMode(UiMode.MESSAGE).then(() => super.end()); }, diff --git a/src/phases/switch-summon-phase.ts b/src/phases/switch-summon-phase.ts index 6bdbb66be14..af03cc42b54 100644 --- a/src/phases/switch-summon-phase.ts +++ b/src/phases/switch-summon-phase.ts @@ -1,27 +1,20 @@ import { globalScene } from "#app/global-scene"; -import { - applyPreSummonAbAttrs, - applyPreSwitchOutAbAttrs, - PostDamageForceSwitchAbAttr, - PreSummonAbAttr, - PreSwitchOutAbAttr, -} from "#app/data/abilities/ability"; -import { ForceSwitchOutAttr } from "#app/data/moves/move"; +import { applyPreSummonAbAttrs, applyPreSwitchOutAbAttrs } from "#app/data/abilities/apply-ab-attrs"; import { allMoves } from "#app/data/data-lists"; import { getPokeballTintColor } from "#app/data/pokeball"; -import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms"; +import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms/form-change-triggers"; import { TrainerSlot } from "#enums/trainer-slot"; import type Pokemon from "#app/field/pokemon"; import { getPokemonNameWithAffix } from "#app/messages"; import { SwitchEffectTransferModifier } from "#app/modifier/modifier"; -import { Command } from "#app/ui/command-ui-handler"; +import { Command } from "#enums/command"; import i18next from "i18next"; -import { PostSummonPhase } from "./post-summon-phase"; import { SummonPhase } from "./summon-phase"; import { SubstituteTag } from "#app/data/battler-tags"; import { SwitchType } from "#enums/switch-type"; export class SwitchSummonPhase extends SummonPhase { + public readonly phaseName: "SwitchSummonPhase" | "ReturnPhase" = "SwitchSummonPhase"; private readonly switchType: SwitchType; private readonly slotIndex: number; private readonly doReturn: boolean; @@ -131,14 +124,13 @@ export class SwitchSummonPhase extends SummonPhase { switchedInPokemon.resetSummonData(); switchedInPokemon.loadAssets(true); - applyPreSummonAbAttrs(PreSummonAbAttr, switchedInPokemon); - applyPreSwitchOutAbAttrs(PreSwitchOutAbAttr, this.lastPokemon); + applyPreSummonAbAttrs("PreSummonAbAttr", switchedInPokemon); + applyPreSwitchOutAbAttrs("PreSwitchOutAbAttr", this.lastPokemon); if (!switchedInPokemon) { this.end(); return; } - if (this.switchType === SwitchType.BATON_PASS) { // If switching via baton pass, update opposing tags coming from the prior pokemon (this.player ? globalScene.getEnemyField() : globalScene.getPlayerField()).forEach((enemyPokemon: Pokemon) => @@ -176,19 +168,7 @@ export class SwitchSummonPhase extends SummonPhase { party[this.slotIndex] = this.lastPokemon; party[this.fieldIndex] = switchedInPokemon; const showTextAndSummon = () => { - globalScene.ui.showText( - this.player - ? i18next.t("battle:playerGo", { - pokemonName: getPokemonNameWithAffix(switchedInPokemon), - }) - : i18next.t("battle:trainerGo", { - trainerName: globalScene.currentBattle.trainer?.getName( - !(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER, - ), - pokemonName: this.getPokemon().getNameToRender(), - }), - ); - + globalScene.ui.showText(this.getSendOutText(switchedInPokemon)); /** * If this switch is passing a Substitute, make the switched Pokemon matches the returned Pokemon's state as it left. * Otherwise, clear any persisting tags on the returned Pokemon. @@ -227,9 +207,9 @@ export class SwitchSummonPhase extends SummonPhase { const currentCommand = globalScene.currentBattle.turnCommands[this.fieldIndex]?.command; const lastPokemonIsForceSwitchedAndNotFainted = - lastUsedMove?.hasAttr(ForceSwitchOutAttr) && !this.lastPokemon.isFainted(); + lastUsedMove?.hasAttr("ForceSwitchOutAttr") && !this.lastPokemon.isFainted(); const lastPokemonHasForceSwitchAbAttr = - this.lastPokemon.hasAbilityWithAttr(PostDamageForceSwitchAbAttr) && !this.lastPokemon.isFainted(); + this.lastPokemon.hasAbilityWithAttr("PostDamageForceSwitchAbAttr") && !this.lastPokemon.isFainted(); // Compensate for turn spent summoning/forced switch if switched out pokemon is not fainted. // Needed as we increment turn counters in `TurnEndPhase`. @@ -265,6 +245,34 @@ export class SwitchSummonPhase extends SummonPhase { } queuePostSummon(): void { - globalScene.unshiftPhase(new PostSummonPhase(this.getPokemon().getBattlerIndex())); + globalScene.phaseManager.startNewDynamicPhase("PostSummonPhase", this.getPokemon().getBattlerIndex()); + } + + /** + * Get the text to be displayed when a pokemon is forced to switch and leave the field. + * @param switchedInPokemon - The Pokemon having newly been sent in. + * @returns The text to display. + */ + private getSendOutText(switchedInPokemon: Pokemon): string { + if (this.switchType === SwitchType.FORCE_SWITCH) { + // "XYZ was dragged out!" + return i18next.t("battle:pokemonDraggedOut", { + pokemonName: getPokemonNameWithAffix(switchedInPokemon), + }); + } + if (this.player) { + // "Go! XYZ!" + return i18next.t("battle:playerGo", { + pokemonName: getPokemonNameWithAffix(switchedInPokemon), + }); + } + + // "Trainer sent out XYZ!" + return i18next.t("battle:trainerGo", { + trainerName: globalScene.currentBattle.trainer?.getName( + !(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER, + ), + pokemonName: this.getPokemon().getNameToRender(), + }); } } diff --git a/src/phases/tera-phase.ts b/src/phases/tera-phase.ts index c9320daf12f..a6025e20488 100644 --- a/src/phases/tera-phase.ts +++ b/src/phases/tera-phase.ts @@ -5,10 +5,12 @@ import i18next from "i18next"; import { globalScene } from "#app/global-scene"; import { PokemonType } from "#enums/pokemon-type"; import { achvs } from "#app/system/achv"; -import { SpeciesFormChangeTeraTrigger } from "#app/data/pokemon-forms"; -import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims"; +import { SpeciesFormChangeTeraTrigger } from "#app/data/pokemon-forms/form-change-triggers"; +import { CommonBattleAnim } from "#app/data/battle-anims"; +import { CommonAnim } from "#enums/move-anims-common"; export class TeraPhase extends BattlePhase { + public readonly phaseName = "TeraPhase"; public pokemon: Pokemon; constructor(pokemon: Pokemon) { @@ -20,7 +22,7 @@ export class TeraPhase extends BattlePhase { start() { super.start(); - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( i18next.t("battle:pokemonTerastallized", { pokemonNameWithAffix: getPokemonNameWithAffix(this.pokemon), type: i18next.t(`pokemonInfo:Type.${PokemonType[this.pokemon.getTeraType()]}`), diff --git a/src/phases/title-phase.ts b/src/phases/title-phase.ts index 56057c23372..5e36081b899 100644 --- a/src/phases/title-phase.ts +++ b/src/phases/title-phase.ts @@ -3,32 +3,26 @@ import { BattleType } from "#enums/battle-type"; import { fetchDailyRunSeed, getDailyRunStarters } from "#app/data/daily-run"; import { Gender } from "#app/data/gender"; import { getBiomeKey } from "#app/field/arena"; -import { GameMode, GameModes, getGameMode } from "#app/game-mode"; +import { GameMode, getGameMode } from "#app/game-mode"; +import { GameModes } from "#enums/game-modes"; import type { Modifier } from "#app/modifier/modifier"; -import { - getDailyRunStarterModifiers, - ModifierPoolType, - modifierTypes, - regenerateModifierPoolThresholds, -} from "#app/modifier/modifier-type"; +import { getDailyRunStarterModifiers, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; +import { ModifierPoolType } from "#enums/modifier-pool-type"; import { Phase } from "#app/phase"; import type { SessionSaveData } from "#app/system/game-data"; -import { Unlockables } from "#app/system/unlockables"; +import { Unlockables } from "#enums/unlockables"; import { vouchers } from "#app/system/voucher"; import type { OptionSelectConfig, OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import { SaveSlotUiMode } from "#app/ui/save-slot-select-ui-handler"; import { UiMode } from "#enums/ui-mode"; import { isLocal, isLocalServerConnected, isNullOrUndefined } from "#app/utils/common"; import i18next from "i18next"; -import { CheckSwitchPhase } from "./check-switch-phase"; -import { EncounterPhase } from "./encounter-phase"; -import { SelectChallengePhase } from "./select-challenge-phase"; -import { SelectStarterPhase } from "./select-starter-phase"; -import { SummonPhase } from "./summon-phase"; import { globalScene } from "#app/global-scene"; import Overrides from "#app/overrides"; export class TitlePhase extends Phase { + public readonly phaseName = "TitlePhase"; private loaded = false; private lastSessionData: SessionSaveData; public gameMode: GameModes; @@ -123,8 +117,8 @@ export class TitlePhase extends Phase { options.push({ label: i18next.t("menu:cancel"), handler: () => { - globalScene.clearPhaseQueue(); - globalScene.pushPhase(new TitlePhase()); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.pushNew("TitlePhase"); super.end(); return true; }, @@ -197,9 +191,9 @@ export class TitlePhase extends Phase { initDailyRun(): void { globalScene.ui.clearText(); globalScene.ui.setMode(UiMode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: number) => { - globalScene.clearPhaseQueue(); + globalScene.phaseManager.clearPhaseQueue(); if (slotId === -1) { - globalScene.pushPhase(new TitlePhase()); + globalScene.phaseManager.pushNew("TitlePhase"); return super.end(); } globalScene.sessionSlotId = slotId; @@ -303,23 +297,23 @@ export class TitlePhase extends Phase { globalScene.arena.preloadBgm(); globalScene.gameMode = getGameMode(this.gameMode); if (this.gameMode === GameModes.CHALLENGE) { - globalScene.pushPhase(new SelectChallengePhase()); + globalScene.phaseManager.pushNew("SelectChallengePhase"); } else { - globalScene.pushPhase(new SelectStarterPhase()); + globalScene.phaseManager.pushNew("SelectStarterPhase"); } globalScene.newArena(globalScene.gameMode.getStartingBiome()); } else { globalScene.playBgm(); } - globalScene.pushPhase(new EncounterPhase(this.loaded)); + globalScene.phaseManager.pushNew("EncounterPhase", this.loaded); if (this.loaded) { const availablePartyMembers = globalScene.getPokemonAllowedInBattle().length; - globalScene.pushPhase(new SummonPhase(0, true, true)); + globalScene.phaseManager.pushNew("SummonPhase", 0, true, true); if (globalScene.currentBattle.double && availablePartyMembers > 1) { - globalScene.pushPhase(new SummonPhase(1, true, true)); + globalScene.phaseManager.pushNew("SummonPhase", 1, true, true); } if ( @@ -328,9 +322,9 @@ export class TitlePhase extends Phase { ) { const minPartySize = globalScene.currentBattle.double ? 2 : 1; if (availablePartyMembers > minPartySize) { - globalScene.pushPhase(new CheckSwitchPhase(0, globalScene.currentBattle.double)); + globalScene.phaseManager.pushNew("CheckSwitchPhase", 0, globalScene.currentBattle.double); if (globalScene.currentBattle.double) { - globalScene.pushPhase(new CheckSwitchPhase(1, globalScene.currentBattle.double)); + globalScene.phaseManager.pushNew("CheckSwitchPhase", 1, globalScene.currentBattle.double); } } } diff --git a/src/phases/toggle-double-position-phase.ts b/src/phases/toggle-double-position-phase.ts index 37f47d5cf95..596bf87eb5b 100644 --- a/src/phases/toggle-double-position-phase.ts +++ b/src/phases/toggle-double-position-phase.ts @@ -1,8 +1,9 @@ import { globalScene } from "#app/global-scene"; -import { FieldPosition } from "#app/field/pokemon"; +import { FieldPosition } from "#enums/field-position"; import { BattlePhase } from "./battle-phase"; export class ToggleDoublePositionPhase extends BattlePhase { + public readonly phaseName = "ToggleDoublePositionPhase"; private double: boolean; constructor(double: boolean) { diff --git a/src/phases/trainer-victory-phase.ts b/src/phases/trainer-victory-phase.ts index daf5c38e57b..554b8109f02 100644 --- a/src/phases/trainer-victory-phase.ts +++ b/src/phases/trainer-victory-phase.ts @@ -1,12 +1,10 @@ import { getCharVariantFromDialogue } from "#app/data/dialogue"; import { TrainerType } from "#app/enums/trainer-type"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { vouchers } from "#app/system/voucher"; import i18next from "i18next"; import { randSeedItem } from "#app/utils/common"; import { BattlePhase } from "./battle-phase"; -import { ModifierRewardPhase } from "./modifier-reward-phase"; -import { MoneyRewardPhase } from "./money-reward-phase"; import { TrainerSlot } from "#enums/trainer-slot"; import { globalScene } from "#app/global-scene"; import { BiomeId } from "#enums/biome-id"; @@ -14,16 +12,17 @@ import { achvs } from "#app/system/achv"; import { timedEventManager } from "#app/global-event-manager"; export class TrainerVictoryPhase extends BattlePhase { + public readonly phaseName = "TrainerVictoryPhase"; start() { globalScene.disableMenu = true; globalScene.playBgm(globalScene.currentBattle.trainer?.config.victoryBgm); - globalScene.unshiftPhase(new MoneyRewardPhase(globalScene.currentBattle.trainer?.config.moneyMultiplier!)); // TODO: is this bang correct? + globalScene.phaseManager.unshiftNew("MoneyRewardPhase", globalScene.currentBattle.trainer?.config.moneyMultiplier!); // TODO: is this bang correct? const modifierRewardFuncs = globalScene.currentBattle.trainer?.config.modifierRewardFuncs!; // TODO: is this bang correct? for (const modifierRewardFunc of modifierRewardFuncs) { - globalScene.unshiftPhase(new ModifierRewardPhase(modifierRewardFunc)); + globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierRewardFunc); } const trainerType = globalScene.currentBattle.trainer?.config.trainerType!; // TODO: is this bang correct? @@ -34,23 +33,21 @@ export class TrainerVictoryPhase extends BattlePhase { globalScene.currentBattle.trainer?.config.isBoss ) { if (timedEventManager.getUpgradeUnlockedVouchers()) { - globalScene.unshiftPhase( - new ModifierRewardPhase( - [ - modifierTypes.VOUCHER_PLUS, - modifierTypes.VOUCHER_PLUS, - modifierTypes.VOUCHER_PLUS, - modifierTypes.VOUCHER_PREMIUM, - ][vouchers[TrainerType[trainerType]].voucherType], - ), + globalScene.phaseManager.unshiftNew( + "ModifierRewardPhase", + [ + modifierTypes.VOUCHER_PLUS, + modifierTypes.VOUCHER_PLUS, + modifierTypes.VOUCHER_PLUS, + modifierTypes.VOUCHER_PREMIUM, + ][vouchers[TrainerType[trainerType]].voucherType], ); } else { - globalScene.unshiftPhase( - new ModifierRewardPhase( - [modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM][ - vouchers[TrainerType[trainerType]].voucherType - ], - ), + globalScene.phaseManager.unshiftNew( + "ModifierRewardPhase", + [modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM][ + vouchers[TrainerType[trainerType]].voucherType + ], ); } } diff --git a/src/phases/turn-end-phase.ts b/src/phases/turn-end-phase.ts index 756c497802b..ab46292c1d2 100644 --- a/src/phases/turn-end-phase.ts +++ b/src/phases/turn-end-phase.ts @@ -1,5 +1,5 @@ -import { applyPostTurnAbAttrs, PostTurnAbAttr } from "#app/data/abilities/ability"; -import { BattlerTagLapseType } from "#app/data/battler-tags"; +import { applyPostTurnAbAttrs } from "#app/data/abilities/apply-ab-attrs"; +import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type"; import { TerrainType } from "#app/data/terrain"; import { WeatherType } from "#app/enums/weather-type"; import { TurnEndEvent } from "#app/events/battle-scene"; @@ -14,17 +14,17 @@ import { } from "#app/modifier/modifier"; import i18next from "i18next"; import { FieldPhase } from "./field-phase"; -import { PokemonHealPhase } from "./pokemon-heal-phase"; import { globalScene } from "#app/global-scene"; export class TurnEndPhase extends FieldPhase { + public readonly phaseName = "TurnEndPhase"; start() { super.start(); globalScene.currentBattle.incrementTurn(); globalScene.eventTarget.dispatchEvent(new TurnEndEvent(globalScene.currentBattle.turn)); - globalScene.hideAbilityBar(); + globalScene.phaseManager.hideAbilityBar(); const handlePokemon = (pokemon: Pokemon) => { if (!pokemon.switchOutStatus) { @@ -33,15 +33,14 @@ export class TurnEndPhase extends FieldPhase { globalScene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon); if (globalScene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) { - globalScene.unshiftPhase( - new PokemonHealPhase( - pokemon.getBattlerIndex(), - Math.max(pokemon.getMaxHp() >> 4, 1), - i18next.t("battle:turnEndHpRestore", { - pokemonName: getPokemonNameWithAffix(pokemon), - }), - true, - ), + globalScene.phaseManager.unshiftNew( + "PokemonHealPhase", + pokemon.getBattlerIndex(), + Math.max(pokemon.getMaxHp() >> 4, 1), + i18next.t("battle:turnEndHpRestore", { + pokemonName: getPokemonNameWithAffix(pokemon), + }), + true, ); } @@ -50,7 +49,7 @@ export class TurnEndPhase extends FieldPhase { globalScene.applyModifier(EnemyStatusEffectHealChanceModifier, false, pokemon); } - applyPostTurnAbAttrs(PostTurnAbAttr, pokemon); + applyPostTurnAbAttrs("PostTurnAbAttr", pokemon); } globalScene.applyModifiers(TurnStatusEffectModifier, pokemon.isPlayer(), pokemon); diff --git a/src/phases/turn-init-phase.ts b/src/phases/turn-init-phase.ts index 0c110024af7..8d0508c5ebb 100644 --- a/src/phases/turn-init-phase.ts +++ b/src/phases/turn-init-phase.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { handleMysteryEncounterBattleStartEffects, handleMysteryEncounterTurnStartEffects, @@ -6,29 +6,29 @@ import { import { TurnInitEvent } from "#app/events/battle-scene"; import type { PlayerPokemon } from "#app/field/pokemon"; import i18next from "i18next"; -import { CommandPhase } from "./command-phase"; -import { EnemyCommandPhase } from "./enemy-command-phase"; import { FieldPhase } from "./field-phase"; -import { GameOverPhase } from "./game-over-phase"; -import { ToggleDoublePositionPhase } from "./toggle-double-position-phase"; -import { TurnStartPhase } from "./turn-start-phase"; import { globalScene } from "#app/global-scene"; export class TurnInitPhase extends FieldPhase { + public readonly phaseName = "TurnInitPhase"; start() { super.start(); globalScene.getPlayerField().forEach(p => { // If this pokemon is in play and evolved into something illegal under the current challenge, force a switch if (p.isOnField() && !p.isAllowedInBattle()) { - globalScene.queueMessage(i18next.t("challenges:illegalEvolution", { pokemon: p.name }), null, true); + globalScene.phaseManager.queueMessage( + i18next.t("challenges:illegalEvolution", { pokemon: p.name }), + null, + true, + ); const allowedPokemon = globalScene.getPokemonAllowedInBattle(); if (!allowedPokemon.length) { // If there are no longer any legal pokemon in the party, game over. - globalScene.clearPhaseQueue(); - globalScene.unshiftPhase(new GameOverPhase()); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.unshiftNew("GameOverPhase"); } else if ( allowedPokemon.length >= globalScene.currentBattle.getBattlerCount() || (globalScene.currentBattle.double && !allowedPokemon[0].isActive(true)) @@ -41,7 +41,7 @@ export class TurnInitPhase extends FieldPhase { p.leaveField(); } if (allowedPokemon.length === 1 && globalScene.currentBattle.double) { - globalScene.unshiftPhase(new ToggleDoublePositionPhase(true)); + globalScene.phaseManager.unshiftNew("ToggleDoublePositionPhase", true); } } }); @@ -64,11 +64,15 @@ export class TurnInitPhase extends FieldPhase { pokemon.resetTurnData(); - globalScene.pushPhase(pokemon.isPlayer() ? new CommandPhase(i) : new EnemyCommandPhase(i - BattlerIndex.ENEMY)); + if (pokemon.isPlayer()) { + globalScene.phaseManager.pushNew("CommandPhase", i); + } else { + globalScene.phaseManager.pushNew("EnemyCommandPhase", i - BattlerIndex.ENEMY); + } } }); - globalScene.pushPhase(new TurnStartPhase()); + globalScene.phaseManager.pushNew("TurnStartPhase"); this.end(); } diff --git a/src/phases/turn-start-phase.ts b/src/phases/turn-start-phase.ts index a02d869af10..6219907fb68 100644 --- a/src/phases/turn-start-phase.ts +++ b/src/phases/turn-start-phase.ts @@ -1,30 +1,20 @@ -import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr } from "#app/data/abilities/ability"; -import { MoveHeaderAttr } from "#app/data/moves/move"; +import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { Stat } from "#app/enums/stat"; import type Pokemon from "#app/field/pokemon"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { BypassSpeedChanceModifier } from "#app/modifier/modifier"; -import { Command } from "#app/ui/command-ui-handler"; +import { Command } from "#enums/command"; import { randSeedShuffle, BooleanHolder } from "#app/utils/common"; -import { AttemptCapturePhase } from "./attempt-capture-phase"; -import { AttemptRunPhase } from "./attempt-run-phase"; -import { BerryPhase } from "./berry-phase"; import { FieldPhase } from "./field-phase"; -import { MoveHeaderPhase } from "./move-header-phase"; -import { MovePhase } from "./move-phase"; -import { SwitchSummonPhase } from "./switch-summon-phase"; -import { TurnEndPhase } from "./turn-end-phase"; -import { WeatherEffectPhase } from "./weather-effect-phase"; -import { CheckStatusEffectPhase } from "#app/phases/check-status-effect-phase"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { TrickRoomTag } from "#app/data/arena-tag"; import { SwitchType } from "#enums/switch-type"; import { globalScene } from "#app/global-scene"; -import { TeraPhase } from "./tera-phase"; export class TurnStartPhase extends FieldPhase { + public readonly phaseName = "TurnStartPhase"; /** * This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array. * It also checks for Trick Room and reverses the array if it is present. @@ -73,11 +63,11 @@ export class TurnStartPhase extends FieldPhase { // This occurs before the main loop because of battles with more than two Pokemon const battlerBypassSpeed = {}; - globalScene.getField(true).map(p => { + globalScene.getField(true).forEach(p => { const bypassSpeed = new BooleanHolder(false); const canCheckHeldItems = new BooleanHolder(true); - applyAbAttrs(BypassSpeedChanceAbAttr, p, null, false, bypassSpeed); - applyAbAttrs(PreventBypassSpeedChanceAbAttr, p, null, false, bypassSpeed, canCheckHeldItems); + applyAbAttrs("BypassSpeedChanceAbAttr", p, null, false, bypassSpeed); + applyAbAttrs("PreventBypassSpeedChanceAbAttr", p, null, false, bypassSpeed, canCheckHeldItems); if (canCheckHeldItems.value) { globalScene.applyModifiers(BypassSpeedChanceModifier, p.isPlayer(), p, bypassSpeed); } @@ -134,6 +124,8 @@ export class TurnStartPhase extends FieldPhase { return moveOrder; } + // TODO: Refactor this alongside `CommandPhase.handleCommand` to use SEPARATE METHODS + // Also need a clearer distinction between "turn command" and queued moves start() { super.start(); @@ -152,10 +144,12 @@ export class TurnStartPhase extends FieldPhase { switch (preTurnCommand?.command) { case Command.TERA: - globalScene.pushPhase(new TeraPhase(pokemon)); + globalScene.phaseManager.pushNew("TeraPhase", pokemon); } } + const phaseManager = globalScene.phaseManager; + for (const o of moveOrder) { const pokemon = field[o]; const turnCommand = globalScene.currentBattle.turnCommands[o]; @@ -165,85 +159,89 @@ export class TurnStartPhase extends FieldPhase { } switch (turnCommand?.command) { - case Command.FIGHT: + case Command.FIGHT: { const queuedMove = turnCommand.move; pokemon.turnData.order = orderIndex++; if (!queuedMove) { continue; } const move = - pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) || + pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ?? new PokemonMove(queuedMove.move); - if (move.getMove().hasAttr(MoveHeaderAttr)) { - globalScene.unshiftPhase(new MoveHeaderPhase(pokemon, move)); + if (move.getMove().hasAttr("MoveHeaderAttr")) { + phaseManager.unshiftNew("MoveHeaderPhase", pokemon, move); } - if (pokemon.isPlayer()) { - if (turnCommand.cursor === -1) { - globalScene.pushPhase(new MovePhase(pokemon, turnCommand.targets || turnCommand.move!.targets, move)); //TODO: is the bang correct here? - } else { - const playerPhase = new MovePhase( - pokemon, - turnCommand.targets || turnCommand.move!.targets, - move, - false, - queuedMove.ignorePP, - ); //TODO: is the bang correct here? - globalScene.pushPhase(playerPhase); - } - } else { - globalScene.pushPhase( - new MovePhase( - pokemon, - turnCommand.targets || turnCommand.move!.targets, - move, - false, - queuedMove.ignorePP, - ), + + if (pokemon.isPlayer() && turnCommand.cursor === -1) { + phaseManager.pushNew( + "MovePhase", + pokemon, + turnCommand.targets || turnCommand.move!.targets, + move, + turnCommand.move!.useMode, ); //TODO: is the bang correct here? + } else { + phaseManager.pushNew( + "MovePhase", + pokemon, + turnCommand.targets || turnCommand.move!.targets, + move, + queuedMove.useMode, + ); // TODO: is the bang correct here? } break; + } case Command.BALL: - globalScene.unshiftPhase(new AttemptCapturePhase(turnCommand.targets![0] % 2, turnCommand.cursor!)); //TODO: is the bang correct here? + phaseManager.unshiftNew("AttemptCapturePhase", turnCommand.targets![0] % 2, turnCommand.cursor!); //TODO: is the bang correct here? break; case Command.POKEMON: - const switchType = turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH; - globalScene.unshiftPhase( - new SwitchSummonPhase(switchType, pokemon.getFieldIndex(), turnCommand.cursor!, true, pokemon.isPlayer()), - ); + { + const switchType = turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH; + phaseManager.unshiftNew( + "SwitchSummonPhase", + switchType, + pokemon.getFieldIndex(), + turnCommand.cursor!, + true, + pokemon.isPlayer(), + ); + } break; case Command.RUN: - let runningPokemon = pokemon; - if (globalScene.currentBattle.double) { - const playerActivePokemon = field.filter(pokemon => { - if (pokemon) { - return pokemon.isPlayer() && pokemon.isActive(); + { + let runningPokemon = pokemon; + if (globalScene.currentBattle.double) { + const playerActivePokemon = field.filter(pokemon => { + if (pokemon) { + return pokemon.isPlayer() && pokemon.isActive(); + } + return; + }); + // if only one pokemon is alive, use that one + if (playerActivePokemon.length > 1) { + // find which active pokemon has faster speed + const fasterPokemon = + playerActivePokemon[0].getStat(Stat.SPD) > playerActivePokemon[1].getStat(Stat.SPD) + ? playerActivePokemon[0] + : playerActivePokemon[1]; + // check if either active pokemon has the ability "Run Away" + const hasRunAway = playerActivePokemon.find(p => p.hasAbility(AbilityId.RUN_AWAY)); + runningPokemon = hasRunAway !== undefined ? hasRunAway : fasterPokemon; } - return; - }); - // if only one pokemon is alive, use that one - if (playerActivePokemon.length > 1) { - // find which active pokemon has faster speed - const fasterPokemon = - playerActivePokemon[0].getStat(Stat.SPD) > playerActivePokemon[1].getStat(Stat.SPD) - ? playerActivePokemon[0] - : playerActivePokemon[1]; - // check if either active pokemon has the ability "Run Away" - const hasRunAway = playerActivePokemon.find(p => p.hasAbility(AbilityId.RUN_AWAY)); - runningPokemon = hasRunAway !== undefined ? hasRunAway : fasterPokemon; } + phaseManager.unshiftNew("AttemptRunPhase", runningPokemon.getFieldIndex()); } - globalScene.unshiftPhase(new AttemptRunPhase(runningPokemon.getFieldIndex())); break; } } - globalScene.pushPhase(new WeatherEffectPhase()); - globalScene.pushPhase(new BerryPhase()); + phaseManager.pushNew("WeatherEffectPhase"); + phaseManager.pushNew("BerryPhase"); /** Add a new phase to check who should be taking status damage */ - globalScene.pushPhase(new CheckStatusEffectPhase(moveOrder)); + phaseManager.pushNew("CheckStatusEffectPhase", moveOrder); - globalScene.pushPhase(new TurnEndPhase()); + phaseManager.pushNew("TurnEndPhase"); /** * this.end() will call shiftPhase(), which dumps everything from PrependQueue (aka everything that is unshifted()) to the front diff --git a/src/phases/unavailable-phase.ts b/src/phases/unavailable-phase.ts index e5f1d899191..8b5bb5f7508 100644 --- a/src/phases/unavailable-phase.ts +++ b/src/phases/unavailable-phase.ts @@ -1,12 +1,12 @@ import { globalScene } from "#app/global-scene"; import { Phase } from "#app/phase"; import { UiMode } from "#enums/ui-mode"; -import { LoginPhase } from "./login-phase"; export class UnavailablePhase extends Phase { + public readonly phaseName = "UnavailablePhase"; start(): void { globalScene.ui.setMode(UiMode.UNAVAILABLE, () => { - globalScene.unshiftPhase(new LoginPhase(true)); + globalScene.phaseManager.unshiftNew("LoginPhase", true); this.end(); }); } diff --git a/src/phases/unlock-phase.ts b/src/phases/unlock-phase.ts index 7a69fc207bb..76719847f92 100644 --- a/src/phases/unlock-phase.ts +++ b/src/phases/unlock-phase.ts @@ -1,11 +1,12 @@ import { globalScene } from "#app/global-scene"; import { Phase } from "#app/phase"; -import type { Unlockables } from "#app/system/unlockables"; +import type { Unlockables } from "#enums/unlockables"; import { getUnlockableName } from "#app/system/unlockables"; import { UiMode } from "#enums/ui-mode"; import i18next from "i18next"; export class UnlockPhase extends Phase { + public readonly phaseName = "UnlockPhase"; private unlockable: Unlockables; constructor(unlockable: Unlockables) { diff --git a/src/phases/victory-phase.ts b/src/phases/victory-phase.ts index 1204877fec2..ae5b727c2a6 100644 --- a/src/phases/victory-phase.ts +++ b/src/phases/victory-phase.ts @@ -1,23 +1,15 @@ -import type { BattlerIndex } from "#app/battle"; +import type { BattlerIndex } from "#enums/battler-index"; import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves"; import { BattleType } from "#enums/battle-type"; import type { CustomModifierSettings } from "#app/modifier/modifier-type"; -import { modifierTypes } from "#app/modifier/modifier-type"; -import { BattleEndPhase } from "./battle-end-phase"; -import { NewBattlePhase } from "./new-battle-phase"; +import { modifierTypes } from "#app/data/data-lists"; import { PokemonPhase } from "./pokemon-phase"; -import { AddEnemyBuffModifierPhase } from "./add-enemy-buff-modifier-phase"; -import { EggLapsePhase } from "./egg-lapse-phase"; -import { GameOverPhase } from "./game-over-phase"; -import { ModifierRewardPhase } from "./modifier-reward-phase"; -import { SelectModifierPhase } from "./select-modifier-phase"; -import { TrainerVictoryPhase } from "./trainer-victory-phase"; import { handleMysteryEncounterVictory } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { globalScene } from "#app/global-scene"; import { timedEventManager } from "#app/global-event-manager"; -import { SelectBiomePhase } from "./select-biome-phase"; export class VictoryPhase extends PokemonPhase { + public readonly phaseName = "VictoryPhase"; /** If true, indicates that the phase is intended for EXP purposes only, and not to continue a battle to next phase */ isExpOnly: boolean; @@ -50,12 +42,12 @@ export class VictoryPhase extends PokemonPhase { .getEnemyParty() .find(p => (globalScene.currentBattle.battleType === BattleType.WILD ? p.isOnField() : !p?.isFainted(true))) ) { - globalScene.pushPhase(new BattleEndPhase(true)); + globalScene.phaseManager.pushNew("BattleEndPhase", true); if (globalScene.currentBattle.battleType === BattleType.TRAINER) { - globalScene.pushPhase(new TrainerVictoryPhase()); + globalScene.phaseManager.pushNew("TrainerVictoryPhase"); } if (globalScene.gameMode.isEndless || !globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) { - globalScene.pushPhase(new EggLapsePhase()); + globalScene.phaseManager.pushNew("EggLapsePhase"); if (globalScene.gameMode.isClassic) { switch (globalScene.currentBattle.waveIndex) { case ClassicFixedBossWaves.RIVAL_1: @@ -63,66 +55,67 @@ export class VictoryPhase extends PokemonPhase { // Get event modifiers for this wave timedEventManager .getFixedBattleEventRewards(globalScene.currentBattle.waveIndex) - .map(r => globalScene.pushPhase(new ModifierRewardPhase(modifierTypes[r]))); + .map(r => globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes[r])); break; case ClassicFixedBossWaves.EVIL_BOSS_2: // Should get Lock Capsule on 165 before shop phase so it can be used in the rewards shop - globalScene.pushPhase(new ModifierRewardPhase(modifierTypes.LOCK_CAPSULE)); + globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.LOCK_CAPSULE); break; } } if (globalScene.currentBattle.waveIndex % 10) { - globalScene.pushPhase(new SelectModifierPhase(undefined, undefined, this.getFixedBattleCustomModifiers())); + globalScene.phaseManager.pushNew( + "SelectModifierPhase", + undefined, + undefined, + this.getFixedBattleCustomModifiers(), + ); } else if (globalScene.gameMode.isDaily) { - globalScene.pushPhase(new ModifierRewardPhase(modifierTypes.EXP_CHARM)); + globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.EXP_CHARM); if ( globalScene.currentBattle.waveIndex > 10 && !globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex) ) { - globalScene.pushPhase(new ModifierRewardPhase(modifierTypes.GOLDEN_POKEBALL)); + globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.GOLDEN_POKEBALL); } } else { const superExpWave = !globalScene.gameMode.isEndless ? (globalScene.offsetGym ? 0 : 20) : 10; if (globalScene.gameMode.isEndless && globalScene.currentBattle.waveIndex === 10) { - globalScene.pushPhase(new ModifierRewardPhase(modifierTypes.EXP_SHARE)); + globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.EXP_SHARE); } if ( globalScene.currentBattle.waveIndex <= 750 && (globalScene.currentBattle.waveIndex <= 500 || globalScene.currentBattle.waveIndex % 30 === superExpWave) ) { - globalScene.pushPhase( - new ModifierRewardPhase( - globalScene.currentBattle.waveIndex % 30 !== superExpWave || globalScene.currentBattle.waveIndex > 250 - ? modifierTypes.EXP_CHARM - : modifierTypes.SUPER_EXP_CHARM, - ), + globalScene.phaseManager.pushNew( + "ModifierRewardPhase", + globalScene.currentBattle.waveIndex % 30 !== superExpWave || globalScene.currentBattle.waveIndex > 250 + ? modifierTypes.EXP_CHARM + : modifierTypes.SUPER_EXP_CHARM, ); } if (globalScene.currentBattle.waveIndex <= 150 && !(globalScene.currentBattle.waveIndex % 50)) { - globalScene.pushPhase(new ModifierRewardPhase(modifierTypes.GOLDEN_POKEBALL)); + globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.GOLDEN_POKEBALL); } if (globalScene.gameMode.isEndless && !(globalScene.currentBattle.waveIndex % 50)) { - globalScene.pushPhase( - new ModifierRewardPhase( - !(globalScene.currentBattle.waveIndex % 250) - ? modifierTypes.VOUCHER_PREMIUM - : modifierTypes.VOUCHER_PLUS, - ), + globalScene.phaseManager.pushNew( + "ModifierRewardPhase", + !(globalScene.currentBattle.waveIndex % 250) ? modifierTypes.VOUCHER_PREMIUM : modifierTypes.VOUCHER_PLUS, ); - globalScene.pushPhase(new AddEnemyBuffModifierPhase()); + globalScene.phaseManager.pushNew("AddEnemyBuffModifierPhase"); } } if (globalScene.gameMode.hasRandomBiomes || globalScene.isNewBiome()) { - globalScene.pushPhase(new SelectBiomePhase()); + globalScene.phaseManager.pushNew("SelectBiomePhase"); } - globalScene.pushPhase(new NewBattlePhase()); + globalScene.phaseManager.pushNew("NewBattlePhase"); } else { globalScene.currentBattle.battleType = BattleType.CLEAR; globalScene.score += globalScene.gameMode.getClearScoreBonus(); globalScene.updateScoreText(); - globalScene.pushPhase(new GameOverPhase(true)); + globalScene.phaseManager.pushNew("GameOverPhase", true); } } diff --git a/src/phases/weather-effect-phase.ts b/src/phases/weather-effect-phase.ts index d89c78e96c7..d9239220376 100644 --- a/src/phases/weather-effect-phase.ts +++ b/src/phases/weather-effect-phase.ts @@ -1,24 +1,21 @@ import { globalScene } from "#app/global-scene"; import { applyPreWeatherEffectAbAttrs, - SuppressWeatherEffectAbAttr, - PreWeatherDamageAbAttr, applyAbAttrs, - BlockNonDirectDamageAbAttr, applyPostWeatherLapseAbAttrs, - PostWeatherLapseAbAttr, -} from "#app/data/abilities/ability"; -import { CommonAnim } from "#app/data/battle-anims"; +} from "#app/data/abilities/apply-ab-attrs"; +import { CommonAnim } from "#enums/move-anims-common"; import type { Weather } from "#app/data/weather"; import { getWeatherDamageMessage, getWeatherLapseMessage } from "#app/data/weather"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { WeatherType } from "#app/enums/weather-type"; import type Pokemon from "#app/field/pokemon"; -import { HitResult } from "#app/field/pokemon"; +import { HitResult } from "#enums/hit-result"; import { BooleanHolder, toDmgValue } from "#app/utils/common"; import { CommonAnimPhase } from "./common-anim-phase"; export class WeatherEffectPhase extends CommonAnimPhase { + public readonly phaseName = "WeatherEffectPhase"; public weather: Weather | null; constructor() { @@ -44,15 +41,15 @@ export class WeatherEffectPhase extends CommonAnimPhase { const cancelled = new BooleanHolder(false); this.executeForAll((pokemon: Pokemon) => - applyPreWeatherEffectAbAttrs(SuppressWeatherEffectAbAttr, pokemon, this.weather, cancelled), + applyPreWeatherEffectAbAttrs("SuppressWeatherEffectAbAttr", pokemon, this.weather, cancelled), ); if (!cancelled.value) { const inflictDamage = (pokemon: Pokemon) => { const cancelled = new BooleanHolder(false); - applyPreWeatherEffectAbAttrs(PreWeatherDamageAbAttr, pokemon, this.weather, cancelled); - applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled); + applyPreWeatherEffectAbAttrs("PreWeatherDamageAbAttr", pokemon, this.weather, cancelled); + applyAbAttrs("BlockNonDirectDamageAbAttr", pokemon, cancelled); if ( cancelled.value || @@ -64,7 +61,7 @@ export class WeatherEffectPhase extends CommonAnimPhase { const damage = toDmgValue(pokemon.getMaxHp() / 16); - globalScene.queueMessage(getWeatherDamageMessage(this.weather!.weatherType, pokemon) ?? ""); + globalScene.phaseManager.queueMessage(getWeatherDamageMessage(this.weather!.weatherType, pokemon) ?? ""); pokemon.damageAndUpdate(damage, { result: HitResult.INDIRECT, ignoreSegments: true }); }; @@ -83,7 +80,7 @@ export class WeatherEffectPhase extends CommonAnimPhase { globalScene.ui.showText(getWeatherLapseMessage(this.weather.weatherType) ?? "", null, () => { this.executeForAll((pokemon: Pokemon) => { if (!pokemon.switchOutStatus) { - applyPostWeatherLapseAbAttrs(PostWeatherLapseAbAttr, pokemon, this.weather); + applyPostWeatherLapseAbAttrs("PostWeatherLapseAbAttr", pokemon, this.weather); } }); diff --git a/src/pipelines/glsl/fieldSpriteFragShader.frag b/src/pipelines/glsl/fieldSpriteFragShader.frag index e79dea86fe9..0eb95ece5e3 100644 --- a/src/pipelines/glsl/fieldSpriteFragShader.frag +++ b/src/pipelines/glsl/fieldSpriteFragShader.frag @@ -51,7 +51,7 @@ float hue2rgb(float f1, float f2, float hue) { vec3 rgb2hsl(vec3 color) { vec3 hsl; - + float fmin = min(min(color.r, color.g), color.b); float fmax = max(max(color.r, color.g), color.b); float delta = fmax - fmin; @@ -66,7 +66,7 @@ vec3 rgb2hsl(vec3 color) { hsl.y = delta / (fmax + fmin); else hsl.y = delta / (2.0 - fmax - fmin); - + float deltaR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta; float deltaG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta; float deltaB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta; @@ -89,24 +89,24 @@ vec3 rgb2hsl(vec3 color) { vec3 hsl2rgb(vec3 hsl) { vec3 rgb; - + if (hsl.y == 0.0) rgb = vec3(hsl.z); else { float f2; - + if (hsl.z < 0.5) f2 = hsl.z * (1.0 + hsl.y); else f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z); - + float f1 = 2.0 * hsl.z - f2; - + rgb.r = hue2rgb(f1, f2, hsl.x + (1.0/3.0)); rgb.g = hue2rgb(f1, f2, hsl.x); rgb.b = hue2rgb(f1, f2, hsl.x - (1.0/3.0)); } - + return rgb; } diff --git a/src/pipelines/glsl/spriteFragShader.frag b/src/pipelines/glsl/spriteFragShader.frag index 03f8c8c27bc..9328cc4d96d 100644 --- a/src/pipelines/glsl/spriteFragShader.frag +++ b/src/pipelines/glsl/spriteFragShader.frag @@ -83,7 +83,7 @@ vec3 rgb2hsl(vec3 color) { hsl.y = delta / (fmax + fmin); else hsl.y = delta / (2.0 - fmax - fmin); - + float deltaR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta; float deltaG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta; float deltaB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta; @@ -106,24 +106,24 @@ vec3 rgb2hsl(vec3 color) { vec3 hsl2rgb(vec3 hsl) { vec3 rgb; - + if (hsl.y == 0.0) rgb = vec3(hsl.z); else { float f2; - + if (hsl.z < 0.5) f2 = hsl.z * (1.0 + hsl.y); else f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z); - + float f1 = 2.0 * hsl.z - f2; - + rgb.r = hue2rgb(f1, f2, hsl.x + (1.0/3.0)); rgb.g = hue2rgb(f1, f2, hsl.x); rgb.b= hue2rgb(f1, f2, hsl.x - (1.0/3.0)); } - + return rgb; } diff --git a/src/plugins/cache-busted-loader-plugin.ts b/src/plugins/cache-busted-loader-plugin.ts index e5b1abb5903..4ae9b352ae3 100644 --- a/src/plugins/cache-busted-loader-plugin.ts +++ b/src/plugins/cache-busted-loader-plugin.ts @@ -1,10 +1,8 @@ +import { coerceArray } from "#app/utils/common"; + let manifest: object; export default class CacheBustedLoaderPlugin extends Phaser.Loader.LoaderPlugin { - constructor(scene: Phaser.Scene) { - super(scene); - } - get manifest() { return manifest; } @@ -14,9 +12,7 @@ export default class CacheBustedLoaderPlugin extends Phaser.Loader.LoaderPlugin } addFile(file): void { - if (!Array.isArray(file)) { - file = [file]; - } + file = coerceArray(file); file.forEach(item => { if (manifest) { diff --git a/src/plugins/i18n.ts b/src/plugins/i18n.ts index 515d9aec528..8ca9005096f 100644 --- a/src/plugins/i18n.ts +++ b/src/plugins/i18n.ts @@ -174,7 +174,24 @@ export async function initI18n(): Promise { "es-MX": ["es-ES", "en"], default: ["en"], }, - supportedLngs: ["en", "es-ES", "es-MX", "fr", "it", "de", "zh-CN", "zh-TW", "pt-BR", "ko", "ja", "ca", "da", "tr", "ro", "ru"], + supportedLngs: [ + "en", + "es-ES", + "es-MX", + "fr", + "it", + "de", + "zh-CN", + "zh-TW", + "pt-BR", + "ko", + "ja", + "ca", + "da", + "tr", + "ro", + "ru", + ], backend: { loadPath(lng: string, [ns]: string[]) { let fileName: string; diff --git a/src/plugins/vite/vite-minify-json-plugin.ts b/src/plugins/vite/vite-minify-json-plugin.ts index f14fdf7042d..38f299eea50 100644 --- a/src/plugins/vite/vite-minify-json-plugin.ts +++ b/src/plugins/vite/vite-minify-json-plugin.ts @@ -41,9 +41,9 @@ export function minifyJsonPlugin(basePath: string | string[], recursive?: boolea }, async closeBundle() { console.log("Minifying JSON files..."); - const basePathes = Array.isArray(basePath) ? basePath : [basePath]; + const basePaths = Array.isArray(basePath) ? basePath : [basePath]; - basePathes.forEach(basePath => { + basePaths.forEach(basePath => { const baseDir = path.resolve(buildDir, basePath); if (fs.existsSync(baseDir)) { applyToDir(baseDir, recursive); diff --git a/src/scene-base.ts b/src/scene-base.ts index 430a9bc8aac..ccea373fca0 100644 --- a/src/scene-base.ts +++ b/src/scene-base.ts @@ -1,3 +1,5 @@ +import { coerceArray } from "#app/utils/common"; + export const legacyCompatibleImages: string[] = []; export class SceneBase extends Phaser.Scene { @@ -88,9 +90,7 @@ export class SceneBase extends Phaser.Scene { } else { folder += "/"; } - if (!Array.isArray(filenames)) { - filenames = [filenames]; - } + filenames = coerceArray(filenames); for (const f of filenames as string[]) { this.load.audio(folder + key, this.getCachedUrl(`audio/${folder}${f}`)); } diff --git a/src/sprites/sprite-utils.ts b/src/sprites/sprite-utils.ts index 8a352de3d55..0f4adf7882f 100644 --- a/src/sprites/sprite-utils.ts +++ b/src/sprites/sprite-utils.ts @@ -21,8 +21,5 @@ export function hasExpSprite(key: string): boolean { if (keyMatch[5]) { k += keyMatch[5]; } - if (!expSpriteKeys.has(k)) { - return false; - } - return true; + return expSpriteKeys.has(k); } diff --git a/src/starter-colors.ts b/src/starter-colors.ts deleted file mode 100644 index 6abe028be99..00000000000 --- a/src/starter-colors.ts +++ /dev/null @@ -1,4 +0,0 @@ -export const starterColors: StarterColors = {}; -interface StarterColors { - [key: string]: [string, string]; -} diff --git a/src/system/game-data.ts b/src/system/game-data.ts index bc74ab15930..e933c5704f9 100644 --- a/src/system/game-data.ts +++ b/src/system/game-data.ts @@ -6,15 +6,17 @@ import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon"; import { pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { allSpecies, getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; +import { allSpecies } from "#app/data/data-lists"; import { speciesStarterCosts } from "#app/data/balance/starters"; import { randInt, getEnumKeys, isLocal, executeIf, fixedInt, randSeedItem, NumberHolder } from "#app/utils/common"; import Overrides from "#app/overrides"; import PokemonData from "#app/system/pokemon-data"; import PersistentModifierData from "#app/system/modifier-data"; import ArenaData from "#app/system/arena-data"; -import { Unlockables } from "#app/system/unlockables"; -import { GameModes, getGameMode } from "#app/game-mode"; +import { Unlockables } from "#enums/unlockables"; +import { getGameMode } from "#app/game-mode"; +import { GameModes } from "#enums/game-modes"; import { BattleType } from "#enums/battle-type"; import TrainerData from "#app/system/trainer-data"; import { trainerConfigs } from "#app/data/trainers/trainer-config"; @@ -31,7 +33,7 @@ import { GameStats } from "#app/system/game-stats"; import { Tutorial } from "#app/tutorial"; import { speciesEggMoves } from "#app/data/balance/egg-moves"; import { allMoves } from "#app/data/data-lists"; -import { TrainerVariant } from "#app/field/trainer"; +import { TrainerVariant } from "#enums/trainer-variant"; import type { Variant } from "#app/sprites/variant"; import { setSettingGamepad, SettingGamepad, settingGamepadDefaults } from "#app/system/settings/settings-gamepad"; import type { SettingKeyboard } from "#app/system/settings/settings-keyboard"; @@ -46,10 +48,10 @@ import { GameDataType } from "#enums/game-data-type"; import type { MoveId } from "#enums/move-id"; import { PlayerGender } from "#enums/player-gender"; import { SpeciesId } from "#enums/species-id"; -import { applyChallenges, ChallengeType } from "#app/data/challenge"; +import { applyChallenges } from "#app/data/challenge"; +import { ChallengeType } from "#enums/challenge-type"; import { WeatherType } from "#enums/weather-type"; import { TerrainType } from "#app/data/terrain"; -import { ReloadSessionPhase } from "#app/phases/reload-session-phase"; import { RUN_HISTORY_LIMIT } from "#app/ui/run-history-ui-handler"; import { applySessionVersionMigration, @@ -62,40 +64,13 @@ import { pokerogueApi } from "#app/plugins/api/pokerogue-api"; import { ArenaTrapTag } from "#app/data/arena-tag"; import { pokemonFormChanges } from "#app/data/pokemon-forms"; import type { PokemonType } from "#enums/pokemon-type"; +import type { DexData, DexEntry } from "../@types/dex-data"; +import { DexAttr } from "#enums/dex-attr"; +import { AbilityAttr } from "#enums/ability-attr"; +import { defaultStarterSpecies, saveKey } from "#app/constants"; +import { encrypt, decrypt } from "#app/utils/data"; -export const defaultStarterSpecies: SpeciesId[] = [ - SpeciesId.BULBASAUR, - SpeciesId.CHARMANDER, - SpeciesId.SQUIRTLE, - SpeciesId.CHIKORITA, - SpeciesId.CYNDAQUIL, - SpeciesId.TOTODILE, - SpeciesId.TREECKO, - SpeciesId.TORCHIC, - SpeciesId.MUDKIP, - SpeciesId.TURTWIG, - SpeciesId.CHIMCHAR, - SpeciesId.PIPLUP, - SpeciesId.SNIVY, - SpeciesId.TEPIG, - SpeciesId.OSHAWOTT, - SpeciesId.CHESPIN, - SpeciesId.FENNEKIN, - SpeciesId.FROAKIE, - SpeciesId.ROWLET, - SpeciesId.LITTEN, - SpeciesId.POPPLIO, - SpeciesId.GROOKEY, - SpeciesId.SCORBUNNY, - SpeciesId.SOBBLE, - SpeciesId.SPRIGATITO, - SpeciesId.FUECOCO, - SpeciesId.QUAXLY, -]; - -const saveKey = "x0i2O7WRiANTqPmZ"; // Temporary; secure encryption is not yet necessary - -export function getDataTypeKey(dataType: GameDataType, slotId = 0): string { +function getDataTypeKey(dataType: GameDataType, slotId = 0): string { switch (dataType) { case GameDataType.SYSTEM: return "data"; @@ -117,20 +92,7 @@ export function getDataTypeKey(dataType: GameDataType, slotId = 0): string { } } -export function encrypt(data: string, bypassLogin: boolean): string { - return (bypassLogin - ? (data: string) => btoa(encodeURIComponent(data)) - : (data: string) => AES.encrypt(data, saveKey))(data) as unknown as string; // TODO: is this correct? -} - -export function decrypt(data: string, bypassLogin: boolean): string { - return ( - bypassLogin - ? (data: string) => decodeURIComponent(atob(data)) - : (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8) - )(data); -} - +// TODO: Move all these exported interfaces to @types export interface SystemSaveData { trainerId: number; secretId: number; @@ -179,11 +141,11 @@ interface Unlocks { [key: number]: boolean; } -interface AchvUnlocks { +export interface AchvUnlocks { [key: string]: number; } -interface VoucherUnlocks { +export interface VoucherUnlocks { [key: string]: number; } @@ -191,20 +153,6 @@ export interface VoucherCounts { [type: string]: number; } -export interface DexData { - [key: number]: DexEntry; -} - -export interface DexEntry { - seenAttr: bigint; - caughtAttr: bigint; - natureAttr: number; - seenCount: number; - caughtCount: number; - hatchedCount: number; - ivs: number[]; -} - export type StarterMoveset = [MoveId] | [MoveId, MoveId] | [MoveId, MoveId, MoveId] | [MoveId, MoveId, MoveId, MoveId]; export interface StarterFormMoveData { @@ -227,10 +175,6 @@ export interface StarterAttributes { tera?: PokemonType; } -export interface StarterPreferences { - [key: number]: StarterAttributes; -} - export interface DexAttrProps { shiny: boolean; female: boolean; @@ -247,53 +191,6 @@ export interface RunEntry { isFavorite: boolean; } -export const DexAttr = { - NON_SHINY: 1n, - SHINY: 2n, - MALE: 4n, - FEMALE: 8n, - DEFAULT_VARIANT: 16n, - VARIANT_2: 32n, - VARIANT_3: 64n, - DEFAULT_FORM: 128n, -}; - -export const AbilityAttr = { - ABILITY_1: 1, - ABILITY_2: 2, - ABILITY_HIDDEN: 4, -}; - -// the latest data saved/loaded for the Starter Preferences. Required to reduce read/writes. Initialize as "{}", since this is the default value and no data needs to be stored if present. -// if they ever add private static variables, move this into StarterPrefs -const StarterPrefers_DEFAULT: string = "{}"; -let StarterPrefers_private_latest: string = StarterPrefers_DEFAULT; - -// called on starter selection show once -export function loadStarterPreferences(): StarterPreferences { - return JSON.parse( - (StarterPrefers_private_latest = - localStorage.getItem(`starterPrefs_${loggedInUser?.username}`) || StarterPrefers_DEFAULT), - ); -} - -// called on starter selection clear, always -export function saveStarterPreferences(prefs: StarterPreferences): void { - const pStr: string = JSON.stringify(prefs); - if (pStr !== StarterPrefers_private_latest) { - // something changed, store the update - localStorage.setItem(`starterPrefs_${loggedInUser?.username}`, pStr); - // update the latest prefs - StarterPrefers_private_latest = pStr; - } -} -// This is its own class as StarterPreferences... -// - don't need to be loaded on startup -// - isn't stored with other data -// - don't require to be encrypted -// - shouldn't require calls outside of the starter selection -export class StarterPrefs {} - export interface StarterDataEntry { moveset: StarterMoveset | StarterFormMoveData | null; eggMoves: number; @@ -438,8 +335,8 @@ export class GameData { globalScene.ui.savingIcon.hide(); if (error) { if (error.startsWith("session out of date")) { - globalScene.clearPhaseQueue(); - globalScene.unshiftPhase(new ReloadSessionPhase()); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.unshiftNew("ReloadSessionPhase"); } console.error(error); return resolve(false); @@ -471,7 +368,7 @@ export class GameData { saveDataOrErr[0] !== "{" ) { if (saveDataOrErr === 404) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( "Save data could not be found. If this is a new account, you can safely ignore this message.", null, true, @@ -479,7 +376,7 @@ export class GameData { return resolve(true); } if (typeof saveDataOrErr === "string" && saveDataOrErr?.includes("Too many connections")) { - globalScene.queueMessage( + globalScene.phaseManager.queueMessage( "Too many people are trying to connect and the server is overloaded. Please try again later.", null, true, @@ -758,8 +655,8 @@ export class GameData { }); if (systemData) { - globalScene.clearPhaseQueue(); - globalScene.unshiftPhase(new ReloadSessionPhase(JSON.stringify(systemData))); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.unshiftNew("ReloadSessionPhase", JSON.stringify(systemData)); this.clearLocalData(); return false; } @@ -1260,8 +1157,8 @@ export class GameData { pokerogueApi.savedata.session.delete({ slot: slotId, clientSessionId }).then(error => { if (error) { if (error.startsWith("session out of date")) { - globalScene.clearPhaseQueue(); - globalScene.unshiftPhase(new ReloadSessionPhase()); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.unshiftNew("ReloadSessionPhase"); } console.error(error); resolve(false); @@ -1332,8 +1229,8 @@ export class GameData { localStorage.removeItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`); } else { if (jsonResponse?.error?.startsWith("session out of date")) { - globalScene.clearPhaseQueue(); - globalScene.unshiftPhase(new ReloadSessionPhase()); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.unshiftNew("ReloadSessionPhase"); } console.error(jsonResponse); @@ -1470,8 +1367,8 @@ export class GameData { } if (error) { if (error.startsWith("session out of date")) { - globalScene.clearPhaseQueue(); - globalScene.unshiftPhase(new ReloadSessionPhase()); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.unshiftNew("ReloadSessionPhase"); } console.error(error); return resolve(false); diff --git a/src/system/pokemon-data.ts b/src/system/pokemon-data.ts index 62fb2f4a2e4..050da57e0be 100644 --- a/src/system/pokemon-data.ts +++ b/src/system/pokemon-data.ts @@ -3,9 +3,11 @@ import { globalScene } from "#app/global-scene"; import type { Gender } from "../data/gender"; import { Nature } from "#enums/nature"; import { PokeballType } from "#enums/pokeball"; -import { getPokemonSpecies, getPokemonSpeciesForm } from "../data/pokemon-species"; +import { getPokemonSpeciesForm } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { Status } from "../data/status-effect"; -import Pokemon, { EnemyPokemon, PokemonBattleData, PokemonMove, PokemonSummonData } from "../field/pokemon"; +import Pokemon, { EnemyPokemon, PokemonBattleData, PokemonSummonData } from "../field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { TrainerSlot } from "#enums/trainer-slot"; import type { Variant } from "#app/sprites/variant"; import type { BiomeId } from "#enums/biome-id"; @@ -44,7 +46,6 @@ export default class PokemonData { public pauseEvolutions: boolean; public pokerus: boolean; public usedTMs: MoveId[]; - public evoCounter: number; public teraType: PokemonType; public isTerastallized: boolean; public stellarTypesBoosted: PokemonType[]; @@ -117,7 +118,6 @@ export default class PokemonData { this.pauseEvolutions = !!source.pauseEvolutions; this.pokerus = !!source.pokerus; this.usedTMs = source.usedTMs ?? []; - this.evoCounter = source.evoCounter ?? 0; this.teraType = source.teraType as PokemonType; this.isTerastallized = !!source.isTerastallized; this.stellarTypesBoosted = source.stellarTypesBoosted ?? []; diff --git a/src/system/session-history.ts b/src/system/session-history.ts deleted file mode 100644 index 8eb81cb6efe..00000000000 --- a/src/system/session-history.ts +++ /dev/null @@ -1,22 +0,0 @@ -import type { GameModes } from "../game-mode"; -import type PokemonData from "./pokemon-data"; -import type PersistentModifierData from "./modifier-data"; - -export enum SessionHistoryResult { - ACTIVE, - WIN, - LOSS, -} - -export interface SessionHistory { - seed: string; - playTime: number; - result: SessionHistoryResult; - gameMode: GameModes; - party: PokemonData[]; - modifiers: PersistentModifierData[]; - money: number; - waveIndex: number; - gameVersion: string; - timestamp: number; -} diff --git a/src/system/settings/settings-gamepad.ts b/src/system/settings/settings-gamepad.ts index 12add905096..8a28e9fbf14 100644 --- a/src/system/settings/settings-gamepad.ts +++ b/src/system/settings/settings-gamepad.ts @@ -4,6 +4,7 @@ import { truncateString } from "../../utils/common"; import { Button } from "#enums/buttons"; import { SettingKeyboard } from "#app/system/settings/settings-keyboard"; import { globalScene } from "#app/global-scene"; +import i18next from "i18next"; export enum SettingGamepad { Controller = "CONTROLLER", @@ -27,11 +28,14 @@ export enum SettingGamepad { Button_Submit = "BUTTON_SUBMIT", } -const pressAction = "Press action to assign"; +const pressAction = i18next.t("settings:pressActionToAssign"); export const settingGamepadOptions = { - [SettingGamepad.Controller]: ["Default", "Change"], - [SettingGamepad.Gamepad_Support]: ["Auto", "Disabled"], + [SettingGamepad.Controller]: [i18next.t("settings:controllerDefault"), i18next.t("settings:controllerChange")], + [SettingGamepad.Gamepad_Support]: [ + i18next.t("settings:gamepadSupportAuto"), + i18next.t("settings:gamepadSupportDisabled"), + ], [SettingGamepad.Button_Up]: [`KEY ${Button.UP.toString()}`, pressAction], [SettingGamepad.Button_Down]: [`KEY ${Button.DOWN.toString()}`, pressAction], [SettingGamepad.Button_Left]: [`KEY ${Button.LEFT.toString()}`, pressAction], @@ -140,7 +144,7 @@ export function setSettingGamepad(setting: SettingGamepad, value: number): boole handler: () => changeGamepadHandler(g), })), { - label: "Cancel", + label: i18next.t("settings:cancelContollerChoice"), handler: cancelHandler, }, ], diff --git a/src/system/settings/settings.ts b/src/system/settings/settings.ts index 69abc669870..ca5395a5af7 100644 --- a/src/system/settings/settings.ts +++ b/src/system/settings/settings.ts @@ -959,7 +959,7 @@ export function setSetting(setting: string, value: number): boolean { }, { label: "Türkçe (Needs Help)", - handler: () => changeLocaleHandler("tr") + handler: () => changeLocaleHandler("tr"), }, { label: "Русский (Needs Help)", @@ -967,11 +967,11 @@ export function setSetting(setting: string, value: number): boolean { }, { label: "Dansk (Needs Help)", - handler: () => changeLocaleHandler("da") + handler: () => changeLocaleHandler("da"), }, { label: "Română (Needs Help)", - handler: () => changeLocaleHandler("ro") + handler: () => changeLocaleHandler("ro"), }, { label: i18next.t("settings:back"), diff --git a/src/system/trainer-data.ts b/src/system/trainer-data.ts index 0e6298309bc..7c9bffd99ee 100644 --- a/src/system/trainer-data.ts +++ b/src/system/trainer-data.ts @@ -1,5 +1,6 @@ import type { TrainerType } from "#enums/trainer-type"; -import Trainer, { TrainerVariant } from "../field/trainer"; +import Trainer from "../field/trainer"; +import { TrainerVariant } from "#enums/trainer-variant"; export default class TrainerData { public trainerType: TrainerType; diff --git a/src/system/unlockables.ts b/src/system/unlockables.ts index 2c396aad1f9..72588858eae 100644 --- a/src/system/unlockables.ts +++ b/src/system/unlockables.ts @@ -1,12 +1,7 @@ import i18next from "i18next"; -import { GameMode, GameModes } from "../game-mode"; - -export enum Unlockables { - ENDLESS_MODE, - MINI_BLACK_HOLE, - SPLICED_ENDLESS_MODE, - EVIOLITE, -} +import { GameMode } from "../game-mode"; +import { GameModes } from "#enums/game-modes"; +import { Unlockables } from "#enums/unlockables"; export function getUnlockableName(unlockable: Unlockables) { switch (unlockable) { diff --git a/src/system/version_migration/version_converter.ts b/src/system/version_migration/version_converter.ts index 798115e0395..32e105aec66 100644 --- a/src/system/version_migration/version_converter.ts +++ b/src/system/version_migration/version_converter.ts @@ -63,6 +63,10 @@ import * as v1_8_3 from "./versions/v1_8_3"; // biome-ignore lint/style/noNamespaceImport: Convenience import * as v1_9_0 from "./versions/v1_9_0"; +// --- v1.10.0 PATCHES --- // +// biome-ignore lint/style/noNamespaceImport: Convenience +import * as v1_10_0 from "./versions/v1_10_0"; + /** Current game version */ const LATEST_VERSION = version; @@ -85,6 +89,7 @@ const sessionMigrators: SessionSaveMigrator[] = []; sessionMigrators.push(...v1_0_4.sessionMigrators); sessionMigrators.push(...v1_7_0.sessionMigrators); sessionMigrators.push(...v1_9_0.sessionMigrators); +sessionMigrators.push(...v1_10_0.sessionMigrators); /** All settings migrators */ const settingsMigrators: SettingsSaveMigrator[] = []; diff --git a/src/system/version_migration/versions/v1_0_4.ts b/src/system/version_migration/versions/v1_0_4.ts index 9e30ccdc2a7..a08327a3b70 100644 --- a/src/system/version_migration/versions/v1_0_4.ts +++ b/src/system/version_migration/versions/v1_0_4.ts @@ -1,7 +1,9 @@ import { SettingKeys } from "#app/system/settings/settings"; import type { SystemSaveData, SessionSaveData } from "#app/system/game-data"; -import { AbilityAttr, defaultStarterSpecies, DexAttr } from "#app/system/game-data"; -import { allSpecies } from "#app/data/pokemon-species"; +import { defaultStarterSpecies } from "#app/constants"; +import { AbilityAttr } from "#enums/ability-attr"; +import { DexAttr } from "#enums/dex-attr"; +import { allSpecies } from "#app/data/data-lists"; import { CustomPokemonData } from "#app/data/custom-pokemon-data"; import { isNullOrUndefined } from "#app/utils/common"; import type { SystemSaveMigrator } from "#app/@types/SystemSaveMigrator"; diff --git a/src/system/version_migration/versions/v1_10_0.ts b/src/system/version_migration/versions/v1_10_0.ts new file mode 100644 index 00000000000..4d1dedf701e --- /dev/null +++ b/src/system/version_migration/versions/v1_10_0.ts @@ -0,0 +1,48 @@ +import type { SessionSaveMigrator } from "#app/@types/SessionSaveMigrator"; +import type { BattlerIndex } from "#enums/battler-index"; +import type { TurnMove } from "#app/field/pokemon"; +import type { MoveResult } from "#enums/move-result"; +import type { SessionSaveData } from "#app/system/game-data"; +import { MoveUseMode } from "#enums/move-use-mode"; +import type { MoveId } from "#enums/move-id"; + +/** Prior signature of `TurnMove`; used to ensure parity */ +interface OldTurnMove { + move: MoveId; + targets: BattlerIndex[]; + result?: MoveResult; + turn?: number; + virtual?: boolean; + ignorePP?: boolean; +} + +/** + * Fix player pokemon move history entries with updated `MoveUseModes`, + * based on the prior values of `virtual` and `ignorePP`. + * Needed to ensure Last Resort and move-calling moves still work OK. + * @param data - {@linkcode SystemSaveData} + */ +const fixMoveHistory: SessionSaveMigrator = { + version: "1.10.0", + migrate: (data: SessionSaveData): void => { + const mapTurnMove = (tm: OldTurnMove): TurnMove => ({ + move: tm.move, + targets: tm.targets, + result: tm.result, + turn: tm.turn, + // NOTE: This unfortuately has to mis-classify Dancer and Magic Bounce-induced moves as `FOLLOW_UP`, + // given we previously had _no way_ of distinguishing them from follow-up moves post hoc. + useMode: tm.virtual ? MoveUseMode.FOLLOW_UP : tm.ignorePP ? MoveUseMode.IGNORE_PP : MoveUseMode.NORMAL, + }); + data.party.forEach(pkmn => { + pkmn.summonData.moveHistory = (pkmn.summonData.moveHistory as OldTurnMove[]).map(mapTurnMove); + pkmn.summonData.moveQueue = (pkmn.summonData.moveQueue as OldTurnMove[]).map(mapTurnMove); + }); + data.enemyParty.forEach(pkmn => { + pkmn.summonData.moveHistory = (pkmn.summonData.moveHistory as OldTurnMove[]).map(mapTurnMove); + pkmn.summonData.moveQueue = (pkmn.summonData.moveQueue as OldTurnMove[]).map(mapTurnMove); + }); + }, +}; + +export const sessionMigrators: Readonly = [fixMoveHistory] as const; diff --git a/src/system/version_migration/versions/v1_7_0.ts b/src/system/version_migration/versions/v1_7_0.ts index dc7c0f48640..e3c599bf77b 100644 --- a/src/system/version_migration/versions/v1_7_0.ts +++ b/src/system/version_migration/versions/v1_7_0.ts @@ -1,8 +1,10 @@ import type { SessionSaveMigrator } from "#app/@types/SessionSaveMigrator"; import type { SystemSaveMigrator } from "#app/@types/SystemSaveMigrator"; -import { getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species"; +import { getPokemonSpeciesForm } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { globalScene } from "#app/global-scene"; -import { DexAttr, type SessionSaveData, type SystemSaveData } from "#app/system/game-data"; +import type { SessionSaveData, SystemSaveData } from "#app/system/game-data"; +import { DexAttr } from "#enums/dex-attr"; import { isNullOrUndefined } from "#app/utils/common"; /** diff --git a/src/system/version_migration/versions/v1_8_3.ts b/src/system/version_migration/versions/v1_8_3.ts index cce37a53767..81430659e0b 100644 --- a/src/system/version_migration/versions/v1_8_3.ts +++ b/src/system/version_migration/versions/v1_8_3.ts @@ -1,6 +1,7 @@ import type { SystemSaveMigrator } from "#app/@types/SystemSaveMigrator"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; -import { DexAttr, type SystemSaveData } from "#app/system/game-data"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; +import type { SystemSaveData } from "#app/system/game-data"; +import { DexAttr } from "#enums/dex-attr"; import { SpeciesId } from "#enums/species-id"; /** diff --git a/src/system/version_migration/versions/v1_9_0.ts b/src/system/version_migration/versions/v1_9_0.ts index 0f22b85d072..0bd5a422ffb 100644 --- a/src/system/version_migration/versions/v1_9_0.ts +++ b/src/system/version_migration/versions/v1_9_0.ts @@ -1,5 +1,5 @@ import type { SessionSaveMigrator } from "#app/@types/SessionSaveMigrator"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import type { SessionSaveData } from "#app/system/game-data"; import type PokemonData from "#app/system/pokemon-data"; import { MoveId } from "#enums/move-id"; diff --git a/src/ui/abstact-option-select-ui-handler.ts b/src/ui/abstact-option-select-ui-handler.ts index 07609648a4e..e1263bc088c 100644 --- a/src/ui/abstact-option-select-ui-handler.ts +++ b/src/ui/abstact-option-select-ui-handler.ts @@ -56,10 +56,6 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler { protected defaultTextStyle: TextStyle = TextStyle.WINDOW; protected textContent: string; - constructor(mode: UiMode | null) { - super(mode); - } - abstract getWindowWidth(): number; getWindowHeight(): number { diff --git a/src/ui/achvs-ui-handler.ts b/src/ui/achvs-ui-handler.ts index d0c8b716c7a..8588530d370 100644 --- a/src/ui/achvs-ui-handler.ts +++ b/src/ui/achvs-ui-handler.ts @@ -11,20 +11,20 @@ import { addWindow } from "#app/ui/ui-theme"; import { ScrollBar } from "#app/ui/scroll-bar"; import { PlayerGender } from "#enums/player-gender"; import { globalScene } from "#app/global-scene"; +import type { AchvUnlocks, VoucherUnlocks } from "#app/system/game-data"; -enum Page { - ACHIEVEMENTS, - VOUCHERS, -} +const Page = { + ACHIEVEMENTS: 0, + VOUCHERS: 1, +} as const; +type Page = (typeof Page)[keyof typeof Page]; interface LanguageSetting { TextSize: string; } const languageSettings: { [key: string]: LanguageSetting } = { - de: { - TextSize: "80px", - }, + de: { TextSize: "80px" }, }; export default class AchvsUiHandler extends MessageUiHandler { @@ -70,44 +70,35 @@ export default class AchvsUiHandler extends MessageUiHandler { setup() { const ui = this.getUi(); - this.mainContainer = globalScene.add.container(1, -(globalScene.game.canvas.height / 6) + 1); + /** Width of the global canvas / 6 */ + const WIDTH = globalScene.game.canvas.width / 6; + /** Height of the global canvas / 6 */ + const HEIGHT = globalScene.game.canvas.height / 6; - this.mainContainer.setInteractive( - new Phaser.Geom.Rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6), - Phaser.Geom.Rectangle.Contains, - ); + this.mainContainer = globalScene.add.container(1, -HEIGHT + 1); - this.headerBg = addWindow(0, 0, globalScene.game.canvas.width / 6 - 2, 24); - this.headerBg.setOrigin(0, 0); + this.mainContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, WIDTH, HEIGHT), Phaser.Geom.Rectangle.Contains); - this.headerText = addTextObject(0, 0, "", TextStyle.SETTINGS_LABEL); - this.headerText.setOrigin(0, 0); - this.headerText.setPositionRelative(this.headerBg, 8, 4); - this.headerActionButton = new Phaser.GameObjects.Sprite(globalScene, 0, 0, "keyboard", "ACTION.png"); - this.headerActionButton.setOrigin(0, 0); - this.headerActionButton.setPositionRelative(this.headerBg, 236, 6); - this.headerActionText = addTextObject(0, 0, "", TextStyle.WINDOW, { - fontSize: "60px", - }); - this.headerActionText.setOrigin(0, 0); - this.headerActionText.setPositionRelative(this.headerBg, 264, 8); + this.headerBg = addWindow(0, 0, WIDTH - 2, 24); + + this.headerText = addTextObject(0, 0, "", TextStyle.SETTINGS_LABEL) + .setOrigin(0) + .setPositionRelative(this.headerBg, 8, 4); + this.headerActionButton = new Phaser.GameObjects.Sprite(globalScene, 0, 0, "keyboard", "ACTION.png") + .setOrigin(0) + .setPositionRelative(this.headerBg, 236, 6); + this.headerActionText = addTextObject(0, 0, "", TextStyle.WINDOW, { fontSize: "60px" }) + .setOrigin(0) + .setPositionRelative(this.headerBg, 264, 8); // We need to get the player gender from the game data to add the correct prefix to the achievement name const genderIndex = globalScene.gameData.gender ?? PlayerGender.MALE; const genderStr = PlayerGender[genderIndex].toLowerCase(); - this.achvsName = i18next.t("achv:Achievements.name", { - context: genderStr, - }); + this.achvsName = i18next.t("achv:Achievements.name", { context: genderStr }); this.vouchersName = i18next.t("voucher:vouchers"); - this.iconsBg = addWindow( - 0, - this.headerBg.height, - globalScene.game.canvas.width / 6 - 2, - globalScene.game.canvas.height / 6 - this.headerBg.height - 68, - ); - this.iconsBg.setOrigin(0, 0); + this.iconsBg = addWindow(0, this.headerBg.height, WIDTH - 2, HEIGHT - this.headerBg.height - 68).setOrigin(0); const yOffset = 6; this.scrollBar = new ScrollBar( @@ -126,68 +117,59 @@ export default class AchvsUiHandler extends MessageUiHandler { const x = (a % this.COLS) * 18; const y = Math.floor(a / this.COLS) * 18; - const icon = globalScene.add.sprite(x, y, "items", "unknown"); - icon.setOrigin(0, 0); - icon.setScale(0.5); + const icon = globalScene.add.sprite(x, y, "items", "unknown").setOrigin(0).setScale(0.5); this.icons.push(icon); this.iconsContainer.add(icon); } const titleBg = addWindow(0, this.headerBg.height + this.iconsBg.height, 174, 24); - titleBg.setOrigin(0, 0); this.titleBg = titleBg; - this.titleText = addTextObject(0, 0, "", TextStyle.WINDOW); + this.titleText = addTextObject(0, 0, "", TextStyle.WINDOW).setOrigin(); const textSize = languageSettings[i18next.language]?.TextSize ?? this.titleText.style.fontSize; this.titleText.setFontSize(textSize); const titleBgCenterX = titleBg.x + titleBg.width / 2; const titleBgCenterY = titleBg.y + titleBg.height / 2; - this.titleText.setOrigin(0.5, 0.5); this.titleText.setPosition(titleBgCenterX, titleBgCenterY); this.scoreContainer = globalScene.add.container(titleBg.x + titleBg.width, titleBg.y); const scoreBg = addWindow(0, 0, 46, 24); - scoreBg.setOrigin(0, 0); - this.scoreContainer.add(scoreBg); - this.scoreText = addTextObject(scoreBg.width / 2, scoreBg.height / 2, "", TextStyle.WINDOW); - this.scoreText.setOrigin(0.5, 0.5); - this.scoreContainer.add(this.scoreText); + this.scoreText = addTextObject(scoreBg.width / 2, scoreBg.height / 2, "", TextStyle.WINDOW).setOrigin(); + this.scoreContainer.add([scoreBg, this.scoreText]); const unlockBg = addWindow(this.scoreContainer.x + scoreBg.width, titleBg.y, 98, 24); - unlockBg.setOrigin(0, 0); - this.unlockText = addTextObject(0, 0, "", TextStyle.WINDOW); - this.unlockText.setOrigin(0.5, 0.5); - this.unlockText.setPositionRelative(unlockBg, unlockBg.width / 2, unlockBg.height / 2); + this.unlockText = addTextObject(0, 0, "", TextStyle.WINDOW) + .setPositionRelative(unlockBg, unlockBg.width / 2, unlockBg.height / 2) + .setOrigin(); - const descriptionBg = addWindow(0, titleBg.y + titleBg.height, globalScene.game.canvas.width / 6 - 2, 42); - descriptionBg.setOrigin(0, 0); + const descriptionBg = addWindow(0, titleBg.y + titleBg.height, WIDTH - 2, 42); - const descriptionText = addTextObject(0, 0, "", TextStyle.WINDOW, { - maxLines: 2, - }); - descriptionText.setWordWrapWidth(1870); - descriptionText.setOrigin(0, 0); - descriptionText.setPositionRelative(descriptionBg, 8, 4); + const descriptionText = addTextObject(0, 0, "", TextStyle.WINDOW, { maxLines: 2 }) + .setWordWrapWidth(1870) + .setOrigin(0) + .setPositionRelative(descriptionBg, 8, 4); this.message = descriptionText; - this.mainContainer.add(this.headerBg); - this.mainContainer.add(this.headerActionButton); - this.mainContainer.add(this.headerText); - this.mainContainer.add(this.headerActionText); - this.mainContainer.add(this.iconsBg); - this.mainContainer.add(this.scrollBar); - this.mainContainer.add(this.iconsContainer); - this.mainContainer.add(titleBg); - this.mainContainer.add(this.titleText); - this.mainContainer.add(this.scoreContainer); - this.mainContainer.add(unlockBg); - this.mainContainer.add(this.unlockText); - this.mainContainer.add(descriptionBg); - this.mainContainer.add(descriptionText); + this.mainContainer.add([ + this.headerBg, + this.headerActionButton, + this.headerText, + this.headerActionText, + this.iconsBg, + this.scrollBar, + this.iconsContainer, + titleBg, + this.titleText, + this.scoreContainer, + unlockBg, + this.unlockText, + descriptionBg, + descriptionText, + ]); ui.add(this.mainContainer); @@ -246,87 +228,132 @@ export default class AchvsUiHandler extends MessageUiHandler { ); } - processInput(button: Button): boolean { - const ui = this.getUi(); + // #region Input Processing + /** + * Submethod of {@linkcode processInput} that handles the action button input + * @returns Whether the success sound should be played + */ + private processActionInput(): true { + this.setScrollCursor(0); + if (this.currentPage === Page.ACHIEVEMENTS) { + this.currentPage = Page.VOUCHERS; + this.updateVoucherIcons(); + } else if (this.currentPage === Page.VOUCHERS) { + this.currentPage = Page.ACHIEVEMENTS; + this.updateAchvIcons(); + } + this.setCursor(0, true); + this.scrollBar.setTotalRows(Math.ceil(this.currentTotal / this.COLS)); + this.scrollBar.setScrollCursor(0); + this.mainContainer.update(); + return true; + } + /** + * Submethod of {@linkcode processInput} that handles the up button input + * @returns Whether the success sound should be played + */ + private processUpInput(): boolean { + if (this.cursor >= this.COLS) { + return this.setCursor(this.cursor - this.COLS); + } + if (this.scrollCursor) { + return this.setScrollCursor(this.scrollCursor - 1); + } + + // Wrap around to the last row + const success = this.setScrollCursor(Math.ceil(this.currentTotal / this.COLS) - this.ROWS); + let newCursorIndex = this.cursor + (this.ROWS - 1) * this.COLS; + if (newCursorIndex > this.currentTotal - this.scrollCursor * this.COLS - 1) { + newCursorIndex -= this.COLS; + } + return success && this.setCursor(newCursorIndex); + } + + /** + * Submethod of {@linkcode processInput} that handles the down button input + * @returns Whether the success sound should be played + */ + private processDownInput(): boolean { + const rowIndex = Math.floor(this.cursor / this.COLS); + const itemOffset = this.scrollCursor * this.COLS; + const canMoveDown = itemOffset + 1 < this.currentTotal; + + if (rowIndex >= this.ROWS - 1) { + if (this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS && canMoveDown) { + // scroll down one row + return this.setScrollCursor(this.scrollCursor + 1); + } + // wrap back to the first row + return this.setScrollCursor(0) && this.setCursor(this.cursor % this.COLS); + } + if (canMoveDown) { + return this.setCursor(Math.min(this.cursor + this.COLS, this.currentTotal - itemOffset - 1)); + } + return false; + } + + /** + * Submethod of {@linkcode processInput} that handles the left button input + * @returns Whether the success sound should be played + */ + private processLeftInput(): boolean { + const itemOffset = this.scrollCursor * this.COLS; + if (this.cursor % this.COLS === 0) { + return this.setCursor(Math.min(this.cursor + this.COLS - 1, this.currentTotal - itemOffset - 1)); + } + return this.setCursor(this.cursor - 1); + } + + /** + * Submethod of {@linkcode processInput} that handles the right button input + * @returns Whether the success sound should be played + */ + private processRightInput(): boolean { + const itemOffset = this.scrollCursor * this.COLS; + if ((this.cursor + 1) % this.COLS === 0 || this.cursor + itemOffset === this.currentTotal - 1) { + return this.setCursor(this.cursor - (this.cursor % this.COLS)); + } + return this.setCursor(this.cursor + 1); + } + + /** + * Process user input to navigate through the achievements and vouchers UI. + * @param button - The button that was pressed + * @returns Whether an action was successfully processed + */ + processInput(button: Button): boolean { let success = false; - if (button === Button.ACTION) { - success = true; - this.setScrollCursor(0); - if (this.currentPage === Page.ACHIEVEMENTS) { - this.currentPage = Page.VOUCHERS; - this.updateVoucherIcons(); - } else if (this.currentPage === Page.VOUCHERS) { - this.currentPage = Page.ACHIEVEMENTS; - this.updateAchvIcons(); - } - this.setCursor(0, true); - this.scrollBar.setTotalRows(Math.ceil(this.currentTotal / this.COLS)); - this.scrollBar.setScrollCursor(0); - this.mainContainer.update(); - } - if (button === Button.CANCEL) { - success = true; - globalScene.ui.revertMode(); - } else { - const rowIndex = Math.floor(this.cursor / this.COLS); - const itemOffset = this.scrollCursor * this.COLS; - switch (button) { - case Button.UP: - if (this.cursor < this.COLS) { - if (this.scrollCursor) { - success = this.setScrollCursor(this.scrollCursor - 1); - } else { - // Wrap around to the last row - success = this.setScrollCursor(Math.ceil(this.currentTotal / this.COLS) - this.ROWS); - let newCursorIndex = this.cursor + (this.ROWS - 1) * this.COLS; - if (newCursorIndex > this.currentTotal - this.scrollCursor * this.COLS - 1) { - newCursorIndex -= this.COLS; - } - success = success && this.setCursor(newCursorIndex); - } - } else { - success = this.setCursor(this.cursor - this.COLS); - } - break; - case Button.DOWN: - const canMoveDown = itemOffset + 1 < this.currentTotal; - if (rowIndex >= this.ROWS - 1) { - if (this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS && canMoveDown) { - // scroll down one row - success = this.setScrollCursor(this.scrollCursor + 1); - } else { - // wrap back to the first row - success = this.setScrollCursor(0) && this.setCursor(this.cursor % this.COLS); - } - } else if (canMoveDown) { - success = this.setCursor(Math.min(this.cursor + this.COLS, this.currentTotal - itemOffset - 1)); - } - break; - case Button.LEFT: - if (this.cursor % this.COLS === 0) { - success = this.setCursor(Math.min(this.cursor + this.COLS - 1, this.currentTotal - itemOffset - 1)); - } else { - success = this.setCursor(this.cursor - 1); - } - break; - case Button.RIGHT: - if ((this.cursor + 1) % this.COLS === 0 || this.cursor + itemOffset === this.currentTotal - 1) { - success = this.setCursor(this.cursor - (this.cursor % this.COLS)); - } else { - success = this.setCursor(this.cursor + 1); - } - break; - } + switch (button) { + case Button.ACTION: + success = this.processActionInput(); + break; + case Button.CANCEL: + success = true; + globalScene.ui.revertMode(); + break; + case Button.UP: + success = this.processUpInput(); + break; + case Button.DOWN: + success = this.processDownInput(); + break; + case Button.LEFT: + success = this.processLeftInput(); + break; + case Button.RIGHT: + success = this.processRightInput(); + break; } if (success) { - ui.playSelect(); + this.getUi().playSelect(); } return success; } + // #endregion Input Processing setCursor(cursor: number, pageChange?: boolean): boolean { const ret = super.setCursor(cursor); @@ -334,33 +361,35 @@ export default class AchvsUiHandler extends MessageUiHandler { let update = ret; if (!this.cursorObj) { - this.cursorObj = globalScene.add.nineslice(0, 0, "select_cursor_highlight", undefined, 16, 16, 1, 1, 1, 1); - this.cursorObj.setOrigin(0, 0); + this.cursorObj = globalScene.add + .nineslice(0, 0, "select_cursor_highlight", undefined, 16, 16, 1, 1, 1, 1) + .setOrigin(0); this.iconsContainer.add(this.cursorObj); update = true; } this.cursorObj.setPositionRelative(this.icons[this.cursor], 0, 0); + if (!update && !pageChange) { + return ret; + } - if (update || pageChange) { - switch (this.currentPage) { - case Page.ACHIEVEMENTS: - if (pageChange) { - this.titleBg.width = 174; - this.titleText.x = this.titleBg.width / 2; - this.scoreContainer.setVisible(true); - } - this.showAchv(achvs[Object.keys(achvs)[cursor + this.scrollCursor * this.COLS]]); - break; - case Page.VOUCHERS: - if (pageChange) { - this.titleBg.width = 220; - this.titleText.x = this.titleBg.width / 2; - this.scoreContainer.setVisible(false); - } - this.showVoucher(vouchers[Object.keys(vouchers)[cursor + this.scrollCursor * this.COLS]]); - break; - } + switch (this.currentPage) { + case Page.ACHIEVEMENTS: + if (pageChange) { + this.titleBg.width = 174; + this.titleText.x = this.titleBg.width / 2; + this.scoreContainer.setVisible(true); + } + this.showAchv(achvs[Object.keys(achvs)[cursor + this.scrollCursor * this.COLS]]); + break; + case Page.VOUCHERS: + if (pageChange) { + this.titleBg.width = 220; + this.titleText.x = this.titleBg.width / 2; + this.scoreContainer.setVisible(false); + } + this.showVoucher(vouchers[Object.keys(vouchers)[cursor + this.scrollCursor * this.COLS]]); + break; } return ret; } @@ -399,30 +428,50 @@ export default class AchvsUiHandler extends MessageUiHandler { } /** - * updateAchvIcons(): void - * Determines what data is to be displayed on the UI and updates it accordingly based on the current value of this.scrollCursor + * Updates the icons displayed on the UI based on the current page and scroll cursor. + * @param items - The items to display (achievements or vouchers). + * @param unlocks - The unlocks data for the items. + * @param getIconFrame - A function to determine the frame for each item. + * @param headerText - The text for the header. + * @param actionText - The text for the action button. + * @param totalItems - The total number of items. + * @param forAchievements - `True` when updating icons for the achievements page, `false` for the vouchers page. */ - updateAchvIcons(): void { - this.headerText.text = this.achvsName; - this.headerActionText.text = this.vouchersName; + private updateIcons( + items: T extends true ? Achv[] : Voucher[], + unlocks: T extends true ? AchvUnlocks : VoucherUnlocks, + headerText: string, + actionText: string, + totalItems: number, + forAchievements: T, + ): void { + // type ItemType = T extends true ? Achv : Voucher; + // type RangeType = ItemType[]; + this.headerText.text = headerText; + this.headerActionText.text = actionText; const textPosition = this.headerBgX - this.headerActionText.displayWidth - 8; this.headerActionText.setX(textPosition); this.headerActionButton.setX(textPosition - this.headerActionButton.displayWidth - 4); - const achvUnlocks = globalScene.gameData.achvUnlocks; - const itemOffset = this.scrollCursor * this.COLS; const itemLimit = this.ROWS * this.COLS; - const achvRange = Object.values(achvs).slice(itemOffset, itemLimit + itemOffset); + const itemRange = items.slice(itemOffset, itemLimit + itemOffset); - achvRange.forEach((achv: Achv, i: