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https://github.com/pagefaultgames/pokerogue.git
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Merge branch 'beta' into instruct
This commit is contained in:
commit
515e3c5ea6
@ -3026,7 +3026,8 @@ export default class BattleScene extends SceneBase {
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}
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validateAchv(achv: Achv, args?: unknown[]): boolean {
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if (!this.gameData.achvUnlocks.hasOwnProperty(achv.id) && achv.validate(this, args)) {
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if ((!this.gameData.achvUnlocks.hasOwnProperty(achv.id) || Overrides.ACHIEVEMENTS_REUNLOCK_OVERRIDE)
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&& achv.validate(this, args)) {
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this.gameData.achvUnlocks[achv.id] = new Date().getTime();
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this.ui.achvBar.showAchv(achv);
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if (vouchers.hasOwnProperty(achv.id)) {
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|
@ -5779,9 +5779,10 @@ export function initAbilities() {
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.attr(WonderSkinAbAttr)
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.ignorable(),
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new Ability(Abilities.ANALYTIC, 5)
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.attr(MovePowerBoostAbAttr, (user, target, move) =>
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!!target?.getLastXMoves(1).find(m => m.turn === target?.scene.currentBattle.turn)
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|| user?.scene.currentBattle.turnCommands[target?.getBattlerIndex() ?? BattlerIndex.ATTACKER]?.command !== Command.FIGHT, 1.3),
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.attr(MovePowerBoostAbAttr, (user, target, move) => {
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const movePhase = user?.scene.findPhase((phase) => phase instanceof MovePhase && phase.pokemon.id !== user.id);
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return Utils.isNullOrUndefined(movePhase);
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}, 1.3),
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new Ability(Abilities.ILLUSION, 5)
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.attr(UncopiableAbilityAbAttr)
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.attr(UnswappableAbilityAbAttr)
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|
101
src/data/move.ts
101
src/data/move.ts
@ -5967,50 +5967,97 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
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* If it did, the user of U-turn or Volt Switch will not be switched out.
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*/
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if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr) &&
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(move.id === Moves.U_TURN || move.id === Moves.VOLT_SWITCH || move.id === Moves.FLIP_TURN)
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if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr)
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&& [ Moves.U_TURN, Moves.VOLT_SWITCH, Moves.FLIP_TURN ].includes(move.id)
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) {
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if (this.hpDroppedBelowHalf(target)) {
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return false;
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}
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}
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// Switch out logic for the player's Pokemon
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if (switchOutTarget.scene.getPlayerParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
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return false;
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}
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if (switchOutTarget.hp > 0) {
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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user.scene.prependToPhase(new SwitchPhase(user.scene, this.switchType, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase);
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return true;
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if (this.switchType === SwitchType.FORCE_SWITCH) {
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switchOutTarget.leaveField(true);
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const slotIndex = Utils.randIntRange(user.scene.currentBattle.getBattlerCount(), user.scene.getPlayerParty().length);
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user.scene.prependToPhase(
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new SwitchSummonPhase(
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user.scene,
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this.switchType,
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switchOutTarget.getFieldIndex(),
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slotIndex,
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false,
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true
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),
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MoveEndPhase
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);
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} else {
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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user.scene.prependToPhase(
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new SwitchPhase(
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user.scene,
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this.switchType,
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switchOutTarget.getFieldIndex(),
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true,
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true
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),
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MoveEndPhase
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);
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return true;
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}
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}
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return false;
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} else if (user.scene.currentBattle.battleType !== BattleType.WILD) {
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// Switch out logic for trainer battles
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} else if (user.scene.currentBattle.battleType !== BattleType.WILD) { // Switch out logic for enemy trainers
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if (switchOutTarget.scene.getEnemyParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
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return false;
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}
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if (switchOutTarget.hp > 0) {
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// for opponent switching out
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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user.scene.prependToPhase(new SwitchSummonPhase(user.scene, this.switchType, switchOutTarget.getFieldIndex(),
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(user.scene.currentBattle.trainer ? user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0),
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false, false), MoveEndPhase);
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if (this.switchType === SwitchType.FORCE_SWITCH) {
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switchOutTarget.leaveField(true);
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const slotIndex = Utils.randIntRange(user.scene.currentBattle.getBattlerCount(), user.scene.getEnemyParty().length);
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user.scene.prependToPhase(
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new SwitchSummonPhase(
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user.scene,
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this.switchType,
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switchOutTarget.getFieldIndex(),
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slotIndex,
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false,
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false
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),
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MoveEndPhase
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);
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} else {
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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user.scene.prependToPhase(
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new SwitchSummonPhase(
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user.scene,
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this.switchType,
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switchOutTarget.getFieldIndex(),
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(user.scene.currentBattle.trainer ? user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0),
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false,
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false
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),
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MoveEndPhase
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);
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}
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}
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} else {
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} else { // Switch out logic for wild pokemon
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/**
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* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
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* If it did, the user of U-turn or Volt Switch will not be switched out.
