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extracted UI inputs out of battle-scene
This commit is contained in:
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@ -60,7 +60,8 @@ import CandyBar from './ui/candy-bar';
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import { Variant, variantData } from './data/variant';
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import { Localizable } from './plugins/i18n';
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import { STARTING_WAVE_OVERRIDE, OPP_SPECIES_OVERRIDE, SEED_OVERRIDE, STARTING_BIOME_OVERRIDE } from './overrides';
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import {Button, InputsController} from "#app/inputsController";
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import {InputsController} from "./inputs-controller";
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import {UiInputs} from "./ui-inputs";
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export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
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@ -85,6 +86,7 @@ export type AnySound = Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound
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export default class BattleScene extends SceneBase {
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public rexUI: UIPlugin;
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public inputController: InputsController;
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public uiInputs: UiInputs;
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public sessionPlayTime: integer = null;
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public masterVolume: number = 0.5;
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@ -201,6 +203,7 @@ export default class BattleScene extends SceneBase {
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async preload() {
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this.load.scenePlugin('inputController', InputsController);
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this.load.scenePlugin('uiInputs', UiInputs);
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if (DEBUG_RNG) {
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const scene = this;
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const originalRealInRange = Phaser.Math.RND.realInRange;
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@ -224,7 +227,6 @@ export default class BattleScene extends SceneBase {
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initGameSpeed.apply(this);
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this.gameData = new GameData(this);
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this.listenInputs();
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addUiThemeOverrides(this);
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@ -243,23 +245,6 @@ export default class BattleScene extends SceneBase {
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this.ui?.update();
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}
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listenInputs(): void {
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this.inputController.events.on('input_down', (event) => {
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const actions = this.getActionsKeyDown();
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if (!actions.hasOwnProperty(event.button)) return;
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const [inputSuccess, vibrationLength] = actions[event.button]();
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if (inputSuccess && this.enableVibration && typeof navigator.vibrate !== 'undefined')
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navigator.vibrate(vibrationLength);
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}, this);
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this.inputController.events.on('input_up', (event) => {
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const actions = this.getActionsKeyUp();
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if (!actions.hasOwnProperty(event.button)) return;
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const [inputSuccess, vibrationLength] = actions[event.button]();
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if (inputSuccess && this.enableVibration && typeof navigator.vibrate !== 'undefined')
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navigator.vibrate(vibrationLength);
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}, this);
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}
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launchBattle() {
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this.arenaBg = this.add.sprite(0, 0, 'plains_bg');
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this.arenaBgTransition = this.add.sprite(0, 0, 'plains_bg');
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@ -1276,121 +1261,6 @@ export default class BattleScene extends SceneBase {
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return biomes[Utils.randSeedInt(biomes.length)];
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}
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buttonDirection(direction): Array<boolean | number> {
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const inputSuccess = this.ui.processInput(direction);
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const vibrationLength = 5;
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return [inputSuccess, vibrationLength];
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}
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buttonAb(button): Array<boolean | number> {
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const inputSuccess = this.ui.processInput(button);
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return [inputSuccess, 0];
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}
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buttonTouch(): Array<boolean | number> {
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const inputSuccess = this.ui.processInput(Button.SUBMIT) || this.ui.processInput(Button.ACTION);
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return [inputSuccess, 0];
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}
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buttonStats(pressed = true): Array<boolean | number> {
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if (pressed) {
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for (let p of this.getField().filter(p => p?.isActive(true)))
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p.toggleStats(true);
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} else {