number) => { + itemRange.forEach((item: (typeof itemRange)[0], i: number) => { const icon = this.icons[i]; - const unlocked = achvUnlocks.hasOwnProperty(achv.id); - const hidden = !unlocked && achv.secret && (!achv.parentId || !achvUnlocks.hasOwnProperty(achv.parentId)); - const tinted = !hidden && !unlocked; + const unlocked = unlocks.hasOwnProperty(item.id); + let tinted = !unlocked; + if (forAchievements) { + // Typescript cannot properly infer the type of `item` here, so we need to cast it + const achv = item as Achv; + const hidden = !unlocked && achv.secret && (!achv.parentId || !unlocks.hasOwnProperty(achv.parentId)); + tinted &&= !hidden; + icon.setFrame(!hidden ? achv.iconImage : "unknown"); + } else { + icon.setFrame(getVoucherTypeIcon((item as Voucher).voucherType)); + } - icon.setFrame(!hidden ? achv.iconImage : "unknown"); icon.setVisible(true); if (tinted) { icon.setTintFill(0); @@ -431,48 +480,39 @@ export default class AchvsUiHandler extends MessageUiHandler { } }); - if (achvRange.length < this.icons.length) { - this.icons.slice(achvRange.length).map(i => i.setVisible(false)); + if (itemRange.length < this.icons.length) { + this.icons.slice(itemRange.length).forEach(i => i.setVisible(false)); } - this.currentTotal = this.achvsTotal; + this.currentTotal = totalItems; } /** - * updateVoucherIcons(): void - * Determines what data is to be displayed on the UI and updates it accordingly based on the current value of this.scrollCursor + * Update the achievement icons displayed on the UI based on the current scroll cursor. + */ + updateAchvIcons(): void { + this.updateIcons( + Object.values(achvs), + globalScene.gameData.achvUnlocks, + this.achvsName, + this.vouchersName, + this.achvsTotal, + true, + ); + } + + /** + * Update the voucher icons displayed on the UI based on the current scroll cursor. */ updateVoucherIcons(): void { - this.headerText.text = this.vouchersName; - this.headerActionText.text = this.achvsName; - const textPosition = this.headerBgX - this.headerActionText.displayWidth - 8; - this.headerActionText.setX(textPosition); - this.headerActionButton.setX(textPosition - this.headerActionButton.displayWidth - 4); - - const voucherUnlocks = globalScene.gameData.voucherUnlocks; - - const itemOffset = this.scrollCursor * this.COLS; - const itemLimit = this.ROWS * this.COLS; - - const voucherRange = Object.values(vouchers).slice(itemOffset, itemLimit + itemOffset); - - voucherRange.forEach((voucher: Voucher, i: number) => { - const icon = this.icons[i]; - const unlocked = voucherUnlocks.hasOwnProperty(voucher.id); - - icon.setFrame(getVoucherTypeIcon(voucher.voucherType)); - icon.setVisible(true); - if (!unlocked) { - icon.setTintFill(0); - } else { - icon.clearTint(); - } - }); - - if (voucherRange.length < this.icons.length) { - this.icons.slice(voucherRange.length).map(i => i.setVisible(false)); - } - this.currentTotal = this.vouchersTotal; + this.updateIcons( + Object.values(vouchers), + globalScene.gameData.voucherUnlocks, + this.vouchersName, + this.achvsName, + this.vouchersTotal, + false, + ); } clear() { diff --git a/src/ui/admin-ui-handler.ts b/src/ui/admin-ui-handler.ts index 67ae3118863..c8c8e43802b 100644 --- a/src/ui/admin-ui-handler.ts +++ b/src/ui/admin-ui-handler.ts @@ -69,7 +69,7 @@ export default class AdminUiHandler extends FormModalUiHandler { case AdminMode.SEARCH: inputFieldConfigs.push({ label: "Username" }); break; - case AdminMode.ADMIN: + case AdminMode.ADMIN: { const adminResult = this.adminResult ?? { username: "", discordId: "", @@ -90,6 +90,7 @@ export default class AdminUiHandler extends FormModalUiHandler { inputFieldConfigs.push({ label: "Last played", isReadOnly: true }); inputFieldConfigs.push({ label: "Registered", isReadOnly: true }); break; + } } return inputFieldConfigs; } diff --git a/src/ui/arena-flyout.ts b/src/ui/arena-flyout.ts index ab3bd13b47a..fec02ffb660 100644 --- a/src/ui/arena-flyout.ts +++ b/src/ui/arena-flyout.ts @@ -1,6 +1,7 @@ import { addTextObject, TextStyle } from "./text"; import { globalScene } from "#app/global-scene"; -import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag"; +import { ArenaTrapTag } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { WeatherType } from "#enums/weather-type"; import { TerrainType } from "#app/data/terrain"; import { addWindow, WindowVariant } from "./ui-theme"; diff --git a/src/ui/ball-ui-handler.ts b/src/ui/ball-ui-handler.ts index 66d7847213f..11fb485164a 100644 --- a/src/ui/ball-ui-handler.ts +++ b/src/ui/ball-ui-handler.ts @@ -1,6 +1,6 @@ import { getPokeballName } from "../data/pokeball"; import { addTextObject, getTextStyleOptions, TextStyle } from "./text"; -import { Command } from "./command-ui-handler"; +import { Command } from "#enums/command"; import { UiMode } from "#enums/ui-mode"; import UiHandler from "./ui-handler"; import { addWindow } from "./ui-theme"; @@ -78,7 +78,7 @@ export default class BallUiHandler extends UiHandler { const pokeballTypeCount = Object.keys(globalScene.pokeballCounts).length; if (button === Button.ACTION || button === Button.CANCEL) { - const commandPhase = globalScene.getCurrentPhase() as CommandPhase; + const commandPhase = globalScene.phaseManager.getCurrentPhase() as CommandPhase; success = true; if (button === Button.ACTION && this.cursor < pokeballTypeCount) { if (globalScene.pokeballCounts[this.cursor]) { diff --git a/src/ui/challenges-select-ui-handler.ts b/src/ui/challenges-select-ui-handler.ts index d1df16a457b..b02bf4abaef 100644 --- a/src/ui/challenges-select-ui-handler.ts +++ b/src/ui/challenges-select-ui-handler.ts @@ -9,8 +9,6 @@ import { getLocalizedSpriteKey } from "#app/utils/common"; import { Challenges } from "#app/enums/challenges"; import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext"; import { Color, ShadowColor } from "#app/enums/color"; -import { SelectStarterPhase } from "#app/phases/select-starter-phase"; -import { TitlePhase } from "#app/phases/title-phase"; import { globalScene } from "#app/global-scene"; /** @@ -383,16 +381,16 @@ export default class GameChallengesUiHandler extends UiHandler { this.cursorObj?.setVisible(true); this.updateChallengeArrows(this.startCursor.visible); } else { - globalScene.clearPhaseQueue(); - globalScene.pushPhase(new TitlePhase()); - globalScene.getCurrentPhase()?.end(); + globalScene.phaseManager.clearPhaseQueue(); + globalScene.phaseManager.pushNew("TitlePhase"); + globalScene.phaseManager.getCurrentPhase()?.end(); } success = true; } else if (button === Button.SUBMIT || button === Button.ACTION) { if (this.hasSelectedChallenge) { if (this.startCursor.visible) { - globalScene.unshiftPhase(new SelectStarterPhase()); - globalScene.getCurrentPhase()?.end(); + globalScene.phaseManager.unshiftNew("SelectStarterPhase"); + globalScene.phaseManager.getCurrentPhase()?.end(); } else { this.startCursor.setVisible(true); this.cursorObj?.setVisible(false); diff --git a/src/ui/command-ui-handler.ts b/src/ui/command-ui-handler.ts index fbfd4d2623b..8df399b6d9b 100644 --- a/src/ui/command-ui-handler.ts +++ b/src/ui/command-ui-handler.ts @@ -5,20 +5,13 @@ import UiHandler from "./ui-handler"; import i18next from "i18next"; import { Button } from "#enums/buttons"; import { getPokemonNameWithAffix } from "#app/messages"; -import { CommandPhase } from "#app/phases/command-phase"; +import type { CommandPhase } from "#app/phases/command-phase"; import { globalScene } from "#app/global-scene"; import { TerastallizeAccessModifier } from "#app/modifier/modifier"; import { PokemonType } from "#enums/pokemon-type"; import { getTypeRgb } from "#app/data/type"; import { SpeciesId } from "#enums/species-id"; - -export enum Command { - FIGHT = 0, - BALL, - POKEMON, - RUN, - TERA, -} +import { Command } from "#enums/command"; export default class CommandUiHandler extends UiHandler { private commandsContainer: Phaser.GameObjects.Container; @@ -74,11 +67,11 @@ export default class CommandUiHandler extends UiHandler { this.commandsContainer.setVisible(true); let commandPhase: CommandPhase; - const currentPhase = globalScene.getCurrentPhase(); - if (currentPhase instanceof CommandPhase) { + const currentPhase = globalScene.phaseManager.getCurrentPhase(); + if (currentPhase?.is("CommandPhase")) { commandPhase = currentPhase; } else { - commandPhase = globalScene.getStandbyPhase() as CommandPhase; + commandPhase = globalScene.phaseManager.getStandbyPhase() as CommandPhase; } if (this.canTera()) { @@ -124,7 +117,7 @@ export default class CommandUiHandler extends UiHandler { switch (cursor) { // Fight case Command.FIGHT: - ui.setMode(UiMode.FIGHT, (globalScene.getCurrentPhase() as CommandPhase).getFieldIndex()); + ui.setMode(UiMode.FIGHT, (globalScene.phaseManager.getCurrentPhase() as CommandPhase).getFieldIndex()); success = true; break; // Ball @@ -137,7 +130,7 @@ export default class CommandUiHandler extends UiHandler { ui.setMode( UiMode.PARTY, PartyUiMode.SWITCH, - (globalScene.getCurrentPhase() as CommandPhase).getPokemon().getFieldIndex(), + (globalScene.phaseManager.getCurrentPhase() as CommandPhase).getPokemon().getFieldIndex(), null, PartyUiHandler.FilterNonFainted, ); @@ -145,16 +138,20 @@ export default class CommandUiHandler extends UiHandler { break; // Run case Command.RUN: - (globalScene.getCurrentPhase() as CommandPhase).handleCommand(Command.RUN, 0); + (globalScene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.RUN, 0); success = true; break; case Command.TERA: - ui.setMode(UiMode.FIGHT, (globalScene.getCurrentPhase() as CommandPhase).getFieldIndex(), Command.TERA); + ui.setMode( + UiMode.FIGHT, + (globalScene.phaseManager.getCurrentPhase() as CommandPhase).getFieldIndex(), + Command.TERA, + ); success = true; break; } } else { - (globalScene.getCurrentPhase() as CommandPhase).cancel(); + (globalScene.phaseManager.getCurrentPhase() as CommandPhase).cancel(); } } else { switch (button) { diff --git a/src/ui/daily-run-scoreboard.ts b/src/ui/daily-run-scoreboard.ts index 076a782908b..e19882b09cc 100644 --- a/src/ui/daily-run-scoreboard.ts +++ b/src/ui/daily-run-scoreboard.ts @@ -169,12 +169,13 @@ export class DailyRunScoreboard extends Phaser.GameObjects.Container { entryContainer.add(scoreLabel); switch (this.category) { - case ScoreboardCategory.DAILY: + case ScoreboardCategory.DAILY: { const waveLabel = addTextObject(68, 0, wave, TextStyle.WINDOW, { fontSize: "54px", }); entryContainer.add(waveLabel); break; + } case ScoreboardCategory.WEEKLY: scoreLabel.x -= 16; break; diff --git a/src/ui/egg-gacha-ui-handler.ts b/src/ui/egg-gacha-ui-handler.ts index 1bb7124d935..0c8d90fa138 100644 --- a/src/ui/egg-gacha-ui-handler.ts +++ b/src/ui/egg-gacha-ui-handler.ts @@ -5,7 +5,7 @@ import { getEnumValues, getEnumKeys, fixedInt, randSeedShuffle } from "#app/util import type { IEggOptions } from "../data/egg"; import { Egg, getLegendaryGachaSpeciesForTimestamp } from "../data/egg"; import { VoucherType, getVoucherTypeIcon } from "../system/voucher"; -import { getPokemonSpecies } from "../data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { addWindow } from "./ui-theme"; import { Tutorial, handleTutorial } from "../tutorial"; import { Button } from "#enums/buttons"; @@ -40,6 +40,9 @@ export default class EggGachaUiHandler extends MessageUiHandler { private scale = 0.1666666667; + private legendaryExpiration = addTextObject(0, 0, "", TextStyle.WINDOW_ALT); + private playTimeTimer: Phaser.Time.TimerEvent | null; + constructor() { super(UiMode.EGG_GACHA); @@ -108,7 +111,7 @@ export default class EggGachaUiHandler extends MessageUiHandler { let pokemonIconX = -20; let pokemonIconY = 6; - if (["de", "es-ES", "es-MX", "fr", "ko", "pt-BR"].includes(currentLanguage)) { + if (["de", "es-ES", "es-MX", "fr", "ko", "pt-BR", "ru"].includes(currentLanguage)) { gachaTextStyle = TextStyle.SMALLER_WINDOW_ALT; gachaX = 2; gachaY = 2; @@ -128,7 +131,7 @@ export default class EggGachaUiHandler extends MessageUiHandler { gachaInfoContainer.add(gachaUpLabel); switch (gachaType as GachaType) { - case GachaType.LEGENDARY: + case GachaType.LEGENDARY: { if (["de", "es-ES"].includes(currentLanguage)) { gachaUpLabel.setAlign("center"); gachaUpLabel.setY(0); @@ -149,8 +152,9 @@ export default class EggGachaUiHandler extends MessageUiHandler { gachaInfoContainer.add(pokemonIcon); break; + } case GachaType.MOVE: - if (["de", "es-ES", "fr", "pt-BR"].includes(currentLanguage)) { + if (["de", "es-ES", "fr", "pt-BR", "ru"].includes(currentLanguage)) { gachaUpLabel.setAlign("center"); gachaUpLabel.setY(0); } @@ -160,7 +164,7 @@ export default class EggGachaUiHandler extends MessageUiHandler { gachaUpLabel.setOrigin(0.5, 0); break; case GachaType.SHINY: - if (["de", "fr", "ko"].includes(currentLanguage)) { + if (["de", "fr", "ko", "ru"].includes(currentLanguage)) { gachaUpLabel.setAlign("center"); gachaUpLabel.setY(0); } @@ -198,6 +202,19 @@ export default class EggGachaUiHandler extends MessageUiHandler { this.eggGachaContainer.add(gachaContainer); + // Expiration timer for the legendary gacha + if (gachaType === GachaType.LEGENDARY) { + this.legendaryExpiration + .setText(this.getLegendaryGachaTimeLeft()) + .setFontSize("64px") + .setPositionRelative( + gacha, + gacha.width / 2 - this.legendaryExpiration.displayWidth / 2 + 0.3, + gacha.height / 2 + 12.5, + ); + gachaContainer.add(this.legendaryExpiration); + } + this.updateGachaInfo(g); }); @@ -206,7 +223,17 @@ export default class EggGachaUiHandler extends MessageUiHandler { this.eggGachaOptionsContainer = globalScene.add.container(globalScene.game.canvas.width / 6, 148); this.eggGachaContainer.add(this.eggGachaOptionsContainer); - this.eggGachaOptionSelectBg = addWindow(0, 0, 96, 16 + 576 * this.scale); + // Increase egg box width on certain languages + let eggGachaOptionSelectWidth = 0; + switch (i18next.resolvedLanguage) { + case "ru": + eggGachaOptionSelectWidth = 100; + break; + default: + eggGachaOptionSelectWidth = 96; + } + + this.eggGachaOptionSelectBg = addWindow(0, 0, eggGachaOptionSelectWidth, 16 + 576 * this.scale); this.eggGachaOptionSelectBg.setOrigin(1, 1); this.eggGachaOptionsContainer.add(this.eggGachaOptionSelectBg); @@ -348,6 +375,8 @@ export default class EggGachaUiHandler extends MessageUiHandler { handleTutorial(Tutorial.Egg_Gacha); + this.legendaryGachaTimer(); + return true; } @@ -595,11 +624,12 @@ export default class EggGachaUiHandler extends MessageUiHandler { updateGachaInfo(gachaType: GachaType): void { const infoContainer = this.gachaInfoContainers[gachaType]; switch (gachaType as GachaType) { - case GachaType.LEGENDARY: + case GachaType.LEGENDARY: { const species = getPokemonSpecies(getLegendaryGachaSpeciesForTimestamp(new Date().getTime())); const pokemonIcon = infoContainer.getAt(1) as Phaser.GameObjects.Sprite; pokemonIcon.setTexture(species.getIconAtlasKey(), species.getIconId(false)); break; + } } } @@ -836,9 +866,37 @@ export default class EggGachaUiHandler extends MessageUiHandler { return changed; } + legendaryGachaTimer(): void { + if (this.playTimeTimer) { + this.playTimeTimer.destroy(); + this.playTimeTimer = null; + } + this.playTimeTimer = globalScene.time.addEvent({ + loop: true, + delay: fixedInt(1000), + callback: () => { + this.legendaryExpiration.setText(this.getLegendaryGachaTimeLeft()); + }, + }); + } + + getLegendaryGachaTimeLeft(): string { + // 86400000 is the number of miliseconds in one day + const msUntilMidnight = 86400000 - (Date.now() % 86400000); + const hours = `${Math.floor(msUntilMidnight / 3600000)}`; + const minutes = `${Math.floor((msUntilMidnight % 3600000) / 60000)}`; + const seconds = `${Math.floor((msUntilMidnight % 60000) / 1000)}`; + + return `${hours.padStart(2, "0")}:${minutes.padStart(2, "0")}:${seconds.padStart(2, "0")}`; + } + clear(): void { super.clear(); this.setGachaCursor(-1); this.eggGachaContainer.setVisible(false); + if (this.playTimeTimer) { + this.playTimeTimer.destroy(); + this.playTimeTimer = null; + } } } diff --git a/src/ui/egg-hatch-scene-handler.ts b/src/ui/egg-hatch-scene-handler.ts index 76e2c54f4b6..85c4199ff1d 100644 --- a/src/ui/egg-hatch-scene-handler.ts +++ b/src/ui/egg-hatch-scene-handler.ts @@ -1,7 +1,6 @@ import { UiMode } from "#enums/ui-mode"; import UiHandler from "./ui-handler"; import { Button } from "#enums/buttons"; -import { EggHatchPhase } from "#app/phases/egg-hatch-phase"; import { globalScene } from "#app/global-scene"; export default class EggHatchSceneHandler extends UiHandler { @@ -45,8 +44,8 @@ export default class EggHatchSceneHandler extends UiHandler { processInput(button: Button): boolean { if (button === Button.ACTION || button === Button.CANCEL) { - const phase = globalScene.getCurrentPhase(); - if (phase instanceof EggHatchPhase && phase.trySkip()) { + const phase = globalScene.phaseManager.getCurrentPhase(); + if (phase?.is("EggHatchPhase") && phase.trySkip()) { return true; } } diff --git a/src/ui/egg-list-ui-handler.ts b/src/ui/egg-list-ui-handler.ts index 9f41feea8ab..9a1b1f51e25 100644 --- a/src/ui/egg-list-ui-handler.ts +++ b/src/ui/egg-list-ui-handler.ts @@ -35,81 +35,70 @@ export default class EggListUiHandler extends MessageUiHandler { setup() { const ui = this.getUi(); - this.eggListContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6); - this.eggListContainer.setVisible(false); + this.eggListContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6).setVisible(false); ui.add(this.eggListContainer); - const bgColor = globalScene.add.rectangle( - 0, - 0, - globalScene.game.canvas.width / 6, - globalScene.game.canvas.height / 6, - 0x006860, - ); - bgColor.setOrigin(0, 0); - this.eggListContainer.add(bgColor); + const bgColor = globalScene.add + .rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6, 0x006860) + .setOrigin(0); - const eggListBg = globalScene.add.image(0, 0, "egg_list_bg"); - eggListBg.setOrigin(0, 0); - this.eggListContainer.add(eggListBg); - - this.eggListContainer.add(addWindow(1, 85, 106, 22)); - this.eggListContainer.add(addWindow(1, 102, 106, 50, true)); - this.eggListContainer.add(addWindow(1, 147, 106, 32, true)); - this.eggListContainer.add(addWindow(107, 1, 212, 178)); + const eggListBg = globalScene.add.image(0, 0, "egg_list_bg").setOrigin(0); this.iconAnimHandler = new PokemonIconAnimHandler(); this.iconAnimHandler.setup(); - this.eggNameText = addTextObject(8, 68, "", TextStyle.SUMMARY); - this.eggNameText.setOrigin(0, 0); - this.eggListContainer.add(this.eggNameText); + this.eggNameText = addTextObject(8, 68, "", TextStyle.SUMMARY).setOrigin(0); this.eggDateText = addTextObject(8, 91, "", TextStyle.TOOLTIP_CONTENT); - this.eggListContainer.add(this.eggDateText); - this.eggHatchWavesText = addTextObject(8, 108, "", TextStyle.TOOLTIP_CONTENT); - this.eggHatchWavesText.setWordWrapWidth(540); - this.eggListContainer.add(this.eggHatchWavesText); + this.eggHatchWavesText = addTextObject(8, 108, "", TextStyle.TOOLTIP_CONTENT).setWordWrapWidth(540); - this.eggGachaInfoText = addTextObject(8, 152, "", TextStyle.TOOLTIP_CONTENT); - this.eggGachaInfoText.setWordWrapWidth(540); - this.eggListContainer.add(this.eggGachaInfoText); + this.eggGachaInfoText = addTextObject(8, 152, "", TextStyle.TOOLTIP_CONTENT).setWordWrapWidth(540); this.eggListIconContainer = globalScene.add.container(113, 5); - this.eggListContainer.add(this.eggListIconContainer); - this.cursorObj = globalScene.add.image(0, 0, "select_cursor"); - this.cursorObj.setOrigin(0, 0); - this.eggListContainer.add(this.cursorObj); + this.cursorObj = globalScene.add.image(0, 0, "select_cursor").setOrigin(0); this.eggSprite = globalScene.add.sprite(54, 37, "egg"); - this.eggListContainer.add(this.eggSprite); const scrollBar = new ScrollBar(310, 5, 4, 170, this.ROWS); - this.eggListContainer.add(scrollBar); this.scrollGridHandler = new ScrollableGridUiHandler(this, this.ROWS, this.COLUMNS) .withScrollBar(scrollBar) .withUpdateGridCallBack(() => this.updateEggIcons()) .withUpdateSingleElementCallback((i: number) => this.setEggDetails(i)); - this.eggListMessageBoxContainer = globalScene.add.container(0, globalScene.game.canvas.height / 6); - this.eggListMessageBoxContainer.setVisible(false); - this.eggListContainer.add(this.eggListMessageBoxContainer); + this.eggListMessageBoxContainer = globalScene.add + .container(0, globalScene.game.canvas.height / 6) + .setVisible(false); - const eggListMessageBox = addWindow(1, -1, 318, 28); - eggListMessageBox.setOrigin(0, 1); + const eggListMessageBox = addWindow(1, -1, 318, 28).setOrigin(0, 1); this.eggListMessageBoxContainer.add(eggListMessageBox); - this.message = addTextObject(8, -8, "", TextStyle.WINDOW, { maxLines: 1 }); - this.message.setOrigin(0, 1); - this.eggListMessageBoxContainer.add(this.message); + // Message isn't used, but is expected to exist as this subclasses MessageUiHandler + this.message = addTextObject(8, -8, "", TextStyle.WINDOW, { maxLines: 1 }).setActive(false).setVisible(false); this.cursor = -1; + + this.eggListContainer.add([ + bgColor, + eggListBg, + addWindow(1, 85, 106, 22), + addWindow(1, 102, 106, 50, true), + addWindow(1, 147, 106, 32, true), + addWindow(107, 1, 212, 178), + this.eggNameText, + this.eggDateText, + this.eggHatchWavesText, + this.eggGachaInfoText, + this.eggListIconContainer, + this.cursorObj, + this.eggSprite, + scrollBar, + ]); } - show(args: any[]): boolean { + override show(args: any[]): boolean { super.show(args); this.initEggIcons(); @@ -134,9 +123,10 @@ export default class EggListUiHandler extends MessageUiHandler { for (let i = 0; i < Math.min(this.ROWS * this.COLUMNS, globalScene.gameData.eggs.length); i++) { const x = (i % this.COLUMNS) * 18; const y = Math.floor(i / this.COLUMNS) * 18; - const icon = globalScene.add.sprite(x - 2, y + 2, "egg_icons"); - icon.setScale(0.5); - icon.setOrigin(0, 0); + const icon = globalScene.add + .sprite(x - 2, y + 2, "egg_icons") + .setScale(0.5) + .setOrigin(0); this.eggListIconContainer.add(icon); this.eggIcons.push(icon); } @@ -148,15 +138,13 @@ export default class EggListUiHandler extends MessageUiHandler { private updateEggIcons() { const indexOffset = this.scrollGridHandler.getItemOffset(); const eggsToShow = Math.min(this.eggIcons.length, globalScene.gameData.eggs.length - indexOffset); - this.eggIcons.forEach((icon, i) => { if (i !== this.cursor) { this.iconAnimHandler.addOrUpdate(icon, PokemonIconAnimMode.NONE); } if (i < eggsToShow) { const egg = globalScene.gameData.eggs[i + indexOffset]; - icon.setFrame(egg.getKey()); - icon.setVisible(true); + icon.setFrame(egg.getKey()).setVisible(true); } else { icon.setVisible(false); } @@ -187,7 +175,6 @@ export default class EggListUiHandler extends MessageUiHandler { const ui = this.getUi(); let success = false; - const error = false; if (button === Button.CANCEL) { ui.revertMode(); @@ -198,11 +185,9 @@ export default class EggListUiHandler extends MessageUiHandler { if (success) { ui.playSelect(); - } else if (error) { - ui.playError(); } - return success || error; + return success; } setCursor(cursor: number): boolean { diff --git a/src/ui/egg-summary-ui-handler.ts b/src/ui/egg-summary-ui-handler.ts index ddc536fe1ad..90dc60e16b7 100644 --- a/src/ui/egg-summary-ui-handler.ts +++ b/src/ui/egg-summary-ui-handler.ts @@ -4,7 +4,6 @@ import MessageUiHandler from "./message-ui-handler"; import { getEggTierForSpecies } from "../data/egg"; import { Button } from "#enums/buttons"; import PokemonHatchInfoContainer from "./pokemon-hatch-info-container"; -import { EggSummaryPhase } from "#app/phases/egg-summary-phase"; import type { EggHatchData } from "#app/data/egg-hatch-data"; import ScrollableGridUiHandler from "./scrollable-grid-handler"; import { HatchedPokemonContainer } from "./hatched-pokemon-container"; @@ -222,8 +221,8 @@ export default class EggSummaryUiHandler extends MessageUiHandler { let error = false; if (button === Button.CANCEL) { if (!this.blockExit) { - const phase = globalScene.getCurrentPhase(); - if (phase instanceof EggSummaryPhase) { + const phase = globalScene.phaseManager.getCurrentPhase(); + if (phase?.is("EggSummaryPhase")) { phase.end(); } success = true; diff --git a/src/ui/fight-ui-handler.ts b/src/ui/fight-ui-handler.ts index 208e627023b..14cd10d0d6f 100644 --- a/src/ui/fight-ui-handler.ts +++ b/src/ui/fight-ui-handler.ts @@ -3,18 +3,20 @@ import { globalScene } from "#app/global-scene"; import { addTextObject, TextStyle } from "./text"; import { getTypeDamageMultiplierColor } from "#app/data/type"; import { PokemonType } from "#enums/pokemon-type"; -import { Command } from "./command-ui-handler"; +import { Command } from "#enums/command"; import { UiMode } from "#enums/ui-mode"; import UiHandler from "./ui-handler"; import { getLocalizedSpriteKey, fixedInt, padInt } from "#app/utils/common"; import { MoveCategory } from "#enums/MoveCategory"; import i18next from "i18next"; import { Button } from "#enums/buttons"; -import type { EnemyPokemon, PokemonMove } from "#app/field/pokemon"; +import type { EnemyPokemon } from "#app/field/pokemon"; +import type { PokemonMove } from "#app/data/moves/pokemon-move"; import type Pokemon from "#app/field/pokemon"; import type { CommandPhase } from "#app/phases/command-phase"; import MoveInfoOverlay from "./move-info-overlay"; import { BattleType } from "#enums/battle-type"; +import { MoveUseMode } from "#enums/move-use-mode"; export default class FightUiHandler extends UiHandler implements InfoToggle { public static readonly MOVES_CONTAINER_NAME = "moves"; @@ -126,7 +128,7 @@ export default class FightUiHandler extends UiHandler implements InfoToggle { messageHandler.bg.setVisible(false); messageHandler.commandWindow.setVisible(false); messageHandler.movesWindowContainer.setVisible(true); - const pokemon = (globalScene.getCurrentPhase() as CommandPhase).getPokemon(); + const pokemon = (globalScene.phaseManager.getCurrentPhase() as CommandPhase).getPokemon(); if (pokemon.tempSummonData.turnCount <= 1) { this.setCursor(0); } else { @@ -138,51 +140,63 @@ export default class FightUiHandler extends UiHandler implements InfoToggle { return true; } + /** + * Process the player inputting the selected {@linkcode Button}. + * @param button - The {@linkcode Button} being pressed + * @returns Whether the input was successful (ie did anything). + */ processInput(button: Button): boolean { const ui = this.getUi(); - + const cursor = this.getCursor(); let success = false; - const cursor = this.getCursor(); - - if (button === Button.CANCEL || button === Button.ACTION) { - if (button === Button.ACTION) { - if ((globalScene.getCurrentPhase() as CommandPhase).handleCommand(this.fromCommand, cursor, false)) { + switch (button) { + case Button.CANCEL: + { + // Attempts to back out of the move selection pane are blocked in certain MEs + // TODO: Should we allow showing the summary menu at least? + const { battleType, mysteryEncounter } = globalScene.currentBattle; + if (battleType !== BattleType.MYSTERY_ENCOUNTER || !mysteryEncounter?.skipToFightInput) { + ui.setMode(UiMode.COMMAND, this.fieldIndex); + success = true; + } + } + break; + case Button.ACTION: + if ( + (globalScene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand( + this.fromCommand, + cursor, + MoveUseMode.NORMAL, + ) + ) { success = true; } else { ui.playError(); } - } else { - // Cannot back out of fight menu if skipToFightInput is enabled - const { battleType, mysteryEncounter } = globalScene.currentBattle; - if (battleType !== BattleType.MYSTERY_ENCOUNTER || !mysteryEncounter?.skipToFightInput) { - ui.setMode(UiMode.COMMAND, this.fieldIndex); - success = true; + break; + case Button.UP: + if (cursor >= 2) { + success = this.setCursor(cursor - 2); } - } - } else { - switch (button) { - case Button.UP: - if (cursor >= 2) { - success = this.setCursor(cursor - 2); - } - break; - case Button.DOWN: - if (cursor < 2) { - success = this.setCursor(cursor + 2); - } - break; - case Button.LEFT: - if (cursor % 2 === 1) { - success = this.setCursor(cursor - 1); - } - break; - case Button.RIGHT: - if (cursor % 2 === 0) { - success = this.setCursor(cursor + 1); - } - break; - } + break; + case Button.DOWN: + if (cursor < 2) { + success = this.setCursor(cursor + 2); + } + break; + case Button.LEFT: + if (cursor % 2 === 1) { + success = this.setCursor(cursor - 1); + } + break; + case Button.RIGHT: + if (cursor % 2 === 0) { + success = this.setCursor(cursor + 1); + } + break; + default: + // other inputs do nothing while in fight menu } if (success) { @@ -237,7 +251,7 @@ export default class FightUiHandler extends UiHandler implements InfoToggle { ui.add(this.cursorObj); } - const pokemon = (globalScene.getCurrentPhase() as CommandPhase).getPokemon(); + const pokemon = (globalScene.phaseManager.getCurrentPhase() as CommandPhase).getPokemon(); const moveset = pokemon.getMoveset(); const hasMove = cursor < moveset.length; @@ -318,7 +332,7 @@ export default class FightUiHandler extends UiHandler implements InfoToggle { } displayMoves() { - const pokemon = (globalScene.getCurrentPhase() as CommandPhase).getPokemon(); + const pokemon = (globalScene.phaseManager.getCurrentPhase() as CommandPhase).getPokemon(); const moveset = pokemon.getMoveset(); for (let moveIndex = 0; moveIndex < 4; moveIndex++) { @@ -389,7 +403,7 @@ export default class FightUiHandler extends UiHandler implements InfoToggle { clearMoves() { this.movesContainer.removeAll(true); - const opponents = (globalScene.getCurrentPhase() as CommandPhase).getPokemon().getOpponents(); + const opponents = (globalScene.phaseManager.getCurrentPhase() as CommandPhase).getPokemon().getOpponents(); opponents.forEach(opponent => { (opponent as EnemyPokemon).updateEffectiveness(); }); diff --git a/src/ui/game-stats-ui-handler.ts b/src/ui/game-stats-ui-handler.ts index dc184a34866..4213a244fdb 100644 --- a/src/ui/game-stats-ui-handler.ts +++ b/src/ui/game-stats-ui-handler.ts @@ -5,7 +5,7 @@ import UiHandler from "#app/ui/ui-handler"; import { addWindow } from "#app/ui/ui-theme"; import { getPlayTimeString, formatFancyLargeNumber, toReadableString } from "#app/utils/common"; import type { GameData } from "#app/system/game-data"; -import { DexAttr } from "#app/system/game-data"; +import { DexAttr } from "#enums/dex-attr"; import { speciesStarterCosts } from "#app/data/balance/starters"; import { Button } from "#enums/buttons"; import i18next from "i18next"; diff --git a/src/ui/hatched-pokemon-container.ts b/src/ui/hatched-pokemon-container.ts index 9d1c13e19d5..8b9a5309a9c 100644 --- a/src/ui/hatched-pokemon-container.ts +++ b/src/ui/hatched-pokemon-container.ts @@ -1,7 +1,7 @@ import type { EggHatchData } from "#app/data/egg-hatch-data"; import { Gender } from "#app/data/gender"; import { getVariantTint } from "#app/sprites/variant"; -import { DexAttr } from "#app/system/game-data"; +import { DexAttr } from "#enums/dex-attr"; import { globalScene } from "#app/global-scene"; import type PokemonSpecies from "#app/data/pokemon-species"; import type PokemonIconAnimHandler from "./pokemon-icon-anim-handler"; diff --git a/src/ui/menu-ui-handler.ts b/src/ui/menu-ui-handler.ts index cc684111617..5ab1d4f9e96 100644 --- a/src/ui/menu-ui-handler.ts +++ b/src/ui/menu-ui-handler.ts @@ -15,7 +15,6 @@ import { Button } from "#enums/buttons"; import { GameDataType } from "#enums/game-data-type"; import BgmBar from "#app/ui/bgm-bar"; import type AwaitableUiHandler from "./awaitable-ui-handler"; -import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import { AdminMode, getAdminModeName } from "./admin-ui-handler"; import { pokerogueApi } from "#app/plugins/api/pokerogue-api"; @@ -126,7 +125,7 @@ export default class MenuUiHandler extends MessageUiHandler { const ui = this.getUi(); this.excludedMenus = () => [ { - condition: globalScene.getCurrentPhase() instanceof SelectModifierPhase, + condition: !!globalScene.phaseManager.getCurrentPhase()?.is("SelectModifierPhase"), options: [MenuOptions.EGG_GACHA], }, { condition: bypassLogin, options: [MenuOptions.LOG_OUT] }, @@ -687,7 +686,7 @@ export default class MenuUiHandler extends MessageUiHandler { error = true; } break; - case MenuOptions.LOG_OUT: + case MenuOptions.LOG_OUT: { success = true; const doLogout = () => { ui.setMode(UiMode.LOADING, { @@ -719,6 +718,7 @@ export default class MenuUiHandler extends MessageUiHandler { doLogout(); } break; + } } } else if (button === Button.CANCEL) { success = true; diff --git a/src/ui/mystery-encounter-ui-handler.ts b/src/ui/mystery-encounter-ui-handler.ts index 0866ed8788e..83ce88714f5 100644 --- a/src/ui/mystery-encounter-ui-handler.ts +++ b/src/ui/mystery-encounter-ui-handler.ts @@ -156,7 +156,9 @@ export default class MysteryEncounterUiHandler extends UiHandler { ) { success = false; } else { - if ((globalScene.getCurrentPhase() as MysteryEncounterPhase).handleOptionSelect(selected, cursor)) { + if ( + (globalScene.phaseManager.getCurrentPhase() as MysteryEncounterPhase).handleOptionSelect(selected, cursor) + ) { success = true; } else { ui.playError(); diff --git a/src/ui/party-ui-handler.ts b/src/ui/party-ui-handler.ts index 028e053351a..fda26155045 100644 --- a/src/ui/party-ui-handler.ts +++ b/src/ui/party-ui-handler.ts @@ -1,27 +1,25 @@ -import type { PlayerPokemon, PokemonMove } from "#app/field/pokemon"; +import type { PlayerPokemon, TurnMove } from "#app/field/pokemon"; +import type { PokemonMove } from "#app/data/moves/pokemon-move"; import type Pokemon from "#app/field/pokemon"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { addBBCodeTextObject, addTextObject, getTextColor, TextStyle } from "#app/ui/text"; -import { Command } from "#app/ui/command-ui-handler"; +import { Command } from "#enums/command"; import MessageUiHandler from "#app/ui/message-ui-handler"; import { UiMode } from "#enums/ui-mode"; import { BooleanHolder, toReadableString, randInt, getLocalizedSpriteKey } from "#app/utils/common"; -import { - PokemonFormChangeItemModifier, - PokemonHeldItemModifier, - SwitchEffectTransferModifier, -} from "#app/modifier/modifier"; -import { ForceSwitchOutAttr } from "#app/data/moves/move"; +import type { PokemonFormChangeItemModifier, PokemonHeldItemModifier } from "#app/modifier/modifier"; import { allMoves } from "#app/data/data-lists"; import { Gender, getGenderColor, getGenderSymbol } from "#app/data/gender"; import { StatusEffect } from "#enums/status-effect"; import PokemonIconAnimHandler, { PokemonIconAnimMode } from "#app/ui/pokemon-icon-anim-handler"; import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions"; import { addWindow } from "#app/ui/ui-theme"; -import { SpeciesFormChangeItemTrigger, FormChangeItem } from "#app/data/pokemon-forms"; +import { SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms/form-change-triggers"; +import { FormChangeItem } from "#enums/form-change-item"; import { getVariantTint } from "#app/sprites/variant"; import { Button } from "#enums/buttons"; -import { applyChallenges, ChallengeType } from "#app/data/challenge"; +import { applyChallenges } from "#app/data/challenge"; +import { ChallengeType } from "#enums/challenge-type"; import MoveInfoOverlay from "#app/ui/move-info-overlay"; import i18next from "i18next"; import type BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext"; @@ -29,7 +27,6 @@ import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { getPokemonNameWithAffix } from "#app/messages"; import type { CommandPhase } from "#app/phases/command-phase"; -import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import { globalScene } from "#app/global-scene"; const defaultMessage = i18next.t("partyUiHandler:choosePokemon"); @@ -232,7 +229,7 @@ export default class PartyUiHandler extends MessageUiHandler { public static FilterItemMaxStacks = (pokemon: PlayerPokemon, modifier: PokemonHeldItemModifier) => { const matchingModifier = globalScene.findModifier( - m => m instanceof PokemonHeldItemModifier && m.pokemonId === pokemon.id && m.matchType(modifier), + m => m.is("PokemonHeldItemModifier") && m.pokemonId === pokemon.id && m.matchType(modifier), ) as PokemonHeldItemModifier; if (matchingModifier && matchingModifier.stackCount === matchingModifier.getMaxStackCount()) { return i18next.t("partyUiHandler:tooManyItems", { pokemonName: getPokemonNameWithAffix(pokemon, false) }); @@ -566,7 +563,7 @@ export default class PartyUiHandler extends MessageUiHandler { // this returns `undefined` if the new pokemon doesn't have the item at all, otherwise it returns the `pokemonHeldItemModifier` for that item const matchingModifier = globalScene.findModifier( m => - m instanceof PokemonHeldItemModifier && + m.is("PokemonHeldItemModifier") && m.pokemonId === newPokemon.id && m.matchType(this.getTransferrableItemsFromPokemon(pokemon)[this.transferOptionCursor]), ) as PokemonHeldItemModifier; @@ -727,7 +724,7 @@ export default class PartyUiHandler extends MessageUiHandler { private getTransferrableItemsFromPokemon(pokemon: PlayerPokemon) { return globalScene.findModifiers( - m => m instanceof PokemonHeldItemModifier && m.isTransferable && m.pokemonId === pokemon.id, + m => m.is("PokemonHeldItemModifier") && m.isTransferable && m.pokemonId === pokemon.id, ) as PokemonHeldItemModifier[]; } @@ -796,7 +793,7 @@ export default class PartyUiHandler extends MessageUiHandler { // TODO: This risks hitting the other options (.MOVE_i and ALL) so does it? Do we need an extra check? if ( option >= PartyOption.FORM_CHANGE_ITEM && - globalScene.getCurrentPhase() instanceof SelectModifierPhase && + globalScene.phaseManager.getCurrentPhase()?.is("SelectModifierPhase") && this.partyUiMode === PartyUiMode.CHECK ) { const formChangeItemModifiers = this.getFormChangeItemsModifiers(pokemon); @@ -850,7 +847,7 @@ export default class PartyUiHandler extends MessageUiHandler { this.partyUiMode === PartyUiMode.SWITCH ) { this.clearOptions(); - (globalScene.getCurrentPhase() as CommandPhase).handleCommand( + (globalScene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand( Command.POKEMON, this.cursor, option === PartyOption.PASS_BATON, @@ -979,7 +976,7 @@ export default class PartyUiHandler extends MessageUiHandler { /** Initialize item quantities for the selected Pokemon */ const itemModifiers = globalScene.findModifiers( m => - m instanceof PokemonHeldItemModifier && + m.is("PokemonHeldItemModifier") && m.isTransferable && m.pokemonId === globalScene.getPlayerParty()[this.cursor].id, ) as PokemonHeldItemModifier[]; @@ -1251,27 +1248,26 @@ export default class PartyUiHandler extends MessageUiHandler { return !!( this.partyUiMode !== PartyUiMode.FAINT_SWITCH && globalScene.findModifier( - m => - m instanceof SwitchEffectTransferModifier && m.pokemonId === globalScene.getPlayerField()[this.fieldIndex].id, + m => m.is("SwitchEffectTransferModifier") && m.pokemonId === globalScene.getPlayerField()[this.fieldIndex].id, ) ); } // TODO: add FORCED_SWITCH (and perhaps also BATON_PASS_SWITCH) to the modes + // TODO: refactor once moves in flight become a thing... private isBatonPassMove(): boolean { - const moveHistory = globalScene.getPlayerField()[this.fieldIndex].getMoveHistory(); - return !!( + const lastMove: TurnMove | undefined = globalScene.getPlayerField()[this.fieldIndex].getLastXMoves()[0]; + return ( this.partyUiMode === PartyUiMode.FAINT_SWITCH && - moveHistory.length && - allMoves[moveHistory[moveHistory.length - 1].move].getAttrs(ForceSwitchOutAttr)[0]?.isBatonPass() && - moveHistory[moveHistory.length - 1].result === MoveResult.SUCCESS + lastMove?.result === MoveResult.SUCCESS && + allMoves[lastMove.move].getAttrs("ForceSwitchOutAttr")[0]?.isBatonPass() ); } private getItemModifiers(pokemon: Pokemon): PokemonHeldItemModifier[] { return ( (globalScene.findModifiers( - m => m instanceof PokemonHeldItemModifier && m.isTransferable && m.pokemonId === pokemon.id, + m => m.is("PokemonHeldItemModifier") && m.isTransferable && m.pokemonId === pokemon.id, ) as PokemonHeldItemModifier[]) ?? [] ); } @@ -1429,7 +1425,7 @@ export default class PartyUiHandler extends MessageUiHandler { this.addCommonOptions(pokemon); break; case PartyUiMode.CHECK: - if (globalScene.getCurrentPhase() instanceof SelectModifierPhase) { + if (globalScene.phaseManager.getCurrentPhase()?.is("SelectModifierPhase")) { const formChangeItemModifiers = this.getFormChangeItemsModifiers(pokemon); for (let i = 0; i < formChangeItemModifiers.length; i++) { this.options.push(PartyOption.FORM_CHANGE_ITEM + i); @@ -1481,7 +1477,7 @@ export default class PartyUiHandler extends MessageUiHandler { case PartyOption.MOVE_1: case PartyOption.MOVE_2: case PartyOption.MOVE_3: - case PartyOption.MOVE_4: + case PartyOption.MOVE_4: { const move = pokemon.moveset[option - PartyOption.MOVE_1]; if (this.showMovePp) { const maxPP = move.getMovePp(); @@ -1491,7 +1487,8 @@ export default class PartyUiHandler extends MessageUiHandler { optionName = move.getName(); } break; - default: + } + default: { const formChangeItemModifiers = this.getFormChangeItemsModifiers(pokemon); if (formChangeItemModifiers && option >= PartyOption.FORM_CHANGE_ITEM) { const modifier = formChangeItemModifiers[option - PartyOption.FORM_CHANGE_ITEM]; @@ -1506,6 +1503,7 @@ export default class PartyUiHandler extends MessageUiHandler { } } break; + } } } else if (this.partyUiMode === PartyUiMode.REMEMBER_MOVE_MODIFIER) { const learnableLevelMoves = pokemon.getLearnableLevelMoves(); @@ -1655,7 +1653,7 @@ export default class PartyUiHandler extends MessageUiHandler { getFormChangeItemsModifiers(pokemon: Pokemon) { let formChangeItemModifiers = globalScene.findModifiers( - m => m instanceof PokemonFormChangeItemModifier && m.pokemonId === pokemon.id, + m => m.is("PokemonFormChangeItemModifier") && m.pokemonId === pokemon.id, ) as PokemonFormChangeItemModifier[]; const ultraNecrozmaModifiers = formChangeItemModifiers.filter( m => m.active && m.formChangeItem === FormChangeItem.ULTRANECROZIUM_Z, diff --git a/src/ui/pokedex-page-ui-handler.ts b/src/ui/pokedex-page-ui-handler.ts index 263842bd4f9..50c15336e36 100644 --- a/src/ui/pokedex-page-ui-handler.ts +++ b/src/ui/pokedex-page-ui-handler.ts @@ -16,12 +16,16 @@ import { pokemonFormChanges } from "#app/data/pokemon-forms"; import type { LevelMoves } from "#app/data/balance/pokemon-level-moves"; import { pokemonFormLevelMoves, pokemonSpeciesLevelMoves } from "#app/data/balance/pokemon-level-moves"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { allSpecies, getPokemonSpecies, getPokemonSpeciesForm, normalForm } from "#app/data/pokemon-species"; +import { getPokemonSpeciesForm, normalForm } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; +import { allSpecies } from "#app/data/data-lists"; import { getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters"; import { starterPassiveAbilities } from "#app/data/balance/passives"; import { PokemonType } from "#enums/pokemon-type"; -import type { DexEntry, StarterAttributes } from "#app/system/game-data"; -import { AbilityAttr, DexAttr } from "#app/system/game-data"; +import type { StarterAttributes } from "#app/system/game-data"; +import type { DexEntry } from "#app/@types/dex-data"; +import { AbilityAttr } from "#enums/ability-attr"; +import { DexAttr } from "#enums/dex-attr"; import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import MessageUiHandler from "#app/ui/message-ui-handler"; import { StatsContainer } from "#app/ui/stats-container"; @@ -665,7 +669,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler { show(args: any[]): boolean { // Allow the use of candies if we are in one of the whitelisted phases this.canUseCandies = ["TitlePhase", "SelectStarterPhase", "CommandPhase"].includes( - globalScene.getCurrentPhase()?.constructor.name ?? "", + globalScene.phaseManager.getCurrentPhase()?.phaseName ?? "", ); if (args.length >= 1 && args[0] === "refresh") { diff --git a/src/ui/pokedex-scan-ui-handler.ts b/src/ui/pokedex-scan-ui-handler.ts index df3e7cbc8c4..2bffc464793 100644 --- a/src/ui/pokedex-scan-ui-handler.ts +++ b/src/ui/pokedex-scan-ui-handler.ts @@ -8,7 +8,7 @@ import { UiMode } from "#enums/ui-mode"; import { FilterTextRow } from "./filter-text"; import { allAbilities } from "#app/data/data-lists"; import { allMoves } from "#app/data/data-lists"; -import { allSpecies } from "#app/data/pokemon-species"; +import { allSpecies } from "#app/data/data-lists"; import i18next from "i18next"; export default class PokedexScanUiHandler extends FormModalUiHandler { diff --git a/src/ui/pokedex-ui-handler.ts b/src/ui/pokedex-ui-handler.ts index 8b3633d7422..1732bb005d3 100644 --- a/src/ui/pokedex-ui-handler.ts +++ b/src/ui/pokedex-ui-handler.ts @@ -7,12 +7,17 @@ import { speciesEggMoves } from "#app/data/balance/egg-moves"; import { pokemonFormLevelMoves, pokemonSpeciesLevelMoves } from "#app/data/balance/pokemon-level-moves"; import type { PokemonForm } from "#app/data/pokemon-species"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { allSpecies, getPokemonSpeciesForm, getPokerusStarters, normalForm } from "#app/data/pokemon-species"; +import { getPokemonSpeciesForm, getPokerusStarters, normalForm } from "#app/data/pokemon-species"; +import { allSpecies } from "#app/data/data-lists"; import { getStarterValueFriendshipCap, speciesStarterCosts, POKERUS_STARTER_COUNT } from "#app/data/balance/starters"; import { catchableSpecies } from "#app/data/balance/biomes"; import { PokemonType } from "#enums/pokemon-type"; -import type { DexAttrProps, DexEntry, StarterAttributes, StarterPreferences } from "#app/system/game-data"; -import { AbilityAttr, DexAttr, loadStarterPreferences } from "#app/system/game-data"; +import type { DexAttrProps, StarterAttributes } from "#app/system/game-data"; +import type { StarterPreferences } from "#app/utils/data"; +import type { DexEntry } from "#app/@types/dex-data"; +import { loadStarterPreferences } from "#app/utils/data"; +import { AbilityAttr } from "#enums/ability-attr"; +import { DexAttr } from "#enums/dex-attr"; import MessageUiHandler from "#app/ui/message-ui-handler"; import PokemonIconAnimHandler, { PokemonIconAnimMode } from "#app/ui/pokemon-icon-anim-handler"; import { TextStyle, addTextObject } from "#app/ui/text"; diff --git a/src/ui/pokemon-icon-anim-handler.ts b/src/ui/pokemon-icon-anim-handler.ts index 253ccbe3623..8a206167a94 100644 --- a/src/ui/pokemon-icon-anim-handler.ts +++ b/src/ui/pokemon-icon-anim-handler.ts @@ -1,5 +1,5 @@ import { globalScene } from "#app/global-scene"; -import { fixedInt } from "#app/utils/common"; +import { fixedInt, coerceArray } from "#app/utils/common"; export enum PokemonIconAnimMode { NONE, @@ -49,9 +49,7 @@ export default class PokemonIconAnimHandler { } addOrUpdate(icons: PokemonIcon | PokemonIcon[], mode: PokemonIconAnimMode): void { - if (!Array.isArray(icons)) { - icons = [icons]; - } + icons = coerceArray(icons); for (const i of icons) { if (this.icons.has(i) && this.icons.get(i) === mode) { continue; @@ -66,9 +64,7 @@ export default class PokemonIconAnimHandler { } remove(icons: PokemonIcon | PokemonIcon[]): void { - if (!Array.isArray(icons)) { - icons = [icons]; - } + icons = coerceArray(icons); for (const i of icons) { if (this.toggled) { const icon = this.icons.get(i); diff --git a/src/ui/pokemon-info-container.ts b/src/ui/pokemon-info-container.ts index d8012a58875..0056c3e2f11 100644 --- a/src/ui/pokemon-info-container.ts +++ b/src/ui/pokemon-info-container.ts @@ -6,8 +6,9 @@ import { getNatureName } from "../data/nature"; import { PokemonType } from "#enums/pokemon-type"; import type Pokemon from "../field/pokemon"; import i18next from "i18next"; -import type { DexEntry, StarterDataEntry } from "../system/game-data"; -import { DexAttr } from "../system/game-data"; +import type { StarterDataEntry } from "../system/game-data"; +import type { DexEntry } from "#app/@types/dex-data"; +import { DexAttr } from "#enums/dex-attr"; import { fixedInt, getShinyDescriptor } from "#app/utils/common"; import ConfirmUiHandler from "./confirm-ui-handler"; import { StatsContainer } from "./stats-container"; diff --git a/src/ui/run-history-ui-handler.ts b/src/ui/run-history-ui-handler.ts index 92c5a2fde07..06ef590c1e8 100644 --- a/src/ui/run-history-ui-handler.ts +++ b/src/ui/run-history-ui-handler.ts @@ -1,5 +1,5 @@ import { globalScene } from "#app/global-scene"; -import { GameModes } from "../game-mode"; +import { GameModes } from "#enums/game-modes"; import { TextStyle, addTextObject } from "./text"; import { UiMode } from "#enums/ui-mode"; import { addWindow } from "./ui-theme"; @@ -11,7 +11,7 @@ import { Button } from "../enums/buttons"; import { BattleType } from "#enums/battle-type"; import type { RunEntry } from "../system/game-data"; import { PlayerGender } from "#enums/player-gender"; -import { TrainerVariant } from "../field/trainer"; +import { TrainerVariant } from "#enums/trainer-variant"; import { RunDisplayMode } from "#app/ui/run-info-ui-handler"; export type RunSelectCallback = (cursor: number) => void; diff --git a/src/ui/run-info-ui-handler.ts b/src/ui/run-info-ui-handler.ts index c8dade8878f..78ab4a40407 100644 --- a/src/ui/run-info-ui-handler.ts +++ b/src/ui/run-info-ui-handler.ts @@ -1,4 +1,4 @@ -import { GameModes } from "../game-mode"; +import { GameModes } from "#enums/game-modes"; import UiHandler from "./ui-handler"; import type { SessionSaveData } from "../system/game-data"; import { TextStyle, addTextObject, addBBCodeTextObject, getTextColor } from "./text"; @@ -10,7 +10,7 @@ import type PokemonData from "../system/pokemon-data"; import i18next from "i18next"; import { Button } from "../enums/buttons"; import { BattleType } from "#enums/battle-type"; -import { TrainerVariant } from "../field/trainer"; +import { TrainerVariant } from "#enums/trainer-variant"; import { Challenges } from "#enums/challenges"; import { getLuckString, getLuckTextTint } from "../modifier/modifier-type"; import RoundRectangle from "phaser3-rex-plugins/plugins/roundrectangle"; @@ -567,7 +567,7 @@ export default class RunInfoUiHandler extends UiHandler { case GameModes.SPLICED_ENDLESS: modeText.appendText(`${i18next.t("gameMode:endlessSpliced")}`, false); break; - case GameModes.CHALLENGE: + case GameModes.CHALLENGE: { modeText.appendText(`${i18next.t("gameMode:challenge")}`, false); modeText.appendText(`${i18next.t("runHistory:challengeRules")}: `); modeText.setWrapMode(1); // wrap by word @@ -582,6 +582,7 @@ export default class RunInfoUiHandler extends UiHandler { } } break; + } case GameModes.ENDLESS: modeText.appendText(`${i18next.t("gameMode:endless")}`, false); break; @@ -687,7 +688,7 @@ export default class RunInfoUiHandler extends UiHandler { case Challenges.SINGLE_GENERATION: rules.push(i18next.t(`runHistory:challengeMonoGen${this.runInfo.challenges[i].value}`)); break; - case Challenges.SINGLE_TYPE: + case Challenges.SINGLE_TYPE: { const typeRule = PokemonType[this.runInfo.challenges[i].value - 1]; const typeTextColor = `[color=${TypeColor[typeRule]}]`; const typeShadowColor = `[shadow=${TypeShadow[typeRule]}]`; @@ -695,16 +696,18 @@ export default class RunInfoUiHandler extends UiHandler { typeTextColor + typeShadowColor + i18next.t(`pokemonInfo:Type.${typeRule}`)! + "[/color]" + "[/shadow]"; rules.push(typeText); break; + } case Challenges.INVERSE_BATTLE: rules.push(i18next.t("challenges:inverseBattle.shortName")); break; - default: + default: { const localisationKey = Challenges[this.runInfo.challenges[i].id] .split("_") .map((f, i) => (i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase())) .join(""); rules.push(i18next.t(`challenges:${localisationKey}.name`)); break; + } } } } diff --git a/src/ui/settings/abstract-control-settings-ui-handler.ts b/src/ui/settings/abstract-control-settings-ui-handler.ts index 495a0f68540..e3631c062df 100644 --- a/src/ui/settings/abstract-control-settings-ui-handler.ts +++ b/src/ui/settings/abstract-control-settings-ui-handler.ts @@ -126,6 +126,11 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler ); this.actionsBg.setOrigin(0, 0); + /* + * If there isn't enough space to fit all the icons and texts, there will be an overlap + * This currently doesn't happen, but it's something to keep in mind. + */ + const iconAction = globalScene.add.sprite(0, 0, "keyboard"); iconAction.setOrigin(0, -0.1); iconAction.setPositionRelative(this.actionsBg, this.navigationContainer.width - 32, 4); @@ -137,7 +142,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler const iconCancel = globalScene.add.sprite(0, 0, "keyboard"); iconCancel.setOrigin(0, -0.1); - iconCancel.setPositionRelative(this.actionsBg, this.navigationContainer.width - 100, 4); + iconCancel.setPositionRelative(this.actionsBg, actionText.x - 28, 4); this.navigationIcons["BUTTON_CANCEL"] = iconCancel; const cancelText = addTextObject(0, 0, i18next.t("settings:back"), TextStyle.SETTINGS_LABEL); @@ -146,7 +151,7 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler const iconReset = globalScene.add.sprite(0, 0, "keyboard"); iconReset.setOrigin(0, -0.1); - iconReset.setPositionRelative(this.actionsBg, this.navigationContainer.width - 180, 4); + iconReset.setPositionRelative(this.actionsBg, cancelText.x - 28, 4); this.navigationIcons["BUTTON_HOME"] = iconReset; const resetText = addTextObject(0, 0, i18next.t("settings:reset"), TextStyle.SETTINGS_LABEL); diff --git a/src/ui/settings/abstract-settings-ui-handler.ts b/src/ui/settings/abstract-settings-ui-handler.ts index 27ca95c25ac..6db9840a818 100644 --- a/src/ui/settings/abstract-settings-ui-handler.ts +++ b/src/ui/settings/abstract-settings-ui-handler.ts @@ -94,7 +94,7 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler { const iconCancel = globalScene.add.sprite(0, 0, "keyboard"); iconCancel.setOrigin(0, -0.1); - iconCancel.setPositionRelative(actionsBg, this.navigationContainer.width - 100, 4); + iconCancel.setPositionRelative(actionsBg, actionText.x - 28, 4); this.navigationIcons["BUTTON_CANCEL"] = iconCancel; const cancelText = addTextObject(0, 0, i18next.t("settings:back"), TextStyle.SETTINGS_LABEL); @@ -108,10 +108,12 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler { this.reloadSettings = this.settings.filter(s => s?.requireReload); + let anyReloadRequired = false; this.settings.forEach((setting, s) => { let settingName = setting.label; if (setting?.requireReload) { - settingName += ` (${i18next.t("settings:requireReload")})`; + settingName += "*"; + anyReloadRequired = true; } this.settingLabels[s] = addTextObject(8, 28 + s * 16, settingName, TextStyle.SETTINGS_LABEL); @@ -187,6 +189,14 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler { this.settingsContainer.add(iconAction); this.settingsContainer.add(iconCancel); this.settingsContainer.add(actionText); + // Only add the ReloadRequired text on pages that have settings that require a reload. + if (anyReloadRequired) { + const reloadRequired = addTextObject(0, 0, `*${i18next.t("settings:requireReload")}`, TextStyle.SETTINGS_LABEL) + .setOrigin(0, 0.15) + .setPositionRelative(actionsBg, 6, 0) + .setY(actionText.y); + this.settingsContainer.add(reloadRequired); + } this.settingsContainer.add(cancelText); this.settingsContainer.add(this.messageBoxContainer); @@ -322,12 +332,13 @@ export default class AbstractSettingsUiHandler extends MessageUiHandler { case Button.CYCLE_SHINY: success = this.navigationContainer.navigate(button); break; - case Button.ACTION: + case Button.ACTION: { const setting: Setting = this.settings[cursor]; if (setting?.activatable) { success = this.activateSetting(setting); } break; + } } } diff --git a/src/ui/settings/gamepad-binding-ui-handler.ts b/src/ui/settings/gamepad-binding-ui-handler.ts index 0f226ddcafa..9ddb54131d5 100644 --- a/src/ui/settings/gamepad-binding-ui-handler.ts +++ b/src/ui/settings/gamepad-binding-ui-handler.ts @@ -4,6 +4,7 @@ import { Device } from "#enums/devices"; import { getIconWithSettingName, getKeyWithKeycode } from "#app/configs/inputs/configHandler"; import { addTextObject, TextStyle } from "#app/ui/text"; import { globalScene } from "#app/global-scene"; +import i18next from "i18next"; export default class GamepadBindingUiHandler extends AbstractBindingUiHandler { constructor(mode: UiMode | null = null) { @@ -19,7 +20,7 @@ export default class GamepadBindingUiHandler extends AbstractBindingUiHandler { this.newButtonIcon.setOrigin(0.5); this.newButtonIcon.setVisible(false); - this.swapText = addTextObject(0, 0, "will swap with", TextStyle.WINDOW); + this.swapText = addTextObject(0, 0, i18next.t("settings:willSwapWith"), TextStyle.WINDOW); this.swapText.setOrigin(0.5); this.swapText.setPositionRelative( this.optionSelectBg, @@ -33,7 +34,7 @@ export default class GamepadBindingUiHandler extends AbstractBindingUiHandler { this.targetButtonIcon.setOrigin(0.5); this.targetButtonIcon.setVisible(false); - this.actionLabel = addTextObject(0, 0, "Confirm swap", TextStyle.SETTINGS_LABEL); + this.actionLabel = addTextObject(0, 0, i18next.t("settings:confirmSwap"), TextStyle.SETTINGS_LABEL); this.actionLabel.setOrigin(0, 0.5); this.actionLabel.setPositionRelative(this.actionBg, this.actionBg.width - 75, this.actionBg.height / 2); this.actionsContainer.add(this.actionLabel); diff --git a/src/ui/settings/keyboard-binding-ui-handler.ts b/src/ui/settings/keyboard-binding-ui-handler.ts index c05a31ca91e..183b8269e78 100644 --- a/src/ui/settings/keyboard-binding-ui-handler.ts +++ b/src/ui/settings/keyboard-binding-ui-handler.ts @@ -4,6 +4,7 @@ import { getKeyWithKeycode } from "#app/configs/inputs/configHandler"; import { Device } from "#enums/devices"; import { addTextObject, TextStyle } from "#app/ui/text"; import { globalScene } from "#app/global-scene"; +import i18next from "i18next"; export default class KeyboardBindingUiHandler extends AbstractBindingUiHandler { constructor(mode: UiMode | null = null) { @@ -21,7 +22,7 @@ export default class KeyboardBindingUiHandler extends AbstractBindingUiHandler { this.newButtonIcon.setOrigin(0.5); this.newButtonIcon.setVisible(false); - this.actionLabel = addTextObject(0, 0, "Assign button", TextStyle.SETTINGS_LABEL); + this.actionLabel = addTextObject(0, 0, i18next.t("settings:assignButton"), TextStyle.SETTINGS_LABEL); this.actionLabel.setOrigin(0, 0.5); this.actionLabel.setPositionRelative(this.actionBg, this.actionBg.width - 80, this.actionBg.height / 2); this.actionsContainer.add(this.actionLabel); diff --git a/src/ui/settings/move-touch-controls-handler.ts b/src/ui/settings/move-touch-controls-handler.ts index 44377c8c2ab..f684d27f748 100644 --- a/src/ui/settings/move-touch-controls-handler.ts +++ b/src/ui/settings/move-touch-controls-handler.ts @@ -98,7 +98,7 @@ export default class MoveTouchControlsHandler {

${i18next.t("settings:touchCancel")}
-
+
${i18next.t("settings:orientation")} ${this.isLandscapeMode ? i18next.t("settings:landscape") : i18next.t("settings:portrait")} diff --git a/src/ui/starter-select-ui-handler.ts b/src/ui/starter-select-ui-handler.ts index 3bea0b08698..20f613fb694 100644 --- a/src/ui/starter-select-ui-handler.ts +++ b/src/ui/starter-select-ui-handler.ts @@ -8,7 +8,7 @@ import i18next from "i18next"; import type BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext"; import { starterColors } from "#app/global-vars/starter-colors"; import { globalScene } from "#app/global-scene"; -import type { Ability } from "#app/data/abilities/ability-class"; +import type { Ability } from "#app/data/abilities/ability"; import { allAbilities } from "#app/data/data-lists"; import { speciesEggMoves } from "#app/data/balance/egg-moves"; import { GrowthRate, getGrowthRateColor } from "#app/data/exp"; @@ -19,18 +19,17 @@ import { pokemonFormChanges } from "#app/data/pokemon-forms"; import type { LevelMoves } from "#app/data/balance/pokemon-level-moves"; import { pokemonFormLevelMoves, pokemonSpeciesLevelMoves } from "#app/data/balance/pokemon-level-moves"; import type PokemonSpecies from "#app/data/pokemon-species"; -import { allSpecies, getPokemonSpeciesForm, getPokerusStarters } from "#app/data/pokemon-species"; +import { getPokemonSpeciesForm, getPokerusStarters } from "#app/data/pokemon-species"; +import { allSpecies } from "#app/data/data-lists"; import { getStarterValueFriendshipCap, speciesStarterCosts, POKERUS_STARTER_COUNT } from "#app/data/balance/starters"; import { PokemonType } from "#enums/pokemon-type"; -import { GameModes } from "#app/game-mode"; -import type { - DexAttrProps, - DexEntry, - StarterMoveset, - StarterAttributes, - StarterPreferences, -} from "#app/system/game-data"; -import { AbilityAttr, DexAttr, loadStarterPreferences, saveStarterPreferences } from "#app/system/game-data"; +import { GameModes } from "#enums/game-modes"; +import type { DexAttrProps, StarterMoveset, StarterAttributes } from "#app/system/game-data"; +import type { StarterPreferences } from "#app/utils/data"; +import type { DexEntry } from "#app/@types/dex-data"; +import { loadStarterPreferences, saveStarterPreferences } from "#app/utils/data"; +import { AbilityAttr } from "#enums/ability-attr"; +import { DexAttr } from "#enums/dex-attr"; import { Tutorial, handleTutorial } from "#app/tutorial"; import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import MessageUiHandler from "#app/ui/message-ui-handler"; @@ -43,7 +42,8 @@ import { Egg } from "#app/data/egg"; import Overrides from "#app/overrides"; import { SettingKeyboard } from "#app/system/settings/settings-keyboard"; import { Passive as PassiveAttr } from "#enums/passive"; -import { applyChallenges, ChallengeType } from "#app/data/challenge"; +import { applyChallenges } from "#app/data/challenge"; +import { ChallengeType } from "#enums/challenge-type"; import MoveInfoOverlay from "#app/ui/move-info-overlay"; import { getEggTierForSpecies } from "#app/data/egg"; import { Device } from "#enums/devices"; @@ -56,9 +56,6 @@ import { StarterContainer } from "#app/ui/starter-container"; import { FilterBar } from "#app/ui/filter-bar"; import { DropDownColumn } from "#enums/drop-down-column"; import { ScrollBar } from "#app/ui/scroll-bar"; -import { SelectChallengePhase } from "#app/phases/select-challenge-phase"; -import { EncounterPhase } from "#app/phases/encounter-phase"; -import { TitlePhase } from "#app/phases/title-phase"; import { AbilityId } from "#enums/ability-id"; import { getPassiveCandyCount, @@ -1767,7 +1764,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { } } else if (this.randomCursorObj.visible) { switch (button) { - case Button.ACTION: + case Button.ACTION: { if (this.starterSpecies.length >= 6) { error = true; break; @@ -1819,6 +1816,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { } }); break; + } case Button.UP: this.randomCursorObj.setVisible(false); this.filterBarCursor = this.filterBar.numFilters - 1; @@ -4310,15 +4308,15 @@ export default class StarterSelectUiHandler extends MessageUiHandler { UiMode.CONFIRM, () => { ui.setMode(UiMode.STARTER_SELECT); - globalScene.clearPhaseQueue(); + globalScene.phaseManager.clearPhaseQueue(); if (globalScene.gameMode.isChallenge) { - globalScene.pushPhase(new SelectChallengePhase()); - globalScene.pushPhase(new EncounterPhase()); + globalScene.phaseManager.pushNew("SelectChallengePhase"); + globalScene.phaseManager.pushNew("EncounterPhase"); } else { - globalScene.pushPhase(new TitlePhase()); + globalScene.phaseManager.pushNew("TitlePhase"); } this.clearText(); - globalScene.getCurrentPhase()?.end(); + globalScene.phaseManager.getCurrentPhase()?.end(); }, cancel, null, diff --git a/src/ui/summary-ui-handler.ts b/src/ui/summary-ui-handler.ts index a6f640b436f..d30322de293 100644 --- a/src/ui/summary-ui-handler.ts +++ b/src/ui/summary-ui-handler.ts @@ -13,7 +13,8 @@ import { formatStat, getShinyDescriptor, } from "#app/utils/common"; -import type { PlayerPokemon, PokemonMove } from "#app/field/pokemon"; +import type { PlayerPokemon } from "#app/field/pokemon"; +import type { PokemonMove } from "#app/data/moves/pokemon-move"; import { getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters"; import { argbFromRgba } from "@material/material-color-utilities"; import { getTypeRgb } from "#app/data/type"; @@ -32,7 +33,7 @@ import { loggedInUser } from "#app/account"; import type { Variant } from "#app/sprites/variant"; import { getVariantTint } from "#app/sprites/variant"; import { Button } from "#enums/buttons"; -import type { Ability } from "#app/data/abilities/ability-class"; +import type { Ability } from "#app/data/abilities/ability"; import i18next from "i18next"; import { modifierSortFunc } from "#app/modifier/modifier"; import { PlayerGender } from "#enums/player-gender"; diff --git a/src/ui/target-select-ui-handler.ts b/src/ui/target-select-ui-handler.ts index a2f89d38970..8106e4de2da 100644 --- a/src/ui/target-select-ui-handler.ts +++ b/src/ui/target-select-ui-handler.ts @@ -1,8 +1,8 @@ -import { BattlerIndex } from "../battle"; +import { BattlerIndex } from "#enums/battler-index"; import { UiMode } from "#enums/ui-mode"; import UiHandler from "./ui-handler"; import { isNullOrUndefined, fixedInt } from "#app/utils/common"; -import { getMoveTargets } from "../data/moves/move"; +import { getMoveTargets } from "#app/data/moves/move-utils"; import { Button } from "#enums/buttons"; import type { MoveId } from "#enums/move-id"; import type Pokemon from "#app/field/pokemon"; diff --git a/src/ui/test-dialogue-ui-handler.ts b/src/ui/test-dialogue-ui-handler.ts index 9ecf1641e7b..b1e5047955a 100644 --- a/src/ui/test-dialogue-ui-handler.ts +++ b/src/ui/test-dialogue-ui-handler.ts @@ -10,10 +10,6 @@ import { UiMode } from "#enums/ui-mode"; export default class TestDialogueUiHandler extends FormModalUiHandler { keys: string[]; - constructor(mode) { - super(mode); - } - setup() { super.setup(); diff --git a/src/ui/text.ts b/src/ui/text.ts index d3afdef666f..8812d8ee4a8 100644 --- a/src/ui/text.ts +++ b/src/ui/text.ts @@ -4,7 +4,7 @@ import type Phaser from "phaser"; import BBCodeText from "phaser3-rex-plugins/plugins/gameobjects/tagtext/bbcodetext/BBCodeText"; import InputText from "phaser3-rex-plugins/plugins/inputtext"; import { globalScene } from "#app/global-scene"; -import { ModifierTier } from "../modifier/modifier-tier"; +import { ModifierTier } from "../enums/modifier-tier"; import i18next from "#app/plugins/i18n"; export enum TextStyle { diff --git a/src/ui/title-ui-handler.ts b/src/ui/title-ui-handler.ts index 29a354dbe01..50e77bbdd14 100644 --- a/src/ui/title-ui-handler.ts +++ b/src/ui/title-ui-handler.ts @@ -9,7 +9,7 @@ import { version } from "../../package.json"; import { pokerogueApi } from "#app/plugins/api/pokerogue-api"; import { globalScene } from "#app/global-scene"; import type { SpeciesId } from "#enums/species-id"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { PlayerGender } from "#enums/player-gender"; import { timedEventManager } from "#app/global-event-manager"; diff --git a/src/utils/common.ts b/src/utils/common.ts index 29923d7ddd4..e19e5976507 100644 --- a/src/utils/common.ts +++ b/src/utils/common.ts @@ -58,8 +58,8 @@ export function randSeedGauss(stdev: number, mean = 0): number { if (!stdev) { return 0; } - const u = 1 - Phaser.Math.RND.realInRange(0, 1); - const v = Phaser.Math.RND.realInRange(0, 1); + const u = 1 - randSeedFloat(); + const v = randSeedFloat(); const z = Math.sqrt(-2.0 * Math.log(u)) * Math.cos(2.0 * Math.PI * v); return z * stdev + mean; } @@ -88,9 +88,9 @@ export function randInt(range: number, min = 0): number { } /** - * Generates a random number using the global seed, or the current battle's seed if called via `Battle.randSeedInt` - * @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min} - * @param min The minimum integer to pick, default `0` + * Generate a random integer using the global seed, or the current battle's seed if called via `Battle.randSeedInt` + * @param range - How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min} + * @param min - The minimum integer to pick, default `0` * @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1) */ export function randSeedInt(range: number, min = 0): number { @@ -119,6 +119,14 @@ export function randIntRange(min: number, max: number): number { return randInt(max - min, min); } +/** + * Generate and return a random real number between `0` and `1` using the global seed. + * @returns A random floating-point number between `0` and `1` + */ +export function randSeedFloat(): number { + return Phaser.Math.RND.frac(); +} + export function randItem(items: T[]): T { return items.length === 1 ? items[0] : items[randInt(items.length)]; } @@ -517,12 +525,19 @@ export function capitalizeString(str: string, sep: string, lowerFirstChar = true return null; } -export function isNullOrUndefined(object: any): object is null | undefined { - return object === null || object === undefined; +/** + * Report whether a given value is nullish (`null`/`undefined`). + * @param val - The value whose nullishness is being checked + * @returns `true` if `val` is either `null` or `undefined` + */ +export function isNullOrUndefined(val: any): val is null | undefined { + return val === null || val === undefined; } /** - * Capitalizes the first letter of a string + * Capitalize the first letter of a string. + * @param str - The string whose first letter is being capitalized + * @return The original string with its first letter capitalized */ export function capitalizeFirstLetter(str: string) { return str.charAt(0).toUpperCase() + str.slice(1); @@ -596,3 +611,34 @@ export function getShinyDescriptor(variant: Variant): string { return i18next.t("common:commonShiny"); } } + +/** + * If the input isn't already an array, turns it into one. + * @returns An array with the same type as the type of the input + */ +export function coerceArray(input: T): T extends any[] ? T : [T]; +export function coerceArray(input: T): T | [T] { + return Array.isArray(input) ? input : [input]; +} + +/** + * Returns the name of the key that matches the enum [object] value. + * @param input - The enum [object] to check + * @param val - The value to get the key of + * @returns The name of the key with the specified value + * @example + * const thing = { + * one: 1, + * two: 2, + * } as const; + * console.log(enumValueToKey(thing, thing.two)); // output: "two" + * @throws An `Error` if an invalid enum value is passed to the function + */ +export function enumValueToKey>(input: T, val: T[keyof T]): keyof T { + for (const [key, value] of Object.entries(input)) { + if (val === value) { + return key as keyof T; + } + } + throw new Error(`Invalid value passed to \`enumValueToKey\`! Value: ${val}`); +} diff --git a/src/utils/data.ts b/src/utils/data.ts index 33623dc5e40..5a28657d034 100644 --- a/src/utils/data.ts +++ b/src/utils/data.ts @@ -1,3 +1,8 @@ +import { loggedInUser } from "#app/account"; +import type { StarterAttributes } from "#app/system/game-data"; +import { AES, enc } from "crypto-js"; +import { saveKey } from "#app/constants"; + /** * Perform a deep copy of an object. * @param values - The object to be deep copied. @@ -38,3 +43,45 @@ export function deepMergeSpriteData(dest: object, source: object) { } } } + +export function encrypt(data: string, bypassLogin: boolean): string { + return (bypassLogin + ? (data: string) => btoa(encodeURIComponent(data)) + : (data: string) => AES.encrypt(data, saveKey))(data) as unknown as string; // TODO: is this correct? +} + +export function decrypt(data: string, bypassLogin: boolean): string { + return ( + bypassLogin + ? (data: string) => decodeURIComponent(atob(data)) + : (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8) + )(data); +} + +// the latest data saved/loaded for the Starter Preferences. Required to reduce read/writes. Initialize as "{}", since this is the default value and no data needs to be stored if present. +// if they ever add private static variables, move this into StarterPrefs +const StarterPrefers_DEFAULT: string = "{}"; +let StarterPrefers_private_latest: string = StarterPrefers_DEFAULT; + +export interface StarterPreferences { + [key: number]: StarterAttributes; +} +// called on starter selection show once + +export function loadStarterPreferences(): StarterPreferences { + return JSON.parse( + (StarterPrefers_private_latest = + localStorage.getItem(`starterPrefs_${loggedInUser?.username}`) || StarterPrefers_DEFAULT), + ); +} +// called on starter selection clear, always + +export function saveStarterPreferences(prefs: StarterPreferences): void { + const pStr: string = JSON.stringify(prefs); + if (pStr !== StarterPrefers_private_latest) { + // something changed, store the update + localStorage.setItem(`starterPrefs_${loggedInUser?.username}`, pStr); + // update the latest prefs + StarterPrefers_private_latest = pStr; + } +} diff --git a/src/utils/modifier-utils.ts b/src/utils/modifier-utils.ts new file mode 100644 index 00000000000..3be4af3730c --- /dev/null +++ b/src/utils/modifier-utils.ts @@ -0,0 +1,35 @@ +import { ModifierPoolType } from "#enums/modifier-pool-type"; +import { + dailyStarterModifierPool, + enemyBuffModifierPool, + modifierPool, + trainerModifierPool, + wildModifierPool, +} from "#app/modifier/modifier-pools"; +import type { ModifierPool, ModifierTypeFunc } from "#app/@types/modifier-types"; +import { modifierTypes } from "#app/data/data-lists"; +import type { ModifierType } from "#app/modifier/modifier-type"; + +export function getModifierPoolForType(poolType: ModifierPoolType): ModifierPool { + switch (poolType) { + case ModifierPoolType.PLAYER: + return modifierPool; + case ModifierPoolType.WILD: + return wildModifierPool; + case ModifierPoolType.TRAINER: + return trainerModifierPool; + case ModifierPoolType.ENEMY_BUFF: + return enemyBuffModifierPool; + case ModifierPoolType.DAILY_STARTER: + return dailyStarterModifierPool; + } +} + +// TODO: document this +export function getModifierType(modifierTypeFunc: ModifierTypeFunc): ModifierType { + const modifierType = modifierTypeFunc(); + if (!modifierType.id) { + modifierType.id = Object.keys(modifierTypes).find(k => modifierTypes[k] === modifierTypeFunc)!; // TODO: is this bang correct? + } + return modifierType; +} diff --git a/src/utils/pokemon-utils.ts b/src/utils/pokemon-utils.ts new file mode 100644 index 00000000000..9f87c36b050 --- /dev/null +++ b/src/utils/pokemon-utils.ts @@ -0,0 +1,21 @@ +import { allSpecies } from "#app/data/data-lists"; +import type PokemonSpecies from "#app/data/pokemon-species"; +import type { SpeciesId } from "#enums/species-id"; + +/** + * Gets the {@linkcode PokemonSpecies} object associated with the {@linkcode SpeciesId} enum given + * @param species - The {@linkcode SpeciesId} to fetch. + * If an array of `SpeciesId`s is passed (such as for named trainer spawn pools), + * one will be selected at random. + * @returns The associated {@linkcode PokemonSpecies} object + */ +export function getPokemonSpecies(species: SpeciesId | SpeciesId[]): PokemonSpecies { + if (Array.isArray(species)) { + // TODO: this RNG roll should not be handled by this function + species = species[Math.floor(Math.random() * species.length)]; + } + if (species >= 2000) { + return allSpecies.find(s => s.speciesId === species)!; // TODO: is this bang correct? + } + return allSpecies[species - 1]; +} diff --git a/test/abilities/ability_activation_order.test.ts b/test/abilities/ability_activation_order.test.ts new file mode 100644 index 00000000000..0b8e354cc7d --- /dev/null +++ b/test/abilities/ability_activation_order.test.ts @@ -0,0 +1,95 @@ +import { AbilityId } from "#enums/ability-id"; +import { MoveId } from "#enums/move-id"; +import { SpeciesId } from "#enums/species-id"; +import { Stat } from "#enums/stat"; +import { WeatherType } from "#enums/weather-type"; +import GameManager from "#test/testUtils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + +describe("Ability Activation Order", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset([MoveId.SPLASH]) + .ability(AbilityId.BALL_FETCH) + .battleStyle("single") + .criticalHits(false) + .enemySpecies(SpeciesId.MAGIKARP) + .enemyAbility(AbilityId.BALL_FETCH) + .enemyMoveset(MoveId.SPLASH); + }); + + it("should activate the ability of the faster Pokemon first", async () => { + game.override.enemyLevel(100).ability(AbilityId.DRIZZLE).enemyAbility(AbilityId.DROUGHT); + await game.classicMode.startBattle([SpeciesId.SLOWPOKE]); + + // Enemy's ability should activate first, so sun ends up replaced with rain + expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.RAIN); + }); + + it("should consider base stat boosting items in determining order", async () => { + game.override + .startingLevel(25) + .enemyLevel(50) + .enemySpecies(SpeciesId.MAGIKARP) + .enemyAbility(AbilityId.DROUGHT) + .ability(AbilityId.DRIZZLE) + .startingHeldItems([{ name: "BASE_STAT_BOOSTER", type: Stat.SPD, count: 100 }]); + + await game.classicMode.startBattle([SpeciesId.MAGIKARP]); + expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SUNNY); + }); + + it("should consider stat boosting items in determining order", async () => { + game.override + .startingLevel(35) + .enemyLevel(50) + .enemySpecies(SpeciesId.DITTO) + .enemyAbility(AbilityId.DROUGHT) + .ability(AbilityId.DRIZZLE) + .startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]); + + await game.classicMode.startBattle([SpeciesId.DITTO]); + expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SUNNY); + }); + + it("should activate priority abilities first", async () => { + game.override + .startingLevel(1) + .enemyLevel(100) + .enemySpecies(SpeciesId.ACCELGOR) + .enemyAbility(AbilityId.DROUGHT) + .ability(AbilityId.NEUTRALIZING_GAS); + + await game.classicMode.startBattle([SpeciesId.SLOWPOKE]); + expect(game.scene.arena.weather).toBeUndefined(); + }); + + it("should update dynamically based on speed order", async () => { + game.override + .startingLevel(35) + .enemyLevel(50) + .enemySpecies(SpeciesId.MAGIKARP) + .enemyAbility(AbilityId.SLOW_START) + .enemyPassiveAbility(AbilityId.DROUGHT) + .ability(AbilityId.DRIZZLE); + + await game.classicMode.startBattle([SpeciesId.MAGIKARP]); + // Slow start activates and makes enemy slower, so drought activates after drizzle + expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SUNNY); + }); +}); diff --git a/test/abilities/ability_timing.test.ts b/test/abilities/ability_timing.test.ts index 2ba1e821f8a..124591597be 100644 --- a/test/abilities/ability_timing.test.ts +++ b/test/abilities/ability_timing.test.ts @@ -50,5 +50,5 @@ describe("Ability Timing", () => { await game.phaseInterceptor.to("MessagePhase"); expect(i18next.t).toHaveBeenCalledWith("battle:statFell", expect.objectContaining({ count: 1 })); - }, 5000); + }); }); diff --git a/test/abilities/analytic.test.ts b/test/abilities/analytic.test.ts index bf6ef72c3f1..5dbf4365186 100644 --- a/test/abilities/analytic.test.ts +++ b/test/abilities/analytic.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { isBetween, toDmgValue } from "#app/utils/common"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -27,7 +27,7 @@ describe("Abilities - Analytic", () => { .moveset([MoveId.SPLASH, MoveId.TACKLE]) .ability(AbilityId.ANALYTIC) .battleStyle("single") - .disableCrits() + .criticalHits(false) .startingLevel(200) .enemyLevel(200) .enemySpecies(SpeciesId.SNORLAX) diff --git a/test/abilities/aroma_veil.test.ts b/test/abilities/aroma_veil.test.ts index 00baa6b6268..56cce749b9f 100644 --- a/test/abilities/aroma_veil.test.ts +++ b/test/abilities/aroma_veil.test.ts @@ -6,7 +6,7 @@ import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { BattlerTagType } from "#enums/battler-tag-type"; import { ArenaTagType } from "#enums/arena-tag-type"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import type { PlayerPokemon } from "#app/field/pokemon"; describe("Moves - Aroma Veil", () => { diff --git a/test/abilities/battery.test.ts b/test/abilities/battery.test.ts index 980eaa5b381..db129e72b0b 100644 --- a/test/abilities/battery.test.ts +++ b/test/abilities/battery.test.ts @@ -26,11 +26,12 @@ describe("Abilities - Battery", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.enemySpecies(SpeciesId.SHUCKLE); - game.override.enemyAbility(AbilityId.BALL_FETCH); - game.override.moveset([MoveId.TACKLE, MoveId.BREAKING_SWIPE, MoveId.SPLASH, MoveId.DAZZLING_GLEAM]); - game.override.enemyMoveset(MoveId.SPLASH); + game.override + .battleStyle("double") + .enemySpecies(SpeciesId.SHUCKLE) + .enemyAbility(AbilityId.BALL_FETCH) + .moveset([MoveId.TACKLE, MoveId.BREAKING_SWIPE, MoveId.SPLASH, MoveId.DAZZLING_GLEAM]) + .enemyMoveset(MoveId.SPLASH); }); it("raises the power of allies' special moves by 30%", async () => { diff --git a/test/abilities/battle_bond.test.ts b/test/abilities/battle_bond.test.ts index b4ce73d107b..adb4a9c6e7a 100644 --- a/test/abilities/battle_bond.test.ts +++ b/test/abilities/battle_bond.test.ts @@ -1,4 +1,3 @@ -import { MultiHitAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; import { MultiHitType } from "#enums/MultiHitType"; import { Status } from "#app/data/status-effect"; @@ -66,7 +65,7 @@ describe("Abilities - BATTLE BOND", () => { vi.spyOn(waterShuriken, "calculateBattlePower"); let actualMultiHitType: MultiHitType | null = null; - const multiHitAttr = waterShuriken.getAttrs(MultiHitAttr)[0]; + const multiHitAttr = waterShuriken.getAttrs("MultiHitAttr")[0]; vi.spyOn(multiHitAttr, "getHitCount").mockImplementation(() => { actualMultiHitType = multiHitAttr.getMultiHitType(); return 3; diff --git a/test/abilities/beast_boost.test.ts b/test/abilities/beast_boost.test.ts index 17ba4020961..8be9156ce07 100644 --- a/test/abilities/beast_boost.test.ts +++ b/test/abilities/beast_boost.