mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-01 05:52:17 +02:00
Implement Name Run Feat
Modified load session ui component, adding a submenu when selecting a 3 slot. This menu has 4 options: Load Game -> Behaves as before, allowing the player to continue progress from the last saved state in the slot. Rename Run -> Overlays a rename form, allowing the player to type a name for the run, checking for string validity, with the option to cancel or confirm (Rename). Delete Run -> Prompts user confirmation to delete save data, removing the current save slot from the users save data. Cancel -> Hides menu overlay. Modified game data to implement a function to accept and store runNameText to the users data. Modified run info ui component, to display the chosen name when viewing run information. Example: When loading the game, the user can choose the Load Game menu option, then select a save slot, prompting the menu, then choose "Rename Run" and type the name "Monotype Water Run" then confirm, thus being able to better organize their save files. Signed-off-by: Matheus Alves <matheus.r.noya.alves@tecnico.ulisboa.pt> Co-authored-by: Inês Simões <ines.p.simoes@tecnico.ulisboa.pt>
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@ -126,6 +126,7 @@ export interface SessionSaveData {
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battleType: BattleType;
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trainer: TrainerData;
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gameVersion: string;
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runNameText: string;
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timestamp: number;
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challenges: ChallengeData[];
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mysteryEncounterType: MysteryEncounterType | -1; // Only defined when current wave is ME,
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@ -978,6 +979,47 @@ export class GameData {
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});
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}
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renameSession(slotId: number, newName: string): Promise<boolean> {
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return new Promise(async resolve => {
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if (slotId < 0) {
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return resolve(false);
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}
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const sessionData: SessionSaveData | null = await this.getSession(slotId);
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if (!sessionData) return resolve(false);
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sessionData.runNameText = newName;
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const updatedDataStr = JSON.stringify(sessionData);
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if (bypassLogin) {
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localStorage.setItem(
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`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`,
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encrypt(updatedDataStr, bypassLogin),
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);
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resolve(true);
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} else {
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const encrypted = encrypt(updatedDataStr, bypassLogin);
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const secretId = this.secretId;
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const trainerId = this.trainerId;
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const error = await pokerogueApi.savedata.session.update(
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{ slot: slotId, trainerId, secretId, clientSessionId },
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encrypted,
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);
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if (!error) {
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localStorage.setItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`, encrypted); // Keep local in sync
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resolve(true);
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} else {
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console.error("Failed to update session name:", error);
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resolve(false);
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}
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}
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});
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}
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loadSession(slotId: number, sessionData?: SessionSaveData): Promise<boolean> {
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// biome-ignore lint/suspicious/noAsyncPromiseExecutor: <explanation>
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return new Promise(async (resolve, reject) => {
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@ -206,6 +206,10 @@ export default class RunInfoUiHandler extends UiHandler {
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headerText.setOrigin(0, 0);
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headerText.setPositionRelative(headerBg, 8, 4);
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this.runContainer.add(headerText);
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const runName = addTextObject(0, 0, this.runInfo.runNameText, TextStyle.WINDOW);
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runName.setOrigin(0, 0);
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runName.setPositionRelative(headerBg, 60, 4);
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this.runContainer.add(runName);
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}
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/**
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@ -6,6 +6,7 @@ import { GameMode } from "../game-mode";
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import * as Modifier from "#app/modifier/modifier";
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import type { SessionSaveData } from "../system/game-data";
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import type PokemonData from "../system/pokemon-data";
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import type { OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler";
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import { isNullOrUndefined, fixedInt, getPlayTimeString, formatLargeNumber } from "#app/utils/common";
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import MessageUiHandler from "./message-ui-handler";
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import { TextStyle, addTextObject } from "./text";
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@ -14,7 +15,7 @@ import { addWindow } from "./ui-theme";
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import { RunDisplayMode } from "#app/ui/run-info-ui-handler";
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const SESSION_SLOTS_COUNT = 5;
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const SLOTS_ON_SCREEN = 3;
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const SLOTS_ON_SCREEN = 2;
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export enum SaveSlotUiMode {
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LOAD,
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@ -32,6 +33,7 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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private uiMode: SaveSlotUiMode;
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private saveSlotSelectCallback: SaveSlotSelectCallback | null;
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protected manageDataConfig: OptionSelectConfig;
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private scrollCursor = 0;
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@ -100,6 +102,7 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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processInput(button: Button): boolean {
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const ui = this.getUi();
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const manageDataOptions: any[] = [];
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let success = false;
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let error = false;
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@ -113,9 +116,107 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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} else {
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switch (this.uiMode) {
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case SaveSlotUiMode.LOAD:
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this.saveSlotSelectCallback = null;
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originalCallback?.(cursor);
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manageDataOptions.push({
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label: i18next.t("menu:loadGame"),
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handler: () => {
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globalScene.ui.revertMode();
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originalCallback?.(cursor);
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return true;
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},
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keepOpen: false,
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});