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for (let p of this.getField().filter(p => p?.isActive(true)))
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p.toggleStats(false);
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}
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return [true, 0];
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}
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buttonMenu(): Array<boolean | number> {
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let inputSuccess;
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if (this.disableMenu)
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return [true, 0];
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switch (this.ui?.getMode()) {
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case Mode.MESSAGE:
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if (!(this.ui.getHandler() as MessageUiHandler).pendingPrompt)
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return [true, 0];
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case Mode.TITLE:
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case Mode.COMMAND:
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case Mode.FIGHT:
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case Mode.BALL:
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case Mode.TARGET_SELECT:
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case Mode.SAVE_SLOT:
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case Mode.PARTY:
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case Mode.SUMMARY:
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case Mode.STARTER_SELECT:
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case Mode.CONFIRM:
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case Mode.OPTION_SELECT:
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this.ui.setOverlayMode(Mode.MENU);
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inputSuccess = true;
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break;
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case Mode.MENU:
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case Mode.SETTINGS:
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case Mode.ACHIEVEMENTS:
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this.ui.revertMode();
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this.playSound('select');
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inputSuccess = true;
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break;
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default:
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return [true, 0];
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}
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return [inputSuccess, 0];
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}
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buttonCycleOption(button): Array<boolean | number> {
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let inputSuccess;
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if (this.ui?.getHandler() instanceof StarterSelectUiHandler) {
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inputSuccess = this.ui.processInput(button);
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}
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return [inputSuccess, 0];
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}
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buttonSpeedChange(up= true): Array<boolean | number> {
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if (up) {
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if (this.gameSpeed < 5) {
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this.gameData.saveSetting(Setting.Game_Speed, settingOptions[Setting.Game_Speed].indexOf(`${this.gameSpeed}x`) + 1);
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if (this.ui?.getMode() === Mode.SETTINGS)
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(this.ui.getHandler() as SettingsUiHandler).show([]);
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}
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return [0, 0];
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}
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if (this.gameSpeed > 1) {
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this.gameData.saveSetting(Setting.Game_Speed, Math.max(settingOptions[Setting.Game_Speed].indexOf(`${this.gameSpeed}x`) - 1, 0));
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if (this.ui?.getMode() === Mode.SETTINGS)
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(this.ui.getHandler() as SettingsUiHandler).show([]);
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}
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return [0, 0];
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}
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getActionsKeyDown() {
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const actions = {};
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actions[Button.UP] = () => this.buttonDirection(Button.UP);
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actions[Button.DOWN] = () => this.buttonDirection(Button.DOWN);
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actions[Button.LEFT] = () => this.buttonDirection(Button.LEFT);
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actions[Button.RIGHT] = () => this.buttonDirection(Button.RIGHT);
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actions[Button.SUBMIT] = () => this.buttonTouch();
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actions[Button.ACTION] = () => this.buttonAb(Button.ACTION);
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actions[Button.CANCEL] = () => this.buttonAb(Button.CANCEL);
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actions[Button.MENU] = () => this.buttonMenu();
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actions[Button.STATS] = () => this.buttonStats(true);
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actions[Button.CYCLE_SHINY] = () => this.buttonCycleOption(Button.CYCLE_SHINY);
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actions[Button.CYCLE_FORM] = () => this.buttonCycleOption(Button.CYCLE_FORM);
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actions[Button.CYCLE_GENDER] = () => this.buttonCycleOption(Button.CYCLE_GENDER);
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actions[Button.CYCLE_ABILITY] = () => this.buttonCycleOption(Button.CYCLE_ABILITY);
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actions[Button.CYCLE_NATURE] = () => this.buttonCycleOption(Button.CYCLE_NATURE);
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actions[Button.CYCLE_VARIANT] = () => this.buttonCycleOption(Button.CYCLE_VARIANT);