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*/
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if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr) &&
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(move.id === Moves.U_TURN || move.id === Moves.VOLT_SWITCH) || move.id === Moves.FLIP_TURN) {
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if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr)
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&& [ Moves.U_TURN, Moves.VOLT_SWITCH, Moves.FLIP_TURN ].includes(move.id)
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) {
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if (this.hpDroppedBelowHalf(target)) {
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return false;
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}
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}
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// Switch out logic for everything else (eg: WILD battles)
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if (user.scene.currentBattle.waveIndex % 10 === 0) {
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return false;
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}
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@ -7897,11 +7944,10 @@ export function initMoves() {
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.windMove(),
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new AttackMove(Moves.WING_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, 0, 1),
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new StatusMove(Moves.WHIRLWIND, Type.NORMAL, -1, 20, -1, -6, 1)
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.attr(ForceSwitchOutAttr)
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.attr(ForceSwitchOutAttr, false, SwitchType.FORCE_SWITCH)
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.ignoresSubstitute()
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.hidesTarget()
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.windMove()
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.partial(), // Should force random switches
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.windMove(),
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new ChargingAttackMove(Moves.FLY, Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, -1, 0, 1)
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.chargeText(i18next.t("moveTriggers:flewUpHigh", { pokemonName: "{USER}" }))
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.chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING)
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@ -7977,10 +8023,9 @@ export function initMoves() {
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.soundBased()
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new StatusMove(Moves.ROAR, Type.NORMAL, -1, 20, -1, -6, 1)
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.attr(ForceSwitchOutAttr)
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.attr(ForceSwitchOutAttr, false, SwitchType.FORCE_SWITCH)
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.soundBased()
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.hidesTarget()
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.partial(), // Should force random switching
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.hidesTarget(),
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new StatusMove(Moves.SING, Type.NORMAL, 55, 15, -1, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.SLEEP)
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.soundBased(),
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@ -9342,8 +9387,8 @@ export function initMoves() {
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.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true)
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.attr(StatStageChangeAttr, [ Stat.SPD ], 2, true),
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new AttackMove(Moves.CIRCLE_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 90, 10, -1, -6, 5)
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.attr(ForceSwitchOutAttr)
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.partial(), // Should force random switches
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.attr(ForceSwitchOutAttr, false, SwitchType.FORCE_SWITCH)
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.hidesTarget(),
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new AttackMove(Moves.INCINERATE, Type.FIRE, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 5)
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.target(MoveTarget.ALL_NEAR_ENEMIES)
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.attr(RemoveHeldItemAttr, true),
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@ -9411,9 +9456,8 @@ export function initMoves() {
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new AttackMove(Moves.FROST_BREATH, Type.ICE, MoveCategory.SPECIAL, 60, 90, 10, 100, 0, 5)
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.attr(CritOnlyAttr),
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new AttackMove(Moves.DRAGON_TAIL, Type.DRAGON, MoveCategory.PHYSICAL, 60, 90, 10, -1, -6, 5)
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.attr(ForceSwitchOutAttr)
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.hidesTarget()
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.partial(), // Should force random switches
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.attr(ForceSwitchOutAttr, false, SwitchType.FORCE_SWITCH)