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -47,7 +47,7 @@ describe("Abilities - Beast Boost", () => { await game.phaseInterceptor.to("VictoryPhase"); expect(playerPokemon.getStatStage(Stat.DEF)).toBe(1); - }, 20000); + }); it("should use in-battle overriden stats when determining the stat stage to raise by 1", async () => { game.override.enemyMoveset([MoveId.GUARD_SPLIT]); @@ -66,7 +66,7 @@ describe("Abilities - Beast Boost", () => { await game.phaseInterceptor.to("VictoryPhase"); expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); - }, 20000); + }); it("should have order preference in case of stat ties", async () => { // Order preference follows the order of EFFECTIVE_STAT @@ -84,5 +84,5 @@ describe("Abilities - Beast Boost", () => { await game.phaseInterceptor.to("VictoryPhase"); expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); - }, 20000); + }); }); diff --git a/test/abilities/commander.test.ts b/test/abilities/commander.test.ts index bb2670ec2f0..99512d7a733 100644 --- a/test/abilities/commander.test.ts +++ b/test/abilities/commander.test.ts @@ -1,11 +1,11 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { BattlerTagType } from "#enums/battler-tag-type"; import { PokemonAnimType } from "#enums/pokemon-anim-type"; import type { EffectiveStat } from "#enums/stat"; import { Stat } from "#enums/stat"; import { StatusEffect } from "#enums/status-effect"; import { WeatherType } from "#enums/weather-type"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -35,7 +35,7 @@ describe("Abilities - Commander", () => { .moveset([MoveId.LIQUIDATION, MoveId.MEMENTO, MoveId.SPLASH, MoveId.FLIP_TURN]) .ability(AbilityId.COMMANDER) .battleStyle("double") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.SNORLAX) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.TACKLE); diff --git a/test/abilities/contrary.test.ts b/test/abilities/contrary.test.ts index 0e47862f3e8..6962abb0fec 100644 --- a/test/abilities/contrary.test.ts +++ b/test/abilities/contrary.test.ts @@ -36,7 +36,7 @@ describe("Abilities - Contrary", () => { const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); - }, 20000); + }); describe("With Clear Body", () => { it("should apply positive effects", async () => { diff --git a/test/abilities/corrosion.test.ts b/test/abilities/corrosion.test.ts index 81b04ef340c..2a0464d1146 100644 --- a/test/abilities/corrosion.test.ts +++ b/test/abilities/corrosion.test.ts @@ -24,7 +24,7 @@ describe("Abilities - Corrosion", () => { game.override .moveset([MoveId.SPLASH]) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.GRIMER) .enemyAbility(AbilityId.CORROSION) .enemyMoveset(MoveId.TOXIC); diff --git a/test/abilities/costar.test.ts b/test/abilities/costar.test.ts index ae09aeea096..a40d84e72f5 100644 --- a/test/abilities/costar.test.ts +++ b/test/abilities/costar.test.ts @@ -24,10 +24,11 @@ describe("Abilities - COSTAR", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.ability(AbilityId.COSTAR); - game.override.moveset([MoveId.SPLASH, MoveId.NASTY_PLOT]); - game.override.enemyMoveset(MoveId.SPLASH); + game.override + .battleStyle("double") + .ability(AbilityId.COSTAR) + .moveset([MoveId.SPLASH, MoveId.NASTY_PLOT]) + .enemyMoveset(MoveId.SPLASH); }); test("ability copies positive stat stages", async () => { diff --git a/test/abilities/cud_chew.test.ts b/test/abilities/cud_chew.test.ts index 3c918f01330..70c282bf8a8 100644 --- a/test/abilities/cud_chew.test.ts +++ b/test/abilities/cud_chew.test.ts @@ -33,7 +33,7 @@ describe("Abilities - Cud Chew", () => { .startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS, count: 1 }]) .ability(AbilityId.CUD_CHEW) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); @@ -67,7 +67,7 @@ describe("Abilities - Cud Chew", () => { }); it("shows ability popup for eating berry, even if berry is useless", async () => { - const abDisplaySpy = vi.spyOn(globalScene, "queueAbilityDisplay"); + const abDisplaySpy = vi.spyOn(globalScene.phaseManager, "queueAbilityDisplay"); game.override.enemyMoveset([MoveId.SPLASH, MoveId.HEAL_PULSE]); await game.classicMode.startBattle([SpeciesId.FARIGIRAF]); @@ -89,7 +89,7 @@ describe("Abilities - Cud Chew", () => { await game.move.selectEnemyMove(MoveId.HEAL_PULSE); await game.phaseInterceptor.to("TurnEndPhase"); - // globalScene.queueAbilityDisplay should be called twice: + // globalScene.phaseManager.queueAbilityDisplay should be called twice: // once to show cud chew text before regurgitating berries, // once to hide ability text after finishing. expect(abDisplaySpy).toBeCalledTimes(2); diff --git a/test/abilities/dancer.test.ts b/test/abilities/dancer.test.ts index 7b4edb84789..2a4a3c36bcc 100644 --- a/test/abilities/dancer.test.ts +++ b/test/abilities/dancer.test.ts @@ -1,8 +1,10 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; +import { MoveResult } from "#enums/move-result"; import type { MovePhase } from "#app/phases/move-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; +import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; @@ -23,7 +25,7 @@ describe("Abilities - Dancer", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); + game.override.battleStyle("double").enemyAbility(AbilityId.BALL_FETCH); }); // Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability) @@ -42,7 +44,7 @@ describe("Abilities - Dancer", () => { await game.phaseInterceptor.to("MovePhase"); // feebas uses swords dance await game.phaseInterceptor.to("MovePhase", false); // oricorio copies swords dance - let currentPhase = game.scene.getCurrentPhase() as MovePhase; + let currentPhase = game.scene.phaseManager.getCurrentPhase() as MovePhase; expect(currentPhase.pokemon).toBe(oricorio); expect(currentPhase.move.moveId).toBe(MoveId.SWORDS_DANCE); @@ -52,7 +54,7 @@ describe("Abilities - Dancer", () => { await game.phaseInterceptor.to("MovePhase"); // magikarp (left) uses victory dance await game.phaseInterceptor.to("MovePhase", false); // oricorio copies magikarp's victory dance - currentPhase = game.scene.getCurrentPhase() as MovePhase; + currentPhase = game.scene.phaseManager.getCurrentPhase() as MovePhase; expect(currentPhase.pokemon).toBe(oricorio); expect(currentPhase.move.moveId).toBe(MoveId.VICTORY_DANCE); @@ -89,14 +91,53 @@ describe("Abilities - Dancer", () => { await game.phaseInterceptor.to("MovePhase"); // shuckle 2 mirror moves oricorio await game.phaseInterceptor.to("MovePhase"); // calls instructed rev dance - let currentPhase = game.scene.getCurrentPhase() as MovePhase; + let currentPhase = game.scene.phaseManager.getCurrentPhase() as MovePhase; expect(currentPhase.pokemon).toBe(shuckle2); expect(currentPhase.move.moveId).toBe(MoveId.REVELATION_DANCE); await game.phaseInterceptor.to("MovePhase"); // shuckle 1 instructs oricorio await game.phaseInterceptor.to("MovePhase"); - currentPhase = game.scene.getCurrentPhase() as MovePhase; + currentPhase = game.scene.phaseManager.getCurrentPhase() as MovePhase; expect(currentPhase.pokemon).toBe(oricorio); expect(currentPhase.move.moveId).toBe(MoveId.REVELATION_DANCE); }); + + it("should not break subsequent last hit only moves", async () => { + game.override.battleStyle("single"); + await game.classicMode.startBattle([SpeciesId.ORICORIO, SpeciesId.FEEBAS]); + + const [oricorio, feebas] = game.scene.getPlayerParty(); + + game.move.use(MoveId.BATON_PASS); + game.doSelectPartyPokemon(1); + await game.move.forceEnemyMove(MoveId.SWORDS_DANCE); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.phaseInterceptor.to("TurnEndPhase"); + + expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase"); + expect(game.field.getPlayerPokemon()).toBe(feebas); + expect(feebas.getStatStage(Stat.ATK)).toBe(2); + expect(oricorio.isOnField()).toBe(false); + expect(oricorio.visible).toBe(false); + }); + + it("should not trigger while flinched", async () => { + game.override.battleStyle("double").moveset(MoveId.SPLASH).enemyMoveset([MoveId.SWORDS_DANCE, MoveId.FAKE_OUT]); + await game.classicMode.startBattle([SpeciesId.ORICORIO]); + + const oricorio = game.scene.getPlayerPokemon()!; + expect(oricorio).toBeDefined(); + + // get faked out and copy swords dance + game.move.select(MoveId.SPLASH); + await game.move.forceEnemyMove(MoveId.SWORDS_DANCE); + await game.move.forceEnemyMove(MoveId.FAKE_OUT, BattlerIndex.PLAYER); + await game.phaseInterceptor.to("TurnEndPhase"); + + expect(oricorio.getLastXMoves(-1)[0]).toMatchObject({ + move: MoveId.NONE, + result: MoveResult.FAIL, + }); + expect(oricorio.getStatStage(Stat.ATK)).toBe(0); + }); }); diff --git a/test/abilities/desolate-land.test.ts b/test/abilities/desolate-land.test.ts index c5238a40762..90565d9caf8 100644 --- a/test/abilities/desolate-land.test.ts +++ b/test/abilities/desolate-land.test.ts @@ -1,7 +1,7 @@ import { PokeballType } from "#app/enums/pokeball"; import { WeatherType } from "#app/enums/weather-type"; import type { CommandPhase } from "#app/phases/command-phase"; -import { Command } from "#app/ui/command-ui-handler"; +import { Command } from "#enums/command"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -146,7 +146,7 @@ describe("Abilities - Desolate Land", () => { vi.spyOn(game.scene.getPlayerPokemon()!, "randBattleSeedInt").mockReturnValue(0); - const commandPhase = game.scene.getCurrentPhase() as CommandPhase; + const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase; commandPhase.handleCommand(Command.RUN, 0); await game.phaseInterceptor.to("BerryPhase"); diff --git a/test/abilities/disguise.test.ts b/test/abilities/disguise.test.ts index dd05c540620..4ccd825e574 100644 --- a/test/abilities/disguise.test.ts +++ b/test/abilities/disguise.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { toDmgValue } from "#app/utils/common"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -66,8 +66,7 @@ describe("Abilities - Disguise", () => { }); it("takes no damage from the first hit of a multihit move and transforms to Busted form, then takes damage from the second hit", async () => { - game.override.moveset([MoveId.SURGING_STRIKES]); - game.override.enemyLevel(5); + game.override.moveset([MoveId.SURGING_STRIKES]).enemyLevel(5); await game.classicMode.startBattle(); const mimikyu = game.scene.getEnemyPokemon()!; @@ -106,8 +105,7 @@ describe("Abilities - Disguise", () => { }); it("persists form change when switched out", async () => { - game.override.enemyMoveset([MoveId.SHADOW_SNEAK]); - game.override.starterSpecies(0); + game.override.enemyMoveset([MoveId.SHADOW_SNEAK]).starterSpecies(0); await game.classicMode.startBattle([SpeciesId.MIMIKYU, SpeciesId.FURRET]); @@ -131,8 +129,7 @@ describe("Abilities - Disguise", () => { }); it("persists form change when wave changes with no arena reset", async () => { - game.override.starterSpecies(0); - game.override.starterForms({ + game.override.starterSpecies(0).starterForms({ [SpeciesId.MIMIKYU]: bustedForm, }); await game.classicMode.startBattle([SpeciesId.FURRET, SpeciesId.MIMIKYU]); @@ -148,11 +145,12 @@ describe("Abilities - Disguise", () => { }); it("reverts to Disguised form on arena reset", async () => { - game.override.startingWave(4); - game.override.starterSpecies(SpeciesId.MIMIKYU); - game.override.starterForms({ - [SpeciesId.MIMIKYU]: bustedForm, - }); + game.override + .startingWave(4) + .starterSpecies(SpeciesId.MIMIKYU) + .starterForms({ + [SpeciesId.MIMIKYU]: bustedForm, + }); await game.classicMode.startBattle(); @@ -168,11 +166,12 @@ describe("Abilities - Disguise", () => { }); it("reverts to Disguised form on biome change when fainted", async () => { - game.override.startingWave(10); - game.override.starterSpecies(0); - game.override.starterForms({ - [SpeciesId.MIMIKYU]: bustedForm, - }); + game.override + .startingWave(10) + .starterSpecies(0) + .starterForms({ + [SpeciesId.MIMIKYU]: bustedForm, + }); await game.classicMode.startBattle([SpeciesId.MIMIKYU, SpeciesId.FURRET]); @@ -201,13 +200,12 @@ describe("Abilities - Disguise", () => { game.move.select(MoveId.SHADOW_SNEAK); await game.toNextWave(); - expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase"); + expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase"); expect(game.scene.currentBattle.waveIndex).toBe(2); }); it("activates when Aerilate circumvents immunity to the move's base type", async () => { - game.override.ability(AbilityId.AERILATE); - game.override.moveset([MoveId.TACKLE]); + game.override.ability(AbilityId.AERILATE).moveset([MoveId.TACKLE]); await game.classicMode.startBattle(); diff --git a/test/abilities/dry_skin.test.ts b/test/abilities/dry_skin.test.ts index 549bb45ba9a..31620beb9bd 100644 --- a/test/abilities/dry_skin.test.ts +++ b/test/abilities/dry_skin.test.ts @@ -23,7 +23,7 @@ describe("Abilities - Dry Skin", () => { game = new GameManager(phaserGame); game.override .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemyAbility(AbilityId.DRY_SKIN) .enemyMoveset(MoveId.SPLASH) .enemySpecies(SpeciesId.CHARMANDER) diff --git a/test/abilities/early_bird.test.ts b/test/abilities/early_bird.test.ts index e158ce1888b..dcdfd8e4956 100644 --- a/test/abilities/early_bird.test.ts +++ b/test/abilities/early_bird.test.ts @@ -1,5 +1,5 @@ import { Status } from "#app/data/status-effect"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -28,7 +28,7 @@ describe("Abilities - Early Bird", () => { .moveset([MoveId.REST, MoveId.BELLY_DRUM, MoveId.SPLASH]) .ability(AbilityId.EARLY_BIRD) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/flash_fire.test.ts b/test/abilities/flash_fire.test.ts index 8fabda95c80..3be156a1578 100644 --- a/test/abilities/flash_fire.test.ts +++ b/test/abilities/flash_fire.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { SpeciesId } from "#enums/species-id"; import { MovePhase } from "#app/phases/move-phase"; @@ -32,7 +32,7 @@ describe("Abilities - Flash Fire", () => { .enemyAbility(AbilityId.BALL_FETCH) .startingLevel(20) .enemyLevel(20) - .disableCrits(); + .criticalHits(false); }); it("immune to Fire-type moves", async () => { @@ -44,7 +44,7 @@ describe("Abilities - Flash Fire", () => { game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to(TurnEndPhase); expect(blissey.hp).toBe(blissey.getMaxHp()); - }, 20000); + }); it("not activate if the PokƩmon is protected from the Fire-type move", async () => { game.override.enemyMoveset([MoveId.EMBER]).moveset([MoveId.PROTECT]); @@ -55,7 +55,7 @@ describe("Abilities - Flash Fire", () => { game.move.select(MoveId.PROTECT); await game.phaseInterceptor.to(TurnEndPhase); expect(blissey!.getTag(BattlerTagType.FIRE_BOOST)).toBeUndefined(); - }, 20000); + }); it("activated by Will-O-Wisp", async () => { game.override.enemyMoveset([MoveId.WILL_O_WISP]).moveset(MoveId.SPLASH); @@ -70,11 +70,10 @@ describe("Abilities - Flash Fire", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(blissey!.getTag(BattlerTagType.FIRE_BOOST)).toBeDefined(); - }, 20000); + }); it("activated after being frozen", async () => { - game.override.enemyMoveset([MoveId.EMBER]).moveset(MoveId.SPLASH); - game.override.statusEffect(StatusEffect.FREEZE); + game.override.enemyMoveset([MoveId.EMBER]).moveset(MoveId.SPLASH).statusEffect(StatusEffect.FREEZE); await game.classicMode.startBattle([SpeciesId.BLISSEY]); const blissey = game.scene.getPlayerPokemon()!; @@ -83,7 +82,7 @@ describe("Abilities - Flash Fire", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(blissey!.getTag(BattlerTagType.FIRE_BOOST)).toBeDefined(); - }, 20000); + }); it("not passing with baton pass", async () => { game.override.enemyMoveset([MoveId.EMBER]).moveset([MoveId.BATON_PASS]); @@ -99,11 +98,14 @@ describe("Abilities - Flash Fire", () => { const chansey = game.scene.getPlayerPokemon()!; expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.CHANSEY); expect(chansey!.getTag(BattlerTagType.FIRE_BOOST)).toBeUndefined(); - }, 20000); + }); it("boosts Fire-type move when the ability is activated", async () => { - game.override.enemyMoveset([MoveId.FIRE_PLEDGE]).moveset([MoveId.EMBER, MoveId.SPLASH]); - game.override.enemyAbility(AbilityId.FLASH_FIRE).ability(AbilityId.NONE); + game.override + .enemyMoveset([MoveId.FIRE_PLEDGE]) + .moveset([MoveId.EMBER, MoveId.SPLASH]) + .enemyAbility(AbilityId.FLASH_FIRE) + .ability(AbilityId.NONE); await game.classicMode.startBattle([SpeciesId.BLISSEY]); const blissey = game.scene.getPlayerPokemon()!; const initialHP = 1000; @@ -124,12 +126,15 @@ describe("Abilities - Flash Fire", () => { const flashFireDmg = initialHP - blissey.hp; expect(flashFireDmg).toBeGreaterThan(originalDmg); - }, 20000); + }); it("still activates regardless of accuracy check", async () => { - game.override.moveset(MoveId.FIRE_PLEDGE).enemyMoveset(MoveId.EMBER); - game.override.enemyAbility(AbilityId.NONE).ability(AbilityId.FLASH_FIRE); - game.override.enemySpecies(SpeciesId.BLISSEY); + game.override + .moveset(MoveId.FIRE_PLEDGE) + .enemyMoveset(MoveId.EMBER) + .enemyAbility(AbilityId.NONE) + .ability(AbilityId.FLASH_FIRE) + .enemySpecies(SpeciesId.BLISSEY); await game.classicMode.startBattle([SpeciesId.RATTATA]); const blissey = game.scene.getEnemyPokemon()!; @@ -153,5 +158,5 @@ describe("Abilities - Flash Fire", () => { const flashFireDmg = initialHP - blissey.hp; expect(flashFireDmg).toBeGreaterThan(originalDmg); - }, 20000); + }); }); diff --git a/test/abilities/flower_gift.test.ts b/test/abilities/flower_gift.test.ts index d4a03bb2330..f072afe7f34 100644 --- a/test/abilities/flower_gift.test.ts +++ b/test/abilities/flower_gift.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allAbilities } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { Stat } from "#app/enums/stat"; @@ -47,9 +47,10 @@ describe("Abilities - Flower Gift", () => { allyAbility = AbilityId.BALL_FETCH, enemyAbility = AbilityId.BALL_FETCH, ): Promise<[number, number]> => { - game.override.battleStyle("double"); - game.override.moveset([MoveId.SPLASH, MoveId.SUNNY_DAY, move, MoveId.HEAL_PULSE]); - game.override.enemyMoveset([MoveId.SPLASH, MoveId.HEAL_PULSE]); + game.override + .battleStyle("double") + .moveset([MoveId.SPLASH, MoveId.SUNNY_DAY, move, MoveId.HEAL_PULSE]) + .enemyMoveset([MoveId.SPLASH, MoveId.HEAL_PULSE]); const target_index = allyAttacker ? BattlerIndex.ENEMY : BattlerIndex.PLAYER_2; const attacker_index = allyAttacker ? BattlerIndex.PLAYER_2 : BattlerIndex.ENEMY; const ally_move = allyAttacker ? move : MoveId.SPLASH; diff --git a/test/abilities/flower_veil.test.ts b/test/abilities/flower_veil.test.ts index bd76541495d..7cabfa23e96 100644 --- a/test/abilities/flower_veil.test.ts +++ b/test/abilities/flower_veil.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -32,7 +32,7 @@ describe("Abilities - Flower Veil", () => { .enemySpecies(SpeciesId.BULBASAUR) .ability(AbilityId.FLOWER_VEIL) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); @@ -89,7 +89,6 @@ describe("Abilities - Flower Veil", () => { await game.move.selectEnemyMove(MoveId.THUNDER_WAVE); await game.toNextTurn(); expect(game.scene.getPlayerPokemon()!.status).toBeUndefined(); - vi.spyOn(allMoves[MoveId.THUNDER_WAVE], "accuracy", "get").mockClear(); }); it("should not prevent status conditions for a non-grass user and its non-grass allies", async () => { diff --git a/test/abilities/forecast.test.ts b/test/abilities/forecast.test.ts index b87519ae80a..9111766ebdf 100644 --- a/test/abilities/forecast.test.ts +++ b/test/abilities/forecast.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allAbilities } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { WeatherType } from "#app/enums/weather-type"; @@ -21,26 +21,10 @@ describe("Abilities - Forecast", () => { const RAINY_FORM = 2; const SNOWY_FORM = 3; - /** - * Tests form changes based on weather changes - * @param {GameManager} game The game manager instance - * @param {WeatherType} weather The active weather to set - * @param form The expected form based on the active weather - * @param initialForm The initial form pre form change - */ - const testWeatherFormChange = async (game: GameManager, weather: WeatherType, form: number, initialForm?: number) => { - game.override.weather(weather).starterForms({ [SpeciesId.CASTFORM]: initialForm }); - await game.classicMode.startBattle([SpeciesId.CASTFORM]); - - game.move.select(MoveId.SPLASH); - - expect(game.scene.getPlayerPokemon()?.formIndex).toBe(form); - }; - /** * Tests reverting to normal form when Cloud Nine/Air Lock is active on the field - * @param {GameManager} game The game manager instance - * @param {AbilityId} ability The ability that is active on the field + * @param game - The game manager instance + * @param ability - The ability that is active on the field */ const testRevertFormAgainstAbility = async (game: GameManager, ability: AbilityId) => { game.override.starterForms({ [SpeciesId.CASTFORM]: SUNNY_FORM }).enemyAbility(ability); @@ -191,10 +175,6 @@ describe("Abilities - Forecast", () => { 30 * 1000, ); - it("reverts to Normal Form during Clear weather", async () => { - await testWeatherFormChange(game, WeatherType.NONE, NORMAL_FORM, SUNNY_FORM); - }); - it("reverts to Normal Form if a PokƩmon on the field has Air Lock", async () => { await testRevertFormAgainstAbility(game, AbilityId.AIR_LOCK); }); @@ -277,4 +257,20 @@ describe("Abilities - Forecast", () => { expect(castform.formIndex).toBe(NORMAL_FORM); }); + + // NOTE: The following pairs of tests are intentionally testing the same scenario, switching the player and enemy pokemon + // as this is a regression test where the order of player and enemy mattered. + it("should trigger player's form change when summoned at the same time as an enemy with a weather changing ability", async () => { + game.override.enemyAbility(AbilityId.DROUGHT); + await game.classicMode.startBattle([SpeciesId.CASTFORM, SpeciesId.MAGIKARP]); + const castform = game.scene.getPlayerPokemon()!; + expect(castform.formIndex).toBe(SUNNY_FORM); + }); + + it("should trigger enemy's form change when summoned at the same time as a player with a weather changing ability", async () => { + game.override.ability(AbilityId.DROUGHT).enemySpecies(SpeciesId.CASTFORM).enemyAbility(AbilityId.FORECAST); + await game.classicMode.startBattle([SpeciesId.MAGIKARP]); + const castform = game.scene.getEnemyPokemon()!; + expect(castform.formIndex).toBe(SUNNY_FORM); + }); }); diff --git a/test/abilities/friend_guard.test.ts b/test/abilities/friend_guard.test.ts index d401fa96feb..c5809e18e96 100644 --- a/test/abilities/friend_guard.test.ts +++ b/test/abilities/friend_guard.test.ts @@ -4,7 +4,7 @@ import { AbilityId } from "#enums/ability-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allAbilities } from "#app/data/data-lists"; import { allMoves } from "#app/data/data-lists"; import { MoveCategory } from "#enums/MoveCategory"; diff --git a/test/abilities/good_as_gold.test.ts b/test/abilities/good_as_gold.test.ts index d6c80a5347f..89e354b1f34 100644 --- a/test/abilities/good_as_gold.test.ts +++ b/test/abilities/good_as_gold.test.ts @@ -1,5 +1,5 @@ -import { BattlerIndex } from "#app/battle"; -import { ArenaTagSide } from "#app/data/arena-tag"; +import { BattlerIndex } from "#enums/battler-index"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { allAbilities } from "#app/data/data-lists"; import { ArenaTagType } from "#app/enums/arena-tag-type"; import { BattlerTagType } from "#app/enums/battler-tag-type"; @@ -33,7 +33,7 @@ describe("Abilities - Good As Gold", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.GOOD_AS_GOLD) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); @@ -63,9 +63,10 @@ describe("Abilities - Good As Gold", () => { }); it("should not block any status moves that target the field, one side, or all pokemon", async () => { - game.override.battleStyle("double"); - game.override.enemyMoveset([MoveId.STEALTH_ROCK, MoveId.HAZE]); - game.override.moveset([MoveId.SWORDS_DANCE, MoveId.SAFEGUARD]); + game.override + .battleStyle("double") + .enemyMoveset([MoveId.STEALTH_ROCK, MoveId.HAZE]) + .moveset([MoveId.SWORDS_DANCE, MoveId.SAFEGUARD]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]); const [good_as_gold, ball_fetch] = game.scene.getPlayerField(); @@ -85,8 +86,7 @@ describe("Abilities - Good As Gold", () => { }); it("should not block field targeted effects in singles", async () => { - game.override.battleStyle("single"); - game.override.enemyMoveset([MoveId.SPIKES]); + game.override.battleStyle("single").enemyMoveset([MoveId.SPIKES]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.select(MoveId.SPLASH, 0); @@ -96,8 +96,7 @@ describe("Abilities - Good As Gold", () => { }); it("should block the ally's helping hand", async () => { - game.override.battleStyle("double"); - game.override.moveset([MoveId.HELPING_HAND, MoveId.TACKLE]); + game.override.battleStyle("double").moveset([MoveId.HELPING_HAND, MoveId.TACKLE]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]); game.move.select(MoveId.HELPING_HAND, 0); @@ -129,8 +128,7 @@ describe("Abilities - Good As Gold", () => { }); it("should not block field targeted effects like rain dance", async () => { - game.override.battleStyle("single"); - game.override.enemyMoveset([MoveId.RAIN_DANCE]); + game.override.battleStyle("single").enemyMoveset([MoveId.RAIN_DANCE]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.use(MoveId.SPLASH, 0); diff --git a/test/abilities/gorilla_tactics.test.ts b/test/abilities/gorilla_tactics.test.ts index 55b8a4addcd..a8b09461ea0 100644 --- a/test/abilities/gorilla_tactics.test.ts +++ b/test/abilities/gorilla_tactics.test.ts @@ -1,15 +1,19 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; +import { RandomMoveAttr } from "#app/data/moves/move"; import { MoveId } from "#enums/move-id"; +import { AbilityId } from "#enums/ability-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#app/enums/stat"; -import { AbilityId } from "#enums/ability-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { MoveResult } from "#enums/move-result"; +import { MoveUseMode } from "#enums/move-use-mode"; describe("Abilities - Gorilla Tactics", () => { let phaserGame: Phaser.Game; let game: GameManager; + beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, @@ -25,10 +29,9 @@ describe("Abilities - Gorilla Tactics", () => { game.override .battleStyle("single") .enemyAbility(AbilityId.BALL_FETCH) - .enemyMoveset([MoveId.SPLASH, MoveId.DISABLE]) .enemySpecies(SpeciesId.MAGIKARP) .enemyLevel(30) - .moveset([MoveId.SPLASH, MoveId.TACKLE, MoveId.GROWL]) + .moveset([MoveId.SPLASH, MoveId.TACKLE, MoveId.GROWL, MoveId.METRONOME]) .ability(AbilityId.GORILLA_TACTICS); }); @@ -39,9 +42,8 @@ describe("Abilities - Gorilla Tactics", () => { const initialAtkStat = darmanitan.getStat(Stat.ATK); game.move.select(MoveId.SPLASH); - await game.move.selectEnemyMove(MoveId.SPLASH); - - await game.phaseInterceptor.to("TurnEndPhase"); + await game.move.forceEnemyMove(MoveId.SPLASH); + await game.toEndOfTurn(); expect(darmanitan.getStat(Stat.ATK, false)).toBeCloseTo(initialAtkStat * 1.5); // Other moves should be restricted @@ -52,30 +54,77 @@ describe("Abilities - Gorilla Tactics", () => { it("should struggle if the only usable move is disabled", async () => { await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]); - const darmanitan = game.scene.getPlayerPokemon()!; - const enemy = game.scene.getEnemyPokemon()!; + const darmanitan = game.field.getPlayerPokemon(); + const enemy = game.field.getEnemyPokemon(); // First turn, lock move to Growl game.move.select(MoveId.GROWL); - await game.move.selectEnemyMove(MoveId.SPLASH); - - // Second turn, Growl is interrupted by Disable + await game.move.forceEnemyMove(MoveId.SPLASH); await game.toNextTurn(); + // Second turn, Growl is interrupted by Disable game.move.select(MoveId.GROWL); - await game.move.selectEnemyMove(MoveId.DISABLE); + await game.move.forceEnemyMove(MoveId.DISABLE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); - await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.getStatStage(Stat.ATK)).toBe(-1); // Only the effect of the first Growl should be applied // Third turn, Struggle is used + game.move.select(MoveId.TACKLE); + await game.move.forceEnemyMove(MoveId.SPLASH); //prevent protect from being used by the enemy + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.phaseInterceptor.to("MoveEndPhase"); + + expect(darmanitan.hp).toBeLessThan(darmanitan.getMaxHp()); + await game.toNextTurn(); + expect(darmanitan.getLastXMoves()[0].move).toBe(MoveId.STRUGGLE); + }); + + it("should lock into calling moves, even if also in moveset", async () => { + vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.TACKLE); + await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]); + + const darmanitan = game.scene.getPlayerPokemon()!; + + game.move.select(MoveId.METRONOME); + await game.phaseInterceptor.to("TurnEndPhase"); + + // Gorilla Tactics should bypass dancer and instruct + expect(darmanitan.isMoveRestricted(MoveId.TACKLE)).toBe(true); + expect(darmanitan.isMoveRestricted(MoveId.METRONOME)).toBe(false); + expect(darmanitan.getLastXMoves(-1)).toEqual([ + expect.objectContaining({ move: MoveId.TACKLE, result: MoveResult.SUCCESS, useMode: MoveUseMode.FOLLOW_UP }), + expect.objectContaining({ move: MoveId.METRONOME, result: MoveResult.SUCCESS, useMode: MoveUseMode.NORMAL }), + ]); + }); + + it("should activate when the opponenet protects", async () => { + await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]); + + const darmanitan = game.field.getPlayerPokemon(); game.move.select(MoveId.TACKLE); - await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.move.selectEnemyMove(MoveId.PROTECT); - await game.phaseInterceptor.to("MoveEndPhase"); - expect(darmanitan.hp).toBeLessThan(darmanitan.getMaxHp()); + await game.toEndOfTurn(); + expect(darmanitan.isMoveRestricted(MoveId.SPLASH)).toBe(true); + expect(darmanitan.isMoveRestricted(MoveId.TACKLE)).toBe(false); + }); + + it("should activate when a move is succesfully executed but misses", async () => { + await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]); + + const darmanitan = game.field.getPlayerPokemon(); + + game.move.select(MoveId.TACKLE); + await game.move.selectEnemyMove(MoveId.SPLASH); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.move.forceMiss(); + await game.toEndOfTurn(); + + expect(darmanitan.isMoveRestricted(MoveId.SPLASH)).toBe(true); + expect(darmanitan.isMoveRestricted(MoveId.TACKLE)).toBe(false); }); }); diff --git a/test/abilities/gulp_missile.test.ts b/test/abilities/gulp_missile.test.ts index b56b316484f..e47b22f0c06 100644 --- a/test/abilities/gulp_missile.test.ts +++ b/test/abilities/gulp_missile.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import type Pokemon from "#app/field/pokemon"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#enums/battler-tag-type"; @@ -41,7 +41,7 @@ describe("Abilities - Gulp Missile", () => { beforeEach(() => { game = new GameManager(phaserGame); game.override - .disableCrits() + .criticalHits(false) .battleStyle("single") .moveset([MoveId.SURF, MoveId.DIVE, MoveId.SPLASH, MoveId.SUBSTITUTE]) .enemySpecies(SpeciesId.SNORLAX) diff --git a/test/abilities/harvest.test.ts b/test/abilities/harvest.test.ts index 5a6ddf35459..662eeed6dd0 100644 --- a/test/abilities/harvest.test.ts +++ b/test/abilities/harvest.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { PostTurnRestoreBerryAbAttr } from "#app/data/abilities/ability"; import type Pokemon from "#app/field/pokemon"; import { BerryModifier, PreserveBerryModifier } from "#app/modifier/modifier"; @@ -47,7 +47,7 @@ describe("Abilities - Harvest", () => { .ability(AbilityId.HARVEST) .startingLevel(100) .battleStyle("single") - .disableCrits() + .criticalHits(false) .statusActivation(false) // Since we're using nuzzle to proc both enigma and sitrus berries .weather(WeatherType.SUNNY) // guaranteed recovery .enemyLevel(1) diff --git a/test/abilities/healer.test.ts b/test/abilities/healer.test.ts index 7f71be7b86e..b37c9effeb0 100644 --- a/test/abilities/healer.test.ts +++ b/test/abilities/healer.test.ts @@ -4,17 +4,15 @@ import { SpeciesId } from "#enums/species-id"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { isNullOrUndefined } from "#app/utils/common"; -import { PostTurnResetStatusAbAttr } from "#app/data/abilities/ability"; import { allAbilities } from "#app/data/data-lists"; import type Pokemon from "#app/field/pokemon"; +import { PostTurnResetStatusAbAttr } from "#app/data/abilities/ability"; describe("Abilities - Healer", () => { let phaserGame: Phaser.Game; let game: GameManager; - let healerAttrSpy: MockInstance; - let healerAttr: PostTurnResetStatusAbAttr; beforeAll(() => { phaserGame = new Phaser.Game({ @@ -24,7 +22,6 @@ describe("Abilities - Healer", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - healerAttrSpy.mockRestore(); }); beforeEach(() => { @@ -33,35 +30,33 @@ describe("Abilities - Healer", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("double") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); - healerAttr = allAbilities[AbilityId.HEALER].getAttrs(PostTurnResetStatusAbAttr)[0]; - healerAttrSpy = vi - .spyOn(healerAttr, "getCondition") - .mockReturnValue((pokemon: Pokemon) => !isNullOrUndefined(pokemon.getAlly())); + // Mock healer to have a 100% chance of healing its ally + vi.spyOn(allAbilities[AbilityId.HEALER].getAttrs("PostTurnResetStatusAbAttr")[0], "getCondition").mockReturnValue( + (pokemon: Pokemon) => !isNullOrUndefined(pokemon.getAlly()), + ); }); it("should not queue a message phase for healing if the ally has fainted", async () => { + const abSpy = vi.spyOn(PostTurnResetStatusAbAttr.prototype, "canApplyPostTurn"); game.override.moveset([MoveId.SPLASH, MoveId.LUNAR_DANCE]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]); + const user = game.scene.getPlayerPokemon()!; - // Only want one magikarp to have the ability. + // Only want one magikarp to have the ability vi.spyOn(user, "getAbility").mockReturnValue(allAbilities[AbilityId.HEALER]); game.move.select(MoveId.SPLASH); // faint the ally game.move.select(MoveId.LUNAR_DANCE, 1); - const abSpy = vi.spyOn(healerAttr, "canApplyPostTurn"); await game.phaseInterceptor.to("TurnEndPhase"); // It's not enough to just test that the ally still has its status. // We need to ensure that the ability failed to meet its condition expect(abSpy).toHaveReturnedWith(false); - - // Explicitly restore the mock to ensure pollution doesn't happen - abSpy.mockRestore(); }); it("should heal the status of an ally if the ally has a status", async () => { diff --git a/test/abilities/heatproof.test.ts b/test/abilities/heatproof.test.ts index f705e8bf785..39c9dff8289 100644 --- a/test/abilities/heatproof.test.ts +++ b/test/abilities/heatproof.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Heatproof", () => { game = new GameManager(phaserGame); game.override .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.CHARMANDER) .enemyAbility(AbilityId.HEATPROOF) .enemyMoveset(MoveId.SPLASH) diff --git a/test/abilities/honey_gather.test.ts b/test/abilities/honey_gather.test.ts index e2f87f0af37..f8700f3e6f7 100644 --- a/test/abilities/honey_gather.test.ts +++ b/test/abilities/honey_gather.test.ts @@ -1,5 +1,5 @@ import type { CommandPhase } from "#app/phases/command-phase"; -import { Command } from "#app/ui/command-ui-handler"; +import { Command } from "#enums/command"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -29,7 +29,7 @@ describe("Abilities - Honey Gather", () => { .ability(AbilityId.HONEY_GATHER) .passiveAbility(AbilityId.RUN_AWAY) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); @@ -64,7 +64,7 @@ describe("Abilities - Honey Gather", () => { const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "scene", "get").mockReturnValue(game.scene); - const commandPhase = game.scene.getCurrentPhase() as CommandPhase; + const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase; commandPhase.handleCommand(Command.RUN, 0); await game.toNextTurn(); diff --git a/test/abilities/hustle.test.ts b/test/abilities/hustle.test.ts index 58aa01bb39a..57a1a2e1d86 100644 --- a/test/abilities/hustle.test.ts +++ b/test/abilities/hustle.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Hustle", () => { game.override .ability(AbilityId.HUSTLE) .moveset([MoveId.TACKLE, MoveId.GIGA_DRAIN, MoveId.FISSURE]) - .disableCrits() + .criticalHits(false) .battleStyle("single") .enemyMoveset(MoveId.SPLASH) .enemySpecies(SpeciesId.SHUCKLE) @@ -75,8 +75,7 @@ describe("Abilities - Hustle", () => { }); it("does not affect OHKO moves", async () => { - game.override.startingLevel(100); - game.override.enemyLevel(30); + game.override.startingLevel(100).enemyLevel(30); await game.classicMode.startBattle([SpeciesId.PIKACHU]); const pikachu = game.scene.getPlayerPokemon()!; diff --git a/test/abilities/ice_face.test.ts b/test/abilities/ice_face.test.ts index 6ef91981cf3..c42713d7e6c 100644 --- a/test/abilities/ice_face.test.ts +++ b/test/abilities/ice_face.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase"; @@ -30,10 +30,11 @@ describe("Abilities - Ice Face", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(SpeciesId.EISCUE); - game.override.enemyAbility(AbilityId.ICE_FACE); - game.override.moveset([MoveId.TACKLE, MoveId.ICE_BEAM, MoveId.TOXIC_THREAD, MoveId.HAIL]); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.EISCUE) + .enemyAbility(AbilityId.ICE_FACE) + .moveset([MoveId.TACKLE, MoveId.ICE_BEAM, MoveId.TOXIC_THREAD, MoveId.HAIL]); }); it("takes no damage from physical move and transforms to Noice", async () => { @@ -51,8 +52,7 @@ describe("Abilities - Ice Face", () => { }); it("takes no damage from the first hit of multihit physical move and transforms to Noice", async () => { - game.override.moveset([MoveId.SURGING_STRIKES]); - game.override.enemyLevel(1); + game.override.moveset([MoveId.SURGING_STRIKES]).enemyLevel(1); await game.classicMode.startBattle([SpeciesId.HITMONLEE]); game.move.select(MoveId.SURGING_STRIKES); @@ -196,12 +196,13 @@ describe("Abilities - Ice Face", () => { }); it("reverts to Ice Face on arena reset", async () => { - game.override.startingWave(4); - game.override.startingLevel(4); - game.override.enemySpecies(SpeciesId.MAGIKARP); - game.override.starterForms({ - [SpeciesId.EISCUE]: noiceForm, - }); + game.override + .startingWave(4) + .startingLevel(4) + .enemySpecies(SpeciesId.MAGIKARP) + .starterForms({ + [SpeciesId.EISCUE]: noiceForm, + }); await game.classicMode.startBattle([SpeciesId.EISCUE]); diff --git a/test/abilities/illusion.test.ts b/test/abilities/illusion.test.ts index 37e2ca59c6a..1c2809ad813 100644 --- a/test/abilities/illusion.test.ts +++ b/test/abilities/illusion.test.ts @@ -116,26 +116,23 @@ describe("Abilities - Illusion", () => { expect(psychicEffectiveness).above(flameThrowerEffectiveness); }); - it("does not break from indirect damage", async () => { - game.override.enemySpecies(SpeciesId.GIGALITH); - game.override.enemyAbility(AbilityId.SAND_STREAM); - game.override.enemyMoveset(MoveId.WILL_O_WISP); - game.override.moveset([MoveId.FLARE_BLITZ]); + it("should not break from indirect damage from status, weather or recoil", async () => { + game.override.enemySpecies(SpeciesId.GIGALITH).enemyAbility(AbilityId.SAND_STREAM); await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.AZUMARILL]); - game.move.select(MoveId.FLARE_BLITZ); - - await game.phaseInterceptor.to("TurnEndPhase"); + game.move.use(MoveId.FLARE_BLITZ); + await game.move.forceEnemyMove(MoveId.WILL_O_WISP); + await game.toEndOfTurn(); const zoroark = game.scene.getPlayerPokemon()!; - expect(!!zoroark.summonData.illusion).equals(true); }); it("copies the the name, nickname, gender, shininess, and pokeball from the illusion source", async () => { game.override.enemyMoveset(MoveId.SPLASH); await game.classicMode.startBattle([SpeciesId.ABRA, SpeciesId.ZOROARK, SpeciesId.AXEW]); + const axew = game.scene.getPlayerParty().at(2)!; axew.shiny = true; axew.nickname = btoa(unescape(encodeURIComponent("axew nickname"))); diff --git a/test/abilities/immunity.test.ts b/test/abilities/immunity.test.ts index b6ca34bfaa3..063ab57f11a 100644 --- a/test/abilities/immunity.test.ts +++ b/test/abilities/immunity.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Immunity", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/imposter.test.ts b/test/abilities/imposter.test.ts index c27e679ec54..30491139877 100644 --- a/test/abilities/imposter.test.ts +++ b/test/abilities/imposter.test.ts @@ -140,7 +140,7 @@ describe("Abilities - Imposter", () => { await game.doKillOpponents(); await game.toNextWave(); - expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase"); + expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase"); expect(game.scene.currentBattle.waveIndex).toBe(2); await game.reload.reloadSession(); @@ -162,8 +162,7 @@ describe("Abilities - Imposter", () => { }); it("should stay transformed with the correct form after reload", async () => { - game.override.moveset([MoveId.ABSORB]); - game.override.enemySpecies(SpeciesId.UNOWN); + game.override.moveset([MoveId.ABSORB]).enemySpecies(SpeciesId.UNOWN); await game.classicMode.startBattle([SpeciesId.DITTO]); const enemy = game.scene.getEnemyPokemon()!; @@ -176,7 +175,7 @@ describe("Abilities - Imposter", () => { await game.doKillOpponents(); await game.toNextWave(); - expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase"); + expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase"); expect(game.scene.currentBattle.waveIndex).toBe(2); await game.reload.reloadSession(); diff --git a/test/abilities/infiltrator.test.ts b/test/abilities/infiltrator.test.ts index 891a716f7a4..a5de035a136 100644 --- a/test/abilities/infiltrator.test.ts +++ b/test/abilities/infiltrator.test.ts @@ -1,4 +1,4 @@ -import { ArenaTagSide } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { allMoves } from "#app/data/data-lists"; import { ArenaTagType } from "#enums/arena-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type"; @@ -31,7 +31,7 @@ describe("Abilities - Infiltrator", () => { .moveset([MoveId.TACKLE, MoveId.WATER_GUN, MoveId.SPORE, MoveId.BABY_DOLL_EYES]) .ability(AbilityId.INFILTRATOR) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.SNORLAX) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) diff --git a/test/abilities/insomnia.test.ts b/test/abilities/insomnia.test.ts index 418e0ed1345..800663823c3 100644 --- a/test/abilities/insomnia.test.ts +++ b/test/abilities/insomnia.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Insomnia", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/intimidate.test.ts b/test/abilities/intimidate.test.ts index e72b9669b6e..3dcd9bcd129 100644 --- a/test/abilities/intimidate.test.ts +++ b/test/abilities/intimidate.test.ts @@ -62,7 +62,7 @@ describe("Abilities - Intimidate", () => { expect(playerPokemon.species.speciesId).toBe(SpeciesId.POOCHYENA); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2); - }, 20000); + }); it("should lower ATK stat stage by 1 for every enemy Pokemon in a double battle on entry", async () => { game.override.battleStyle("double").startingWave(3); @@ -85,11 +85,10 @@ describe("Abilities - Intimidate", () => { expect(enemyField[1].getStatStage(Stat.ATK)).toBe(-2); expect(playerField[0].getStatStage(Stat.ATK)).toBe(-2); expect(playerField[1].getStatStage(Stat.ATK)).toBe(-2); - }, 20000); + }); it("should not activate again if there is no switch or new entry", async () => { - game.override.startingWave(2); - game.override.moveset([MoveId.SPLASH]); + game.override.startingWave(2).moveset([MoveId.SPLASH]); await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]); const playerPokemon = game.scene.getPlayerPokemon()!; @@ -103,7 +102,7 @@ describe("Abilities - Intimidate", () => { expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); - }, 20000); + }); it("should lower ATK stat stage by 1 for every switch", async () => { game.override.moveset([MoveId.SPLASH]).enemyMoveset([MoveId.VOLT_SWITCH]).startingWave(5); @@ -130,5 +129,5 @@ describe("Abilities - Intimidate", () => { expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); - }, 200000); + }); }); diff --git a/test/abilities/intrepid_sword.test.ts b/test/abilities/intrepid_sword.test.ts index 7cfa9581bb9..d9b81e9552e 100644 --- a/test/abilities/intrepid_sword.test.ts +++ b/test/abilities/intrepid_sword.test.ts @@ -22,10 +22,11 @@ describe("Abilities - Intrepid Sword", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(SpeciesId.ZACIAN); - game.override.enemyAbility(AbilityId.INTREPID_SWORD); - game.override.ability(AbilityId.INTREPID_SWORD); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.ZACIAN) + .enemyAbility(AbilityId.INTREPID_SWORD) + .ability(AbilityId.INTREPID_SWORD); }); it("should raise ATK stat stage by 1 on entry", async () => { @@ -38,5 +39,5 @@ describe("Abilities - Intrepid Sword", () => { expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); - }, 20000); + }); }); diff --git a/test/abilities/libero.test.ts b/test/abilities/libero.test.ts index 6cae83219fd..eaa2630e90d 100644 --- a/test/abilities/libero.test.ts +++ b/test/abilities/libero.test.ts @@ -108,8 +108,7 @@ describe("Abilities - Libero", () => { }); test("ability applies correctly even if the type has changed by another ability", async () => { - game.override.moveset([MoveId.TACKLE]); - game.override.passiveAbility(AbilityId.REFRIGERATE); + game.override.moveset([MoveId.TACKLE]).passiveAbility(AbilityId.REFRIGERATE); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -156,8 +155,7 @@ describe("Abilities - Libero", () => { }); test("ability applies correctly even if the pokemon's move misses", async () => { - game.override.moveset([MoveId.TACKLE]); - game.override.enemyMoveset(MoveId.SPLASH); + game.override.moveset([MoveId.TACKLE]).enemyMoveset(MoveId.SPLASH); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -188,8 +186,7 @@ describe("Abilities - Libero", () => { }); test("ability applies correctly even if the pokemon's move fails because of type immunity", async () => { - game.override.moveset([MoveId.TACKLE]); - game.override.enemySpecies(SpeciesId.GASTLY); + game.override.moveset([MoveId.TACKLE]).enemySpecies(SpeciesId.GASTLY); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -262,8 +259,7 @@ describe("Abilities - Libero", () => { }); test("ability applies correctly even if the pokemon's Trick-or-Treat fails", async () => { - game.override.moveset([MoveId.TRICK_OR_TREAT]); - game.override.enemySpecies(SpeciesId.GASTLY); + game.override.moveset([MoveId.TRICK_OR_TREAT]).enemySpecies(SpeciesId.GASTLY); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); diff --git a/test/abilities/lightningrod.test.ts b/test/abilities/lightningrod.test.ts index 777ccb88ba9..2dc29500454 100644 --- a/test/abilities/lightningrod.test.ts +++ b/test/abilities/lightningrod.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -27,7 +27,7 @@ describe("Abilities - Lightningrod", () => { .moveset([MoveId.SPLASH, MoveId.SHOCK_WAVE]) .ability(AbilityId.BALL_FETCH) .battleStyle("double") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/limber.test.ts b/test/abilities/limber.test.ts index 2ca469dcaa1..77acd8b3dab 100644 --- a/test/abilities/limber.test.ts +++ b/test/abilities/limber.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Limber", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/magic_bounce.test.ts b/test/abilities/magic_bounce.test.ts index 8c3eeec974c..04bfcbbfe8f 100644 --- a/test/abilities/magic_bounce.test.ts +++ b/test/abilities/magic_bounce.test.ts @@ -1,6 +1,6 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allAbilities } from "#app/data/data-lists"; -import { ArenaTagSide } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { allMoves } from "#app/data/data-lists"; import { ArenaTagType } from "#app/enums/arena-tag-type"; import { BattlerTagType } from "#app/enums/battler-tag-type"; @@ -32,7 +32,7 @@ describe("Abilities - Magic Bounce", () => { .ability(AbilityId.BALL_FETCH) .battleStyle("single") .moveset([MoveId.GROWL, MoveId.SPLASH]) - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.MAGIC_BOUNCE) .enemyMoveset(MoveId.SPLASH); @@ -41,18 +41,16 @@ describe("Abilities - Magic Bounce", () => { it("should reflect basic status moves", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); - game.move.select(MoveId.GROWL); + game.move.use(MoveId.GROWL); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1); }); it("should not bounce moves while the target is in the semi-invulnerable state", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); - game.override.moveset([MoveId.GROWL]); - game.override.enemyMoveset([MoveId.FLY]); - game.move.select(MoveId.GROWL); - await game.move.selectEnemyMove(MoveId.FLY); + game.move.use(MoveId.GROWL); + await game.move.forceEnemyMove(MoveId.FLY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); @@ -61,11 +59,10 @@ describe("Abilities - Magic Bounce", () => { it("should individually bounce back multi-target moves", async () => { game.override.battleStyle("double"); - game.override.moveset([MoveId.GROWL, MoveId.SPLASH]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]); - game.move.select(MoveId.GROWL, 0); - game.move.select(MoveId.SPLASH, 1); + game.move.use(MoveId.GROWL, 0); + game.move.use(MoveId.SPLASH, 1); await game.phaseInterceptor.to("BerryPhase"); const user = game.scene.getPlayerField()[0]; @@ -75,9 +72,8 @@ describe("Abilities - Magic Bounce", () => { it("should still bounce back a move that would otherwise fail", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.scene.getEnemyPokemon()?.setStatStage(Stat.ATK, -6); - game.override.moveset([MoveId.GROWL]); - game.move.select(MoveId.GROWL); + game.move.use(MoveId.GROWL); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1); @@ -107,29 +103,26 @@ describe("Abilities - Magic Bounce", () => { game.override.ability(AbilityId.MOLD_BREAKER); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); - game.move.select(MoveId.GROWL); + game.move.use(MoveId.GROWL); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1); }); it("should bounce back a spread status move against both pokemon", async () => { - game.override.battleStyle("double"); - game.override.moveset([MoveId.GROWL, MoveId.SPLASH]); - game.override.enemyMoveset([MoveId.SPLASH]); + game.override.battleStyle("double").enemyMoveset([MoveId.SPLASH]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]); - game.move.select(MoveId.GROWL, 0); - game.move.select(MoveId.SPLASH, 1); + game.move.use(MoveId.GROWL, 0); + game.move.use(MoveId.SPLASH, 1); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerField().every(p => p.getStatStage(Stat.ATK) === -2)).toBeTruthy(); }); it("should only bounce spikes back once in doubles when both targets have magic bounce", async () => { - game.override.battleStyle("double"); + game.override.battleStyle("double").moveset([MoveId.SPIKES]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); - game.override.moveset([MoveId.SPIKES]); game.move.select(MoveId.SPIKES); await game.phaseInterceptor.to("BerryPhase"); @@ -139,8 +132,7 @@ describe("Abilities - Magic Bounce", () => { }); it("should bounce spikes even when the target is protected", async () => { - game.override.moveset([MoveId.SPIKES]); - game.override.enemyMoveset([MoveId.PROTECT]); + game.override.moveset([MoveId.SPIKES]).enemyMoveset([MoveId.PROTECT]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.select(MoveId.SPIKES); @@ -149,8 +141,7 @@ describe("Abilities - Magic Bounce", () => { }); it("should not bounce spikes when the target is in the semi-invulnerable state", async () => { - game.override.moveset([MoveId.SPIKES]); - game.override.enemyMoveset([MoveId.FLY]); + game.override.moveset([MoveId.SPIKES]).enemyMoveset([MoveId.FLY]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.select(MoveId.SPIKES); @@ -160,9 +151,8 @@ describe("Abilities - Magic Bounce", () => { }); it("should not bounce back curse", async () => { - game.override.starterSpecies(SpeciesId.GASTLY); - await game.classicMode.startBattle([SpeciesId.GASTLY]); game.override.moveset([MoveId.CURSE]); + await game.classicMode.startBattle([SpeciesId.GASTLY]); game.move.select(MoveId.CURSE); await game.phaseInterceptor.to("BerryPhase"); @@ -171,8 +161,7 @@ describe("Abilities - Magic Bounce", () => { }); it("should not cause encore to be interrupted after bouncing", async () => { - game.override.moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE]); - game.override.enemyMoveset([MoveId.TACKLE, MoveId.GROWL]); + game.override.moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE]).enemyMoveset([MoveId.TACKLE, MoveId.GROWL]); // game.override.ability(AbilityId.MOLD_BREAKER); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; @@ -199,9 +188,10 @@ describe("Abilities - Magic Bounce", () => { // TODO: encore is failing if the last move was virtual. it.todo("should not cause the bounced move to count for encore", async () => { - game.override.moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE]); - game.override.enemyMoveset([MoveId.GROWL, MoveId.TACKLE]); - game.override.enemyAbility(AbilityId.MAGIC_BOUNCE); + game.override + .moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE]) + .enemyMoveset([MoveId.GROWL, MoveId.TACKLE]) + .enemyAbility(AbilityId.MAGIC_BOUNCE); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; @@ -227,9 +217,8 @@ describe("Abilities - Magic Bounce", () => { // TODO: stomping tantrum should consider moves that were bounced. it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => { - game.override.battleStyle("single"); + game.override.battleStyle("single").moveset([MoveId.STOMPING_TANTRUM, MoveId.CHARM]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); - game.override.moveset([MoveId.STOMPING_TANTRUM, MoveId.CHARM]); const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM]; vi.spyOn(stomping_tantrum, "calculateBattlePower"); @@ -242,36 +231,30 @@ describe("Abilities - Magic Bounce", () => { expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150); }); - // TODO: stomping tantrum should consider moves that were bounced. - it.todo( - "should properly cause the enemy's stomping tantrum to be doubled in power after bouncing and failing", - async () => { - game.override.enemyMoveset([MoveId.STOMPING_TANTRUM, MoveId.SPLASH, MoveId.CHARM]); - await game.classicMode.startBattle([SpeciesId.BULBASAUR]); + // TODO: stomping tantrum should consider moves that were bounced + it.todo("should boost enemy's stomping tantrum after failed bounce", async () => { + game.override.enemyMoveset([MoveId.STOMPING_TANTRUM, MoveId.SPLASH, MoveId.CHARM]); + await game.classicMode.startBattle([SpeciesId.BULBASAUR]); - const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM]; - const enemy = game.scene.getEnemyPokemon()!; - vi.spyOn(stomping_tantrum, "calculateBattlePower"); + const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM]; + const enemy = game.scene.getEnemyPokemon()!; + vi.spyOn(stomping_tantrum, "calculateBattlePower"); - game.move.select(MoveId.SPORE); - await game.move.selectEnemyMove(MoveId.CHARM); - await game.phaseInterceptor.to("TurnEndPhase"); - expect(enemy.getLastXMoves(1)[0].result).toBe("success"); + // Spore gets reflected back onto us + game.move.select(MoveId.SPORE); + await game.move.selectEnemyMove(MoveId.CHARM); + await game.toNextTurn(); + expect(enemy.getLastXMoves(1)[0].result).toBe("success"); - await game.phaseInterceptor.to("BerryPhase"); - expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75); - - await game.toNextTurn(); - game.move.select(MoveId.GROWL); - await game.phaseInterceptor.to("BerryPhase"); - expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75); - }, - ); + game.move.select(MoveId.SPORE); + await game.move.selectEnemyMove(MoveId.STOMPING_TANTRUM); + await game.toNextTurn(); + expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150); + }); it("should respect immunities when bouncing a move", async () => { vi.spyOn(allMoves[MoveId.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100); - game.override.moveset([MoveId.THUNDER_WAVE, MoveId.GROWL]); - game.override.ability(AbilityId.SOUNDPROOF); + game.override.moveset([MoveId.THUNDER_WAVE, MoveId.GROWL]).ability(AbilityId.SOUNDPROOF); await game.classicMode.startBattle([SpeciesId.PHANPY]); // Turn 1 - thunder wave immunity test @@ -309,8 +292,7 @@ describe("Abilities - Magic Bounce", () => { }); it("should always apply the leftmost available target's magic bounce when bouncing moves like sticky webs in doubles", async () => { - game.override.battleStyle("double"); - game.override.moveset([MoveId.STICKY_WEB, MoveId.SPLASH, MoveId.TRICK_ROOM]); + game.override.battleStyle("double").moveset([MoveId.STICKY_WEB, MoveId.SPLASH, MoveId.TRICK_ROOM]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]); const [enemy_1, enemy_2] = game.scene.getEnemyField(); @@ -345,6 +327,7 @@ describe("Abilities - Magic Bounce", () => { it("should not bounce back status moves that hit through semi-invulnerable states", async () => { game.override.moveset([MoveId.TOXIC, MoveId.CHARM]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]); + game.move.select(MoveId.TOXIC); await game.move.selectEnemyMove(MoveId.FLY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); diff --git a/test/abilities/magic_guard.test.ts b/test/abilities/magic_guard.test.ts index c36b35c09b7..f135a761bba 100644 --- a/test/abilities/magic_guard.test.ts +++ b/test/abilities/magic_guard.test.ts @@ -1,4 +1,5 @@ -import { ArenaTagSide, getArenaTag } from "#app/data/arena-tag"; +import { getArenaTag } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { AbilityId } from "#enums/ability-id"; @@ -29,16 +30,16 @@ describe("Abilities - Magic Guard", () => { beforeEach(() => { game = new GameManager(phaserGame); - /** Player Pokemon overrides */ - game.override.ability(AbilityId.MAGIC_GUARD); - game.override.moveset([MoveId.SPLASH]); - game.override.startingLevel(100); - - /** Enemy Pokemon overrides */ - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.enemyAbility(AbilityId.INSOMNIA); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.enemyLevel(100); + game.override + /** Player Pokemon overrides */ + .ability(AbilityId.MAGIC_GUARD) + .moveset([MoveId.SPLASH]) + .startingLevel(100) + /** Enemy Pokemon overrides */ + .enemySpecies(SpeciesId.SNORLAX) + .enemyAbility(AbilityId.INSOMNIA) + .enemyMoveset(MoveId.SPLASH) + .enemyLevel(100); }); //Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(Ability) @@ -88,8 +89,7 @@ describe("Abilities - Magic Guard", () => { }); it("ability effect should not persist when the ability is replaced", async () => { - game.override.enemyMoveset([MoveId.WORRY_SEED, MoveId.WORRY_SEED, MoveId.WORRY_SEED, MoveId.WORRY_SEED]); - game.override.statusEffect(StatusEffect.POISON); + game.override.enemyMoveset(MoveId.WORRY_SEED).statusEffect(StatusEffect.POISON); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -107,8 +107,7 @@ describe("Abilities - Magic Guard", () => { }); it("Magic Guard prevents damage caused by burn but other non-damaging effects are still applied", async () => { - game.override.enemyStatusEffect(StatusEffect.BURN); - game.override.enemyAbility(AbilityId.MAGIC_GUARD); + game.override.enemyStatusEffect(StatusEffect.BURN).enemyAbility(AbilityId.MAGIC_GUARD); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -129,8 +128,7 @@ describe("Abilities - Magic Guard", () => { }); it("Magic Guard prevents damage caused by toxic but other non-damaging effects are still applied", async () => { - game.override.enemyStatusEffect(StatusEffect.TOXIC); - game.override.enemyAbility(AbilityId.MAGIC_GUARD); + game.override.enemyStatusEffect(StatusEffect.TOXIC).enemyAbility(AbilityId.MAGIC_GUARD); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -207,8 +205,7 @@ describe("Abilities - Magic Guard", () => { it("Magic Guard prevents against damage from volatile status effects", async () => { await game.classicMode.startBattle([SpeciesId.DUSKULL]); - game.override.moveset([MoveId.CURSE]); - game.override.enemyAbility(AbilityId.MAGIC_GUARD); + game.override.moveset([MoveId.CURSE]).enemyAbility(AbilityId.MAGIC_GUARD); const leadPokemon = game.scene.getPlayerPokemon()!; @@ -330,8 +327,9 @@ describe("Abilities - Magic Guard", () => { //Tests the ability Bad Dreams game.override.statusEffect(StatusEffect.SLEEP); //enemy pokemon is given Spore just in case player pokemon somehow awakens during test - game.override.enemyMoveset([MoveId.SPORE, MoveId.SPORE, MoveId.SPORE, MoveId.SPORE]); - game.override.enemyAbility(AbilityId.BAD_DREAMS); + game.override + .enemyMoveset([MoveId.SPORE, MoveId.SPORE, MoveId.SPORE, MoveId.SPORE]) + .enemyAbility(AbilityId.BAD_DREAMS); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -352,8 +350,7 @@ describe("Abilities - Magic Guard", () => { it("Magic Guard prevents damage from abilities with PostFaintContactDamageAbAttr", async () => { //Tests the abilities Innards Out/Aftermath - game.override.moveset([MoveId.TACKLE]); - game.override.enemyAbility(AbilityId.AFTERMATH); + game.override.moveset([MoveId.TACKLE]).enemyAbility(AbilityId.AFTERMATH); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -376,8 +373,7 @@ describe("Abilities - Magic Guard", () => { it("Magic Guard prevents damage from abilities with PostDefendContactDamageAbAttr", async () => { //Tests the abilities Iron Barbs/Rough Skin - game.override.moveset([MoveId.TACKLE]); - game.override.enemyAbility(AbilityId.IRON_BARBS); + game.override.moveset([MoveId.TACKLE]).enemyAbility(AbilityId.IRON_BARBS); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -399,8 +395,7 @@ describe("Abilities - Magic Guard", () => { it("Magic Guard prevents damage from abilities with ReverseDrainAbAttr", async () => { //Tests the ability Liquid Ooze - game.override.moveset([MoveId.ABSORB]); - game.override.enemyAbility(AbilityId.LIQUID_OOZE); + game.override.moveset([MoveId.ABSORB]).enemyAbility(AbilityId.LIQUID_OOZE); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -421,9 +416,7 @@ describe("Abilities - Magic Guard", () => { }); it("Magic Guard prevents HP loss from abilities with PostWeatherLapseDamageAbAttr", async () => { - //Tests the abilities Solar Power/Dry Skin - game.override.passiveAbility(AbilityId.SOLAR_POWER); - game.override.weather(WeatherType.SUNNY); + game.override.passiveAbility(AbilityId.SOLAR_POWER).weather(WeatherType.SUNNY); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; diff --git a/test/abilities/magma_armor.test.ts b/test/abilities/magma_armor.test.ts index 74493fac365..0a8f3024291 100644 --- a/test/abilities/magma_armor.test.ts +++ b/test/abilities/magma_armor.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Magma Armor", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/mimicry.test.ts b/test/abilities/mimicry.test.ts index df6facc3755..7ac7aeb599f 100644 --- a/test/abilities/mimicry.test.ts +++ b/test/abilities/mimicry.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Mimicry", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.MIMICRY) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyMoveset(MoveId.SPLASH); }); diff --git a/test/abilities/mirror_armor.test.ts b/test/abilities/mirror_armor.test.ts index 319e47cbfb3..71b072c7d06 100644 --- a/test/abilities/mirror_armor.test.ts +++ b/test/abilities/mirror_armor.test.ts @@ -5,7 +5,7 @@ import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; // TODO: When Magic Bounce is implemented, make a test for its interaction with mirror guard, use screech @@ -37,8 +37,7 @@ describe("Ability - Mirror Armor", () => { }); it("Player side + single battle Intimidate - opponent loses stats", async () => { - game.override.ability(AbilityId.MIRROR_ARMOR); - game.override.enemyAbility(AbilityId.INTIMIDATE); + game.override.ability(AbilityId.MIRROR_ARMOR).enemyAbility(AbilityId.INTIMIDATE); await game.classicMode.startBattle([SpeciesId.BULBASAUR]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -54,8 +53,7 @@ describe("Ability - Mirror Armor", () => { }); it("Enemy side + single battle Intimidate - player loses stats", async () => { - game.override.enemyAbility(AbilityId.MIRROR_ARMOR); - game.override.ability(AbilityId.INTIMIDATE); + game.override.enemyAbility(AbilityId.MIRROR_ARMOR).ability(AbilityId.INTIMIDATE); await game.classicMode.startBattle([SpeciesId.BULBASAUR]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -71,9 +69,7 @@ describe("Ability - Mirror Armor", () => { }); it("Player side + double battle Intimidate - opponents each lose -2 atk", async () => { - game.override.battleStyle("double"); - game.override.ability(AbilityId.MIRROR_ARMOR); - game.override.enemyAbility(AbilityId.INTIMIDATE); + game.override.battleStyle("double").ability(AbilityId.MIRROR_ARMOR).enemyAbility(AbilityId.INTIMIDATE); await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER]); const [enemy1, enemy2] = game.scene.getEnemyField(); @@ -93,9 +89,7 @@ describe("Ability - Mirror Armor", () => { }); it("Enemy side + double battle Intimidate - players each lose -2 atk", async () => { - game.override.battleStyle("double"); - game.override.enemyAbility(AbilityId.MIRROR_ARMOR); - game.override.ability(AbilityId.INTIMIDATE); + game.override.battleStyle("double").enemyAbility(AbilityId.MIRROR_ARMOR).ability(AbilityId.INTIMIDATE); await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER]); const [enemy1, enemy2] = game.scene.getEnemyField(); @@ -115,8 +109,7 @@ describe("Ability - Mirror Armor", () => { }); it("Player side + single battle Intimidate + Tickle - opponent loses stats", async () => { - game.override.ability(AbilityId.MIRROR_ARMOR); - game.override.enemyAbility(AbilityId.INTIMIDATE); + game.override.ability(AbilityId.MIRROR_ARMOR).enemyAbility(AbilityId.INTIMIDATE); await game.classicMode.startBattle([SpeciesId.BULBASAUR]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -134,9 +127,7 @@ describe("Ability - Mirror Armor", () => { }); it("Player side + double battle Intimidate + Tickle - opponents each lose -3 atk, -1 def", async () => { - game.override.battleStyle("double"); - game.override.ability(AbilityId.MIRROR_ARMOR); - game.override.enemyAbility(AbilityId.INTIMIDATE); + game.override.battleStyle("double").ability(AbilityId.MIRROR_ARMOR).enemyAbility(AbilityId.INTIMIDATE); await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER]); const [enemy1, enemy2] = game.scene.getEnemyField(); @@ -159,8 +150,7 @@ describe("Ability - Mirror Armor", () => { }); it("Enemy side + single battle Intimidate + Tickle - player loses stats", async () => { - game.override.enemyAbility(AbilityId.MIRROR_ARMOR); - game.override.ability(AbilityId.INTIMIDATE); + game.override.enemyAbility(AbilityId.MIRROR_ARMOR).ability(AbilityId.INTIMIDATE); await game.classicMode.startBattle([SpeciesId.BULBASAUR]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -178,8 +168,7 @@ describe("Ability - Mirror Armor", () => { }); it("Player side + single battle Intimidate + oppoenent has white smoke - no one loses stats", async () => { - game.override.enemyAbility(AbilityId.WHITE_SMOKE); - game.override.ability(AbilityId.MIRROR_ARMOR); + game.override.enemyAbility(AbilityId.WHITE_SMOKE).ability(AbilityId.MIRROR_ARMOR); await game.classicMode.startBattle([SpeciesId.BULBASAUR]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -197,8 +186,7 @@ describe("Ability - Mirror Armor", () => { }); it("Enemy side + single battle Intimidate + player has white smoke - no one loses stats", async () => { - game.override.ability(AbilityId.WHITE_SMOKE); - game.override.enemyAbility(AbilityId.MIRROR_ARMOR); + game.override.ability(AbilityId.WHITE_SMOKE).enemyAbility(AbilityId.MIRROR_ARMOR); await game.classicMode.startBattle([SpeciesId.BULBASAUR]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -252,9 +240,7 @@ describe("Ability - Mirror Armor", () => { }); it("Both sides have mirror armor - does not loop, player loses attack", async () => { - game.override.enemyAbility(AbilityId.MIRROR_ARMOR); - game.override.ability(AbilityId.MIRROR_ARMOR); - game.override.ability(AbilityId.INTIMIDATE); + game.override.enemyAbility(AbilityId.MIRROR_ARMOR).ability(AbilityId.MIRROR_ARMOR).ability(AbilityId.INTIMIDATE); await game.classicMode.startBattle([SpeciesId.BULBASAUR]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -288,8 +274,7 @@ describe("Ability - Mirror Armor", () => { }); it("Double battle + sticky web applied player side - player switches out and enemy 1 should lose -1 speed", async () => { - game.override.battleStyle("double"); - game.override.ability(AbilityId.MIRROR_ARMOR); + game.override.battleStyle("double").ability(AbilityId.MIRROR_ARMOR); await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]); const [enemy1, enemy2] = game.scene.getEnemyField(); diff --git a/test/abilities/mold_breaker.test.ts b/test/abilities/mold_breaker.test.ts index 099fb54c998..28a077e8908 100644 --- a/test/abilities/mold_breaker.test.ts +++ b/test/abilities/mold_breaker.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { globalScene } from "#app/global-scene"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -27,7 +27,7 @@ describe("Abilities - Mold Breaker", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.MOLD_BREAKER) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/moxie.test.ts b/test/abilities/moxie.test.ts index 04ca68325e6..a85ed081448 100644 --- a/test/abilities/moxie.test.ts +++ b/test/abilities/moxie.test.ts @@ -5,7 +5,7 @@ import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { VictoryPhase } from "#app/phases/victory-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; @@ -27,13 +27,14 @@ describe("Abilities - Moxie", () => { beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = MoveId.AERIAL_ACE; - game.override.battleStyle("single"); - game.override.enemySpecies(SpeciesId.RATTATA); - game.override.enemyAbility(AbilityId.MOXIE); - game.override.ability(AbilityId.MOXIE); - game.override.startingLevel(2000); - game.override.moveset([moveToUse]); - game.override.enemyMoveset(MoveId.SPLASH); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.RATTATA) + .enemyAbility(AbilityId.MOXIE) + .ability(AbilityId.MOXIE) + .startingLevel(2000) + .moveset([moveToUse]) + .enemyMoveset(MoveId.SPLASH); }); it("should raise ATK stat stage by 1 when winning a battle", async () => { @@ -48,7 +49,7 @@ describe("Abilities - Moxie", () => { await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1); - }, 20000); + }); // TODO: Activate this test when MOXIE is corrected to work on faint and not on battle victory it.todo( diff --git a/test/abilities/mummy.test.ts b/test/abilities/mummy.test.ts index 2b35e801677..d6c40541d25 100644 --- a/test/abilities/mummy.test.ts +++ b/test/abilities/mummy.test.ts @@ -25,7 +25,7 @@ describe("Abilities - Mummy", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.MUMMY) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.TACKLE); diff --git a/test/abilities/mycelium_might.test.ts b/test/abilities/mycelium_might.test.ts index 6e4da4bc933..2cdda4353b5 100644 --- a/test/abilities/mycelium_might.test.ts +++ b/test/abilities/mycelium_might.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Mycelium Might", () => { game = new GameManager(phaserGame); game.override .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.SHUCKLE) .enemyAbility(AbilityId.CLEAR_BODY) @@ -52,7 +52,7 @@ describe("Abilities - Mycelium Might", () => { game.move.select(MoveId.BABY_DOLL_EYES); await game.phaseInterceptor.to(TurnStartPhase, false); - const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase; const speedOrder = phase.getSpeedOrder(); const commandOrder = phase.getCommandOrder(); // The opponent Pokemon (without Mycelium Might) goes first despite having lower speed than the player Pokemon. @@ -63,7 +63,7 @@ describe("Abilities - Mycelium Might", () => { // Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced. expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1); - }, 20000); + }); it("will still go first if a status move that is in a higher priority bracket than the opponent's move is used", async () => { game.override.enemyMoveset(MoveId.TACKLE); @@ -76,7 +76,7 @@ describe("Abilities - Mycelium Might", () => { game.move.select(MoveId.BABY_DOLL_EYES); await game.phaseInterceptor.to(TurnStartPhase, false); - const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase; const speedOrder = phase.getSpeedOrder(); const commandOrder = phase.getCommandOrder(); // The player Pokemon (with M.M.) goes first because its move is still within a higher priority bracket than its opponent. @@ -86,7 +86,7 @@ describe("Abilities - Mycelium Might", () => { await game.phaseInterceptor.to(TurnEndPhase); // Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced. expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1); - }, 20000); + }); it("will not affect non-status moves", async () => { await game.classicMode.startBattle([SpeciesId.REGIELEKI]); @@ -97,7 +97,7 @@ describe("Abilities - Mycelium Might", () => { game.move.select(MoveId.QUICK_ATTACK); await game.phaseInterceptor.to(TurnStartPhase, false); - const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase; const speedOrder = phase.getSpeedOrder(); const commandOrder = phase.getCommandOrder(); // The player Pokemon (with M.M.) goes first because it has a higher speed and did not use a status move. @@ -105,5 +105,5 @@ describe("Abilities - Mycelium Might", () => { // This means that the commandOrder should be identical to the speedOrder expect(speedOrder).toEqual([playerIndex, enemyIndex]); expect(commandOrder).toEqual([playerIndex, enemyIndex]); - }, 20000); + }); }); diff --git a/test/abilities/neutralizing_gas.test.ts b/test/abilities/neutralizing_gas.test.ts index 7c78cc9db64..2408a78f11d 100644 --- a/test/abilities/neutralizing_gas.test.ts +++ b/test/abilities/neutralizing_gas.test.ts @@ -1,7 +1,6 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import type { CommandPhase } from "#app/phases/command-phase"; -import { Command } from "#app/ui/command-ui-handler"; -import { PostSummonWeatherChangeAbAttr } from "#app/data/abilities/ability"; +import { Command } from "#enums/command"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#enums/arena-tag-type"; import { MoveId } from "#enums/move-id"; @@ -32,7 +31,7 @@ describe("Abilities - Neutralizing Gas", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.NEUTRALIZING_GAS) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); @@ -166,7 +165,7 @@ describe("Abilities - Neutralizing Gas", () => { vi.spyOn(game.scene.getPlayerPokemon()!, "randBattleSeedInt").mockReturnValue(0); - const commandPhase = game.scene.getCurrentPhase() as CommandPhase; + const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase; commandPhase.handleCommand(Command.RUN, 0); await game.phaseInterceptor.to("BerryPhase"); @@ -178,7 +177,7 @@ describe("Abilities - Neutralizing Gas", () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const enemy = game.scene.getEnemyPokemon()!; - const weatherChangeAttr = enemy.getAbilityAttrs(PostSummonWeatherChangeAbAttr, false)[0]; + const weatherChangeAttr = enemy.getAbilityAttrs("PostSummonWeatherChangeAbAttr", false)[0]; vi.spyOn(weatherChangeAttr, "applyPostSummon"); expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined(); diff --git a/test/abilities/no_guard.test.ts b/test/abilities/no_guard.test.ts index 1cb5945e9ff..dc35e0e1b9a 100644 --- a/test/abilities/no_guard.test.ts +++ b/test/abilities/no_guard.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { AbilityId } from "#enums/ability-id"; @@ -45,7 +45,7 @@ describe("Abilities - No Guard", () => { await game.phaseInterceptor.to(MoveEffectPhase, false); - const moveEffectPhase = game.scene.getCurrentPhase() as MoveEffectPhase; + const moveEffectPhase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase; vi.spyOn(moveEffectPhase, "hitCheck"); await game.phaseInterceptor.to(MoveEndPhase); diff --git a/test/abilities/normal-move-type-change.test.ts b/test/abilities/normal-move-type-change.test.ts index 578a6ad2a21..d9e39b32a7c 100644 --- a/test/abilities/normal-move-type-change.test.ts +++ b/test/abilities/normal-move-type-change.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { PokemonType } from "#enums/pokemon-type"; import { AbilityId } from "#enums/ability-id"; @@ -9,7 +9,6 @@ import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { TYPE_BOOST_ITEM_BOOST_PERCENT } from "#app/constants"; import { allAbilities } from "#app/data/data-lists"; -import { MoveTypeChangeAbAttr } from "#app/data/abilities/ability"; import { toDmgValue } from "#app/utils/common"; /** @@ -160,7 +159,7 @@ describe.each([ // get the power boost from the ability so we can compare it to the item // @ts-expect-error power multiplier is private - const boost = allAbilities[ab]?.getAttrs(MoveTypeChangeAbAttr)[0]?.powerMultiplier; + const boost = allAbilities[ab]?.getAttrs("MoveTypeChangeAbAttr")[0]?.powerMultiplier; expect(boost, "power boost should be defined").toBeDefined(); const powerSpy = vi.spyOn(testMoveInstance, "calculateBattlePower"); @@ -177,7 +176,7 @@ describe.each([ // get the power boost from the ability so we can compare it to the item // @ts-expect-error power multiplier is private - const boost = allAbilities[ab]?.getAttrs(MoveTypeChangeAbAttr)[0]?.powerMultiplier; + const boost = allAbilities[ab]?.getAttrs("MoveTypeChangeAbAttr")[0]?.powerMultiplier; expect(boost, "power boost should be defined").toBeDefined(); const tackle = allMoves[MoveId.TACKLE]; diff --git a/test/abilities/normalize.test.ts b/test/abilities/normalize.test.ts index 821ce9589a1..1a4b93f3f32 100644 --- a/test/abilities/normalize.test.ts +++ b/test/abilities/normalize.test.ts @@ -29,7 +29,7 @@ describe("Abilities - Normalize", () => { .moveset([MoveId.TACKLE]) .ability(AbilityId.NORMALIZE) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); @@ -45,8 +45,9 @@ describe("Abilities - Normalize", () => { }); it("should not apply the old type boost item after changing a move's type", async () => { - game.override.startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 1, type: PokemonType.GRASS }]); - game.override.moveset([MoveId.LEAFAGE]); + game.override + .startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 1, type: PokemonType.GRASS }]) + .moveset([MoveId.LEAFAGE]); const powerSpy = vi.spyOn(allMoves[MoveId.LEAFAGE], "calculateBattlePower"); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -58,8 +59,9 @@ describe("Abilities - Normalize", () => { }); it("should apply silk scarf's power boost after changing a move's type", async () => { - game.override.startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 1, type: PokemonType.NORMAL }]); - game.override.moveset([MoveId.LEAFAGE]); + game.override + .startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 1, type: PokemonType.NORMAL }]) + .moveset([MoveId.LEAFAGE]); const powerSpy = vi.spyOn(allMoves[MoveId.LEAFAGE], "calculateBattlePower"); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); diff --git a/test/abilities/oblivious.test.ts b/test/abilities/oblivious.test.ts index e340d3c867d..dab8394edd0 100644 --- a/test/abilities/oblivious.test.ts +++ b/test/abilities/oblivious.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Oblivious", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/own_tempo.test.ts b/test/abilities/own_tempo.test.ts index 1d6d8aa76e5..869953b4e93 100644 --- a/test/abilities/own_tempo.test.ts +++ b/test/abilities/own_tempo.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Own Tempo", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/parental_bond.test.ts b/test/abilities/parental_bond.test.ts index 73efd0f57e2..fd914b86100 100644 --- a/test/abilities/parental_bond.test.ts +++ b/test/abilities/parental_bond.test.ts @@ -26,14 +26,15 @@ describe("Abilities - Parental Bond", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.disableCrits(); - game.override.ability(AbilityId.PARENTAL_BOND); - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.enemyAbility(AbilityId.FUR_COAT); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("single") + .criticalHits(false) + .ability(AbilityId.PARENTAL_BOND) + .enemySpecies(SpeciesId.SNORLAX) + .enemyAbility(AbilityId.FUR_COAT) + .enemyMoveset(MoveId.SPLASH) + .startingLevel(100) + .enemyLevel(100); }); it("should add second strike to attack move", async () => { @@ -61,8 +62,7 @@ describe("Abilities - Parental Bond", () => { }); it("should apply secondary effects to both strikes", async () => { - game.override.moveset([MoveId.POWER_UP_PUNCH]); - game.override.enemySpecies(SpeciesId.AMOONGUSS); + game.override.moveset([MoveId.POWER_UP_PUNCH]).enemySpecies(SpeciesId.AMOONGUSS); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -148,8 +148,7 @@ describe("Abilities - Parental Bond", () => { }); it("should not apply multiplier to counter moves", async () => { - game.override.moveset([MoveId.COUNTER]); - game.override.enemyMoveset([MoveId.TACKLE]); + game.override.moveset([MoveId.COUNTER]).enemyMoveset([MoveId.TACKLE]); await game.classicMode.startBattle([SpeciesId.SHUCKLE]); @@ -167,9 +166,7 @@ describe("Abilities - Parental Bond", () => { }); it("should not apply to multi-target moves", async () => { - game.override.battleStyle("double"); - game.override.moveset([MoveId.EARTHQUAKE]); - game.override.passiveAbility(AbilityId.LEVITATE); + game.override.battleStyle("double").moveset([MoveId.EARTHQUAKE]).passiveAbility(AbilityId.LEVITATE); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]); @@ -237,8 +234,7 @@ describe("Abilities - Parental Bond", () => { }); it("Moves boosted by this ability and Multi-Lens should strike 3 times", async () => { - game.override.moveset([MoveId.TACKLE]); - game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]); + game.override.moveset([MoveId.TACKLE]).startingHeldItems([{ name: "MULTI_LENS", count: 1 }]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -252,8 +248,7 @@ describe("Abilities - Parental Bond", () => { }); it("Seismic Toss boosted by this ability and Multi-Lens should strike 3 times", async () => { - game.override.moveset([MoveId.SEISMIC_TOSS]); - game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]); + game.override.moveset([MoveId.SEISMIC_TOSS]).startingHeldItems([{ name: "MULTI_LENS", count: 1 }]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -378,8 +373,7 @@ describe("Abilities - Parental Bond", () => { }); it("should not cause user to hit into King's Shield more than once", async () => { - game.override.moveset([MoveId.TACKLE]); - game.override.enemyMoveset([MoveId.KINGS_SHIELD]); + game.override.moveset([MoveId.TACKLE]).enemyMoveset([MoveId.KINGS_SHIELD]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -393,8 +387,7 @@ describe("Abilities - Parental Bond", () => { }); it("should not cause user to hit into Storm Drain more than once", async () => { - game.override.moveset([MoveId.WATER_GUN]); - game.override.enemyAbility(AbilityId.STORM_DRAIN); + game.override.moveset([MoveId.WATER_GUN]).enemyAbility(AbilityId.STORM_DRAIN); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); diff --git a/test/abilities/pastel_veil.test.ts b/test/abilities/pastel_veil.test.ts index 8a3aec918d0..b8e8873ed36 100644 --- a/test/abilities/pastel_veil.test.ts +++ b/test/abilities/pastel_veil.