diff --git a/src/phases/encounter-phase.ts b/src/phases/encounter-phase.ts index d30cc24b6b8..b2669e616b7 100644 --- a/src/phases/encounter-phase.ts +++ b/src/phases/encounter-phase.ts @@ -155,7 +155,7 @@ export class EncounterPhase extends BattlePhase { this.scene.ui.setMode(Mode.MESSAGE).then(() => { if (!this.loaded) { this.trySetWeatherIfNewBiome(); // Set weather before session gets saved - this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || (this.scene.lastSavePlayTime ?? 0) >= 300).then(success => { // TODO: get rid of ts-ignore + this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || (this.scene.lastSavePlayTime ?? 0) >= 300).then(success => { this.scene.disableMenu = false; if (!success) { return this.scene.reset(true);