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.hidesTarget(),
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new SelfStatusMove(Moves.WORK_UP, Type.NORMAL, -1, 30, -1, 0, 5)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, true),
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new AttackMove(Moves.ELECTROWEB, Type.ELECTRIC, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 5)
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@ -10675,6 +10719,7 @@ export function initMoves() {
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new AttackMove(Moves.TWIN_BEAM, Type.PSYCHIC, MoveCategory.SPECIAL, 40, 100, 10, -1, 0, 9)
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.attr(MultiHitAttr, MultiHitType._2),
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new AttackMove(Moves.RAGE_FIST, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
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.partial() // Counter resets every wave instead of on arena reset
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.attr(HitCountPowerAttr)
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.punchingMove(),
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new AttackMove(Moves.ARMOR_CANNON, Type.FIRE, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
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|
@ -21,7 +21,6 @@ import { EggSourceType } from "#enums/egg-source-types";
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import { EggTier } from "#enums/egg-type";
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import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { achvs } from "#app/system/achv";
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import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
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import { Type } from "#enums/type";
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import { getPokeballTintColor } from "#app/data/pokeball";
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@ -520,12 +519,6 @@ function removePokemonFromPartyAndStoreHeldItems(scene: BattleScene, encounter:
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];
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}
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|
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function checkAchievement(scene: BattleScene) {
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if (scene.arena.biomeType === Biome.SPACE) {
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scene.validateAchv(achvs.BREEDERS_IN_SPACE);
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}
|
||||
}
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||||
|
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function restorePartyAndHeldItems(scene: BattleScene) {
|
||||
const encounter = scene.currentBattle.mysteryEncounter!;
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||||
// Restore original party
|
||||
@ -617,8 +610,6 @@ function onGameOver(scene: BattleScene) {
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function doPostEncounterCleanup(scene: BattleScene) {
|
||||
const encounter = scene.currentBattle.mysteryEncounter!;
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||||
if (!encounter.misc.encounterFailed) {
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// Give achievement if in Space biome
|
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checkAchievement(scene);
|
||||
// Give 20 friendship to the chosen pokemon
|
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encounter.misc.chosenPokemon.addFriendship(FRIENDSHIP_ADDED);
|
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restorePartyAndHeldItems(scene);
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||||
|
@ -10,5 +10,7 @@ export enum SwitchType {
|
||||
/** Transfers stat stages and other effects from the returning Pokemon to the switched in Pokemon */
|
||||
BATON_PASS,
|
||||
/** Transfers the returning Pokemon's Substitute to the switched in Pokemon */
|
||||
SHED_TAIL
|
||||
SHED_TAIL,
|
||||
/** Force switchout to a random party member */
|
||||
FORCE_SWITCH,
|
||||
}
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|
@ -86,6 +86,8 @@ class DefaultOverrides {
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||||
readonly ITEM_UNLOCK_OVERRIDE: Unlockables[] = [];
|
||||
/** Set to `true` to show all tutorials */
|
||||
readonly BYPASS_TUTORIAL_SKIP_OVERRIDE: boolean = false;
|
||||
/** Set to `true` to be able to re-earn already unlocked achievements */
|
||||
readonly ACHIEVEMENTS_REUNLOCK_OVERRIDE: boolean = false;
|
||||
/** Set to `true` to force Paralysis and Freeze to always activate, or `false` to force them to not activate */
|
||||
readonly STATUS_ACTIVATION_OVERRIDE: boolean | null = null;
|
||||
|
||||
|
@ -9,6 +9,8 @@ import { BattlePhase } from "./battle-phase";
|
||||
import { ModifierRewardPhase } from "./modifier-reward-phase";
|
||||
import { MoneyRewardPhase } from "./money-reward-phase";
|
||||
import { TrainerSlot } from "#app/data/trainer-config";
|
||||
import { Biome } from "#app/enums/biome";
|
||||
import { achvs } from "#app/system/achv";
|
||||
|
||||
export class TrainerVictoryPhase extends BattlePhase {
|
||||
constructor(scene: BattleScene) {
|
||||
@ -34,11 +36,17 @@ export class TrainerVictoryPhase extends BattlePhase {
|
||||
}
|
||||
|
||||
const trainerType = this.scene.currentBattle.trainer?.config.trainerType!; // TODO: is this bang correct?
