Merge branch 'beta' into instruct

This commit is contained in:
NightKev 2024-11-28 23:05:35 -08:00 committed by GitHub
commit 515e3c5ea6
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
9 changed files with 174 additions and 43 deletions

View File

@ -3026,7 +3026,8 @@ export default class BattleScene extends SceneBase {
}
validateAchv(achv: Achv, args?: unknown[]): boolean {
if (!this.gameData.achvUnlocks.hasOwnProperty(achv.id) && achv.validate(this, args)) {
if ((!this.gameData.achvUnlocks.hasOwnProperty(achv.id) || Overrides.ACHIEVEMENTS_REUNLOCK_OVERRIDE)
&& achv.validate(this, args)) {
this.gameData.achvUnlocks[achv.id] = new Date().getTime();
this.ui.achvBar.showAchv(achv);
if (vouchers.hasOwnProperty(achv.id)) {

View File

@ -5779,9 +5779,10 @@ export function initAbilities() {
.attr(WonderSkinAbAttr)
.ignorable(),
new Ability(Abilities.ANALYTIC, 5)
.attr(MovePowerBoostAbAttr, (user, target, move) =>
!!target?.getLastXMoves(1).find(m => m.turn === target?.scene.currentBattle.turn)
|| user?.scene.currentBattle.turnCommands[target?.getBattlerIndex() ?? BattlerIndex.ATTACKER]?.command !== Command.FIGHT, 1.3),
.attr(MovePowerBoostAbAttr, (user, target, move) => {
const movePhase = user?.scene.findPhase((phase) => phase instanceof MovePhase && phase.pokemon.id !== user.id);
return Utils.isNullOrUndefined(movePhase);
}, 1.3),
new Ability(Abilities.ILLUSION, 5)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)

