Merge branch 'beta' into fix-missing-battle-info-update-calls

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Wlowscha 2025-06-02 14:57:22 +02:00 committed by GitHub
commit 5399b4b22d
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GPG Key ID: B5690EEEBB952194
41 changed files with 227 additions and 230 deletions

@ -1 +1 @@
Subproject commit 88c60b6f8d5babfb0c157b31ceff22486712295c
Subproject commit 4dab23d6a78b6cf32db43c9953e3c2000f448007

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@ -193,35 +193,35 @@ export const Setting: Array<Setting> = [
options: [
{
value: "1",
label: "1x",
label: i18next.t("settings:gameSpeed1x"),
},
{
value: "1.25",
label: "1.25x",
label: i18next.t("settings:gameSpeed1_25x"),
},
{
value: "1.5",
label: "1.5x",
label: i18next.t("settings:gameSpeed1_5x"),
},
{
value: "2",
label: "2x",
label: i18next.t("settings:gameSpeed2x"),
},
{
value: "2.5",
label: "2.5x",
label: i18next.t("settings:gameSpeed2_5x"),
},
{
value: "3",
label: "3x",
label: i18next.t("settings:gameSpeed3x"),
},
{
value: "4",
label: "4x",
label: i18next.t("settings:gameSpeed4x"),
},
{
value: "5",
label: "5x",
label: i18next.t("settings:gameSpeed5x"),
},
],
default: 3,

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@ -292,7 +292,7 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
this.accuracyText.setVisible(hasMove);
this.moveCategoryIcon.setVisible(hasMove);
this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0));
this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 114 : 0), -31 + (cursor >= 2 ? 15 : 0));
return changed;
}
@ -322,7 +322,7 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
const moveset = pokemon.getMoveset();
for (let moveIndex = 0; moveIndex < 4; moveIndex++) {
const moveText = addTextObject(moveIndex % 2 === 0 ? 0 : 100, moveIndex < 2 ? 0 : 16, "-", TextStyle.WINDOW);
const moveText = addTextObject(moveIndex % 2 === 0 ? 0 : 114, moveIndex < 2 ? 0 : 16, "-", TextStyle.WINDOW);
moveText.setName("text-empty-move");
if (moveIndex < moveset.length) {

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@ -24,11 +24,12 @@ describe("Abilities - Aura Break", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.moveset([Moves.MOONBLAST, Moves.DARK_PULSE, Moves.MOONBLAST, Moves.DARK_PULSE]);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.AURA_BREAK);
game.override.enemySpecies(Species.SHUCKLE);
game.override
.battleStyle("single")
.moveset([Moves.MOONBLAST, Moves.DARK_PULSE])
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.AURA_BREAK)
.enemySpecies(Species.SHUCKLE);
});
it("reverses the effect of Fairy Aura", async () => {

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@ -54,10 +54,7 @@ describe("Abilities - Contrary", () => {
});
it("should block negative effects", async () => {
game.override
.enemyPassiveAbility(Abilities.CLEAR_BODY)
.enemyMoveset([Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL])
.moveset([Moves.SPLASH]);
game.override.enemyPassiveAbility(Abilities.CLEAR_BODY).enemyMoveset(Moves.HOWL).moveset([Moves.SPLASH]);
await game.classicMode.startBattle([Species.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;

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@ -106,8 +106,7 @@ describe("Abilities - Ice Face", () => {
});
it("transforms to Ice Face when Hail or Snow starts", async () => {
game.override.moveset([Moves.QUICK_ATTACK]);
game.override.enemyMoveset([Moves.HAIL, Moves.HAIL, Moves.HAIL, Moves.HAIL]);
game.override.moveset([Moves.QUICK_ATTACK]).enemyMoveset(Moves.HAIL);
await game.classicMode.startBattle([Species.MAGIKARP]);
@ -128,8 +127,7 @@ describe("Abilities - Ice Face", () => {
});
it("transforms to Ice Face when summoned on arena with active Snow or Hail", async () => {
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.moveset([Moves.SNOWSCAPE]);
game.override.enemyMoveset(Moves.TACKLE).moveset([Moves.SNOWSCAPE]);
await game.classicMode.startBattle([Species.EISCUE, Species.NINJASK]);
@ -155,8 +153,7 @@ describe("Abilities - Ice Face", () => {
});
it("will not revert to its Ice Face if there is already Hail when it changes into Noice", async () => {
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.enemySpecies(Species.SHUCKLE).enemyMoveset(Moves.TACKLE);
await game.classicMode.startBattle([Species.EISCUE]);
@ -175,7 +172,7 @@ describe("Abilities - Ice Face", () => {
});
it("persists form change when switched out", async () => {
game.override.enemyMoveset([Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK]);
game.override.enemyMoveset(Moves.QUICK_ATTACK);
await game.classicMode.startBattle([Species.EISCUE, Species.MAGIKARP]);