|
||||
// Validate Voucher for boss trainers
|
||||
if (vouchers.hasOwnProperty(TrainerType[trainerType])) {
|
||||
if (!this.scene.validateVoucher(vouchers[TrainerType[trainerType]]) && this.scene.currentBattle.trainer?.config.isBoss) {
|
||||
this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, [ modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM ][vouchers[TrainerType[trainerType]].voucherType]));
|
||||
}
|
||||
}
|
||||
// Breeders in Space achievement
|
||||
if (this.scene.arena.biomeType === Biome.SPACE
|
||||
&& (trainerType === TrainerType.BREEDER || trainerType === TrainerType.EXPERT_POKEMON_BREEDER)) {
|
||||
this.scene.validateAchv(achvs.BREEDERS_IN_SPACE);
|
||||
}
|
||||
|
||||
this.scene.ui.showText(i18next.t("battle:trainerDefeated", { trainerName: this.scene.currentBattle.trainer?.getName(TrainerSlot.NONE, true) }), null, () => {
|
||||
const victoryMessages = this.scene.currentBattle.trainer?.getVictoryMessages()!; // TODO: is this bang correct?
|
||||
|
@ -358,7 +358,7 @@ export const achvs = {
|
||||
MONO_FAIRY: new ChallengeAchv("MONO_FAIRY", "", "MONO_FAIRY.description", "fairy_feather", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 18 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
|
||||
FRESH_START: new ChallengeAchv("FRESH_START", "", "FRESH_START.description", "reviver_seed", 100, (c, scene) => c instanceof FreshStartChallenge && c.value > 0 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
|
||||
INVERSE_BATTLE: new ChallengeAchv("INVERSE_BATTLE", "", "INVERSE_BATTLE.description", "inverse", 100, c => c instanceof InverseBattleChallenge && c.value > 0),
|
||||
BREEDERS_IN_SPACE: new Achv("BREEDERS_IN_SPACE", "", "BREEDERS_IN_SPACE.description", "moon_stone", 100).setSecret(),
|
||||
BREEDERS_IN_SPACE: new Achv("BREEDERS_IN_SPACE", "", "BREEDERS_IN_SPACE.description", "moon_stone", 50).setSecret(),
|
||||
};
|
||||
|
||||
export function initAchievements() {
|
||||
|
81
src/test/abilities/analytic.test.ts
Normal file
81
src/test/abilities/analytic.test.ts
Normal file
@ -0,0 +1,81 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { isBetween, toDmgValue } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Analytic", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH, Moves.TACKLE ])
|
||||
.ability(Abilities.ANALYTIC)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.startingLevel(200)
|
||||
.enemyLevel(200)
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should increase damage if the user moves last", async () => {
|
||||
await game.classicMode.startBattle([ Species.ARCEUS ]);
|
||||
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.toNextTurn();
|
||||
const damage1 = enemy.getInverseHp();
|
||||
enemy.hp = enemy.getMaxHp();
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
|
||||
});
|
||||
|
||||
it("should increase damage only if the user moves last in doubles", async () => {
|
||||
game.override.battleType("double");
|
||||
await game.classicMode.startBattle([ Species.GENGAR, Species.SHUCKLE ]);
|
||||
|
||||
const [ enemy, ] = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
await game.toNextTurn();
|
||||
const damage1 = enemy.getInverseHp();
|
||||
enemy.hp = enemy.getMaxHp();
|
||||
|
||||
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER ]);
|
||||
await game.toNextTurn();
|
||||
expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
|
||||
enemy.hp = enemy.getMaxHp();
|
||||
|
||||
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(enemy.getInverseHp()).toBe(damage1);
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue
Block a user