View File

@ -5967,50 +5967,97 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
* If it did, the user of U-turn or Volt Switch will not be switched out.
*/
if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr) &&
(move.id === Moves.U_TURN || move.id === Moves.VOLT_SWITCH || move.id === Moves.FLIP_TURN)
if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr)
&& [ Moves.U_TURN, Moves.VOLT_SWITCH, Moves.FLIP_TURN ].includes(move.id)
) {
if (this.hpDroppedBelowHalf(target)) {
return false;
}
}
// Switch out logic for the player's Pokemon
if (switchOutTarget.scene.getPlayerParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
return false;
}
if (switchOutTarget.hp > 0) {
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
user.scene.prependToPhase(new SwitchPhase(user.scene, this.switchType, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase);
return true;
if (this.switchType === SwitchType.FORCE_SWITCH) {
switchOutTarget.leaveField(true);
const slotIndex = Utils.randIntRange(user.scene.currentBattle.getBattlerCount(), user.scene.getPlayerParty().length);
user.scene.prependToPhase(
new SwitchSummonPhase(
user.scene,
this.switchType,
switchOutTarget.getFieldIndex(),
slotIndex,
false,
true
),
MoveEndPhase
);
} else {
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
user.scene.prependToPhase(
new SwitchPhase(
user.scene,
this.switchType,
switchOutTarget.getFieldIndex(),
true,
true
),
MoveEndPhase
);
return true;
}
}
return false;
} else if (user.scene.currentBattle.battleType !== BattleType.WILD) {
// Switch out logic for trainer battles
} else if (user.scene.currentBattle.battleType !== BattleType.WILD) { // Switch out logic for enemy trainers
if (switchOutTarget.scene.getEnemyParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
return false;
}
if (switchOutTarget.hp > 0) {
// for opponent switching out
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
user.scene.prependToPhase(new SwitchSummonPhase(user.scene, this.switchType, switchOutTarget.getFieldIndex(),
(user.scene.currentBattle.trainer ? user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0),
false, false), MoveEndPhase);
if (this.switchType === SwitchType.FORCE_SWITCH) {
switchOutTarget.leaveField(true);
const slotIndex = Utils.randIntRange(user.scene.currentBattle.getBattlerCount(), user.scene.getEnemyParty().length);
user.scene.prependToPhase(
new SwitchSummonPhase(
user.scene,
this.switchType,
switchOutTarget.getFieldIndex(),
slotIndex,
false,
false
),
MoveEndPhase
);
} else {
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
user.scene.prependToPhase(
new SwitchSummonPhase(
user.scene,
this.switchType,
switchOutTarget.getFieldIndex(),
(user.scene.currentBattle.trainer ? user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0),
false,
false
),
MoveEndPhase
);
}
}
} else {
} else { // Switch out logic for wild pokemon
/**
* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
* If it did, the user of U-turn or Volt Switch will not be switched out.
*/
if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr) &&
(move.id === Moves.U_TURN || move.id === Moves.VOLT_SWITCH) || move.id === Moves.FLIP_TURN) {
if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr)
&& [ Moves.U_TURN, Moves.VOLT_SWITCH, Moves.FLIP_TURN ].includes(move.id)
) {
if (this.hpDroppedBelowHalf(target)) {
return false;
}
}
// Switch out logic for everything else (eg: WILD battles)
if (user.scene.currentBattle.waveIndex % 10 === 0) {
return false;
}
@ -7897,11 +7944,10 @@ export function initMoves() {
.windMove(),
new AttackMove(Moves.WING_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, 0, 1),
new StatusMove(Moves.WHIRLWIND, Type.NORMAL, -1, 20, -1, -6, 1)
.attr(ForceSwitchOutAttr)
.attr(ForceSwitchOutAttr, false, SwitchType.FORCE_SWITCH)
.ignoresSubstitute()
.hidesTarget()
.windMove()
.partial(), // Should force random switches
.windMove(),
new ChargingAttackMove(Moves.FLY, Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, -1, 0, 1)
.chargeText(i18next.t("moveTriggers:flewUpHigh", { pokemonName: "{USER}" }))
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING)
@ -7977,10 +8023,9 @@ export function initMoves() {
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.ROAR, Type.NORMAL, -1, 20, -1, -6, 1)
.attr(ForceSwitchOutAttr)
.attr(ForceSwitchOutAttr, false, SwitchType.FORCE_SWITCH)
.soundBased()
.hidesTarget()
.partial(), // Should force random switching
.hidesTarget(),
new StatusMove(Moves.SING, Type.NORMAL, 55, 15, -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.SLEEP)
.soundBased(),
@ -9342,8 +9387,8 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true)
.attr(StatStageChangeAttr, [ Stat.SPD ], 2, true),
new AttackMove(Moves.CIRCLE_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 90, 10, -1, -6, 5)
.attr(ForceSwitchOutAttr)
.partial(), // Should force random switches
.attr(ForceSwitchOutAttr, false, SwitchType.FORCE_SWITCH)
.hidesTarget(),
new AttackMove(Moves.INCINERATE, Type.FIRE, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 5)
.target(MoveTarget.ALL_NEAR_ENEMIES)
.attr(RemoveHeldItemAttr, true),
@ -9411,9 +9456,8 @@ export function initMoves() {
new AttackMove(Moves.FROST_BREATH, Type.ICE, MoveCategory.SPECIAL, 60, 90, 10, 100, 0, 5)
.attr(CritOnlyAttr),
new AttackMove(Moves.DRAGON_TAIL, Type.DRAGON, MoveCategory.PHYSICAL, 60, 90, 10, -1, -6, 5)
.attr(ForceSwitchOutAttr)
.hidesTarget()
.partial(), // Should force random switches
.attr(ForceSwitchOutAttr, false, SwitchType.FORCE_SWITCH)
.hidesTarget(),
new SelfStatusMove(Moves.WORK_UP, Type.NORMAL, -1, 30, -1, 0, 5)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, true),
new AttackMove(Moves.ELECTROWEB, Type.ELECTRIC, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 5)
@ -10675,6 +10719,7 @@ export function initMoves() {
new AttackMove(Moves.TWIN_BEAM, Type.PSYCHIC, MoveCategory.SPECIAL, 40, 100, 10, -1, 0, 9)
.attr(MultiHitAttr, MultiHitType._2),
new AttackMove(Moves.RAGE_FIST, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
.partial() // Counter resets every wave instead of on arena reset
.attr(HitCountPowerAttr)
.punchingMove(),
new AttackMove(Moves.ARMOR_CANNON, Type.FIRE, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)

View File

@ -21,7 +21,6 @@ import { EggSourceType } from "#enums/egg-source-types";
import { EggTier } from "#enums/egg-type";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { achvs } from "#app/system/achv";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { Type } from "#enums/type";
import { getPokeballTintColor } from "#app/data/pokeball";
@ -520,12 +519,6 @@ function removePokemonFromPartyAndStoreHeldItems(scene: BattleScene, encounter:
];
}
function checkAchievement(scene: BattleScene) {
if (scene.arena.biomeType === Biome.SPACE) {
scene.validateAchv(achvs.BREEDERS_IN_SPACE);
}
}
function restorePartyAndHeldItems(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!;
// Restore original party
@ -617,8 +610,6 @@ function onGameOver(scene: BattleScene) {
function doPostEncounterCleanup(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!;
if (!encounter.misc.encounterFailed) {
// Give achievement if in Space biome
checkAchievement(scene);
// Give 20 friendship to the chosen pokemon
encounter.misc.chosenPokemon.addFriendship(FRIENDSHIP_ADDED);
restorePartyAndHeldItems(scene);