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actions[Button.SPEED_UP] = () => this.buttonSpeedChange();
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actions[Button.SLOW_DOWN] = () => this.buttonSpeedChange(false);
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return actions;
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}
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getActionsKeyUp() {
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const actions = {};
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actions[Button.STATS] = () => this.buttonStats(false);
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return actions;
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}
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isBgmPlaying(): boolean {
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return this.bgm && this.bgm.isPlaying;
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}
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159
src/ui-inputs.ts
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159
src/ui-inputs.ts
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@ -0,0 +1,159 @@
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import Phaser from "phaser";
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import UI, {Mode} from "./ui/ui";
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import {Button} from "#app/inputs-controller";
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import MessageUiHandler from "#app/ui/message-ui-handler";
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import StarterSelectUiHandler from "#app/ui/starter-select-ui-handler";
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import {Setting, settingOptions} from "#app/system/settings";
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import SettingsUiHandler from "#app/ui/settings-ui-handler";
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export class UiInputs extends Phaser.Plugins.ScenePlugin {
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private game: Phaser.Game;
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private scene: Phaser.Scene;
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private events;
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constructor(scene: Phaser.Scene, pluginManager: Phaser.Plugins.PluginManager, pluginKey: string) {
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super(scene, pluginManager, pluginKey);
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this.game = pluginManager.game;
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this.scene = scene;
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this.events = this.scene.inputController.events
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}
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boot() {
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this.listenInputs();
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}
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listenInputs(): void {
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this.events.on('input_down', (event) => {
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const actions = this.getActionsKeyDown();
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if (!actions.hasOwnProperty(event.button)) return;
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const [inputSuccess, vibrationLength] = actions[event.button]();
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if (inputSuccess && this.scene.enableVibration && typeof navigator.vibrate !== 'undefined')
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navigator.vibrate(vibrationLength);
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}, this);
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this.events.on('input_up', (event) => {
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const actions = this.getActionsKeyUp();
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if (!actions.hasOwnProperty(event.button)) return;
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const [inputSuccess, vibrationLength] = actions[event.button]();
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if (inputSuccess && this.scene.enableVibration && typeof navigator.vibrate !== 'undefined')
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navigator.vibrate(vibrationLength);
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}, this);
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}
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getActionsKeyDown() {
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const actions = {};
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actions[Button.UP] = () => this.buttonDirection(Button.UP);
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actions[Button.DOWN] = () => this.buttonDirection(Button.DOWN);
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actions[Button.LEFT] = () => this.buttonDirection(Button.LEFT);
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actions[Button.RIGHT] = () => this.buttonDirection(Button.RIGHT);
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actions[Button.SUBMIT] = () => this.buttonTouch();
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actions[Button.ACTION] = () => this.buttonAb(Button.ACTION);
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actions[Button.CANCEL] = () => this.buttonAb(Button.CANCEL);
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actions[Button.MENU] = () => this.buttonMenu();
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actions[Button.STATS] = () => this.buttonStats(true);
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actions[Button.CYCLE_SHINY] = () => this.buttonCycleOption(Button.CYCLE_SHINY);
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actions[Button.CYCLE_FORM] = () => this.buttonCycleOption(Button.CYCLE_FORM);
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actions[Button.CYCLE_GENDER] = () => this.buttonCycleOption(Button.CYCLE_GENDER);
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actions[Button.CYCLE_ABILITY] = () => this.buttonCycleOption(Button.CYCLE_ABILITY);
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actions[Button.CYCLE_NATURE] = () => this.buttonCycleOption(Button.CYCLE_NATURE);
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actions[Button.CYCLE_VARIANT] = () => this.buttonCycleOption(Button.CYCLE_VARIANT);
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actions[Button.SPEED_UP] = () => this.buttonSpeedChange();
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actions[Button.SLOW_DOWN] = () => this.buttonSpeedChange(false);
