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Fix linting
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@ -268,7 +268,7 @@ export class MovePhase extends BattlePhase {
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this.scene.unshiftPhase(new MoveEffectPhase(this.scene, this.pokemon.getBattlerIndex(), this.targets, this.move));
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this.scene.unshiftPhase(new MoveEffectPhase(this.scene, this.pokemon.getBattlerIndex(), this.targets, this.move));
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} else {
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} else {
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if ([Moves.ROAR, Moves.WHIRLWIND, Moves.TRICK_OR_TREAT, Moves.FORESTS_CURSE].includes(this.move.moveId)) {
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if ([ Moves.ROAR, Moves.WHIRLWIND, Moves.TRICK_OR_TREAT, Moves.FORESTS_CURSE ].includes(this.move.moveId)) {
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applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
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applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
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}
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}
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