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { CommandPhase } from "#app/phases/command-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; diff --git a/test/abilities/perish_body.test.ts b/test/abilities/perish_body.test.ts index 9668bf349a8..4852533816b 100644 --- a/test/abilities/perish_body.test.ts +++ b/test/abilities/perish_body.test.ts @@ -21,19 +21,18 @@ describe("Abilities - Perish Song", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.disableCrits(); - - game.override.enemySpecies(SpeciesId.MAGIKARP); - game.override.enemyAbility(AbilityId.BALL_FETCH); - - game.override.starterSpecies(SpeciesId.CURSOLA); - game.override.ability(AbilityId.PERISH_BODY); - game.override.moveset([MoveId.SPLASH]); + game.override + .battleStyle("single") + .criticalHits(false) + .enemySpecies(SpeciesId.MAGIKARP) + .enemyAbility(AbilityId.BALL_FETCH) + .starterSpecies(SpeciesId.CURSOLA) + .ability(AbilityId.PERISH_BODY) + .moveset(MoveId.SPLASH) + .enemyMoveset(MoveId.AQUA_JET); }); it("should trigger when hit with damaging move", async () => { - game.override.enemyMoveset([MoveId.AQUA_JET]); await game.classicMode.startBattle(); const cursola = game.scene.getPlayerPokemon(); const magikarp = game.scene.getEnemyPokemon(); @@ -46,7 +45,7 @@ describe("Abilities - Perish Song", () => { }); it("should trigger even when fainting", async () => { - game.override.enemyMoveset([MoveId.AQUA_JET]).enemyLevel(100).startingLevel(1); + game.override.enemyLevel(100).startingLevel(1); await game.classicMode.startBattle([SpeciesId.CURSOLA, SpeciesId.FEEBAS]); const magikarp = game.scene.getEnemyPokemon(); @@ -87,9 +86,10 @@ describe("Abilities - Perish Song", () => { }); it("should activate if cursola already has perish song, but not reset its counter", async () => { - game.override.enemyMoveset([MoveId.PERISH_SONG, MoveId.AQUA_JET, MoveId.SPLASH]); - game.override.moveset([MoveId.WHIRLWIND, MoveId.SPLASH]); - game.override.startingWave(5); + game.override + .enemyMoveset([MoveId.PERISH_SONG, MoveId.AQUA_JET, MoveId.SPLASH]) + .moveset([MoveId.WHIRLWIND, MoveId.SPLASH]) + .startingWave(5); await game.classicMode.startBattle([SpeciesId.CURSOLA]); const cursola = game.scene.getPlayerPokemon(); diff --git a/test/abilities/power_construct.test.ts b/test/abilities/power_construct.test.ts index f8e3de802e6..2ea14597ef9 100644 --- a/test/abilities/power_construct.test.ts +++ b/test/abilities/power_construct.test.ts @@ -35,8 +35,7 @@ describe("Abilities - POWER CONSTRUCT", () => { test("check if fainted 50% Power Construct Pokemon switches to base form on arena reset", async () => { const baseForm = 2, completeForm = 4; - game.override.startingWave(4); - game.override.starterForms({ + game.override.startingWave(4).starterForms({ [SpeciesId.ZYGARDE]: completeForm, }); @@ -62,8 +61,7 @@ describe("Abilities - POWER CONSTRUCT", () => { test("check if fainted 10% Power Construct Pokemon switches to base form on arena reset", async () => { const baseForm = 3, completeForm = 5; - game.override.startingWave(4); - game.override.starterForms({ + game.override.startingWave(4).starterForms({ [SpeciesId.ZYGARDE]: completeForm, }); diff --git a/test/abilities/power_spot.test.ts b/test/abilities/power_spot.test.ts index 5e6cbce7742..11f75588386 100644 --- a/test/abilities/power_spot.test.ts +++ b/test/abilities/power_spot.test.ts @@ -26,11 +26,12 @@ describe("Abilities - Power Spot", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.moveset([MoveId.TACKLE, MoveId.BREAKING_SWIPE, MoveId.SPLASH, MoveId.DAZZLING_GLEAM]); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.enemySpecies(SpeciesId.SHUCKLE); - game.override.enemyAbility(AbilityId.BALL_FETCH); + game.override + .battleStyle("double") + .moveset([MoveId.TACKLE, MoveId.BREAKING_SWIPE, MoveId.SPLASH, MoveId.DAZZLING_GLEAM]) + .enemyMoveset(MoveId.SPLASH) + .enemySpecies(SpeciesId.SHUCKLE) + .enemyAbility(AbilityId.BALL_FETCH); }); it("raises the power of allies' special moves by 30%", async () => { diff --git a/test/abilities/protean.test.ts b/test/abilities/protean.test.ts index a0b04fa0be5..09c9addbc35 100644 --- a/test/abilities/protean.test.ts +++ b/test/abilities/protean.test.ts @@ -108,8 +108,7 @@ describe("Abilities - Protean", () => { }); test("ability applies correctly even if the type has changed by another ability", async () => { - game.override.moveset([MoveId.TACKLE]); - game.override.passiveAbility(AbilityId.REFRIGERATE); + game.override.moveset([MoveId.TACKLE]).passiveAbility(AbilityId.REFRIGERATE); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -156,8 +155,7 @@ describe("Abilities - Protean", () => { }); test("ability applies correctly even if the pokemon's move misses", async () => { - game.override.moveset([MoveId.TACKLE]); - game.override.enemyMoveset(MoveId.SPLASH); + game.override.moveset([MoveId.TACKLE]).enemyMoveset(MoveId.SPLASH); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -188,8 +186,7 @@ describe("Abilities - Protean", () => { }); test("ability applies correctly even if the pokemon's move fails because of type immunity", async () => { - game.override.moveset([MoveId.TACKLE]); - game.override.enemySpecies(SpeciesId.GASTLY); + game.override.moveset([MoveId.TACKLE]).enemySpecies(SpeciesId.GASTLY); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); @@ -262,8 +259,7 @@ describe("Abilities - Protean", () => { }); test("ability applies correctly even if the pokemon's Trick-or-Treat fails", async () => { - game.override.moveset([MoveId.TRICK_OR_TREAT]); - game.override.enemySpecies(SpeciesId.GASTLY); + game.override.moveset([MoveId.TRICK_OR_TREAT]).enemySpecies(SpeciesId.GASTLY); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); diff --git a/test/abilities/protosynthesis.test.ts b/test/abilities/protosynthesis.test.ts index 3bf74acaca7..ef860fc0cd5 100644 --- a/test/abilities/protosynthesis.test.ts +++ b/test/abilities/protosynthesis.test.ts @@ -5,7 +5,7 @@ import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Protosynthesis", () => { @@ -28,7 +28,7 @@ describe("Abilities - Protosynthesis", () => { .moveset([MoveId.SPLASH, MoveId.TACKLE]) .ability(AbilityId.PROTOSYNTHESIS) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/quick_draw.test.ts b/test/abilities/quick_draw.test.ts index 70b8637aa37..11418f31375 100644 --- a/test/abilities/quick_draw.test.ts +++ b/test/abilities/quick_draw.test.ts @@ -1,4 +1,3 @@ -import { BypassSpeedChanceAbAttr } from "#app/data/abilities/ability"; import { allAbilities } from "#app/data/data-lists"; import { FaintPhase } from "#app/phases/faint-phase"; import { AbilityId } from "#enums/ability-id"; @@ -24,20 +23,21 @@ describe("Abilities - Quick Draw", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); + game.override + .battleStyle("single") + .starterSpecies(SpeciesId.MAGIKARP) + .ability(AbilityId.QUICK_DRAW) + .moveset([MoveId.TACKLE, MoveId.TAIL_WHIP]) + .enemyLevel(100) + .enemySpecies(SpeciesId.MAGIKARP) + .enemyAbility(AbilityId.BALL_FETCH) + .enemyMoveset([MoveId.TACKLE]); - game.override.starterSpecies(SpeciesId.MAGIKARP); - game.override.ability(AbilityId.QUICK_DRAW); - game.override.moveset([MoveId.TACKLE, MoveId.TAIL_WHIP]); - - game.override.enemyLevel(100); - game.override.enemySpecies(SpeciesId.MAGIKARP); - game.override.enemyAbility(AbilityId.BALL_FETCH); - game.override.enemyMoveset([MoveId.TACKLE]); - - vi.spyOn(allAbilities[AbilityId.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0], "chance", "get").mockReturnValue( - 100, - ); + vi.spyOn( + allAbilities[AbilityId.QUICK_DRAW].getAttrs("BypassSpeedChanceAbAttr")[0], + "chance", + "get", + ).mockReturnValue(100); }); test("makes pokemon going first in its priority bracket", async () => { @@ -54,8 +54,8 @@ describe("Abilities - Quick Draw", () => { expect(pokemon.isFainted()).toBe(false); expect(enemy.isFainted()).toBe(true); - expect(pokemon.waveData.abilitiesApplied).contain(AbilityId.QUICK_DRAW); - }, 20000); + expect(pokemon.waveData.abilitiesApplied).toContain(AbilityId.QUICK_DRAW); + }); test( "does not triggered by non damage moves", @@ -96,6 +96,6 @@ describe("Abilities - Quick Draw", () => { expect(pokemon.isFainted()).toBe(true); expect(enemy.isFainted()).toBe(false); - expect(pokemon.waveData.abilitiesApplied).contain(AbilityId.QUICK_DRAW); - }, 20000); + expect(pokemon.waveData.abilitiesApplied).toContain(AbilityId.QUICK_DRAW); + }); }); diff --git a/test/abilities/sand_spit.test.ts b/test/abilities/sand_spit.test.ts index 96e6380ae88..2b519745649 100644 --- a/test/abilities/sand_spit.test.ts +++ b/test/abilities/sand_spit.test.ts @@ -22,15 +22,14 @@ describe("Abilities - Sand Spit", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.disableCrits(); - - game.override.enemySpecies(SpeciesId.MAGIKARP); - game.override.enemyAbility(AbilityId.BALL_FETCH); - - game.override.starterSpecies(SpeciesId.SILICOBRA); - game.override.ability(AbilityId.SAND_SPIT); - game.override.moveset([MoveId.SPLASH, MoveId.COIL]); + game.override + .battleStyle("single") + .criticalHits(false) + .enemySpecies(SpeciesId.MAGIKARP) + .enemyAbility(AbilityId.BALL_FETCH) + .starterSpecies(SpeciesId.SILICOBRA) + .ability(AbilityId.SAND_SPIT) + .moveset([MoveId.SPLASH, MoveId.COIL]); }); it("should trigger when hit with damaging move", async () => { @@ -41,7 +40,7 @@ describe("Abilities - Sand Spit", () => { await game.toNextTurn(); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM); - }, 20000); + }); it("should trigger even when fainting", async () => { game.override.enemyMoveset([MoveId.TACKLE]).enemyLevel(100).startingLevel(1); @@ -62,5 +61,5 @@ describe("Abilities - Sand Spit", () => { await game.toNextTurn(); expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SANDSTORM); - }, 20000); + }); }); diff --git a/test/abilities/sand_veil.test.ts b/test/abilities/sand_veil.test.ts index f4b322dc2e9..35a0a3347ff 100644 --- a/test/abilities/sand_veil.test.ts +++ b/test/abilities/sand_veil.test.ts @@ -1,4 +1,3 @@ -import { StatMultiplierAbAttr } from "#app/data/abilities/ability"; import { allAbilities } from "#app/data/data-lists"; import { CommandPhase } from "#app/phases/command-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; @@ -46,7 +45,7 @@ describe("Abilities - Sand Veil", () => { vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[AbilityId.SAND_VEIL]); - const sandVeilAttr = allAbilities[AbilityId.SAND_VEIL].getAttrs(StatMultiplierAbAttr)[0]; + const sandVeilAttr = allAbilities[AbilityId.SAND_VEIL].getAttrs("StatMultiplierAbAttr")[0]; vi.spyOn(sandVeilAttr, "applyStatStage").mockImplementation( (_pokemon, _passive, _simulated, stat, statValue, _args) => { if (stat === Stat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) { diff --git a/test/abilities/sap_sipper.test.ts b/test/abilities/sap_sipper.test.ts index 16559fb563f..c70730f0711 100644 --- a/test/abilities/sap_sipper.test.ts +++ b/test/abilities/sap_sipper.test.ts @@ -31,7 +31,7 @@ describe("Abilities - Sap Sipper", () => { game = new GameManager(phaserGame); game.override .battleStyle("single") - .disableCrits() + .criticalHits(false) .ability(AbilityId.SAP_SIPPER) .enemySpecies(SpeciesId.RATTATA) .enemyAbility(AbilityId.SAP_SIPPER) diff --git a/test/abilities/schooling.test.ts b/test/abilities/schooling.test.ts index 728e9bb7024..646beafb80f 100644 --- a/test/abilities/schooling.test.ts +++ b/test/abilities/schooling.test.ts @@ -31,8 +31,7 @@ describe("Abilities - SCHOOLING", () => { test("check if fainted pokemon switches to base form on arena reset", async () => { const soloForm = 0, schoolForm = 1; - game.override.startingWave(4); - game.override.starterForms({ + game.override.startingWave(4).starterForms({ [SpeciesId.WISHIWASHI]: schoolForm, }); diff --git a/test/abilities/screen_cleaner.test.ts b/test/abilities/screen_cleaner.test.ts index 619cc08bccf..e896d2e51f9 100644 --- a/test/abilities/screen_cleaner.test.ts +++ b/test/abilities/screen_cleaner.test.ts @@ -24,9 +24,7 @@ describe("Abilities - Screen Cleaner", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.ability(AbilityId.SCREEN_CLEANER); - game.override.enemySpecies(SpeciesId.SHUCKLE); + game.override.battleStyle("single").ability(AbilityId.SCREEN_CLEANER).enemySpecies(SpeciesId.SHUCKLE); }); it("removes Aurora Veil", async () => { diff --git a/test/abilities/seed_sower.test.ts b/test/abilities/seed_sower.test.ts index 761342bfb27..7a898f5bcf9 100644 --- a/test/abilities/seed_sower.test.ts +++ b/test/abilities/seed_sower.test.ts @@ -22,15 +22,14 @@ describe("Abilities - Seed Sower", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.disableCrits(); - - game.override.enemySpecies(SpeciesId.MAGIKARP); - game.override.enemyAbility(AbilityId.BALL_FETCH); - - game.override.starterSpecies(SpeciesId.ARBOLIVA); - game.override.ability(AbilityId.SEED_SOWER); - game.override.moveset([MoveId.SPLASH]); + game.override + .battleStyle("single") + .criticalHits(false) + .enemySpecies(SpeciesId.MAGIKARP) + .enemyAbility(AbilityId.BALL_FETCH) + .starterSpecies(SpeciesId.ARBOLIVA) + .ability(AbilityId.SEED_SOWER) + .moveset(MoveId.SPLASH); }); it("should trigger when hit with damaging move", async () => { diff --git a/test/abilities/serene_grace.test.ts b/test/abilities/serene_grace.test.ts index bfdbd5324bb..2acf2981537 100644 --- a/test/abilities/serene_grace.test.ts +++ b/test/abilities/serene_grace.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -6,7 +6,6 @@ import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { allMoves } from "#app/data/data-lists"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; -import { FlinchAttr } from "#app/data/moves/move"; describe("Abilities - Serene Grace", () => { let phaserGame: Phaser.Game; @@ -25,7 +24,7 @@ describe("Abilities - Serene Grace", () => { beforeEach(() => { game = new GameManager(phaserGame); game.override - .disableCrits() + .criticalHits(false) .battleStyle("single") .ability(AbilityId.SERENE_GRACE) .moveset([MoveId.AIR_SLASH]) @@ -39,7 +38,7 @@ describe("Abilities - Serene Grace", () => { await game.classicMode.startBattle([SpeciesId.SHUCKLE]); const airSlashMove = allMoves[MoveId.AIR_SLASH]; - const airSlashFlinchAttr = airSlashMove.getAttrs(FlinchAttr)[0]; + const airSlashFlinchAttr = airSlashMove.getAttrs("FlinchAttr")[0]; vi.spyOn(airSlashFlinchAttr, "getMoveChance"); game.move.select(MoveId.AIR_SLASH); diff --git a/test/abilities/sheer_force.test.ts b/test/abilities/sheer_force.test.ts index a5b1cf3b5b2..e90b8d08611 100644 --- a/test/abilities/sheer_force.test.ts +++ b/test/abilities/sheer_force.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { PokemonType } from "#enums/pokemon-type"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -7,7 +7,6 @@ import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; -import { FlinchAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; describe("Abilities - Sheer Force", () => { @@ -32,7 +31,7 @@ describe("Abilities - Sheer Force", () => { .enemySpecies(SpeciesId.ONIX) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset([MoveId.SPLASH]) - .disableCrits(); + .criticalHits(false); }); const SHEER_FORCE_MULT = 1.3; @@ -43,7 +42,7 @@ describe("Abilities - Sheer Force", () => { const airSlashMove = allMoves[MoveId.AIR_SLASH]; vi.spyOn(airSlashMove, "calculateBattlePower"); - const airSlashFlinchAttr = airSlashMove.getAttrs(FlinchAttr)[0]; + const airSlashFlinchAttr = airSlashMove.getAttrs("FlinchAttr")[0]; vi.spyOn(airSlashFlinchAttr, "getMoveChance"); game.move.select(MoveId.AIR_SLASH); @@ -70,7 +69,7 @@ describe("Abilities - Sheer Force", () => { await game.phaseInterceptor.to("BerryPhase", false); expect(bindMove.calculateBattlePower).toHaveLastReturnedWith(bindMove.power); - }, 20000); + }); it("Sheer Force does not boost the base damage of moves with no secondary effect", async () => { game.override.moveset([MoveId.TACKLE]); @@ -98,7 +97,7 @@ describe("Abilities - Sheer Force", () => { const enemyPokemon = game.scene.getEnemyPokemon(); const headbuttMove = allMoves[MoveId.HEADBUTT]; vi.spyOn(headbuttMove, "calculateBattlePower"); - const headbuttFlinchAttr = headbuttMove.getAttrs(FlinchAttr)[0]; + const headbuttFlinchAttr = headbuttMove.getAttrs("FlinchAttr")[0]; vi.spyOn(headbuttFlinchAttr, "getMoveChance"); game.move.select(MoveId.HEADBUTT); diff --git a/test/abilities/shell-armor.test.ts b/test/abilities/shell-armor.test.ts new file mode 100644 index 00000000000..ea0ed4a95dd --- /dev/null +++ b/test/abilities/shell-armor.test.ts @@ -0,0 +1,69 @@ +import type Move from "#app/data/moves/move"; +import Pokemon from "#app/field/pokemon"; +import { AbilityId } from "#enums/ability-id"; +import { MoveId } from "#enums/move-id"; +import { SpeciesId } from "#enums/species-id"; +import { StatusEffect } from "#enums/status-effect"; +import GameManager from "#test/testUtils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest"; + +describe("Abilities - Shell Armor", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + let critSpy: MockInstance<(source: Pokemon, move: Move, simulated?: boolean) => boolean>; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .ability(AbilityId.SHELL_ARMOR) + .battleStyle("single") + .enemySpecies(SpeciesId.MAGIKARP) + .enemyAbility(AbilityId.BALL_FETCH) + .statusEffect(StatusEffect.POISON); + + critSpy = vi.spyOn(Pokemon.prototype, "getCriticalHitResult"); + }); + + it("should prevent natural crit rolls from suceeding", async () => { + game.override.criticalHits(true); // force random crit rolls to always succeed + await game.classicMode.startBattle([SpeciesId.ABOMASNOW]); + + game.move.use(MoveId.SPLASH); + await game.move.forceEnemyMove(MoveId.TACKLE); + await game.phaseInterceptor.to("TurnEndPhase"); + + expect(critSpy).toHaveReturnedWith(false); + }); + + it("should prevent guaranteed-crit moves from critting", async () => { + await game.classicMode.startBattle([SpeciesId.ABOMASNOW]); + + game.move.use(MoveId.SPLASH); + await game.move.forceEnemyMove(MoveId.FLOWER_TRICK); + await game.phaseInterceptor.to("TurnEndPhase"); + + expect(critSpy).toHaveReturnedWith(false); + }); + + it("should block Merciless guaranteed crits", async () => { + game.override.enemyAbility(AbilityId.MERCILESS); + await game.classicMode.startBattle([SpeciesId.ABOMASNOW]); + + game.move.use(MoveId.SPLASH); + await game.move.forceEnemyMove(MoveId.TACKLE); + await game.phaseInterceptor.to("TurnEndPhase"); + + expect(critSpy).toHaveReturnedWith(false); + }); +}); diff --git a/test/abilities/shield_dust.test.ts b/test/abilities/shield_dust.test.ts index e99b7563cb7..6bb63fd16a5 100644 --- a/test/abilities/shield_dust.test.ts +++ b/test/abilities/shield_dust.test.ts @@ -1,10 +1,5 @@ -import { BattlerIndex } from "#app/battle"; -import { - applyAbAttrs, - applyPreDefendAbAttrs, - IgnoreMoveEffectsAbAttr, - MoveEffectChanceMultiplierAbAttr, -} from "#app/data/abilities/ability"; +import { BattlerIndex } from "#enums/battler-index"; +import { applyAbAttrs, applyPreDefendAbAttrs } from "#app/data/abilities/apply-ab-attrs"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { NumberHolder } from "#app/utils/common"; import { AbilityId } from "#enums/ability-id"; @@ -31,12 +26,13 @@ describe("Abilities - Shield Dust", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(SpeciesId.ONIX); - game.override.enemyAbility(AbilityId.SHIELD_DUST); - game.override.startingLevel(100); - game.override.moveset(MoveId.AIR_SLASH); - game.override.enemyMoveset(MoveId.TACKLE); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.ONIX) + .enemyAbility(AbilityId.SHIELD_DUST) + .startingLevel(100) + .moveset(MoveId.AIR_SLASH) + .enemyMoveset(MoveId.TACKLE); }); it("Shield Dust", async () => { @@ -51,13 +47,13 @@ describe("Abilities - Shield Dust", () => { await game.phaseInterceptor.to(MoveEffectPhase, false); // Shield Dust negates secondary effect - const phase = game.scene.getCurrentPhase() as MoveEffectPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase; const move = phase.move; expect(move.id).toBe(MoveId.AIR_SLASH); const chance = new NumberHolder(move.chance); await applyAbAttrs( - MoveEffectChanceMultiplierAbAttr, + "MoveEffectChanceMultiplierAbAttr", phase.getUserPokemon()!, null, false, @@ -67,7 +63,7 @@ describe("Abilities - Shield Dust", () => { false, ); await applyPreDefendAbAttrs( - IgnoreMoveEffectsAbAttr, + "IgnoreMoveEffectsAbAttr", phase.getFirstTarget()!, phase.getUserPokemon()!, null, diff --git a/test/abilities/shields_down.test.ts b/test/abilities/shields_down.test.ts index 0a7270dff31..7b4803915f1 100644 --- a/test/abilities/shields_down.test.ts +++ b/test/abilities/shields_down.test.ts @@ -26,17 +26,17 @@ describe("Abilities - SHIELDS DOWN", () => { beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = MoveId.SPLASH; - game.override.battleStyle("single"); - game.override.ability(AbilityId.SHIELDS_DOWN); - game.override.moveset([moveToUse]); - game.override.enemyMoveset([MoveId.TACKLE]); + game.override + .battleStyle("single") + .ability(AbilityId.SHIELDS_DOWN) + .moveset([moveToUse]) + .enemyMoveset([MoveId.TACKLE]); }); test("check if fainted pokemon switched to base form on arena reset", async () => { const meteorForm = 0, coreForm = 7; - game.override.startingWave(4); - game.override.starterForms({ + game.override.startingWave(4).starterForms({ [SpeciesId.MINIOR]: coreForm, }); @@ -70,8 +70,7 @@ describe("Abilities - SHIELDS DOWN", () => { }); test("should still ignore non-volatile status moves used by a pokemon with mold breaker", async () => { - game.override.enemyAbility(AbilityId.MOLD_BREAKER); - game.override.enemyMoveset([MoveId.SPORE]); + game.override.enemyAbility(AbilityId.MOLD_BREAKER).enemyMoveset([MoveId.SPORE]); await game.classicMode.startBattle([SpeciesId.MINIOR]); @@ -94,8 +93,7 @@ describe("Abilities - SHIELDS DOWN", () => { }); test("should ignore status moves even through mold breaker", async () => { - game.override.enemyMoveset([MoveId.SPORE]); - game.override.enemyAbility(AbilityId.MOLD_BREAKER); + game.override.enemyMoveset([MoveId.SPORE]).enemyAbility(AbilityId.MOLD_BREAKER); await game.classicMode.startBattle([SpeciesId.MINIOR]); @@ -108,8 +106,9 @@ describe("Abilities - SHIELDS DOWN", () => { // toxic spikes currently does not poison flying types when gravity is in effect test.todo("should become poisoned by toxic spikes when grounded", async () => { - game.override.enemyMoveset([MoveId.GRAVITY, MoveId.TOXIC_SPIKES, MoveId.SPLASH]); - game.override.moveset([MoveId.GRAVITY, MoveId.SPLASH]); + game.override + .enemyMoveset([MoveId.GRAVITY, MoveId.TOXIC_SPIKES, MoveId.SPLASH]) + .moveset([MoveId.GRAVITY, MoveId.SPLASH]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MINIOR]); @@ -155,9 +154,7 @@ describe("Abilities - SHIELDS DOWN", () => { // the `NoTransformAbilityAbAttr` attribute is not checked anywhere, so this test cannot pass. test.todo("ditto should not be immune to status after transforming", async () => { - game.override.enemySpecies(SpeciesId.DITTO); - game.override.enemyAbility(AbilityId.IMPOSTER); - game.override.moveset([MoveId.SPLASH, MoveId.SPORE]); + game.override.enemySpecies(SpeciesId.DITTO).enemyAbility(AbilityId.IMPOSTER).moveset([MoveId.SPLASH, MoveId.SPORE]); await game.classicMode.startBattle([SpeciesId.MINIOR]); @@ -169,11 +166,12 @@ describe("Abilities - SHIELDS DOWN", () => { }); test("should not prevent minior from receiving the fainted status effect in trainer battles", async () => { - game.override.enemyMoveset([MoveId.TACKLE]); - game.override.moveset([MoveId.THUNDERBOLT]); - game.override.startingLevel(100); - game.override.startingWave(5); - game.override.enemySpecies(SpeciesId.MINIOR); + game.override + .enemyMoveset([MoveId.TACKLE]) + .moveset([MoveId.THUNDERBOLT]) + .startingLevel(100) + .startingWave(5) + .enemySpecies(SpeciesId.MINIOR); await game.classicMode.startBattle([SpeciesId.REGIELEKI]); const minior = game.scene.getEnemyPokemon()!; diff --git a/test/abilities/simple.test.ts b/test/abilities/simple.test.ts index 9df70848f70..703f8fcffac 100644 --- a/test/abilities/simple.test.ts +++ b/test/abilities/simple.test.ts @@ -36,5 +36,5 @@ describe("Abilities - Simple", () => { const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2); - }, 20000); + }); }); diff --git a/test/abilities/speed_boost.test.ts b/test/abilities/speed_boost.test.ts index 9890f22ffcd..a4445d085f3 100644 --- a/test/abilities/speed_boost.test.ts +++ b/test/abilities/speed_boost.test.ts @@ -6,7 +6,7 @@ import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import type { CommandPhase } from "#app/phases/command-phase"; -import { Command } from "#app/ui/command-ui-handler"; +import { Command } from "#enums/command"; import { AttemptRunPhase } from "#app/phases/attempt-run-phase"; describe("Abilities - Speed Boost", () => { @@ -98,9 +98,9 @@ describe("Abilities - Speed Boost", () => { it("should not trigger if pokemon fails to escape", async () => { await game.classicMode.startBattle([SpeciesId.SHUCKLE]); - const commandPhase = game.scene.getCurrentPhase() as CommandPhase; + const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase; commandPhase.handleCommand(Command.RUN, 0); - const runPhase = game.scene.getCurrentPhase() as AttemptRunPhase; + const runPhase = game.scene.phaseManager.getCurrentPhase() as AttemptRunPhase; runPhase.forceFailEscape = true; await game.phaseInterceptor.to(AttemptRunPhase); await game.toNextTurn(); diff --git a/test/abilities/stakeout.test.ts b/test/abilities/stakeout.test.ts index 24c8c47df5c..b3844bf17ca 100644 --- a/test/abilities/stakeout.test.ts +++ b/test/abilities/stakeout.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { isBetween } from "#app/utils/common"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -27,7 +27,7 @@ describe("Abilities - Stakeout", () => { .moveset([MoveId.SPLASH, MoveId.SURF]) .ability(AbilityId.STAKEOUT) .battleStyle("single") - .disableCrits() + .criticalHits(false) .startingLevel(100) .enemyLevel(100) .enemySpecies(SpeciesId.SNORLAX) diff --git a/test/abilities/stall.test.ts b/test/abilities/stall.test.ts index 78e7d49b48b..e8ee23fb972 100644 --- a/test/abilities/stall.test.ts +++ b/test/abilities/stall.test.ts @@ -24,7 +24,7 @@ describe("Abilities - Stall", () => { game = new GameManager(phaserGame); game.override .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.REGIELEKI) .enemyAbility(AbilityId.STALL) .enemyMoveset(MoveId.QUICK_ATTACK) @@ -46,14 +46,14 @@ describe("Abilities - Stall", () => { game.move.select(MoveId.QUICK_ATTACK); await game.phaseInterceptor.to(TurnStartPhase, false); - const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase; const speedOrder = phase.getSpeedOrder(); const commandOrder = phase.getCommandOrder(); // The player Pokemon (without Stall) goes first despite having lower speed than the opponent. // The opponent Pokemon (with Stall) goes last despite having higher speed than the player Pokemon. expect(speedOrder).toEqual([enemyIndex, playerIndex]); expect(commandOrder).toEqual([playerIndex, enemyIndex]); - }, 20000); + }); it("Pokemon with Stall will go first if a move that is in a higher priority bracket than the opponent's move is used", async () => { await game.classicMode.startBattle([SpeciesId.SHUCKLE]); @@ -64,14 +64,14 @@ describe("Abilities - Stall", () => { game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to(TurnStartPhase, false); - const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase; const speedOrder = phase.getSpeedOrder(); const commandOrder = phase.getCommandOrder(); // The opponent Pokemon (with Stall) goes first because its move is still within a higher priority bracket than its opponent. // The player Pokemon goes second because its move is in a lower priority bracket. expect(speedOrder).toEqual([enemyIndex, playerIndex]); expect(commandOrder).toEqual([enemyIndex, playerIndex]); - }, 20000); + }); it("If both Pokemon have stall and use the same move, speed is used to determine who goes first.", async () => { game.override.ability(AbilityId.STALL); @@ -83,7 +83,7 @@ describe("Abilities - Stall", () => { game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to(TurnStartPhase, false); - const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase; const speedOrder = phase.getSpeedOrder(); const commandOrder = phase.getCommandOrder(); @@ -91,5 +91,5 @@ describe("Abilities - Stall", () => { // The player Pokemon (with Stall) goes second because its speed is lower. expect(speedOrder).toEqual([enemyIndex, playerIndex]); expect(commandOrder).toEqual([enemyIndex, playerIndex]); - }, 20000); + }); }); diff --git a/test/abilities/steely_spirit.test.ts b/test/abilities/steely_spirit.test.ts index 481e037fb4b..7a2bd98b6b1 100644 --- a/test/abilities/steely_spirit.test.ts +++ b/test/abilities/steely_spirit.test.ts @@ -28,11 +28,12 @@ describe("Abilities - Steely Spirit", () => { beforeEach(() => { ironHeadPower = allMoves[moveToCheck].power; game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.enemySpecies(SpeciesId.SHUCKLE); - game.override.enemyAbility(AbilityId.BALL_FETCH); - game.override.moveset([MoveId.IRON_HEAD, MoveId.SPLASH]); - game.override.enemyMoveset(MoveId.SPLASH); + game.override + .battleStyle("double") + .enemySpecies(SpeciesId.SHUCKLE) + .enemyAbility(AbilityId.BALL_FETCH) + .moveset([MoveId.IRON_HEAD, MoveId.SPLASH]) + .enemyMoveset(MoveId.SPLASH); vi.spyOn(allMoves[moveToCheck], "calculateBattlePower"); }); diff --git a/test/abilities/storm_drain.test.ts b/test/abilities/storm_drain.test.ts index 36a2112edda..8eedf0c7ce8 100644 --- a/test/abilities/storm_drain.test.ts +++ b/test/abilities/storm_drain.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -27,7 +27,7 @@ describe("Abilities - Storm Drain", () => { .moveset([MoveId.SPLASH, MoveId.WATER_GUN]) .ability(AbilityId.BALL_FETCH) .battleStyle("double") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/sturdy.test.ts b/test/abilities/sturdy.test.ts index a50e2075fea..e7b2c05040d 100644 --- a/test/abilities/sturdy.test.ts +++ b/test/abilities/sturdy.test.ts @@ -24,15 +24,14 @@ describe("Abilities - Sturdy", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.starterSpecies(SpeciesId.LUCARIO); - game.override.startingLevel(100); - game.override.moveset([MoveId.CLOSE_COMBAT, MoveId.FISSURE]); - - game.override.enemySpecies(SpeciesId.ARON); - game.override.enemyLevel(5); - game.override.enemyAbility(AbilityId.STURDY); + game.override + .battleStyle("single") + .starterSpecies(SpeciesId.LUCARIO) + .startingLevel(100) + .moveset([MoveId.CLOSE_COMBAT, MoveId.FISSURE]) + .enemySpecies(SpeciesId.ARON) + .enemyLevel(5) + .enemyAbility(AbilityId.STURDY); }); test("Sturdy activates when user is at full HP", async () => { diff --git a/test/abilities/super_luck.test.ts b/test/abilities/super_luck.test.ts index e94a4cf21f0..60ed2534fe9 100644 --- a/test/abilities/super_luck.test.ts +++ b/test/abilities/super_luck.test.ts @@ -30,13 +30,13 @@ describe("Abilities - Super Luck", () => { .enemyMoveset(MoveId.SPLASH); }); - it("should increase the crit stage of a user by 1", async () => { + it("should increase the user's crit stage by 1", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const enemy = game.scene.getEnemyPokemon()!; - const fn = vi.spyOn(enemy, "getCritStage"); + const critSpy = vi.spyOn(enemy, "getCritStage"); // crit stage is called on enemy + game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to("BerryPhase"); - expect(fn).toHaveReturnedWith(1); - fn.mockRestore(); + expect(critSpy).toHaveReturnedWith(1); }); }); diff --git a/test/abilities/supreme_overlord.test.ts b/test/abilities/supreme_overlord.test.ts index 6c2ca2d3677..7143b590f68 100644 --- a/test/abilities/supreme_overlord.test.ts +++ b/test/abilities/supreme_overlord.test.ts @@ -2,7 +2,7 @@ import { MoveId } from "#enums/move-id"; import type Move from "#app/data/moves/move"; import { AbilityId } from "#enums/ability-id"; import { SpeciesId } from "#enums/species-id"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; diff --git a/test/abilities/sweet_veil.test.ts b/test/abilities/sweet_veil.test.ts index 131feaf7f56..ed9cb20afcc 100644 --- a/test/abilities/sweet_veil.test.ts +++ b/test/abilities/sweet_veil.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { CommandPhase } from "#app/phases/command-phase"; @@ -69,10 +69,7 @@ describe("Abilities - Sweet Veil", () => { }); it("prevents the user and its allies already drowsy due to Yawn from falling asleep.", async () => { - game.override.enemySpecies(SpeciesId.PIKACHU); - game.override.enemyLevel(5); - game.override.startingLevel(5); - game.override.enemyMoveset(MoveId.SPLASH); + game.override.enemySpecies(SpeciesId.PIKACHU).enemyLevel(5).startingLevel(5).enemyMoveset(MoveId.SPLASH); await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.SHUCKLE, SpeciesId.SWIRLIX]); diff --git a/test/abilities/tera_shell.test.ts b/test/abilities/tera_shell.test.ts index 5889115ee95..a52a01862ff 100644 --- a/test/abilities/tera_shell.test.ts +++ b/test/abilities/tera_shell.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -93,8 +93,6 @@ describe("Abilities - Tera Shell", () => { await game.phaseInterceptor.to("BerryPhase", false); expect(spy).toHaveLastReturnedWith(1); expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp() - 40); - - spy.mockRestore(); }); it("should change the effectiveness of all strikes of a multi-strike move", async () => { @@ -114,6 +112,5 @@ describe("Abilities - Tera Shell", () => { expect(spy).toHaveLastReturnedWith(0.5); } expect(spy).toHaveReturnedTimes(2); - spy.mockRestore(); }); }); diff --git a/test/abilities/thermal_exchange.test.ts b/test/abilities/thermal_exchange.test.ts index f27e6da1d3b..70af864d413 100644 --- a/test/abilities/thermal_exchange.test.ts +++ b/test/abilities/thermal_exchange.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Thermal Exchange", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/trace.test.ts b/test/abilities/trace.test.ts index 9bfd2f021c8..f17bec159ab 100644 --- a/test/abilities/trace.test.ts +++ b/test/abilities/trace.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Trace", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.TRACE) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/unburden.test.ts b/test/abilities/unburden.test.ts index b1b10c378a3..6e24e10d168 100644 --- a/test/abilities/unburden.test.ts +++ b/test/abilities/unburden.test.ts @@ -1,5 +1,4 @@ -import { BattlerIndex } from "#app/battle"; -import { PostItemLostAbAttr } from "#app/data/abilities/ability"; +import { BattlerIndex } from "#enums/battler-index"; import { StealHeldItemChanceAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; import type Pokemon from "#app/field/pokemon"; @@ -277,7 +276,7 @@ describe("Abilities - Unburden", () => { const [treecko, purrloin] = game.scene.getPlayerParty(); const initialTreeckoSpeed = treecko.getStat(Stat.SPD); const initialPurrloinSpeed = purrloin.getStat(Stat.SPD); - const unburdenAttr = treecko.getAbilityAttrs(PostItemLostAbAttr)[0]; + const unburdenAttr = treecko.getAbilityAttrs("PostItemLostAbAttr")[0]; vi.spyOn(unburdenAttr, "applyPostItemLost"); // Player uses Baton Pass, which also passes the Baton item diff --git a/test/abilities/unseen_fist.test.ts b/test/abilities/unseen_fist.test.ts index 56408c6cbc3..26de77d4643 100644 --- a/test/abilities/unseen_fist.test.ts +++ b/test/abilities/unseen_fist.test.ts @@ -51,8 +51,7 @@ describe("Abilities - Unseen Fist", () => { await testUnseenFistHitResult(game, MoveId.BULLDOZE, MoveId.WIDE_GUARD, false)); it("should cause a contact move to ignore Protect, but not Substitute", async () => { - game.override.enemyLevel(1); - game.override.moveset([MoveId.TACKLE]); + game.override.enemyLevel(1).moveset([MoveId.TACKLE]); await game.classicMode.startBattle(); diff --git a/test/abilities/victory_star.test.ts b/test/abilities/victory_star.test.ts index 77f5de41bb1..4742dd96aa6 100644 --- a/test/abilities/victory_star.test.ts +++ b/test/abilities/victory_star.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -26,7 +26,7 @@ describe("Abilities - Victory Star", () => { game.override .moveset([MoveId.TACKLE, MoveId.SPLASH]) .battleStyle("double") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/vital_spirit.test.ts b/test/abilities/vital_spirit.test.ts index c32454e9d31..18764f94a6b 100644 --- a/test/abilities/vital_spirit.test.ts +++ b/test/abilities/vital_spirit.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Vital Spirit", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/volt_absorb.test.ts b/test/abilities/volt_absorb.test.ts index 2e6abf30885..6bea70ee2a4 100644 --- a/test/abilities/volt_absorb.test.ts +++ b/test/abilities/volt_absorb.test.ts @@ -3,11 +3,11 @@ import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; -import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; +import { SpeciesId } from "#enums/species-id"; // See also: TypeImmunityAbAttr describe("Abilities - Volt Absorb", () => { @@ -26,19 +26,19 @@ describe("Abilities - Volt Absorb", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.disableCrits(); + game.override.battleStyle("single").criticalHits(false); }); it("does not activate when CHARGE is used", async () => { const moveToUse = MoveId.CHARGE; const ability = AbilityId.VOLT_ABSORB; - game.override.moveset([moveToUse]); - game.override.ability(ability); - game.override.enemyMoveset([MoveId.SPLASH, MoveId.NONE, MoveId.NONE, MoveId.NONE]); - game.override.enemySpecies(SpeciesId.DUSKULL); - game.override.enemyAbility(AbilityId.BALL_FETCH); + game.override + .moveset([moveToUse]) + .ability(ability) + .enemyMoveset([MoveId.SPLASH]) + .enemySpecies(SpeciesId.DUSKULL) + .enemyAbility(AbilityId.BALL_FETCH); await game.classicMode.startBattle(); @@ -54,10 +54,11 @@ describe("Abilities - Volt Absorb", () => { }); it("should activate regardless of accuracy checks", async () => { - game.override.moveset(MoveId.THUNDERBOLT); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.enemySpecies(SpeciesId.MAGIKARP); - game.override.enemyAbility(AbilityId.VOLT_ABSORB); + game.override + .moveset(MoveId.THUNDERBOLT) + .enemyMoveset(MoveId.SPLASH) + .enemySpecies(SpeciesId.MAGIKARP) + .enemyAbility(AbilityId.VOLT_ABSORB); await game.classicMode.startBattle(); @@ -74,10 +75,11 @@ describe("Abilities - Volt Absorb", () => { }); it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => { - game.override.moveset(MoveId.THUNDERBOLT); - game.override.enemyMoveset(MoveId.DIVE); - game.override.enemySpecies(SpeciesId.MAGIKARP); - game.override.enemyAbility(AbilityId.VOLT_ABSORB); + game.override + .moveset(MoveId.THUNDERBOLT) + .enemyMoveset(MoveId.DIVE) + .enemySpecies(SpeciesId.MAGIKARP) + .enemyAbility(AbilityId.VOLT_ABSORB); await game.classicMode.startBattle(); diff --git a/test/abilities/wandering_spirit.test.ts b/test/abilities/wandering_spirit.test.ts index 360eedda4c9..950cec6d27c 100644 --- a/test/abilities/wandering_spirit.test.ts +++ b/test/abilities/wandering_spirit.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Wandering Spirit", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.WANDERING_SPIRIT) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.TACKLE); diff --git a/test/abilities/water_bubble.test.ts b/test/abilities/water_bubble.test.ts index 412c4a25035..455a2e368c4 100644 --- a/test/abilities/water_bubble.test.ts +++ b/test/abilities/water_bubble.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Water Bubble", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/water_veil.test.ts b/test/abilities/water_veil.test.ts index e67287d250f..2df06ec1a21 100644 --- a/test/abilities/water_veil.test.ts +++ b/test/abilities/water_veil.test.ts @@ -26,7 +26,7 @@ describe("Abilities - Water Veil", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/abilities/wimp_out.test.ts b/test/abilities/wimp_out.test.ts index 2c2ab636961..1db0b80fcd0 100644 --- a/test/abilities/wimp_out.test.ts +++ b/test/abilities/wimp_out.test.ts @@ -1,5 +1,5 @@ -import { BattlerIndex } from "#app/battle"; -import { ArenaTagSide } from "#app/data/arena-tag"; +import { BattlerIndex } from "#enums/battler-index"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { allMoves } from "#app/data/data-lists"; import GameManager from "#test/testUtils/gameManager"; import { toDmgValue } from "#app/utils/common"; @@ -39,7 +39,7 @@ describe("Abilities - Wimp Out", () => { .enemyLevel(70) .moveset([MoveId.SPLASH, MoveId.FALSE_SWIPE, MoveId.ENDURE]) .enemyMoveset(MoveId.FALSE_SWIPE) - .disableCrits(); + .criticalHits(false); }); function confirmSwitch(): void { diff --git a/test/abilities/wind_power.test.ts b/test/abilities/wind_power.test.ts index a7b4d525a56..8e657997008 100644 --- a/test/abilities/wind_power.test.ts +++ b/test/abilities/wind_power.test.ts @@ -23,14 +23,15 @@ describe("Abilities - Wind Power", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(SpeciesId.SHIFTRY); - game.override.enemyAbility(AbilityId.WIND_POWER); - game.override.moveset([MoveId.TAILWIND, MoveId.SPLASH, MoveId.PETAL_BLIZZARD, MoveId.SANDSTORM]); - game.override.enemyMoveset(MoveId.SPLASH); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.SHIFTRY) + .enemyAbility(AbilityId.WIND_POWER) + .moveset([MoveId.TAILWIND, MoveId.SPLASH, MoveId.PETAL_BLIZZARD, MoveId.SANDSTORM]) + .enemyMoveset(MoveId.SPLASH); }); - it("it becomes charged when hit by wind moves", async () => { + it("becomes charged when hit by wind moves", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const shiftry = game.scene.getEnemyPokemon()!; @@ -42,9 +43,8 @@ describe("Abilities - Wind Power", () => { expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined(); }); - it("it becomes charged when Tailwind takes effect on its side", async () => { - game.override.ability(AbilityId.WIND_POWER); - game.override.enemySpecies(SpeciesId.MAGIKARP); + it("becomes charged when Tailwind takes effect on its side", async () => { + game.override.ability(AbilityId.WIND_POWER).enemySpecies(SpeciesId.MAGIKARP); await game.classicMode.startBattle([SpeciesId.SHIFTRY]); const shiftry = game.scene.getPlayerPokemon()!; @@ -58,8 +58,7 @@ describe("Abilities - Wind Power", () => { }); it("does not become charged when Tailwind takes effect on opposing side", async () => { - game.override.enemySpecies(SpeciesId.MAGIKARP); - game.override.ability(AbilityId.WIND_POWER); + game.override.enemySpecies(SpeciesId.MAGIKARP).ability(AbilityId.WIND_POWER); await game.classicMode.startBattle([SpeciesId.SHIFTRY]); const magikarp = game.scene.getEnemyPokemon()!; diff --git a/test/abilities/wonder_skin.test.ts b/test/abilities/wonder_skin.test.ts index 933d3653580..886882ab6fd 100644 --- a/test/abilities/wonder_skin.test.ts +++ b/test/abilities/wonder_skin.test.ts @@ -23,12 +23,13 @@ describe("Abilities - Wonder Skin", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.moveset([MoveId.TACKLE, MoveId.CHARM]); - game.override.ability(AbilityId.BALL_FETCH); - game.override.enemySpecies(SpeciesId.SHUCKLE); - game.override.enemyAbility(AbilityId.WONDER_SKIN); - game.override.enemyMoveset(MoveId.SPLASH); + game.override + .battleStyle("single") + .moveset([MoveId.TACKLE, MoveId.CHARM]) + .ability(AbilityId.BALL_FETCH) + .enemySpecies(SpeciesId.SHUCKLE) + .enemyAbility(AbilityId.WONDER_SKIN) + .enemyMoveset(MoveId.SPLASH); }); it("lowers accuracy of status moves to 50%", async () => { diff --git a/test/abilities/zen_mode.test.ts b/test/abilities/zen_mode.test.ts index 163df7b1853..5df2b3a6bc7 100644 --- a/test/abilities/zen_mode.test.ts +++ b/test/abilities/zen_mode.test.ts @@ -27,7 +27,7 @@ describe("Abilities - ZEN MODE", () => { game = new GameManager(phaserGame); game.override .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyLevel(5) @@ -85,8 +85,7 @@ describe("Abilities - ZEN MODE", () => { }); it("should switch to base form on arena reset", async () => { - game.override.startingWave(4); - game.override.starterForms({ + game.override.startingWave(4).starterForms({ [SpeciesId.DARMANITAN]: zenForm, }); diff --git a/test/abilities/zero_to_hero.test.ts b/test/abilities/zero_to_hero.test.ts index 90e10c89ca1..7d0128a4dbc 100644 --- a/test/abilities/zero_to_hero.test.ts +++ b/test/abilities/zero_to_hero.test.ts @@ -34,8 +34,7 @@ describe("Abilities - ZERO TO HERO", () => { }); it("should swap to base form on arena reset", async () => { - game.override.startingWave(4); - game.override.starterForms({ + game.override.startingWave(4).starterForms({ [SpeciesId.PALAFIN]: heroForm, }); diff --git a/test/achievements/achievement.test.ts b/test/achievements/achievement.test.ts index 0b49c4d23ab..5a74c77fe6a 100644 --- a/test/achievements/achievement.test.ts +++ b/test/achievements/achievement.test.ts @@ -130,12 +130,6 @@ describe("RibbonAchv", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.moveset([]); - game.override.startingLevel(0); - game.override.starterSpecies(0); - game.override.enemyMoveset([]); - game.override.enemySpecies(0); - game.override.startingWave(0); scene = game.scene; }); diff --git a/test/arena/arena_gravity.test.ts b/test/arena/arena_gravity.test.ts index 776bfa0a564..36fe0b58308 100644 --- a/test/arena/arena_gravity.test.ts +++ b/test/arena/arena_gravity.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#enums/arena-tag-type"; diff --git a/test/arena/grassy_terrain.test.ts b/test/arena/grassy_terrain.test.ts index 832f4400cf4..5f78d8f801d 100644 --- a/test/arena/grassy_terrain.test.ts +++ b/test/arena/grassy_terrain.test.ts @@ -23,7 +23,7 @@ describe("Arena - Grassy Terrain", () => { game = new GameManager(phaserGame); game.override .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemyLevel(1) .enemySpecies(SpeciesId.SHUCKLE) .enemyAbility(AbilityId.STURDY) diff --git a/test/arena/weather_fog.test.ts b/test/arena/weather_fog.test.ts index 24c07d26cba..e6984e13bd0 100644 --- a/test/arena/weather_fog.test.ts +++ b/test/arena/weather_fog.test.ts @@ -24,12 +24,14 @@ describe("Weather - Fog", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.weather(WeatherType.FOG).battleStyle("single"); - game.override.moveset([MoveId.TACKLE]); - game.override.ability(AbilityId.BALL_FETCH); - game.override.enemyAbility(AbilityId.BALL_FETCH); - game.override.enemySpecies(SpeciesId.MAGIKARP); - game.override.enemyMoveset([MoveId.SPLASH]); + game.override + .weather(WeatherType.FOG) + .battleStyle("single") + .moveset([MoveId.TACKLE]) + .ability(AbilityId.BALL_FETCH) + .enemyAbility(AbilityId.BALL_FETCH) + .enemySpecies(SpeciesId.MAGIKARP) + .enemyMoveset([MoveId.SPLASH]); }); it("move accuracy is multiplied by 90%", async () => { diff --git a/test/arena/weather_hail.test.ts b/test/arena/weather_hail.test.ts index 072fbd20498..27cf46fa9f2 100644 --- a/test/arena/weather_hail.test.ts +++ b/test/arena/weather_hail.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { WeatherType } from "#enums/weather-type"; diff --git a/test/arena/weather_strong_winds.test.ts b/test/arena/weather_strong_winds.test.ts index 8b3c2562e6f..d0d256816eb 100644 --- a/test/arena/weather_strong_winds.test.ts +++ b/test/arena/weather_strong_winds.test.ts @@ -24,11 +24,12 @@ describe("Weather - Strong Winds", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.startingLevel(10); - game.override.enemySpecies(SpeciesId.TAILLOW); - game.override.enemyAbility(AbilityId.DELTA_STREAM); - game.override.moveset([MoveId.THUNDERBOLT, MoveId.ICE_BEAM, MoveId.ROCK_SLIDE]); + game.override + .battleStyle("single") + .startingLevel(10) + .enemySpecies(SpeciesId.TAILLOW) + .enemyAbility(AbilityId.DELTA_STREAM) + .moveset([MoveId.THUNDERBOLT, MoveId.ICE_BEAM, MoveId.ROCK_SLIDE]); }); it("electric type move is not very effective on Rayquaza", async () => { diff --git a/test/battle/ability_swap.test.ts b/test/battle/ability_swap.test.ts index 64446d703ac..3dd92576e3b 100644 --- a/test/battle/ability_swap.test.ts +++ b/test/battle/ability_swap.test.ts @@ -27,7 +27,7 @@ describe("Test Ability Swapping", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/battle/battle-order.test.ts b/test/battle/battle-order.test.ts index 7983f1db1d2..114592c8c8e 100644 --- a/test/battle/battle-order.test.ts +++ b/test/battle/battle-order.test.ts @@ -24,11 +24,12 @@ describe("Battle order", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(SpeciesId.MEWTWO); - game.override.enemyAbility(AbilityId.INSOMNIA); - game.override.ability(AbilityId.INSOMNIA); - game.override.moveset([MoveId.TACKLE]); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.MEWTWO) + .enemyAbility(AbilityId.INSOMNIA) + .ability(AbilityId.INSOMNIA) + .moveset([MoveId.TACKLE]); }); it("opponent faster than player 50 vs 150", async () => { @@ -44,11 +45,11 @@ describe("Battle order", () => { const playerPokemonIndex = playerPokemon.getBattlerIndex(); const enemyPokemonIndex = enemyPokemon.getBattlerIndex(); - const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase; const order = phase.getCommandOrder(); expect(order[0]).toBe(enemyPokemonIndex); expect(order[1]).toBe(playerPokemonIndex); - }, 20000); + }); it("Player faster than opponent 150 vs 50", async () => { await game.classicMode.startBattle([SpeciesId.BULBASAUR]); @@ -63,11 +64,11 @@ describe("Battle order", () => { const playerPokemonIndex = playerPokemon.getBattlerIndex(); const enemyPokemonIndex = enemyPokemon.getBattlerIndex(); - const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase; const order = phase.getCommandOrder(); expect(order[0]).toBe(playerPokemonIndex); expect(order[1]).toBe(enemyPokemonIndex); - }, 20000); + }); it("double - both opponents faster than player 50/50 vs 150/150", async () => { game.override.battleStyle("double"); @@ -85,13 +86,13 @@ describe("Battle order", () => { game.move.select(MoveId.TACKLE, 1); await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false); - const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase; const order = phase.getCommandOrder(); expect(order.slice(0, 2).includes(enemyIndices[0])).toBe(true); expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true); expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true); expect(order.slice(2, 4).includes(playerIndices[1])).toBe(true); - }, 20000); + }); it("double - speed tie except 1 - 100/100 vs 100/150", async () => { game.override.battleStyle("double"); @@ -109,13 +110,12 @@ describe("Battle order", () => { game.move.select(MoveId.TACKLE, 1); await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false); - const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase; const order = phase.getCommandOrder(); + // enemy 2 should be first, followed by some other assortment of the other 3 pokemon expect(order[0]).toBe(enemyIndices[1]); - expect(order.slice(1, 4).includes(enemyIndices[0])).toBe(true); - expect(order.slice(1, 4).includes(playerIndices[0])).toBe(true); - expect(order.slice(1, 4).includes(playerIndices[1])).toBe(true); - }, 20000); + expect(order.slice(1, 4)).toEqual(expect.arrayContaining([enemyIndices[0], ...playerIndices])); + }); it("double - speed tie 100/150 vs 100/150", async () => { game.override.battleStyle("double"); @@ -134,11 +134,10 @@ describe("Battle order", () => { game.move.select(MoveId.TACKLE, 1); await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false); - const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase; const order = phase.getCommandOrder(); - expect(order.slice(0, 2).includes(playerIndices[1])).toBe(true); - expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true); - expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true); - expect(order.slice(2, 4).includes(enemyIndices[0])).toBe(true); - }, 20000); + // P2/E2 should be randomly first/second, then P1/E1 randomly 3rd/4th + expect(order.slice(0, 2)).toStrictEqual(expect.arrayContaining([playerIndices[1], enemyIndices[1]])); + expect(order.slice(2, 4)).toStrictEqual(expect.arrayContaining([playerIndices[0], enemyIndices[0]])); + }); }); diff --git a/test/battle/battle.test.ts b/test/battle/battle.test.ts index 03faf369dd7..bf2c3968aa6 100644 --- a/test/battle/battle.test.ts +++ b/test/battle/battle.test.ts @@ -1,6 +1,7 @@ -import { allSpecies } from "#app/data/pokemon-species"; +import { allSpecies } from "#app/data/data-lists"; import { Stat } from "#enums/stat"; -import { GameModes, getGameMode } from "#app/game-mode"; +import { getGameMode } from "#app/game-mode"; +import { GameModes } from "#enums/game-modes"; import { BattleEndPhase } from "#app/phases/battle-end-phase"; import { CommandPhase } from "#app/phases/command-phase"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase"; @@ -9,13 +10,11 @@ import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { LoginPhase } from "#app/phases/login-phase"; import { NextEncounterPhase } from "#app/phases/next-encounter-phase"; import { SelectGenderPhase } from "#app/phases/select-gender-phase"; -import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import { SelectStarterPhase } from "#app/phases/select-starter-phase"; import { SummonPhase } from "#app/phases/summon-phase"; import { SwitchPhase } from "#app/phases/switch-phase"; import { TitlePhase } from "#app/phases/title-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; -import { VictoryPhase } from "#app/phases/victory-phase"; import GameManager from "#test/testUtils/gameManager"; import { generateStarter } from "#test/testUtils/gameManagerUtils"; import { UiMode } from "#enums/ui-mode"; @@ -61,7 +60,7 @@ describe("Test Battle Phase", () => { expect(game.scene.ui?.getMode()).toBe(UiMode.TITLE); expect(game.scene.gameData.gender).toBe(PlayerGender.MALE); - }, 20000); + }); it("test phase interceptor with prompt with preparation for a future prompt", async () => { await game.phaseInterceptor.run(LoginPhase); @@ -82,40 +81,34 @@ describe("Test Battle Phase", () => { expect(game.scene.ui?.getMode()).toBe(UiMode.TITLE); expect(game.scene.gameData.gender).toBe(PlayerGender.MALE); - }, 20000); + }); it("newGame one-liner", async () => { await game.classicMode.startBattle(); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); - }, 20000); + expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase"); + }); it("do attack wave 3 - single battle - regular - OHKO", async () => { - game.override.starterSpecies(SpeciesId.MEWTWO); - game.override.enemySpecies(SpeciesId.RATTATA); - game.override.startingLevel(2000); - game.override.startingWave(3).battleStyle("single"); - game.override.moveset([MoveId.TACKLE]); - game.override.enemyAbility(AbilityId.HYDRATION); - game.override.enemyMoveset([MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE]); - await game.classicMode.startBattle(); - game.move.select(MoveId.TACKLE); - await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(SelectModifierPhase, false); - }, 20000); + game.override.enemySpecies(SpeciesId.RATTATA).startingLevel(2000).battleStyle("single").startingWave(3); + await game.classicMode.startBattle([SpeciesId.MEWTWO]); + game.move.use(MoveId.TACKLE); + await game.phaseInterceptor.to("SelectModifierPhase"); + }); it("do attack wave 3 - single battle - regular - NO OHKO with opponent using non damage attack", async () => { - game.override.starterSpecies(SpeciesId.MEWTWO); - game.override.enemySpecies(SpeciesId.RATTATA); - game.override.startingLevel(5); - game.override.startingWave(3); - game.override.moveset([MoveId.TACKLE]); - game.override.enemyAbility(AbilityId.HYDRATION); - game.override.enemyMoveset([MoveId.TAIL_WHIP, MoveId.TAIL_WHIP, MoveId.TAIL_WHIP, MoveId.TAIL_WHIP]); - game.override.battleStyle("single"); - await game.classicMode.startBattle(); + game.override + .enemySpecies(SpeciesId.RATTATA) + .startingLevel(5) + .startingWave(3) + .moveset([MoveId.TACKLE]) + .enemyAbility(AbilityId.HYDRATION) + .enemyMoveset([MoveId.TAIL_WHIP, MoveId.TAIL_WHIP, MoveId.TAIL_WHIP, MoveId.TAIL_WHIP]) + .battleStyle("single"); + await game.classicMode.startBattle([SpeciesId.MEWTWO]); game.move.select(MoveId.TACKLE); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase, false); - }, 20000); + }); it("load 100% data file", async () => { await game.importData("./test/testUtils/saves/everything.prsv"); @@ -124,14 +117,16 @@ describe("Test Battle Phase", () => { return species.caughtAttr !== 0n; }).length; expect(caughtCount).toBe(Object.keys(allSpecies).length); - }, 20000); + }); it("start battle with selected team", async () => { await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.CHANSEY, SpeciesId.MEW]); - expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.CHARIZARD); - expect(game.scene.getPlayerParty()[1].species.speciesId).toBe(SpeciesId.CHANSEY); - expect(game.scene.getPlayerParty()[2].species.speciesId).toBe(SpeciesId.MEW); - }, 20000); + expect(game.scene.getPlayerParty().map(p => p.species.speciesId)).toEqual([ + SpeciesId.CHARIZARD, + SpeciesId.CHANSEY, + SpeciesId.MEW, + ]); + }); it("test remove random battle seed int", async () => { for (let i = 0; i < 10; i++) { @@ -145,12 +140,12 @@ describe("Test Battle Phase", () => { await game.phaseInterceptor.run(LoginPhase).catch(e => { expect(e).toBe("Wrong phase: this is SelectGenderPhase and not LoginPhase"); }); - }, 20000); + }); it("wrong phase but skip", async () => { await game.phaseInterceptor.run(LoginPhase); await game.phaseInterceptor.run(LoginPhase, () => game.isCurrentPhase(SelectGenderPhase)); - }, 20000); + }); it("good run", async () => { await game.phaseInterceptor.run(LoginPhase); @@ -165,7 +160,7 @@ describe("Test Battle Phase", () => { ); await game.phaseInterceptor.run(SelectGenderPhase, () => game.isCurrentPhase(TitlePhase)); await game.phaseInterceptor.run(TitlePhase); - }, 20000); + }); it("good run from select gender to title", async () => { await game.phaseInterceptor.run(LoginPhase); @@ -179,7 +174,7 @@ describe("Test Battle Phase", () => { () => game.isCurrentPhase(TitlePhase), ); await game.phaseInterceptor.runFrom(SelectGenderPhase).to(TitlePhase); - }, 20000); + }); it("good run to SummonPhase phase", async () => { await game.phaseInterceptor.run(LoginPhase); @@ -196,11 +191,11 @@ describe("Test Battle Phase", () => { game.scene.gameMode = getGameMode(GameModes.CLASSIC); const starters = generateStarter(game.scene); const selectStarterPhase = new SelectStarterPhase(); - game.scene.pushPhase(new EncounterPhase(false)); + game.scene.phaseManager.pushPhase(new EncounterPhase(false)); selectStarterPhase.initBattle(starters); }); await game.phaseInterceptor.runFrom(SelectGenderPhase).to(SummonPhase); - }, 20000); + }); it("2vs1", async () => { game.override.battleStyle("single"); @@ -209,7 +204,7 @@ describe("Test Battle Phase", () => { game.override.ability(AbilityId.HYDRATION); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); + expect(game.scene.phaseManager.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("1vs1", async () => { @@ -219,7 +214,7 @@ describe("Test Battle Phase", () => { game.override.ability(AbilityId.HYDRATION); await game.classicMode.startBattle([SpeciesId.BLASTOISE]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); + expect(game.scene.phaseManager.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("2vs2", async () => { @@ -230,7 +225,7 @@ describe("Test Battle Phase", () => { game.override.startingWave(3); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); + expect(game.scene.phaseManager.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("4vs2", async () => { @@ -241,46 +236,47 @@ describe("Test Battle Phase", () => { game.override.startingWave(3); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD, SpeciesId.DARKRAI, SpeciesId.GABITE]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); + expect(game.scene.phaseManager.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("kill opponent pokemon", async () => { const moveToUse = MoveId.SPLASH; - game.override.battleStyle("single"); - game.override.starterSpecies(SpeciesId.MEWTWO); - game.override.enemySpecies(SpeciesId.RATTATA); - game.override.enemyAbility(AbilityId.HYDRATION); - game.override.ability(AbilityId.ZEN_MODE); - game.override.startingLevel(2000); - game.override.startingWave(3); - game.override.moveset([moveToUse]); - game.override.enemyMoveset([MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE]); + game.override + .battleStyle("single") + .starterSpecies(SpeciesId.MEWTWO) + .enemySpecies(SpeciesId.RATTATA) + .enemyAbility(AbilityId.HYDRATION) + .ability(AbilityId.ZEN_MODE) + .startingLevel(2000) + .startingWave(3) + .moveset([moveToUse]) + .enemyMoveset([MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE]); await game.classicMode.startBattle([SpeciesId.DARMANITAN, SpeciesId.CHARIZARD]); game.move.select(moveToUse); await game.phaseInterceptor.to(DamageAnimPhase, false); await game.killPokemon(game.scene.currentBattle.enemyParty[0]); expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true); - await game.phaseInterceptor.to(VictoryPhase, false); - }, 200000); + await game.phaseInterceptor.to("VictoryPhase"); + }); it("to next turn", async () => { const moveToUse = MoveId.SPLASH; - game.override.battleStyle("single"); - game.override.starterSpecies(SpeciesId.MEWTWO); - game.override.enemySpecies(SpeciesId.RATTATA); - game.override.enemyAbility(AbilityId.HYDRATION); - game.override.ability(AbilityId.ZEN_MODE); - game.override.startingLevel(2000); - game.override.startingWave(3); - game.override.moveset([moveToUse]); - game.override.enemyMoveset([MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE]); - await game.classicMode.startBattle(); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.RATTATA) + .enemyAbility(AbilityId.HYDRATION) + .ability(AbilityId.ZEN_MODE) + .startingLevel(2000) + .startingWave(3) + .moveset([moveToUse]) + .enemyMoveset([MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE]); + await game.classicMode.startBattle([SpeciesId.MEWTWO]); const turn = game.scene.currentBattle.turn; game.move.select(moveToUse); await game.toNextTurn(); expect(game.scene.currentBattle.turn).toBeGreaterThan(turn); - }, 20000); + }); it("does not set new weather if staying in same biome", async () => { const moveToUse = MoveId.SPLASH; @@ -293,8 +289,8 @@ describe("Test Battle Phase", () => { .startingLevel(2000) .startingWave(3) .startingBiome(BiomeId.LAKE) - .moveset([moveToUse]); - game.override.enemyMoveset([MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE]); + .moveset([moveToUse]) + .enemyMoveset([MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE, MoveId.TACKLE]); await game.classicMode.startBattle(); const waveIndex = game.scene.currentBattle.waveIndex; game.move.select(moveToUse); @@ -304,7 +300,7 @@ describe("Test Battle Phase", () => { await game.toNextWave(); expect(game.scene.arena.trySetWeather).not.toHaveBeenCalled(); expect(game.scene.currentBattle.waveIndex).toBeGreaterThan(waveIndex); - }, 20000); + }); it("does not force switch if active pokemon faints at same time as enemy mon and is revived in post-battle", async () => { const moveToUse = MoveId.TAKE_DOWN; @@ -335,5 +331,5 @@ describe("Test Battle Phase", () => { () => game.isCurrentPhase(NextEncounterPhase), ); await game.phaseInterceptor.to(SwitchPhase); - }, 20000); + }); }); diff --git a/test/battle/damage_calculation.test.ts b/test/battle/damage_calculation.test.ts index a054ad0f468..19cdf6b9237 100644 --- a/test/battle/damage_calculation.test.ts +++ b/test/battle/damage_calculation.test.ts @@ -1,6 +1,6 @@ import { allMoves } from "#app/data/data-lists"; import type { EnemyPersistentModifier } from "#app/modifier/modifier"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#enums/arena-tag-type"; import { MoveId } from "#enums/move-id"; @@ -32,7 +32,7 @@ describe("Battle Mechanics - Damage Calculation", () => { .enemyMoveset(MoveId.SPLASH) .startingLevel(100) .enemyLevel(100) - .disableCrits() + .criticalHits(false) .moveset([MoveId.TACKLE, MoveId.DRAGON_RAGE, MoveId.FISSURE, MoveId.JUMP_KICK]); }); diff --git a/test/battle/double_battle.test.ts b/test/battle/double_battle.test.ts index 31bfc480c47..8e606a99ae0 100644 --- a/test/battle/double_battle.test.ts +++ b/test/battle/double_battle.test.ts @@ -1,6 +1,7 @@ import { Status } from "#app/data/status-effect"; import { AbilityId } from "#enums/ability-id"; -import { GameModes, getGameMode } from "#app/game-mode"; +import { getGameMode } from "#app/game-mode"; +import { GameModes } from "#enums/game-modes"; import { BattleEndPhase } from "#app/phases/battle-end-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; import { MoveId } from "#enums/move-id"; @@ -55,7 +56,7 @@ describe("Double Battles", () => { await game.phaseInterceptor.to(TurnInitPhase); expect(game.scene.getPlayerField().filter(p => !p.isFainted())).toHaveLength(2); - }, 20000); + }); it("randomly chooses between single and double battles if there is no battle type override", async () => { let rngSweepProgress = 0; // Will simulate RNG rolls by slowly increasing from 0 to 1 diff --git a/test/battle/inverse_battle.test.ts b/test/battle/inverse_battle.test.ts index b0d9c7bb755..66cab3e2d84 100644 --- a/test/battle/inverse_battle.test.ts +++ b/test/battle/inverse_battle.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { PokemonType } from "#enums/pokemon-type"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#enums/arena-tag-type"; diff --git a/test/battle/special_battle.test.ts b/test/battle/special_battle.test.ts index c1a948a0759..4988e526b1e 100644 --- a/test/battle/special_battle.test.ts +++ b/test/battle/special_battle.test.ts @@ -1,4 +1,3 @@ -import { CommandPhase } from "#app/phases/command-phase"; import { UiMode } from "#enums/ui-mode"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -32,66 +31,67 @@ describe("Test Battle Phase", () => { .enemyMoveset(MoveId.TACKLE); }); + // TODO: Make these into `it.each`es it("startBattle 2vs1 boss", async () => { game.override.battleStyle("single").startingWave(10); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); - }, 20000); + expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase"); + }); it("startBattle 2vs2 boss", async () => { game.override.battleStyle("double").startingWave(10); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); - }, 20000); + expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase"); + }); it("startBattle 2vs2 trainer", async () => { game.override.battleStyle("double").startingWave(5); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); - }, 20000); + expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase"); + }); it("startBattle 2vs1 trainer", async () => { game.override.battleStyle("single").startingWave(5); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); - }, 20000); + expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase"); + }); it("startBattle 2vs1 rival", async () => { game.override.battleStyle("single").startingWave(8); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); - }, 20000); + expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase"); + }); it("startBattle 2vs2 rival", async () => { game.override.battleStyle("double").startingWave(8); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); - }, 20000); + expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase"); + }); it("startBattle 1vs1 trainer", async () => { game.override.battleStyle("single").startingWave(5); await game.classicMode.startBattle([SpeciesId.BLASTOISE]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); - }, 20000); + expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase"); + }); it("startBattle 2vs2 trainer", async () => { game.override.battleStyle("double").startingWave(5); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); - }, 20000); + expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase"); + }); it("startBattle 4vs2 trainer", async () => { game.override.battleStyle("double").startingWave(5); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD, SpeciesId.DARKRAI, SpeciesId.GABITE]); expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); - }, 20000); + expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase"); + }); }); diff --git a/test/battlerTags/octolock.test.ts b/test/battlerTags/octolock.test.ts index 6189bd7febe..d0214f495fc 100644 --- a/test/battlerTags/octolock.test.ts +++ b/test/battlerTags/octolock.test.ts @@ -1,6 +1,7 @@ import { afterEach, beforeAll, describe, expect, it, vi } from "vitest"; import type Pokemon from "#app/field/pokemon"; -import { BattlerTagLapseType, OctolockTag, TrappedTag } from "#app/data/battler-tags"; +import { OctolockTag, TrappedTag } from "#app/data/battler-tags"; +import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type"; import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; @@ -28,7 +29,7 @@ describe("BattlerTag - OctolockTag", () => { const subject = new OctolockTag(1); - vi.spyOn(game.scene, "unshiftPhase").mockImplementation(phase => { + vi.spyOn(game.scene.phaseManager, "unshiftPhase").mockImplementation(phase => { expect(phase).toBeInstanceOf(StatStageChangePhase); expect((phase as StatStageChangePhase)["stages"]).toEqual(-1); expect((phase as StatStageChangePhase)["stats"]).toEqual([Stat.DEF, Stat.SPDEF]); @@ -36,7 +37,7 @@ describe("BattlerTag - OctolockTag", () => { subject.lapse(mockPokemon, BattlerTagLapseType.TURN_END); - expect(game.scene.unshiftPhase).toBeCalledTimes(1); + expect(game.scene.phaseManager.unshiftPhase).toBeCalledTimes(1); }); }); diff --git a/test/battlerTags/stockpiling.test.ts b/test/battlerTags/stockpiling.test.ts index 20fade13d92..37873db9eab 100644 --- a/test/battlerTags/stockpiling.test.ts +++ b/test/battlerTags/stockpiling.test.ts @@ -32,11 +32,11 @@ describe("BattlerTag - StockpilingTag", () => { getBattlerIndex: () => 0, } as Pokemon; - vi.spyOn(game.scene, "queueMessage").mockImplementation(() => {}); + vi.spyOn(game.scene.phaseManager, "queueMessage").mockImplementation(() => {}); const subject = new StockpilingTag(1); - vi.spyOn(game.scene, "unshiftPhase").mockImplementation(phase => { + vi.spyOn(game.scene.phaseManager, "unshiftPhase").mockImplementation(phase => { expect(phase).toBeInstanceOf(StatStageChangePhase); expect((phase as StatStageChangePhase)["stages"]).toEqual(1); expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([Stat.DEF, Stat.SPDEF])); @@ -46,7 +46,7 @@ describe("BattlerTag - StockpilingTag", () => { subject.onAdd(mockPokemon); - expect(game.scene.unshiftPhase).toBeCalledTimes(1); + expect(game.scene.phaseManager.unshiftPhase).toBeCalledTimes(1); }); it("unshifts a StatStageChangePhase with expected stat changes on add (one stat maxed)", async () => { @@ -55,14 +55,14 @@ describe("BattlerTag - StockpilingTag", () => { getBattlerIndex: () => 0, } as unknown as Pokemon; - vi.spyOn(game.scene, "queueMessage").mockImplementation(() => {}); + vi.spyOn(game.scene.phaseManager, "queueMessage").mockImplementation(() => {}); mockPokemon.summonData.statStages[Stat.DEF - 1] = 6; mockPokemon.summonData.statStages[Stat.SPD - 1] = 5; const subject = new StockpilingTag(1); - vi.spyOn(game.scene, "unshiftPhase").mockImplementation(phase => { + vi.spyOn(game.scene.phaseManager, "unshiftPhase").mockImplementation(phase => { expect(phase).toBeInstanceOf(StatStageChangePhase); expect((phase as StatStageChangePhase)["stages"]).toEqual(1); expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([Stat.DEF, Stat.SPDEF])); @@ -72,7 +72,7 @@ describe("BattlerTag - StockpilingTag", () => { subject.onAdd(mockPokemon); - expect(game.scene.unshiftPhase).toBeCalledTimes(1); + expect(game.scene.phaseManager.unshiftPhase).toBeCalledTimes(1); }); }); @@ -82,11 +82,11 @@ describe("BattlerTag - StockpilingTag", () => { getBattlerIndex: () => 0, } as Pokemon; - vi.spyOn(game.scene, "queueMessage").mockImplementation(() => {}); + vi.spyOn(game.scene.phaseManager, "queueMessage").mockImplementation(() => {}); const subject = new StockpilingTag(1); - vi.spyOn(game.scene, "unshiftPhase").mockImplementation(phase => { + vi.spyOn(game.scene.phaseManager, "unshiftPhase").mockImplementation(phase => { expect(phase).toBeInstanceOf(StatStageChangePhase); expect((phase as StatStageChangePhase)["stages"]).toEqual(1); expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([Stat.DEF, Stat.SPDEF])); @@ -96,7 +96,7 @@ describe("BattlerTag - StockpilingTag", () => { subject.onOverlap(mockPokemon); - expect(game.scene.unshiftPhase).toBeCalledTimes(1); + expect(game.scene.phaseManager.unshiftPhase).toBeCalledTimes(1); }); }); @@ -107,14 +107,14 @@ describe("BattlerTag - StockpilingTag", () => { getBattlerIndex: () => 0, } as Pokemon; - vi.spyOn(game.scene, "queueMessage").mockImplementation(() => {}); + vi.spyOn(game.scene.phaseManager, "queueMessage").mockImplementation(() => {}); mockPokemon.summonData.statStages[Stat.DEF - 1] = 5; mockPokemon.summonData.statStages[Stat.SPD - 1] = 4; const subject = new StockpilingTag(1); - vi.spyOn(game.scene, "unshiftPhase").mockImplementationOnce(phase => { + vi.spyOn(game.scene.phaseManager, "unshiftPhase").mockImplementationOnce(phase => { expect(phase).toBeInstanceOf(StatStageChangePhase); expect((phase as StatStageChangePhase)["stages"]).toEqual(1); expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([Stat.DEF, Stat.SPDEF])); @@ -126,7 +126,7 @@ describe("BattlerTag - StockpilingTag", () => { subject.onAdd(mockPokemon); expect(subject.stockpiledCount).toBe(1); - vi.spyOn(game.scene, "unshiftPhase").mockImplementationOnce(phase => { + vi.spyOn(game.scene.phaseManager, "unshiftPhase").mockImplementationOnce(phase => { expect(phase).toBeInstanceOf(StatStageChangePhase); expect((phase as StatStageChangePhase)["stages"]).toEqual(1); expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([Stat.DEF, Stat.SPDEF])); @@ -138,7 +138,7 @@ describe("BattlerTag - StockpilingTag", () => { subject.onOverlap(mockPokemon); expect(subject.stockpiledCount).toBe(2); - vi.spyOn(game.scene, "unshiftPhase").mockImplementationOnce(phase => { + vi.spyOn(game.scene.phaseManager, "unshiftPhase").mockImplementationOnce(phase => { expect(phase).toBeInstanceOf(StatStageChangePhase); expect((phase as StatStageChangePhase)["stages"]).toEqual(1); expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([Stat.DEF, Stat.SPDEF])); @@ -149,7 +149,7 @@ describe("BattlerTag - StockpilingTag", () => { subject.onOverlap(mockPokemon); expect(subject.stockpiledCount).toBe(3); - vi.spyOn(game.scene, "unshiftPhase").mockImplementationOnce(_phase => { + vi.spyOn(game.scene.phaseManager, "unshiftPhase").mockImplementationOnce(_phase => { throw new Error("Should not be called a fourth time"); }); @@ -162,14 +162,14 @@ describe("BattlerTag - StockpilingTag", () => { }); // removing tag should reverse stat changes - vi.spyOn(game.scene, "unshiftPhase").mockImplementationOnce(phase => { + vi.spyOn(game.scene.phaseManager, "unshiftPhase").mockImplementationOnce(phase => { expect(phase).toBeInstanceOf(StatStageChangePhase); expect((phase as StatStageChangePhase)["stages"]).toEqual(-2); expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([Stat.SPDEF])); }); subject.onRemove(mockPokemon); - expect(game.scene.unshiftPhase).toHaveBeenCalledOnce(); // note that re-spying each add/overlap has been refreshing call count + expect(game.scene.phaseManager.unshiftPhase).toHaveBeenCalledOnce(); // note that re-spying each add/overlap has been refreshing call count }); }); }); diff --git a/test/battlerTags/substitute.test.ts b/test/battlerTags/substitute.test.ts index ce16cfdbcd9..06aedab19f4 100644 --- a/test/battlerTags/substitute.test.ts +++ b/test/battlerTags/substitute.test.ts @@ -1,9 +1,10 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import type { PokemonTurnData, TurnMove } from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import type BattleScene from "#app/battle-scene"; -import { BattlerTagLapseType, BindTag, SubstituteTag } from "#app/data/battler-tags"; +import { BindTag, SubstituteTag } from "#app/data/battler-tags"; +import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type"; import { MoveId } from "#enums/move-id"; import { PokemonAnimType } from "#app/enums/pokemon-anim-type"; import * as messages from "#app/messages"; @@ -55,7 +56,7 @@ describe("BattlerTag - SubstituteTag", () => { const subject = new SubstituteTag(MoveId.SUBSTITUTE, mockPokemon.id); vi.spyOn(mockPokemon.scene as BattleScene, "triggerPokemonBattleAnim").mockReturnValue(true); - vi.spyOn(mockPokemon.scene as BattleScene, "queueMessage").mockReturnValue(); + vi.spyOn((mockPokemon.scene as BattleScene).phaseManager, "queueMessage").mockReturnValue(); subject.onAdd(mockPokemon); @@ -72,19 +73,19 @@ describe("BattlerTag - SubstituteTag", () => { }, ); - vi.spyOn(mockPokemon.scene as BattleScene, "queueMessage").mockReturnValue(); + const msgSpy = vi.spyOn((mockPokemon.scene as BattleScene).phaseManager, "queueMessage").mockReturnValue(); subject.onAdd(mockPokemon); expect(subject.sourceInFocus).toBeFalsy(); expect((mockPokemon.scene as BattleScene).triggerPokemonBattleAnim).toHaveBeenCalledTimes(1); - expect((mockPokemon.scene as BattleScene).queueMessage).toHaveBeenCalledTimes(1); + expect(msgSpy).toHaveBeenCalledOnce(); }); it("removes effects that trap the source", async () => { const subject = new SubstituteTag(MoveId.SUBSTITUTE, mockPokemon.id); - vi.spyOn(mockPokemon.scene as BattleScene, "queueMessage").mockReturnValue(); + vi.spyOn((mockPokemon.scene as BattleScene).phaseManager, "queueMessage").mockReturnValue(); subject.onAdd(mockPokemon); expect(mockPokemon.findAndRemoveTags).toHaveBeenCalledTimes(1); @@ -114,12 +115,12 @@ describe("BattlerTag - SubstituteTag", () => { }, ); - vi.spyOn(mockPokemon.scene as BattleScene, "queueMessage").mockReturnValue(); + const msgSpy = vi.spyOn((mockPokemon.scene as BattleScene).phaseManager, "queueMessage").mockReturnValue(); subject.onRemove(mockPokemon); expect((mockPokemon.scene as BattleScene).triggerPokemonBattleAnim).toHaveBeenCalledTimes(1); - expect((mockPokemon.scene as BattleScene).queueMessage).toHaveBeenCalledTimes(1); + expect(msgSpy).toHaveBeenCalledOnce(); }); }); @@ -150,13 +151,12 @@ describe("BattlerTag - SubstituteTag", () => { }, ); - vi.spyOn(mockPokemon.scene as BattleScene, "queueMessage").mockReturnValue(); + vi.spyOn((mockPokemon.scene as BattleScene).phaseManager, "queueMessage").mockReturnValue(); expect(subject.lapse(mockPokemon, BattlerTagLapseType.PRE_MOVE)).toBeTruthy(); expect(subject.sourceInFocus).toBeTruthy(); expect((mockPokemon.scene as BattleScene).triggerPokemonBattleAnim).toHaveBeenCalledTimes(1); - expect((mockPokemon.scene as BattleScene).queueMessage).not.toHaveBeenCalled(); }); it("AFTER_MOVE lapse triggers post-move animation", async () => { @@ -169,13 +169,13 @@ describe("BattlerTag - SubstituteTag", () => { }, ); - vi.spyOn(mockPokemon.scene as BattleScene, "queueMessage").mockReturnValue(); + const msgSpy = vi.spyOn((mockPokemon.scene as BattleScene).phaseManager, "queueMessage").mockReturnValue(); expect(subject.lapse(mockPokemon, BattlerTagLapseType.AFTER_MOVE)).toBeTruthy(); expect(subject.sourceInFocus).toBeFalsy(); expect((mockPokemon.scene as BattleScene).triggerPokemonBattleAnim).toHaveBeenCalledTimes(1); - expect((mockPokemon.scene as BattleScene).queueMessage).not.toHaveBeenCalled(); + expect(msgSpy).not.toHaveBeenCalled(); }); // TODO: Figure out how to mock a MoveEffectPhase correctly for this test @@ -183,27 +183,27 @@ describe("BattlerTag - SubstituteTag", () => { const subject = new SubstituteTag(MoveId.SUBSTITUTE, mockPokemon.id); vi.spyOn(mockPokemon.scene as BattleScene, "triggerPokemonBattleAnim").mockReturnValue(true); - vi.spyOn(mockPokemon.scene as BattleScene, "queueMessage").mockReturnValue(); + const msgSpy = vi.spyOn((mockPokemon.scene as BattleScene).phaseManager, "queueMessage").mockReturnValue(); const moveEffectPhase = { move: allMoves[MoveId.TACKLE], getUserPokemon: vi.fn().mockReturnValue(undefined) as MoveEffectPhase["getUserPokemon"], } as MoveEffectPhase; - vi.spyOn(mockPokemon.scene as BattleScene, "getCurrentPhase").mockReturnValue(moveEffectPhase); + vi.spyOn((mockPokemon.scene as BattleScene).phaseManager, "getCurrentPhase").mockReturnValue(moveEffectPhase); vi.spyOn(allMoves[MoveId.TACKLE], "hitsSubstitute").mockReturnValue(true); expect(subject.lapse(mockPokemon, BattlerTagLapseType.HIT)).toBeTruthy(); expect((mockPokemon.scene as BattleScene).triggerPokemonBattleAnim).not.toHaveBeenCalled(); - expect((mockPokemon.scene as BattleScene).queueMessage).toHaveBeenCalledTimes(1); + expect(msgSpy).toHaveBeenCalledOnce(); }); it("CUSTOM lapse flags the tag for removal", async () => { const subject = new SubstituteTag(MoveId.SUBSTITUTE, mockPokemon.id); vi.spyOn(mockPokemon.scene as BattleScene, "triggerPokemonBattleAnim").mockReturnValue(true); - vi.spyOn(mockPokemon.scene as BattleScene, "queueMessage").mockReturnValue(); + vi.spyOn((mockPokemon.scene as BattleScene).phaseManager, "queueMessage").mockReturnValue(); expect(subject.lapse(mockPokemon, BattlerTagLapseType.CUSTOM)).toBeFalsy(); }); @@ -212,12 +212,12 @@ describe("BattlerTag - SubstituteTag", () => { const subject = new SubstituteTag(MoveId.SUBSTITUTE, mockPokemon.id); vi.spyOn(mockPokemon.scene as BattleScene, "triggerPokemonBattleAnim").mockReturnValue(true); - vi.spyOn(mockPokemon.scene as BattleScene, "queueMessage").mockReturnValue(); + const msgSpy = vi.spyOn((mockPokemon.scene as BattleScene).phaseManager, "queueMessage").mockReturnValue(); expect(subject.lapse(mockPokemon, BattlerTagLapseType.TURN_END)).toBeTruthy(); expect((mockPokemon.scene as BattleScene).triggerPokemonBattleAnim).not.toHaveBeenCalled(); - expect((mockPokemon.scene as BattleScene).queueMessage).not.toHaveBeenCalled(); + expect(msgSpy).not.toHaveBeenCalled(); }); }); }); diff --git a/test/boss-pokemon.test.ts b/test/boss-pokemon.test.ts index fdfca9249f7..6eb6d262c56 100644 --- a/test/boss-pokemon.test.ts +++ b/test/boss-pokemon.test.ts @@ -1,7 +1,7 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import GameManager from "#test/testUtils/gameManager"; import { SpeciesId } from "#enums/species-id"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { EFFECTIVE_STATS } from "#app/enums/stat"; @@ -28,7 +28,7 @@ describe("Boss Pokemon / Shields", () => { game.override .battleStyle("single") .disableTrainerWaves() - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.RATTATA) .enemyMoveset(MoveId.SPLASH) .enemyHeldItems([]) diff --git a/test/data/status_effect.test.ts b/test/data/status_effect.test.ts index 4a543a04a1b..e697ee3f1c7 100644 --- a/test/data/status_effect.test.ts +++ b/test/data/status_effect.test.ts @@ -6,18 +6,19 @@ import { getStatusEffectObtainText, getStatusEffectOverlapText, } from "#app/data/status-effect"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import { mockI18next } from "#test/testUtils/testUtils"; -import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; const pokemonName = "PKM"; const sourceText = "SOURCE"; +// TODO: Make this a giant it.each describe("Status Effect Messages", () => { describe("NONE", () => { const statusEffect = StatusEffect.NONE; @@ -294,10 +295,6 @@ describe("Status Effect Messages", () => { expect(text).toBe("statusEffect:burn.overlap"); }); }); - - afterEach(() => { - vi.resetAllMocks(); - }); }); describe("Status Effects", () => { @@ -359,7 +356,7 @@ describe("Status Effects", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); @@ -390,7 +387,7 @@ describe("Status Effects", () => { game.move.select(MoveId.SPLASH); await game.toNextTurn(); - expect(player.status?.effect).toBeUndefined(); + expect(player.status).toBeFalsy(); expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); }); }); @@ -415,7 +412,7 @@ describe("Status Effects", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.NUZZLE) diff --git a/test/eggs/egg.test.ts b/test/eggs/egg.test.ts index e37a7c00aa9..0d5d09c5179 100644 --- a/test/eggs/egg.test.ts +++ b/test/eggs/egg.test.ts @@ -1,6 +1,6 @@ import { speciesEggTiers } from "#app/data/balance/species-egg-tiers"; import { Egg, getLegendaryGachaSpeciesForTimestamp, getValidLegendaryGachaSpecies } from "#app/data/egg"; -import { allSpecies } from "#app/data/pokemon-species"; +import { allSpecies } from "#app/data/data-lists"; import { EggSourceType } from "#app/enums/egg-source-types"; import { EggTier } from "#app/enums/egg-type"; import { VariantTier } from "#app/enums/variant-tier"; @@ -25,7 +25,6 @@ describe("Egg Generation Tests", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.restoreAllMocks(); }); beforeEach(async () => { diff --git a/test/eggs/manaphy-egg.test.ts b/test/eggs/manaphy-egg.test.ts index 4dc38ef10b6..a58dfa9beba 100644 --- a/test/eggs/manaphy-egg.test.ts +++ b/test/eggs/manaphy-egg.test.ts @@ -21,7 +21,6 @@ describe("Manaphy Eggs", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.restoreAllMocks(); }); beforeEach(async () => { diff --git a/test/endless_boss.test.ts b/test/endless_boss.test.ts index 05c6594bad6..d219cacf317 100644 --- a/test/endless_boss.test.ts +++ b/test/endless_boss.test.ts @@ -1,6 +1,6 @@ import { BiomeId } from "#enums/biome-id"; import { SpeciesId } from "#enums/species-id"; -import { GameModes } from "#app/game-mode"; +import { GameModes } from "#enums/game-modes"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import GameManager from "#test/testUtils/gameManager"; @@ -21,7 +21,7 @@ describe("Endless Boss", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.startingBiome(BiomeId.END).disableCrits(); + game.override.startingBiome(BiomeId.END).criticalHits(false); }); afterEach(() => { diff --git a/test/enemy_command.test.ts b/test/enemy_command.test.ts index 8d6d1756a69..fabb1f1fdb0 100644 --- a/test/enemy_command.test.ts +++ b/test/enemy_command.test.ts @@ -5,7 +5,7 @@ import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import type { EnemyPokemon } from "#app/field/pokemon"; -import { AiType } from "#app/field/pokemon"; +import { AiType } from "#enums/ai-type"; import { randSeedInt } from "#app/utils/common"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; diff --git a/test/escape-calculations.test.ts b/test/escape-calculations.test.ts index 854274eb948..2cc0934f7c1 100644 --- a/test/escape-calculations.test.ts +++ b/test/escape-calculations.test.ts @@ -1,6 +1,6 @@ import { AttemptRunPhase } from "#app/phases/attempt-run-phase"; import type { CommandPhase } from "#app/phases/command-phase"; -import { Command } from "#app/ui/command-ui-handler"; +import { Command } from "#enums/command"; import { NumberHolder } from "#app/utils/common"; import { AbilityId } from "#enums/ability-id"; import { SpeciesId } from "#enums/species-id"; @@ -40,11 +40,11 @@ describe("Escape chance calculations", () => { // set enemyPokemon's speed to 100 vi.spyOn(enemyField[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemySpeed]); - const commandPhase = game.scene.getCurrentPhase() as CommandPhase; + const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase; commandPhase.handleCommand(Command.RUN, 0); await game.phaseInterceptor.to(AttemptRunPhase, false); - const phase = game.scene.getCurrentPhase() as AttemptRunPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as AttemptRunPhase; const escapePercentage = new NumberHolder(0); // this sets up an object for multiple attempts. The pokemonSpeedRatio is your speed divided by the enemy speed, the escapeAttempts are the number of escape attempts and the expectedEscapeChance is the chance it should be escaping @@ -94,7 +94,7 @@ describe("Escape chance calculations", () => { phase.attemptRunAway(playerPokemon, enemyField, escapePercentage); expect(escapePercentage.value).toBe(escapeChances[i].expectedEscapeChance); } - }, 20000); + }); it("double non-boss opponent", async () => { game.override.battleStyle("double"); @@ -113,11 +113,11 @@ describe("Escape chance calculations", () => { // set enemyBPokemon's speed to 30 vi.spyOn(enemyField[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemyBSpeed]); - const commandPhase = game.scene.getCurrentPhase() as CommandPhase; + const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase; commandPhase.handleCommand(Command.RUN, 0); await game.phaseInterceptor.to(AttemptRunPhase, false); - const phase = game.scene.getCurrentPhase() as AttemptRunPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as AttemptRunPhase; const escapePercentage = new NumberHolder(0); // this sets up an object for multiple attempts. The pokemonSpeedRatio is your speed divided by the enemy speed, the escapeAttempts are the number of escape attempts and the expectedEscapeChance is the chance it should be escaping @@ -180,7 +180,7 @@ describe("Escape chance calculations", () => { escapeChances[i].pokemonSpeedRatio * totalEnemySpeed, ); } - }, 20000); + }); it("single boss opponent", async () => { game.override.startingWave(10); @@ -192,11 +192,11 @@ describe("Escape chance calculations", () => { // set enemyPokemon's speed to 100 vi.spyOn(enemyField[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemySpeed]); - const commandPhase = game.scene.getCurrentPhase() as CommandPhase; + const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase; commandPhase.handleCommand(Command.RUN, 0); await game.phaseInterceptor.to(AttemptRunPhase, false); - const phase = game.scene.getCurrentPhase() as AttemptRunPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as AttemptRunPhase; const escapePercentage = new NumberHolder(0); // this sets up an object for multiple attempts. The pokemonSpeedRatio is your speed divided by the enemy speed, the escapeAttempts are the number of escape attempts and the expectedEscapeChance is the chance it should be escaping @@ -259,11 +259,10 @@ describe("Escape chance calculations", () => { phase.attemptRunAway(playerPokemon, enemyField, escapePercentage); expect(escapePercentage.value).toBe(escapeChances[i].expectedEscapeChance); } - }, 20000); + }); it("double boss opponent", async () => { - game.override.battleStyle("double"); - game.override.startingWave(10); + game.override.battleStyle("double").startingWave(10); await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.ABOMASNOW]); const playerPokemon = game.scene.getPlayerField(); @@ -279,11 +278,11 @@ describe("Escape chance calculations", () => { // set enemyBPokemon's speed to 30 vi.spyOn(enemyField[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, enemyBSpeed]); - const commandPhase = game.scene.getCurrentPhase() as CommandPhase; + const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase; commandPhase.handleCommand(Command.RUN, 0); await game.phaseInterceptor.to(AttemptRunPhase, false); - const phase = game.scene.getCurrentPhase() as AttemptRunPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as AttemptRunPhase; const escapePercentage = new NumberHolder(0); // this sets up an object for multiple attempts. The pokemonSpeedRatio is your speed divided by the enemy speed, the escapeAttempts are the number of escape attempts and the expectedEscapeChance is the chance it should be escaping @@ -358,5 +357,5 @@ describe("Escape chance calculations", () => { escapeChances[i].pokemonSpeedRatio * totalEnemySpeed, ); } - }, 20000); + }); }); diff --git a/test/evolution.test.ts b/test/evolution.test.ts index b2e7a9243d0..c4bcca785c1 100644 --- a/test/evolution.test.ts +++ b/test/evolution.test.ts @@ -28,12 +28,11 @@ describe("Evolution", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.enemySpecies(SpeciesId.MAGIKARP); - game.override.enemyAbility(AbilityId.BALL_FETCH); - - game.override.startingLevel(60); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.MAGIKARP) + .enemyAbility(AbilityId.BALL_FETCH) + .startingLevel(60); }); it("should keep hidden ability after evolving", async () => { diff --git a/test/field/pokemon.test.ts b/test/field/pokemon.test.ts index 74ad973b51d..774d46b18fe 100644 --- a/test/field/pokemon.test.ts +++ b/test/field/pokemon.test.ts @@ -88,9 +88,7 @@ describe("Spec - Pokemon", () => { let scene: BattleScene; beforeEach(async () => { - game.override.enemySpecies(SpeciesId.ZUBAT); - game.override.starterSpecies(SpeciesId.ABRA); - game.override.enableStarterFusion(); + game.override.enemySpecies(SpeciesId.ZUBAT).starterSpecies(SpeciesId.ABRA).enableStarterFusion(); scene = game.scene; }); @@ -146,8 +144,7 @@ describe("Spec - Pokemon", () => { }); it("Fusing mons with one and two types", async () => { - game.override.starterSpecies(SpeciesId.CHARMANDER); - game.override.starterFusionSpecies(SpeciesId.HOUNDOUR); + game.override.starterSpecies(SpeciesId.CHARMANDER).starterFusionSpecies(SpeciesId.HOUNDOUR); await game.classicMode.startBattle(); const pokemon = scene.getPlayerParty()[0]; @@ -157,8 +154,7 @@ describe("Spec - Pokemon", () => { }); it("Fusing mons with two and one types", async () => { - game.override.starterSpecies(SpeciesId.NUMEL); - game.override.starterFusionSpecies(SpeciesId.CHARMANDER); + game.override.starterSpecies(SpeciesId.NUMEL).starterFusionSpecies(SpeciesId.CHARMANDER); await game.classicMode.startBattle(); const pokemon = scene.getPlayerParty()[0]; @@ -168,8 +164,7 @@ describe("Spec - Pokemon", () => { }); it("Fusing two mons with two types", async () => { - game.override.starterSpecies(SpeciesId.NATU); - game.override.starterFusionSpecies(SpeciesId.HOUNDOUR); + game.override.starterSpecies(SpeciesId.NATU).starterFusionSpecies(SpeciesId.HOUNDOUR); await game.classicMode.startBattle(); const pokemon = scene.getPlayerParty()[0]; diff --git a/test/final_boss.test.ts b/test/final_boss.test.ts index f1f894a5984..071f83285e7 100644 --- a/test/final_boss.test.ts +++ b/test/final_boss.test.ts @@ -1,4 +1,4 @@ -import { GameModes } from "#app/game-mode"; +import { GameModes } from "#enums/game-modes"; import { TurnHeldItemTransferModifier } from "#app/modifier/modifier"; import { AbilityId } from "#enums/ability-id"; import { BiomeId } from "#enums/biome-id"; @@ -27,7 +27,7 @@ describe("Final Boss", () => { game.override .startingWave(FinalWave.Classic) .startingBiome(BiomeId.END) - .disableCrits() + .criticalHits(false) .enemyMoveset(MoveId.SPLASH) .moveset([MoveId.SPLASH, MoveId.WILL_O_WISP, MoveId.DRAGON_PULSE]) .startingLevel(10000); diff --git a/test/game-mode.test.ts b/test/game-mode.test.ts index 0483d18e492..c5ce1e02852 100644 --- a/test/game-mode.test.ts +++ b/test/game-mode.test.ts @@ -1,5 +1,6 @@ import type { GameMode } from "#app/game-mode"; -import { GameModes, getGameMode } from "#app/game-mode"; +import { getGameMode } from "#app/game-mode"; +import { GameModes } from "#enums/game-modes"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import * as Utils from "#app/utils/common"; import GameManager from "#test/testUtils/gameManager"; @@ -14,8 +15,6 @@ describe("game-mode", () => { }); afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); beforeEach(() => { game = new GameManager(phaserGame); diff --git a/test/imports.test.ts b/test/imports.test.ts index 540620d8bb4..8a5c735e950 100644 --- a/test/imports.test.ts +++ b/test/imports.test.ts @@ -4,7 +4,7 @@ import { describe, expect, it } from "vitest"; async function importModule() { try { initStatsKeys(); - const { PokemonMove } = await import("#app/field/pokemon"); + const { PokemonMove } = await import("#app/data/moves/pokemon-move"); const { SpeciesId: Species } = await import("#enums/species-id"); return { PokemonMove, diff --git a/test/items/dire_hit.test.ts b/test/items/dire_hit.test.ts index f60adebac36..25fe9c8b876 100644 --- a/test/items/dire_hit.test.ts +++ b/test/items/dire_hit.test.ts @@ -37,7 +37,7 @@ describe("Items - Dire Hit", () => { .moveset([MoveId.POUND]) .startingHeldItems([{ name: "DIRE_HIT" }]) .battleStyle("single"); - }, 20000); + }); it("should raise CRIT stage by 1", async () => { await game.classicMode.startBattle([SpeciesId.GASTLY]); @@ -51,7 +51,7 @@ describe("Items - Dire Hit", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(enemyPokemon.getCritStage).toHaveReturnedWith(1); - }, 20000); + }); it("should renew how many battles are left of existing DIRE_HIT when picking up new DIRE_HIT", async () => { game.override.itemRewards([{ name: "DIRE_HIT" }]); @@ -93,5 +93,5 @@ describe("Items - Dire Hit", () => { } } expect(count).toBe(1); - }, 20000); + }); }); diff --git a/test/items/exp_booster.test.ts b/test/items/exp_booster.test.ts index f5273a78a55..44d7721aba2 100644 --- a/test/items/exp_booster.test.ts +++ b/test/items/exp_booster.test.ts @@ -22,9 +22,7 @@ describe("EXP Modifier Items", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.enemyAbility(AbilityId.BALL_FETCH); - game.override.ability(AbilityId.BALL_FETCH); - game.override.battleStyle("single"); + game.override.enemyAbility(AbilityId.BALL_FETCH).ability(AbilityId.BALL_FETCH).battleStyle("single"); }); it("EXP booster items stack multiplicatively", async () => { @@ -36,5 +34,5 @@ describe("EXP Modifier Items", () => { const expHolder = new NumberHolder(partyMember.exp); game.