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return actions;
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}
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getActionsKeyUp() {
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const actions = {};
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actions[Button.STATS] = () => this.buttonStats(false);
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return actions;
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}
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buttonDirection(direction): Array<boolean | number> {
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const inputSuccess = this.scene.ui.processInput(direction);
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const vibrationLength = 5;
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return [inputSuccess, vibrationLength];
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}
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buttonAb(button): Array<boolean | number> {
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const inputSuccess = this.scene.ui.processInput(button);
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return [inputSuccess, 0];
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}
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buttonTouch(): Array<boolean | number> {
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const inputSuccess = this.scene.ui.processInput(Button.SUBMIT) || this.scene.ui.processInput(Button.ACTION);
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return [inputSuccess, 0];
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}
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buttonStats(pressed = true): Array<boolean | number> {
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if (pressed) {
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for (let p of this.scene.getField().filter(p => p?.isActive(true)))
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p.toggleStats(true);
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} else {
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for (let p of this.scene.getField().filter(p => p?.isActive(true)))
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p.toggleStats(false);
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}
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return [true, 0];
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}
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buttonMenu(): Array<boolean | number> {
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let inputSuccess;
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if (this.scene.disableMenu)
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return [true, 0];
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switch (this.scene.ui?.getMode()) {
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case Mode.MESSAGE:
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if (!(this.scene.ui.getHandler() as MessageUiHandler).pendingPrompt)
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return [true, 0];
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case Mode.TITLE:
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case Mode.COMMAND:
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case Mode.FIGHT:
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case Mode.BALL:
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case Mode.TARGET_SELECT:
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case Mode.SAVE_SLOT:
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case Mode.PARTY:
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case Mode.SUMMARY:
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case Mode.STARTER_SELECT:
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case Mode.CONFIRM:
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case Mode.OPTION_SELECT:
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this.scene.ui.setOverlayMode(Mode.MENU);
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inputSuccess = true;
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break;
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case Mode.MENU:
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case Mode.SETTINGS:
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case Mode.ACHIEVEMENTS:
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this.scene.ui.revertMode();
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this.scene.playSound('select');
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inputSuccess = true;
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break;
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default:
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return [true, 0];
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}
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return [inputSuccess, 0];
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}
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buttonCycleOption(button): Array<boolean | number> {
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let inputSuccess;
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if (this.scene.ui?.getHandler() instanceof StarterSelectUiHandler) {
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inputSuccess = this.scene.ui.processInput(button);
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}
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return [inputSuccess, 0];
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}
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buttonSpeedChange(up= true): Array<boolean | number> {
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if (up) {
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if (this.scene.gameSpeed < 5) {
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this.scene.gameData.saveSetting(Setting.Game_Speed, settingOptions[Setting.Game_Speed].indexOf(`${this.scene.gameSpeed}x`) + 1);
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if (this.scene.ui?.getMode() === Mode.SETTINGS)
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(this.scene.ui.getHandler() as SettingsUiHandler).show([]);
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}
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return [0, 0];
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}
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if (this.scene.gameSpeed > 1) {
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this.scene.gameData.saveSetting(Setting.Game_Speed, Math.max(settingOptions[Setting.Game_Speed].indexOf(`${this.scene.gameSpeed}x`) - 1, 0));
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if (this.scene.ui?.getMode() === Mode.SETTINGS)
