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Fix crash when ability is reactivated for a pokemon off the field
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@ -1243,7 +1243,7 @@ export class SuppressAbilitiesTag extends ArenaTag {
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if (pokemon) {
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globalScene.queueMessage(i18next.t("arenaTag:neutralizingGasOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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for (const fieldPokemon of globalScene.getField()) {
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for (const fieldPokemon of globalScene.getField(true)) {
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if (fieldPokemon && fieldPokemon.id !== pokemon.id) {
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[ true, false ].forEach((passive) => applyOnLoseAbAttrs(fieldPokemon, passive));
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}
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@ -1274,7 +1274,7 @@ export class SuppressAbilitiesTag extends ArenaTag {
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globalScene.queueMessage(i18next.t("arenaTag:neutralizingGasOnRemove"));
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}
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for (const pokemon of globalScene.getField()) {
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for (const pokemon of globalScene.getField(true)) {
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// There is only one pokemon with this attr on the field on removal, so its abilities are already active
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if (pokemon && !pokemon.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false)) {
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[ true, false ].forEach((passive) => applyOnGainAbAttrs(pokemon, passive));
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