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, expHolder); expect(expHolder.value).toBe(440); - }, 20000); + }); }); diff --git a/test/items/grip_claw.test.ts b/test/items/grip_claw.test.ts index 3c51e7f868d..9c3e6548140 100644 --- a/test/items/grip_claw.test.ts +++ b/test/items/grip_claw.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import type Pokemon from "#app/field/pokemon"; import type { ContactHeldItemTransferChanceModifier } from "#app/modifier/modifier"; import { AbilityId } from "#enums/ability-id"; diff --git a/test/items/leek.test.ts b/test/items/leek.test.ts index 05ee77c991a..eedb6667b9b 100644 --- a/test/items/leek.test.ts +++ b/test/items/leek.test.ts @@ -43,7 +43,7 @@ describe("Items - Leek", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(enemyMember.getCritStage).toHaveReturnedWith(2); - }, 20000); + }); it("should raise CRIT stage by 2 when held by GALAR_FARFETCHD", async () => { await game.classicMode.startBattle([SpeciesId.GALAR_FARFETCHD]); @@ -57,7 +57,7 @@ describe("Items - Leek", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(enemyMember.getCritStage).toHaveReturnedWith(2); - }, 20000); + }); it("should raise CRIT stage by 2 when held by SIRFETCHD", async () => { await game.classicMode.startBattle([SpeciesId.SIRFETCHD]); @@ -71,7 +71,7 @@ describe("Items - Leek", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(enemyMember.getCritStage).toHaveReturnedWith(2); - }, 20000); + }); it("should raise CRIT stage by 2 when held by FARFETCHD line fused with Pokemon", async () => { // Randomly choose from the Farfetch'd line @@ -99,7 +99,7 @@ describe("Items - Leek", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(enemyMember.getCritStage).toHaveReturnedWith(2); - }, 20000); + }); it("should raise CRIT stage by 2 when held by Pokemon fused with FARFETCHD line", async () => { // Randomly choose from the Farfetch'd line @@ -127,7 +127,7 @@ describe("Items - Leek", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(enemyMember.getCritStage).toHaveReturnedWith(2); - }, 20000); + }); it("should not raise CRIT stage when held by a Pokemon outside of FARFETCHD line", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU]); @@ -141,5 +141,5 @@ describe("Items - Leek", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(enemyMember.getCritStage).toHaveReturnedWith(0); - }, 20000); + }); }); diff --git a/test/items/leftovers.test.ts b/test/items/leftovers.test.ts index 1f42dbcf537..21319d2c9d7 100644 --- a/test/items/leftovers.test.ts +++ b/test/items/leftovers.test.ts @@ -56,5 +56,5 @@ describe("Items - Leftovers", () => { // Check if leftovers heal us await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBeGreaterThan(leadHpAfterDamage); - }, 20000); + }); }); diff --git a/test/items/light_ball.test.ts b/test/items/light_ball.test.ts index 84a1689260f..6dfed3389b9 100644 --- a/test/items/light_ball.test.ts +++ b/test/items/light_ball.test.ts @@ -1,6 +1,6 @@ import { Stat } from "#enums/stat"; import { SpeciesStatBoosterModifier } from "#app/modifier/modifier"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import i18next from "#app/plugins/i18n"; import { NumberHolder } from "#app/utils/common"; import { SpeciesId } from "#enums/species-id"; @@ -108,7 +108,7 @@ describe("Items - Light Ball", () => { expect(atkValue.value / atkStat).toBe(2); expect(spAtkValue.value / spAtkStat).toBe(2); - }, 20000); + }); it("LIGHT_BALL held by fused PIKACHU (base)", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.MAROWAK]); @@ -147,7 +147,7 @@ describe("Items - Light Ball", () => { expect(atkValue.value / atkStat).toBe(2); expect(spAtkValue.value / spAtkStat).toBe(2); - }, 20000); + }); it("LIGHT_BALL held by fused PIKACHU (part)", async () => { await game.classicMode.startBattle([SpeciesId.MAROWAK, SpeciesId.PIKACHU]); @@ -186,7 +186,7 @@ describe("Items - Light Ball", () => { expect(atkValue.value / atkStat).toBe(2); expect(spAtkValue.value / spAtkStat).toBe(2); - }, 20000); + }); it("LIGHT_BALL not held by PIKACHU", async () => { await game.classicMode.startBattle([SpeciesId.MAROWAK]); @@ -215,5 +215,5 @@ describe("Items - Light Ball", () => { expect(atkValue.value / atkStat).toBe(1); expect(spAtkValue.value / spAtkStat).toBe(1); - }, 20000); + }); }); diff --git a/test/items/lock_capsule.test.ts b/test/items/lock_capsule.test.ts index 15a1b4e73d1..beacc3a3907 100644 --- a/test/items/lock_capsule.test.ts +++ b/test/items/lock_capsule.test.ts @@ -1,6 +1,6 @@ import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import { UiMode } from "#enums/ui-mode"; import GameManager from "#test/testUtils/gameManager"; @@ -34,7 +34,7 @@ describe("Items - Lock Capsule", () => { it("doesn't set the cost of common tier items to 0", async () => { await game.classicMode.startBattle(); - game.scene.overridePhase( + game.scene.phaseManager.overridePhase( new SelectModifierPhase(0, undefined, { guaranteedModifierTiers: [ModifierTier.COMMON, ModifierTier.COMMON, ModifierTier.COMMON], fillRemaining: false, @@ -42,12 +42,12 @@ describe("Items - Lock Capsule", () => { ); game.onNextPrompt("SelectModifierPhase", UiMode.MODIFIER_SELECT, () => { - const selectModifierPhase = game.scene.getCurrentPhase() as SelectModifierPhase; + const selectModifierPhase = game.scene.phaseManager.getCurrentPhase() as SelectModifierPhase; const rerollCost = selectModifierPhase.getRerollCost(true); expect(rerollCost).toBe(150); }); game.doSelectModifier(); await game.phaseInterceptor.to("SelectModifierPhase"); - }, 20000); + }); }); diff --git a/test/items/metal_powder.test.ts b/test/items/metal_powder.test.ts index 20b0b90a766..e731f6e7295 100644 --- a/test/items/metal_powder.test.ts +++ b/test/items/metal_powder.test.ts @@ -1,6 +1,6 @@ import { Stat } from "#enums/stat"; import { SpeciesStatBoosterModifier } from "#app/modifier/modifier"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import i18next from "#app/plugins/i18n"; import { NumberHolder } from "#app/utils/common"; import { SpeciesId } from "#enums/species-id"; @@ -102,7 +102,7 @@ describe("Items - Metal Powder", () => { game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); expect(defValue.value / defStat).toBe(2); - }, 20000); + }); it("METAL_POWDER held by fused DITTO (base)", async () => { await game.classicMode.startBattle([SpeciesId.DITTO, SpeciesId.MAROWAK]); @@ -135,7 +135,7 @@ describe("Items - Metal Powder", () => { game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); expect(defValue.value / defStat).toBe(2); - }, 20000); + }); it("METAL_POWDER held by fused DITTO (part)", async () => { await game.classicMode.startBattle([SpeciesId.MAROWAK, SpeciesId.DITTO]); @@ -168,7 +168,7 @@ describe("Items - Metal Powder", () => { game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); expect(defValue.value / defStat).toBe(2); - }, 20000); + }); it("METAL_POWDER not held by DITTO", async () => { await game.classicMode.startBattle([SpeciesId.MAROWAK]); @@ -191,5 +191,5 @@ describe("Items - Metal Powder", () => { game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); expect(defValue.value / defStat).toBe(1); - }, 20000); + }); }); diff --git a/test/items/multi_lens.test.ts b/test/items/multi_lens.test.ts index be697eabcf8..8a3161970c0 100644 --- a/test/items/multi_lens.test.ts +++ b/test/items/multi_lens.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { Stat } from "#enums/stat"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -28,7 +28,7 @@ describe("Items - Multi Lens", () => { .ability(AbilityId.BALL_FETCH) .startingHeldItems([{ name: "MULTI_LENS" }]) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.SNORLAX) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) diff --git a/test/items/quick_powder.test.ts b/test/items/quick_powder.test.ts index 0192dec4635..af99f51273d 100644 --- a/test/items/quick_powder.test.ts +++ b/test/items/quick_powder.test.ts @@ -1,6 +1,6 @@ import { Stat } from "#enums/stat"; import { SpeciesStatBoosterModifier } from "#app/modifier/modifier"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import i18next from "#app/plugins/i18n"; import { NumberHolder } from "#app/utils/common"; import { SpeciesId } from "#enums/species-id"; diff --git a/test/items/reviver_seed.test.ts b/test/items/reviver_seed.test.ts index 2ab3c5ffe74..f444a6eac66 100644 --- a/test/items/reviver_seed.test.ts +++ b/test/items/reviver_seed.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import type { PokemonInstantReviveModifier } from "#app/modifier/modifier"; @@ -29,7 +29,7 @@ describe("Items - Reviver Seed", () => { .moveset([MoveId.SPLASH, MoveId.TACKLE, MoveId.ENDURE]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .startingHeldItems([{ name: "REVIVER_SEED" }]) diff --git a/test/items/scope_lens.test.ts b/test/items/scope_lens.test.ts index 2ec5260d092..16be8aab930 100644 --- a/test/items/scope_lens.test.ts +++ b/test/items/scope_lens.test.ts @@ -28,7 +28,7 @@ describe("Items - Scope Lens", () => { .moveset([MoveId.POUND]) .startingHeldItems([{ name: "SCOPE_LENS" }]) .battleStyle("single"); - }, 20000); + }); it("should raise CRIT stage by 1", async () => { await game.classicMode.startBattle([SpeciesId.GASTLY]); @@ -42,5 +42,5 @@ describe("Items - Scope Lens", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(enemyPokemon.getCritStage).toHaveReturnedWith(1); - }, 20000); + }); }); diff --git a/test/items/temp_stat_stage_booster.test.ts b/test/items/temp_stat_stage_booster.test.ts index a58c2d611c9..b8cd0cde4eb 100644 --- a/test/items/temp_stat_stage_booster.test.ts +++ b/test/items/temp_stat_stage_booster.test.ts @@ -50,7 +50,7 @@ describe("Items - Temporary Stat Stage Boosters", () => { await game.phaseInterceptor.runFrom("EnemyCommandPhase").to(TurnEndPhase); expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.3); - }, 20000); + }); it("should increase existing ACC stat stage by 1 for X_ACCURACY only", async () => { game.override.startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }]).ability(AbilityId.SIMPLE); @@ -72,7 +72,7 @@ describe("Items - Temporary Stat Stage Boosters", () => { // ACC at +3 stat stages yields a x2 multiplier expect(partyMember.getAccuracyMultiplier).toHaveReturnedWith(2); - }, 20000); + }); it("should increase existing stat stage multiplier by 3/10 for the rest of the boosters", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU]); @@ -92,7 +92,7 @@ describe("Items - Temporary Stat Stage Boosters", () => { // ATK at +1 stat stage yields a x1.5 multiplier, add 0.3 from X_ATTACK expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.8); - }, 20000); + }); it("should not increase past maximum stat stage multiplier", async () => { game.override.startingModifier([ @@ -116,7 +116,7 @@ describe("Items - Temporary Stat Stage Boosters", () => { expect(partyMember.getAccuracyMultiplier).toHaveReturnedWith(3); expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(4); - }, 20000); + }); it("should renew how many battles are left of existing booster when picking up new booster of same type", async () => { game.override.startingLevel(200).itemRewards([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]); @@ -161,5 +161,5 @@ describe("Items - Temporary Stat Stage Boosters", () => { } } expect(count).toBe(1); - }, 20000); + }); }); diff --git a/test/items/thick_club.test.ts b/test/items/thick_club.test.ts index cff080d0e42..bc019ee99f8 100644 --- a/test/items/thick_club.test.ts +++ b/test/items/thick_club.test.ts @@ -1,6 +1,6 @@ import { Stat } from "#enums/stat"; import { SpeciesStatBoosterModifier } from "#app/modifier/modifier"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import i18next from "#app/plugins/i18n"; import { NumberHolder, randInt } from "#app/utils/common"; import { SpeciesId } from "#enums/species-id"; diff --git a/test/moves/after_you.test.ts b/test/moves/after_you.test.ts index adf9cae707a..37186dcc7a5 100644 --- a/test/moves/after_you.test.ts +++ b/test/moves/after_you.test.ts @@ -1,7 +1,8 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { MovePhase } from "#app/phases/move-phase"; +import { MoveUseMode } from "#enums/move-use-mode"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; @@ -42,7 +43,7 @@ describe("Moves - After You", () => { await game.phaseInterceptor.to("MoveEffectPhase"); await game.phaseInterceptor.to(MovePhase, false); - const phase = game.scene.getCurrentPhase() as MovePhase; + const phase = game.scene.phaseManager.getCurrentPhase() as MovePhase; expect(phase.pokemon).toBe(game.scene.getPlayerField()[1]); await game.phaseInterceptor.to("MoveEndPhase"); }); @@ -60,4 +61,37 @@ describe("Moves - After You", () => { expect(game.scene.getPlayerField()[1].getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); }); + + // TODO: Enable once rampaging moves and move queue are fixed. + // Currently does literally nothing because `MoveUseMode` is overridden from move queue + // within `MovePhase`, but should be enabled once that jank is removed + it.todo("should maintain PP ignore status of rampaging moves", async () => { + game.override.moveset([]); + await game.classicMode.startBattle([SpeciesId.ACCELGOR, SpeciesId.RATTATA]); + + const [accelgor, rattata] = game.scene.getPlayerField(); + expect(accelgor).toBeDefined(); + expect(rattata).toBeDefined(); + + game.move.changeMoveset(accelgor, [MoveId.SPLASH, MoveId.AFTER_YOU]); + game.move.changeMoveset(rattata, MoveId.OUTRAGE); + + game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER); + game.move.select(MoveId.OUTRAGE, BattlerIndex.PLAYER_2); + await game.phaseInterceptor.to("TurnEndPhase"); + + const outrageMove = rattata.getMoveset().find(m => m.moveId === MoveId.OUTRAGE); + expect(outrageMove?.ppUsed).toBe(1); + + game.move.select(MoveId.AFTER_YOU, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); + await game.phaseInterceptor.to("TurnEndPhase"); + + expect(accelgor.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); + expect(outrageMove?.ppUsed).toBe(1); + expect(rattata.getLastXMoves()[0]).toMatchObject({ + move: MoveId.OUTRAGE, + result: MoveResult.SUCCESS, + useMode: MoveUseMode.IGNORE_PP, + }); + }); }); diff --git a/test/moves/alluring_voice.test.ts b/test/moves/alluring_voice.test.ts index 2cfb7a76317..ba096391f1b 100644 --- a/test/moves/alluring_voice.test.ts +++ b/test/moves/alluring_voice.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { BerryPhase } from "#app/phases/berry-phase"; @@ -26,7 +26,7 @@ describe("Moves - Alluring Voice", () => { game = new GameManager(phaserGame); game.override .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.ICE_SCALES) .enemyMoveset(MoveId.HOWL) diff --git a/test/moves/assist.test.ts b/test/moves/assist.test.ts index c0bdf2deea2..27aa5528f17 100644 --- a/test/moves/assist.test.ts +++ b/test/moves/assist.test.ts @@ -1,6 +1,6 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { Stat } from "#app/enums/stat"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { CommandPhase } from "#app/phases/command-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -30,7 +30,7 @@ describe("Moves - Assist", () => { game.override .ability(AbilityId.BALL_FETCH) .battleStyle("double") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyLevel(100) .enemyAbility(AbilityId.BALL_FETCH) diff --git a/test/moves/aurora_veil.test.ts b/test/moves/aurora_veil.test.ts index 7a00be40d3d..b9ae79e4155 100644 --- a/test/moves/aurora_veil.test.ts +++ b/test/moves/aurora_veil.test.ts @@ -1,7 +1,6 @@ import type BattleScene from "#app/battle-scene"; -import { ArenaTagSide } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import type Move from "#app/data/moves/move"; -import { CritOnlyAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; import { ArenaTagType } from "#app/enums/arena-tag-type"; import type Pokemon from "#app/field/pokemon"; @@ -43,7 +42,7 @@ describe("Moves - Aurora Veil", () => { .enemyLevel(100) .enemySpecies(SpeciesId.MAGIKARP) .enemyMoveset(MoveId.AURORA_VEIL) - .disableCrits() + .criticalHits(false) .weather(WeatherType.HAIL); }); @@ -166,7 +165,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) = const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; if (globalScene.arena.getTagOnSide(ArenaTagType.AURORA_VEIL, side)) { - if (move.getAttrs(CritOnlyAttr).length === 0) { + if (move.getAttrs("CritOnlyAttr").length === 0) { globalScene.arena.applyTagsForSide( ArenaTagType.AURORA_VEIL, side, diff --git a/test/moves/baneful_bunker.test.ts b/test/moves/baneful_bunker.test.ts index 80b9b5470b1..c9cc2025a58 100644 --- a/test/moves/baneful_bunker.test.ts +++ b/test/moves/baneful_bunker.test.ts @@ -4,7 +4,7 @@ import GameManager from "#test/testUtils/gameManager"; import { SpeciesId } from "#enums/species-id"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { StatusEffect } from "#app/enums/status-effect"; describe("Moves - Baneful Bunker", () => { @@ -24,16 +24,14 @@ describe("Moves - Baneful Bunker", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.moveset(MoveId.SLASH); - - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.enemyAbility(AbilityId.INSOMNIA); - game.override.enemyMoveset(MoveId.BANEFUL_BUNKER); - - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("single") + .moveset(MoveId.SLASH) + .enemySpecies(SpeciesId.SNORLAX) + .enemyAbility(AbilityId.INSOMNIA) + .enemyMoveset(MoveId.BANEFUL_BUNKER) + .startingLevel(100) + .enemyLevel(100); }); test("should protect the user and poison attackers that make contact", async () => { await game.classicMode.startBattle([SpeciesId.CHARIZARD]); diff --git a/test/moves/baton_pass.test.ts b/test/moves/baton_pass.test.ts index b39e51428b1..1b1b0620133 100644 --- a/test/moves/baton_pass.test.ts +++ b/test/moves/baton_pass.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import GameManager from "#test/testUtils/gameManager"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#enums/battler-tag-type"; @@ -31,7 +31,7 @@ describe("Moves - Baton Pass", () => { .moveset([MoveId.BATON_PASS, MoveId.NASTY_PLOT, MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) - .disableCrits(); + .criticalHits(false); }); it("transfers all stat stages when player uses it", async () => { @@ -55,39 +55,34 @@ describe("Moves - Baton Pass", () => { playerPokemon = game.scene.getPlayerPokemon()!; expect(playerPokemon.species.speciesId).toEqual(SpeciesId.SHUCKLE); expect(playerPokemon.getStatStage(Stat.SPATK)).toEqual(2); - }, 20000); + }); it("passes stat stage buffs when AI uses it", async () => { // arrange - game.override.startingWave(5).enemyMoveset(new Array(4).fill([MoveId.NASTY_PLOT])); + game.override.startingWave(5).enemyMoveset([MoveId.NASTY_PLOT, MoveId.BATON_PASS]); await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.SHUCKLE]); // round 1 - ai buffs game.move.select(MoveId.SPLASH); + await game.move.forceEnemyMove(MoveId.NASTY_PLOT); await game.toNextTurn(); // round 2 - baton pass - game.scene.getEnemyPokemon()!.hp = 100; - game.override.enemyMoveset([MoveId.BATON_PASS]); - // Force moveset to update mid-battle - // TODO: replace with enemy ai control function when it's added - game.scene.getEnemyParty()[0].getMoveset(); game.move.select(MoveId.SPLASH); + await game.move.forceEnemyMove(MoveId.BATON_PASS); await game.phaseInterceptor.to("PostSummonPhase", false); - // assert // check buffs are still there - expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.SPATK)).toEqual(2); + expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.SPATK)).toEqual(2); // confirm that a switch actually happened. can't use species because I // can't find a way to override trainer parties with more than 1 pokemon species - expect(game.scene.getEnemyPokemon()!.hp).not.toEqual(100); expect(game.phaseInterceptor.log.slice(-4)).toEqual([ "MoveEffectPhase", "SwitchSummonPhase", "SummonPhase", "PostSummonPhase", ]); - }, 20000); + }); it("doesn't transfer effects that aren't transferrable", async () => { game.override.enemyMoveset([MoveId.SALT_CURE]); @@ -103,7 +98,7 @@ describe("Moves - Baton Pass", () => { await game.toNextTurn(); expect(player2.findTag(t => t.tagType === BattlerTagType.SALT_CURED)).toBeUndefined(); - }, 20000); + }); it("doesn't allow binding effects from the user to persist", async () => { game.override.moveset([MoveId.FIRE_SPIN, MoveId.BATON_PASS]); diff --git a/test/moves/beak_blast.test.ts b/test/moves/beak_blast.test.ts index ad2959e5101..2cb9f9bdd6f 100644 --- a/test/moves/beak_blast.test.ts +++ b/test/moves/beak_blast.test.ts @@ -129,8 +129,7 @@ describe("Moves - Beak Blast", () => { }); it("should not burn a long reach enemy that hits the user with a contact move", async () => { - game.override.enemyAbility(AbilityId.LONG_REACH); - game.override.enemyMoveset([MoveId.FALSE_SWIPE]).enemyLevel(100); + game.override.enemyAbility(AbilityId.LONG_REACH).enemyMoveset([MoveId.FALSE_SWIPE]).enemyLevel(100); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.select(MoveId.BEAK_BLAST); await game.phaseInterceptor.to("BerryPhase", false); diff --git a/test/moves/beat_up.test.ts b/test/moves/beat_up.test.ts index 184204a91aa..7c4686ab4fa 100644 --- a/test/moves/beat_up.test.ts +++ b/test/moves/beat_up.test.ts @@ -23,15 +23,14 @@ describe("Moves - Beat Up", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.enemyLevel(100); - game.override.enemyMoveset([MoveId.SPLASH]); - game.override.enemyAbility(AbilityId.INSOMNIA); - - game.override.startingLevel(100); - game.override.moveset([MoveId.BEAT_UP]); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.SNORLAX) + .enemyLevel(100) + .enemyMoveset([MoveId.SPLASH]) + .enemyAbility(AbilityId.INSOMNIA) + .startingLevel(100) + .moveset([MoveId.BEAT_UP]); }); it("should hit once for each healthy player Pokemon", async () => { diff --git a/test/moves/burning_jealousy.test.ts b/test/moves/burning_jealousy.test.ts index 2a74f661922..ce0a1ce57c9 100644 --- a/test/moves/burning_jealousy.test.ts +++ b/test/moves/burning_jealousy.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { StatusEffect } from "#app/enums/status-effect"; @@ -26,7 +26,7 @@ describe("Moves - Burning Jealousy", () => { game = new GameManager(phaserGame); game.override .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.ICE_SCALES) .enemyMoveset([MoveId.HOWL]) diff --git a/test/moves/camouflage.test.ts b/test/moves/camouflage.test.ts index 53c44f1386b..6f28493b1e5 100644 --- a/test/moves/camouflage.test.ts +++ b/test/moves/camouflage.test.ts @@ -3,7 +3,7 @@ import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { TerrainType } from "#app/data/terrain"; import { PokemonType } from "#enums/pokemon-type"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; @@ -28,7 +28,7 @@ describe("Moves - Camouflage", () => { .moveset([MoveId.CAMOUFLAGE]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.REGIELEKI) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.PSYCHIC_TERRAIN); diff --git a/test/moves/ceaseless_edge.test.ts b/test/moves/ceaseless_edge.test.ts index 65f9b69509d..1dec98fe3a8 100644 --- a/test/moves/ceaseless_edge.test.ts +++ b/test/moves/ceaseless_edge.test.ts @@ -1,4 +1,5 @@ -import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag"; +import { ArenaTrapTag } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#app/enums/arena-tag-type"; @@ -26,14 +27,15 @@ describe("Moves - Ceaseless Edge", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(SpeciesId.RATTATA); - game.override.enemyAbility(AbilityId.RUN_AWAY); - game.override.enemyPassiveAbility(AbilityId.RUN_AWAY); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([MoveId.CEASELESS_EDGE, MoveId.SPLASH, MoveId.ROAR]); - game.override.enemyMoveset(MoveId.SPLASH); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.RATTATA) + .enemyAbility(AbilityId.RUN_AWAY) + .enemyPassiveAbility(AbilityId.RUN_AWAY) + .startingLevel(100) + .enemyLevel(100) + .moveset([MoveId.CEASELESS_EDGE, MoveId.SPLASH, MoveId.ROAR]) + .enemyMoveset(MoveId.SPLASH); vi.spyOn(allMoves[MoveId.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100); }); @@ -81,8 +83,7 @@ describe("Moves - Ceaseless Edge", () => { }); test("trainer - move should hit twice, apply two layers of spikes, force switch opponent - opponent takes damage", async () => { - game.override.startingHeldItems([{ name: "MULTI_LENS" }]); - game.override.startingWave(25); + game.override.startingHeldItems([{ name: "MULTI_LENS" }]).startingWave(25); await game.classicMode.startBattle([SpeciesId.ILLUMISE]); diff --git a/test/moves/chloroblast.test.ts b/test/moves/chloroblast.test.ts index 02f7ac2165c..6c790bac150 100644 --- a/test/moves/chloroblast.test.ts +++ b/test/moves/chloroblast.test.ts @@ -1,4 +1,4 @@ -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -25,7 +25,7 @@ describe("Moves - Chloroblast", () => { game.override .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH); }); diff --git a/test/moves/clangorous_soul.test.ts b/test/moves/clangorous_soul.test.ts index 6f4c18852b0..f08503acdc6 100644 --- a/test/moves/clangorous_soul.test.ts +++ b/test/moves/clangorous_soul.test.ts @@ -27,12 +27,13 @@ describe("Moves - Clangorous Soul", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.starterSpecies(SpeciesId.MAGIKARP); - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([MoveId.CLANGOROUS_SOUL]); - game.override.enemyMoveset(MoveId.SPLASH); + game.override + .starterSpecies(SpeciesId.MAGIKARP) + .enemySpecies(SpeciesId.SNORLAX) + .startingLevel(100) + .enemyLevel(100) + .moveset([MoveId.CLANGOROUS_SOUL]) + .enemyMoveset(MoveId.SPLASH); }); //Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Clangorous_Soul_(move) diff --git a/test/moves/copycat.test.ts b/test/moves/copycat.test.ts index 51d7d36535f..8d135d5e2c7 100644 --- a/test/moves/copycat.test.ts +++ b/test/moves/copycat.test.ts @@ -1,9 +1,9 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { RandomMoveAttr } from "#app/data/moves/move"; -import { allMoves } from "#app/data/data-lists"; import { Stat } from "#app/enums/stat"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; +import { MoveUseMode } from "#enums/move-use-mode"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; @@ -14,8 +14,6 @@ describe("Moves - Copycat", () => { let phaserGame: Phaser.Game; let game: GameManager; - let randomMoveAttr: RandomMoveAttr; - beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, @@ -27,14 +25,12 @@ describe("Moves - Copycat", () => { }); beforeEach(() => { - randomMoveAttr = allMoves[MoveId.METRONOME].getAttrs(RandomMoveAttr)[0]; game = new GameManager(phaserGame); game.override .moveset([MoveId.COPYCAT, MoveId.SPIKY_SHIELD, MoveId.SWORDS_DANCE, MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() - .starterSpecies(SpeciesId.FEEBAS) + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); @@ -42,7 +38,7 @@ describe("Moves - Copycat", () => { it("should copy the last move successfully executed", async () => { game.override.enemyMoveset(MoveId.SUCKER_PUNCH); - await game.classicMode.startBattle(); + await game.classicMode.startBattle([SpeciesId.FEEBAS]); game.move.select(MoveId.SWORDS_DANCE); await game.toNextTurn(); @@ -55,7 +51,7 @@ describe("Moves - Copycat", () => { it("should fail when the last move used is not a valid Copycat move", async () => { game.override.enemyMoveset(MoveId.PROTECT); // Protect is not a valid move for Copycat to copy - await game.classicMode.startBattle(); + await game.classicMode.startBattle([SpeciesId.FEEBAS]); game.move.select(MoveId.SPIKY_SHIELD); // Spiky Shield is not a valid move for Copycat to copy await game.toNextTurn(); @@ -68,19 +64,25 @@ describe("Moves - Copycat", () => { it("should copy the called move when the last move successfully calls another", async () => { game.override.moveset([MoveId.SPLASH, MoveId.METRONOME]).enemyMoveset(MoveId.COPYCAT); - await game.classicMode.startBattle(); - vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.SWORDS_DANCE); + await game.classicMode.startBattle([SpeciesId.DRAMPA]); + vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.SWORDS_DANCE); game.move.select(MoveId.METRONOME); - await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); // Player moves first, so enemy can copy Swords Dance + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); // Player moves first so enemy can copy Swords Dance await game.toNextTurn(); - expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(2); + const enemy = game.scene.getEnemyPokemon()!; + expect(enemy.getLastXMoves()[0]).toMatchObject({ + move: MoveId.SWORDS_DANCE, + result: MoveResult.SUCCESS, + useMode: MoveUseMode.FOLLOW_UP, + }); + expect(enemy.getStatStage(Stat.ATK)).toBe(2); }); - it("should apply secondary effects of a move", async () => { + it("should apply move secondary effects", async () => { game.override.enemyMoveset(MoveId.ACID_SPRAY); // Secondary effect lowers SpDef by 2 stages - await game.classicMode.startBattle(); + await game.classicMode.startBattle([SpeciesId.FEEBAS]); game.move.select(MoveId.COPYCAT); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); diff --git a/test/moves/crafty_shield.test.ts b/test/moves/crafty_shield.test.ts index 01ab0416e5a..12a607a2a1b 100644 --- a/test/moves/crafty_shield.test.ts +++ b/test/moves/crafty_shield.test.ts @@ -26,16 +26,14 @@ describe("Moves - Crafty Shield", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - - game.override.moveset([MoveId.CRAFTY_SHIELD, MoveId.SPLASH, MoveId.SWORDS_DANCE]); - - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.enemyMoveset([MoveId.GROWL]); - game.override.enemyAbility(AbilityId.INSOMNIA); - - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("double") + .moveset([MoveId.CRAFTY_SHIELD, MoveId.SPLASH, MoveId.SWORDS_DANCE]) + .enemySpecies(SpeciesId.SNORLAX) + .enemyMoveset([MoveId.GROWL]) + .enemyAbility(AbilityId.INSOMNIA) + .startingLevel(100) + .enemyLevel(100); }); test("should protect the user and allies from status moves", async () => { @@ -73,8 +71,7 @@ describe("Moves - Crafty Shield", () => { }); test("should protect the user and allies from moves that ignore other protection", async () => { - game.override.enemySpecies(SpeciesId.DUSCLOPS); - game.override.enemyMoveset([MoveId.CURSE]); + game.override.enemySpecies(SpeciesId.DUSCLOPS).enemyMoveset([MoveId.CURSE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); diff --git a/test/moves/defog.test.ts b/test/moves/defog.test.ts index d42682c7f3f..17dc0613e9b 100644 --- a/test/moves/defog.test.ts +++ b/test/moves/defog.test.ts @@ -26,7 +26,7 @@ describe("Moves - Defog", () => { .moveset([MoveId.MIST, MoveId.SAFEGUARD, MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.SHUCKLE) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset([MoveId.DEFOG, MoveId.GROWL]); diff --git a/test/moves/destiny_bond.test.ts b/test/moves/destiny_bond.test.ts index 81c17551bec..a78d46b464b 100644 --- a/test/moves/destiny_bond.test.ts +++ b/test/moves/destiny_bond.test.ts @@ -1,5 +1,5 @@ import type { ArenaTrapTag } from "#app/data/arena-tag"; -import { ArenaTagSide } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#enums/arena-tag-type"; @@ -8,7 +8,7 @@ import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { StatusEffect } from "#enums/status-effect"; import { PokemonInstantReviveModifier } from "#app/modifier/modifier"; diff --git a/test/moves/dig.test.ts b/test/moves/dig.test.ts index 052845ec50d..a80ac0405fe 100644 --- a/test/moves/dig.test.ts +++ b/test/moves/dig.test.ts @@ -1,11 +1,11 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { StatusEffect } from "#enums/status-effect"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { describe, beforeAll, afterEach, beforeEach, it, expect } from "vitest"; import GameManager from "#test/testUtils/gameManager"; @@ -42,8 +42,8 @@ describe("Moves - Dig", () => { const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.DIG); - await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeDefined(); expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS); expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp()); @@ -53,9 +53,25 @@ describe("Moves - Dig", () => { await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); + expect(playerPokemon.getMoveQueue()).toHaveLength(0); expect(playerPokemon.getMoveHistory()).toHaveLength(2); + }); - const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === MoveId.DIG); + // TODO: Verify this on cartridge double battles + it.todo("should deduct PP only on the 2nd turn of the move", async () => { + game.override.moveset([]); + await game.classicMode.startBattle([SpeciesId.MAGIKARP]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + game.move.changeMoveset(playerPokemon, MoveId.DIG); + + game.move.select(MoveId.DIG); + await game.phaseInterceptor.to("TurnEndPhase"); + + const playerDig = playerPokemon.getMoveset().find(mv => mv?.moveId === MoveId.DIG); + expect(playerDig?.ppUsed).toBe(0); + + await game.phaseInterceptor.to("TurnEndPhase"); expect(playerDig?.ppUsed).toBe(1); }); diff --git a/test/moves/disable.test.ts b/test/moves/disable.test.ts index eacf8bf4857..b113acb9525 100644 --- a/test/moves/disable.test.ts +++ b/test/moves/disable.test.ts @@ -1,10 +1,13 @@ -import { BattlerIndex } from "#app/battle"; -import { MoveResult } from "#app/field/pokemon"; +import { BattlerIndex } from "#enums/battler-index"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; +import { MoveUseMode } from "#enums/move-use-mode"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; +import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; -import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { RandomMoveAttr } from "#app/data/moves/move"; describe("Moves - Disable", () => { let phaserGame: Phaser.Game; @@ -28,44 +31,49 @@ describe("Moves - Disable", () => { .enemyAbility(AbilityId.BALL_FETCH) .moveset([MoveId.DISABLE, MoveId.SPLASH]) .enemyMoveset(MoveId.SPLASH) - .starterSpecies(SpeciesId.PIKACHU) .enemySpecies(SpeciesId.SHUCKLE); }); - it("restricts moves", async () => { - await game.classicMode.startBattle(); + it("should restrict the last move used", async () => { + await game.classicMode.startBattle([SpeciesId.PIKACHU]); - const enemyMon = game.scene.getEnemyPokemon()!; + const enemyMon = game.field.getEnemyPokemon(); + + game.move.select(MoveId.SPLASH); + await game.move.forceEnemyMove(MoveId.GROWL); + await game.toNextTurn(); game.move.select(MoveId.DISABLE); + await game.move.forceEnemyMove(MoveId.SPLASH); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); - expect(enemyMon.getMoveHistory()).toHaveLength(1); + expect(enemyMon.getLastXMoves(-1)).toHaveLength(2); expect(enemyMon.isMoveRestricted(MoveId.SPLASH)).toBe(true); + expect(enemyMon.isMoveRestricted(MoveId.GROWL)).toBe(false); }); - it("fails if enemy has no move history", async () => { - await game.classicMode.startBattle(); + it("should fail if enemy has no move history", async () => { + await game.classicMode.startBattle([SpeciesId.PIKACHU]); - const playerMon = game.scene.getPlayerPokemon()!; - const enemyMon = game.scene.getEnemyPokemon()!; + const playerMon = game.field.getPlayerPokemon(); + const enemyMon = game.field.getEnemyPokemon(); game.move.select(MoveId.DISABLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); - expect(playerMon.getMoveHistory()[0]).toMatchObject({ + expect(playerMon.getLastXMoves()[0]).toMatchObject({ move: MoveId.DISABLE, result: MoveResult.FAIL, }); expect(enemyMon.isMoveRestricted(MoveId.SPLASH)).toBe(false); - }, 20000); + }); it("causes STRUGGLE if all usable moves are disabled", async () => { - await game.classicMode.startBattle(); + await game.classicMode.startBattle([SpeciesId.PIKACHU]); - const enemyMon = game.scene.getEnemyPokemon()!; + const enemyMon = game.field.getEnemyPokemon(); game.move.select(MoveId.DISABLE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); @@ -74,81 +82,98 @@ describe("Moves - Disable", () => { game.move.select(MoveId.SPLASH); await game.toNextTurn(); - const enemyHistory = enemyMon.getMoveHistory(); + const enemyHistory = enemyMon.getLastXMoves(-1); expect(enemyHistory).toHaveLength(2); - expect(enemyHistory[0].move).toBe(MoveId.SPLASH); - expect(enemyHistory[1].move).toBe(MoveId.STRUGGLE); - }, 20000); + expect(enemyHistory.map(m => m.move)).toEqual([MoveId.STRUGGLE, MoveId.SPLASH]); + }); - it("cannot disable STRUGGLE", async () => { - game.override.enemyMoveset([MoveId.STRUGGLE]); - await game.classicMode.startBattle(); + it("should fail if it would otherwise disable struggle", async () => { + await game.classicMode.startBattle([SpeciesId.PIKACHU]); - const playerMon = game.scene.getPlayerPokemon()!; - const enemyMon = game.scene.getEnemyPokemon()!; + const playerMon = game.field.getPlayerPokemon(); + const enemyMon = game.field.getEnemyPokemon(); game.move.select(MoveId.DISABLE); + await game.move.forceEnemyMove(MoveId.STRUGGLE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(playerMon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyMon.getLastXMoves()[0].move).toBe(MoveId.STRUGGLE); expect(enemyMon.isMoveRestricted(MoveId.STRUGGLE)).toBe(false); - }, 20000); + }); - it("interrupts target's move when target moves after", async () => { - await game.classicMode.startBattle(); + it("should interrupt target's move if used first", async () => { + await game.classicMode.startBattle([SpeciesId.PIKACHU]); - const enemyMon = game.scene.getEnemyPokemon()!; + const enemyMon = game.field.getEnemyPokemon(); + // add splash to enemy move history + enemyMon.pushMoveHistory({ + move: MoveId.SPLASH, + targets: [BattlerIndex.ENEMY], + useMode: MoveUseMode.NORMAL, + }); - game.move.select(MoveId.SPLASH); - await game.toNextTurn(); - - // Both mons just used Splash last turn; now have player use Disable. game.move.select(MoveId.DISABLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); - const enemyHistory = enemyMon.getMoveHistory(); + const enemyHistory = enemyMon.getLastXMoves(-1); expect(enemyHistory).toHaveLength(2); - expect(enemyHistory[0]).toMatchObject({ - move: MoveId.SPLASH, - result: MoveResult.SUCCESS, - }); - expect(enemyHistory[1].result).toBe(MoveResult.FAIL); - }, 20000); + expect(enemyHistory[0].result).toBe(MoveResult.FAIL); + }); - it("disables NATURE POWER, not the move invoked by it", async () => { - game.override.enemyMoveset([MoveId.NATURE_POWER]); - await game.classicMode.startBattle(); + it.each([ + { name: "Nature Power", moveId: MoveId.NATURE_POWER }, + { name: "Mirror Move", moveId: MoveId.MIRROR_MOVE }, + { name: "Copycat", moveId: MoveId.COPYCAT }, + { name: "Metronome", moveId: MoveId.METRONOME }, + ])("should ignore virtual moves called by $name", async ({ moveId }) => { + vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.ABSORB); + await game.classicMode.startBattle([SpeciesId.PIKACHU]); - const enemyMon = game.scene.getEnemyPokemon()!; + const playerMon = game.scene.getPlayerPokemon()!; + playerMon.pushMoveHistory({ move: MoveId.SPLASH, targets: [BattlerIndex.ENEMY], useMode: MoveUseMode.NORMAL }); + game.scene.currentBattle.lastMove = MoveId.SPLASH; game.move.select(MoveId.DISABLE); + await game.move.forceEnemyMove(moveId); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); - expect(enemyMon.isMoveRestricted(MoveId.NATURE_POWER)).toBe(true); - expect(enemyMon.isMoveRestricted(enemyMon.getLastXMoves(2)[0].move)).toBe(false); - }, 20000); - - it("disables most recent move", async () => { - game.override.enemyMoveset([MoveId.SPLASH, MoveId.TACKLE]); - await game.classicMode.startBattle(); - const enemyMon = game.scene.getEnemyPokemon()!; + expect(enemyMon.isMoveRestricted(moveId), `calling move ${MoveId[moveId]} was not disabled`).toBe(true); + expect(enemyMon.getLastXMoves(-1)).toHaveLength(2); + const calledMove = enemyMon.getLastXMoves()[0].move; + expect( + enemyMon.isMoveRestricted(calledMove), + `called move ${MoveId[calledMove]} (from ${MoveId[moveId]}) was incorrectly disabled`, + ).toBe(false); + }); - game.move.select(MoveId.SPLASH); - await game.move.selectEnemyMove(MoveId.SPLASH, BattlerIndex.PLAYER); + it("should ignore dancer copied moves, even if also in moveset", async () => { + game.override + .enemyAbility(AbilityId.DANCER) + .moveset([MoveId.DISABLE, MoveId.SWORDS_DANCE]) + .enemyMoveset([MoveId.SPLASH, MoveId.SWORDS_DANCE]); + await game.classicMode.startBattle([SpeciesId.PIKACHU]); + + game.move.select(MoveId.SWORDS_DANCE); + await game.move.selectEnemyMove(MoveId.SPLASH); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); game.move.select(MoveId.DISABLE); - await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER); - await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.move.selectEnemyMove(MoveId.SWORDS_DANCE); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); - expect(enemyMon.isMoveRestricted(MoveId.TACKLE)).toBe(true); - expect(enemyMon.isMoveRestricted(MoveId.SPLASH)).toBe(false); - }, 20000); + // Dancer-induced Swords Dance was ignored in favor of splash, + // leaving the subsequent _normal_ swords dance free to work as normal + const shuckle = game.field.getEnemyPokemon(); + expect.soft(shuckle.isMoveRestricted(MoveId.SPLASH)).toBe(true); + expect.soft(shuckle.isMoveRestricted(MoveId.SWORDS_DANCE)).toBe(false); + expect(shuckle.getLastXMoves()[0]).toMatchObject({ move: MoveId.SWORDS_DANCE, result: MoveResult.SUCCESS }); + expect(shuckle.getStatStage(Stat.ATK)).toBe(4); + }); }); diff --git a/test/moves/dive.test.ts b/test/moves/dive.test.ts index cce1b5a6d26..9c467976775 100644 --- a/test/moves/dive.test.ts +++ b/test/moves/dive.test.ts @@ -1,6 +1,6 @@ import { BattlerTagType } from "#enums/battler-tag-type"; import { StatusEffect } from "#enums/status-effect"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; diff --git a/test/moves/doodle.test.ts b/test/moves/doodle.test.ts index 686bef144dd..2dbd5c08c8f 100644 --- a/test/moves/doodle.test.ts +++ b/test/moves/doodle.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { Stat } from "#app/enums/stat"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -27,7 +27,7 @@ describe("Moves - Doodle", () => { .moveset([MoveId.SPLASH, MoveId.DOODLE]) .ability(AbilityId.ADAPTABILITY) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/moves/double_team.test.ts b/test/moves/double_team.test.ts index 9a17a542f47..d1f6c5be3e4 100644 --- a/test/moves/double_team.test.ts +++ b/test/moves/double_team.test.ts @@ -26,7 +26,7 @@ describe("Moves - Double Team", () => { game.override .battleStyle("single") .moveset([MoveId.DOUBLE_TEAM]) - .disableCrits() + .criticalHits(false) .ability(AbilityId.BALL_FETCH) .enemySpecies(SpeciesId.SHUCKLE) .enemyAbility(AbilityId.BALL_FETCH) diff --git a/test/moves/dragon_cheer.test.ts b/test/moves/dragon_cheer.test.ts index b1eaa3ad747..56feac513a1 100644 --- a/test/moves/dragon_cheer.test.ts +++ b/test/moves/dragon_cheer.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { PokemonType } from "#enums/pokemon-type"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; diff --git a/test/moves/dragon_rage.test.ts b/test/moves/dragon_rage.test.ts index c2a0a1bc979..c5bed3377fa 100644 --- a/test/moves/dragon_rage.test.ts +++ b/test/moves/dragon_rage.test.ts @@ -1,6 +1,5 @@ import { Stat } from "#enums/stat"; import { PokemonType } from "#enums/pokemon-type"; -import { SpeciesId } from "#enums/species-id"; import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { AbilityId } from "#enums/ability-id"; @@ -9,6 +8,7 @@ import { MoveId } from "#enums/move-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { SpeciesId } from "#enums/species-id"; describe("Moves - Dragon Rage", () => { let phaserGame: Phaser.Game; @@ -31,19 +31,18 @@ describe("Moves - Dragon Rage", () => { beforeEach(async () => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.starterSpecies(SpeciesId.SNORLAX); - game.override.moveset([MoveId.DRAGON_RAGE]); - game.override.ability(AbilityId.BALL_FETCH); - game.override.passiveAbility(AbilityId.BALL_FETCH); - game.override.startingLevel(100); - - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.enemyAbility(AbilityId.BALL_FETCH); - game.override.enemyPassiveAbility(AbilityId.BALL_FETCH); - game.override.enemyLevel(100); + game.override + .battleStyle("single") + .starterSpecies(SpeciesId.SNORLAX) + .moveset([MoveId.DRAGON_RAGE]) + .ability(AbilityId.BALL_FETCH) + .passiveAbility(AbilityId.BALL_FETCH) + .startingLevel(100) + .enemySpecies(SpeciesId.SNORLAX) + .enemyMoveset(MoveId.SPLASH) + .enemyAbility(AbilityId.BALL_FETCH) + .enemyPassiveAbility(AbilityId.BALL_FETCH) + .enemyLevel(100); await game.classicMode.startBattle(); @@ -52,7 +51,7 @@ describe("Moves - Dragon Rage", () => { }); it("ignores weaknesses", async () => { - game.override.disableCrits(); + game.override.criticalHits(false); vi.spyOn(enemyPokemon, "getTypes").mockReturnValue([PokemonType.DRAGON]); game.move.select(MoveId.DRAGON_RAGE); @@ -62,7 +61,7 @@ describe("Moves - Dragon Rage", () => { }); it("ignores resistances", async () => { - game.override.disableCrits(); + game.override.criticalHits(false); vi.spyOn(enemyPokemon, "getTypes").mockReturnValue([PokemonType.STEEL]); game.move.select(MoveId.DRAGON_RAGE); @@ -72,7 +71,7 @@ describe("Moves - Dragon Rage", () => { }); it("ignores SPATK stat stages", async () => { - game.override.disableCrits(); + game.override.criticalHits(false); partyPokemon.setStatStage(Stat.SPATK, 2); game.move.select(MoveId.DRAGON_RAGE); @@ -82,7 +81,7 @@ describe("Moves - Dragon Rage", () => { }); it("ignores stab", async () => { - game.override.disableCrits(); + game.override.criticalHits(false); vi.spyOn(partyPokemon, "getTypes").mockReturnValue([PokemonType.DRAGON]); game.move.select(MoveId.DRAGON_RAGE); @@ -101,8 +100,7 @@ describe("Moves - Dragon Rage", () => { }); it("ignores damage modification from abilities, for example ICE_SCALES", async () => { - game.override.disableCrits(); - game.override.enemyAbility(AbilityId.ICE_SCALES); + game.override.criticalHits(false).enemyAbility(AbilityId.ICE_SCALES); game.move.select(MoveId.DRAGON_RAGE); await game.phaseInterceptor.to(TurnEndPhase); diff --git a/test/moves/dragon_tail.test.ts b/test/moves/dragon_tail.test.ts index 07441d9fb2d..8c456f27853 100644 --- a/test/moves/dragon_tail.test.ts +++ b/test/moves/dragon_tail.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { Status } from "#app/data/status-effect"; import { Challenges } from "#enums/challenges"; diff --git a/test/moves/dynamax_cannon.test.ts b/test/moves/dynamax_cannon.test.ts index ada3361f3ef..3febf918de8 100644 --- a/test/moves/dynamax_cannon.test.ts +++ b/test/moves/dynamax_cannon.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; @@ -32,20 +32,12 @@ describe("Moves - Dynamax Cannon", () => { game.override .moveset(MoveId.DYNAMAX_CANNON) .startingLevel(200) - .levelCap(10) + .levelCap(100) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyMoveset(MoveId.SPLASH); - // Note that, for Waves 1-10, the level cap is 10 - game.override.startingWave(1); - game.override.battleStyle("single"); - game.override.disableCrits(); - - game.override.enemySpecies(SpeciesId.MAGIKARP); - game.override.enemyMoveset([MoveId.SPLASH, MoveId.SPLASH, MoveId.SPLASH, MoveId.SPLASH]); - vi.spyOn(dynamaxCannon, "calculateBattlePower"); }); @@ -56,22 +48,22 @@ describe("Moves - Dynamax Cannon", () => { game.move.select(dynamaxCannon.id); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(dynamaxCannon.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(dynamaxCannon.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100); - }, 20000); + }); it("should return 100 power against an enemy at level cap", async () => { - game.override.enemyLevel(10); + game.override.enemyLevel(100); await game.classicMode.startBattle([SpeciesId.ETERNATUS]); game.move.select(dynamaxCannon.id); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(dynamaxCannon.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(dynamaxCannon.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100); - }, 20000); + }); it("should return 120 power against an enemy 1% above level cap", async () => { game.override.enemyLevel(101); @@ -80,13 +72,13 @@ describe("Moves - Dynamax Cannon", () => { game.move.select(dynamaxCannon.id); await game.phaseInterceptor.to(MoveEffectPhase, false); - const phase = game.scene.getCurrentPhase() as MoveEffectPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase; expect(phase.move.id).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120); - }, 20000); + }); it("should return 140 power against an enemy 2% above level capp", async () => { game.override.enemyLevel(102); @@ -95,13 +87,13 @@ describe("Moves - Dynamax Cannon", () => { game.move.select(dynamaxCannon.id); await game.phaseInterceptor.to(MoveEffectPhase, false); - const phase = game.scene.getCurrentPhase() as MoveEffectPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase; expect(phase.move.id).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140); - }, 20000); + }); it("should return 160 power against an enemy 3% above level cap", async () => { game.override.enemyLevel(103); @@ -110,13 +102,13 @@ describe("Moves - Dynamax Cannon", () => { game.move.select(dynamaxCannon.id); await game.phaseInterceptor.to(MoveEffectPhase, false); - const phase = game.scene.getCurrentPhase() as MoveEffectPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase; expect(phase.move.id).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160); - }, 20000); + }); it("should return 180 power against an enemy 4% above level cap", async () => { game.override.enemyLevel(104); @@ -125,13 +117,13 @@ describe("Moves - Dynamax Cannon", () => { game.move.select(dynamaxCannon.id); await game.phaseInterceptor.to(MoveEffectPhase, false); - const phase = game.scene.getCurrentPhase() as MoveEffectPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase; expect(phase.move.id).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180); - }, 20000); + }); it("should return 200 power against an enemy 5% above level cap", async () => { game.override.enemyLevel(105); @@ -140,13 +132,13 @@ describe("Moves - Dynamax Cannon", () => { game.move.select(dynamaxCannon.id); await game.phaseInterceptor.to(MoveEffectPhase, false); - const phase = game.scene.getCurrentPhase() as MoveEffectPhase; + const phase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase; expect(phase.move.id).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200); - }, 20000); + }); it("should return 200 power against an enemy way above level cap", async () => { game.override.enemyLevel(999); @@ -156,8 +148,8 @@ describe("Moves - Dynamax Cannon", () => { await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(dynamaxCannon.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(dynamaxCannon.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200); - }, 20000); + }); }); diff --git a/test/moves/effectiveness.test.ts b/test/moves/effectiveness.test.ts index b906e00e1a0..58b2d07b1b6 100644 --- a/test/moves/effectiveness.test.ts +++ b/test/moves/effectiveness.test.ts @@ -1,5 +1,5 @@ import { allMoves } from "#app/data/data-lists"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { TrainerSlot } from "#enums/trainer-slot"; import { PokemonType } from "#enums/pokemon-type"; import { AbilityId } from "#enums/ability-id"; diff --git a/test/moves/electrify.test.ts b/test/moves/electrify.test.ts index 00f96d570a3..b6a3cac9fff 100644 --- a/test/moves/electrify.test.ts +++ b/test/moves/electrify.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { PokemonType } from "#enums/pokemon-type"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; diff --git a/test/moves/electro_shot.test.ts b/test/moves/electro_shot.test.ts index 160f90163e3..1d69e9c2fa7 100644 --- a/test/moves/electro_shot.test.ts +++ b/test/moves/electro_shot.test.ts @@ -1,7 +1,7 @@ import { BattlerTagType } from "#enums/battler-tag-type"; import { Stat } from "#enums/stat"; import { WeatherType } from "#enums/weather-type"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -80,7 +80,7 @@ describe("Moves - Electro Shot", () => { expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); expect(playerPokemon.getMoveHistory()).toHaveLength(2); - expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); + expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); const playerElectroShot = playerPokemon.getMoveset().find(mv => mv && mv.moveId === MoveId.ELECTRO_SHOT); expect(playerElectroShot?.ppUsed).toBe(1); diff --git a/test/moves/encore.test.ts b/test/moves/encore.test.ts index cded90c4a73..772b7c96060 100644 --- a/test/moves/encore.test.ts +++ b/test/moves/encore.test.ts @@ -1,6 +1,6 @@ import { BattlerTagType } from "#enums/battler-tag-type"; -import { BattlerIndex } from "#app/battle"; -import { MoveResult } from "#app/field/pokemon"; +import { BattlerIndex } from "#enums/battler-index"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -28,7 +28,7 @@ describe("Moves - Encore", () => { .moveset([MoveId.SPLASH, MoveId.ENCORE]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset([MoveId.SPLASH, MoveId.TACKLE]) diff --git a/test/moves/endure.test.ts b/test/moves/endure.test.ts index 799be22ba45..7738f7426fe 100644 --- a/test/moves/endure.test.ts +++ b/test/moves/endure.test.ts @@ -26,7 +26,7 @@ describe("Moves - Endure", () => { .ability(AbilityId.SKILL_LINK) .startingLevel(100) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.NO_GUARD) .enemyMoveset(MoveId.ENDURE); diff --git a/test/moves/entrainment.test.ts b/test/moves/entrainment.test.ts index 0a0cbd3b5f9..65586149492 100644 --- a/test/moves/entrainment.test.ts +++ b/test/moves/entrainment.test.ts @@ -26,7 +26,7 @@ describe("Moves - Entrainment", () => { .moveset([MoveId.SPLASH, MoveId.ENTRAINMENT]) .ability(AbilityId.ADAPTABILITY) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/moves/fairy_lock.test.ts b/test/moves/fairy_lock.test.ts index 5624d038595..b9f854cdc93 100644 --- a/test/moves/fairy_lock.test.ts +++ b/test/moves/fairy_lock.test.ts @@ -1,4 +1,4 @@ -import { ArenaTagSide } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { ArenaTagType } from "#app/enums/arena-tag-type"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -27,7 +27,7 @@ describe("Moves - Fairy Lock", () => { .moveset([MoveId.FAIRY_LOCK, MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("double") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset([MoveId.SPLASH, MoveId.U_TURN]); diff --git a/test/moves/fake_out.test.ts b/test/moves/fake_out.test.ts index 95f69fe792e..4fc83e5aa07 100644 --- a/test/moves/fake_out.test.ts +++ b/test/moves/fake_out.test.ts @@ -27,7 +27,7 @@ describe("Moves - Fake Out", () => { .enemyMoveset(MoveId.SPLASH) .enemyLevel(10) .startingLevel(1) // prevent LevelUpPhase from happening - .disableCrits(); + .criticalHits(false); }); it("should only work the first turn a pokemon is sent out in a battle", async () => { diff --git a/test/moves/false_swipe.test.ts b/test/moves/false_swipe.test.ts index 48e4de6fb65..bf9c8307c22 100644 --- a/test/moves/false_swipe.test.ts +++ b/test/moves/false_swipe.test.ts @@ -1,4 +1,4 @@ -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -27,7 +27,7 @@ describe("Moves - False Swipe", () => { .ability(AbilityId.BALL_FETCH) .startingLevel(1000) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/moves/fell_stinger.test.ts b/test/moves/fell_stinger.test.ts index d5081a3ba30..0737db9105f 100644 --- a/test/moves/fell_stinger.test.ts +++ b/test/moves/fell_stinger.test.ts @@ -30,7 +30,7 @@ describe("Moves - Fell Stinger", () => { .battleStyle("single") .moveset([MoveId.FELL_STINGER, MoveId.SALT_CURE, MoveId.BIND, MoveId.LEECH_SEED]) .startingLevel(50) - .disableCrits() + .criticalHits(false) .enemyAbility(AbilityId.STURDY) .enemySpecies(SpeciesId.HYPNO) .enemyMoveset(MoveId.SPLASH) diff --git a/test/moves/fillet_away.test.ts b/test/moves/fillet_away.test.ts index a24b5c4ae04..1e00f2ee02d 100644 --- a/test/moves/fillet_away.test.ts +++ b/test/moves/fillet_away.test.ts @@ -28,12 +28,13 @@ describe("Moves - FILLET AWAY", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.starterSpecies(SpeciesId.MAGIKARP); - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([MoveId.FILLET_AWAY]); - game.override.enemyMoveset(MoveId.SPLASH); + game.override + .starterSpecies(SpeciesId.MAGIKARP) + .enemySpecies(SpeciesId.SNORLAX) + .startingLevel(100) + .enemyLevel(100) + .moveset([MoveId.FILLET_AWAY]) + .enemyMoveset(MoveId.SPLASH); }); //Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/fillet_away_(move) diff --git a/test/moves/fissure.test.ts b/test/moves/fissure.test.ts index 53327b505c4..27031a7736d 100644 --- a/test/moves/fissure.test.ts +++ b/test/moves/fissure.test.ts @@ -1,5 +1,4 @@ import { Stat } from "#enums/stat"; -import { SpeciesId } from "#enums/species-id"; import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; @@ -8,6 +7,7 @@ import { MoveId } from "#enums/move-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { SpeciesId } from "#enums/species-id"; describe("Moves - Fissure", () => { let phaserGame: Phaser.Game; @@ -28,18 +28,17 @@ describe("Moves - Fissure", () => { beforeEach(async () => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.disableCrits(); - - game.override.starterSpecies(SpeciesId.SNORLAX); - game.override.moveset([MoveId.FISSURE]); - game.override.passiveAbility(AbilityId.BALL_FETCH); - game.override.startingLevel(100); - - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.enemyPassiveAbility(AbilityId.BALL_FETCH); - game.override.enemyLevel(100); + game.override + .battleStyle("single") + .criticalHits(false) + .starterSpecies(SpeciesId.SNORLAX) + .moveset(MoveId.FISSURE) + .passiveAbility(AbilityId.BALL_FETCH) + .startingLevel(100) + .enemySpecies(SpeciesId.SNORLAX) + .enemyMoveset(MoveId.SPLASH) + .enemyPassiveAbility(AbilityId.BALL_FETCH) + .enemyLevel(100); await game.classicMode.startBattle(); @@ -48,8 +47,7 @@ describe("Moves - Fissure", () => { }); it("ignores damage modification from abilities, for example FUR_COAT", async () => { - game.override.ability(AbilityId.NO_GUARD); - game.override.enemyAbility(AbilityId.FUR_COAT); + game.override.ability(AbilityId.NO_GUARD).enemyAbility(AbilityId.FUR_COAT); game.move.select(MoveId.FISSURE); await game.phaseInterceptor.to(DamageAnimPhase, true); diff --git a/test/moves/flame_burst.test.ts b/test/moves/flame_burst.test.ts index 1d61daaacb5..0a378df1077 100644 --- a/test/moves/flame_burst.test.ts +++ b/test/moves/flame_burst.test.ts @@ -35,14 +35,15 @@ describe("Moves - Flame Burst", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.moveset([MoveId.FLAME_BURST, MoveId.SPLASH]); - game.override.disableCrits(); - game.override.ability(AbilityId.UNNERVE); - game.override.startingWave(4); - game.override.enemySpecies(SpeciesId.SHUCKLE); - game.override.enemyAbility(AbilityId.BALL_FETCH); - game.override.enemyMoveset([MoveId.SPLASH]); + game.override + .battleStyle("double") + .moveset([MoveId.FLAME_BURST, MoveId.SPLASH]) + .criticalHits(false) + .ability(AbilityId.UNNERVE) + .startingWave(4) + .enemySpecies(SpeciesId.SHUCKLE) + .enemyAbility(AbilityId.BALL_FETCH) + .enemyMoveset(MoveId.SPLASH); }); it("inflicts damage to the target's ally equal to 1/16 of its max HP", async () => { diff --git a/test/moves/flower_shield.test.ts b/test/moves/flower_shield.test.ts index 3561d396ef9..c3c5e5cf870 100644 --- a/test/moves/flower_shield.test.ts +++ b/test/moves/flower_shield.test.ts @@ -26,11 +26,12 @@ describe("Moves - Flower Shield", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.ability(AbilityId.NONE); - game.override.enemyAbility(AbilityId.NONE); - game.override.battleStyle("single"); - game.override.moveset([MoveId.FLOWER_SHIELD, MoveId.SPLASH]); - game.override.enemyMoveset(MoveId.SPLASH); + game.override + .ability(AbilityId.NONE) + .enemyAbility(AbilityId.NONE) + .battleStyle("single") + .moveset([MoveId.FLOWER_SHIELD, MoveId.SPLASH]) + .enemyMoveset(MoveId.SPLASH); }); it("raises DEF stat stage by 1 for all Grass-type Pokemon on the field by one stage - single battle", async () => { diff --git a/test/moves/fly.test.ts b/test/moves/fly.test.ts index 964d1b65a1e..7d8a6ee659e 100644 --- a/test/moves/fly.test.ts +++ b/test/moves/fly.test.ts @@ -1,13 +1,13 @@ import { BattlerTagType } from "#enums/battler-tag-type"; import { StatusEffect } from "#enums/status-effect"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; describe("Moves - Fly", () => { diff --git a/test/moves/focus_punch.test.ts b/test/moves/focus_punch.test.ts index 9734f9f6422..38b57b201c0 100644 --- a/test/moves/focus_punch.test.ts +++ b/test/moves/focus_punch.test.ts @@ -115,8 +115,8 @@ describe("Moves - Focus Punch", () => { await game.phaseInterceptor.to(TurnStartPhase); - expect(game.scene.getCurrentPhase() instanceof SwitchSummonPhase).toBeTruthy(); - expect(game.scene.phaseQueue.find(phase => phase instanceof MoveHeaderPhase)).toBeDefined(); + expect(game.scene.phaseManager.getCurrentPhase() instanceof SwitchSummonPhase).toBeTruthy(); + expect(game.scene.phaseManager.phaseQueue.find(phase => phase instanceof MoveHeaderPhase)).toBeDefined(); }); it("should replace the 'but it failed' text when the user gets hit", async () => { game.override.enemyMoveset([MoveId.TACKLE]); diff --git a/test/moves/follow_me.test.ts b/test/moves/follow_me.test.ts index 567320a18e9..a99ac0b6c00 100644 --- a/test/moves/follow_me.test.ts +++ b/test/moves/follow_me.test.ts @@ -1,5 +1,5 @@ import { Stat } from "#enums/stat"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { MoveId } from "#enums/move-id"; @@ -24,14 +24,15 @@ describe("Moves - Follow Me", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.starterSpecies(SpeciesId.AMOONGUSS); - game.override.ability(AbilityId.BALL_FETCH); - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([MoveId.FOLLOW_ME, MoveId.RAGE_POWDER, MoveId.SPOTLIGHT, MoveId.QUICK_ATTACK]); - game.override.enemyMoveset([MoveId.TACKLE, MoveId.FOLLOW_ME, MoveId.SPLASH]); + game.override + .battleStyle("double") + .starterSpecies(SpeciesId.AMOONGUSS) + .ability(AbilityId.BALL_FETCH) + .enemySpecies(SpeciesId.SNORLAX) + .startingLevel(100) + .enemyLevel(100) + .moveset([MoveId.FOLLOW_ME, MoveId.RAGE_POWDER, MoveId.SPOTLIGHT, MoveId.QUICK_ATTACK]) + .enemyMoveset([MoveId.TACKLE, MoveId.FOLLOW_ME, MoveId.SPLASH]); }); test("move should redirect enemy attacks to the user", async () => { @@ -73,8 +74,7 @@ describe("Moves - Follow Me", () => { }); test("move effect should be bypassed by Stalwart", async () => { - game.override.ability(AbilityId.STALWART); - game.override.moveset([MoveId.QUICK_ATTACK]); + game.override.ability(AbilityId.STALWART).moveset([MoveId.QUICK_ATTACK]); await game.classicMode.startBattle([SpeciesId.AMOONGUSS, SpeciesId.CHARIZARD]); diff --git a/test/moves/foresight.test.ts b/test/moves/foresight.test.ts index a30b4d6a444..96a341582f9 100644 --- a/test/moves/foresight.test.ts +++ b/test/moves/foresight.test.ts @@ -22,7 +22,7 @@ describe("Moves - Foresight", () => { beforeEach(() => { game = new GameManager(phaserGame); game.override - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.GASTLY) .enemyMoveset(MoveId.SPLASH) .enemyLevel(5) diff --git a/test/moves/forests_curse.test.ts b/test/moves/forests_curse.test.ts index 77fec5d277d..81ced674a33 100644 --- a/test/moves/forests_curse.test.ts +++ b/test/moves/forests_curse.test.ts @@ -26,7 +26,7 @@ describe("Moves - Forest's Curse", () => { .moveset([MoveId.FORESTS_CURSE, MoveId.TRICK_OR_TREAT]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/moves/freeze_dry.test.ts b/test/moves/freeze_dry.test.ts index dc6af507b16..f1577d3d6c5 100644 --- a/test/moves/freeze_dry.test.ts +++ b/test/moves/freeze_dry.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; diff --git a/test/moves/fusion_bolt.test.ts b/test/moves/fusion_bolt.test.ts index a5263bfa364..c92a483a497 100644 --- a/test/moves/fusion_bolt.test.ts +++ b/test/moves/fusion_bolt.test.ts @@ -31,7 +31,7 @@ describe("Moves - Fusion Bolt", () => { .enemyMoveset(MoveId.SPLASH) .battleStyle("single") .startingWave(97) - .disableCrits(); + .criticalHits(false); }); it("should not make contact", async () => { @@ -45,5 +45,5 @@ describe("Moves - Fusion Bolt", () => { await game.toNextTurn(); expect(initialHp - partyMember.hp).toBe(0); - }, 20000); + }); }); diff --git a/test/moves/fusion_flare.test.ts b/test/moves/fusion_flare.test.ts index df6d390686f..c0df347fcce 100644 --- a/test/moves/fusion_flare.test.ts +++ b/test/moves/fusion_flare.test.ts @@ -31,7 +31,7 @@ describe("Moves - Fusion Flare", () => { .enemyMoveset(MoveId.REST) .battleStyle("single") .startingWave(97) - .disableCrits(); + .criticalHits(false); }); it("should thaw freeze status condition", async () => { diff --git a/test/moves/fusion_flare_bolt.test.ts b/test/moves/fusion_flare_bolt.test.ts index bceb2c862b5..1967e9f12d1 100644 --- a/test/moves/fusion_flare_bolt.test.ts +++ b/test/moves/fusion_flare_bolt.test.ts @@ -1,5 +1,5 @@ import { Stat } from "#enums/stat"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import type Move from "#app/data/moves/move"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase"; @@ -40,7 +40,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => { .enemyMoveset(MoveId.REST) .battleStyle("double") .startingWave(97) - .disableCrits(); + .criticalHits(false); vi.spyOn(fusionFlare, "calculateBattlePower"); vi.spyOn(fusionBolt, "calculateBattlePower"); @@ -56,15 +56,15 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => { await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200); - }, 20000); + }); it("FUSION_BOLT should double power of subsequent FUSION_FLARE", async () => { await game.classicMode.startBattle([SpeciesId.ZEKROM, SpeciesId.ZEKROM]); @@ -76,15 +76,15 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => { await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200); - }, 20000); + }); it("FUSION_FLARE should double power of subsequent FUSION_BOLT if a move failed in between", async () => { await game.classicMode.startBattle([SpeciesId.ZEKROM, SpeciesId.ZEKROM]); @@ -96,7 +96,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => { await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100); @@ -106,10 +106,10 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => { await game.phaseInterceptor.runFrom(MovePhase).to(MoveEndPhase); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200); - }, 20000); + }); it("FUSION_FLARE should not double power of subsequent FUSION_BOLT if a move succeeded in between", async () => { game.override.enemyMoveset(MoveId.SPLASH); @@ -122,7 +122,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => { await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100); @@ -131,10 +131,10 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => { await game.phaseInterceptor.runFrom(MovePhase).to(MoveEndPhase); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100); - }, 20000); + }); it("FUSION_FLARE should double power of subsequent FUSION_BOLT if moves are aimed at allies", async () => { await game.classicMode.startBattle([SpeciesId.ZEKROM, SpeciesId.RESHIRAM]); @@ -146,15 +146,15 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => { await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200); - }, 20000); + }); it("FUSION_FLARE and FUSION_BOLT alternating throughout turn should double power of subsequent moves", async () => { game.override.enemyMoveset(fusionFlare.id); @@ -190,25 +190,25 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => { await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200); - }, 20000); + }); it("FUSION_FLARE and FUSION_BOLT alternating throughout turn should double power of subsequent moves if moves are aimed at allies", async () => { game.override.enemyMoveset(fusionFlare.id); @@ -244,23 +244,23 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => { await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200); await game.phaseInterceptor.to(MoveEffectPhase, false); - expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); + expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200); - }, 20000); + }); }); diff --git a/test/moves/gastro_acid.test.ts b/test/moves/gastro_acid.test.ts index 6e06f441959..dbaa53dcb4f 100644 --- a/test/moves/gastro_acid.test.ts +++ b/test/moves/gastro_acid.test.ts @@ -1,8 +1,8 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; @@ -22,14 +22,15 @@ describe("Moves - Gastro Acid", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.startingLevel(1); - game.override.enemyLevel(100); - game.override.ability(AbilityId.BALL_FETCH); - game.override.moveset([MoveId.GASTRO_ACID, MoveId.WATER_GUN, MoveId.SPLASH, MoveId.CORE_ENFORCER]); - game.override.enemySpecies(SpeciesId.BIDOOF); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.enemyAbility(AbilityId.WATER_ABSORB); + game.override + .battleStyle("double") + .startingLevel(1) + .enemyLevel(100) + .ability(AbilityId.NONE) + .moveset([MoveId.GASTRO_ACID, MoveId.WATER_GUN, MoveId.SPLASH, MoveId.CORE_ENFORCER]) + .enemySpecies(SpeciesId.BIDOOF) + .enemyMoveset(MoveId.SPLASH) + .enemyAbility(AbilityId.WATER_ABSORB); }); it("suppresses effect of ability", async () => { diff --git a/test/moves/geomancy.test.ts b/test/moves/geomancy.test.ts index 16244fed93f..452022b4cf1 100644 --- a/test/moves/geomancy.test.ts +++ b/test/moves/geomancy.test.ts @@ -1,6 +1,6 @@ import type { EffectiveStat } from "#enums/stat"; import { Stat } from "#enums/stat"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; diff --git a/test/moves/gigaton_hammer.test.ts b/test/moves/gigaton_hammer.test.ts index e61a383acc5..d80743f4ed0 100644 --- a/test/moves/gigaton_hammer.test.ts +++ b/test/moves/gigaton_hammer.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import GameManager from "#test/testUtils/gameManager"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -29,7 +29,7 @@ describe("Moves - Gigaton Hammer", () => { .startingLevel(10) .enemyLevel(100) .enemyMoveset(MoveId.SPLASH) - .disableCrits(); + .criticalHits(false); }); it("can't be used two turns in a row", async () => { @@ -52,7 +52,7 @@ describe("Moves - Gigaton Hammer", () => { const enemy2 = game.scene.getEnemyPokemon()!; expect(enemy2.hp).toBe(enemy2.getMaxHp()); - }, 20000); + }); it("can be used again if recalled and sent back out", async () => { game.override.startingWave(4); @@ -75,5 +75,5 @@ describe("Moves - Gigaton Hammer", () => { const enemy2 = game.scene.getEnemyPokemon()!; expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp()); - }, 20000); + }); }); diff --git a/test/moves/glaive_rush.test.ts b/test/moves/glaive_rush.test.ts index 768c4a691b0..0b6f30da71a 100644 --- a/test/moves/glaive_rush.test.ts +++ b/test/moves/glaive_rush.test.ts @@ -24,17 +24,16 @@ describe("Moves - Glaive Rush", () => { game = new GameManager(phaserGame); game.override .