Add Relevant Unit Tests

This commit is contained in:
xsn34kzx 2024-09-21 16:20:06 -04:00
parent 228e161fe6
commit 547dbb9b39
3 changed files with 186 additions and 0 deletions

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import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
describe("Abilities - Arena Trap", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.SPLASH)
.ability(Abilities.ARENA_TRAP)
.enemySpecies(Species.RALTS)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.TELEPORT);
});
// TODO: Enable test when Issue #935 is addressed
it.todo("should not allow grounded Pokémon to flee", async () => {
game.override.battleType("single");
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(enemy).toBe(game.scene.getEnemyPokemon());
}, TIMEOUT);
it("should guarantee double battle with any one LURE", async () => {
game.override
.startingModifier([
{ name: "LURE" },
])
.startingWave(2);
await game.classicMode.startBattle();
expect(game.scene.getEnemyField().length).toBe(2);
}, TIMEOUT);
});

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import { Stat } from "#app/enums/stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
describe("Abilities - Illuminate", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.SPLASH)
.ability(Abilities.ILLUMINATE)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SAND_ATTACK);
});
it("should prevent ACC stat stage from being lowered", async () => {
game.override.battleType("single");
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
expect(player.getStatStage(Stat.ACC)).toBe(0);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.getStatStage(Stat.ACC)).toBe(0);
}, TIMEOUT);
it("should guarantee double battle with any one LURE", async () => {
game.override
.startingModifier([
{ name: "LURE" },
])
.startingWave(2);
await game.classicMode.startBattle();
expect(game.scene.getEnemyField().length).toBe(2);
}, TIMEOUT);
});

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import { BattlerIndex } from "#app/battle";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Abilities - No Guard", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.ZAP_CANNON)
.ability(Abilities.NO_GUARD)
.enemyLevel(200)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should make moves always hit regardless of move accuracy", async () => {
game.override.battleType("single");
await game.classicMode.startBattle([
Species.REGIELEKI
]);
game.move.select(Moves.ZAP_CANNON);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase, false);
const moveEffectPhase = game.scene.getCurrentPhase() as MoveEffectPhase;
vi.spyOn(moveEffectPhase, "hitCheck");
await game.phaseInterceptor.to(MoveEndPhase);
expect(moveEffectPhase.hitCheck).toHaveReturnedWith(true);
}, TIMEOUT);
it("should guarantee double battle with any one LURE", async () => {
game.override
.startingModifier([
{ name: "LURE" },
])
.startingWave(2);
await game.classicMode.startBattle();
expect(game.scene.getEnemyField().length).toBe(2);
}, TIMEOUT);
});