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(this.scene.ui.getHandler() as SettingsUiHandler).show([]);
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}
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return [0, 0];
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}
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}
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@ -5,7 +5,7 @@ import UiHandler from "./ui-handler";
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import { addWindow } from "./ui-theme";
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import * as Utils from "../utils";
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import { argbFromRgba } from "@material/material-color-utilities";
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import {Button} from "#app/inputsController";
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import {Button} from "#app/inputs-controller";
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export interface OptionSelectConfig {
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xOffset?: number;
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@ -4,7 +4,7 @@ import MessageUiHandler from "./message-ui-handler";
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import { TextStyle, addTextObject } from "./text";
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import { Mode } from "./ui";
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import { addWindow } from "./ui-theme";
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import {Button} from "#app/inputsController";
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import {Button} from "#app/inputs-controller";
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export default class AchvsUiHandler extends MessageUiHandler {
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private achvsContainer: Phaser.GameObjects.Container;
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@ -1,7 +1,7 @@
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import BattleScene from "../battle-scene";
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import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import {Button} from "#app/inputsController";
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import {Button} from "#app/inputs-controller";
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export default abstract class AwaitableUiHandler extends UiHandler {
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protected awaitingActionInput: boolean;
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@ -6,7 +6,7 @@ import { Command } from "./command-ui-handler";
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import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import { addWindow } from "./ui-theme";
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import {Button} from "#app/inputsController";
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import {Button} from "#app/inputs-controller";
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export default class BallUiHandler extends UiHandler {
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private pokeballSelectContainer: Phaser.GameObjects.Container;
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@ -6,7 +6,7 @@ import MessageUiHandler from "./message-ui-handler";
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import { getStatName, Stat } from "../data/pokemon-stat";
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import { addWindow } from "./ui-theme";
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import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
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import {Button} from "#app/inputsController";
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import {Button} from "#app/inputs-controller";
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export default class BattleMessageUiHandler extends MessageUiHandler {
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private levelUpStatsContainer: Phaser.GameObjects.Container;
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@ -5,7 +5,7 @@ import PartyUiHandler, { PartyUiMode } from "./party-ui-handler";
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import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import i18next from '../plugins/i18n';
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import {Button} from "#app/inputsController";
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import {Button} from "#app/inputs-controller";
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export enum Command {
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FIGHT = 0,
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@ -1,7 +1,7 @@
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import BattleScene from "../battle-scene";
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import AbstractOptionSelectUiHandler, { OptionSelectConfig } from "./abstact-option-select-ui-handler";
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import { Mode } from "./ui";
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import {Button} from "#app/inputsController";
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import {Button} from "#app/inputs-controller";
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export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
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private switchCheck: boolean;
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@ -9,7 +9,7 @@ import { getPokemonSpecies } from "../data/pokemon-species";
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import { addWindow } from "./ui-theme";
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import { Tutorial, handleTutorial } from "../tutorial";
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import { EggTier } from "../data/enums/egg-type";
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import {Button} from "#app/inputsController";
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import {Button} from "#app/inputs-controller";
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const defaultText = 'Select a machine.';
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@ -2,7 +2,7 @@ import BattleScene from "../battle-scene";
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import { EggHatchPhase } from "../egg-hatch-phase";
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import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import {Button} from "#app/inputsController";
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import {Button} from "#app/inputs-controller";