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@ -29,11 +29,12 @@ describe("Abilities - Libero", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.ability(Abilities.LIBERO);
game.override.startingLevel(100);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset([Moves.ENDURE, Moves.ENDURE, Moves.ENDURE, Moves.ENDURE]);
game.override
.battleStyle("single")
.ability(Abilities.LIBERO)
.startingLevel(100)
.enemySpecies(Species.RATTATA)
.enemyMoveset(Moves.ENDURE);
});
test("ability applies and changes a pokemon's type", async () => {
@ -173,8 +174,7 @@ describe("Abilities - Libero", () => {
});
test("ability applies correctly even if the pokemon's move is protected against", async () => {
game.override.moveset([Moves.TACKLE]);
game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
game.override.moveset([Moves.TACKLE]).enemyMoveset(Moves.PROTECT);
await game.classicMode.startBattle([Species.MAGIKARP]);

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@ -24,13 +24,15 @@ describe("Abilities - Mycelium Might", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.disableCrits();
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.CLEAR_BODY);
game.override.enemyMoveset([Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK]);
game.override.ability(Abilities.MYCELIUM_MIGHT);
game.override.moveset([Moves.QUICK_ATTACK, Moves.BABY_DOLL_EYES]);
game.override
.battleStyle("single")
.disableCrits()
.enemySpecies(Species.SHUCKLE)
.enemyAbility(Abilities.CLEAR_BODY)
.enemyMoveset(Moves.QUICK_ATTACK)
.ability(Abilities.MYCELIUM_MIGHT)
.moveset([Moves.QUICK_ATTACK, Moves.BABY_DOLL_EYES]);
});
/**
@ -64,7 +66,7 @@ describe("Abilities - Mycelium Might", () => {
}, 20000);
it("will still go first if a status move that is in a higher priority bracket than the opponent's move is used", async () => {
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.enemyMoveset(Moves.TACKLE);
await game.classicMode.startBattle([Species.REGIELEKI]);
const enemyPokemon = game.scene.getEnemyPokemon();

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@ -25,10 +25,11 @@ describe("Abilities - POWER CONSTRUCT", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
game.override.battleStyle("single");
game.override.ability(Abilities.POWER_CONSTRUCT);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override
.battleStyle("single")
.ability(Abilities.POWER_CONSTRUCT)
.moveset([moveToUse])
.enemyMoveset(Moves.TACKLE);
});
test("check if fainted 50% Power Construct Pokemon switches to base form on arena reset", async () => {

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@ -29,11 +29,12 @@ describe("Abilities - Protean", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.ability(Abilities.PROTEAN);
game.override.startingLevel(100);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset([Moves.ENDURE, Moves.ENDURE, Moves.ENDURE, Moves.ENDURE]);
game.override
.battleStyle("single")
.ability(Abilities.PROTEAN)
.startingLevel(100)
.enemySpecies(Species.RATTATA)
.enemyMoveset(Moves.ENDURE);
});
test("ability applies and changes a pokemon's type", async () => {
@ -173,8 +174,7 @@ describe("Abilities - Protean", () => {
});
test("ability applies correctly even if the pokemon's move is protected against", async () => {
game.override.moveset([Moves.TACKLE]);
game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
game.override.moveset([Moves.TACKLE]).enemyMoveset(Moves.PROTECT);
await game.classicMode.startBattle([Species.MAGIKARP]);

