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Fix linting & nits
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
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@ -40,7 +40,7 @@ export class StatStageChangePhase extends PokemonPhase {
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// Check if multiple stats are being changed at the same time, then run SSCPhase for each of them
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// Check if multiple stats are being changed at the same time, then run SSCPhase for each of them
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if (this.stats.length > 1) {
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if (this.stats.length > 1) {
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for (let i = 0; i < this.stats.length; i++) {
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for (let i = 0; i < this.stats.length; i++) {
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const stat = [this.stats[i]];
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const stat = [ this.stats[i] ];
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this.scene.unshiftPhase(new StatStageChangePhase(this.scene, this.battlerIndex, this.selfTarget, stat, this.stages, this.showMessage, this.ignoreAbilities, this.canBeCopied, this.onChange));
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this.scene.unshiftPhase(new StatStageChangePhase(this.scene, this.battlerIndex, this.selfTarget, stat, this.stages, this.showMessage, this.ignoreAbilities, this.canBeCopied, this.onChange));
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}
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}
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return this.end();
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return this.end();
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@ -28,7 +28,7 @@ describe("Abilities - Competitive", () => {
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.enemySpecies(Species.BEEDRILL)
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.enemySpecies(Species.BEEDRILL)
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.enemyMoveset(Moves.TICKLE)
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.enemyMoveset(Moves.TICKLE)
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.startingLevel(1)
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.startingLevel(1)
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.moveset([Moves.SPLASH, Moves.CLOSE_COMBAT])
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.moveset([ Moves.SPLASH, Moves.CLOSE_COMBAT ])
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.ability(Abilities.COMPETITIVE);
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.ability(Abilities.COMPETITIVE);
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});
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});
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@ -56,8 +56,9 @@ describe("Abilities - Competitive", () => {
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expect(playerPokemon.getStatStage(Stat.DEF)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.DEF)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0);
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expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0);
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});
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});
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it("white herb should remove only the negative effects", async () => {
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it("white herb should remove only the negative effects", async () => {
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game.override.startingHeldItems([{ name: "WHITE_HERB"}]);
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game.override.startingHeldItems([{ name: "WHITE_HERB" }]);
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await game.classicMode.startBattle([ Species.FLYGON ]);
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await game.classicMode.startBattle([ Species.FLYGON ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemon = game.scene.getPlayerPokemon()!;
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@ -28,7 +28,7 @@ describe("Abilities - Defiant", () => {
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.enemySpecies(Species.BEEDRILL)
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.enemySpecies(Species.BEEDRILL)
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.enemyMoveset(Moves.TICKLE)
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.enemyMoveset(Moves.TICKLE)
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.startingLevel(1)
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.startingLevel(1)
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.moveset([Moves.SPLASH, Moves.CLOSE_COMBAT])
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.moveset([ Moves.SPLASH, Moves.CLOSE_COMBAT ])
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.ability(Abilities.DEFIANT);
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.ability(Abilities.DEFIANT);
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});
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});
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@ -55,8 +55,9 @@ describe("Abilities - Defiant", () => {
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expect(playerPokemon.getStatStage(Stat.DEF)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.DEF)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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});
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it("white herb should remove only the negative effects", async () => {
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it("white herb should remove only the negative effects", async () => {
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game.override.startingHeldItems([{ name: "WHITE_HERB"}]);
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game.override.startingHeldItems([{ name: "WHITE_HERB" }]);
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await game.classicMode.startBattle([ Species.FLYGON ]);
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await game.classicMode.startBattle([ Species.FLYGON ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemon = game.scene.getPlayerPokemon()!;
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