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset([MoveId.GLAIVE_RUSH]) - .starterSpecies(SpeciesId.KLINK) .ability(AbilityId.BALL_FETCH) .moveset([MoveId.SHADOW_SNEAK, MoveId.AVALANCHE, MoveId.SPLASH, MoveId.GLAIVE_RUSH]); }); it("takes double damage from attacks", async () => { - await game.classicMode.startBattle(); + await game.classicMode.startBattle([SpeciesId.KLINK]); const enemy = game.scene.getEnemyPokemon()!; enemy.hp = 1000; @@ -49,7 +48,7 @@ describe("Moves - Glaive Rush", () => { }); it("always gets hit by attacks", async () => { - await game.classicMode.startBattle(); + await game.classicMode.startBattle([SpeciesId.KLINK]); const enemy = game.scene.getEnemyPokemon()!; enemy.hp = 1000; @@ -62,7 +61,7 @@ describe("Moves - Glaive Rush", () => { it("interacts properly with multi-lens", async () => { game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }]).enemyMoveset([MoveId.AVALANCHE]); - await game.classicMode.startBattle(); + await game.classicMode.startBattle([SpeciesId.KLINK]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; @@ -82,7 +81,7 @@ describe("Moves - Glaive Rush", () => { it("secondary effects only last until next move", async () => { game.override.enemyMoveset([MoveId.SHADOW_SNEAK]); - await game.classicMode.startBattle(); + await game.classicMode.startBattle([SpeciesId.KLINK]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; @@ -106,7 +105,7 @@ describe("Moves - Glaive Rush", () => { }); it("secondary effects are removed upon switching", async () => { - game.override.enemyMoveset([MoveId.SHADOW_SNEAK]).starterSpecies(0); + game.override.enemyMoveset([MoveId.SHADOW_SNEAK]); await game.classicMode.startBattle([SpeciesId.KLINK, SpeciesId.FEEBAS]); const player = game.scene.getPlayerPokemon()!; @@ -127,8 +126,10 @@ describe("Moves - Glaive Rush", () => { }); it("secondary effects don't activate if move fails", async () => { - game.override.moveset([MoveId.SHADOW_SNEAK, MoveId.PROTECT, MoveId.SPLASH, MoveId.GLAIVE_RUSH]); - await game.classicMode.startBattle(); + game.override + .moveset([MoveId.SHADOW_SNEAK, MoveId.PROTECT, MoveId.SPLASH, MoveId.GLAIVE_RUSH]) + .enemyMoveset([MoveId.GLAIVE_RUSH, MoveId.SPLASH]); + await game.classicMode.startBattle([SpeciesId.KLINK]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; @@ -137,15 +138,17 @@ describe("Moves - Glaive Rush", () => { player.hp = 1000; game.move.select(MoveId.PROTECT); + await game.move.forceEnemyMove(MoveId.GLAIVE_RUSH); await game.phaseInterceptor.to("TurnEndPhase"); game.move.select(MoveId.SHADOW_SNEAK); + await game.move.forceEnemyMove(MoveId.GLAIVE_RUSH); await game.phaseInterceptor.to("TurnEndPhase"); - game.override.enemyMoveset([MoveId.SPLASH]); const damagedHP1 = 1000 - enemy.hp; enemy.hp = 1000; game.move.select(MoveId.SHADOW_SNEAK); + await game.move.forceEnemyMove(MoveId.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); const damagedHP2 = 1000 - enemy.hp; diff --git a/test/moves/growth.test.ts b/test/moves/growth.test.ts index d468523aca7..6eec30be49f 100644 --- a/test/moves/growth.test.ts +++ b/test/moves/growth.test.ts @@ -24,11 +24,12 @@ describe("Moves - Growth", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemyAbility(AbilityId.MOXIE); - game.override.ability(AbilityId.INSOMNIA); - game.override.moveset([MoveId.GROWTH]); - game.override.enemyMoveset(MoveId.SPLASH); + game.override + .battleStyle("single") + .enemyAbility(AbilityId.MOXIE) + .ability(AbilityId.INSOMNIA) + .moveset([MoveId.GROWTH]) + .enemyMoveset(MoveId.SPLASH); }); it("should raise SPATK stat stage by 1", async () => { @@ -42,5 +43,5 @@ describe("Moves - Growth", () => { await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase); expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); - }, 20000); + }); }); diff --git a/test/moves/grudge.test.ts b/test/moves/grudge.test.ts index b6ef25d41ff..36030c88bad 100644 --- a/test/moves/grudge.test.ts +++ b/test/moves/grudge.test.ts @@ -1,7 +1,7 @@ import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; @@ -26,7 +26,7 @@ describe("Moves - Grudge", () => { .moveset([MoveId.EMBER, MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.SHEDINJA) .enemyAbility(AbilityId.WONDER_GUARD) .enemyMoveset([MoveId.GRUDGE, MoveId.SPLASH]); diff --git a/test/moves/guard_split.test.ts b/test/moves/guard_split.test.ts index 47edba49c9a..878bb80f251 100644 --- a/test/moves/guard_split.test.ts +++ b/test/moves/guard_split.test.ts @@ -50,7 +50,7 @@ describe("Moves - Guard Split", () => { expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef); expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef); - }, 20000); + }); it("should be idempotent", async () => { game.override.enemyMoveset([MoveId.GUARD_SPLIT]); @@ -73,5 +73,5 @@ describe("Moves - Guard Split", () => { expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef); expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef); - }, 20000); + }); }); diff --git a/test/moves/hard_press.test.ts b/test/moves/hard_press.test.ts index 88a8c4a025b..e57c9af981f 100644 --- a/test/moves/hard_press.test.ts +++ b/test/moves/hard_press.test.ts @@ -27,12 +27,13 @@ describe("Moves - Hard Press", () => { beforeEach(() => { moveToCheck = allMoves[MoveId.HARD_PRESS]; game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.ability(AbilityId.BALL_FETCH); - game.override.enemySpecies(SpeciesId.MUNCHLAX); - game.override.enemyAbility(AbilityId.BALL_FETCH); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.moveset([MoveId.HARD_PRESS]); + game.override + .battleStyle("single") + .ability(AbilityId.BALL_FETCH) + .enemySpecies(SpeciesId.MUNCHLAX) + .enemyAbility(AbilityId.BALL_FETCH) + .enemyMoveset(MoveId.SPLASH) + .moveset([MoveId.HARD_PRESS]); vi.spyOn(moveToCheck, "calculateBattlePower"); }); diff --git a/test/moves/haze.test.ts b/test/moves/haze.test.ts index e77542227b8..f3e3dafae0a 100644 --- a/test/moves/haze.test.ts +++ b/test/moves/haze.test.ts @@ -23,16 +23,15 @@ describe("Moves - Haze", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.enemySpecies(SpeciesId.RATTATA); - game.override.enemyLevel(100); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.enemyAbility(AbilityId.NONE); - - game.override.startingLevel(100); - game.override.moveset([MoveId.HAZE, MoveId.SWORDS_DANCE, MoveId.CHARM, MoveId.SPLASH]); - game.override.ability(AbilityId.NONE); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.RATTATA) + .enemyLevel(100) + .enemyMoveset(MoveId.SPLASH) + .enemyAbility(AbilityId.BALL_FETCH) + .startingLevel(100) + .moveset([MoveId.HAZE, MoveId.SWORDS_DANCE, MoveId.CHARM, MoveId.SPLASH]) + .ability(AbilityId.BALL_FETCH); }); it("should reset all stat changes of all Pokemon on field", async () => { diff --git a/test/moves/heal_block.test.ts b/test/moves/heal_block.test.ts index 58e1a5e04a5..77a10927930 100644 --- a/test/moves/heal_block.test.ts +++ b/test/moves/heal_block.test.ts @@ -1,5 +1,5 @@ -import { BattlerIndex } from "#app/battle"; -import { ArenaTagSide } from "#app/data/arena-tag"; +import { BattlerIndex } from "#enums/battler-index"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import GameManager from "#test/testUtils/gameManager"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#enums/arena-tag-type"; @@ -33,7 +33,7 @@ describe("Moves - Heal Block", () => { .ability(AbilityId.NO_GUARD) .enemyAbility(AbilityId.BALL_FETCH) .enemySpecies(SpeciesId.BLISSEY) - .disableCrits(); + .criticalHits(false); }); it("shouldn't stop damage from HP-drain attacks, just HP restoration", async () => { diff --git a/test/moves/hyper_beam.test.ts b/test/moves/hyper_beam.test.ts index 083482d16ef..bca7cba4e9a 100644 --- a/test/moves/hyper_beam.test.ts +++ b/test/moves/hyper_beam.test.ts @@ -26,14 +26,14 @@ describe("Moves - Hyper Beam", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.ability(AbilityId.BALL_FETCH); - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.enemyAbility(AbilityId.BALL_FETCH); - game.override.enemyMoveset([MoveId.SPLASH]); - game.override.enemyLevel(100); - - game.override.moveset([MoveId.HYPER_BEAM, MoveId.TACKLE]); + game.override + .battleStyle("single") + .ability(AbilityId.BALL_FETCH) + .enemySpecies(SpeciesId.SNORLAX) + .enemyAbility(AbilityId.BALL_FETCH) + .enemyMoveset([MoveId.SPLASH]) + .enemyLevel(100) + .moveset([MoveId.HYPER_BEAM, MoveId.TACKLE]); vi.spyOn(allMoves[MoveId.HYPER_BEAM], "accuracy", "get").mockReturnValue(100); }); diff --git a/test/moves/instruct.test.ts b/test/moves/instruct.test.ts index 56ac8d9d04d..d12859301b6 100644 --- a/test/moves/instruct.test.ts +++ b/test/moves/instruct.test.ts @@ -1,13 +1,17 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; +import { RandomMoveAttr } from "#app/data/moves/move"; +import { allMoves } from "#app/data/data-lists"; import type Pokemon from "#app/field/pokemon"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import type { MovePhase } from "#app/phases/move-phase"; import { AbilityId } from "#enums/ability-id"; +import { MoveUseMode } from "#enums/move-use-mode"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; +import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Instruct", () => { let phaserGame: Phaser.Game; @@ -34,10 +38,11 @@ describe("Moves - Instruct", () => { game.override .battleStyle("single") .enemySpecies(SpeciesId.SHUCKLE) - .enemyAbility(AbilityId.NO_GUARD) + .enemyAbility(AbilityId.BALL_FETCH) + .passiveAbility(AbilityId.NO_GUARD) .enemyLevel(100) .startingLevel(100) - .disableCrits(); + .criticalHits(false); }); it("should repeat target's last used move", async () => { @@ -53,12 +58,12 @@ describe("Moves - Instruct", () => { await game.phaseInterceptor.to("MovePhase"); // enemy attacks us await game.phaseInterceptor.to("MovePhase", false); // instruct - let currentPhase = game.scene.getCurrentPhase() as MovePhase; + let currentPhase = game.scene.phaseManager.getCurrentPhase() as MovePhase; expect(currentPhase.pokemon).toBe(game.scene.getPlayerPokemon()); await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to("MovePhase", false); // enemy repeats move - currentPhase = game.scene.getCurrentPhase() as MovePhase; + currentPhase = game.scene.phaseManager.getCurrentPhase() as MovePhase; expect(currentPhase.pokemon).toBe(enemy); expect(currentPhase.move.moveId).toBe(MoveId.SONIC_BOOM); await game.phaseInterceptor.to("TurnEndPhase", false); @@ -138,6 +143,21 @@ describe("Moves - Instruct", () => { expect(game.scene.getPlayerPokemon()!.turnData.attacksReceived.length).toBe(3); }); + it("should fail on metronomed moves, even if also in moveset", async () => { + vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.ABSORB); + await game.classicMode.startBattle([SpeciesId.AMOONGUSS]); + + const enemy = game.field.getEnemyPokemon(); + game.move.changeMoveset(enemy, [MoveId.METRONOME, MoveId.ABSORB]); + + game.move.use(MoveId.INSTRUCT); + await game.move.selectEnemyMove(MoveId.METRONOME); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toEndOfTurn(); + + expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL); + }); + it("should respect enemy's status condition", async () => { game.override.moveset([MoveId.INSTRUCT, MoveId.THUNDER_WAVE]).enemyMoveset(MoveId.SONIC_BOOM); await game.classicMode.startBattle([SpeciesId.AMOONGUSS]); @@ -149,7 +169,7 @@ describe("Moves - Instruct", () => { game.move.select(MoveId.INSTRUCT); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MovePhase"); - // force enemy's instructed move to bork and then immediately thaw out + // force enemy's instructed move (and only the instructed move) to fail await game.move.forceStatusActivation(true); await game.move.forceStatusActivation(false); await game.phaseInterceptor.to("TurnEndPhase", false); @@ -173,7 +193,7 @@ describe("Moves - Instruct", () => { await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("TurnEndPhase", false); - const playerMoves = game.scene.getPlayerPokemon()!.getLastXMoves(-1)!; + const playerMoves = game.field.getPlayerPokemon().getLastXMoves(-1); expect(playerMoves[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.getMoveHistory().length).toBe(1); }); @@ -200,6 +220,7 @@ describe("Moves - Instruct", () => { expect(karp1.isFainted()).toBe(true); expect(karp2.isFainted()).toBe(true); }); + it("should allow for dancer copying of instructed dance move", async () => { game.override.battleStyle("double").enemyMoveset([MoveId.INSTRUCT, MoveId.SPLASH]).enemyLevel(1000); await game.classicMode.startBattle([SpeciesId.ORICORIO, SpeciesId.VOLCARONA]); @@ -228,19 +249,18 @@ describe("Moves - Instruct", () => { const amoonguss = game.scene.getPlayerPokemon()!; game.move.changeMoveset(amoonguss, MoveId.SEED_BOMB); - amoonguss.summonData.moveHistory = [ - { - move: MoveId.SEED_BOMB, - targets: [BattlerIndex.ENEMY], - result: MoveResult.SUCCESS, - }, - ]; + amoonguss.pushMoveHistory({ + move: MoveId.SEED_BOMB, + targets: [BattlerIndex.ENEMY], + result: MoveResult.SUCCESS, + useMode: MoveUseMode.NORMAL, + }); game.doSwitchPokemon(1); await game.phaseInterceptor.to("TurnEndPhase", false); - const enemyMoves = game.scene.getEnemyPokemon()!.getLastXMoves(-1)!; - expect(enemyMoves[0].result).toBe(MoveResult.FAIL); + const enemyMoves = game.field.getEnemyPokemon().getLastXMoves(-1); + expect(enemyMoves[0]?.result).toBe(MoveResult.FAIL); }); it("should fail if no move has yet been used by target", async () => { @@ -269,15 +289,9 @@ describe("Moves - Instruct", () => { await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); - const enemyMove = game.scene.getEnemyField()[0]!.getLastXMoves()[0]; - expect(enemyMove.result).toBe(MoveResult.FAIL); - expect( - game.scene - .getEnemyField()[0] - .getMoveset() - .find(m => m?.moveId === MoveId.SONIC_BOOM)?.ppUsed, - ).toBe(1); + expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); + expect(enemy1.getLastXMoves()[0].result).toBe(MoveResult.FAIL); + expect(enemy1.getMoveset().find(m => m.moveId === MoveId.SONIC_BOOM)?.ppUsed).toBe(1); }); it("should not repeat enemy's move through protect", async () => { @@ -301,14 +315,12 @@ describe("Moves - Instruct", () => { const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; - enemy.summonData.moveHistory = [ - { - move: MoveId.SONIC_BOOM, - targets: [BattlerIndex.PLAYER], - result: MoveResult.SUCCESS, - virtual: false, - }, - ]; + enemy.pushMoveHistory({ + move: MoveId.SONIC_BOOM, + targets: [BattlerIndex.PLAYER], + result: MoveResult.SUCCESS, + useMode: MoveUseMode.NORMAL, + }); game.move.select(MoveId.INSTRUCT); await game.move.selectEnemyMove(MoveId.HYPER_BEAM); @@ -334,7 +346,7 @@ describe("Moves - Instruct", () => { move: MoveId.ELECTRO_DRIFT, targets: [BattlerIndex.PLAYER], result: MoveResult.SUCCESS, - virtual: false, + useMode: MoveUseMode.NORMAL, }); game.move.select(MoveId.SPLASH); @@ -348,14 +360,12 @@ describe("Moves - Instruct", () => { await game.classicMode.startBattle([SpeciesId.LUCARIO, SpeciesId.BANETTE]); const enemyPokemon = game.scene.getEnemyPokemon()!; - enemyPokemon.summonData.moveHistory = [ - { - move: MoveId.WHIRLWIND, - targets: [BattlerIndex.PLAYER], - result: MoveResult.SUCCESS, - virtual: false, - }, - ]; + enemyPokemon.pushMoveHistory({ + move: MoveId.WHIRLWIND, + targets: [BattlerIndex.PLAYER], + result: MoveResult.SUCCESS, + useMode: MoveUseMode.NORMAL, + }); game.move.select(MoveId.INSTRUCT); await game.move.selectEnemyMove(MoveId.SPLASH); @@ -375,11 +385,20 @@ describe("Moves - Instruct", () => { .enemyMoveset([MoveId.SPLASH, MoveId.PSYCHIC_TERRAIN]); await game.classicMode.startBattle([SpeciesId.BANETTE, SpeciesId.KLEFKI]); - game.move.select(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER, BattlerIndex.ENEMY); // succeeds due to terrain no + const banette = game.field.getPlayerPokemon(); + + game.move.select(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2); await game.move.selectEnemyMove(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.PSYCHIC_TERRAIN); await game.toNextTurn(); + expect(banette.getLastXMoves(-1)[0]).toEqual( + expect.objectContaining({ + move: MoveId.QUICK_ATTACK, + targets: [BattlerIndex.ENEMY], + result: MoveResult.SUCCESS, + }), + ); game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER); game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); @@ -387,32 +406,74 @@ describe("Moves - Instruct", () => { await game.phaseInterceptor.to("TurnEndPhase", false); // quick attack failed when instructed - const banette = game.scene.getPlayerPokemon()!; expect(banette.getLastXMoves(-1)[1].move).toBe(MoveId.QUICK_ATTACK); expect(banette.getLastXMoves(-1)[1].result).toBe(MoveResult.FAIL); }); - it("should still work w/ prankster in psychic terrain", async () => { - game.override.battleStyle("double").enemyMoveset([MoveId.SPLASH, MoveId.PSYCHIC_TERRAIN]); + // TODO: Enable once Sky Drop is fully implemented + it.todo("should not work against Sky Dropped targets, even if user/target have No Guard", async () => { + game.override.battleStyle("double").ability(AbilityId.NO_GUARD); await game.classicMode.startBattle([SpeciesId.BANETTE, SpeciesId.KLEFKI]); - const [banette, klefki] = game.scene.getPlayerField()!; - game.move.changeMoveset(banette, [MoveId.VINE_WHIP, MoveId.SPLASH]); - game.move.changeMoveset(klefki, [MoveId.INSTRUCT, MoveId.SPLASH]); + const [banette, klefki] = game.scene.getPlayerField(); + banette.pushMoveHistory({ + move: MoveId.VINE_WHIP, + targets: [BattlerIndex.ENEMY], + result: MoveResult.SUCCESS, + useMode: MoveUseMode.NORMAL, + }); - game.move.select(MoveId.VINE_WHIP, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2); - await game.move.selectEnemyMove(MoveId.SPLASH); - await game.move.selectEnemyMove(MoveId.PSYCHIC_TERRAIN); - await game.toNextTurn(); + // Attempt to instruct banette after having been sent airborne + game.move.use(MoveId.VINE_WHIP, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + game.move.use(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); + await game.move.forceEnemyMove(MoveId.SKY_DROP, BattlerIndex.PLAYER); + await game.move.forceEnemyMove(MoveId.ASTONISH, BattlerIndex.PLAYER); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]); + await game.phaseInterceptor.to("TurnEndPhase", false); - game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER); + // Klefki instruct fails due to banette being airborne, even though it got hit prior + expect(banette.visible).toBe(false); + expect(banette.isFullHp()).toBe(false); + expect(klefki.getLastXMoves()[0]).toMatchObject({ + move: MoveId.INSTRUCT, + targets: [BattlerIndex.PLAYER], + result: MoveResult.FAIL, + }); + }); + + it("should still work with prankster in psychic terrain", async () => { + game.override + .battleStyle("double") + .ability(AbilityId.PRANKSTER) + .enemyMoveset(MoveId.SPLASH) + .enemyAbility(AbilityId.PSYCHIC_SURGE); + await game.classicMode.startBattle([SpeciesId.BANETTE, SpeciesId.KLEFKI]); + + const [banette, klefki] = game.scene.getPlayerField(); + game.move.changeMoveset(banette, [MoveId.VINE_WHIP]); + game.move.changeMoveset(klefki, MoveId.INSTRUCT); + banette.pushMoveHistory({ + move: MoveId.VINE_WHIP, + targets: [BattlerIndex.ENEMY], + result: MoveResult.SUCCESS, + useMode: MoveUseMode.NORMAL, + }); + + game.move.select(MoveId.VINE_WHIP, BattlerIndex.PLAYER); game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); // copies vine whip await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("TurnEndPhase", false); + + // Klefki instructing a non-priority move succeeds, ignoring the priority of Instruct itself expect(banette.getLastXMoves(-1)[1].move).toBe(MoveId.VINE_WHIP); expect(banette.getLastXMoves(-1)[2].move).toBe(MoveId.VINE_WHIP); - expect(banette.getMoveset().find(m => m?.moveId === MoveId.VINE_WHIP)?.ppUsed).toBe(2); + expect(klefki.getLastXMoves(-1)[0]).toEqual( + expect.objectContaining({ + move: MoveId.INSTRUCT, + targets: [BattlerIndex.PLAYER], + result: MoveResult.SUCCESS, + }), + ); }); it("should cause spread moves to correctly hit targets in doubles after singles", async () => { @@ -421,14 +482,15 @@ describe("Moves - Instruct", () => { .moveset([MoveId.BREAKING_SWIPE, MoveId.INSTRUCT, MoveId.SPLASH]) .enemyMoveset(MoveId.SONIC_BOOM) .enemySpecies(SpeciesId.AXEW) - .startingLevel(500); + .startingLevel(500) + .enemyLevel(1); await game.classicMode.startBattle([SpeciesId.KORAIDON, SpeciesId.KLEFKI]); const koraidon = game.scene.getPlayerField()[0]!; game.move.select(MoveId.BREAKING_SWIPE); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(koraidon.getInverseHp()).toBe(0); + expect(koraidon.hp).toBe(koraidon.getMaxHp()); expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([BattlerIndex.ENEMY]); await game.toNextWave(); @@ -436,9 +498,10 @@ describe("Moves - Instruct", () => { game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("TurnEndPhase", false); + // did not take damage since enemies died beforehand; // last move used hit both enemies - expect(koraidon.getInverseHp()).toBe(0); + expect(koraidon.hp).toBe(koraidon.getMaxHp()); expect(koraidon.getLastXMoves(-1)[1].targets?.sort()).toEqual([BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); }); @@ -448,7 +511,8 @@ describe("Moves - Instruct", () => { .moveset([MoveId.BRUTAL_SWING, MoveId.INSTRUCT, MoveId.SPLASH]) .enemySpecies(SpeciesId.AXEW) .enemyMoveset(MoveId.SONIC_BOOM) - .startingLevel(500); + .startingLevel(500) + .enemyLevel(1); await game.classicMode.startBattle([SpeciesId.KORAIDON, SpeciesId.KLEFKI]); const koraidon = game.scene.getPlayerField()[0]!; @@ -456,22 +520,24 @@ describe("Moves - Instruct", () => { game.move.select(MoveId.BRUTAL_SWING); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(koraidon.getInverseHp()).toBe(0); + + expect(koraidon.hp).toBe(koraidon.getMaxHp()); expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([BattlerIndex.ENEMY]); + await game.toNextWave(); game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER); game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("TurnEndPhase", false); + // did not take damage since enemies died beforehand; // last move used hit everything around it - expect(koraidon.getInverseHp()).toBe(0); - expect(koraidon.getLastXMoves(-1)[1].targets?.sort()).toEqual([ - BattlerIndex.PLAYER_2, - BattlerIndex.ENEMY, - BattlerIndex.ENEMY_2, - ]); + expect(koraidon.hp).toBe(koraidon.getMaxHp()); + expect(koraidon.getLastXMoves(-1)[1].targets).toHaveLength(3); + expect(koraidon.getLastXMoves(-1)[1].targets).toEqual( + expect.arrayContaining([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]), + ); }); it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => { @@ -536,4 +602,32 @@ describe("Moves - Instruct", () => { expect(ivysaur.turnData.attacksReceived.length).toBe(15); }); + + it("should respect prior flinches and trigger Steadfast", async () => { + game.override.battleStyle("double"); + vi.spyOn(allMoves[MoveId.AIR_SLASH], "chance", "get").mockReturnValue(100); + await game.classicMode.startBattle([SpeciesId.AUDINO, SpeciesId.ABRA]); + + // Fake enemy 1 having attacked prior + const [, player2, enemy1, enemy2] = game.scene.getField(); + enemy1.pushMoveHistory({ + move: MoveId.ABSORB, + targets: [BattlerIndex.PLAYER], + result: MoveResult.SUCCESS, + useMode: MoveUseMode.NORMAL, + }); + game.field.mockAbility(enemy1, AbilityId.STEADFAST); + + game.move.use(MoveId.AIR_SLASH, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + game.move.use(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.move.forceEnemyMove(MoveId.ABSORB); + await game.move.forceEnemyMove(MoveId.INSTRUCT, BattlerIndex.ENEMY); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2]); + await game.toEndOfTurn(); + + expect(enemy1.getLastXMoves(-1).map(m => m.move)).toEqual([MoveId.NONE, MoveId.NONE, MoveId.NONE, MoveId.ABSORB]); + expect(enemy1.getStatStage(Stat.SPD)).toBe(3); + expect(player2.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); + expect(enemy2.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); + }); }); diff --git a/test/moves/jaw_lock.test.ts b/test/moves/jaw_lock.test.ts index 6084a47ad99..4e103c14f98 100644 --- a/test/moves/jaw_lock.test.ts +++ b/test/moves/jaw_lock.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { BerryPhase } from "#app/phases/berry-phase"; @@ -36,7 +36,7 @@ describe("Moves - Jaw Lock", () => { .moveset([MoveId.JAW_LOCK, MoveId.SPLASH]) .startingLevel(100) .enemyLevel(100) - .disableCrits(); + .criticalHits(false); }); it("should trap the move's user and target", async () => { diff --git a/test/moves/lash_out.test.ts b/test/moves/lash_out.test.ts index a63ab2a467c..33a58914978 100644 --- a/test/moves/lash_out.test.ts +++ b/test/moves/lash_out.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -25,7 +25,7 @@ describe("Moves - Lash Out", () => { game = new GameManager(phaserGame); game.override .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.FUR_COAT) .enemyMoveset([MoveId.GROWL]) diff --git a/test/moves/last-resort.test.ts b/test/moves/last-resort.test.ts index 0e6c1a6ba15..3cb98a0cd92 100644 --- a/test/moves/last-resort.test.ts +++ b/test/moves/last-resort.test.ts @@ -1,6 +1,7 @@ -import { BattlerIndex } from "#app/battle"; -import { MoveResult } from "#app/field/pokemon"; +import { BattlerIndex } from "#enums/battler-index"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; +import { MoveUseMode } from "#enums/move-use-mode"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; @@ -34,7 +35,7 @@ describe("Moves - Last Resort", () => { game.override .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); @@ -53,19 +54,19 @@ describe("Moves - Last Resort", () => { expectLastResortFail(); // Splash (1/3) - blissey.pushMoveHistory({ move: MoveId.SPLASH, targets: [BattlerIndex.PLAYER] }); + blissey.pushMoveHistory({ move: MoveId.SPLASH, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL }); game.move.select(MoveId.LAST_RESORT); await game.phaseInterceptor.to("TurnEndPhase"); expectLastResortFail(); // Growl (2/3) - blissey.pushMoveHistory({ move: MoveId.GROWL, targets: [BattlerIndex.ENEMY] }); + blissey.pushMoveHistory({ move: MoveId.GROWL, targets: [BattlerIndex.ENEMY], useMode: MoveUseMode.NORMAL }); game.move.select(MoveId.LAST_RESORT); await game.phaseInterceptor.to("TurnEndPhase"); expectLastResortFail(); // Were last resort itself counted, it would error here // Growth (3/3) - blissey.pushMoveHistory({ move: MoveId.GROWTH, targets: [BattlerIndex.PLAYER] }); + blissey.pushMoveHistory({ move: MoveId.GROWTH, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL }); game.move.select(MoveId.LAST_RESORT); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0]).toEqual( @@ -117,11 +118,12 @@ describe("Moves - Last Resort", () => { expect.objectContaining({ move: MoveId.LAST_RESORT, result: MoveResult.SUCCESS, - virtual: true, + useMode: MoveUseMode.FOLLOW_UP, }), expect.objectContaining({ move: MoveId.SLEEP_TALK, result: MoveResult.SUCCESS, + useMode: MoveUseMode.NORMAL, }), ]); }); diff --git a/test/moves/last_respects.test.ts b/test/moves/last_respects.test.ts index 96a8b5955d0..14aa5ad3309 100644 --- a/test/moves/last_respects.test.ts +++ b/test/moves/last_respects.test.ts @@ -1,5 +1,5 @@ import { MoveId } from "#enums/move-id"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { SpeciesId } from "#enums/species-id"; import { AbilityId } from "#enums/ability-id"; import GameManager from "#test/testUtils/gameManager"; @@ -32,7 +32,7 @@ describe("Moves - Last Respects", () => { basePower = move.power; game.override .battleStyle("single") - .disableCrits() + .criticalHits(false) .moveset([MoveId.LAST_RESPECTS, MoveId.EXPLOSION, MoveId.LUNAR_DANCE]) .ability(AbilityId.BALL_FETCH) .enemyAbility(AbilityId.BALL_FETCH) @@ -164,15 +164,13 @@ describe("Moves - Last Respects", () => { await game.toNextWave(); expect(game.scene.currentBattle.enemyFaints).toBe(0); + game.removeEnemyHeldItems(); + game.move.select(MoveId.LAST_RESPECTS); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("MoveEndPhase"); - const enemy = game.field.getEnemyPokemon(); - const player = game.field.getPlayerPokemon(); - const items = `Player items: ${player.getHeldItems()} | Enemy Items: ${enemy.getHeldItems()} |`; - - expect(move.calculateBattlePower, items).toHaveLastReturnedWith(50); + expect(move.calculateBattlePower).toHaveLastReturnedWith(50); }); it("should reset playerFaints count if we enter new trainer battle", async () => { diff --git a/test/moves/light_screen.test.ts b/test/moves/light_screen.test.ts index 4230790e688..8c436aacf6a 100644 --- a/test/moves/light_screen.test.ts +++ b/test/moves/light_screen.test.ts @@ -1,7 +1,6 @@ import type BattleScene from "#app/battle-scene"; -import { ArenaTagSide } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import type Move from "#app/data/moves/move"; -import { CritOnlyAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#app/enums/arena-tag-type"; @@ -42,7 +41,7 @@ describe("Moves - Light Screen", () => { .enemyLevel(100) .enemySpecies(SpeciesId.MAGIKARP) .enemyMoveset(MoveId.LIGHT_SCREEN) - .disableCrits(); + .criticalHits(false); }); it("reduces damage of special attacks by half in a single battle", async () => { @@ -129,7 +128,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) = const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; if (globalScene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, side)) { - if (move.getAttrs(CritOnlyAttr).length === 0) { + if (move.getAttrs("CritOnlyAttr").length === 0) { globalScene.arena.applyTagsForSide( ArenaTagType.LIGHT_SCREEN, side, diff --git a/test/moves/lucky_chant.test.ts b/test/moves/lucky_chant.test.ts index 58944027398..a57d231134b 100644 --- a/test/moves/lucky_chant.test.ts +++ b/test/moves/lucky_chant.test.ts @@ -1,11 +1,10 @@ import { AbilityId } from "#enums/ability-id"; -import { BattlerTagType } from "#app/enums/battler-tag-type"; +import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; -import { BerryPhase } from "#app/phases/berry-phase"; -import { TurnEndPhase } from "#app/phases/turn-end-phase"; -import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import GameManager from "#test/testUtils/gameManager"; +import { BattlerIndex } from "#enums/battler-index"; describe("Moves - Lucky Chant", () => { let phaserGame: Phaser.Game; @@ -29,74 +28,91 @@ describe("Moves - Lucky Chant", () => { .moveset([MoveId.LUCKY_CHANT, MoveId.SPLASH, MoveId.FOLLOW_ME]) .enemySpecies(SpeciesId.SNORLAX) .enemyAbility(AbilityId.INSOMNIA) - .enemyMoveset([MoveId.FLOWER_TRICK]) + .enemyMoveset(MoveId.TACKLE) .startingLevel(100) .enemyLevel(100); }); - it("should prevent critical hits from moves", async () => { + it("should prevent random critical hits from moves", async () => { + game.override.criticalHits(true); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); - const playerPokemon = game.scene.getPlayerPokemon()!; + const charizard = game.scene.getPlayerPokemon()!; + expect(charizard).toBeDefined(); + const critSpy = vi.spyOn(charizard, "getCriticalHitResult"); // called on the defender (ie player) game.move.select(MoveId.SPLASH); + await game.phaseInterceptor.to("TurnEndPhase"); - await game.phaseInterceptor.to(TurnEndPhase); - - const firstTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp; + expect(critSpy).toHaveLastReturnedWith(true); + const firstTurnDamage = charizard.getInverseHp(); game.move.select(MoveId.LUCKY_CHANT); + await game.phaseInterceptor.to("TurnEndPhase"); - await game.phaseInterceptor.to(BerryPhase, false); + expect(critSpy).toHaveLastReturnedWith(false); + const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage; + expect(secondTurnDamage).toBeLessThan(firstTurnDamage); + }); - const secondTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp - firstTurnDamage; + it("should prevent guaranteed critical hits from moves", async () => { + game.override.enemyMoveset(MoveId.FLOWER_TRICK); + await game.classicMode.startBattle([SpeciesId.CHARIZARD]); + + const charizard = game.scene.getPlayerPokemon()!; + expect(charizard).toBeDefined(); + + game.move.select(MoveId.SPLASH); + await game.phaseInterceptor.to("TurnEndPhase"); + + const firstTurnDamage = charizard.getInverseHp(); + + game.move.select(MoveId.LUCKY_CHANT); + await game.phaseInterceptor.to("TurnEndPhase"); + + const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage; expect(secondTurnDamage).toBeLessThan(firstTurnDamage); }); it("should prevent critical hits against the user's ally", async () => { - game.override.battleStyle("double"); + game.override.battleStyle("double").criticalHits(true); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); - const playerPokemon = game.scene.getPlayerField(); + const charizard = game.scene.getPlayerPokemon()!; + expect(charizard).toBeDefined(); - game.move.select(MoveId.FOLLOW_ME); - game.move.select(MoveId.SPLASH, 1); + game.move.select(MoveId.FOLLOW_ME, BattlerIndex.PLAYER); + game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2); + await game.phaseInterceptor.to("TurnEndPhase"); - await game.phaseInterceptor.to(TurnEndPhase); + const firstTurnDamage = charizard.getInverseHp(); - const firstTurnDamage = playerPokemon[0].getMaxHp() - playerPokemon[0].hp; + game.move.select(MoveId.FOLLOW_ME, BattlerIndex.PLAYER); + game.move.select(MoveId.LUCKY_CHANT, BattlerIndex.PLAYER_2); - game.move.select(MoveId.FOLLOW_ME); - game.move.select(MoveId.LUCKY_CHANT, 1); + await game.phaseInterceptor.to("TurnEndPhase"); - await game.phaseInterceptor.to(BerryPhase, false); - - const secondTurnDamage = playerPokemon[0].getMaxHp() - playerPokemon[0].hp - firstTurnDamage; + const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage; expect(secondTurnDamage).toBeLessThan(firstTurnDamage); }); it("should prevent critical hits from field effects", async () => { - game.override.enemyMoveset([MoveId.TACKLE]); - await game.classicMode.startBattle([SpeciesId.CHARIZARD]); - const playerPokemon = game.scene.getPlayerPokemon()!; - const enemyPokemon = game.scene.getEnemyPokemon()!; - - enemyPokemon.addTag(BattlerTagType.ALWAYS_CRIT, 2, MoveId.NONE, 0); + const charizard = game.field.getPlayerPokemon(); + const snorlax = game.field.getEnemyPokemon(); + snorlax.addTag(BattlerTagType.ALWAYS_CRIT, 2, MoveId.NONE, 0); game.move.select(MoveId.SPLASH); + await game.phaseInterceptor.to("TurnEndPhase"); - await game.phaseInterceptor.to(TurnEndPhase); - - const firstTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp; + const firstTurnDamage = charizard.getInverseHp(); game.move.select(MoveId.LUCKY_CHANT); + await game.phaseInterceptor.to("TurnEndPhase"); - await game.phaseInterceptor.to(BerryPhase, false); - - const secondTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp - firstTurnDamage; + const secondTurnDamage = charizard.getInverseHp() - firstTurnDamage; expect(secondTurnDamage).toBeLessThan(firstTurnDamage); }); }); diff --git a/test/moves/lunar_blessing.test.ts b/test/moves/lunar_blessing.test.ts index 59d0c662859..2709ccbacf3 100644 --- a/test/moves/lunar_blessing.test.ts +++ b/test/moves/lunar_blessing.test.ts @@ -22,14 +22,13 @@ describe("Moves - Lunar Blessing", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - - game.override.enemySpecies(SpeciesId.SHUCKLE); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.enemyAbility(AbilityId.BALL_FETCH); - - game.override.moveset([MoveId.LUNAR_BLESSING, MoveId.SPLASH]); - game.override.ability(AbilityId.BALL_FETCH); + game.override + .battleStyle("double") + .enemySpecies(SpeciesId.SHUCKLE) + .enemyMoveset(MoveId.SPLASH) + .enemyAbility(AbilityId.BALL_FETCH) + .moveset([MoveId.LUNAR_BLESSING, MoveId.SPLASH]) + .ability(AbilityId.BALL_FETCH); }); it("should restore 25% HP of the user and its ally", async () => { diff --git a/test/moves/magic_coat.test.ts b/test/moves/magic_coat.test.ts index 4f9e3977305..566c206f1ba 100644 --- a/test/moves/magic_coat.test.ts +++ b/test/moves/magic_coat.test.ts @@ -1,11 +1,11 @@ -import { BattlerIndex } from "#app/battle"; -import { ArenaTagSide } from "#app/data/arena-tag"; +import { BattlerIndex } from "#enums/battler-index"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { allMoves } from "#app/data/data-lists"; import { ArenaTagType } from "#app/enums/arena-tag-type"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { Stat } from "#app/enums/stat"; import { StatusEffect } from "#app/enums/status-effect"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -31,7 +31,7 @@ describe("Moves - Magic Coat", () => { game.override .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.MAGIC_COAT); @@ -56,8 +56,7 @@ describe("Moves - Magic Coat", () => { }); it("should not reflect moves used on the next turn", async () => { - game.override.moveset([MoveId.GROWL, MoveId.SPLASH]); - game.override.enemyMoveset([MoveId.MAGIC_COAT, MoveId.SPLASH]); + game.override.moveset([MoveId.GROWL, MoveId.SPLASH]).enemyMoveset([MoveId.MAGIC_COAT, MoveId.SPLASH]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); // turn 1 @@ -82,8 +81,7 @@ describe("Moves - Magic Coat", () => { }); it("should individually bounce back multi-target moves when used by both targets in doubles", async () => { - game.override.battleStyle("double"); - game.override.moveset([MoveId.GROWL, MoveId.SPLASH]); + game.override.battleStyle("double").moveset([MoveId.GROWL, MoveId.SPLASH]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]); game.move.select(MoveId.GROWL, 0); @@ -95,9 +93,10 @@ describe("Moves - Magic Coat", () => { }); it("should bounce back a spread status move against both pokemon", async () => { - game.override.battleStyle("double"); - game.override.moveset([MoveId.GROWL, MoveId.SPLASH]); - game.override.enemyMoveset([MoveId.SPLASH, MoveId.MAGIC_COAT]); + game.override + .battleStyle("double") + .moveset([MoveId.GROWL, MoveId.SPLASH]) + .enemyMoveset([MoveId.SPLASH, MoveId.MAGIC_COAT]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]); game.move.select(MoveId.GROWL, 0); @@ -121,10 +120,11 @@ describe("Moves - Magic Coat", () => { }); it("should not bounce back a move that was just bounced", async () => { - game.override.battleStyle("double"); - game.override.ability(AbilityId.MAGIC_BOUNCE); - game.override.moveset([MoveId.GROWL, MoveId.MAGIC_COAT]); - game.override.enemyMoveset([MoveId.SPLASH, MoveId.MAGIC_COAT]); + game.override + .battleStyle("double") + .ability(AbilityId.MAGIC_BOUNCE) + .moveset([MoveId.GROWL, MoveId.MAGIC_COAT]) + .enemyMoveset([MoveId.SPLASH, MoveId.MAGIC_COAT]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]); game.move.select(MoveId.MAGIC_COAT, 0); @@ -147,8 +147,7 @@ describe("Moves - Magic Coat", () => { }); it("should still bounce back a move from a mold breaker user", async () => { - game.override.ability(AbilityId.MOLD_BREAKER); - game.override.moveset([MoveId.GROWL]); + game.override.ability(AbilityId.MOLD_BREAKER).moveset([MoveId.GROWL]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.select(MoveId.GROWL); @@ -159,9 +158,8 @@ describe("Moves - Magic Coat", () => { }); it("should only bounce spikes back once when both targets use magic coat in doubles", async () => { - game.override.battleStyle("double"); + game.override.battleStyle("double").moveset([MoveId.SPIKES]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); - game.override.moveset([MoveId.SPIKES]); game.move.select(MoveId.SPIKES); await game.phaseInterceptor.to("BerryPhase"); @@ -171,9 +169,8 @@ describe("Moves - Magic Coat", () => { }); it("should not bounce back curse", async () => { - game.override.starterSpecies(SpeciesId.GASTLY); - await game.classicMode.startBattle([SpeciesId.GASTLY]); game.override.moveset([MoveId.CURSE]); + await game.classicMode.startBattle([SpeciesId.GASTLY]); game.move.select(MoveId.CURSE); await game.phaseInterceptor.to("BerryPhase"); @@ -183,9 +180,10 @@ describe("Moves - Magic Coat", () => { // TODO: encore is failing if the last move was virtual. it.todo("should not cause the bounced move to count for encore", async () => { - game.override.moveset([MoveId.GROWL, MoveId.ENCORE]); - game.override.enemyMoveset([MoveId.MAGIC_COAT, MoveId.TACKLE]); - game.override.enemyAbility(AbilityId.MAGIC_BOUNCE); + game.override + .moveset([MoveId.GROWL, MoveId.ENCORE]) + .enemyMoveset([MoveId.MAGIC_COAT, MoveId.TACKLE]) + .enemyAbility(AbilityId.MAGIC_BOUNCE); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -206,9 +204,8 @@ describe("Moves - Magic Coat", () => { // TODO: stomping tantrum should consider moves that were bounced. it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => { - game.override.battleStyle("single"); + game.override.battleStyle("single").moveset([MoveId.STOMPING_TANTRUM, MoveId.CHARM]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); - game.override.moveset([MoveId.STOMPING_TANTRUM, MoveId.CHARM]); const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM]; vi.spyOn(stomping_tantrum, "calculateBattlePower"); @@ -249,8 +246,7 @@ describe("Moves - Magic Coat", () => { it("should respect immunities when bouncing a move", async () => { vi.spyOn(allMoves[MoveId.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100); - game.override.moveset([MoveId.THUNDER_WAVE, MoveId.GROWL]); - game.override.ability(AbilityId.SOUNDPROOF); + game.override.moveset([MoveId.THUNDER_WAVE, MoveId.GROWL]).ability(AbilityId.SOUNDPROOF); await game.classicMode.startBattle([SpeciesId.PHANPY]); // Turn 1 - thunder wave immunity test diff --git a/test/moves/magnet_rise.test.ts b/test/moves/magnet_rise.test.ts index 16f449899ef..d8fc6a74225 100644 --- a/test/moves/magnet_rise.test.ts +++ b/test/moves/magnet_rise.test.ts @@ -28,7 +28,7 @@ describe("Moves - Magnet Rise", () => { .starterSpecies(SpeciesId.MAGNEZONE) .enemySpecies(SpeciesId.RATTATA) .enemyMoveset(MoveId.DRILL_RUN) - .disableCrits() + .criticalHits(false) .enemyLevel(1) .moveset([moveToUse, MoveId.SPLASH, MoveId.GRAVITY, MoveId.BATON_PASS]); }); @@ -42,7 +42,7 @@ describe("Moves - Magnet Rise", () => { const finalHp = game.scene.getPlayerParty()[0].hp; const hpLost = finalHp - startingHp; expect(hpLost).toBe(0); - }, 20000); + }); it("MAGNET RISE - Gravity", async () => { await game.classicMode.startBattle(); @@ -58,5 +58,5 @@ describe("Moves - Magnet Rise", () => { finalHp = game.scene.getPlayerParty()[0].hp; hpLost = finalHp - startingHp; expect(hpLost).not.toBe(0); - }, 20000); + }); }); diff --git a/test/moves/make_it_rain.test.ts b/test/moves/make_it_rain.test.ts index 0089dfb642d..13b8e8f1853 100644 --- a/test/moves/make_it_rain.test.ts +++ b/test/moves/make_it_rain.test.ts @@ -24,13 +24,14 @@ describe("Moves - Make It Rain", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.moveset([MoveId.MAKE_IT_RAIN, MoveId.SPLASH]); - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.enemyAbility(AbilityId.INSOMNIA); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("double") + .moveset([MoveId.MAKE_IT_RAIN, MoveId.SPLASH]) + .enemySpecies(SpeciesId.SNORLAX) + .enemyAbility(AbilityId.INSOMNIA) + .enemyMoveset(MoveId.SPLASH) + .startingLevel(100) + .enemyLevel(100); }); it("should only lower SPATK stat stage by 1 once in a double battle", async () => { @@ -47,8 +48,9 @@ describe("Moves - Make It Rain", () => { }); it("should apply effects even if the target faints", async () => { - game.override.enemyLevel(1); // ensures the enemy will faint - game.override.battleStyle("single"); + game.override + .enemyLevel(1) // ensures the enemy will faint + .battleStyle("single"); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); diff --git a/test/moves/mat_block.test.ts b/test/moves/mat_block.test.ts index c512503c9c4..d77f538a973 100644 --- a/test/moves/mat_block.test.ts +++ b/test/moves/mat_block.test.ts @@ -26,16 +26,14 @@ describe("Moves - Mat Block", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - - game.override.moveset([MoveId.MAT_BLOCK, MoveId.SPLASH]); - - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.enemyMoveset([MoveId.TACKLE]); - game.override.enemyAbility(AbilityId.INSOMNIA); - - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("double") + .moveset([MoveId.MAT_BLOCK, MoveId.SPLASH]) + .enemySpecies(SpeciesId.SNORLAX) + .enemyMoveset([MoveId.TACKLE]) + .enemyAbility(AbilityId.INSOMNIA) + .startingLevel(100) + .enemyLevel(100); }); test("should protect the user and allies from attack moves", async () => { diff --git a/test/moves/metal_burst.test.ts b/test/moves/metal_burst.test.ts index 0222dd222be..4d07d59c16d 100644 --- a/test/moves/metal_burst.test.ts +++ b/test/moves/metal_burst.test.ts @@ -1,5 +1,5 @@ -import { BattlerIndex } from "#app/battle"; -import { MoveResult } from "#app/field/pokemon"; +import { BattlerIndex } from "#enums/battler-index"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -28,7 +28,7 @@ describe("Moves - Metal Burst", () => { .ability(AbilityId.PURE_POWER) .startingLevel(10) .battleStyle("double") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.PICHU) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.TACKLE); diff --git a/test/moves/metronome.test.ts b/test/moves/metronome.test.ts index 0e6db09ae5c..670f7bb9b88 100644 --- a/test/moves/metronome.test.ts +++ b/test/moves/metronome.test.ts @@ -1,9 +1,13 @@ +import { BattlerIndex } from "#enums/battler-index"; import { RechargingTag, SemiInvulnerableTag } from "#app/data/battler-tags"; -import { RandomMoveAttr } from "#app/data/moves/move"; +import type { RandomMoveAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { Stat } from "#app/enums/stat"; +import { MoveResult } from "#enums/move-result"; import { CommandPhase } from "#app/phases/command-phase"; +import { BattlerTagType } from "#enums/battler-tag-type"; +import { MoveUseMode } from "#enums/move-use-mode"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; @@ -27,13 +31,12 @@ describe("Moves - Metronome", () => { }); beforeEach(() => { - randomMoveAttr = allMoves[MoveId.METRONOME].getAttrs(RandomMoveAttr)[0]; + randomMoveAttr = allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0]; game = new GameManager(phaserGame); game.override .moveset([MoveId.METRONOME, MoveId.SPLASH]) .battleStyle("single") .startingLevel(100) - .starterSpecies(SpeciesId.REGIELEKI) .enemyLevel(100) .enemySpecies(SpeciesId.SHUCKLE) .enemyMoveset(MoveId.SPLASH) @@ -41,7 +44,7 @@ describe("Moves - Metronome", () => { }); it("should have one semi-invulnerable turn and deal damage on the second turn when a semi-invulnerable move is called", async () => { - await game.classicMode.startBattle(); + await game.classicMode.startBattle([SpeciesId.REGIELEKI]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.DIVE); @@ -57,7 +60,7 @@ describe("Moves - Metronome", () => { }); it("should apply secondary effects of a move", async () => { - await game.classicMode.startBattle(); + await game.classicMode.startBattle([SpeciesId.REGIELEKI]); const player = game.scene.getPlayerPokemon()!; vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.WOOD_HAMMER); @@ -68,7 +71,7 @@ describe("Moves - Metronome", () => { }); it("should recharge after using recharge move", async () => { - await game.classicMode.startBattle(); + await game.classicMode.startBattle([SpeciesId.REGIELEKI]); const player = game.scene.getPlayerPokemon()!; vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.HYPER_BEAM); vi.spyOn(allMoves[MoveId.HYPER_BEAM], "accuracy", "get").mockReturnValue(100); @@ -79,6 +82,41 @@ describe("Moves - Metronome", () => { expect(player.getTag(RechargingTag)).toBeTruthy(); }); + it("should charge for charging moves while still maintaining follow-up status", async () => { + game.override.moveset([]).enemyMoveset(MoveId.SPITE); + vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.SOLAR_BEAM); + await game.classicMode.startBattle([SpeciesId.REGIELEKI]); + + const player = game.field.getPlayerPokemon(); + game.move.changeMoveset(player, [MoveId.METRONOME, MoveId.SOLAR_BEAM]); + + const [metronomeMove, solarBeamMove] = player.getMoveset(); + expect(metronomeMove).toBeDefined(); + expect(solarBeamMove).toBeDefined(); + + game.move.select(MoveId.METRONOME); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.phaseInterceptor.to("TurnEndPhase"); + + expect(player.getTag(BattlerTagType.CHARGING)).toBeTruthy(); + const turn1PpUsed = metronomeMove.ppUsed; + expect.soft(turn1PpUsed).toBeGreaterThan(1); + expect(solarBeamMove.ppUsed).toBe(0); + + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.toNextTurn(); + + expect(player.getTag(BattlerTagType.CHARGING)).toBeFalsy(); + const turn2PpUsed = metronomeMove.ppUsed - turn1PpUsed; + expect(turn2PpUsed).toBeGreaterThan(1); + expect(solarBeamMove.ppUsed).toBe(0); + expect(player.getLastXMoves()[0]).toMatchObject({ + move: MoveId.SOLAR_BEAM, + result: MoveResult.SUCCESS, + useMode: MoveUseMode.FOLLOW_UP, + }); + }); + it("should only target ally for Aromatic Mist", async () => { game.override.battleStyle("double"); await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.RATTATA]); @@ -98,7 +136,7 @@ describe("Moves - Metronome", () => { }); it("should cause opponent to flee, and not crash for Roar", async () => { - await game.classicMode.startBattle(); + await game.classicMode.startBattle([SpeciesId.REGIELEKI]); vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.ROAR); const enemyPokemon = game.scene.getEnemyPokemon()!; diff --git a/test/moves/miracle_eye.test.ts b/test/moves/miracle_eye.test.ts index dd5fb1c355b..9281931621f 100644 --- a/test/moves/miracle_eye.test.ts +++ b/test/moves/miracle_eye.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; @@ -23,7 +23,7 @@ describe("Moves - Miracle Eye", () => { beforeEach(() => { game = new GameManager(phaserGame); game.override - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.UMBREON) .enemyMoveset(MoveId.SPLASH) .enemyLevel(5) diff --git a/test/moves/mirror_move.test.ts b/test/moves/mirror_move.test.ts index 18e115745b9..03de93c56dc 100644 --- a/test/moves/mirror_move.test.ts +++ b/test/moves/mirror_move.test.ts @@ -1,6 +1,6 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { Stat } from "#app/enums/stat"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -28,7 +28,7 @@ describe("Moves - Mirror Move", () => { .moveset([MoveId.MIRROR_MOVE, MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/moves/mist.test.ts b/test/moves/mist.test.ts index ea4eb95a1eb..4191aae0a46 100644 --- a/test/moves/mist.test.ts +++ b/test/moves/mist.test.ts @@ -26,7 +26,7 @@ describe("Moves - Mist", () => { .moveset([MoveId.MIST, MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("double") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.SNORLAX) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.GROWL); diff --git a/test/moves/moongeist_beam.test.ts b/test/moves/moongeist_beam.test.ts index f462d81943f..367fe67cff5 100644 --- a/test/moves/moongeist_beam.test.ts +++ b/test/moves/moongeist_beam.test.ts @@ -1,4 +1,3 @@ -import { RandomMoveAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -28,7 +27,7 @@ describe("Moves - Moongeist Beam", () => { .ability(AbilityId.BALL_FETCH) .startingLevel(200) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.STURDY) .enemyMoveset(MoveId.SPLASH); @@ -49,7 +48,7 @@ describe("Moves - Moongeist Beam", () => { // Also covers Photon Geyser and Sunsteel Strike it("should not ignore enemy abilities when called by another move, such as metronome", async () => { await game.classicMode.startBattle([SpeciesId.MILOTIC]); - vi.spyOn(allMoves[MoveId.METRONOME].getAttrs(RandomMoveAttr)[0], "getMoveOverride").mockReturnValue( + vi.spyOn(allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0], "getMoveOverride").mockReturnValue( MoveId.MOONGEIST_BEAM, ); diff --git a/test/moves/multi_target.test.ts b/test/moves/multi_target.test.ts index 4572097296c..bc6b24c474d 100644 --- a/test/moves/multi_target.test.ts +++ b/test/moves/multi_target.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { SpeciesId } from "#enums/species-id"; import { toDmgValue } from "#app/utils/common"; @@ -24,7 +24,7 @@ describe("Multi-target damage reduction", () => { beforeEach(() => { game = new GameManager(phaserGame); game.override - .disableCrits() + .criticalHits(false) .battleStyle("double") .enemyLevel(100) .startingLevel(100) diff --git a/test/moves/order_up.test.ts b/test/moves/order_up.test.ts index c6ca7ac06da..fc505809fe6 100644 --- a/test/moves/order_up.test.ts +++ b/test/moves/order_up.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { BattlerTagType } from "#enums/battler-tag-type"; import { PokemonAnimType } from "#enums/pokemon-anim-type"; import type { EffectiveStat } from "#enums/stat"; @@ -30,7 +30,7 @@ describe("Moves - Order Up", () => { .moveset(MoveId.ORDER_UP) .ability(AbilityId.COMMANDER) .battleStyle("double") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.SNORLAX) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) diff --git a/test/moves/parting_shot.test.ts b/test/moves/parting_shot.test.ts index f7a1b86fb34..fdeab6bfc7c 100644 --- a/test/moves/parting_shot.test.ts +++ b/test/moves/parting_shot.test.ts @@ -26,11 +26,12 @@ describe("Moves - Parting Shot", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.moveset([MoveId.PARTING_SHOT, MoveId.SPLASH]); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.startingLevel(5); - game.override.enemyLevel(5); + game.override + .battleStyle("single") + .moveset([MoveId.PARTING_SHOT, MoveId.SPLASH]) + .enemyMoveset(MoveId.SPLASH) + .startingLevel(5) + .enemyLevel(5); }); test("Parting Shot when buffed by prankster should fail against dark types", async () => { diff --git a/test/moves/plasma_fists.test.ts b/test/moves/plasma_fists.test.ts index 9493f69d70f..7d1985be13e 100644 --- a/test/moves/plasma_fists.test.ts +++ b/test/moves/plasma_fists.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { PokemonType } from "#enums/pokemon-type"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; diff --git a/test/moves/pledge_moves.test.ts b/test/moves/pledge_moves.test.ts index 2500563d44e..f653e245f6f 100644 --- a/test/moves/pledge_moves.test.ts +++ b/test/moves/pledge_moves.test.ts @@ -1,7 +1,6 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allAbilities } from "#app/data/data-lists"; -import { ArenaTagSide } from "#app/data/arena-tag"; -import { FlinchAttr } from "#app/data/moves/move"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { allMoves } from "#app/data/data-lists"; import { PokemonType } from "#enums/pokemon-type"; import { ArenaTagType } from "#enums/arena-tag-type"; @@ -228,7 +227,7 @@ describe("Moves - Pledge Moves", () => { await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]); - const ironHeadFlinchAttr = allMoves[MoveId.IRON_HEAD].getAttrs(FlinchAttr)[0]; + const ironHeadFlinchAttr = allMoves[MoveId.IRON_HEAD].getAttrs("FlinchAttr")[0]; vi.spyOn(ironHeadFlinchAttr, "getMoveChance"); game.move.select(MoveId.WATER_PLEDGE, 0, BattlerIndex.ENEMY); diff --git a/test/moves/pollen_puff.test.ts b/test/moves/pollen_puff.test.ts index d61303bcfcc..cd0a138e96c 100644 --- a/test/moves/pollen_puff.test.ts +++ b/test/moves/pollen_puff.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -26,7 +26,7 @@ describe("Moves - Pollen Puff", () => { .moveset([MoveId.POLLEN_PUFF]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/moves/powder.test.ts b/test/moves/powder.test.ts index d335e29996e..8f47f2ff428 100644 --- a/test/moves/powder.test.ts +++ b/test/moves/powder.test.ts @@ -1,11 +1,10 @@ -import { BattlerIndex } from "#app/battle"; -import { MoveResult, PokemonMove } from "#app/field/pokemon"; +import { BattlerIndex } from "#enums/battler-index"; +import { MoveResult } from "#enums/move-result"; import { BerryPhase } from "#app/phases/berry-phase"; -import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; -import { PokemonType } from "#enums/pokemon-type"; import { SpeciesId } from "#enums/species-id"; +import { PokemonType } from "#enums/pokemon-type"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; @@ -27,9 +26,8 @@ describe("Moves - Powder", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override + .battleStyle("single") .enemySpecies(SpeciesId.SNORLAX) .enemyLevel(100) .enemyMoveset(MoveId.EMBER) @@ -44,14 +42,14 @@ describe("Moves - Powder", () => { await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const enemyPokemon = game.scene.getEnemyPokemon()!; - enemyPokemon.moveset = [new PokemonMove(MoveId.EMBER)]; + game.move.changeMoveset(enemyPokemon, MoveId.EMBER); game.move.select(MoveId.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4)); - expect(enemyPokemon.moveset[0]!.ppUsed).toBe(1); + expect(enemyPokemon.moveset[0].ppUsed).toBe(1); await game.toNextTurn(); @@ -60,7 +58,7 @@ describe("Moves - Powder", () => { await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4)); - expect(enemyPokemon.moveset[0]!.ppUsed).toBe(2); + expect(enemyPokemon.moveset[0].ppUsed).toBe(2); }); it("should have no effect against Grass-type Pokemon", async () => { @@ -167,10 +165,10 @@ describe("Moves - Powder", () => { game.move.select(MoveId.FIERY_DANCE, 0, BattlerIndex.ENEMY); game.move.select(MoveId.POWDER, 1, BattlerIndex.ENEMY); - await game.phaseInterceptor.to(MoveEffectPhase); + await game.phaseInterceptor.to("MoveEffectPhase"); const enemyStartingHp = enemyPokemon.hp; - await game.phaseInterceptor.to(BerryPhase, false); + await game.toEndOfTurn(); // player should not take damage expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); @@ -181,7 +179,7 @@ describe("Moves - Powder", () => { ); }); - it("should cancel Fiery Dance, then prevent it from triggering Dancer", async () => { + it("should cancel Fiery Dance and prevent it from triggering Dancer", async () => { game.override.ability(AbilityId.DANCER).enemyMoveset(MoveId.FIERY_DANCE); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); diff --git a/test/moves/power_split.test.ts b/test/moves/power_split.test.ts index 6e0763fb87d..c0fcd317182 100644 --- a/test/moves/power_split.test.ts +++ b/test/moves/power_split.test.ts @@ -50,7 +50,7 @@ describe("Moves - Power Split", () => { expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk); expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk); - }, 20000); + }); it("should be idempotent", async () => { game.override.enemyMoveset([MoveId.POWER_SPLIT]); @@ -73,5 +73,5 @@ describe("Moves - Power Split", () => { expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk); expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk); - }, 20000); + }); }); diff --git a/test/moves/protect.test.ts b/test/moves/protect.test.ts index 519021023fa..601afb43ec3 100644 --- a/test/moves/protect.test.ts +++ b/test/moves/protect.test.ts @@ -6,9 +6,10 @@ import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { Stat } from "#enums/stat"; import { allMoves } from "#app/data/data-lists"; -import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag"; -import { BattlerIndex } from "#app/battle"; -import { MoveResult } from "#app/field/pokemon"; +import { ArenaTrapTag } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; +import { BattlerIndex } from "#enums/battler-index"; +import { MoveResult } from "#enums/move-result"; describe("Moves - Protect", () => { let phaserGame: Phaser.Game; @@ -27,16 +28,14 @@ describe("Moves - Protect", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.moveset([MoveId.PROTECT]); - game.override.enemySpecies(SpeciesId.SNORLAX); - - game.override.enemyAbility(AbilityId.INSOMNIA); - game.override.enemyMoveset([MoveId.TACKLE]); - - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("single") + .moveset([MoveId.PROTECT]) + .enemySpecies(SpeciesId.SNORLAX) + .enemyAbility(AbilityId.INSOMNIA) + .enemyMoveset([MoveId.TACKLE]) + .startingLevel(100) + .enemyLevel(100); }); test("should protect the user from attacks", async () => { diff --git a/test/moves/psycho_shift.test.ts b/test/moves/psycho_shift.test.ts index f92eea5fd38..e4eb2bd8ef6 100644 --- a/test/moves/psycho_shift.test.ts +++ b/test/moves/psycho_shift.test.ts @@ -27,7 +27,7 @@ describe("Moves - Psycho Shift", () => { .ability(AbilityId.BALL_FETCH) .statusEffect(StatusEffect.POISON) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyLevel(20) .enemyAbility(AbilityId.SYNCHRONIZE) diff --git a/test/moves/purify.test.ts b/test/moves/purify.test.ts index cab0a70818f..2e8e312f23c 100644 --- a/test/moves/purify.test.ts +++ b/test/moves/purify.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { Status } from "#app/data/status-effect"; import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; import { MoveEndPhase } from "#app/phases/move-end-phase"; @@ -25,15 +25,14 @@ describe("Moves - Purify", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.starterSpecies(SpeciesId.PYUKUMUKU); - game.override.startingLevel(10); - game.override.moveset([MoveId.PURIFY, MoveId.SIZZLY_SLIDE]); - - game.override.enemySpecies(SpeciesId.MAGIKARP); - game.override.enemyLevel(10); - game.override.enemyMoveset([MoveId.SPLASH, MoveId.NONE, MoveId.NONE, MoveId.NONE]); + game.override + .battleStyle("single") + .starterSpecies(SpeciesId.PYUKUMUKU) + .startingLevel(10) + .moveset([MoveId.PURIFY, MoveId.SIZZLY_SLIDE]) + .enemySpecies(SpeciesId.MAGIKARP) + .enemyLevel(10) + .enemyMoveset([MoveId.SPLASH]); }); test("Purify heals opponent status effect and restores user hp", async () => { diff --git a/test/moves/quash.test.ts b/test/moves/quash.test.ts index 88cb0aba31f..158c409cf05 100644 --- a/test/moves/quash.test.ts +++ b/test/moves/quash.test.ts @@ -1,12 +1,13 @@ import { SpeciesId } from "#enums/species-id"; import { MoveId } from "#enums/move-id"; import { AbilityId } from "#enums/ability-id"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { WeatherType } from "#enums/weather-type"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { describe, beforeAll, afterEach, beforeEach, it, expect } from "vitest"; +import { MoveUseMode } from "#enums/move-use-mode"; describe("Moves - Quash", () => { let phaserGame: Phaser.Game; @@ -49,8 +50,8 @@ describe("Moves - Quash", () => { it("fails if the target has already moved", async () => { await game.classicMode.startBattle([SpeciesId.ACCELGOR, SpeciesId.RATTATA]); - game.move.select(MoveId.SPLASH, 0); - game.move.select(MoveId.QUASH, 1, BattlerIndex.PLAYER); + game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER); + game.move.select(MoveId.QUASH, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to("MoveEndPhase"); @@ -58,6 +59,39 @@ describe("Moves - Quash", () => { expect(game.scene.getPlayerField()[1].getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); }); + // TODO: Enable once rampaging moves and move queue are fixed. + // Currently does literally nothing because `MoveUseMode` is overridden from move queue + // within `MovePhase`, but should be enabled once that jank is removed + it.todo("should maintain PP ignore status of rampaging moves", async () => { + game.override.moveset([]); + await game.classicMode.startBattle([SpeciesId.ACCELGOR, SpeciesId.RATTATA]); + + const [accelgor, rattata] = game.scene.getPlayerField(); + expect(accelgor).toBeDefined(); + expect(rattata).toBeDefined(); + + game.move.changeMoveset(accelgor, [MoveId.SPLASH, MoveId.QUASH]); + game.move.changeMoveset(rattata, MoveId.OUTRAGE); + + game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER); + game.move.select(MoveId.OUTRAGE, BattlerIndex.PLAYER_2); + await game.phaseInterceptor.to("TurnEndPhase"); + + const outrageMove = rattata.getMoveset().find(m => m.moveId === MoveId.OUTRAGE); + expect(outrageMove?.ppUsed).toBe(1); + + game.move.select(MoveId.QUASH, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); + await game.phaseInterceptor.to("TurnEndPhase"); + + expect(accelgor.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); + expect(outrageMove?.ppUsed).toBe(1); + expect(rattata.getLastXMoves()[0]).toMatchObject({ + move: MoveId.OUTRAGE, + result: MoveResult.SUCCESS, + useMode: MoveUseMode.IGNORE_PP, + }); + }); + it("makes multiple quashed targets move in speed order at the end of the turn", async () => { game.override.enemySpecies(SpeciesId.NINJASK).enemyLevel(100); diff --git a/test/moves/quick_guard.test.ts b/test/moves/quick_guard.test.ts index 0c0ab8d6ad0..7146b804ffa 100644 --- a/test/moves/quick_guard.test.ts +++ b/test/moves/quick_guard.test.ts @@ -5,8 +5,8 @@ import { SpeciesId } from "#enums/species-id"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { Stat } from "#enums/stat"; -import { BattlerIndex } from "#app/battle"; -import { MoveResult } from "#app/field/pokemon"; +import { BattlerIndex } from "#enums/battler-index"; +import { MoveResult } from "#enums/move-result"; describe("Moves - Quick Guard", () => { let phaserGame: Phaser.Game; @@ -25,16 +25,14 @@ describe("Moves - Quick Guard", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - - game.override.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.FOLLOW_ME]); - - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.enemyMoveset([MoveId.QUICK_ATTACK]); - game.override.enemyAbility(AbilityId.INSOMNIA); - - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("double") + .moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.FOLLOW_ME]) + .enemySpecies(SpeciesId.SNORLAX) + .enemyMoveset([MoveId.QUICK_ATTACK]) + .enemyAbility(AbilityId.INSOMNIA) + .startingLevel(100) + .enemyLevel(100); }); test("should protect the user and allies from priority moves", async () => { @@ -51,8 +49,7 @@ describe("Moves - Quick Guard", () => { }); test("should protect the user and allies from Prankster-boosted moves", async () => { - game.override.enemyAbility(AbilityId.PRANKSTER); - game.override.enemyMoveset([MoveId.GROWL]); + game.override.enemyAbility(AbilityId.PRANKSTER).enemyMoveset([MoveId.GROWL]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); @@ -84,8 +81,7 @@ describe("Moves - Quick Guard", () => { }); test("should fail if the user is the last to move in the turn", async () => { - game.override.battleStyle("single"); - game.override.enemyMoveset([MoveId.QUICK_GUARD]); + game.override.battleStyle("single").enemyMoveset([MoveId.QUICK_GUARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); diff --git a/test/moves/rage_fist.test.ts b/test/moves/rage_fist.test.ts index cd9147637a5..31dd987cb87 100644 --- a/test/moves/rage_fist.test.ts +++ b/test/moves/rage_fist.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; diff --git a/test/moves/rage_powder.test.ts b/test/moves/rage_powder.test.ts index e3212e9876c..845bff33d04 100644 --- a/test/moves/rage_powder.test.ts +++ b/test/moves/rage_powder.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -22,12 +22,13 @@ describe("Moves - Rage Powder", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([MoveId.FOLLOW_ME, MoveId.RAGE_POWDER, MoveId.SPOTLIGHT, MoveId.QUICK_ATTACK]); - game.override.enemyMoveset([MoveId.RAGE_POWDER, MoveId.TACKLE, MoveId.SPLASH]); + game.override + .battleStyle("double") + .enemySpecies(SpeciesId.SNORLAX) + .startingLevel(100) + .enemyLevel(100) + .moveset([MoveId.FOLLOW_ME, MoveId.RAGE_POWDER, MoveId.SPOTLIGHT, MoveId.QUICK_ATTACK]) + .enemyMoveset([MoveId.RAGE_POWDER, MoveId.TACKLE, MoveId.SPLASH]); }); test("move effect should be bypassed by Grass type", async () => { diff --git a/test/moves/reflect.test.ts b/test/moves/reflect.test.ts index d13fb7a095c..ef8c80070bf 100644 --- a/test/moves/reflect.test.ts +++ b/test/moves/reflect.test.ts @@ -1,7 +1,6 @@ import type BattleScene from "#app/battle-scene"; -import { ArenaTagSide } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import type Move from "#app/data/moves/move"; -import { CritOnlyAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#app/enums/arena-tag-type"; @@ -42,7 +41,7 @@ describe("Moves - Reflect", () => { .enemyLevel(100) .enemySpecies(SpeciesId.MAGIKARP) .enemyMoveset(MoveId.REFLECT) - .disableCrits(); + .criticalHits(false); }); it("reduces damage of physical attacks by half in a single battle", async () => { @@ -145,7 +144,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) = const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; if (globalScene.arena.getTagOnSide(ArenaTagType.REFLECT, side)) { - if (move.getAttrs(CritOnlyAttr).length === 0) { + if (move.getAttrs("CritOnlyAttr").length === 0) { globalScene.arena.applyTagsForSide(ArenaTagType.REFLECT, side, false, attacker, move.category, multiplierHolder); } } diff --git a/test/moves/reflect_type.test.ts b/test/moves/reflect_type.test.ts index 86c70ed62f1..0915069764c 100644 --- a/test/moves/reflect_type.test.ts +++ b/test/moves/reflect_type.test.ts @@ -22,7 +22,11 @@ describe("Moves - Reflect Type", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.ability(AbilityId.BALL_FETCH).battleStyle("single").disableCrits().enemyAbility(AbilityId.BALL_FETCH); + game.override + .ability(AbilityId.BALL_FETCH) + .battleStyle("single") + .criticalHits(false) + .enemyAbility(AbilityId.BALL_FETCH); }); it("will make the user Normal/Grass if targetting a typeless Pokemon affected by Forest's Curse", async () => { diff --git a/test/moves/retaliate.test.ts b/test/moves/retaliate.test.ts index 16261c71dc3..dd5029a7c83 100644 --- a/test/moves/retaliate.test.ts +++ b/test/moves/retaliate.test.ts @@ -32,7 +32,7 @@ describe("Moves - Retaliate", () => { .enemyLevel(100) .moveset([MoveId.RETALIATE, MoveId.SPLASH]) .startingLevel(80) - .disableCrits(); + .criticalHits(false); }); it("increases power if ally died previous turn", async () => { diff --git a/test/moves/revival_blessing.test.ts b/test/moves/revival_blessing.test.ts index 07ebf657c66..1f2ba869e4f 100644 --- a/test/moves/revival_blessing.test.ts +++ b/test/moves/revival_blessing.test.ts @@ -1,5 +1,5 @@ -import { BattlerIndex } from "#app/battle"; -import { MoveResult } from "#app/field/pokemon"; +import { BattlerIndex } from "#enums/battler-index"; +import { MoveResult } from "#enums/move-result"; import { toDmgValue } from "#app/utils/common"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -28,7 +28,7 @@ describe("Moves - Revival Blessing", () => { .moveset([MoveId.SPLASH, MoveId.REVIVAL_BLESSING, MoveId.MEMENTO]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/moves/role_play.test.ts b/test/moves/role_play.test.ts index 3c3f0afb1a3..cfa38ed38b7 100644 --- a/test/moves/role_play.test.ts +++ b/test/moves/role_play.test.ts @@ -26,7 +26,7 @@ describe("Moves - Role Play", () => { .moveset([MoveId.SPLASH, MoveId.ROLE_PLAY]) .ability(AbilityId.ADAPTABILITY) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/moves/rollout.test.ts b/test/moves/rollout.test.ts index de990a1a750..9639a2e5408 100644 --- a/test/moves/rollout.test.ts +++ b/test/moves/rollout.test.ts @@ -23,18 +23,19 @@ describe("Moves - Rollout", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.disableCrits(); - game.override.battleStyle("single"); - game.override.starterSpecies(SpeciesId.RATTATA); - game.override.ability(AbilityId.BALL_FETCH); - game.override.enemySpecies(SpeciesId.BIDOOF); - game.override.enemyAbility(AbilityId.BALL_FETCH); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.enemyMoveset(MoveId.SPLASH); + game.override + .criticalHits(false) + .battleStyle("single") + .starterSpecies(SpeciesId.RATTATA) + .ability(AbilityId.BALL_FETCH) + .enemySpecies(SpeciesId.BIDOOF) + .enemyAbility(AbilityId.BALL_FETCH) + .startingLevel(100) + .enemyLevel(100) + .enemyMoveset(MoveId.SPLASH); }); - it("should double it's dmg on sequential uses but reset after 5", async () => { + it("should double its dmg on sequential uses but reset after 5", async () => { game.override.moveset([MoveId.ROLLOUT]); vi.spyOn(allMoves[MoveId.ROLLOUT], "accuracy", "get").mockReturnValue(100); //always hit diff --git a/test/moves/roost.test.ts b/test/moves/roost.test.ts index 76aab1e572f..3707e0ead45 100644 --- a/test/moves/roost.test.ts +++ b/test/moves/roost.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { PokemonType } from "#enums/pokemon-type"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; @@ -25,12 +25,13 @@ describe("Moves - Roost", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(SpeciesId.RELICANTH); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.enemyMoveset(MoveId.EARTHQUAKE); - game.override.moveset([MoveId.ROOST, MoveId.BURN_UP, MoveId.DOUBLE_SHOCK]); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.RELICANTH) + .startingLevel(100) + .enemyLevel(100) + .enemyMoveset(MoveId.EARTHQUAKE) + .moveset([MoveId.ROOST, MoveId.BURN_UP, MoveId.DOUBLE_SHOCK]); }); /** diff --git a/test/moves/round.test.ts b/test/moves/round.test.ts index c42734bdc41..8e07a819131 100644 --- a/test/moves/round.test.ts +++ b/test/moves/round.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import type { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { AbilityId } from "#enums/ability-id"; @@ -28,7 +28,7 @@ describe("Moves - Round", () => { .moveset([MoveId.SPLASH, MoveId.ROUND]) .ability(AbilityId.BALL_FETCH) .battleStyle("double") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset([MoveId.SPLASH, MoveId.ROUND]) @@ -54,7 +54,9 @@ describe("Moves - Round", () => { for (let i = 0; i < 4; i++) { await game.phaseInterceptor.to("MoveEffectPhase", false); - actualTurnOrder.push((game.scene.getCurrentPhase() as MoveEffectPhase).getUserPokemon()!.getBattlerIndex()); + actualTurnOrder.push( + (game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).getUserPokemon()!.getBattlerIndex(), + ); await game.phaseInterceptor.to("MoveEndPhase"); } diff --git a/test/moves/safeguard.test.ts b/test/moves/safeguard.test.ts index fc8bef80d6d..8d5303e3feb 100644 --- a/test/moves/safeguard.test.ts +++ b/test/moves/safeguard.test.ts @@ -1,13 +1,12 @@ -import { BattlerIndex } from "#app/battle"; -import { PostDefendContactApplyStatusEffectAbAttr } from "#app/data/abilities/ability"; +import { BattlerIndex } from "#enums/battler-index"; import { allAbilities } from "#app/data/data-lists"; -import { AbilityId } from "#enums/ability-id"; import { StatusEffect } from "#app/enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { AbilityId } from "#enums/ability-id"; describe("Moves - Safeguard", () => { let phaserGame: Phaser.Game; @@ -110,49 +109,50 @@ describe("Moves - Safeguard", () => { game.move.select(MoveId.SPLASH); await game.toNextTurn(); - expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP); + expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP); }); - it("doesn't protect from self-inflicted via Rest or Flame Orb", async () => { + it("doesn't protect from self-inflicted status from Rest or Flame Orb", async () => { game.override.enemyHeldItems([{ name: "FLAME_ORB" }]); await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; + enemyPokemon.hp = 1; game.move.select(MoveId.SPLASH); - await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.move.forceEnemyMove(MoveId.SAFEGUARD); await game.toNextTurn(); - enemyPokemon.damageAndUpdate(1); - expect(enemyPokemon.status?.effect).toEqual(StatusEffect.BURN); + expect(enemyPokemon.status?.effect).toBe(StatusEffect.BURN); + + enemyPokemon.resetStatus(); - game.override.enemyMoveset([MoveId.REST]); - // Force the moveset to update mid-battle - // TODO: Remove after enemy AI rework is in - enemyPokemon.getMoveset(); game.move.select(MoveId.SPLASH); - enemyPokemon.damageAndUpdate(1); + await game.move.forceEnemyMove(MoveId.REST); await game.toNextTurn(); - expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP); + expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP); }); it("protects from ability-inflicted status", async () => { - game.override.ability(AbilityId.STATIC); + await game.classicMode.startBattle(); + + const player = game.field.getPlayerPokemon(); + game.field.mockAbility(player, AbilityId.STATIC); vi.spyOn( - allAbilities[AbilityId.STATIC].getAttrs(PostDefendContactApplyStatusEffectAbAttr)[0], + allAbilities[AbilityId.STATIC].getAttrs("PostDefendContactApplyStatusEffectAbAttr")[0], "chance", "get", ).mockReturnValue(100); - await game.classicMode.startBattle(); - const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.SPLASH); - await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); - await game.toNextTurn(); - game.override.enemyMoveset([MoveId.TACKLE]); - game.move.select(MoveId.SPLASH); + await game.move.forceEnemyMove(MoveId.SAFEGUARD); await game.toNextTurn(); + game.move.select(MoveId.SPLASH); + await game.move.forceEnemyMove(MoveId.TACKLE); + await game.toNextTurn(); + + const enemyPokemon = game.field.getEnemyPokemon(); expect(enemyPokemon.status).toBeUndefined(); }); }); diff --git a/test/moves/scale_shot.test.ts b/test/moves/scale_shot.test.ts index f61a9a1e276..e2c86091378 100644 --- a/test/moves/scale_shot.test.ts +++ b/test/moves/scale_shot.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; @@ -31,7 +31,7 @@ describe("Moves - Scale Shot", () => { game.override .moveset([MoveId.SCALE_SHOT]) .battleStyle("single") - .disableCrits() + .criticalHits(false) .ability(AbilityId.NO_GUARD) .passiveAbility(AbilityId.SKILL_LINK) .enemyMoveset(MoveId.SPLASH) diff --git a/test/moves/secret_power.test.ts b/test/moves/secret_power.test.ts index ac06f03698c..adb91162ae8 100644 --- a/test/moves/secret_power.test.ts +++ b/test/moves/secret_power.test.ts @@ -8,10 +8,9 @@ import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { StatusEffect } from "#enums/status-effect"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { ArenaTagType } from "#enums/arena-tag-type"; -import { ArenaTagSide } from "#app/data/arena-tag"; -import { MoveEffectChanceMultiplierAbAttr } from "#app/data/abilities/ability"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { allAbilities } from "#app/data/data-lists"; describe("Moves - Secret Power", () => { @@ -34,7 +33,7 @@ describe("Moves - Secret Power", () => { .moveset([MoveId.SECRET_POWER]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyLevel(60) .enemyAbility(AbilityId.BALL_FETCH); @@ -68,7 +67,7 @@ describe("Moves - Secret Power", () => { .battleStyle("double"); await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]); - const sereneGraceAttr = allAbilities[AbilityId.SERENE_GRACE].getAttrs(MoveEffectChanceMultiplierAbAttr)[0]; + const sereneGraceAttr = allAbilities[AbilityId.SERENE_GRACE].getAttrs("MoveEffectChanceMultiplierAbAttr")[0]; vi.spyOn(sereneGraceAttr, "canApply"); game.move.select(MoveId.WATER_PLEDGE, 0, BattlerIndex.ENEMY); diff --git a/test/moves/shed_tail.test.ts b/test/moves/shed_tail.test.ts index 84a5d5ba914..81ab9215bc9 100644 --- a/test/moves/shed_tail.test.ts +++ b/test/moves/shed_tail.test.ts @@ -1,5 +1,5 @@ import { SubstituteTag } from "#app/data/battler-tags"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; diff --git a/test/moves/shell_side_arm.test.ts b/test/moves/shell_side_arm.test.ts index ad79091a5e3..35246e10e3f 100644 --- a/test/moves/shell_side_arm.test.ts +++ b/test/moves/shell_side_arm.test.ts @@ -1,5 +1,5 @@ -import { BattlerIndex } from "#app/battle"; -import { ShellSideArmCategoryAttr } from "#app/data/moves/move"; +import { BattlerIndex } from "#enums/battler-index"; +import type { ShellSideArmCategoryAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; import type Move from "#app/data/moves/move"; import { AbilityId } from "#enums/ability-id"; @@ -27,7 +27,7 @@ describe("Moves - Shell Side Arm", () => { beforeEach(() => { shellSideArm = allMoves[MoveId.SHELL_SIDE_ARM]; - shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0]; + shellSideArmAttr = shellSideArm.getAttrs("ShellSideArmCategoryAttr")[0]; game = new GameManager(phaserGame); game.override .moveset([MoveId.SHELL_SIDE_ARM, MoveId.SPLASH]) diff --git a/test/moves/shell_trap.test.ts b/test/moves/shell_trap.test.ts index 4dfc0e72d0a..a3f55cef10f 100644 --- a/test/moves/shell_trap.test.ts +++ b/test/moves/shell_trap.test.ts @@ -1,8 +1,8 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { BerryPhase } from "#app/phases/berry-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { MovePhase } from "#app/phases/move-phase"; @@ -50,7 +50,7 @@ describe("Moves - Shell Trap", () => { await game.phaseInterceptor.to(MoveEndPhase); - const movePhase = game.scene.getCurrentPhase(); + const movePhase = game.scene.phaseManager.getCurrentPhase(); expect(movePhase instanceof MovePhase).toBeTruthy(); expect((movePhase as MovePhase).pokemon).toBe(playerPokemon[1]); @@ -73,7 +73,7 @@ describe("Moves - Shell Trap", () => { await game.phaseInterceptor.to(MoveEndPhase); - const movePhase = game.scene.getCurrentPhase(); + const movePhase = game.scene.phaseManager.getCurrentPhase(); expect(movePhase instanceof MovePhase).toBeTruthy(); expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]); @@ -96,7 +96,7 @@ describe("Moves - Shell Trap", () => { await game.phaseInterceptor.to(MoveEndPhase); - const movePhase = game.scene.getCurrentPhase(); + const movePhase = game.scene.phaseManager.getCurrentPhase(); expect(movePhase instanceof MovePhase).toBeTruthy(); expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]); @@ -117,7 +117,7 @@ describe("Moves - Shell Trap", () => { await game.phaseInterceptor.to(MoveEndPhase); - const movePhase = game.scene.getCurrentPhase(); + const movePhase = game.scene.phaseManager.getCurrentPhase(); expect(movePhase instanceof MovePhase).toBeTruthy(); expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]); diff --git a/test/moves/simple_beam.test.ts b/test/moves/simple_beam.test.ts index 94609c3c4ac..f8549944ed9 100644 --- a/test/moves/simple_beam.test.ts +++ b/test/moves/simple_beam.test.ts @@ -25,7 +25,7 @@ describe("Moves - Simple Beam", () => { .moveset([MoveId.SPLASH, MoveId.SIMPLE_BEAM]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/moves/sketch.test.ts b/test/moves/sketch.test.ts index 23e7f4ef3ab..5e9ce9a9e84 100644 --- a/test/moves/sketch.test.ts +++ b/test/moves/sketch.test.ts @@ -1,12 +1,13 @@ import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; -import { MoveResult, PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; +import { MoveResult } from "#enums/move-result"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { StatusEffect } from "#app/enums/status-effect"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { RandomMoveAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; @@ -29,7 +30,7 @@ describe("Moves - Sketch", () => { game.override .