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@ -28,13 +28,15 @@ describe("Abilities - Sand Veil", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.moveset([Moves.SPLASH]);
game.override.enemySpecies(Species.MEOWSCARADA);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyMoveset([Moves.TWISTER, Moves.TWISTER, Moves.TWISTER, Moves.TWISTER]);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.weather(WeatherType.SANDSTORM).battleStyle("double");
game.override
.moveset([Moves.SPLASH])
.enemySpecies(Species.MEOWSCARADA)
.enemyAbility(Abilities.INSOMNIA)
.enemyMoveset(Moves.TWISTER)
.startingLevel(100)
.enemyLevel(100)
.weather(WeatherType.SANDSTORM)
.battleStyle("double");
});
test("ability should increase the evasiveness of the source", async () => {

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@ -25,10 +25,7 @@ describe("Abilities - SCHOOLING", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
game.override.battleStyle("single");
game.override.ability(Abilities.SCHOOLING);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.battleStyle("single").ability(Abilities.SCHOOLING).moveset([moveToUse]).enemyMoveset(Moves.TACKLE);
});
test("check if fainted pokemon switches to base form on arena reset", async () => {

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@ -30,8 +30,7 @@ describe("Abilities - Screen Cleaner", () => {
});
it("removes Aurora Veil", async () => {
game.override.moveset([Moves.HAIL]);
game.override.enemyMoveset([Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL]);
game.override.moveset([Moves.HAIL]).enemyMoveset(Moves.AURORA_VEIL);
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
@ -48,7 +47,7 @@ describe("Abilities - Screen Cleaner", () => {
});
it("removes Light Screen", async () => {
game.override.enemyMoveset([Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN]);
game.override.enemyMoveset(Moves.LIGHT_SCREEN);
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
@ -65,7 +64,7 @@ describe("Abilities - Screen Cleaner", () => {
});
it("removes Reflect", async () => {
game.override.enemyMoveset([Moves.REFLECT, Moves.REFLECT, Moves.REFLECT, Moves.REFLECT]);
game.override.enemyMoveset(Moves.REFLECT);
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);

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@ -22,12 +22,13 @@ describe("Abilities - Stall", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.disableCrits();
game.override.enemySpecies(Species.REGIELEKI);
game.override.enemyAbility(Abilities.STALL);
game.override.enemyMoveset([Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK]);
game.override.moveset([Moves.QUICK_ATTACK, Moves.TACKLE]);
game.override
.battleStyle("single")
.disableCrits()
.enemySpecies(Species.REGIELEKI)
.enemyAbility(Abilities.STALL)
.enemyMoveset(Moves.QUICK_ATTACK)
.moveset([Moves.QUICK_ATTACK, Moves.TACKLE]);
});
/**

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@ -25,11 +25,12 @@ describe("Abilities - Sweet Veil", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("double");
game.override.moveset([Moves.SPLASH, Moves.REST, Moves.YAWN]);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyMoveset([Moves.POWDER, Moves.POWDER, Moves.POWDER, Moves.POWDER]);
game.override
.battleStyle("double")
.moveset([Moves.SPLASH, Moves.REST, Moves.YAWN])
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.POWDER);
});
it("prevents the user and its allies from falling asleep", async () => {
@ -56,7 +57,7 @@ describe("Abilities - Sweet Veil", () => {
});
it("causes Yawn to fail if used on the user or its allies", async () => {
game.override.enemyMoveset([Moves.YAWN, Moves.YAWN, Moves.YAWN, Moves.YAWN]);
game.override.enemyMoveset(Moves.YAWN);
await game.classicMode.startBattle([Species.SWIRLIX, Species.MAGIKARP]);
game.move.select(Moves.SPLASH);

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@ -66,10 +66,7 @@ describe("Abilities - Synchronize", () => {
});
it("does not trigger when Pokemon is statused by Toxic Spikes", async () => {
game.override
.ability(Abilities.SYNCHRONIZE)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Array(4).fill(Moves.TOXIC_SPIKES));
game.override.ability(Abilities.SYNCHRONIZE).enemyAbility(Abilities.BALL_FETCH).enemyMoveset(Moves.TOXIC_SPIKES);
await game.classicMode.startBattle([Species.FEEBAS, Species.MILOTIC]);