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manageDataOptions.push({
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label: i18next.t("saveSlotSelectUiHandler:renameRun"),
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handler: () => {
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globalScene.ui.revertMode();
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ui.setOverlayMode(
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UiMode.RENAME_POKEMON,
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{
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buttonActions: [
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(sanitizedName: string) => {
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const name = decodeURIComponent((atob(sanitizedName)));
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globalScene.gameData.renameSession(cursor, name).then(response => {
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if (response[0] === false) {
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globalScene.reset(true);
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} else {
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this.clearSessionSlots();
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this.cursorObj = null;
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this.populateSessionSlots();
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this.setScrollCursor(0);
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this.setCursor(0);
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ui.revertMode();
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ui.showText("", 0);
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}
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});
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},
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() => {
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ui.revertMode();
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},
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],
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},
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"",
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);
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return true;
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},
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});
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this.manageDataConfig = {
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xOffset: 0,
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yOffset: 48,
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options: manageDataOptions,
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maxOptions: 4,
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};
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manageDataOptions.push({
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label: i18next.t("saveSlotSelectUiHandler:deleteRun"),
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handler: () => {
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globalScene.ui.revertMode();
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ui.showText(i18next.t("saveSlotSelectUiHandler:deleteData"), null, () => {
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ui.setOverlayMode(
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UiMode.CONFIRM,
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() => {
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globalScene.gameData.tryClearSession(cursor).then(response => {
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if (response[0] === false) {
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globalScene.reset(true);
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} else {
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this.clearSessionSlots();
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this.cursorObj = null;
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this.populateSessionSlots();
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this.setScrollCursor(0);
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this.setCursor(0);
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ui.revertMode();
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ui.showText("", 0);
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}
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});
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},
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() => {
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ui.revertMode();
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ui.showText("", 0);
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},
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false,
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0,
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19,
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import.meta.env.DEV ? 300 : 2000,
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);
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});
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return true;
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},
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keepOpen: false,
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});
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manageDataOptions.push({
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label: i18next.t("menuUiHandler:cancel"),
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handler: () => {
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globalScene.ui.revertMode();
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return true;
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},
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keepOpen: true,
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});
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ui.setOverlayMode(UiMode.MENU_OPTION_SELECT, this.manageDataConfig);
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break;
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case SaveSlotUiMode.SAVE: {
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const saveAndCallback = () => {
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const originalCallback = this.saveSlotSelectCallback;
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@ -160,6 +261,7 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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}
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} else {
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this.saveSlotSelectCallback = null;
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ui.showText("", 0); // Clear any UI text if needed
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originalCallback?.(-1);
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success = true;
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}
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@ -266,33 +368,34 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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this.cursorObj = globalScene.add.container(0, 0);
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const cursorBox = globalScene.add.nineslice(
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0,
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0,
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15,
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"select_cursor_highlight_thick",
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undefined,
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296,
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44,
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294,
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this.sessionSlots[prevSlotIndex ?? 0]?.saveData?.runNameText ? 50 : 60,
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6,
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6,
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6,
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6,
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);
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const rightArrow = globalScene.add.image(0, 0, "cursor");
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rightArrow.setPosition(160, 0);
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rightArrow.setPosition(160, 15);
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rightArrow.setName("rightArrow");
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this.cursorObj.add([cursorBox, rightArrow]);
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this.sessionSlotsContainer.add(this.cursorObj);
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}
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const cursorPosition = cursor + this.scrollCursor;
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const cursorIncrement = cursorPosition * 56;
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const valueHeight = this.sessionSlots[prevSlotIndex ?? 0]?.saveData?.runNameText ? 76 : 76; //nocas
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const cursorIncrement = cursorPosition * 76;
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if (this.sessionSlots[cursorPosition] && this.cursorObj) {
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const hasData = this.sessionSlots[cursorPosition].hasData;
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// If the session slot lacks session data, it does not move from its default, central position.
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// Only session slots with session data will move leftwards and have a visible arrow.