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.SHUCKLE) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/moves/skill_swap.test.ts b/test/moves/skill_swap.test.ts index c4fb6005e28..7c2e6f5fd0a 100644 --- a/test/moves/skill_swap.test.ts +++ b/test/moves/skill_swap.test.ts @@ -26,7 +26,7 @@ describe("Moves - Skill Swap", () => { .moveset([MoveId.SPLASH, MoveId.SKILL_SWAP]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/moves/sleep_talk.test.ts b/test/moves/sleep_talk.test.ts index 820a5f9082a..84e9d509a03 100644 --- a/test/moves/sleep_talk.test.ts +++ b/test/moves/sleep_talk.test.ts @@ -1,6 +1,6 @@ import { Stat } from "#app/enums/stat"; import { StatusEffect } from "#app/enums/status-effect"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -29,7 +29,7 @@ describe("Moves - Sleep Talk", () => { .statusEffect(StatusEffect.SLEEP) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) diff --git a/test/moves/solar_beam.test.ts b/test/moves/solar_beam.test.ts index 7515843a13f..55d2ee5d13c 100644 --- a/test/moves/solar_beam.test.ts +++ b/test/moves/solar_beam.test.ts @@ -1,7 +1,7 @@ import { allMoves } from "#app/data/data-lists"; import { BattlerTagType } from "#enums/battler-tag-type"; import { WeatherType } from "#enums/weather-type"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; diff --git a/test/moves/spectral_thief.test.ts b/test/moves/spectral_thief.test.ts index df560169078..e7b19eda506 100644 --- a/test/moves/spectral_thief.test.ts +++ b/test/moves/spectral_thief.test.ts @@ -1,5 +1,5 @@ import { AbilityId } from "#enums/ability-id"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { Stat } from "#enums/stat"; import { allMoves } from "#app/data/data-lists"; import { MoveId } from "#enums/move-id"; @@ -29,7 +29,8 @@ describe("Moves - Spectral Thief", () => { .enemyMoveset(MoveId.SPLASH) .enemyAbility(AbilityId.BALL_FETCH) .moveset([MoveId.SPECTRAL_THIEF, MoveId.SPLASH]) - .ability(AbilityId.BALL_FETCH).disableCrits; + .ability(AbilityId.BALL_FETCH) + .criticalHits(false); }); it("should steal max possible positive stat changes and ignore negative ones.", async () => { diff --git a/test/moves/speed_swap.test.ts b/test/moves/speed_swap.test.ts index aef0d981e98..3723e7db740 100644 --- a/test/moves/speed_swap.test.ts +++ b/test/moves/speed_swap.test.ts @@ -47,5 +47,5 @@ describe("Moves - Speed Swap", () => { expect(player.getStat(Stat.SPD, false)).toBe(enemySpd); expect(enemy.getStat(Stat.SPD, false)).toBe(playerSpd); - }, 20000); + }); }); diff --git a/test/moves/spikes.test.ts b/test/moves/spikes.test.ts index 278c4510239..49492701d18 100644 --- a/test/moves/spikes.test.ts +++ b/test/moves/spikes.test.ts @@ -4,7 +4,8 @@ import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; -import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag"; +import { ArenaTrapTag } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; describe("Moves - Spikes", () => { let phaserGame: Phaser.Game; @@ -48,7 +49,7 @@ describe("Moves - Spikes", () => { const player = game.scene.getPlayerParty()[0]; expect(player.hp).toBe(player.getMaxHp()); - }, 20000); + }); it("should damage opposing pokemon that are forced to switch in", async () => { game.override.startingWave(5); @@ -62,7 +63,7 @@ describe("Moves - Spikes", () => { const enemy = game.scene.getEnemyParty()[0]; expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); - }, 20000); + }); it("should damage opposing pokemon that choose to switch in", async () => { game.override.startingWave(5); @@ -77,12 +78,10 @@ describe("Moves - Spikes", () => { const enemy = game.scene.getEnemyParty()[0]; expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); - }, 20000); + }); it("should work when all targets fainted", async () => { - game.override.enemySpecies(SpeciesId.DIGLETT); - game.override.battleStyle("double"); - game.override.startingLevel(50); + game.override.enemySpecies(SpeciesId.DIGLETT).battleStyle("double").startingLevel(50); await game.classicMode.startBattle([SpeciesId.RAYQUAZA, SpeciesId.ROWLET]); game.move.select(MoveId.EARTHQUAKE); @@ -90,5 +89,5 @@ describe("Moves - Spikes", () => { await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeDefined(); - }, 20000); + }); }); diff --git a/test/moves/spit_up.test.ts b/test/moves/spit_up.test.ts index 2d576168f4c..00cbe2fd0ad 100644 --- a/test/moves/spit_up.test.ts +++ b/test/moves/spit_up.test.ts @@ -2,8 +2,7 @@ import { Stat } from "#enums/stat"; import { StockpilingTag } from "#app/data/battler-tags"; import { allMoves } from "#app/data/data-lists"; import { BattlerTagType } from "#app/enums/battler-tag-type"; -import type { TurnMove } from "#app/field/pokemon"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import GameManager from "#test/testUtils/gameManager"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -32,15 +31,14 @@ describe("Moves - Spit Up", () => { spitUp = allMoves[MoveId.SPIT_UP]; game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.enemySpecies(SpeciesId.RATTATA); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.enemyAbility(AbilityId.NONE); - game.override.enemyLevel(2000); - - game.override.moveset(new Array(4).fill(spitUp.id)); - game.override.ability(AbilityId.NONE); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.RATTATA) + .enemyMoveset(MoveId.SPLASH) + .enemyAbility(AbilityId.NONE) + .enemyLevel(2000) + .moveset(MoveId.SPIT_UP) + .ability(AbilityId.NONE); vi.spyOn(spitUp, "calculateBattlePower"); }); @@ -127,7 +125,7 @@ describe("Moves - Spit Up", () => { game.move.select(MoveId.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); - expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ + expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: MoveId.SPIT_UP, result: MoveResult.FAIL, targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()], @@ -154,7 +152,7 @@ describe("Moves - Spit Up", () => { await game.phaseInterceptor.to(TurnInitPhase); - expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ + expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: MoveId.SPIT_UP, result: MoveResult.SUCCESS, targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()], @@ -186,7 +184,7 @@ describe("Moves - Spit Up", () => { game.move.select(MoveId.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); - expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ + expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: MoveId.SPIT_UP, result: MoveResult.SUCCESS, targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()], diff --git a/test/moves/spotlight.test.ts b/test/moves/spotlight.test.ts index 2798dfa282a..a9e8cd7e2b6 100644 --- a/test/moves/spotlight.test.ts +++ b/test/moves/spotlight.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -22,13 +22,14 @@ describe("Moves - Spotlight", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.starterSpecies(SpeciesId.AMOONGUSS); - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([MoveId.FOLLOW_ME, MoveId.RAGE_POWDER, MoveId.SPOTLIGHT, MoveId.QUICK_ATTACK]); - game.override.enemyMoveset([MoveId.FOLLOW_ME, MoveId.SPLASH]); + game.override + .battleStyle("double") + .starterSpecies(SpeciesId.AMOONGUSS) + .enemySpecies(SpeciesId.SNORLAX) + .startingLevel(100) + .enemyLevel(100) + .moveset([MoveId.FOLLOW_ME, MoveId.RAGE_POWDER, MoveId.SPOTLIGHT, MoveId.QUICK_ATTACK]) + .enemyMoveset([MoveId.FOLLOW_ME, MoveId.SPLASH]); }); test("move should redirect attacks to the target", async () => { diff --git a/test/moves/steamroller.test.ts b/test/moves/steamroller.test.ts index f4f8131ff7b..4eb011c47f5 100644 --- a/test/moves/steamroller.test.ts +++ b/test/moves/steamroller.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import type { DamageCalculationResult } from "#app/field/pokemon"; diff --git a/test/moves/stockpile.test.ts b/test/moves/stockpile.test.ts index 5bf2b74d4d9..3ad47d8d85e 100644 --- a/test/moves/stockpile.test.ts +++ b/test/moves/stockpile.test.ts @@ -1,7 +1,6 @@ import { Stat } from "#enums/stat"; import { StockpilingTag } from "#app/data/battler-tags"; -import type { TurnMove } from "#app/field/pokemon"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { CommandPhase } from "#app/phases/command-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; import { AbilityId } from "#enums/ability-id"; @@ -27,15 +26,14 @@ describe("Moves - Stockpile", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.enemySpecies(SpeciesId.RATTATA); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.enemyAbility(AbilityId.NONE); - - game.override.startingLevel(2000); - game.override.moveset([MoveId.STOCKPILE, MoveId.SPLASH]); - game.override.ability(AbilityId.NONE); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.RATTATA) + .enemyMoveset(MoveId.SPLASH) + .enemyAbility(AbilityId.NONE) + .startingLevel(2000) + .moveset([MoveId.STOCKPILE, MoveId.SPLASH]) + .ability(AbilityId.NONE); }); it("gains a stockpile stack and raises user's DEF and SPDEF stat stages by 1 on each use, fails at max stacks (3)", async () => { @@ -73,7 +71,7 @@ describe("Moves - Stockpile", () => { expect(user.getStatStage(Stat.SPDEF)).toBe(3); expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(3); - expect(user.getMoveHistory().at(-1)).toMatchObject({ + expect(user.getMoveHistory().at(-1)).toMatchObject({ result: MoveResult.FAIL, move: MoveId.STOCKPILE, targets: [user.getBattlerIndex()], diff --git a/test/moves/struggle.test.ts b/test/moves/struggle.test.ts index cd3c65217ed..e1373b29d33 100644 --- a/test/moves/struggle.test.ts +++ b/test/moves/struggle.test.ts @@ -25,7 +25,7 @@ describe("Moves - Struggle", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); @@ -43,8 +43,6 @@ describe("Moves - Struggle", () => { await game.phaseInterceptor.to("BerryPhase"); expect(stabSpy).toHaveReturnedWith(1); - - stabSpy.mockRestore(); }); it("should ignore type effectiveness", async () => { @@ -55,11 +53,8 @@ describe("Moves - Struggle", () => { game.move.select(MoveId.STRUGGLE); const moveEffectivenessSpy = vi.spyOn(enemy, "getMoveEffectiveness"); - await game.phaseInterceptor.to("BerryPhase"); expect(moveEffectivenessSpy).toHaveReturnedWith(1); - - moveEffectivenessSpy.mockRestore(); }); }); diff --git a/test/moves/substitute.test.ts b/test/moves/substitute.test.ts index 97296be7d8f..182fefb74d7 100644 --- a/test/moves/substitute.test.ts +++ b/test/moves/substitute.test.ts @@ -1,12 +1,12 @@ -import { BattlerIndex } from "#app/battle"; -import { ArenaTagSide } from "#app/data/arena-tag"; +import { BattlerIndex } from "#enums/battler-index"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { SubstituteTag, TrappedTag } from "#app/data/battler-tags"; import { StealHeldItemChanceAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import type { CommandPhase } from "#app/phases/command-phase"; import GameManager from "#test/testUtils/gameManager"; -import { Command } from "#app/ui/command-ui-handler"; +import { Command } from "#enums/command"; import { UiMode } from "#enums/ui-mode"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#enums/arena-tag-type"; @@ -138,8 +138,7 @@ describe("Moves - Substitute", () => { }); it("should be bypassed by attackers with Infiltrator", async () => { - game.override.enemyMoveset(MoveId.TACKLE); - game.override.enemyAbility(AbilityId.INFILTRATOR); + game.override.enemyMoveset(MoveId.TACKLE).enemyAbility(AbilityId.INFILTRATOR); await game.classicMode.startBattle([SpeciesId.BLASTOISE]); @@ -230,8 +229,7 @@ describe("Moves - Substitute", () => { }); it("should protect the user from flinching", async () => { - game.override.enemyMoveset(MoveId.FAKE_OUT); - game.override.startingLevel(1); // Ensures the Substitute will break + game.override.enemyMoveset(MoveId.FAKE_OUT).startingLevel(1); // Ensures the Substitute will break await game.classicMode.startBattle([SpeciesId.BLASTOISE]); @@ -298,9 +296,8 @@ describe("Moves - Substitute", () => { }); it("should prevent the user's items from being stolen", async () => { - game.override.enemyMoveset(MoveId.THIEF); + game.override.enemyMoveset(MoveId.THIEF).startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]); vi.spyOn(allMoves[MoveId.THIEF], "attrs", "get").mockReturnValue([new StealHeldItemChanceAttr(1.0)]); // give Thief 100% steal rate - game.override.startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]); await game.classicMode.startBattle([SpeciesId.BLASTOISE]); @@ -316,8 +313,7 @@ describe("Moves - Substitute", () => { }); it("should prevent the user's items from being removed", async () => { - game.override.moveset([MoveId.KNOCK_OFF]); - game.override.enemyHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]); + game.override.moveset([MoveId.KNOCK_OFF]).enemyHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]); await game.classicMode.startBattle([SpeciesId.BLASTOISE]); @@ -334,8 +330,7 @@ describe("Moves - Substitute", () => { }); it("move effect should prevent the user's berries from being stolen and eaten", async () => { - game.override.enemyMoveset(MoveId.BUG_BITE); - game.override.startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]); + game.override.enemyMoveset(MoveId.BUG_BITE).startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]); await game.classicMode.startBattle([SpeciesId.BLASTOISE]); @@ -400,7 +395,7 @@ describe("Moves - Substitute", () => { // Simulate a Baton switch for the player this turn game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => { - (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, 1, true); + (game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, 1, true); }); await game.phaseInterceptor.to("MovePhase", false); @@ -412,8 +407,7 @@ describe("Moves - Substitute", () => { }); it("should prevent the source's Rough Skin from activating when hit", async () => { - game.override.enemyMoveset(MoveId.TACKLE); - game.override.ability(AbilityId.ROUGH_SKIN); + game.override.enemyMoveset(MoveId.TACKLE).ability(AbilityId.ROUGH_SKIN); await game.classicMode.startBattle([SpeciesId.BLASTOISE]); @@ -427,8 +421,7 @@ describe("Moves - Substitute", () => { }); it("should prevent the source's Focus Punch from failing when hit", async () => { - game.override.enemyMoveset(MoveId.TACKLE); - game.override.moveset([MoveId.FOCUS_PUNCH]); + game.override.enemyMoveset(MoveId.TACKLE).moveset([MoveId.FOCUS_PUNCH]); // Make Focus Punch 40 power to avoid a KO vi.spyOn(allMoves[MoveId.FOCUS_PUNCH], "calculateBattlePower").mockReturnValue(40); @@ -449,8 +442,7 @@ describe("Moves - Substitute", () => { }); it("should not allow Shell Trap to activate when attacked", async () => { - game.override.enemyMoveset(MoveId.TACKLE); - game.override.moveset([MoveId.SHELL_TRAP]); + game.override.enemyMoveset(MoveId.TACKLE).moveset([MoveId.SHELL_TRAP]); await game.classicMode.startBattle([SpeciesId.BLASTOISE]); @@ -466,8 +458,7 @@ describe("Moves - Substitute", () => { }); it("should not allow Beak Blast to burn opponents when hit", async () => { - game.override.enemyMoveset(MoveId.TACKLE); - game.override.moveset([MoveId.BEAK_BLAST]); + game.override.enemyMoveset(MoveId.TACKLE).moveset([MoveId.BEAK_BLAST]); await game.classicMode.startBattle([SpeciesId.BLASTOISE]); @@ -484,8 +475,7 @@ describe("Moves - Substitute", () => { }); it("should cause incoming attacks to not activate Counter", async () => { - game.override.enemyMoveset(MoveId.TACKLE); - game.override.moveset([MoveId.COUNTER]); + game.override.enemyMoveset(MoveId.TACKLE).moveset([MoveId.COUNTER]); await game.classicMode.startBattle([SpeciesId.BLASTOISE]); diff --git a/test/moves/swallow.test.ts b/test/moves/swallow.test.ts index 4452636c3af..c511682011f 100644 --- a/test/moves/swallow.test.ts +++ b/test/moves/swallow.test.ts @@ -1,8 +1,7 @@ import { Stat } from "#enums/stat"; import { StockpilingTag } from "#app/data/battler-tags"; import { BattlerTagType } from "#app/enums/battler-tag-type"; -import type { TurnMove } from "#app/field/pokemon"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { MovePhase } from "#app/phases/move-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; import { AbilityId } from "#enums/ability-id"; @@ -134,7 +133,7 @@ describe("Moves - Swallow", () => { game.move.select(MoveId.SWALLOW); await game.phaseInterceptor.to(TurnInitPhase); - expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ + expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: MoveId.SWALLOW, result: MoveResult.FAIL, targets: [pokemon.getBattlerIndex()], @@ -159,7 +158,7 @@ describe("Moves - Swallow", () => { await game.phaseInterceptor.to(TurnInitPhase); - expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ + expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: MoveId.SWALLOW, result: MoveResult.SUCCESS, targets: [pokemon.getBattlerIndex()], @@ -190,7 +189,7 @@ describe("Moves - Swallow", () => { await game.phaseInterceptor.to(TurnInitPhase); - expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ + expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: MoveId.SWALLOW, result: MoveResult.SUCCESS, targets: [pokemon.getBattlerIndex()], diff --git a/test/moves/synchronoise.test.ts b/test/moves/synchronoise.test.ts index 176137c8180..9068a40693b 100644 --- a/test/moves/synchronoise.test.ts +++ b/test/moves/synchronoise.test.ts @@ -26,7 +26,7 @@ describe("Moves - Synchronoise", () => { .moveset([MoveId.SYNCHRONOISE]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/moves/syrup_bomb.test.ts b/test/moves/syrup_bomb.test.ts index 76bc7e7bae0..4b2821b439c 100644 --- a/test/moves/syrup_bomb.test.ts +++ b/test/moves/syrup_bomb.test.ts @@ -5,7 +5,7 @@ import { BattlerTagType } from "#enums/battler-tag-type"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - SYRUP BOMB", () => { diff --git a/test/moves/tackle.test.ts b/test/moves/tackle.test.ts index 83a267dc7e4..f3c0db85a39 100644 --- a/test/moves/tackle.test.ts +++ b/test/moves/tackle.test.ts @@ -31,19 +31,20 @@ describe("Moves - Tackle", () => { .startingWave(97) .moveset([moveToUse]) .enemyMoveset(MoveId.GROWTH) - .disableCrits(); + .criticalHits(false); }); it("TACKLE against ghost", async () => { const moveToUse = MoveId.TACKLE; game.override.enemySpecies(SpeciesId.GENGAR); + await game.classicMode.startBattle([SpeciesId.MIGHTYENA]); const hpOpponent = game.scene.currentBattle.enemyParty[0].hp; game.move.select(moveToUse); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase); const hpLost = hpOpponent - game.scene.currentBattle.enemyParty[0].hp; expect(hpLost).toBe(0); - }, 20000); + }); it("TACKLE against not resistant", async () => { const moveToUse = MoveId.TACKLE; @@ -58,5 +59,5 @@ describe("Moves - Tackle", () => { const hpLost = hpOpponent - game.scene.currentBattle.enemyParty[0].hp; expect(hpLost).toBeGreaterThan(0); expect(hpLost).toBeLessThan(4); - }, 20000); + }); }); diff --git a/test/moves/tail_whip.test.ts b/test/moves/tail_whip.test.ts index 5118897a7cb..e98194b52dd 100644 --- a/test/moves/tail_whip.test.ts +++ b/test/moves/tail_whip.test.ts @@ -25,13 +25,14 @@ describe("Moves - Tail whip", () => { beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = MoveId.TAIL_WHIP; - game.override.battleStyle("single"); - game.override.enemySpecies(SpeciesId.RATTATA); - game.override.enemyAbility(AbilityId.INSOMNIA); - game.override.ability(AbilityId.INSOMNIA); - game.override.startingLevel(2000); - game.override.moveset([moveToUse]); - game.override.enemyMoveset(MoveId.SPLASH); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.RATTATA) + .enemyAbility(AbilityId.INSOMNIA) + .ability(AbilityId.INSOMNIA) + .startingLevel(2000) + .moveset([moveToUse]) + .enemyMoveset(MoveId.SPLASH); }); it("should lower DEF stat stage by 1", async () => { @@ -45,5 +46,5 @@ describe("Moves - Tail whip", () => { await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase); expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1); - }, 20000); + }); }); diff --git a/test/moves/tailwind.test.ts b/test/moves/tailwind.test.ts index 83078d7bf58..874934fc8f3 100644 --- a/test/moves/tailwind.test.ts +++ b/test/moves/tailwind.test.ts @@ -1,4 +1,4 @@ -import { ArenaTagSide } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import { ArenaTagType } from "#app/enums/arena-tag-type"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; diff --git a/test/moves/tar_shot.test.ts b/test/moves/tar_shot.test.ts index 21eace0ef1f..8d5ea4b3582 100644 --- a/test/moves/tar_shot.test.ts +++ b/test/moves/tar_shot.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { PokemonType } from "#enums/pokemon-type"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -30,7 +30,7 @@ describe("Moves - Tar Shot", () => { .enemySpecies(SpeciesId.TANGELA) .enemyLevel(1000) .moveset([MoveId.TAR_SHOT, MoveId.FIRE_PUNCH]) - .disableCrits(); + .criticalHits(false); }); it("lowers the target's Speed stat by one stage and doubles the effectiveness of Fire-type moves used on the target", async () => { diff --git a/test/moves/taunt.test.ts b/test/moves/taunt.test.ts index e214bd77ef7..fabb95f98b2 100644 --- a/test/moves/taunt.test.ts +++ b/test/moves/taunt.test.ts @@ -4,7 +4,7 @@ import { AbilityId } from "#enums/ability-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { BattlerTagType } from "#enums/battler-tag-type"; describe("Moves - Taunt", () => { diff --git a/test/moves/telekinesis.test.ts b/test/moves/telekinesis.test.ts index 18df17f1587..5c9f1e22395 100644 --- a/test/moves/telekinesis.test.ts +++ b/test/moves/telekinesis.test.ts @@ -3,11 +3,11 @@ import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; describe("Moves - Telekinesis", () => { let phaserGame: Phaser.Game; diff --git a/test/moves/tera_blast.test.ts b/test/moves/tera_blast.test.ts index 4e3f9c6869b..fbebd428cfd 100644 --- a/test/moves/tera_blast.test.ts +++ b/test/moves/tera_blast.test.ts @@ -1,6 +1,6 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { Stat } from "#enums/stat"; -import { TeraMoveCategoryAttr } from "#app/data/moves/move"; +import type { TeraMoveCategoryAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; import type Move from "#app/data/moves/move"; import { PokemonType } from "#enums/pokemon-type"; @@ -23,7 +23,7 @@ describe("Moves - Tera Blast", () => { type: Phaser.HEADLESS, }); moveToCheck = allMoves[MoveId.TERA_BLAST]; - teraBlastAttr = moveToCheck.getAttrs(TeraMoveCategoryAttr)[0]; + teraBlastAttr = moveToCheck.getAttrs("TeraMoveCategoryAttr")[0]; }); afterEach(() => { @@ -35,7 +35,7 @@ describe("Moves - Tera Blast", () => { game.override .battleStyle("single") - .disableCrits() + .criticalHits(false) .starterSpecies(SpeciesId.FEEBAS) .moveset([MoveId.TERA_BLAST]) .ability(AbilityId.BALL_FETCH) @@ -62,7 +62,7 @@ describe("Moves - Tera Blast", () => { await game.phaseInterceptor.to("MoveEffectPhase"); expect(spy).toHaveReturnedWith(2); - }, 20000); + }); it("increases power if user is Stellar tera type", async () => { await game.classicMode.startBattle(); diff --git a/test/moves/tera_starstorm.test.ts b/test/moves/tera_starstorm.test.ts index bd1fa14398d..2eaf2ec0372 100644 --- a/test/moves/tera_starstorm.test.ts +++ b/test/moves/tera_starstorm.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { PokemonType } from "#enums/pokemon-type"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; diff --git a/test/moves/thousand_arrows.test.ts b/test/moves/thousand_arrows.test.ts index 428e7c4fbe4..9ecdd94a94f 100644 --- a/test/moves/thousand_arrows.test.ts +++ b/test/moves/thousand_arrows.test.ts @@ -24,12 +24,13 @@ describe("Moves - Thousand Arrows", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(SpeciesId.TOGETIC); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([MoveId.THOUSAND_ARROWS]); - game.override.enemyMoveset([MoveId.SPLASH, MoveId.SPLASH, MoveId.SPLASH, MoveId.SPLASH]); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.TOGETIC) + .startingLevel(100) + .enemyLevel(100) + .moveset([MoveId.THOUSAND_ARROWS]) + .enemyMoveset(MoveId.SPLASH); }); it("move should hit and ground Flying-type targets", async () => { @@ -50,8 +51,7 @@ describe("Moves - Thousand Arrows", () => { }); it("move should hit and ground targets with Levitate", async () => { - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.enemyAbility(AbilityId.LEVITATE); + game.override.enemySpecies(SpeciesId.SNORLAX).enemyAbility(AbilityId.LEVITATE); await game.classicMode.startBattle([SpeciesId.ILLUMISE]); diff --git a/test/moves/throat_chop.test.ts b/test/moves/throat_chop.test.ts index c1c9c4e94ad..aa92f657c86 100644 --- a/test/moves/throat_chop.test.ts +++ b/test/moves/throat_chop.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#app/enums/stat"; diff --git a/test/moves/tidy_up.test.ts b/test/moves/tidy_up.test.ts index 8e79b6b130a..69c9df42b36 100644 --- a/test/moves/tidy_up.test.ts +++ b/test/moves/tidy_up.test.ts @@ -4,11 +4,11 @@ import { MoveEndPhase } from "#app/phases/move-end-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; -import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { SubstituteTag } from "#app/data/battler-tags"; +import { SpeciesId } from "#enums/species-id"; describe("Moves - Tidy Up", () => { let phaserGame: Phaser.Game; @@ -26,14 +26,15 @@ describe("Moves - Tidy Up", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(SpeciesId.MAGIKARP); - game.override.enemyAbility(AbilityId.BALL_FETCH); - game.override.enemyMoveset(MoveId.SPLASH); - game.override.starterSpecies(SpeciesId.FEEBAS); - game.override.ability(AbilityId.BALL_FETCH); - game.override.moveset([MoveId.TIDY_UP]); - game.override.startingLevel(50); + game.override + .battleStyle("single") + .enemySpecies(SpeciesId.MAGIKARP) + .enemyAbility(AbilityId.BALL_FETCH) + .enemyMoveset(MoveId.SPLASH) + .starterSpecies(SpeciesId.FEEBAS) + .ability(AbilityId.BALL_FETCH) + .moveset([MoveId.TIDY_UP]) + .startingLevel(50); }); it("spikes are cleared", async () => { @@ -45,7 +46,7 @@ describe("Moves - Tidy Up", () => { game.move.select(MoveId.TIDY_UP); await game.phaseInterceptor.to(MoveEndPhase); expect(game.scene.arena.getTag(ArenaTagType.SPIKES)).toBeUndefined(); - }, 20000); + }); it("stealth rocks are cleared", async () => { game.override.moveset([MoveId.STEALTH_ROCK, MoveId.TIDY_UP]).enemyMoveset(MoveId.STEALTH_ROCK); @@ -56,7 +57,7 @@ describe("Moves - Tidy Up", () => { game.move.select(MoveId.TIDY_UP); await game.phaseInterceptor.to(MoveEndPhase); expect(game.scene.arena.getTag(ArenaTagType.STEALTH_ROCK)).toBeUndefined(); - }, 20000); + }); it("toxic spikes are cleared", async () => { game.override.moveset([MoveId.TOXIC_SPIKES, MoveId.TIDY_UP]).enemyMoveset(MoveId.TOXIC_SPIKES); @@ -67,7 +68,7 @@ describe("Moves - Tidy Up", () => { game.move.select(MoveId.TIDY_UP); await game.phaseInterceptor.to(MoveEndPhase); expect(game.scene.arena.getTag(ArenaTagType.TOXIC_SPIKES)).toBeUndefined(); - }, 20000); + }); it("sticky webs are cleared", async () => { game.override.moveset([MoveId.STICKY_WEB, MoveId.TIDY_UP]).enemyMoveset(MoveId.STICKY_WEB); @@ -79,7 +80,7 @@ describe("Moves - Tidy Up", () => { game.move.select(MoveId.TIDY_UP); await game.phaseInterceptor.to(MoveEndPhase); expect(game.scene.arena.getTag(ArenaTagType.STICKY_WEB)).toBeUndefined(); - }, 20000); + }); it("substitutes are cleared", async () => { game.override.moveset([MoveId.SUBSTITUTE, MoveId.TIDY_UP]).enemyMoveset(MoveId.SUBSTITUTE); @@ -96,7 +97,7 @@ describe("Moves - Tidy Up", () => { expect(p).toBeDefined(); expect(p!.getTag(SubstituteTag)).toBeUndefined(); }); - }, 20000); + }); it("user's stats are raised with no traps set", async () => { await game.classicMode.startBattle(); @@ -111,5 +112,5 @@ describe("Moves - Tidy Up", () => { expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1); - }, 20000); + }); }); diff --git a/test/moves/torment.test.ts b/test/moves/torment.test.ts index b35b16249ef..e4d926d9601 100644 --- a/test/moves/torment.test.ts +++ b/test/moves/torment.test.ts @@ -4,7 +4,7 @@ import { AbilityId } from "#enums/ability-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { BattlerTagType } from "#enums/battler-tag-type"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; diff --git a/test/moves/toxic.test.ts b/test/moves/toxic.test.ts index 5cdfe78d502..a7ba52eb963 100644 --- a/test/moves/toxic.test.ts +++ b/test/moves/toxic.test.ts @@ -4,7 +4,7 @@ import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { StatusEffect } from "#enums/status-effect"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; describe("Moves - Toxic", () => { @@ -75,8 +75,7 @@ describe("Moves - Toxic", () => { }); it("moves other than Toxic should not hit semi-invulnerable targets even if user is Poison-type", async () => { - game.override.moveset(MoveId.SWIFT); - game.override.enemyMoveset(MoveId.FLY); + game.override.moveset(MoveId.SWIFT).enemyMoveset(MoveId.FLY); await game.classicMode.startBattle([SpeciesId.TOXAPEX]); game.move.select(MoveId.SWIFT); diff --git a/test/moves/toxic_spikes.test.ts b/test/moves/toxic_spikes.test.ts index 11ed7514633..bf1f5acc1cb 100644 --- a/test/moves/toxic_spikes.test.ts +++ b/test/moves/toxic_spikes.test.ts @@ -1,7 +1,8 @@ import type { ArenaTrapTag } from "#app/data/arena-tag"; -import { ArenaTagSide } from "#app/data/arena-tag"; +import { ArenaTagSide } from "#enums/arena-tag-side"; import type { SessionSaveData } from "#app/system/game-data"; -import { decrypt, encrypt, GameData } from "#app/system/game-data"; +import { GameData } from "#app/system/game-data"; +import { decrypt, encrypt } from "#app/utils/data"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagType } from "#enums/arena-tag-type"; import { MoveId } from "#enums/move-id"; diff --git a/test/moves/transform.test.ts b/test/moves/transform.test.ts index e8ed133b827..4fbaf0136ab 100644 --- a/test/moves/transform.test.ts +++ b/test/moves/transform.test.ts @@ -6,7 +6,7 @@ import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { MoveId } from "#enums/move-id"; import { Stat, EFFECTIVE_STATS } from "#enums/stat"; import { AbilityId } from "#enums/ability-id"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; // TODO: Add more tests once Transform is fully implemented describe("Moves - Transform", () => { @@ -132,7 +132,7 @@ describe("Moves - Transform", () => { await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextWave(); - expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase"); + expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase"); expect(game.scene.currentBattle.waveIndex).toBe(2); await game.reload.reloadSession(); @@ -154,8 +154,7 @@ describe("Moves - Transform", () => { }); it("should stay transformed with the correct form after reload", async () => { - game.override.enemyMoveset([]).moveset([]); - game.override.enemySpecies(SpeciesId.DARMANITAN); + game.override.enemyMoveset([]).moveset([]).enemySpecies(SpeciesId.DARMANITAN); await game.classicMode.startBattle([SpeciesId.DITTO]); @@ -173,7 +172,7 @@ describe("Moves - Transform", () => { await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextWave(); - expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase"); + expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe("CommandPhase"); expect(game.scene.currentBattle.waveIndex).toBe(2); await game.reload.reloadSession(); diff --git a/test/moves/trick_or_treat.test.ts b/test/moves/trick_or_treat.test.ts index 366c6ee60fe..861115e2503 100644 --- a/test/moves/trick_or_treat.test.ts +++ b/test/moves/trick_or_treat.test.ts @@ -26,7 +26,7 @@ describe("Moves - Trick Or Treat", () => { .moveset([MoveId.FORESTS_CURSE, MoveId.TRICK_OR_TREAT]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/moves/triple_arrows.test.ts b/test/moves/triple_arrows.test.ts index 6a14a7642fa..89ccb4e5b04 100644 --- a/test/moves/triple_arrows.test.ts +++ b/test/moves/triple_arrows.test.ts @@ -1,4 +1,4 @@ -import { FlinchAttr, StatStageChangeAttr } from "#app/data/moves/move"; +import type { FlinchAttr, StatStageChangeAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; @@ -20,8 +20,8 @@ describe("Moves - Triple Arrows", () => { type: Phaser.HEADLESS, }); tripleArrows = allMoves[MoveId.TRIPLE_ARROWS]; - flinchAttr = tripleArrows.getAttrs(FlinchAttr)[0]; - defDropAttr = tripleArrows.getAttrs(StatStageChangeAttr)[0]; + flinchAttr = tripleArrows.getAttrs("FlinchAttr")[0]; + defDropAttr = tripleArrows.getAttrs("StatStageChangeAttr")[0]; }); afterEach(() => { diff --git a/test/moves/u_turn.test.ts b/test/moves/u_turn.test.ts index 4212802298e..a2e29899ad8 100644 --- a/test/moves/u_turn.test.ts +++ b/test/moves/u_turn.test.ts @@ -29,7 +29,7 @@ describe("Moves - U-turn", () => { .startingWave(97) .moveset([MoveId.U_TURN]) .enemyMoveset(MoveId.SPLASH) - .disableCrits(); + .criticalHits(false); }); it("triggers regenerator a single time when a regenerator user switches out with u-turn", async () => { @@ -50,7 +50,7 @@ describe("Moves - U-turn", () => { ); expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase"); expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.SHUCKLE); - }, 20000); + }); it("triggers rough skin on the u-turn user before a new pokemon is switched in", async () => { // arrange @@ -68,7 +68,7 @@ describe("Moves - U-turn", () => { expect(game.scene.getEnemyPokemon()!.waveData.abilityRevealed).toBe(true); // proxy for asserting ability activated expect(playerPkm.species.speciesId).toEqual(SpeciesId.RAICHU); expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase"); - }, 20000); + }); it("triggers contact abilities on the u-turn user (eg poison point) before a new pokemon is switched in", async () => { // arrange @@ -86,7 +86,7 @@ describe("Moves - U-turn", () => { expect(playerPkm.species.speciesId).toEqual(SpeciesId.RAICHU); expect(game.scene.getEnemyPokemon()!.waveData.abilityRevealed).toBe(true); // proxy for asserting ability activated expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase"); - }, 20000); + }); it("still forces a switch if u-turn KO's the opponent", async () => { game.override.startingLevel(1000); // Ensure that U-Turn KO's the opponent diff --git a/test/moves/upper_hand.test.ts b/test/moves/upper_hand.test.ts index 741594c7e47..fe38e75cf9a 100644 --- a/test/moves/upper_hand.test.ts +++ b/test/moves/upper_hand.test.ts @@ -1,5 +1,5 @@ -import { BattlerIndex } from "#app/battle"; -import { MoveResult } from "#app/field/pokemon"; +import { BattlerIndex } from "#enums/battler-index"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -27,7 +27,7 @@ describe("Moves - Upper Hand", () => { .moveset(MoveId.UPPER_HAND) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.QUICK_ATTACK) diff --git a/test/moves/whirlwind.test.ts b/test/moves/whirlwind.test.ts index 56c4017fbb5..00d7c16561c 100644 --- a/test/moves/whirlwind.test.ts +++ b/test/moves/whirlwind.test.ts @@ -1,7 +1,7 @@ import { BattlerTagType } from "#enums/battler-tag-type"; import { Challenges } from "#enums/challenges"; import { PokemonType } from "#enums/pokemon-type"; -import { MoveResult } from "#app/field/pokemon"; +import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -11,7 +11,7 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vite import { Status } from "#app/data/status-effect"; import { StatusEffect } from "#enums/status-effect"; import { globalScene } from "#app/global-scene"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { BattleType } from "#enums/battle-type"; import { TrainerType } from "#enums/trainer-type"; @@ -180,7 +180,7 @@ describe("Moves - Whirlwind", () => { expect(eligibleEnemy.length).toBe(1); // Spy on the queueMessage function - const queueSpy = vi.spyOn(globalScene, "queueMessage"); + const queueSpy = vi.spyOn(globalScene.phaseManager, "queueMessage"); // Player uses Whirlwind; opponent uses Splash game.move.select(MoveId.WHIRLWIND); diff --git a/test/moves/wide_guard.test.ts b/test/moves/wide_guard.test.ts index 65c3a0a805f..07c02158e94 100644 --- a/test/moves/wide_guard.test.ts +++ b/test/moves/wide_guard.test.ts @@ -25,16 +25,14 @@ describe("Moves - Wide Guard", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - - game.override.moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF]); - - game.override.enemySpecies(SpeciesId.SNORLAX); - game.override.enemyMoveset([MoveId.SWIFT]); - game.override.enemyAbility(AbilityId.INSOMNIA); - - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("double") + .moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF]) + .enemySpecies(SpeciesId.SNORLAX) + .enemyMoveset(MoveId.SWIFT) + .enemyAbility(AbilityId.INSOMNIA) + .startingLevel(100) + .enemyLevel(100); }); test("should protect the user and allies from multi-target attack moves", async () => { diff --git a/test/moves/will_o_wisp.test.ts b/test/moves/will_o_wisp.test.ts index ce747dbad0b..336e84129c5 100644 --- a/test/moves/will_o_wisp.test.ts +++ b/test/moves/will_o_wisp.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; @@ -27,7 +27,7 @@ describe("Moves - Will-O-Wisp", () => { .moveset([MoveId.WILL_O_WISP, MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/mystery-encounter/encounter-test-utils.ts b/test/mystery-encounter/encounter-test-utils.ts index 977f40bc90e..6954d6212cc 100644 --- a/test/mystery-encounter/encounter-test-utils.ts +++ b/test/mystery-encounter/encounter-test-utils.ts @@ -71,9 +71,9 @@ export async function runMysteryEncounterToEnd( // If a battle is started, fast forward to end of the battle game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => { - game.scene.clearPhaseQueue(); - game.scene.clearPhaseQueueSplice(); - game.scene.unshiftPhase(new VictoryPhase(0)); + game.scene.phaseManager.clearPhaseQueue(); + game.scene.phaseManager.clearPhaseQueueSplice(); + game.scene.phaseManager.unshiftPhase(new VictoryPhase(0)); game.endPhase(); }); @@ -197,14 +197,14 @@ async function handleSecondaryOptionSelect(game: GameManager, pokemonNo: number, * @param runRewardsPhase */ export async function skipBattleRunMysteryEncounterRewardsPhase(game: GameManager, runRewardsPhase = true) { - game.scene.clearPhaseQueue(); - game.scene.clearPhaseQueueSplice(); + game.scene.phaseManager.clearPhaseQueue(); + game.scene.phaseManager.clearPhaseQueueSplice(); game.scene.getEnemyParty().forEach(p => { p.hp = 0; p.status = new Status(StatusEffect.FAINT); game.scene.field.remove(p); }); - game.scene.pushPhase(new VictoryPhase(0)); + game.scene.phaseManager.pushPhase(new VictoryPhase(0)); game.phaseInterceptor.superEndPhase(); game.setMode(UiMode.MESSAGE); await game.phaseInterceptor.to(MysteryEncounterRewardsPhase, runRewardsPhase); diff --git a/test/mystery-encounter/encounters/a-trainers-test-encounter.test.ts b/test/mystery-encounter/encounters/a-trainers-test-encounter.test.ts index 3c6305a77dc..82cac197fe9 100644 --- a/test/mystery-encounter/encounters/a-trainers-test-encounter.test.ts +++ b/test/mystery-encounter/encounters/a-trainers-test-encounter.test.ts @@ -38,10 +38,11 @@ describe("A Trainer's Test - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [BiomeId.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], @@ -54,8 +55,6 @@ describe("A Trainer's Test - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -107,7 +106,7 @@ describe("A Trainer's Test - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyField = scene.getEnemyField(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(scene.currentBattle.trainer).toBeDefined(); expect( @@ -132,7 +131,7 @@ describe("A Trainer's Test - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); const eggsAfter = scene.gameData.eggs; expect(eggsAfter).toBeDefined(); @@ -162,7 +161,7 @@ describe("A Trainer's Test - Mystery Encounter", () => { }); it("Should fully heal the party", async () => { - const phaseSpy = vi.spyOn(scene, "unshiftPhase"); + const phaseSpy = vi.spyOn(scene.phaseManager, "unshiftPhase"); await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty); await runMysteryEncounterToEnd(game, 2); @@ -180,7 +179,7 @@ describe("A Trainer's Test - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 2); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); const eggsAfter = scene.gameData.eggs; expect(eggsAfter).toBeDefined(); diff --git a/test/mystery-encounter/encounters/absolute-avarice-encounter.test.ts b/test/mystery-encounter/encounters/absolute-avarice-encounter.test.ts index f13f6e0b072..b6c4e4d85fb 100644 --- a/test/mystery-encounter/encounters/absolute-avarice-encounter.test.ts +++ b/test/mystery-encounter/encounters/absolute-avarice-encounter.test.ts @@ -38,10 +38,11 @@ describe("Absolute Avarice - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([ @@ -53,8 +54,6 @@ describe("Absolute Avarice - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -71,8 +70,7 @@ describe("Absolute Avarice - Mystery Encounter", () => { }); it("should not spawn outside of proper biomes", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(BiomeId.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(BiomeId.VOLCANO); await game.runToMysteryEncounter(); expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.ABSOLUTE_AVARICE); @@ -87,8 +85,7 @@ describe("Absolute Avarice - Mystery Encounter", () => { }); it("should spawn if player has enough berries", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingHeldItems([ + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingHeldItems([ { name: "BERRY", count: 2, type: BerryType.SITRUS }, { name: "BERRY", count: 3, type: BerryType.GANLON }, { name: "BERRY", count: 2, type: BerryType.APICOT }, @@ -129,17 +126,16 @@ describe("Absolute Avarice - Mystery Encounter", () => { }); it("should start battle against Greedent", async () => { - const phaseSpy = vi.spyOn(scene, "pushPhase"); + const phaseSpy = vi.spyOn(scene.phaseManager, "pushPhase"); await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty); await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyField = scene.getEnemyField(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(enemyField[0].species.speciesId).toBe(SpeciesId.GREEDENT); const moveset = enemyField[0].moveset.map(m => m.moveId); - expect(moveset?.length).toBe(4); expect(moveset).toEqual([MoveId.THRASH, MoveId.CRUNCH, MoveId.BODY_PRESS, MoveId.SLACK_OFF]); const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof MovePhase).map(p => p[0]); @@ -152,7 +148,7 @@ describe("Absolute Avarice - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); for (const partyPokemon of scene.getPlayerParty()) { const pokemonId = partyPokemon.id; diff --git a/test/mystery-encounter/encounters/an-offer-you-cant-refuse-encounter.test.ts b/test/mystery-encounter/encounters/an-offer-you-cant-refuse-encounter.test.ts index f39ce753b10..4f986f58b88 100644 --- a/test/mystery-encounter/encounters/an-offer-you-cant-refuse-encounter.test.ts +++ b/test/mystery-encounter/encounters/an-offer-you-cant-refuse-encounter.test.ts @@ -8,12 +8,12 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vite import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { runMysteryEncounterToEnd } from "#test/mystery-encounter/encounter-test-utils"; import type BattleScene from "#app/battle-scene"; -import { PlayerPokemon, PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { AnOfferYouCantRefuseEncounter } from "#app/data/mystery-encounters/encounters/an-offer-you-cant-refuse-encounter"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { MoveId } from "#enums/move-id"; import { ShinyRateBoosterModifier } from "#app/modifier/modifier"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; @@ -56,8 +56,6 @@ describe("An Offer You Can't Refuse - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -79,8 +77,7 @@ describe("An Offer You Can't Refuse - Mystery Encounter", () => { }); it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(BiomeId.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(BiomeId.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe( @@ -105,7 +102,7 @@ describe("An Offer You Can't Refuse - Mystery Encounter", () => { i18next.t("ability:intimidate.name"), ); expect(AnOfferYouCantRefuseEncounter.dialogueTokens?.moveOrAbility).toBe(i18next.t("ability:intimidate.name")); - expect(AnOfferYouCantRefuseEncounter.misc.pokemon instanceof PlayerPokemon).toBeTruthy(); + expect(AnOfferYouCantRefuseEncounter.misc.pokemon.isPlayer()).toBeTruthy(); expect(AnOfferYouCantRefuseEncounter.misc?.price?.toString()).toBe( AnOfferYouCantRefuseEncounter.dialogueTokens?.price, ); diff --git a/test/mystery-encounter/encounters/berries-abound-encounter.test.ts b/test/mystery-encounter/encounters/berries-abound-encounter.test.ts index c3af2d9fe13..8c2c6c608cd 100644 --- a/test/mystery-encounter/encounters/berries-abound-encounter.test.ts +++ b/test/mystery-encounter/encounters/berries-abound-encounter.test.ts @@ -57,8 +57,6 @@ describe("Berries Abound - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -116,7 +114,7 @@ describe("Berries Abound - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyField = scene.getEnemyField(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(enemyField[0].species.speciesId).toBe(speciesToSpawn); }); @@ -137,7 +135,7 @@ describe("Berries Abound - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); const berriesAfter = scene.findModifiers(m => m instanceof BerryModifier) as BerryModifier[]; const berriesAfterCount = berriesAfter.reduce((a, b) => a + b.stackCount, 0); @@ -150,7 +148,7 @@ describe("Berries Abound - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -190,7 +188,7 @@ describe("Berries Abound - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 2, undefined, true); const enemyField = scene.getEnemyField(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(enemyField[0].species.speciesId).toBe(speciesToSpawn); @@ -214,7 +212,7 @@ describe("Berries Abound - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 2, undefined, true); const enemyField = scene.getEnemyField(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(enemyField[0].species.speciesId).toBe(speciesToSpawn); @@ -235,7 +233,7 @@ describe("Berries Abound - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 2); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); diff --git a/test/mystery-encounter/encounters/bug-type-superfan-encounter.test.ts b/test/mystery-encounter/encounters/bug-type-superfan-encounter.test.ts index 0cc990a405a..4da8ff7f643 100644 --- a/test/mystery-encounter/encounters/bug-type-superfan-encounter.test.ts +++ b/test/mystery-encounter/encounters/bug-type-superfan-encounter.test.ts @@ -11,7 +11,7 @@ import { } from "#test/mystery-encounter/encounter-test-utils"; import { MoveId } from "#enums/move-id"; import type BattleScene from "#app/battle-scene"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { UiMode } from "#enums/ui-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; @@ -154,10 +154,11 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([[BiomeId.CAVE, [MysteryEncounterType.BUG_TYPE_SUPERFAN]]]), @@ -166,8 +167,6 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -232,7 +231,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyParty = scene.getEnemyParty(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyParty.length).toBe(2); expect(scene.currentBattle.trainer?.config.trainerType).toBe(TrainerType.BUG_TYPE_SUPERFAN); expect(enemyParty[0].species.speciesId).toBe(SpeciesId.BEEDRILL); @@ -245,7 +244,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyParty = scene.getEnemyParty(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyParty.length).toBe(3); expect(scene.currentBattle.trainer?.config.trainerType).toBe(TrainerType.BUG_TYPE_SUPERFAN); expect(enemyParty[0].species.speciesId).toBe(SpeciesId.BEEDRILL); @@ -259,7 +258,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyParty = scene.getEnemyParty(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyParty.length).toBe(4); expect(scene.currentBattle.trainer?.config.trainerType).toBe(TrainerType.BUG_TYPE_SUPERFAN); expect(enemyParty[0].species.speciesId).toBe(SpeciesId.BEEDRILL); @@ -274,7 +273,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyParty = scene.getEnemyParty(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyParty.length).toBe(5); expect(scene.currentBattle.trainer?.config.trainerType).toBe(TrainerType.BUG_TYPE_SUPERFAN); expect(enemyParty[0].species.speciesId).toBe(SpeciesId.BEEDRILL); @@ -290,7 +289,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyParty = scene.getEnemyParty(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyParty.length).toBe(5); expect(scene.currentBattle.trainer?.config.trainerType).toBe(TrainerType.BUG_TYPE_SUPERFAN); expect(enemyParty[0].species.speciesId).toBe(SpeciesId.BEEDRILL); @@ -308,7 +307,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyParty = scene.getEnemyParty(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyParty.length).toBe(5); expect(scene.currentBattle.trainer?.config.trainerType).toBe(TrainerType.BUG_TYPE_SUPERFAN); expect(enemyParty[0].species.speciesId).toBe(SpeciesId.BEEDRILL); @@ -326,7 +325,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyParty = scene.getEnemyParty(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyParty.length).toBe(5); expect(scene.currentBattle.trainer?.config.trainerType).toBe(TrainerType.BUG_TYPE_SUPERFAN); expect(enemyParty[0].species.speciesId).toBe(SpeciesId.BEEDRILL); @@ -344,7 +343,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyParty = scene.getEnemyParty(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyParty.length).toBe(5); expect(scene.currentBattle.trainer?.config.trainerType).toBe(TrainerType.BUG_TYPE_SUPERFAN); expect(enemyParty[0].species.speciesId).toBe(SpeciesId.BEEDRILL); @@ -366,7 +365,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterRewardsPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterRewardsPhase.name); game.phaseInterceptor["prompts"] = []; // Clear out prompt handlers game.onNextPrompt("MysteryEncounterRewardsPhase", UiMode.OPTION_SELECT, () => { game.phaseInterceptor.superEndPhase(); @@ -398,7 +397,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.BUG_TYPE_SUPERFAN, [SpeciesId.ABRA]); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -407,7 +406,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 2); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); @@ -417,7 +416,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.BUG_TYPE_SUPERFAN, defaultParty); await runMysteryEncounterToEnd(game, 2); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -436,7 +435,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { ]); await runMysteryEncounterToEnd(game, 2); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -458,7 +457,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { ]); await runMysteryEncounterToEnd(game, 2); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -482,7 +481,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { ]); await runMysteryEncounterToEnd(game, 2); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -534,7 +533,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await game.phaseInterceptor.to(MysteryEncounterPhase, false); game.scene.modifiers = []; - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -543,7 +542,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 3); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); @@ -558,7 +557,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 }); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); diff --git a/test/mystery-encounter/encounters/clowning-around-encounter.test.ts b/test/mystery-encounter/encounters/clowning-around-encounter.test.ts index d83f8d0642c..85193d1ec72 100644 --- a/test/mystery-encounter/encounters/clowning-around-encounter.test.ts +++ b/test/mystery-encounter/encounters/clowning-around-encounter.test.ts @@ -4,7 +4,7 @@ import { MysteryEncounterType } from "#app/enums/mystery-encounter-type"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import * as BattleAnims from "#app/data/battle-anims"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; @@ -15,12 +15,12 @@ import { import { MoveId } from "#enums/move-id"; import type BattleScene from "#app/battle-scene"; import type Pokemon from "#app/field/pokemon"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { UiMode } from "#enums/ui-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import { ClowningAroundEncounter } from "#app/data/mystery-encounters/encounters/clowning-around-encounter"; import { TrainerType } from "#enums/trainer-type"; import { AbilityId } from "#enums/ability-id"; @@ -29,7 +29,7 @@ import { Button } from "#enums/buttons"; import type PartyUiHandler from "#app/ui/party-ui-handler"; import type OptionSelectUiHandler from "#app/ui/settings/option-select-ui-handler"; import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { BerryType } from "#enums/berry-type"; import type { PokemonHeldItemModifier } from "#app/modifier/modifier"; import { PokemonType } from "#enums/pokemon-type"; @@ -55,10 +55,11 @@ describe("Clowning Around - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([[BiomeId.CAVE, [MysteryEncounterType.CLOWNING_AROUND]]]), @@ -67,8 +68,6 @@ describe("Clowning Around - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -167,13 +166,13 @@ describe("Clowning Around - Mystery Encounter", () => { }); it("should start double battle against the clown", async () => { - const phaseSpy = vi.spyOn(scene, "pushPhase"); + const phaseSpy = vi.spyOn(scene.phaseManager, "pushPhase"); await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty); await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyField = scene.getEnemyField(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(2); expect(enemyField[0].species.speciesId).toBe(SpeciesId.MR_MIME); expect(enemyField[0].moveset).toEqual([ @@ -202,7 +201,7 @@ describe("Clowning Around - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); const abilityToTrain = scene.currentBattle.mysteryEncounter?.misc.ability; @@ -217,7 +216,7 @@ describe("Clowning Around - Mystery Encounter", () => { vi.spyOn(partyUiHandler, "show"); game.endPhase(); await game.phaseInterceptor.to(PostMysteryEncounterPhase); - expect(scene.getCurrentPhase()?.constructor.name).toBe(PostMysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(PostMysteryEncounterPhase.name); // Wait for Yes/No confirmation to appear await vi.waitFor(() => expect(optionSelectUiHandler.show).toHaveBeenCalled()); diff --git a/test/mystery-encounter/encounters/dancing-lessons-encounter.test.ts b/test/mystery-encounter/encounters/dancing-lessons-encounter.test.ts index 501ff0c45e8..e47c7cc1a42 100644 --- a/test/mystery-encounter/encounters/dancing-lessons-encounter.test.ts +++ b/test/mystery-encounter/encounters/dancing-lessons-encounter.test.ts @@ -17,7 +17,7 @@ import { MoveId } from "#enums/move-id"; import { DancingLessonsEncounter } from "#app/data/mystery-encounters/encounters/dancing-lessons-encounter"; import { UiMode } from "#enums/ui-mode"; import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases"; import { CommandPhase } from "#app/phases/command-phase"; import { MovePhase } from "#app/phases/move-phase"; @@ -41,10 +41,11 @@ describe("Dancing Lessons - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([ @@ -56,8 +57,6 @@ describe("Dancing Lessons - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -74,8 +73,7 @@ describe("Dancing Lessons - Mystery Encounter", () => { }); it("should not spawn outside of proper biomes", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(BiomeId.SPACE); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(BiomeId.SPACE); await game.runToMysteryEncounter(); expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DANCING_LESSONS); @@ -98,7 +96,7 @@ describe("Dancing Lessons - Mystery Encounter", () => { }); it("should start battle against Oricorio", async () => { - const phaseSpy = vi.spyOn(scene, "pushPhase"); + const phaseSpy = vi.spyOn(scene.phaseManager, "pushPhase"); await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty); // Make party lead's level arbitrarily high to not get KOed by move @@ -108,7 +106,7 @@ describe("Dancing Lessons - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyField = scene.getEnemyField(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(enemyField[0].species.speciesId).toBe(SpeciesId.ORICORIO); expect(enemyField[0].summonData.statStages).toEqual([1, 1, 1, 1, 0, 0, 0]); @@ -129,7 +127,7 @@ describe("Dancing Lessons - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -158,7 +156,7 @@ describe("Dancing Lessons - Mystery Encounter", () => { }); it("Should select a pokemon to learn Revelation Dance", async () => { - const phaseSpy = vi.spyOn(scene, "unshiftPhase"); + const phaseSpy = vi.spyOn(scene.phaseManager, "unshiftPhase"); await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty); scene.getPlayerParty()[0].moveset = []; @@ -219,7 +217,7 @@ describe("Dancing Lessons - Mystery Encounter", () => { scene.getPlayerParty().forEach(p => (p.moveset = [])); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -229,7 +227,7 @@ describe("Dancing Lessons - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 3); const partyCountAfter = scene.getPlayerParty().length; - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); diff --git a/test/mystery-encounter/encounters/delibirdy-encounter.test.ts b/test/mystery-encounter/encounters/delibirdy-encounter.test.ts index 58496e957c0..3ef8431cc2c 100644 --- a/test/mystery-encounter/encounters/delibirdy-encounter.test.ts +++ b/test/mystery-encounter/encounters/delibirdy-encounter.test.ts @@ -26,7 +26,7 @@ import { } from "#app/modifier/modifier"; import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases"; import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { BerryType } from "#enums/berry-type"; const namespace = "mysteryEncounters/delibirdy"; @@ -46,10 +46,11 @@ describe("Delibird-y - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([[BiomeId.CAVE, [MysteryEncounterType.DELIBIRDY]]]), @@ -58,8 +59,6 @@ describe("Delibird-y - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -153,7 +152,7 @@ describe("Delibird-y - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -162,7 +161,7 @@ describe("Delibird-y - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 1); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); @@ -308,7 +307,7 @@ describe("Delibird-y - Mystery Encounter", () => { await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -317,7 +316,7 @@ describe("Delibird-y - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 2); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); @@ -441,7 +440,7 @@ describe("Delibird-y - Mystery Encounter", () => { await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -450,7 +449,7 @@ describe("Delibird-y - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 3); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); diff --git a/test/mystery-encounter/encounters/department-store-sale-encounter.test.ts b/test/mystery-encounter/encounters/department-store-sale-encounter.test.ts index c2974def16e..a82734d0c03 100644 --- a/test/mystery-encounter/encounters/department-store-sale-encounter.test.ts +++ b/test/mystery-encounter/encounters/department-store-sale-encounter.test.ts @@ -32,10 +32,11 @@ describe("Department Store Sale - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [BiomeId.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], @@ -48,8 +49,6 @@ describe("Department Store Sale - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -74,8 +73,7 @@ describe("Department Store Sale - Mystery Encounter", () => { }); it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); - game.override.startingBiome(BiomeId.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON).startingBiome(BiomeId.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DEPARTMENT_STORE_SALE); @@ -95,7 +93,7 @@ describe("Department Store Sale - Mystery Encounter", () => { it("should have shop with only TMs", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty); await runMysteryEncounterToEnd(game, 1); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -132,7 +130,7 @@ describe("Department Store Sale - Mystery Encounter", () => { it("should have shop with only Vitamins", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty); await runMysteryEncounterToEnd(game, 2); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -172,7 +170,7 @@ describe("Department Store Sale - Mystery Encounter", () => { it("should have shop with only X Items", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty); await runMysteryEncounterToEnd(game, 3); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -212,7 +210,7 @@ describe("Department Store Sale - Mystery Encounter", () => { it("should have shop with only Pokeballs", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty); await runMysteryEncounterToEnd(game, 4); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); diff --git a/test/mystery-encounter/encounters/field-trip-encounter.test.ts b/test/mystery-encounter/encounters/field-trip-encounter.test.ts index f93de7dc955..f4b3c52eb65 100644 --- a/test/mystery-encounter/encounters/field-trip-encounter.test.ts +++ b/test/mystery-encounter/encounters/field-trip-encounter.test.ts @@ -33,11 +33,12 @@ describe("Field Trip - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); - game.override.moveset([MoveId.TACKLE, MoveId.UPROAR, MoveId.SWORDS_DANCE]); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves() + .moveset([MoveId.TACKLE, MoveId.UPROAR, MoveId.SWORDS_DANCE]); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([[BiomeId.CAVE, [MysteryEncounterType.FIELD_TRIP]]]), @@ -46,8 +47,6 @@ describe("Field Trip - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { diff --git a/test/mystery-encounter/encounters/fiery-fallout-encounter.test.ts b/test/mystery-encounter/encounters/fiery-fallout-encounter.test.ts index ba9ea4126da..16adc47ff11 100644 --- a/test/mystery-encounter/encounters/fiery-fallout-encounter.test.ts +++ b/test/mystery-encounter/encounters/fiery-fallout-encounter.test.ts @@ -6,7 +6,7 @@ import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { FieryFalloutEncounter } from "#app/data/mystery-encounters/encounters/fiery-fallout-encounter"; import { Gender } from "#app/data/gender"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import * as BattleAnims from "#app/data/battle-anims"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { @@ -66,8 +66,6 @@ describe("Fiery Fallout - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -157,13 +155,13 @@ describe("Fiery Fallout - Mystery Encounter", () => { }); it("should start battle against 2 Volcarona", async () => { - const phaseSpy = vi.spyOn(scene, "pushPhase"); + const phaseSpy = vi.spyOn(scene.phaseManager, "pushPhase"); await game.runToMysteryEncounter(MysteryEncounterType.FIERY_FALLOUT, defaultParty); await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyField = scene.getEnemyField(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(2); expect(enemyField[0].species.speciesId).toBe(SpeciesId.VOLCARONA); expect(enemyField[1].species.speciesId).toBe(SpeciesId.VOLCARONA); @@ -179,7 +177,7 @@ describe("Fiery Fallout - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); const leadPokemonId = scene.getPlayerParty()?.[0].id; const leadPokemonItems = scene.findModifiers( @@ -268,7 +266,7 @@ describe("Fiery Fallout - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.FIERY_FALLOUT, defaultParty); await runMysteryEncounterToEnd(game, 3); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); const leadPokemonItems = scene.getPlayerParty()?.[0].getHeldItems() as PokemonHeldItemModifier[]; const item = leadPokemonItems.find(i => i instanceof AttackTypeBoosterModifier); @@ -288,13 +286,13 @@ describe("Fiery Fallout - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.FIERY_FALLOUT, [SpeciesId.MAGIKARP]); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const continueEncounterSpy = vi.spyOn(encounterPhase as MysteryEncounterPhase, "continueEncounter"); await runSelectMysteryEncounterOption(game, 3); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(continueEncounterSpy).not.toHaveBeenCalled(); }); }); diff --git a/test/mystery-encounter/encounters/fight-or-flight-encounter.test.ts b/test/mystery-encounter/encounters/fight-or-flight-encounter.test.ts index 1b5bd9fc649..28db869004c 100644 --- a/test/mystery-encounter/encounters/fight-or-flight-encounter.test.ts +++ b/test/mystery-encounter/encounters/fight-or-flight-encounter.test.ts @@ -11,7 +11,7 @@ import { } from "#test/mystery-encounter/encounter-test-utils"; import { MoveId } from "#enums/move-id"; import type BattleScene from "#app/battle-scene"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { UiMode } from "#enums/ui-mode"; import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; @@ -40,10 +40,11 @@ describe("Fight or Flight - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([[BiomeId.CAVE, [MysteryEncounterType.FIGHT_OR_FLIGHT]]]), @@ -52,8 +53,6 @@ describe("Fight or Flight - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -111,7 +110,7 @@ describe("Fight or Flight - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyField = scene.getEnemyField(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(enemyField[0].species.speciesId).toBe(speciesToSpawn); }); @@ -124,7 +123,7 @@ describe("Fight or Flight - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -158,7 +157,7 @@ describe("Fight or Flight - Mystery Encounter", () => { scene.getPlayerParty().forEach(p => (p.moveset = [])); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -167,7 +166,7 @@ describe("Fight or Flight - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 2); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); @@ -184,7 +183,7 @@ describe("Fight or Flight - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 2); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); diff --git a/test/mystery-encounter/encounters/fun-and-games-encounter.test.ts b/test/mystery-encounter/encounters/fun-and-games-encounter.test.ts index fcc2eda28f7..ae7e269ea00 100644 --- a/test/mystery-encounter/encounters/fun-and-games-encounter.test.ts +++ b/test/mystery-encounter/encounters/fun-and-games-encounter.test.ts @@ -22,8 +22,9 @@ import { CommandPhase } from "#app/phases/command-phase"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import { FunAndGamesEncounter } from "#app/data/mystery-encounters/encounters/fun-and-games-encounter"; import { MoveId } from "#enums/move-id"; -import { Command } from "#app/ui/command-ui-handler"; +import { Command } from "#enums/command"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; +import { MoveUseMode } from "#enums/move-use-mode"; const namespace = "mysteryEncounters/funAndGames"; const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA]; @@ -42,10 +43,11 @@ describe("Fun And Games! - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [BiomeId.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]], @@ -58,8 +60,6 @@ describe("Fun And Games! - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -81,8 +81,7 @@ describe("Fun And Games! - Mystery Encounter", () => { }); it("should not spawn outside of CIVILIZATIONN biomes", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(BiomeId.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(BiomeId.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.FUN_AND_GAMES); @@ -123,7 +122,7 @@ describe("Fun And Games! - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -132,7 +131,7 @@ describe("Fun And Games! - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 1); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); @@ -144,7 +143,7 @@ describe("Fun And Games! - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty); await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(scene.getEnemyPokemon()?.species.speciesId).toBe(SpeciesId.WOBBUFFET); expect(scene.getEnemyPokemon()?.ivs).toEqual([0, 0, 0, 0, 0, 0]); expect(scene.getEnemyPokemon()?.nature).toBe(Nature.MILD); @@ -154,19 +153,19 @@ describe("Fun And Games! - Mystery Encounter", () => { }); // Turn 1 - (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false); + (game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL); await game.phaseInterceptor.to(CommandPhase); // Turn 2 - (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false); + (game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL); await game.phaseInterceptor.to(CommandPhase); // Turn 3 - (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false); + (game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL); await game.phaseInterceptor.to(SelectModifierPhase, false); // Rewards - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); }); it("should have no items in rewards if Wubboffet doesn't take enough damage", async () => { @@ -174,18 +173,18 @@ describe("Fun And Games! - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty); await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); game.onNextPrompt("MessagePhase", UiMode.MESSAGE, () => { game.endPhase(); }); // Skip minigame scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0; - (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false); + (game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL); await game.phaseInterceptor.to(SelectModifierPhase, false); // Rewards - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -201,7 +200,7 @@ describe("Fun And Games! - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty); await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); game.onNextPrompt("MessagePhase", UiMode.MESSAGE, () => { game.endPhase(); }); @@ -210,11 +209,11 @@ describe("Fun And Games! - Mystery Encounter", () => { const wobbuffet = scene.getEnemyPokemon()!; wobbuffet.hp = Math.floor(0.2 * wobbuffet.getMaxHp()); scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0; - (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false); + (game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL); await game.phaseInterceptor.to(SelectModifierPhase, false); // Rewards - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -231,7 +230,7 @@ describe("Fun And Games! - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty); await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); game.onNextPrompt("MessagePhase", UiMode.MESSAGE, () => { game.endPhase(); }); @@ -240,11 +239,11 @@ describe("Fun And Games! - Mystery Encounter", () => { const wobbuffet = scene.getEnemyPokemon()!; wobbuffet.hp = Math.floor(0.1 * wobbuffet.getMaxHp()); scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0; - (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false); + (game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL); await game.phaseInterceptor.to(SelectModifierPhase, false); // Rewards - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -261,7 +260,7 @@ describe("Fun And Games! - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty); await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); game.onNextPrompt("MessagePhase", UiMode.MESSAGE, () => { game.endPhase(); }); @@ -270,11 +269,11 @@ describe("Fun And Games! - Mystery Encounter", () => { const wobbuffet = scene.getEnemyPokemon()!; wobbuffet.hp = 1; scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0; - (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false); + (game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL); await game.phaseInterceptor.to(SelectModifierPhase, false); // Rewards - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); diff --git a/test/mystery-encounter/encounters/global-trade-system-encounter.test.ts b/test/mystery-encounter/encounters/global-trade-system-encounter.test.ts index 73bf3cc4eba..bb598f4ae6e 100644 --- a/test/mystery-encounter/encounters/global-trade-system-encounter.test.ts +++ b/test/mystery-encounter/encounters/global-trade-system-encounter.test.ts @@ -11,13 +11,13 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters"; import { PokemonNatureWeightModifier } from "#app/modifier/modifier"; import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { GlobalTradeSystemEncounter } from "#app/data/mystery-encounters/encounters/global-trade-system-encounter"; import { CIVILIZATION_ENCOUNTER_BIOMES } from "#app/data/mystery-encounters/mystery-encounters"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import { UiMode } from "#enums/ui-mode"; import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import * as Utils from "#app/utils/common"; const namespace = "mysteryEncounters/globalTradeSystem"; @@ -37,10 +37,11 @@ describe("Global Trade System - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [BiomeId.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], @@ -53,8 +54,6 @@ describe("Global Trade System - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -85,8 +84,7 @@ describe("Global Trade System - Mystery Encounter", () => { }); it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); - game.override.startingBiome(BiomeId.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON).startingBiome(BiomeId.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.GLOBAL_TRADE_SYSTEM); @@ -228,7 +226,7 @@ describe("Global Trade System - Mystery Encounter", () => { await scene.updateModifiers(true); await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 }); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); diff --git a/test/mystery-encounter/encounters/lost-at-sea-encounter.test.ts b/test/mystery-encounter/encounters/lost-at-sea-encounter.test.ts index 10b96d84667..a55806e5f48 100644 --- a/test/mystery-encounter/encounters/lost-at-sea-encounter.test.ts +++ b/test/mystery-encounter/encounters/lost-at-sea-encounter.test.ts @@ -1,7 +1,7 @@ import { LostAtSeaEncounter } from "#app/data/mystery-encounters/encounters/lost-at-sea-encounter"; import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { BiomeId } from "#enums/biome-id"; import { MysteryEncounterType } from "#app/enums/mystery-encounter-type"; import { SpeciesId } from "#enums/species-id"; @@ -34,10 +34,11 @@ describe("Lost at Sea - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([ @@ -49,8 +50,6 @@ describe("Lost at Sea - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -67,8 +66,7 @@ describe("Lost at Sea - Mystery Encounter", () => { }); it("should not spawn outside of sea biome", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); - game.override.startingBiome(BiomeId.MOUNTAIN); + game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON).startingBiome(BiomeId.MOUNTAIN); await game.runToMysteryEncounter(); expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.LOST_AT_SEA); @@ -137,7 +135,7 @@ describe("Lost at Sea - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, [SpeciesId.ARCANINE]); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -146,7 +144,7 @@ describe("Lost at Sea - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 1); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); @@ -202,7 +200,7 @@ describe("Lost at Sea - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, [SpeciesId.ARCANINE]); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -211,7 +209,7 @@ describe("Lost at Sea - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 2); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); diff --git a/test/mystery-encounter/encounters/mysterious-challengers-encounter.test.ts b/test/mystery-encounter/encounters/mysterious-challengers-encounter.test.ts index b93fbeb2673..478648d88a7 100644 --- a/test/mystery-encounter/encounters/mysterious-challengers-encounter.test.ts +++ b/test/mystery-encounter/encounters/mysterious-challengers-encounter.test.ts @@ -14,7 +14,7 @@ import { UiMode } from "#enums/ui-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import { MysteriousChallengersEncounter } from "#app/data/mystery-encounters/encounters/mysterious-challengers-encounter"; import { TrainerConfig } from "#app/data/trainers/trainer-config"; import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTemplate"; @@ -43,10 +43,11 @@ describe("Mysterious Challengers - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [BiomeId.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]], @@ -59,8 +60,6 @@ describe("Mysterious Challengers - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -79,8 +78,7 @@ describe("Mysterious Challengers - Mystery Encounter", () => { }); it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(BiomeId.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(BiomeId.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS); @@ -155,7 +153,7 @@ describe("Mysterious Challengers - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty); await runMysteryEncounterToEnd(game, 1, undefined, true); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(scene.currentBattle.trainer).toBeDefined(); expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE); }); @@ -165,7 +163,7 @@ describe("Mysterious Challengers - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -199,7 +197,7 @@ describe("Mysterious Challengers - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty); await runMysteryEncounterToEnd(game, 2, undefined, true); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(scene.currentBattle.trainer).toBeDefined(); expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE); }); @@ -209,7 +207,7 @@ describe("Mysterious Challengers - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 2, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -256,7 +254,7 @@ describe("Mysterious Challengers - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty); await runMysteryEncounterToEnd(game, 3, undefined, true); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(scene.currentBattle.trainer).toBeDefined(); expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE); }); @@ -266,7 +264,7 @@ describe("Mysterious Challengers - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 3, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); diff --git a/test/mystery-encounter/encounters/part-timer-encounter.test.ts b/test/mystery-encounter/encounters/part-timer-encounter.test.ts index 1b9d24b5ce6..d36b387cae1 100644 --- a/test/mystery-encounter/encounters/part-timer-encounter.test.ts +++ b/test/mystery-encounter/encounters/part-timer-encounter.test.ts @@ -14,7 +14,7 @@ import { CIVILIZATION_ENCOUNTER_BIOMES } from "#app/data/mystery-encounters/myst import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { PartTimerEncounter } from "#app/data/mystery-encounters/encounters/part-timer-encounter"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { MoveId } from "#enums/move-id"; import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases"; @@ -36,10 +36,11 @@ describe("Part-Timer - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [BiomeId.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], @@ -52,8 +53,6 @@ describe("Part-Timer - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -76,8 +75,7 @@ describe("Part-Timer - Mystery Encounter", () => { }); it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); - game.override.startingBiome(BiomeId.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON).startingBiome(BiomeId.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.PART_TIMER); @@ -238,7 +236,7 @@ describe("Part-Timer - Mystery Encounter", () => { scene.getPlayerParty().forEach(p => (p.moveset = [])); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -247,7 +245,7 @@ describe("Part-Timer - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 3); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); diff --git a/test/mystery-encounter/encounters/safari-zone.test.ts b/test/mystery-encounter/encounters/safari-zone.test.ts index c6bde3a7e7a..7ac26f48e59 100644 --- a/test/mystery-encounter/encounters/safari-zone.test.ts +++ b/test/mystery-encounter/encounters/safari-zone.test.ts @@ -38,10 +38,11 @@ describe("Safari Zone - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [BiomeId.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]], @@ -54,8 +55,6 @@ describe("Safari Zone - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -72,8 +71,7 @@ describe("Safari Zone - Mystery Encounter", () => { }); it("should not spawn outside of the forest, swamp, or jungle biomes", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(BiomeId.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(BiomeId.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.SAFARI_ZONE); @@ -115,7 +113,7 @@ describe("Safari Zone - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.SAFARI_ZONE, defaultParty); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -124,7 +122,7 @@ describe("Safari Zone - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 1); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); diff --git a/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts b/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts index 039b1dacf31..2138298ee2b 100644 --- a/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts +++ b/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts @@ -64,8 +64,6 @@ describe("Teleporting Hijinks - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -82,8 +80,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => { }); it("should run in waves that are X1", async () => { - game.override.startingWave(11); - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); + game.override.startingWave(11).mysteryEncounterTier(MysteryEncounterTier.COMMON); await game.runToMysteryEncounter(); @@ -91,8 +88,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => { }); it("should run in waves that are X2", async () => { - game.override.startingWave(32); - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); + game.override.startingWave(32).mysteryEncounterTier(MysteryEncounterTier.COMMON); await game.runToMysteryEncounter(); @@ -100,8 +96,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => { }); it("should run in waves that are X3", async () => { - game.override.startingWave(23); - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); + game.override.startingWave(23).mysteryEncounterTier(MysteryEncounterTier.COMMON); await game.runToMysteryEncounter(); @@ -153,7 +148,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -162,7 +157,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 1); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); @@ -172,7 +167,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty); await runMysteryEncounterToEnd(game, 1, undefined, true); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); }); it("should transport to a new area", async () => { @@ -225,7 +220,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [SpeciesId.BLASTOISE]); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -234,7 +229,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 2); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); @@ -244,7 +239,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [SpeciesId.METAGROSS]); await runMysteryEncounterToEnd(game, 2, undefined, true); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); }); it("should transport to a new area", async () => { @@ -305,7 +300,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 3, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); diff --git a/test/mystery-encounter/encounters/the-expert-breeder-encounter.test.ts b/test/mystery-encounter/encounters/the-expert-breeder-encounter.test.ts index 14c9287f5f3..c9d6f540191 100644 --- a/test/mystery-encounter/encounters/the-expert-breeder-encounter.test.ts +++ b/test/mystery-encounter/encounters/the-expert-breeder-encounter.test.ts @@ -40,10 +40,11 @@ describe("The Expert PokƩmon Breeder - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [BiomeId.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]], @@ -56,8 +57,6 @@ describe("The Expert PokƩmon Breeder - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -84,8 +83,7 @@ describe("The Expert PokƩmon Breeder - Mystery Encounter", () => { }); it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(BiomeId.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(BiomeId.