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@ -24,12 +24,13 @@ describe("Abilities - Unseen Fist", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.starterSpecies(Species.URSHIFU);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override
.battleStyle("single")
.starterSpecies(Species.URSHIFU)
.enemySpecies(Species.SNORLAX)
.enemyMoveset(Moves.PROTECT)
.startingLevel(100)
.enemyLevel(100);
});
it("should cause a contact move to ignore Protect", async () =>
@ -73,8 +74,7 @@ async function testUnseenFistHitResult(
protectMove: Moves,
shouldSucceed = true,
): Promise<void> {
game.override.moveset([attackMove]);
game.override.enemyMoveset([protectMove, protectMove, protectMove, protectMove]);
game.override.moveset([attackMove]).enemyMoveset(protectMove);
await game.classicMode.startBattle();

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@ -188,9 +188,7 @@ describe("Inverse Battle", () => {
});
it("Conversion 2 should change the type to the resistive type - Conversion 2 against Dragonite", async () => {
game.override
.moveset([Moves.CONVERSION_2])
.enemyMoveset([Moves.DRAGON_CLAW, Moves.DRAGON_CLAW, Moves.DRAGON_CLAW, Moves.DRAGON_CLAW]);
game.override.moveset([Moves.CONVERSION_2]).enemyMoveset(Moves.DRAGON_CLAW);
await game.challengeMode.startBattle();

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@ -23,12 +23,13 @@ describe("Test Battle Phase", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.enemySpecies(Species.RATTATA);
game.override.startingLevel(2000);
game.override.moveset([Moves.TACKLE]);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.ability(Abilities.HYDRATION);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override
.enemySpecies(Species.RATTATA)
.startingLevel(2000)
.moveset([Moves.TACKLE])
.enemyAbility(Abilities.HYDRATION)
.ability(Abilities.HYDRATION)
.enemyMoveset(Moves.TACKLE);
});
it("startBattle 2vs1 boss", async () => {

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@ -25,7 +25,7 @@ describe("Items - Leek", () => {
game.override
.enemySpecies(Species.MAGIKARP)
.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH])
.enemyMoveset(Moves.SPLASH)
.startingHeldItems([{ name: "LEEK" }])
.moveset([Moves.TACKLE])
.battleStyle("single");

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@ -23,14 +23,15 @@ describe("Items - Leftovers", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.startingLevel(2000);
game.override.ability(Abilities.UNNERVE);
game.override.moveset([Moves.SPLASH]);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.UNNERVE);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.startingHeldItems([{ name: "LEFTOVERS", count: 1 }]);
game.override
.battleStyle("single")
.startingLevel(2000)
.ability(Abilities.UNNERVE)
.moveset([Moves.SPLASH])
.enemySpecies(Species.SHUCKLE)
.enemyAbility(Abilities.UNNERVE)
.enemyMoveset(Moves.TACKLE)
.startingHeldItems([{ name: "LEFTOVERS", count: 1 }]);
});
it("leftovers works", async () => {

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@ -27,13 +27,14 @@ describe("Moves - Astonish", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.moveset([Moves.ASTONISH, Moves.SPLASH]);
game.override.enemySpecies(Species.BLASTOISE);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override
.battleStyle("single")
.moveset([Moves.ASTONISH, Moves.SPLASH])
.enemySpecies(Species.BLASTOISE)
.enemyAbility(Abilities.INSOMNIA)
.enemyMoveset(Moves.TACKLE)
.startingLevel(100)
.enemyLevel(100);
vi.spyOn(allMoves[Moves.ASTONISH], "chance", "get").mockReturnValue(100);
});

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@ -36,14 +36,15 @@ describe("Moves - Aurora Veil", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
globalScene = game.scene;
game.override.battleStyle("single");
game.override.ability(Abilities.NONE);
game.override.moveset([Moves.ABSORB, Moves.ROCK_SLIDE, Moves.TACKLE]);
game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL]);
game.override.disableCrits();
game.override.weather(WeatherType.HAIL);
game.override
.battleStyle("single")
.ability(Abilities.BALL_FETCH)
.moveset([Moves.ABSORB, Moves.ROCK_SLIDE, Moves.TACKLE])
.enemyLevel(100)
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(Moves.AURORA_VEIL)
.disableCrits()
.weather(WeatherType.HAIL);
});
it("reduces damage of physical attacks by half in a single battle", async () => {

