abilities: make ability bars pop in to some success

This commit is contained in:
Madi Simpson 2024-05-04 12:49:07 -07:00
parent 5b8418c60d
commit 53a709822d
2 changed files with 65 additions and 57 deletions

View File

@ -1269,6 +1269,36 @@ export class IgnoreOpponentStatChangesAbAttr extends AbAttr {
}
}
export class IntimidateImmunityAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
cancelled.value = true;
return true;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return getPokemonMessage(pokemon, `'s Attack was not lowered!`);
}
}
export class PostIntimidateStatChangeAbAttr extends AbAttr {
private stats: BattleStat[];
private levels: integer;
private overwrites: boolean;
constructor(stats: BattleStat[], levels: integer, overwrites?: boolean) {
super(true)
this.stats = stats
this.levels = levels
this.overwrites = !!overwrites
}
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
pokemon.scene.pushPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, this.stats, this.levels));
cancelled.value = this.overwrites;
return true;
}
}
export class PostSummonAbAttr extends AbAttr {
applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise<boolean> {
return false;
@ -1321,40 +1351,28 @@ export class PostSummonStatChangeAbAttr extends PostSummonAbAttr {
: stats as BattleStat[];
this.levels = levels;
this.selfTarget = !!selfTarget;
this.intimidate = intimidate
this.intimidate = !!intimidate;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
const statChangePhases: StatChangePhase[] = [];
const intimidateImmune: Pokemon[] = []
if (this.selfTarget)
statChangePhases.push(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.levels));
else {
if (this.selfTarget) {
pokemon.scene.pushPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.levels));
return true;
}
for (let opponent of pokemon.getOpponents()) {
const cancelled = new Utils.BooleanHolder(false)
if (this.intimidate) {
if (opponent.hasAbilityWithAttr(IntimidateImmunityAbAttr)) {
cancelled.value = true;
intimidateImmune.push(opponent);
applyAbAttrs(IntimidateImmunityAbAttr, opponent, cancelled);
applyAbAttrs(PostIntimidateStatChangeAbAttr, opponent, cancelled);
}
applyAbAttrs(PostIntimidateStatChangeAbAttr, opponent, cancelled)
}
if (!cancelled.value)
statChangePhases.push(new StatChangePhase(pokemon.scene, opponent.getBattlerIndex(), false, this.stats, this.levels));
}
}
for (let statChangePhase of statChangePhases) {
if (!this.selfTarget && !statChangePhase.getPokemon().summonData)
if (!cancelled.value) {
const statChangePhase = new StatChangePhase(pokemon.scene, opponent.getBattlerIndex(), false, this.stats, this.levels);
if (!statChangePhase.getPokemon().summonData)
pokemon.scene.pushPhase(statChangePhase); // TODO: This causes the ability bar to be shown at the wrong time
else
pokemon.scene.unshiftPhase(statChangePhase);
}
for (let opponent of intimidateImmune)
pokemon.scene.queueMessage(getPokemonMessage(opponent, ` can't be Intimidated!`));
}
return true;
}
}
@ -1382,25 +1400,6 @@ export class PostSummonAllyHealAbAttr extends PostSummonAbAttr {
}
}
export class PostIntimidateStatChangeAbAttr extends AbAttr {
private stats: BattleStat[];
private levels: integer;
private overwrites: boolean;
constructor(stats: BattleStat[], levels: integer, overwrites?: boolean) {
super(true)
this.stats = stats
this.levels = levels
this.overwrites = !!overwrites
}
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
pokemon.scene.pushPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, this.stats, this.levels));
cancelled.value = this.overwrites;
return true;
}
}
export class DownloadAbAttr extends PostSummonAbAttr {
private enemyDef: integer;
private enemySpDef: integer;
@ -2289,9 +2288,16 @@ export class FlinchStatChangeAbAttr extends FlinchEffectAbAttr {
export class IncreasePpAbAttr extends AbAttr { }
export class IntimidateImmunityAbAttr extends AbAttr { }
export class ForceSwitchOutImmunityAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
cancelled.value = true;
return true;
}
export class ForceSwitchOutImmunityAbAttr extends AbAttr { }
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return getPokemonMessage(pokemon, `'s ${abilityName} prevents it from being switched out!`)
}
}
export class ReduceBerryUseThresholdAbAttr extends AbAttr {
constructor() {

View File

@ -2887,7 +2887,12 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
if (!this.user && (target.isMax()))
const cancelled = new Utils.BooleanHolder(false);
if (!this.user)
applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, cancelled)
if ((!this.user && target.isMax()) || cancelled.value)
return resolve(false);
// Check if the move category is not STATUS or if the switch out condition is not met
@ -2945,7 +2950,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
}
getCondition(): MoveConditionFunc {
return (user, target, move) => move.category !== MoveCategory.STATUS || this.getSwitchOutCondition()(user, target, move);
return (user, target, move) => (move.category !== MoveCategory.STATUS || this.getSwitchOutCondition()(user, target, move));
}
getSwitchOutCondition(): MoveConditionFunc {
@ -2953,9 +2958,6 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
const switchOutTarget = (this.user ? user : target);
const player = switchOutTarget instanceof PlayerPokemon;
if (!this.user && target.hasAbilityWithAttr(ForceSwitchOutImmunityAbAttr))
return false;
if (!player && !user.scene.currentBattle.battleType) {
if (this.batonPass)
return false;