Removed map(x => x)

This commit is contained in:
Bertie690 2025-08-11 15:11:40 -04:00
parent fbe16d525c
commit 518bed7f38
7 changed files with 50 additions and 46 deletions

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@ -104,6 +104,7 @@ import {
getLuckString,
getLuckTextTint,
getPartyLuckValue,
type ModifierType,
PokemonHeldItemModifierType,
} from "#modifiers/modifier-type";
import { MysteryEncounter } from "#mystery-encounters/mystery-encounter";
@ -1237,8 +1238,7 @@ export class BattleScene extends SceneBase {
Object.values(mp)
.flat()
.map(mt => mt.modifierType)
.filter(mt => "localize" in mt)
.map(lpb => lpb as unknown as Localizable),
.filter((mt): mt is ModifierType & Localizable => "localize" in mt && typeof mt.localize === "function"),
),
];
for (const item of localizable) {

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@ -1866,17 +1866,16 @@ interface PokemonPrevolutions {
export const pokemonPrevolutions: PokemonPrevolutions = {};
export function initPokemonPrevolutions(): void {
const megaFormKeys = [ SpeciesFormKey.MEGA, "", SpeciesFormKey.MEGA_X, "", SpeciesFormKey.MEGA_Y ].map(sfk => sfk as string);
const prevolutionKeys = Object.keys(pokemonEvolutions);
prevolutionKeys.forEach(pk => {
const evolutions = pokemonEvolutions[pk];
// TODO: Why do we have empty strings in our array?
const megaFormKeys = [ SpeciesFormKey.MEGA, "", SpeciesFormKey.MEGA_X, "", SpeciesFormKey.MEGA_Y ]
for (const [pk, evolutions] of Object.entries(pokemonEvolutions)) {
for (const ev of evolutions) {
if (ev.evoFormKey && megaFormKeys.indexOf(ev.evoFormKey) > -1) {
continue;
}
pokemonPrevolutions[ev.speciesId] = Number.parseInt(pk) as SpeciesId;
}
});
};
}

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@ -164,8 +164,14 @@ export abstract class Move implements Localizable {
localize(): void {
const i18nKey = toCamelCase(MoveId[this.id])
this.name = this.id ? `${i18next.t(`move:${i18nKey}.name`)}${this.nameAppend}` : "";
this.effect = this.id ? `${i18next.t(`move:${i18nKey}.effect`)}${this.nameAppend}` : "";
if (this.id === MoveId.NONE) {
this.name = "";
this.effect = ""
return;
}
this.name = `${i18next.t(`move:${i18nKey}.name`)}${this.nameAppend}`;
this.effect = `${i18next.t(`move:${i18nKey}.effect`)}${this.nameAppend}`;
}
/**

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@ -121,8 +121,8 @@ export class ModifierBar extends Phaser.GameObjects.Container {
}
updateModifierOverflowVisibility(ignoreLimit: boolean) {
const modifierIcons = this.getAll().reverse();
for (const modifier of modifierIcons.map(m => m as Phaser.GameObjects.Container).slice(iconOverflowIndex)) {
const modifierIcons = this.getAll().reverse() as Phaser.GameObjects.Container[];
for (const modifier of modifierIcons.slice(iconOverflowIndex)) {
modifier.setVisible(ignoreLimit);
}
}

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@ -206,9 +206,9 @@ export interface StarterData {
[key: number]: StarterDataEntry;
}
export interface TutorialFlags {
[key: string]: boolean;
}
export type TutorialFlags = {
[key in Tutorials]: boolean;
};
export interface SeenDialogues {
[key: string]: boolean;
@ -822,52 +822,51 @@ export class GameData {
return true; // TODO: is `true` the correct return value?
}
private loadGamepadSettings(): boolean {
Object.values(SettingGamepad)
.map(setting => setting as SettingGamepad)
.forEach(setting => setSettingGamepad(setting, settingGamepadDefaults[setting]));
private loadGamepadSettings(): void {
Object.values(SettingGamepad).forEach(setting => {
setSettingGamepad(setting, settingGamepadDefaults[setting]);
});
if (!localStorage.hasOwnProperty("settingsGamepad")) {
return false;
return;
}
const settingsGamepad = JSON.parse(localStorage.getItem("settingsGamepad")!); // TODO: is this bang correct?
for (const setting of Object.keys(settingsGamepad)) {
setSettingGamepad(setting as SettingGamepad, settingsGamepad[setting]);
}
return true; // TODO: is `true` the correct return value?
}
public saveTutorialFlag(tutorial: Tutorial, flag: boolean): boolean {
const key = getDataTypeKey(GameDataType.TUTORIALS);
let tutorials: object = {};
if (localStorage.hasOwnProperty(key)) {
tutorials = JSON.parse(localStorage.getItem(key)!); // TODO: is this bang correct?
}
/**
* Save the specified tutorial as having the specified completion status.
* @param tutorial - The {@linkcode Tutorial} whose completion status is being saved
* @param status - The completion status to set
*/
public saveTutorialFlag(tutorial: Tutorial, status: boolean): void {
// Grab the prior save data tutorial
const saveDataKey = getDataTypeKey(GameDataType.TUTORIALS);
const tutorials: TutorialFlags = localStorage.hasOwnProperty(saveDataKey)
? JSON.parse(localStorage.getItem(saveDataKey)!)
: {};
Object.keys(Tutorial)
.map(t => t as Tutorial)
.forEach(t => {
const key = Tutorial[t];
// TODO: We shouldn't be storing this like that
for (const key of Object.values(Tutorial)) {
if (key === tutorial) {
tutorials[key] = flag;
tutorials[key] = status;
} else {
tutorials[key] ??= false;
}
});
}
localStorage.setItem(key, JSON.stringify(tutorials));
return true;
localStorage.setItem(saveDataKey, JSON.stringify(tutorials));
}
public getTutorialFlags(): TutorialFlags {
const key = getDataTypeKey(GameDataType.TUTORIALS);
const ret: TutorialFlags = {};
Object.values(Tutorial)
.map(tutorial => tutorial as Tutorial)
.forEach(tutorial => (ret[Tutorial[tutorial]] = false));
const ret: TutorialFlags = Object.values(Tutorial).reduce((acc, tutorial) => {
acc[Tutorial[tutorial]] = false;
return acc;
}, {} as TutorialFlags);
if (!localStorage.hasOwnProperty(key)) {
return ret;

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@ -31,7 +31,7 @@ export class TestDialogueUiHandler extends FormModalUiHandler {
// we check for null or undefined here as per above - the typeof is still an object but the value is null so we need to exit out of this and pass the null key
// Return in the format expected by i18next
return middleKey ? `${topKey}:${middleKey.map(m => m).join(".")}.${t}` : `${topKey}:${t}`;
return middleKey ? `${topKey}:${middleKey.join(".")}.${t}` : `${topKey}:${t}`;
}
})
.filter(t => t);

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@ -112,7 +112,7 @@ describe("Weird Dream - Mystery Encounter", () => {
it("should transform the new party into new species, 2 at +90/+110, the rest at +40/50 BST", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.WEIRD_DREAM, defaultParty);
const pokemonPrior = scene.getPlayerParty().map(pokemon => pokemon);
const pokemonPrior = scene.getPlayerParty();
const bstsPrior = pokemonPrior.map(species => species.getSpeciesForm().getBaseStatTotal());
await runMysteryEncounterToEnd(game, 1);