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@ -26,7 +26,7 @@ describe("Moves - Chilly Reception", () => {
game.override
.battleStyle("single")
.moveset([Moves.CHILLY_RECEPTION, Moves.SNOWSCAPE])
.enemyMoveset(Array(4).fill(Moves.SPLASH))
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH)
.ability(Abilities.BALL_FETCH);
});
@ -69,10 +69,7 @@ describe("Moves - Chilly Reception", () => {
// enemy uses another move and weather doesn't change
it("check case - enemy not selecting chilly reception doesn't change weather ", async () => {
game.override
.battleStyle("single")
.enemyMoveset([Moves.CHILLY_RECEPTION, Moves.TACKLE])
.moveset(Array(4).fill(Moves.SPLASH));
game.override.battleStyle("single").enemyMoveset([Moves.CHILLY_RECEPTION, Moves.TACKLE]).moveset(Moves.SPLASH);
await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]);
@ -87,7 +84,7 @@ describe("Moves - Chilly Reception", () => {
game.override
.battleStyle("single")
.startingWave(8)
.enemyMoveset(Array(4).fill(Moves.CHILLY_RECEPTION))
.enemyMoveset(Moves.CHILLY_RECEPTION)
.enemySpecies(Species.MAGIKARP)
.moveset([Moves.SPLASH, Moves.THUNDERBOLT]);

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@ -23,13 +23,14 @@ describe("Moves - Double Team", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.moveset([Moves.DOUBLE_TEAM]);
game.override.disableCrits();
game.override.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override
.battleStyle("single")
.moveset([Moves.DOUBLE_TEAM])
.disableCrits()
.ability(Abilities.BALL_FETCH)
.enemySpecies(Species.SHUCKLE)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.TACKLE);
});
it("raises the user's EVA stat stage by 1", async () => {

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@ -29,8 +29,14 @@ describe("Moves - Dynamax Cannon", () => {
dynamaxCannon = allMoves[Moves.DYNAMAX_CANNON];
game = new GameManager(phaserGame);
game.override.moveset([dynamaxCannon.id]);
game.override.startingLevel(200);
game.override
.moveset(Moves.DYNAMAX_CANNON)
.startingLevel(200)
.levelCap(10)
.battleStyle("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(Moves.SPLASH);
// Note that, for Waves 1-10, the level cap is 10
game.override.startingWave(1);

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@ -74,9 +74,7 @@ describe("Moves - Flower Shield", () => {
* See semi-vulnerable state tags. {@linkcode SemiInvulnerableTag}
*/
it("does not raise DEF stat stage for a Pokemon in semi-vulnerable state", async () => {
game.override.enemySpecies(Species.PARAS);
game.override.enemyMoveset([Moves.DIG, Moves.DIG, Moves.DIG, Moves.DIG]);
game.override.enemyLevel(50);
game.override.enemySpecies(Species.PARAS).enemyMoveset(Moves.DIG).enemyLevel(50);
await game.classicMode.startBattle([Species.CHERRIM]);
const paras = game.scene.getEnemyPokemon()!;

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@ -27,7 +27,7 @@ describe("Moves - Freezy Frost", () => {
.battleStyle("single")
.enemySpecies(Species.RATTATA)
.enemyLevel(100)
.enemyMoveset([Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL])
.enemyMoveset(Moves.HOWL)
.enemyAbility(Abilities.BALL_FETCH)
.startingLevel(100)
.moveset([Moves.FREEZY_FROST, Moves.HOWL, Moves.SPLASH])
@ -55,7 +55,7 @@ describe("Moves - Freezy Frost", () => {
});
it("should clear all stat changes even when enemy uses the move", async () => {
game.override.enemyMoveset([Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST]);
game.override.enemyMoveset(Moves.FREEZY_FROST);
await game.classicMode.startBattle([Species.SHUCKLE]); // Shuckle for slower Howl on first turn so Freezy Frost doesn't affect it.
const user = game.scene.getPlayerPokemon()!;