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe( @@ -160,7 +158,7 @@ describe("The Expert PokƩmon Breeder - Mystery Encounter", () => { expect(successfullyLoaded).toBe(true); // Check usual battle stuff - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(scene.currentBattle.trainer).toBeDefined(); expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE); expect(scene.getPlayerParty().length).toBe(1); @@ -179,7 +177,7 @@ describe("The Expert PokƩmon Breeder - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); const eggsAfter = scene.gameData.eggs; const commonEggs = scene.currentBattle.mysteryEncounter!.misc.pokemon1CommonEggs; @@ -245,7 +243,7 @@ describe("The Expert PokƩmon Breeder - Mystery Encounter", () => { expect(successfullyLoaded).toBe(true); // Check usual battle stuff - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(scene.currentBattle.trainer).toBeDefined(); expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE); expect(scene.getPlayerParty().length).toBe(1); @@ -264,7 +262,7 @@ describe("The Expert PokƩmon Breeder - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 2, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); const eggsAfter = scene.gameData.eggs; const commonEggs = scene.currentBattle.mysteryEncounter!.misc.pokemon2CommonEggs; @@ -327,7 +325,7 @@ describe("The Expert PokƩmon Breeder - Mystery Encounter", () => { expect(successfullyLoaded).toBe(true); // Check usual battle stuff - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(scene.currentBattle.trainer).toBeDefined(); expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE); expect(scene.getPlayerParty().length).toBe(1); @@ -346,7 +344,7 @@ describe("The Expert PokƩmon Breeder - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 3, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); const eggsAfter = scene.gameData.eggs; const commonEggs = scene.currentBattle.mysteryEncounter!.misc.pokemon3CommonEggs; diff --git a/test/mystery-encounter/encounters/the-pokemon-salesman-encounter.test.ts b/test/mystery-encounter/encounters/the-pokemon-salesman-encounter.test.ts index 15fc3ffb00b..990e39014e2 100644 --- a/test/mystery-encounter/encounters/the-pokemon-salesman-encounter.test.ts +++ b/test/mystery-encounter/encounters/the-pokemon-salesman-encounter.test.ts @@ -10,7 +10,6 @@ import { runSelectMysteryEncounterOption, } from "#test/mystery-encounter/encounter-test-utils"; import type BattleScene from "#app/battle-scene"; -import { PlayerPokemon } from "#app/field/pokemon"; import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters"; import { getSalesmanSpeciesOffer, @@ -39,10 +38,11 @@ describe("The Pokemon Salesman - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [BiomeId.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], @@ -55,8 +55,6 @@ describe("The Pokemon Salesman - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -79,8 +77,7 @@ describe("The Pokemon Salesman - Mystery Encounter", () => { }); it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.ULTRA); - game.override.startingBiome(BiomeId.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.ULTRA).startingBiome(BiomeId.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.THE_POKEMON_SALESMAN); @@ -99,7 +96,7 @@ describe("The Pokemon Salesman - Mystery Encounter", () => { expect(ThePokemonSalesmanEncounter.dialogueTokens?.purchasePokemon).toBeDefined(); expect(ThePokemonSalesmanEncounter.dialogueTokens?.price).toBeDefined(); - expect(ThePokemonSalesmanEncounter.misc.pokemon instanceof PlayerPokemon).toBeTruthy(); + expect(ThePokemonSalesmanEncounter.misc.pokemon.isPlayer()).toBeTruthy(); expect(ThePokemonSalesmanEncounter.misc?.price?.toString()).toBe(ThePokemonSalesmanEncounter.dialogueTokens?.price); expect(onInitResult).toBe(true); }); @@ -176,7 +173,7 @@ describe("The Pokemon Salesman - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.THE_POKEMON_SALESMAN, defaultParty); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -185,7 +182,7 @@ describe("The Pokemon Salesman - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 1); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); diff --git a/test/mystery-encounter/encounters/the-strong-stuff-encounter.test.ts b/test/mystery-encounter/encounters/the-strong-stuff-encounter.test.ts index 2187bad5775..96060e4114c 100644 --- a/test/mystery-encounter/encounters/the-strong-stuff-encounter.test.ts +++ b/test/mystery-encounter/encounters/the-strong-stuff-encounter.test.ts @@ -4,7 +4,7 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import * as BattleAnims from "#app/data/battle-anims"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { @@ -17,7 +17,7 @@ import { TheStrongStuffEncounter } from "#app/data/mystery-encounters/encounters import { Nature } from "#enums/nature"; import { BerryType } from "#enums/berry-type"; import { BattlerTagType } from "#enums/battler-tag-type"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { UiMode } from "#enums/ui-mode"; import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; import { BerryModifier, PokemonBaseStatTotalModifier } from "#app/modifier/modifier"; @@ -65,8 +65,6 @@ describe("The Strong Stuff - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -83,8 +81,7 @@ describe("The Strong Stuff - Mystery Encounter", () => { }); it("should not spawn outside of CAVE biome", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); - game.override.startingBiome(BiomeId.MOUNTAIN); + game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON).startingBiome(BiomeId.MOUNTAIN); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.THE_STRONG_STUFF); @@ -189,13 +186,13 @@ describe("The Strong Stuff - Mystery Encounter", () => { }); it("should start battle against Shuckle", async () => { - const phaseSpy = vi.spyOn(scene, "pushPhase"); + const phaseSpy = vi.spyOn(scene.phaseManager, "pushPhase"); await game.runToMysteryEncounter(MysteryEncounterType.THE_STRONG_STUFF, defaultParty); await runMysteryEncounterToEnd(game, 2, undefined, true); const enemyField = scene.getEnemyField(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(enemyField[0].species.speciesId).toBe(SpeciesId.SHUCKLE); expect(enemyField[0].summonData.statStages).toEqual([0, 1, 0, 1, 0, 0, 0]); @@ -233,7 +230,7 @@ describe("The Strong Stuff - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 2, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); diff --git a/test/mystery-encounter/encounters/the-winstrate-challenge-encounter.test.ts b/test/mystery-encounter/encounters/the-winstrate-challenge-encounter.test.ts index 57b6e881683..012b88bcd73 100644 --- a/test/mystery-encounter/encounters/the-winstrate-challenge-encounter.test.ts +++ b/test/mystery-encounter/encounters/the-winstrate-challenge-encounter.test.ts @@ -17,7 +17,7 @@ import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; import { TrainerType } from "#enums/trainer-type"; import { Nature } from "#enums/nature"; import { MoveId } from "#enums/move-id"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { TheWinstrateChallengeEncounter } from "#app/data/mystery-encounters/encounters/the-winstrate-challenge-encounter"; import { Status } from "#app/data/status-effect"; import { MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases"; @@ -44,10 +44,11 @@ describe("The Winstrate Challenge - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [BiomeId.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]], @@ -60,8 +61,6 @@ describe("The Winstrate Challenge - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -86,8 +85,7 @@ describe("The Winstrate Challenge - Mystery Encounter", () => { }); it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(BiomeId.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(BiomeId.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.THE_WINSTRATE_CHALLENGE); @@ -265,7 +263,7 @@ describe("The Winstrate Challenge - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty); await runMysteryEncounterToEnd(game, 1, undefined, true); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(scene.currentBattle.trainer).toBeDefined(); expect(scene.currentBattle.trainer!.config.trainerType).toBe(TrainerType.VICTOR); expect(scene.currentBattle.mysteryEncounter?.enemyPartyConfigs.length).toBe(4); @@ -298,7 +296,7 @@ describe("The Winstrate Challenge - Mystery Encounter", () => { // Should have Macho Brace in the rewards await skipBattleToNextBattle(game, true); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -307,7 +305,7 @@ describe("The Winstrate Challenge - Mystery Encounter", () => { ) as ModifierSelectUiHandler; expect(modifierSelectHandler.options.length).toEqual(1); expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toBe("MYSTERY_ENCOUNTER_MACHO_BRACE"); - }, 15000); + }); }); describe("Option 2 - Refuse the Challenge", () => { @@ -328,7 +326,7 @@ describe("The Winstrate Challenge - Mystery Encounter", () => { }); it("Should fully heal the party", async () => { - const phaseSpy = vi.spyOn(scene, "unshiftPhase"); + const phaseSpy = vi.spyOn(scene.phaseManager, "unshiftPhase"); await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty); await runMysteryEncounterToEnd(game, 2); @@ -340,7 +338,7 @@ describe("The Winstrate Challenge - Mystery Encounter", () => { it("should have a Rarer Candy in the rewards", async () => { await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty); await runMysteryEncounterToEnd(game, 2); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -359,8 +357,8 @@ describe("The Winstrate Challenge - Mystery Encounter", () => { * @param isFinalBattle */ async function skipBattleToNextBattle(game: GameManager, isFinalBattle = false) { - game.scene.clearPhaseQueue(); - game.scene.clearPhaseQueueSplice(); + game.scene.phaseManager.clearPhaseQueue(); + game.scene.phaseManager.clearPhaseQueueSplice(); const commandUiHandler = game.scene.ui.handlers[UiMode.COMMAND]; commandUiHandler.clear(); game.scene.getEnemyParty().forEach(p => { @@ -369,7 +367,7 @@ async function skipBattleToNextBattle(game: GameManager, isFinalBattle = false) game.scene.field.remove(p); }); game.phaseInterceptor["onHold"] = []; - game.scene.pushPhase(new VictoryPhase(0)); + game.scene.phaseManager.pushPhase(new VictoryPhase(0)); game.phaseInterceptor.superEndPhase(); if (isFinalBattle) { await game.phaseInterceptor.to(MysteryEncounterRewardsPhase); diff --git a/test/mystery-encounter/encounters/trash-to-treasure-encounter.test.ts b/test/mystery-encounter/encounters/trash-to-treasure-encounter.test.ts index 94011b4b01d..9ab5f16d1b9 100644 --- a/test/mystery-encounter/encounters/trash-to-treasure-encounter.test.ts +++ b/test/mystery-encounter/encounters/trash-to-treasure-encounter.test.ts @@ -8,14 +8,15 @@ import { type EnemyPokemonConfig, generateModifierType, } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { BiomeId } from "#enums/biome-id"; import { MysteryEncounterType } from "#app/enums/mystery-encounter-type"; import { SpeciesId } from "#enums/species-id"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { HealShopCostModifier, HitHealModifier, TurnHealModifier } from "#app/modifier/modifier"; -import { ModifierTier } from "#app/modifier/modifier-tier"; -import { modifierTypes, type PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; +import { ModifierTier } from "#enums/modifier-tier"; +import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { CommandPhase } from "#app/phases/command-phase"; import { MovePhase } from "#app/phases/move-phase"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; @@ -50,10 +51,11 @@ describe("Trash to Treasure - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([[BiomeId.CAVE, [MysteryEncounterType.TRASH_TO_TREASURE]]]), @@ -62,8 +64,6 @@ describe("Trash to Treasure - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -173,7 +173,7 @@ describe("Trash to Treasure - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty); await runMysteryEncounterToEnd(game, 1); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); const leftovers = scene.findModifier(m => m instanceof TurnHealModifier) as TurnHealModifier; expect(leftovers).toBeDefined(); @@ -215,13 +215,13 @@ describe("Trash to Treasure - Mystery Encounter", () => { }); it("should start battle against Garbodor", async () => { - const phaseSpy = vi.spyOn(scene, "pushPhase"); + const phaseSpy = vi.spyOn(scene.phaseManager, "pushPhase"); await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty); await runMysteryEncounterToEnd(game, 2, undefined, true); const enemyField = scene.getEnemyField(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(enemyField[0].species.speciesId).toBe(SpeciesId.GARBODOR); expect(enemyField[0].moveset).toEqual([ @@ -243,7 +243,7 @@ describe("Trash to Treasure - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 2, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); diff --git a/test/mystery-encounter/encounters/uncommon-breed-encounter.test.ts b/test/mystery-encounter/encounters/uncommon-breed-encounter.test.ts index 4fb0a231853..ec64a17d291 100644 --- a/test/mystery-encounter/encounters/uncommon-breed-encounter.test.ts +++ b/test/mystery-encounter/encounters/uncommon-breed-encounter.test.ts @@ -10,7 +10,7 @@ import { } from "#test/mystery-encounter/encounter-test-utils"; import { MoveId } from "#enums/move-id"; import type BattleScene from "#app/battle-scene"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils"; @@ -21,12 +21,12 @@ import { CommandPhase } from "#app/phases/command-phase"; import { UncommonBreedEncounter } from "#app/data/mystery-encounters/encounters/uncommon-breed-encounter"; import { MovePhase } from "#app/phases/move-phase"; import { speciesEggMoves } from "#app/data/balance/egg-moves"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { BerryType } from "#enums/berry-type"; import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { Stat } from "#enums/stat"; import type { BerryModifier } from "#app/modifier/modifier"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; const namespace = "mysteryEncounters/uncommonBreed"; @@ -62,8 +62,6 @@ describe("Uncommon Breed - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -113,8 +111,8 @@ describe("Uncommon Breed - Mystery Encounter", () => { }); it.skip("should start a fight against the boss below wave 50", async () => { - const phaseSpy = vi.spyOn(scene, "pushPhase"); - const unshiftPhaseSpy = vi.spyOn(scene, "unshiftPhase"); + const phaseSpy = vi.spyOn(scene.phaseManager, "pushPhase"); + const unshiftPhaseSpy = vi.spyOn(scene.phaseManager, "unshiftPhase"); await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty); const config = game.scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]; @@ -123,7 +121,7 @@ describe("Uncommon Breed - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyField = scene.getEnemyField(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(enemyField[0].species.speciesId).toBe(speciesToSpawn); @@ -140,8 +138,8 @@ describe("Uncommon Breed - Mystery Encounter", () => { it.skip("should start a fight against the boss above wave 50", async () => { game.override.startingWave(57); - const phaseSpy = vi.spyOn(scene, "pushPhase"); - const unshiftPhaseSpy = vi.spyOn(scene, "unshiftPhase"); + const phaseSpy = vi.spyOn(scene.phaseManager, "pushPhase"); + const unshiftPhaseSpy = vi.spyOn(scene.phaseManager, "unshiftPhase"); await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty); const config = game.scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]; @@ -150,7 +148,7 @@ describe("Uncommon Breed - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyField = scene.getEnemyField(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(enemyField[0].species.speciesId).toBe(speciesToSpawn); @@ -193,7 +191,7 @@ describe("Uncommon Breed - Mystery Encounter", () => { await scene.updateModifiers(true); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -202,7 +200,7 @@ describe("Uncommon Breed - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 2); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); @@ -253,7 +251,7 @@ describe("Uncommon Breed - Mystery Encounter", () => { scene.getPlayerParty().forEach(p => (p.moveset = [])); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - const encounterPhase = scene.getCurrentPhase(); + const encounterPhase = scene.phaseManager.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); @@ -262,7 +260,7 @@ describe("Uncommon Breed - Mystery Encounter", () => { await runSelectMysteryEncounterOption(game, 3); - expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); diff --git a/test/mystery-encounter/encounters/weird-dream-encounter.test.ts b/test/mystery-encounter/encounters/weird-dream-encounter.test.ts index 163a15a715f..475d5cc3c6e 100644 --- a/test/mystery-encounter/encounters/weird-dream-encounter.test.ts +++ b/test/mystery-encounter/encounters/weird-dream-encounter.test.ts @@ -19,7 +19,7 @@ import { WeirdDreamEncounter } from "#app/data/mystery-encounters/encounters/wei import * as EncounterTransformationSequence from "#app/data/mystery-encounters/utils/encounter-transformation-sequence"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import { CommandPhase } from "#app/phases/command-phase"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; const namespace = "mysteryEncounters/weirdDream"; const defaultParty = [SpeciesId.MAGBY, SpeciesId.HAUNTER, SpeciesId.ABRA]; @@ -38,10 +38,11 @@ describe("Weird Dream - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(EncounterTransformationSequence, "doPokemonTransformationSequence").mockImplementation( () => new Promise(resolve => resolve()), ); @@ -53,8 +54,6 @@ describe("Weird Dream - Mystery Encounter", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - vi.clearAllMocks(); - vi.resetAllMocks(); }); it("should have the correct properties", async () => { @@ -118,7 +117,7 @@ describe("Weird Dream - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 1); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); const pokemonAfter = scene.getPlayerParty(); const bstsAfter = pokemonAfter.map(pokemon => pokemon.getSpeciesForm().getBaseStatTotal()); @@ -141,7 +140,7 @@ describe("Weird Dream - Mystery Encounter", () => { await game.runToMysteryEncounter(MysteryEncounterType.WEIRD_DREAM, defaultParty); await runMysteryEncounterToEnd(game, 1); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -187,7 +186,7 @@ describe("Weird Dream - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 2, undefined, true); const enemyField = scene.getEnemyField(); - expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(scene.getEnemyParty().length).toBe(scene.getPlayerParty().length); }); @@ -197,7 +196,7 @@ describe("Weird Dream - Mystery Encounter", () => { await runMysteryEncounterToEnd(game, 2, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); - expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); + expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); diff --git a/test/mystery-encounter/mystery-encounter-utils.test.ts b/test/mystery-encounter/mystery-encounter-utils.test.ts index cd29a203e62..b775ce8df60 100644 --- a/test/mystery-encounter/mystery-encounter-utils.test.ts +++ b/test/mystery-encounter/mystery-encounter-utils.test.ts @@ -14,7 +14,7 @@ import { getRandomSpeciesByStarterCost, koPlayerPokemon, } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { PokemonType } from "#enums/pokemon-type"; import { MessagePhase } from "#app/phases/message-phase"; import GameManager from "#test/testUtils/gameManager"; @@ -250,6 +250,7 @@ describe("Mystery Encounter Utils", () => { it("gets species of specified types", () => { // Only 9 tiers are: Kyogre, Groudon, Rayquaza, Arceus, Zacian, Koraidon, Miraidon, Terapagos + // TODO: This has to be changed const result = getRandomSpeciesByStarterCost(9, undefined, [PokemonType.GROUND]); const pokeSpecies = getPokemonSpecies(result); expect(pokeSpecies.speciesId).toBe(SpeciesId.GROUDON); @@ -291,8 +292,8 @@ describe("Mystery Encounter Utils", () => { it("queues a message with encounter dialogue tokens", async () => { scene.currentBattle.mysteryEncounter = new MysteryEncounter(null); scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value"); - const spy = vi.spyOn(game.scene, "queueMessage"); - const phaseSpy = vi.spyOn(game.scene, "unshiftPhase"); + const spy = vi.spyOn(game.scene.phaseManager, "queueMessage"); + const phaseSpy = vi.spyOn(game.scene.phaseManager, "unshiftPhase"); queueEncounterMessage("mysteryEncounter:unit_test_dialogue"); expect(spy).toHaveBeenCalledWith("mysteryEncounter:unit_test_dialogue", null, true); diff --git a/test/mystery-encounter/mystery-encounter.test.ts b/test/mystery-encounter/mystery-encounter.test.ts index 19dd17d5381..be1f153f8b1 100644 --- a/test/mystery-encounter/mystery-encounter.test.ts +++ b/test/mystery-encounter/mystery-encounter.test.ts @@ -24,8 +24,7 @@ describe("Mystery Encounters", () => { beforeEach(() => { game = new GameManager(phaserGame); scene = game.scene; - game.override.startingWave(11); - game.override.mysteryEncounterChance(100); + game.override.startingWave(11).mysteryEncounterChance(100); }); it("Spawns a mystery encounter", async () => { @@ -35,7 +34,7 @@ describe("Mystery Encounters", () => { ]); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - expect(game.scene.getCurrentPhase()!.constructor.name).toBe(MysteryEncounterPhase.name); + expect(game.scene.phaseManager.getCurrentPhase()!.constructor.name).toBe(MysteryEncounterPhase.name); }); it("Encounters should not run below wave 10", async () => { diff --git a/test/phases/form-change-phase.test.ts b/test/phases/form-change-phase.test.ts index 8531375a48b..b025f72f5e4 100644 --- a/test/phases/form-change-phase.test.ts +++ b/test/phases/form-change-phase.test.ts @@ -6,7 +6,7 @@ import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { PokemonType } from "#enums/pokemon-type"; import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; -import { modifierTypes } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; describe("Form Change Phase", () => { let phaserGame: Phaser.Game; @@ -28,7 +28,7 @@ describe("Form Change Phase", () => { .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); diff --git a/test/phases/frenzy-move-reset.test.ts b/test/phases/frenzy-move-reset.test.ts index 1879a14d301..9c59e1da968 100644 --- a/test/phases/frenzy-move-reset.test.ts +++ b/test/phases/frenzy-move-reset.test.ts @@ -1,4 +1,4 @@ -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#enums/battler-tag-type"; import { StatusEffect } from "#enums/status-effect"; @@ -26,7 +26,7 @@ describe("Frenzy Move Reset", () => { game = new GameManager(phaserGame); game.override .battleStyle("single") - .disableCrits() + .criticalHits(false) .starterSpecies(SpeciesId.MAGIKARP) .moveset(MoveId.THRASH) .statusEffect(StatusEffect.PARALYSIS) diff --git a/test/phases/game-over-phase.test.ts b/test/phases/game-over-phase.test.ts index c430223b774..008f9fb68e8 100644 --- a/test/phases/game-over-phase.test.ts +++ b/test/phases/game-over-phase.test.ts @@ -6,7 +6,7 @@ import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { achvs } from "#app/system/achv"; -import { Unlockables } from "#app/system/unlockables"; +import { Unlockables } from "#enums/unlockables"; describe("Game Over Phase", () => { let phaserGame: Phaser.Game; @@ -28,7 +28,7 @@ describe("Game Over Phase", () => { .moveset([MoveId.MEMENTO, MoveId.ICE_BEAM, MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") - .disableCrits() + .criticalHits(false) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) .startingWave(200) diff --git a/test/phases/mystery-encounter-phase.test.ts b/test/phases/mystery-encounter-phase.test.ts index ece5a221e00..b17682d6c74 100644 --- a/test/phases/mystery-encounter-phase.test.ts +++ b/test/phases/mystery-encounter-phase.test.ts @@ -27,10 +27,7 @@ describe("Mystery Encounter Phases", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.startingWave(11); - game.override.mysteryEncounterChance(100); - // Seed guarantees wild encounter to be replaced by ME - game.override.seed("test"); + game.override.startingWave(11).mysteryEncounterChance(100).seed("test"); // Seed guarantees wild encounter to be replaced by ME }); describe("MysteryEncounterPhase", () => { @@ -41,7 +38,7 @@ describe("Mystery Encounter Phases", () => { ]); await game.phaseInterceptor.to(MysteryEncounterPhase, false); - expect(game.scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); + expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); }); it("Runs MysteryEncounterPhase", async () => { @@ -87,7 +84,9 @@ describe("Mystery Encounter Phases", () => { // Waitfor required so that option select messages and preOptionPhase logic are handled await vi.waitFor(() => - expect(game.scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterOptionSelectedPhase.name), + expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe( + MysteryEncounterOptionSelectedPhase.name, + ), ); expect(ui.getMode()).toBe(UiMode.MESSAGE); expect(ui.showDialogue).toHaveBeenCalledTimes(1); diff --git a/test/phases/phases.test.ts b/test/phases/phases.test.ts index 2483cfb317f..9d1c1804615 100644 --- a/test/phases/phases.test.ts +++ b/test/phases/phases.test.ts @@ -30,7 +30,7 @@ describe("Phases", () => { describe("LoginPhase", () => { it("should start the login phase", async () => { const loginPhase = new LoginPhase(); - scene.unshiftPhase(loginPhase); + scene.phaseManager.unshiftPhase(loginPhase); await game.phaseInterceptor.to(LoginPhase); expect(scene.ui.getMode()).to.equal(UiMode.MESSAGE); }); @@ -39,7 +39,7 @@ describe("Phases", () => { describe("TitlePhase", () => { it("should start the title phase", async () => { const titlePhase = new TitlePhase(); - scene.unshiftPhase(titlePhase); + scene.phaseManager.unshiftPhase(titlePhase); await game.phaseInterceptor.to(TitlePhase); expect(scene.ui.getMode()).to.equal(UiMode.TITLE); }); @@ -48,9 +48,9 @@ describe("Phases", () => { describe("UnavailablePhase", () => { it("should start the unavailable phase", async () => { const unavailablePhase = new UnavailablePhase(); - scene.unshiftPhase(unavailablePhase); + scene.phaseManager.unshiftPhase(unavailablePhase); await game.phaseInterceptor.to(UnavailablePhase); expect(scene.ui.getMode()).to.equal(UiMode.UNAVAILABLE); - }, 20000); + }); }); }); diff --git a/test/phases/select-modifier-phase.test.ts b/test/phases/select-modifier-phase.test.ts index 72496d5f17b..b6c3089e236 100644 --- a/test/phases/select-modifier-phase.test.ts +++ b/test/phases/select-modifier-phase.test.ts @@ -1,9 +1,10 @@ import type BattleScene from "#app/battle-scene"; -import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { PlayerPokemon } from "#app/field/pokemon"; -import { ModifierTier } from "#app/modifier/modifier-tier"; +import { ModifierTier } from "#enums/modifier-tier"; import type { CustomModifierSettings } from "#app/modifier/modifier-type"; -import { ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type"; +import { ModifierTypeOption } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; import { UiMode } from "#enums/ui-mode"; @@ -41,14 +42,12 @@ describe("SelectModifierPhase", () => { afterEach(() => { game.phaseInterceptor.restoreOg(); - - vi.clearAllMocks(); }); it("should start a select modifier phase", async () => { initSceneWithoutEncounterPhase(scene, [SpeciesId.ABRA, SpeciesId.VOLCARONA]); const selectModifierPhase = new SelectModifierPhase(); - scene.unshiftPhase(selectModifierPhase); + scene.phaseManager.unshiftPhase(selectModifierPhase); await game.phaseInterceptor.to(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); @@ -96,7 +95,7 @@ describe("SelectModifierPhase", () => { await game.phaseInterceptor.to("SelectModifierPhase"); // TODO: nagivate the ui to reroll somehow - //const smphase = scene.getCurrentPhase() as SelectModifierPhase; + //const smphase = scene.phaseManager.getCurrentPhase() as SelectModifierPhase; expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT); const modifierSelectHandler = scene.ui.handlers.find( h => h instanceof ModifierSelectUiHandler, @@ -164,7 +163,7 @@ describe("SelectModifierPhase", () => { ], }; const selectModifierPhase = new SelectModifierPhase(0, undefined, customModifiers); - scene.unshiftPhase(selectModifierPhase); + scene.phaseManager.unshiftPhase(selectModifierPhase); game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to("SelectModifierPhase"); @@ -201,7 +200,7 @@ describe("SelectModifierPhase", () => { scene.getPlayerParty().push(pokemon, pokemon, pokemon, pokemon, pokemon, pokemon); const selectModifierPhase = new SelectModifierPhase(0, undefined, customModifiers); - scene.unshiftPhase(selectModifierPhase); + scene.phaseManager.unshiftPhase(selectModifierPhase); game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to("SelectModifierPhase"); @@ -240,7 +239,7 @@ describe("SelectModifierPhase", () => { guaranteedModifierTiers: [ModifierTier.MASTER, ModifierTier.MASTER], }; const selectModifierPhase = new SelectModifierPhase(0, undefined, customModifiers); - scene.unshiftPhase(selectModifierPhase); + scene.phaseManager.unshiftPhase(selectModifierPhase); game.move.select(MoveId.SPLASH); await game.phaseInterceptor.run(SelectModifierPhase); @@ -264,7 +263,7 @@ describe("SelectModifierPhase", () => { fillRemaining: true, }; const selectModifierPhase = new SelectModifierPhase(0, undefined, customModifiers); - scene.unshiftPhase(selectModifierPhase); + scene.phaseManager.unshiftPhase(selectModifierPhase); game.move.select(MoveId.SPLASH); await game.phaseInterceptor.run(SelectModifierPhase); diff --git a/test/reload.test.ts b/test/reload.test.ts index 6c535ca4722..8e39df23f47 100644 --- a/test/reload.test.ts +++ b/test/reload.test.ts @@ -1,4 +1,4 @@ -import { GameModes } from "#app/game-mode"; +import { GameModes } from "#enums/game-modes"; import { pokerogueApi } from "#app/plugins/api/pokerogue-api"; import type OptionSelectUiHandler from "#app/ui/settings/option-select-ui-handler"; import { UiMode } from "#enums/ui-mode"; @@ -43,7 +43,7 @@ describe("Reload", () => { const postReloadRngState = Phaser.Math.RND.state(); expect(preReloadRngState).toBe(postReloadRngState); - }, 20000); + }); it("should not have RNG inconsistencies after a biome switch", async () => { game.override @@ -75,7 +75,7 @@ describe("Reload", () => { const postReloadRngState = Phaser.Math.RND.state(); expect(preReloadRngState).toBe(postReloadRngState); - }, 20000); + }); it("should not have weather inconsistencies after a biome switch", async () => { game.override @@ -101,7 +101,7 @@ describe("Reload", () => { const postReloadWeather = game.scene.arena.weather; expect(postReloadWeather).toStrictEqual(preReloadWeather); - }, 20000); + }); it("should not have RNG inconsistencies at a Daily run wild Pokemon fight", async () => { await game.dailyMode.startBattle(); @@ -113,7 +113,7 @@ describe("Reload", () => { const postReloadRngState = Phaser.Math.RND.state(); expect(preReloadRngState).toBe(postReloadRngState); - }, 20000); + }); it("should not have RNG inconsistencies at a Daily run double battle", async () => { game.override.battleStyle("double"); @@ -126,7 +126,7 @@ describe("Reload", () => { const postReloadRngState = Phaser.Math.RND.state(); expect(preReloadRngState).toBe(postReloadRngState); - }, 20000); + }); it("should not have RNG inconsistencies at a Daily run Gym Leader fight", async () => { game.override.battleStyle("single").startingWave(40); @@ -139,7 +139,7 @@ describe("Reload", () => { const postReloadRngState = Phaser.Math.RND.state(); expect(preReloadRngState).toBe(postReloadRngState); - }, 20000); + }); it("should not have RNG inconsistencies at a Daily run regular trainer fight", async () => { game.override.battleStyle("single").startingWave(45); @@ -152,7 +152,7 @@ describe("Reload", () => { const postReloadRngState = Phaser.Math.RND.state(); expect(preReloadRngState).toBe(postReloadRngState); - }, 20000); + }); it("should not have RNG inconsistencies at a Daily run wave 50 Boss fight", async () => { game.override.battleStyle("single").startingWave(50); @@ -165,5 +165,5 @@ describe("Reload", () => { const postReloadRngState = Phaser.Math.RND.state(); expect(preReloadRngState).toBe(postReloadRngState); - }, 20000); + }); }); diff --git a/test/testUtils/gameManager.ts b/test/testUtils/gameManager.ts index 68d218b3988..b9f499d4e0c 100644 --- a/test/testUtils/gameManager.ts +++ b/test/testUtils/gameManager.ts @@ -1,11 +1,13 @@ import { updateUserInfo } from "#app/account"; -import { BattlerIndex } from "#app/battle"; +import { BattlerIndex } from "#enums/battler-index"; import BattleScene from "#app/battle-scene"; import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; import Trainer from "#app/field/trainer"; -import { GameModes, getGameMode } from "#app/game-mode"; +import { getGameMode } from "#app/game-mode"; +import { GameModes } from "#enums/game-modes"; import { globalScene } from "#app/global-scene"; -import { ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type"; +import { ModifierTypeOption } from "#app/modifier/modifier-type"; +import { modifierTypes } from "#app/data/data-lists"; import overrides from "#app/overrides"; import { CheckSwitchPhase } from "#app/phases/check-switch-phase"; import { CommandPhase } from "#app/phases/command-phase"; @@ -101,13 +103,13 @@ export default class GameManager { if (!firstTimeScene) { this.scene.reset(false, true); (this.scene.ui.handlers[UiMode.STARTER_SELECT] as StarterSelectUiHandler).clearStarterPreferences(); - this.scene.clearAllPhases(); + this.scene.phaseManager.clearAllPhases(); // Must be run after phase interceptor has been initialized. - this.scene.pushPhase(new LoginPhase()); - this.scene.pushPhase(new TitlePhase()); - this.scene.shiftPhase(); + this.scene.phaseManager.pushNew("LoginPhase"); + this.scene.phaseManager.pushNew("TitlePhase"); + this.scene.phaseManager.shiftPhase(); this.gameWrapper.scene = this.scene; } @@ -154,7 +156,7 @@ export default class GameManager { * Ends the current phase. */ endPhase() { - this.scene.getCurrentPhase()?.end(); + this.scene.phaseManager.getCurrentPhase()?.end(); } /** @@ -211,7 +213,7 @@ export default class GameManager { this.scene.gameMode = getGameMode(mode); const starters = generateStarter(this.scene, species); const selectStarterPhase = new SelectStarterPhase(); - this.scene.pushPhase(new EncounterPhase(false)); + this.scene.phaseManager.pushPhase(new EncounterPhase(false)); selectStarterPhase.initBattle(starters); }); @@ -247,7 +249,7 @@ export default class GameManager { this.scene.gameMode = getGameMode(GameModes.CLASSIC); const starters = generateStarter(this.scene, species); const selectStarterPhase = new SelectStarterPhase(); - this.scene.pushPhase(new EncounterPhase(false)); + this.scene.phaseManager.pushPhase(new EncounterPhase(false)); selectStarterPhase.initBattle(starters); }, () => this.isCurrentPhase(EncounterPhase), @@ -282,7 +284,7 @@ export default class GameManager { UiMode.TARGET_SELECT, () => { const handler = this.scene.ui.getHandler() as TargetSelectUiHandler; - const move = (this.scene.getCurrentPhase() as SelectTargetPhase) + const move = (this.scene.phaseManager.getCurrentPhase() as SelectTargetPhase) .getPokemon() .getMoveset() [movePosition].getMove(); @@ -351,15 +353,20 @@ export default class GameManager { }; } - /** Transition to the first {@linkcode CommandPhase} of the next turn. */ + /** + * Transition to the first {@linkcode CommandPhase} of the next turn. + * @returns A promise that resolves once the next {@linkcode CommandPhase} has been reached. + */ async toNextTurn() { await this.phaseInterceptor.to("TurnInitPhase"); await this.phaseInterceptor.to("CommandPhase"); + console.log("==================[New Turn]=================="); } /** Transition to the {@linkcode TurnEndPhase | end of the current turn}. */ async toEndOfTurn() { await this.phaseInterceptor.to("TurnEndPhase"); + console.log("==================[End of Turn]=================="); } /** @@ -369,6 +376,7 @@ export default class GameManager { async toNextWave() { this.doSelectModifier(); + // forcibly end the message box for switching pokemon this.onNextPrompt( "CheckSwitchPhase", UiMode.CONFIRM, @@ -379,7 +387,9 @@ export default class GameManager { () => this.isCurrentPhase(TurnInitPhase), ); - await this.toNextTurn(); + await this.phaseInterceptor.to("TurnInitPhase"); + await this.phaseInterceptor.to("CommandPhase"); + console.log("==================[New Wave]=================="); } /** @@ -397,7 +407,7 @@ export default class GameManager { */ isCurrentPhase(phaseTarget) { const targetName = typeof phaseTarget === "string" ? phaseTarget : phaseTarget.name; - return this.scene.getCurrentPhase()?.constructor.name === targetName; + return this.scene.phaseManager.getCurrentPhase()?.constructor.name === targetName; } /** @@ -449,7 +459,7 @@ export default class GameManager { async killPokemon(pokemon: PlayerPokemon | EnemyPokemon) { return new Promise(async (resolve, reject) => { pokemon.hp = 0; - this.scene.pushPhase(new FaintPhase(pokemon.getBattlerIndex(), true)); + this.scene.phaseManager.pushPhase(new FaintPhase(pokemon.getBattlerIndex(), true)); await this.phaseInterceptor.to(FaintPhase).catch(e => reject(e)); resolve(); }); @@ -529,7 +539,7 @@ export default class GameManager { async setTurnOrder(order: BattlerIndex[]): Promise { await this.phaseInterceptor.to(TurnStartPhase, false); - vi.spyOn(this.scene.getCurrentPhase() as TurnStartPhase, "getSpeedOrder").mockReturnValue(order); + vi.spyOn(this.scene.phaseManager.getCurrentPhase() as TurnStartPhase, "getSpeedOrder").mockReturnValue(order); } /** diff --git a/test/testUtils/gameManagerUtils.ts b/test/testUtils/gameManagerUtils.ts index 18dd83995a3..57fd9b91d26 100644 --- a/test/testUtils/gameManagerUtils.ts +++ b/test/testUtils/gameManagerUtils.ts @@ -3,9 +3,11 @@ import { BattleType } from "#enums/battle-type"; import type BattleScene from "#app/battle-scene"; import { getDailyRunStarters } from "#app/data/daily-run"; import { Gender } from "#app/data/gender"; -import { getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species"; +import { getPokemonSpeciesForm } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; import { PlayerPokemon } from "#app/field/pokemon"; -import { GameModes, getGameMode } from "#app/game-mode"; +import { getGameMode } from "#app/game-mode"; +import { GameModes } from "#enums/game-modes"; import type { StarterMoveset } from "#app/system/game-data"; import type { Starter } from "#app/ui/starter-select-ui-handler"; import { MoveId } from "#enums/move-id"; @@ -96,7 +98,7 @@ export function waitUntil(truth): Promise { }); } -/** Get the index of `move` from the moveset of the pokemon on the player's field at location `pokemonIndex` */ +/** Get the index of `move` from the moveset of the pokemon on the player's field at location `pokemonIndex`. */ export function getMovePosition(scene: BattleScene, pokemonIndex: 0 | 1, move: MoveId): number { const playerPokemon = scene.getPlayerField()[pokemonIndex]; const moveSet = playerPokemon.getMoveset(); diff --git a/test/testUtils/helpers/challengeModeHelper.ts b/test/testUtils/helpers/challengeModeHelper.ts index d0533d3b5ba..f0b4b151d22 100644 --- a/test/testUtils/helpers/challengeModeHelper.ts +++ b/test/testUtils/helpers/challengeModeHelper.ts @@ -45,7 +45,7 @@ export class ChallengeModeHelper extends GameManagerHelper { this.game.scene.gameMode.challenges = this.challenges; const starters = generateStarter(this.game.scene, species); const selectStarterPhase = new SelectStarterPhase(); - this.game.scene.pushPhase(new EncounterPhase(false)); + this.game.scene.phaseManager.pushPhase(new EncounterPhase(false)); selectStarterPhase.initBattle(starters); }); diff --git a/test/testUtils/helpers/classicModeHelper.ts b/test/testUtils/helpers/classicModeHelper.ts index d5f0ceb4072..eff97483777 100644 --- a/test/testUtils/helpers/classicModeHelper.ts +++ b/test/testUtils/helpers/classicModeHelper.ts @@ -1,6 +1,7 @@ import { BattleStyle } from "#app/enums/battle-style"; import type { SpeciesId } from "#enums/species-id"; -import { GameModes, getGameMode } from "#app/game-mode"; +import { getGameMode } from "#app/game-mode"; +import { GameModes } from "#enums/game-modes"; import overrides from "#app/overrides"; import { CommandPhase } from "#app/phases/command-phase"; import { EncounterPhase } from "#app/phases/encounter-phase"; @@ -11,14 +12,24 @@ import { generateStarter } from "../gameManagerUtils"; import { GameManagerHelper } from "./gameManagerHelper"; /** - * Helper to handle classic mode specifics + * Helper to handle classic-mode specific operations. */ export class ClassicModeHelper extends GameManagerHelper { /** * Runs the classic game to the summon phase. - * @param species - Optional array of species to summon. + * @param species - An array of {@linkcode Species} to summon. * @returns A promise that resolves when the summon phase is reached. */ + async runToSummon(species: SpeciesId[]): Promise; + /** + * Runs the classic game to the summon phase. + * Selects 3 daily run starters with a fixed seed of "test" + * (see `DailyRunConfig.getDailyRunStarters` in `daily-run.ts` for more info). + * @returns A promise that resolves when the summon phase is reached. + * @deprecated - Specifying the starters helps prevent inconsistencies from internal RNG changes. + */ + async runToSummon(): Promise; + async runToSummon(species: SpeciesId[] | undefined): Promise; async runToSummon(species?: SpeciesId[]): Promise { await this.game.runToTitle(); @@ -30,7 +41,7 @@ export class ClassicModeHelper extends GameManagerHelper { this.game.scene.gameMode = getGameMode(GameModes.CLASSIC); const starters = generateStarter(this.game.scene, species); const selectStarterPhase = new SelectStarterPhase(); - this.game.scene.pushPhase(new EncounterPhase(false)); + this.game.scene.phaseManager.pushPhase(new EncounterPhase(false)); selectStarterPhase.initBattle(starters); }); @@ -42,9 +53,18 @@ export class ClassicModeHelper extends GameManagerHelper { /** * Transitions to the start of a battle. - * @param species - Optional array of species to start the battle with. + * @param species - An array of {@linkcode Species} to start the battle with. * @returns A promise that resolves when the battle is started. */ + async startBattle(species: SpeciesId[]): Promise; + /** + * Transitions to the start of a battle. + * Will select 3 daily run starters with a fixed seed of "test" + * (see `DailyRunConfig.getDailyRunStarters` in `daily-run.ts` for more info). + * @returns A promise that resolves when the battle is started. + * @deprecated - Specifying the starters helps prevent inconsistencies from internal RNG changes. + */ + async startBattle(): Promise; async startBattle(species?: SpeciesId[]): Promise { await this.runToSummon(species); diff --git a/test/testUtils/helpers/dailyModeHelper.ts b/test/testUtils/helpers/dailyModeHelper.ts index 8ee03ce5f89..4672d4dc787 100644 --- a/test/testUtils/helpers/dailyModeHelper.ts +++ b/test/testUtils/helpers/dailyModeHelper.ts @@ -16,8 +16,9 @@ export class DailyModeHelper extends GameManagerHelper { /** * Runs the daily game to the summon phase. * @returns A promise that resolves when the summon phase is reached. + * @remarks Please do not use for starting normal battles - use {@linkcode startBattle} instead */ - async runToSummon() { + async runToSummon(): Promise { await this.game.runToTitle(); if (this.game.override.disableShinies) { @@ -45,7 +46,7 @@ export class DailyModeHelper extends GameManagerHelper { * Transitions to the start of a battle. * @returns A promise that resolves when the battle is started. */ - async startBattle() { + async startBattle(): Promise { await this.runToSummon(); if (this.game.scene.battleStyle === BattleStyle.SWITCH) { diff --git a/test/testUtils/helpers/field-helper.ts b/test/testUtils/helpers/field-helper.ts index 08b7a210e68..2866c01209f 100644 --- a/test/testUtils/helpers/field-helper.ts +++ b/test/testUtils/helpers/field-helper.ts @@ -3,8 +3,8 @@ import type { globalScene } from "#app/global-scene"; // -- end tsdoc imports -- -import type { BattlerIndex } from "#app/battle"; -import type { Ability } from "#app/data/abilities/ability-class"; +import type { BattlerIndex } from "#enums/battler-index"; +import type { Ability } from "#app/data/abilities/ability"; import { allAbilities } from "#app/data/data-lists"; import type Pokemon from "#app/field/pokemon"; import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; @@ -20,9 +20,9 @@ export class FieldHelper extends GameManagerHelper { * Passthrough for {@linkcode globalScene.getPlayerPokemon} that adds an `undefined` check for * the Pokemon so that the return type for the function doesn't have `undefined`. * This removes the need to add a `!` like when calling `game.scene.getPlayerPokemon()!`. - * @param includeSwitching Whether a pokemon that is currently switching out is valid, default `true` - * @returns The first {@linkcode PlayerPokemon} that is {@linkcode globalScene.getPlayerField on the field} - * and {@linkcode PlayerPokemon.isActive is active} + * @param includeSwitching - Whether a pokemon that is currently switching out is valid, default `true` + * @returns The first {@linkcode PlayerPokemon} that is {@linkcode globalScene.getPlayerField | on the field} + * and {@linkcode PlayerPokemon.isActive | is active} * (aka {@linkcode PlayerPokemon.isAllowedInBattle is allowed in battle}). */ public getPlayerPokemon(includeSwitching = true): PlayerPokemon { @@ -36,9 +36,9 @@ export class FieldHelper extends GameManagerHelper { * the Pokemon so that the return type for the function doesn't have `undefined`. * This removes the need to add a `!` like when calling `game.scene.getEnemyPokemon()!`. * @param includeSwitching Whether a pokemon that is currently switching out is valid, default `true` - * @returns The first {@linkcode EnemyPokemon} that is {@linkcode globalScene.getEnemyField on the field} - * and {@linkcode EnemyPokemon.isActive is active} - * (aka {@linkcode EnemyPokemon.isAllowedInBattle is allowed in battle}). + * @returns The first {@linkcode EnemyPokemon} that is {@linkcode globalScene.getEnemyField | on the field} + * and {@linkcode EnemyPokemon.isActive | is active} + * (aka {@linkcode EnemyPokemon.isAllowedInBattle | is allowed in battle}). */ public getEnemyPokemon(includeSwitching = true): EnemyPokemon { const pokemon = this.game.scene.getEnemyPokemon(includeSwitching); @@ -50,7 +50,9 @@ export class FieldHelper extends GameManagerHelper { * @returns The {@linkcode BattlerIndex | indexes} of Pokemon on the field in order of decreasing Speed. * Speed ties are returned in increasing order of index. * - * Note: Trick Room does not modify the speed of Pokemon on the field. + * @remarks + * This does not account for Trick Room as it does not modify the _speed_ of Pokemon on the field, + * only their turn order. */ public getSpeedOrder(): BattlerIndex[] { return this.game.scene @@ -60,7 +62,8 @@ export class FieldHelper extends GameManagerHelper { } /** - * Mocks a pokemon's ability, overriding its existing ability (takes precedence over global overrides) + * Mocks a pokemon's ability, overriding its existing ability (takes precedence over global overrides). + * Useful for giving exactly 1 Pokemon in a double battle a certain ability (rather than all pokemon). * @param pokemon - The pokemon to mock the ability of * @param ability - The ability to be mocked * @returns A {@linkcode MockInstance} object @@ -72,16 +75,15 @@ export class FieldHelper extends GameManagerHelper { } /** - * Forces a pokemon to be terastallized. Defaults to the pokemon's primary type if not specified. - * - * This function only mocks the Pokemon's tera-related variables; it does NOT activate any tera-related abilities. + * Force a given Pokemon to be terastallized to the given type. * * @param pokemon - The pokemon to terastallize. - * @param teraType - (optional) The {@linkcode PokemonType} to terastallize it as. + * @param teraType - The {@linkcode PokemonType} to terastallize into; defaults to the pokemon's primary type. + * @remarks + * This function only mocks the Pokemon's tera-related variables; it does NOT activate any tera-related abilities. */ - public forceTera(pokemon: Pokemon, teraType?: PokemonType): void { + public forceTera(pokemon: Pokemon, teraType: PokemonType = pokemon.getSpeciesForm(true).type1): void { vi.spyOn(pokemon, "isTerastallized", "get").mockReturnValue(true); - teraType ??= pokemon.getSpeciesForm(true).type1; vi.spyOn(pokemon, "teraType", "get").mockReturnValue(teraType); } } diff --git a/test/testUtils/helpers/moveHelper.ts b/test/testUtils/helpers/moveHelper.ts index 02b1efd837f..ed1441a6a2f 100644 --- a/test/testUtils/helpers/moveHelper.ts +++ b/test/testUtils/helpers/moveHelper.ts @@ -1,17 +1,19 @@ -import type { BattlerIndex } from "#app/battle"; -import { getMoveTargets } from "#app/data/moves/move"; +import type { BattlerIndex } from "#enums/battler-index"; +import { getMoveTargets } from "#app/data/moves/move-utils"; import type Pokemon from "#app/field/pokemon"; -import { PokemonMove } from "#app/field/pokemon"; +import { PokemonMove } from "#app/data/moves/pokemon-move"; import Overrides from "#app/overrides"; import type { CommandPhase } from "#app/phases/command-phase"; import type { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; -import { Command } from "#app/ui/command-ui-handler"; +import { Command } from "#enums/command"; import { MoveId } from "#enums/move-id"; import { UiMode } from "#enums/ui-mode"; import { getMovePosition } from "#test/testUtils/gameManagerUtils"; import { GameManagerHelper } from "#test/testUtils/helpers/gameManagerHelper"; import { vi } from "vitest"; +import { coerceArray } from "#app/utils/common"; +import { MoveUseMode } from "#enums/move-use-mode"; /** * Helper to handle a Pokemon's move @@ -20,21 +22,23 @@ export class MoveHelper extends GameManagerHelper { /** * Intercepts {@linkcode MoveEffectPhase} and mocks the phase's move's * accuracy to -1, guaranteeing a hit. + * @returns A promise that resolves once the next MoveEffectPhase has been reached (not run). */ public async forceHit(): Promise { await this.game.phaseInterceptor.to(MoveEffectPhase, false); - const moveEffectPhase = this.game.scene.getCurrentPhase() as MoveEffectPhase; + const moveEffectPhase = this.game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase; vi.spyOn(moveEffectPhase.move, "calculateBattleAccuracy").mockReturnValue(-1); } /** * Intercepts {@linkcode MoveEffectPhase} and mocks the phase's move's accuracy * to 0, guaranteeing a miss. - * @param firstTargetOnly - Whether the move should force miss on the first target only, in the case of multi-target moves. + * @param firstTargetOnly - Whether to only force a miss on the first target hit; default `false`. + * @returns A promise that resolves once the next MoveEffectPhase has been reached (not run). */ public async forceMiss(firstTargetOnly = false): Promise { await this.game.phaseInterceptor.to(MoveEffectPhase, false); - const moveEffectPhase = this.game.scene.getCurrentPhase() as MoveEffectPhase; + const moveEffectPhase = this.game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase; const accuracy = vi.spyOn(moveEffectPhase.move, "calculateBattleAccuracy"); if (firstTargetOnly) { @@ -54,10 +58,17 @@ export class MoveHelper extends GameManagerHelper { const movePosition = getMovePosition(this.game.scene, pkmIndex, move); this.game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => { - this.game.scene.ui.setMode(UiMode.FIGHT, (this.game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); + this.game.scene.ui.setMode( + UiMode.FIGHT, + (this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).getFieldIndex(), + ); }); this.game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => { - (this.game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); + (this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand( + Command.FIGHT, + movePosition, + MoveUseMode.NORMAL, + ); }); if (targetIndex !== null) { @@ -79,12 +90,16 @@ export class MoveHelper extends GameManagerHelper { this.game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => { this.game.scene.ui.setMode( UiMode.FIGHT, - (this.game.scene.getCurrentPhase() as CommandPhase).getFieldIndex(), + (this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).getFieldIndex(), Command.TERA, ); }); this.game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => { - (this.game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.TERA, movePosition, false); + (this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand( + Command.TERA, + movePosition, + MoveUseMode.NORMAL, + ); }); if (targetIndex !== null) { @@ -147,12 +162,10 @@ export class MoveHelper extends GameManagerHelper { * Changes a pokemon's moveset to the given move(s). * Used when the normal moveset override can't be used (such as when it's necessary to check or update properties of the moveset). * @param pokemon - The {@linkcode Pokemon} being modified - * @param moveset - The {@linkcode MoveId} (single or array) to change the Pokemon's moveset to + * @param moveset - The {@linkcode MoveId} (single or array) to change the Pokemon's moveset to. */ public changeMoveset(pokemon: Pokemon, moveset: MoveId | MoveId[]): void { - if (!Array.isArray(moveset)) { - moveset = [moveset]; - } + moveset = coerceArray(moveset); pokemon.moveset = []; moveset.forEach(move => { pokemon.moveset.push(new PokemonMove(move)); @@ -162,16 +175,22 @@ export class MoveHelper extends GameManagerHelper { } /** - * Forces the next enemy selecting a move to use the given move in its moveset + * Forces the next enemy selecting a move to use the given move _in its moveset_ * against the given target (if applicable). - * @param moveId The {@linkcode MoveId | move} the enemy will use - * @param target (Optional) the {@linkcode BattlerIndex | target} which the enemy will use the given move against + * @param moveId - The {@linkcode Move | move ID} the enemy will be forced to use. + * @param target - The {@linkcode BattlerIndex | target} against which the enemy will use the given move; + * defaults to normal target selection priorities if omitted or not single-target. + * @remarks + * If you do not need to check for changes in the enemy's moveset as part of the test, it may be + * best to use {@linkcode forceEnemyMove} instead. */ public async selectEnemyMove(moveId: MoveId, target?: BattlerIndex) { // Wait for the next EnemyCommandPhase to start await this.game.phaseInterceptor.to("EnemyCommandPhase", false); const enemy = - this.game.scene.getEnemyField()[(this.game.scene.getCurrentPhase() as EnemyCommandPhase).getFieldIndex()]; + this.game.scene.getEnemyField()[ + (this.game.scene.phaseManager.getCurrentPhase() as EnemyCommandPhase).getFieldIndex() + ]; const legalTargets = getMoveTargets(enemy, moveId); vi.spyOn(enemy, "getNextMove").mockReturnValueOnce({ @@ -180,6 +199,7 @@ export class MoveHelper extends GameManagerHelper { target !== undefined && !legalTargets.multiple && legalTargets.targets.includes(target) ? [target] : enemy.getNextTargets(moveId), + useMode: MoveUseMode.NORMAL, }); /** @@ -191,21 +211,27 @@ export class MoveHelper extends GameManagerHelper { } /** - * Forces the next enemy selecting a move to use the given move against the given target (if applicable). + * Modify the moveset of the next enemy selecting a move to contain only the given move, and then + * selects it to be used during the next {@linkcode EnemyCommandPhase} against the given targets. * - * Warning: Overwrites the pokemon's moveset and disables the moveset override! + * Does not require the given move to be in the enemy's moveset beforehand, + * but **overwrites the pokemon's moveset** and **disables any prior moveset overrides**! * - * Note: If you need to check for changes in the enemy's moveset as part of the test, it may be + * @param moveId - The {@linkcode Move | move ID} the enemy will be forced to use. + * @param target - The {@linkcode BattlerIndex | target} against which the enemy will use the given move; + * defaults to normal target selection priorities if omitted or not single-target. + * @remarks + * If you need to check for changes in the enemy's moveset as part of the test, it may be * best to use {@linkcode changeMoveset} and {@linkcode selectEnemyMove} instead. - * @param moveId The {@linkcode MoveId | move} the enemy will use - * @param target (Optional) the {@linkcode BattlerIndex | target} which the enemy will use the given move against */ public async forceEnemyMove(moveId: MoveId, target?: BattlerIndex) { // Wait for the next EnemyCommandPhase to start await this.game.phaseInterceptor.to("EnemyCommandPhase", false); const enemy = - this.game.scene.getEnemyField()[(this.game.scene.getCurrentPhase() as EnemyCommandPhase).getFieldIndex()]; + this.game.scene.getEnemyField()[ + (this.game.scene.phaseManager.getCurrentPhase() as EnemyCommandPhase).getFieldIndex() + ]; if ([Overrides.OPP_MOVESET_OVERRIDE].flat().length > 0) { vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([]); @@ -222,6 +248,7 @@ export class MoveHelper extends GameManagerHelper { target !== undefined && !legalTargets.multiple && legalTargets.targets.includes(target) ? [target] : enemy.getNextTargets(moveId), + useMode: MoveUseMode.NORMAL, }); /** diff --git a/test/testUtils/helpers/overridesHelper.ts b/test/testUtils/helpers/overridesHelper.ts index 32219fa833c..3bf0fbbda47 100644 --- a/test/testUtils/helpers/overridesHelper.ts +++ b/test/testUtils/helpers/overridesHelper.ts @@ -4,7 +4,7 @@ import { AbilityId } from "#enums/ability-id"; import type { ModifierOverride } from "#app/modifier/modifier-type"; import type { BattleStyle } from "#app/overrides"; import Overrides, { defaultOverrides } from "#app/overrides"; -import type { Unlockables } from "#app/system/unlockables"; +import type { Unlockables } from "#enums/unlockables"; import { BiomeId } from "#enums/biome-id"; import { MoveId } from "#enums/move-id"; import type { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; @@ -14,7 +14,7 @@ import { StatusEffect } from "#enums/status-effect"; import type { WeatherType } from "#enums/weather-type"; import { expect, vi } from "vitest"; import { GameManagerHelper } from "./gameManagerHelper"; -import { shiftCharCodes } from "#app/utils/common"; +import { coerceArray, shiftCharCodes } from "#app/utils/common"; import type { RandomTrainerOverride } from "#app/overrides"; import type { BattleType } from "#enums/battle-type"; @@ -202,9 +202,7 @@ export class OverridesHelper extends GameManagerHelper { */ public moveset(moveset: MoveId | MoveId[]): this { vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(moveset); - if (!Array.isArray(moveset)) { - moveset = [moveset]; - } + moveset = coerceArray(moveset); const movesetStr = moveset.map(moveId => MoveId[moveId]).join(", "); this.log(`Player Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`); return this; @@ -245,12 +243,15 @@ export class OverridesHelper extends GameManagerHelper { } /** - * Override each wave to not have critical hits + * Force random critical hit rolls to always or never suceed. + * @param crits - `true` to guarantee crits on eligible moves, `false` to force rolls to fail, `null` to disable override + * @remarks This does not bypass effects that guarantee or block critical hits; it merely mocks the chance-based rolls. * @returns `this` */ - public disableCrits(): this { - vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); - this.log("Critical hits are disabled!"); + public criticalHits(crits: boolean | null): this { + vi.spyOn(Overrides, "CRITICAL_HIT_OVERRIDE", "get").mockReturnValue(crits); + const freq = crits === true ? "always" : crits === false ? "never" : "randomly"; + this.log(`Critical hit rolls set to ${freq} succeed!`); return this; } @@ -382,9 +383,7 @@ export class OverridesHelper extends GameManagerHelper { */ public enemyMoveset(moveset: MoveId | MoveId[]): this { vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(moveset); - if (!Array.isArray(moveset)) { - moveset = [moveset]; - } + moveset = coerceArray(moveset); const movesetStr = moveset.map(moveId => MoveId[moveId]).join(", "); this.log(`Enemy Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`); return this; diff --git a/test/testUtils/helpers/reloadHelper.ts b/test/testUtils/helpers/reloadHelper.ts index 4a9e5356968..4f9d6c810f8 100644 --- a/test/testUtils/helpers/reloadHelper.ts +++ b/test/testUtils/helpers/reloadHelper.ts @@ -35,7 +35,7 @@ export class ReloadHelper extends GameManagerHelper { const scene = this.game.scene; const titlePhase = new TitlePhase(); - scene.clearPhaseQueue(); + scene.phaseManager.clearPhaseQueue(); // Set the last saved session to the desired session data vi.spyOn(scene.gameData, "getSession").mockReturnValue( @@ -43,7 +43,7 @@ export class ReloadHelper extends GameManagerHelper { resolve(this.sessionData); }), ); - scene.unshiftPhase(titlePhase); + scene.phaseManager.unshiftPhase(titlePhase); this.game.endPhase(); // End the currently ongoing battle // remove all persistent mods before loading diff --git a/test/testUtils/mocks/mocksContainer/mockContainer.ts b/test/testUtils/mocks/mocksContainer/mockContainer.ts index f1371643ce3..d31165bb847 100644 --- a/test/testUtils/mocks/mocksContainer/mockContainer.ts +++ b/test/testUtils/mocks/mocksContainer/mockContainer.ts @@ -1,3 +1,4 @@ +import { coerceArray } from "#app/utils/common"; import type MockTextureManager from "#test/testUtils/mocks/mockTextureManager"; import type { MockGameObject } from "../mockGameObject"; @@ -216,11 +217,7 @@ export default class MockContainer implements MockGameObject { } add(obj: MockGameObject | MockGameObject[]): this { - if (Array.isArray(obj)) { - this.list.push(...obj); - } else { - this.list.push(obj); - } + this.list.push(...coerceArray(obj)); return this; } @@ -232,18 +229,12 @@ export default class MockContainer implements MockGameObject { addAt(obj: MockGameObject | MockGameObject[], index = 0): this { // Adds a Game Object to this Container at the given index. - if (!Array.isArray(obj)) { - obj = [obj]; - } - this.list.splice(index, 0, ...obj); + this.list.splice(index, 0, ...coerceArray(obj)); return this; } remove(obj: MockGameObject | MockGameObject[], destroyChild = false): this { - if (!Array.isArray(obj)) { - obj = [obj]; - } - for (const item of obj) { + for (const item of coerceArray(obj)) { const index = this.list.indexOf(item); if (index !== -1) { this.list.splice(index, 1); diff --git a/test/testUtils/mocks/mocksContainer/mockRectangle.ts b/test/testUtils/mocks/mocksContainer/mockRectangle.ts index 7f54a0e255f..a8eeb370115 100644 --- a/test/testUtils/mocks/mocksContainer/mockRectangle.ts +++ b/test/testUtils/mocks/mocksContainer/mockRectangle.ts @@ -1,3 +1,4 @@ +import { coerceArray } from "#app/utils/common"; import type { MockGameObject } from "../mockGameObject"; export default class MockRectangle implements MockGameObject { @@ -50,11 +51,7 @@ export default class MockRectangle implements MockGameObject { add(obj: MockGameObject | MockGameObject[]): this { // Adds a child to this Game Object. - if (Array.isArray(obj)) { - this.list.push(...obj); - } else { - this.list.push(obj); - } + this.list.push(...coerceArray(obj)); return this; } diff --git a/test/testUtils/mocks/mocksContainer/mockSprite.ts b/test/testUtils/mocks/mocksContainer/mockSprite.ts index df36b3a29fd..ed1f1df6609 100644 --- a/test/testUtils/mocks/mocksContainer/mockSprite.ts +++ b/test/testUtils/mocks/mocksContainer/mockSprite.ts @@ -1,6 +1,8 @@ +import { coerceArray } from "#app/utils/common"; import Phaser from "phaser"; import type { MockGameObject } from "../mockGameObject"; -import Frame = Phaser.Textures.Frame; + +type Frame = Phaser.Textures.Frame; export default class MockSprite implements MockGameObject { private phaserSprite; @@ -204,11 +206,7 @@ export default class MockSprite implements MockGameObject { add(obj: MockGameObject | MockGameObject[]): this { // Adds a child to this Game Object. - if (Array.isArray(obj)) { - this.list.push(...obj); - } else { - this.list.push(obj); - } + this.list.push(...coerceArray(obj)); return this; } diff --git a/test/testUtils/phaseInterceptor.ts b/test/testUtils/phaseInterceptor.ts index b1d76ecd4a6..9d046fc85ba 100644 --- a/test/testUtils/phaseInterceptor.ts +++ b/test/testUtils/phaseInterceptor.ts @@ -63,6 +63,8 @@ import { UnlockPhase } from "#app/phases/unlock-phase"; import { PostGameOverPhase } from "#app/phases/post-game-over-phase"; import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase"; +import type { PhaseClass, PhaseString } from "#app/@types/phase-types"; + export interface PromptHandler { phaseTarget?: string; mode?: UiMode; @@ -71,126 +73,6 @@ export interface PromptHandler { awaitingActionInput?: boolean; } -type PhaseClass = - | typeof LoginPhase - | typeof TitlePhase - | typeof SelectGenderPhase - | typeof NewBiomeEncounterPhase - | typeof SelectStarterPhase - | typeof PostSummonPhase - | typeof SummonPhase - | typeof ToggleDoublePositionPhase - | typeof CheckSwitchPhase - | typeof ShowAbilityPhase - | typeof MessagePhase - | typeof TurnInitPhase - | typeof CommandPhase - | typeof EnemyCommandPhase - | typeof TurnStartPhase - | typeof MovePhase - | typeof MoveEffectPhase - | typeof DamageAnimPhase - | typeof FaintPhase - | typeof BerryPhase - | typeof TurnEndPhase - | typeof BattleEndPhase - | typeof EggLapsePhase - | typeof SelectModifierPhase - | typeof NextEncounterPhase - | typeof NewBattlePhase - | typeof VictoryPhase - | typeof LearnMovePhase - | typeof MoveEndPhase - | typeof StatStageChangePhase - | typeof ShinySparklePhase - | typeof SelectTargetPhase - | typeof UnavailablePhase - | typeof QuietFormChangePhase - | typeof SwitchPhase - | typeof SwitchSummonPhase - | typeof PartyHealPhase - | typeof FormChangePhase - | typeof EvolutionPhase - | typeof EndEvolutionPhase - | typeof LevelCapPhase - | typeof AttemptRunPhase - | typeof SelectBiomePhase - | typeof MysteryEncounterPhase - | typeof MysteryEncounterOptionSelectedPhase - | typeof MysteryEncounterBattlePhase - | typeof MysteryEncounterRewardsPhase - | typeof PostMysteryEncounterPhase - | typeof RibbonModifierRewardPhase - | typeof GameOverModifierRewardPhase - | typeof ModifierRewardPhase - | typeof PartyExpPhase - | typeof ExpPhase - | typeof EncounterPhase - | typeof GameOverPhase - | typeof UnlockPhase - | typeof PostGameOverPhase - | typeof RevivalBlessingPhase; - -type PhaseString = - | "LoginPhase" - | "TitlePhase" - | "SelectGenderPhase" - | "NewBiomeEncounterPhase" - | "SelectStarterPhase" - | "PostSummonPhase" - | "SummonPhase" - | "ToggleDoublePositionPhase" - | "CheckSwitchPhase" - | "ShowAbilityPhase" - | "MessagePhase" - | "TurnInitPhase" - | "CommandPhase" - | "EnemyCommandPhase" - | "TurnStartPhase" - | "MovePhase" - | "MoveEffectPhase" - | "DamageAnimPhase" - | "FaintPhase" - | "BerryPhase" - | "TurnEndPhase" - | "BattleEndPhase" - | "EggLapsePhase" - | "SelectModifierPhase" - | "NextEncounterPhase" - | "NewBattlePhase" - | "VictoryPhase" - | "LearnMovePhase" - | "MoveEndPhase" - | "StatStageChangePhase" - | "ShinySparklePhase" - | "SelectTargetPhase" - | "UnavailablePhase" - | "QuietFormChangePhase" - | "SwitchPhase" - | "SwitchSummonPhase" - | "PartyHealPhase" - | "FormChangePhase" - | "EvolutionPhase" - | "EndEvolutionPhase" - | "LevelCapPhase" - | "AttemptRunPhase" - | "SelectBiomePhase" - | "MysteryEncounterPhase" - | "MysteryEncounterOptionSelectedPhase" - | "MysteryEncounterBattlePhase" - | "MysteryEncounterRewardsPhase" - | "PostMysteryEncounterPhase" - | "RibbonModifierRewardPhase" - | "GameOverModifierRewardPhase" - | "ModifierRewardPhase" - | "PartyExpPhase" - | "ExpPhase" - | "EncounterPhase" - | "GameOverPhase" - | "UnlockPhase" - | "PostGameOverPhase" - | "RevivalBlessingPhase"; - type PhaseInterceptorPhase = PhaseClass | PhaseString; export default class PhaseInterceptor { @@ -328,7 +210,7 @@ export default class PhaseInterceptor { /** * Method to transition to a target phase. * @param phaseTo - The phase to transition to. - * @param runTarget - Whether or not to run the target phase. + * @param runTarget - Whether or not to run the target phase; default `true`. * @returns A promise that resolves when the transition is complete. */ async to(phaseTo: PhaseInterceptorPhase, runTarget = true): Promise { @@ -419,7 +301,7 @@ export default class PhaseInterceptor { pop() { this.onHold.pop(); - this.scene.shiftPhase(); + this.scene.phaseManager.shiftPhase(); } /** @@ -434,7 +316,7 @@ export default class PhaseInterceptor { shift(shouldRun = false): void { this.onHold.shift(); if (shouldRun) { - this.scene.shiftPhase(); + this.scene.phaseManager.shiftPhase(); } } @@ -463,7 +345,7 @@ export default class PhaseInterceptor { */ startPhase(phase: PhaseClass) { this.log.push(phase.name); - const instance = this.scene.getCurrentPhase(); + const instance = this.scene.phaseManager.getCurrentPhase(); this.onHold.push({ name: phase.name, call: () => { @@ -482,7 +364,7 @@ export default class PhaseInterceptor { * @param phase - The phase to start. */ superEndPhase() { - const instance = this.scene.getCurrentPhase(); + const instance = this.scene.phaseManager.getCurrentPhase(); this.originalSuperEnd.apply(instance); this.inProgress?.callback(); this.inProgress = undefined; @@ -494,7 +376,7 @@ export default class PhaseInterceptor { * @param args - Additional arguments to pass to the original method. */ setMode(mode: UiMode, ...args: unknown[]): Promise { - const currentPhase = this.scene.getCurrentPhase(); + const currentPhase = this.scene.phaseManager.getCurrentPhase(); const instance = this.scene.ui; console.log("setMode", `${UiMode[mode]} (=${mode})`, args); const ret = this.originalSetMode.apply(instance, [mode, ...args]); @@ -531,7 +413,7 @@ export default class PhaseInterceptor { const actionForNextPrompt = this.prompts[0]; const expireFn = actionForNextPrompt.expireFn?.(); const currentMode = this.scene.ui.getMode(); - const currentPhase = this.scene.getCurrentPhase()?.constructor.name; + const currentPhase = this.scene.phaseManager.getCurrentPhase()?.constructor.name; const currentHandler = this.scene.ui.getHandler(); if (expireFn) { this.prompts.shift(); @@ -557,7 +439,7 @@ export default class PhaseInterceptor { * @param mode - The mode of the UI. * @param callback - The callback function to execute. * @param expireFn - The function to determine if the prompt has expired. - * @param awaitingActionInput + * @param awaitingActionInput - ???; default `false` */ addToNextPrompt( phaseTarget: string, diff --git a/test/testUtils/testFileInitialization.ts b/test/testUtils/testFileInitialization.ts index ba90cba7d5b..da390870300 100644 --- a/test/testUtils/testFileInitialization.ts +++ b/test/testUtils/testFileInitialization.ts @@ -5,6 +5,7 @@ import { initBiomes } from "#app/data/balance/biomes"; import { initEggMoves } from "#app/data/balance/egg-moves"; import { initPokemonPrevolutions, initPokemonStarters } from "#app/data/balance/pokemon-evolutions"; import { initMoves } from "#app/data/moves/move"; +import { initModifierPools } from "#app/modifier/init-modifier-pools"; import { initMysteryEncounters } from "#app/data/mystery-encounters/mystery-encounters"; import { initPokemonForms } from "#app/data/pokemon-forms"; import { initSpecies } from "#app/data/pokemon-species"; @@ -22,6 +23,7 @@ import InputText from "phaser3-rex-plugins/plugins/inputtext"; import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext"; import { manageListeners } from "./listenersManager"; import { initI18n } from "#app/plugins/i18n"; +import { initModifierTypes } from "#app/modifier/modifier-type"; let wasInitialized = false; /** @@ -88,6 +90,8 @@ export function initTestFile() { if (!wasInitialized) { wasInitialized = true; initI18n(); + initModifierTypes(); + initModifierPools(); initVouchers(); initAchievements(); initStatsKeys(); diff --git a/test/ui/pokedex.test.ts b/test/ui/pokedex.test.ts index 573ce3fef89..13f595e0c60 100644 --- a/test/ui/pokedex.test.ts +++ b/test/ui/pokedex.test.ts @@ -1,12 +1,14 @@ import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, it, type MockInstance, vi } from "vitest"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import PokedexUiHandler from "#app/ui/pokedex-ui-handler"; import { FilterTextRow } from "#app/ui/filter-text"; import { allAbilities } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { SpeciesId } from "#enums/species-id"; -import { allSpecies, getPokemonSpecies, type PokemonForm } from "#app/data/pokemon-species"; +import type { PokemonForm } from "#app/data/pokemon-species"; +import { getPokemonSpecies } from "#app/utils/pokemon-utils"; +import { allSpecies } from "#app/data/data-lists"; import { Button } from "#enums/buttons"; import { DropDownColumn } from "#enums/drop-down-column"; import type PokemonSpecies from "#app/data/pokemon-species"; @@ -46,7 +48,6 @@ function permutations(array: T[], length: number): T[][] { describe("UI - Pokedex", () => { let phaserGame: Phaser.Game; let game: GameManager; - const mocks: MockInstance[] = []; beforeAll(() => { phaserGame = new Phaser.Game({ @@ -55,9 +56,6 @@ describe("UI - Pokedex", () => { }); afterEach(() => { - while (mocks.length > 0) { - mocks.pop()?.mockRestore(); - } game.phaseInterceptor.restoreOg(); }); @@ -185,10 +183,10 @@ describe("UI - Pokedex", () => { checks.push(...pokemon.forms); } for (const p of checks) { - mocks.push(vi.spyOn(p, "ability1", "get").mockReturnValue(ability)); - mocks.push(vi.spyOn(p, "ability2", "get").mockReturnValue(ability2)); - mocks.push(vi.spyOn(p, "abilityHidden", "get").mockReturnValue(hidden)); - mocks.push(vi.spyOn(p, "getPassiveAbility").mockReturnValue(passive)); + vi.spyOn(p, "ability1", "get").mockReturnValue(ability); + vi.spyOn(p, "ability2", "get").mockReturnValue(ability2); + vi.spyOn(p, "abilityHidden", "get").mockReturnValue(hidden); + vi.spyOn(p, "getPassiveAbility").mockReturnValue(passive); } } @@ -502,13 +500,13 @@ describe("UI - Pokedex", () => { // Nab the pokemon that is selected for comparison later. // @ts-expect-error - `lastSpecies` is private - const selectedPokemon = pokedexHandler.lastSpecies.speciesId; + const selectedPokemon = pokedexHandler.lastSpeciesId.speciesId; for (let i = 0; i < 11; i++) { pokedexHandler.processInput(Button.DOWN); } // @ts-expect-error `lastSpecies` is private - expect(selectedPokemon).toEqual(pokedexHandler.lastSpecies.speciesId); + expect(selectedPokemon).toEqual(pokedexHandler.lastSpeciesId.speciesId); }, ); diff --git a/test/ui/starter-select.test.ts b/test/ui/starter-select.test.ts index 10a804b805d..8167ab17957 100644 --- a/test/ui/starter-select.test.ts +++ b/test/ui/starter-select.test.ts @@ -1,7 +1,7 @@ import { Gender } from "#app/data/gender"; import { Nature } from "#enums/nature"; -import { allSpecies } from "#app/data/pokemon-species"; -import { GameModes } from "#app/game-mode"; +import { allSpecies } from "#app/data/data-lists"; +import { GameModes } from "#enums/game-modes"; import { EncounterPhase } from "#app/phases/encounter-phase"; import { SelectStarterPhase } from "#app/phases/select-starter-phase"; import type { TitlePhase } from "#app/phases/title-phase"; @@ -45,7 +45,7 @@ describe("UI - Starter select", () => { expect(caughtCount).toBe(Object.keys(allSpecies).length); await game.runToTitle(); game.onNextPrompt("TitlePhase", UiMode.TITLE, () => { - const currentPhase = game.scene.getCurrentPhase() as TitlePhase; + const currentPhase = game.scene.phaseManager.getCurrentPhase() as TitlePhase; currentPhase.gameMode = GameModes.CLASSIC; currentPhase.end(); }); @@ -94,7 +94,7 @@ describe("UI - Starter select", () => { expect(game.scene.getPlayerParty()[0].shiny).toBe(true); expect(game.scene.getPlayerParty()[0].variant).toBe(2); expect(game.scene.getPlayerParty()[0].gender).toBe(Gender.MALE); - }, 20000); + }); it("Bulbasaur - shiny - variant 2 female hardy overgrow", async () => { await game.importData("./test/testUtils/saves/everything.prsv"); @@ -105,7 +105,7 @@ describe("UI - Starter select", () => { expect(caughtCount).toBe(Object.keys(allSpecies).length); await game.runToTitle(); game.onNextPrompt("TitlePhase", UiMode.TITLE, () => { - const currentPhase = game.scene.getCurrentPhase() as TitlePhase; + const currentPhase = game.scene.phaseManager.getCurrentPhase() as TitlePhase; currentPhase.gameMode = GameModes.CLASSIC; currentPhase.end(); }); @@ -156,7 +156,7 @@ describe("UI - Starter select", () => { expect(game.scene.getPlayerParty()[0].variant).toBe(2); expect(game.scene.getPlayerParty()[0].nature).toBe(Nature.HARDY); expect(game.scene.getPlayerParty()[0].getAbility().id).toBe(AbilityId.OVERGROW); - }, 20000); + }); it("Bulbasaur - shiny - variant 2 female lonely chlorophyl", async () => { await game.importData("./test/testUtils/saves/everything.prsv"); @@ -167,7 +167,7 @@ describe("UI - Starter select", () => { expect(caughtCount).toBe(Object.keys(allSpecies).length); await game.runToTitle(); game.onNextPrompt("TitlePhase", UiMode.TITLE, () => { - const currentPhase = game.scene.getCurrentPhase() as TitlePhase; + const currentPhase = game.scene.phaseManager.getCurrentPhase() as TitlePhase; currentPhase.gameMode = GameModes.CLASSIC; currentPhase.end(); }); @@ -221,7 +221,7 @@ describe("UI - Starter select", () => { expect(game.scene.getPlayerParty()[0].gender).toBe(Gender.FEMALE); expect(game.scene.getPlayerParty()[0].nature).toBe(Nature.LONELY); expect(game.scene.getPlayerParty()[0].getAbility().id).toBe(AbilityId.CHLOROPHYLL); - }, 20000); + }); it("Bulbasaur - shiny - variant 2 female", async () => { await game.importData("./test/testUtils/saves/everything.prsv"); @@ -232,7 +232,7 @@ describe("UI - Starter select", () => { expect(caughtCount).toBe(Object.keys(allSpecies).length); await game.runToTitle(); game.onNextPrompt("TitlePhase", UiMode.TITLE, () => { - const currentPhase = game.scene.getCurrentPhase() as TitlePhase; + const currentPhase = game.scene.phaseManager.getCurrentPhase() as TitlePhase; currentPhase.gameMode = GameModes.CLASSIC; currentPhase.end(); }); @@ -282,7 +282,7 @@ describe("UI - Starter select", () => { expect(game.scene.getPlayerParty()[0].shiny).toBe(true); expect(game.scene.getPlayerParty()[0].variant).toBe(2); expect(game.scene.getPlayerParty()[0].gender).toBe(Gender.FEMALE); - }, 20000); + }); it("Bulbasaur - not shiny", async () => { await game.importData("./test/testUtils/saves/everything.prsv"); @@ -293,7 +293,7 @@ describe("UI - Starter select", () => { expect(caughtCount).toBe(Object.keys(allSpecies).length); await game.runToTitle(); game.onNextPrompt("TitlePhase", UiMode.TITLE, () => { - const currentPhase = game.scene.getCurrentPhase() as TitlePhase; + const currentPhase = game.scene.phaseManager.getCurrentPhase() as TitlePhase; currentPhase.gameMode = GameModes.CLASSIC; currentPhase.end(); }); @@ -342,7 +342,7 @@ describe("UI - Starter select", () => { expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.BULBASAUR); expect(game.scene.getPlayerParty()[0].shiny).toBe(false); expect(game.scene.getPlayerParty()[0].variant).toBe(0); - }, 20000); + }); it("Bulbasaur - shiny - variant 1", async () => { await game.importData("./test/testUtils/saves/everything.prsv"); @@ -353,7 +353,7 @@ describe("UI - Starter select", () => { expect(caughtCount).toBe(Object.keys(allSpecies).length); await game.runToTitle(); game.onNextPrompt("TitlePhase", UiMode.TITLE, () => { - const currentPhase = game.scene.getCurrentPhase() as TitlePhase; + const currentPhase = game.scene.phaseManager.getCurrentPhase() as TitlePhase; currentPhase.gameMode = GameModes.CLASSIC; currentPhase.end(); }); @@ -404,7 +404,7 @@ describe("UI - Starter select", () => { expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.BULBASAUR); expect(game.scene.getPlayerParty()[0].shiny).toBe(true); expect(game.scene.getPlayerParty()[0].variant).toBe(1); - }, 20000); + }); it("Bulbasaur - shiny - variant 0", async () => { await game.importData("./test/testUtils/saves/everything.prsv"); @@ -415,7 +415,7 @@ describe("UI - Starter select", () => { expect(caughtCount).toBe(Object.keys(allSpecies).length); await game.runToTitle(); game.onNextPrompt("TitlePhase", UiMode.TITLE, () => { - const currentPhase = game.scene.getCurrentPhase() as TitlePhase; + const currentPhase = game.scene.phaseManager.getCurrentPhase() as TitlePhase; currentPhase.gameMode = GameModes.CLASSIC; currentPhase.end(); }); @@ -465,7 +465,7 @@ describe("UI - Starter select", () => { expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.BULBASAUR); expect(game.scene.getPlayerParty()[0].shiny).toBe(true); expect(game.scene.getPlayerParty()[0].variant).toBe(0); - }, 20000); + }); it("Check if first pokemon in party is caterpie from gen 1 and 1rd row, 3rd column", async () => { await game.importData("./test/testUtils/saves/everything.prsv"); @@ -476,7 +476,7 @@ describe("UI - Starter select", () => { expect(caughtCount).toBe(Object.keys(allSpecies).length); await game.runToTitle(); game.onNextPrompt("TitlePhase", UiMode.TITLE, () => { - const currentPhase = game.scene.getCurrentPhase() as TitlePhase; + const currentPhase = game.scene.phaseManager.getCurrentPhase() as TitlePhase; currentPhase.gameMode = GameModes.CLASSIC; currentPhase.end(); }); @@ -529,7 +529,7 @@ describe("UI - Starter select", () => { }); await game.phaseInterceptor.whenAboutToRun(EncounterPhase); expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.CATERPIE); - }, 20000); + }); it("Check if first pokemon in party is nidoran_m from gen 1 and 2nd row, 4th column (cursor (9+4)-1)", async () => { await game.importData("./test/testUtils/saves/everything.prsv"); @@ -540,7 +540,7 @@ describe("UI - Starter select", () => { expect(caughtCount).toBe(Object.keys(allSpecies).length); await game.runToTitle(); game.onNextPrompt("TitlePhase", UiMode.TITLE, () => { - const currentPhase = game.scene.getCurrentPhase() as TitlePhase; + const currentPhase = game.scene.phaseManager.getCurrentPhase() as TitlePhase; currentPhase.gameMode = GameModes.CLASSIC; currentPhase.end(); }); @@ -595,5 +595,5 @@ describe("UI - Starter select", () => { }); await game.phaseInterceptor.whenAboutToRun(EncounterPhase); expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.NIDORAN_M); - }, 20000); + }); }); diff --git a/test/ui/transfer-item.test.ts b/test/ui/transfer-item.test.ts index b08c9823dcd..572d56c5903 100644 --- a/test/ui/transfer-item.test.ts +++ b/test/ui/transfer-item.test.ts @@ -26,17 +26,18 @@ describe("UI - Transfer Items", () => { beforeEach(async () => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.startingLevel(100); - game.override.startingWave(1); - game.override.startingHeldItems([ - { name: "BERRY", count: 1, type: BerryType.SITRUS }, - { name: "BERRY", count: 2, type: BerryType.APICOT }, - { name: "BERRY", count: 2, type: BerryType.LUM }, - ]); - game.override.moveset([MoveId.DRAGON_CLAW]); - game.override.enemySpecies(SpeciesId.MAGIKARP); - game.override.enemyMoveset([MoveId.SPLASH]); + game.override + .battleStyle("single") + .startingLevel(100) + .startingWave(1) + .startingHeldItems([ + { name: "BERRY", count: 1, type: BerryType.SITRUS }, + { name: "BERRY", count: 2, type: BerryType.APICOT }, + { name: "BERRY", count: 2, type: BerryType.LUM }, + ]) + .moveset([MoveId.DRAGON_CLAW]) + .enemySpecies(SpeciesId.MAGIKARP) + .enemyMoveset([MoveId.SPLASH]); await game.classicMode.startBattle([SpeciesId.RAYQUAZA, SpeciesId.RAYQUAZA, SpeciesId.RAYQUAZA]); @@ -76,7 +77,7 @@ describe("UI - Transfer Items", () => { }); await game.phaseInterceptor.to("SelectModifierPhase"); - }, 20000); + }); it("check transfer option for pokemon to transfer to", async () => { game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, () => { @@ -97,5 +98,5 @@ describe("UI - Transfer Items", () => { }); await game.phaseInterceptor.to("SelectModifierPhase"); - }, 20000); + }); });