View File

@ -10,5 +10,7 @@ export enum SwitchType {
/** Transfers stat stages and other effects from the returning Pokemon to the switched in Pokemon */
BATON_PASS,
/** Transfers the returning Pokemon's Substitute to the switched in Pokemon */
SHED_TAIL
SHED_TAIL,
/** Force switchout to a random party member */
FORCE_SWITCH,
}

View File

@ -86,6 +86,8 @@ class DefaultOverrides {
readonly ITEM_UNLOCK_OVERRIDE: Unlockables[] = [];
/** Set to `true` to show all tutorials */
readonly BYPASS_TUTORIAL_SKIP_OVERRIDE: boolean = false;
/** Set to `true` to be able to re-earn already unlocked achievements */
readonly ACHIEVEMENTS_REUNLOCK_OVERRIDE: boolean = false;
/** Set to `true` to force Paralysis and Freeze to always activate, or `false` to force them to not activate */
readonly STATUS_ACTIVATION_OVERRIDE: boolean | null = null;

View File

@ -9,6 +9,8 @@ import { BattlePhase } from "./battle-phase";
import { ModifierRewardPhase } from "./modifier-reward-phase";
import { MoneyRewardPhase } from "./money-reward-phase";
import { TrainerSlot } from "#app/data/trainer-config";
import { Biome } from "#app/enums/biome";
import { achvs } from "#app/system/achv";
export class TrainerVictoryPhase extends BattlePhase {
constructor(scene: BattleScene) {
@ -34,11 +36,17 @@ export class TrainerVictoryPhase extends BattlePhase {
}
const trainerType = this.scene.currentBattle.trainer?.config.trainerType!; // TODO: is this bang correct?
// Validate Voucher for boss trainers
if (vouchers.hasOwnProperty(TrainerType[trainerType])) {
if (!this.scene.validateVoucher(vouchers[TrainerType[trainerType]]) && this.scene.currentBattle.trainer?.config.isBoss) {
this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, [ modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM ][vouchers[TrainerType[trainerType]].voucherType]));
}
}
// Breeders in Space achievement
if (this.scene.arena.biomeType === Biome.SPACE
&& (trainerType === TrainerType.BREEDER || trainerType === TrainerType.EXPERT_POKEMON_BREEDER)) {
this.scene.validateAchv(achvs.BREEDERS_IN_SPACE);
}
this.scene.ui.showText(i18next.t("battle:trainerDefeated", { trainerName: this.scene.currentBattle.trainer?.getName(TrainerSlot.NONE, true) }), null, () => {
const victoryMessages = this.scene.currentBattle.trainer?.getVictoryMessages()!; // TODO: is this bang correct?

View File

@ -358,7 +358,7 @@ export const achvs = {
MONO_FAIRY: new ChallengeAchv("MONO_FAIRY", "", "MONO_FAIRY.description", "fairy_feather", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 18 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
FRESH_START: new ChallengeAchv("FRESH_START", "", "FRESH_START.description", "reviver_seed", 100, (c, scene) => c instanceof FreshStartChallenge && c.value > 0 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
INVERSE_BATTLE: new ChallengeAchv("INVERSE_BATTLE", "", "INVERSE_BATTLE.description", "inverse", 100, c => c instanceof InverseBattleChallenge && c.value > 0),
BREEDERS_IN_SPACE: new Achv("BREEDERS_IN_SPACE", "", "BREEDERS_IN_SPACE.description", "moon_stone", 100).setSecret(),
BREEDERS_IN_SPACE: new Achv("BREEDERS_IN_SPACE", "", "BREEDERS_IN_SPACE.description", "moon_stone", 50).setSecret(),
};
export function initAchievements() {

View File

@ -0,0 +1,81 @@
import { BattlerIndex } from "#app/battle";
import { isBetween, toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Analytic", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH, Moves.TACKLE ])
.ability(Abilities.ANALYTIC)
.battleType("single")
.disableCrits()
.startingLevel(200)
.enemyLevel(200)
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should increase damage if the user moves last", async () => {
await game.classicMode.startBattle([ Species.ARCEUS ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.toNextTurn();
const damage1 = enemy.getInverseHp();
enemy.hp = enemy.getMaxHp();
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
});
it("should increase damage only if the user moves last in doubles", async () => {
game.override.battleType("double");
await game.classicMode.startBattle([ Species.GENGAR, Species.SHUCKLE ]);
const [ enemy, ] = game.scene.getEnemyField();
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.toNextTurn();
const damage1 = enemy.getInverseHp();
enemy.hp = enemy.getMaxHp();
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER ]);
await game.toNextTurn();
expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
enemy.hp = enemy.getMaxHp();
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getInverseHp()).toBe(damage1);
});
});