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@ -23,16 +23,15 @@ describe("Moves - Fusion Bolt", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.moveset([fusionBolt]);
game.override.startingLevel(1);
game.override.enemySpecies(Species.RESHIRAM);
game.override.enemyAbility(Abilities.ROUGH_SKIN);
game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
game.override.battleStyle("single");
game.override.startingWave(97);
game.override.disableCrits();
game.override
.moveset([fusionBolt])
.startingLevel(1)
.enemySpecies(Species.RESHIRAM)
.enemyAbility(Abilities.ROUGH_SKIN)
.enemyMoveset(Moves.SPLASH)
.battleStyle("single")
.startingWave(97)
.disableCrits();
});
it("should not make contact", async () => {

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@ -24,15 +24,14 @@ describe("Moves - Fusion Flare", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.moveset([fusionFlare]);
game.override.startingLevel(1);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset([Moves.REST, Moves.REST, Moves.REST, Moves.REST]);
game.override.battleStyle("single");
game.override.startingWave(97);
game.override.disableCrits();
game.override
.moveset([fusionFlare])
.startingLevel(1)
.enemySpecies(Species.RATTATA)
.enemyMoveset(Moves.REST)
.battleStyle("single")
.startingWave(97)
.disableCrits();
});
it("should thaw freeze status condition", async () => {

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@ -33,15 +33,14 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
fusionFlare = allMoves[Moves.FUSION_FLARE];
fusionBolt = allMoves[Moves.FUSION_BOLT];
game = new GameManager(phaserGame);
game.override.moveset([fusionFlare.id, fusionBolt.id]);
game.override.startingLevel(1);
game.override.enemySpecies(Species.RESHIRAM);
game.override.enemyMoveset([Moves.REST, Moves.REST, Moves.REST, Moves.REST]);
game.override.battleStyle("double");
game.override.startingWave(97);
game.override.disableCrits();
game.override
.moveset([fusionFlare.id, fusionBolt.id])
.startingLevel(1)
.enemySpecies(Species.RESHIRAM)
.enemyMoveset(Moves.REST)
.battleStyle("double")
.startingWave(97)
.disableCrits();
vi.spyOn(fusionFlare, "calculateBattlePower");
vi.spyOn(fusionBolt, "calculateBattlePower");
@ -113,7 +112,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
}, 20000);
it("FUSION_FLARE should not double power of subsequent FUSION_BOLT if a move succeeded in between", async () => {
game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
game.override.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([Species.ZEKROM, Species.ZEKROM]);
game.move.select(fusionFlare.id, 0, BattlerIndex.ENEMY);
@ -158,7 +157,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
}, 20000);
it("FUSION_FLARE and FUSION_BOLT alternating throughout turn should double power of subsequent moves", async () => {
game.override.enemyMoveset([fusionFlare.id, fusionFlare.id, fusionFlare.id, fusionFlare.id]);
game.override.enemyMoveset(fusionFlare.id);
await game.classicMode.startBattle([Species.ZEKROM, Species.ZEKROM]);
const party = game.scene.getPlayerParty();
@ -212,7 +211,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
}, 20000);
it("FUSION_FLARE and FUSION_BOLT alternating throughout turn should double power of subsequent moves if moves are aimed at allies", async () => {
game.override.enemyMoveset([fusionFlare.id, fusionFlare.id, fusionFlare.id, fusionFlare.id]);
game.override.enemyMoveset(fusionFlare.id);
await game.classicMode.startBattle([Species.ZEKROM, Species.ZEKROM]);
const party = game.scene.getPlayerParty();

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@ -167,7 +167,10 @@ describe("Moves - Last Respects", () => {
game.move.select(Moves.LAST_RESPECTS);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower);
expect(
move.calculateBattlePower,
`Enemy: ${game.field.getEnemyPokemon()}\nPlayer: ${game.field.getPlayerPokemon()}`,
).toHaveLastReturnedWith(basePower);
});
it("should reset playerFaints count if we enter new trainer battle", async () => {