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export default class EggHatchSceneHandler extends UiHandler {
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public eggHatchContainer: Phaser.GameObjects.Container;
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@ -6,7 +6,7 @@ import MessageUiHandler from "./message-ui-handler";
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import { EGG_SEED, Egg, GachaType, getEggGachaTypeDescriptor, getEggHatchWavesMessage, getEggDescriptor } from "../data/egg";
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import * as Utils from "../utils";
|
||||
import { addWindow } from "./ui-theme";
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
export default class EggListUiHandler extends MessageUiHandler {
|
||||
private eggListContainer: Phaser.GameObjects.Container;
|
||||
|
@ -2,7 +2,7 @@ import BattleScene from "../battle-scene";
|
||||
import MessageUiHandler from "./message-ui-handler";
|
||||
import { TextStyle, addTextObject } from "./text";
|
||||
import { Mode } from "./ui";
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
export default class EvolutionSceneHandler extends MessageUiHandler {
|
||||
public evolutionContainer: Phaser.GameObjects.Container;
|
||||
|
@ -8,7 +8,7 @@ import * as Utils from "../utils";
|
||||
import { CommandPhase } from "../phases";
|
||||
import { MoveCategory } from "#app/data/move.js";
|
||||
import i18next from '../plugins/i18n';
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
export default class FightUiHandler extends UiHandler {
|
||||
private movesContainer: Phaser.GameObjects.Container;
|
||||
|
@ -6,7 +6,7 @@ import { WindowVariant, addWindow } from "./ui-theme";
|
||||
import InputText from "phaser3-rex-plugins/plugins/inputtext";
|
||||
import * as Utils from "../utils";
|
||||
import i18next from '../plugins/i18n';
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
export interface FormModalConfig extends ModalConfig {
|
||||
errorMessage?: string;
|
||||
|
@ -6,7 +6,7 @@ import { addWindow } from "./ui-theme";
|
||||
import * as Utils from "../utils";
|
||||
import { DexAttr, GameData } from "../system/game-data";
|
||||
import { speciesStarters } from "../data/pokemon-species";
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
interface DisplayStat {
|
||||
label?: string;
|
||||
|
@ -9,7 +9,7 @@ import { OptionSelectConfig, OptionSelectItem } from "./abstact-option-select-ui
|
||||
import { Tutorial, handleTutorial } from "../tutorial";
|
||||
import { updateUserInfo } from "../account";
|
||||
import i18next from '../plugins/i18n';
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
export enum MenuOptions {
|
||||
GAME_SETTINGS,
|
||||
|
@ -3,7 +3,7 @@ import { TextStyle, addTextObject } from "./text";
|
||||
import { Mode } from "./ui";
|
||||
import UiHandler from "./ui-handler";
|
||||
import { WindowVariant, addWindow } from "./ui-theme";
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
export interface ModalConfig {
|
||||
buttonActions: Function[];
|
||||
|
@ -6,7 +6,7 @@ import AwaitableUiHandler from "./awaitable-ui-handler";
|
||||
import { Mode } from "./ui";
|
||||
import { LockModifierTiersModifier, PokemonHeldItemModifier } from "../modifier/modifier";
|
||||
import { handleTutorial, Tutorial } from "../tutorial";
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
export const SHOP_OPTIONS_ROW_LIMIT = 6;
|
||||
|
||||
|
@ -16,7 +16,7 @@ import { pokemonEvolutions } from "../data/pokemon-evolutions";
|
||||
import { addWindow } from "./ui-theme";
|
||||
import { SpeciesFormChangeItemTrigger } from "../data/pokemon-forms";
|
||||
import { getVariantTint } from "#app/data/variant";
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
const defaultMessage = 'Choose a Pokémon.';
|
||||
|
||||
|
@ -8,7 +8,7 @@ import * as Utils from "../utils";
|
||||
import PokemonData from "../system/pokemon-data";
|
||||
import { PokemonHeldItemModifier } from "../modifier/modifier";
|
||||
import MessageUiHandler from "./message-ui-handler";
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
const sessionSlotCount = 5;
|
||||
|
||||
|
@ -5,7 +5,7 @@ import { TextStyle, addTextObject } from "./text";
|
||||
import { Mode } from "./ui";
|
||||
import UiHandler from "./ui-handler";
|
||||
import { addWindow } from "./ui-theme";
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
export default class SettingsUiHandler extends UiHandler {
|
||||
private settingsContainer: Phaser.GameObjects.Container;
|
||||
|
@ -27,7 +27,7 @@ import { argbFromRgba } from "@material/material-color-utilities";
|
||||
import { OptionSelectItem } from "./abstact-option-select-ui-handler";
|
||||
import { pokemonPrevolutions } from "#app/data/pokemon-evolutions";
|
||||
import { Variant, getVariantTint } from "#app/data/variant";
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
export type StarterSelectCallback = (starters: Starter[]) => void;
|
||||
|
||||
|
@ -17,7 +17,7 @@ import { Nature, getNatureStatMultiplier } from "../data/nature";
|
||||
import { loggedInUser } from "../account";
|
||||
import { PlayerGender } from "../system/game-data";
|
||||
import { Variant, getVariantTint } from "#app/data/variant";
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
enum Page {
|
||||
PROFILE,
|
||||
|
@ -5,7 +5,7 @@ import { Mode } from "./ui";
|
||||
import UiHandler from "./ui-handler";
|
||||
import * as Utils from "../utils";
|
||||
import { getMoveTargets } from "../data/move";
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
export type TargetSelectCallback = (cursor: integer) => void;
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
import BattleScene from "../battle-scene";
|
||||
import { TextStyle, getTextColor } from "./text";
|
||||
import UI, { Mode } from "./ui";
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
export default abstract class UiHandler {
|
||||
protected scene: BattleScene;
|
||||
|
@ -35,7 +35,7 @@ import SavingIconHandler from './saving-icon-handler';
|
||||
import UnavailableModalUiHandler from './unavailable-modal-ui-handler';
|
||||
import OutdatedModalUiHandler from './outdated-modal-ui-handler';
|
||||
import SessionReloadModalUiHandler from './session-reload-modal-ui-handler';
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
export enum Mode {
|
||||
MESSAGE,
|
||||
|
@ -4,7 +4,7 @@ import MessageUiHandler from "./message-ui-handler";
|
||||
import { TextStyle, addTextObject } from "./text";
|
||||
import { Mode } from "./ui";
|
||||
import { addWindow } from "./ui-theme";
|
||||
import {Button} from "#app/inputsController";
|
||||
import {Button} from "#app/inputs-controller";
|
||||
|
||||
const itemRows = 4;
|
||||
const itemCols = 17;
|
||||
|
Loading…
Reference in New Issue
Block a user