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if (!hasData) {
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this.cursorObj.setPosition(151, 26 + cursorIncrement);
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this.cursorObj.setPosition(151, 20 + cursorIncrement);
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this.sessionSlots[cursorPosition].setPosition(0, cursorIncrement);
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} else {
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this.cursorObj.setPosition(145, 26 + cursorIncrement);
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this.cursorObj.setPosition(145, 20 + cursorIncrement);
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this.sessionSlots[cursorPosition].setPosition(-6, cursorIncrement);
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}
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this.setArrowVisibility(hasData);
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@ -310,7 +413,8 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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revertSessionSlot(slotIndex: number): void {
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const sessionSlot = this.sessionSlots[slotIndex];
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if (sessionSlot) {
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sessionSlot.setPosition(0, slotIndex * 56);
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const valueHeight = sessionSlot.saveData?.runNameText ? 76 : 76;
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sessionSlot.setPosition(0, slotIndex * valueHeight);
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}
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}
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@ -339,7 +443,7 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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this.setCursor(this.cursor, prevSlotIndex);
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globalScene.tweens.add({
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targets: this.sessionSlotsContainer,
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y: this.sessionSlotsContainerInitialY - 56 * scrollCursor,
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y: this.sessionSlotsContainerInitialY - 76 * scrollCursor,
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duration: fixedInt(325),
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ease: "Sine.easeInOut",
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});
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@ -373,12 +477,12 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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class SessionSlot extends Phaser.GameObjects.Container {
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public slotId: number;
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public hasData: boolean;
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private slotWindow: Phaser.GameObjects.NineSlice;
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private loadingLabel: Phaser.GameObjects.Text;
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public saveData: SessionSaveData;
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constructor(slotId: number) {
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super(globalScene, 0, slotId * 56);
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super(globalScene, 0, slotId * 76);
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this.slotId = slotId;
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@ -386,32 +490,42 @@ class SessionSlot extends Phaser.GameObjects.Container {
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}
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setup() {
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const slotWindow = addWindow(0, 0, 304, 52);
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this.add(slotWindow);
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this.slotWindow = addWindow(0, 0, 304, 70);
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this.add(this.slotWindow);
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this.loadingLabel = addTextObject(152, 26, i18next.t("saveSlotSelectUiHandler:loading"), TextStyle.WINDOW);
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this.loadingLabel = addTextObject(152, 33, i18next.t("saveSlotSelectUiHandler:loading"), TextStyle.WINDOW);
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this.loadingLabel.setOrigin(0.5, 0.5);
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this.add(this.loadingLabel);
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}
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async setupWithData(data: SessionSaveData) {
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const hasName = data?.runNameText;
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this.remove(this.loadingLabel, true);
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if (hasName) {
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const nameLabel = addTextObject(8, 5, data.runNameText, TextStyle.WINDOW);
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this.add(nameLabel);
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}
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const gameModeLabel = addTextObject(
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8,
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5,
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hasName ? 19 : 12,
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`${GameMode.getModeName(data.gameMode) || i18next.t("gameMode:unkown")} - ${i18next.t("saveSlotSelectUiHandler:wave")} ${data.waveIndex}`,
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TextStyle.WINDOW,
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);
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this.add(gameModeLabel);
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const timestampLabel = addTextObject(8, 19, new Date(data.timestamp).toLocaleString(), TextStyle.WINDOW);
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const timestampLabel = addTextObject(
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8,
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hasName ? 33 : 26,
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new Date(data.timestamp).toLocaleString(),
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TextStyle.WINDOW,
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);
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this.add(timestampLabel);
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const playTimeLabel = addTextObject(8, 33, getPlayTimeString(data.playTime), TextStyle.WINDOW);
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const playTimeLabel = addTextObject(8, hasName ? 47 : 40, getPlayTimeString(data.playTime), TextStyle.WINDOW);
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this.add(playTimeLabel);
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const pokemonIconsContainer = globalScene.add.container(144, 4);
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const pokemonIconsContainer = globalScene.add.container(144, hasName ? 16 : 9);
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data.party.forEach((p: PokemonData, i: number) => {
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const iconContainer = globalScene.add.container(26 * i, 0);
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iconContainer.setScale(0.75);
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@ -440,7 +554,7 @@ class SessionSlot extends Phaser.GameObjects.Container {
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this.add(pokemonIconsContainer);
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const modifierIconsContainer = globalScene.add.container(148, 30);
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const modifierIconsContainer = globalScene.add.container(148, 38);
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modifierIconsContainer.setScale(0.5);
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let visibleModifierIndex = 0;
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for (const m of data.modifiers) {
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