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@ -35,13 +35,14 @@ describe("Moves - Light Screen", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
globalScene = game.scene;
game.override.battleStyle("single");
game.override.ability(Abilities.NONE);
game.override.moveset([Moves.ABSORB, Moves.DAZZLING_GLEAM, Moves.TACKLE]);
game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN]);
game.override.disableCrits();
game.override
.battleStyle("single")
.ability(Abilities.BALL_FETCH)
.moveset([Moves.ABSORB, Moves.DAZZLING_GLEAM, Moves.TACKLE])
.enemyLevel(100)
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(Moves.LIGHT_SCREEN)
.disableCrits();
});
it("reduces damage of special attacks by half in a single battle", async () => {

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@ -23,13 +23,14 @@ describe("Moves - Magnet Rise", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.starterSpecies(Species.MAGNEZONE);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset([Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN]);
game.override.disableCrits();
game.override.enemyLevel(1);
game.override.moveset([moveToUse, Moves.SPLASH, Moves.GRAVITY, Moves.BATON_PASS]);
game.override
.battleStyle("single")
.starterSpecies(Species.MAGNEZONE)
.enemySpecies(Species.RATTATA)
.enemyMoveset(Moves.DRILL_RUN)
.disableCrits()
.enemyLevel(1)
.moveset([moveToUse, Moves.SPLASH, Moves.GRAVITY, Moves.BATON_PASS]);
});
it("MAGNET RISE", async () => {

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@ -120,7 +120,7 @@ describe("Moves - Powder", () => {
});
it("should not prevent the target from thawing out with Flame Wheel", async () => {
game.override.enemyMoveset(Array(4).fill(Moves.FLAME_WHEEL)).enemyStatusEffect(StatusEffect.FREEZE);
game.override.enemyMoveset(Moves.FLAME_WHEEL).enemyStatusEffect(StatusEffect.FREEZE);
await game.classicMode.startBattle([Species.CHARIZARD]);
@ -198,7 +198,7 @@ describe("Moves - Powder", () => {
});
it("should cancel Revelation Dance if it becomes a Fire-type move", async () => {
game.override.enemySpecies(Species.CHARIZARD).enemyMoveset(Array(4).fill(Moves.REVELATION_DANCE));
game.override.enemySpecies(Species.CHARIZARD).enemyMoveset(Moves.REVELATION_DANCE);
await game.classicMode.startBattle([Species.CHARIZARD]);
@ -212,7 +212,7 @@ describe("Moves - Powder", () => {
});
it("should cancel Shell Trap and damage the target, even if the move would fail", async () => {
game.override.enemyMoveset(Array(4).fill(Moves.SHELL_TRAP));
game.override.enemyMoveset(Moves.SHELL_TRAP);
await game.classicMode.startBattle([Species.CHARIZARD]);

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@ -35,13 +35,14 @@ describe("Moves - Reflect", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
globalScene = game.scene;
game.override.battleStyle("single");
game.override.ability(Abilities.NONE);
game.override.moveset([Moves.ABSORB, Moves.ROCK_SLIDE, Moves.TACKLE]);
game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([Moves.REFLECT, Moves.REFLECT, Moves.REFLECT, Moves.REFLECT]);
game.override.disableCrits();
game.override
.battleStyle("single")
.ability(Abilities.NONE)
.moveset([Moves.ABSORB, Moves.ROCK_SLIDE, Moves.TACKLE])
.enemyLevel(100)
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(Moves.REFLECT)
.disableCrits();
});
it("reduces damage of physical attacks by half in a single battle", async () => {

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@ -28,7 +28,7 @@ describe("Moves - Retaliate", () => {
game.override
.battleStyle("single")
.enemySpecies(Species.SNORLAX)
.enemyMoveset([Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE])
.enemyMoveset(Moves.RETALIATE)
.enemyLevel(100)
.moveset([Moves.RETALIATE, Moves.SPLASH])
.startingLevel(80)

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@ -27,15 +27,14 @@ describe("Moves - Swallow", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.NONE);
game.override.enemyLevel(2000);
game.override.moveset([Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW]);
game.override.ability(Abilities.NONE);
game.override
.battleStyle("single")
.enemySpecies(Species.RATTATA)
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.NONE)
.enemyLevel(2000)
.moveset(Moves.SWALLOW)
.ability(Abilities.NONE);
});
describe("consumes all stockpile stacks to heal (scaling with stacks)", () => {

