diff --git a/src/phases/faint-phase.ts b/src/phases/faint-phase.ts index 0cdf6a00f15..8eb84beded5 100644 --- a/src/phases/faint-phase.ts +++ b/src/phases/faint-phase.ts @@ -67,7 +67,7 @@ export class FaintPhase extends PokemonPhase { /** In case the current pokemon was just switched in, make sure it is counted as participating in the combat */ this.scene.getPlayerField().forEach((pokemon, i) => { - if (pokemon?.isActive()) { + if (pokemon?.isActive(true)) { if (pokemon.isPlayer()) { this.scene.currentBattle.addParticipant(pokemon as PlayerPokemon); }