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@ -24,13 +24,14 @@ describe("Moves - Tackle", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.TACKLE;
game.override.battleStyle("single");
game.override.enemySpecies(Species.MAGIKARP);
game.override.startingLevel(1);
game.override.startingWave(97);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.GROWTH, Moves.GROWTH, Moves.GROWTH, Moves.GROWTH]);
game.override.disableCrits();
game.override
.battleStyle("single")
.enemySpecies(Species.MAGIKARP)
.startingLevel(1)
.startingWave(97)
.moveset([moveToUse])
.enemyMoveset(Moves.GROWTH)
.disableCrits();
});
it("TACKLE against ghost", async () => {

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@ -23,11 +23,11 @@ describe("Moves - Throat Chop", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Array(4).fill(Moves.GROWL))
.moveset(Moves.GROWL)
.battleStyle("single")
.ability(Abilities.BALL_FETCH)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Array(4).fill(Moves.THROAT_CHOP))
.enemyMoveset(Moves.THROAT_CHOP)
.enemySpecies(Species.MAGIKARP);
});

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@ -37,8 +37,7 @@ describe("Moves - Tidy Up", () => {
});
it("spikes are cleared", async () => {
game.override.moveset([Moves.SPIKES, Moves.TIDY_UP]);
game.override.enemyMoveset([Moves.SPIKES, Moves.SPIKES, Moves.SPIKES, Moves.SPIKES]);
game.override.moveset([Moves.SPIKES, Moves.TIDY_UP]).enemyMoveset(Moves.SPIKES);
await game.classicMode.startBattle();
game.move.select(Moves.SPIKES);
@ -49,8 +48,7 @@ describe("Moves - Tidy Up", () => {
}, 20000);
it("stealth rocks are cleared", async () => {
game.override.moveset([Moves.STEALTH_ROCK, Moves.TIDY_UP]);
game.override.enemyMoveset([Moves.STEALTH_ROCK, Moves.STEALTH_ROCK, Moves.STEALTH_ROCK, Moves.STEALTH_ROCK]);
game.override.moveset([Moves.STEALTH_ROCK, Moves.TIDY_UP]).enemyMoveset(Moves.STEALTH_ROCK);
await game.classicMode.startBattle();
game.move.select(Moves.STEALTH_ROCK);
@ -61,8 +59,7 @@ describe("Moves - Tidy Up", () => {
}, 20000);
it("toxic spikes are cleared", async () => {
game.override.moveset([Moves.TOXIC_SPIKES, Moves.TIDY_UP]);
game.override.enemyMoveset([Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES]);
game.override.moveset([Moves.TOXIC_SPIKES, Moves.TIDY_UP]).enemyMoveset(Moves.TOXIC_SPIKES);
await game.classicMode.startBattle();
game.move.select(Moves.TOXIC_SPIKES);
@ -73,8 +70,7 @@ describe("Moves - Tidy Up", () => {
}, 20000);
it("sticky webs are cleared", async () => {
game.override.moveset([Moves.STICKY_WEB, Moves.TIDY_UP]);
game.override.enemyMoveset([Moves.STICKY_WEB, Moves.STICKY_WEB, Moves.STICKY_WEB, Moves.STICKY_WEB]);
game.override.moveset([Moves.STICKY_WEB, Moves.TIDY_UP]).enemyMoveset(Moves.STICKY_WEB);
await game.classicMode.startBattle();
@ -86,8 +82,7 @@ describe("Moves - Tidy Up", () => {
}, 20000);
it("substitutes are cleared", async () => {
game.override.moveset([Moves.SUBSTITUTE, Moves.TIDY_UP]);
game.override.enemyMoveset([Moves.SUBSTITUTE, Moves.SUBSTITUTE, Moves.SUBSTITUTE, Moves.SUBSTITUTE]);
game.override.moveset([Moves.SUBSTITUTE, Moves.TIDY_UP]).enemyMoveset(Moves.SUBSTITUTE);
await game.classicMode.startBattle();